#BOOK Name Ad Flyer - Corstad Mall~ Title Corstad Mall Ad Flyer ~ Text Come visit the biggest mall in the universe! Browse our incredible array of shops! If you can't find it here, it probably doesn't exist. Clothes, guns, food, instruments, TV sets, furniture, books, you name it, you'll find it here at the Corstad Mall! Ascend to the heights in our magnificent glass elevator! Take swimming lessons at our fine indoor pool! Stop for lunch on the promenade! When you get tired, go sleep in the motels south of the mall. And if you need a little companionship, visit the House of Pleasure on the third floor! Everything you could ask for, right here, at the Corstad Mall! ~ #BOOK Name Amazing Glowberry, The - [0] Introduction~ Title The Amazing Glowberry by Kalib Shaz Introduction ~ Text Glowberries. They can only be found in regions with a high level of ambient mana. They're small, smooth as glassy globes, but glow luminescent yellow. The alchemical properties of these little berries are astonishing. They can be used to enhance the magical effects of other ingredients, creating amazing potions and salves. This book gives insight into some of the ways I know to use glowberries. So, proceed, and peer into some of the many uses of the amazing glowberry. ~ #BOOK Name Amazing Glowberry, The - [3] Red Potion~ Title The Amazing Glowberry by Kalib Shaz Chapter Three: You Are Getting Very Sleepy ~ Text Artu-luv tea is a delicious drink, but it is also a sedative. It can help you sleep when you are having trouble, it is said, but the glowberry can enhance this ability. A few drops of the juice of a glowberry into your tea will transform it into a powerful sleeping potion. Note however, that the resulting concoction will be bright red rather than the normal reddish brown of artu-luv tea, but it will be far more potent than your normal cup of tea. ~ #BOOK Name Amazing Glowberry, The - [4] Flask of Fire~ Title The Amazing Glowberry by Kalib Shaz Chapter Four: Great Flasks of Fire ~ Text As you may know, the fire pepper is very spicy, but it is so named because it has inherent Fire Magic within it. Using some glowberries, the fire power of the peppers can be brought out. Simply take a flask, and extract the juices of the fire pepper into it. Then carefully drip small amounts of the juices of a glowberry into the flask, being careful to keep your hands away from the mouth of the flask. The glowberries will cause the pepper to burst into flame, creating a magical flask full of fire. Don't drink it! If you drop the flask on the ground, the fire will spread out and create a small magical fire that you might use for cooking or forging. ~ #BOOK Name Art of Archery, The - [1] Different Bows~ Title The Art of Archery by Swift Thorout Chapter One: Different Bows ~ Text There are many different bows out there, and it is up to the astute archer to weigh their pros and cons and pick one accordingly. The smallest type of bow is the short bow. This is easy to use and versitile, for it can be shot in close quarters and more easily from horseback. The most common bow is the longbow, although it can be difficult for beginners to use. An easier bow is called the recurve bow, so named for its curved back shape. The most complex type of bow is the compound bow, which uses pulleys to enhance the draw of the bow, allowing even weaker or younger people to use it. ~ #BOOK Name Bedtime Stories - Frog Quest~ Title Bedtime Stories and Nursery Rhymes compiled by Thalayal Kederak The Frog Prince ~ Text An elven prince went for a ride in the forests of Wilderplane, upon his stunning white steed. There, near a pond, he came upon a powerful sprite sorceress. Displeased at her home being trespassed upon, she stopped the prince and demanded to know why he was there. Unable to give a proper answer, the angry sprite waved her hands, and with a flash of magic, an ordinary looking frog sat where the prince had been! Only the kiss of a princess could break the spell. Until then, the prince was doomed to sit and hop from lilypad to lilypad, with only the wisps as company. ~ #BOOK Name Best Brew, The - [3] Gnomish Ale~ Title The Best Brew by Kaltim Honeymead Part III: Gnomish Ale ~ Text A potent and exhilerating drink, gnomish ale is naturally pink due to the pink lichen that goes into it. To brew up your own keg of gnomish ale, first put in your yeast. Then, after that has gotten a chance to settle, put the pink lichen in after it. The lichen will infuse itself with the liquid and give it its famous pink frothy texture. Seal it up and allow it to ferment. The stronger you want your ale, the longer you allow it to ferment for. ~ #BOOK Name Beyond the Spheres - [7] Transcend~ Title Beyond the Spheres by Retarlang Kimson Chapter VII: Transcendancy ~ Text When one has attained true mastery of the control of raw mana and energy, one may attempt to transcend the physical realm. This is extremely dangerous, and if done improperly could cause one to be drawn into the Void and reborn immediately. To perform this act of transcendancy, the wizard who desires it must draw their mana to the center of their bodies. Then, as they draw upon the power of all magic to change them, they step out of their body as an ethereal being. As a magical ethereal, the ease of magic use is greatly enhanced, and much safer than as a nonmagical ghost. As well, if they so choose, they may then possess the corpse of another being and take their form instead. ~ #BOOK Name Beyond the Spheres - [8] Descend~ Title Beyond the Spheres by Retarlang Kimson Chapter VIII: Descendance ~ Text Upon attaining true mastery of the powers of the unholy and dark, one may choose to completely surrender themselves, body and soul, to the powers of darkness. While doing so will increase one's power greatly, particularly with dark magic, their ability to use holy magic will be hindered, as well they will become more vulnerable to such attacks by holy magic. However, should one choose to perform this ritual, simply channel Unholy Magic through your body and soul, and allow it to change you. The darkness will then seize your soul, and leave you terrible and demonic, with the power of pure darkness flowing through you. ~ #BOOK Name Cooking with Calluv - [1] Flour~ Title Cooking with Calluv by Yalla Suncatcher Chapter One: Preparing the Flour ~ Text Ah, the wonders of calluv! Many things can be accomplished with this versitile ingredient. Today, we are going to be focusing upon the possibilities of baked goods using calluv flour. To begin with, naturally, we are going to need some flour. If you don't have any flour on hand, don't fear, for it can be made very easily if you simply have some stalks of calluv grass and a little bit of yeast. Just grind the grass into a fine powder, and sprinkle in some of the yeast mold. This will allow your bread and other goodies to rise, giving them that light, fluffy texture we all love! ~ #BOOK Name Cooking with Calluv - [2] Bread~ Title Cooking with Calluv by Yalla Suncatcher Chapter Two: Baking Bread ~ Text Let's start with something simple, shall we? Everyone loves a fresh, delicious loaf of homemade bread, and you can do so much with bread, like make sandwiches with it. Alright, you got your flour, right? Now, knead the dough and place it in a pan. Pour a half of a cup of milk into the pan, and mix until it reaches a sticky cosistancy. Then just slide it into the oven, and put it on medium. Allow the bread to bake for one hour, then remove it from the oven, but make sure the bread is done first. It should take on a light, golden brown appearance, and have raised to a fluffy dome above the pan. Now, allow the bread to cool, and when it is cool, you are read to cut it or eat it! ~ #BOOK Name Cooking with Calluv - [3] Cookies~ Title Cooking with Calluv by Yalla Suncatcher Chapter Three: Chocolate-Chip Cookies ~ Text Now you know how to make bread. Ready to move on to something a little more complicated, but much sweeter? Well, get your flour and some chocolate, because we're going to make cookies. Chop up the chocolate into small chips and sprinkle them into your calluv dough. Roll the dough into several small balls and place them on a wide, flat pan. Be sure to space them well, because they will spread, and you don't want your cookies running into one another. Now, slide the pan into the oven and bake them on medium for thirty minutes. Be careful not to melt the chocolate chips too much, for it will make a mess! Now, when the cookies are done, pull the pan out of the oven and allow them to cool. When they are ready, you can enjoy your fresh, delicious homemade cookies! ~ #BOOK Name Creation of the Universe~ Title The Creation of the Universe ~ Text In the Void there was a swirl of mist, and from this mist, the Three Lights emerged. From the joining of the Lights, the Universe was born. ~ #BOOK Name Desert Sands - [3] Materials~ Title Desert Sands by Hledol Ylemor Chapter III: Searching the Sands ~ Text Seek ye the mystic sands of the mighty desert, for therein thou might find what thou art searching for. Beneath the sands thou may uncover the finest of iv'ry, the clearest of glass, and the white and bleach'd bones of many creatures which pass'd on within the merciless sands. For the bone, when thy weapons and armour are fashion'd thereof, may increase thy power with the power of the creatures that died. And the iv'ry, those items made thereof might strengthen the power of thy will. And glass, so pure and clear, be all but invisible to most. ~ #BOOK Name Dreamworld - [1] Description~ Title Dreamworld by Sidlavan Ehonthim Chapter One: What is the dreamworld? ~ Text The World of Dreams, a parellel to our own world, is best described as a separate plane of existance. It is formed by the dreams and thoughts of those living in the universe, and people of sufficient talent and skill are capable of entering this world at will and manipulating that which is within it. In the Dreamworld, one can see and hear all that happens in the waking realms, but cannot act or influence that realm directly. Neither can anyone who is awake see or hear those who are asleep. Nevertheless, the Dreamworld is a dangerous place, where one can encounter the nightmares of people who are asleep, sometimes, and using magic may in itself be more difficult and dangerous as well. ~ #BOOK Name Dreamworld - [2] Enter~ Title Dreamworld by Sidlavan Ehonthim Chapter Two: How do I reach the dreamworld? ~ Text Providing you have at least minimal talent with Dream Magic, you can access the Realm of Dreams by simply channeling Dream Magic, and concentrating upon letting it move you. As the waking world is swept away, you will enter the vivid world of the dream. To leave again, simply repeat the same procedure, and the dream will vanish, leaving you in the waking world parallel to where you were in the dream. Some places you may note are warded against Dream Magic, and you will find yourself unable to enter there unless you are extremely powerful. ~ #BOOK Name Dreamworld - [3] Pull~ Title Dreamworld by Sidlavan Ehonthim Chapter Three: How can I bring others into the dreamworld? ~ Text With sufficient skill, you can bring others into the dreamworld as well as yourself. While there, unless they, too, have some talent in Dream Magic, they are pretty much at your mercy. To bring them in, you must direct Dream Magic toward them and focus upon moving them with it, and they will be drawn into the dreamworld. If you wish to remove them from the dreamworld again, repeat this procedure and they will be forced into the waking world. Note that this does not force them to remain in the location you pulled them in, they may wander off or run away afterward. ~ #BOOK Name Dreamworld - [4] Imagine~ Title Dreamworld by Sidlavan Ehonthim Chapter Four: How do I manipulate the dreamworld? ~ Text Manipulating the dreamworld takes some skill, but the simplest method is to create items in the dreamworld. In order to do this, just channel Dream Magic to create the object and material you wish. More mana may be required to form larger objects, of course, and you are not limited to merely mundane materials. Within the dreamworld, you might forge things from mana, fire, chaos, wind, shadow or spirit, as well as any normal material. Unfortunately, these items are purely imaginary, and will vanish should they leave the possession of a dreamer or if you leave the dreamworld. ~ #BOOK Name Dreamworld - [5] Shift~ Title Dreamworld by Sidlavan Ehonthim Chapter Five: Can I shift into other parts of the dreamworld? ~ Text Can I shift into other parts of the dreamworld? In much the same way as Motion will allow you to travel, using Dream Magic you can shift into the dreams of others. Simply channel Dream Magic and concentrate upon allowing it to move you toward a remote location of your choice. This will work to people or places just as easily. Places warded against Motion will not keep out one shifting through the Dreamworld, however anyplaces warded against Dream Magic will prevent it from working. ~ #BOOK Name Dreamworld - [6] Nightmare~ Title Dreamworld by Sidlavan Ehonthim Chapter Six: Can I give people nightmares? ~ Text Although this is a less than kindly use of the dreamworld, it will be covered here for completeness, as sometimes it is necessary, primarily for fighting off hostile inhabitants of the dreamworld. Dream Magic can be used to harm another being, but only within the World of Dreams, as outside it will appear not to have an effect. When you set Dream Magic to harm one, they will experience terrible nightmares that will attack them, becoming real within the dreamworld. ~ #BOOK Name Elen's Choice - Description of Scregor~ Title The Tale of Elen's Choice Traditional Elven Epic Poem Description of Scregor ~ Text Scregor golden--wings of red that beat like storms and filled with dread all who had ever seen his face and challenged him in that fell place. His war-drum breath and diamond claws-- his gaping flaming toothy maw-- his scales of steel far more than steel with which no blade or pike can deal-- His thunder tail that lightning quick could crush a stone like twig or stick-- his iron horns that shone like gold could pierce a shield or mail cold-- His ivory fangs that rip and cut and tear through flesh and bone and gut-- his gaseous poisoned burning breath set all it touched to painful death-- And worst of all, his blood-red eyes that lead to fate worse than demise for ne'er again thou'd be thine own if Scregor's eyes had touched thine own. ~ #BOOK Name Everything and Nothing - [0] Foreword~ Title Everything and Nothing: The Wonders of Void Magic by Suzcecoz Ilawi Foreword ~ Text This book can tell of many uses of the incredible power that is known as Void Magic. Be warned, however, to the unskilled, Void Magic is extremely dangerous and even deadly. Even to those who are skilled in it, it remains dangerous, and must be used sparingly when it is used at all. Note, however, that some uses of Void Magic may be safer than others, these will be so noted. The author of this book takes no responsibility for any injuries or deaths resulting from misuse of Void Magic. ~ #BOOK Name Everything and Nothing - [1] Antimatter~ Title Everything and Nothing: The Wonders of Void Magic by Suzcecoz Ilawi Chapter One: Antimatter ~ Text Antimatter. Easily the most desctructive substance in the universe. It can injure people, or destroy objects, when used to destroy. Antimatter appears as crackling black lightning, that when it makes contact with normal matter, will destroy both. Although thin streams of antimatter are not enough to outright destroy objects as large as people, it can still cause great damage and pain. ~ #BOOK Name Everything and Nothing - [2] Antimagic~ Title Everything and Nothing: The Wonders of Void Magic by Suzcecoz Ilawi Chapter Two: Antimagic ~ Text Probably one of the most useful as well as safest uses of Void Magic is the channeling of antimagic. In all ways the antithesis of normal mana, antimagic can reverse, cancel, or undo the effects of normal magic. When focused upon an item, it can strip that item of magical effects. However, focused upon a person, it can be used to disrupt a magical shield. When used to change a person, it can strip them of illusions and disguises. When used to hinder, it can dispel temporary spells enchanted upon a person. And finally, if runes of antimagic are drawn in a room, all other runes and magical effects will vanish from the room, before the runes vanish. Antimagic is even more unstable than normal magic, so it is nearly impossible to create long lasting antimagic effects. However, with practice and quick reflexes, one might be able to quickly channel antimagic in order to disrupt harmful spells being cast upon them by others. ~ #BOOK Name Everything and Nothing - [5] Ether~ Title Everything and Nothing: The Wonders of Void Magic by Suzcecoz Ilawi Chapter Five: Ether ~ Text Ether is probably the most useful substance in the universe. The most stable aspect of Void Magic, ether can be used to conjure items from nothingness. With a little skill and practice, these items can be refined and shaped into exactly the form the mage desires. More power is required to construct larger objects from ether, although they can be created much more easily from inside the Void. However, since doing anything inside the Void is inherently dangerous, it is generally recommended to just shape your ether in the physical world. Any item which you know how to create can be fashioned from ether in this manner. ~ #BOOK Name Food with a Kick - [2] Spicy Cheese Dip~ Title Food with a Kick by Joe Kalamarkera Part 2: Spicy Cheese Dip ~ Text Ya'll wanna make a tasty spicy cheese dip to spread on your crisps or tortillas, or anything else you want? Well, listen up and I'll tell ya how. Just take a chunk o' cheese and melt it over a fire. Then, chop up some little bits of a fresh fire pepper into the mix. Stir well, and serve. It's that easy! ~ #BOOK Name Gates and Pathways - [1] Recall~ Title Gates and Pathways A Discussion on the Uses of Motion Magic by Keliole Chelseer Chapter One: Recalling a Memorized Location ~ Text The simplest use for Motion Magic, which nearly all Elkandu are capable of utilizing, is an ability known as recall. Anyone that has touched the Nexus can innately feel it's location in the cosmos. Thus, you have merely to recall it's location, and move toward it. You can also memorize other locations, and recall them at will as well. Note that special wards may prevent the recall ability from working properly, and the number of locations you can successfully memorize depends upon your skill at Motion Magic. ~ #BOOK Name Gates and Pathways - [2] Travel~ Title Gates and Pathways: A Discussion on the Uses of Motion Magic by Keliole Chelseer Chapter Two: Free Teleportation ~ Text It takes a good deal of skill to be able to teleport directly from one location to another. Often, the best you will be able to do is to land somewhere in the general vicinity. In spite of this, it takes only pure Motion Magic to move you from one location to another in this manner. Simply concentrate upon the image of the location, provided you have been there or seen it before, and call upon the powers of Motion to travel there. Highly skilled Travellers are capable of so travelling directly to a person or place as well. However, Security wards upon locations may prevent teleportation and block all but the strongest of Travellers from penetrating the enchantments. ~ #BOOK Name Gates and Pathways - [3] Send~ Title Gates and Pathways A Discussion on the Uses of Motion Magic by Keliole Chelseer Chapter Three: Teleporting Others ~ Text Sending others to distant places can be accomplished in much the same way teleporting yourself is. However, it takes a good deal more skill as you need to know exactly where you are sending them. Simply channel Motion Magic and concentrate on the person or object you are meaning to send, and let the magic send it to the person you wish it to go to. As with other such abilities, this will not work if either your current location or the place you wish to send it to is warded against Motion. ~ #BOOK Name Gates and Pathways - [4] Apport~ Title Gates and Pathways A Discussion on the Uses of Motion Magic Chapter Four: Apporting Objects ~ Text It is also possible to use Motion Magic to pick up items on the ground and bring them toward you. This can be very useful if you are flying or they are just out of reach. To do this takes a combination of Wind and Motion magic. Channel Wind Magic and wrap it around the item and focus upon moving it toward you. Larger and heavier objects will naturally take more mana in order to lift them. Note that you won't be able to snatch any item that is being carried by another person in this way, nor anything that is firmly attached to the ground or wall. ~ #BOOK Name Gates and Pathways - [5] Flight~ Title Gates and Pathways A Discussion on the Uses of Motion Magic by Keliole Chelseer Chapter Five: Levitation and Flight ~ Text Attaining flight can be achieved in much the same way as lifting an object, although it requires a bit more skill to achieve successfully. To levitate, channel Wind Magic and bring it around yourself, focusing upon moving yourself, and you will slowly lift off the ground. You could also levitate others into the air in the same manner, but they may not remain hovering in midair. To return to the ground, simply repeat the process, and allow the Wind Magic to move you. ~ #BOOK Name Jaston - [1] Introduction~ Title Jaston: Star of Albrynnia by Hyacinth Serra Chapter One: Introduction to Jaston ~ Text A bustling seaport on the northern coast of the continent of Albrynnia, on the world of Lezaria. To the north of Jaston lies the Sea of Stars, and further on the port town of Hrackston on the continent of Kalor. Jaston boasts a fine lumber and sea trading industry, and a splendid palace inhabited by the Royal Family overlooks the eastern harbor. Many shops line the wide streets of Jaston, offering a fine variety of trading and opportunities. Visit the temple and enroll in classes in medicine, or take up training with the fine tailors in the sea quarter. The possibilities are endless in Jaston. ~ #BOOK Name Lore of the Ore - [2] Earth Seek~ Title Lore of the Ore by Targan Redhammer Chapter II: Know Your Ore ~ Text Now, when you are going to select what type of ore you will use for a project, you should first take into mind the properties of that ore, for different types of ore may have various different benefits to using it. The easiest way to determine the properties of an ore is to channel a little Earth Magic into a sample of it and seek for its properties. This will allow you to determine how magical and valuable it is, and any other properties it has. Magical ores may be useful for some things, as they are easy to enchant, but one cannot discount the usefulness of other properties as well, such as ores which are extremely durable, or light but strong. ~ #BOOK Name Lore of the Ore - [3] Magical Ore~ Title Lore of the Ore by Targan Redhammer Chapter III: Magical Ore ~ Text Probably the best ore for magical purposes you might find is the rare and powerful stone called luminite, so named because of its radiant glow. Although it is rare and expensive, a small shop which sells some luminite is tucked away in Tinemocun. If you don't wish to spend that much, such materials as mithril and silver are also quite good at absorbing mana. Don't bother with any lead or iron if it is magic you are looking for. Their magical capacity is abysmal at best, and you'd be just wasting your time and money. ~ #BOOK Name Lore of the Ore - [6] Melt~ Title Lore of the Ore by Targan Redhammer Chapter VI: Reusing Ore ~ Text Now, if you no longer have need for an item forged from a metal you desire to use again, you may wish to find a way to return that metal to its raw state and forge it again. It takes a very high temperature in order to melt metal, as you well know, but such can be accomplished with a high power of Fire Magic. Simply direct Fire Magic toward the item as if you were going to attack with it, and channel in a good degree of power. The larger the item you wish to melt, the more power will be needed in order to revert it to its natural form. If you are successful, your item will be successfully converted into raw metal once again, and you can forge it anew. ~ #BOOK Name Magic of Gems, The - [0] Introduction~ Title The Magic of Gems by Suzcecoz Ilawi Introduction ~ Text Gems can be a powerful thing, when used as a focus for magic. Different types of gems may help improve your ability to focus different types of magic. For instance, the ruby will allow one to focus fire magic with a greater effectivity. Normal gems will not have this effect, but only rare gems which have been formed with the assistance of magic. Merely enchanting a gem will not allow one to focus magic through it. Regions with extremely high concentrations of mana may naturally yield magical gems. ~ #BOOK Name Naked Truth, The - [09] Under the Covers~ Title The Naked Truth by Simerella Silverthorn Chapter Nine: Under the Covers ~ Text 'Oh, Coren, you are wonderful,' she breathed, as she ran a hand up his leg. 'Nothing compared to you, my sweet,' he kissed her fully, his tongue probing her mouth sensually. They remained locked in a lover's embrace, her leg running up his side, their hands exploring one another's bodies. 'Make love to me, Coren,' she whispered. 'With pleasure, my love,' and he pulled her under the covers. ~ #BOOK Name Naked Truth, The - [16] The Discovery~ Title The Naked Truth by Simerella Silverthorn Chapter Sixteen: The Discovery ~ Text As Melia walked home, she yawned and opened the door to her house. Stretching, she headed for the bedroom and turned on a light. But then, to her horror, she saw her beloved Coren in bed with her best friend! With a gasp, Melia stepped into the room and confronted him. 'This isn't what you think,' Coren sputtered. Melia cried, 'Coren, how could you!? Sleeping with my girlfriend without inviting me!?' She pulled off her clothes and pounced on him. ~ #BOOK Name Necromancy And You - [1] Preserve~ Title Necromancy And You: Bringing Back Your Dead Friends -- Kalazas Darkstar Chapter 1: Preparing the Body ~ Text Now, you have a dead friend, and wish to restore them to a state of unlife, to serve you for eternity? Never fear, for this book will tell you how, in a simple, easy to follow, step by step manner! Before we begin, first you must have a corpse of the person or creature which you wish to reanimate. Preferably this corpse is whole, for any parts missing on it will not be regenerated upon animation. With the corpse in hand, you should channel a little Time Magic into the corpse to assist it, so that it should stop decaying. Rotting corpses rarely make good servants, for they smell and will fall apart after a short period of time. ~ #BOOK Name Necromancy And You - [2] Undead Types~ Title Necromancy And You: Bringing Back Your Dead Friends -- Kalazas Darkstar Chapter 2: Choices ~ Text Before we begin, let us first examine the possibilities. With practice, you may learn to animate a friend as one of many things not just mere zombies. From ghouls and vampires, to fearful liches and banshees. If an ethereal form is what you desire, few things can top a banshee or shadow. Myself, I prefer vampires, for they tend to not smell and are quite intelligent and durable. Each type has their own benefits and drawbacks, so choose a type suited to your own desires and needs. ~ #BOOK Name Necromancy And You - [3] Reanimate~ Title Necromancy And You: Bringing Back Your Dead Friends -- Kalazas Darkstar Chapter 3: Animating The Corpse ~ Text Now that you've got the body prepared and the type of undead you want in mind, it's time to begin the ritual. Some people use candles or goats blood, while others perform various actions upon the corpse, but these are not necessary. I prefer simply channeling the appropriate magic in solitude in a darkened room or under starlight, where I can concentrate properly. When you are ready to begin the ceremony, close your eyes and focus. Channel Unholy Magic into the corpse and focus upon changing it into what you desire. This may take a good deal of power depending upon the type of creature you are attempting to reanimate, so don't give up if it doesn't work the first time. Simply channel more mana into it and try again. If you are successful, congratulations! You now have an undead friend all to yourself. ~ #BOOK Name Now You're Cooking With Magic - [1] Jazma Flour~ Title Now You're Cooking With Magic by Kalmin Arrick Chapter I: Jazma Flour ~ Text Jazma flowers, as you may already know, are a very rare and magical plant that can be found in the fields of Lezaria. You can identify them by their sparkling golden petals and teardrop-shaped leaves. To make a flour out of them, collect some of the petals and crush them into a fine powder, and sprinkle in some yeast to allow it to rise. Jazma acts very much like your typical calluv in baking, but depending on what you put in it, magical properties can be achieved. ~ #BOOK Name Now You're Cooking With Magic - [2] Nutcakes~ Title Now You're Cooking With Magic by Kalmin Arrick Chapter II: Sparkling Nutcakes ~ Text A special treat for any occasion, nutcakes can be made with drenak nuts finely chopped and mixed into your jazma flour. When baked, a sparkle of magic can be seen on their surface. Upon eating one, you will find the strength of Earth Magic flows through you, hence releasing the power of the drenak nuts as brought out by the jazma flower. This delicious treat will make you tougher and hardier for a period of time after consuming it, and it also goes good with tea. ~ #BOOK Name Now You're Cooking With Magic - [3] Worfberry Pie~ Title Now You're Cooking With Magic by Kalmin Arrick Chapter III: Mystic Pie ~ Text With a jazma crust, you can bring out the power in a batch of simple worfberries. Just line your pie tin with jazma flour, and fill it with a batch of clean, fresh worfberries, or as you wish, seedless worfberries, or mashed up berries. Then, add another crust over the top of the pie, and pop it in the oven. Allow it to bake for half an hour to get the magic flowing and the crust baked, and bring out the bubbling pie. Eating a piece of this delicious pie will send streams of Fire Magic flowing through you, increasing your strength for a period of time. ~ #BOOK Name Palistelli - [0] Prologue~ Title Palistelli: War of the Islands by Syriel Cadby Prologue ~ Text The oceans waves foamed and lapped against the shores of the island of Kolmin-Dar. Suddenly, the rhythmic sound was interrupted by splashing and screams as a platoon of vicious shark-men erupted from the surface. The palistelli: Sworn enemies of the island dwarves, these vicious sharkmen would stop at nothing to disrupt the peace of the islands the dwarves called their home. Boldly, a brigade of dwarven soldiers rushed out to the beach to meet their attack with axes in hand. The palistelli lunged at them with spears and tridents, and the seas were stained red with the blood of dwarf and shark alike. But the blood only seemed to excite the palistelli into a blood rage, and they fought back fiercer than before. After a long and bloody battle, they were finally beaten back, but not before many dwarves lay unmoving in the surf. ~ #BOOK Name Quotes - [03]~ Title Funny Quotes from Ages Past compiled by Streyka Chelseer Page 3 ~ Text Bob: "You may call me Sensei Bob." Sinister: "But I'm retarded!" Keolah: "Not going to argue with that one." Pelarin: "I thought I saw an illusionist, but then he disappeared..." Goghel: "CHEEEEEEEEEEEEEEEEEEEESE!!!!!!!!!!!!!!!!" Bob: "But I don't see any monks raising armies of fish and terrorizing Jaston." Soultrap: "I didn't do anything besides kill you." Sammael: "I suggest whoever took my cap, gives it back. NOW!" Keolah: "Sammael... its on your head." Suzcecoz: "Don't complain about us, you're the one humping a goat" ~ #BOOK Name Quotes - [11]~ Title Funny Quotes from Ages Past compiled by Streyka Chelseer Page 11 ~ Text Spite: "Say there, anyone know where I may learn the use of whips and chains... purely for destructive purposes I assure you." Spite: "Arrite, I can trade for sex or gold...no offense but I'd rather not sleep with you right now...so how bout gold?" Smokey says 'don't say things like that, I don't care if you do think you're the One True Master or not!' Smokey rears back and slaps Tamb, the One True Master for his stupidity. Suzcecoz says 'Hum. I sold my soul once' Bob says 'That's not as bad as having it ripped from your body.' Suzcecoz says 'You soul is like a big fat marshmallow, Bob' Bob says 'Yes, I'm sweet, and pure, and full of air.' ~ #BOOK Name Quotes - [23]~ Title Funny Quotes from Ages Past compiled by Streyka Chelseer Page 23 ~ Text Zemus: "Correct me if I am incorrect, but did I not hear that you were not untalking? Was I not misinformed?" Hawthorne: "Most people get possessed by demons. I get possessed by dirty old men. Myself, I'd rather have the demons." Faith: "Don't you just love walking into the middle of something and have no idea what is going on?" Grecko: "It's preferable to being present for the whole conversation, and still having no idea what's going on." Terkan: "I can summon multi-elemental storms, change form at will, control the very vegetation around me, and conjure cheese." ~ #BOOK Name Secrets of Albrynnia - [7] Stone Rain Keep~ Title Secrets of Albrynnia by Melody Bluestar Chapter 7: Stone Rain Keep ~ Text Next on our tour of Albrynnia, is the secretive Stone Rain Keep. Nestled high in the Mountains of Sorrow, this keep may be difficult to locate the entrance to. Set your sights due south of Jaston, and this one-powerful wild man stronghold may be located. Within the keep, you might find warriors that will offer training in fighting. Strange alchemists there can also offer classes in mixing ingredients, for uses from cooking to brewing potions. At the bottom of the keep, sealed off for centuries, lies a mysterious dungeon. Few that venture in return from the dungeon, and those that do return, speak of terrible monsters and creatures. ~ #BOOK Name Simple Magic - [1] Conjure Rose~ Title Simple Magic by Kali Wycliffe Chapter I: Conjuration versus Sleight of Hand ~ Text It is a common trick of most entertainers to create a rose from thin air, delighting an audience with this simple feat of magic. When attempting such an act, the question one must ask themselves is whether or not it would be best accomplished by magic, when simple sleight of hand may work just as well. The answer to this dilemma lies within the talent of the conjurer, for although sleight of hand is possible without any magical training, it requires one to actually have a rose on them to use, and is often less impressive. Using the magic of nature, on the other hand, has it's own tradeoff. While marginally more difficult, natural magic results in a rose of the highest quality, but the downside to this is that such a rose will eventually wisp away unless magically preserved. If one is capable of preserving this rose, however, it can result in the perfect gift; a rose that will last forever. ~ #BOOK Name Summonings and Conjurations - [1] Fire and Spring~ Title Summonings and Conjurations by Brakis Tarson Chapter I: Simple Conjurations ~ Text While the powers of the Void are incredible for creating things, do not underestimate the abilities of other talents to conjure useful things as well. The ability to conjure a fire with Fire Magic, or to create a spring using Water Magic, can be extremely useful in many situations. Be aware that each thing you create in this manner may only be a temporary effect unless magically preserved, and the more mana you put into its creation, the longer it may last before it disappears into the ether again. ~ #BOOK Name Summonings and Conjurations - [2] Food and Water~ Title Summonings and Conjurations by Brakis Tarson Chapter II: Common Conjurations ~ Text One of the most useful applications of conjuring magic is in the procurement of food and water, naturally, which can mean the difference between life and death for a mage stranded in unfamiliar territory. The creation of water, quite obviously, involves Water Magic, but to create food, you must channel the side of Earth Magic which deals with rocks and soil, rather than the more common nature magic. This will form for you a loaf of bread. Be warned that if you don't put at least some degree of mana into the bread, that it may prove unsuitable for eating. ~ #BOOK Name Summonings and Conjurations - [3] Pen, Shovel, Light, Dark~ Title Summonings and Conjurations by Brakis Tarson Chapter III: Useful Conjurations ~ Text Many useful things can be created by conjuring. For instance, if you need to write something and don't have a pen, you can procure one rather easily with a little Speech Magic. And if you need to dig and lack a shovel, you can create one by channeling Death Magic. Similarly can you create a ball of light with Illusion, and a globe of darkness with Unholy Magic. ~ #BOOK Name Summonings and Conjurations - [4] Mageblade~ Title Summonings and Conjurations by Brakis Tarson Chapter IV: Mageblades ~ Text Utilizing the power of raw mana to create something, you may form a weapon of power. This is known as a mageblade. It is a blade of energy roughly in the shape of a sword, and it can be of many different colors and textures. Every time you may one, it is never the same weapon twice. Like other conjurations, the mageblade will wisp into ether and vanish after a while if not magically preserved, but you can always create another one. Mageblades, because of their nature, will aid in the channeling of magic somewhat when they are being wielded, as well. ~ #BOOK Name Tea Time - [3] Arti-Luv Tea~ Title Tea Time by Priscilla Calimberry Chapter III: Arti-Luv Tea ~ Text One of the finest teas you might encounter is an exquisite drink known as artu-luv tea. Commonly made in the regions of western Kalor, artu-luv tea is made from the extracts of an artu root and the juices of calluv grass. Although either order will produce a tea, if you put in the artu root first, a much more mellow tea will be produced. If instead you put in the calluv juices first, a strong sedative will be created, quite useful if you are having difficulties getting to sleep. Artu-luv tea is most delicious and a fine drink to serve with nutcakes or sweetbread. ~ #BOOK Name Theories of Magic - [1] Introduction~ Title Theories of Magic by Keoke Takhandomar Chapter I: Introduction ~ Text You know how to use magic. But have you ever wondered how it all works, and why? What makes the fireball ignite, or the forcefield coalesce? There are numerous theories on magic. However, diligent Elkandu scientists such as myself have probed into the finest In these pages, I will reveal my research about magic, so that my knowledge may be shared for generations to come. ~ #BOOK Name Theories of Magic - [2] Mana Particles~ Title Theories of Magic by Keoke Takhandomar Chapter II: Mana Particles ~ Text Mana, you see, exists in the form of particles. Some regions have higher or lower concentrations of mana particles, that Elkandu use to utilize their magic. Mana particles may be uncharged (latent mana), positively charged (active mana), or negatively charged (antimagic). Elkandu have the innate ability to channel, which in fact involves charging and restructuring mana particles into molecules, which in turn form the magical effects desired. Different elements of magic have different structures of their particles. Mana is innately an unstable substance, although knowledgeable Elkandu can produce stable magical effects as well. For the most part, charged mana will lose its charge over time. Most mana in the universe is uncharged mana. Some regions may exhibit high concentrations of mana, or highly charged mana, causing wild mana storms that can be very dangerous to attempt to channel in. ~ #BOOK Name Transformations - [1] Change~ Title Transformations by K'saklor Braghxstiyn Part 1: The Art of Shapeshifting ~ Text Changing form is probably one of the most useful aspects of the magic of Alteration. With some practice, power, and a good deal of skill, you can transform yourself into any shape you desire. However, making more radical alterations may be difficult to master, so stick to creatures of the same species at first. Now, changing oneself is very simple. You simply have to channel the magic of change, and allow it to change your body into the form you desire, drawing the magic inward upon yourself and keeping the shape you wish to achieve firmly in mind. No great amount of mana is required for this. ~ #BOOK Name Transformations - [2] Change Others~ Title Transformations by K'saklor Braghxstiyn Part II: Changing Other People ~ Text While even weaker Changers are capable of changing their own form, it takes a much stronger mage to master the art of changing others. It takes a good deal of strength just to work the magic into their bodies, and normally only those inborn to Changing are capable of accomplishing this. It is generally easier to perform changing upon a willing subject, however extremely skilled and powerful mages have been known to be able to transform the unwilling. ~ #BOOK Name Transformations - [3] Alter~ Title Transformations by K'saklor Braghxstiyn Part III: Altering Your Appearance ~ Text Aside from making major changes, you may wish to fine-tune your appearance as you desire, which is a much easier thing to do and does not require a lot of skill. However, accomplishing it may be a little tricky. What you need to do is, channel magic of the Seeking Talent to change yourself, and focus upon the part of your body you wish to change, such as your eyes. Then concentrate upon what color or description you wish them to become. If you've done this correctly, your appearance will change ever so subtly. ~ #BOOK Name Ways of the Mind - [1] Connect~ Title Ways of the Mind by Sithilissilin Chapter I: Mental Communication ~ Text It takes no real magic to communicate mentally with other beings. Just connect with their mind, and think what you wish to tell them. You can also connect briefly to send a message without establishing a firm connection, should you wish. However establishing a stable connection as such does help, as it allows them to respond in the same manner, by thinking. Distance does not matter to this mental communication. ~ #BOOK Name Ways of the Mind - [4] Snoop~ Title Ways of the Mind by Sithilissilin Chapter IV: Snooping Other Minds ~ Text One of the most common uses of telepathy is for the gathering of information. When one sends out Mind Magic to seek another, he might establish a connection between their minds that allows him to watch over every move of his target. If the target is shielded, this attempt to establish a connection will be blocked. Should the target also be skilled with Mind or Seeking, he might notice that someone appears to be watching him, so be careful. Only one psionicist may snoop a given target at a time. If another makes such an attempt, the mental threads will become entangled and both mages may lose their connection. Some unskilled mages use this attempt to snoop the same person twice to break their mental connection. ~ #BOOK Name Where the Sun Rises - [8] Weaponry~ Title Where the Sun Rises: A Documentary of the Sunrise Islands by Carom Dhent Part 8: Unique Weaponry ~ Text In the Sunrise Islands, one may find weaponry that isn't used anywhere else. While much of it is similar in design to that used in other realms, there are some very unique things, and that which is similar is often different in ways. Along the same line as our swords, the Islanders boast finely made blades called katanas. A shorter sword they also have, called the wakizashi, and a long dagger called a tanto. These blades are very sharp and well-crafted. Their forging techniques are marvelous. Another metal weapon they use are throwing stars or daggers called shurikens. ~ #BOOK Name Zenkandu - [0] Introduction~ Title Zenkandu: History and Philosophy by Darsina Caldene Introduction ~ Text Centuries ago, after the turmoil caused by the Elkandu Crisis began to settle down, a group of idealistic Rezalkandu broke off from the main group. More than caring about nonintervention, these were the pacifistic Zenkandu. While many of those called Zenkandu holed away in remote parts of the universe as hermits, a number of them banded together for the purposes of meditation upon the nature of the universe and the study of magic. Focusing primarily upon knowledge and philosophy, the Zenkandu are a group all their own. ~ #END