/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.0 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Database management module *
****************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#include <sys/stat.h>
#ifndef WIN32
#include <dirent.h>
#else
#define strcasecmp strcmp
#endif
#include "mud.h"
extern int _filbuf args( (FILE *) );
extern char *munch_colors(char *word);
#if defined(KEY)
#undef KEY
#endif
void init_supermob();
extern void load_world(CHAR_DATA *ch);
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
extern SPECIES_DATA find_species( char *name );
extern void load_new_helps args((void));
extern void load_books args((void));
/*
* Globals.
*/
WIZENT * first_wiz;
WIZENT * last_wiz;
time_t last_restore_all_time = 0;
HELP_DATA * first_help;
HELP_DATA * last_help;
SHOP_DATA * first_shop;
SHOP_DATA * last_shop;
CHANNEL_DATA * first_channel;
CHANNEL_DATA * last_channel;
OBJ_DATA * extracted_obj_queue;
EXTRACT_CHAR_DATA * extracted_char_queue;
char bug_buf [2*MAX_INPUT_LENGTH];
CHAR_DATA * first_char;
CHAR_DATA * last_char;
char * help_greeting;
char log_buf [2*MAX_INPUT_LENGTH];
OBJ_DATA * first_object;
OBJ_DATA * last_object;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
int weath_unit; /* global weather param */
int rand_factor;
int climate_factor;
int neigh_factor;
int max_vector;
int cur_qobjs;
int cur_qchars;
int nummobsloaded;
int numobjsloaded;
int physicalobjects;
MAP_INDEX_DATA * first_map; /* maps */
FILE * fpLOG;
/* thief */
sh_int gsn_detrap;
sh_int gsn_dodge;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_locksmith;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_poison_weapon;
/* thief & warrior */
sh_int gsn_disarm;
sh_int gsn_parry;
sh_int gsn_stun;
sh_int gsn_bashdoor;
sh_int gsn_grip;
sh_int gsn_tumble;
/* other */
sh_int gsn_aid;
sh_int gsn_track;
sh_int gsn_search;
sh_int gsn_dig;
sh_int gsn_mount;
sh_int gsn_bite;
sh_int gsn_claw;
sh_int gsn_sting;
sh_int gsn_tail;
sh_int gsn_scribe;
sh_int gsn_brew;
sh_int gsn_climb;
sh_int gsn_scan;
sh_int gsn_swim;
/* blacksmithy stuff -- Scion */
sh_int gsn_fashion;
sh_int gsn_sharpen;
sh_int gsn_engrave;
sh_int gsn_combine;
sh_int gsn_spike;
sh_int gsn_dye;
sh_int gsn_affix;
sh_int gsn_repair;
sh_int gsn_mix;
/* automatic spells -keo */
sh_int gsn_counterspell;
/* spells */
sh_int gsn_weaken;
sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_corruption;
sh_int gsn_curse;
sh_int gsn_poison;
sh_int gsn_sleep;
sh_int gsn_sticky_flame;
sh_int gsn_disease;
sh_int gsn_mummy_rot;
/* magic */
sh_int gsn_fire;
sh_int gsn_water;
sh_int gsn_mind;
sh_int gsn_wind;
sh_int gsn_earth;
sh_int gsn_seeking;
sh_int gsn_frost;
sh_int gsn_security;
sh_int gsn_motion;
sh_int gsn_lightning;
sh_int gsn_dream;
sh_int gsn_illusion;
sh_int gsn_death;
/* for searching */
sh_int gsn_first_spell;
sh_int gsn_first_skill;
sh_int gsn_top_sn;
/*
* Locals.
*/
MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH];
OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH];
ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH];
AREA_DATA * first_area;
AREA_DATA * last_area;
AREA_DATA * first_area_name; /*Used for alphanum. sort*/
AREA_DATA * last_area_name;
AREA_DATA * first_build;
AREA_DATA * last_build;
AREA_DATA * first_asort;
AREA_DATA * last_asort;
AREA_DATA * first_bsort;
AREA_DATA * last_bsort;
SYSTEM_DATA sysdata;
MATERIAL_DATA *first_material; /* Scion */
MATERIAL_DATA *last_material; /* Scion */
MAT_SHOP *first_matshop; /* keo */
MAT_SHOP *last_matshop;
MOON_DATA *first_moon; /* Keolah */
MOON_DATA *last_moon; /* Keolah */
RECIPE_DATA *first_recipe;
RECIPE_DATA *last_recipe;
INGRED_DATA *first_ingred;
INGRED_DATA *last_ingred;
SPECIES_DATA *first_species;
SPECIES_DATA *last_species;
NATION_DATA *first_nation;
NATION_DATA *last_nation;
MUT_DATA *first_mutation;
MUT_DATA *last_mutation;
int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_vroom;
int top_help;
/*
* Semi-locals.
*/
bool fBootDb;
FILE * fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
void init_mm args( ( void ) );
void boot_log args( ( const char *str, ... ) );
void load_area args( ( FILE *fp ) );
void load_author args( ( AREA_DATA *tarea, FILE *fp ) );
void load_economy args( ( AREA_DATA *tarea, FILE *fp ) );
void load_resetmsg args( ( AREA_DATA *tarea, FILE *fp ) ); /* Rennard */
void load_flags args( ( AREA_DATA *tarea, FILE *fp ) );
void load_mobiles args( ( AREA_DATA *tarea, FILE *fp ) );
void load_objects args( ( AREA_DATA *tarea, FILE *fp ) );
void load_resets args( ( AREA_DATA *tarea, FILE *fp ) );
void load_rooms args( ( AREA_DATA *tarea, FILE *fp ) );
void load_shops args( ( AREA_DATA *tarea, FILE *fp ) );
void load_specials args( ( AREA_DATA *tarea, FILE *fp ) );
void load_ranges args( ( AREA_DATA *tarea, FILE *fp ) );
void load_climate args( ( AREA_DATA *tarea, FILE *fp ) ); /* FB */
void load_neighbor args( ( AREA_DATA *tarea, FILE *fp ) );
bool load_systemdata args( ( SYSTEM_DATA *sys ) );
void load_banlist args( ( void ) );
void load_version args( ( AREA_DATA *tarea, FILE *fp ) );
void load_reserved args( ( void ) );
void load_materials args( ( void ) ); /* Scion */
void load_matshops args( ( void ) );
void load_moons args( ( void ) );
void load_recipes args( ( void ) );
void load_ingreds args( ( void ) );
void load_species args( ( void ) );
void load_nations args( ( void ) );
void load_mutations args( ( void ) );
void load_cities args( ( void ) );
void load_channels args( ( void ) );
void load_arenas args( ( void ) );
void initialize_economy args( ( void ) );
void fix_exits args( ( void ) );
void sort_reserved args( ( RESERVE_DATA *pRes ) );
void init_area_weather args( ( void ) );
void load_weatherdata args( ( void ) );
/*
* External booting function
*/
void renumber_put_resets args( ( AREA_DATA *pArea ) );
/*
* MUDprogram locals
*/
int mprog_name_to_type args ( ( char* name ) );
MPROG_DATA * mprog_file_read args ( ( char* f, MPROG_DATA* mprg,
MOB_INDEX_DATA *pMobIndex ) );
/* int oprog_name_to_type args ( ( char* name ) ); */
MPROG_DATA * oprog_file_read args ( ( char* f, MPROG_DATA* mprg,
OBJ_INDEX_DATA *pObjIndex ) );
/* int rprog_name_to_type args ( ( char* name ) ); */
MPROG_DATA * rprog_file_read args ( ( char* f, MPROG_DATA* mprg,
ROOM_INDEX_DATA *pRoomIndex ) );
void load_mudprogs args ( ( AREA_DATA *tarea, FILE* fp ) );
void load_objprogs args ( ( AREA_DATA *tarea, FILE* fp ) );
void load_roomprogs args ( ( AREA_DATA *tarea, FILE* fp ) );
void mprog_read_programs args ( ( FILE* fp,
MOB_INDEX_DATA *pMobIndex) );
void oprog_read_programs args ( ( FILE* fp,
OBJ_INDEX_DATA *pObjIndex) );
void rprog_read_programs args ( ( FILE* fp,
ROOM_INDEX_DATA *pRoomIndex) );
void shutdown_mud( char *reason )
{
FILE *fp;
if ( (fp = fopen( SHUTDOWN_FILE, "a" )) != NULL )
{
fprintf( fp, "%s\n", reason );
fclose( fp );
}
}
/*
* Big mama top level function.
*/
void boot_db( void )
{
sh_int wear, x;
show_hash( 32 );
unlink( BOOTLOG_FILE );
boot_log( "---------------------[ Boot Log ]--------------------" );
log_string( "Loading commands" );
load_commands();
log_string( "Loading sysdata configuration..." );
/* default values */
sysdata.save_frequency = 20; /* minutes */
sysdata.save_pets = 0;
sysdata.quest = 0;
sysdata.email = "";
sysdata.save_flags = SV_DEATH | SV_PASSCHG | SV_AUTO
| SV_PUT | SV_DROP | SV_GIVE
| SV_UNUSED | SV_ZAPDROP | SV_IDLE;
if ( !load_systemdata(&sysdata) )
{
log_string( "Not found. Creating new configuration." );
sysdata.alltimemax = 0;
sysdata.mud_name = str_dup("(Name not set)");
}
log_string("Loading socials");
load_socials();
log_string("Loading skill table");
load_skill_table();
sort_skill_table();
remap_slot_numbers(); /* must be after the sort */
gsn_first_spell = 0;
gsn_first_skill = 0;
gsn_top_sn = top_sn;
for ( x = 0; x < top_sn; x++ )
if ( !gsn_first_spell && skill_table[x]->type == SKILL_SPELL )
gsn_first_spell = x;
else
if ( !gsn_first_skill && skill_table[x]->type == SKILL_SKILL )
gsn_first_skill = x;
log_string("Loading herb table");
load_herb_table();
log_string("Loading clans");
load_clans();
log_string("Loading channels");
load_channels();
log_string("Loading bits");
load_bits();
log_string("Loading help files");
load_new_helps();
log_string("Loading books");
load_books();
fBootDb = TRUE;
nummobsloaded = 0;
numobjsloaded = 0;
physicalobjects = 0;
sysdata.maxplayers = 0;
first_object = NULL;
last_object = NULL;
first_char = NULL;
last_char = NULL;
first_area = NULL;
first_area_name = NULL; /*Used for alphanum. sort*/
last_area_name = NULL;
last_area = NULL;
first_build = NULL;
last_area = NULL;
first_shop = NULL;
last_shop = NULL;
first_asort = NULL;
last_asort = NULL;
extracted_obj_queue = NULL;
extracted_char_queue= NULL;
cur_qobjs = 0;
cur_qchars = 0;
cur_char = NULL;
cur_obj = 0;
cur_obj_serial = 0;
cur_char_died = FALSE;
cur_obj_extracted = FALSE;
cur_room = NULL;
quitting_char = NULL;
loading_char = NULL;
saving_char = NULL;
first_ban = NULL;
last_ban = NULL;
weath_unit = 10;
rand_factor = 2;
climate_factor = 1;
neigh_factor = 3;
max_vector = weath_unit*3;
for ( wear = 0; wear < MAX_WEAR; wear++ )
for ( x = 0; x < MAX_LAYERS; x++ )
save_equipment[wear][x] = NULL;
/*
* Init random number generator.
*/
log_string("Initializing random number generator");
init_mm( );
/*
* Set time and weather.
*/
{
long lhour, lday, lmonth;
log_string("Setting time and weather");
lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 12;
time_info.year = lmonth / 12;
if ( time_info.hour < 5 ) time_info.sunlight = SUN_DARK;
else if ( time_info.hour < 6 ) time_info.sunlight = SUN_RISE;
else if ( time_info.hour < 19 ) time_info.sunlight = SUN_LIGHT;
else if ( time_info.hour < 20 ) time_info.sunlight = SUN_SET;
else time_info.sunlight = SUN_DARK;
/*
weather_info.change = 0;
weather_info.mmhg = 960;
if ( time_info.month >= 7 && time_info.month <=12 )
weather_info.mmhg += number_range( 1, 50 );
else
weather_info.mmhg += number_range( 1, 80 );
if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING;
else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
else weather_info.sky = SKY_CLOUDLESS;
*/
}
/*
* Assign gsn's for skills which need them.
*/
{
log_string("Assigning gsn's");
ASSIGN_GSN( gsn_detrap, "detrap" );
ASSIGN_GSN( gsn_tumble, "tumble" );
ASSIGN_GSN( gsn_dodge, "dodge" );
ASSIGN_GSN( gsn_hide, "hide" );
ASSIGN_GSN( gsn_peek, "peek" );
ASSIGN_GSN( gsn_pick_lock, "pick lock" );
ASSIGN_GSN( gsn_locksmith, "locksmith");
ASSIGN_GSN( gsn_sneak, "sneak" );
ASSIGN_GSN( gsn_steal, "steal" );
ASSIGN_GSN( gsn_poison_weapon, "poison weapon" );
ASSIGN_GSN( gsn_disarm, "disarm" );
ASSIGN_GSN( gsn_parry, "parry" );
ASSIGN_GSN( gsn_stun, "stun" );
ASSIGN_GSN( gsn_bashdoor, "doorbash" );
ASSIGN_GSN( gsn_grip, "grip" );
ASSIGN_GSN( gsn_aid, "aid" );
ASSIGN_GSN( gsn_track, "track" );
ASSIGN_GSN( gsn_search, "search" );
ASSIGN_GSN( gsn_dig, "dig" );
ASSIGN_GSN( gsn_mount, "mount" );
ASSIGN_GSN( gsn_scribe, "scribe" );
ASSIGN_GSN( gsn_brew, "brew" );
ASSIGN_GSN( gsn_climb, "climb" );
ASSIGN_GSN( gsn_scan, "scan" );
ASSIGN_GSN( gsn_swim, "swim" );
ASSIGN_GSN( gsn_repair, "repair" );
ASSIGN_GSN( gsn_mix, "mix" );
ASSIGN_GSN( gsn_blindness, "blindness" );
ASSIGN_GSN( gsn_mummy_rot, "mummy rot" );
ASSIGN_GSN( gsn_disease, "disease" );
ASSIGN_GSN( gsn_weaken, "weaken" );
ASSIGN_GSN( gsn_corruption, "transmutation" );
ASSIGN_GSN( gsn_charm_person, "charm person" );
ASSIGN_GSN( gsn_curse, "curse" );
ASSIGN_GSN( gsn_poison, "poison" );
ASSIGN_GSN( gsn_sticky_flame, "sticky flame" );
ASSIGN_GSN( gsn_sleep, "sleep" );
ASSIGN_GSN( gsn_counterspell, "counterspell");
ASSIGN_GSN( gsn_fashion, "fashion");
ASSIGN_GSN( gsn_sharpen, "sharpen");
ASSIGN_GSN( gsn_engrave, "engrave");
ASSIGN_GSN( gsn_combine, "combine");
ASSIGN_GSN( gsn_spike, "spike");
ASSIGN_GSN( gsn_dye, "dye");
ASSIGN_GSN( gsn_affix, "affix");
/* magic */
ASSIGN_GSN( gsn_fire, "fire magic");
ASSIGN_GSN( gsn_water, "water magic");
ASSIGN_GSN( gsn_mind, "mind magic");
ASSIGN_GSN( gsn_earth, "earth magic");
ASSIGN_GSN( gsn_wind, "wind magic");
ASSIGN_GSN( gsn_seeking, "seeking magic");
ASSIGN_GSN( gsn_frost, "frost magic");
ASSIGN_GSN( gsn_security, "security magic");
ASSIGN_GSN( gsn_motion, "motion magic");
ASSIGN_GSN( gsn_lightning, "lightning magic");
ASSIGN_GSN( gsn_dream, "dream magic");
ASSIGN_GSN( gsn_illusion, "illusion magic");
ASSIGN_GSN( gsn_death, "death magic");
}
/* MUST be done before loading the areas */
log_string( "Loading nations" );
load_nations();
log_string( "Loading cities" );
load_cities();
/*
* Read in all the area files.
*/
{
FILE *fpList;
log_string("Reading in area files...");
if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
{
perror( AREA_LIST );
shutdown_mud( "Unable to open area list" );
exit( 1 );
}
for ( ; ; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
load_area_file( last_area, strArea );
}
fclose( fpList );
}
log_string("Loading high scores...");
load_hiscores();
/*
* initialize supermob.
* must be done before reset_area!
*
*/
init_supermob();
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the notes file.
*/
{
log_string( "Fixing exits" );
fix_exits( );
fBootDb = FALSE;
log_string( "Initializing economy" );
initialize_economy( );
log_string( "Loading materials" );
load_materials();
log_string( "Loading world" );
load_world(NULL);
log_string( "Loading deities" );
load_deity( );
log_string( "Loading bans" );
load_banlist( );
log_string( "Loading reserved names" );
load_reserved( );
log_string( "Loading material shops" );
load_matshops();
log_string( "Loading moons" );
load_moons();
log_string( "Loading recipes" );
load_recipes();
log_string( "Loading ingredients" );
load_ingreds();
log_string( "Loading species" );
load_species();
log_string( "Loading mutations" );
load_mutations();
log_string( "Loading arenas" );
load_arenas( );
MOBtrigger = TRUE;
}
/* Initialize area weather data */
load_weatherdata();
init_area_weather();
return;
}
/*
* Load an 'area' header line.
*/
void load_area( FILE *fp )
{
AREA_DATA *pArea;
CREATE( pArea, AREA_DATA, 1 );
pArea->first_reset = NULL;
pArea->last_reset = NULL;
pArea->name = fread_string_nohash( fp );
pArea->author = STRALLOC( "unknown" );
pArea->filename = str_dup( strArea );
pArea->age = 15;
pArea->nplayer = 0;
pArea->low_r_vnum = 0;
pArea->low_o_vnum = 0;
pArea->low_m_vnum = 0;
pArea->hi_r_vnum = 0;
pArea->hi_o_vnum = 0;
pArea->hi_m_vnum = 0;
pArea->low_soft_range = 0;
pArea->hi_soft_range = 0;
pArea->low_hard_range = 0;
pArea->hi_hard_range = 0;
/* initialize weather data - FB */
CREATE(pArea->weather, WEATHER_DATA, 1);
pArea->weather->temp = 0;
pArea->weather->precip = 0;
pArea->weather->wind = 0;
pArea->weather->mana = 0;
pArea->weather->temp_vector = 0;
pArea->weather->precip_vector = 0;
pArea->weather->wind_vector = 0;
pArea->weather->mana_vector = 0;
pArea->weather->climate_temp = 2;
pArea->weather->climate_precip = 2;
pArea->weather->climate_wind = 2;
pArea->weather->climate_mana = 2;
pArea->weather->first_neighbor = NULL;
pArea->weather->last_neighbor = NULL;
pArea->weather->echo = NULL;
pArea->weather->echo_color = AT_GREY;
area_version = 0;
LINK( pArea, first_area, last_area, next, prev );
top_area++;
return;
}
/* Load the version number of the area file if none exists, then it
* is set to version 0 when #AREA is read in which is why we check for
* the #AREA here. --Shaddai
*/
void load_version( AREA_DATA *tarea, FILE *fp )
{
if ( !tarea )
{
bug( "Load_author: no #AREA seen yet." );
if ( fBootDb )
{
shutdown_mud( "No #AREA" );
exit( 1 );
}
else
return;
}
area_version = fread_number( fp );
return;
}
/*
* Load an author section. Scryn 2/1/96
*/
void load_author( AREA_DATA *tarea, FILE *fp )
{
if ( !tarea )
{
bug( "Load_author: no #AREA seen yet." );
if ( fBootDb )
{
shutdown_mud( "No #AREA" );
exit( 1 );
}
else
return;
}
if ( tarea->author )
STRFREE( tarea->author );
tarea->author = fread_string( fp );
return;
}
/*
* Load an economy section. Thoric
*/
void load_economy( AREA_DATA *tarea, FILE *fp )
{
if ( !tarea )
{
bug( "Load_economy: no #AREA seen yet." );
if ( fBootDb )
{
shutdown_mud( "No #AREA" );
exit( 1 );
}
else
return;
}
tarea->high_economy = fread_number( fp );
tarea->low_economy = fread_number( fp );
return;
}
/* Reset Message Load, Rennard */
void load_resetmsg( AREA_DATA *tarea, FILE *fp )
{
if ( !tarea )
{
bug( "Load_resetmsg: no #AREA seen yet." );
if ( fBootDb )
{
shutdown_mud( "No #AREA" );
exit( 1 );
}
else
return;
}
if ( tarea->resetmsg )
DISPOSE( tarea->resetmsg );
tarea->resetmsg = fread_string_nohash( fp );
return;
}
/*
* Load area flags. Narn, Mar/96
*/
void load_flags( AREA_DATA *tarea, FILE *fp )
{
char *ln;
int x1, x2;
if ( !tarea )
{
bug( "Load_flags: no #AREA seen yet." );
if ( fBootDb )
{
shutdown_mud( "No #AREA" );
exit( 1 );
}
else
return;
}
ln = fread_line( fp );
x1=x2=0;
sscanf( ln, "%d %d",
&x1, &x2 );
tarea->flags = x1;
tarea->reset_frequency = x2;
if ( x2 )
tarea->age = x2;
/* Link it up to the city */
if (tarea->reset_frequency) {
int i;
CITY_DATA *city;
i = 0;
city = first_city;
while (city) {
if (++i == tarea->reset_frequency) {
tarea->city = city;
city->area = tarea;
return;
}
city = city->next;
}
}
}
/*
* Add a character to the list of all characters -Thoric
*/
void add_char( CHAR_DATA *ch )
{
LINK( ch, first_char, last_char, next, prev );
}
/*
* Load a mob section.
*/
void load_mobiles( AREA_DATA *tarea, FILE *fp )
{
MOB_INDEX_DATA *pMobIndex;
char *ln;
int x1, x2, x3, x4, x5, x6, x7, x8;
if ( !tarea )
{
bug( "Load_mobiles: no #AREA seen yet." );
if ( fBootDb )
{
shutdown_mud( "No #AREA" );
exit( 1 );
}
else
return;
}
for ( ; ; )
{
char buf[MAX_STRING_LENGTH];
int vnum;
char letter;
int iHash;
bool oldmob;
bool tmpBootDb;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_mobiles: # not found." );
if ( fBootDb )
{
shutdown_mud( "# not found" );
exit( 1 );
}
else
return;
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
tmpBootDb = fBootDb;
fBootDb = FALSE;
if ( get_mob_index( vnum ) )
{
if ( tmpBootDb )
{
bug( "Load_mobiles: vnum %d duplicated.", vnum );
shutdown_mud( "duplicate vnum" );
exit( 1 );
}
else
{
pMobIndex = get_mob_index( vnum );
sprintf( buf, "Cleaning mobile: %d", vnum );
log_string_plus( buf, LOG_BUILD, 0 );
clean_mob( pMobIndex );
oldmob = TRUE;
}
}
else
{
oldmob = FALSE;
CREATE( pMobIndex, MOB_INDEX_DATA, 1 );
}
fBootDb = tmpBootDb;
pMobIndex->vnum = vnum;
if ( fBootDb )
{
if ( !tarea->low_m_vnum )
tarea->low_m_vnum = vnum;
if ( vnum > tarea->hi_m_vnum )
tarea->hi_m_vnum = vnum;
}
pMobIndex->player_name = fread_string( fp );
pMobIndex->short_descr = fread_string( fp );
pMobIndex->description = fread_string( fp );
pMobIndex->description[0] = UPPER(pMobIndex->description[0]);
pMobIndex->act = fread_bitvector( fp );
xSET_BIT(pMobIndex->act, ACT_IS_NPC);
pMobIndex->affected_by = fread_bitvector( fp );
/* was align */ fread_number( fp );
letter = fread_letter( fp );
/* was level */ fread_number( fp );
pMobIndex->mobthac0 = fread_number( fp );
pMobIndex->ac = fread_number( fp );
pMobIndex->hitnodice = fread_number( fp );
/* 'd' */ fread_letter( fp );
pMobIndex->hitsizedice = fread_number( fp );
/* '+' */ fread_letter( fp );
pMobIndex->hitplus = fread_number( fp );
pMobIndex->damnodice = fread_number( fp );
/* 'd' */ fread_letter( fp );
pMobIndex->damsizedice = fread_number( fp );
/* '+' */ fread_letter( fp );
pMobIndex->damplus = fread_number( fp );
pMobIndex->gold = fread_number( fp );
pMobIndex->exp = fread_number( fp );
pMobIndex->position = fread_number( fp );
fread_number(fp);
pMobIndex->sex = fread_number( fp );
if ( letter != 'S' && letter != 'C' )
{
bug( "Load_mobiles: vnum %d: letter '%c' not S or C.", vnum,
letter );
shutdown_mud( "bad mob data" );
exit( 1 );
}
if ( letter == 'C' ) /* Realms complex mob -Thoric */
{
pMobIndex->perm_str = fread_number( fp );
pMobIndex->perm_int = fread_number( fp );
pMobIndex->perm_wis = fread_number( fp );
pMobIndex->perm_dex = fread_number( fp );
pMobIndex->perm_con = fread_number( fp );
pMobIndex->perm_cha = fread_number( fp );
pMobIndex->perm_lck = fread_number( fp );
pMobIndex->saving_poison_death = fread_number( fp );
pMobIndex->saving_wand = fread_number( fp );
pMobIndex->saving_para_petri = fread_number( fp );
pMobIndex->saving_breath = fread_number( fp );
pMobIndex->saving_spell_staff = fread_number( fp );
ln = fread_line( fp );
x1=x2=x3=x4=x5=x6=x7=x8=0;
sscanf( ln, "%d %d %d %d %d %d %d",
&x1, &x2, &x3, &x4, &x5, &x6, &x7 );
pMobIndex->race = x1;
pMobIndex->height = x3;
pMobIndex->weight = x4;
pMobIndex->numattacks = x7;
#ifndef XBI
ln = fread_line( fp );
x1=x2=x3=x4=x5=x6=x7=x8=0;
sscanf( ln, "%d %d %d %d %d %d %d %d",
&x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8 );
pMobIndex->hitroll = x1;
pMobIndex->damroll = x2;
pMobIndex->xflags = x3;
pMobIndex->resistant = x4;
pMobIndex->immune = x5;
pMobIndex->susceptible = x6;
pMobIndex->attacks = x7;
pMobIndex->defenses = x8;
#else
pMobIndex->hitroll = fread_number(fp);
pMobIndex->damroll = fread_number(fp);
pMobIndex->xflags = fread_number(fp);
pMobIndex->resistant = fread_number(fp);
pMobIndex->immune = fread_number(fp);
pMobIndex->susceptible = fread_number(fp);
pMobIndex->attacks = fread_bitvector(fp);
pMobIndex->defenses = fread_bitvector(fp);
#endif
}
else
{
pMobIndex->perm_str = 100;
pMobIndex->perm_dex = 100;
pMobIndex->perm_int = 100;
pMobIndex->perm_wis = 100;
pMobIndex->perm_cha = 100;
pMobIndex->perm_con = 100;
pMobIndex->perm_lck = 100;
pMobIndex->race = 0;
pMobIndex->xflags = 0;
pMobIndex->resistant = 0;
pMobIndex->immune = 0;
pMobIndex->susceptible = 0;
pMobIndex->numattacks = 0;
#ifdef XBI
xCLEAR_BITS(pMobIndex->attacks);
xCLEAR_BITS(pMobIndex->defenses);
#else
pMobIndex->attacks = 0;
pMobIndex->defenses = 0;
#endif
}
letter = fread_letter( fp );
if ( letter == '>' )
{
ungetc( letter, fp );
mprog_read_programs( fp, pMobIndex );
}
else ungetc( letter,fp );
if ( !oldmob )
{
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
}
}
return;
}
/*
* Load an obj section.
*/
void load_objects( AREA_DATA *tarea, FILE *fp )
{
OBJ_INDEX_DATA *pObjIndex;
char letter;
char *ln;
int x1, x2, x3, x4, x5, x6, x7;
if ( !tarea )
{
bug( "Load_objects: no #AREA seen yet." );
if ( fBootDb )
{
shutdown_mud( "No #AREA" );
exit( 1 );
}
else
return;
}
for ( ; ; )
{
char buf[MAX_STRING_LENGTH];
int vnum;
int iHash;
bool tmpBootDb;
bool oldobj;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_objects: # not found." );
if ( fBootDb )
{
shutdown_mud( "# not found" );
exit( 1 );
}
else
return;
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
tmpBootDb = fBootDb;
fBootDb = FALSE;
if ( get_obj_index( vnum ) )
{
if ( tmpBootDb )
{
bug( "Load_objects: vnum %d duplicated.", vnum );
shutdown_mud( "duplicate vnum" );
exit( 1 );
}
else
{
pObjIndex = get_obj_index( vnum );
sprintf( buf, "Cleaning object: %d", vnum );
log_string_plus( buf, LOG_BUILD, 0 );
clean_obj( pObjIndex );
oldobj = TRUE;
}
}
else
{
oldobj = FALSE;
CREATE( pObjIndex, OBJ_INDEX_DATA, 1 );
}
fBootDb = tmpBootDb;
pObjIndex->vnum = vnum;
if ( fBootDb )
{
if ( !tarea->low_o_vnum )
tarea->low_o_vnum = vnum;
if ( vnum > tarea->hi_o_vnum )
tarea->hi_o_vnum = vnum;
}
pObjIndex->name = fread_string( fp );
pObjIndex->short_descr = fread_string( fp );
pObjIndex->description = fread_string( fp );
pObjIndex->action_desc = fread_string( fp );
pObjIndex->description[0] = UPPER(pObjIndex->description[0]);
pObjIndex->item_type = fread_number(fp);
pObjIndex->extra_flags = fread_bitvector(fp);
ln = fread_line( fp );
x1=x2=0;
sscanf( ln, "%d %d",
&x1, &x2 );
pObjIndex->tech = x1;
pObjIndex->layers = x2;
pObjIndex->parts = fread_bitvector(fp);
ln = fread_line( fp );
x1=x2=x3=x4=x5=x6=0;
sscanf( ln, "%d %d %d %d %d %d %d",
&x1, &x2, &x3, &x4, &x5, &x6, &x7 );
pObjIndex->value[0] = x1;
pObjIndex->value[1] = x2;
pObjIndex->value[2] = x3;
pObjIndex->value[3] = x4;
pObjIndex->value[4] = x5;
pObjIndex->value[5] = x6;
pObjIndex->value[6] = x7;
pObjIndex->weight = fread_number( fp );
pObjIndex->weight = UMAX( 1, pObjIndex->weight );
pObjIndex->cost = fread_number( fp );
/* pObjIndex->rent = */ fread_number( fp ); /* unused */
if ( area_version == 1 )
{
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = skill_lookup ( fread_word( fp )) ;
pObjIndex->value[2] = skill_lookup ( fread_word( fp )) ;
pObjIndex->value[3] = skill_lookup ( fread_word( fp )) ;
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = skill_lookup ( fread_word( fp )) ;
break;
case ITEM_SALVE:
pObjIndex->value[4] = skill_lookup ( fread_word( fp )) ;
pObjIndex->value[5] = skill_lookup ( fread_word( fp )) ;
break;
}
}
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter == 'A' )
{
AFFECT_DATA *paf;
CREATE( paf, AFFECT_DATA, 1 );
paf->type = -1;
paf->duration = -1;
paf->location = fread_number( fp );
if ( paf->location == APPLY_WEAPONSPELL
|| paf->location == APPLY_WEARSPELL
|| paf->location == APPLY_REMOVESPELL
|| paf->location == APPLY_STRIPSN
|| paf->location == APPLY_RECURRINGSPELL )
paf->modifier = slot_lookup( fread_number(fp) );
else
paf->modifier = fread_number( fp );
xCLEAR_BITS(paf->bitvector);
LINK( paf, pObjIndex->first_affect, pObjIndex->last_affect,
next, prev );
top_affect++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
CREATE( ed, EXTRA_DESCR_DATA, 1 );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
LINK( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc,
next, prev );
top_ed++;
}
else if ( letter == '>' )
{
ungetc( letter, fp );
oprog_read_programs( fp, pObjIndex );
}
else
{
ungetc( letter, fp );
break;
}
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
if ( area_version == 0 )
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
case ITEM_SALVE:
pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] );
pObjIndex->value[5] = slot_lookup( pObjIndex->value[5] );
break;
}
if ( !oldobj )
{
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
}
}
return;
}
/*
* Load a reset section.
*/
void load_resets( AREA_DATA *tarea, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
bool not01 = FALSE;
int count = 0;
if ( !tarea )
{
bug( "Load_resets: no #AREA seen yet." );
if ( fBootDb )
{
shutdown_mud( "No #AREA" );
exit( 1 );
}
else
return;
}
if ( tarea->first_reset )
{
if ( fBootDb )
{
RESET_DATA *rtmp;
bug( "load_resets: WARNING: resets already exist for this area." );
for ( rtmp = tarea->first_reset; rtmp; rtmp = rtmp->next )
++count;
}
else
{
/*
* Clean out the old resets
*/
sprintf( buf, "Cleaning resets: %s", tarea->name );
log_string_plus( buf, LOG_BUILD, 0 );
clean_resets( tarea );
}
}
for ( ; ; )
{
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pexit;
char letter;
int extra, arg1, arg2, arg3;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
extra = fread_number( fp );
arg1 = fread_number( fp );
arg2 = fread_number( fp );
arg3 = (letter == 'G' || letter == 'R')
? 0 : fread_number( fp );
fread_to_eol( fp );
++count;
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch ( letter )
{
default:
bug( "Load_resets: bad command '%c'.", letter );
if ( fBootDb )
boot_log( "Load_resets: %s (%d) bad command '%c'.", tarea->filename, count, letter );
return;
case 'M':
if ( get_mob_index( arg1 ) == NULL && fBootDb )
boot_log( "Load_resets: %s (%d) 'M': mobile %d doesn't exist.",
tarea->filename, count, arg1 );
if ( get_room_index( arg3 ) == NULL && fBootDb )
boot_log( "Load_resets: %s (%d) 'M': room %d doesn't exist.",
tarea->filename, count, arg3 );
break;
case 'O':
if ( get_obj_index(arg1) == NULL && fBootDb )
boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.",
tarea->filename, count, letter, arg1 );
if ( get_room_index(arg3) == NULL && fBootDb )
boot_log( "Load_resets: %s (%d) '%c': room %d doesn't exist.",
tarea->filename, count, letter, arg3 );
break;
case 'P':
if ( get_obj_index(arg1) == NULL && fBootDb )
boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.",
tarea->filename, count, letter, arg1 );
if ( arg3 > 0 ) {
if ( get_obj_index(arg3) == NULL && fBootDb )
boot_log( "Load_resets: %s (%d) 'P': destination object %d doesn't exist.",
tarea->filename, count, arg3 );
else if ( extra > 1 )
not01 = TRUE;
break;
}
case 'G':
case 'E':
if ( get_obj_index(arg1) == NULL && fBootDb )
boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.",
tarea->filename, count, letter, arg1 );
break;
case 'T':
break;
case 'H':
if ( arg1 > 0 )
if ( get_obj_index(arg1) == NULL && fBootDb )
boot_log( "Load_resets: %s (%d) 'H': object %d doesn't exist.",
tarea->filename, count, arg1 );
break;
case 'B':
switch(arg2 & BIT_RESET_TYPE_MASK)
{
case BIT_RESET_DOOR:
{
int door;
pRoomIndex = get_room_index( arg1 );
if ( !pRoomIndex )
{
bug( "Load_resets: 'B': room %d doesn't exist.", arg1 );
bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
arg3 );
if ( fBootDb )
boot_log( "Load_resets: %s (%d) 'B': room %d doesn't exist.",
tarea->filename, count, arg1 );
}
door = (arg2 & BIT_RESET_DOOR_MASK) >> BIT_RESET_DOOR_THRESHOLD;
if ( !(pexit = get_exit(pRoomIndex, door)) )
{
bug( "Load_resets: 'B': exit %d not door.", door );
bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
arg3 );
if ( fBootDb )
boot_log( "Load_resets: %s (%d) 'B': exit %d not door.",
tarea->filename, count, door );
}
}
break;
case BIT_RESET_ROOM:
if (get_room_index(arg1) == NULL)
{
bug( "Load_resets: 'B': room %d doesn't exist.", arg1);
bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
arg3 );
if ( fBootDb )
boot_log( "Load_resets: %s (%d) 'B': room %d doesn't exist.",
tarea->filename, count, arg1 );
}
break;
case BIT_RESET_OBJECT:
if (arg1 > 0)
if (get_obj_index(arg1) == NULL && fBootDb)
boot_log("Load_resets: %s (%d) 'B': object %d doesn't exist.",
tarea->filename, count, arg1 );
break;
case BIT_RESET_MOBILE:
if (arg1 > 0)
if (get_mob_index(arg1) == NULL && fBootDb)
boot_log("Load_resets: %s (%d) 'B': mobile %d doesn't exist.",
tarea->filename, count, arg1 );
break;
default:
boot_log( "Load_resets: %s (%d) 'B': bad type flag (%d).",
tarea->filename, count, arg2 & BIT_RESET_TYPE_MASK );
break;
}
break;
case 'D':
pRoomIndex = get_room_index( arg1 );
if ( !pRoomIndex )
{
bug( "Load_resets: 'D': room %d doesn't exist.", arg1 );
bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
arg3 );
if ( fBootDb )
boot_log( "Load_resets: %s (%d) 'D': room %d doesn't exist.",
tarea->filename, count, arg1 );
break;
}
if ( arg2 < 0
|| arg2 > MAX_DIR+1
|| ( pexit = get_exit(pRoomIndex, arg2)) == NULL
|| !IS_SET( pexit->exit_info, EX_ISDOOR ) )
{
bug( "Load_resets: 'D': exit %d not door.", arg2 );
bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
arg3 );
if ( fBootDb )
boot_log( "Load_resets: %s (%d) 'D': exit %d not door.",
tarea->filename, count, arg2 );
}
if ( arg3 < 0 || arg3 > 2 )
{
bug( "Load_resets: 'D': bad 'locks': %d.", arg3 );
if ( fBootDb )
boot_log( "Load_resets: %s (%d) 'D': bad 'locks': %d.",
tarea->filename, count, arg3 );
}
break;
case 'R':
pRoomIndex = get_room_index( arg1 );
if ( !pRoomIndex && fBootDb )
boot_log( "Load_resets: %s (%d) 'R': room %d doesn't exist.",
tarea->filename, count, arg1 );
if ( arg2 < 0 || arg2 > 6 )
{
bug( "Load_resets: 'R': bad exit %d.", arg2 );
if ( fBootDb )
boot_log( "Load_resets: %s (%d) 'R': bad exit %d.",
tarea->filename, count, arg2 );
break;
}
break;
}
/* finally, add the reset */
add_reset( tarea, letter, extra, arg1, arg2, arg3 );
}
if ( !not01 )
renumber_put_resets(tarea);
return;
}
/*
* Load a room section.
*/
void load_rooms( AREA_DATA *tarea, FILE *fp )
{
ROOM_INDEX_DATA *pRoomIndex;
char buf[MAX_STRING_LENGTH];
char *ln;
if ( !tarea )
{
bug( "Load_rooms: no #AREA seen yet." );
shutdown_mud( "No #AREA" );
exit( 1 );
}
for ( ; ; )
{
int vnum;
char letter;
int door;
int iHash;
bool tmpBootDb;
bool oldroom;
int x1, x2, x3, x4, x5, x6, x7, x8;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_rooms: # not found." );
if ( fBootDb )
{
shutdown_mud( "# not found" );
exit( 1 );
}
else
return;
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
tmpBootDb = fBootDb;
fBootDb = FALSE;
if ( get_room_index( vnum ) != NULL )
{
if ( tmpBootDb )
{
bug( "Load_rooms: vnum %d duplicated.", vnum );
shutdown_mud( "duplicate vnum" );
exit( 1 );
}
else
{
pRoomIndex = get_room_index( vnum );
sprintf( buf, "Cleaning room: %d", vnum );
log_string_plus( buf, LOG_BUILD, 0 );
clean_room( pRoomIndex );
oldroom = TRUE;
}
}
else
{
oldroom = FALSE;
CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 );
pRoomIndex->first_person = NULL;
pRoomIndex->last_person = NULL;
pRoomIndex->first_content = NULL;
pRoomIndex->last_content = NULL;
pRoomIndex->first_trail = NULL;
pRoomIndex->last_trail = NULL;
}
fBootDb = tmpBootDb;
pRoomIndex->area = tarea;
pRoomIndex->vnum = vnum;
pRoomIndex->pShop = NULL;
pRoomIndex->first_extradesc = NULL;
pRoomIndex->last_extradesc = NULL;
pRoomIndex->first_trail = NULL;
pRoomIndex->last_trail = NULL;
if ( fBootDb )
{
if ( !tarea->low_r_vnum )
tarea->low_r_vnum = vnum;
if ( vnum > tarea->hi_r_vnum )
tarea->hi_r_vnum = vnum;
}
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/* Area number fread_number( fp ); */
ln = fread_line( fp );
x1=x2=x3=x4=x5=x6=0;
sscanf( ln, "%d %d %d %d %d %d",
&x1, &x2, &x3, &x4, &x5, &x6 );
pRoomIndex->room_flags = x2;
pRoomIndex->sector_type = x3;
pRoomIndex->tele_delay = x4;
pRoomIndex->tele_vnum = x5;
pRoomIndex->runes = x6;
/* advanced sector types -- Scion */
ln = fread_line(fp);
x1=x2=x3=x4=x5=x6=x7=x8=0;
sscanf(ln, "%d %d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8);
pRoomIndex->vegetation=x1;
pRoomIndex->curr_vegetation=x2;
pRoomIndex->water =x3;
pRoomIndex->curr_water=x4;
pRoomIndex->elevation =x5;
pRoomIndex->curr_elevation=x6;
pRoomIndex->resources =x7;
pRoomIndex->curr_resources =x8;
/* Resources regenerate a little on reboots */
if (pRoomIndex->curr_resources < pRoomIndex->resources)
pRoomIndex->curr_resources += 25;
if (pRoomIndex->curr_vegetation < pRoomIndex->vegetation)
pRoomIndex->curr_vegetation += 25;
if (pRoomIndex->sector_type < 0 || pRoomIndex->sector_type == SECT_MAX)
{
bug( "Fread_rooms: vnum %d has bad sector_type %d.", vnum ,
pRoomIndex->sector_type);
pRoomIndex->sector_type = 1;
}
pRoomIndex->first_exit = NULL;
pRoomIndex->last_exit = NULL;
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter == 'S' )
break;
if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door > 10 )
{
bug( "Fread_rooms: vnum %d has bad door number %d.", vnum,
door );
if ( fBootDb )
exit( 1 );
}
else
{
pexit = make_exit( pRoomIndex, NULL, door );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
pexit->exit_info = 0;
ln = fread_line( fp );
x1=x2=x3=x4=x5=x6=0;
sscanf( ln, "%d %d %d %d %d %d",
&x1, &x2, &x3, &x4, &x5, &x6 );
locks = x1;
pexit->key = x2;
pexit->vnum = x3;
pexit->vdir = door;
pexit->distance = x4;
pexit->pulltype = x5;
pexit->pull = x6;
switch ( locks )
{
case 1: pexit->exit_info = EX_ISDOOR; break;
case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break;
default: pexit->exit_info = locks;
}
}
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
CREATE( ed, EXTRA_DESCR_DATA, 1 );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
LINK( ed, pRoomIndex->first_extradesc, pRoomIndex->last_extradesc,
next, prev );
top_ed++;
}
else if ( letter == 'M' ) /* ignore maps */
{
fread_number(fp);
fread_number(fp);
fread_number(fp);
fread_letter(fp);
}
/* MAP_DATA *map;
MAP_INDEX_DATA *map_index;
int i, j;
CREATE( map, MAP_DATA, 1);
map->vnum = fread_number( fp );
map->x = fread_number( fp );
map->y = fread_number( fp );
map->entry = fread_letter( fp );
pRoomIndex->map = map;
if( (map_index = get_map_index(map->vnum)) == NULL )
{
CREATE( map_index, MAP_INDEX_DATA, 1);
map_index->vnum = map->vnum;
map_index->next = first_map;
first_map = map_index;
for (i = 0; i < 49; i++) {
for (j = 0; j < 79; j++) {
map_index->map_of_vnums[i][j] = -1; */
/* map_index->map_of_ptrs[i][j] = NULL; */
/* }
}
}
if( (map->y <0) || (map->y >48) )
{
bug("Map y coord out of range. Room %d\n\r", map->y);
}
if( (map->x <0) || (map->x >78) )
{
bug("Map x coord out of range. Room %d\n\r", map->x);
}
if( (map->x >0)
&&(map->x <80)
&&(map->y >0)
&&(map->y <48) )
map_index->map_of_vnums[map->y][map->x]=pRoomIndex->vnum;
}
*/
else if ( letter == '>' )
{
ungetc( letter, fp );
rprog_read_programs( fp, pRoomIndex );
}
else
{
bug( "Load_rooms: vnum %d has flag '%c' not 'DES'.", vnum,
letter );
shutdown_mud( "Room flag not DES" );
exit( 1 );
}
}
if ( !oldroom )
{
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
}
}
return;
}
/*
* Load a shop section.
*/
void load_shops( AREA_DATA *tarea, FILE *fp ) {
SHOP_DATA *pShop;
for ( ; ; )
{
ROOM_INDEX_DATA *pRoomIndex;
CREATE( pShop, SHOP_DATA, 1 );
pShop->room = fread_number( fp );
if ( pShop->room == 0 )
{
DISPOSE( pShop );
break;
}
pShop->profit_buy = fread_number( fp );
pShop->profit_sell = fread_number( fp );
pShop->gold = fread_number( fp );
pShop->type = fread_number( fp );
pShop->flag = fread_number( fp );
pShop->owner = fread_string( fp );
fread_to_eol( fp );
pRoomIndex = get_room_index( pShop->room );
pRoomIndex->pShop = pShop;
if ( !first_shop )
first_shop = pShop;
else
last_shop->next = pShop;
pShop->next = NULL;
pShop->prev = last_shop;
last_shop = pShop;
top_shop++;
}
return;
}
/*
* Load spec proc declarations.
* Modified to allow race resets as well. -keo
*/
void load_specials( AREA_DATA *tarea, FILE *fp )
{
NATION_DATA *nation;
GENERIC_MOB *genmob;
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_specials: letter '%c' not *MNS.", letter );
exit( 1 );
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index ( fread_number ( fp ) );
pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) );
if ( pMobIndex->spec_fun == 0 )
{
bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
exit( 1 );
}
break;
case 'N':
nation = find_nation( fread_string(fp));
if (!nation) {
bug("Load_specials: Nation not found!", 0);
break;
}
CREATE( genmob, GENERIC_MOB, 1 );
genmob->nation = nation;
LINK(genmob, tarea->first_race, tarea->last_race, next, prev);
break;
}
fread_to_eol( fp );
}
}
/*
* Load soft / hard area ranges.
*/
void load_ranges( AREA_DATA *tarea, FILE *fp )
{
int x1, x2, x3, x4;
char *ln;
if ( !tarea )
{
bug( "Load_ranges: no #AREA seen yet." );
shutdown_mud( "No #AREA" );
exit( 1 );
}
for ( ; ; )
{
ln = fread_line( fp );
if (ln[0] == '$')
break;
x1=x2=x3=x4=0;
sscanf( ln, "%d %d %d %d",
&x1, &x2, &x3, &x4 );
tarea->low_soft_range = tarea->prev ?
tarea->prev->low_soft_range+1 : 0;
tarea->hi_soft_range = x2;
tarea->low_hard_range = x3;
tarea->hi_hard_range = x4;
}
return;
}
/* Checks a neighbors entry for an area pointer, util for do_neighbors -- Scion */
bool dupe_neighbor(AREA_DATA *tarea, AREA_DATA *carea) {
NEIGHBOR_DATA *neighbor;
for (neighbor=tarea->weather->first_neighbor; neighbor; neighbor=neighbor->next) {
if (!strcmp(neighbor->name, carea->name))
return TRUE;
}
return FALSE;
}
/* Finds all the neighbors of all the zones in the game and sets them in the climate info -- Scion */
void do_neighbors(CHAR_DATA *ch, char *argument) {
ROOM_INDEX_DATA *room;
int i,vnum;
AREA_DATA *tarea;
EXIT_DATA *pexit;
NEIGHBOR_DATA *new;
int lrange;
int trange;
send_to_char("Clearing existing neighbor data...\r\n", ch);
for (tarea = first_area; tarea; tarea=tarea->next) {
new=tarea->weather->first_neighbor;
while (new) {
UNLINK(new,
tarea->weather->first_neighbor,
tarea->weather->last_neighbor,
next, prev);
new=tarea->weather->first_neighbor;
}
}
for (tarea = first_area; tarea; tarea=tarea->next) {
trange = tarea->hi_r_vnum;
lrange = tarea->low_r_vnum;
pager_printf(ch, "Finding neighbors for area: %s\r\n", tarea->filename);
for (vnum = lrange; vnum <= trange; vnum++) {
if ((room = get_room_index( vnum )) == NULL )
continue;
for (i=0;i<MAX_DIR+1;i++) {
if ((pexit = get_exit(room, i)) == NULL)
continue;
if (pexit->to_room->area != tarea && !dupe_neighbor(tarea, pexit->to_room->area)) {
pager_printf(ch, "To: %-20.20s %s\n\r",
pexit->to_room->area->filename,
pexit->to_room->area->name);
pager_printf( ch,"%15d %-30.30s -> %15d (%s)\n\r",
vnum, room->name,pexit->vnum,dir_name[i] );
CREATE(new, NEIGHBOR_DATA, 1);
new->next = NULL;
new->prev = NULL;
new->address = NULL;
new->name = STRALLOC(pexit->to_room->area->name);;
LINK(new,
tarea->weather->first_neighbor,
tarea->weather->last_neighbor,
next, prev);
}
}
}
}
send_to_char("Done.\r\n", ch);
}
/*
* Load climate information for the area
* Last modified: July 13, 1997
* Fireblade
*/
void load_climate(AREA_DATA *tarea, FILE *fp)
{
if ( !tarea )
{
bug("load_climate: no #AREA seen yet");
if(fBootDb)
{
shutdown_mud("No #AREA");
exit(1);
}
else
return;
}
tarea->weather->climate_temp = fread_number(fp);
tarea->weather->climate_precip = fread_number(fp);
tarea->weather->climate_wind = fread_number(fp);
tarea->weather->climate_mana = fread_number(fp);
return;
}
/*
* Load data for a neghboring weather system
* Last modified: July 13, 1997
* Fireblade
*/
void load_neighbor(AREA_DATA *tarea, FILE *fp)
{
NEIGHBOR_DATA *new;
if(!tarea)
{
bug("load_neighbor: no #AREA seen yet.");
if(fBootDb)
{
shutdown_mud("No #AREA");
exit(1);
}
else
return;
}
CREATE(new, NEIGHBOR_DATA, 1);
new->next = NULL;
new->prev = NULL;
new->address = NULL;
new->name = fread_string(fp);
LINK(new,
tarea->weather->first_neighbor,
tarea->weather->last_neighbor,
next, prev);
return;
}
/*
* Go through all areas, and set up initial economy based on mob
*/
void initialize_economy( void )
{
AREA_DATA *tarea;
MOB_INDEX_DATA *mob;
int idx, gold;
for ( tarea = first_area; tarea; tarea = tarea->next )
{
/* skip area if they already got some gold */
if ( tarea->high_economy > 0 || tarea->low_economy > 10000 )
continue;
gold = 100000000;
boost_economy( tarea, gold );
for ( idx = tarea->low_m_vnum; idx < tarea->hi_m_vnum; idx++ )
if ( (mob=get_mob_index(idx)) != NULL )
boost_economy( tarea, mob->gold * 10 );
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pexit, *pexit_next, *rev_exit;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex;
pRoomIndex = pRoomIndex->next )
{
bool fexit;
fexit = FALSE;
for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit_next )
{
pexit_next = pexit->next;
pexit->rvnum = pRoomIndex->vnum;
if ( pexit->vnum <= 0
|| (pexit->to_room=get_room_index(pexit->vnum)) == NULL )
{
if ( fBootDb )
boot_log( "Fix_exits: room %d, exit %s leads to bad vnum (%d)",
pRoomIndex->vnum, dir_name[pexit->vdir], pexit->vnum );
bug( "Deleting %s exit in room %d", dir_name[pexit->vdir],
pRoomIndex->vnum );
extract_exit( pRoomIndex, pexit );
}
else
fexit = TRUE;
}
/* if ( !fexit ) -- Leave the damn room flags alone -- Scion
SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
*/ }
}
/* Set all the rexit pointers -Thoric */
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex;
pRoomIndex = pRoomIndex->next )
{
for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
{
if ( pexit->to_room && !pexit->rexit )
{
rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum );
if ( rev_exit )
{
pexit->rexit = rev_exit;
rev_exit->rexit = pexit;
}
}
}
}
}
return;
}
/*
* Get diku-compatable exit by number -Thoric
*/
EXIT_DATA *get_exit_number( ROOM_INDEX_DATA *room, int xit )
{
EXIT_DATA *pexit;
int count;
count = 0;
for ( pexit = room->first_exit; pexit; pexit = pexit->next )
if ( ++count == xit )
return pexit;
return NULL;
}
/*
* (prelude...) This is going to be fun... NOT!
* (conclusion) QSort is f*cked!
*/
int exit_comp( EXIT_DATA **xit1, EXIT_DATA **xit2 )
{
int d1, d2;
d1 = (*xit1)->vdir;
d2 = (*xit2)->vdir;
if ( d1 < d2 )
return -1;
if ( d1 > d2 )
return 1;
return 0;
}
void sort_exits( ROOM_INDEX_DATA *room )
{
EXIT_DATA *pexit; /* *texit */ /* Unused */
EXIT_DATA *exits[MAX_REXITS];
int x, nexits;
nexits = 0;
for ( pexit = room->first_exit; pexit; pexit = pexit->next )
{
exits[nexits++] = pexit;
if ( nexits > MAX_REXITS )
{
bug( "sort_exits: more than %d exits in room... fatal", nexits );
return;
}
}
qsort( &exits[0], nexits, sizeof( EXIT_DATA * ),
(int(*)(const void *, const void *)) exit_comp );
for ( x = 0; x < nexits; x++ )
{
if ( x > 0 )
exits[x]->prev = exits[x-1];
else
{
exits[x]->prev = NULL;
room->first_exit = exits[x];
}
if ( x >= (nexits - 1) )
{
exits[x]->next = NULL;
room->last_exit = exits[x];
}
else
exits[x]->next = exits[x+1];
}
}
void randomize_exits( ROOM_INDEX_DATA *room, sh_int maxdir )
{
EXIT_DATA *pexit;
int nexits, /* maxd, */ d0, d1, count, door; /* Maxd unused */
int vdirs[MAX_REXITS];
nexits = 0;
for ( pexit = room->first_exit; pexit; pexit = pexit->next )
vdirs[nexits++] = pexit->vdir;
for ( d0 = 0; d0 < nexits; d0++ )
{
if ( vdirs[d0] > maxdir )
continue;
count = 0;
while ( vdirs[(d1 = number_range( d0, nexits - 1 ))] > maxdir
|| ++count > 5 );
if ( vdirs[d1] > maxdir )
continue;
door = vdirs[d0];
vdirs[d0] = vdirs[d1];
vdirs[d1] = door;
}
count = 0;
for ( pexit = room->first_exit; pexit; pexit = pexit->next )
pexit->vdir = vdirs[count++];
sort_exits( room );
}
/*
* Repopulate areas periodically.
*/
void area_update( void )
{
AREA_DATA *pArea;
for ( pArea = first_area; pArea; pArea = pArea->next )
{
/* CHAR_DATA *pch; */
int reset_age = pArea->reset_frequency ? pArea->reset_frequency : 15;
if ( (reset_age == -1 && pArea->age == -1)
|| ++pArea->age < (reset_age-1) )
continue;
/*
* Check for PC's.
*/
/* if ( pArea->nplayer > 0 && pArea->age == (reset_age-1) )
{
char buf[MAX_STRING_LENGTH]; */
/* Rennard */
/* if ( pArea->resetmsg )
sprintf( buf, "%s\n\r", pArea->resetmsg );
else
strcpy( buf, "You hear some squeaking sounds...\n\r" );
for ( pch = first_char; pch; pch = pch->next )
{
if ( !IS_NPC(pch)
&& IS_AWAKE(pch)
&& pch->in_room
&& pch->in_room->area == pArea
&& (pch->desc
&& pch->desc->connected == CON_PLAYING ) )
{
set_char_color( AT_RESET, pch );
send_to_char( buf, pch );
}
}
continue;
}*/
/*
* Check age and reset.
* Note: Mud Academy resets every 3 minutes (not 15).
*/
/* NEVER RESET if the total number of objects is less than the number of areas * 75 -- Scion */
if ( (pArea->nplayer == 0 || pArea->age >= reset_age) &&
( (physicalobjects < (top_area*MAX_OBJS)) || (nummobsloaded < (top_area*MAX_MOBS)) ) )
{
ROOM_INDEX_DATA *pRoomIndex;
/* thought I took this spammy log complicating i/o generating crap out once
shogar
fprintf( stderr, "Resetting: %s\n", pArea->filename );
*/
reset_area( pArea );
if ( reset_age == -1 )
pArea->age = -1;
else
pArea->age = number_range( 0, reset_age / 5 );
pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
if ( pRoomIndex != NULL && pArea == pRoomIndex->area && pArea->reset_frequency == 0 )
pArea->age = 15 - 3;
}
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
CHAR_DATA *mob;
if ( !pMobIndex )
{
bug( "Create_mobile: NULL pMobIndex." );
return NULL;
}
CREATE( mob, CHAR_DATA, 1 );
clear_char( mob );
mob->pIndexData = pMobIndex;
mob->in_obj = NULL;
mob->editor = NULL;
/* Generate randomized names if applicable -- Scion */
mob->description = QUICKLINK( pMobIndex->description );
mob->spec_fun = pMobIndex->spec_fun;
mob->mpscriptpos = 0;
mob->act = pMobIndex->act;
if ( xIS_SET( mob->act, ACT_MOBINVIS) )
mob->mobinvis = 1000;
mob->affected_by = pMobIndex->affected_by;
mob->mood = MOOD_RELAXED;
mob->last_hit = NULL;
if (pMobIndex->sex == 0)
mob->sex=number_range(1,2);
else
mob->sex = pMobIndex->sex;
if (mob->height == 0) mob->height = 500;
if (mob->weight == 0) mob->weight = 2000;
mob->armor = pMobIndex->ac;
/* lets put things back the way they used to be! -Thoric */
mob->gold = pMobIndex->gold;
mob->exp = pMobIndex->exp;
mob->position = POS_STANDING;
mob->barenumdie = pMobIndex->damnodice;
mob->baresizedie = pMobIndex->damsizedice;
mob->mobthac0 = pMobIndex->mobthac0;
mob->hitplus = pMobIndex->hitplus;
mob->damplus = pMobIndex->damplus;
mob->perm_str = pMobIndex->perm_str;
mob->perm_dex = pMobIndex->perm_dex;
mob->perm_wis = pMobIndex->perm_wis;
mob->perm_int = pMobIndex->perm_int;
mob->perm_con = pMobIndex->perm_con;
mob->perm_cha = pMobIndex->perm_cha;
mob->perm_lck = pMobIndex->perm_lck;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = pMobIndex->damroll;
mob->race = pMobIndex->race;
mob->xflags = pMobIndex->xflags;
mob->saving_poison_death = pMobIndex->saving_poison_death;
mob->saving_wand = pMobIndex->saving_wand;
mob->saving_para_petri = pMobIndex->saving_para_petri;
mob->saving_breath = pMobIndex->saving_breath;
mob->saving_spell_staff = pMobIndex->saving_spell_staff;
mob->height = pMobIndex->height;
mob->weight = pMobIndex->weight;
/* Must be done after the race is set */
if (xIS_SET( mob->act, ACT_NAMED )) {
char buf[MAX_STRING_LENGTH];
char name[MAX_STRING_LENGTH];
if (mob->race == 1
|| mob->race == 4)
strcpy(name, random_name(name, LANG_ELVEN));
else if (mob->race == 2)
strcpy(name, random_name(name, LANG_DWARVEN));
else if (mob->race == 11)
strcpy(name, random_name(name, LANG_DROW));
else if (mob->race == 35)
strcpy(name, random_name(name, LANG_DRAGON));
else
strcpy(name, random_name(name, LANG_KALORESE));
sprintf(buf, pMobIndex->player_name, name);
mob->name = STRALLOC( buf );
sprintf(buf, pMobIndex->short_descr, name);
mob->short_descr = STRALLOC( buf );
} else {
mob->name = QUICKLINK( pMobIndex->player_name );
mob->short_descr = QUICKLINK( pMobIndex->short_descr );
}
/* base hp's on con -keo */
if ( !pMobIndex->hitnodice )
mob->max_hit = UMAX(get_curr_con(mob)
* 30, 100);
else
mob->max_hit = pMobIndex->hitnodice *
number_range(1, pMobIndex->hitsizedice ) + pMobIndex->hitplus;
mob->hit = mob->max_hit;
mob->move = get_curr_end(mob) * 30;
mob->max_move = mob->move;
/* Give 'em a brand new body! -- Scion */
check_bodyparts(mob);
mob->resistant = pMobIndex->resistant;
mob->immune = pMobIndex->immune;
mob->susceptible = pMobIndex->susceptible;
mob->attacks = pMobIndex->attacks;
mob->defenses = pMobIndex->defenses;
mob->numattacks = pMobIndex->numattacks;
mob->home_room = -1;
/*
* Perhaps add this to the index later --Shaddai
*/
xCLEAR_BITS(mob->no_affected_by);
mob->no_resistant = 0;
mob->no_immune = 0;
mob->no_susceptible = 0;
/*
* Insert in list.
*/
add_char( mob );
pMobIndex->count++;
nummobsloaded++;
return mob;
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
OBJ_DATA *obj;
if ( !pObjIndex )
{
bug( "Create_object: NULL pObjIndex." );
return NULL;
}
CREATE( obj, OBJ_DATA, 1 );
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->wear_loc = -1;
obj->count = 1;
cur_obj_serial = UMAX((cur_obj_serial + 1 ) & (BV30-1), 1);
obj->serial = obj->pIndexData->serial = cur_obj_serial;
obj->name = QUICKLINK( pObjIndex->name );
obj->short_descr = QUICKLINK( pObjIndex->short_descr );
obj->description = QUICKLINK( pObjIndex->description );
obj->action_desc = QUICKLINK( pObjIndex->action_desc );
obj->obj_by = NULL;
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->parts = pObjIndex->parts;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->value[5] = pObjIndex->value[5];
obj->value[6] = pObjIndex->value[6];
obj->weight = pObjIndex->weight;
obj->mana = 0;
obj->raw_mana = 0;
obj->cost = pObjIndex->cost;
obj->condition = obj->weight * 50;
obj->material = NULL;
obj->gem = NULL;
obj->size = 66;
/*
* Mess with object properties.
*/
switch ( obj->item_type )
{
default:
bug( "Read_object: vnum %d bad type: %d.", pObjIndex->vnum, obj->item_type );
break;
case ITEM_LIGHT:
case ITEM_TREASURE:
case ITEM_FURNITURE:
case ITEM_RADIO:
case ITEM_SCANNER:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_KEYRING:
case ITEM_ODOR:
case ITEM_INSTRUMENT:
case ITEM_VEHICLE:
case ITEM_BANK:
break;
case ITEM_COOK:
case ITEM_FOOD:
/*
* optional food condition (rotting food) -Thoric
* value1 is the max condition of the food
* value4 is the optional initial condition
*/
if ( obj->value[4] )
obj->timer = obj->value[4];
else
obj->timer = obj->value[1];
break;
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_BLOOD:
case ITEM_BLOODSTAIN:
case ITEM_SCRAPS:
case ITEM_PIPE:
case ITEM_HERB_CON:
case ITEM_HERB:
case ITEM_INCENSE:
case ITEM_FIRE:
case ITEM_BOOK:
case ITEM_SWITCH:
case ITEM_LEVER:
case ITEM_PULLCHAIN:
case ITEM_BUTTON:
case ITEM_DIAL:
case ITEM_RUNE:
case ITEM_RUNEPOUCH:
case ITEM_SHEATH:
case ITEM_TRAP:
case ITEM_MAP:
case ITEM_PORTAL:
case ITEM_PAPER:
case ITEM_PEN:
case ITEM_TINDER:
case ITEM_LOCKPICK:
case ITEM_LOCK:
case ITEM_DISEASE:
case ITEM_OIL:
case ITEM_FUEL:
case ITEM_QUIVER:
case ITEM_SHOVEL:
case ITEM_PROJECTILE:
break;
case ITEM_SALVE:
obj->value[3] = number_fuzzy( obj->value[3] );
break;
case ITEM_SCROLL:
obj->value[0] = number_fuzzy( obj->value[0] );
break;
case ITEM_WAND:
case ITEM_STAFF:
obj->value[0] = number_fuzzy( obj->value[0] );
obj->value[1] = number_fuzzy( obj->value[1] );
obj->value[2] = obj->value[1];
break;
case ITEM_WEAPON:
case ITEM_MISSILE_WEAPON:
if (obj->value[2])
obj->value[2] *= obj->value[2];
else
obj->value[2] = number_range(20,50);
break;
case ITEM_ARMOR:
if (obj->value[1] == 0)
obj->value[1] = obj->value[0];
break;
case ITEM_POTION:
case ITEM_PILL:
obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
break;
case ITEM_MONEY:
obj->value[0] = obj->cost;
if ( obj->value[0] == 0 )
obj->value[0] = 1;
break;
}
LINK( obj, first_object, last_object, next, prev );
++pObjIndex->count;
++numobjsloaded;
++physicalobjects;
return obj;
}
/*
* Clear a new character.
*/
void clear_char( CHAR_DATA *ch )
{
int i;
ch->editor = NULL;
ch->hunting = NULL;
ch->fearing = NULL;
ch->hating = NULL;
ch->name = NULL;
ch->short_descr = NULL;
ch->description = NULL;
ch->next = NULL;
ch->prev = NULL;
ch->reply = NULL;
ch->retell = NULL;
ch->first_carrying = NULL;
ch->last_carrying = NULL;
ch->next_in_room = NULL;
ch->prev_in_room = NULL;
ch->switched = NULL;
ch->first_affect = NULL;
ch->last_affect = NULL;
ch->prev_cmd = NULL; /* maps */
ch->last_cmd = NULL;
ch->dest_buf = NULL;
ch->alloc_ptr = NULL;
ch->spare_ptr = NULL;
ch->mount = NULL;
xCLEAR_BITS(ch->affected_by);
ch->logon = current_time;
ch->armor = 0;
ch->position = POS_STANDING;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
ch->height = 0;
ch->weight = 0;
ch->xflags = 0;
ch->race = 0;
for (i = 0; i < MAX_DEITY; i++) {
ch->talent[i] = -1;
ch->curr_talent[i] = -1;
}
ch->barenumdie = 1;
ch->baresizedie = 4;
ch->substate = 0;
ch->tempnum = 0;
ch->perm_str = 23;
ch->perm_dex = 23;
ch->perm_int = 23;
ch->perm_wis = 23;
ch->perm_cha = 23;
ch->perm_con = 23;
ch->perm_lck = 23;
ch->mod_str = 0;
ch->mod_dex = 0;
ch->mod_int = 0;
ch->mod_wis = 0;
ch->mod_cha = 0;
ch->mod_con = 0;
ch->mod_lck = 0;
ch->pagelen = 24; /* BUILD INTERFACE */
return;
}
/*
* Free a character.
*/
void free_char( CHAR_DATA *ch )
{
AFFECT_DATA *paf;
TIMER *timer;
MPROG_ACT_LIST *mpact, *mpact_next;
if ( !ch )
{
bug( "Free_char: null ch!" );
return;
}
if ( ch->desc )
bug( "Free_char: char still has descriptor." );
while ( (paf = ch->last_affect) != NULL )
affect_remove( ch, paf );
while ( (timer = ch->first_timer) != NULL )
extract_timer( ch, timer );
if ( ch->editor )
stop_editing( ch );
STRFREE( ch->name );
STRFREE( ch->short_descr );
STRFREE( ch->description );
stop_hunting( ch );
stop_hating ( ch );
stop_fearing( ch );
if ( ch->pcdata )
{
STRFREE( ch->pcdata->filename );
STRFREE( ch->pcdata->deity_name );
DISPOSE( ch->pcdata->pwd ); /* no hash */
DISPOSE( ch->pcdata->bamfin ); /* no hash */
DISPOSE( ch->pcdata->bamfout ); /* no hash */
DISPOSE( ch->pcdata->rank );
STRFREE( ch->pcdata->title );
STRFREE( ch->pcdata->bio );
DISPOSE( ch->pcdata->homepage ); /* no hash */
STRFREE( ch->pcdata->prompt );
STRFREE( ch->pcdata->fprompt );
if ( ch->pcdata->helled_by )
STRFREE( ch->pcdata->helled_by );
if ( ch->pcdata->subprompt )
STRFREE( ch->pcdata->subprompt );
#ifdef IMC
imc_freechardata( ch );
#endif
#ifdef I3
free_i3chardata( ch );
#endif
DISPOSE( ch->pcdata );
}
STRFREE(ch->last_taken);
STRFREE(ch->species);
for ( mpact = ch->mpact; mpact; mpact = mpact_next )
{
mpact_next = mpact->next;
DISPOSE( mpact->buf );
DISPOSE( mpact );
}
DISPOSE( ch );
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
for ( ; ed; ed = ed->next )
if ( is_name( name, ed->keyword ) )
return ed->description;
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( int vnum )
{
MOB_INDEX_DATA *pMobIndex;
if ( vnum < 0 )
vnum = 0;
for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex;
pMobIndex = pMobIndex->next )
if ( pMobIndex->vnum == vnum )
return pMobIndex;
/* if ( fBootDb )
bug( "Get_mob_index: bad vnum %d.", vnum );
*/
return NULL;
}
/*
* Translates obj virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
OBJ_INDEX_DATA *pObjIndex;
if ( vnum < 0 )
vnum = 0;
for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex;
pObjIndex = pObjIndex->next )
if ( pObjIndex->vnum == vnum )
return pObjIndex;
/* if ( fBootDb )
bug( "Get_obj_index: bad vnum %d.", vnum );
*/
return NULL;
}
/*
* Translates room virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( int vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( vnum < 0 )
vnum = 0;
for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex;
pRoomIndex = pRoomIndex->next )
if ( pRoomIndex->vnum == vnum )
return pRoomIndex;
if ( fBootDb )
bug( "Get_room_index: bad vnum %d.", vnum );
return NULL;
}
/*
* Added lots of EOF checks, as most of the file crashes are based on them.
* If an area file encounters EOF, the fread_* functions will shutdown the
* MUD, as all area files should be read in in full or bad things will
* happen during the game. Any files loaded in without fBootDb which
* encounter EOF will return what they have read so far. These files
* should include player files, and in-progress areas that are not loaded
* upon bootup.
* -- Altrag
*/
/*
* Read a letter from a file.
*/
char fread_letter( FILE *fp )
{
char c;
do
{
if ( feof(fp) )
{
bug("fread_letter: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
return '\0';
}
c = getc( fp );
}
while ( isspace(c) );
return c;
}
/*
* Read a number from a file.
*/
int fread_number( FILE *fp )
{
int number;
bool sign;
char c;
do
{
if ( feof(fp) )
{
bug("fread_number: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
return 0;
}
c = getc( fp );
}
while ( isspace(c) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
}
if ( !isdigit(c) )
{
bug( "Fread_number: bad format. (%c)", c );
if ( fBootDb )
exit( 1 );
return 0;
}
while ( isdigit(c) )
{
if ( feof(fp) )
{
bug("fread_number: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
return number;
}
number = number * 10 + c - '0';
c = getc( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
/*
* custom str_dup using create -Thoric
*/
char *str_dup( char const *str )
{
static char *ret;
int len;
if ( !str )
return NULL;
len = strlen(str)+1;
CREATE( ret, char, len );
strcpy( ret, str );
return ret;
}
/*
* Read a string from file fp
*/
char *fread_string( FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *plast;
char c;
int ln;
plast = buf;
buf[0] = '\0';
ln = 0;
/*
* Skip blanks.
* Read first char.
*/
do
{
if ( feof(fp) )
{
bug("fread_string: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
return STRALLOC("");
}
c = getc( fp );
}
while ( isspace(c) );
if ( ( *plast++ = c ) == '~' )
return STRALLOC( "" );
for ( ;; )
{
if ( ln >= (MAX_STRING_LENGTH - 1) )
{
bug( "fread_string: string too long" );
*plast = '\0';
return STRALLOC( buf );
}
switch ( *plast = getc( fp ) )
{
default:
plast++; ln++;
break;
case EOF:
bug( "Fread_string: EOF" );
if ( fBootDb )
exit( 1 );
*plast = '\0';
return STRALLOC(buf);
break;
case '\n':
plast++; ln++;
*plast++ = '\r'; ln++;
break;
case '\r':
break;
case '~':
*plast = '\0';
return STRALLOC( buf );
}
}
}
/*
* Read a string from file fp using str_dup (ie: no string hashing)
*/
char *fread_string_nohash( FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *plast;
char c;
int ln;
plast = buf;
buf[0] = '\0';
ln = 0;
/*
* Skip blanks.
* Read first char.
*/
do
{
if ( feof(fp) )
{
bug("fread_string_no_hash: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
return str_dup("");
}
c = getc( fp );
}
while ( isspace(c) );
if ( ( *plast++ = c ) == '~' )
return str_dup( "" );
for ( ;; )
{
if ( ln >= (MAX_STRING_LENGTH - 1) )
{
bug( "fread_string_no_hash: string too long" );
*plast = '\0';
return str_dup( buf );
}
switch ( *plast = getc( fp ) )
{
default:
plast++; ln++;
break;
case EOF:
bug( "Fread_string_no_hash: EOF" );
if ( fBootDb )
exit( 1 );
*plast = '\0';
return str_dup(buf);
break;
case '\n':
plast++; ln++;
*plast++ = '\r'; ln++;
break;
case '\r':
break;
case '~':
*plast = '\0';
return str_dup( buf );
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE *fp )
{
char c;
do
{
if ( feof(fp) )
{
bug("fread_to_eol: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
return;
}
c = getc( fp );
}
while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Read to end of line into static buffer -Thoric
*/
char *fread_line( FILE *fp )
{
static char line[MAX_STRING_LENGTH];
char *pline;
char c;
int ln;
pline = line;
line[0] = '\0';
ln = 0;
/*
* Skip blanks.
* Read first char.
*/
do
{
if ( feof(fp) )
{
bug("fread_line: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
strcpy(line, "");
return line;
}
c = getc( fp );
}
while ( isspace(c) );
ungetc( c, fp );
do
{
if ( feof(fp) )
{
bug("fread_line: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
*pline = '\0';
return line;
}
c = getc( fp );
*pline++ = c; ln++;
if ( ln >= (MAX_STRING_LENGTH - 1) )
{
bug( "fread_line: line too long" );
break;
}
}
while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
*pline = '\0';
return line;
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE *fp )
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
if ( feof(fp) )
{
bug("fread_word: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
word[0] = '\0';
return word;
}
cEnd = getc( fp );
}
while ( isspace( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word+1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
if ( feof(fp) )
{
bug("fread_word: EOF encountered on read.\n\r");
if ( fBootDb )
exit(1);
*pword = '\0';
return word;
}
*pword = getc( fp );
if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
bug( "Fread_word: word too long" );
exit( 1 );
return NULL;
}
void do_memory( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
int hash;
set_char_color( AT_PLAIN, ch );
argument = one_argument( argument, arg );
send_to_char_color( "\n\r&GSystem Memory [arguments - hash, check, showhigh]\n\r", ch );
ch_printf_color( ch, "&gAffects: &G%5d &gAreas: &G%5d\n\r",
top_affect, top_area );
ch_printf_color( ch, "&gExtDes: &G%5d &gExits: &G%5d\n\r",
top_ed, top_exit );
ch_printf_color( ch, "&gHelps: &G%5d &gResets: &G%5d\n\r",
top_help, top_reset );
ch_printf_color( ch, "&gIdxMobs: &G%5d &gMobiles: %s%5d\n\r",
top_mob_index, (MAX_MOBS*top_area >= nummobsloaded ? "&G" : "&R"),
nummobsloaded );
ch_printf_color( ch, "&gIdxObjs: &G%5d &gObjs: %s%5d(%d)\n\r",
top_obj_index, (MAX_OBJS*top_area >= numobjsloaded ? "&G" : "&R"),
numobjsloaded, physicalobjects );
ch_printf_color( ch, "&gRooms: &G%5d &gShops: &G%5d\n\r",
top_room, top_shop );
ch_printf_color( ch, "&gCurOq's: &G%5d &gCurCq's: &G%5d\n\r",
cur_qobjs, cur_qchars );
ch_printf_color( ch, "&gPlayers: &G%5d &gMaxplrs: &G%5d\n\r",
num_descriptors, sysdata.maxplayers );
ch_printf_color( ch, "&gMaxEver: &G%5d &gTopsn: &G%5d(%d)\n\r",
sysdata.alltimemax, top_sn, MAX_SKILL );
ch_printf_color( ch, "&gMaxEver was recorded on: &G%s\n\r\n\r",
sysdata.time_of_max );
/* Ntanel - Codebase version ID */
ch_printf_color( ch, "&wVersion ID: &WCalareyMUD 3.0 Revision 1\n\r");
ch_printf_color( ch, "&wDev. Date: &WJune 14, 2004\n\r\n\r");
if ( !str_cmp( arg, "check" ) )
{
#ifdef HASHSTR
send_to_char( check_hash(argument), ch );
#else
send_to_char( "Hash strings not enabled.\n\r", ch );
#endif
return;
}
if ( !str_cmp( arg, "showhigh" ) )
{
#ifdef HASHSTR
show_high_hash( atoi(argument) );
#else
send_to_char( "Hash strings not enabled.\n\r", ch );
#endif
return;
}
if ( argument[0] != '\0' )
hash = atoi(argument);
else
hash = -1;
if ( !str_cmp( arg, "hash" ) )
{
#ifdef HASHSTR
ch_printf( ch, "Hash statistics:\n\r%s", hash_stats() );
if ( hash != -1 )
hash_dump( hash );
#else
send_to_char( "Hash strings not enabled.\n\r", ch );
#endif
}
return;
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
switch ( number_bits( 2 ) )
{
case 0: number -= 1; break;
case 3: number += 1; break;
}
return UMAX( 1, number );
}
/*
* Generate a random number.
*/
int number_range( int from, int to )
{
/* int power;
int number;*/
if ( ( to = to - from + 1 ) <= 1 )
return from;
/* for ( power = 2; power < to; power <<= 1 )
;
while ( ( number = number_mm( ) & (power - 1) ) >= to )
;
return from + number;*/
return (number_mm() % to) + from;
}
/*
* Generate a percentile roll.
*/
int number_percent( void )
{
/* int percent;
while ( ( percent = number_mm( ) & (128-1) ) > 99 )
;
return 1 + percent;*/
return number_mm() % 100;
}
/*
* Generate a random door.
*/
int number_door( void )
{
int door;
while ( ( door = number_mm( ) & (16-1) ) > 9 )
;
return door;
/* return number_mm() & 10; */
}
int number_bits( int width )
{
return number_mm( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
static int rgiState[2+55];
void init_mm( )
{
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for ( iState = 2; iState < 55; iState++ )
{
piState[iState] = (piState[iState-1] + piState[iState-2])
& ((1 << 30) - 1);
}
return;
}
int number_mm( void )
{
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2])
& ((1 << 30) - 1);
piState[iState1] = iRand;
if ( ++iState1 == 55 )
iState1 = 0;
if ( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
}
/*
* Roll some dice. -Thoric
*/
int dice( int number, int size )
{
int idice;
int sum;
switch ( size )
{
case 0: return 0;
case 1: return number;
}
for ( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range( 1, size );
return sum;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde( char *str )
{
for ( ; *str != '\0'; str++ )
if ( *str == '~' )
*str = '-';
return;
}
/*
* Encodes the tildes in a string. -Thoric
* Used for player-entered strings that go into disk files.
*/
void hide_tilde( char *str )
{
for ( ; *str != '\0'; str++ )
if ( *str == '~' )
*str = HIDDEN_TILDE;
return;
}
char *show_tilde( char *str )
{
static char buf[MAX_STRING_LENGTH];
char *bufptr;
bufptr = buf;
for ( ; *str != '\0'; str++, bufptr++ )
{
if ( *str == HIDDEN_TILDE )
*bufptr = '~';
else
*bufptr = *str;
}
*bufptr = '\0';
return buf;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
if ( !astr )
{
bug( "Str_cmp: null astr, %s bstr.", bstr );
if ( bstr )
fprintf( stderr, "str_cmp: astr: (null) bstr: %s\n", bstr );
return TRUE;
}
if ( !bstr )
{
bug( "Str_cmp: null bstr, %s astr.", astr );
if ( astr )
fprintf( stderr, "str_cmp: astr: %s bstr: (null)\n", astr );
return TRUE;
}
for ( ; *astr || *bstr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
if ( !astr )
{
bug( "Strn_cmp: null astr." );
return TRUE;
}
if ( !bstr )
{
bug( "Strn_cmp: null bstr." );
return TRUE;
}
for ( ; *astr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ( ( c0 = LOWER(astr[0]) ) == '\0' )
return FALSE;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
return FALSE;
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
{
if(i && str[i-1] != '&' && str[i-1] != '^') /* color fix - shogar */
strcap[i] = LOWER(str[i]);
else
strcap[i] = str[i];
}
strcap[i] = '\0';
strcap[0] = UPPER(strcap[0]);
return strcap;
}
/*
* Returns a lowercase string.
*/
char *strlower( const char *str )
{
static char strlow[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strlow[i] = LOWER(str[i]);
strlow[i] = '\0';
return strlow;
}
/*
* Returns an uppercase string.
*/
char *strupper( const char *str )
{
static char strup[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strup[i] = UPPER(str[i]);
strup[i] = '\0';
return strup;
}
/*
* Returns TRUE or FALSE if a letter is a vowel -Thoric
*/
bool isavowel( char letter )
{
char c;
c = LOWER( letter );
if ( c == 'a' || c == 'e' || c == 'i' || c == 'o' || c == 'u' )
return TRUE;
else
return FALSE;
}
/*
* Shove either "a " or "an " onto the beginning of a string -Thoric
*/
char *aoran( const char *str )
{
static char temp[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
if ( !str )
{
bug( "Aoran(): NULL str" );
return "";
}
strcpy(buf, str);
strcpy(buf, munch_colors(buf));
/* If the string begins with 'some', don't touch it. As in 'some marbles' -- Scion */
if (LOWER(str[0])=='s'
&& LOWER(str[1])=='o'
&& LOWER(str[2])=='m'
&& LOWER(str[3])=='e') {
strcpy(temp, buf);
return temp;
}
if ( isavowel(buf[0])
|| ( strlen(buf) > 1 && LOWER(buf[0]) == 'y' && !isavowel(buf[1])) )
strcpy( temp, "an " );
else
strcpy( temp, "a " );
strcat( temp, str );
return temp;
}
/*
* Append a string to a file.
*/
void append_file( CHAR_DATA *ch, char *file, char *str )
{
FILE *fp;
if ( IS_NPC(ch) || str[0] == '\0' )
return;
fclose( fpLOG );
fpLOG=NULL; /* redhat 5.1 fix - shogar */
if ( ( fp = fopen( file, "a" ) ) == NULL )
{
perror( file );
send_to_char( "Could not open the file!\n\r", ch );
}
else
{
fprintf( fp, "[%5d] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
fclose( fp );
}
fpLOG = fopen( NULL_FILE, "r" );
return;
}
/*
* Append a string to a file.
*/
void append_to_file( char *file, char *str )
{
FILE *fp;
if ( ( fp = fopen( file, "a" ) ) == NULL )
perror( file );
else
{
fprintf( fp, "%s\n", str );
fclose( fp );
}
return;
}
/*
* Reports a bug.
*/
void bug( const char *str, ... )
{
char buf[MAX_STRING_LENGTH];
FILE *fp;
struct stat fst;
if ( fpArea != NULL )
{
int iLine;
int iChar;
if ( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell( fpArea );
fseek( fpArea, 0, 0 );
for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
{
while ( getc( fpArea ) != '\n' )
;
}
fseek( fpArea, iChar, 0 );
}
sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string( buf );
if ( stat( SHUTDOWN_FILE, &fst ) != -1 ) /* file exists */
{
if ( ( fp = fopen( SHUTDOWN_FILE, "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
fclose( fp );
fp=NULL; /* redhat 5.1 fix - shogar */
}
}
}
strcpy( buf, "[*****] BUG: " );
{
va_list param;
va_start(param, str);
vsprintf( buf + strlen(buf), str, param );
va_end(param);
}
log_string( buf );
fclose( fpLOG );
fpLOG=NULL; /* redhat 5.1 fix - shogar */
if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
{
fprintf( fp, "%s\n", buf );
fclose( fp );
}
fpLOG = fopen( NULL_FILE, "r" );
return;
}
/*
* Add a string to the boot-up log -Thoric
*/
void boot_log( const char *str, ... )
{
char buf[MAX_STRING_LENGTH];
FILE *fp;
va_list param;
strcpy( buf, "[*****] BOOT: " );
va_start(param, str);
vsprintf( buf+strlen(buf), str, param );
va_end(param);
log_string( buf );
fclose( fpLOG );
fpLOG=NULL; /* redhat 5.1 fix - shogar */
if ( ( fp = fopen( BOOTLOG_FILE, "a" ) ) != NULL )
{
fprintf( fp, "%s\n", buf );
fclose( fp );
}
fpLOG = fopen( NULL_FILE, "r" );
return;
}
/*
* Dump a text file to a player, a line at a time -Thoric
*/
void show_file( CHAR_DATA *ch, char *filename )
{
FILE *fp;
char buf[MAX_STRING_LENGTH];
int c;
int num = 0;
fclose( fpReserve );
if ( (fp = fopen( filename, "r" )) != NULL )
{
while ( !feof(fp) )
{
while ((buf[num]=fgetc(fp)) != EOF
&& buf[num] != '\n'
&& buf[num] != '\r'
&& num < (MAX_STRING_LENGTH-2))
num++;
c = fgetc(fp);
if ( (c != '\n' && c != '\r') || c == buf[num] )
ungetc(c, fp);
buf[num++] = '\n';
buf[num++] = '\r';
buf[num ] = '\0';
send_to_pager_color( buf, ch );
num = 0;
}
/* Thanks to stu <sprice@@ihug.co.nz> from the mailing list in pointing
* This out. */
fclose(fp);
}
fpReserve = fopen( NULL_FILE, "r" );
}
/*
* Show the boot log file -Thoric
*/
void do_dmesg( CHAR_DATA *ch, char *argument )
{
set_pager_color( AT_LOG, ch );
show_file( ch, BOOTLOG_FILE );
}
/*
* Writes a string to the log, extended version -Thoric
*/
void log_string_plus( const char *str, sh_int log_type, sh_int level )
{
char *strtime;
int offset;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
fprintf( stderr, "%s :: %s\n", strtime, str );
if ( strncmp( str, "Log ", 4 ) == 0 )
offset = 4;
else
offset = 0;
switch( log_type )
{
default:
to_channel( str + offset, "Log", PERMIT_HIBUILD );
break;
case LOG_BUILD:
to_channel( str + offset, "Build", PERMIT_BUILD );
break;
case LOG_COMM:
to_channel( str + offset, "Comm", PERMIT_CHANNEL );
break;
case LOG_WARN:
to_channel (str + offset, "Warn", PERMIT_SECURITY );
break;
case LOG_ALL:
break;
}
return;
}
/* mud prog functions */
/* This routine reads in scripts of MUDprograms from a file */
int mprog_name_to_type ( char *name )
{
if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG;
if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG;
if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG;
if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG;
if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG;
if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG;
if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG;
if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG;
if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG;
if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG;
if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG;
if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG;
if ( !str_cmp( name, "time_prog" ) ) return TIME_PROG;
if ( !str_cmp( name, "hour_prog" ) ) return HOUR_PROG;
if ( !str_cmp( name, "wear_prog" ) ) return WEAR_PROG;
if ( !str_cmp( name, "remove_prog" ) ) return REMOVE_PROG;
if ( !str_cmp( name, "sac_prog" ) ) return SAC_PROG;
if ( !str_cmp( name, "look_prog" ) ) return LOOK_PROG;
if ( !str_cmp( name, "exa_prog" ) ) return EXA_PROG;
if ( !str_cmp( name, "zap_prog" ) ) return ZAP_PROG;
if ( !str_cmp( name, "get_prog" ) ) return GET_PROG;
if ( !str_cmp( name, "drop_prog" ) ) return DROP_PROG;
if ( !str_cmp( name, "damage_prog" ) ) return DAMAGE_PROG;
if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG;
if ( !str_cmp( name, "randiw_prog" ) ) return RANDIW_PROG;
if ( !str_cmp( name, "speechiw_prog" ) ) return SPEECHIW_PROG;
if ( !str_cmp( name, "pull_prog" ) ) return PULL_PROG;
if ( !str_cmp( name, "push_prog" ) ) return PUSH_PROG;
if ( !str_cmp( name, "sleep_prog" ) ) return SLEEP_PROG;
if ( !str_cmp( name, "rest_prog" ) ) return REST_PROG;
if ( !str_cmp( name, "rfight_prog" ) ) return FIGHT_PROG;
if ( !str_cmp( name, "enter_prog" ) ) return ENTRY_PROG;
if ( !str_cmp( name, "leave_prog" ) ) return LEAVE_PROG;
if ( !str_cmp( name, "rdeath_prog" ) ) return DEATH_PROG;
if ( !str_cmp( name, "script_prog" ) ) return SCRIPT_PROG;
if ( !str_cmp( name, "use_prog" ) ) return USE_PROG;
return( ERROR_PROG );
}
MPROG_DATA *mprog_file_read( char *f, MPROG_DATA *mprg,
MOB_INDEX_DATA *pMobIndex )
{
char MUDProgfile[ MAX_INPUT_LENGTH ];
FILE *progfile;
char letter;
MPROG_DATA *mprg_next, *mprg2;
bool done = FALSE;
sprintf( MUDProgfile, "%s%s", PROG_DIR, f );
progfile = fopen( MUDProgfile, "r" );
if ( !progfile )
{
bug( "Mob: %d couldn't open mudprog file", pMobIndex->vnum );
exit( 1 );
}
mprg2 = mprg;
switch ( letter = fread_letter( progfile ) )
{
case '>':
break;
case '|':
bug( "empty mudprog file." );
exit( 1 );
break;
default:
bug( "in mudprog file syntax error." );
exit( 1 );
break;
}
while ( !done )
{
mprg2->type = mprog_name_to_type( fread_word( progfile ) );
switch ( mprg2->type )
{
case ERROR_PROG:
bug( "mudprog file type error" );
exit( 1 );
break;
case IN_FILE_PROG:
bug( "mprog file contains a call to file." );
exit( 1 );
break;
default:
xSET_BIT(pMobIndex->progtypes, mprg2->type);
mprg2->arglist = fread_string( progfile );
mprg2->comlist = fread_string( progfile );
switch ( letter = fread_letter( progfile ) )
{
case '>':
CREATE( mprg_next, MPROG_DATA, 1 );
mprg_next->next = mprg2;
mprg2 = mprg_next;
break;
case '|':
done = TRUE;
break;
default:
bug( "in mudprog file syntax error." );
exit( 1 );
break;
}
break;
}
}
fclose( progfile );
return mprg2;
}
/* Load a MUDprogram section from the area file.
*/
void load_mudprogs( AREA_DATA *tarea, FILE *fp )
{
MOB_INDEX_DATA *iMob;
MPROG_DATA *original;
MPROG_DATA *working;
char letter;
int value;
for ( ; ; )
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_mudprogs: bad command '%c'.",letter);
exit(1);
break;
case 'S':
case 's':
fread_to_eol( fp );
return;
case '*':
fread_to_eol( fp );
break;
case 'M':
case 'm':
value = fread_number( fp );
if ( ( iMob = get_mob_index( value ) ) == NULL )
{
bug( "Load_mudprogs: vnum %d doesnt exist", value );
exit( 1 );
}
/* Go to the end of the prog command list if other commands
exist */
if ( (original = iMob->mudprogs) != NULL )
for ( ; original->next; original = original->next );
CREATE( working, MPROG_DATA, 1 );
if ( original )
original->next = working;
else
iMob->mudprogs = working;
working = mprog_file_read( fread_word( fp ), working, iMob );
working->next = NULL;
fread_to_eol( fp );
break;
}
return;
}
/* This procedure is responsible for reading any in_file MUDprograms.
*/
void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex)
{
MPROG_DATA *mprg;
char letter;
bool done = FALSE;
if ( ( letter = fread_letter( fp ) ) != '>' )
{
bug( "Load_mobiles: vnum %d MUDPROG char", pMobIndex->vnum );
exit( 1 );
}
CREATE( mprg, MPROG_DATA, 1 );
pMobIndex->mudprogs = mprg;
while ( !done )
{
mprg->type = mprog_name_to_type( fread_word( fp ) );
switch ( mprg->type )
{
case ERROR_PROG:
bug( "Load_mobiles: vnum %d MUDPROG type.", pMobIndex->vnum );
exit( 1 );
break;
case IN_FILE_PROG:
mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex );
fread_to_eol( fp );
switch ( letter = fread_letter( fp ) )
{
case '>':
CREATE( mprg->next, MPROG_DATA, 1 );
mprg = mprg->next;
break;
case '|':
mprg->next = NULL;
fread_to_eol( fp );
done = TRUE;
break;
default:
bug( "Load_mobiles: vnum %d bad MUDPROG.", pMobIndex->vnum );
exit( 1 );
break;
}
break;
default:
xSET_BIT(pMobIndex->progtypes, mprg->type);
mprg->arglist = fread_string( fp );
fread_to_eol( fp );
mprg->comlist = fread_string( fp );
fread_to_eol( fp );
switch ( letter = fread_letter( fp ) )
{
case '>':
CREATE( mprg->next, MPROG_DATA, 1 );
mprg = mprg->next;
break;
case '|':
mprg->next = NULL;
fread_to_eol( fp );
done = TRUE;
break;
default:
bug( "Load_mobiles: vnum %d bad MUDPROG.", pMobIndex->vnum );
exit( 1 );
break;
}
break;
}
}
return;
}
/*************************************************************/
/* obj prog functions */
/* This routine transfers between alpha and numeric forms of the
* mob_prog bitvector types. This allows the use of the words in the
* mob/script files.
*/
/* This routine reads in scripts of OBJprograms from a file */
MPROG_DATA *oprog_file_read( char *f, MPROG_DATA *mprg,
OBJ_INDEX_DATA *pObjIndex )
{
char MUDProgfile[ MAX_INPUT_LENGTH ];
FILE *progfile;
char letter;
MPROG_DATA *mprg_next, *mprg2;
bool done = FALSE;
sprintf( MUDProgfile, "%s%s", PROG_DIR, f );
progfile = fopen( MUDProgfile, "r" );
if ( !progfile )
{
bug( "Obj: %d couldnt open mudprog file", pObjIndex->vnum );
exit( 1 );
}
mprg2 = mprg;
switch ( letter = fread_letter( progfile ) )
{
case '>':
break;
case '|':
bug( "empty objprog file." );
exit( 1 );
break;
default:
bug( "in objprog file syntax error." );
exit( 1 );
break;
}
while ( !done )
{
mprg2->type = mprog_name_to_type( fread_word( progfile ) );
switch ( mprg2->type )
{
case ERROR_PROG:
bug( "objprog file type error" );
exit( 1 );
break;
case IN_FILE_PROG:
bug( "objprog file contains a call to file." );
exit( 1 );
break;
default:
xSET_BIT(pObjIndex->progtypes, mprg2->type);
mprg2->arglist = fread_string( progfile );
mprg2->comlist = fread_string( progfile );
switch ( letter = fread_letter( progfile ) )
{
case '>':
CREATE( mprg_next, MPROG_DATA, 1 );
mprg_next->next = mprg2;
mprg2 = mprg_next;
break;
case '|':
done = TRUE;
break;
default:
bug( "in objprog file syntax error." );
exit( 1 );
break;
}
break;
}
}
fclose( progfile );
return mprg2;
}
/* Load a MUDprogram section from the area file.
*/
void load_objprogs( AREA_DATA *tarea, FILE *fp )
{
OBJ_INDEX_DATA *iObj;
MPROG_DATA *original;
MPROG_DATA *working;
char letter;
int value;
for ( ; ; )
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_objprogs: bad command '%c'.",letter);
exit(1);
break;
case 'S':
case 's':
fread_to_eol( fp );
return;
case '*':
fread_to_eol( fp );
break;
case 'M':
case 'm':
value = fread_number( fp );
if ( ( iObj = get_obj_index( value ) ) == NULL )
{
bug( "Load_objprogs: vnum %d doesnt exist", value );
exit( 1 );
}
/* Go to the end of the prog command list if other commands
exist */
if ( (original = iObj->mudprogs) != NULL )
for ( ; original->next; original = original->next );
CREATE( working, MPROG_DATA, 1 );
if ( original )
original->next = working;
else
iObj->mudprogs = working;
working = oprog_file_read( fread_word( fp ), working, iObj );
working->next = NULL;
fread_to_eol( fp );
break;
}
return;
}
/* This procedure is responsible for reading any in_file OBJprograms.
*/
void oprog_read_programs( FILE *fp, OBJ_INDEX_DATA *pObjIndex)
{
MPROG_DATA *mprg;
char letter;
bool done = FALSE;
if ( ( letter = fread_letter( fp ) ) != '>' )
{
bug( "Load_objects: vnum %d OBJPROG char", pObjIndex->vnum );
exit( 1 );
}
CREATE( mprg, MPROG_DATA, 1 );
pObjIndex->mudprogs = mprg;
while ( !done )
{
mprg->type = mprog_name_to_type( fread_word( fp ) );
switch ( mprg->type )
{
case ERROR_PROG:
bug( "Load_objects: vnum %d OBJPROG type.", pObjIndex->vnum );
exit( 1 );
break;
case IN_FILE_PROG:
mprg = oprog_file_read( fread_string( fp ), mprg,pObjIndex );
fread_to_eol( fp );
switch ( letter = fread_letter( fp ) )
{
case '>':
CREATE( mprg->next, MPROG_DATA, 1 );
mprg = mprg->next;
break;
case '|':
mprg->next = NULL;
fread_to_eol( fp );
done = TRUE;
break;
default:
bug( "Load_objects: vnum %d bad OBJPROG.", pObjIndex->vnum );
exit( 1 );
break;
}
break;
default:
xSET_BIT(pObjIndex->progtypes, mprg->type);
mprg->arglist = fread_string( fp );
fread_to_eol( fp );
mprg->comlist = fread_string( fp );
fread_to_eol( fp );
switch ( letter = fread_letter( fp ) )
{
case '>':
CREATE( mprg->next, MPROG_DATA, 1 );
mprg = mprg->next;
break;
case '|':
mprg->next = NULL;
fread_to_eol( fp );
done = TRUE;
break;
default:
bug( "Load_objects: vnum %d bad OBJPROG.", pObjIndex->vnum );
exit( 1 );
break;
}
break;
}
}
return;
}
/*************************************************************/
/* room prog functions */
/* This routine transfers between alpha and numeric forms of the
* mob_prog bitvector types. This allows the use of the words in the
* mob/script files.
*/
/* This routine reads in scripts of OBJprograms from a file */
MPROG_DATA *rprog_file_read( char *f, MPROG_DATA *mprg,
ROOM_INDEX_DATA *RoomIndex )
{
char MUDProgfile[ MAX_INPUT_LENGTH ];
FILE *progfile;
char letter;
MPROG_DATA *mprg_next, *mprg2;
bool done = FALSE;
sprintf( MUDProgfile, "%s%s", PROG_DIR, f );
progfile = fopen( MUDProgfile, "r" );
if ( !progfile )
{
bug( "Room: %d couldnt open roomprog file", RoomIndex->vnum );
exit( 1 );
}
mprg2 = mprg;
switch ( letter = fread_letter( progfile ) )
{
case '>':
break;
case '|':
bug( "empty roomprog file." );
exit( 1 );
break;
default:
bug( "in roomprog file syntax error." );
exit( 1 );
break;
}
while ( !done )
{
mprg2->type = mprog_name_to_type( fread_word( progfile ) );
switch ( mprg2->type )
{
case ERROR_PROG:
bug( "roomprog file type error" );
exit( 1 );
break;
case IN_FILE_PROG:
bug( "roomprog file contains a call to file." );
exit( 1 );
break;
default:
xSET_BIT(RoomIndex->progtypes, mprg2->type);
mprg2->arglist = fread_string( progfile );
mprg2->comlist = fread_string( progfile );
switch ( letter = fread_letter( progfile ) )
{
case '>':
CREATE( mprg_next, MPROG_DATA, 1 );
mprg_next->next = mprg2;
mprg2 = mprg_next;
break;
case '|':
done = TRUE;
break;
default:
bug( "in roomprog file syntax error." );
exit( 1 );
break;
}
break;
}
}
fclose( progfile );
return mprg2;
}
/* Load a ROOMprogram section from the area file.
*/
void load_roomprogs( AREA_DATA *tarea, FILE *fp )
{
ROOM_INDEX_DATA *iRoom;
MPROG_DATA *original;
MPROG_DATA *working;
char letter;
int value;
for ( ; ; )
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_objprogs: bad command '%c'.",letter);
exit(1);
break;
case 'S':
case 's':
fread_to_eol( fp );
return;
case '*':
fread_to_eol( fp );
break;
case 'M':
case 'm':
value = fread_number( fp );
if ( ( iRoom = get_room_index( value ) ) == NULL )
{
bug( "Load_roomprogs: vnum %d doesnt exist", value );
exit( 1 );
}
/* Go to the end of the prog command list if other commands
exist */
if ( (original = iRoom->mudprogs) != NULL )
for ( ; original->next; original = original->next );
CREATE( working, MPROG_DATA, 1 );
if ( original )
original->next = working;
else
iRoom->mudprogs = working;
working = rprog_file_read( fread_word( fp ), working, iRoom );
working->next = NULL;
fread_to_eol( fp );
break;
}
return;
}
/* This procedure is responsible for reading any in_file ROOMprograms.
*/
void rprog_read_programs( FILE *fp, ROOM_INDEX_DATA *pRoomIndex)
{
MPROG_DATA *mprg;
char letter;
bool done = FALSE;
if ( ( letter = fread_letter( fp ) ) != '>' )
{
bug( "Load_rooms: vnum %d ROOMPROG char", pRoomIndex->vnum );
exit( 1 );
}
CREATE( mprg, MPROG_DATA, 1 );
pRoomIndex->mudprogs = mprg;
while ( !done )
{
mprg->type = mprog_name_to_type( fread_word( fp ) );
switch ( mprg->type )
{
case ERROR_PROG:
bug( "Load_rooms: vnum %d ROOMPROG type.", pRoomIndex->vnum );
exit( 1 );
break;
case IN_FILE_PROG:
mprg = rprog_file_read( fread_string( fp ), mprg,pRoomIndex );
fread_to_eol( fp );
switch ( letter = fread_letter( fp ) )
{
case '>':
CREATE( mprg->next, MPROG_DATA, 1 );
mprg = mprg->next;
break;
case '|':
mprg->next = NULL;
fread_to_eol( fp );
done = TRUE;
break;
default:
bug( "Load_rooms: vnum %d bad ROOMPROG.", pRoomIndex->vnum );
exit( 1 );
break;
}
break;
default:
xSET_BIT(pRoomIndex->progtypes, mprg->type);
mprg->arglist = fread_string( fp );
fread_to_eol( fp );
mprg->comlist = fread_string( fp );
fread_to_eol( fp );
switch ( letter = fread_letter( fp ) )
{
case '>':
CREATE( mprg->next, MPROG_DATA, 1 );
mprg = mprg->next;
break;
case '|':
mprg->next = NULL;
fread_to_eol( fp );
done = TRUE;
break;
default:
bug( "Load_rooms: vnum %d bad ROOMPROG.", pRoomIndex->vnum );
exit( 1 );
break;
}
break;
}
}
return;
}
/*************************************************************/
/* Function to delete a room index. Called from do_rdelete in build.c
Narn, May/96
Don't ask me why they return bool.. :).. oh well.. -- Alty
*/
bool delete_room( ROOM_INDEX_DATA *room )
{
int hash;
ROOM_INDEX_DATA *prev, *limbo = get_room_index(ROOM_VNUM_LIMBO);
OBJ_DATA *o;
CHAR_DATA *ch;
EXTRA_DESCR_DATA *ed;
EXIT_DATA *ex;
MPROG_ACT_LIST *mpact;
MPROG_DATA *mp;
TRAIL_DATA *trail;
while ((ch = room->first_person) != NULL)
{
if (!IS_NPC(ch))
{
char_from_room(ch);
char_to_room(ch, limbo);
}
else
extract_char(ch, TRUE);
}
while ((o = room->first_content) != NULL)
extract_obj(o);
while ((ed = room->first_extradesc) != NULL)
{
room->first_extradesc = ed->next;
STRFREE(ed->keyword);
STRFREE(ed->description);
DISPOSE(ed);
--top_ed;
}
while ((trail=room->first_trail) != NULL)
{
room->first_trail = trail->next;
DISPOSE(trail->next);
DISPOSE(trail->prev);
DISPOSE(trail);
}
while ((ex = room->first_exit) != NULL)
extract_exit(room, ex);
while ((mpact = room->mpact) != NULL)
{
room->mpact = mpact->next;
DISPOSE(mpact->buf);
DISPOSE(mpact);
}
while ((mp = room->mudprogs) != NULL)
{
room->mudprogs = mp->next;
STRFREE(mp->arglist);
STRFREE(mp->comlist);
DISPOSE(mp);
}
/* if (room->map)
{
MAP_INDEX_DATA *mapi;
if ((mapi = get_map_index(room->map->vnum)) != NULL)
if (room->map->x > 0 && room->map->x < 80 &&
room->map->y > 0 && room->map->y < 48)
mapi->map_of_vnums[room->map->y][room->map->x] = -1;
DISPOSE(room->map);
}*/
STRFREE(room->name);
STRFREE(room->description);
hash = room->vnum%MAX_KEY_HASH;
if (room == room_index_hash[hash])
room_index_hash[hash] = room->next;
else
{
for (prev = room_index_hash[hash]; prev; prev = prev->next)
if (prev->next == room)
break;
if (prev)
prev->next = room->next;
else
bug("delete_room: room %d not in hash bucket %d.", room->vnum, hash);
}
DISPOSE(room);
--top_room;
return TRUE;
}
/* See comment on delete_room. */
bool delete_obj( OBJ_INDEX_DATA *obj )
{
int hash;
OBJ_INDEX_DATA *prev;
OBJ_DATA *o, *o_next;
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *af;
MPROG_DATA *mp;
/* Remove references to object index */
for (o = first_object; o; o = o_next)
{
o_next = o->next;
if (o->pIndexData == obj)
extract_obj(o);
}
while ((ed = obj->first_extradesc) != NULL)
{
obj->first_extradesc = ed->next;
STRFREE(ed->keyword);
STRFREE(ed->description);
DISPOSE(ed);
--top_ed;
}
while ((af = obj->first_affect) != NULL)
{
obj->first_affect = af->next;
DISPOSE(af);
--top_affect;
}
while ((mp = obj->mudprogs) != NULL)
{
obj->mudprogs = mp->next;
STRFREE(mp->arglist);
STRFREE(mp->comlist);
DISPOSE(mp);
}
STRFREE(obj->name);
STRFREE(obj->short_descr);
STRFREE(obj->description);
STRFREE(obj->action_desc);
hash = obj->vnum%MAX_KEY_HASH;
if (obj == obj_index_hash[hash])
obj_index_hash[hash] = obj->next;
else
{
for (prev = obj_index_hash[hash]; prev; prev = prev->next)
if (prev->next == obj)
break;
if (prev)
prev->next = obj->next;
else
bug("delete_obj: object %d not in hash bucket %d.", obj->vnum, hash);
}
DISPOSE(obj);
--top_obj_index;
return TRUE;
}
/* See comment on delete_room. */
bool delete_mob( MOB_INDEX_DATA *mob )
{
int hash;
MOB_INDEX_DATA *prev;
CHAR_DATA *ch, *ch_next;
MPROG_DATA *mp;
for (ch = first_char; ch; ch = ch_next)
{
ch_next = ch->next;
if (ch->pIndexData == mob)
extract_char(ch, TRUE);
}
while ((mp = mob->mudprogs) != NULL)
{
mob->mudprogs = mp->next;
STRFREE(mp->arglist);
STRFREE(mp->comlist);
DISPOSE(mp);
}
STRFREE(mob->player_name);
STRFREE(mob->short_descr);
STRFREE(mob->description);
hash = mob->vnum%MAX_KEY_HASH;
if (mob == mob_index_hash[hash])
mob_index_hash[hash] = mob->next;
else
{
for (prev = mob_index_hash[hash]; prev; prev = prev->next)
if (prev->next == mob)
break;
if (prev)
prev->next = mob->next;
else
bug("delete_mob: mobile %d not in hash bucket %d.", mob->vnum, hash);
}
DISPOSE(mob);
--top_mob_index;
return TRUE;
}
/*
* Creat a new room (for online building) -Thoric
*/
ROOM_INDEX_DATA *make_room( int vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
int iHash;
CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 );
pRoomIndex->first_person = NULL;
pRoomIndex->last_person = NULL;
pRoomIndex->first_content = NULL;
pRoomIndex->last_content = NULL;
pRoomIndex->first_trail = NULL;
pRoomIndex->last_trail = NULL;
pRoomIndex->first_extradesc = NULL;
pRoomIndex->last_extradesc = NULL;
pRoomIndex->area = NULL;
pRoomIndex->vnum = vnum;
pRoomIndex->name = STRALLOC("a void");
pRoomIndex->description = STRALLOC("");
pRoomIndex->room_flags = ROOM_PROTOTYPE;
pRoomIndex->sector_type = 1;
pRoomIndex->first_exit = NULL;
pRoomIndex->last_exit = NULL;
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
return pRoomIndex;
}
/*
* Create a new INDEX object (for online building) -Thoric
* Option to clone an existing index object.
*/
OBJ_INDEX_DATA *make_object( int vnum, int cvnum, char *name )
{
OBJ_INDEX_DATA *pObjIndex, *cObjIndex;
char buf[MAX_STRING_LENGTH];
int iHash;
if ( cvnum > 0 )
cObjIndex = get_obj_index( cvnum );
else
cObjIndex = NULL;
CREATE( pObjIndex, OBJ_INDEX_DATA, 1 );
pObjIndex->vnum = vnum;
pObjIndex->name = STRALLOC( name );
pObjIndex->first_affect = NULL;
pObjIndex->last_affect = NULL;
pObjIndex->first_extradesc = NULL;
pObjIndex->last_extradesc = NULL;
if ( !cObjIndex )
{
sprintf( buf, "A newly created %s", name );
pObjIndex->short_descr = STRALLOC( buf );
sprintf( buf, "Some god dropped a newly created %s here.", name );
pObjIndex->description = STRALLOC( buf );
pObjIndex->action_desc = STRALLOC( "" );
pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]);
pObjIndex->description[0] = UPPER(pObjIndex->description[0]);
pObjIndex->item_type = ITEM_TRASH;
xCLEAR_BITS(pObjIndex->extra_flags);
xCLEAR_BITS(pObjIndex->parts);
xSET_BIT(pObjIndex->extra_flags, ITEM_PROTOTYPE);
pObjIndex->tech = 0;
pObjIndex->value[0] = 0;
pObjIndex->value[1] = 0;
pObjIndex->value[2] = 0;
pObjIndex->value[3] = 0;
pObjIndex->value[4] = 0;
pObjIndex->value[5] = 0;
pObjIndex->value[6] = 0;
pObjIndex->weight = 1;
pObjIndex->cost = 0;
}
else
{
EXTRA_DESCR_DATA *ed, *ced;
AFFECT_DATA *paf, *cpaf;
pObjIndex->short_descr = QUICKLINK( cObjIndex->short_descr );
pObjIndex->description = QUICKLINK( cObjIndex->description );
pObjIndex->action_desc = QUICKLINK( cObjIndex->action_desc );
pObjIndex->item_type = cObjIndex->item_type;
pObjIndex->extra_flags = cObjIndex->extra_flags;
xSET_BIT(pObjIndex->extra_flags, ITEM_PROTOTYPE);
pObjIndex->parts = cObjIndex->parts;
pObjIndex->tech = cObjIndex->tech;
pObjIndex->value[0] = cObjIndex->value[0];
pObjIndex->value[1] = cObjIndex->value[1];
pObjIndex->value[2] = cObjIndex->value[2];
pObjIndex->value[3] = cObjIndex->value[3];
pObjIndex->value[4] = cObjIndex->value[4];
pObjIndex->value[5] = cObjIndex->value[5];
pObjIndex->value[6] = cObjIndex->value[6];
pObjIndex->weight = cObjIndex->weight;
pObjIndex->cost = cObjIndex->cost;
for ( ced = cObjIndex->first_extradesc; ced; ced = ced->next )
{
CREATE( ed, EXTRA_DESCR_DATA, 1 );
ed->keyword = QUICKLINK( ced->keyword );
ed->description = QUICKLINK( ced->description );
LINK( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc,
next, prev );
top_ed++;
}
for ( cpaf = cObjIndex->first_affect; cpaf; cpaf = cpaf->next )
{
CREATE( paf, AFFECT_DATA, 1 );
paf->type = cpaf->type;
paf->duration = cpaf->duration;
paf->location = cpaf->location;
paf->modifier = cpaf->modifier;
paf->bitvector = cpaf->bitvector;
LINK( paf, pObjIndex->first_affect, pObjIndex->last_affect,
next, prev );
top_affect++;
}
}
pObjIndex->count = 0;
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
return pObjIndex;
}
/*
* Create a new INDEX mobile (for online building) -Thoric
* Option to clone an existing index mobile.
*/
MOB_INDEX_DATA *make_mobile( int vnum, int cvnum, char *name )
{
MOB_INDEX_DATA *pMobIndex, *cMobIndex;
char buf[MAX_STRING_LENGTH];
int iHash;
if ( cvnum > 0 )
cMobIndex = get_mob_index( cvnum );
else
cMobIndex = NULL;
CREATE( pMobIndex, MOB_INDEX_DATA, 1 );
pMobIndex->vnum = vnum;
pMobIndex->count = 0;
pMobIndex->killed = 0;
pMobIndex->player_name = STRALLOC( name );
if ( !cMobIndex )
{
sprintf( buf, "A newly created %s", name );
pMobIndex->short_descr = STRALLOC( buf );
sprintf( buf, "Some god abandoned a newly created %s here.\n\r", name );
pMobIndex->description = STRALLOC( "" );
pMobIndex->short_descr[0] = LOWER(pMobIndex->short_descr[0]);
pMobIndex->description[0] = UPPER(pMobIndex->description[0]);
xCLEAR_BITS(pMobIndex->act);
xSET_BIT(pMobIndex->act, ACT_IS_NPC);
xSET_BIT(pMobIndex->act, ACT_PROTOTYPE);
xCLEAR_BITS(pMobIndex->affected_by);
pMobIndex->spec_fun = NULL;
pMobIndex->mudprogs = NULL;
xCLEAR_BITS(pMobIndex->progtypes);
pMobIndex->mobthac0 = 0;
pMobIndex->ac = 0;
pMobIndex->hitnodice = 0;
pMobIndex->hitsizedice = 0;
pMobIndex->hitplus = 0;
pMobIndex->damnodice = 0;
pMobIndex->damsizedice = 0;
pMobIndex->damplus = 0;
pMobIndex->gold = 0;
pMobIndex->exp = 0;
pMobIndex->position = POS_STANDING;
pMobIndex->sex = 0;
pMobIndex->perm_str = 13;
pMobIndex->perm_dex = 13;
pMobIndex->perm_int = 13;
pMobIndex->perm_wis = 13;
pMobIndex->perm_cha = 13;
pMobIndex->perm_con = 13;
pMobIndex->perm_lck = 13;
pMobIndex->race = 0;
pMobIndex->xflags = 0;
pMobIndex->resistant = 0;
pMobIndex->immune = 0;
pMobIndex->susceptible = 0;
pMobIndex->numattacks = 0;
xCLEAR_BITS(pMobIndex->attacks);
xCLEAR_BITS(pMobIndex->defenses);
}
else
{
pMobIndex->short_descr = QUICKLINK( cMobIndex->short_descr );
pMobIndex->description = QUICKLINK( cMobIndex->description );
pMobIndex->act = cMobIndex->act;
xSET_BIT(pMobIndex->act, ACT_PROTOTYPE);
pMobIndex->affected_by = cMobIndex->affected_by;
pMobIndex->spec_fun = cMobIndex->spec_fun;
pMobIndex->mudprogs = NULL;
xCLEAR_BITS(pMobIndex->progtypes);
pMobIndex->mobthac0 = cMobIndex->mobthac0;
pMobIndex->ac = cMobIndex->ac;
pMobIndex->hitnodice = cMobIndex->hitnodice;
pMobIndex->hitsizedice = cMobIndex->hitsizedice;
pMobIndex->hitplus = cMobIndex->hitplus;
pMobIndex->damnodice = cMobIndex->damnodice;
pMobIndex->damsizedice = cMobIndex->damsizedice;
pMobIndex->damplus = cMobIndex->damplus;
pMobIndex->gold = cMobIndex->gold;
pMobIndex->exp = cMobIndex->exp;
pMobIndex->position = cMobIndex->position;
pMobIndex->sex = cMobIndex->sex;
pMobIndex->perm_str = cMobIndex->perm_str;
pMobIndex->perm_dex = cMobIndex->perm_dex;
pMobIndex->perm_int = cMobIndex->perm_int;
pMobIndex->perm_wis = cMobIndex->perm_wis;
pMobIndex->perm_cha = cMobIndex->perm_cha;
pMobIndex->perm_con = cMobIndex->perm_con;
pMobIndex->perm_lck = cMobIndex->perm_lck;
pMobIndex->race = cMobIndex->race;
pMobIndex->xflags = cMobIndex->xflags;
pMobIndex->resistant = cMobIndex->resistant;
pMobIndex->immune = cMobIndex->immune;
pMobIndex->susceptible = cMobIndex->susceptible;
pMobIndex->numattacks = cMobIndex->numattacks;
pMobIndex->attacks = cMobIndex->attacks;
pMobIndex->defenses = cMobIndex->defenses;
}
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
return pMobIndex;
}
/*
* Creates a simple exit with no fields filled but rvnum and optionally
* to_room and vnum. -Thoric
* Exits are inserted into the linked list based on vdir.
*/
EXIT_DATA *make_exit( ROOM_INDEX_DATA *pRoomIndex, ROOM_INDEX_DATA *to_room, sh_int door )
{
EXIT_DATA *pexit, *texit;
bool broke;
CREATE( pexit, EXIT_DATA, 1 );
pexit->vdir = door;
pexit->rvnum = pRoomIndex->vnum;
pexit->to_room = to_room;
pexit->distance = 1;
if ( to_room )
{
pexit->vnum = to_room->vnum;
texit = get_exit_to( to_room, rev_dir[door], pRoomIndex->vnum );
if ( texit ) /* assign reverse exit pointers */
{
texit->rexit = pexit;
pexit->rexit = texit;
}
}
broke = FALSE;
for ( texit = pRoomIndex->first_exit; texit; texit = texit->next )
if ( door < texit->vdir )
{
broke = TRUE;
break;
}
if ( !pRoomIndex->first_exit )
pRoomIndex->first_exit = pexit;
else
{
/* keep exits in incremental order - insert exit into list */
if ( broke && texit )
{
if ( !texit->prev )
pRoomIndex->first_exit = pexit;
else
texit->prev->next = pexit;
pexit->prev = texit->prev;
pexit->next = texit;
texit->prev = pexit;
top_exit++;
return pexit;
}
pRoomIndex->last_exit->next = pexit;
}
pexit->next = NULL;
pexit->prev = pRoomIndex->last_exit;
pRoomIndex->last_exit = pexit;
top_exit++;
return pexit;
}
void fix_area_exits( AREA_DATA *tarea )
{
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pexit, *rev_exit;
int rnum;
bool fexit;
for ( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ )
{
if ( (pRoomIndex = get_room_index( rnum )) == NULL )
continue;
fexit = FALSE;
for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
{
fexit = TRUE;
pexit->rvnum = pRoomIndex->vnum;
if ( pexit->vnum <= 0 )
pexit->to_room = NULL;
else
pexit->to_room = get_room_index( pexit->vnum );
}
/* if ( !fexit ) -- Leave the damn room flags alone -- Scion
SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
*/ }
for ( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ )
{
if ( (pRoomIndex = get_room_index( rnum )) == NULL )
continue;
for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
{
if ( pexit->to_room && !pexit->rexit )
{
rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum );
if ( rev_exit )
{
pexit->rexit = rev_exit;
rev_exit->rexit = pexit;
}
}
}
}
}
void load_area_file( AREA_DATA *tarea, char *filename )
{
/* FILE *fpin;
what intelligent person stopped using fpArea?????
if fpArea isn't being used, then no filename or linenumber
is printed when an error occurs during loading the area..
(bug uses fpArea)
--TRI */
if ( fBootDb )
tarea = last_area;
if ( !fBootDb && !tarea )
{
bug( "Load_area: null area!" );
return;
}
if ( ( fpArea = fopen( filename, "r" ) ) == NULL )
{
perror( filename );
bug( "load_area: error loading file (can't open)" );
bug( filename );
return;
}
area_version = 0;
for ( ; ; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
bug( tarea->filename );
bug( "load_area: # not found." );
/* exit( 1 ); */
}
word = fread_word( fpArea );
if ( word[0] == '$' ) break;
else if ( !str_cmp( word, "AREA" ) )
{
if ( fBootDb )
{
load_area (fpArea);
tarea = last_area;
}
else
{
DISPOSE( tarea->name );
tarea->name = fread_string_nohash( fpArea );
}
}
else if ( !str_cmp( word, "AUTHOR" ) ) load_author (tarea, fpArea);
else if ( !str_cmp( word, "FLAGS" ) ) load_flags (tarea, fpArea);
else if ( !str_cmp( word, "RANGES" ) ) load_ranges (tarea, fpArea);
else if ( !str_cmp( word, "ECONOMY" ) ) load_economy (tarea, fpArea);
else if ( !str_cmp( word, "RESETMSG" ) ) load_resetmsg(tarea, fpArea);
/* Rennard */
else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (tarea, fpArea);
else if ( !str_cmp( word, "MUDPROGS" ) ) load_mudprogs(tarea, fpArea);
else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (tarea, fpArea);
else if ( !str_cmp( word, "OBJPROGS" ) ) load_objprogs(tarea, fpArea);
else if ( !str_cmp( word, "RESETS" ) ) load_resets (tarea, fpArea);
else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (tarea, fpArea);
else if ( !str_cmp( word, "SHOPS" ) ) load_shops (tarea, fpArea);
else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(tarea, fpArea);
else if ( !str_cmp( word, "CLIMATE" ) ) load_climate (tarea, fpArea);
else if ( !str_cmp( word, "NEIGHBOR" ) ) load_neighbor(tarea, fpArea);
else if ( !str_cmp( word, "VERSION" ) ) load_version (tarea, fpArea);
else
{
bug( tarea->filename );
bug( "load_area: bad section name." );
if ( !fBootDb )
/* exit( 1 );
else
*/ {
fclose( fpArea );
return;
}
}
}
fclose( fpArea );
/* redhat 5.1 fix, appears fclose does not null the file pointer , but
needs it null if you reuse it. - shogar */
fpArea=NULL;
if ( tarea )
{
if ( fBootDb )
{
sort_area_by_name(tarea); /* 4/27/97 */
sort_area( tarea, FALSE );
}
fprintf( stderr, "%-14s: Rooms: %5d - %-5d Objs: %5d - %-5d Mobs: %5d - %d\n",
tarea->filename,
tarea->low_r_vnum, tarea->hi_r_vnum,
tarea->low_o_vnum, tarea->hi_o_vnum,
tarea->low_m_vnum, tarea->hi_m_vnum );
if ( !tarea->author )
tarea->author = STRALLOC( "" );
SET_BIT( tarea->status, AREA_LOADED );
}
else
fprintf( stderr, "(%s)\n", filename );
}
void load_reserved( void )
{
RESERVE_DATA *res;
FILE *fp;
if ( !(fp = fopen( SYSTEM_DIR RESERVED_LIST, "r" )) )
return;
for ( ; ; )
{
if ( feof( fp ) )
{
bug( "Load_reserved: no $ found." );
fclose(fp);
return;
}
CREATE(res, RESERVE_DATA, 1);
res->name = fread_string_nohash(fp);
if (*res->name == '$')
break;
sort_reserved(res);
}
DISPOSE(res->name);
DISPOSE(res);
fclose(fp);
return;
}
void sort_reserved( RESERVE_DATA *pRes )
{
RESERVE_DATA *res = NULL;
if ( !pRes )
{
bug( "Sort_reserved: NULL pRes" );
return;
}
pRes->next = NULL;
pRes->prev = NULL;
for ( res = first_reserved; res; res = res->next )
{
if ( strcasecmp(pRes->name, res->name) > 0 )
{
INSERT(pRes, res, first_reserved, next, prev);
break;
}
}
if ( !res )
{
LINK(pRes, first_reserved, last_reserved,
next, prev);
}
return;
}
/*
* Sort areas by name alphanumercially
* - 4/27/97, Fireblade
*/
void sort_area_by_name(AREA_DATA *pArea)
{
AREA_DATA *temp_area;
if(!pArea)
{
bug("Sort_area_by_name: NULL pArea");
return;
}
for(temp_area = first_area_name; temp_area;
temp_area = temp_area->next_sort_name)
{
if(strcmp(pArea->name, temp_area->name) < 0)
{
INSERT(pArea, temp_area, first_area_name,
next_sort_name, prev_sort_name);
break;
}
}
if(!temp_area)
{
LINK(pArea, first_area_name, last_area_name,
next_sort_name, prev_sort_name);
}
return;
}
/*
* Sort by room vnums -Altrag & Thoric
*/
void sort_area( AREA_DATA *pArea, bool proto )
{
AREA_DATA *area = NULL;
AREA_DATA *first_sort, *last_sort;
bool found;
if ( !pArea )
{
bug( "Sort_area: NULL pArea" );
return;
}
if ( proto )
{
first_sort = first_bsort;
last_sort = last_bsort;
}
else
{
first_sort = first_asort;
last_sort = last_asort;
}
found = FALSE;
pArea->next_sort = NULL;
pArea->prev_sort = NULL;
if ( !first_sort )
{
pArea->prev_sort = NULL;
pArea->next_sort = NULL;
first_sort = pArea;
last_sort = pArea;
found = TRUE;
}
else
for ( area = first_sort; area; area = area->next_sort )
if ( pArea->low_r_vnum < area->low_r_vnum )
{
if ( !area->prev_sort )
first_sort = pArea;
else
area->prev_sort->next_sort = pArea;
pArea->prev_sort = area->prev_sort;
pArea->next_sort = area;
area->prev_sort = pArea;
found = TRUE;
break;
}
if ( !found )
{
pArea->prev_sort = last_sort;
pArea->next_sort = NULL;
last_sort->next_sort = pArea;
last_sort = pArea;
}
if ( proto )
{
first_bsort = first_sort;
last_bsort = last_sort;
}
else
{
first_asort = first_sort;
last_asort = last_sort;
}
}
/*
* Display vnums currently assigned to areas -Altrag & Thoric
* Sorted, and flagged if loaded.
*/
void show_vnums( CHAR_DATA *ch, int low, int high, bool proto, bool shownl,
char *loadst, char *notloadst )
{
AREA_DATA *pArea, *first_sort;
int count, loaded;
count = 0; loaded = 0;
set_pager_color( AT_PLAIN, ch );
if ( proto )
first_sort = first_bsort;
else
first_sort = first_asort;
for ( pArea = first_sort; pArea; pArea = pArea->next_sort )
{
if ( IS_SET( pArea->status, AREA_DELETED ) )
continue;
if ( pArea->low_r_vnum < low )
continue;
if ( pArea->hi_r_vnum > high )
break;
if ( IS_SET(pArea->status, AREA_LOADED) )
loaded++;
else
if ( !shownl )
continue;
pager_printf(ch, "%-15s| Rooms: %5d - %-5d"
" Objs: %5d - %-5d Mobs: %5d - %-5d%s\n\r",
(pArea->filename ? pArea->filename : "(invalid)"),
pArea->low_r_vnum, pArea->hi_r_vnum,
pArea->low_o_vnum, pArea->hi_o_vnum,
pArea->low_m_vnum, pArea->hi_m_vnum,
IS_SET(pArea->status, AREA_LOADED) ? loadst : notloadst );
count++;
}
pager_printf( ch, "Areas listed: %d Loaded: %d\n\r", count, loaded );
return;
}
/*
* Shows prototype vnums ranges, and if loaded
*/
void do_vnums( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int low, high;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
low = 0; high = 1048575999;
if ( arg1[0] != '\0' )
{
low = atoi(arg1);
if ( arg2[0] != '\0' )
high = atoi(arg2);
}
show_vnums( ch, low, high, TRUE, TRUE, " *", "" );
}
/*
* Shows installed areas, sorted. Mark unloaded areas with an X
*/
void do_zones( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int low, high;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
low = 0; high = 1048575999;
if ( arg1[0] != '\0' )
{
low = atoi(arg1);
if ( arg2[0] != '\0' )
high = atoi(arg2);
}
show_vnums( ch, low, high, FALSE, TRUE, "", " X" );
}
/*
* Show prototype areas, sorted. Only show loaded areas
*/
void do_newzones( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int low, high;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
low = 0; high = 1048575999;
if ( arg1[0] != '\0' )
{
low = atoi(arg1);
if ( arg2[0] != '\0' )
high = atoi(arg2);
}
show_vnums( ch, low, high, TRUE, FALSE, "", " X" );
}
/*
* Save system info to data file
*/
void save_sysdata( SYSTEM_DATA sys )
{
FILE *fp;
char filename[MAX_INPUT_LENGTH];
sprintf( filename, "%ssysdata.dat", SYSTEM_DIR );
fclose( fpReserve );
if ( ( fp = fopen( filename, "w" ) ) == NULL )
{
bug( "save_sysdata: fopen" );
perror( filename );
}
else
{
fprintf( fp, "#SYSTEM\n" );
fprintf( fp, "MudName %s~\n", sys.mud_name );
fprintf( fp, "Highplayers %d\n", sys.alltimemax );
fprintf( fp, "Highplayertime %s~\n", sys.time_of_max );
fprintf( fp, "Nameresolving %d\n", sys.NO_NAME_RESOLVING );
fprintf( fp, "Saveflags %d\n", sys.save_flags );
fprintf( fp, "Savefreq %d\n", sys.save_frequency );
fprintf (fp, "PetSave %d\n", sys.save_pets );
fprintf( fp, "IdentTries %d\n", sys.ident_retries );
fprintf( fp, "Crashguard %d\n", sys.crashguard );
fprintf( fp, "MultiLimit %d\n", sys.morts_allowed );
fprintf( fp, "Expbase %d\n", sys.exp_base );
fprintf( fp, "Quest %d\n", sys.quest );
fprintf( fp, "Email %s~\n", sys.email );
fprintf( fp, "End\n\n" );
fprintf( fp, "#END\n" );
}
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void fread_sysdata( SYSTEM_DATA *sys, FILE *fp )
{
char *word;
bool fMatch;
sys->time_of_max = NULL;
sys->mud_name = NULL;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY ("Crashguard", sys->crashguard, fread_number(fp));
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
if ( !sys->time_of_max )
sys->time_of_max = str_dup("(not recorded)");
if ( !sys->mud_name )
sys->mud_name = str_dup("(Name Not Set)");
return;
}
KEY( "Email", sys->email, fread_string(fp));
KEY( "Expbase", sys->exp_base, fread_number( fp ) );
break;
case 'H':
KEY( "Highplayers", sys->alltimemax, fread_number( fp ) );
KEY( "Highplayertime", sys->time_of_max, fread_string_nohash( fp ) );
break;
case 'I':
KEY( "IdentTries", sys->ident_retries, fread_number( fp ) );
break;
case 'M':
KEY( "MudName", sys->mud_name, fread_string_nohash(fp));
KEY( "MultiLimit", sys->morts_allowed, fread_number(fp));
break;
case 'N':
KEY( "Nameresolving", sys->NO_NAME_RESOLVING, fread_number( fp ) );
break;
case 'P':
KEY( "PetSave", sys->save_pets, fread_number( fp ) );
break;
case 'Q':
KEY( "Quest", sys->quest, fread_number(fp));
break;
case 'S':
KEY( "Saveflags", sys->save_flags, fread_number( fp ) );
KEY( "Savefreq", sys->save_frequency, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_sysdata: no match: %s", word );
}
}
}
void load_matshops( void ) {
FILE *fp;
MAT_SHOP *matshop;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(MATSHOP_FILE, "r"))==NULL) {
bug( "Load_matshops: no matshops found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#MATSHOP", word)) {
MAT_SHOP *new_matshop;
CREATE(new_matshop, MAT_SHOP, 1);
if (!first_matshop) {
first_matshop=new_matshop;
last_matshop=new_matshop;
} else {
last_matshop->next=new_matshop;
new_matshop->prev=last_matshop;
last_matshop=new_matshop;
}
matshop=new_matshop;
matshop->room=0;
matshop->mat[1]=0;
matshop->mat[2]=0;
matshop->mat[3]=0;
matshop->mat[4]=0;
matshop->mat[0]=0;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'M':
KEY( "Mat1", matshop->mat[1], fread_number(fp));
KEY( "Mat2", matshop->mat[2], fread_number(fp));
KEY( "Mat3", matshop->mat[3], fread_number(fp));
KEY( "Mat4", matshop->mat[4], fread_number(fp));
KEY( "Mat5", matshop->mat[0], fread_number(fp));
break;
case 'R':
KEY( "Room", matshop->room, fread_number(fp));
break;
default:
bug("Unknown matshop keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_materials( void ) {
FILE *fp;
MATERIAL_DATA *material;
// AFFECT_DATA *paf;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(MATERIAL_FILE, "r"))==NULL) {
bug( "Load_materials: no materials found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#MATERIAL", word)) {
{
MATERIAL_DATA *new_material;
CREATE(new_material, MATERIAL_DATA, 1);
if (!first_material) { /* Ok, get this new material added into the list */
first_material=new_material;
last_material=new_material;
new_material->number=1;
} else if (first_material->number != 1) {
first_material->prev=material;
material->next=first_material;
material->prev=NULL;
material->number=1;
first_material=material;
} else {
material=first_material;
while (material->next) {
if (material->number != material->next->number-1) { /* and keep the numbers sequential */
material->next->prev=new_material;
new_material->next=material->next;
new_material->prev=material;
material->next=new_material;
new_material->number=new_material->prev->number+1;
break;
}
material=material->next;
}
if (!new_material->prev) {
last_material->next=new_material;
new_material->prev=last_material;
last_material=new_material;
new_material->number=new_material->prev->number+1;
}
}
material=new_material;
material->name=str_dup("New Material");
material->short_descr=str_dup("a piece of material");
material->description=str_dup("A nondescript piece of material lies on the floor here.");
material->weight=1;
material->rarity=0;
material->sector=5;
material->magic=100;
material->race=-1;
xCLEAR_BITS(material->extra_flags);
material->first_affect=NULL;
}
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
break;
case 'A':
if ( !strcmp( word, "Affect" ) || !strcmp( word, "AffectData" ) ) {
AFFECT_DATA *paf;
int pafmod;
CREATE( paf, AFFECT_DATA, 1 );
if ( !strcmp( word, "Affect" ) )
{
paf->type = fread_number( fp );
}
/* else
{
int sn;
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Load_materials: unknown skill.", 0 );
else
paf->type = sn;
} */
paf->duration = fread_number( fp );
pafmod = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_bitvector( fp );
if ( paf->location == APPLY_WEAPONSPELL
|| paf->location == APPLY_WEARSPELL
|| paf->location == APPLY_STRIPSN
|| paf->location == APPLY_REMOVESPELL
|| paf->location == APPLY_RECURRINGSPELL )
paf->modifier = slot_lookup( pafmod );
else
paf->modifier = pafmod;
LINK(paf, material->first_affect, material->last_affect, next, prev );
fMatch=TRUE;
}
break;
case 'C':
KEY( "Cost", material->cost, fread_number(fp));
break;
case 'E':
KEY( "Extra", material->extra_flags, fread_bitvector(fp));
break;
case 'L':
KEY( "Long", material->description, fread_string(fp));
break;
case 'M':
KEY( "Magic", material->magic, fread_number(fp));
break;
case 'N':
KEY( "Name", material->name, fread_string(fp));
break;
case 'R':
KEY( "Race", material->race, fread_number(fp));
KEY( "Rarity", material->rarity, fread_number(fp));
break;
case 'S':
KEY( "Sector", material->sector, fread_number(fp));
KEY( "Short", material->short_descr, fread_string(fp));
break;
case 'W':
KEY( "Weight", material->weight, fread_number(fp));
break;
default:
bug("Unknown material keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_ingreds( void ) {
FILE *fp;
INGRED_DATA *ingred;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(INGRED_FILE, "r"))==NULL) {
bug( "Load_ingreds: no ingredients found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#INGRED", word)) {
INGRED_DATA *new_ingred;
CREATE(new_ingred, INGRED_DATA, 1);
if (!first_ingred) {
first_ingred=new_ingred;
last_ingred=new_ingred;
} else {
last_ingred->next=new_ingred;
new_ingred->prev=last_ingred;
last_ingred=new_ingred;
}
ingred=new_ingred;
ingred->sector=0;
ingred->mana=0;
ingred->moisture=0;
ingred->elevation=0;
ingred->precip=0;
ingred->temp=0;
ingred->rarity=0;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'E':
KEY( "Elevation", ingred->elevation, fread_number(fp));
break;
case 'M':
KEY( "Mana", ingred->mana, fread_number(fp));
KEY( "Moisture", ingred->moisture, fread_number(fp));
break;
case 'P':
KEY( "Precip", ingred->precip, fread_number(fp));
break;
case 'R':
KEY( "Rarity", ingred->rarity, fread_number(fp));
break;
case 'S':
KEY( "Sector", ingred->sector, fread_number(fp));
break;
case 'T':
KEY( "Temp", ingred->temp, fread_number(fp));
break;
case 'V':
KEY( "Vnum", ingred->vnum, fread_number(fp));
break;
default:
bug("Unknown ingredient keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_mutations( void ) {
FILE *fp;
MUT_DATA *mut;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(MUT_FILE, "r"))==NULL) {
bug( "Load_mutations: no mutations found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#MUTATION", word)) {
MUT_DATA *new_mut;
CREATE(new_mut, MUT_DATA, 1);
if (!first_mutation) {
first_mutation=new_mut;
last_mutation=new_mut;
} else {
last_mutation->next=new_mut;
new_mut->prev=last_mutation;
last_mutation=new_mut;
}
mut = new_mut;
mut->number = 0;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'D':
KEY( "Desc", mut->desc, fread_string(fp));
break;
case 'G':
KEY( "GainOther", mut->gain_other, fread_string(fp));
KEY( "GainSelf", mut->gain_self, fread_string(fp));
break;
case 'L':
KEY( "LoseOther", mut->lose_other, fread_string(fp));
KEY( "LoseSelf", mut->lose_self, fread_string(fp));
case 'N':
KEY( "Number", mut->number, fread_number(fp));
break;
default:
bug("Unknown mutation keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_channels( void ) {
FILE *fp;
CHANNEL_DATA *chan;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(CHANNEL_FILE, "r"))==NULL) {
bug( "Load_channels: no channels found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#CHANNEL", word)) {
CHANNEL_DATA *new_chan;
CREATE(new_chan, CHANNEL_DATA, 1);
if (!first_channel) {
first_channel=new_chan;
last_channel=new_chan;
} else {
last_channel->next=new_chan;
new_chan->prev=last_channel;
last_channel=new_chan;
}
chan = new_chan;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'A':
KEY( "Access", chan->access, fread_string(fp));
break;
case 'B':
KEY( "Ban", chan->ban, fread_string(fp));
break;
case 'C':
KEY( "Clan", chan->clan, fread_string(fp));
break;
case 'D':
KEY( "Div", chan->div, fread_string(fp));
break;
case 'F':
KEY( "Flags", chan->flags, fread_number(fp));
break;
case 'I':
KEY( "Info", chan->info, fread_string(fp));
break;
case 'N':
KEY( "Name", chan->name, fread_string(fp));
break;
case 'O':
KEY( "Owner", chan->owner, fread_string(fp));
break;
case 'P':
KEY( "Permit", chan->permit, fread_number(fp));
break;
case 'T':
KEY( "Tag", chan->tag, fread_string(fp));
break;
default:
bug("Unknown channel keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_recipes( void ) {
FILE *fp;
RECIPE_DATA *recipe;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(RECIPE_FILE, "r"))==NULL) {
bug( "Load_recipes: no recipes found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#RECIPE", word)) {
RECIPE_DATA *new_recipe;
CREATE(new_recipe, RECIPE_DATA, 1);
if (!first_recipe) {
first_recipe=new_recipe;
last_recipe=new_recipe;
} else {
last_recipe->next=new_recipe;
new_recipe->prev=last_recipe;
last_recipe=new_recipe;
}
recipe=new_recipe;
recipe->ingred1=0;
recipe->ingred2=0;
recipe->result=0;
recipe->flags=0;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'F':
KEY( "First", recipe->ingred1, fread_number(fp));
KEY( "Flags", recipe->flags, fread_number(fp));
break;
case 'N':
KEY( "Number", recipe->number, fread_number(fp));
break;
case 'R':
KEY( "Result", recipe->result, fread_number(fp));
break;
case 'S':
KEY( "Second", recipe->ingred2, fread_number(fp));
break;
default:
bug("Unknown recipe keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_cities( void ) {
FILE *fp;
CITY_DATA *city;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(CITY_FILE, "r"))==NULL) {
bug( "Load_cities: no cities found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#CITY", word)) {
CITY_DATA *new_city;
CREATE(new_city, CITY_DATA, 1);
if (!first_city) {
first_city=new_city;
last_city=new_city;
} else {
last_city->next=new_city;
new_city->prev=last_city;
last_city=new_city;
}
city=new_city;
city->peasants=0;
city->builders=0;
city->farmers=0;
city->merchants=0;
city->miners=0;
city->houses=0;
city->farms=0;
city->shops=0;
city->forests=0;
city->mines=0;
city->food=0;
city->gold=0;
city->wood=0;
city->iron=0;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'B':
KEY( "Builders", city->builders, fread_number(fp));
break;
case 'F':
KEY( "Farmers", city->farmers, fread_number(fp));
KEY( "Farms", city->farms, fread_number(fp));
KEY( "Food", city->food, fread_number(fp));
KEY( "Forests", city->forests, fread_number(fp));
break;
case 'G':
KEY( "Gold", city->gold, fread_number(fp));
break;
case 'H':
KEY( "Houses", city->houses, fread_number(fp));
break;
case 'I':
KEY( "Iron", city->iron, fread_number(fp));
break;
case 'M':
KEY( "Merchants", city->merchants, fread_number(fp));
KEY( "Miners", city->miners, fread_number(fp));
KEY( "Mines", city->mines, fread_number(fp));
break;
case 'N':
KEY( "Name", city->name, fread_string(fp));
break;
case 'P':
KEY( "Peasants", city->peasants, fread_number(fp));
break;
case 'S':
KEY( "Shops", city->shops, fread_number(fp));
break;
case 'W':
KEY( "Wood", city->wood, fread_number(fp));
break;
default:
bug("Unknown city keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_arenas( void ) {
FILE *fp;
ARENA_DATA *arena;
ARENA_MEMBER *member;
BET_DATA *bet;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(ARENA_FILE, "r"))==NULL) {
bug( "Load_arenas: no arenas found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#ARENA", word)) {
ARENA_DATA *new_arena;
CREATE(new_arena, ARENA_DATA, 1);
if (!first_arena) {
first_arena=new_arena;
last_arena=new_arena;
} else {
last_arena->next=new_arena;
new_arena->prev=last_arena;
last_arena=new_arena;
}
arena=new_arena;
arena->phase = 1;
arena->vnum = 0;
arena->room = NULL;
arena->flags = 0;
} else if (!str_cmp("#MEMBER", word)) {
ARENA_MEMBER *new_member;
if (!arena) {
bug("#MEMBER tag without #ARENA first! Aborting.", 0);
done = TRUE;
continue;
}
CREATE(new_member, ARENA_MEMBER, 1);
if (!arena->first_member) {
arena->first_member=new_member;
arena->last_member=new_member;
} else {
arena->last_member->next=new_member;
new_member->prev=arena->last_member;
arena->last_member=new_member;
}
new_member->arena = arena;
new_member->hp = 5;
new_member->kills = 0;
new_member->wins = 0;
new_member->played = 0;
new_member->str = 5;
new_member->con = 5;
new_member->dex = 5;
new_member->spd = 5;
new_member->skill = 0;
new_member->flags = 0;
new_member->age = 0;
member=new_member;
} else if (!str_cmp("#BET", word)) {
BET_DATA *new_bet;
if (!member) {
bug("#BET tag without #MEMBER first! Aborting.", 0);
done = TRUE;
continue;
}
CREATE(new_bet, BET_DATA, 1);
if (!member->first_bet) {
member->first_bet=new_bet;
member->last_bet=new_bet;
} else {
member->last_bet->next=new_bet;
new_bet->prev=member->last_bet;
member->last_bet=new_bet;
}
bet=new_bet;
bet->wager = 0;
bet->odds = 0;
bet->winnings = 0;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'A':
KEY( "Age", member->age, fread_number(fp));
KEY( "Auto", member->flags, fread_number(fp));
break;
case 'B':
KEY( "Better", bet->better, fread_string(fp));
break;
case 'C':
KEY( "Con", member->con, fread_number(fp));
break;
case 'D':
KEY( "Dex", member->dex, fread_number(fp));
break;
case 'F':
KEY( "Flags", arena->flags, fread_number(fp));
break;
case 'H':
KEY( "HP", member->hp, fread_number(fp));
break;
case 'K':
KEY( "Kills", member->kills, fread_number(fp));
break;
case 'M':
KEY( "Member_name", member->name, fread_string(fp));
break;
case 'N':
KEY( "Name", arena->name, fread_string(fp));
break;
case 'O':
KEY( "Odds", bet->odds, fread_number(fp));
KEY( "Owner", member->owner, fread_string(fp));
break;
case 'P':
KEY( "Phase", arena->phase, fread_number(fp));
KEY( "Played", member->played, fread_number(fp));
break;
case 'S':
KEY( "Skill", member->skill, fread_number(fp));
KEY( "Score", member->score, fread_number(fp));
KEY( "Spd", member->spd, fread_number(fp));
KEY( "Str", member->str, fread_number(fp));
break;
case 'T':
KEY( "Team", member->team, fread_number(fp));
KEY( "Total", member->total, fread_number(fp));
break;
case 'W':
KEY( "Wager", bet->wager, fread_number(fp));
KEY( "Winner", arena->winner, fread_string(fp));
KEY( "Winnings", bet->winnings, fread_number(fp));
KEY( "Wins", member->wins, fread_number(fp));
break;
case 'V':
KEY( "Vnum", arena->vnum, fread_number(fp));
break;
default:
bug("Unknown arena keyword: %s", word);
}
arena->room = get_room_index(arena->vnum);
}
fclose(fp);
return;
}
void load_moons( void ) {
FILE *fp;
MOON_DATA *moon;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(MOON_FILE, "r"))==NULL) {
bug( "Load_moons: no moons found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#MOON", word)) {
MOON_DATA *new_moon;
CREATE(new_moon, MOON_DATA, 1);
if (!first_moon) {
first_moon=new_moon;
last_moon=new_moon;
} else {
last_moon->next=new_moon;
new_moon->prev=last_moon;
last_moon=new_moon;
}
moon=new_moon;
moon->name=str_dup("newmoon");
moon->color=str_dup("white");
moon->world=str_dup("Nowhere");
moon->phase=0;
moon->rise=16;
moon->set=6;
moon->type=0;
moon->up = FALSE;
moon->waning = FALSE;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'C':
KEY( "Color", moon->color, fread_string(fp));
break;
case 'N':
KEY( "Name", moon->name, fread_string(fp));
break;
case 'P':
KEY( "Phase", moon->phase, fread_number(fp));
break;
case 'R':
KEY( "Rise", moon->rise, fread_number(fp));
break;
case 'S':
KEY( "Set", moon->set, fread_number(fp));
break;
case 'T':
KEY( "Type", moon->type, fread_number(fp));
break;
case 'W':
KEY( "World", moon->world, fread_string(fp));
break;
default:
bug("Unknown moon keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_species( void ) {
FILE *fp;
SPECIES_DATA *species;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(SPECIES_FILE, "r"))==NULL) {
bug( "Load_species: no species found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#SPECIES", word)) {
SPECIES_DATA *new_species;
CREATE(new_species, SPECIES_DATA, 1);
if (!first_species) {
first_species=new_species;
last_species=new_species;
} else {
last_species->next=new_species;
new_species->prev=last_species;
last_species=new_species;
}
species=new_species;
species->name=str_dup("newspecies");
species->adj=str_dup("new");
species->skill_set=0;
species->parts=0;
species->disadvantage=0;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'A':
KEY( "Adjective", species->adj, fread_string(fp));
break;
case 'D':
KEY( "Disadvantage", species->disadvantage, fread_number(fp));
break;
case 'N':
KEY( "Name", species->name, fread_string(fp));
break;
case 'P':
KEY( "Part", species->parts, fread_number(fp));
break;
case 'S':
KEY( "Skillset", species->skill_set, fread_number(fp));
break;
default:
bug("Unknown species keyword: %s", word);
}
}
fclose(fp);
return;
}
void load_nations( void ) {
FILE *fp;
NATION_DATA *nation = NULL;
char *word;
bool done=FALSE;
bool fMatch=FALSE;
if ((fp=fopen(NATION_FILE, "r"))==NULL) {
bug( "Load_nations: no nations found!", 0);
return;
}
while (!done) {
if (feof( fp )) {
break;
} else {
word=fread_word( fp );
}
switch(UPPER(word[0])) {
case '#':
if (!str_cmp("#NATION", word)) {
NATION_DATA *new_nation;
CREATE(new_nation, NATION_DATA, 1);
if (!first_nation) {
first_nation=new_nation;
last_nation=new_nation;
} else {
last_nation->next=new_nation;
new_nation->prev=last_nation;
last_nation=new_nation;
}
nation=new_nation;
nation->name=str_dup("newnation");
nation->hit=0;
nation->mana=0;
nation->sector=0;
nation->resist=0;
nation->suscept=0;
nation->unarmed=0;
nation->ac_plus=0;
nation->exp_multiplier=0;
nation->height=66;
nation->weight=150;
nation->parts=0;
nation->weapon=0;
nation->metabolism=1;
nation->base_age=1;
nation->str_mod=0;
nation->int_mod=0;
nation->wis_mod=0;
nation->dex_mod=0;
nation->con_mod=0;
nation->cha_mod=0;
nation->lck_mod=0;
nation->eyes=NULL;
nation->hair=NULL;
nation->skin_color=NULL;
nation->skin_type=NULL;
nation->extra_color=NULL;
nation->extra_type=NULL;
nation->flags=0;
} else if (!str_cmp(word, "#END")) {
done=TRUE;
continue;
}
case 'A':
KEY( "AC_plus", nation->ac_plus, fread_number(fp));
/* convert old system -keo */
if (nation->ac_plus < 0) nation->ac_plus = abs(nation->ac_plus / 10);
KEY( "Affect", nation->affected, fread_bitvector(fp));
break;
case 'B':
KEY( "Base_age", nation->base_age, fread_number(fp));
KEY( "Bodyparts", nation->parts, fread_number(fp));
break;
case 'C':
KEY( "Cha_mod", nation->cha_mod, fread_number(fp));
KEY( "Con_mod", nation->con_mod, fread_number(fp));
break;
case 'D':
KEY( "Dex_mod", nation->dex_mod, fread_number(fp));
break;
case 'E':
KEY( "Extra_color", nation->extra_color, fread_string(fp));
KEY( "Extra_type", nation->extra_type, fread_string(fp));
KEY( "Eyes", nation->eyes, fread_string(fp));
case 'H':
KEY( "Hair", nation->hair, fread_string(fp));
KEY( "Height", nation->height, fread_number(fp));
KEY( "Hit", nation->hit, fread_number(fp));
break;
case 'I':
KEY( "Int_mod", nation->int_mod, fread_number(fp));
break;
case 'L':
KEY( "Lck_mod", nation->lck_mod, fread_number(fp));
break;
case 'M':
KEY( "Metabolism", nation->metabolism, fread_number(fp));
KEY( "Mana", nation->mana, fread_number(fp));
break;
case 'N':
KEY( "Name", nation->name, fread_string(fp));
KEY( "NPC_only", nation->flags, fread_number(fp));
break;
case 'R':
KEY( "Resist", nation->resist, fread_number(fp));
case 'S':
KEY( "Skin_color", nation->skin_color, fread_string(fp));
KEY( "Skin_type", nation->skin_type, fread_string(fp));
KEY( "Species", nation->species, fread_string(fp));
KEY( "Sector", nation->sector, fread_number(fp));
KEY( "Str_mod", nation->str_mod, fread_number(fp));
KEY( "Suscept", nation->suscept, fread_number(fp));
break;
case 'U':
KEY( "Unarmed", nation->unarmed, fread_number(fp));
break;
case 'W':
KEY( "Weapon", nation->weapon, fread_number(fp));
KEY( "Weight", nation->weight, fread_number(fp));
KEY( "Wis_mod", nation->wis_mod, fread_number(fp));
break;
default:
bug("Unknown nation keyword: %s", word);
}
}
fclose(fp);
return;
}
/*
* Load the sysdata file
*/
bool load_systemdata( SYSTEM_DATA *sys )
{
char filename[MAX_INPUT_LENGTH];
FILE *fp;
bool found;
found = FALSE;
sprintf( filename, "%ssysdata.dat", SYSTEM_DIR );
if ( ( fp = fopen( filename, "r" ) ) != NULL )
{
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_sysdata_file: # not found." );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "SYSTEM" ) )
{
fread_sysdata( sys, fp );
break;
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_sysdata_file: bad section." );
break;
}
}
fclose( fp );
}
return found;
}
/* Check to make sure range of vnums is free - Scryn 2/27/96 */
void do_check_vnums( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
AREA_DATA *pArea;
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
bool room, mob, obj, all, area_conflict;
int low_range, high_range;
room = FALSE;
mob = FALSE;
obj = FALSE;
all = FALSE;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (arg1[0] == '\0')
{
send_to_char("Please specify room, mob, object, or all as your first argument.\n\r", ch);
return;
}
if(!str_cmp(arg1, "room"))
room = TRUE;
else if(!str_cmp(arg1, "mob"))
mob = TRUE;
else if(!str_cmp(arg1, "object"))
obj = TRUE;
else if(!str_cmp(arg1, "all"))
all = TRUE;
else
{
send_to_char("Please specify room, mob, or object as your first argument.\n\r", ch);
return;
}
if(arg2[0] == '\0')
{
send_to_char("Please specify the low end of the range to be searched.\n\r", ch);
return;
}
if(argument[0] == '\0')
{
send_to_char("Please specify the high end of the range to be searched.\n\r", ch);
return;
}
low_range = atoi(arg2);
high_range = atoi(argument);
if (low_range < 1 || low_range > 1048576000 )
{
send_to_char("Invalid argument for bottom of range.\n\r", ch);
return;
}
if (high_range < 1 || high_range > 1048576000 )
{
send_to_char("Invalid argument for top of range.\n\r", ch);
return;
}
if (high_range < low_range)
{
send_to_char("Bottom of range must be below top of range.\n\r", ch);
return;
}
if (all)
{
sprintf(buf, "room %d %d", low_range, high_range);
do_check_vnums(ch, buf);
sprintf(buf, "mob %d %d", low_range, high_range);
do_check_vnums(ch, buf);
sprintf(buf, "object %d %d", low_range, high_range);
do_check_vnums(ch, buf);
return;
}
set_char_color( AT_PLAIN, ch );
for ( pArea = first_asort; pArea; pArea = pArea->next_sort )
{
area_conflict = FALSE;
if ( IS_SET( pArea->status, AREA_DELETED ) )
continue;
else
if (room)
{
if ( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range )
area_conflict = TRUE;
if ( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range )
area_conflict = TRUE;
if ( ( low_range >= pArea->low_r_vnum )
&& ( low_range <= pArea->hi_r_vnum ) )
area_conflict = TRUE;
if ( ( high_range <= pArea->hi_r_vnum )
&& ( high_range >= pArea->low_r_vnum ) )
area_conflict = TRUE;
}
if (mob)
{
if ( low_range < pArea->low_m_vnum && pArea->low_m_vnum < high_range )
area_conflict = TRUE;
if ( low_range < pArea->hi_m_vnum && pArea->hi_m_vnum < high_range )
area_conflict = TRUE;
if ( ( low_range >= pArea->low_m_vnum )
&& ( low_range <= pArea->hi_m_vnum ) )
area_conflict = TRUE;
if ( ( high_range <= pArea->hi_m_vnum )
&& ( high_range >= pArea->low_m_vnum ) )
area_conflict = TRUE;
}
if (obj)
{
if ( low_range < pArea->low_o_vnum && pArea->low_o_vnum < high_range )
area_conflict = TRUE;
if ( low_range < pArea->hi_o_vnum && pArea->hi_o_vnum < high_range )
area_conflict = TRUE;
if ( ( low_range >= pArea->low_o_vnum )
&& ( low_range <= pArea->hi_o_vnum ) )
area_conflict = TRUE;
if ( ( high_range <= pArea->hi_o_vnum )
&& ( high_range >= pArea->low_o_vnum ) )
area_conflict = TRUE;
}
if (area_conflict)
{
sprintf(buf, "Conflict:%-15s| ",
(pArea->filename ? pArea->filename : "(invalid)"));
if(room)
sprintf( buf2, "Rooms: %5d - %-5d\n\r", pArea->low_r_vnum,
pArea->hi_r_vnum);
if(mob)
sprintf( buf2, "Mobs: %5d - %-5d\n\r", pArea->low_m_vnum,
pArea->hi_m_vnum);
if(obj)
sprintf( buf2, "Objects: %5d - %-5d\n\r", pArea->low_o_vnum,
pArea->hi_o_vnum);
strcat( buf, buf2 );
send_to_char(buf, ch);
}
}
for ( pArea = first_bsort; pArea; pArea = pArea->next_sort )
{
area_conflict = FALSE;
if ( IS_SET( pArea->status, AREA_DELETED ) )
continue;
else
if (room)
{
if ( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range )
area_conflict = TRUE;
if ( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range )
area_conflict = TRUE;
if ( ( low_range >= pArea->low_r_vnum )
&& ( low_range <= pArea->hi_r_vnum ) )
area_conflict = TRUE;
if ( ( high_range <= pArea->hi_r_vnum )
&& ( high_range >= pArea->low_r_vnum ) )
area_conflict = TRUE;
}
if (mob)
{
if ( low_range < pArea->low_m_vnum && pArea->low_m_vnum < high_range )
area_conflict = TRUE;
if ( low_range < pArea->hi_m_vnum && pArea->hi_m_vnum < high_range )
area_conflict = TRUE;
if ( ( low_range >= pArea->low_m_vnum )
&& ( low_range <= pArea->hi_m_vnum ) )
area_conflict = TRUE;
if ( ( high_range <= pArea->hi_m_vnum )
&& ( high_range >= pArea->low_m_vnum ) )
area_conflict = TRUE;
}
if (obj)
{
if ( low_range < pArea->low_o_vnum && pArea->low_o_vnum < high_range )
area_conflict = TRUE;
if ( low_range < pArea->hi_o_vnum && pArea->hi_o_vnum < high_range )
area_conflict = TRUE;
if ( ( low_range >= pArea->low_o_vnum )
&& ( low_range <= pArea->hi_o_vnum ) )
area_conflict = TRUE;
if ( ( high_range <= pArea->hi_o_vnum )
&& ( high_range >= pArea->low_o_vnum ) )
area_conflict = TRUE;
}
if (area_conflict)
{
sprintf(buf, "Conflict:%-15s| ",
(pArea->filename ? pArea->filename : "(invalid)"));
if(room)
sprintf( buf2, "Rooms: %5d - %-5d\n\r", pArea->low_r_vnum,
pArea->hi_r_vnum);
if(mob)
sprintf( buf2, "Mobs: %5d - %-5d\n\r", pArea->low_m_vnum,
pArea->hi_m_vnum);
if(obj)
sprintf( buf2, "Objects: %5d - %-5d\n\r", pArea->low_o_vnum,
pArea->hi_o_vnum);
strcat( buf, buf2 );
send_to_char(buf, ch);
}
}
/*
for ( pArea = first_asort; pArea; pArea = pArea->next_sort )
{
area_conflict = FALSE;
if ( IS_SET( pArea->status, AREA_DELETED ) )
continue;
else
if (room)
if((pArea->low_r_vnum >= low_range)
&& (pArea->hi_r_vnum <= high_range))
area_conflict = TRUE;
if (mob)
if((pArea->low_m_vnum >= low_range)
&& (pArea->hi_m_vnum <= high_range))
area_conflict = TRUE;
if (obj)
if((pArea->low_o_vnum >= low_range)
&& (pArea->hi_o_vnum <= high_range))
area_conflict = TRUE;
if (area_conflict)
ch_printf(ch, "Conflict:%-15s| Rooms: %5d - %-5d"
" Objs: %5d - %-5d Mobs: %5d - %-5d\n\r",
(pArea->filename ? pArea->filename : "(invalid)"),
pArea->low_r_vnum, pArea->hi_r_vnum,
pArea->low_o_vnum, pArea->hi_o_vnum,
pArea->low_m_vnum, pArea->hi_m_vnum );
}
for ( pArea = first_bsort; pArea; pArea = pArea->next_sort )
{
area_conflict = FALSE;
if ( IS_SET( pArea->status, AREA_DELETED ) )
continue;
else
if (room)
if((pArea->low_r_vnum >= low_range)
&& (pArea->hi_r_vnum <= high_range))
area_conflict = TRUE;
if (mob)
if((pArea->low_m_vnum >= low_range)
&& (pArea->hi_m_vnum <= high_range))
area_conflict = TRUE;
if (obj)
if((pArea->low_o_vnum >= low_range)
&& (pArea->hi_o_vnum <= high_range))
area_conflict = TRUE;
if (area_conflict)
sprintf(ch, "Conflict:%-15s| Rooms: %5d - %-5d"
" Objs: %5d - %-5d Mobs: %5d - %-5d\n\r",
(pArea->filename ? pArea->filename : "(invalid)"),
pArea->low_r_vnum, pArea->hi_r_vnum,
pArea->low_o_vnum, pArea->hi_o_vnum,
pArea->low_m_vnum, pArea->hi_m_vnum );
}
*/
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain( void )
{
return;
}
/*
* Initialize the weather for all the areas
* Last Modified: July 21, 1997
* Fireblade
*/
void init_area_weather()
{
AREA_DATA *pArea;
NEIGHBOR_DATA *neigh;
NEIGHBOR_DATA *next_neigh;
for(pArea = first_area; pArea; pArea = pArea->next)
{
int cf;
/* init temp and temp vector */
cf = pArea->weather->climate_temp - 2;
pArea->weather->temp =
number_range(-weath_unit, weath_unit) +
cf * number_range(0, weath_unit);
pArea->weather->temp_vector =
cf + number_range(-rand_factor, rand_factor);
/* init precip and precip vector */
cf = pArea->weather->climate_precip - 2;
pArea->weather->precip =
number_range(-weath_unit, weath_unit) +
cf * number_range(0, weath_unit);
pArea->weather->precip_vector =
cf + number_range(-rand_factor, rand_factor);
/* init wind and wind vector */
cf = pArea->weather->climate_wind - 2;
pArea->weather->wind =
number_range(-weath_unit, weath_unit) +
cf * number_range(0, weath_unit);
pArea->weather->wind_vector =
cf + number_range(-rand_factor, rand_factor);
/* init mana and mana vector */
cf = pArea->weather->climate_mana - 2;
pArea->weather->mana =
number_range(-weath_unit, weath_unit) +
cf * number_range(0, weath_unit);
pArea->weather->mana_vector =
cf + number_range(-rand_factor, rand_factor);
/* check connections between neighbors */
for(neigh = pArea->weather->first_neighbor; neigh;
neigh = next_neigh)
{
AREA_DATA *tarea;
NEIGHBOR_DATA *tneigh;
/* get the address if needed */
if(!neigh->address)
neigh->address = get_area(neigh->name);
/* area does not exist */
if(!neigh->address)
{
tneigh = neigh;
next_neigh = tneigh->next;
UNLINK(tneigh,
pArea->weather->first_neighbor,
pArea->weather->last_neighbor,
next,
prev);
STRFREE(tneigh->name);
DISPOSE(tneigh);
fold_area(pArea, pArea->filename, FALSE);
continue;
}
/* make sure neighbors both point to each other */
tarea = neigh->address;
for(tneigh = tarea->weather->first_neighbor; tneigh;
tneigh = tneigh->next)
{
if(!strcmp(pArea->name, tneigh->name))
break;
}
if(!tneigh)
{
CREATE(tneigh, NEIGHBOR_DATA, 1);
tneigh->name = STRALLOC(pArea->name);
LINK(tneigh,
tarea->weather->first_neighbor,
tarea->weather->last_neighbor,
next,
prev);
fold_area(tarea, tarea->filename, FALSE);
}
tneigh->address = pArea;
next_neigh = neigh->next;
}
}
return;
}
/*
* Load weather data from appropriate file in system dir
* Last Modified: July 24, 1997
* Fireblade
*/
void load_weatherdata()
{
char filename[MAX_INPUT_LENGTH];
FILE *fp;
sprintf(filename, "%sweather.dat", SYSTEM_DIR);
if((fp = fopen(filename, "r")) != NULL)
{
for(;;)
{
char letter;
char *word;
letter = fread_letter(fp);
if(letter != '#')
{
bug("load_weatherdata: # not found");
return;
}
word = fread_word(fp);
if(!str_cmp(word, "RANDOM"))
rand_factor = fread_number(fp);
else if(!str_cmp(word, "CLIMATE"))
climate_factor = fread_number(fp);
else if(!str_cmp(word, "NEIGHBOR"))
neigh_factor = fread_number(fp);
else if(!str_cmp(word, "UNIT"))
weath_unit = fread_number(fp);
else if(!str_cmp(word, "MAXVECTOR"))
max_vector = fread_number(fp);
else if(!str_cmp(word, "END"))
{
fclose(fp);
break;
}
else
{
bug("load_weatherdata: unknown field");
fclose(fp);
break;
}
}
}
return;
}
/*
* Write data for global weather parameters
* Last Modified: July 24, 1997
* Fireblade
*/
void save_weatherdata()
{
char filename[MAX_INPUT_LENGTH];
FILE *fp;
sprintf(filename, "%sweather.dat", SYSTEM_DIR);
if((fp = fopen(filename, "w")) != NULL)
{
fprintf(fp, "#RANDOM %d\n", rand_factor);
fprintf(fp, "#CLIMATE %d\n", climate_factor);
fprintf(fp, "#NEIGHBOR %d\n", neigh_factor);
fprintf(fp, "#UNIT %d\n", weath_unit);
fprintf(fp, "#MAXVECTOR %d\n", max_vector);
fprintf(fp, "#END\n");
fclose(fp);
}
else
{
bug("save_weatherdata: could not open file");
}
return;
}