DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Good Chikara~



#VERSION 1
#AUTHOR Popo~

#RANGES
0 0 0 0
$

#FLAGS
1

#ECONOMY 0 70275

#CLIMATE 2 2 2

#MOBILES
#1600
Head Monk~
Head Monk~
The Head Monk sits here meditating.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 50000000
112 112 0
> greet_prog 100~
bow $n
say Greetings, $n. I suppose you've come here seeking my wisdom.
'To learn any chikara say 'Teach me Chikara #'.
chuckle
say If you wish to get your alignment then just say you wish to be good.
laugh
~
> speech_prog p Teach me Chikara 1~
if pl($n) > 5000000
mppractice $n 'chikara 1' 15
say I've taught you the basics, you must train with me for further instruction.
say Type train 'chikara 1 if you want to learn more.
mpmset $n title  the Apprentice of Light
else
say You are not ready to learn this yet.
endif
~
> speech_prog p Teach me Chikara 2~
if pl($n) > 25000000
mppractice $n 'chikara 2' 15
say I've taught you the basics, you must train with me for further instruction.
say Type train 'chikara 2 if you want to learn more.
else
say You are not ready to learn this yet.
endif
~
> speech_prog p Teach me Chikara 3~
if pl($n) > 55000000
mppractice $n 'chikara 3' 15
say I've taught you the basics, you must train with me for further instruction.
say Type train 'chikara 3 if you want to learn more.
else
say You are not ready to learn this yet.
endif
~
> speech_prog p Teach me Chikara 4~
say I'm sorry, I've taught you everything I know.
say Try seeking new power on Planet Yardat.
~
> speech_prog p I wish to be good~
mea $n You suddenly feel a surge of light fill your body
mpmset $n align 1000
~
> speech_prog p Teach me Chikara 5~
if pl($n) > 90000000
mppractice $n 'chikara 5' 15
say I've taught you the basics, you must train with me for further instruction.
say Type train 'chikara 5 if you want to learn more.
else
say You are not ready to learn this yet.
endif
~
> speech_prog p I wish to be good~
mea $n You suddenly feel all holy and divine!
mpmset $n align 1000
~
|
#1601
Crazy Murderer~
Crazy Murderer~
A Crazy Murderer stands here with a demonish gleam in his eye.
~
~
3 0 -1000 C
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
15 13 13 13 13 13 15
0 0 0 0 0
0 3 0 0 1 1 1
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(1611) == 0
mpmload 1601
endif
~
|
#1602
Mad Man~
Mad Man~
A Mad Man is standing here muttering umder his breath.
~
~
3 0 -1000 C
1 0 0 0d0+0 0d0+0
0 6000000
112 112 0
16 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(1612) == 0
mpmload 1602
endif
~
|
#1603
Monk Shopkeeper~
Cheery Monk~
The Cheery Monk is standing here prepared to help you with your purchase.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 500
112 112 0
> greet_prog 100~
say Welcome.
bow $n
~
|
#1650
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#1600
Golden Armor~
Golden Armor~
Some Golden Armor is here, shimmering in the light.~
~
9 0 9
0 10 4 0 5000000 125000000
1 10000 1225
#1601
Golden Bracers~
A Golden Wristbrace~
Golden Wristbracers are resting on the ground.~
~
9 0 4097
0 10 5 0 10000000 125000000
1 15000 1525
#0


#ROOMS
#1600
Temple Landing Pad~
You have finally arrived at the Good Chikara Temple. As you look  around
the horizon you can see a large temple just to the north perhaps if you
follow the path to the north you can get there. 
~
0 0 1
D0
~
~
0 -1 1601
S
#1601
Before the Doors Temple~
You stand before of the large wooden door infront the Chikara Temple.  As
you approach the door a monk guard dress in rather simple apparel carrying
only a staff approuches you. Before you can enter the temple he wants you
to answer some kind of question. 
 
&RWhat do you wish to be?
~
0 0 1
D2
~
~
0 -1 1600
> speech_prog p i wish to be good~
mea $n Very well.
mptransfer $n 1602
mpat $n mpforce $n look
~
> entry_prog 100~
if IsEvil($n)
mea $n _yel Your kind is not welcome here!
mpslay $n
endif
~
|
S
#1602
The Temple Inners~
You are standing within the center hall of the Chikara Temple. As you look
around this hall you see it is a very ancient and sacred place. Along the
wall large torches are hung to illuminate this school of noble arts. Many
doors lead to sub-chambers that contain classrooms and other places of
learning. As you look up you can see a shining room above you. While there
seems to be a dark room below you.
 
&RTo leave just say so.
~
0 0 1
D0
~
~
0 -1 1604
D1
~
~
0 -1 1605
D3
~
~
0 -1 1606
D4
~
~
0 -1 1603
D5
~
~
0 -1 1608
D7
~
~
0 -1 1607
> speech_prog leave~
mea $n Very well.
mptransfer $n 1601
mpat $n mpforce $n look
~
|
S
#1603
Before the Chikara Master~
Upon entering this room, you can't help but squint and turn away from the
bright light emitting from this powerful monk. As his aura slowly fades,
he looks at you with a rather smug look on his face. He knows that you
have come seeking his wisdom. Maybe if you &Yask &ghim, perhaps he will
teach you the basics of Chikara.
&YDont forget to get your alignment!
~
0 2097152 1
D5
~
~
0 -1 1602
S
#1604
Gravity Room~
You are standing in what seems to be the only technologically advanced
place in the entire temple. A large console in the middle of the room
controls the various levels of gravity. Some powerful looking monks train
arduously, sweat beading off of their foreheads.
~
0 0&1 1
D2
~
~
0 -1 1602
S
#1605
Practice Room~
This room appears to be some sort of classroom. There are a few desks, and
a bookshelf lined with large books on the wall. Apparently, this is where
the knowledge of Chikara is taught. Perhaps you should train your Chikara
skills here. 
~
0 2097152 1
D3
~
~
0 -1 1602
S
#1606
Healing Chamber~
This room is rather simple, but clean and cozy. Beds line the room
in an orderly fashion, looking rather comfortable. Doctors can be seen
walking in and out of the room, tending to the severely injured. There
are plenty of empty beds, just waiting for you to &Ysleep &gin. A quick
nap can't hurt...
~
0 32 1
D1
~
~
0 -1 1602
S
#1607
Inside the Shop~
The chikara shop is rather small and dark. Upon approaching the counter, a
cheerful monk emerges from a room in the back, ready to help sell his
wares. Surprisingly, it seems as if he only sells armor, no weapons.
Apparently, he's a pacifist.
~
0 0 1
D8
~
~
0 -1 1602
S
#1608
Before the Prison Door~
You are standing in a dark, dank room. A single monk guard is here,
watching over the vile, vicious murderers and villains. Taking a closer
look, you notice the guard is fast asleep, unknowingly allowing entry into
the prison. Perhaps if you open the &Ydoor &gyou can make your way
inside... 
~
0 0 1
D1
~
~
3 -1 1609
D4
~
~
0 -1 1602
> leave_prog 100~
close east
~
|
S
#1609
Inside the Prison~
You immediately regret your decision of entering the prison. There are
loonies and murderers lurking about, waiting for an opportunity to kill
their next victim. You can feel their glares upon you. Maybe you should
leave before you find yourself in trouble.
~
0 0 1
D1
~
~
0 -1 1610
D2
~
~
0 -1 1612
D3
~
~
3 -1 1608
> leave_prog 100~
close west
~
|
S
#1610
Inside the Prison~
You immediately regret your decision of entering the prison. There are
loonies and murderers lurking about, waiting for an opportunity to kill
their next victim. You can feel their glares upon you. Maybe you should
leave before you find yourself in trouble.
~
0 0 1
D2
~
~
0 -1 1611
D3
~
~
0 -1 1609
S
#1611
Inside the Prison~
You immediately regret your decision of entering the prison. There are
loonies and murderers lurking about, waiting for an opportunity to kill
their next victim. You can feel their glares upon you. Maybe you should
leave before you find yourself in trouble.
~
0 0 1
D0
~
~
0 -1 1610
D3
~
~
0 -1 1612
S
#1612
Inside the Prison~
You immediately regret your decision of entering the prison. There are
loonies and murderers lurking about, waiting for an opportunity to kill
their next victim. You can feel their glares upon you. Maybe you should
leave before you find yourself in trouble.
~
0 0 1
D0
~
~
0 -1 1609
D1
~
~
0 -1 1611
S
#0


#RESETS
M 1 1601 1 1611
M 1 1602 1 1612
M 1 1600 1 1603
M 1 1603 1 1607
G 1 1601 1
G 1 1600 1
S


#SHOPS
 1603    0  0  0  0  0   120  90         0 23    ; Cheery Monk
0


#REPAIRS
0


#SPECIALS
S


#$