/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Command interpretation module * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "mud.h" /* * Externals */ void refresh_page( CHAR_DATA *ch ); void subtract_times( struct timeval *etime, struct timeval *stime ); bool check_channel args( ( CHAR_DATA *ch, char *command, char *argument ) ); bool check_social args( ( CHAR_DATA *ch, char *command, char *argument ) ); bool check_alias args( ( CHAR_DATA *ch, char *command, char *argument ) ); /* * Log-all switch. */ bool fLogAll = FALSE; CMDTYPE *command_hash[126]; /* hash table for cmd_table */ SOCIALTYPE *social_index[27]; /* hash table for socials */ /* * Character not in position for command? */ bool check_pos( CHAR_DATA *ch, sh_int position ) { if (!IS_NPC(ch) && IS_SET(ch->pcdata->permissions, PERMIT_ADMIN)) return TRUE; if ( IS_NPC( ch ) && ch->position > 3 ) /*Band-aid alert? -- Blod*/ return TRUE; if (ch->wait && position > POS_CHANNEL) { ch_printf(ch, "You are still %s.\n\r", ch->last_taken); return FALSE; } if ( ch->position < position ) { switch( ch->position ) { case POS_DEAD: send_to_char( "A little difficult to do when you are DEAD...\n\r", ch ); break; case POS_CHANNEL: send_to_char( "You are busy channeling.\n\r", ch ); break; case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are unconscious.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch); break; case POS_SITTING: send_to_char( "You can't do that sitting down.\n\r", ch); break; case POS_KNEELING: send_to_char( "You should get up off your knees first.\n\r", ch); break; case POS_SQUATTING: send_to_char( "Maybe you should stand up first?\n\r", ch); break; case POS_SWIMMING: send_to_char( "You're too busy concentrating on swimming.\n\r", ch); break; case POS_FLYING: send_to_char("You're too busy concentrating on flying.\n\r", ch); break; } return FALSE; } return TRUE; } extern char lastplayercmd[MAX_INPUT_LENGTH*2]; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA *ch, char *argument, bool forced ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; char logname[MAX_INPUT_LENGTH]; TIMER *timer = NULL; CMDTYPE *cmd = NULL; int loglvl; bool found; struct timeval time_used; long tmptime; if ( !ch ) { bug( "interpret: null ch!", 0 ); return; } if ( !ch->in_room ) { bug( "interpret: null in_room!", 0 ); if (!IS_NPC(ch)) char_to_room(ch, get_room_index(ROOM_VNUM_LIMBO)); send_to_char("You are in the middle of nowhere.\n\r", ch); return; } found = FALSE; if ( ch->substate == SUB_REPEATCMD ) { DO_FUN *fun; if ( (fun=ch->last_cmd) == NULL ) { ch->substate = SUB_NONE; bug( "interpret: SUB_REPEATCMD with NULL last_cmd", 0 ); return; } else { int x; /* * yes... we lose out on the hashing speediness here... * but the only REPEATCMDS are wizcommands (currently) */ for ( x = 0; x < 126; x++ ) { for ( cmd = command_hash[x]; cmd; cmd = cmd->next ) if ( cmd->do_fun == fun ) { found = TRUE; break; } if ( found ) break; } if ( !found ) { cmd = NULL; bug( "interpret: SUB_REPEATCMD: last_cmd invalid", 0 ); return; } sprintf( logline, "(%s) %s", cmd->name, argument ); } } if ( !cmd ) { /* Changed the order of these ifchecks to prevent crashing. */ if ( !argument || !strcmp(argument,"") ) { bug( "interpret: null argument!", 0 ); return; } /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if ( argument[0] == '\0' ) return; /* * Implement freeze command. */ if ( !IS_NPC(ch) && xIS_SET(ch->act, PLR_FREEZE) ) { send_to_char( "You're totally frozen!\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if ( !isalpha(argument[0]) && !isdigit(argument[0]) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace(*argument) ) argument++; } else argument = one_argument( argument, command ); for ( cmd = command_hash[LOWER(command[0])%126]; cmd; cmd = cmd->next ) { if ( !str_prefix( command, cmd->name )) { if (!cmd->permit) { found = TRUE; break; } if (IS_NPC(ch) && cmd->permit == PERMIT_MOB) { found = TRUE; break; } if (!IS_NPC(ch) && IS_SET(ch->pcdata->permissions, cmd->permit)) { found = TRUE; break; } } } /* Catch being forced to change password etc */ if (forced && found && cmd->log == LOG_NEVER) return; if (forced && found && cmd->permit) return; /* * Turn off afk bit when any command performed. * don't turn it off if they were forced -keo */ if ( xIS_SET ( ch->act, PLR_AFK) && (str_cmp(command, "AFK")) && !forced ) { xREMOVE_BIT( ch->act, PLR_AFK ); act( AT_GREY, "$n is no longer idle.", ch, NULL, NULL, TO_CANSEE ); send_to_char("You are no longer idle.\r\n", ch); } } /* * Log and snoop. */ sprintf( lastplayercmd, "%s used %s", ch->name, logline ); if ( found && cmd->log == LOG_NEVER ) strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" ); loglvl = found ? cmd->log : LOG_NORMAL; if ( ( !IS_NPC(ch) && xIS_SET(ch->act, PLR_LOG) ) || fLogAll || loglvl == LOG_BUILD || loglvl == LOG_HIGH || loglvl == LOG_ALWAYS ) { /* Added by Narn to show who is switched into a mob that executes a logged command. Check for descriptor in case force is used. */ if ( ch->desc && ch->desc->original ) sprintf( log_buf, "Log %s (%s): %s", ch->name, ch->desc->original->name, logline ); else sprintf( log_buf, "Log %s: %s", ch->name, logline ); /* * Make it so a 'log all' will send most output to the log * file only, and not spam the log channel to death -Thoric */ if ( fLogAll && loglvl == LOG_NORMAL && (IS_NPC(ch) || !xIS_SET(ch->act, PLR_LOG)) ) loglvl = LOG_ALL; log_string_plus( log_buf, loglvl, 0 ); } if ( ch->desc && ch->desc->snoop_by ) { sprintf( logname, "%s", ch->name); write_to_buffer( ch->desc->snoop_by, logname, 0 ); write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } /* check for a timer delayed command (search, dig, detrap, etc) */ if ( (timer=get_timerptr(ch, TIMER_DO_FUN)) != NULL ) { int tempsub; tempsub = ch->substate; ch->substate = SUB_TIMER_DO_ABORT; (timer->do_fun)(ch,""); if ( char_died(ch) ) return; if ( ch->substate != SUB_TIMER_CANT_ABORT ) { ch->substate = tempsub; extract_timer( ch, timer ); } else { ch->substate = tempsub; return; } } /* * Look for command in skill and socials table. */ if ( !found ) { if ( !check_alias ( ch, command, argument ) && !check_skill ( ch, command, argument ) && !check_social ( ch, command, argument ) && !check_channel( ch, command, argument ) #ifdef I3 && !I3_command_hook( ch, command, argument ) #endif #ifdef IMC && !imc_command_hook( ch, command, argument ) #endif ) { EXIT_DATA *pexit; /* check for an auto-matic exit command */ if ( (pexit = find_door( ch, command, TRUE )) != NULL && IS_SET( pexit->exit_info, EX_xAUTO )) { if ( IS_SET(pexit->exit_info, EX_CLOSED) && (!IS_AFFECTED(ch, AFF_PASS_DOOR) || IS_SET(pexit->exit_info, EX_NOPASSDOOR)) ) { /* If they've set outputprefix, spam it here! -- Scion */ if (!IS_NPC(ch) && ch->pcdata->outputprefix) { send_to_char(ch->pcdata->outputprefix, ch); send_to_char("\r\n",ch); } if ( !IS_SET( pexit->exit_info, EX_SECRET ) ) act( AT_PLAIN, "The $d is closed.", ch, NULL, pexit->keyword, TO_CHAR ); else send_to_char( "You cannot do that here.\n\r", ch ); /* If they've set outputsuffix, spam it here! -- Scion */ if (!IS_NPC(ch) && ch->pcdata->outputsuffix) { send_to_char(ch->pcdata->outputsuffix, ch); send_to_char("\r\n", ch); } return; } move_char( ch, pexit, 0 ); /* If they've set outputsuffix, spam it here! -- Scion */ if (!IS_NPC(ch) && ch->pcdata->outputsuffix) { send_to_char(ch->pcdata->outputsuffix, ch); send_to_char("\r\n", ch); } return; } huh(ch); /* If they've set outputsuffix, spam it here! -- Scion */ if (!IS_NPC(ch) && ch->pcdata->outputsuffix) { send_to_char(ch->pcdata->outputsuffix, ch); send_to_char("\r\n", ch); } } return; } /* * Character not in position for command? */ if ( !check_pos( ch, cmd->position ) ) return; /* If they've set outputprefix, spam it here! -- Scion */ if (!IS_NPC(ch) && ch->pcdata->outputprefix) { send_to_char(ch->pcdata->outputprefix, ch); send_to_char("\r\n",ch); } /* * Dispatch the command. */ ch->prev_cmd = ch->last_cmd; /* haus, for automapping */ ch->last_cmd = cmd->do_fun; start_timer(&time_used); (*cmd->do_fun) ( ch, argument ); end_timer(&time_used); /* Command's done, send the outputsuffix if they want it -- Scion */ if (!IS_NPC(ch) && ch->pcdata->outputsuffix) { send_to_char(ch->pcdata->outputsuffix, ch); send_to_char("\r\n", ch); } /* * Update the record of how many times this command has been used (haus) */ update_userec(&time_used, &cmd->userec); tmptime = UMIN(time_used.tv_sec,19) * 1000000 + time_used.tv_usec; /* laggy command notice: command took longer than 1.5 seconds */ if ( tmptime > 1500000 ) { #ifdef sun sprintf(log_buf, "[*****] LAG: %s: %s %s (R:%d S:%d.%06d)", ch->name, cmd->name, (cmd->log == LOG_NEVER ? "XXX" : argument), ch->in_room ? ch->in_room->vnum : 0, time_used.tv_sec, time_used.tv_usec ); #else sprintf(log_buf, "[*****] LAG: %s: %s %s (R:%d S:%ld.%06ld)", ch->name, cmd->name, (cmd->log == LOG_NEVER ? "XXX" : argument), ch->in_room ? ch->in_room->vnum : 0, time_used.tv_sec, time_used.tv_usec ); #endif log_string_plus(log_buf, LOG_NORMAL, 0); cmd->lag_count++; /* count the lag flags */ } tail_chain( ); } CMDTYPE *find_command( char *command ) { CMDTYPE *cmd; int hash; hash = LOWER(command[0]) % 126; for ( cmd = command_hash[hash]; cmd; cmd = cmd->next ) if ( !str_prefix( command, cmd->name ) ) return cmd; return NULL; } SOCIALTYPE *find_social( char *command ) { SOCIALTYPE *social; int hash; if ( command[0] < 'a' || command[0] > 'z' ) hash = 0; else hash = (command[0] - 'a') + 1; for ( social = social_index[hash]; social; social = social->next ) if ( !str_prefix( command, social->name ) ) return social; return NULL; } bool check_social( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; SOCIALTYPE *social; char adj[MAX_STRING_LENGTH]; if ( (social=find_social(command)) == NULL ) return FALSE; /* If they've set outputprefix, spam it here! -- Scion */ if (!IS_NPC(ch) && ch->pcdata->outputprefix) { send_to_char(ch->pcdata->outputprefix, ch); send_to_char("\r\n",ch); } if ( !IS_NPC(ch) && xIS_SET(ch->act, PLR_NO_EMOTE) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } if ( IS_AFFECTED(ch, AFF_SILENT) && IS_SET(social->flags, SOC_AUDITORY)) { send_to_char( "You make no sound.\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: if (IS_SET(social->flags, SOC_SLEEP)) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } argument = one_argument( argument, arg ); argument = one_argument( argument, adj ); victim = NULL; if ( arg[0] == '\0' ) { act( AT_SOCIAL, social->others_no_arg, ch, social->adj, victim, TO_ROOM); act( AT_SOCIAL, social->char_no_arg, ch, social->adj, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { if(!victim) { act( AT_SOCIAL, social->others_no_arg, ch, arg, victim, TO_ROOM); act( AT_SOCIAL, social->char_no_arg, ch, arg, victim, TO_CHAR); } } else if ( victim == ch ) { if (adj && adj[0] != '\0') { if (IS_SET(social->flags, SOC_VISUAL)) act( AT_SOCIAL, social->others_auto, ch, adj, victim, TO_CANSEE); else act( AT_SOCIAL, social->others_auto, ch, adj, victim, TO_ROOM); act( AT_SOCIAL, social->char_auto, ch, adj, victim, TO_CHAR); } else { if (IS_SET(social->flags, SOC_VISUAL)) act( AT_SOCIAL, social->others_auto, ch, social->adj, victim, TO_CANSEE); else act( AT_SOCIAL, social->others_auto, ch, social->adj, victim, TO_ROOM); act( AT_SOCIAL, social->char_auto, ch, social->adj, victim, TO_CHAR); } } else { if (adj && adj[0] != '\0') { act( AT_SOCIAL, social->others_found, ch, adj, victim, TO_NOTVICT); act( AT_SOCIAL, social->char_found, ch, adj, victim, TO_CHAR); act( AT_SOCIAL, social->vict_found, ch, adj, victim, TO_VICT); } else { act( AT_SOCIAL, social->others_found, ch, social->adj, victim, TO_NOTVICT); act( AT_SOCIAL, social->char_found, ch, social->adj, victim, TO_CHAR); act( AT_SOCIAL, social->vict_found, ch, social->adj, victim, TO_VICT); } /* Make mobs react accordingly... * Don't respond to other mobs, could get into infinte loop. */ if (IS_NPC(victim) && !IS_NPC(ch) && IS_SET(victim->xflags, PART_HANDS) && can_see(victim, ch)) { if (IS_SET(social->flags, SOC_POLITE)) { switch(number_range(1,3)) { case 1: check_social(victim, "smile", ch->name); break; case 2: check_social(victim, "bow", ch->name); break; case 3: check_social(victim, "pat", ch->name); break; } } else if (IS_SET(social->flags, SOC_SEXUAL)) { if (victim->sex == ch->sex) switch(number_range(1,6)) { case 1: check_social(victim, "slap", ch->name); break; case 2: check_social(victim, "gasp", ch->name); break; case 3: check_social(victim, "puke", ch->name); break; case 4: check_social(victim, "edge", ch->name); break; case 5: check_social(victim, "smack", ch->name); break; case 6: check_social(victim, "thwap", ch->name); break; } else switch(number_range(1,5)) { case 1: check_social(victim, "kiss", ch->name); break; case 2: check_social(victim, "hug", ch->name); break; case 3: check_social(victim, "smile", ch->name); break; case 4: check_social(victim, "cuddle", ch->name); break; case 5: check_social(victim, "snuggle", ch->name); break; } } else if (IS_SET(social->flags, SOC_RUDE)) { switch(number_range(1,3)) { case 1: check_social(victim, "slap", ch->name); break; case 2: check_social(victim, "smack", ch->name); break; case 3: check_social(victim, "growl", ch->name); break; } } else if (IS_SET(social->flags, SOC_ANNOYING)) { switch(number_range(1,3)) { case 1: check_social(victim, "eyebrow", ch->name); break; case 2: check_social(victim, "poke", ch->name); break; case 3: check_social(victim, "smirk", ch->name); break; } } } } /* If they've set outputsuffix, spam it here! -- Scion */ if (!IS_NPC(ch) && ch->pcdata->outputsuffix) { send_to_char(ch->pcdata->outputsuffix, ch); send_to_char("\r\n", ch); } return TRUE; } /* * Alias Command Parser * June 24, 1999 - Fixed rather annoying wait state bug in alias parser - Justice@AaernMUD */ bool check_alias( CHAR_DATA *ch, char *command, char *argument ) { ALIAS_DATA *alias; ALIAS_QUEUE *queue; ALIAS_QUEUE *new_queue; ALIAS_QUEUE *first; char buf[MAX_STRING_LENGTH]; int str=0; int i=0; int aliaslimit=0; /* To prevent recursive alias stacking -- Scion */ if (IS_NPC(ch)) return FALSE; for (alias=ch->pcdata->first_alias; alias; alias=alias->next) { if (!str_cmp(alias->name, command)) break; } if (!alias) return FALSE; queue=ch->pcdata->alias_queue; first=ch->pcdata->alias_queue; while (queue && queue->next) queue=queue->next; buf[0]='\0'; for ( str = 0; alias->alias[str] != '\0'; str++ ) { aliaslimit++; if (aliaslimit>=1000) { sprintf(buf, "Alias limit reached on character %s!", ch->name); ch->pcdata->alias_queue=NULL; return TRUE; } if (alias->alias[str]==';' && strlen(buf) > 0) { if ( sysdata.alias_wait != -1 ) WAIT_STATE( ch, sysdata.alias_wait + ch->wait ); else WAIT_STATE( ch, 4 + ch->wait ); /* Add command to the alias queue -- Scion */ CREATE( new_queue, ALIAS_QUEUE, 1 ); new_queue->next=NULL; new_queue->cmd=str_dup(buf); i=0; if (queue) { queue->next=new_queue; queue=queue->next; } else { queue = new_queue; first = queue; } } /* else if (alias->alias[str]=='%') {} */ else { buf[i]=alias->alias[str]; buf[i+1]='\0'; i++; } } /* Add the last command to the alias queue -- Scion */ CREATE( new_queue, ALIAS_QUEUE, 1 ); new_queue->next=NULL; new_queue->cmd=str_dup(buf); i=0; if (queue) { queue->next=new_queue; queue=queue->next; } else { queue = new_queue; first = queue; } ch->pcdata->alias_queue=first; return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number( char *arg ) { if ( *arg == '\0' ) return FALSE; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit(*arg) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; sh_int count; count = 0; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' || ++count >= 255 ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER(*argument); arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } /* * Pick off one argument from a string and return the rest. * Understands quotes. Delimiters = { ' ', '-' } */ char *one_argument2( char *argument, char *arg_first ) { char cEnd; sh_int count; count = 0; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' || ++count >= 255 ) { if ( *argument == cEnd || *argument == '-' ) { argument++; break; } *arg_first = LOWER(*argument); arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } /* * Pick off one argument from a string and return the rest. * Understands quotes. Retains case. */ char *one_argument_retain_case( char *argument, char *arg_first ) { char cEnd; sh_int count; count = 0; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' || ++count >= 255 ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = *argument; arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } void do_timecmd( CHAR_DATA *ch, char *argument ) { struct timeval stime; struct timeval etime; static bool timing; extern CHAR_DATA *timechar; char arg[MAX_INPUT_LENGTH]; send_to_char("Timing\n\r",ch); if ( timing ) return; one_argument(argument, arg); if ( !*arg ) { send_to_char( "No command to time.\n\r", ch ); return; } if ( !str_cmp(arg, "update") ) { if ( timechar ) send_to_char( "Another person is already timing updates.\n\r", ch ); else { timechar = ch; send_to_char( "Setting up to record next update loop.\n\r", ch ); } return; } set_char_color(AT_PLAIN, ch); send_to_char( "Starting timer.\n\r", ch ); timing = TRUE; gettimeofday(&stime, NULL); interpret(ch, argument, FALSE); gettimeofday(&etime, NULL); timing = FALSE; set_char_color(AT_PLAIN, ch); send_to_char( "Timing complete.\n\r", ch ); subtract_times(&etime, &stime); ch_printf( ch, "Timing took %d.%06d seconds.\n\r", etime.tv_sec, etime.tv_usec ); return; } void start_timer(struct timeval *stime) { if ( !stime ) { bug( "Start_timer: NULL stime.", 0 ); return; } gettimeofday(stime, NULL); return; } time_t end_timer(struct timeval *stime) { struct timeval etime; /* Mark etime before checking stime, so that we get a better reading.. */ gettimeofday(&etime, NULL); if ( !stime || (!stime->tv_sec && !stime->tv_usec) ) { bug( "End_timer: bad stime.", 0 ); return 0; } subtract_times(&etime, stime); /* stime becomes time used */ *stime = etime; return (etime.tv_sec*1000000)+etime.tv_usec; } void send_timer(struct timerset *vtime, CHAR_DATA *ch) { struct timeval ntime; int carry; if ( vtime->num_uses == 0 ) return; ntime.tv_sec = vtime->total_time.tv_sec / vtime->num_uses; carry = (vtime->total_time.tv_sec % vtime->num_uses) * 1000000; ntime.tv_usec = (vtime->total_time.tv_usec + carry) / vtime->num_uses; ch_printf(ch, "Has been used %d times this boot.\n\r", vtime->num_uses); ch_printf(ch, "Time (in secs): min %d.%0.6d; avg: %d.%0.6d; max %d.%0.6d" "\n\r", vtime->min_time.tv_sec, vtime->min_time.tv_usec, ntime.tv_sec, ntime.tv_usec, vtime->max_time.tv_sec, vtime->max_time.tv_usec); return; } void update_userec(struct timeval *time_used, struct timerset *userec) { userec->num_uses++; if ( !timerisset(&userec->min_time) || timercmp(time_used, &userec->min_time, <) ) { userec->min_time.tv_sec = time_used->tv_sec; userec->min_time.tv_usec = time_used->tv_usec; } if ( !timerisset(&userec->max_time) || timercmp(time_used, &userec->max_time, >) ) { userec->max_time.tv_sec = time_used->tv_sec; userec->max_time.tv_usec = time_used->tv_usec; } userec->total_time.tv_sec += time_used->tv_sec; userec->total_time.tv_usec += time_used->tv_usec; while ( userec->total_time.tv_usec >= 1000000 ) { userec->total_time.tv_sec++; userec->total_time.tv_usec -= 1000000; } return; } /* * This function checks the command against the command flags to make * sure they can use the command online. This allows the commands to be * edited online to allow or disallow certain situations. May be an idea * to rework this so we can edit the message sent back online, as well as * maybe a crude parsing language so we can add in new checks online without * haveing to hard-code them in. -- Shaddai August 25, 1997 */ void do_alias( CHAR_DATA *ch, char *argument ) { ALIAS_DATA *alias = NULL; char arg[MAX_INPUT_LENGTH]; if ( IS_NPC( ch ) ) { send_to_char( "Mobs can't use aliases.\n\r", ch ); return; } if ( !argument || argument[0] == '\0' ) { if ( !ch->pcdata->first_alias ) { send_to_char( "You don't have any aliases.\n\r", ch ); return; } else { int count = 0; send_to_char( "You have the following aliases:\n\r", ch ); for( alias = ch->pcdata->first_alias; alias; alias = alias->next, count++ ) ch_printf( ch, "%s %s\n\r", alias->name, alias->alias ); ch_printf( ch, "You have %d alias%s.\n\r", count, count == 1 ? "" : "es" ); return; } } argument = one_argument( argument, arg ); for( alias = ch->pcdata->first_alias; alias; alias = alias->next ) if ( !str_cmp( arg, alias->name ) ) break; if ( !alias ) { if ( argument[0] == '\0' ) { ch_printf( ch, "You don't have any alias called %s.\n\r", arg ); return; } CREATE( alias, ALIAS_DATA, 1 ); alias->name = strdup( arg ); alias->alias = strdup( argument ); LINK( alias, ch->pcdata->first_alias, ch->pcdata->last_alias, next, prev ); send_to_char( "Alias Added:\n\r", ch ); ch_printf( ch, "%s %s\n\r", alias->name, alias->alias ); return; } if ( argument[0] == '\0' ) { UNLINK( alias, ch->pcdata->first_alias, ch->pcdata->last_alias, next, prev ); DISPOSE( alias ); send_to_char( "Alias deleted.\n\r", ch ); return; } send_to_char( "Alias Changed.\n\r", ch ); alias->alias = strdup(argument); ch_printf( ch, "%s %s\n\r", alias->name, alias->alias ); return; }