cm3/
cm3/clans/
cm3/mudprogs/
cm3/player/a/
/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |   \\._.//   *
 * -----------------------------------------------------------|   (0...0)   *
 * SMAUG 1.0 (C) 1994, 1995, 1996, 1998  by Derek Snider      |    ).:.(    *
 * -----------------------------------------------------------|    {o o}    *
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |   / ' ' \   *
 * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek,      |~'~.VxvxV.~'~*
 * Tricops and Fireblade                                      |             *
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
 * ------------------------------------------------------------------------ *
 * 			Database management module			    *
 ****************************************************************************/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#include <sys/stat.h>
#ifndef WIN32
  #include <dirent.h>
#else
  #define strcasecmp strcmp
#endif
#include "mud.h"


extern	int	_filbuf		args( (FILE *) );
extern char *munch_colors(char *word);

#if defined(KEY)
#undef KEY
#endif

void init_supermob();

extern void load_world(CHAR_DATA *ch);

#define KEY( literal, field, value )					\
				if ( !str_cmp( word, literal ) )	\
				{					\
				    field  = value;			\
				    fMatch = TRUE;			\
				    break;				\
				}

extern SPECIES_DATA find_species( char *name );
extern	void	load_new_helps		args((void));
extern	void	load_books			args((void));

/*
 * Globals.
 */

WIZENT *	first_wiz;
WIZENT *	last_wiz;

time_t                  last_restore_all_time = 0;

HELP_DATA *		first_help;
HELP_DATA *		last_help;

SHOP_DATA *		first_shop;
SHOP_DATA *		last_shop;

CHANNEL_DATA *		first_channel;
CHANNEL_DATA *		last_channel;

OBJ_DATA *		extracted_obj_queue;
EXTRACT_CHAR_DATA *	extracted_char_queue;

char			bug_buf		[2*MAX_INPUT_LENGTH];
CHAR_DATA *		first_char;
CHAR_DATA *		last_char;
char *			help_greeting;
char			log_buf		[2*MAX_INPUT_LENGTH];

OBJ_DATA *		first_object;
OBJ_DATA *		last_object;
TIME_INFO_DATA		time_info;
WEATHER_DATA		weather_info;

int			weath_unit;	/* global weather param */
int			rand_factor;
int			climate_factor;
int			neigh_factor;
int			max_vector;

int			cur_qobjs;
int			cur_qchars;
int			nummobsloaded;
int			numobjsloaded;
int			physicalobjects;

MAP_INDEX_DATA  *       first_map;	/* maps */

FILE		*	fpLOG;

/* thief */
sh_int			gsn_detrap;
sh_int			gsn_dodge;
sh_int			gsn_hide;
sh_int			gsn_peek;
sh_int			gsn_pick_lock;
sh_int			gsn_locksmith;
sh_int			gsn_sneak;
sh_int			gsn_steal;
sh_int			gsn_poison_weapon;

/* thief & warrior */
sh_int          	gsn_disarm;
sh_int			gsn_parry;
sh_int			gsn_stun;
sh_int                  gsn_bashdoor;
sh_int			gsn_grip;
sh_int			gsn_tumble;

/* other   */
sh_int			gsn_aid;
sh_int			gsn_track;
sh_int			gsn_search;
sh_int			gsn_dig;
sh_int			gsn_mount;
sh_int			gsn_bite;
sh_int			gsn_claw;
sh_int			gsn_sting;
sh_int			gsn_tail;
sh_int			gsn_scribe;
sh_int			gsn_brew;
sh_int			gsn_climb;
sh_int                  gsn_scan;
sh_int			gsn_swim;

/* blacksmithy stuff -- Scion */
sh_int			gsn_fashion;
sh_int			gsn_sharpen;
sh_int			gsn_engrave;
sh_int			gsn_combine;
sh_int			gsn_spike;
sh_int			gsn_dye;
sh_int			gsn_affix;
sh_int			gsn_repair;
sh_int			gsn_mix;

/* automatic spells -keo */
sh_int			gsn_counterspell;

/* spells */
sh_int			gsn_weaken;
sh_int       	   	gsn_blindness;
sh_int			gsn_charm_person;
sh_int			gsn_corruption;
sh_int			gsn_curse;
sh_int			gsn_poison;
sh_int			gsn_sleep;
sh_int			gsn_sticky_flame;
sh_int			gsn_disease;
sh_int			gsn_mummy_rot;

/* magic */
sh_int	gsn_fire;
sh_int	gsn_water;
sh_int	gsn_mind;
sh_int	gsn_wind;
sh_int	gsn_earth;
sh_int	gsn_seeking;
sh_int	gsn_frost;
sh_int	gsn_security;
sh_int	gsn_motion;
sh_int	gsn_lightning;
sh_int	gsn_dream;
sh_int	gsn_illusion;
sh_int	gsn_death;

/* for searching */
sh_int			gsn_first_spell;
sh_int			gsn_first_skill;
sh_int			gsn_top_sn;

/*
 * Locals.
 */
MOB_INDEX_DATA *	mob_index_hash		[MAX_KEY_HASH];
OBJ_INDEX_DATA *	obj_index_hash		[MAX_KEY_HASH];
ROOM_INDEX_DATA *	room_index_hash		[MAX_KEY_HASH];

AREA_DATA *		first_area;
AREA_DATA *		last_area;
AREA_DATA *             first_area_name;        /*Used for alphanum. sort*/
AREA_DATA *             last_area_name;
AREA_DATA *		first_build;
AREA_DATA *		last_build;
AREA_DATA *		first_asort;
AREA_DATA *		last_asort;
AREA_DATA *		first_bsort;
AREA_DATA *		last_bsort;

SYSTEM_DATA		sysdata;

MATERIAL_DATA	*first_material; /* Scion */
MATERIAL_DATA	*last_material;  /* Scion */
MAT_SHOP	*first_matshop; /* keo */
MAT_SHOP	*last_matshop;

MOON_DATA	*first_moon;	/* Keolah */
MOON_DATA	*last_moon;	/* Keolah */

RECIPE_DATA	*first_recipe;
RECIPE_DATA	*last_recipe;
INGRED_DATA	*first_ingred;
INGRED_DATA	*last_ingred;

SPECIES_DATA	*first_species;
SPECIES_DATA	*last_species;
NATION_DATA	*first_nation;
NATION_DATA	*last_nation;

MUT_DATA	*first_mutation;
MUT_DATA	*last_mutation;

int			top_affect;
int			top_area;
int			top_ed;
int			top_exit;
int			top_mob_index;
int			top_obj_index;
int			top_reset;
int			top_room;
int			top_shop;
int			top_vroom;
int			top_help;

/*
 * Semi-locals.
 */
bool			fBootDb;
FILE *			fpArea;
char			strArea[MAX_INPUT_LENGTH];



/*
 * Local booting procedures.
 */
void	init_mm		args( ( void ) );

void	boot_log	args( ( const char *str, ... ) );
void	load_area	args( ( FILE *fp ) );
void    load_author     args( ( AREA_DATA *tarea, FILE *fp ) );
void    load_economy    args( ( AREA_DATA *tarea, FILE *fp ) );
void	load_resetmsg	args( ( AREA_DATA *tarea, FILE *fp ) ); /* Rennard */
void    load_flags      args( ( AREA_DATA *tarea, FILE *fp ) );
void	load_mobiles	args( ( AREA_DATA *tarea, FILE *fp ) );
void	load_objects	args( ( AREA_DATA *tarea, FILE *fp ) );
void	load_resets	args( ( AREA_DATA *tarea, FILE *fp ) );
void	load_rooms	args( ( AREA_DATA *tarea, FILE *fp ) );
void	load_shops	args( ( AREA_DATA *tarea, FILE *fp ) );
void	load_specials	args( ( AREA_DATA *tarea, FILE *fp ) );
void    load_ranges	args( ( AREA_DATA *tarea, FILE *fp ) );
void	load_climate	args( ( AREA_DATA *tarea, FILE *fp ) ); /* FB */
void	load_neighbor	args( ( AREA_DATA *tarea, FILE *fp ) );
bool	load_systemdata	args( ( SYSTEM_DATA *sys ) );
void    load_banlist    args( ( void ) );
void    load_version     args( ( AREA_DATA *tarea, FILE *fp ) );
void    load_reserved   args( ( void ) );
void	load_materials	args( ( void ) ); /* Scion */
void	load_matshops	args( ( void ) );
void	load_moons	args( ( void ) );
void	load_recipes	args( ( void ) );
void	load_ingreds	args( ( void ) );
void	load_species	args( ( void ) );
void	load_nations	args( ( void ) );
void	load_mutations	args( ( void ) );
void	load_cities	args( ( void ) );
void	load_channels	args( ( void ) );
void	load_arenas	args( ( void ) );
void	initialize_economy args( ( void ) );
void	fix_exits	args( ( void ) );
void    sort_reserved   args( ( RESERVE_DATA *pRes ) );
void	init_area_weather args( ( void ) );
void	load_weatherdata args( ( void ) );
/*
 * External booting function
 */
void	renumber_put_resets	args( ( AREA_DATA *pArea ) );

/*
 * MUDprogram locals
 */

int 		mprog_name_to_type	args ( ( char* name ) );
MPROG_DATA *	mprog_file_read 	args ( ( char* f, MPROG_DATA* mprg,
						MOB_INDEX_DATA *pMobIndex ) );
/* int 		oprog_name_to_type	args ( ( char* name ) ); */
MPROG_DATA *	oprog_file_read 	args ( ( char* f, MPROG_DATA* mprg,
						OBJ_INDEX_DATA *pObjIndex ) );
/* int 		rprog_name_to_type	args ( ( char* name ) ); */
MPROG_DATA *	rprog_file_read 	args ( ( char* f, MPROG_DATA* mprg,
						ROOM_INDEX_DATA *pRoomIndex ) );
void		load_mudprogs           args ( ( AREA_DATA *tarea, FILE* fp ) );
void		load_objprogs           args ( ( AREA_DATA *tarea, FILE* fp ) );
void		load_roomprogs          args ( ( AREA_DATA *tarea, FILE* fp ) );
void   		mprog_read_programs     args ( ( FILE* fp,
						MOB_INDEX_DATA *pMobIndex) );
void   		oprog_read_programs     args ( ( FILE* fp,
						OBJ_INDEX_DATA *pObjIndex) );
void   		rprog_read_programs     args ( ( FILE* fp,
						ROOM_INDEX_DATA *pRoomIndex) );


void shutdown_mud( char *reason )
{
    FILE *fp;

    if ( (fp = fopen( SHUTDOWN_FILE, "a" )) != NULL )
    {
	fprintf( fp, "%s\n", reason );
	fclose( fp );
    }
}


/*
 * Big mama top level function.
 */
void boot_db( void )
{
    sh_int wear, x;

    show_hash( 32 );
    unlink( BOOTLOG_FILE );
    boot_log( "---------------------[ Boot Log ]--------------------" );

    log_string( "Loading commands" );
    load_commands();

    log_string( "Loading sysdata configuration..." );

    /* default values */
    sysdata.save_frequency		= 20;	/* minutes */
    sysdata.save_pets			= 0;
    sysdata.quest			= 0;
    sysdata.email			= "";
    sysdata.save_flags			= SV_DEATH | SV_PASSCHG | SV_AUTO
    					| SV_PUT | SV_DROP | SV_GIVE
    					| SV_UNUSED | SV_ZAPDROP | SV_IDLE;
    if ( !load_systemdata(&sysdata) )
    {
	log_string( "Not found.  Creating new configuration." );
	sysdata.alltimemax = 0;
	sysdata.mud_name = str_dup("(Name not set)");
    }

    log_string("Loading socials");
    load_socials();

    log_string("Loading skill table");
    load_skill_table();
    sort_skill_table();
    remap_slot_numbers();	/* must be after the sort */

    gsn_first_spell  = 0;
    gsn_first_skill  = 0;
    gsn_top_sn	     = top_sn;

    for ( x = 0; x < top_sn; x++ )
	if ( !gsn_first_spell && skill_table[x]->type == SKILL_SPELL )
	    gsn_first_spell = x;
	else
	if ( !gsn_first_skill && skill_table[x]->type == SKILL_SKILL )
	    gsn_first_skill = x;

    log_string("Loading herb table");
    load_herb_table();

	log_string("Loading clans");
	load_clans();

	log_string("Loading channels");
	load_channels();

	log_string("Loading bits");
	load_bits();

	log_string("Loading help files");
	load_new_helps();

	log_string("Loading books");
	load_books();

    fBootDb		= TRUE;

    nummobsloaded	= 0;
    numobjsloaded	= 0;
    physicalobjects	= 0;
    sysdata.maxplayers	= 0;
    first_object	= NULL;
    last_object		= NULL;
    first_char		= NULL;
    last_char		= NULL;
    first_area		= NULL;
    first_area_name     = NULL;         /*Used for alphanum. sort*/
    last_area_name      = NULL;
    last_area		= NULL;
    first_build		= NULL;
    last_area		= NULL;
    first_shop		= NULL;
    last_shop		= NULL;
    first_asort		= NULL;
    last_asort		= NULL;
    extracted_obj_queue	= NULL;
    extracted_char_queue= NULL;
    cur_qobjs		= 0;
    cur_qchars		= 0;
    cur_char		= NULL;
    cur_obj		= 0;
    cur_obj_serial	= 0;
    cur_char_died	= FALSE;
    cur_obj_extracted	= FALSE;
    cur_room		= NULL;
    quitting_char	= NULL;
    loading_char	= NULL;
    saving_char		= NULL;
    first_ban = NULL;
    last_ban = NULL;

    weath_unit		= 10;
    rand_factor		= 2;
    climate_factor	= 1;
    neigh_factor	= 3;
    max_vector		= weath_unit*3;

    for ( wear = 0; wear < MAX_WEAR; wear++ )
	for ( x = 0; x < MAX_LAYERS; x++ )
	    save_equipment[wear][x] = NULL;



    /*
     * Init random number generator.
     */
    log_string("Initializing random number generator");
    init_mm( );

    /*
     * Set time and weather.
     */
    {
	long lhour, lday, lmonth;

	log_string("Setting time and weather");

	lhour		= (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
	time_info.hour	= lhour  % 24;
	lday		= lhour  / 24;
	time_info.day	= lday   % 35;
	lmonth		= lday   / 35;
	time_info.month	= lmonth % 12;
	time_info.year	= lmonth / 12;

	     if ( time_info.hour <  5 ) time_info.sunlight = SUN_DARK;
	else if ( time_info.hour <  6 ) time_info.sunlight = SUN_RISE;
	else if ( time_info.hour < 19 ) time_info.sunlight = SUN_LIGHT;
	else if ( time_info.hour < 20 ) time_info.sunlight = SUN_SET;
	else                            time_info.sunlight = SUN_DARK;

	/*
	weather_info.change	= 0;
	weather_info.mmhg	= 960;
	if ( time_info.month >= 7 && time_info.month <=12 )
	    weather_info.mmhg += number_range( 1, 50 );
	else
	    weather_info.mmhg += number_range( 1, 80 );

	     if ( weather_info.mmhg <=  980 ) weather_info.sky = SKY_LIGHTNING;
	else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
	else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
	else                                  weather_info.sky = SKY_CLOUDLESS;
	*/
    }

    /*
     * Assign gsn's for skills which need them.
     */
    {
	log_string("Assigning gsn's");
	ASSIGN_GSN( gsn_detrap,		"detrap" );
	ASSIGN_GSN( gsn_tumble,		"tumble" );
	ASSIGN_GSN( gsn_dodge,		"dodge" );
	ASSIGN_GSN( gsn_hide,		"hide" );
	ASSIGN_GSN( gsn_peek,		"peek" );
	ASSIGN_GSN( gsn_pick_lock,	"pick lock" );
	ASSIGN_GSN( gsn_locksmith,	"locksmith");
	ASSIGN_GSN( gsn_sneak,		"sneak" );
	ASSIGN_GSN( gsn_steal,		"steal" );
	ASSIGN_GSN( gsn_poison_weapon, 	"poison weapon" );
	ASSIGN_GSN( gsn_disarm,		"disarm" );
	ASSIGN_GSN( gsn_parry,		"parry" );
	ASSIGN_GSN( gsn_stun,		"stun" );
	ASSIGN_GSN( gsn_bashdoor,	"doorbash" );
	ASSIGN_GSN( gsn_grip,		"grip" );
	ASSIGN_GSN( gsn_aid,		"aid" );
	ASSIGN_GSN( gsn_track,		"track" );
	ASSIGN_GSN( gsn_search,		"search" );
	ASSIGN_GSN( gsn_dig,		"dig" );
	ASSIGN_GSN( gsn_mount,		"mount" );
	ASSIGN_GSN( gsn_scribe,		"scribe" );
	ASSIGN_GSN( gsn_brew,		"brew" );
	ASSIGN_GSN( gsn_climb,		"climb" );
	ASSIGN_GSN( gsn_scan,		"scan" );
	ASSIGN_GSN( gsn_swim,		"swim" );
	ASSIGN_GSN( gsn_repair,		"repair" );
	ASSIGN_GSN( gsn_mix,		"mix" );
	ASSIGN_GSN( gsn_blindness,	"blindness" );
	ASSIGN_GSN( gsn_mummy_rot,	"mummy rot" );
	ASSIGN_GSN( gsn_disease,	"disease" );
	ASSIGN_GSN( gsn_weaken,		"weaken" );
	ASSIGN_GSN( gsn_corruption,	"transmutation" );
	ASSIGN_GSN( gsn_charm_person, 	"charm person" );
	ASSIGN_GSN( gsn_curse,		"curse" );
	ASSIGN_GSN( gsn_poison,		"poison" );
	ASSIGN_GSN( gsn_sticky_flame,	"sticky flame" );
	ASSIGN_GSN( gsn_sleep,		"sleep" );
	ASSIGN_GSN( gsn_counterspell,	"counterspell");
	ASSIGN_GSN( gsn_fashion, 	"fashion");
	ASSIGN_GSN( gsn_sharpen,	"sharpen");
	ASSIGN_GSN( gsn_engrave,	"engrave");
	ASSIGN_GSN( gsn_combine,	"combine");
	ASSIGN_GSN( gsn_spike,		"spike");
	ASSIGN_GSN( gsn_dye,		"dye");
	ASSIGN_GSN( gsn_affix,		"affix");

	/* magic */
	ASSIGN_GSN( gsn_fire,		"fire magic");
	ASSIGN_GSN( gsn_water,		"water magic");
	ASSIGN_GSN( gsn_mind,		"mind magic");
	ASSIGN_GSN( gsn_earth,		"earth magic");
	ASSIGN_GSN( gsn_wind,		"wind magic");
	ASSIGN_GSN( gsn_seeking,	"seeking magic");
	ASSIGN_GSN( gsn_frost,		"frost magic");
	ASSIGN_GSN( gsn_security,	"security magic");
	ASSIGN_GSN( gsn_motion,		"motion magic");
	ASSIGN_GSN( gsn_lightning,	"lightning magic");
	ASSIGN_GSN( gsn_dream,		"dream magic");
	ASSIGN_GSN( gsn_illusion,	"illusion magic");
	ASSIGN_GSN( gsn_death,		"death magic");
    }

        /* MUST be done before loading the areas */
        log_string( "Loading nations" );
        load_nations();
	log_string( "Loading cities" );
	load_cities();

    /*
     * Read in all the area files.
     */
    {
	FILE *fpList;

	log_string("Reading in area files...");
	if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
	{
	    perror( AREA_LIST );
	    shutdown_mud( "Unable to open area list" );
	    exit( 1 );
	}

	for ( ; ; )
	{
	    strcpy( strArea, fread_word( fpList ) );
	    if ( strArea[0] == '$' )
		break;

	    load_area_file( last_area, strArea );

	}
	fclose( fpList );
    }

	log_string("Loading high scores...");
	load_hiscores();

   /*
    *   initialize supermob.
    *    must be done before reset_area!
    *
    */
    init_supermob();

    /*
     * Fix up exits.
     * Declare db booting over.
     * Reset all areas once.
     * Load up the notes file.
     */
    {
	log_string( "Fixing exits" );
	fix_exits( );
	fBootDb	= FALSE;
	log_string( "Initializing economy" );
	initialize_economy( );
        log_string( "Loading materials" );
        load_materials();
	log_string( "Loading world" );
	load_world(NULL);
	log_string( "Loading deities" );
	load_deity( );
        log_string( "Loading bans" );
        load_banlist( );
        log_string( "Loading reserved names" );
        load_reserved( );
	log_string( "Loading material shops" );
	load_matshops();
	log_string( "Loading moons" );
	load_moons();
	log_string( "Loading recipes" );
	load_recipes();
	log_string( "Loading ingredients" );
	load_ingreds();
	log_string( "Loading species" );
	load_species();
	log_string( "Loading mutations" );
	load_mutations();
        log_string( "Loading arenas" );
        load_arenas( );
        MOBtrigger = TRUE;
    }

    /* Initialize area weather data */
    load_weatherdata();
    init_area_weather();

    return;
}



/*
 * Load an 'area' header line.
 */
void load_area( FILE *fp )
{
    AREA_DATA *pArea;

    CREATE( pArea, AREA_DATA, 1 );
    pArea->first_reset	= NULL;
    pArea->last_reset	= NULL;
    pArea->name		= fread_string_nohash( fp );
    pArea->author       = STRALLOC( "unknown" );
    pArea->filename	= str_dup( strArea );
    pArea->age		= 15;
    pArea->nplayer	= 0;
    pArea->low_r_vnum	= 0;
    pArea->low_o_vnum	= 0;
    pArea->low_m_vnum	= 0;
    pArea->hi_r_vnum	= 0;
    pArea->hi_o_vnum	= 0;
    pArea->hi_m_vnum	= 0;
    pArea->low_soft_range = 0;
    pArea->hi_soft_range  = 0;
    pArea->low_hard_range = 0;
    pArea->hi_hard_range  = 0;

    /* initialize weather data - FB */
    CREATE(pArea->weather, WEATHER_DATA, 1);
    pArea->weather->temp = 0;
    pArea->weather->precip = 0;
    pArea->weather->wind = 0;
	pArea->weather->mana = 0;
    pArea->weather->temp_vector = 0;
    pArea->weather->precip_vector = 0;
    pArea->weather->wind_vector = 0;
	pArea->weather->mana_vector = 0;
    pArea->weather->climate_temp = 2;
    pArea->weather->climate_precip = 2;
    pArea->weather->climate_wind = 2;
	pArea->weather->climate_mana = 2;
    pArea->weather->first_neighbor = NULL;
    pArea->weather->last_neighbor = NULL;
    pArea->weather->echo = NULL;
    pArea->weather->echo_color = AT_GREY;
    area_version = 0;
    LINK( pArea, first_area, last_area, next, prev );
    top_area++;
    return;
}


/* Load the version number of the area file if none exists, then it
 * is set to version 0 when #AREA is read in which is why we check for
 * the #AREA here.  --Shaddai
 */

void load_version( AREA_DATA *tarea, FILE *fp )
{
    if ( !tarea )
    {
	bug( "Load_author: no #AREA seen yet." );
	if ( fBootDb )
	{
	  shutdown_mud( "No #AREA" );
	  exit( 1 );
	}
	else
	  return;
    }

    area_version   = fread_number( fp );
    return;
}

/*
 * Load an author section. Scryn 2/1/96
 */
void load_author( AREA_DATA *tarea, FILE *fp )
{
    if ( !tarea )
    {
	bug( "Load_author: no #AREA seen yet." );
	if ( fBootDb )
	{
	  shutdown_mud( "No #AREA" );
	  exit( 1 );
	}
	else
	  return;
    }

    if ( tarea->author )
      STRFREE( tarea->author );
    tarea->author   = fread_string( fp );
    return;
}

/*
 * Load an economy section. Thoric
 */
void load_economy( AREA_DATA *tarea, FILE *fp )
{
    if ( !tarea )
    {
	bug( "Load_economy: no #AREA seen yet." );
	if ( fBootDb )
	{
	  shutdown_mud( "No #AREA" );
	  exit( 1 );
	}
	else
	  return;
    }

    tarea->high_economy	= fread_number( fp );
    tarea->low_economy	= fread_number( fp );
    return;
}

/* Reset Message Load, Rennard */
void load_resetmsg( AREA_DATA *tarea, FILE *fp )
{
    if ( !tarea )
    {
	bug( "Load_resetmsg: no #AREA seen yet." );
	if ( fBootDb )
	{
	  shutdown_mud( "No #AREA" );
	  exit( 1 );
	}
	else
	  return;
    }

    if ( tarea->resetmsg )
	DISPOSE( tarea->resetmsg );
    tarea->resetmsg = fread_string_nohash( fp );
    return;
}

/*
 * Load area flags. Narn, Mar/96
 */
void load_flags( AREA_DATA *tarea, FILE *fp )
{
    char *ln;
    int x1, x2;

    if ( !tarea )
    {
	bug( "Load_flags: no #AREA seen yet." );
	if ( fBootDb )
	{
	  shutdown_mud( "No #AREA" );
	  exit( 1 );
	}
	else
	  return;
    }
    ln = fread_line( fp );
    x1=x2=0;
    sscanf( ln, "%d %d",
	&x1, &x2 );
    tarea->flags = x1;
    tarea->reset_frequency = x2;
    if ( x2 )
	tarea->age = x2;

    /* Link it up to the city */
    if (tarea->reset_frequency) {
	int i;
	CITY_DATA *city;

	i = 0;
	city = first_city;
	while (city) {
		if (++i == tarea->reset_frequency) {
			tarea->city = city;
			city->area = tarea;
			return;
		}
		city = city->next;
	}
    }
}


/*
 * Add a character to the list of all characters		-Thoric
 */
void add_char( CHAR_DATA *ch )
{
    LINK( ch, first_char, last_char, next, prev );
}


/*
 * Load a mob section.
 */
void load_mobiles( AREA_DATA *tarea, FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;
    char *ln;
    int x1, x2, x3, x4, x5, x6, x7, x8;

    if ( !tarea )
    {
	bug( "Load_mobiles: no #AREA seen yet." );
	if ( fBootDb )
	{
	    shutdown_mud( "No #AREA" );
	    exit( 1 );
	}
	else
	    return;
    }

    for ( ; ; )
    {
	char buf[MAX_STRING_LENGTH];
	int vnum;
	char letter;
	int iHash;
	bool oldmob;
	bool tmpBootDb;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_mobiles: # not found." );
	    if ( fBootDb )
	    {
		shutdown_mud( "# not found" );
		exit( 1 );
	    }
	    else
		return;
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	tmpBootDb = fBootDb;
	fBootDb = FALSE;

	if ( get_mob_index( vnum ) )
	{
	    if ( tmpBootDb )
	    {
		bug( "Load_mobiles: vnum %d duplicated.", vnum );
		shutdown_mud( "duplicate vnum" );
		exit( 1 );
	    }
	    else
	    {
		pMobIndex = get_mob_index( vnum );
		sprintf( buf, "Cleaning mobile: %d", vnum );
		log_string_plus( buf, LOG_BUILD, 0 );
		clean_mob( pMobIndex );
		oldmob = TRUE;
	    }
	}
	else
	{
	  oldmob = FALSE;
	  CREATE( pMobIndex, MOB_INDEX_DATA, 1 );
	}
	fBootDb = tmpBootDb;

	pMobIndex->vnum			= vnum;
	if ( fBootDb )
	{
	    if ( !tarea->low_m_vnum )
		tarea->low_m_vnum	= vnum;
	    if ( vnum > tarea->hi_m_vnum )
		tarea->hi_m_vnum	= vnum;
	}
	pMobIndex->player_name		= fread_string( fp );
	pMobIndex->short_descr		= fread_string( fp );
	pMobIndex->description		= fread_string( fp );

	pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

	pMobIndex->act			= fread_bitvector( fp );
	xSET_BIT(pMobIndex->act, ACT_IS_NPC);
	pMobIndex->affected_by		= fread_bitvector( fp );
	/* was align */			  fread_number( fp );
	letter				= fread_letter( fp );
	/* was level */			  fread_number( fp );
	pMobIndex->mobthac0		= fread_number( fp );
	pMobIndex->ac			= fread_number( fp );
	pMobIndex->hitnodice		= fread_number( fp );
	/* 'd'		*/		  fread_letter( fp );
	pMobIndex->hitsizedice		= fread_number( fp );
	/* '+'		*/		  fread_letter( fp );
	pMobIndex->hitplus		= fread_number( fp );
	pMobIndex->damnodice		= fread_number( fp );
	/* 'd'		*/		  fread_letter( fp );
	pMobIndex->damsizedice		= fread_number( fp );
	/* '+'		*/		  fread_letter( fp );
	pMobIndex->damplus		= fread_number( fp );
	pMobIndex->gold			= fread_number( fp );
	pMobIndex->exp			= fread_number( fp );
         pMobIndex->position          = fread_number( fp );
						  fread_number(fp);
	pMobIndex->sex			= fread_number( fp );

	if ( letter != 'S' && letter != 'C' )
	{
	    bug( "Load_mobiles: vnum %d: letter '%c' not S or C.", vnum,
	        letter );
	    shutdown_mud( "bad mob data" );
	    exit( 1 );
	}
	if ( letter == 'C' ) /* Realms complex mob 	-Thoric */
	{
	    pMobIndex->perm_str			= fread_number( fp );
	    pMobIndex->perm_int			= fread_number( fp );
	    pMobIndex->perm_wis			= fread_number( fp );
	    pMobIndex->perm_dex			= fread_number( fp );
	    pMobIndex->perm_con			= fread_number( fp );
	    pMobIndex->perm_cha			= fread_number( fp );
	    pMobIndex->perm_lck			= fread_number( fp );
 	    pMobIndex->saving_poison_death	= fread_number( fp );
	    pMobIndex->saving_wand		= fread_number( fp );
	    pMobIndex->saving_para_petri	= fread_number( fp );
	    pMobIndex->saving_breath		= fread_number( fp );
	    pMobIndex->saving_spell_staff	= fread_number( fp );
	    ln = fread_line( fp );
	    x1=x2=x3=x4=x5=x6=x7=x8=0;
	    sscanf( ln, "%d %d %d %d %d %d %d",
		&x1, &x2, &x3, &x4, &x5, &x6, &x7 );
	    pMobIndex->race		= x1;
	    pMobIndex->height		= x3;
	    pMobIndex->weight		= x4;
	    pMobIndex->numattacks	= x7;

#ifndef XBI
	    ln = fread_line( fp );
	    x1=x2=x3=x4=x5=x6=x7=x8=0;
	    sscanf( ln, "%d %d %d %d %d %d %d %d",
		&x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8 );
	    pMobIndex->hitroll		= x1;
	    pMobIndex->damroll		= x2;
	    pMobIndex->xflags		= x3;
	    pMobIndex->resistant	= x4;
	    pMobIndex->immune		= x5;
	    pMobIndex->susceptible	= x6;
	    pMobIndex->attacks		= x7;
	    pMobIndex->defenses		= x8;
#else
	    pMobIndex->hitroll		= fread_number(fp);
	    pMobIndex->damroll		= fread_number(fp);
	    pMobIndex->xflags		= fread_number(fp);
	    pMobIndex->resistant	= fread_number(fp);
	    pMobIndex->immune		= fread_number(fp);
	    pMobIndex->susceptible	= fread_number(fp);
	    pMobIndex->attacks		= fread_bitvector(fp);
	    pMobIndex->defenses		= fread_bitvector(fp);
#endif
	}
	else
	{
	    pMobIndex->perm_str		= 100;
	    pMobIndex->perm_dex		= 100;
	    pMobIndex->perm_int		= 100;
	    pMobIndex->perm_wis		= 100;
	    pMobIndex->perm_cha		= 100;
	    pMobIndex->perm_con		= 100;
	    pMobIndex->perm_lck		= 100;
	    pMobIndex->race		= 0;
	    pMobIndex->xflags		= 0;
	    pMobIndex->resistant	= 0;
	    pMobIndex->immune		= 0;
	    pMobIndex->susceptible	= 0;
	    pMobIndex->numattacks	= 0;
#ifdef XBI
	    xCLEAR_BITS(pMobIndex->attacks);
	    xCLEAR_BITS(pMobIndex->defenses);
#else
	    pMobIndex->attacks		= 0;
	    pMobIndex->defenses		= 0;
#endif
	}

	letter = fread_letter( fp );
	if ( letter == '>' )
	{
	    ungetc( letter, fp );
	    mprog_read_programs( fp, pMobIndex );
	}
	else ungetc( letter,fp );

	if ( !oldmob )
	{
	    iHash			= vnum % MAX_KEY_HASH;
	    pMobIndex->next		= mob_index_hash[iHash];
	    mob_index_hash[iHash]	= pMobIndex;
	    top_mob_index++;
	}
    }

    

    return;
}



/*
 * Load an obj section.
 */
void load_objects( AREA_DATA *tarea, FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;
    char letter;
    char *ln;
    int x1, x2, x3, x4, x5, x6, x7;

    if ( !tarea )
    {
	bug( "Load_objects: no #AREA seen yet." );
	if ( fBootDb )
	{
	  shutdown_mud( "No #AREA" );
	  exit( 1 );
	}
	else
	  return;
    }

    for ( ; ; )
    {
	char buf[MAX_STRING_LENGTH];
	int vnum;
	int iHash;
	bool tmpBootDb;
	bool oldobj;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_objects: # not found." );
	    if ( fBootDb )
	    {
		shutdown_mud( "# not found" );
		exit( 1 );
	    }
	    else
		return;
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	tmpBootDb = fBootDb;
	fBootDb = FALSE;
	if ( get_obj_index( vnum ) )
	{
	    if ( tmpBootDb )
	    {
		bug( "Load_objects: vnum %d duplicated.", vnum );
		shutdown_mud( "duplicate vnum" );
		exit( 1 );
	    }
	    else
	    {
		pObjIndex = get_obj_index( vnum );
		sprintf( buf, "Cleaning object: %d", vnum );
		log_string_plus( buf, LOG_BUILD, 0 );
		clean_obj( pObjIndex );
		oldobj = TRUE;
	    }
	}
	else
	{
	  oldobj = FALSE;
	  CREATE( pObjIndex, OBJ_INDEX_DATA, 1 );
	}
	fBootDb = tmpBootDb;

	pObjIndex->vnum			= vnum;
	if ( fBootDb )
	{
	  if ( !tarea->low_o_vnum )
	    tarea->low_o_vnum		= vnum;
	  if ( vnum > tarea->hi_o_vnum )
	    tarea->hi_o_vnum		= vnum;
	}
	pObjIndex->name			= fread_string( fp );
	pObjIndex->short_descr		= fread_string( fp );
	pObjIndex->description		= fread_string( fp );
	pObjIndex->action_desc		= fread_string( fp );

	pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);

	pObjIndex->item_type		= fread_number(fp);
	pObjIndex->extra_flags		= fread_bitvector(fp);

	ln = fread_line( fp );
	x1=x2=0;
	sscanf( ln, "%d %d",
		&x1, &x2 );
	pObjIndex->tech			= x1;
	pObjIndex->layers		= x2;
        pObjIndex->parts                = fread_bitvector(fp);

	ln = fread_line( fp );
	x1=x2=x3=x4=x5=x6=0;
	sscanf( ln, "%d %d %d %d %d %d %d",
		&x1, &x2, &x3, &x4, &x5, &x6, &x7 );
	pObjIndex->value[0]		= x1;
	pObjIndex->value[1]		= x2;
	pObjIndex->value[2]		= x3;
	pObjIndex->value[3]		= x4;
	pObjIndex->value[4]		= x5;
	pObjIndex->value[5]		= x6;
	pObjIndex->value[6]		= x7;
	pObjIndex->weight		= fread_number( fp );
	pObjIndex->weight = UMAX( 1, pObjIndex->weight );
	pObjIndex->cost			= fread_number( fp );
/*	pObjIndex->rent		  	= */ fread_number( fp ); /* unused */
        if ( area_version == 1 )
	{
	  switch ( pObjIndex->item_type )
	  {
	  case ITEM_PILL:
	  case ITEM_POTION:
	  case ITEM_SCROLL:
	      pObjIndex->value[1] = skill_lookup ( fread_word( fp )) ;
	      pObjIndex->value[2] = skill_lookup ( fread_word( fp )) ;
	      pObjIndex->value[3] = skill_lookup ( fread_word( fp )) ;
	    break;
	  case ITEM_STAFF:
	  case ITEM_WAND:
	      pObjIndex->value[3] = skill_lookup ( fread_word( fp )) ;
	    break;
	  case ITEM_SALVE:
	      pObjIndex->value[4] = skill_lookup ( fread_word( fp )) ;
	      pObjIndex->value[5] = skill_lookup ( fread_word( fp )) ;
	    break;
	  }
	}
	for ( ; ; )
	{
	    letter = fread_letter( fp );

	    if ( letter == 'A' )
	    {
		AFFECT_DATA *paf;

		CREATE( paf, AFFECT_DATA, 1 );
		paf->type		= -1;
		paf->duration		= -1;
		paf->location		= fread_number( fp );
		if ( paf->location == APPLY_WEAPONSPELL
		||   paf->location == APPLY_WEARSPELL
		||   paf->location == APPLY_REMOVESPELL
		||   paf->location == APPLY_STRIPSN
		||   paf->location == APPLY_RECURRINGSPELL )
		  paf->modifier		= slot_lookup( fread_number(fp) );
		else
		  paf->modifier		= fread_number( fp );
		xCLEAR_BITS(paf->bitvector);
		LINK( paf, pObjIndex->first_affect, pObjIndex->last_affect,
			   next, prev );
		top_affect++;
	    }

	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		CREATE( ed, EXTRA_DESCR_DATA, 1 );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		LINK( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc,
			  next, prev );
		top_ed++;
	    }
	    else if ( letter == '>' )
	    {
	        ungetc( letter, fp );
	        oprog_read_programs( fp, pObjIndex );
	    }

	    else
	    {
		ungetc( letter, fp );
		break;
	    }
	}

	/*
	 * Translate spell "slot numbers" to internal "skill numbers."
	 */
	if ( area_version == 0 )
	   switch ( pObjIndex->item_type )
	   {
	   case ITEM_PILL:
	   case ITEM_POTION:
	   case ITEM_SCROLL:
	       pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
	       pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
	       pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	       break;

	   case ITEM_STAFF:
	   case ITEM_WAND:
	       pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	       break;
	   case ITEM_SALVE:
	       pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] );
	       pObjIndex->value[5] = slot_lookup( pObjIndex->value[5] );
	       break;
	   }

	if ( !oldobj )
	{
	  iHash			= vnum % MAX_KEY_HASH;
	  pObjIndex->next	= obj_index_hash[iHash];
	  obj_index_hash[iHash]	= pObjIndex;
	  top_obj_index++;
	}
    }

    return;
}



/*
 * Load a reset section.
 */
void load_resets( AREA_DATA *tarea, FILE *fp )
{
    char buf[MAX_STRING_LENGTH];
    bool not01 = FALSE;
    int count = 0;

    if ( !tarea )
    {
	bug( "Load_resets: no #AREA seen yet." );
	if ( fBootDb )
	{
	  shutdown_mud( "No #AREA" );
	  exit( 1 );
	}
	else
	  return;
    }

    if ( tarea->first_reset )
    {
	if ( fBootDb )
	{
	  RESET_DATA *rtmp;

	  bug( "load_resets: WARNING: resets already exist for this area." );
	  for ( rtmp = tarea->first_reset; rtmp; rtmp = rtmp->next )
		++count;
	}
	else
	{
	 /*
	  * Clean out the old resets
	  */
	  sprintf( buf, "Cleaning resets: %s", tarea->name );
	  log_string_plus( buf, LOG_BUILD, 0 );
	  clean_resets( tarea );
	}
    }

    for ( ; ; )
    {
	ROOM_INDEX_DATA *pRoomIndex;
	EXIT_DATA *pexit;
	char letter;
	int extra, arg1, arg2, arg3;

	if ( ( letter = fread_letter( fp ) ) == 'S' )
	    break;

	if ( letter == '*' )
	{
	    fread_to_eol( fp );
	    continue;
	}

	extra	= fread_number( fp );
	arg1	= fread_number( fp );
	arg2	= fread_number( fp );
	arg3	= (letter == 'G' || letter == 'R')
		  ? 0 : fread_number( fp );
		  fread_to_eol( fp );

	++count;

	/*
	 * Validate parameters.
	 * We're calling the index functions for the side effect.
	 */
	switch ( letter )
	{
	default:
	    bug( "Load_resets: bad command '%c'.", letter );
	    if ( fBootDb )
	      boot_log( "Load_resets: %s (%d) bad command '%c'.", tarea->filename, count, letter );
	    return;

	case 'M':
	    if ( get_mob_index( arg1 ) == NULL && fBootDb )
		boot_log( "Load_resets: %s (%d) 'M': mobile %d doesn't exist.",
		    tarea->filename, count, arg1 );
	    if ( get_room_index( arg3 ) == NULL && fBootDb )
		boot_log( "Load_resets: %s (%d) 'M': room %d doesn't exist.",
		    tarea->filename, count, arg3 );
	    break;

	case 'O':
	    if ( get_obj_index(arg1) == NULL && fBootDb )
		boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.",
		    tarea->filename, count, letter, arg1 );
	    if ( get_room_index(arg3) == NULL && fBootDb )
		boot_log( "Load_resets: %s (%d) '%c': room %d doesn't exist.",
		    tarea->filename, count, letter, arg3 );
	    break;

	case 'P':
	    if ( get_obj_index(arg1) == NULL && fBootDb )
		boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.",
		    tarea->filename, count, letter, arg1 );
		if ( arg3 > 0 ) {
		if ( get_obj_index(arg3) == NULL && fBootDb )
		    boot_log( "Load_resets: %s (%d) 'P': destination object %d doesn't exist.",
			tarea->filename, count, arg3 );
	    else if ( extra > 1 )
	      not01 = TRUE;
	    break;
		}

	case 'G':
	case 'E':
	    if ( get_obj_index(arg1) == NULL && fBootDb )
		boot_log( "Load_resets: %s (%d) '%c': object %d doesn't exist.",
		    tarea->filename, count, letter, arg1 );
	    break;

	case 'T':
	    break;

	case 'H':
	    if ( arg1 > 0 )
		if ( get_obj_index(arg1) == NULL && fBootDb )
		    boot_log( "Load_resets: %s (%d) 'H': object %d doesn't exist.",
			tarea->filename, count, arg1 );
	    break;

	case 'B':
	    switch(arg2 & BIT_RESET_TYPE_MASK)
	    {
	    case BIT_RESET_DOOR:
	      {
	      int door;

	      pRoomIndex = get_room_index( arg1 );
	      if ( !pRoomIndex )
	      {
		bug( "Load_resets: 'B': room %d doesn't exist.", arg1 );
		bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
		    arg3 );
		if ( fBootDb )
		   boot_log( "Load_resets: %s (%d) 'B': room %d doesn't exist.",
			tarea->filename, count, arg1 );
	      }

	      door = (arg2 & BIT_RESET_DOOR_MASK) >> BIT_RESET_DOOR_THRESHOLD;

	      if ( !(pexit = get_exit(pRoomIndex, door)) )
	      {
		bug( "Load_resets: 'B': exit %d not door.", door );
		bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
		    arg3 );
		if ( fBootDb )
		   boot_log( "Load_resets: %s (%d) 'B': exit %d not door.",
			tarea->filename, count, door );
	      }
	      }
	      break;
	    case BIT_RESET_ROOM:
	      if (get_room_index(arg1) == NULL)
	      {
	        bug( "Load_resets: 'B': room %d doesn't exist.", arg1);
	        bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
	            arg3 );
	        if ( fBootDb )
	           boot_log( "Load_resets: %s (%d) 'B': room %d doesn't exist.",
	                tarea->filename, count, arg1 );
	      }
	      break;
	    case BIT_RESET_OBJECT:
	      if (arg1 > 0)
	        if (get_obj_index(arg1) == NULL && fBootDb)
	          boot_log("Load_resets: %s (%d) 'B': object %d doesn't exist.",
	              tarea->filename, count, arg1 );
	      break;
	    case BIT_RESET_MOBILE:
	      if (arg1 > 0)
	        if (get_mob_index(arg1) == NULL && fBootDb)
	          boot_log("Load_resets: %s (%d) 'B': mobile %d doesn't exist.",
	              tarea->filename, count, arg1 );
	      break;
	    default:
	      boot_log( "Load_resets: %s (%d) 'B': bad type flag (%d).",
	           tarea->filename, count, arg2 & BIT_RESET_TYPE_MASK );
	      break;
	    }
	    break;

	case 'D':
	    pRoomIndex = get_room_index( arg1 );
	    if ( !pRoomIndex )
	    {
		bug( "Load_resets: 'D': room %d doesn't exist.", arg1 );
		bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
		    arg3 );
		if ( fBootDb )
		   boot_log( "Load_resets: %s (%d) 'D': room %d doesn't exist.",
			tarea->filename, count, arg1 );
		break;
	    }

	    if ( arg2 < 0
	    ||   arg2 > MAX_DIR+1
	    || ( pexit = get_exit(pRoomIndex, arg2)) == NULL
	    || !IS_SET( pexit->exit_info, EX_ISDOOR ) )
	    {
		bug( "Load_resets: 'D': exit %d not door.", arg2 );
		bug( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2,
		    arg3 );
		if ( fBootDb )
		   boot_log( "Load_resets: %s (%d) 'D': exit %d not door.",
			tarea->filename, count, arg2 );
	    }

	    if ( arg3 < 0 || arg3 > 2 )
	    {
		bug( "Load_resets: 'D': bad 'locks': %d.", arg3 );
		if ( fBootDb )
		  boot_log( "Load_resets: %s (%d) 'D': bad 'locks': %d.",
			tarea->filename, count, arg3 );
	    }
	    break;

	case 'R':
	    pRoomIndex = get_room_index( arg1 );
	    if ( !pRoomIndex && fBootDb )
		boot_log( "Load_resets: %s (%d) 'R': room %d doesn't exist.",
		    tarea->filename, count, arg1 );

	    if ( arg2 < 0 || arg2 > 6 )
	    {
		bug( "Load_resets: 'R': bad exit %d.", arg2 );
		if ( fBootDb )
		  boot_log( "Load_resets: %s (%d) 'R': bad exit %d.",
			tarea->filename, count, arg2 );
		break;
	    }

	    break;
	}

	/* finally, add the reset */
	add_reset( tarea, letter, extra, arg1, arg2, arg3 );
    }

    if ( !not01 )
      renumber_put_resets(tarea);

    return;
}



/*
 * Load a room section.
 */
void load_rooms( AREA_DATA *tarea, FILE *fp )
{
    ROOM_INDEX_DATA *pRoomIndex;
    char buf[MAX_STRING_LENGTH];
    char *ln;

    if ( !tarea )
    {
	bug( "Load_rooms: no #AREA seen yet." );
	shutdown_mud( "No #AREA" );
	exit( 1 );
    }

    for ( ; ; )
    {
	int vnum;
	char letter;
	int door;
	int iHash;
	bool tmpBootDb;
	bool oldroom;
	int x1, x2, x3, x4, x5, x6, x7, x8;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_rooms: # not found." );
	    if ( fBootDb )
	    {
		shutdown_mud( "# not found" );
		exit( 1 );
	    }
	    else
		return;
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	tmpBootDb = fBootDb;
	fBootDb = FALSE;
	if ( get_room_index( vnum ) != NULL )
	{
	    if ( tmpBootDb )
	    {
	      bug( "Load_rooms: vnum %d duplicated.", vnum );
	      shutdown_mud( "duplicate vnum" );
	      exit( 1 );
	    }
	    else
	    {
	      pRoomIndex = get_room_index( vnum );
	      sprintf( buf, "Cleaning room: %d", vnum );
	      log_string_plus( buf, LOG_BUILD, 0 );
	      clean_room( pRoomIndex );
	      oldroom = TRUE;
	    }
	}
	else
	{
	  oldroom = FALSE;
	  CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 );
	  pRoomIndex->first_person	= NULL;
	  pRoomIndex->last_person	= NULL;
	  pRoomIndex->first_content	= NULL;
	  pRoomIndex->last_content	= NULL;
	  pRoomIndex->first_trail	= NULL;
	  pRoomIndex->last_trail	= NULL;
	}

	fBootDb = tmpBootDb;
	pRoomIndex->area		= tarea;
	pRoomIndex->vnum		= vnum;
	pRoomIndex->pShop		= NULL;
	pRoomIndex->first_extradesc	= NULL;
	pRoomIndex->last_extradesc	= NULL;
	pRoomIndex->first_trail		= NULL;
	pRoomIndex->last_trail		= NULL;

	if ( fBootDb )
	{
	  if ( !tarea->low_r_vnum )
	    tarea->low_r_vnum		= vnum;
	  if ( vnum > tarea->hi_r_vnum )
	    tarea->hi_r_vnum		= vnum;
	}
	pRoomIndex->name		= fread_string( fp );
	pRoomIndex->description		= fread_string( fp );

	/* Area number			  fread_number( fp ); */
	ln = fread_line( fp );
	x1=x2=x3=x4=x5=x6=0;
	sscanf( ln, "%d %d %d %d %d %d",
	      &x1, &x2, &x3, &x4, &x5, &x6 );

	pRoomIndex->room_flags		= x2;
	pRoomIndex->sector_type		= x3;
	pRoomIndex->tele_delay		= x4;
	pRoomIndex->tele_vnum		= x5;
	pRoomIndex->runes		= x6;

	/* advanced sector types -- Scion */
	ln = fread_line(fp);
	x1=x2=x3=x4=x5=x6=x7=x8=0;
	sscanf(ln, "%d %d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8);
	pRoomIndex->vegetation=x1;
	pRoomIndex->curr_vegetation=x2;
	pRoomIndex->water  =x3;
	pRoomIndex->curr_water=x4;
	pRoomIndex->elevation =x5;
	pRoomIndex->curr_elevation=x6;
	pRoomIndex->resources =x7;
	pRoomIndex->curr_resources =x8;


	/* Resources regenerate a little on reboots */
	if (pRoomIndex->curr_resources < pRoomIndex->resources)
		pRoomIndex->curr_resources += 25;

	if (pRoomIndex->curr_vegetation < pRoomIndex->vegetation)
		pRoomIndex->curr_vegetation += 25;


	if (pRoomIndex->sector_type < 0 || pRoomIndex->sector_type == SECT_MAX)
	{
	  bug( "Fread_rooms: vnum %d has bad sector_type %d.", vnum ,
	      pRoomIndex->sector_type);
	  pRoomIndex->sector_type = 1;
	}
	pRoomIndex->first_exit		= NULL;
	pRoomIndex->last_exit		= NULL;

	for ( ; ; )
	{
	    letter = fread_letter( fp );

	    if ( letter == 'S' )
		break;

	    if ( letter == 'D' )
	    {
		EXIT_DATA *pexit;
		int locks;

		door = fread_number( fp );
		if ( door < 0 || door > 10 )
		{
		    bug( "Fread_rooms: vnum %d has bad door number %d.", vnum,
		        door );
		    if ( fBootDb )
		      exit( 1 );
		}
		else
		{
		  pexit = make_exit( pRoomIndex, NULL, door );
		  pexit->description	= fread_string( fp );
		  pexit->keyword	= fread_string( fp );
		  pexit->exit_info	= 0;
		  ln = fread_line( fp );
		  x1=x2=x3=x4=x5=x6=0;
		  sscanf( ln, "%d %d %d %d %d %d",
		      &x1, &x2, &x3, &x4, &x5, &x6 );

		  locks			= x1;
		  pexit->key		= x2;
		  pexit->vnum		= x3;
		  pexit->vdir		= door;
		  pexit->distance	= x4;
		  pexit->pulltype	= x5;
		  pexit->pull		= x6;

		  switch ( locks )
		  {
		    case 1:  pexit->exit_info = EX_ISDOOR;                break;
		    case 2:  pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break;
		    default: pexit->exit_info = locks;
		  }
		}
	    }
	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		CREATE( ed, EXTRA_DESCR_DATA, 1 );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		LINK( ed, pRoomIndex->first_extradesc, pRoomIndex->last_extradesc,
			  next, prev );
		top_ed++;
	    }
	    else if ( letter == 'M' )   /* ignore maps */
		{
			fread_number(fp);
			fread_number(fp);
			fread_number(fp);
			fread_letter(fp);
		}
/*		MAP_DATA *map;
		MAP_INDEX_DATA *map_index;
		int i, j;

		CREATE( map, MAP_DATA, 1);
                map->vnum                     = fread_number( fp );
                map->x                        = fread_number( fp );
                map->y                        = fread_number( fp );
		map->entry		      = fread_letter( fp );

                pRoomIndex->map               = map;
		if(  (map_index = get_map_index(map->vnum)) == NULL  )
		{
                     CREATE( map_index, MAP_INDEX_DATA, 1);
		     map_index->vnum = map->vnum;
		     map_index->next = first_map;
                     first_map       = map_index;
		     for (i = 0; i <  49; i++) {
			     for (j = 0; j <  79; j++) {
			       map_index->map_of_vnums[i][j] = -1; */
			       /* map_index->map_of_ptrs[i][j] = NULL; */
          /*                   }
                     }
		}
		if( (map->y <0) || (map->y >48) )
		{
                    bug("Map y coord out of range.  Room %d\n\r", map->y);

		}
		if( (map->x <0) || (map->x >78) )
		{
                    bug("Map x coord out of range.  Room %d\n\r", map->x);

		}
		if(  (map->x >0)
		   &&(map->x <80)
		   &&(map->y >0)
		   &&(map->y <48) )
		   map_index->map_of_vnums[map->y][map->x]=pRoomIndex->vnum;
            }
	    */
		else if ( letter == '>' )
	    {
	      ungetc( letter, fp );
	      rprog_read_programs( fp, pRoomIndex );
            }
	    else
	    {
		bug( "Load_rooms: vnum %d has flag '%c' not 'DES'.", vnum,
		    letter );
		shutdown_mud( "Room flag not DES" );
		exit( 1 );
	    }

	}

	if ( !oldroom )
	{
	  iHash			 = vnum % MAX_KEY_HASH;
	  pRoomIndex->next	 = room_index_hash[iHash];
	  room_index_hash[iHash] = pRoomIndex;
	  top_room++;
	}
    }

    return;
}



/*
 * Load a shop section.
 */
void load_shops( AREA_DATA *tarea, FILE *fp ) {
    SHOP_DATA *pShop;

    for ( ; ; )
    {
	ROOM_INDEX_DATA *pRoomIndex;

	CREATE( pShop, SHOP_DATA, 1 );
	pShop->room		= fread_number( fp );
	if ( pShop->room == 0 )
	{
	    DISPOSE( pShop );
	    break;
	}
	pShop->profit_buy	= fread_number( fp );
	pShop->profit_sell	= fread_number( fp );
	pShop->gold		= fread_number( fp );
	pShop->type		= fread_number( fp );
	pShop->flag		= fread_number( fp );
	pShop->owner		= fread_string( fp );
				  fread_to_eol( fp );
	pRoomIndex		= get_room_index( pShop->room );
	pRoomIndex->pShop	= pShop;

	if ( !first_shop )
	    first_shop		= pShop;
	else
	    last_shop->next	= pShop;
	pShop->next		= NULL;
	pShop->prev		= last_shop;
	last_shop		= pShop;
	top_shop++;
    }
    return;
}

/*
 * Load spec proc declarations.
 * Modified to allow race resets as well. -keo
 */
void load_specials( AREA_DATA *tarea, FILE *fp )
{
	NATION_DATA *nation;
	GENERIC_MOB *genmob;

    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	char letter;

	switch ( letter = fread_letter( fp ) )
	{
	default:
	    bug( "Load_specials: letter '%c' not *MNS.", letter );
	    exit( 1 );

	case 'S':
	    return;

	case '*':
	    break;

	case 'M':
	    pMobIndex		= get_mob_index	( fread_number ( fp ) );
	    pMobIndex->spec_fun	= spec_lookup	( fread_word   ( fp ) );
	    if ( pMobIndex->spec_fun == 0 )
	    {
		bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
		exit( 1 );
	    }
	    break;
	case 'N':
	    nation	= find_nation( fread_string(fp));
	if (!nation) {
	    bug("Load_specials: Nation not found!", 0);
	    break;
	}
	    CREATE( genmob, GENERIC_MOB, 1 );
	    genmob->nation = nation;
	    LINK(genmob, tarea->first_race, tarea->last_race, next, prev);
	    break;
	}

	fread_to_eol( fp );
    }
}


/*
 * Load soft / hard area ranges.
 */
void load_ranges( AREA_DATA *tarea, FILE *fp )
{
    int x1, x2, x3, x4;
    char *ln;

    if ( !tarea )
    {
	bug( "Load_ranges: no #AREA seen yet." );
	shutdown_mud( "No #AREA" );
	exit( 1 );
    }

    for ( ; ; )
    {
	ln = fread_line( fp );

	if (ln[0] == '$')
	  break;

	x1=x2=x3=x4=0;
	sscanf( ln, "%d %d %d %d",
	      &x1, &x2, &x3, &x4 );

	tarea->low_soft_range = tarea->prev ?
		tarea->prev->low_soft_range+1 : 0;
	tarea->hi_soft_range = x2;
	tarea->low_hard_range = x3;
	tarea->hi_hard_range = x4;
    }
    return;

}

/* Checks a neighbors entry for an area pointer, util for do_neighbors -- Scion */
bool dupe_neighbor(AREA_DATA *tarea, AREA_DATA *carea) {
	NEIGHBOR_DATA *neighbor;

	for (neighbor=tarea->weather->first_neighbor; neighbor; neighbor=neighbor->next) {
		if (!strcmp(neighbor->name, carea->name))
			return TRUE;
	}
	return FALSE;
}

/* Finds all the neighbors of all the zones in the game and sets them in the climate info -- Scion */
void do_neighbors(CHAR_DATA *ch, char *argument) {
    ROOM_INDEX_DATA	*room;
    int	i,vnum;
    AREA_DATA *tarea;
    EXIT_DATA *pexit;
	NEIGHBOR_DATA *new;
    int lrange;
    int trange;

	send_to_char("Clearing existing neighbor data...\r\n", ch);
	for (tarea = first_area; tarea; tarea=tarea->next) {
		new=tarea->weather->first_neighbor;
		while (new) {
			UNLINK(new,
				tarea->weather->first_neighbor,
				tarea->weather->last_neighbor,
				next, prev);
			new=tarea->weather->first_neighbor;
		}
	}

	for (tarea = first_area; tarea; tarea=tarea->next) {
		trange = tarea->hi_r_vnum;
    	lrange = tarea->low_r_vnum;

		pager_printf(ch, "Finding neighbors for area: %s\r\n", tarea->filename);

		for (vnum = lrange; vnum <= trange; vnum++) {
			if ((room = get_room_index( vnum )) == NULL )
				continue;
			for (i=0;i<MAX_DIR+1;i++) {
				if ((pexit = get_exit(room, i)) == NULL)
					continue;
				if (pexit->to_room->area != tarea && !dupe_neighbor(tarea, pexit->to_room->area)) {
					pager_printf(ch, "To: %-20.20s %s\n\r",
						pexit->to_room->area->filename,
						pexit->to_room->area->name);
					pager_printf( ch,"%15d %-30.30s -> %15d (%s)\n\r",
						vnum, room->name,pexit->vnum,dir_name[i] );

					CREATE(new, NEIGHBOR_DATA, 1);
					new->next = NULL;
					new->prev = NULL;
					new->address = NULL;
					new->name = STRALLOC(pexit->to_room->area->name);;
					LINK(new,
						 tarea->weather->first_neighbor,
						 tarea->weather->last_neighbor,
						 next, prev);
				}
			}
		}
	}
	send_to_char("Done.\r\n", ch);
}

/*
 * Load climate information for the area
 * Last modified: July 13, 1997
 * Fireblade
 */
void load_climate(AREA_DATA *tarea, FILE *fp)
{
	if ( !tarea )
	{
		bug("load_climate: no #AREA seen yet");
		if(fBootDb)
		{
			shutdown_mud("No #AREA");
			exit(1);
		}
		else
			return;
	}

	tarea->weather->climate_temp = fread_number(fp);
	tarea->weather->climate_precip = fread_number(fp);
	tarea->weather->climate_wind = fread_number(fp);
	tarea->weather->climate_mana = fread_number(fp);

	return;
}

/*
 * Load data for a neghboring weather system
 * Last modified: July 13, 1997
 * Fireblade
 */
void load_neighbor(AREA_DATA *tarea, FILE *fp)
{
	NEIGHBOR_DATA *new;

	if(!tarea)
	{
		bug("load_neighbor: no #AREA seen yet.");
		if(fBootDb)
		{
			shutdown_mud("No #AREA");
			exit(1);
		}
		else
			return;
	}

	CREATE(new, NEIGHBOR_DATA, 1);
	new->next = NULL;
	new->prev = NULL;
	new->address = NULL;
	new->name = fread_string(fp);
	LINK(new,
	     tarea->weather->first_neighbor,
	     tarea->weather->last_neighbor,
	     next, prev);

	return;
}


/*
 * Go through all areas, and set up initial economy based on mob
 */
void initialize_economy( void )
{
    AREA_DATA *tarea;
    MOB_INDEX_DATA *mob;
    int idx, gold;

    for ( tarea = first_area; tarea; tarea = tarea->next )
    {
	/* skip area if they already got some gold */
	if ( tarea->high_economy > 0 || tarea->low_economy > 10000 )
	  continue;
	gold = 100000000;
	boost_economy( tarea, gold );
	for ( idx = tarea->low_m_vnum; idx < tarea->hi_m_vnum; idx++ )
	    if ( (mob=get_mob_index(idx)) != NULL )
		boost_economy( tarea, mob->gold * 10 );
    }
}

/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits( void )
{
    ROOM_INDEX_DATA *pRoomIndex;
    EXIT_DATA *pexit, *pexit_next, *rev_exit;
    int iHash;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex;
	      pRoomIndex  = pRoomIndex->next )
	{
	    bool fexit;

	    fexit = FALSE;
	    for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit_next )
	    {
		pexit_next = pexit->next;
		pexit->rvnum = pRoomIndex->vnum;
		if ( pexit->vnum <= 0
		||  (pexit->to_room=get_room_index(pexit->vnum)) == NULL )
		{
		    if ( fBootDb )
			boot_log( "Fix_exits: room %d, exit %s leads to bad vnum (%d)",
				pRoomIndex->vnum, dir_name[pexit->vdir], pexit->vnum );

		    bug( "Deleting %s exit in room %d", dir_name[pexit->vdir],
				pRoomIndex->vnum );
		    extract_exit( pRoomIndex, pexit );
		}
		else
		  fexit = TRUE;
	    }
/*	    if ( !fexit ) -- Leave the damn room flags alone -- Scion
	      SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
*/	}
    }

    /* Set all the rexit pointers 	-Thoric */
    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex;
	      pRoomIndex  = pRoomIndex->next )
	{
	    for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
	    {
		if ( pexit->to_room && !pexit->rexit )
		{
		   rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum );
		   if ( rev_exit )
		   {
			pexit->rexit	= rev_exit;
			rev_exit->rexit	= pexit;
		   }
		}
	    }
	}
    }

    return;
}


/*
 * Get diku-compatable exit by number				-Thoric
 */
EXIT_DATA *get_exit_number( ROOM_INDEX_DATA *room, int xit )
{
    EXIT_DATA *pexit;
    int count;

    count = 0;
    for ( pexit = room->first_exit; pexit; pexit = pexit->next )
	if ( ++count == xit )
	  return pexit;
    return NULL;
}

/*
 * (prelude...) This is going to be fun... NOT!
 * (conclusion) QSort is f*cked!
 */
int exit_comp( EXIT_DATA **xit1, EXIT_DATA **xit2 )
{
    int d1, d2;

    d1 = (*xit1)->vdir;
    d2 = (*xit2)->vdir;

    if ( d1 < d2 )
      return -1;
    if ( d1 > d2 )
      return 1;
    return 0;
}

void sort_exits( ROOM_INDEX_DATA *room )
{
    EXIT_DATA *pexit; /* *texit */ /* Unused */
    EXIT_DATA *exits[MAX_REXITS];
    int x, nexits;

    nexits = 0;
    for ( pexit = room->first_exit; pexit; pexit = pexit->next )
    {
	exits[nexits++] = pexit;
	if ( nexits > MAX_REXITS )
	{
	    bug( "sort_exits: more than %d exits in room... fatal", nexits );
	    return;
	}
    }
    qsort( &exits[0], nexits, sizeof( EXIT_DATA * ),
		(int(*)(const void *, const void *)) exit_comp );
    for ( x = 0; x < nexits; x++ )
    {
	if ( x > 0 )
	  exits[x]->prev	= exits[x-1];
	else
	{
	  exits[x]->prev	= NULL;
	  room->first_exit	= exits[x];
	}
	if ( x >= (nexits - 1) )
	{
	  exits[x]->next	= NULL;
	  room->last_exit	= exits[x];
	}
	else
	  exits[x]->next	= exits[x+1];
    }
}

void randomize_exits( ROOM_INDEX_DATA *room, sh_int maxdir )
{
    EXIT_DATA *pexit;
    int nexits, /* maxd, */ d0, d1, count, door; /* Maxd unused */
    int vdirs[MAX_REXITS];

    nexits = 0;
    for ( pexit = room->first_exit; pexit; pexit = pexit->next )
       vdirs[nexits++] = pexit->vdir;

    for ( d0 = 0; d0 < nexits; d0++ )
    {
	if ( vdirs[d0] > maxdir )
	  continue;
	count = 0;
	while ( vdirs[(d1 = number_range( d0, nexits - 1 ))] > maxdir
	||      ++count > 5 );
	if ( vdirs[d1] > maxdir )
	  continue;
	door		= vdirs[d0];
	vdirs[d0]	= vdirs[d1];
	vdirs[d1]	= door;
    }
    count = 0;
    for ( pexit = room->first_exit; pexit; pexit = pexit->next )
       pexit->vdir = vdirs[count++];

    sort_exits( room );
}


/*
 * Repopulate areas periodically.
 */
void area_update( void )
{
    AREA_DATA *pArea;

    for ( pArea = first_area; pArea; pArea = pArea->next )
    {
/*	CHAR_DATA *pch; */
	int reset_age = pArea->reset_frequency ? pArea->reset_frequency : 15;

	if ( (reset_age == -1 && pArea->age == -1)
	||    ++pArea->age < (reset_age-1) )
	    continue;

	/*
	 * Check for PC's.
	 */
/*	if ( pArea->nplayer > 0 && pArea->age == (reset_age-1) )
	{
	    char buf[MAX_STRING_LENGTH]; */

	    /* Rennard */
/*	    if ( pArea->resetmsg )
		sprintf( buf, "%s\n\r", pArea->resetmsg );
	    else
		strcpy( buf, "You hear some squeaking sounds...\n\r" );
	    for ( pch = first_char; pch; pch = pch->next )
	    {
		if ( !IS_NPC(pch)
		&&   IS_AWAKE(pch)
		&&   pch->in_room
		&&   pch->in_room->area == pArea
		&&   (pch->desc
		&&    pch->desc->connected == CON_PLAYING ) )
		{
		    set_char_color( AT_RESET, pch );
		    send_to_char( buf, pch );
		}
	    }


		continue;
	}*/

	/*
	 * Check age and reset.
	 * Note: Mud Academy resets every 3 minutes (not 15).
	 */

/* NEVER RESET if the total number of objects is less than the number of areas * 75  -- Scion */
	if ( (pArea->nplayer == 0 || pArea->age >= reset_age) &&
		( (physicalobjects < (top_area*MAX_OBJS)) || (nummobsloaded < (top_area*MAX_MOBS)) ) )
	{
	    ROOM_INDEX_DATA *pRoomIndex;

/* thought I took this spammy log complicating i/o generating crap out once
	shogar

	    fprintf( stderr, "Resetting: %s\n", pArea->filename );
*/
	    reset_area( pArea );

		if ( reset_age == -1 )
			pArea->age = -1;
	    else
			pArea->age = number_range( 0, reset_age / 5 );

		pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );

		if ( pRoomIndex != NULL && pArea == pRoomIndex->area && pArea->reset_frequency == 0 )
			pArea->age = 15 - 3;
	}
    }
    return;
}

/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
    CHAR_DATA *mob;

    if ( !pMobIndex )
    {
	bug( "Create_mobile: NULL pMobIndex." );
	return NULL;
    }

    CREATE( mob, CHAR_DATA, 1 );
    clear_char( mob );
    mob->pIndexData		= pMobIndex;
    mob->in_obj			= NULL;
    mob->editor			= NULL;

	/* Generate randomized names if applicable -- Scion */


	mob->description		= QUICKLINK( pMobIndex->description );
    mob->spec_fun		= pMobIndex->spec_fun;
    mob->mpscriptpos		= 0;
    mob->act			= pMobIndex->act;

    if ( xIS_SET( mob->act, ACT_MOBINVIS) )
	mob->mobinvis = 1000;

    mob->affected_by		= pMobIndex->affected_by;
    mob->mood			= MOOD_RELAXED;
    mob->last_hit		= NULL;
    if (pMobIndex->sex == 0)
		mob->sex=number_range(1,2);
	else
		mob->sex			= pMobIndex->sex;

	if (mob->height == 0) mob->height = 500;
	if (mob->weight == 0) mob->weight = 2000;
	mob->armor		= pMobIndex->ac;

    /* lets put things back the way they used to be! -Thoric */
    mob->gold			= pMobIndex->gold;
    mob->exp			= pMobIndex->exp;
    mob->position		= POS_STANDING;
    mob->barenumdie		= pMobIndex->damnodice;
    mob->baresizedie		= pMobIndex->damsizedice;
    mob->mobthac0		= pMobIndex->mobthac0;
    mob->hitplus		= pMobIndex->hitplus;
    mob->damplus		= pMobIndex->damplus;

    mob->perm_str		= pMobIndex->perm_str;
    mob->perm_dex		= pMobIndex->perm_dex;
    mob->perm_wis		= pMobIndex->perm_wis;
    mob->perm_int		= pMobIndex->perm_int;
    mob->perm_con		= pMobIndex->perm_con;
    mob->perm_cha		= pMobIndex->perm_cha;
    mob->perm_lck 		= pMobIndex->perm_lck;
    mob->hitroll		= pMobIndex->hitroll;
    mob->damroll		= pMobIndex->damroll;
    mob->race			= pMobIndex->race;
    mob->xflags			= pMobIndex->xflags;
    mob->saving_poison_death	= pMobIndex->saving_poison_death;
    mob->saving_wand		= pMobIndex->saving_wand;
    mob->saving_para_petri	= pMobIndex->saving_para_petri;
    mob->saving_breath		= pMobIndex->saving_breath;
    mob->saving_spell_staff	= pMobIndex->saving_spell_staff;
    mob->height			= pMobIndex->height;
    mob->weight			= pMobIndex->weight;

	/* Must be done after the race is set */
	if (xIS_SET( mob->act, ACT_NAMED )) {
		char buf[MAX_STRING_LENGTH];
		char name[MAX_STRING_LENGTH];

		if (mob->race == 1
		||  mob->race == 4)
			strcpy(name, random_name(name, LANG_ELVEN));
		else if (mob->race == 2)
			strcpy(name, random_name(name, LANG_DWARVEN));
		else if (mob->race == 11)
			strcpy(name, random_name(name, LANG_DROW));
		else if (mob->race == 35)
			strcpy(name, random_name(name, LANG_DRAGON));
		else
			strcpy(name, random_name(name, LANG_KALORESE));

		sprintf(buf, pMobIndex->player_name, name);
		mob->name			= STRALLOC( buf );

		sprintf(buf, pMobIndex->short_descr, name);
		mob->short_descr	= STRALLOC( buf );
	} else {
		mob->name			= QUICKLINK( pMobIndex->player_name );
	    mob->short_descr	= QUICKLINK( pMobIndex->short_descr );
	}

	/* base hp's on con -keo */
    if ( !pMobIndex->hitnodice )
		mob->max_hit = UMAX(get_curr_con(mob)
		* 30, 100);
    else
		mob->max_hit = pMobIndex->hitnodice *
		number_range(1, pMobIndex->hitsizedice ) + pMobIndex->hitplus;
    mob->hit = mob->max_hit;
    mob->move = get_curr_end(mob) * 30;
    mob->max_move = mob->move;

	/* Give 'em a brand new body! -- Scion */
		check_bodyparts(mob);

	mob->resistant		= pMobIndex->resistant;
    mob->immune			= pMobIndex->immune;
    mob->susceptible	= pMobIndex->susceptible;
    mob->attacks		= pMobIndex->attacks;
    mob->defenses		= pMobIndex->defenses;
    mob->numattacks		= pMobIndex->numattacks;
	mob->home_room		= -1;

  /*
   * Perhaps add this to the index later --Shaddai
   */
    xCLEAR_BITS(mob->no_affected_by);
    mob->no_resistant   	= 0;
    mob->no_immune      	= 0;
    mob->no_susceptible 	= 0;

	/*
     * Insert in list.
     */
    add_char( mob );
    pMobIndex->count++;
    nummobsloaded++;
    return mob;
}



/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
    OBJ_DATA *obj;

    if ( !pObjIndex )
    {
	bug( "Create_object: NULL pObjIndex." );
	return NULL;
    }

    CREATE( obj, OBJ_DATA, 1 );

    obj->pIndexData	= pObjIndex;
    obj->in_room	= NULL;
    obj->wear_loc	= -1;
    obj->count		= 1;
    cur_obj_serial = UMAX((cur_obj_serial + 1 ) & (BV30-1), 1);
    obj->serial = obj->pIndexData->serial = cur_obj_serial;

    obj->name		= QUICKLINK( pObjIndex->name 	 );
    obj->short_descr	= QUICKLINK( pObjIndex->short_descr );
    obj->description	= QUICKLINK( pObjIndex->description );
    obj->action_desc	= QUICKLINK( pObjIndex->action_desc );
	obj->obj_by = NULL;
    obj->item_type	= pObjIndex->item_type;
    obj->extra_flags	= pObjIndex->extra_flags;
    obj->parts		= pObjIndex->parts;
    obj->value[0]	= pObjIndex->value[0];
    obj->value[1]	= pObjIndex->value[1];
    obj->value[2]	= pObjIndex->value[2];
    obj->value[3]	= pObjIndex->value[3];
    obj->value[4]	= pObjIndex->value[4];
    obj->value[5]	= pObjIndex->value[5];
    obj->value[6]	= pObjIndex->value[6];
    obj->weight		= pObjIndex->weight;
    obj->mana		= 0;
    obj->raw_mana	= 0;
    obj->cost		= pObjIndex->cost;
	obj->condition  = obj->weight * 50;
	obj->material   = NULL;
	obj->gem	= NULL;
	obj->size	= 66;

    /*
     * Mess with object properties.
     */
    switch ( obj->item_type )
    {
    default:
	bug( "Read_object: vnum %d bad type: %d.", pObjIndex->vnum, obj->item_type );
	break;

    case ITEM_LIGHT:
    case ITEM_TREASURE:
    case ITEM_FURNITURE:
    case ITEM_RADIO:
    case ITEM_SCANNER:
    case ITEM_TRASH:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_KEYRING:
    case ITEM_ODOR:
    case ITEM_INSTRUMENT:
    case ITEM_VEHICLE:
    case ITEM_BANK:
		break;
    case ITEM_COOK:
    case ITEM_FOOD:
	/*
	 * optional food condition (rotting food)		-Thoric
	 * value1 is the max condition of the food
	 * value4 is the optional initial condition
	 */
	if ( obj->value[4] )
	  obj->timer = obj->value[4];
	else
	  obj->timer = obj->value[1];
	break;
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
    case ITEM_BLOOD:
    case ITEM_BLOODSTAIN:
    case ITEM_SCRAPS:
    case ITEM_PIPE:
    case ITEM_HERB_CON:
    case ITEM_HERB:
    case ITEM_INCENSE:
    case ITEM_FIRE:
    case ITEM_BOOK:
    case ITEM_SWITCH:
    case ITEM_LEVER:
    case ITEM_PULLCHAIN:
    case ITEM_BUTTON:
    case ITEM_DIAL:
    case ITEM_RUNE:
    case ITEM_RUNEPOUCH:
    case ITEM_SHEATH:
    case ITEM_TRAP:
    case ITEM_MAP:
    case ITEM_PORTAL:
    case ITEM_PAPER:
    case ITEM_PEN:
    case ITEM_TINDER:
    case ITEM_LOCKPICK:
    case ITEM_LOCK:
    case ITEM_DISEASE:
    case ITEM_OIL:
    case ITEM_FUEL:
    case ITEM_QUIVER:
    case ITEM_SHOVEL:
    case ITEM_PROJECTILE:
	break;

    case ITEM_SALVE:
	obj->value[3]	= number_fuzzy( obj->value[3] );
	break;

    case ITEM_SCROLL:
	obj->value[0]	= number_fuzzy( obj->value[0] );
	break;

    case ITEM_WAND:
    case ITEM_STAFF:
	obj->value[0]	= number_fuzzy( obj->value[0] );
	obj->value[1]	= number_fuzzy( obj->value[1] );
	obj->value[2]	= obj->value[1];
	break;

    case ITEM_WEAPON:
    case ITEM_MISSILE_WEAPON:
	if (obj->value[2])
	   obj->value[2] *= obj->value[2];
	else
	   obj->value[2] = number_range(20,50);
	break;

    case ITEM_ARMOR:
	if (obj->value[1] == 0)
	    obj->value[1] = obj->value[0];
	break;

    case ITEM_POTION:
    case ITEM_PILL:
	obj->value[0]	= number_fuzzy( number_fuzzy( obj->value[0] ) );
	break;

    case ITEM_MONEY:
	obj->value[0]	= obj->cost;
	if ( obj->value[0] == 0 )
		obj->value[0] = 1;
	break;
    }

    LINK( obj, first_object, last_object, next, prev );
    ++pObjIndex->count;
    ++numobjsloaded;
    ++physicalobjects;

    return obj;
}


/*
 * Clear a new character.
 */
void clear_char( CHAR_DATA *ch )
{
	int i;

	ch->editor			= NULL;
    ch->hunting			= NULL;
    ch->fearing			= NULL;
    ch->hating			= NULL;
    ch->name			= NULL;
    ch->short_descr		= NULL;
    ch->description		= NULL;
    ch->next			= NULL;
    ch->prev			= NULL;
    ch->reply			= NULL;
    ch->retell			= NULL;
    ch->first_carrying		= NULL;
    ch->last_carrying		= NULL;
    ch->next_in_room		= NULL;
    ch->prev_in_room		= NULL;
    ch->switched		= NULL;
    ch->first_affect		= NULL;
    ch->last_affect		= NULL;
    ch->prev_cmd		= NULL;    /* maps */
    ch->last_cmd		= NULL;
    ch->dest_buf		= NULL;
    ch->alloc_ptr		= NULL;
    ch->spare_ptr		= NULL;
    ch->mount			= NULL;
    xCLEAR_BITS(ch->affected_by);
    ch->logon			= current_time;
    ch->armor			= 0;
    ch->position		= POS_STANDING;
    ch->hit			= 20;
    ch->max_hit			= 20;
    ch->mana			= 100;
    ch->max_mana		= 100;
    ch->move			= 100;
    ch->max_move		= 100;
    ch->height			= 0;
    ch->weight			= 0;
    ch->xflags			= 0;
    ch->race			= 0;

	for (i = 0; i < MAX_DEITY; i++) {
		ch->talent[i] = -1;
		ch->curr_talent[i] = -1;
	}

    ch->barenumdie		= 1;
    ch->baresizedie		= 4;
    ch->substate		= 0;
    ch->tempnum			= 0;
    ch->perm_str		= 23;
    ch->perm_dex		= 23;
    ch->perm_int		= 23;
    ch->perm_wis		= 23;
    ch->perm_cha		= 23;
    ch->perm_con		= 23;
    ch->perm_lck		= 23;
    ch->mod_str			= 0;
    ch->mod_dex			= 0;
    ch->mod_int			= 0;
    ch->mod_wis			= 0;
    ch->mod_cha			= 0;
    ch->mod_con			= 0;
    ch->mod_lck			= 0;
    ch->pagelen                 = 24; 		     /* BUILD INTERFACE */
    return;
}

/*
 * Free a character.
 */
void free_char( CHAR_DATA *ch )
{
    AFFECT_DATA *paf;
    TIMER *timer;
    MPROG_ACT_LIST *mpact, *mpact_next;

    if ( !ch )
    {
      bug( "Free_char: null ch!" );
      return;
    }

    if ( ch->desc )
      bug( "Free_char: char still has descriptor." );

    while ( (paf = ch->last_affect) != NULL )
	affect_remove( ch, paf );

    while ( (timer = ch->first_timer) != NULL )
	extract_timer( ch, timer );

    if ( ch->editor )
      stop_editing( ch );

    STRFREE( ch->name		);
    STRFREE( ch->short_descr	);
    STRFREE( ch->description	);

    stop_hunting( ch );
    stop_hating ( ch );
    stop_fearing( ch );

    if ( ch->pcdata )
    {

	STRFREE( ch->pcdata->filename   );
	STRFREE( ch->pcdata->deity_name );
        DISPOSE( ch->pcdata->pwd	);  /* no hash */
	DISPOSE( ch->pcdata->bamfin	);  /* no hash */
	DISPOSE( ch->pcdata->bamfout	);  /* no hash */
	DISPOSE( ch->pcdata->rank	);
	STRFREE( ch->pcdata->title	);
	STRFREE( ch->pcdata->bio	);
	DISPOSE( ch->pcdata->homepage	);  /* no hash */
	STRFREE( ch->pcdata->prompt	);
	STRFREE( ch->pcdata->fprompt	);
	if ( ch->pcdata->helled_by )
		STRFREE( ch->pcdata->helled_by );
	if ( ch->pcdata->subprompt )
	   STRFREE( ch->pcdata->subprompt );
#ifdef IMC
	imc_freechardata( ch );
#endif
#ifdef I3
	free_i3chardata( ch );
#endif
	DISPOSE( ch->pcdata );
     }

    STRFREE(ch->last_taken);
    STRFREE(ch->species);

    for ( mpact = ch->mpact; mpact; mpact = mpact_next )
    {
	mpact_next = mpact->next;
	DISPOSE( mpact->buf );
	DISPOSE( mpact	    );
    }

    DISPOSE( ch );
    return;
}



/*
 * Get an extra description from a list.
 */
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
    for ( ; ed; ed = ed->next )
	if ( is_name( name, ed->keyword ) )
	    return ed->description;

    return NULL;
}



/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index( int vnum )
{
    MOB_INDEX_DATA *pMobIndex;

    if ( vnum < 0 )
      vnum = 0;

    for ( pMobIndex  = mob_index_hash[vnum % MAX_KEY_HASH];
	  pMobIndex;
	  pMobIndex  = pMobIndex->next )
	if ( pMobIndex->vnum == vnum )
	    return pMobIndex;

/*    if ( fBootDb )
	bug( "Get_mob_index: bad vnum %d.", vnum );
*/
    return NULL;
}



/*
 * Translates obj virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
    OBJ_INDEX_DATA *pObjIndex;

    if ( vnum < 0 )
      vnum = 0;

    for ( pObjIndex  = obj_index_hash[vnum % MAX_KEY_HASH];
	  pObjIndex;
	  pObjIndex  = pObjIndex->next )
	if ( pObjIndex->vnum == vnum )
	    return pObjIndex;

/*    if ( fBootDb )
	bug( "Get_obj_index: bad vnum %d.", vnum );
*/
    return NULL;
}



/*
 * Translates room virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index( int vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;

    if ( vnum < 0 )
      vnum = 0;

    for ( pRoomIndex  = room_index_hash[vnum % MAX_KEY_HASH];
	  pRoomIndex;
	  pRoomIndex  = pRoomIndex->next )
	if ( pRoomIndex->vnum == vnum )
	    return pRoomIndex;

    if ( fBootDb )
	bug( "Get_room_index: bad vnum %d.", vnum );

    return NULL;
}



/*
 * Added lots of EOF checks, as most of the file crashes are based on them.
 * If an area file encounters EOF, the fread_* functions will shutdown the
 * MUD, as all area files should be read in in full or bad things will
 * happen during the game.  Any files loaded in without fBootDb which
 * encounter EOF will return what they have read so far.   These files
 * should include player files, and in-progress areas that are not loaded
 * upon bootup.
 * -- Altrag
 */


/*
 * Read a letter from a file.
 */
char fread_letter( FILE *fp )
{
    char c;

    do
    {
        if ( feof(fp) )
        {
          bug("fread_letter: EOF encountered on read.\n\r");
          if ( fBootDb )
            exit(1);
          return '\0';
        }
	c = getc( fp );
    }
    while ( isspace(c) );

    return c;
}



/*
 * Read a number from a file.
 */
int fread_number( FILE *fp )
{
    int number;
    bool sign;
    char c;

    do
    {
        if ( feof(fp) )
        {
          bug("fread_number: EOF encountered on read.\n\r");
          if ( fBootDb )
            exit(1);
          return 0;
        }
	c = getc( fp );
    }
    while ( isspace(c) );

    number = 0;

    sign   = FALSE;
    if ( c == '+' )
    {
	c = getc( fp );
    }
    else if ( c == '-' )
    {
	sign = TRUE;
	c = getc( fp );
    }

    if ( !isdigit(c) )
    {
	bug( "Fread_number: bad format. (%c)", c );
	if ( fBootDb )
	  exit( 1 );
	return 0;
    }

    while ( isdigit(c) )
    {
        if ( feof(fp) )
        {
          bug("fread_number: EOF encountered on read.\n\r");
          if ( fBootDb )
            exit(1);
          return number;
        }
	number = number * 10 + c - '0';
	c      = getc( fp );
    }

    if ( sign )
	number = 0 - number;

    if ( c == '|' )
	number += fread_number( fp );
    else if ( c != ' ' )
	ungetc( c, fp );

    return number;
}

/*
 * custom str_dup using create					-Thoric
 */
char *str_dup( char const *str )
{
    static char *ret;
    int len;

    if ( !str )
	return NULL;

    len = strlen(str)+1;

    CREATE( ret, char, len );
    strcpy( ret, str );
    return ret;
}

/*
 * Read a string from file fp
 */
char *fread_string( FILE *fp )
{
    char buf[MAX_STRING_LENGTH];
    char *plast;
    char c;
    int ln;

    plast = buf;
    buf[0] = '\0';
    ln = 0;

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
	if ( feof(fp) )
	{
	    bug("fread_string: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    return STRALLOC("");
	}
	c = getc( fp );
    }
    while ( isspace(c) );

    if ( ( *plast++ = c ) == '~' )
	return STRALLOC( "" );

    for ( ;; )
    {
	if ( ln >= (MAX_STRING_LENGTH - 1) )
	{
	     bug( "fread_string: string too long" );
	     *plast = '\0';
	     return STRALLOC( buf );
	}
	switch ( *plast = getc( fp ) )
	{
	default:
	    plast++; ln++;
	    break;

	case EOF:
	    bug( "Fread_string: EOF" );
	    if ( fBootDb )
	      exit( 1 );
	    *plast = '\0';
	    return STRALLOC(buf);
	    break;

	case '\n':
	    plast++;  ln++;
	    *plast++ = '\r';  ln++;
	    break;

	case '\r':
	    break;

	case '~':
	    *plast = '\0';
	    return STRALLOC( buf );
	}
    }
}

/*
 * Read a string from file fp using str_dup (ie: no string hashing)
 */
char *fread_string_nohash( FILE *fp )
{
    char buf[MAX_STRING_LENGTH];
    char *plast;
    char c;
    int ln;

    plast = buf;
    buf[0] = '\0';
    ln = 0;

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
	if ( feof(fp) )
	{
	    bug("fread_string_no_hash: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    return str_dup("");
	}
	c = getc( fp );
    }
    while ( isspace(c) );

    if ( ( *plast++ = c ) == '~' )
	return str_dup( "" );

    for ( ;; )
    {
	if ( ln >= (MAX_STRING_LENGTH - 1) )
	{
	   bug( "fread_string_no_hash: string too long" );
	   *plast = '\0';
	   return str_dup( buf );
	}
	switch ( *plast = getc( fp ) )
	{
	default:
	    plast++; ln++;
	    break;

	case EOF:
	    bug( "Fread_string_no_hash: EOF" );
	    if ( fBootDb )
	      exit( 1 );
	    *plast = '\0';
	    return str_dup(buf);
	    break;

	case '\n':
	    plast++;  ln++;
	    *plast++ = '\r';  ln++;
	    break;

	case '\r':
	    break;

	case '~':
	    *plast = '\0';
	    return str_dup( buf );
	}
    }
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol( FILE *fp )
{
    char c;

    do
    {
	if ( feof(fp) )
	{
	    bug("fread_to_eol: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    return;
	}
	c = getc( fp );
    }
    while ( c != '\n' && c != '\r' );

    do
    {
	c = getc( fp );
    }
    while ( c == '\n' || c == '\r' );

    ungetc( c, fp );
    return;
}

/*
 * Read to end of line into static buffer			-Thoric
 */
char *fread_line( FILE *fp )
{
    static char line[MAX_STRING_LENGTH];
    char *pline;
    char c;
    int ln;

    pline = line;
    line[0] = '\0';
    ln = 0;

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
	if ( feof(fp) )
	{
	    bug("fread_line: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    strcpy(line, "");
	    return line;
	}
	c = getc( fp );
    }
    while ( isspace(c) );

    ungetc( c, fp );
    do
    {
	if ( feof(fp) )
	{
	    bug("fread_line: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    *pline = '\0';
	    return line;
	}
	c = getc( fp );
	*pline++ = c; ln++;
	if ( ln >= (MAX_STRING_LENGTH - 1) )
	{
	    bug( "fread_line: line too long" );
	    break;
	}
    }
    while ( c != '\n' && c != '\r' );

    do
    {
	c = getc( fp );
    }
    while ( c == '\n' || c == '\r' );

    ungetc( c, fp );
    *pline = '\0';
    return line;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word( FILE *fp )
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;

    do
    {
	if ( feof(fp) )
	{
	    bug("fread_word: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    word[0] = '\0';
	    return word;
	}
	cEnd = getc( fp );
    }
    while ( isspace( cEnd ) );

    if ( cEnd == '\'' || cEnd == '"' )
    {
	pword   = word;
    }
    else
    {
	word[0] = cEnd;
	pword   = word+1;
	cEnd    = ' ';
    }

    for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
    {
	if ( feof(fp) )
	{
	    bug("fread_word: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    *pword = '\0';
	    return word;
	}
	*pword = getc( fp );
	if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
	{
	    if ( cEnd == ' ' )
		ungetc( *pword, fp );
	    *pword = '\0';
	    return word;
	}
    }

    bug( "Fread_word: word too long" );
    exit( 1 );
    return NULL;
}

void do_memory( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    int hash;

    set_char_color( AT_PLAIN, ch );
    argument = one_argument( argument, arg );
    send_to_char_color( "\n\r&GSystem Memory [arguments - hash, check, showhigh]\n\r", ch );
    ch_printf_color( ch, "&gAffects: &G%5d     &gAreas:   &G%5d\n\r",
        top_affect, top_area   );
    ch_printf_color( ch, "&gExtDes:  &G%5d     &gExits:   &G%5d\n\r",
        top_ed,     top_exit   );
    ch_printf_color( ch, "&gHelps:   &G%5d     &gResets:  &G%5d\n\r",
        top_help,   top_reset  );
    ch_printf_color( ch, "&gIdxMobs: &G%5d     &gMobiles: %s%5d\n\r",
        top_mob_index, (MAX_MOBS*top_area >= nummobsloaded ? "&G" : "&R"), 
	nummobsloaded );
    ch_printf_color( ch, "&gIdxObjs: &G%5d     &gObjs:    %s%5d(%d)\n\r",
        top_obj_index, (MAX_OBJS*top_area >= numobjsloaded ? "&G" : "&R"), 
	numobjsloaded, physicalobjects );
    ch_printf_color( ch, "&gRooms:   &G%5d     &gShops:   &G%5d\n\r",
        top_room, top_shop );
    ch_printf_color( ch, "&gCurOq's: &G%5d     &gCurCq's: &G%5d\n\r",
        cur_qobjs,  cur_qchars );
    ch_printf_color( ch, "&gPlayers: &G%5d     &gMaxplrs: &G%5d\n\r",
        num_descriptors, sysdata.maxplayers );
    ch_printf_color( ch, "&gMaxEver: &G%5d     &gTopsn:   &G%5d(%d)\n\r",
 	sysdata.alltimemax, top_sn, MAX_SKILL );
    ch_printf_color( ch, "&gMaxEver was recorded on:  &G%s\n\r\n\r",
	sysdata.time_of_max );
/* Ntanel - Codebase version ID */
    ch_printf_color( ch, "&wVersion ID:  &WCalareyMUD 3.0 Revision 1\n\r");
    ch_printf_color( ch, "&wDev. Date:   &WJune 14, 2004\n\r\n\r");

    if ( !str_cmp( arg, "check" ) )
    {
#ifdef HASHSTR
        send_to_char( check_hash(argument), ch );
#else
        send_to_char( "Hash strings not enabled.\n\r", ch );
#endif
        return;
    }
    if ( !str_cmp( arg, "showhigh" ) )
    {
#ifdef HASHSTR
        show_high_hash( atoi(argument) );
#else
        send_to_char( "Hash strings not enabled.\n\r", ch );
#endif
        return;
    }
    if ( argument[0] != '\0' )
      hash = atoi(argument);
    else
      hash = -1;
    if ( !str_cmp( arg, "hash" ) )
    {
#ifdef HASHSTR
        ch_printf( ch, "Hash statistics:\n\r%s", hash_stats() );
        if ( hash != -1 )
          hash_dump( hash );
#else
        send_to_char( "Hash strings not enabled.\n\r", ch );
#endif
    }
    return;
}

/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy( int number )
{
    switch ( number_bits( 2 ) )
    {
	case 0:  number -= 1; break;
	case 3:  number += 1; break;
    }

    return UMAX( 1, number );
}



/*
 * Generate a random number.
 */
int number_range( int from, int to )
{
/*    int power;
    int number;*/

    if ( ( to = to - from + 1 ) <= 1 )
	return from;

/*    for ( power = 2; power < to; power <<= 1 )
	;

    while ( ( number = number_mm( ) & (power - 1) ) >= to )
	;

    return from + number;*/
    return (number_mm() % to) + from;
}



/*
 * Generate a percentile roll.
 */
int number_percent( void )
{
/*    int percent;

    while ( ( percent = number_mm( ) & (128-1) ) > 99 )
	;

    return 1 + percent;*/
    return number_mm() % 100;
}



/*
 * Generate a random door.
 */
int number_door( void )
{
    int door;

    while ( ( door = number_mm( ) & (16-1) ) > 9 )
	;

    return door;
/*    return number_mm() & 10; */
}



int number_bits( int width )
{
    return number_mm( ) & ( ( 1 << width ) - 1 );
}



/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */
static	int	rgiState[2+55];

void init_mm( )
{
    int *piState;
    int iState;

    piState	= &rgiState[2];

    piState[-2]	= 55 - 55;
    piState[-1]	= 55 - 24;

    piState[0]	= ((int) current_time) & ((1 << 30) - 1);
    piState[1]	= 1;
    for ( iState = 2; iState < 55; iState++ )
    {
	piState[iState] = (piState[iState-1] + piState[iState-2])
			& ((1 << 30) - 1);
    }
    return;
}



int number_mm( void )
{
    int *piState;
    int iState1;
    int iState2;
    int iRand;

    piState		= &rgiState[2];
    iState1	 	= piState[-2];
    iState2	 	= piState[-1];
    iRand	 	= (piState[iState1] + piState[iState2])
			& ((1 << 30) - 1);
    piState[iState1]	= iRand;
    if ( ++iState1 == 55 )
	iState1 = 0;
    if ( ++iState2 == 55 )
	iState2 = 0;
    piState[-2]		= iState1;
    piState[-1]		= iState2;
    return iRand >> 6;
}



/*
 * Roll some dice.						-Thoric
 */
int dice( int number, int size )
{
    int idice;
    int sum;

    switch ( size )
    {
      case 0: return 0;
      case 1: return number;
    }

    for ( idice = 0, sum = 0; idice < number; idice++ )
	sum += number_range( 1, size );

    return sum;
}


/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde( char *str )
{
    for ( ; *str != '\0'; str++ )
	if ( *str == '~' )
	    *str = '-';

    return;
}

/*
 * Encodes the tildes in a string.				-Thoric
 * Used for player-entered strings that go into disk files.
 */
void hide_tilde( char *str )
{
    for ( ; *str != '\0'; str++ )
	if ( *str == '~' )
	    *str = HIDDEN_TILDE;

    return;
}

char *show_tilde( char *str )
{
    static char buf[MAX_STRING_LENGTH];
    char *bufptr;

    bufptr = buf;
    for ( ; *str != '\0'; str++, bufptr++ )
    {
	if ( *str == HIDDEN_TILDE )
	    *bufptr = '~';
	else
	    *bufptr = *str;
    }
    *bufptr = '\0';

    return buf;
}



/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp( const char *astr, const char *bstr )
{
    if ( !astr )
    {
	bug( "Str_cmp: null astr, %s bstr.", bstr );
	if ( bstr )
	  fprintf( stderr, "str_cmp: astr: (null)  bstr: %s\n", bstr );
	return TRUE;
    }

    if ( !bstr )
    {
	bug( "Str_cmp: null bstr, %s astr.", astr );
	if ( astr )
	  fprintf( stderr, "str_cmp: astr: %s  bstr: (null)\n", astr );
	return TRUE;
    }

    for ( ; *astr || *bstr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix( const char *astr, const char *bstr )
{
    if ( !astr )
    {
	bug( "Strn_cmp: null astr." );
	return TRUE;
    }

    if ( !bstr )
    {
	bug( "Strn_cmp: null bstr." );
	return TRUE;
    }

    for ( ; *astr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;

    if ( ( c0 = LOWER(astr[0]) ) == '\0' )
	return FALSE;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);

    for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
	if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
	    return FALSE;

    return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
	return FALSE;
    else
	return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize( const char *str )
{
    static char strcap[MAX_STRING_LENGTH];
    int i;

    for ( i = 0; str[i] != '\0'; i++ )
    {
        if(i && str[i-1] != '&' && str[i-1] != '^') /* color fix - shogar */
		strcap[i] = LOWER(str[i]);
	else
		strcap[i] = str[i];
    }
    strcap[i] = '\0';
    strcap[0] = UPPER(strcap[0]);
    return strcap;
}


/*
 * Returns a lowercase string.
 */
char *strlower( const char *str )
{
    static char strlow[MAX_STRING_LENGTH];
    int i;

    for ( i = 0; str[i] != '\0'; i++ )
	strlow[i] = LOWER(str[i]);
    strlow[i] = '\0';
    return strlow;
}

/*
 * Returns an uppercase string.
 */
char *strupper( const char *str )
{
    static char strup[MAX_STRING_LENGTH];
    int i;

    for ( i = 0; str[i] != '\0'; i++ )
	strup[i] = UPPER(str[i]);
    strup[i] = '\0';
    return strup;
}

/*
 * Returns TRUE or FALSE if a letter is a vowel			-Thoric
 */
bool isavowel( char letter )
{
    char c;

    c = LOWER( letter );
    if ( c == 'a' || c == 'e' || c == 'i' || c == 'o' || c == 'u' )
      return TRUE;
    else
      return FALSE;
}

/*
 * Shove either "a " or "an " onto the beginning of a string	-Thoric
 */
char *aoran( const char *str )
{
    static char temp[MAX_STRING_LENGTH];
    char buf[MAX_STRING_LENGTH];

    if ( !str )
    {
	bug( "Aoran(): NULL str" );
	return "";
    }

    strcpy(buf, str);
    strcpy(buf, munch_colors(buf));

    /* If the string begins with 'some', don't touch it. As in 'some marbles' -- Scion */
	if (LOWER(str[0])=='s'
	 && LOWER(str[1])=='o'
	 && LOWER(str[2])=='m'
	 && LOWER(str[3])=='e') {
		strcpy(temp, buf);
		return temp;
	}

	if ( isavowel(buf[0])
    || ( strlen(buf) > 1 && LOWER(buf[0]) == 'y' && !isavowel(buf[1])) )
      strcpy( temp, "an " );
    else
      strcpy( temp, "a " );
    strcat( temp, str );
    return temp;
}


/*
 * Append a string to a file.
 */
void append_file( CHAR_DATA *ch, char *file, char *str )
{
    FILE *fp;

    if ( IS_NPC(ch) || str[0] == '\0' )
	return;

    fclose( fpLOG );
    fpLOG=NULL; /* redhat 5.1 fix - shogar */
    if ( ( fp = fopen( file, "a" ) ) == NULL )
    {
	perror( file );
	send_to_char( "Could not open the file!\n\r", ch );
    }
    else
    {
	fprintf( fp, "[%5d] %s: %s\n",
	    ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
	fclose( fp );
    }

    fpLOG = fopen( NULL_FILE, "r" );
    return;
}

/*
 * Append a string to a file.
 */
void append_to_file( char *file, char *str )
{
    FILE *fp;

    if ( ( fp = fopen( file, "a" ) ) == NULL )
      perror( file );
    else
    {
	fprintf( fp, "%s\n", str );
	fclose( fp );
    }

    return;
}


/*
 * Reports a bug.
 */
void bug( const char *str, ... )
{
    char buf[MAX_STRING_LENGTH];
    FILE *fp;
    struct stat fst;

    if ( fpArea != NULL )
    {
	int iLine;
	int iChar;

	if ( fpArea == stdin )
	{
	    iLine = 0;
	}
	else
	{
	    iChar = ftell( fpArea );
	    fseek( fpArea, 0, 0 );
	    for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
	    {
		while ( getc( fpArea ) != '\n' )
		    ;
	    }
	    fseek( fpArea, iChar, 0 );
	}

	sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
	log_string( buf );

	if ( stat( SHUTDOWN_FILE, &fst ) != -1 )	/* file exists */
	{
	    if ( ( fp = fopen( SHUTDOWN_FILE, "a" ) ) != NULL )
	    {
		fprintf( fp, "[*****] %s\n", buf );
		fclose( fp );
    		fp=NULL; /* redhat 5.1 fix - shogar */
	    }
	}
    }

    strcpy( buf, "[*****] BUG: " );
    {
	va_list param;

	va_start(param, str);
	vsprintf( buf + strlen(buf), str, param );
	va_end(param);
    }
    log_string( buf );

    fclose( fpLOG );
    fpLOG=NULL; /* redhat 5.1 fix - shogar */
    if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
    {
	fprintf( fp, "%s\n", buf );
	fclose( fp );
    }
    fpLOG = fopen( NULL_FILE, "r" );

    return;
}

/*
 * Add a string to the boot-up log				-Thoric
 */
void boot_log( const char *str, ... )
{
    char buf[MAX_STRING_LENGTH];
    FILE *fp;
    va_list param;

    strcpy( buf, "[*****] BOOT: " );
    va_start(param, str);
    vsprintf( buf+strlen(buf), str, param );
    va_end(param);
    log_string( buf );

    fclose( fpLOG );
    fpLOG=NULL; /* redhat 5.1 fix - shogar */
    if ( ( fp = fopen( BOOTLOG_FILE, "a" ) ) != NULL )
    {
	fprintf( fp, "%s\n", buf );
 	fclose( fp );
    }
    fpLOG = fopen( NULL_FILE, "r" );

    return;
}

/*
 * Dump a text file to a player, a line at a time		-Thoric
 */
void show_file( CHAR_DATA *ch, char *filename )
{
    FILE *fp;
    char buf[MAX_STRING_LENGTH];
    int c;
    int num = 0;

    fclose( fpReserve );
    if ( (fp = fopen( filename, "r" )) != NULL )
    {
      while ( !feof(fp) )
      {
	while ((buf[num]=fgetc(fp)) != EOF
	&&      buf[num] != '\n'
	&&      buf[num] != '\r'
	&&      num < (MAX_STRING_LENGTH-2))
	  num++;
	c = fgetc(fp);
	if ( (c != '\n' && c != '\r') || c == buf[num] )
	  ungetc(c, fp);
	buf[num++] = '\n';
	buf[num++] = '\r';
	buf[num  ] = '\0';
	send_to_pager_color( buf, ch );
	num = 0;
      }
      /* Thanks to stu <sprice@@ihug.co.nz> from the mailing list in pointing
       *  This out. */
      fclose(fp);
    }
    fpReserve = fopen( NULL_FILE, "r" );
}

/*
 * Show the boot log file					-Thoric
 */
void do_dmesg( CHAR_DATA *ch, char *argument )
{
    set_pager_color( AT_LOG, ch );
    show_file( ch, BOOTLOG_FILE );
}

/*
 * Writes a string to the log, extended version			-Thoric
 */
void log_string_plus( const char *str, sh_int log_type, sh_int level )
{
    char *strtime;
    int offset;

    strtime                    = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';
    fprintf( stderr, "%s :: %s\n", strtime, str );
    if ( strncmp( str, "Log ", 4 ) == 0 )
      offset = 4;
    else
      offset = 0;
    switch( log_type )
    {
	default:
	  to_channel( str + offset, "Log", PERMIT_HIBUILD );
	  break;
	case LOG_BUILD:
	  to_channel( str + offset, "Build", PERMIT_BUILD );
	  break;
	case LOG_COMM:
	  to_channel( str + offset, "Comm", PERMIT_CHANNEL );
	  break;
        case LOG_WARN:
          to_channel (str + offset, "Warn", PERMIT_SECURITY );
          break;
	case LOG_ALL:
	  break;
    }
    return;
}

/* mud prog functions */

/* This routine reads in scripts of MUDprograms from a file */

int mprog_name_to_type ( char *name )
{
   if ( !str_cmp( name, "in_file_prog"   ) )	return IN_FILE_PROG;
   if ( !str_cmp( name, "act_prog"       ) )    return ACT_PROG;
   if ( !str_cmp( name, "speech_prog"    ) )	return SPEECH_PROG;
   if ( !str_cmp( name, "rand_prog"      ) ) 	return RAND_PROG;
   if ( !str_cmp( name, "fight_prog"     ) )	return FIGHT_PROG;
   if ( !str_cmp( name, "hitprcnt_prog"  ) )	return HITPRCNT_PROG;
   if ( !str_cmp( name, "death_prog"     ) )	return DEATH_PROG;
   if ( !str_cmp( name, "entry_prog"     ) )	return ENTRY_PROG;
   if ( !str_cmp( name, "greet_prog"     ) )	return GREET_PROG;
   if ( !str_cmp( name, "all_greet_prog" ) )	return ALL_GREET_PROG;
   if ( !str_cmp( name, "give_prog"      ) ) 	return GIVE_PROG;
   if ( !str_cmp( name, "bribe_prog"     ) )	return BRIBE_PROG;
   if ( !str_cmp( name, "time_prog"     ) )	return TIME_PROG;
   if ( !str_cmp( name, "hour_prog"     ) )	return HOUR_PROG;
   if ( !str_cmp( name, "wear_prog"     ) )	return WEAR_PROG;
   if ( !str_cmp( name, "remove_prog"   ) )	return REMOVE_PROG;
   if ( !str_cmp( name, "sac_prog"      ) )	return SAC_PROG;
   if ( !str_cmp( name, "look_prog"     ) )	return LOOK_PROG;
   if ( !str_cmp( name, "exa_prog"      ) )	return EXA_PROG;
   if ( !str_cmp( name, "zap_prog"      ) )	return ZAP_PROG;
   if ( !str_cmp( name, "get_prog"      ) ) 	return GET_PROG;
   if ( !str_cmp( name, "drop_prog"     ) )	return DROP_PROG;
   if ( !str_cmp( name, "damage_prog"   ) )	return DAMAGE_PROG;
   if ( !str_cmp( name, "greet_prog"    ) )	return GREET_PROG;
   if ( !str_cmp( name, "randiw_prog"   ) )	return RANDIW_PROG;
   if ( !str_cmp( name, "speechiw_prog" ) )	return SPEECHIW_PROG;
   if ( !str_cmp( name, "pull_prog"	) )     return PULL_PROG;
   if ( !str_cmp( name, "push_prog"	) )     return PUSH_PROG;
   if ( !str_cmp( name, "sleep_prog"    ) )	return SLEEP_PROG;
   if ( !str_cmp( name, "rest_prog"	) )	return REST_PROG;
   if ( !str_cmp( name, "rfight_prog"   ) )	return FIGHT_PROG;
   if ( !str_cmp( name, "enter_prog"    ) )	return ENTRY_PROG;
   if ( !str_cmp( name, "leave_prog"    ) )	return LEAVE_PROG;
   if ( !str_cmp( name, "rdeath_prog"	) )	return DEATH_PROG;
   if ( !str_cmp( name, "script_prog"	) )	return SCRIPT_PROG;
   if ( !str_cmp( name, "use_prog"	) )	return USE_PROG;
   return( ERROR_PROG );
}

MPROG_DATA *mprog_file_read( char *f, MPROG_DATA *mprg,
			    MOB_INDEX_DATA *pMobIndex )
{

  char        MUDProgfile[ MAX_INPUT_LENGTH ];
  FILE       *progfile;
  char        letter;
  MPROG_DATA *mprg_next, *mprg2;
  bool        done = FALSE;

  sprintf( MUDProgfile, "%s%s", PROG_DIR, f );

  progfile = fopen( MUDProgfile, "r" );
  if ( !progfile )
  {
     bug( "Mob: %d couldn't open mudprog file", pMobIndex->vnum );
     exit( 1 );
  }

  mprg2 = mprg;
  switch ( letter = fread_letter( progfile ) )
  {
    case '>':
     break;
    case '|':
       bug( "empty mudprog file." );
       exit( 1 );
     break;
    default:
       bug( "in mudprog file syntax error." );
       exit( 1 );
     break;
  }

  while ( !done )
  {
    mprg2->type = mprog_name_to_type( fread_word( progfile ) );
    switch ( mprg2->type )
    {
     case ERROR_PROG:
	bug( "mudprog file type error" );
	exit( 1 );
      break;
     case IN_FILE_PROG:
	bug( "mprog file contains a call to file." );
	exit( 1 );
      break;
     default:
	xSET_BIT(pMobIndex->progtypes, mprg2->type);
	mprg2->arglist       = fread_string( progfile );
	mprg2->comlist       = fread_string( progfile );
	switch ( letter = fread_letter( progfile ) )
	{
	  case '>':
	     CREATE( mprg_next, MPROG_DATA, 1 );
	     mprg_next->next = mprg2;
	     mprg2 = mprg_next;
	   break;
	  case '|':
	     done = TRUE;
	   break;
	  default:
	     bug( "in mudprog file syntax error." );
	     exit( 1 );
	   break;
	}
      break;
    }
  }
  fclose( progfile );
  return mprg2;
}

/* Load a MUDprogram section from the area file.
 */
void load_mudprogs( AREA_DATA *tarea, FILE *fp )
{
  MOB_INDEX_DATA *iMob;
  MPROG_DATA     *original;
  MPROG_DATA     *working;
  char            letter;
  int             value;

  for ( ; ; )
    switch ( letter = fread_letter( fp ) )
    {
    default:
      bug( "Load_mudprogs: bad command '%c'.",letter);
      exit(1);
      break;
    case 'S':
    case 's':
      fread_to_eol( fp );
      return;
    case '*':
      fread_to_eol( fp );
      break;
    case 'M':
    case 'm':
      value = fread_number( fp );
      if ( ( iMob = get_mob_index( value ) ) == NULL )
      {
	bug( "Load_mudprogs: vnum %d doesnt exist", value );
	exit( 1 );
      }

      /* Go to the end of the prog command list if other commands
	 exist */

      if ( (original = iMob->mudprogs) != NULL )
	for ( ; original->next; original = original->next );

      CREATE( working, MPROG_DATA, 1 );
      if ( original )
	original->next = working;
      else
	iMob->mudprogs = working;
      working = mprog_file_read( fread_word( fp ), working, iMob );
      working->next = NULL;
      fread_to_eol( fp );
      break;
    }

  return;

}

/* This procedure is responsible for reading any in_file MUDprograms.
 */

void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex)
{
  MPROG_DATA *mprg;
  char        letter;
  bool        done = FALSE;

  if ( ( letter = fread_letter( fp ) ) != '>' )
  {
      bug( "Load_mobiles: vnum %d MUDPROG char", pMobIndex->vnum );
      exit( 1 );
  }
  CREATE( mprg, MPROG_DATA, 1 );
  pMobIndex->mudprogs = mprg;

  while ( !done )
  {
    mprg->type = mprog_name_to_type( fread_word( fp ) );
    switch ( mprg->type )
    {
     case ERROR_PROG:
	bug( "Load_mobiles: vnum %d MUDPROG type.", pMobIndex->vnum );
	exit( 1 );
      break;
     case IN_FILE_PROG:
	mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex );
	fread_to_eol( fp );
	switch ( letter = fread_letter( fp ) )
	{
	  case '>':
	     CREATE( mprg->next, MPROG_DATA, 1 );
	     mprg = mprg->next;
	   break;
	  case '|':
	     mprg->next = NULL;
	     fread_to_eol( fp );
	     done = TRUE;
	   break;
	  default:
	     bug( "Load_mobiles: vnum %d bad MUDPROG.", pMobIndex->vnum );
	     exit( 1 );
	   break;
	}
      break;
     default:
	xSET_BIT(pMobIndex->progtypes, mprg->type);
	mprg->arglist        = fread_string( fp );
	fread_to_eol( fp );
	mprg->comlist        = fread_string( fp );
	fread_to_eol( fp );
	switch ( letter = fread_letter( fp ) )
	{
	  case '>':
	     CREATE( mprg->next, MPROG_DATA, 1 );
	     mprg = mprg->next;
	   break;
	  case '|':
	     mprg->next = NULL;
	     fread_to_eol( fp );
	     done = TRUE;
	   break;
	  default:
	     bug( "Load_mobiles: vnum %d bad MUDPROG.", pMobIndex->vnum );
	     exit( 1 );
	   break;
	}
      break;
    }
  }

  return;

}



/*************************************************************/
/* obj prog functions */
/* This routine transfers between alpha and numeric forms of the
 *  mob_prog bitvector types. This allows the use of the words in the
 *  mob/script files.
 */

/* This routine reads in scripts of OBJprograms from a file */


MPROG_DATA *oprog_file_read( char *f, MPROG_DATA *mprg,
			    OBJ_INDEX_DATA *pObjIndex )
{

  char        MUDProgfile[ MAX_INPUT_LENGTH ];
  FILE       *progfile;
  char        letter;
  MPROG_DATA *mprg_next, *mprg2;
  bool        done = FALSE;

  sprintf( MUDProgfile, "%s%s", PROG_DIR, f );

  progfile = fopen( MUDProgfile, "r" );
  if ( !progfile )
  {
     bug( "Obj: %d couldnt open mudprog file", pObjIndex->vnum );
     exit( 1 );
  }

  mprg2 = mprg;
  switch ( letter = fread_letter( progfile ) )
  {
    case '>':
     break;
    case '|':
       bug( "empty objprog file." );
       exit( 1 );
     break;
    default:
       bug( "in objprog file syntax error." );
       exit( 1 );
     break;
  }

  while ( !done )
  {
    mprg2->type = mprog_name_to_type( fread_word( progfile ) );
    switch ( mprg2->type )
    {
     case ERROR_PROG:
	bug( "objprog file type error" );
	exit( 1 );
      break;
     case IN_FILE_PROG:
	bug( "objprog file contains a call to file." );
	exit( 1 );
      break;
     default:
	xSET_BIT(pObjIndex->progtypes, mprg2->type);
	mprg2->arglist       = fread_string( progfile );
	mprg2->comlist       = fread_string( progfile );
	switch ( letter = fread_letter( progfile ) )
	{
	  case '>':
	     CREATE( mprg_next, MPROG_DATA, 1 );
	     mprg_next->next = mprg2;
	     mprg2 = mprg_next;
	   break;
	  case '|':
	     done = TRUE;
	   break;
	  default:
	     bug( "in objprog file syntax error." );
	     exit( 1 );
	   break;
	}
      break;
    }
  }
  fclose( progfile );
  return mprg2;
}

/* Load a MUDprogram section from the area file.
 */
void load_objprogs( AREA_DATA *tarea, FILE *fp )
{
  OBJ_INDEX_DATA *iObj;
  MPROG_DATA     *original;
  MPROG_DATA     *working;
  char            letter;
  int             value;

  for ( ; ; )
    switch ( letter = fread_letter( fp ) )
    {
    default:
      bug( "Load_objprogs: bad command '%c'.",letter);
      exit(1);
      break;
    case 'S':
    case 's':
      fread_to_eol( fp );
      return;
    case '*':
      fread_to_eol( fp );
      break;
    case 'M':
    case 'm':
      value = fread_number( fp );
      if ( ( iObj = get_obj_index( value ) ) == NULL )
      {
	bug( "Load_objprogs: vnum %d doesnt exist", value );
	exit( 1 );
      }

      /* Go to the end of the prog command list if other commands
	 exist */

      if ( (original = iObj->mudprogs) != NULL )
	for ( ; original->next; original = original->next );

      CREATE( working, MPROG_DATA, 1 );
      if ( original )
	original->next = working;
      else
	iObj->mudprogs = working;
      working = oprog_file_read( fread_word( fp ), working, iObj );
      working->next = NULL;
      fread_to_eol( fp );
      break;
    }

  return;

}

/* This procedure is responsible for reading any in_file OBJprograms.
 */

void oprog_read_programs( FILE *fp, OBJ_INDEX_DATA *pObjIndex)
{
  MPROG_DATA *mprg;
  char        letter;
  bool        done = FALSE;

  if ( ( letter = fread_letter( fp ) ) != '>' )
  {
      bug( "Load_objects: vnum %d OBJPROG char", pObjIndex->vnum );
      exit( 1 );
  }
  CREATE( mprg, MPROG_DATA, 1 );
  pObjIndex->mudprogs = mprg;

  while ( !done )
  {
    mprg->type = mprog_name_to_type( fread_word( fp ) );
    switch ( mprg->type )
    {
     case ERROR_PROG:
	bug( "Load_objects: vnum %d OBJPROG type.", pObjIndex->vnum );
	exit( 1 );
      break;
     case IN_FILE_PROG:
	mprg = oprog_file_read( fread_string( fp ), mprg,pObjIndex );
	fread_to_eol( fp );
	switch ( letter = fread_letter( fp ) )
	{
	  case '>':
	     CREATE( mprg->next, MPROG_DATA, 1 );
	     mprg = mprg->next;
	   break;
	  case '|':
	     mprg->next = NULL;
	     fread_to_eol( fp );
	     done = TRUE;
	   break;
	  default:
	     bug( "Load_objects: vnum %d bad OBJPROG.", pObjIndex->vnum );
	     exit( 1 );
	   break;
	}
      break;
     default:
	xSET_BIT(pObjIndex->progtypes, mprg->type);
	mprg->arglist        = fread_string( fp );
	fread_to_eol( fp );
	mprg->comlist        = fread_string( fp );
	fread_to_eol( fp );
	switch ( letter = fread_letter( fp ) )
	{
	  case '>':
	     CREATE( mprg->next, MPROG_DATA, 1 );
	     mprg = mprg->next;
	   break;
	  case '|':
	     mprg->next = NULL;
	     fread_to_eol( fp );
	     done = TRUE;
	   break;
	  default:
	     bug( "Load_objects: vnum %d bad OBJPROG.", pObjIndex->vnum );
	     exit( 1 );
	   break;
	}
      break;
    }
  }

  return;

}


/*************************************************************/
/* room prog functions */
/* This routine transfers between alpha and numeric forms of the
 *  mob_prog bitvector types. This allows the use of the words in the
 *  mob/script files.
 */

/* This routine reads in scripts of OBJprograms from a file */
MPROG_DATA *rprog_file_read( char *f, MPROG_DATA *mprg,
			    ROOM_INDEX_DATA *RoomIndex )
{

  char        MUDProgfile[ MAX_INPUT_LENGTH ];
  FILE       *progfile;
  char        letter;
  MPROG_DATA *mprg_next, *mprg2;
  bool        done = FALSE;

  sprintf( MUDProgfile, "%s%s", PROG_DIR, f );

  progfile = fopen( MUDProgfile, "r" );
  if ( !progfile )
  {
     bug( "Room: %d couldnt open roomprog file", RoomIndex->vnum );
     exit( 1 );
  }

  mprg2 = mprg;
  switch ( letter = fread_letter( progfile ) )
  {
    case '>':
     break;
    case '|':
       bug( "empty roomprog file." );
       exit( 1 );
     break;
    default:
       bug( "in roomprog file syntax error." );
       exit( 1 );
     break;
  }

  while ( !done )
  {
    mprg2->type = mprog_name_to_type( fread_word( progfile ) );
    switch ( mprg2->type )
    {
     case ERROR_PROG:
	bug( "roomprog file type error" );
	exit( 1 );
      break;
     case IN_FILE_PROG:
	bug( "roomprog file contains a call to file." );
	exit( 1 );
      break;
     default:
	xSET_BIT(RoomIndex->progtypes, mprg2->type);
	mprg2->arglist       = fread_string( progfile );
	mprg2->comlist       = fread_string( progfile );
	switch ( letter = fread_letter( progfile ) )
	{
	  case '>':
	     CREATE( mprg_next, MPROG_DATA, 1 );
	     mprg_next->next = mprg2;
	     mprg2 = mprg_next;
	   break;
	  case '|':
	     done = TRUE;
	   break;
	  default:
	     bug( "in roomprog file syntax error." );
	     exit( 1 );
	   break;
	}
      break;
    }
  }
  fclose( progfile );
  return mprg2;
}

/* Load a ROOMprogram section from the area file.
 */
void load_roomprogs( AREA_DATA *tarea, FILE *fp )
{
  ROOM_INDEX_DATA *iRoom;
  MPROG_DATA     *original;
  MPROG_DATA     *working;
  char            letter;
  int             value;

  for ( ; ; )
    switch ( letter = fread_letter( fp ) )
    {
    default:
      bug( "Load_objprogs: bad command '%c'.",letter);
      exit(1);
      break;
    case 'S':
    case 's':
      fread_to_eol( fp );
      return;
    case '*':
      fread_to_eol( fp );
      break;
    case 'M':
    case 'm':
      value = fread_number( fp );
      if ( ( iRoom = get_room_index( value ) ) == NULL )
      {
	bug( "Load_roomprogs: vnum %d doesnt exist", value );
	exit( 1 );
      }

      /* Go to the end of the prog command list if other commands
	 exist */

      if ( (original = iRoom->mudprogs) != NULL )
	for ( ; original->next; original = original->next );

      CREATE( working, MPROG_DATA, 1 );
      if ( original )
	original->next = working;
      else
	iRoom->mudprogs = working;
      working = rprog_file_read( fread_word( fp ), working, iRoom );
      working->next = NULL;
      fread_to_eol( fp );
      break;
    }

  return;

}

/* This procedure is responsible for reading any in_file ROOMprograms.
 */

void rprog_read_programs( FILE *fp, ROOM_INDEX_DATA *pRoomIndex)
{
  MPROG_DATA *mprg;
  char        letter;
  bool        done = FALSE;

  if ( ( letter = fread_letter( fp ) ) != '>' )
  {
      bug( "Load_rooms: vnum %d ROOMPROG char", pRoomIndex->vnum );
      exit( 1 );
  }
  CREATE( mprg, MPROG_DATA, 1 );
  pRoomIndex->mudprogs = mprg;

  while ( !done )
  {
    mprg->type = mprog_name_to_type( fread_word( fp ) );
    switch ( mprg->type )
    {
     case ERROR_PROG:
	bug( "Load_rooms: vnum %d ROOMPROG type.", pRoomIndex->vnum );
	exit( 1 );
      break;
     case IN_FILE_PROG:
	mprg = rprog_file_read( fread_string( fp ), mprg,pRoomIndex );
	fread_to_eol( fp );
	switch ( letter = fread_letter( fp ) )
	{
	  case '>':
	     CREATE( mprg->next, MPROG_DATA, 1 );
	     mprg = mprg->next;
	   break;
	  case '|':
	     mprg->next = NULL;
	     fread_to_eol( fp );
	     done = TRUE;
	   break;
	  default:
	     bug( "Load_rooms: vnum %d bad ROOMPROG.", pRoomIndex->vnum );
	     exit( 1 );
	   break;
	}
      break;
     default:
	xSET_BIT(pRoomIndex->progtypes, mprg->type);
	mprg->arglist        = fread_string( fp );
	fread_to_eol( fp );
	mprg->comlist        = fread_string( fp );
	fread_to_eol( fp );
	switch ( letter = fread_letter( fp ) )
	{
	  case '>':
	     CREATE( mprg->next, MPROG_DATA, 1 );
	     mprg = mprg->next;
	   break;
	  case '|':
	     mprg->next = NULL;
	     fread_to_eol( fp );
	     done = TRUE;
	   break;
	  default:
	     bug( "Load_rooms: vnum %d bad ROOMPROG.", pRoomIndex->vnum );
	     exit( 1 );
	   break;
	}
      break;
    }
  }

  return;

}


/*************************************************************/
/* Function to delete a room index.  Called from do_rdelete in build.c
   Narn, May/96
   Don't ask me why they return bool.. :).. oh well.. -- Alty
*/
bool delete_room( ROOM_INDEX_DATA *room )
{
  int hash;
  ROOM_INDEX_DATA *prev, *limbo = get_room_index(ROOM_VNUM_LIMBO);
  OBJ_DATA *o;
  CHAR_DATA *ch;
  EXTRA_DESCR_DATA *ed;
  EXIT_DATA *ex;
  MPROG_ACT_LIST *mpact;
  MPROG_DATA *mp;
  TRAIL_DATA *trail;

  while ((ch = room->first_person) != NULL)
  {
    if (!IS_NPC(ch))
    {
      char_from_room(ch);
      char_to_room(ch, limbo);
    }
    else
      extract_char(ch, TRUE);
  }
  while ((o = room->first_content) != NULL)
    extract_obj(o);
  while ((ed = room->first_extradesc) != NULL)
  {
    room->first_extradesc = ed->next;
    STRFREE(ed->keyword);
    STRFREE(ed->description);
    DISPOSE(ed);
    --top_ed;
  }
  while ((trail=room->first_trail) != NULL)
  {
	  room->first_trail = trail->next;
	  DISPOSE(trail->next);
	  DISPOSE(trail->prev);
	  DISPOSE(trail);
  }
  while ((ex = room->first_exit) != NULL)
    extract_exit(room, ex);
  while ((mpact = room->mpact) != NULL)
  {
    room->mpact = mpact->next;
    DISPOSE(mpact->buf);
    DISPOSE(mpact);
  }
  while ((mp = room->mudprogs) != NULL)
  {
    room->mudprogs = mp->next;
    STRFREE(mp->arglist);
    STRFREE(mp->comlist);
    DISPOSE(mp);
  }
/*  if (room->map)
  {
    MAP_INDEX_DATA *mapi;

    if ((mapi = get_map_index(room->map->vnum)) != NULL)
      if (room->map->x > 0 && room->map->x < 80 &&
          room->map->y > 0 && room->map->y < 48)
        mapi->map_of_vnums[room->map->y][room->map->x] = -1;
    DISPOSE(room->map);
  }*/
  STRFREE(room->name);
  STRFREE(room->description);

  hash = room->vnum%MAX_KEY_HASH;
  if (room == room_index_hash[hash])
    room_index_hash[hash] = room->next;
  else
  {
    for (prev = room_index_hash[hash]; prev; prev = prev->next)
      if (prev->next == room)
        break;
    if (prev)
      prev->next = room->next;
    else
      bug("delete_room: room %d not in hash bucket %d.", room->vnum, hash);
  }
  DISPOSE(room);
  --top_room;
  return TRUE;
}

/* See comment on delete_room. */
bool delete_obj( OBJ_INDEX_DATA *obj )
{
  int hash;
  OBJ_INDEX_DATA *prev;
  OBJ_DATA *o, *o_next;
  EXTRA_DESCR_DATA *ed;
  AFFECT_DATA *af;
  MPROG_DATA *mp;

  /* Remove references to object index */
  for (o = first_object; o; o = o_next)
  {
    o_next = o->next;
    if (o->pIndexData == obj)
      extract_obj(o);
  }
  while ((ed = obj->first_extradesc) != NULL)
  {
    obj->first_extradesc = ed->next;
    STRFREE(ed->keyword);
    STRFREE(ed->description);
    DISPOSE(ed);
    --top_ed;
  }
  while ((af = obj->first_affect) != NULL)
  {
    obj->first_affect = af->next;
    DISPOSE(af);
    --top_affect;
  }
  while ((mp = obj->mudprogs) != NULL)
  {
    obj->mudprogs = mp->next;
    STRFREE(mp->arglist);
    STRFREE(mp->comlist);
    DISPOSE(mp);
  }
  STRFREE(obj->name);
  STRFREE(obj->short_descr);
  STRFREE(obj->description);
  STRFREE(obj->action_desc);

  hash = obj->vnum%MAX_KEY_HASH;
  if (obj == obj_index_hash[hash])
    obj_index_hash[hash] = obj->next;
  else
  {
    for (prev = obj_index_hash[hash]; prev; prev = prev->next)
      if (prev->next == obj)
        break;
    if (prev)
      prev->next = obj->next;
    else
      bug("delete_obj: object %d not in hash bucket %d.", obj->vnum, hash);
  }
  DISPOSE(obj);
  --top_obj_index;
  return TRUE;
}

/* See comment on delete_room. */
bool delete_mob( MOB_INDEX_DATA *mob )
{
  int hash;
  MOB_INDEX_DATA *prev;
  CHAR_DATA *ch, *ch_next;
  MPROG_DATA *mp;

  for (ch = first_char; ch; ch = ch_next)
  {
    ch_next = ch->next;
    if (ch->pIndexData == mob)
      extract_char(ch, TRUE);
  }
  while ((mp = mob->mudprogs) != NULL)
  {
    mob->mudprogs = mp->next;
    STRFREE(mp->arglist);
    STRFREE(mp->comlist);
    DISPOSE(mp);
  }

  STRFREE(mob->player_name);
  STRFREE(mob->short_descr);
  STRFREE(mob->description);

  hash = mob->vnum%MAX_KEY_HASH;
  if (mob == mob_index_hash[hash])
    mob_index_hash[hash] = mob->next;
  else
  {
    for (prev = mob_index_hash[hash]; prev; prev = prev->next)
      if (prev->next == mob)
        break;
    if (prev)
      prev->next = mob->next;
    else
      bug("delete_mob: mobile %d not in hash bucket %d.", mob->vnum, hash);
  }
  DISPOSE(mob);
  --top_mob_index;
  return TRUE;
}

/*
 * Creat a new room (for online building)			-Thoric
 */
ROOM_INDEX_DATA *make_room( int vnum )
{
	ROOM_INDEX_DATA *pRoomIndex;
	int	iHash;

	CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 );
	pRoomIndex->first_person	= NULL;
	pRoomIndex->last_person		= NULL;
	pRoomIndex->first_content	= NULL;
	pRoomIndex->last_content	= NULL;
	pRoomIndex->first_trail		= NULL;
	pRoomIndex->last_trail		= NULL;
	pRoomIndex->first_extradesc	= NULL;
	pRoomIndex->last_extradesc	= NULL;
	pRoomIndex->area		= NULL;
	pRoomIndex->vnum		= vnum;
	pRoomIndex->name		= STRALLOC("a void");
	pRoomIndex->description		= STRALLOC("");
	pRoomIndex->room_flags		= ROOM_PROTOTYPE;
	pRoomIndex->sector_type		= 1;
	pRoomIndex->first_exit		= NULL;
	pRoomIndex->last_exit		= NULL;

	iHash			= vnum % MAX_KEY_HASH;
	pRoomIndex->next	= room_index_hash[iHash];
	room_index_hash[iHash]	= pRoomIndex;
	top_room++;

	return pRoomIndex;
}

/*
 * Create a new INDEX object (for online building)		-Thoric
 * Option to clone an existing index object.
 */
OBJ_INDEX_DATA *make_object( int vnum, int cvnum, char *name )
{
	OBJ_INDEX_DATA *pObjIndex, *cObjIndex;
	char buf[MAX_STRING_LENGTH];
	int	iHash;

	if ( cvnum > 0 )
	  cObjIndex = get_obj_index( cvnum );
	else
	  cObjIndex = NULL;
	CREATE( pObjIndex, OBJ_INDEX_DATA, 1 );
	pObjIndex->vnum			= vnum;
	pObjIndex->name			= STRALLOC( name );
	pObjIndex->first_affect		= NULL;
	pObjIndex->last_affect		= NULL;
	pObjIndex->first_extradesc	= NULL;
	pObjIndex->last_extradesc	= NULL;
	if ( !cObjIndex )
	{
	  sprintf( buf, "A newly created %s", name );
	  pObjIndex->short_descr	= STRALLOC( buf  );
	  sprintf( buf, "Some god dropped a newly created %s here.", name );
	  pObjIndex->description	= STRALLOC( buf );
	  pObjIndex->action_desc	= STRALLOC( "" );
	  pObjIndex->short_descr[0]	= LOWER(pObjIndex->short_descr[0]);
	  pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);
	  pObjIndex->item_type		= ITEM_TRASH;
	  xCLEAR_BITS(pObjIndex->extra_flags);
	  xCLEAR_BITS(pObjIndex->parts);
	  xSET_BIT(pObjIndex->extra_flags, ITEM_PROTOTYPE);
	  pObjIndex->tech		= 0;
	  pObjIndex->value[0]		= 0;
	  pObjIndex->value[1]		= 0;
	  pObjIndex->value[2]		= 0;
	  pObjIndex->value[3]		= 0;
	  pObjIndex->value[4]		= 0;
	  pObjIndex->value[5]		= 0;
	  pObjIndex->value[6]		= 0;
	  pObjIndex->weight		= 1;
	  pObjIndex->cost		= 0;
	}
	else
	{
	  EXTRA_DESCR_DATA *ed,  *ced;
	  AFFECT_DATA	   *paf, *cpaf;

	  pObjIndex->short_descr	= QUICKLINK( cObjIndex->short_descr );
	  pObjIndex->description	= QUICKLINK( cObjIndex->description );
	  pObjIndex->action_desc	= QUICKLINK( cObjIndex->action_desc );
	  pObjIndex->item_type		= cObjIndex->item_type;
	  pObjIndex->extra_flags	= cObjIndex->extra_flags;
	  xSET_BIT(pObjIndex->extra_flags, ITEM_PROTOTYPE);
	  pObjIndex->parts		= cObjIndex->parts;
	  pObjIndex->tech		= cObjIndex->tech;
	  pObjIndex->value[0]		= cObjIndex->value[0];
	  pObjIndex->value[1]		= cObjIndex->value[1];
	  pObjIndex->value[2]		= cObjIndex->value[2];
	  pObjIndex->value[3]		= cObjIndex->value[3];
	  pObjIndex->value[4]		= cObjIndex->value[4];
	  pObjIndex->value[5]		= cObjIndex->value[5];
	  pObjIndex->value[6]		= cObjIndex->value[6];
	  pObjIndex->weight		= cObjIndex->weight;
	  pObjIndex->cost		= cObjIndex->cost;
	  for ( ced = cObjIndex->first_extradesc; ced; ced = ced->next )
	  {
		CREATE( ed, EXTRA_DESCR_DATA, 1 );
		ed->keyword		= QUICKLINK( ced->keyword );
		ed->description		= QUICKLINK( ced->description );
		LINK( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc,
			  next, prev );
		top_ed++;
	  }
	  for ( cpaf = cObjIndex->first_affect; cpaf; cpaf = cpaf->next )
	  {
		CREATE( paf, AFFECT_DATA, 1 );
		paf->type		= cpaf->type;
		paf->duration		= cpaf->duration;
		paf->location		= cpaf->location;
		paf->modifier		= cpaf->modifier;
		paf->bitvector		= cpaf->bitvector;
		LINK( paf, pObjIndex->first_affect, pObjIndex->last_affect,
			   next, prev );
		top_affect++;
	  }
	}
	pObjIndex->count		= 0;
	iHash				= vnum % MAX_KEY_HASH;
	pObjIndex->next			= obj_index_hash[iHash];
	obj_index_hash[iHash]		= pObjIndex;
	top_obj_index++;

	return pObjIndex;
}

/*
 * Create a new INDEX mobile (for online building)		-Thoric
 * Option to clone an existing index mobile.
 */
MOB_INDEX_DATA *make_mobile( int vnum, int cvnum, char *name )
{
	MOB_INDEX_DATA *pMobIndex, *cMobIndex;
	char buf[MAX_STRING_LENGTH];
	int	iHash;

	if ( cvnum > 0 )
	  cMobIndex = get_mob_index( cvnum );
	else
	  cMobIndex = NULL;
	CREATE( pMobIndex, MOB_INDEX_DATA, 1 );
	pMobIndex->vnum			= vnum;
	pMobIndex->count		= 0;
	pMobIndex->killed		= 0;
	pMobIndex->player_name		= STRALLOC( name );
	if ( !cMobIndex )
	{
	  sprintf( buf, "A newly created %s", name );
	  pMobIndex->short_descr	= STRALLOC( buf  );
	  sprintf( buf, "Some god abandoned a newly created %s here.\n\r", name );
	  pMobIndex->description	= STRALLOC( "" );
	  pMobIndex->short_descr[0]	= LOWER(pMobIndex->short_descr[0]);
	  pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);
	  xCLEAR_BITS(pMobIndex->act);
	  xSET_BIT(pMobIndex->act, ACT_IS_NPC);
	  xSET_BIT(pMobIndex->act, ACT_PROTOTYPE);
	  xCLEAR_BITS(pMobIndex->affected_by);
	  pMobIndex->spec_fun		= NULL;
	  pMobIndex->mudprogs		= NULL;
	  xCLEAR_BITS(pMobIndex->progtypes);
	  pMobIndex->mobthac0		= 0;
	  pMobIndex->ac			= 0;
	  pMobIndex->hitnodice		= 0;
	  pMobIndex->hitsizedice	= 0;
	  pMobIndex->hitplus		= 0;
	  pMobIndex->damnodice		= 0;
	  pMobIndex->damsizedice	= 0;
	  pMobIndex->damplus		= 0;
	  pMobIndex->gold		= 0;
	  pMobIndex->exp		= 0;
	  pMobIndex->position		= POS_STANDING;
	  pMobIndex->sex		= 0;
	  pMobIndex->perm_str		= 13;
	  pMobIndex->perm_dex		= 13;
	  pMobIndex->perm_int		= 13;
	  pMobIndex->perm_wis		= 13;
	  pMobIndex->perm_cha		= 13;
	  pMobIndex->perm_con		= 13;
	  pMobIndex->perm_lck		= 13;
	  pMobIndex->race		= 0;
	  pMobIndex->xflags		= 0;
	  pMobIndex->resistant		= 0;
	  pMobIndex->immune		= 0;
	  pMobIndex->susceptible	= 0;
	  pMobIndex->numattacks		= 0;
	  xCLEAR_BITS(pMobIndex->attacks);
	  xCLEAR_BITS(pMobIndex->defenses);
	}
	else
	{
	  pMobIndex->short_descr	= QUICKLINK( cMobIndex->short_descr );
	  pMobIndex->description	= QUICKLINK( cMobIndex->description );
	  pMobIndex->act		= cMobIndex->act;
	  xSET_BIT(pMobIndex->act, ACT_PROTOTYPE);
	  pMobIndex->affected_by	= cMobIndex->affected_by;
	  pMobIndex->spec_fun		= cMobIndex->spec_fun;
	  pMobIndex->mudprogs		= NULL;
	  xCLEAR_BITS(pMobIndex->progtypes);
	  pMobIndex->mobthac0		= cMobIndex->mobthac0;
	  pMobIndex->ac			= cMobIndex->ac;
	  pMobIndex->hitnodice		= cMobIndex->hitnodice;
	  pMobIndex->hitsizedice	= cMobIndex->hitsizedice;
	  pMobIndex->hitplus		= cMobIndex->hitplus;
	  pMobIndex->damnodice		= cMobIndex->damnodice;
	  pMobIndex->damsizedice	= cMobIndex->damsizedice;
	  pMobIndex->damplus		= cMobIndex->damplus;
	  pMobIndex->gold		= cMobIndex->gold;
	  pMobIndex->exp		= cMobIndex->exp;
	  pMobIndex->position		= cMobIndex->position;
	  pMobIndex->sex		= cMobIndex->sex;
	  pMobIndex->perm_str		= cMobIndex->perm_str;
	  pMobIndex->perm_dex		= cMobIndex->perm_dex;
	  pMobIndex->perm_int		= cMobIndex->perm_int;
	  pMobIndex->perm_wis		= cMobIndex->perm_wis;
	  pMobIndex->perm_cha		= cMobIndex->perm_cha;
	  pMobIndex->perm_con		= cMobIndex->perm_con;
	  pMobIndex->perm_lck		= cMobIndex->perm_lck;
	  pMobIndex->race		= cMobIndex->race;
	  pMobIndex->xflags		= cMobIndex->xflags;
	  pMobIndex->resistant		= cMobIndex->resistant;
	  pMobIndex->immune		= cMobIndex->immune;
	  pMobIndex->susceptible	= cMobIndex->susceptible;
	  pMobIndex->numattacks		= cMobIndex->numattacks;
	  pMobIndex->attacks		= cMobIndex->attacks;
	  pMobIndex->defenses		= cMobIndex->defenses;
	}
	iHash				= vnum % MAX_KEY_HASH;
	pMobIndex->next			= mob_index_hash[iHash];
	mob_index_hash[iHash]		= pMobIndex;
	top_mob_index++;

	return pMobIndex;
}

/*
 * Creates a simple exit with no fields filled but rvnum and optionally
 * to_room and vnum.						-Thoric
 * Exits are inserted into the linked list based on vdir.
 */
EXIT_DATA *make_exit( ROOM_INDEX_DATA *pRoomIndex, ROOM_INDEX_DATA *to_room, sh_int door )
{
	EXIT_DATA *pexit, *texit;
	bool broke;

	CREATE( pexit, EXIT_DATA, 1 );
	pexit->vdir		= door;
	pexit->rvnum		= pRoomIndex->vnum;
	pexit->to_room		= to_room;
	pexit->distance		= 1;
	if ( to_room )
	{
	    pexit->vnum = to_room->vnum;
	    texit = get_exit_to( to_room, rev_dir[door], pRoomIndex->vnum );
	    if ( texit )	/* assign reverse exit pointers */
	    {
		texit->rexit = pexit;
		pexit->rexit = texit;
	    }
	}
	broke = FALSE;
	for ( texit = pRoomIndex->first_exit; texit; texit = texit->next )
	   if ( door < texit->vdir )
	   {
	     broke = TRUE;
	     break;
	   }
	if ( !pRoomIndex->first_exit )
	  pRoomIndex->first_exit	= pexit;
	else
	{
	  /* keep exits in incremental order - insert exit into list */
	  if ( broke && texit )
	  {
	    if ( !texit->prev )
	      pRoomIndex->first_exit	= pexit;
	    else
	      texit->prev->next		= pexit;
	    pexit->prev			= texit->prev;
	    pexit->next			= texit;
	    texit->prev			= pexit;
	    top_exit++;
	    return pexit;
	  }
	  pRoomIndex->last_exit->next	= pexit;
	}
	pexit->next			= NULL;
	pexit->prev			= pRoomIndex->last_exit;
	pRoomIndex->last_exit		= pexit;
	top_exit++;
	return pexit;
}

void fix_area_exits( AREA_DATA *tarea )
{
    ROOM_INDEX_DATA *pRoomIndex;
    EXIT_DATA *pexit, *rev_exit;
    int rnum;
    bool fexit;

    for ( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ )
    {
	if ( (pRoomIndex = get_room_index( rnum )) == NULL )
	  continue;

	fexit = FALSE;
	for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
	{
		fexit = TRUE;
		pexit->rvnum = pRoomIndex->vnum;
		if ( pexit->vnum <= 0 )
	       	  pexit->to_room = NULL;
		else
		  pexit->to_room = get_room_index( pexit->vnum );
	}
/*	if ( !fexit ) -- Leave the damn room flags alone -- Scion
	  SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
 */   }


    for ( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ )
    {
	if ( (pRoomIndex = get_room_index( rnum )) == NULL )
	  continue;

	for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
	{
		if ( pexit->to_room && !pexit->rexit )
		{
		   rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum );
		   if ( rev_exit )
		   {
			pexit->rexit	= rev_exit;
			rev_exit->rexit	= pexit;
		   }
		}
	}
    }
}

void load_area_file( AREA_DATA *tarea, char *filename )
{
/*    FILE *fpin;
    what intelligent person stopped using fpArea?????
    if fpArea isn't being used, then no filename or linenumber
    is printed when an error occurs during loading the area..
    (bug uses fpArea)
      --TRI  */

    if ( fBootDb )
      tarea = last_area;
    if ( !fBootDb && !tarea )
    {
	bug( "Load_area: null area!" );
	return;
    }

    if ( ( fpArea = fopen( filename, "r" ) ) == NULL )
    {
	perror( filename );
	bug( "load_area: error loading file (can't open)" );
	bug( filename );
	return;
    }
    area_version = 0;
    for ( ; ; )
    {
	char *word;

	if ( fread_letter( fpArea ) != '#' )
	{
	    bug( tarea->filename );
	    bug( "load_area: # not found." );
/*	    exit( 1 ); */
	}

	word = fread_word( fpArea );

	     if ( word[0] == '$'               )                 break;
	else if ( !str_cmp( word, "AREA"     ) )
	{
		if ( fBootDb )
		{
		  load_area    (fpArea);
		  tarea = last_area;
		}
		else
		{
		  DISPOSE( tarea->name );
		  tarea->name = fread_string_nohash( fpArea );
		}
	}
	else if ( !str_cmp( word, "AUTHOR"   ) ) load_author  (tarea, fpArea);
	else if ( !str_cmp( word, "FLAGS"    ) ) load_flags   (tarea, fpArea);
	else if ( !str_cmp( word, "RANGES"   ) ) load_ranges  (tarea, fpArea);
	else if ( !str_cmp( word, "ECONOMY"  ) ) load_economy (tarea, fpArea);
	else if ( !str_cmp( word, "RESETMSG" ) ) load_resetmsg(tarea, fpArea);
	/* Rennard */
	else if ( !str_cmp( word, "MOBILES"  ) ) load_mobiles (tarea, fpArea);
	else if ( !str_cmp( word, "MUDPROGS" ) ) load_mudprogs(tarea, fpArea);
	else if ( !str_cmp( word, "OBJECTS"  ) ) load_objects (tarea, fpArea);
	else if ( !str_cmp( word, "OBJPROGS" ) ) load_objprogs(tarea, fpArea);
	else if ( !str_cmp( word, "RESETS"   ) ) load_resets  (tarea, fpArea);
	else if ( !str_cmp( word, "ROOMS"    ) ) load_rooms   (tarea, fpArea);
	else if ( !str_cmp( word, "SHOPS"    ) ) load_shops   (tarea, fpArea);
	else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(tarea, fpArea);
	else if ( !str_cmp( word, "CLIMATE"  ) ) load_climate (tarea, fpArea);
	else if ( !str_cmp( word, "NEIGHBOR" ) ) load_neighbor(tarea, fpArea);
	else if ( !str_cmp( word, "VERSION"  ) ) load_version (tarea, fpArea);
	else
	{
	    bug( tarea->filename );
	    bug( "load_area: bad section name." );
	    if ( !fBootDb )
/*	      exit( 1 );
	    else
*/	    {
	      fclose( fpArea );
	      return;
	    }
	}
    }
    fclose( fpArea );
    /* redhat 5.1 fix, appears fclose does not null the file pointer , but
       needs it null if you reuse it. - shogar */
    fpArea=NULL;

    if ( tarea )
    {
	if ( fBootDb )
	{
	  sort_area_by_name(tarea);     /* 4/27/97 */
	  sort_area( tarea, FALSE );
	}
	fprintf( stderr, "%-14s: Rooms: %5d - %-5d Objs: %5d - %-5d Mobs: %5d - %d\n",
		 tarea->filename,
		 tarea->low_r_vnum, tarea->hi_r_vnum,
		 tarea->low_o_vnum, tarea->hi_o_vnum,
		 tarea->low_m_vnum, tarea->hi_m_vnum );
	if ( !tarea->author )
	  tarea->author = STRALLOC( "" );
	SET_BIT( tarea->status, AREA_LOADED );
    }
    else
      fprintf( stderr, "(%s)\n", filename );
}

void load_reserved( void )
{
  RESERVE_DATA *res;
  FILE *fp;

  if ( !(fp = fopen( SYSTEM_DIR RESERVED_LIST, "r" )) )
    return;

  for ( ; ; )
  {
    if ( feof( fp ) )
    {
      bug( "Load_reserved: no $ found." );
      fclose(fp);
      return;
    }
    CREATE(res, RESERVE_DATA, 1);
    res->name = fread_string_nohash(fp);
    if (*res->name == '$')
      break;
    sort_reserved(res);
  }
  DISPOSE(res->name);
  DISPOSE(res);
  fclose(fp);
  return;
}

void sort_reserved( RESERVE_DATA *pRes )
{
    RESERVE_DATA *res = NULL;

    if ( !pRes )
    {
        bug( "Sort_reserved: NULL pRes" );
        return;
    }

    pRes->next = NULL;
    pRes->prev = NULL;

    for ( res = first_reserved; res; res = res->next )
    {
        if ( strcasecmp(pRes->name, res->name) > 0 )
        {
            INSERT(pRes, res, first_reserved, next, prev);
            break;
        }
    }

    if ( !res )
    {
	LINK(pRes, first_reserved, last_reserved,
		next, prev);
    }

    return;
}


/*
 * Sort areas by name alphanumercially
 *      - 4/27/97, Fireblade
 */
void sort_area_by_name(AREA_DATA *pArea)
{
        AREA_DATA *temp_area;

        if(!pArea)
        {
                bug("Sort_area_by_name: NULL pArea");
                return;
        }
        for(temp_area = first_area_name; temp_area;
                        temp_area = temp_area->next_sort_name)
        {
                if(strcmp(pArea->name, temp_area->name) < 0)
                {
                        INSERT(pArea, temp_area, first_area_name,
                                next_sort_name, prev_sort_name);
                        break;
                }
        }
        if(!temp_area)
        {
                LINK(pArea, first_area_name, last_area_name,
                        next_sort_name, prev_sort_name);
        }
        return;
}

/*
 * Sort by room vnums					-Altrag & Thoric
 */
void sort_area( AREA_DATA *pArea, bool proto )
{
    AREA_DATA *area = NULL;
    AREA_DATA *first_sort, *last_sort;
    bool found;

    if ( !pArea )
    {
	bug( "Sort_area: NULL pArea" );
	return;
    }

    if ( proto )
    {
	first_sort = first_bsort;
	last_sort  = last_bsort;
    }
    else
    {
	first_sort = first_asort;
	last_sort  = last_asort;
    }

    found = FALSE;
    pArea->next_sort = NULL;
    pArea->prev_sort = NULL;

    if ( !first_sort )
    {
	pArea->prev_sort = NULL;
	pArea->next_sort = NULL;
	first_sort	 = pArea;
	last_sort	 = pArea;
	found = TRUE;
    }
    else
    for ( area = first_sort; area; area = area->next_sort )
	if ( pArea->low_r_vnum < area->low_r_vnum )
	{
	    if ( !area->prev_sort )
	      first_sort	= pArea;
	    else
	      area->prev_sort->next_sort = pArea;
	    pArea->prev_sort = area->prev_sort;
	    pArea->next_sort = area;
	    area->prev_sort  = pArea;
	    found = TRUE;
	    break;
        }

    if ( !found )
    {
	pArea->prev_sort     = last_sort;
	pArea->next_sort     = NULL;
	last_sort->next_sort = pArea;
	last_sort	     = pArea;
    }

    if ( proto )
    {
	first_bsort = first_sort;
	last_bsort  = last_sort;
    }
    else
    {
	first_asort = first_sort;
	last_asort  = last_sort;
    }
}


/*
 * Display vnums currently assigned to areas		-Altrag & Thoric
 * Sorted, and flagged if loaded.
 */
void show_vnums( CHAR_DATA *ch, int low, int high, bool proto, bool shownl,
		 char *loadst, char *notloadst )
{
    AREA_DATA *pArea, *first_sort;
    int count, loaded;

    count = 0;	loaded = 0;
    set_pager_color( AT_PLAIN, ch );
    if ( proto )
      first_sort = first_bsort;
    else
      first_sort = first_asort;
    for ( pArea = first_sort; pArea; pArea = pArea->next_sort )
    {
	if ( IS_SET( pArea->status, AREA_DELETED ) )
	   continue;
	if ( pArea->low_r_vnum < low )
	   continue;
	if ( pArea->hi_r_vnum > high )
	   break;
	if ( IS_SET(pArea->status, AREA_LOADED) )
	   loaded++;
	else
	if ( !shownl )
	   continue;
	pager_printf(ch, "%-15s| Rooms: %5d - %-5d"
		     " Objs: %5d - %-5d Mobs: %5d - %-5d%s\n\r",
		(pArea->filename ? pArea->filename : "(invalid)"),
		pArea->low_r_vnum, pArea->hi_r_vnum,
		pArea->low_o_vnum, pArea->hi_o_vnum,
		pArea->low_m_vnum, pArea->hi_m_vnum,
		IS_SET(pArea->status, AREA_LOADED) ? loadst : notloadst );
	count++;
    }
    pager_printf( ch, "Areas listed: %d  Loaded: %d\n\r", count, loaded );
    return;
}

/*
 * Shows prototype vnums ranges, and if loaded
 */
void do_vnums( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int low, high;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    low = 0;	high = 1048575999;
    if ( arg1[0] != '\0' )
    {
	low = atoi(arg1);
	if ( arg2[0] != '\0' )
	  high = atoi(arg2);
    }
    show_vnums( ch, low, high, TRUE, TRUE, " *", "" );
}

/*
 * Shows installed areas, sorted.  Mark unloaded areas with an X
 */
void do_zones( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int low, high;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    low = 0;	high = 1048575999;
    if ( arg1[0] != '\0' )
    {
	low = atoi(arg1);
	if ( arg2[0] != '\0' )
	  high = atoi(arg2);
    }
    show_vnums( ch, low, high, FALSE, TRUE, "", " X" );
}

/*
 * Show prototype areas, sorted.  Only show loaded areas
 */
void do_newzones( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int low, high;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    low = 0;	high = 1048575999;
    if ( arg1[0] != '\0' )
    {
	low = atoi(arg1);
	if ( arg2[0] != '\0' )
	  high = atoi(arg2);
    }
    show_vnums( ch, low, high, TRUE, FALSE, "", " X" );
}

/*
 * Save system info to data file
 */
void save_sysdata( SYSTEM_DATA sys )
{
    FILE *fp;
    char filename[MAX_INPUT_LENGTH];

    sprintf( filename, "%ssysdata.dat", SYSTEM_DIR );

    fclose( fpReserve );
    if ( ( fp = fopen( filename, "w" ) ) == NULL )
    {
    	bug( "save_sysdata: fopen" );
    	perror( filename );
    }
    else
    {
	fprintf( fp, "#SYSTEM\n" );
	fprintf( fp, "MudName	     %s~\n", sys.mud_name		);
	fprintf( fp, "Highplayers    %d\n", sys.alltimemax		);
	fprintf( fp, "Highplayertime %s~\n", sys.time_of_max		);
	fprintf( fp, "Nameresolving  %d\n", sys.NO_NAME_RESOLVING	);
	fprintf( fp, "Saveflags      %d\n", sys.save_flags		);
	fprintf( fp, "Savefreq       %d\n", sys.save_frequency		);
	fprintf (fp, "PetSave	     %d\n", sys.save_pets		);
        fprintf( fp, "IdentTries     %d\n", sys.ident_retries		);
	fprintf( fp, "Crashguard	%d\n", sys.crashguard	);
	fprintf( fp, "MultiLimit	%d\n", sys.morts_allowed );
	fprintf( fp, "Expbase		%d\n", sys.exp_base );
	fprintf( fp, "Quest		%d\n", sys.quest );
	fprintf( fp, "Email 		%s~\n", sys.email );
	fprintf( fp, "End\n\n"						);
	fprintf( fp, "#END\n"						);
    }
    fclose( fp );
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}


void fread_sysdata( SYSTEM_DATA *sys, FILE *fp )
{
    char *word;
    bool fMatch;

    sys->time_of_max = NULL;
    sys->mud_name = NULL;
    for ( ; ; )
    {
	word   = feof( fp ) ? "End" : fread_word( fp );
	fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

        case 'C':
			KEY ("Crashguard", sys->crashguard, fread_number(fp));
            break;

	case 'E':
	    if ( !str_cmp( word, "End" ) )
	    {
		if ( !sys->time_of_max )
		    sys->time_of_max = str_dup("(not recorded)");
		if ( !sys->mud_name )
		    sys->mud_name = str_dup("(Name Not Set)");
		return;
	    }
	    KEY( "Email", 	   sys->email,		fread_string(fp));
	    KEY( "Expbase",	   sys->exp_base,	  fread_number( fp ) );
	    break;

	case 'H':
	    KEY( "Highplayers",	   sys->alltimemax,	  fread_number( fp ) );
	    KEY( "Highplayertime", sys->time_of_max,      fread_string_nohash( fp ) );
	    break;

	case 'I':
	    KEY( "IdentTries",	   sys->ident_retries,	  fread_number( fp ) );
	    break;

	case 'M':
	    KEY( "MudName", sys->mud_name, fread_string_nohash(fp));
		KEY( "MultiLimit",	sys->morts_allowed,	fread_number(fp));
	    break;

	case 'N':
            KEY( "Nameresolving",  sys->NO_NAME_RESOLVING, fread_number( fp ) );
	    break;

	case 'P':
	    KEY( "PetSave", 	sys->save_pets,	  fread_number( fp ) );
	    break;

	case 'Q':
	    KEY( "Quest",	sys->quest,	fread_number(fp));
	    break;

	case 'S':
	    KEY( "Saveflags",	   sys->save_flags,	fread_number( fp ) );
	    KEY( "Savefreq",	   sys->save_frequency,	fread_number( fp ) );
	    break;

	}


	if ( !fMatch )
	{
            bug( "Fread_sysdata: no match: %s", word );
	}
    }
}

void load_matshops( void ) {
        FILE *fp;
        MAT_SHOP *matshop;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(MATSHOP_FILE, "r"))==NULL) {
                bug( "Load_matshops: no matshops found!", 0);
                return;
        }

        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#MATSHOP", word)) {
                               MAT_SHOP *new_matshop;

                               CREATE(new_matshop, MAT_SHOP, 1);

                               if (!first_matshop) {
                                      first_matshop=new_matshop;
                                      last_matshop=new_matshop;
                               } else {
                                        last_matshop->next=new_matshop;
                                        new_matshop->prev=last_matshop;
                                        last_matshop=new_matshop;
                                }
                                matshop=new_matshop;
                matshop->room=0;
                matshop->mat[1]=0;
                matshop->mat[2]=0;
		    matshop->mat[3]=0;
		    matshop->mat[4]=0;
		    matshop->mat[0]=0;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
                case 'M':
                        KEY( "Mat1", matshop->mat[1], fread_number(fp));
                        KEY( "Mat2", matshop->mat[2], fread_number(fp));
                        KEY( "Mat3", matshop->mat[3], fread_number(fp));
                        KEY( "Mat4", matshop->mat[4], fread_number(fp));
                        KEY( "Mat5", matshop->mat[0], fread_number(fp));
                        break;
                case 'R':
                        KEY( "Room", matshop->room, fread_number(fp));
                        break;
                default:
                        bug("Unknown matshop keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}

void load_materials( void ) {
	FILE *fp;
	MATERIAL_DATA *material;
//	AFFECT_DATA *paf;
	char *word;
	bool done=FALSE;
        bool fMatch=FALSE;

	if ((fp=fopen(MATERIAL_FILE, "r"))==NULL) {
		bug( "Load_materials: no materials found!", 0);
		return;
	}

	while (!done) {
		if (feof( fp )) {
			break;
		} else {
			word=fread_word( fp );
		}

		switch(UPPER(word[0])) {
		case '#':
			if (!str_cmp("#MATERIAL", word)) {
				{
					MATERIAL_DATA *new_material;

					CREATE(new_material, MATERIAL_DATA, 1);

					if (!first_material) { /* Ok, get this new material added into the list */
						first_material=new_material;
						last_material=new_material;
						new_material->number=1;
					} else if (first_material->number != 1) {
						first_material->prev=material;
						material->next=first_material;
						material->prev=NULL;
						material->number=1;
						first_material=material;
					} else {
						material=first_material;
						while (material->next) {
							if (material->number != material->next->number-1) { /* and keep the numbers sequential */
								material->next->prev=new_material;
								new_material->next=material->next;
								new_material->prev=material;
								material->next=new_material;
								new_material->number=new_material->prev->number+1;
								break;
							}
							material=material->next;
						}
						if (!new_material->prev) {
							last_material->next=new_material;
							new_material->prev=last_material;
							last_material=new_material;
							new_material->number=new_material->prev->number+1;
						}
					}
					material=new_material;
					material->name=str_dup("New Material");
					material->short_descr=str_dup("a piece of material");
					material->description=str_dup("A nondescript piece of material lies on the floor here.");
					material->weight=1;
					material->rarity=0;
					material->sector=5;
					material->magic=100;
					material->race=-1;
					xCLEAR_BITS(material->extra_flags);
					material->first_affect=NULL;
				}
			} else if (!str_cmp(word, "#END")) {
				done=TRUE;
				continue;
			}
			break;
		case 'A':
		    if ( !strcmp( word, "Affect" ) || !strcmp( word, "AffectData" ) ) {
				AFFECT_DATA *paf;
				int pafmod;

				CREATE( paf, AFFECT_DATA, 1 );
				if ( !strcmp( word, "Affect" ) )
				{
				    paf->type	= fread_number( fp );
				}
/*				else
				{
				    int sn;

				    sn = skill_lookup( fread_word( fp ) );
				    if ( sn < 0 )
						bug( "Load_materials: unknown skill.", 0 );
				    else
						paf->type = sn;
				} */
				paf->duration	= fread_number( fp );
				pafmod		= fread_number( fp );
				paf->location	= fread_number( fp );
				paf->bitvector	= fread_bitvector( fp );
				if ( paf->location == APPLY_WEAPONSPELL
				||   paf->location == APPLY_WEARSPELL
				||   paf->location == APPLY_STRIPSN
				||   paf->location == APPLY_REMOVESPELL
				||   paf->location == APPLY_RECURRINGSPELL )
				  paf->modifier		= slot_lookup( pafmod );
				else
				  paf->modifier		= pafmod;
				LINK(paf, material->first_affect, material->last_affect, next, prev );
				fMatch=TRUE;
			}
			break;
		case 'C':
			KEY( "Cost", material->cost, fread_number(fp));
			break;
		case 'E':
			KEY( "Extra", material->extra_flags, fread_bitvector(fp));
			break;
		case 'L':
			KEY( "Long", material->description, fread_string(fp));
			break;
		case 'M':
			KEY( "Magic", material->magic, fread_number(fp));
			break;
		case 'N':
			KEY( "Name", material->name, fread_string(fp));
			break;
		case 'R':
			KEY( "Race", material->race, fread_number(fp));
			KEY( "Rarity", material->rarity, fread_number(fp));
			break;
		case 'S':
			KEY( "Sector", material->sector, fread_number(fp));
			KEY( "Short", material->short_descr, fread_string(fp));
			break;
		case 'W':
			KEY( "Weight", material->weight, fread_number(fp));
			break;
		default:
			bug("Unknown material keyword: %s", word);
		}
	}
	fclose(fp);
	return;
}

void load_ingreds( void ) {
        FILE *fp;
        INGRED_DATA *ingred;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(INGRED_FILE, "r"))==NULL) {
                bug( "Load_ingreds: no ingredients found!", 0);
                return;
        }

        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#INGRED", word)) {
                               INGRED_DATA *new_ingred;

                               CREATE(new_ingred, INGRED_DATA, 1);

                               if (!first_ingred) {
                                      first_ingred=new_ingred;
                                      last_ingred=new_ingred;
                               } else {
                                        last_ingred->next=new_ingred;
                                        new_ingred->prev=last_ingred;
                                        last_ingred=new_ingred;
                                }
                                ingred=new_ingred;
                ingred->sector=0;
                ingred->mana=0;
                ingred->moisture=0;
		    ingred->elevation=0;
		    ingred->precip=0;
		    ingred->temp=0;
		    ingred->rarity=0;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
                case 'E':
                        KEY( "Elevation", ingred->elevation, fread_number(fp));
                        break;
                case 'M':
                        KEY( "Mana", ingred->mana, fread_number(fp));
                        KEY( "Moisture", ingred->moisture, fread_number(fp));
                        break;
                case 'P':
                        KEY( "Precip", ingred->precip, fread_number(fp));
                        break;
                case 'R':
                        KEY( "Rarity", ingred->rarity, fread_number(fp));
                        break;
                case 'S':
                        KEY( "Sector", ingred->sector, fread_number(fp));
                        break;
                case 'T':
                        KEY( "Temp", ingred->temp, fread_number(fp));
                        break;
                case 'V':
                        KEY( "Vnum", ingred->vnum, fread_number(fp));
                        break;
                default:
                        bug("Unknown ingredient keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}

void load_mutations( void ) {
        FILE *fp;
        MUT_DATA *mut;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(MUT_FILE, "r"))==NULL) {
                bug( "Load_mutations: no mutations found!", 0);
                return;
	}
        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#MUTATION", word)) {
                                MUT_DATA *new_mut;

                                CREATE(new_mut, MUT_DATA, 1);

                                if (!first_mutation) {
                                      first_mutation=new_mut;
                                      last_mutation=new_mut;
                                } else {
                                      last_mutation->next=new_mut;
                                      new_mut->prev=last_mutation;
                                      last_mutation=new_mut;
                                }
				mut = new_mut;
				mut->number = 0;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
                case 'D':
                        KEY( "Desc", mut->desc, fread_string(fp));
                        break;
		case 'G':
			KEY( "GainOther", mut->gain_other, fread_string(fp));
			KEY( "GainSelf", mut->gain_self, fread_string(fp));
			break;
		case 'L':
			KEY( "LoseOther", mut->lose_other, fread_string(fp));
			KEY( "LoseSelf", mut->lose_self, fread_string(fp));
                case 'N':
                        KEY( "Number", mut->number, fread_number(fp));
                        break;
                default:
                        bug("Unknown mutation keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}

void load_channels( void ) {
        FILE *fp;
        CHANNEL_DATA *chan;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(CHANNEL_FILE, "r"))==NULL) {
                bug( "Load_channels: no channels found!", 0);
                return;
	}
        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#CHANNEL", word)) {
                                CHANNEL_DATA *new_chan;

                                CREATE(new_chan, CHANNEL_DATA, 1);

                                if (!first_channel) {
                                      first_channel=new_chan;
                                      last_channel=new_chan;
                                } else {
                                      last_channel->next=new_chan;
                                      new_chan->prev=last_channel;
                                      last_channel=new_chan;
                                }
				chan = new_chan;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
		case 'A':
			KEY( "Access", chan->access, fread_string(fp));
			break;
		case 'B':
			KEY( "Ban", chan->ban, fread_string(fp));
			break;
		case 'C':
			KEY( "Clan", chan->clan, fread_string(fp));
			break;
		case 'D':
			KEY( "Div", chan->div, fread_string(fp));
			break;
		case 'F':
			KEY( "Flags", chan->flags, fread_number(fp));
			break;
		case 'I':
			KEY( "Info", chan->info, fread_string(fp));
			break;
                case 'N':
                        KEY( "Name", chan->name, fread_string(fp));
                        break;
		case 'O':
			KEY( "Owner", chan->owner, fread_string(fp));
			break;
		case 'P':
			KEY( "Permit", chan->permit, fread_number(fp));
			break;
		case 'T':
			KEY( "Tag", chan->tag, fread_string(fp));
			break;
                default:
                        bug("Unknown channel keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}

void load_recipes( void ) {
        FILE *fp;
        RECIPE_DATA *recipe;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(RECIPE_FILE, "r"))==NULL) {
                bug( "Load_recipes: no recipes found!", 0);
                return;
        }

        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#RECIPE", word)) {
                                RECIPE_DATA *new_recipe;

                                CREATE(new_recipe, RECIPE_DATA, 1);

                                if (!first_recipe) {
                                      first_recipe=new_recipe;
                                      last_recipe=new_recipe;
                                } else {
					last_recipe->next=new_recipe;
					new_recipe->prev=last_recipe;
					last_recipe=new_recipe;
				}
                                recipe=new_recipe;
                                recipe->ingred1=0;
                                recipe->ingred2=0;
                                recipe->result=0;
                                recipe->flags=0;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
                case 'F':
                        KEY( "First", recipe->ingred1, fread_number(fp));
                        KEY( "Flags", recipe->flags, fread_number(fp));
                        break;
                case 'N':
                        KEY( "Number", recipe->number, fread_number(fp));
                        break;
                case 'R':
                        KEY( "Result", recipe->result, fread_number(fp));
                        break;
                case 'S':
                        KEY( "Second", recipe->ingred2, fread_number(fp));
                        break;
                default:
                        bug("Unknown recipe keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}

void load_cities( void ) {
        FILE *fp;
        CITY_DATA *city;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(CITY_FILE, "r"))==NULL) {
                bug( "Load_cities: no cities found!", 0);
                return;
        }

        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#CITY", word)) {
                                CITY_DATA *new_city;

                                CREATE(new_city, CITY_DATA, 1);

                                if (!first_city) {
                                      first_city=new_city;
                                      last_city=new_city;
                                } else {
					last_city->next=new_city;
					new_city->prev=last_city;
					last_city=new_city;
				}
                                city=new_city;
                                city->peasants=0;
				city->builders=0;
				city->farmers=0;
				city->merchants=0;
				city->miners=0;
				city->houses=0;
				city->farms=0;
				city->shops=0;
				city->forests=0;
				city->mines=0;
				city->food=0;
				city->gold=0;
				city->wood=0;
				city->iron=0;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
		case 'B':
			KEY( "Builders", city->builders, fread_number(fp));
			break;
		case 'F':
			KEY( "Farmers", city->farmers, fread_number(fp));
			KEY( "Farms", city->farms, fread_number(fp));
			KEY( "Food", city->food, fread_number(fp));
			KEY( "Forests", city->forests, fread_number(fp));
			break;
		case 'G':
			KEY( "Gold", city->gold, fread_number(fp));
			break;
		case 'H':
			KEY( "Houses", city->houses, fread_number(fp));
			break;
		case 'I':
			KEY( "Iron", city->iron, fread_number(fp));
			break;
		case 'M':
			KEY( "Merchants", city->merchants, fread_number(fp));
			KEY( "Miners", city->miners, fread_number(fp));
			KEY( "Mines", city->mines, fread_number(fp));
			break;
                case 'N':
                        KEY( "Name", city->name, fread_string(fp));
                        break;
		case 'P':
			KEY( "Peasants", city->peasants, fread_number(fp));
			break;
		case 'S':
			KEY( "Shops", city->shops, fread_number(fp));
			break;
		case 'W':
			KEY( "Wood", city->wood, fread_number(fp));
			break;
                default:
                        bug("Unknown city keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}

void load_arenas( void ) {
        FILE *fp;
        ARENA_DATA *arena;
	ARENA_MEMBER *member;
	BET_DATA *bet;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(ARENA_FILE, "r"))==NULL) {
                bug( "Load_arenas: no arenas found!", 0);
                return;
        }

        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#ARENA", word)) {
                                ARENA_DATA *new_arena;

                                CREATE(new_arena, ARENA_DATA, 1);

                                if (!first_arena) {
                                      first_arena=new_arena;
                                      last_arena=new_arena;
                                } else {
					last_arena->next=new_arena;
					new_arena->prev=last_arena;
					last_arena=new_arena;
				}
                                arena=new_arena;
				arena->phase = 1;
				arena->vnum = 0;
				arena->room = NULL;
				arena->flags = 0;
                        } else if (!str_cmp("#MEMBER", word)) {
                                ARENA_MEMBER *new_member;

				if (!arena) {
		                        bug("#MEMBER tag without #ARENA first! Aborting.", 0);
					done = TRUE;
					continue;
				}

                                CREATE(new_member, ARENA_MEMBER, 1);

                                if (!arena->first_member) {
                                      arena->first_member=new_member;
                                      arena->last_member=new_member;
                                } else {
					arena->last_member->next=new_member;
					new_member->prev=arena->last_member;
					arena->last_member=new_member;
				}
				new_member->arena = arena;
				new_member->hp = 5;
				new_member->kills = 0;
				new_member->wins = 0;
				new_member->played = 0;
				new_member->str = 5;
				new_member->con = 5;
				new_member->dex = 5;
				new_member->spd = 5;
				new_member->skill = 0;
				new_member->flags = 0;
				new_member->age = 0;
                                member=new_member;
                        } else if (!str_cmp("#BET", word)) {
                                BET_DATA *new_bet;

				if (!member) {
		                        bug("#BET tag without #MEMBER first! Aborting.", 0);
					done = TRUE;
					continue;
				}

                                CREATE(new_bet, BET_DATA, 1);

                                if (!member->first_bet) {
                                      member->first_bet=new_bet;
                                      member->last_bet=new_bet;
                                } else {
					member->last_bet->next=new_bet;
					new_bet->prev=member->last_bet;
					member->last_bet=new_bet;
				}
                                bet=new_bet;
				bet->wager = 0;
				bet->odds = 0;
				bet->winnings = 0;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
                case 'A':
                        KEY( "Age", member->age, fread_number(fp));
                        KEY( "Auto", member->flags, fread_number(fp));
                        break;
                case 'B':
                        KEY( "Better", bet->better, fread_string(fp));
                        break;
                case 'C':
                        KEY( "Con", member->con, fread_number(fp));
                        break;
                case 'D':
                        KEY( "Dex", member->dex, fread_number(fp));
                        break;
                case 'F':
                        KEY( "Flags", arena->flags, fread_number(fp));
                        break;
                case 'H':
                        KEY( "HP", member->hp, fread_number(fp));
                        break;
                case 'K':
                        KEY( "Kills", member->kills, fread_number(fp));
                        break;
                case 'M':
                        KEY( "Member_name", member->name, fread_string(fp));
                        break;
                case 'N':
                        KEY( "Name", arena->name, fread_string(fp));
                        break;
                case 'O':
                        KEY( "Odds", bet->odds, fread_number(fp));
                        KEY( "Owner", member->owner, fread_string(fp));
                        break;
                case 'P':
                        KEY( "Phase", arena->phase, fread_number(fp));
                        KEY( "Played", member->played, fread_number(fp));
                        break;
                case 'S':
                        KEY( "Skill", member->skill, fread_number(fp));
                        KEY( "Score", member->score, fread_number(fp));
                        KEY( "Spd", member->spd, fread_number(fp));
                        KEY( "Str", member->str, fread_number(fp));
                        break;
                case 'T':
                        KEY( "Team", member->team, fread_number(fp));
                        KEY( "Total", member->total, fread_number(fp));
                        break;
                case 'W':
                        KEY( "Wager", bet->wager, fread_number(fp));
                        KEY( "Winner", arena->winner, fread_string(fp));
                        KEY( "Winnings", bet->winnings, fread_number(fp));
                        KEY( "Wins", member->wins, fread_number(fp));
                        break;
                case 'V':
                        KEY( "Vnum", arena->vnum, fread_number(fp));
                        break;
                default:
                        bug("Unknown arena keyword: %s", word);
                }
		arena->room = get_room_index(arena->vnum);
        }
        fclose(fp);
        return;
}


void load_moons( void ) {
        FILE *fp;
        MOON_DATA *moon;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(MOON_FILE, "r"))==NULL) {
                bug( "Load_moons: no moons found!", 0);
                return;
        }

        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#MOON", word)) {
                               MOON_DATA *new_moon;

                               CREATE(new_moon, MOON_DATA, 1);

                               if (!first_moon) {
                                      first_moon=new_moon;
                                      last_moon=new_moon;
                               } else {
					last_moon->next=new_moon;
					new_moon->prev=last_moon;
					last_moon=new_moon;
				}
                                moon=new_moon;
                                moon->name=str_dup("newmoon");
                                moon->color=str_dup("white");
                                moon->world=str_dup("Nowhere");
                                moon->phase=0;
                                moon->rise=16;
                                moon->set=6;
                                moon->type=0;
				moon->up = FALSE;
				moon->waning = FALSE;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
                case 'C':
                        KEY( "Color", moon->color, fread_string(fp));
                        break;
                case 'N':
                        KEY( "Name", moon->name, fread_string(fp));
                        break;
                case 'P':
                        KEY( "Phase", moon->phase, fread_number(fp));
                        break;
                case 'R':
                        KEY( "Rise", moon->rise, fread_number(fp));
                        break;
                case 'S':
                        KEY( "Set", moon->set, fread_number(fp));
                        break;
                case 'T':
                        KEY( "Type", moon->type, fread_number(fp));
                        break;
                case 'W':
                        KEY( "World", moon->world, fread_string(fp));
                        break;
                default:
                        bug("Unknown moon keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}


void load_species( void ) {
        FILE *fp;
        SPECIES_DATA *species;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(SPECIES_FILE, "r"))==NULL) {
                bug( "Load_species: no species found!", 0);
                return;
        }

        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#SPECIES", word)) {
                               SPECIES_DATA *new_species;

                               CREATE(new_species, SPECIES_DATA, 1);

                               if (!first_species) {
                                      first_species=new_species;
                                      last_species=new_species;
                               } else {
                                        last_species->next=new_species;
                                        new_species->prev=last_species;
                                        last_species=new_species;
                                }
                                species=new_species;
                                species->name=str_dup("newspecies");
				species->adj=str_dup("new");
                                species->skill_set=0;
                                species->parts=0;
                                species->disadvantage=0;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
		case 'A':
			KEY( "Adjective", species->adj, fread_string(fp));
			break;
                case 'D':
                        KEY( "Disadvantage", species->disadvantage, fread_number(fp));
                        break;
                case 'N':
                        KEY( "Name", species->name, fread_string(fp));
                        break;
                case 'P':
                        KEY( "Part", species->parts, fread_number(fp));
                        break;
                case 'S':
                        KEY( "Skillset", species->skill_set, fread_number(fp));
                        break;
                default:
                        bug("Unknown species keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}


void load_nations( void ) {
        FILE *fp;
        NATION_DATA *nation = NULL;
        char *word;
        bool done=FALSE;
        bool fMatch=FALSE;

        if ((fp=fopen(NATION_FILE, "r"))==NULL) {
                bug( "Load_nations: no nations found!", 0);
                return;
        }

        while (!done) {
                if (feof( fp )) {
                        break;
                } else {
                        word=fread_word( fp );
                }

                switch(UPPER(word[0])) {
                case '#':
                        if (!str_cmp("#NATION", word)) {
                               NATION_DATA *new_nation;

                               CREATE(new_nation, NATION_DATA, 1);

                               if (!first_nation) {
                                      first_nation=new_nation;
                                      last_nation=new_nation;
                               } else {
                                        last_nation->next=new_nation;
                                        new_nation->prev=last_nation;
                                        last_nation=new_nation;
                                }
                                nation=new_nation;
                                nation->name=str_dup("newnation");
                nation->hit=0;
                nation->mana=0;
                nation->sector=0;
                nation->resist=0;
                nation->suscept=0;
                nation->unarmed=0;
                nation->ac_plus=0;
                nation->exp_multiplier=0;
                nation->height=66;
                nation->weight=150;
		nation->parts=0;
		nation->weapon=0;
                nation->metabolism=1;
                nation->base_age=1;
		nation->str_mod=0;
		nation->int_mod=0;
		nation->wis_mod=0;
		nation->dex_mod=0;
		nation->con_mod=0;
		nation->cha_mod=0;
		nation->lck_mod=0;
		nation->eyes=NULL;
		nation->hair=NULL;
		nation->skin_color=NULL;
		nation->skin_type=NULL;
		nation->extra_color=NULL;
		nation->extra_type=NULL;
                nation->flags=0;
                        } else if (!str_cmp(word, "#END")) {
                                done=TRUE;
                                continue;
                        }
            case 'A':
                        KEY( "AC_plus", nation->ac_plus, fread_number(fp));
	/* convert old system -keo */
	if (nation->ac_plus < 0) nation->ac_plus = abs(nation->ac_plus / 10);
			KEY( "Affect", nation->affected, fread_bitvector(fp));
                        break;
            case 'B':
                        KEY( "Base_age", nation->base_age, fread_number(fp));
			KEY( "Bodyparts", nation->parts, fread_number(fp));
                        break;
		case 'C':
			KEY( "Cha_mod", nation->cha_mod, fread_number(fp));
			KEY( "Con_mod", nation->con_mod, fread_number(fp));
			break;
		case 'D':
			KEY( "Dex_mod", nation->dex_mod, fread_number(fp));
			break;
		case 'E':
                        KEY( "Extra_color", nation->extra_color, fread_string(fp));
                        KEY( "Extra_type", nation->extra_type, fread_string(fp));
                        KEY( "Eyes", nation->eyes, fread_string(fp));
            case 'H':
                        KEY( "Hair", nation->hair, fread_string(fp));
                        KEY( "Height", nation->height, fread_number(fp));
                        KEY( "Hit", nation->hit, fread_number(fp));
                        break;
		case 'I':
			KEY( "Int_mod", nation->int_mod, fread_number(fp));
			break;
            case 'L':
                        KEY( "Lck_mod", nation->lck_mod, fread_number(fp));
                        break;
            case 'M':
                        KEY( "Metabolism", nation->metabolism, fread_number(fp));
                        KEY( "Mana", nation->mana, fread_number(fp));
                        break;
            case 'N':
                        KEY( "Name", nation->name, fread_string(fp));
			KEY( "NPC_only", nation->flags, fread_number(fp));
                        break;
		case 'R':
			KEY( "Resist", nation->resist, fread_number(fp));
                case 'S':
                        KEY( "Skin_color", nation->skin_color, fread_string(fp));
                        KEY( "Skin_type", nation->skin_type, fread_string(fp));
                        KEY( "Species", nation->species, fread_string(fp));
			KEY( "Sector", nation->sector, fread_number(fp));
			KEY( "Str_mod", nation->str_mod, fread_number(fp));
			KEY( "Suscept", nation->suscept, fread_number(fp));
                        break;
            case 'U':
                        KEY( "Unarmed", nation->unarmed, fread_number(fp));
                        break;
            case 'W':
			KEY( "Weapon", nation->weapon, fread_number(fp));
                        KEY( "Weight", nation->weight, fread_number(fp));
			KEY( "Wis_mod", nation->wis_mod, fread_number(fp));
                        break;
                default:
                        bug("Unknown nation keyword: %s", word);
                }
        }
        fclose(fp);
        return;
}


/*
 * Load the sysdata file
 */
bool load_systemdata( SYSTEM_DATA *sys )
{
    char filename[MAX_INPUT_LENGTH];
    FILE *fp;
    bool found;

    found = FALSE;
    sprintf( filename, "%ssysdata.dat", SYSTEM_DIR );

    if ( ( fp = fopen( filename, "r" ) ) != NULL )
    {

	found = TRUE;
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_sysdata_file: # not found." );
		break;
	    }

	    word = fread_word( fp );
	    if ( !str_cmp( word, "SYSTEM" ) )
	    {
	    	fread_sysdata( sys, fp );
	    	break;
	    }
	    else
	    if ( !str_cmp( word, "END"	) )
	        break;
	    else
	    {
		bug( "Load_sysdata_file: bad section." );
		break;
	    }
	}
	fclose( fp );
    }

    return found;
}

/* Check to make sure range of vnums is free - Scryn 2/27/96 */

void do_check_vnums( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    AREA_DATA *pArea;
    char arg1[MAX_STRING_LENGTH];
    char arg2[MAX_STRING_LENGTH];
    bool room, mob, obj, all, area_conflict;
    int low_range, high_range;

    room = FALSE;
    mob  = FALSE;
    obj  = FALSE;
    all  = FALSE;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if (arg1[0] == '\0')
    {
      send_to_char("Please specify room, mob, object, or all as your first argument.\n\r", ch);
      return;
    }

    if(!str_cmp(arg1, "room"))
      room = TRUE;

    else if(!str_cmp(arg1, "mob"))
      mob = TRUE;

    else if(!str_cmp(arg1, "object"))
      obj = TRUE;

    else if(!str_cmp(arg1, "all"))
      all = TRUE;
    else
    {
      send_to_char("Please specify room, mob, or object as your first argument.\n\r", ch);
      return;
    }

    if(arg2[0] == '\0')
    {
      send_to_char("Please specify the low end of the range to be searched.\n\r", ch);
      return;
    }

    if(argument[0] == '\0')
    {
      send_to_char("Please specify the high end of the range to be searched.\n\r", ch);
      return;
    }

    low_range = atoi(arg2);
    high_range = atoi(argument);

    if (low_range < 1 || low_range > 1048576000 )
    {
      send_to_char("Invalid argument for bottom of range.\n\r", ch);
      return;
    }

    if (high_range < 1 || high_range > 1048576000 )
    {
      send_to_char("Invalid argument for top of range.\n\r", ch);
      return;
    }

    if (high_range < low_range)
    {
      send_to_char("Bottom of range must be below top of range.\n\r", ch);
      return;
    }

    if (all)
    {
      sprintf(buf, "room %d %d", low_range, high_range);
      do_check_vnums(ch, buf);
      sprintf(buf, "mob %d %d", low_range, high_range);
      do_check_vnums(ch, buf);
      sprintf(buf, "object %d %d", low_range, high_range);
      do_check_vnums(ch, buf);
      return;
    }
    set_char_color( AT_PLAIN, ch );

    for ( pArea = first_asort; pArea; pArea = pArea->next_sort )
    {
        area_conflict = FALSE;
	if ( IS_SET( pArea->status, AREA_DELETED ) )
	   continue;
	else
	if (room)
	{
	  if ( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range )
	    area_conflict = TRUE;

	  if ( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range )
	    area_conflict = TRUE;

	  if ( ( low_range >= pArea->low_r_vnum )
	  && ( low_range <= pArea->hi_r_vnum ) )
	    area_conflict = TRUE;

	  if ( ( high_range <= pArea->hi_r_vnum )
	  && ( high_range >= pArea->low_r_vnum ) )
	    area_conflict = TRUE;
	}

	if (mob)
	{
	  if ( low_range < pArea->low_m_vnum && pArea->low_m_vnum < high_range )
	    area_conflict = TRUE;

	  if ( low_range < pArea->hi_m_vnum && pArea->hi_m_vnum < high_range )
	    area_conflict = TRUE;
	  if ( ( low_range >= pArea->low_m_vnum )
	  && ( low_range <= pArea->hi_m_vnum ) )
	    area_conflict = TRUE;

	  if ( ( high_range <= pArea->hi_m_vnum )
	  && ( high_range >= pArea->low_m_vnum ) )
	    area_conflict = TRUE;
	}

	if (obj)
	{
	  if ( low_range < pArea->low_o_vnum && pArea->low_o_vnum < high_range )
	    area_conflict = TRUE;

	  if ( low_range < pArea->hi_o_vnum && pArea->hi_o_vnum < high_range )
	    area_conflict = TRUE;

	  if ( ( low_range >= pArea->low_o_vnum )
	  && ( low_range <= pArea->hi_o_vnum ) )
	    area_conflict = TRUE;

	  if ( ( high_range <= pArea->hi_o_vnum )
	  && ( high_range >= pArea->low_o_vnum ) )
	    area_conflict = TRUE;
	}

	if (area_conflict)
	{
	sprintf(buf, "Conflict:%-15s| ",
		(pArea->filename ? pArea->filename : "(invalid)"));
        if(room)
          sprintf( buf2, "Rooms: %5d - %-5d\n\r", pArea->low_r_vnum,
          pArea->hi_r_vnum);
        if(mob)
          sprintf( buf2, "Mobs: %5d - %-5d\n\r", pArea->low_m_vnum,
          pArea->hi_m_vnum);
        if(obj)
          sprintf( buf2, "Objects: %5d - %-5d\n\r", pArea->low_o_vnum,
          pArea->hi_o_vnum);

        strcat( buf, buf2 );
	send_to_char(buf, ch);
    	}
    }
    for ( pArea = first_bsort; pArea; pArea = pArea->next_sort )
    {
        area_conflict = FALSE;
	if ( IS_SET( pArea->status, AREA_DELETED ) )
	   continue;
	else
	if (room)
	{
	  if ( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range )
	    area_conflict = TRUE;

	  if ( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range )
	    area_conflict = TRUE;

	  if ( ( low_range >= pArea->low_r_vnum )
	  && ( low_range <= pArea->hi_r_vnum ) )
	    area_conflict = TRUE;

	  if ( ( high_range <= pArea->hi_r_vnum )
	  && ( high_range >= pArea->low_r_vnum ) )
	    area_conflict = TRUE;
	}

	if (mob)
	{
	  if ( low_range < pArea->low_m_vnum && pArea->low_m_vnum < high_range )
	    area_conflict = TRUE;

	  if ( low_range < pArea->hi_m_vnum && pArea->hi_m_vnum < high_range )
	    area_conflict = TRUE;
	  if ( ( low_range >= pArea->low_m_vnum )
	  && ( low_range <= pArea->hi_m_vnum ) )
	    area_conflict = TRUE;

	  if ( ( high_range <= pArea->hi_m_vnum )
	  && ( high_range >= pArea->low_m_vnum ) )
	    area_conflict = TRUE;
	}

	if (obj)
	{
	  if ( low_range < pArea->low_o_vnum && pArea->low_o_vnum < high_range )
	    area_conflict = TRUE;

	  if ( low_range < pArea->hi_o_vnum && pArea->hi_o_vnum < high_range )
	    area_conflict = TRUE;

	  if ( ( low_range >= pArea->low_o_vnum )
	  && ( low_range <= pArea->hi_o_vnum ) )
	    area_conflict = TRUE;

	  if ( ( high_range <= pArea->hi_o_vnum )
	  && ( high_range >= pArea->low_o_vnum ) )
	    area_conflict = TRUE;
	}

	if (area_conflict)
	{
	sprintf(buf, "Conflict:%-15s| ",
		(pArea->filename ? pArea->filename : "(invalid)"));
        if(room)
          sprintf( buf2, "Rooms: %5d - %-5d\n\r", pArea->low_r_vnum,
          pArea->hi_r_vnum);
        if(mob)
          sprintf( buf2, "Mobs: %5d - %-5d\n\r", pArea->low_m_vnum,
          pArea->hi_m_vnum);
        if(obj)
          sprintf( buf2, "Objects: %5d - %-5d\n\r", pArea->low_o_vnum,
          pArea->hi_o_vnum);

        strcat( buf, buf2 );
	send_to_char(buf, ch);
    	}
    }

/*
    for ( pArea = first_asort; pArea; pArea = pArea->next_sort )
    {
        area_conflict = FALSE;
	if ( IS_SET( pArea->status, AREA_DELETED ) )
	   continue;
	else
	if (room)
	  if((pArea->low_r_vnum >= low_range)
	  && (pArea->hi_r_vnum <= high_range))
	    area_conflict = TRUE;

	if (mob)
	  if((pArea->low_m_vnum >= low_range)
	  && (pArea->hi_m_vnum <= high_range))
	    area_conflict = TRUE;

	if (obj)
	  if((pArea->low_o_vnum >= low_range)
	  && (pArea->hi_o_vnum <= high_range))
	    area_conflict = TRUE;

	if (area_conflict)
	  ch_printf(ch, "Conflict:%-15s| Rooms: %5d - %-5d"
		     " Objs: %5d - %-5d Mobs: %5d - %-5d\n\r",
		(pArea->filename ? pArea->filename : "(invalid)"),
		pArea->low_r_vnum, pArea->hi_r_vnum,
		pArea->low_o_vnum, pArea->hi_o_vnum,
		pArea->low_m_vnum, pArea->hi_m_vnum );
    }

    for ( pArea = first_bsort; pArea; pArea = pArea->next_sort )
    {
        area_conflict = FALSE;
	if ( IS_SET( pArea->status, AREA_DELETED ) )
	   continue;
	else
	if (room)
	  if((pArea->low_r_vnum >= low_range)
	  && (pArea->hi_r_vnum <= high_range))
	    area_conflict = TRUE;

	if (mob)
	  if((pArea->low_m_vnum >= low_range)
	  && (pArea->hi_m_vnum <= high_range))
	    area_conflict = TRUE;

	if (obj)
	  if((pArea->low_o_vnum >= low_range)
	  && (pArea->hi_o_vnum <= high_range))
	    area_conflict = TRUE;

	if (area_conflict)
	  sprintf(ch, "Conflict:%-15s| Rooms: %5d - %-5d"
		     " Objs: %5d - %-5d Mobs: %5d - %-5d\n\r",
		(pArea->filename ? pArea->filename : "(invalid)"),
		pArea->low_r_vnum, pArea->hi_r_vnum,
		pArea->low_o_vnum, pArea->hi_o_vnum,
		pArea->low_m_vnum, pArea->hi_m_vnum );
    }
*/
    return;
}

/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain( void )
{
    return;
}


/*
 * Initialize the weather for all the areas
 * Last Modified: July 21, 1997
 * Fireblade
 */
void init_area_weather()
{
	AREA_DATA *pArea;
	NEIGHBOR_DATA *neigh;
	NEIGHBOR_DATA *next_neigh;

	for(pArea = first_area; pArea; pArea = pArea->next)
	{
		int cf;

		/* init temp and temp vector */
		cf = pArea->weather->climate_temp - 2;
		pArea->weather->temp =
			number_range(-weath_unit, weath_unit) +
			cf * number_range(0, weath_unit);
		pArea->weather->temp_vector =
			cf + number_range(-rand_factor, rand_factor);

		/* init precip and precip vector */
		cf = pArea->weather->climate_precip - 2;
		pArea->weather->precip =
			number_range(-weath_unit, weath_unit) +
			cf * number_range(0, weath_unit);
		pArea->weather->precip_vector =
			cf + number_range(-rand_factor, rand_factor);

		/* init wind and wind vector */
		cf = pArea->weather->climate_wind - 2;
		pArea->weather->wind =
			number_range(-weath_unit, weath_unit) +
			cf * number_range(0, weath_unit);
		pArea->weather->wind_vector =
			cf + number_range(-rand_factor, rand_factor);

				/* init mana and mana vector */
		cf = pArea->weather->climate_mana - 2;
		pArea->weather->mana =
			number_range(-weath_unit, weath_unit) +
			cf * number_range(0, weath_unit);
		pArea->weather->mana_vector =
			cf + number_range(-rand_factor, rand_factor);

		/* check connections between neighbors */
		for(neigh = pArea->weather->first_neighbor; neigh;
				neigh = next_neigh)
		{
			AREA_DATA *tarea;
			NEIGHBOR_DATA *tneigh;

			/* get the address if needed */
			if(!neigh->address)
				neigh->address = get_area(neigh->name);

			/* area does not exist */
			if(!neigh->address)
			{
				tneigh = neigh;
				next_neigh = tneigh->next;
				UNLINK(tneigh,
					pArea->weather->first_neighbor,
					pArea->weather->last_neighbor,
					next,
					prev);
				STRFREE(tneigh->name);
				DISPOSE(tneigh);
				fold_area(pArea, pArea->filename, FALSE);
				continue;
			}

			/* make sure neighbors both point to each other */
			tarea = neigh->address;
			for(tneigh = tarea->weather->first_neighbor; tneigh;
					tneigh = tneigh->next)
			{
				if(!strcmp(pArea->name, tneigh->name))
					break;
			}

			if(!tneigh)
			{
				CREATE(tneigh, NEIGHBOR_DATA, 1);
				tneigh->name = STRALLOC(pArea->name);
				LINK(tneigh,
					tarea->weather->first_neighbor,
					tarea->weather->last_neighbor,
					next,
					prev);
				fold_area(tarea, tarea->filename, FALSE);
			}

			tneigh->address = pArea;

			next_neigh = neigh->next;
		}
	}

	return;
}

/*
 * Load weather data from appropriate file in system dir
 * Last Modified: July 24, 1997
 * Fireblade
 */
void load_weatherdata()
{
	char filename[MAX_INPUT_LENGTH];
	FILE *fp;

	sprintf(filename, "%sweather.dat", SYSTEM_DIR);

	if((fp = fopen(filename, "r")) != NULL)
	{
		for(;;)
		{
			char letter;
			char *word;

			letter = fread_letter(fp);

			if(letter != '#')
			{
				bug("load_weatherdata: # not found");
				return;
			}

			word = fread_word(fp);

			if(!str_cmp(word, "RANDOM"))
				rand_factor = fread_number(fp);
			else if(!str_cmp(word, "CLIMATE"))
				climate_factor = fread_number(fp);
			else if(!str_cmp(word, "NEIGHBOR"))
				neigh_factor = fread_number(fp);
			else if(!str_cmp(word, "UNIT"))
				weath_unit = fread_number(fp);
			else if(!str_cmp(word, "MAXVECTOR"))
				max_vector = fread_number(fp);
			else if(!str_cmp(word, "END"))
			{
				fclose(fp);
				break;
			}
			else
			{
				bug("load_weatherdata: unknown field");
				fclose(fp);
				break;
			}
		}
	}

	return;
}

/*
 * Write data for global weather parameters
 * Last Modified: July 24, 1997
 * Fireblade
 */
void save_weatherdata()
{
	char filename[MAX_INPUT_LENGTH];
	FILE *fp;

	sprintf(filename, "%sweather.dat", SYSTEM_DIR);

	if((fp = fopen(filename, "w")) != NULL)
	{
		fprintf(fp, "#RANDOM %d\n", rand_factor);
		fprintf(fp, "#CLIMATE %d\n", climate_factor);
		fprintf(fp, "#NEIGHBOR %d\n", neigh_factor);
		fprintf(fp, "#UNIT %d\n", weath_unit);
		fprintf(fp, "#MAXVECTOR %d\n", max_vector);
		fprintf(fp, "#END\n");
		fclose(fp);
	}
	else
	{
		bug("save_weatherdata: could not open file");
	}

	return;
}