/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.0 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Database management module * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdarg.h> #include <string.h> #include <time.h> #include <sys/stat.h> #ifndef WIN32 #include <dirent.h> #else #define strcasecmp strcmp #endif #include "mud.h" extern int _filbuf args( (FILE *) ); extern char *munch_colors(char *word); #if defined(KEY) #undef KEY #endif void init_supermob(); extern void load_world(CHAR_DATA *ch); #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } extern SPECIES_DATA find_species( char *name ); extern void load_new_helps args((void)); extern void load_books args((void)); /* * Globals. */ WIZENT * first_wiz; WIZENT * last_wiz; time_t last_restore_all_time = 0; HELP_DATA * first_help; HELP_DATA * last_help; SHOP_DATA * first_shop; SHOP_DATA * last_shop; CHANNEL_DATA * first_channel; CHANNEL_DATA * last_channel; OBJ_DATA * extracted_obj_queue; EXTRACT_CHAR_DATA * extracted_char_queue; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * first_char; CHAR_DATA * last_char; char * help_greeting; char log_buf [2*MAX_INPUT_LENGTH]; OBJ_DATA * first_object; OBJ_DATA * last_object; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; int weath_unit; /* global weather param */ int rand_factor; int climate_factor; int neigh_factor; int max_vector; int cur_qobjs; int cur_qchars; int nummobsloaded; int numobjsloaded; int physicalobjects; MAP_INDEX_DATA * first_map; /* maps */ FILE * fpLOG; /* thief */ sh_int gsn_detrap; sh_int gsn_dodge; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_locksmith; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_poison_weapon; /* thief & warrior */ sh_int gsn_disarm; sh_int gsn_parry; sh_int gsn_stun; sh_int gsn_bashdoor; sh_int gsn_grip; sh_int gsn_tumble; /* other */ sh_int gsn_aid; sh_int gsn_track; sh_int gsn_search; sh_int gsn_dig; sh_int gsn_mount; sh_int gsn_bite; sh_int gsn_claw; sh_int gsn_sting; sh_int gsn_tail; sh_int gsn_scribe; sh_int gsn_brew; sh_int gsn_climb; sh_int gsn_scan; sh_int gsn_swim; /* blacksmithy stuff -- Scion */ sh_int gsn_fashion; sh_int gsn_sharpen; sh_int gsn_engrave; sh_int gsn_combine; sh_int gsn_spike; sh_int gsn_dye; sh_int gsn_affix; sh_int gsn_repair; sh_int gsn_mix; /* automatic spells -keo */ sh_int gsn_counterspell; /* spells */ sh_int gsn_weaken; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_corruption; sh_int gsn_curse; sh_int gsn_poison; sh_int gsn_sleep; sh_int gsn_sticky_flame; sh_int gsn_disease; sh_int gsn_mummy_rot; /* magic */ sh_int gsn_fire; sh_int gsn_water; sh_int gsn_mind; sh_int gsn_wind; sh_int gsn_earth; sh_int gsn_seeking; sh_int gsn_frost; sh_int gsn_security; sh_int gsn_motion; sh_int gsn_lightning; sh_int gsn_dream; sh_int gsn_illusion; sh_int gsn_death; /* for searching */ sh_int gsn_first_spell; sh_int gsn_first_skill; sh_int gsn_top_sn; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; AREA_DATA * first_area; AREA_DATA * last_area; AREA_DATA * first_area_name; /*Used for alphanum. sort*/ AREA_DATA * last_area_name; AREA_DATA * first_build; AREA_DATA * last_build; AREA_DATA * first_asort; AREA_DATA * last_asort; AREA_DATA * first_bsort; AREA_DATA * last_bsort; SYSTEM_DATA sysdata; MATERIAL_DATA *first_material; /* Scion */ MATERIAL_DATA *last_material; /* Scion */ MAT_SHOP *first_matshop; /* keo */ MAT_SHOP *last_matshop; MOON_DATA *first_moon; /* Keolah */ MOON_DATA *last_moon; /* Keolah */ RECIPE_DATA *first_recipe; RECIPE_DATA *last_recipe; INGRED_DATA *first_ingred; INGRED_DATA *last_ingred; SPECIES_DATA *first_species; SPECIES_DATA *last_species; NATION_DATA *first_nation; NATION_DATA *last_nation; MUT_DATA *first_mutation; MUT_DATA *last_mutation; int top_affect; int top_area; int top_ed; int top_exit; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vroom; int top_help; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void boot_log args( ( const char *str, ... ) ); void load_area args( ( FILE *fp ) ); void load_author args( ( AREA_DATA *tarea, FILE *fp ) ); void load_economy args( ( AREA_DATA *tarea, FILE *fp ) ); void load_resetmsg args( ( AREA_DATA *tarea, FILE *fp ) ); /* Rennard */ void load_flags args( ( AREA_DATA *tarea, FILE *fp ) ); void load_mobiles args( ( AREA_DATA *tarea, FILE *fp ) ); void load_objects args( ( AREA_DATA *tarea, FILE *fp ) ); void load_resets args( ( AREA_DATA *tarea, FILE *fp ) ); void load_rooms args( ( AREA_DATA *tarea, FILE *fp ) ); void load_shops args( ( AREA_DATA *tarea, FILE *fp ) ); void load_specials args( ( AREA_DATA *tarea, FILE *fp ) ); void load_ranges args( ( AREA_DATA *tarea, FILE *fp ) ); void load_climate args( ( AREA_DATA *tarea, FILE *fp ) ); /* FB */ void load_neighbor args( ( AREA_DATA *tarea, FILE *fp ) ); bool load_systemdata args( ( SYSTEM_DATA *sys ) ); void load_banlist args( ( void ) ); void load_version args( ( AREA_DATA *tarea, FILE *fp ) ); void load_reserved args( ( void ) ); void load_materials args( ( void ) ); /* Scion */ void load_matshops args( ( void ) ); void load_moons args( ( void ) ); void load_recipes args( ( void ) ); void load_ingreds args( ( void ) ); void load_species args( ( void ) ); void load_nations args( ( void ) ); void load_mutations args( ( void ) ); void load_cities args( ( void ) ); void load_channels args( ( void ) ); void load_arenas args( ( void ) ); void initialize_economy args( ( void ) ); void fix_exits args( ( void ) ); void sort_reserved args( ( RESERVE_DATA *pRes ) ); void init_area_weather args( ( void ) ); void load_weatherdata args( ( void ) ); /* * External booting function */ void renumber_put_resets args( ( AREA_DATA *pArea ) ); /* * MUDprogram locals */ int mprog_name_to_type args ( ( char* name ) ); MPROG_DATA * mprog_file_read args ( ( char* f, MPROG_DATA* mprg, MOB_INDEX_DATA *pMobIndex ) ); /* int oprog_name_to_type args ( ( char* name ) ); */ MPROG_DATA * oprog_file_read args ( ( char* f, MPROG_DATA* mprg, OBJ_INDEX_DATA *pObjIndex ) ); /* int rprog_name_to_type args ( ( char* name ) ); */ MPROG_DATA * rprog_file_read args ( ( char* f, MPROG_DATA* mprg, ROOM_INDEX_DATA *pRoomIndex ) ); void load_mudprogs args ( ( AREA_DATA *tarea, FILE* fp ) ); void load_objprogs args ( ( AREA_DATA *tarea, FILE* fp ) ); void load_roomprogs args ( ( AREA_DATA *tarea, FILE* fp ) ); void mprog_read_programs args ( ( FILE* fp, MOB_INDEX_DATA *pMobIndex) ); void oprog_read_programs args ( ( FILE* fp, OBJ_INDEX_DATA *pObjIndex) ); void rprog_read_programs args ( ( FILE* fp, ROOM_INDEX_DATA *pRoomIndex) ); void shutdown_mud( char *reason ) { FILE *fp; if ( (fp = fopen( SHUTDOWN_FILE, "a" )) != NULL ) { fprintf( fp, "%s\n", reason ); fclose( fp ); } } /* * Big mama top level function. */ void boot_db( void ) { sh_int wear, x; show_hash( 32 ); unlink( BOOTLOG_FILE ); boot_log( "---------------------[ Boot Log ]--------------------" ); log_string( "Loading commands" ); load_commands(); log_string( "Loading sysdata configuration..." ); /* default values */ sysdata.save_frequency = 20; /* minutes */ sysdata.save_pets = 0; sysdata.quest = 0; sysdata.email = ""; sysdata.save_flags = SV_DEATH | SV_PASSCHG | SV_AUTO | SV_PUT | SV_DROP | SV_GIVE | SV_UNUSED | SV_ZAPDROP | SV_IDLE; if ( !load_systemdata(&sysdata) ) { log_string( "Not found. Creating new configuration." ); sysdata.alltimemax = 0; sysdata.mud_name = str_dup("(Name not set)"); } log_string("Loading socials"); load_socials(); log_string("Loading skill table"); load_skill_table(); sort_skill_table(); remap_slot_numbers(); /* must be after the sort */ gsn_first_spell = 0; gsn_first_skill = 0; gsn_top_sn = top_sn; for ( x = 0; x < top_sn; x++ ) if ( !gsn_first_spell && skill_table[x]->type == SKILL_SPELL ) gsn_first_spell = x; else if ( !gsn_first_skill && skill_table[x]->type == SKILL_SKILL ) gsn_first_skill = x; log_string("Loading herb table"); load_herb_table(); log_string("Loading clans"); load_clans(); log_string("Loading channels"); load_channels(); log_string("Loading bits"); load_bits(); log_string("Loading help files"); load_new_helps(); log_string("Loading books"); load_books(); fBootDb = TRUE; nummobsloaded = 0; numobjsloaded = 0; physicalobjects = 0; sysdata.maxplayers = 0; first_object = NULL; last_object = NULL; first_char = NULL; last_char = NULL; first_area = NULL; first_area_name = NULL; /*Used for alphanum. sort*/ last_area_name = NULL; last_area = NULL; first_build = NULL; last_area = NULL; first_shop = NULL; last_shop = NULL; first_asort = NULL; last_asort = NULL; extracted_obj_queue = NULL; extracted_char_queue= NULL; cur_qobjs = 0; cur_qchars = 0; cur_char = NULL; cur_obj = 0; cur_obj_serial = 0; cur_char_died = FALSE; cur_obj_extracted = FALSE; cur_room = NULL; quitting_char = NULL; loading_char = NULL; saving_char = NULL; first_ban = NULL; last_ban = NULL; weath_unit = 10; rand_factor = 2; climate_factor = 1; neigh_factor = 3; max_vector = weath_unit*3; for ( wear = 0; wear < MAX_WEAR; wear++ ) for ( x = 0; x < MAX_LAYERS; x++ ) save_equipment[wear][x] = NULL; /* * Init random number generator. */ log_string("Initializing random number generator"); init_mm( ); /* * Set time and weather. */ { long lhour, lday, lmonth; log_string("Setting time and weather"); lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 12; time_info.year = lmonth / 12; if ( time_info.hour < 5 ) time_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) time_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) time_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) time_info.sunlight = SUN_SET; else time_info.sunlight = SUN_DARK; /* weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; */ } /* * Assign gsn's for skills which need them. */ { log_string("Assigning gsn's"); ASSIGN_GSN( gsn_detrap, "detrap" ); ASSIGN_GSN( gsn_tumble, "tumble" ); ASSIGN_GSN( gsn_dodge, "dodge" ); ASSIGN_GSN( gsn_hide, "hide" ); ASSIGN_GSN( gsn_peek, "peek" ); ASSIGN_GSN( gsn_pick_lock, "pick lock" ); ASSIGN_GSN( gsn_locksmith, "locksmith"); ASSIGN_GSN( gsn_sneak, "sneak" ); ASSIGN_GSN( gsn_steal, "steal" ); ASSIGN_GSN( gsn_poison_weapon, "poison weapon" ); ASSIGN_GSN( gsn_disarm, "disarm" ); ASSIGN_GSN( gsn_parry, "parry" ); ASSIGN_GSN( gsn_stun, "stun" ); ASSIGN_GSN( gsn_bashdoor, "doorbash" ); ASSIGN_GSN( gsn_grip, "grip" ); ASSIGN_GSN( gsn_aid, "aid" ); ASSIGN_GSN( gsn_track, "track" ); ASSIGN_GSN( gsn_search, "search" ); ASSIGN_GSN( gsn_dig, "dig" ); ASSIGN_GSN( gsn_mount, "mount" ); ASSIGN_GSN( gsn_scribe, "scribe" ); ASSIGN_GSN( gsn_brew, "brew" ); ASSIGN_GSN( gsn_climb, "climb" ); ASSIGN_GSN( gsn_scan, "scan" ); ASSIGN_GSN( gsn_swim, "swim" ); ASSIGN_GSN( gsn_repair, "repair" ); ASSIGN_GSN( gsn_mix, "mix" ); ASSIGN_GSN( gsn_blindness, "blindness" ); ASSIGN_GSN( gsn_mummy_rot, "mummy rot" ); ASSIGN_GSN( gsn_disease, "disease" ); ASSIGN_GSN( gsn_weaken, "weaken" ); ASSIGN_GSN( gsn_corruption, "transmutation" ); ASSIGN_GSN( gsn_charm_person, "charm person" ); ASSIGN_GSN( gsn_curse, "curse" ); ASSIGN_GSN( gsn_poison, "poison" ); ASSIGN_GSN( gsn_sticky_flame, "sticky flame" ); ASSIGN_GSN( gsn_sleep, "sleep" ); ASSIGN_GSN( gsn_counterspell, "counterspell"); ASSIGN_GSN( gsn_fashion, "fashion"); ASSIGN_GSN( gsn_sharpen, "sharpen"); ASSIGN_GSN( gsn_engrave, "engrave"); ASSIGN_GSN( gsn_combine, "combine"); ASSIGN_GSN( gsn_spike, "spike"); ASSIGN_GSN( gsn_dye, "dye"); ASSIGN_GSN( gsn_affix, "affix"); /* magic */ ASSIGN_GSN( gsn_fire, "fire magic"); ASSIGN_GSN( gsn_water, "water magic"); ASSIGN_GSN( gsn_mind, "mind magic"); ASSIGN_GSN( gsn_earth, "earth magic"); ASSIGN_GSN( gsn_wind, "wind magic"); ASSIGN_GSN( gsn_seeking, "seeking magic"); ASSIGN_GSN( gsn_frost, "frost magic"); ASSIGN_GSN( gsn_security, "security magic"); ASSIGN_GSN( gsn_motion, "motion magic"); ASSIGN_GSN( gsn_lightning, "lightning magic"); ASSIGN_GSN( gsn_dream, "dream magic"); ASSIGN_GSN( gsn_illusion, "illusion magic"); ASSIGN_GSN( gsn_death, "death magic"); } /* MUST be done before loading the areas */ log_string( "Loading nations" ); load_nations(); log_string( "Loading cities" ); load_cities(); /* * Read in all the area files. */ { FILE *fpList; log_string("Reading in area files..."); if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); shutdown_mud( "Unable to open area list" ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; load_area_file( last_area, strArea ); } fclose( fpList ); } log_string("Loading high scores..."); load_hiscores(); /* * initialize supermob. * must be done before reset_area! * */ init_supermob(); /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { log_string( "Fixing exits" ); fix_exits( ); fBootDb = FALSE; log_string( "Initializing economy" ); initialize_economy( ); log_string( "Loading materials" ); load_materials(); log_string( "Loading world" ); load_world(NULL); log_string( "Loading deities" ); load_deity( ); log_string( "Loading bans" ); load_banlist( ); log_string( "Loading reserved names" ); load_reserved( ); log_string( "Loading material shops" ); load_matshops(); log_string( "Loading moons" ); load_moons(); log_string( "Loading recipes" ); load_recipes(); log_string( "Loading ingredients" ); load_ingreds(); log_string( "Loading species" ); load_species(); log_string( "Loading mutations" ); load_mutations(); log_string( "Loading arenas" ); load_arenas( ); MOBtrigger = TRUE; } /* Initialize area weather data */ load_weatherdata(); init_area_weather(); return; } /* * Load an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; CREATE( pArea, AREA_DATA, 1 ); pArea->first_reset = NULL; pArea->last_reset = NULL; pArea->name = fread_string_nohash( fp ); pArea->author = STRALLOC( "unknown" ); pArea->filename = str_dup( strArea ); pArea->age = 15; pArea->nplayer = 0; pArea->low_r_vnum = 0; pArea->low_o_vnum = 0; pArea->low_m_vnum = 0; pArea->hi_r_vnum = 0; pArea->hi_o_vnum = 0; pArea->hi_m_vnum = 0; pArea->low_soft_range = 0; pArea->hi_soft_range = 0; pArea->low_hard_range = 0; pArea->hi_hard_range = 0; /* initialize weather data - FB */ CREATE(pArea->weather, WEATHER_DATA, 1); pArea->weather->temp = 0; pArea->weather->precip = 0; pArea->weather->wind = 0; pArea->weather->mana = 0; pArea->weather->temp_vector = 0; pArea->weather->precip_vector = 0; pArea->weather->wind_vector = 0; pArea->weather->mana_vector = 0; pArea->weather->climate_temp = 2; pArea->weather->climate_precip = 2; pArea->weather->climate_wind = 2; pArea->weather->climate_mana = 2; pArea->weather->first_neighbor = NULL; pArea->weather->last_neighbor = NULL; pArea->weather->echo = NULL; pArea->weather->echo_color = AT_GREY; area_version = 0; LINK( pArea, first_area, last_area, next, prev ); top_area++; return; } /* Load the version number of the area file if none exists, then it * is set to version 0 when #AREA is read in which is why we check for * the #AREA here. --Shaddai */ void load_version( AREA_DATA *tarea, FILE *fp ) { if ( !tarea ) { bug( "Load_author: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } area_version = fread_number( fp ); return; } /* * Load an author section. Scryn 2/1/96 */ void load_author( AREA_DATA *tarea, FILE *fp ) { if ( !tarea ) { bug( "Load_author: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } if ( tarea->author ) STRFREE( tarea->author ); tarea->author = fread_string( fp ); return; } /* * Load an economy section. Thoric */ void load_economy( AREA_DATA *tarea, FILE *fp ) { if ( !tarea ) { bug( "Load_economy: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } tarea->high_economy = fread_number( fp ); tarea->low_economy = fread_number( fp ); return; } /* Reset Message Load, Rennard */ void load_resetmsg( AREA_DATA *tarea, FILE *fp ) { if ( !tarea ) { bug( "Load_resetmsg: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } if ( tarea->resetmsg ) DISPOSE( tarea->resetmsg ); tarea->resetmsg = fread_string_nohash( fp ); return; } /* * Load area flags. Narn, Mar/96 */ void load_flags( AREA_DATA *tarea, FILE *fp ) { char *ln; int x1, x2; if ( !tarea ) { bug( "Load_flags: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } ln = fread_line( fp ); x1=x2=0; sscanf( ln, "%d %d", &x1, &x2 ); tarea->flags = x1; tarea->reset_frequency = x2; if ( x2 ) tarea->age = x2; /* Link it up to the city */ if (tarea->reset_frequency) { int i; CITY_DATA *city; i = 0; city = first_city; while (city) { if (++i == tarea->reset_frequency) { tarea->city = city; city->area = tarea; return; } city = city->next; } } } /* * Add a character to the list of all characters -Thoric */ void add_char( CHAR_DATA *ch ) { LINK( ch, first_char, last_char, next, prev ); } /* * Load a mob section. */ void load_mobiles( AREA_DATA *tarea, FILE *fp ) { MOB_INDEX_DATA *pMobIndex; char *ln; int x1, x2, x3, x4, x5, x6, x7, x8; if ( !tarea ) { bug( "Load_mobiles: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } for ( ; ; ) { char buf[MAX_STRING_LENGTH]; int vnum; char letter; int iHash; bool oldmob; bool tmpBootDb; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found." ); if ( fBootDb ) { shutdown_mud( "# not found" ); exit( 1 ); } else return; } vnum = fread_number( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_mob_index( vnum ) ) { if ( tmpBootDb ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); shutdown_mud( "duplicate vnum" ); exit( 1 ); } else { pMobIndex = get_mob_index( vnum ); sprintf( buf, "Cleaning mobile: %d", vnum ); log_string_plus( buf, LOG_BUILD, 0 ); clean_mob( pMobIndex ); oldmob = TRUE; } } else { oldmob = FALSE; CREATE( pMobIndex, MOB_INDEX_DATA, 1 ); } fBootDb = tmpBootDb; pMobIndex->vnum = vnum; if ( fBootDb ) { if ( !tarea->low_m_vnum ) tarea->low_m_vnum = vnum; if ( vnum > tarea->hi_m_vnum ) tarea->hi_m_vnum = vnum; } pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_bitvector( fp ); xSET_BIT(pMobIndex->act, ACT_IS_NPC); pMobIndex->affected_by = fread_bitvector( fp ); /* was align */ fread_number( fp ); letter = fread_letter( fp ); /* was level */ fread_number( fp ); pMobIndex->mobthac0 = fread_number( fp ); pMobIndex->ac = fread_number( fp ); pMobIndex->hitnodice = fread_number( fp ); /* 'd' */ fread_letter( fp ); pMobIndex->hitsizedice = fread_number( fp ); /* '+' */ fread_letter( fp ); pMobIndex->hitplus = fread_number( fp ); pMobIndex->damnodice = fread_number( fp ); /* 'd' */ fread_letter( fp ); pMobIndex->damsizedice = fread_number( fp ); /* '+' */ fread_letter( fp ); pMobIndex->damplus = fread_number( fp ); pMobIndex->gold = fread_number( fp ); pMobIndex->exp = fread_number( fp ); pMobIndex->position = fread_number( fp ); fread_number(fp); pMobIndex->sex = fread_number( fp ); if ( letter != 'S' && letter != 'C' ) { bug( "Load_mobiles: vnum %d: letter '%c' not S or C.", vnum, letter ); shutdown_mud( "bad mob data" ); exit( 1 ); } if ( letter == 'C' ) /* Realms complex mob -Thoric */ { pMobIndex->perm_str = fread_number( fp ); pMobIndex->perm_int = fread_number( fp ); pMobIndex->perm_wis = fread_number( fp ); pMobIndex->perm_dex = fread_number( fp ); pMobIndex->perm_con = fread_number( fp ); pMobIndex->perm_cha = fread_number( fp ); pMobIndex->perm_lck = fread_number( fp ); pMobIndex->saving_poison_death = fread_number( fp ); pMobIndex->saving_wand = fread_number( fp ); pMobIndex->saving_para_petri = fread_number( fp ); pMobIndex->saving_breath = fread_number( fp ); pMobIndex->saving_spell_staff = fread_number( fp ); ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=x7=x8=0; sscanf( ln, "%d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7 ); pMobIndex->race = x1; pMobIndex->height = x3; pMobIndex->weight = x4; pMobIndex->numattacks = x7; #ifndef XBI ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=x7=x8=0; sscanf( ln, "%d %d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8 ); pMobIndex->hitroll = x1; pMobIndex->damroll = x2; pMobIndex->xflags = x3; pMobIndex->resistant = x4; pMobIndex->immune = x5; pMobIndex->susceptible = x6; pMobIndex->attacks = x7; pMobIndex->defenses = x8; #else pMobIndex->hitroll = fread_number(fp); pMobIndex->damroll = fread_number(fp); pMobIndex->xflags = fread_number(fp); pMobIndex->resistant = fread_number(fp); pMobIndex->immune = fread_number(fp); pMobIndex->susceptible = fread_number(fp); pMobIndex->attacks = fread_bitvector(fp); pMobIndex->defenses = fread_bitvector(fp); #endif } else { pMobIndex->perm_str = 100; pMobIndex->perm_dex = 100; pMobIndex->perm_int = 100; pMobIndex->perm_wis = 100; pMobIndex->perm_cha = 100; pMobIndex->perm_con = 100; pMobIndex->perm_lck = 100; pMobIndex->race = 0; pMobIndex->xflags = 0; pMobIndex->resistant = 0; pMobIndex->immune = 0; pMobIndex->susceptible = 0; pMobIndex->numattacks = 0; #ifdef XBI xCLEAR_BITS(pMobIndex->attacks); xCLEAR_BITS(pMobIndex->defenses); #else pMobIndex->attacks = 0; pMobIndex->defenses = 0; #endif } letter = fread_letter( fp ); if ( letter == '>' ) { ungetc( letter, fp ); mprog_read_programs( fp, pMobIndex ); } else ungetc( letter,fp ); if ( !oldmob ) { iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; } } return; } /* * Load an obj section. */ void load_objects( AREA_DATA *tarea, FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; char letter; char *ln; int x1, x2, x3, x4, x5, x6, x7; if ( !tarea ) { bug( "Load_objects: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } for ( ; ; ) { char buf[MAX_STRING_LENGTH]; int vnum; int iHash; bool tmpBootDb; bool oldobj; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found." ); if ( fBootDb ) { shutdown_mud( "# not found" ); exit( 1 ); } else return; } vnum = fread_number( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_obj_index( vnum ) ) { if ( tmpBootDb ) { bug( "Load_objects: vnum %d duplicated.", vnum ); shutdown_mud( "duplicate vnum" ); exit( 1 ); } else { pObjIndex = get_obj_index( vnum ); sprintf( buf, "Cleaning object: %d", vnum ); log_string_plus( buf, LOG_BUILD, 0 ); clean_obj( pObjIndex ); oldobj = TRUE; } } else { oldobj = FALSE; CREATE( pObjIndex, OBJ_INDEX_DATA, 1 ); } fBootDb = tmpBootDb; pObjIndex->vnum = vnum; if ( fBootDb ) { if ( !tarea->low_o_vnum ) tarea->low_o_vnum = vnum; if ( vnum > tarea->hi_o_vnum ) tarea->hi_o_vnum = vnum; } pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); pObjIndex->action_desc = fread_string( fp ); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = fread_number(fp); pObjIndex->extra_flags = fread_bitvector(fp); ln = fread_line( fp ); x1=x2=0; sscanf( ln, "%d %d", &x1, &x2 ); pObjIndex->tech = x1; pObjIndex->layers = x2; pObjIndex->parts = fread_bitvector(fp); ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=0; sscanf( ln, "%d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7 ); pObjIndex->value[0] = x1; pObjIndex->value[1] = x2; pObjIndex->value[2] = x3; pObjIndex->value[3] = x4; pObjIndex->value[4] = x5; pObjIndex->value[5] = x6; pObjIndex->value[6] = x7; pObjIndex->weight = fread_number( fp ); pObjIndex->weight = UMAX( 1, pObjIndex->weight ); pObjIndex->cost = fread_number( fp ); /* pObjIndex->rent = */ fread_number( fp ); /* unused */ if ( area_version == 1 ) { switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = skill_lookup ( fread_word( fp )) ; pObjIndex->value[2] = skill_lookup ( fread_word( fp )) ; pObjIndex->value[3] = skill_lookup ( fread_word( fp )) ; break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = skill_lookup ( fread_word( fp )) ; break; case ITEM_SALVE: pObjIndex->value[4] = skill_lookup ( fread_word( fp )) ; pObjIndex->value[5] = skill_lookup ( fread_word( fp )) ; break; } } for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; CREATE( paf, AFFECT_DATA, 1 ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp ); if ( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_RECURRINGSPELL ) paf->modifier = slot_lookup( fread_number(fp) ); else paf->modifier = fread_number( fp ); xCLEAR_BITS(paf->bitvector); LINK( paf, pObjIndex->first_affect, pObjIndex->last_affect, next, prev ); top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc, next, prev ); top_ed++; } else if ( letter == '>' ) { ungetc( letter, fp ); oprog_read_programs( fp, pObjIndex ); } else { ungetc( letter, fp ); break; } } /* * Translate spell "slot numbers" to internal "skill numbers." */ if ( area_version == 0 ) switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; case ITEM_SALVE: pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] ); pObjIndex->value[5] = slot_lookup( pObjIndex->value[5] ); break; } if ( !oldobj ) { iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; } } return; } /* * Load a reset section. */ void load_resets( AREA_DATA *tarea, FILE *fp ) { char buf[MAX_STRING_LENGTH]; bool not01 = FALSE; int count = 0; if ( !tarea ) { bug( "Load_resets: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } if ( tarea->first_reset ) { if ( fBootDb ) { RESET_DATA *rtmp; bug( "load_resets: WARNING: resets already exist for this area." ); for ( rtmp = tarea->first_reset; rtmp; rtmp = rtmp->next ) ++count; } else { /* * Clean out the old resets */ sprintf( buf, "Cleaning resets: %s", tarea->name ); log_string_plus( buf, LOG_BUILD, 0 ); clean_resets( tarea ); } } for ( ; ; ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; int extra, arg1, arg2, arg3; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } extra = fread_number( fp ); arg1 = fread_number( fp ); arg2 = fread_number( fp ); arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number( fp ); fread_to_eol( fp ); ++count; /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); if ( fBootDb ) boot_log( "Load_resets: %s (%d) bad command '%c'.", tarea->filename, count, letter ); return; case 'M': if ( get_mob_index( arg1 ) == NULL && fBootDb ) boot_log( "Load_resets: %s (%d) 'M': mobile %d doesn't exist.", tarea->filename, count, arg1 ); if ( get_room_index( arg3 ) == NULL && fBootDb ) boot_log( "Load_resets: %s (%d) 'M': room %d doesn't exist.", tarea->filename, count, arg3 ); break; case 'O': if ( get_obj_index(arg1) == NULL && fBootDb ) boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.", tarea->filename, count, letter, arg1 ); if ( get_room_index(arg3) == NULL && fBootDb ) boot_log( "Load_resets: %s (%d) '%c': room %d doesn't exist.", tarea->filename, count, letter, arg3 ); break; case 'P': if ( get_obj_index(arg1) == NULL && fBootDb ) boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.", tarea->filename, count, letter, arg1 ); if ( arg3 > 0 ) { if ( get_obj_index(arg3) == NULL && fBootDb ) boot_log( "Load_resets: %s (%d) 'P': destination object %d doesn't exist.", tarea->filename, count, arg3 ); else if ( extra > 1 ) not01 = TRUE; break; } case 'G': case 'E': if ( get_obj_index(arg1) == NULL && fBootDb ) boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.", tarea->filename, count, letter, arg1 ); break; case 'T': break; case 'H': if ( arg1 > 0 ) if ( get_obj_index(arg1) == NULL && fBootDb ) boot_log( "Load_resets: %s (%d) 'H': object %d doesn't exist.", tarea->filename, count, arg1 ); break; case 'B': switch(arg2 & BIT_RESET_TYPE_MASK) { case BIT_RESET_DOOR: { int door; pRoomIndex = get_room_index( arg1 ); if ( !pRoomIndex ) { bug( "Load_resets: 'B': room %d doesn't exist.", arg1 ); bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2, arg3 ); if ( fBootDb ) boot_log( "Load_resets: %s (%d) 'B': room %d doesn't exist.", tarea->filename, count, arg1 ); } door = (arg2 & BIT_RESET_DOOR_MASK) >> BIT_RESET_DOOR_THRESHOLD; if ( !(pexit = get_exit(pRoomIndex, door)) ) { bug( "Load_resets: 'B': exit %d not door.", door ); bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2, arg3 ); if ( fBootDb ) boot_log( "Load_resets: %s (%d) 'B': exit %d not door.", tarea->filename, count, door ); } } break; case BIT_RESET_ROOM: if (get_room_index(arg1) == NULL) { bug( "Load_resets: 'B': room %d doesn't exist.", arg1); bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2, arg3 ); if ( fBootDb ) boot_log( "Load_resets: %s (%d) 'B': room %d doesn't exist.", tarea->filename, count, arg1 ); } break; case BIT_RESET_OBJECT: if (arg1 > 0) if (get_obj_index(arg1) == NULL && fBootDb) boot_log("Load_resets: %s (%d) 'B': object %d doesn't exist.", tarea->filename, count, arg1 ); break; case BIT_RESET_MOBILE: if (arg1 > 0) if (get_mob_index(arg1) == NULL && fBootDb) boot_log("Load_resets: %s (%d) 'B': mobile %d doesn't exist.", tarea->filename, count, arg1 ); break; default: boot_log( "Load_resets: %s (%d) 'B': bad type flag (%d).", tarea->filename, count, arg2 & BIT_RESET_TYPE_MASK ); break; } break; case 'D': pRoomIndex = get_room_index( arg1 ); if ( !pRoomIndex ) { bug( "Load_resets: 'D': room %d doesn't exist.", arg1 ); bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2, arg3 ); if ( fBootDb ) boot_log( "Load_resets: %s (%d) 'D': room %d doesn't exist.", tarea->filename, count, arg1 ); break; } if ( arg2 < 0 || arg2 > MAX_DIR+1 || ( pexit = get_exit(pRoomIndex, arg2)) == NULL || !IS_SET( pexit->exit_info, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", arg2 ); bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2, arg3 ); if ( fBootDb ) boot_log( "Load_resets: %s (%d) 'D': exit %d not door.", tarea->filename, count, arg2 ); } if ( arg3 < 0 || arg3 > 2 ) { bug( "Load_resets: 'D': bad 'locks': %d.", arg3 ); if ( fBootDb ) boot_log( "Load_resets: %s (%d) 'D': bad 'locks': %d.", tarea->filename, count, arg3 ); } break; case 'R': pRoomIndex = get_room_index( arg1 ); if ( !pRoomIndex && fBootDb ) boot_log( "Load_resets: %s (%d) 'R': room %d doesn't exist.", tarea->filename, count, arg1 ); if ( arg2 < 0 || arg2 > 6 ) { bug( "Load_resets: 'R': bad exit %d.", arg2 ); if ( fBootDb ) boot_log( "Load_resets: %s (%d) 'R': bad exit %d.", tarea->filename, count, arg2 ); break; } break; } /* finally, add the reset */ add_reset( tarea, letter, extra, arg1, arg2, arg3 ); } if ( !not01 ) renumber_put_resets(tarea); return; } /* * Load a room section. */ void load_rooms( AREA_DATA *tarea, FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; char *ln; if ( !tarea ) { bug( "Load_rooms: no #AREA seen yet." ); shutdown_mud( "No #AREA" ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; int door; int iHash; bool tmpBootDb; bool oldroom; int x1, x2, x3, x4, x5, x6, x7, x8; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found." ); if ( fBootDb ) { shutdown_mud( "# not found" ); exit( 1 ); } else return; } vnum = fread_number( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { if ( tmpBootDb ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); shutdown_mud( "duplicate vnum" ); exit( 1 ); } else { pRoomIndex = get_room_index( vnum ); sprintf( buf, "Cleaning room: %d", vnum ); log_string_plus( buf, LOG_BUILD, 0 ); clean_room( pRoomIndex ); oldroom = TRUE; } } else { oldroom = FALSE; CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 ); pRoomIndex->first_person = NULL; pRoomIndex->last_person = NULL; pRoomIndex->first_content = NULL; pRoomIndex->last_content = NULL; pRoomIndex->first_trail = NULL; pRoomIndex->last_trail = NULL; } fBootDb = tmpBootDb; pRoomIndex->area = tarea; pRoomIndex->vnum = vnum; pRoomIndex->pShop = NULL; pRoomIndex->first_extradesc = NULL; pRoomIndex->last_extradesc = NULL; pRoomIndex->first_trail = NULL; pRoomIndex->last_trail = NULL; if ( fBootDb ) { if ( !tarea->low_r_vnum ) tarea->low_r_vnum = vnum; if ( vnum > tarea->hi_r_vnum ) tarea->hi_r_vnum = vnum; } pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number fread_number( fp ); */ ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=0; sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 ); pRoomIndex->room_flags = x2; pRoomIndex->sector_type = x3; pRoomIndex->tele_delay = x4; pRoomIndex->tele_vnum = x5; pRoomIndex->runes = x6; /* advanced sector types -- Scion */ ln = fread_line(fp); x1=x2=x3=x4=x5=x6=x7=x8=0; sscanf(ln, "%d %d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8); pRoomIndex->vegetation=x1; pRoomIndex->curr_vegetation=x2; pRoomIndex->water =x3; pRoomIndex->curr_water=x4; pRoomIndex->elevation =x5; pRoomIndex->curr_elevation=x6; pRoomIndex->resources =x7; pRoomIndex->curr_resources =x8; /* Resources regenerate a little on reboots */ if (pRoomIndex->curr_resources < pRoomIndex->resources) pRoomIndex->curr_resources += 25; if (pRoomIndex->curr_vegetation < pRoomIndex->vegetation) pRoomIndex->curr_vegetation += 25; if (pRoomIndex->sector_type < 0 || pRoomIndex->sector_type == SECT_MAX) { bug( "Fread_rooms: vnum %d has bad sector_type %d.", vnum , pRoomIndex->sector_type); pRoomIndex->sector_type = 1; } pRoomIndex->first_exit = NULL; pRoomIndex->last_exit = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 10 ) { bug( "Fread_rooms: vnum %d has bad door number %d.", vnum, door ); if ( fBootDb ) exit( 1 ); } else { pexit = make_exit( pRoomIndex, NULL, door ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=0; sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 ); locks = x1; pexit->key = x2; pexit->vnum = x3; pexit->vdir = door; pexit->distance = x4; pexit->pulltype = x5; pexit->pull = x6; switch ( locks ) { case 1: pexit->exit_info = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break; default: pexit->exit_info = locks; } } } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK( ed, pRoomIndex->first_extradesc, pRoomIndex->last_extradesc, next, prev ); top_ed++; } else if ( letter == 'M' ) /* ignore maps */ { fread_number(fp); fread_number(fp); fread_number(fp); fread_letter(fp); } /* MAP_DATA *map; MAP_INDEX_DATA *map_index; int i, j; CREATE( map, MAP_DATA, 1); map->vnum = fread_number( fp ); map->x = fread_number( fp ); map->y = fread_number( fp ); map->entry = fread_letter( fp ); pRoomIndex->map = map; if( (map_index = get_map_index(map->vnum)) == NULL ) { CREATE( map_index, MAP_INDEX_DATA, 1); map_index->vnum = map->vnum; map_index->next = first_map; first_map = map_index; for (i = 0; i < 49; i++) { for (j = 0; j < 79; j++) { map_index->map_of_vnums[i][j] = -1; */ /* map_index->map_of_ptrs[i][j] = NULL; */ /* } } } if( (map->y <0) || (map->y >48) ) { bug("Map y coord out of range. Room %d\n\r", map->y); } if( (map->x <0) || (map->x >78) ) { bug("Map x coord out of range. Room %d\n\r", map->x); } if( (map->x >0) &&(map->x <80) &&(map->y >0) &&(map->y <48) ) map_index->map_of_vnums[map->y][map->x]=pRoomIndex->vnum; } */ else if ( letter == '>' ) { ungetc( letter, fp ); rprog_read_programs( fp, pRoomIndex ); } else { bug( "Load_rooms: vnum %d has flag '%c' not 'DES'.", vnum, letter ); shutdown_mud( "Room flag not DES" ); exit( 1 ); } } if ( !oldroom ) { iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; } } return; } /* * Load a shop section. */ void load_shops( AREA_DATA *tarea, FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { ROOM_INDEX_DATA *pRoomIndex; CREATE( pShop, SHOP_DATA, 1 ); pShop->room = fread_number( fp ); if ( pShop->room == 0 ) { DISPOSE( pShop ); break; } pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->gold = fread_number( fp ); pShop->type = fread_number( fp ); pShop->flag = fread_number( fp ); pShop->owner = fread_string( fp ); fread_to_eol( fp ); pRoomIndex = get_room_index( pShop->room ); pRoomIndex->pShop = pShop; if ( !first_shop ) first_shop = pShop; else last_shop->next = pShop; pShop->next = NULL; pShop->prev = last_shop; last_shop = pShop; top_shop++; } return; } /* * Load spec proc declarations. * Modified to allow race resets as well. -keo */ void load_specials( AREA_DATA *tarea, FILE *fp ) { NATION_DATA *nation; GENERIC_MOB *genmob; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MNS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; case 'N': nation = find_nation( fread_string(fp)); if (!nation) { bug("Load_specials: Nation not found!", 0); break; } CREATE( genmob, GENERIC_MOB, 1 ); genmob->nation = nation; LINK(genmob, tarea->first_race, tarea->last_race, next, prev); break; } fread_to_eol( fp ); } } /* * Load soft / hard area ranges. */ void load_ranges( AREA_DATA *tarea, FILE *fp ) { int x1, x2, x3, x4; char *ln; if ( !tarea ) { bug( "Load_ranges: no #AREA seen yet." ); shutdown_mud( "No #AREA" ); exit( 1 ); } for ( ; ; ) { ln = fread_line( fp ); if (ln[0] == '$') break; x1=x2=x3=x4=0; sscanf( ln, "%d %d %d %d", &x1, &x2, &x3, &x4 ); tarea->low_soft_range = tarea->prev ? tarea->prev->low_soft_range+1 : 0; tarea->hi_soft_range = x2; tarea->low_hard_range = x3; tarea->hi_hard_range = x4; } return; } /* Checks a neighbors entry for an area pointer, util for do_neighbors -- Scion */ bool dupe_neighbor(AREA_DATA *tarea, AREA_DATA *carea) { NEIGHBOR_DATA *neighbor; for (neighbor=tarea->weather->first_neighbor; neighbor; neighbor=neighbor->next) { if (!strcmp(neighbor->name, carea->name)) return TRUE; } return FALSE; } /* Finds all the neighbors of all the zones in the game and sets them in the climate info -- Scion */ void do_neighbors(CHAR_DATA *ch, char *argument) { ROOM_INDEX_DATA *room; int i,vnum; AREA_DATA *tarea; EXIT_DATA *pexit; NEIGHBOR_DATA *new; int lrange; int trange; send_to_char("Clearing existing neighbor data...\r\n", ch); for (tarea = first_area; tarea; tarea=tarea->next) { new=tarea->weather->first_neighbor; while (new) { UNLINK(new, tarea->weather->first_neighbor, tarea->weather->last_neighbor, next, prev); new=tarea->weather->first_neighbor; } } for (tarea = first_area; tarea; tarea=tarea->next) { trange = tarea->hi_r_vnum; lrange = tarea->low_r_vnum; pager_printf(ch, "Finding neighbors for area: %s\r\n", tarea->filename); for (vnum = lrange; vnum <= trange; vnum++) { if ((room = get_room_index( vnum )) == NULL ) continue; for (i=0;i<MAX_DIR+1;i++) { if ((pexit = get_exit(room, i)) == NULL) continue; if (pexit->to_room->area != tarea && !dupe_neighbor(tarea, pexit->to_room->area)) { pager_printf(ch, "To: %-20.20s %s\n\r", pexit->to_room->area->filename, pexit->to_room->area->name); pager_printf( ch,"%15d %-30.30s -> %15d (%s)\n\r", vnum, room->name,pexit->vnum,dir_name[i] ); CREATE(new, NEIGHBOR_DATA, 1); new->next = NULL; new->prev = NULL; new->address = NULL; new->name = STRALLOC(pexit->to_room->area->name);; LINK(new, tarea->weather->first_neighbor, tarea->weather->last_neighbor, next, prev); } } } } send_to_char("Done.\r\n", ch); } /* * Load climate information for the area * Last modified: July 13, 1997 * Fireblade */ void load_climate(AREA_DATA *tarea, FILE *fp) { if ( !tarea ) { bug("load_climate: no #AREA seen yet"); if(fBootDb) { shutdown_mud("No #AREA"); exit(1); } else return; } tarea->weather->climate_temp = fread_number(fp); tarea->weather->climate_precip = fread_number(fp); tarea->weather->climate_wind = fread_number(fp); tarea->weather->climate_mana = fread_number(fp); return; } /* * Load data for a neghboring weather system * Last modified: July 13, 1997 * Fireblade */ void load_neighbor(AREA_DATA *tarea, FILE *fp) { NEIGHBOR_DATA *new; if(!tarea) { bug("load_neighbor: no #AREA seen yet."); if(fBootDb) { shutdown_mud("No #AREA"); exit(1); } else return; } CREATE(new, NEIGHBOR_DATA, 1); new->next = NULL; new->prev = NULL; new->address = NULL; new->name = fread_string(fp); LINK(new, tarea->weather->first_neighbor, tarea->weather->last_neighbor, next, prev); return; } /* * Go through all areas, and set up initial economy based on mob */ void initialize_economy( void ) { AREA_DATA *tarea; MOB_INDEX_DATA *mob; int idx, gold; for ( tarea = first_area; tarea; tarea = tarea->next ) { /* skip area if they already got some gold */ if ( tarea->high_economy > 0 || tarea->low_economy > 10000 ) continue; gold = 100000000; boost_economy( tarea, gold ); for ( idx = tarea->low_m_vnum; idx < tarea->hi_m_vnum; idx++ ) if ( (mob=get_mob_index(idx)) != NULL ) boost_economy( tarea, mob->gold * 10 ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit, *pexit_next, *rev_exit; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit_next ) { pexit_next = pexit->next; pexit->rvnum = pRoomIndex->vnum; if ( pexit->vnum <= 0 || (pexit->to_room=get_room_index(pexit->vnum)) == NULL ) { if ( fBootDb ) boot_log( "Fix_exits: room %d, exit %s leads to bad vnum (%d)", pRoomIndex->vnum, dir_name[pexit->vdir], pexit->vnum ); bug( "Deleting %s exit in room %d", dir_name[pexit->vdir], pRoomIndex->vnum ); extract_exit( pRoomIndex, pexit ); } else fexit = TRUE; } /* if ( !fexit ) -- Leave the damn room flags alone -- Scion SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); */ } } /* Set all the rexit pointers -Thoric */ for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { if ( pexit->to_room && !pexit->rexit ) { rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum ); if ( rev_exit ) { pexit->rexit = rev_exit; rev_exit->rexit = pexit; } } } } } return; } /* * Get diku-compatable exit by number -Thoric */ EXIT_DATA *get_exit_number( ROOM_INDEX_DATA *room, int xit ) { EXIT_DATA *pexit; int count; count = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) if ( ++count == xit ) return pexit; return NULL; } /* * (prelude...) This is going to be fun... NOT! * (conclusion) QSort is f*cked! */ int exit_comp( EXIT_DATA **xit1, EXIT_DATA **xit2 ) { int d1, d2; d1 = (*xit1)->vdir; d2 = (*xit2)->vdir; if ( d1 < d2 ) return -1; if ( d1 > d2 ) return 1; return 0; } void sort_exits( ROOM_INDEX_DATA *room ) { EXIT_DATA *pexit; /* *texit */ /* Unused */ EXIT_DATA *exits[MAX_REXITS]; int x, nexits; nexits = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) { exits[nexits++] = pexit; if ( nexits > MAX_REXITS ) { bug( "sort_exits: more than %d exits in room... fatal", nexits ); return; } } qsort( &exits[0], nexits, sizeof( EXIT_DATA * ), (int(*)(const void *, const void *)) exit_comp ); for ( x = 0; x < nexits; x++ ) { if ( x > 0 ) exits[x]->prev = exits[x-1]; else { exits[x]->prev = NULL; room->first_exit = exits[x]; } if ( x >= (nexits - 1) ) { exits[x]->next = NULL; room->last_exit = exits[x]; } else exits[x]->next = exits[x+1]; } } void randomize_exits( ROOM_INDEX_DATA *room, sh_int maxdir ) { EXIT_DATA *pexit; int nexits, /* maxd, */ d0, d1, count, door; /* Maxd unused */ int vdirs[MAX_REXITS]; nexits = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) vdirs[nexits++] = pexit->vdir; for ( d0 = 0; d0 < nexits; d0++ ) { if ( vdirs[d0] > maxdir ) continue; count = 0; while ( vdirs[(d1 = number_range( d0, nexits - 1 ))] > maxdir || ++count > 5 ); if ( vdirs[d1] > maxdir ) continue; door = vdirs[d0]; vdirs[d0] = vdirs[d1]; vdirs[d1] = door; } count = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) pexit->vdir = vdirs[count++]; sort_exits( room ); } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = first_area; pArea; pArea = pArea->next ) { /* CHAR_DATA *pch; */ int reset_age = pArea->reset_frequency ? pArea->reset_frequency : 15; if ( (reset_age == -1 && pArea->age == -1) || ++pArea->age < (reset_age-1) ) continue; /* * Check for PC's. */ /* if ( pArea->nplayer > 0 && pArea->age == (reset_age-1) ) { char buf[MAX_STRING_LENGTH]; */ /* Rennard */ /* if ( pArea->resetmsg ) sprintf( buf, "%s\n\r", pArea->resetmsg ); else strcpy( buf, "You hear some squeaking sounds...\n\r" ); for ( pch = first_char; pch; pch = pch->next ) { if ( !IS_NPC(pch) && IS_AWAKE(pch) && pch->in_room && pch->in_room->area == pArea && (pch->desc && pch->desc->connected == CON_PLAYING ) ) { set_char_color( AT_RESET, pch ); send_to_char( buf, pch ); } } continue; }*/ /* * Check age and reset. * Note: Mud Academy resets every 3 minutes (not 15). */ /* NEVER RESET if the total number of objects is less than the number of areas * 75 -- Scion */ if ( (pArea->nplayer == 0 || pArea->age >= reset_age) && ( (physicalobjects < (top_area*MAX_OBJS)) || (nummobsloaded < (top_area*MAX_MOBS)) ) ) { ROOM_INDEX_DATA *pRoomIndex; /* thought I took this spammy log complicating i/o generating crap out once shogar fprintf( stderr, "Resetting: %s\n", pArea->filename ); */ reset_area( pArea ); if ( reset_age == -1 ) pArea->age = -1; else pArea->age = number_range( 0, reset_age / 5 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area && pArea->reset_frequency == 0 ) pArea->age = 15 - 3; } } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; if ( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex." ); return NULL; } CREATE( mob, CHAR_DATA, 1 ); clear_char( mob ); mob->pIndexData = pMobIndex; mob->in_obj = NULL; mob->editor = NULL; /* Generate randomized names if applicable -- Scion */ mob->description = QUICKLINK( pMobIndex->description ); mob->spec_fun = pMobIndex->spec_fun; mob->mpscriptpos = 0; mob->act = pMobIndex->act; if ( xIS_SET( mob->act, ACT_MOBINVIS) ) mob->mobinvis = 1000; mob->affected_by = pMobIndex->affected_by; mob->mood = MOOD_RELAXED; mob->last_hit = NULL; if (pMobIndex->sex == 0) mob->sex=number_range(1,2); else mob->sex = pMobIndex->sex; if (mob->height == 0) mob->height = 500; if (mob->weight == 0) mob->weight = 2000; mob->armor = pMobIndex->ac; /* lets put things back the way they used to be! -Thoric */ mob->gold = pMobIndex->gold; mob->exp = pMobIndex->exp; mob->position = POS_STANDING; mob->barenumdie = pMobIndex->damnodice; mob->baresizedie = pMobIndex->damsizedice; mob->mobthac0 = pMobIndex->mobthac0; mob->hitplus = pMobIndex->hitplus; mob->damplus = pMobIndex->damplus; mob->perm_str = pMobIndex->perm_str; mob->perm_dex = pMobIndex->perm_dex; mob->perm_wis = pMobIndex->perm_wis; mob->perm_int = pMobIndex->perm_int; mob->perm_con = pMobIndex->perm_con; mob->perm_cha = pMobIndex->perm_cha; mob->perm_lck = pMobIndex->perm_lck; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damroll; mob->race = pMobIndex->race; mob->xflags = pMobIndex->xflags; mob->saving_poison_death = pMobIndex->saving_poison_death; mob->saving_wand = pMobIndex->saving_wand; mob->saving_para_petri = pMobIndex->saving_para_petri; mob->saving_breath = pMobIndex->saving_breath; mob->saving_spell_staff = pMobIndex->saving_spell_staff; mob->height = pMobIndex->height; mob->weight = pMobIndex->weight; /* Must be done after the race is set */ if (xIS_SET( mob->act, ACT_NAMED )) { char buf[MAX_STRING_LENGTH]; char name[MAX_STRING_LENGTH]; if (mob->race == 1 || mob->race == 4) strcpy(name, random_name(name, LANG_ELVEN)); else if (mob->race == 2) strcpy(name, random_name(name, LANG_DWARVEN)); else if (mob->race == 11) strcpy(name, random_name(name, LANG_DROW)); else if (mob->race == 35) strcpy(name, random_name(name, LANG_DRAGON)); else strcpy(name, random_name(name, LANG_KALORESE)); sprintf(buf, pMobIndex->player_name, name); mob->name = STRALLOC( buf ); sprintf(buf, pMobIndex->short_descr, name); mob->short_descr = STRALLOC( buf ); } else { mob->name = QUICKLINK( pMobIndex->player_name ); mob->short_descr = QUICKLINK( pMobIndex->short_descr ); } /* base hp's on con -keo */ if ( !pMobIndex->hitnodice ) mob->max_hit = UMAX(get_curr_con(mob) * 30, 100); else mob->max_hit = pMobIndex->hitnodice * number_range(1, pMobIndex->hitsizedice ) + pMobIndex->hitplus; mob->hit = mob->max_hit; mob->move = get_curr_end(mob) * 30; mob->max_move = mob->move; /* Give 'em a brand new body! -- Scion */ check_bodyparts(mob); mob->resistant = pMobIndex->resistant; mob->immune = pMobIndex->immune; mob->susceptible = pMobIndex->susceptible; mob->attacks = pMobIndex->attacks; mob->defenses = pMobIndex->defenses; mob->numattacks = pMobIndex->numattacks; mob->home_room = -1; /* * Perhaps add this to the index later --Shaddai */ xCLEAR_BITS(mob->no_affected_by); mob->no_resistant = 0; mob->no_immune = 0; mob->no_susceptible = 0; /* * Insert in list. */ add_char( mob ); pMobIndex->count++; nummobsloaded++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { OBJ_DATA *obj; if ( !pObjIndex ) { bug( "Create_object: NULL pObjIndex." ); return NULL; } CREATE( obj, OBJ_DATA, 1 ); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->wear_loc = -1; obj->count = 1; cur_obj_serial = UMAX((cur_obj_serial + 1 ) & (BV30-1), 1); obj->serial = obj->pIndexData->serial = cur_obj_serial; obj->name = QUICKLINK( pObjIndex->name ); obj->short_descr = QUICKLINK( pObjIndex->short_descr ); obj->description = QUICKLINK( pObjIndex->description ); obj->action_desc = QUICKLINK( pObjIndex->action_desc ); obj->obj_by = NULL; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->parts = pObjIndex->parts; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->value[5] = pObjIndex->value[5]; obj->value[6] = pObjIndex->value[6]; obj->weight = pObjIndex->weight; obj->mana = 0; obj->raw_mana = 0; obj->cost = pObjIndex->cost; obj->condition = obj->weight * 50; obj->material = NULL; obj->gem = NULL; obj->size = 66; /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type: %d.", pObjIndex->vnum, obj->item_type ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_RADIO: case ITEM_SCANNER: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_KEYRING: case ITEM_ODOR: case ITEM_INSTRUMENT: case ITEM_VEHICLE: case ITEM_BANK: break; case ITEM_COOK: case ITEM_FOOD: /* * optional food condition (rotting food) -Thoric * value1 is the max condition of the food * value4 is the optional initial condition */ if ( obj->value[4] ) obj->timer = obj->value[4]; else obj->timer = obj->value[1]; break; case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_BLOOD: case ITEM_BLOODSTAIN: case ITEM_SCRAPS: case ITEM_PIPE: case ITEM_HERB_CON: case ITEM_HERB: case ITEM_INCENSE: case ITEM_FIRE: case ITEM_BOOK: case ITEM_SWITCH: case ITEM_LEVER: case ITEM_PULLCHAIN: case ITEM_BUTTON: case ITEM_DIAL: case ITEM_RUNE: case ITEM_RUNEPOUCH: case ITEM_SHEATH: case ITEM_TRAP: case ITEM_MAP: case ITEM_PORTAL: case ITEM_PAPER: case ITEM_PEN: case ITEM_TINDER: case ITEM_LOCKPICK: case ITEM_LOCK: case ITEM_DISEASE: case ITEM_OIL: case ITEM_FUEL: case ITEM_QUIVER: case ITEM_SHOVEL: case ITEM_PROJECTILE: break; case ITEM_SALVE: obj->value[3] = number_fuzzy( obj->value[3] ); break; case ITEM_SCROLL: obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; break; case ITEM_WEAPON: case ITEM_MISSILE_WEAPON: if (obj->value[2]) obj->value[2] *= obj->value[2]; else obj->value[2] = number_range(20,50); break; case ITEM_ARMOR: if (obj->value[1] == 0) obj->value[1] = obj->value[0]; break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: obj->value[0] = obj->cost; if ( obj->value[0] == 0 ) obj->value[0] = 1; break; } LINK( obj, first_object, last_object, next, prev ); ++pObjIndex->count; ++numobjsloaded; ++physicalobjects; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { int i; ch->editor = NULL; ch->hunting = NULL; ch->fearing = NULL; ch->hating = NULL; ch->name = NULL; ch->short_descr = NULL; ch->description = NULL; ch->next = NULL; ch->prev = NULL; ch->reply = NULL; ch->retell = NULL; ch->first_carrying = NULL; ch->last_carrying = NULL; ch->next_in_room = NULL; ch->prev_in_room = NULL; ch->switched = NULL; ch->first_affect = NULL; ch->last_affect = NULL; ch->prev_cmd = NULL; /* maps */ ch->last_cmd = NULL; ch->dest_buf = NULL; ch->alloc_ptr = NULL; ch->spare_ptr = NULL; ch->mount = NULL; xCLEAR_BITS(ch->affected_by); ch->logon = current_time; ch->armor = 0; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->height = 0; ch->weight = 0; ch->xflags = 0; ch->race = 0; for (i = 0; i < MAX_DEITY; i++) { ch->talent[i] = -1; ch->curr_talent[i] = -1; } ch->barenumdie = 1; ch->baresizedie = 4; ch->substate = 0; ch->tempnum = 0; ch->perm_str = 23; ch->perm_dex = 23; ch->perm_int = 23; ch->perm_wis = 23; ch->perm_cha = 23; ch->perm_con = 23; ch->perm_lck = 23; ch->mod_str = 0; ch->mod_dex = 0; ch->mod_int = 0; ch->mod_wis = 0; ch->mod_cha = 0; ch->mod_con = 0; ch->mod_lck = 0; ch->pagelen = 24; /* BUILD INTERFACE */ return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { AFFECT_DATA *paf; TIMER *timer; MPROG_ACT_LIST *mpact, *mpact_next; if ( !ch ) { bug( "Free_char: null ch!" ); return; } if ( ch->desc ) bug( "Free_char: char still has descriptor." ); while ( (paf = ch->last_affect) != NULL ) affect_remove( ch, paf ); while ( (timer = ch->first_timer) != NULL ) extract_timer( ch, timer ); if ( ch->editor ) stop_editing( ch ); STRFREE( ch->name ); STRFREE( ch->short_descr ); STRFREE( ch->description ); stop_hunting( ch ); stop_hating ( ch ); stop_fearing( ch ); if ( ch->pcdata ) { STRFREE( ch->pcdata->filename ); STRFREE( ch->pcdata->deity_name ); DISPOSE( ch->pcdata->pwd ); /* no hash */ DISPOSE( ch->pcdata->bamfin ); /* no hash */ DISPOSE( ch->pcdata->bamfout ); /* no hash */ DISPOSE( ch->pcdata->rank ); STRFREE( ch->pcdata->title ); STRFREE( ch->pcdata->bio ); DISPOSE( ch->pcdata->homepage ); /* no hash */ STRFREE( ch->pcdata->prompt ); STRFREE( ch->pcdata->fprompt ); if ( ch->pcdata->helled_by ) STRFREE( ch->pcdata->helled_by ); if ( ch->pcdata->subprompt ) STRFREE( ch->pcdata->subprompt ); #ifdef IMC imc_freechardata( ch ); #endif #ifdef I3 free_i3chardata( ch ); #endif DISPOSE( ch->pcdata ); } STRFREE(ch->last_taken); STRFREE(ch->species); for ( mpact = ch->mpact; mpact; mpact = mpact_next ) { mpact_next = mpact->next; DISPOSE( mpact->buf ); DISPOSE( mpact ); } DISPOSE( ch ); return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed; ed = ed->next ) if ( is_name( name, ed->keyword ) ) return ed->description; return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; if ( vnum < 0 ) vnum = 0; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) if ( pMobIndex->vnum == vnum ) return pMobIndex; /* if ( fBootDb ) bug( "Get_mob_index: bad vnum %d.", vnum ); */ return NULL; } /* * Translates obj virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; if ( vnum < 0 ) vnum = 0; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) if ( pObjIndex->vnum == vnum ) return pObjIndex; /* if ( fBootDb ) bug( "Get_obj_index: bad vnum %d.", vnum ); */ return NULL; } /* * Translates room virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; if ( vnum < 0 ) vnum = 0; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) if ( pRoomIndex->vnum == vnum ) return pRoomIndex; if ( fBootDb ) bug( "Get_room_index: bad vnum %d.", vnum ); return NULL; } /* * Added lots of EOF checks, as most of the file crashes are based on them. * If an area file encounters EOF, the fread_* functions will shutdown the * MUD, as all area files should be read in in full or bad things will * happen during the game. Any files loaded in without fBootDb which * encounter EOF will return what they have read so far. These files * should include player files, and in-progress areas that are not loaded * upon bootup. * -- Altrag */ /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { if ( feof(fp) ) { bug("fread_letter: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return '\0'; } c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { if ( feof(fp) ) { bug("fread_number: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return 0; } c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format. (%c)", c ); if ( fBootDb ) exit( 1 ); return 0; } while ( isdigit(c) ) { if ( feof(fp) ) { bug("fread_number: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return number; } number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * custom str_dup using create -Thoric */ char *str_dup( char const *str ) { static char *ret; int len; if ( !str ) return NULL; len = strlen(str)+1; CREATE( ret, char, len ); strcpy( ret, str ); return ret; } /* * Read a string from file fp */ char *fread_string( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *plast; char c; int ln; plast = buf; buf[0] = '\0'; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { bug("fread_string: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return STRALLOC(""); } c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return STRALLOC( "" ); for ( ;; ) { if ( ln >= (MAX_STRING_LENGTH - 1) ) { bug( "fread_string: string too long" ); *plast = '\0'; return STRALLOC( buf ); } switch ( *plast = getc( fp ) ) { default: plast++; ln++; break; case EOF: bug( "Fread_string: EOF" ); if ( fBootDb ) exit( 1 ); *plast = '\0'; return STRALLOC(buf); break; case '\n': plast++; ln++; *plast++ = '\r'; ln++; break; case '\r': break; case '~': *plast = '\0'; return STRALLOC( buf ); } } } /* * Read a string from file fp using str_dup (ie: no string hashing) */ char *fread_string_nohash( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *plast; char c; int ln; plast = buf; buf[0] = '\0'; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { bug("fread_string_no_hash: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return str_dup(""); } c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return str_dup( "" ); for ( ;; ) { if ( ln >= (MAX_STRING_LENGTH - 1) ) { bug( "fread_string_no_hash: string too long" ); *plast = '\0'; return str_dup( buf ); } switch ( *plast = getc( fp ) ) { default: plast++; ln++; break; case EOF: bug( "Fread_string_no_hash: EOF" ); if ( fBootDb ) exit( 1 ); *plast = '\0'; return str_dup(buf); break; case '\n': plast++; ln++; *plast++ = '\r'; ln++; break; case '\r': break; case '~': *plast = '\0'; return str_dup( buf ); } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { if ( feof(fp) ) { bug("fread_to_eol: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return; } c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read to end of line into static buffer -Thoric */ char *fread_line( FILE *fp ) { static char line[MAX_STRING_LENGTH]; char *pline; char c; int ln; pline = line; line[0] = '\0'; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { bug("fread_line: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); strcpy(line, ""); return line; } c = getc( fp ); } while ( isspace(c) ); ungetc( c, fp ); do { if ( feof(fp) ) { bug("fread_line: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); *pline = '\0'; return line; } c = getc( fp ); *pline++ = c; ln++; if ( ln >= (MAX_STRING_LENGTH - 1) ) { bug( "fread_line: line too long" ); break; } } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); *pline = '\0'; return line; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { if ( feof(fp) ) { bug("fread_word: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); word[0] = '\0'; return word; } cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { if ( feof(fp) ) { bug("fread_word: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); *pword = '\0'; return word; } *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long" ); exit( 1 ); return NULL; } void do_memory( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; int hash; set_char_color( AT_PLAIN, ch ); argument = one_argument( argument, arg ); send_to_char_color( "\n\r&GSystem Memory [arguments - hash, check, showhigh]\n\r", ch ); ch_printf_color( ch, "&gAffects: &G%5d &gAreas: &G%5d\n\r", top_affect, top_area ); ch_printf_color( ch, "&gExtDes: &G%5d &gExits: &G%5d\n\r", top_ed, top_exit ); ch_printf_color( ch, "&gHelps: &G%5d &gResets: &G%5d\n\r", top_help, top_reset ); ch_printf_color( ch, "&gIdxMobs: &G%5d &gMobiles: %s%5d\n\r", top_mob_index, (MAX_MOBS*top_area >= nummobsloaded ? "&G" : "&R"), nummobsloaded ); ch_printf_color( ch, "&gIdxObjs: &G%5d &gObjs: %s%5d(%d)\n\r", top_obj_index, (MAX_OBJS*top_area >= numobjsloaded ? "&G" : "&R"), numobjsloaded, physicalobjects ); ch_printf_color( ch, "&gRooms: &G%5d &gShops: &G%5d\n\r", top_room, top_shop ); ch_printf_color( ch, "&gCurOq's: &G%5d &gCurCq's: &G%5d\n\r", cur_qobjs, cur_qchars ); ch_printf_color( ch, "&gPlayers: &G%5d &gMaxplrs: &G%5d\n\r", num_descriptors, sysdata.maxplayers ); ch_printf_color( ch, "&gMaxEver: &G%5d &gTopsn: &G%5d(%d)\n\r", sysdata.alltimemax, top_sn, MAX_SKILL ); ch_printf_color( ch, "&gMaxEver was recorded on: &G%s\n\r\n\r", sysdata.time_of_max ); /* Ntanel - Codebase version ID */ ch_printf_color( ch, "&wVersion ID: &WCalareyMUD 3.0 Revision 1\n\r"); ch_printf_color( ch, "&wDev. Date: &WJune 14, 2004\n\r\n\r"); if ( !str_cmp( arg, "check" ) ) { #ifdef HASHSTR send_to_char( check_hash(argument), ch ); #else send_to_char( "Hash strings not enabled.\n\r", ch ); #endif return; } if ( !str_cmp( arg, "showhigh" ) ) { #ifdef HASHSTR show_high_hash( atoi(argument) ); #else send_to_char( "Hash strings not enabled.\n\r", ch ); #endif return; } if ( argument[0] != '\0' ) hash = atoi(argument); else hash = -1; if ( !str_cmp( arg, "hash" ) ) { #ifdef HASHSTR ch_printf( ch, "Hash statistics:\n\r%s", hash_stats() ); if ( hash != -1 ) hash_dump( hash ); #else send_to_char( "Hash strings not enabled.\n\r", ch ); #endif } return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { /* int power; int number;*/ if ( ( to = to - from + 1 ) <= 1 ) return from; /* for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & (power - 1) ) >= to ) ; return from + number;*/ return (number_mm() % to) + from; } /* * Generate a percentile roll. */ int number_percent( void ) { /* int percent; while ( ( percent = number_mm( ) & (128-1) ) > 99 ) ; return 1 + percent;*/ return number_mm() % 100; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & (16-1) ) > 9 ) ; return door; /* return number_mm() & 10; */ } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. -Thoric */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) if ( *str == '~' ) *str = '-'; return; } /* * Encodes the tildes in a string. -Thoric * Used for player-entered strings that go into disk files. */ void hide_tilde( char *str ) { for ( ; *str != '\0'; str++ ) if ( *str == '~' ) *str = HIDDEN_TILDE; return; } char *show_tilde( char *str ) { static char buf[MAX_STRING_LENGTH]; char *bufptr; bufptr = buf; for ( ; *str != '\0'; str++, bufptr++ ) { if ( *str == HIDDEN_TILDE ) *bufptr = '~'; else *bufptr = *str; } *bufptr = '\0'; return buf; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_cmp: null astr, %s bstr.", bstr ); if ( bstr ) fprintf( stderr, "str_cmp: astr: (null) bstr: %s\n", bstr ); return TRUE; } if ( !bstr ) { bug( "Str_cmp: null bstr, %s astr.", astr ); if ( astr ) fprintf( stderr, "str_cmp: astr: %s bstr: (null)\n", astr ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Strn_cmp: null astr." ); return TRUE; } if ( !bstr ) { bug( "Strn_cmp: null bstr." ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) { if(i && str[i-1] != '&' && str[i-1] != '^') /* color fix - shogar */ strcap[i] = LOWER(str[i]); else strcap[i] = str[i]; } strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Returns a lowercase string. */ char *strlower( const char *str ) { static char strlow[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strlow[i] = LOWER(str[i]); strlow[i] = '\0'; return strlow; } /* * Returns an uppercase string. */ char *strupper( const char *str ) { static char strup[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strup[i] = UPPER(str[i]); strup[i] = '\0'; return strup; } /* * Returns TRUE or FALSE if a letter is a vowel -Thoric */ bool isavowel( char letter ) { char c; c = LOWER( letter ); if ( c == 'a' || c == 'e' || c == 'i' || c == 'o' || c == 'u' ) return TRUE; else return FALSE; } /* * Shove either "a " or "an " onto the beginning of a string -Thoric */ char *aoran( const char *str ) { static char temp[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; if ( !str ) { bug( "Aoran(): NULL str" ); return ""; } strcpy(buf, str); strcpy(buf, munch_colors(buf)); /* If the string begins with 'some', don't touch it. As in 'some marbles' -- Scion */ if (LOWER(str[0])=='s' && LOWER(str[1])=='o' && LOWER(str[2])=='m' && LOWER(str[3])=='e') { strcpy(temp, buf); return temp; } if ( isavowel(buf[0]) || ( strlen(buf) > 1 && LOWER(buf[0]) == 'y' && !isavowel(buf[1])) ) strcpy( temp, "an " ); else strcpy( temp, "a " ); strcat( temp, str ); return temp; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpLOG ); fpLOG=NULL; /* redhat 5.1 fix - shogar */ if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpLOG = fopen( NULL_FILE, "r" ); return; } /* * Append a string to a file. */ void append_to_file( char *file, char *str ) { FILE *fp; if ( ( fp = fopen( file, "a" ) ) == NULL ) perror( file ); else { fprintf( fp, "%s\n", str ); fclose( fp ); } return; } /* * Reports a bug. */ void bug( const char *str, ... ) { char buf[MAX_STRING_LENGTH]; FILE *fp; struct stat fst; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( stat( SHUTDOWN_FILE, &fst ) != -1 ) /* file exists */ { if ( ( fp = fopen( SHUTDOWN_FILE, "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); fp=NULL; /* redhat 5.1 fix - shogar */ } } } strcpy( buf, "[*****] BUG: " ); { va_list param; va_start(param, str); vsprintf( buf + strlen(buf), str, param ); va_end(param); } log_string( buf ); fclose( fpLOG ); fpLOG=NULL; /* redhat 5.1 fix - shogar */ if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpLOG = fopen( NULL_FILE, "r" ); return; } /* * Add a string to the boot-up log -Thoric */ void boot_log( const char *str, ... ) { char buf[MAX_STRING_LENGTH]; FILE *fp; va_list param; strcpy( buf, "[*****] BOOT: " ); va_start(param, str); vsprintf( buf+strlen(buf), str, param ); va_end(param); log_string( buf ); fclose( fpLOG ); fpLOG=NULL; /* redhat 5.1 fix - shogar */ if ( ( fp = fopen( BOOTLOG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpLOG = fopen( NULL_FILE, "r" ); return; } /* * Dump a text file to a player, a line at a time -Thoric */ void show_file( CHAR_DATA *ch, char *filename ) { FILE *fp; char buf[MAX_STRING_LENGTH]; int c; int num = 0; fclose( fpReserve ); if ( (fp = fopen( filename, "r" )) != NULL ) { while ( !feof(fp) ) { while ((buf[num]=fgetc(fp)) != EOF && buf[num] != '\n' && buf[num] != '\r' && num < (MAX_STRING_LENGTH-2)) num++; c = fgetc(fp); if ( (c != '\n' && c != '\r') || c == buf[num] ) ungetc(c, fp); buf[num++] = '\n'; buf[num++] = '\r'; buf[num ] = '\0'; send_to_pager_color( buf, ch ); num = 0; } /* Thanks to stu <sprice@@ihug.co.nz> from the mailing list in pointing * This out. */ fclose(fp); } fpReserve = fopen( NULL_FILE, "r" ); } /* * Show the boot log file -Thoric */ void do_dmesg( CHAR_DATA *ch, char *argument ) { set_pager_color( AT_LOG, ch ); show_file( ch, BOOTLOG_FILE ); } /* * Writes a string to the log, extended version -Thoric */ void log_string_plus( const char *str, sh_int log_type, sh_int level ) { char *strtime; int offset; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); if ( strncmp( str, "Log ", 4 ) == 0 ) offset = 4; else offset = 0; switch( log_type ) { default: to_channel( str + offset, "Log", PERMIT_HIBUILD ); break; case LOG_BUILD: to_channel( str + offset, "Build", PERMIT_BUILD ); break; case LOG_COMM: to_channel( str + offset, "Comm", PERMIT_CHANNEL ); break; case LOG_WARN: to_channel (str + offset, "Warn", PERMIT_SECURITY ); break; case LOG_ALL: break; } return; } /* mud prog functions */ /* This routine reads in scripts of MUDprograms from a file */ int mprog_name_to_type ( char *name ) { if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG; if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG; if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG; if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG; if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG; if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG; if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG; if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG; if ( !str_cmp( name, "time_prog" ) ) return TIME_PROG; if ( !str_cmp( name, "hour_prog" ) ) return HOUR_PROG; if ( !str_cmp( name, "wear_prog" ) ) return WEAR_PROG; if ( !str_cmp( name, "remove_prog" ) ) return REMOVE_PROG; if ( !str_cmp( name, "sac_prog" ) ) return SAC_PROG; if ( !str_cmp( name, "look_prog" ) ) return LOOK_PROG; if ( !str_cmp( name, "exa_prog" ) ) return EXA_PROG; if ( !str_cmp( name, "zap_prog" ) ) return ZAP_PROG; if ( !str_cmp( name, "get_prog" ) ) return GET_PROG; if ( !str_cmp( name, "drop_prog" ) ) return DROP_PROG; if ( !str_cmp( name, "damage_prog" ) ) return DAMAGE_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "randiw_prog" ) ) return RANDIW_PROG; if ( !str_cmp( name, "speechiw_prog" ) ) return SPEECHIW_PROG; if ( !str_cmp( name, "pull_prog" ) ) return PULL_PROG; if ( !str_cmp( name, "push_prog" ) ) return PUSH_PROG; if ( !str_cmp( name, "sleep_prog" ) ) return SLEEP_PROG; if ( !str_cmp( name, "rest_prog" ) ) return REST_PROG; if ( !str_cmp( name, "rfight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "enter_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "leave_prog" ) ) return LEAVE_PROG; if ( !str_cmp( name, "rdeath_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "script_prog" ) ) return SCRIPT_PROG; if ( !str_cmp( name, "use_prog" ) ) return USE_PROG; return( ERROR_PROG ); } MPROG_DATA *mprog_file_read( char *f, MPROG_DATA *mprg, MOB_INDEX_DATA *pMobIndex ) { char MUDProgfile[ MAX_INPUT_LENGTH ]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen( MUDProgfile, "r" ); if ( !progfile ) { bug( "Mob: %d couldn't open mudprog file", pMobIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty mudprog file." ); exit( 1 ); break; default: bug( "in mudprog file syntax error." ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "mudprog file type error" ); exit( 1 ); break; case IN_FILE_PROG: bug( "mprog file contains a call to file." ); exit( 1 ); break; default: xSET_BIT(pMobIndex->progtypes, mprg2->type); mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': CREATE( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug( "in mudprog file syntax error." ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Load a MUDprogram section from the area file. */ void load_mudprogs( AREA_DATA *tarea, FILE *fp ) { MOB_INDEX_DATA *iMob; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_mudprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iMob = get_mob_index( value ) ) == NULL ) { bug( "Load_mudprogs: vnum %d doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( (original = iMob->mudprogs) != NULL ) for ( ; original->next; original = original->next ); CREATE( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iMob->mudprogs = working; working = mprog_file_read( fread_word( fp ), working, iMob ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file MUDprograms. */ void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_mobiles: vnum %d MUDPROG char", pMobIndex->vnum ); exit( 1 ); } CREATE( mprg, MPROG_DATA, 1 ); pMobIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_mobiles: vnum %d MUDPROG type.", pMobIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MUDPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; default: xSET_BIT(pMobIndex->progtypes, mprg->type); mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MUDPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; } } return; } /*************************************************************/ /* obj prog functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ /* This routine reads in scripts of OBJprograms from a file */ MPROG_DATA *oprog_file_read( char *f, MPROG_DATA *mprg, OBJ_INDEX_DATA *pObjIndex ) { char MUDProgfile[ MAX_INPUT_LENGTH ]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen( MUDProgfile, "r" ); if ( !progfile ) { bug( "Obj: %d couldnt open mudprog file", pObjIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty objprog file." ); exit( 1 ); break; default: bug( "in objprog file syntax error." ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "objprog file type error" ); exit( 1 ); break; case IN_FILE_PROG: bug( "objprog file contains a call to file." ); exit( 1 ); break; default: xSET_BIT(pObjIndex->progtypes, mprg2->type); mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': CREATE( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug( "in objprog file syntax error." ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Load a MUDprogram section from the area file. */ void load_objprogs( AREA_DATA *tarea, FILE *fp ) { OBJ_INDEX_DATA *iObj; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_objprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iObj = get_obj_index( value ) ) == NULL ) { bug( "Load_objprogs: vnum %d doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( (original = iObj->mudprogs) != NULL ) for ( ; original->next; original = original->next ); CREATE( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iObj->mudprogs = working; working = oprog_file_read( fread_word( fp ), working, iObj ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file OBJprograms. */ void oprog_read_programs( FILE *fp, OBJ_INDEX_DATA *pObjIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_objects: vnum %d OBJPROG char", pObjIndex->vnum ); exit( 1 ); } CREATE( mprg, MPROG_DATA, 1 ); pObjIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_objects: vnum %d OBJPROG type.", pObjIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = oprog_file_read( fread_string( fp ), mprg,pObjIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_objects: vnum %d bad OBJPROG.", pObjIndex->vnum ); exit( 1 ); break; } break; default: xSET_BIT(pObjIndex->progtypes, mprg->type); mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_objects: vnum %d bad OBJPROG.", pObjIndex->vnum ); exit( 1 ); break; } break; } } return; } /*************************************************************/ /* room prog functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ /* This routine reads in scripts of OBJprograms from a file */ MPROG_DATA *rprog_file_read( char *f, MPROG_DATA *mprg, ROOM_INDEX_DATA *RoomIndex ) { char MUDProgfile[ MAX_INPUT_LENGTH ]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen( MUDProgfile, "r" ); if ( !progfile ) { bug( "Room: %d couldnt open roomprog file", RoomIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty roomprog file." ); exit( 1 ); break; default: bug( "in roomprog file syntax error." ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "roomprog file type error" ); exit( 1 ); break; case IN_FILE_PROG: bug( "roomprog file contains a call to file." ); exit( 1 ); break; default: xSET_BIT(RoomIndex->progtypes, mprg2->type); mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': CREATE( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug( "in roomprog file syntax error." ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Load a ROOMprogram section from the area file. */ void load_roomprogs( AREA_DATA *tarea, FILE *fp ) { ROOM_INDEX_DATA *iRoom; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_objprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iRoom = get_room_index( value ) ) == NULL ) { bug( "Load_roomprogs: vnum %d doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( (original = iRoom->mudprogs) != NULL ) for ( ; original->next; original = original->next ); CREATE( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iRoom->mudprogs = working; working = rprog_file_read( fread_word( fp ), working, iRoom ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file ROOMprograms. */ void rprog_read_programs( FILE *fp, ROOM_INDEX_DATA *pRoomIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_rooms: vnum %d ROOMPROG char", pRoomIndex->vnum ); exit( 1 ); } CREATE( mprg, MPROG_DATA, 1 ); pRoomIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_rooms: vnum %d ROOMPROG type.", pRoomIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = rprog_file_read( fread_string( fp ), mprg,pRoomIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_rooms: vnum %d bad ROOMPROG.", pRoomIndex->vnum ); exit( 1 ); break; } break; default: xSET_BIT(pRoomIndex->progtypes, mprg->type); mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_rooms: vnum %d bad ROOMPROG.", pRoomIndex->vnum ); exit( 1 ); break; } break; } } return; } /*************************************************************/ /* Function to delete a room index. Called from do_rdelete in build.c Narn, May/96 Don't ask me why they return bool.. :).. oh well.. -- Alty */ bool delete_room( ROOM_INDEX_DATA *room ) { int hash; ROOM_INDEX_DATA *prev, *limbo = get_room_index(ROOM_VNUM_LIMBO); OBJ_DATA *o; CHAR_DATA *ch; EXTRA_DESCR_DATA *ed; EXIT_DATA *ex; MPROG_ACT_LIST *mpact; MPROG_DATA *mp; TRAIL_DATA *trail; while ((ch = room->first_person) != NULL) { if (!IS_NPC(ch)) { char_from_room(ch); char_to_room(ch, limbo); } else extract_char(ch, TRUE); } while ((o = room->first_content) != NULL) extract_obj(o); while ((ed = room->first_extradesc) != NULL) { room->first_extradesc = ed->next; STRFREE(ed->keyword); STRFREE(ed->description); DISPOSE(ed); --top_ed; } while ((trail=room->first_trail) != NULL) { room->first_trail = trail->next; DISPOSE(trail->next); DISPOSE(trail->prev); DISPOSE(trail); } while ((ex = room->first_exit) != NULL) extract_exit(room, ex); while ((mpact = room->mpact) != NULL) { room->mpact = mpact->next; DISPOSE(mpact->buf); DISPOSE(mpact); } while ((mp = room->mudprogs) != NULL) { room->mudprogs = mp->next; STRFREE(mp->arglist); STRFREE(mp->comlist); DISPOSE(mp); } /* if (room->map) { MAP_INDEX_DATA *mapi; if ((mapi = get_map_index(room->map->vnum)) != NULL) if (room->map->x > 0 && room->map->x < 80 && room->map->y > 0 && room->map->y < 48) mapi->map_of_vnums[room->map->y][room->map->x] = -1; DISPOSE(room->map); }*/ STRFREE(room->name); STRFREE(room->description); hash = room->vnum%MAX_KEY_HASH; if (room == room_index_hash[hash]) room_index_hash[hash] = room->next; else { for (prev = room_index_hash[hash]; prev; prev = prev->next) if (prev->next == room) break; if (prev) prev->next = room->next; else bug("delete_room: room %d not in hash bucket %d.", room->vnum, hash); } DISPOSE(room); --top_room; return TRUE; } /* See comment on delete_room. */ bool delete_obj( OBJ_INDEX_DATA *obj ) { int hash; OBJ_INDEX_DATA *prev; OBJ_DATA *o, *o_next; EXTRA_DESCR_DATA *ed; AFFECT_DATA *af; MPROG_DATA *mp; /* Remove references to object index */ for (o = first_object; o; o = o_next) { o_next = o->next; if (o->pIndexData == obj) extract_obj(o); } while ((ed = obj->first_extradesc) != NULL) { obj->first_extradesc = ed->next; STRFREE(ed->keyword); STRFREE(ed->description); DISPOSE(ed); --top_ed; } while ((af = obj->first_affect) != NULL) { obj->first_affect = af->next; DISPOSE(af); --top_affect; } while ((mp = obj->mudprogs) != NULL) { obj->mudprogs = mp->next; STRFREE(mp->arglist); STRFREE(mp->comlist); DISPOSE(mp); } STRFREE(obj->name); STRFREE(obj->short_descr); STRFREE(obj->description); STRFREE(obj->action_desc); hash = obj->vnum%MAX_KEY_HASH; if (obj == obj_index_hash[hash]) obj_index_hash[hash] = obj->next; else { for (prev = obj_index_hash[hash]; prev; prev = prev->next) if (prev->next == obj) break; if (prev) prev->next = obj->next; else bug("delete_obj: object %d not in hash bucket %d.", obj->vnum, hash); } DISPOSE(obj); --top_obj_index; return TRUE; } /* See comment on delete_room. */ bool delete_mob( MOB_INDEX_DATA *mob ) { int hash; MOB_INDEX_DATA *prev; CHAR_DATA *ch, *ch_next; MPROG_DATA *mp; for (ch = first_char; ch; ch = ch_next) { ch_next = ch->next; if (ch->pIndexData == mob) extract_char(ch, TRUE); } while ((mp = mob->mudprogs) != NULL) { mob->mudprogs = mp->next; STRFREE(mp->arglist); STRFREE(mp->comlist); DISPOSE(mp); } STRFREE(mob->player_name); STRFREE(mob->short_descr); STRFREE(mob->description); hash = mob->vnum%MAX_KEY_HASH; if (mob == mob_index_hash[hash]) mob_index_hash[hash] = mob->next; else { for (prev = mob_index_hash[hash]; prev; prev = prev->next) if (prev->next == mob) break; if (prev) prev->next = mob->next; else bug("delete_mob: mobile %d not in hash bucket %d.", mob->vnum, hash); } DISPOSE(mob); --top_mob_index; return TRUE; } /* * Creat a new room (for online building) -Thoric */ ROOM_INDEX_DATA *make_room( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; int iHash; CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 ); pRoomIndex->first_person = NULL; pRoomIndex->last_person = NULL; pRoomIndex->first_content = NULL; pRoomIndex->last_content = NULL; pRoomIndex->first_trail = NULL; pRoomIndex->last_trail = NULL; pRoomIndex->first_extradesc = NULL; pRoomIndex->last_extradesc = NULL; pRoomIndex->area = NULL; pRoomIndex->vnum = vnum; pRoomIndex->name = STRALLOC("a void"); pRoomIndex->description = STRALLOC(""); pRoomIndex->room_flags = ROOM_PROTOTYPE; pRoomIndex->sector_type = 1; pRoomIndex->first_exit = NULL; pRoomIndex->last_exit = NULL; iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; return pRoomIndex; } /* * Create a new INDEX object (for online building) -Thoric * Option to clone an existing index object. */ OBJ_INDEX_DATA *make_object( int vnum, int cvnum, char *name ) { OBJ_INDEX_DATA *pObjIndex, *cObjIndex; char buf[MAX_STRING_LENGTH]; int iHash; if ( cvnum > 0 ) cObjIndex = get_obj_index( cvnum ); else cObjIndex = NULL; CREATE( pObjIndex, OBJ_INDEX_DATA, 1 ); pObjIndex->vnum = vnum; pObjIndex->name = STRALLOC( name ); pObjIndex->first_affect = NULL; pObjIndex->last_affect = NULL; pObjIndex->first_extradesc = NULL; pObjIndex->last_extradesc = NULL; if ( !cObjIndex ) { sprintf( buf, "A newly created %s", name ); pObjIndex->short_descr = STRALLOC( buf ); sprintf( buf, "Some god dropped a newly created %s here.", name ); pObjIndex->description = STRALLOC( buf ); pObjIndex->action_desc = STRALLOC( "" ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = ITEM_TRASH; xCLEAR_BITS(pObjIndex->extra_flags); xCLEAR_BITS(pObjIndex->parts); xSET_BIT(pObjIndex->extra_flags, ITEM_PROTOTYPE); pObjIndex->tech = 0; pObjIndex->value[0] = 0; pObjIndex->value[1] = 0; pObjIndex->value[2] = 0; pObjIndex->value[3] = 0; pObjIndex->value[4] = 0; pObjIndex->value[5] = 0; pObjIndex->value[6] = 0; pObjIndex->weight = 1; pObjIndex->cost = 0; } else { EXTRA_DESCR_DATA *ed, *ced; AFFECT_DATA *paf, *cpaf; pObjIndex->short_descr = QUICKLINK( cObjIndex->short_descr ); pObjIndex->description = QUICKLINK( cObjIndex->description ); pObjIndex->action_desc = QUICKLINK( cObjIndex->action_desc ); pObjIndex->item_type = cObjIndex->item_type; pObjIndex->extra_flags = cObjIndex->extra_flags; xSET_BIT(pObjIndex->extra_flags, ITEM_PROTOTYPE); pObjIndex->parts = cObjIndex->parts; pObjIndex->tech = cObjIndex->tech; pObjIndex->value[0] = cObjIndex->value[0]; pObjIndex->value[1] = cObjIndex->value[1]; pObjIndex->value[2] = cObjIndex->value[2]; pObjIndex->value[3] = cObjIndex->value[3]; pObjIndex->value[4] = cObjIndex->value[4]; pObjIndex->value[5] = cObjIndex->value[5]; pObjIndex->value[6] = cObjIndex->value[6]; pObjIndex->weight = cObjIndex->weight; pObjIndex->cost = cObjIndex->cost; for ( ced = cObjIndex->first_extradesc; ced; ced = ced->next ) { CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = QUICKLINK( ced->keyword ); ed->description = QUICKLINK( ced->description ); LINK( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc, next, prev ); top_ed++; } for ( cpaf = cObjIndex->first_affect; cpaf; cpaf = cpaf->next ) { CREATE( paf, AFFECT_DATA, 1 ); paf->type = cpaf->type; paf->duration = cpaf->duration; paf->location = cpaf->location; paf->modifier = cpaf->modifier; paf->bitvector = cpaf->bitvector; LINK( paf, pObjIndex->first_affect, pObjIndex->last_affect, next, prev ); top_affect++; } } pObjIndex->count = 0; iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; return pObjIndex; } /* * Create a new INDEX mobile (for online building) -Thoric * Option to clone an existing index mobile. */ MOB_INDEX_DATA *make_mobile( int vnum, int cvnum, char *name ) { MOB_INDEX_DATA *pMobIndex, *cMobIndex; char buf[MAX_STRING_LENGTH]; int iHash; if ( cvnum > 0 ) cMobIndex = get_mob_index( cvnum ); else cMobIndex = NULL; CREATE( pMobIndex, MOB_INDEX_DATA, 1 ); pMobIndex->vnum = vnum; pMobIndex->count = 0; pMobIndex->killed = 0; pMobIndex->player_name = STRALLOC( name ); if ( !cMobIndex ) { sprintf( buf, "A newly created %s", name ); pMobIndex->short_descr = STRALLOC( buf ); sprintf( buf, "Some god abandoned a newly created %s here.\n\r", name ); pMobIndex->description = STRALLOC( "" ); pMobIndex->short_descr[0] = LOWER(pMobIndex->short_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); xCLEAR_BITS(pMobIndex->act); xSET_BIT(pMobIndex->act, ACT_IS_NPC); xSET_BIT(pMobIndex->act, ACT_PROTOTYPE); xCLEAR_BITS(pMobIndex->affected_by); pMobIndex->spec_fun = NULL; pMobIndex->mudprogs = NULL; xCLEAR_BITS(pMobIndex->progtypes); pMobIndex->mobthac0 = 0; pMobIndex->ac = 0; pMobIndex->hitnodice = 0; pMobIndex->hitsizedice = 0; pMobIndex->hitplus = 0; pMobIndex->damnodice = 0; pMobIndex->damsizedice = 0; pMobIndex->damplus = 0; pMobIndex->gold = 0; pMobIndex->exp = 0; pMobIndex->position = POS_STANDING; pMobIndex->sex = 0; pMobIndex->perm_str = 13; pMobIndex->perm_dex = 13; pMobIndex->perm_int = 13; pMobIndex->perm_wis = 13; pMobIndex->perm_cha = 13; pMobIndex->perm_con = 13; pMobIndex->perm_lck = 13; pMobIndex->race = 0; pMobIndex->xflags = 0; pMobIndex->resistant = 0; pMobIndex->immune = 0; pMobIndex->susceptible = 0; pMobIndex->numattacks = 0; xCLEAR_BITS(pMobIndex->attacks); xCLEAR_BITS(pMobIndex->defenses); } else { pMobIndex->short_descr = QUICKLINK( cMobIndex->short_descr ); pMobIndex->description = QUICKLINK( cMobIndex->description ); pMobIndex->act = cMobIndex->act; xSET_BIT(pMobIndex->act, ACT_PROTOTYPE); pMobIndex->affected_by = cMobIndex->affected_by; pMobIndex->spec_fun = cMobIndex->spec_fun; pMobIndex->mudprogs = NULL; xCLEAR_BITS(pMobIndex->progtypes); pMobIndex->mobthac0 = cMobIndex->mobthac0; pMobIndex->ac = cMobIndex->ac; pMobIndex->hitnodice = cMobIndex->hitnodice; pMobIndex->hitsizedice = cMobIndex->hitsizedice; pMobIndex->hitplus = cMobIndex->hitplus; pMobIndex->damnodice = cMobIndex->damnodice; pMobIndex->damsizedice = cMobIndex->damsizedice; pMobIndex->damplus = cMobIndex->damplus; pMobIndex->gold = cMobIndex->gold; pMobIndex->exp = cMobIndex->exp; pMobIndex->position = cMobIndex->position; pMobIndex->sex = cMobIndex->sex; pMobIndex->perm_str = cMobIndex->perm_str; pMobIndex->perm_dex = cMobIndex->perm_dex; pMobIndex->perm_int = cMobIndex->perm_int; pMobIndex->perm_wis = cMobIndex->perm_wis; pMobIndex->perm_cha = cMobIndex->perm_cha; pMobIndex->perm_con = cMobIndex->perm_con; pMobIndex->perm_lck = cMobIndex->perm_lck; pMobIndex->race = cMobIndex->race; pMobIndex->xflags = cMobIndex->xflags; pMobIndex->resistant = cMobIndex->resistant; pMobIndex->immune = cMobIndex->immune; pMobIndex->susceptible = cMobIndex->susceptible; pMobIndex->numattacks = cMobIndex->numattacks; pMobIndex->attacks = cMobIndex->attacks; pMobIndex->defenses = cMobIndex->defenses; } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; return pMobIndex; } /* * Creates a simple exit with no fields filled but rvnum and optionally * to_room and vnum. -Thoric * Exits are inserted into the linked list based on vdir. */ EXIT_DATA *make_exit( ROOM_INDEX_DATA *pRoomIndex, ROOM_INDEX_DATA *to_room, sh_int door ) { EXIT_DATA *pexit, *texit; bool broke; CREATE( pexit, EXIT_DATA, 1 ); pexit->vdir = door; pexit->rvnum = pRoomIndex->vnum; pexit->to_room = to_room; pexit->distance = 1; if ( to_room ) { pexit->vnum = to_room->vnum; texit = get_exit_to( to_room, rev_dir[door], pRoomIndex->vnum ); if ( texit ) /* assign reverse exit pointers */ { texit->rexit = pexit; pexit->rexit = texit; } } broke = FALSE; for ( texit = pRoomIndex->first_exit; texit; texit = texit->next ) if ( door < texit->vdir ) { broke = TRUE; break; } if ( !pRoomIndex->first_exit ) pRoomIndex->first_exit = pexit; else { /* keep exits in incremental order - insert exit into list */ if ( broke && texit ) { if ( !texit->prev ) pRoomIndex->first_exit = pexit; else texit->prev->next = pexit; pexit->prev = texit->prev; pexit->next = texit; texit->prev = pexit; top_exit++; return pexit; } pRoomIndex->last_exit->next = pexit; } pexit->next = NULL; pexit->prev = pRoomIndex->last_exit; pRoomIndex->last_exit = pexit; top_exit++; return pexit; } void fix_area_exits( AREA_DATA *tarea ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit, *rev_exit; int rnum; bool fexit; for ( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ ) { if ( (pRoomIndex = get_room_index( rnum )) == NULL ) continue; fexit = FALSE; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { fexit = TRUE; pexit->rvnum = pRoomIndex->vnum; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } /* if ( !fexit ) -- Leave the damn room flags alone -- Scion SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); */ } for ( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ ) { if ( (pRoomIndex = get_room_index( rnum )) == NULL ) continue; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { if ( pexit->to_room && !pexit->rexit ) { rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum ); if ( rev_exit ) { pexit->rexit = rev_exit; rev_exit->rexit = pexit; } } } } } void load_area_file( AREA_DATA *tarea, char *filename ) { /* FILE *fpin; what intelligent person stopped using fpArea????? if fpArea isn't being used, then no filename or linenumber is printed when an error occurs during loading the area.. (bug uses fpArea) --TRI */ if ( fBootDb ) tarea = last_area; if ( !fBootDb && !tarea ) { bug( "Load_area: null area!" ); return; } if ( ( fpArea = fopen( filename, "r" ) ) == NULL ) { perror( filename ); bug( "load_area: error loading file (can't open)" ); bug( filename ); return; } area_version = 0; for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( tarea->filename ); bug( "load_area: # not found." ); /* exit( 1 ); */ } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) { if ( fBootDb ) { load_area (fpArea); tarea = last_area; } else { DISPOSE( tarea->name ); tarea->name = fread_string_nohash( fpArea ); } } else if ( !str_cmp( word, "AUTHOR" ) ) load_author (tarea, fpArea); else if ( !str_cmp( word, "FLAGS" ) ) load_flags (tarea, fpArea); else if ( !str_cmp( word, "RANGES" ) ) load_ranges (tarea, fpArea); else if ( !str_cmp( word, "ECONOMY" ) ) load_economy (tarea, fpArea); else if ( !str_cmp( word, "RESETMSG" ) ) load_resetmsg(tarea, fpArea); /* Rennard */ else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (tarea, fpArea); else if ( !str_cmp( word, "MUDPROGS" ) ) load_mudprogs(tarea, fpArea); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (tarea, fpArea); else if ( !str_cmp( word, "OBJPROGS" ) ) load_objprogs(tarea, fpArea); else if ( !str_cmp( word, "RESETS" ) ) load_resets (tarea, fpArea); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (tarea, fpArea); else if ( !str_cmp( word, "SHOPS" ) ) load_shops (tarea, fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(tarea, fpArea); else if ( !str_cmp( word, "CLIMATE" ) ) load_climate (tarea, fpArea); else if ( !str_cmp( word, "NEIGHBOR" ) ) load_neighbor(tarea, fpArea); else if ( !str_cmp( word, "VERSION" ) ) load_version (tarea, fpArea); else { bug( tarea->filename ); bug( "load_area: bad section name." ); if ( !fBootDb ) /* exit( 1 ); else */ { fclose( fpArea ); return; } } } fclose( fpArea ); /* redhat 5.1 fix, appears fclose does not null the file pointer , but needs it null if you reuse it. - shogar */ fpArea=NULL; if ( tarea ) { if ( fBootDb ) { sort_area_by_name(tarea); /* 4/27/97 */ sort_area( tarea, FALSE ); } fprintf( stderr, "%-14s: Rooms: %5d - %-5d Objs: %5d - %-5d Mobs: %5d - %d\n", tarea->filename, tarea->low_r_vnum, tarea->hi_r_vnum, tarea->low_o_vnum, tarea->hi_o_vnum, tarea->low_m_vnum, tarea->hi_m_vnum ); if ( !tarea->author ) tarea->author = STRALLOC( "" ); SET_BIT( tarea->status, AREA_LOADED ); } else fprintf( stderr, "(%s)\n", filename ); } void load_reserved( void ) { RESERVE_DATA *res; FILE *fp; if ( !(fp = fopen( SYSTEM_DIR RESERVED_LIST, "r" )) ) return; for ( ; ; ) { if ( feof( fp ) ) { bug( "Load_reserved: no $ found." ); fclose(fp); return; } CREATE(res, RESERVE_DATA, 1); res->name = fread_string_nohash(fp); if (*res->name == '$') break; sort_reserved(res); } DISPOSE(res->name); DISPOSE(res); fclose(fp); return; } void sort_reserved( RESERVE_DATA *pRes ) { RESERVE_DATA *res = NULL; if ( !pRes ) { bug( "Sort_reserved: NULL pRes" ); return; } pRes->next = NULL; pRes->prev = NULL; for ( res = first_reserved; res; res = res->next ) { if ( strcasecmp(pRes->name, res->name) > 0 ) { INSERT(pRes, res, first_reserved, next, prev); break; } } if ( !res ) { LINK(pRes, first_reserved, last_reserved, next, prev); } return; } /* * Sort areas by name alphanumercially * - 4/27/97, Fireblade */ void sort_area_by_name(AREA_DATA *pArea) { AREA_DATA *temp_area; if(!pArea) { bug("Sort_area_by_name: NULL pArea"); return; } for(temp_area = first_area_name; temp_area; temp_area = temp_area->next_sort_name) { if(strcmp(pArea->name, temp_area->name) < 0) { INSERT(pArea, temp_area, first_area_name, next_sort_name, prev_sort_name); break; } } if(!temp_area) { LINK(pArea, first_area_name, last_area_name, next_sort_name, prev_sort_name); } return; } /* * Sort by room vnums -Altrag & Thoric */ void sort_area( AREA_DATA *pArea, bool proto ) { AREA_DATA *area = NULL; AREA_DATA *first_sort, *last_sort; bool found; if ( !pArea ) { bug( "Sort_area: NULL pArea" ); return; } if ( proto ) { first_sort = first_bsort; last_sort = last_bsort; } else { first_sort = first_asort; last_sort = last_asort; } found = FALSE; pArea->next_sort = NULL; pArea->prev_sort = NULL; if ( !first_sort ) { pArea->prev_sort = NULL; pArea->next_sort = NULL; first_sort = pArea; last_sort = pArea; found = TRUE; } else for ( area = first_sort; area; area = area->next_sort ) if ( pArea->low_r_vnum < area->low_r_vnum ) { if ( !area->prev_sort ) first_sort = pArea; else area->prev_sort->next_sort = pArea; pArea->prev_sort = area->prev_sort; pArea->next_sort = area; area->prev_sort = pArea; found = TRUE; break; } if ( !found ) { pArea->prev_sort = last_sort; pArea->next_sort = NULL; last_sort->next_sort = pArea; last_sort = pArea; } if ( proto ) { first_bsort = first_sort; last_bsort = last_sort; } else { first_asort = first_sort; last_asort = last_sort; } } /* * Display vnums currently assigned to areas -Altrag & Thoric * Sorted, and flagged if loaded. */ void show_vnums( CHAR_DATA *ch, int low, int high, bool proto, bool shownl, char *loadst, char *notloadst ) { AREA_DATA *pArea, *first_sort; int count, loaded; count = 0; loaded = 0; set_pager_color( AT_PLAIN, ch ); if ( proto ) first_sort = first_bsort; else first_sort = first_asort; for ( pArea = first_sort; pArea; pArea = pArea->next_sort ) { if ( IS_SET( pArea->status, AREA_DELETED ) ) continue; if ( pArea->low_r_vnum < low ) continue; if ( pArea->hi_r_vnum > high ) break; if ( IS_SET(pArea->status, AREA_LOADED) ) loaded++; else if ( !shownl ) continue; pager_printf(ch, "%-15s| Rooms: %5d - %-5d" " Objs: %5d - %-5d Mobs: %5d - %-5d%s\n\r", (pArea->filename ? pArea->filename : "(invalid)"), pArea->low_r_vnum, pArea->hi_r_vnum, pArea->low_o_vnum, pArea->hi_o_vnum, pArea->low_m_vnum, pArea->hi_m_vnum, IS_SET(pArea->status, AREA_LOADED) ? loadst : notloadst ); count++; } pager_printf( ch, "Areas listed: %d Loaded: %d\n\r", count, loaded ); return; } /* * Shows prototype vnums ranges, and if loaded */ void do_vnums( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int low, high; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); low = 0; high = 1048575999; if ( arg1[0] != '\0' ) { low = atoi(arg1); if ( arg2[0] != '\0' ) high = atoi(arg2); } show_vnums( ch, low, high, TRUE, TRUE, " *", "" ); } /* * Shows installed areas, sorted. Mark unloaded areas with an X */ void do_zones( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int low, high; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); low = 0; high = 1048575999; if ( arg1[0] != '\0' ) { low = atoi(arg1); if ( arg2[0] != '\0' ) high = atoi(arg2); } show_vnums( ch, low, high, FALSE, TRUE, "", " X" ); } /* * Show prototype areas, sorted. Only show loaded areas */ void do_newzones( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int low, high; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); low = 0; high = 1048575999; if ( arg1[0] != '\0' ) { low = atoi(arg1); if ( arg2[0] != '\0' ) high = atoi(arg2); } show_vnums( ch, low, high, TRUE, FALSE, "", " X" ); } /* * Save system info to data file */ void save_sysdata( SYSTEM_DATA sys ) { FILE *fp; char filename[MAX_INPUT_LENGTH]; sprintf( filename, "%ssysdata.dat", SYSTEM_DIR ); fclose( fpReserve ); if ( ( fp = fopen( filename, "w" ) ) == NULL ) { bug( "save_sysdata: fopen" ); perror( filename ); } else { fprintf( fp, "#SYSTEM\n" ); fprintf( fp, "MudName %s~\n", sys.mud_name ); fprintf( fp, "Highplayers %d\n", sys.alltimemax ); fprintf( fp, "Highplayertime %s~\n", sys.time_of_max ); fprintf( fp, "Nameresolving %d\n", sys.NO_NAME_RESOLVING ); fprintf( fp, "Saveflags %d\n", sys.save_flags ); fprintf( fp, "Savefreq %d\n", sys.save_frequency ); fprintf (fp, "PetSave %d\n", sys.save_pets ); fprintf( fp, "IdentTries %d\n", sys.ident_retries ); fprintf( fp, "Crashguard %d\n", sys.crashguard ); fprintf( fp, "MultiLimit %d\n", sys.morts_allowed ); fprintf( fp, "Expbase %d\n", sys.exp_base ); fprintf( fp, "Quest %d\n", sys.quest ); fprintf( fp, "Email %s~\n", sys.email ); fprintf( fp, "End\n\n" ); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fread_sysdata( SYSTEM_DATA *sys, FILE *fp ) { char *word; bool fMatch; sys->time_of_max = NULL; sys->mud_name = NULL; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'C': KEY ("Crashguard", sys->crashguard, fread_number(fp)); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !sys->time_of_max ) sys->time_of_max = str_dup("(not recorded)"); if ( !sys->mud_name ) sys->mud_name = str_dup("(Name Not Set)"); return; } KEY( "Email", sys->email, fread_string(fp)); KEY( "Expbase", sys->exp_base, fread_number( fp ) ); break; case 'H': KEY( "Highplayers", sys->alltimemax, fread_number( fp ) ); KEY( "Highplayertime", sys->time_of_max, fread_string_nohash( fp ) ); break; case 'I': KEY( "IdentTries", sys->ident_retries, fread_number( fp ) ); break; case 'M': KEY( "MudName", sys->mud_name, fread_string_nohash(fp)); KEY( "MultiLimit", sys->morts_allowed, fread_number(fp)); break; case 'N': KEY( "Nameresolving", sys->NO_NAME_RESOLVING, fread_number( fp ) ); break; case 'P': KEY( "PetSave", sys->save_pets, fread_number( fp ) ); break; case 'Q': KEY( "Quest", sys->quest, fread_number(fp)); break; case 'S': KEY( "Saveflags", sys->save_flags, fread_number( fp ) ); KEY( "Savefreq", sys->save_frequency, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_sysdata: no match: %s", word ); } } } void load_matshops( void ) { FILE *fp; MAT_SHOP *matshop; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(MATSHOP_FILE, "r"))==NULL) { bug( "Load_matshops: no matshops found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#MATSHOP", word)) { MAT_SHOP *new_matshop; CREATE(new_matshop, MAT_SHOP, 1); if (!first_matshop) { first_matshop=new_matshop; last_matshop=new_matshop; } else { last_matshop->next=new_matshop; new_matshop->prev=last_matshop; last_matshop=new_matshop; } matshop=new_matshop; matshop->room=0; matshop->mat[1]=0; matshop->mat[2]=0; matshop->mat[3]=0; matshop->mat[4]=0; matshop->mat[0]=0; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'M': KEY( "Mat1", matshop->mat[1], fread_number(fp)); KEY( "Mat2", matshop->mat[2], fread_number(fp)); KEY( "Mat3", matshop->mat[3], fread_number(fp)); KEY( "Mat4", matshop->mat[4], fread_number(fp)); KEY( "Mat5", matshop->mat[0], fread_number(fp)); break; case 'R': KEY( "Room", matshop->room, fread_number(fp)); break; default: bug("Unknown matshop keyword: %s", word); } } fclose(fp); return; } void load_materials( void ) { FILE *fp; MATERIAL_DATA *material; // AFFECT_DATA *paf; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(MATERIAL_FILE, "r"))==NULL) { bug( "Load_materials: no materials found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#MATERIAL", word)) { { MATERIAL_DATA *new_material; CREATE(new_material, MATERIAL_DATA, 1); if (!first_material) { /* Ok, get this new material added into the list */ first_material=new_material; last_material=new_material; new_material->number=1; } else if (first_material->number != 1) { first_material->prev=material; material->next=first_material; material->prev=NULL; material->number=1; first_material=material; } else { material=first_material; while (material->next) { if (material->number != material->next->number-1) { /* and keep the numbers sequential */ material->next->prev=new_material; new_material->next=material->next; new_material->prev=material; material->next=new_material; new_material->number=new_material->prev->number+1; break; } material=material->next; } if (!new_material->prev) { last_material->next=new_material; new_material->prev=last_material; last_material=new_material; new_material->number=new_material->prev->number+1; } } material=new_material; material->name=str_dup("New Material"); material->short_descr=str_dup("a piece of material"); material->description=str_dup("A nondescript piece of material lies on the floor here."); material->weight=1; material->rarity=0; material->sector=5; material->magic=100; material->race=-1; xCLEAR_BITS(material->extra_flags); material->first_affect=NULL; } } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } break; case 'A': if ( !strcmp( word, "Affect" ) || !strcmp( word, "AffectData" ) ) { AFFECT_DATA *paf; int pafmod; CREATE( paf, AFFECT_DATA, 1 ); if ( !strcmp( word, "Affect" ) ) { paf->type = fread_number( fp ); } /* else { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Load_materials: unknown skill.", 0 ); else paf->type = sn; } */ paf->duration = fread_number( fp ); pafmod = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_bitvector( fp ); if ( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_RECURRINGSPELL ) paf->modifier = slot_lookup( pafmod ); else paf->modifier = pafmod; LINK(paf, material->first_affect, material->last_affect, next, prev ); fMatch=TRUE; } break; case 'C': KEY( "Cost", material->cost, fread_number(fp)); break; case 'E': KEY( "Extra", material->extra_flags, fread_bitvector(fp)); break; case 'L': KEY( "Long", material->description, fread_string(fp)); break; case 'M': KEY( "Magic", material->magic, fread_number(fp)); break; case 'N': KEY( "Name", material->name, fread_string(fp)); break; case 'R': KEY( "Race", material->race, fread_number(fp)); KEY( "Rarity", material->rarity, fread_number(fp)); break; case 'S': KEY( "Sector", material->sector, fread_number(fp)); KEY( "Short", material->short_descr, fread_string(fp)); break; case 'W': KEY( "Weight", material->weight, fread_number(fp)); break; default: bug("Unknown material keyword: %s", word); } } fclose(fp); return; } void load_ingreds( void ) { FILE *fp; INGRED_DATA *ingred; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(INGRED_FILE, "r"))==NULL) { bug( "Load_ingreds: no ingredients found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#INGRED", word)) { INGRED_DATA *new_ingred; CREATE(new_ingred, INGRED_DATA, 1); if (!first_ingred) { first_ingred=new_ingred; last_ingred=new_ingred; } else { last_ingred->next=new_ingred; new_ingred->prev=last_ingred; last_ingred=new_ingred; } ingred=new_ingred; ingred->sector=0; ingred->mana=0; ingred->moisture=0; ingred->elevation=0; ingred->precip=0; ingred->temp=0; ingred->rarity=0; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'E': KEY( "Elevation", ingred->elevation, fread_number(fp)); break; case 'M': KEY( "Mana", ingred->mana, fread_number(fp)); KEY( "Moisture", ingred->moisture, fread_number(fp)); break; case 'P': KEY( "Precip", ingred->precip, fread_number(fp)); break; case 'R': KEY( "Rarity", ingred->rarity, fread_number(fp)); break; case 'S': KEY( "Sector", ingred->sector, fread_number(fp)); break; case 'T': KEY( "Temp", ingred->temp, fread_number(fp)); break; case 'V': KEY( "Vnum", ingred->vnum, fread_number(fp)); break; default: bug("Unknown ingredient keyword: %s", word); } } fclose(fp); return; } void load_mutations( void ) { FILE *fp; MUT_DATA *mut; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(MUT_FILE, "r"))==NULL) { bug( "Load_mutations: no mutations found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#MUTATION", word)) { MUT_DATA *new_mut; CREATE(new_mut, MUT_DATA, 1); if (!first_mutation) { first_mutation=new_mut; last_mutation=new_mut; } else { last_mutation->next=new_mut; new_mut->prev=last_mutation; last_mutation=new_mut; } mut = new_mut; mut->number = 0; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'D': KEY( "Desc", mut->desc, fread_string(fp)); break; case 'G': KEY( "GainOther", mut->gain_other, fread_string(fp)); KEY( "GainSelf", mut->gain_self, fread_string(fp)); break; case 'L': KEY( "LoseOther", mut->lose_other, fread_string(fp)); KEY( "LoseSelf", mut->lose_self, fread_string(fp)); case 'N': KEY( "Number", mut->number, fread_number(fp)); break; default: bug("Unknown mutation keyword: %s", word); } } fclose(fp); return; } void load_channels( void ) { FILE *fp; CHANNEL_DATA *chan; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(CHANNEL_FILE, "r"))==NULL) { bug( "Load_channels: no channels found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#CHANNEL", word)) { CHANNEL_DATA *new_chan; CREATE(new_chan, CHANNEL_DATA, 1); if (!first_channel) { first_channel=new_chan; last_channel=new_chan; } else { last_channel->next=new_chan; new_chan->prev=last_channel; last_channel=new_chan; } chan = new_chan; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'A': KEY( "Access", chan->access, fread_string(fp)); break; case 'B': KEY( "Ban", chan->ban, fread_string(fp)); break; case 'C': KEY( "Clan", chan->clan, fread_string(fp)); break; case 'D': KEY( "Div", chan->div, fread_string(fp)); break; case 'F': KEY( "Flags", chan->flags, fread_number(fp)); break; case 'I': KEY( "Info", chan->info, fread_string(fp)); break; case 'N': KEY( "Name", chan->name, fread_string(fp)); break; case 'O': KEY( "Owner", chan->owner, fread_string(fp)); break; case 'P': KEY( "Permit", chan->permit, fread_number(fp)); break; case 'T': KEY( "Tag", chan->tag, fread_string(fp)); break; default: bug("Unknown channel keyword: %s", word); } } fclose(fp); return; } void load_recipes( void ) { FILE *fp; RECIPE_DATA *recipe; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(RECIPE_FILE, "r"))==NULL) { bug( "Load_recipes: no recipes found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#RECIPE", word)) { RECIPE_DATA *new_recipe; CREATE(new_recipe, RECIPE_DATA, 1); if (!first_recipe) { first_recipe=new_recipe; last_recipe=new_recipe; } else { last_recipe->next=new_recipe; new_recipe->prev=last_recipe; last_recipe=new_recipe; } recipe=new_recipe; recipe->ingred1=0; recipe->ingred2=0; recipe->result=0; recipe->flags=0; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'F': KEY( "First", recipe->ingred1, fread_number(fp)); KEY( "Flags", recipe->flags, fread_number(fp)); break; case 'N': KEY( "Number", recipe->number, fread_number(fp)); break; case 'R': KEY( "Result", recipe->result, fread_number(fp)); break; case 'S': KEY( "Second", recipe->ingred2, fread_number(fp)); break; default: bug("Unknown recipe keyword: %s", word); } } fclose(fp); return; } void load_cities( void ) { FILE *fp; CITY_DATA *city; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(CITY_FILE, "r"))==NULL) { bug( "Load_cities: no cities found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#CITY", word)) { CITY_DATA *new_city; CREATE(new_city, CITY_DATA, 1); if (!first_city) { first_city=new_city; last_city=new_city; } else { last_city->next=new_city; new_city->prev=last_city; last_city=new_city; } city=new_city; city->peasants=0; city->builders=0; city->farmers=0; city->merchants=0; city->miners=0; city->houses=0; city->farms=0; city->shops=0; city->forests=0; city->mines=0; city->food=0; city->gold=0; city->wood=0; city->iron=0; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'B': KEY( "Builders", city->builders, fread_number(fp)); break; case 'F': KEY( "Farmers", city->farmers, fread_number(fp)); KEY( "Farms", city->farms, fread_number(fp)); KEY( "Food", city->food, fread_number(fp)); KEY( "Forests", city->forests, fread_number(fp)); break; case 'G': KEY( "Gold", city->gold, fread_number(fp)); break; case 'H': KEY( "Houses", city->houses, fread_number(fp)); break; case 'I': KEY( "Iron", city->iron, fread_number(fp)); break; case 'M': KEY( "Merchants", city->merchants, fread_number(fp)); KEY( "Miners", city->miners, fread_number(fp)); KEY( "Mines", city->mines, fread_number(fp)); break; case 'N': KEY( "Name", city->name, fread_string(fp)); break; case 'P': KEY( "Peasants", city->peasants, fread_number(fp)); break; case 'S': KEY( "Shops", city->shops, fread_number(fp)); break; case 'W': KEY( "Wood", city->wood, fread_number(fp)); break; default: bug("Unknown city keyword: %s", word); } } fclose(fp); return; } void load_arenas( void ) { FILE *fp; ARENA_DATA *arena; ARENA_MEMBER *member; BET_DATA *bet; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(ARENA_FILE, "r"))==NULL) { bug( "Load_arenas: no arenas found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#ARENA", word)) { ARENA_DATA *new_arena; CREATE(new_arena, ARENA_DATA, 1); if (!first_arena) { first_arena=new_arena; last_arena=new_arena; } else { last_arena->next=new_arena; new_arena->prev=last_arena; last_arena=new_arena; } arena=new_arena; arena->phase = 1; arena->vnum = 0; arena->room = NULL; arena->flags = 0; } else if (!str_cmp("#MEMBER", word)) { ARENA_MEMBER *new_member; if (!arena) { bug("#MEMBER tag without #ARENA first! Aborting.", 0); done = TRUE; continue; } CREATE(new_member, ARENA_MEMBER, 1); if (!arena->first_member) { arena->first_member=new_member; arena->last_member=new_member; } else { arena->last_member->next=new_member; new_member->prev=arena->last_member; arena->last_member=new_member; } new_member->arena = arena; new_member->hp = 5; new_member->kills = 0; new_member->wins = 0; new_member->played = 0; new_member->str = 5; new_member->con = 5; new_member->dex = 5; new_member->spd = 5; new_member->skill = 0; new_member->flags = 0; new_member->age = 0; member=new_member; } else if (!str_cmp("#BET", word)) { BET_DATA *new_bet; if (!member) { bug("#BET tag without #MEMBER first! Aborting.", 0); done = TRUE; continue; } CREATE(new_bet, BET_DATA, 1); if (!member->first_bet) { member->first_bet=new_bet; member->last_bet=new_bet; } else { member->last_bet->next=new_bet; new_bet->prev=member->last_bet; member->last_bet=new_bet; } bet=new_bet; bet->wager = 0; bet->odds = 0; bet->winnings = 0; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'A': KEY( "Age", member->age, fread_number(fp)); KEY( "Auto", member->flags, fread_number(fp)); break; case 'B': KEY( "Better", bet->better, fread_string(fp)); break; case 'C': KEY( "Con", member->con, fread_number(fp)); break; case 'D': KEY( "Dex", member->dex, fread_number(fp)); break; case 'F': KEY( "Flags", arena->flags, fread_number(fp)); break; case 'H': KEY( "HP", member->hp, fread_number(fp)); break; case 'K': KEY( "Kills", member->kills, fread_number(fp)); break; case 'M': KEY( "Member_name", member->name, fread_string(fp)); break; case 'N': KEY( "Name", arena->name, fread_string(fp)); break; case 'O': KEY( "Odds", bet->odds, fread_number(fp)); KEY( "Owner", member->owner, fread_string(fp)); break; case 'P': KEY( "Phase", arena->phase, fread_number(fp)); KEY( "Played", member->played, fread_number(fp)); break; case 'S': KEY( "Skill", member->skill, fread_number(fp)); KEY( "Score", member->score, fread_number(fp)); KEY( "Spd", member->spd, fread_number(fp)); KEY( "Str", member->str, fread_number(fp)); break; case 'T': KEY( "Team", member->team, fread_number(fp)); KEY( "Total", member->total, fread_number(fp)); break; case 'W': KEY( "Wager", bet->wager, fread_number(fp)); KEY( "Winner", arena->winner, fread_string(fp)); KEY( "Winnings", bet->winnings, fread_number(fp)); KEY( "Wins", member->wins, fread_number(fp)); break; case 'V': KEY( "Vnum", arena->vnum, fread_number(fp)); break; default: bug("Unknown arena keyword: %s", word); } arena->room = get_room_index(arena->vnum); } fclose(fp); return; } void load_moons( void ) { FILE *fp; MOON_DATA *moon; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(MOON_FILE, "r"))==NULL) { bug( "Load_moons: no moons found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#MOON", word)) { MOON_DATA *new_moon; CREATE(new_moon, MOON_DATA, 1); if (!first_moon) { first_moon=new_moon; last_moon=new_moon; } else { last_moon->next=new_moon; new_moon->prev=last_moon; last_moon=new_moon; } moon=new_moon; moon->name=str_dup("newmoon"); moon->color=str_dup("white"); moon->world=str_dup("Nowhere"); moon->phase=0; moon->rise=16; moon->set=6; moon->type=0; moon->up = FALSE; moon->waning = FALSE; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'C': KEY( "Color", moon->color, fread_string(fp)); break; case 'N': KEY( "Name", moon->name, fread_string(fp)); break; case 'P': KEY( "Phase", moon->phase, fread_number(fp)); break; case 'R': KEY( "Rise", moon->rise, fread_number(fp)); break; case 'S': KEY( "Set", moon->set, fread_number(fp)); break; case 'T': KEY( "Type", moon->type, fread_number(fp)); break; case 'W': KEY( "World", moon->world, fread_string(fp)); break; default: bug("Unknown moon keyword: %s", word); } } fclose(fp); return; } void load_species( void ) { FILE *fp; SPECIES_DATA *species; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(SPECIES_FILE, "r"))==NULL) { bug( "Load_species: no species found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#SPECIES", word)) { SPECIES_DATA *new_species; CREATE(new_species, SPECIES_DATA, 1); if (!first_species) { first_species=new_species; last_species=new_species; } else { last_species->next=new_species; new_species->prev=last_species; last_species=new_species; } species=new_species; species->name=str_dup("newspecies"); species->adj=str_dup("new"); species->skill_set=0; species->parts=0; species->disadvantage=0; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'A': KEY( "Adjective", species->adj, fread_string(fp)); break; case 'D': KEY( "Disadvantage", species->disadvantage, fread_number(fp)); break; case 'N': KEY( "Name", species->name, fread_string(fp)); break; case 'P': KEY( "Part", species->parts, fread_number(fp)); break; case 'S': KEY( "Skillset", species->skill_set, fread_number(fp)); break; default: bug("Unknown species keyword: %s", word); } } fclose(fp); return; } void load_nations( void ) { FILE *fp; NATION_DATA *nation = NULL; char *word; bool done=FALSE; bool fMatch=FALSE; if ((fp=fopen(NATION_FILE, "r"))==NULL) { bug( "Load_nations: no nations found!", 0); return; } while (!done) { if (feof( fp )) { break; } else { word=fread_word( fp ); } switch(UPPER(word[0])) { case '#': if (!str_cmp("#NATION", word)) { NATION_DATA *new_nation; CREATE(new_nation, NATION_DATA, 1); if (!first_nation) { first_nation=new_nation; last_nation=new_nation; } else { last_nation->next=new_nation; new_nation->prev=last_nation; last_nation=new_nation; } nation=new_nation; nation->name=str_dup("newnation"); nation->hit=0; nation->mana=0; nation->sector=0; nation->resist=0; nation->suscept=0; nation->unarmed=0; nation->ac_plus=0; nation->exp_multiplier=0; nation->height=66; nation->weight=150; nation->parts=0; nation->weapon=0; nation->metabolism=1; nation->base_age=1; nation->str_mod=0; nation->int_mod=0; nation->wis_mod=0; nation->dex_mod=0; nation->con_mod=0; nation->cha_mod=0; nation->lck_mod=0; nation->eyes=NULL; nation->hair=NULL; nation->skin_color=NULL; nation->skin_type=NULL; nation->extra_color=NULL; nation->extra_type=NULL; nation->flags=0; } else if (!str_cmp(word, "#END")) { done=TRUE; continue; } case 'A': KEY( "AC_plus", nation->ac_plus, fread_number(fp)); /* convert old system -keo */ if (nation->ac_plus < 0) nation->ac_plus = abs(nation->ac_plus / 10); KEY( "Affect", nation->affected, fread_bitvector(fp)); break; case 'B': KEY( "Base_age", nation->base_age, fread_number(fp)); KEY( "Bodyparts", nation->parts, fread_number(fp)); break; case 'C': KEY( "Cha_mod", nation->cha_mod, fread_number(fp)); KEY( "Con_mod", nation->con_mod, fread_number(fp)); break; case 'D': KEY( "Dex_mod", nation->dex_mod, fread_number(fp)); break; case 'E': KEY( "Extra_color", nation->extra_color, fread_string(fp)); KEY( "Extra_type", nation->extra_type, fread_string(fp)); KEY( "Eyes", nation->eyes, fread_string(fp)); case 'H': KEY( "Hair", nation->hair, fread_string(fp)); KEY( "Height", nation->height, fread_number(fp)); KEY( "Hit", nation->hit, fread_number(fp)); break; case 'I': KEY( "Int_mod", nation->int_mod, fread_number(fp)); break; case 'L': KEY( "Lck_mod", nation->lck_mod, fread_number(fp)); break; case 'M': KEY( "Metabolism", nation->metabolism, fread_number(fp)); KEY( "Mana", nation->mana, fread_number(fp)); break; case 'N': KEY( "Name", nation->name, fread_string(fp)); KEY( "NPC_only", nation->flags, fread_number(fp)); break; case 'R': KEY( "Resist", nation->resist, fread_number(fp)); case 'S': KEY( "Skin_color", nation->skin_color, fread_string(fp)); KEY( "Skin_type", nation->skin_type, fread_string(fp)); KEY( "Species", nation->species, fread_string(fp)); KEY( "Sector", nation->sector, fread_number(fp)); KEY( "Str_mod", nation->str_mod, fread_number(fp)); KEY( "Suscept", nation->suscept, fread_number(fp)); break; case 'U': KEY( "Unarmed", nation->unarmed, fread_number(fp)); break; case 'W': KEY( "Weapon", nation->weapon, fread_number(fp)); KEY( "Weight", nation->weight, fread_number(fp)); KEY( "Wis_mod", nation->wis_mod, fread_number(fp)); break; default: bug("Unknown nation keyword: %s", word); } } fclose(fp); return; } /* * Load the sysdata file */ bool load_systemdata( SYSTEM_DATA *sys ) { char filename[MAX_INPUT_LENGTH]; FILE *fp; bool found; found = FALSE; sprintf( filename, "%ssysdata.dat", SYSTEM_DIR ); if ( ( fp = fopen( filename, "r" ) ) != NULL ) { found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_sysdata_file: # not found." ); break; } word = fread_word( fp ); if ( !str_cmp( word, "SYSTEM" ) ) { fread_sysdata( sys, fp ); break; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_sysdata_file: bad section." ); break; } } fclose( fp ); } return found; } /* Check to make sure range of vnums is free - Scryn 2/27/96 */ void do_check_vnums( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; AREA_DATA *pArea; char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; bool room, mob, obj, all, area_conflict; int low_range, high_range; room = FALSE; mob = FALSE; obj = FALSE; all = FALSE; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (arg1[0] == '\0') { send_to_char("Please specify room, mob, object, or all as your first argument.\n\r", ch); return; } if(!str_cmp(arg1, "room")) room = TRUE; else if(!str_cmp(arg1, "mob")) mob = TRUE; else if(!str_cmp(arg1, "object")) obj = TRUE; else if(!str_cmp(arg1, "all")) all = TRUE; else { send_to_char("Please specify room, mob, or object as your first argument.\n\r", ch); return; } if(arg2[0] == '\0') { send_to_char("Please specify the low end of the range to be searched.\n\r", ch); return; } if(argument[0] == '\0') { send_to_char("Please specify the high end of the range to be searched.\n\r", ch); return; } low_range = atoi(arg2); high_range = atoi(argument); if (low_range < 1 || low_range > 1048576000 ) { send_to_char("Invalid argument for bottom of range.\n\r", ch); return; } if (high_range < 1 || high_range > 1048576000 ) { send_to_char("Invalid argument for top of range.\n\r", ch); return; } if (high_range < low_range) { send_to_char("Bottom of range must be below top of range.\n\r", ch); return; } if (all) { sprintf(buf, "room %d %d", low_range, high_range); do_check_vnums(ch, buf); sprintf(buf, "mob %d %d", low_range, high_range); do_check_vnums(ch, buf); sprintf(buf, "object %d %d", low_range, high_range); do_check_vnums(ch, buf); return; } set_char_color( AT_PLAIN, ch ); for ( pArea = first_asort; pArea; pArea = pArea->next_sort ) { area_conflict = FALSE; if ( IS_SET( pArea->status, AREA_DELETED ) ) continue; else if (room) { if ( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_r_vnum ) && ( low_range <= pArea->hi_r_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_r_vnum ) && ( high_range >= pArea->low_r_vnum ) ) area_conflict = TRUE; } if (mob) { if ( low_range < pArea->low_m_vnum && pArea->low_m_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_m_vnum && pArea->hi_m_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_m_vnum ) && ( low_range <= pArea->hi_m_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_m_vnum ) && ( high_range >= pArea->low_m_vnum ) ) area_conflict = TRUE; } if (obj) { if ( low_range < pArea->low_o_vnum && pArea->low_o_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_o_vnum && pArea->hi_o_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_o_vnum ) && ( low_range <= pArea->hi_o_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_o_vnum ) && ( high_range >= pArea->low_o_vnum ) ) area_conflict = TRUE; } if (area_conflict) { sprintf(buf, "Conflict:%-15s| ", (pArea->filename ? pArea->filename : "(invalid)")); if(room) sprintf( buf2, "Rooms: %5d - %-5d\n\r", pArea->low_r_vnum, pArea->hi_r_vnum); if(mob) sprintf( buf2, "Mobs: %5d - %-5d\n\r", pArea->low_m_vnum, pArea->hi_m_vnum); if(obj) sprintf( buf2, "Objects: %5d - %-5d\n\r", pArea->low_o_vnum, pArea->hi_o_vnum); strcat( buf, buf2 ); send_to_char(buf, ch); } } for ( pArea = first_bsort; pArea; pArea = pArea->next_sort ) { area_conflict = FALSE; if ( IS_SET( pArea->status, AREA_DELETED ) ) continue; else if (room) { if ( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_r_vnum ) && ( low_range <= pArea->hi_r_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_r_vnum ) && ( high_range >= pArea->low_r_vnum ) ) area_conflict = TRUE; } if (mob) { if ( low_range < pArea->low_m_vnum && pArea->low_m_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_m_vnum && pArea->hi_m_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_m_vnum ) && ( low_range <= pArea->hi_m_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_m_vnum ) && ( high_range >= pArea->low_m_vnum ) ) area_conflict = TRUE; } if (obj) { if ( low_range < pArea->low_o_vnum && pArea->low_o_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_o_vnum && pArea->hi_o_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_o_vnum ) && ( low_range <= pArea->hi_o_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_o_vnum ) && ( high_range >= pArea->low_o_vnum ) ) area_conflict = TRUE; } if (area_conflict) { sprintf(buf, "Conflict:%-15s| ", (pArea->filename ? pArea->filename : "(invalid)")); if(room) sprintf( buf2, "Rooms: %5d - %-5d\n\r", pArea->low_r_vnum, pArea->hi_r_vnum); if(mob) sprintf( buf2, "Mobs: %5d - %-5d\n\r", pArea->low_m_vnum, pArea->hi_m_vnum); if(obj) sprintf( buf2, "Objects: %5d - %-5d\n\r", pArea->low_o_vnum, pArea->hi_o_vnum); strcat( buf, buf2 ); send_to_char(buf, ch); } } /* for ( pArea = first_asort; pArea; pArea = pArea->next_sort ) { area_conflict = FALSE; if ( IS_SET( pArea->status, AREA_DELETED ) ) continue; else if (room) if((pArea->low_r_vnum >= low_range) && (pArea->hi_r_vnum <= high_range)) area_conflict = TRUE; if (mob) if((pArea->low_m_vnum >= low_range) && (pArea->hi_m_vnum <= high_range)) area_conflict = TRUE; if (obj) if((pArea->low_o_vnum >= low_range) && (pArea->hi_o_vnum <= high_range)) area_conflict = TRUE; if (area_conflict) ch_printf(ch, "Conflict:%-15s| Rooms: %5d - %-5d" " Objs: %5d - %-5d Mobs: %5d - %-5d\n\r", (pArea->filename ? pArea->filename : "(invalid)"), pArea->low_r_vnum, pArea->hi_r_vnum, pArea->low_o_vnum, pArea->hi_o_vnum, pArea->low_m_vnum, pArea->hi_m_vnum ); } for ( pArea = first_bsort; pArea; pArea = pArea->next_sort ) { area_conflict = FALSE; if ( IS_SET( pArea->status, AREA_DELETED ) ) continue; else if (room) if((pArea->low_r_vnum >= low_range) && (pArea->hi_r_vnum <= high_range)) area_conflict = TRUE; if (mob) if((pArea->low_m_vnum >= low_range) && (pArea->hi_m_vnum <= high_range)) area_conflict = TRUE; if (obj) if((pArea->low_o_vnum >= low_range) && (pArea->hi_o_vnum <= high_range)) area_conflict = TRUE; if (area_conflict) sprintf(ch, "Conflict:%-15s| Rooms: %5d - %-5d" " Objs: %5d - %-5d Mobs: %5d - %-5d\n\r", (pArea->filename ? pArea->filename : "(invalid)"), pArea->low_r_vnum, pArea->hi_r_vnum, pArea->low_o_vnum, pArea->hi_o_vnum, pArea->low_m_vnum, pArea->hi_m_vnum ); } */ return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } /* * Initialize the weather for all the areas * Last Modified: July 21, 1997 * Fireblade */ void init_area_weather() { AREA_DATA *pArea; NEIGHBOR_DATA *neigh; NEIGHBOR_DATA *next_neigh; for(pArea = first_area; pArea; pArea = pArea->next) { int cf; /* init temp and temp vector */ cf = pArea->weather->climate_temp - 2; pArea->weather->temp = number_range(-weath_unit, weath_unit) + cf * number_range(0, weath_unit); pArea->weather->temp_vector = cf + number_range(-rand_factor, rand_factor); /* init precip and precip vector */ cf = pArea->weather->climate_precip - 2; pArea->weather->precip = number_range(-weath_unit, weath_unit) + cf * number_range(0, weath_unit); pArea->weather->precip_vector = cf + number_range(-rand_factor, rand_factor); /* init wind and wind vector */ cf = pArea->weather->climate_wind - 2; pArea->weather->wind = number_range(-weath_unit, weath_unit) + cf * number_range(0, weath_unit); pArea->weather->wind_vector = cf + number_range(-rand_factor, rand_factor); /* init mana and mana vector */ cf = pArea->weather->climate_mana - 2; pArea->weather->mana = number_range(-weath_unit, weath_unit) + cf * number_range(0, weath_unit); pArea->weather->mana_vector = cf + number_range(-rand_factor, rand_factor); /* check connections between neighbors */ for(neigh = pArea->weather->first_neighbor; neigh; neigh = next_neigh) { AREA_DATA *tarea; NEIGHBOR_DATA *tneigh; /* get the address if needed */ if(!neigh->address) neigh->address = get_area(neigh->name); /* area does not exist */ if(!neigh->address) { tneigh = neigh; next_neigh = tneigh->next; UNLINK(tneigh, pArea->weather->first_neighbor, pArea->weather->last_neighbor, next, prev); STRFREE(tneigh->name); DISPOSE(tneigh); fold_area(pArea, pArea->filename, FALSE); continue; } /* make sure neighbors both point to each other */ tarea = neigh->address; for(tneigh = tarea->weather->first_neighbor; tneigh; tneigh = tneigh->next) { if(!strcmp(pArea->name, tneigh->name)) break; } if(!tneigh) { CREATE(tneigh, NEIGHBOR_DATA, 1); tneigh->name = STRALLOC(pArea->name); LINK(tneigh, tarea->weather->first_neighbor, tarea->weather->last_neighbor, next, prev); fold_area(tarea, tarea->filename, FALSE); } tneigh->address = pArea; next_neigh = neigh->next; } } return; } /* * Load weather data from appropriate file in system dir * Last Modified: July 24, 1997 * Fireblade */ void load_weatherdata() { char filename[MAX_INPUT_LENGTH]; FILE *fp; sprintf(filename, "%sweather.dat", SYSTEM_DIR); if((fp = fopen(filename, "r")) != NULL) { for(;;) { char letter; char *word; letter = fread_letter(fp); if(letter != '#') { bug("load_weatherdata: # not found"); return; } word = fread_word(fp); if(!str_cmp(word, "RANDOM")) rand_factor = fread_number(fp); else if(!str_cmp(word, "CLIMATE")) climate_factor = fread_number(fp); else if(!str_cmp(word, "NEIGHBOR")) neigh_factor = fread_number(fp); else if(!str_cmp(word, "UNIT")) weath_unit = fread_number(fp); else if(!str_cmp(word, "MAXVECTOR")) max_vector = fread_number(fp); else if(!str_cmp(word, "END")) { fclose(fp); break; } else { bug("load_weatherdata: unknown field"); fclose(fp); break; } } } return; } /* * Write data for global weather parameters * Last Modified: July 24, 1997 * Fireblade */ void save_weatherdata() { char filename[MAX_INPUT_LENGTH]; FILE *fp; sprintf(filename, "%sweather.dat", SYSTEM_DIR); if((fp = fopen(filename, "w")) != NULL) { fprintf(fp, "#RANDOM %d\n", rand_factor); fprintf(fp, "#CLIMATE %d\n", climate_factor); fprintf(fp, "#NEIGHBOR %d\n", neigh_factor); fprintf(fp, "#UNIT %d\n", weath_unit); fprintf(fp, "#MAXVECTOR %d\n", max_vector); fprintf(fp, "#END\n"); fclose(fp); } else { bug("save_weatherdata: could not open file"); } return; }