cm3/
cm3/clans/
cm3/mudprogs/
cm3/player/a/
#AREA   Torn Elkandu~



#VERSION 1
#AUTHOR Keolah~

#RANGES
2 20000 0 116
$

#RESETMSG Void~

#FLAGS
21

#ECONOMY 0 66681172

#CLIMATE 2 1 0 3

#NEIGHBOR Limbo~

#MOBILES
#20000
%s wizard nexus~
Wizard %s~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
3312 100 0
100 100 1000 100 100 100 100
0 0 0 0 0
0 0 0 0 0 0 0
0 0 2047 0 0 0 0 0
> act_prog p appears in the~
say Welcome home, $n.
~
> act_prog p has awakened~
if time($n) > 4
if time($n) < 12
say Good morning, $n. How are you today?
else
if time($n) < 17
say Good afternoon, $n. How are you today?
else
say Good evening, $n. How are you today?
endif
endif
else
yawn
say I hate the graveyard shift.
endif
~
> speech_prog p jaston!~
mea $n Tendrils of mist surround you, and you arrive in Jaston.
mpat 17000 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 17000
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog p aymiaysia!~
mea $n Tendrils of mist surround you, and you arrive in Aymiaysia.
mpat 19999 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 19999
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog sheenvale!~
mea $n Tendrils of mist surround you, and you arrive in Sheenvale.
mpat 18304 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 18304
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog p city in the trees!~
mea $n Tendrils of mist surround you, and you arrive in City in the Trees.
mpat 17725 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 17725
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog p sunmun!~
mea $n Tendrils of mist surround you, and you arrive in Sunmun.
mpat 19191 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 19191
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog p hrackston!~
mea $n Tendrils of mist surround you, and you arrive in Hrackston.
mpat 10000 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 10000
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog p tesfin!~
mea $n Tendrils of mist surround you, and you arrive in Tesfin.
mpat 19200 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 19200
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog p veyrkaal!~
mea $n Tendrils of mist surround you, and you arrive in Veyrkaal.
mpat 15234 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 15234
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog p watchyourstep!~
mea $n Tendrils of mist surround you, and you arrive in Watchyourstep.
mpat 8219 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 8219
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog p corstad!~
mea $n Tendrils of mist surround you, and you arrive in Corstad.
mpat 18700 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 18700
mpe Tendrils of mist fill the room, and $n is gone.
~
> act_prog traces~
frown
mpe _blu $I has dispelled the room!
say The delicate balance of magicks in the Nexus must not be disrupted.
~
> act_prog p prepared to defend~
mpforce $n guard
say No need for that here, $n.
~
> speech_prog p weo shehfo!~
mea $n Tendrils of mist surround you, and you arrive in Weo Shehfo.
mpat 6000 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 6000
mpe Tendrils of mist fill the room, and $n is gone.
~
> rand_prog 1~
,examines the runes on the Nexus, making sure they're working properly.
~
> rand_prog 1~
say Where do you want to go today?
~
> rand_prog 1~
say I can sell you a map for 10 silver if you're lost.
~
> rand_prog 1~
say Read the sign for a list of places the Nexus can send you.
~
> speech_prog help? help~
say Type HELP and HELP START for some useful help files.
~
> speech_prog newbie? newbie~
say If you are new to the realms...
mea $n _lbl You may wish to first visit the Plane of the Wilderness.
mea $n _lbl You may find it through the portal to the west in Earth's Grove.
~
> speech_prog food? food~
say You can buy food in the bakery on Earth's Road.
mea $n _lbl You can find it two west and one south.
~
> speech_prog water? water~
say You can get water in the spring in Water's Square
mea $n _lbl You can find it to the northeast.
~
> speech_prog map? map~
say I can sell you a map of town.
mea $n _lbl Just type: give 10 silver wizard
~
> death_prog 100~
mpe _cya A new Wizard comes in to replace $I.
mpmload 20000
~
> speech_prog school? academy?~
mea $n _lbl You can find it all northwest and all north from here.
~
> speech_prog scalyr!~
mea $n Tendrils of mist surround you, and you arrive in Scalyr.
mpat 15860 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 15860
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog tinemocun!~
mea $n Tendrils of mist surround you, and you arrive in Tinemocun.
mpat 13000 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 13000
mpe Tendrils of mist fill the room, and $n is gone.
~
> rand_prog 1~
,absently points a finger at the trash can.
mpe The contents of the trash can evaporate.
mppurge trash
mpoload 20007
drop trash
~
> speech_prog udon!~
mea $n Tendrils of mist surround you, an you arrive in Udon.
mpat 11725 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 11725
mpe Tendrils of mist fill the room, and $n is gone.
~
> bribe_prog 10000~
mea $n Lightning cracks around you, and you arrive in the Iron City.
mpat 5000 mpe Lightning cracks in the Nexus, and $n appears.
mptrans $n 5000
mpe Lightning cracks in the room, and $n is gone.
~
> bribe_prog 1000~
mpoload 20099
give nexus $n
say There you go, $n
drop nexus
mpjunk all
~
> speech_prog p torn elkandu!~
mea $n Lightning cracks in the Nexus, and you arrive in Torn Elkandu.
mpat 20000 mpe Lightning cracks in the Nexus, and $n appears.
mptrans $n 20000
mpe Lightning cracks in the Nexus, and $n is gone.
~
> speech_prog corellius!~
mea $n Tendrils of mist surround you, and you arrive in Corellius.
mpat 18917 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 18917
mpe Tendrils of mist fill the room, and $n is gone.
~
> speech_prog fehndarlai!~
mea $n Tendrils of mist surround you, and you arrive in Fehndarlai.
mpat 15400 mpe Tendrils of mist fill the room, revealing $n.
mptrans $n 15400
mpe Tendrils of mist fill the room, and $n is gone.
~
|
#20001
%s bartender~
%s the bartender~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
3312 100 0
100 100 100 100 100 100 100
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 3~
,offers you a drink.
~
> rand_prog 3~
,pours a drink for a customer.
~
> rand_prog 3~
,wipes the bar.
~
> rand_prog 3~
say Can I pour you a drink?
~
> rand_prog 3~
,chats with a customer.
~
> rand_prog 3~
mpe A customer comes in and sits down at the bar.
~
> rand_prog 3~
mpe A customer gets up and leaves.
~
> speech_prog ale?~
,pours you a drink.
say This one's on the house.
mpoload 20088
give ale $n
drop ale
~
|
#20002
%s dealer~
%s the dealer~
~
71303171 4194816 0 C
0 0 0 0d0+0 0d0+0
0 0
3312 100 0
100 13 13 100 100 13 13
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 5~
,glances around for guards.
~
> rand_prog 5~
,shows you some products.
~
|
#20004
%s marksman~
%s the marksman~
~
71303171 0 0 C
0 0 0 0d0+0 0d0+0
0 0
3212 100 0
100 100 100 100 100 100 100
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 5~
,strings a bow.
~
> rand_prog 5~
,polishes a pistol.
~
> rand_prog 5~
mpsellrand
~
> rand_prog 5~
mpmakeitem
~
|
#20005
%s weaponsmith~
%s, the weaponsmith~
~
71303171 0 0 C
0 0 0 0d0+0 0d0+0
0 0
3212 100 0
100 100 100 100 100 100 100
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 5~
,pounds on a piece of white-hot metal.
mpasound You hear the clanging sounds of a forge.
~
> rand_prog 5~
,pumps at the bellows.
mpasound _red You feel the heat of a nearby forge.
~
> rand_prog 5~
mpsellrand
~
> rand_prog 5~
mpmakeitem
~
|
#20050
pigeon~
a pigeon~
~
1 524288 0 C
0 0 0 0d0+0 0d0+0
0 0
3312 100 0
13 13 13 13 13 13 13
0 0 0 0 0
87 0 0 0 0 0 1
0 0 16811197 0 0 0 3 2
#20099
quest master questmaster~
the Questmaster~
If you have any Easter eggs, give them to me one at a time to
redeem them.
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
3312 100 0
100 100 100 100 100 100 100
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog p gives you an~
if ovnumcarry(14197) > 0
say Good job, $n, you get 1 point for your reward.
mpaddpoints $n 1
mpjunk all
else
say I don't want your junk, $n.
drop all
endif
~
|
#0


#OBJECTS
#20001
coffee cup~
a cup of coffee~
A hot, steaming cup of coffee sits here.~
~
10 0 8193
0
0 -1 59 -1 -1 -1
1 100 0
'refresh' 'hyperactivity' 'NONE'
#20002
NyQuil~
&z&BNyQuil&w~
A bottle of NyQuil is sitting here.~
~
10 0 1
0
0 -1 92 97
1 100 0
'fatigue' 'sedate' 'sleep'
#20007
trash can garbage waste basket~
trash can~
Why are you examining a trash can?~
~
15 131072 0
0
1000000 0 0 0
10000 0 0
#20008
veteran memorial wall~
the veterans memorial~
The veterans memorial wall stands here.~
~
13 0 0
0
0 0 0 0
10000 0 0
#20009
beer~
a bottle of beer~
A bottle of beer is sitting here.~
~
17 0 1
0
5 5 1 0 1 0
1 50 0
#20013
atm machine bank~
an atm machine~
An ATM machine is set into one wall.~
~
55 131072 0
0
0 0 0 0
10000 0 0
#20014
lever~
the trash compactor~
A lever is here to operate the trash compactor.~
~
37 131072 0
0
0 0 0 0
10000 0 0
> pull_prog 100~
mpe You hear a sickening crunch to the east.
mpat 20163 mpe You are crushed in the trash compactor!
mpat 20163 c shockwave
mpat 20163 mppurge
~
|
#20020
artu root~
an artu root~
A dark, chewy artu root lies here.~
~
26 0 1
0
0 -1 -1 -1 -1 -1
1 100 0
'fatigue' 'NONE' 'NONE'
#20021
calluv grass~
some stalks of calluv grass~
Some stalks of yellow calluv grass lie here.~
~
26 0 1
0
0 -1 -1 -1 -1 -1
1 100 0
'fatigue' 'NONE' 'NONE'
#20022
coffee beans~
some coffee beans~
Some coffee beans have been spilled here.~
~
19 0 1
0
0 0 0 0
5 100 0
#20023
sugar cane~
some sugar cane~
Some canes of sugar lie here.~
~
19 0 1
0
10 0 0 0
1 100 0
#20024
cocoa beans~
some cocoa beans~
Some cocoa beans were spilled here.~
~
19 0 1
0
0 0 0 0
1 100 0
#20025
a piece of chocolate~
a piece of chocolate~
A piece of delicious looking chocolate lies here.~
~
19 0 1
0
10 0 0 0
1 1000 0
#20026
yeast mold~
some yeast mold~
Some yeast mold is here.~
~
19 0 1
0
0 0 0 1
1 100 0
#20027
calluv flour~
some calluv flour~
Some calluv flour has been spilled here.~
~
19 0 1
0
0 0 0 0
1 100 0
#20028
mushroom spotted~
a spotted mushroom~
A spotted mushroom sits on the ground.~
~
19 0 1
0
0 0 0 0
1 100 0
#20029
milk jug~
a milk jug~
A milk jug is sitting here.~
~
17 0 1
0
20 20 10 0
1 100 0
#20030
lichen pink~
some pink lichen~
Some pink lichen lies here.~
~
19 0 1
0
0 0 0 1
1 100 0
#20031
berries worfberries~
some worfberries~
A handful of worfberries was dropped here.~
~
19 0 1
0
10 10 0 0
1 200 0
#20032
lern fruit~
a piece of lern fruit~
A piece of sour green lern fruit sits here.~
~
19 0 1
0
5 5 0 0
1 200 0
#20033
grapes~
a bunch of grapes~
A bunch of grapes is sitting here.~
~
19 0 1
0
5 5 0 0
1 100 0
#20034
algae red~
some red algae~
Some reddish colored algae lies here.~
~
19 0 1
0
0 0 0 5
1 100 0
#20050
cup espresso~
a cup of espresso~
A cup of hot steaming espresso sits here.~
~
10 0 1
0
0 -1 59 59
1 10000 0
'hyperactivity' 'hyperactivity' 'hyperactivity'
#20051
cream~
a cup of cream~
A cup of rich cream sits here.~
~
10 0 1
0
0 -1 -1 -1 -1 -1
1 1000 0
'NONE' 'NONE' 'NONE'
#20052
salve pink~
some pink salve~
A jar of pink salve sits here.~
~
60 0 1
0
0 5 5 16 -1 -1
1 5000 0
'cure blindness' 'NONE'
#20053
potion pink~
a &Ppink potion&w~
A foamy pink potion sits here.~
~
10 0 1
0
0 -1 -1 -1 -1 -1
1 25000 0
'cat eyes' 'NONE' 'NONE'
#20060
cup cappucino~
a cup of cappucino~
A cup of hot steaming cappucino sits here.~
~
10 0 1
0
0 -1 59 85
1 3000 0
'hyperactivity' 'hyperactivity' 'refresh'
#20080
Green Pez~
&Ga piece of green pez&w~
A piece of pez lies here.~
~
19 0 1
0
0 0 0 0
1 0 0
#20081
pez dispenser~
a pez dispenser~
A pez dispenser lies on teh ground.~
~
1 0 4194305
128
30 30 30 86
1 0 0
> use_prog 100~
mea $n A piece of pez drops out of the dispenser.
mer $n A piece of pez drops out of the dispenser
mpoload 20080 1 20
give pez $n
drop pez
~
|
#20082
cup mocha~
a cup of mocha~
A cup of hot steaming mocha sits here.~
~
10 8192 1
0
0 -1 59 -1 -1 -1
1 2000 0
'hyperactivity' 'hyperactivity' 'NONE'
#20083
cookie chocolate chip~
a chocolate-chip cookie~
A delicious looking chocolate chip cookie lies here.~
~
19 0 1
0
20 0 0 0
1 1000 0
#20084
tea cup artu~
a cup of artu-luv tea~
A steaming cup of tea lies here.~
~
10 0 1
0
0 -1 97 97
1 5000 0
'sedate' 'sleep' 'sleep'
#20085
tea cup artu~
a cup of artu-luv tea~
A steaming cup of tea lies here.~
~
10 0 1
0
0 -1 -1 -1 -1 -1
1 5000 0
'sedate' 'NONE' 'NONE'
#20086
salve white~
a cool white salve~
A jar of a cool white salve sits here.~
~
60 0 1
0
0 5 5 18 -1 -1
1 5000 0
'cure poison' 'NONE'
#20087
chocolate milk glass~
a glass of chocolate milk~
A glass of chocolate milk sits here.~
~
17 0 1
0
5 5 10 0
1 1000 0
#20088
ale gnomish mug~
a mug of gnomish ale~
A mug of a filmy pink ale lies here.~
~
17 0 1
0
5 5 4 0 1 0
1 4000 0
#20089
salve blue~
a light blue salve~
A jar of a light blue salve sits here.~
~
60 0 1
0
0 5 5 16 -1 -1
1 5000 0
'regain strength' 'NONE'
#20090
worfberry berry pie~
a worfberry pie~
A delicious looking worfberry pie sits here.~
~
19 0 1
0
20 20 0 0
1 2000 0
#20091
ice cream vanilla~
some vanilla ice cream~
A bowl of vanilla ice cream is sitting here.~
~
19 0 1
0
10 10 0 0
1 1000 0
#20092
ice cream chocolate~
some chocolate ice cream~
A bowl of chocolate ice cream is sitting here.~
~
19 0 1
0
10 10 0 0
1 2000 0
#20093
lernade cup~
a cup of lernade~
A cup of sweet green lernade sits here.~
~
10 0 1
0
0 -1 -1 -1 -1 -1
1 1000 0
'refresh' 'NONE' 'NONE'
#20094
korlag fruitcake cake~
a korlag fruitcake~
A piece of heavy korlag fruitcake sits here.~
~
19 0 1
0
30 30 0 0
10 3000 0
#20095
salve green~
a pale green salve~
A jar of a pale green salve sits here.~
~
60 0 1
0
0 5 5 16 -1 -1
1 7500 0
'remove curse' 'NONE'
#20096
cup juice worfberry~
a cup of worfberry juice~
A cup of dark red worfberry juice sits here.~
~
10 0 1
0
0 -1 -1 -1 -1 -1
1 1000 0
'refresh' 'NONE' 'NONE'
#20097
ice cream worfberry~
some worfberry ice cream~
A bowl of worfberry ice cream is sitting here.~
~
19 0 1
0
10 10 0 0
1 2000 0
#20098
forge~
a forge~
A searing fire burns brightly on the smithy's forge~
~
34 131073 0
0
0 0 0 0
10000 0 0
#20099
map elkandu nexus~
a map of Torn Elkandu~
A rolled up map is laying on the floor.~
~
45 0 1
0
0 0 0 0
1 1000 0
E
map elkandu~
..........................Frost.............................
............................................................
..........Thought......####[ ]#####......Water..............
..................#####.....#......####.....................
...............[ ]..........#..........[ ]..In..............
..............#.##..........#[S].......##.#...fi............
............##....##........#........##....##...n...........
...........#........##...[C]#.[W]..##[S].....#...i..........
..........#........[S]##....#.[S]##...........#...t.........
.........#..............##..#..##[RP][W].......#..y.........
.........#..[S]...........#####..[T][PO].......#............
..Earth.[ ]################( )################[ ].Wind......
.........#.....[O].[S]....#####........[S].....#............
.........#..............##..#..##..............#............
..........#...........##....#[$].##[A]........#.............
...........#.....[S]##[T]...#......##[S].....#..............
............##....##........#[S].....##....##...............
..............#.##..........#..........##.#.................
...............[ ].......[S]#..........[ ]..................
.........Soul....######.....#.....#####....Lightning........
.......................####[ ]####..........................
............................................................
..........................Fire..............................
There is a LEGEND at the bottom (look legend)
~
E
legend~
### - Road
( ) - The Nexus
[ ] - a square
[S] - a shop
[$] - the bank
[C] - The Council Hall
[PO]- Post Office
[T] - Temple
[A] - Auction House
[W] - a public restroom
[RP]- Reflecting Pool (shows your talents)
[O] - Ore Shop
~
#20100
flame tongue dagger~
&RFl&ra&Rm&re &RT&ro&Rng&rue&w~
A dagger whose blade seems to be a tongue of pure fire lies here.~
~
5 0&2 8193
0
0 1 10 2 2 2
3 1000000 0
A
19 30
A
18 20
> wear_prog 100~
mea $n _ora As you wield the dagger, it bursts into flame!
mer $n _ora As $n wields the dagger, it bursts into flame!
~
> remove_prog 100~
mea $n _ora The flames die down as you sheathe the dagger.
mer $n _ora The flames die down as $n sheathes the dagger.
~
> get_prog 100~
mea $n _ora This dagger is hot to the touch, it almost burns you!
~
> drop_prog 100~
mea $n _ora The dagger blackens the ground with heat as you drop it.
mer $n _ora The dagger blackens the ground with heat as $n drops it.
~
|
#20101
frozen viper~
&CFrozen Viper&w~
&CAn icy cold dagger sends a shiver up your spine.&w~
~
5 0&2 8193
0
5 1 10 11 4 2
3 1000000 0
E
viper dagger frozen~
Forged in the time of the Dragon Wars, this icy dagger is a potent
defense against dragons.
~
A
19 30
A
18 20
A
27 1
> wear_prog 100~
mea $n _lbl For a moment, everything seems to be blanketed in snow.
mer $n _lbl A frigid mist swirls around $n.
~
> get_prog 100~
mpe _lbl A gust of ice and snow swirls around the frigid blade.
~
> remove_prog 100~
mpe _lbl A gust of warm air blows away the dagger's aura of cold.
~
> drop_prog 100~
mpe _lbl Ice swirls around the dagger, giving it an icy sheen.
~
|
#20102
serpent tongue dagger~
&GS&ge&Grp&ge&Gnt&g's &GT&go&Gng&gue&w~
A wicked dagger shaped like a snake glistens with poison here.~
~
5 0&2 8193
0
0 1 10 2 1 2
3 1000000 0
A
19 30
A
18 20
> wear_prog 100~
if isevil($n)
mea $n _gre The dagger seems to fit perfectly in your hand.
mer $n _gre $n wields the dagger as if it were made for $m.
else
mea $n _gre The serpentine blade coils in protest, biting you!
mer $n _gre The serpentine blade coils around and bites $n!
mpdamage $n 100
c poison $n
c poison $n
c poison $n
endif
~
> remove_prog 100~
if isevil($n)
mea $n _gre Removing this blade feels like losing a hand.
mer $n _gre $n wrenches the dagger out of $s hand.
mpdamage $n 100
else
mea $n _gre You feel relieved at sheathing this wicked dagger.
endif
~
> get_prog 100~
if isevil($n)
mea $n _gre The serpentine blade seems to hiss in welcome.
mer $n _gre You hear a faint hissing sound from the blade.
else
mea $n _gre The tainted dagger seems to hiss in warning.
mer $n _gre You hear a faint hissing sound from the blade.
endif
~
> drop_prog 100~
if isevil($n)
mea $n _gre You feel sad at the dagger's departure.
else
mea $n _gre Relief overcomes you at ridding yourself of the filthy dagger.
endif
~
|
#20103
khan fire ring~
&RKh&ra&Rn&r, the &RR&ri&Rng &rof &RF&ri&Rr&re&w~
A ring with a radiantly red ruby lies here.~
%s slides $p onto $s finger, the red stone glowing brightly.~
9 64&2 3
128
0 0 0 0
1 1000000 0
A
28 1
A
26 33554432
A
32 30
> wear_prog 100~
mea $n _ora Mystical flames rise to enshroud you.
mer $n _ora Mystical flames rise to enshroud $n.
~
> remove_prog 100~
mea $n _ora The mystical flames around you die.
mer $n _ora The mystical flames around $n die.
~
> get_prog 100~
mea $n _ora This ring is hot to the touch, it almost burns you!
~
> drop_prog 100~
mea $n _ora The ring seems to shimmer with fiery light as you drop it.
~
|
#20104
nyst frost ice ring~
&CN&Wy&Cst, the R&Wi&Cng of &WI&Cc&We&w~
A ring with a frigid glowing blue stone lies here.~
%s slide$q $p onto $s finger, and the white stone glows.~
9 64&2 3
128
0 0 0 0
1 1000000 0
A
28 2
A
26 268435456
A
35 30
#20105
finn earth ring~
&GF&gi&Gnn&g, the &GR&gi&Gng&g of &GE&gar&Gth&w~
A ring with a glowing green emerald lies here.~
%s slide$q $p onto $s finger, and the green stone glows.~
9 64&2 3
256
0 0 0 0
1 1000000 0
A
28 256
A
33 30
#20106
gyr water ring~
&BG&by&Br&b, the &BR&bi&Bng&b of &BW&ba&Bt&be&Br&w~
A ring with a swirling blue radiant stone lies here.~
%s slide$q $p onto $s finger and the blue stone glows.~
9 64&2 3
256
0 0 0 0
1 1000000 0
A
28 128
A
26 134217728
A
26 -2147483648
A
37 30
#20107
zye speech ring~
&PZ&py&Pe&p, the &PR&pi&Png&P of &PSp&pee&Pch&w~
A ring with a glowing amethyst lies here.~
~
9 64&2 3
0
0 0 0 0
1 1000000 0
A
39 30
A
4 10
#20108
teeck time ring~
&CT&cee&Cck&c, the &CR&ci&Cng &cof &CT&ci&Cm&ce&w~
A ring set with a slowly turning glowing blue stone lies here.~
%s slide$q $p onto $s finger, and the blue stone glows.~
9 64&2 3
256
0 0 0 0
1 1000000 0
A
43 30
A
18 10
#20109
ti wind air ring~
&CT&ci, the &CR&ci&Cng&c of &CW&ci&Cnd&w~
A ring with a glowing blue stone lies here.~
%s slide$p $p onto $s finger, and the blue stone glows.~
9 64&2 3
128
0 0 0 0
1 1000000 0
A
26 524288
A
34 30
#20110
illyr motion ring~
&WI&Ylly&Wr, the R&Yin&Wg of M&Yotio&Wn&w~
A ring with a glowing pale yellow stone lies here.~
%s slide$q $p onto $s finger, and the yellow stone glows.~
9 64&2 3
256
0 0 0 0
1 1000000 0
A
28 524288
A
44 30
#20111
fawnd seeking ring~
&GF&gaw&Gnd&g, the &GR&gi&Gng&g of &GS&gee&Gk&gi&Gng&w~
A ring with a glowing pale green stone lies here.~
~
9 1073741888&2 3
0
0 0 0 0
1 1000000 0
A
25 20
A
47 20
#20112
eryck security ring~
&CEr&cy&Cck&c, the &CR&ci&Cng&c of &CS&ce&Cc&cu&Cr&ci&Ct&cy&w~
A ring with a glowing turquoise gem lies here.~
~
9 64&2 3
0
0 0 0 0
1 1000000 0
A
26 8192
A
48 30
#20113
deluder cloak~
&za &ws&zh&wi&zf&wt&zi&wn&zg &wc&zl&wo&za&wk named '&wD&ze&wl&zu&wd&ze&wr&w'~
A cloak like a shifting shadow lies on the ground.~
~
9 0&2 9 32
0
0 0 0 0
1 1000000 0
A
46 30
A
2 10
#20114
phial galadriel~
the &YP&Whia&Yl of G&Wala&Yd&Wrie&Yl&w~
A radiantly glowing phial lies on the ground.~
~
1 1&2 4194305
0
0 0 0 0
1 1000000 0
A
40 30
A
25 10
#20115
mjollnir hammer~
&zM&cj&wo&Cll&wn&ci&zr&w~
A massive hammer crackles with lightning here.~
~
5 0&2 8193
0
0 10 10 8 5 5
30 1000000 0
A
36 30
A
18 20
A
19 20
#20116
arrow~
arrow~
Some god dropped a newly created arrow here.~
~
57 598016 0
0
0 0 0 0 0 8
1 100 0
#20117
bolt~
bolt~
Some god dropped a newly created bolt here.~
~
57 589824 0
0
0 0 0 0 0 9
1 300 0
#20118
bullet~
bullet~
Some god dropped a newly created bullet here.~
~
57 524288 0
0
0 0 0 0 0 7
1 500 0
#20119
lemon drop~
lemon drop~
Some god dropped a newly created lemon drop here.~
~
19 65 0
0
0 0 0 0
1 0 0
> use_prog 100~
mea $n You eat the glowing lemon drop and feel disoriented...
mer $n $n eats a glowing lemon drop and $s form shimmers and fades...
mpscatter $n 2000 19999
~
|
#20120
crystal ball~
the crystal ball~
A mystical crystal ball...~
~
1 65 0
0
0 0 0 0
1 10000 0
> exa_prog 100~
mea $n _blu You gaze into $O.
mer $n _blu $n gazes into $O.
if rand(10)
mpe _lbl $O is clear, the outcome is true.
else
if rand(11)
mpe _lbl $O is clear, the outcome is false.
else
if rand(12)
mpe _lbl $O is cloudy..
else
if rand(14)
mpe _lbl $O is unclear.
else
if rand(16)
mpe _whi $O shimmers a pristine white
else
if rand(20)
mpe _blu $O shines a radiant blue.
else
if rand(25)
mpe _gre $O glows a soft green.
else
if rand(33)
mpe _red $O glows blood red.
else
if rand(50)
mpe _cha $O becomes a mute grey.
else
mpe _dch $O goes dead black.
endif
endif
endif
endif
endif
endif
endif
endif
endif
~
|
#20121
mystic ball~
the mystic ball~
A mystical crystaline ball glowing with magic.~
~
1 65 0
0
0 0 0 0
1 100000 0
> exa_prog 100~
mea $n _blu You gaze into $O.
mer $n _blu $n gazes into $O.
if rand(10)
mpe _lbl $O is clear, the outcome is true.
else
if rand(11)
mpe _lbl $O is clear, the outcome is false.
else
if rand(12)
mpe _lbl $O is cloudy, the outcome is unknown.
else
if rand(14)
mpe _lbl $O is unclear, it may be so.
else
if rand(16)
mpe _whi $O is bright, the outcome looks positive.
else
if rand(20)
mpe _blu $O is blue, the outcome is good.
else
if rand(25)
mpe _gre $O is green, it will be as you wish it.
else
if rand(33)
mpe _red $O is red, the outcome is bad.
else
if rand(50)
mpe _cha $O is grey, it may not be so.
else
mpe _dch $O is dark, the outcome looks negative.
endif
endif
endif
endif
endif
endif
endif
endif
endif
~
|
#20122
deck cards~
the deck of cards~
A deck of fortune telling cards.~
~
13 64 0
0
0 0 0 0
1 200000 0
> exa_prog 100~
mea $n _blu You shuffle the deck and pull out a card.
mer $n _blu $n shuffles the deck and pulls out a card.
if rand(8)
mpe _red It is the Demon.
else
if rand(9)
mpe _yel It is the Sun.
else
if rand(10)
mpe _lbl It is the Gates of Time.
else
if rand(11)
mpe _lbl It is the Sword.
else
if rand(12)
mpe _bro It is the Dwarf.
else
if rand(14)
mpe _lbl It is the Pixie.
else
if rand(16)
mpe _whi It is the Angel.
else
if rand(20)
mpe _blu It is the Mermaid.
else
if rand(25)
mpe _gre It is the Tree.
else
if rand(33)
mpe _red It is the Succubus.
else
if rand(50)
mpe _ora It is the Dragon.
else
mpe _dch It is the Skull.
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
~
|
#20199
Bleh the Object~
a newly created Bleh the Object~
Some god dropped a newly created Bleh the Object here.~
~
13 1073741824 0
0
0 0 0 0
1 0 0
#21001
portal~
a portal~
Some god dropped a newly created portal here.~
~
1 131137 0
0
0 0 0 0
10000 0 0
#0


#ROOMS
#20000
the Nexus of Torn Elkandu~
An important sign hangs here telling how to get a map and how to use the Nexus.
~
0 8 1 0 0 2304
80 80 0 0 0 0 0 0
D0
~
~
0 -1 20001
D1
~
~
0 -1 20007
D2
~
~
0 -1 20004
D3
~
~
0 -1 20010
D4
~
~
64 -1 20080
D6
~
~
0 -1 20013
D7
~
~
0 -1 20022
D8
~
~
0 -1 20016
D9
~
~
0 -1 20019
E
sign~
Welcome to the Nexus of Torn Elkandu.  To use the Nexus, say to the
wizard posted here the name of your destination, such say, say 'Jaston!'
if you want to go to Jaston.
 
Currently, the Nexus can take you to the following locations:
Jaston, Sheenvale, Hrackston, Scalyr, Tinemocun, Fehndarlai (Lezaria)
Aymiaysia (Sasherey), Tesfin (Hasaris), Corstad (Corstad)
City in the Trees (Wilderplane)
Sunmun (Glassandia), Udon (Veeden)
Veyrkaal and Watchyourstep (Straegarx)
Weo Shehfo, Corellius (Sea-Lake)

Iron City (Mezulbryst) (give 1 gold wizard, if you wish to go here)

NEWBIES: To buy a map, type: give 10 silver wizard
~
> act_prog p Tendrils of mist~
mpasound The Nexus seems to hum for a moment.
~
|
S
#20001
Frost's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20002
D2
~
~
0 -1 20000
S
#20002
Frost's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20003
D1
~
~
0 -1 20196
D2
~
~
0 -1 20001
D3
~
~
0 -1 20199
S
#20003
Frost's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20029
D1
~
~
0 -1 20102
D2
~
~
0 -1 20002
S
#20004
Fire's Road~
~
0 0 1
0 20 0 0 0 0 0 0
D0
~
~
0 -1 20000
D2
~
~
0 -1 20005
S
#20005
Fire's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20004
D1
~
~
0 -1 20160
D2
~
~
0 -1 20006
S
#20006
Fire's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20005
D1
~
~
0 -1 20047
D2
~
~
0 -1 20033
S
#20007
Wind's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20008
D3
~
~
0 -1 20000
S
#20008
Wind's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20009
D2
~
~
0 -1 20181
D3
~
~
0 -1 20007
S
#20009
Wind's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20030
D2
~
~
0 -1 20048
D3
~
~
0 -1 20008
S
#20010
Earth's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20000
D3
~
~
0 -1 20011
S
#20011
Earth's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20193
D1
~
~
0 -1 20010
D2
~
~
0 -1 20038
D3
~
~
0 -1 20012
S
#20012
Earth's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20182
D1
~
~
0 -1 20011
D2
~
~
0 -1 20167
D3
~
~
0 -1 20035
S
#20013
Water's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20039
D1
~
~
0 -1 20177
D6
~
~
0 -1 20014
D9
~
~
0 -1 20000
S
#20014
Water's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20037
D2
~
~
0 -1 20177
D3
~
~
0 -1 20039
D6
~
~
0 -1 20015
D9
~
~
0 -1 20013
S
#20015
Water's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20184
D2
~
~
0 -1 20037
D6
~
~
0 -1 20031
D9
~
~
0 -1 20014
S
#20016
Lightning's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20179
D7
~
~
0 -1 20000
D8
~
~
0 -1 20017
S
#20017
Lightning's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20147
D2
~
~
0 -1 20148
D3
~
~
0 -1 20179
D7
~
~
0 -1 20016
D8
~
~
0 -1 20018
S
#20018
Lightning's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20147
D1
~
~
0 -1 20050
D2
~
~
0 -1 20194
D3
~
~
0 -1 20148
D7
~
~
0 -1 20017
D8
~
~
0 -1 20032
S
#20019
Soul's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20000
D9
~
~
0 -1 20020
S
#20020
Soul's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20026
D6
~
~
0 -1 20019
D9
~
~
0 -1 20021
S
#20021
Soul's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20026
D2
~
~
0 -1 20183
D3
~
~
0 -1 20113
D6
~
~
0 -1 20020
D9
~
~
0 -1 20034
S
#20022
Thought's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20195
D7
~
~
0 -1 20023
D8
~
~
0 -1 20000
S
#20023
Thought's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20195
D3
~
~
0 -1 20027
D7
~
~
0 -1 20024
D8
~
~
0 -1 20022
S
#20024
Thought's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20192
D2
~
~
0 -1 20027
D3
~
~
0 -1 20197
D7
~
~
0 -1 20028
D8
~
~
0 -1 20023
S
#20025
School of Thought~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 101
D2
~
~
0 -1 20105
S
#20026
Temple of Souls~
~
0 8 0 0 0 256
0 0 0 0 0 0 0 0
D0
~
~
0 9748 20020
D3
~
~
0 -1 20021
S
#20027
Quills of Thought~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20024
D1
~
~
0 -1 20023
S
#20028
Thought's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20192
D2
~
~
0 -1 20197
D7
~
~
0 -1 20036
D8
~
~
0 -1 20024
S
#20029
Frost's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20042
D2
~
~
0 -1 20003
S
#20030
Wind's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20046
D2
~
~
0 -1 20191
D3
~
~
0 -1 20009
S
#20031
Water's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D3
~
~
0 -1 20184
D6
~
~
0 -1 20040
D9
~
~
0 -1 20015
S
#20032
Lightning's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20050
D3
~
~
0 -1 20194
D7
~
~
0 -1 20018
D8
~
~
0 -1 20045
S
#20033
Fire's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20006
D1
~
~
0 -1 20190
D2
~
~
0 -1 20041
D3
~
~
0 -1 20103
S
#20034
Soul's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20113
D1
~
~
0 -1 20183
D6
~
~
0 -1 20021
D9
~
~
0 -1 20043
S
#20035
Earth's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20049
D1
~
~
0 -1 20012
D2
~
~
0 -1 20180
D3
~
~
0 -1 20044
S
#20036
Thought's Square~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20136
D7
~
~
0 -1 20104
D8
~
~
0 -1 20028
D9
~
~
0 -1 20137
D10
~
portal~
131072 -1 20166
S
#20037
Potions of Water~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20015
D3
~
~
0 -1 20014
S
#20038
Bread of Earth~
~
0 8 0
0 0 0 1 0 0 0 0
D0
~
~
0 -1 20011
S
#20039
Tavern of Water~
~
0 8 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20158
D1
~
~
0 -1 20014
D2
~
~
0 -1 20013
S
#20040
Water's Square~
~
0 4 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20060
D7
~
~
0 -1 20129
D8
~
~
0 -1 20128
D9
~
~
0 -1 20031
S
#20041
Fire's Square~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20033
D1
~
~
0 -1 20118
D2
~
~
0 -1 20051
D3
~
~
0 -1 20117
D10
~
portal~
131072 -1 20169
S
#20042
Frost's Square~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20091
D1
~
~
0 -1 20132
D2
~
~
0 -1 20029
D3
~
~
0 -1 20133
S
#20043
Soul's Square~
~
0 0 1
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20149
D6
~
~
0 -1 20034
D7
~
~
0 -1 20144
D8
~
~
0 -1 20114
D10
~
portal~
131072 -1 20145
S
#20044
Earth's Square~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20140
D1
~
~
0 -1 20035
D2
~
~
0 -1 20141
D3
~
~
0 -1 20081
S
#20045
Lightning's Square~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20162
D6
~
~
0 -1 20122
D7
~
~
0 -1 20032
D9
~
~
0 -1 20121
D10
~
portal~
131072 -1 20165
S
#20046
Wind's Square~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20125
D1
~
~
0 -1 20072
D2
~
~
0 -1 20124
D3
~
~
0 -1 20030
D10
~
portal~
131072 -1 20170
S
#20047
Armor of Flame~
~
0 8 0
0 0 0 38 0 0 0 0
D2
~
~
0 -1 20190
D3
~
~
0 -1 20006
S
#20048
Arrows of Wind~
~
0 8 0
0 40 0 0 0 0 0 0
D0
~
~
0 -1 20009
D1
~
~
0 -1 20191
S
#20049
Used Ore~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20035
S
#20050
Lights of Lightning~
~
0 8 1
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20032
D3
~
~
0 -1 20018
S
#20051
Outside Fire's Cavern~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20041
D2
~
~
0 -1 20052
S
#20052
Cave of Fire~
~
0 8 13
0 0 20 20 -100 -100 0 0
D0
~
~
0 -1 20051
D5
~
~
0 -1 20053
S
#20053
Cave of Fire~
~
0 8 13
0 0 20 20 -100 -100 0 0
D2
~
~
0 -1 20054
D3
~
~
0 -1 20056
D4
~
~
0 -1 20052
S
#20054
Cave of Fire~
~
0 8 13
0 0 20 20 -100 -100 0 0
D0
~
~
0 -1 20053
D1
~
~
0 -1 20055
S
#20055
Cave of Fire~
~
0 8 13
0 0 20 20 -100 -100 0 0
D3
~
~
0 -1 20054
S
#20056
Cave of Fire~
~
0 8 13
0 0 20 20 -100 -100 0 0
D1
~
~
0 -1 20053
D5
~
~
0 -1 20057
S
#20057
Cave of Fire~
~
0 8 13
0 0 20 20 -100 -100 0 0
D3
~
~
0 -1 20058
D4
~
~
0 -1 20056
S
#20058
Cave of Fire~
~
0 8 13
0 0 20 20 -100 -100 0 0
D1
~
~
0 -1 20057
D2
~
~
0 -1 20059
S
#20059
Cave of Fire~
~
0 8 13
0 0 20 20 -100 -100 0 0
D0
~
~
0 -1 20058
D10
~
portal~
131072 -1 20157
S
#20060
Shore of Water's Lake~
~
0 4 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20061
D1
~
~
0 -1 20062
D9
~
~
0 -1 20040
S
#20061
Surface of the Lake~
~
0 0 7
0 0 80 70 0 0 0 0
D1
~
~
0 -1 20063
D2
~
~
0 -1 20060
D5
~
~
0 -1 20066
S
#20062
Surface of the Lake~
~
0 0 7
0 0 80 80 0 0 0 0
D0
~
~
0 -1 20063
D3
~
~
0 -1 20060
D5
~
~
0 -1 20070
S
#20063
Surface of the Lake~
~
0 0 7
0 0 80 80 0 0 0 0
D0
~
~
0 -1 20064
D1
~
~
0 -1 20065
D2
~
~
0 -1 20062
D3
~
~
0 -1 20061
D5
~
~
0 -1 20067
S
#20064
Surface of the Lake~
~
0 0 7
0 0 80 80 0 0 0 0
D2
~
~
0 -1 20063
D5
~
~
0 -1 20068
S
#20065
Surface of the Lake~
~
0 0 7
0 0 80 80 0 0 0 0
D3
~
~
0 -1 20063
D5
~
~
0 -1 20069
S
#20066
Bottom of Water's Lake~
~
0 0 12
30 30 100 100 0 0 0 0
D1
~
~
0 -1 20067
D4
~
~
0 -1 20061
S
#20067
Beneath Water's Lake~
~
0 8 8
0 0 100 100 0 0 0 0
D0
~
~
0 -1 20068
D1
~
~
0 -1 20069
D2
~
~
0 -1 20070
D3
~
~
0 -1 20066
D4
~
~
0 -1 20063
D5
~
~
0 -1 20071
S
#20068
Bottom of Water's Lake~
~
0 0 12
30 30 100 100 0 0 0 0
D2
~
~
0 -1 20067
D4
~
~
0 -1 20064
S
#20069
Bottom of Water's Lake~
~
0 0 12
30 30 100 100 0 0 0 0
D3
~
~
0 -1 20067
D4
~
~
0 -1 20065
S
#20070
Bottom of Water's Lake~
~
0 0 12
30 30 100 100 0 0 0 0
D0
~
~
0 -1 20067
D4
~
~
0 -1 20062
S
#20071
Center of Water's Lake~
~
0 8 12
30 30 100 100 0 0 0 0
D4
~
~
0 -1 20067
D10
~
portal~
131072 -1 20154
S
#20072
Beneath Wind's Clouds~
~
0 0 1
0 0 0 0 0 0 0 0
D3
~
~
0 -1 20046
D4
~
~
64 -1 20073
D10
~
portal~
131072 -1 20168
S
#20073
Wind's Air~
~
0 16777216 9
0 0 0 0 100 100 0 0
D4
~
~
64 -1 20074
D5
~
~
0 -1 20072
S
#20074
Wind's Air~
~
0 16777216 9
0 0 0 0 100 100 0 0
D3
~
~
0 -1 20075
D5
~
~
0 -1 20073
D10
~
portal~
131072 -1 20159
S
#20075
Wind's Clouds~
~
0 0 9
0 0 0 0 100 100 0 0
D1
~
~
0 -1 20074
D9
~
~
0 -1 20076
S
#20076
Wind's Clouds~
~
0 0 9
0 0 0 0 100 100 0 0
D3
~
~
0 -1 20077
D6
~
~
0 -1 20075
S
#20077
Wind's Clouds~
~
0 0 9
0 0 0 0 100 100 0 0
D1
~
~
0 -1 20076
D7
~
~
0 -1 20078
S
#20078
Wind's Clouds~
~
0 0 9
0 0 0 0 100 100 0 0
D3
~
~
0 -1 20079
D8
~
~
0 -1 20077
S
#20079
Wind's Air~
~
0 16777216 9
0 0 0 0 100 100 0 0
D1
~
~
0 -1 20078
D5
~
~
0 -1 20080
S
#20080
Wind's Air~
~
0 0 9
0 0 0 0 100 100 0 0
D4
~
~
64 -1 20079
D5
~
~
0 -1 20000 0 200 5
S
#20081
Outside Earth's Grove~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20044
D3
~
~
0 -1 20082
S
#20082
Path in Earth's Grove~
~
0 0 3
90 107 30 30 0 0 0 0
D0
~
~
0 -1 20088
D1
~
~
0 -1 20081
D2
~
~
0 -1 20090
D3
~
~
0 -1 20083
S
#20083
Center of Earth's Grove~
~
0 0 3
90 90 30 30 0 0 0 0
D0
~
~
0 -1 20086
D1
~
~
0 -1 20082
D2
~
~
0 -1 20085
D3
~
~
0 -1 20084
D10
~
portal~
131072 -1 20155
S
#20084
Grove of Earth~
~
0 0 3
90 90 30 30 0 0 0 0
D0
~
~
0 -1 20087
D1
~
~
0 -1 20083
D2
~
~
0 -1 20089
S
#20085
Grove of Earth~
~
0 0 3
90 90 30 30 0 0 0 0
D0
~
~
0 -1 20083
D1
~
~
0 -1 20090
D3
~
~
0 -1 20089
S
#20086
Grove of Earth~
~
0 0 3
90 90 30 30 0 0 0 0
D1
~
~
0 -1 20088
D2
~
~
0 -1 20083
D3
~
~
0 -1 20087
S
#20087
Grove of Earth~
~
0 0 3
90 90 30 30 0 0 0 0
D1
~
~
0 -1 20086
D2
~
~
0 -1 20084
S
#20088
Grove of Earth~
~
0 0 3
90 90 30 30 0 0 0 0
D2
~
~
0 -1 20082
D3
~
~
0 -1 20086
S
#20089
Grove of Earth~
~
0 0 3
90 90 30 30 0 0 0 0
D0
~
~
0 -1 20084
D1
~
~
0 -1 20085
S
#20090
Grove of Earth~
~
0 0 3
90 90 30 30 0 0 0 0
D0
~
~
0 -1 20082
D3
~
~
0 -1 20085
S
#20091
Gazing upon Frost's Mountain~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20092
D2
~
~
0 -1 20042
S
#20092
Foothills of Frost's Mountain~
~
0 0 4
30 30 0 0 30 30 0 0
D1
~
~
0 -1 20094
D2
~
~
0 -1 20091
D3
~
~
0 -1 20093
D4
~
~
65664 -1 20095
S
#20093
Foothills of Frost's Mountain~
~
0 0 4
30 30 0 0 30 30 0 0
D1
~
~
0 -1 20092
S
#20094
Foothills of Frost's Mountain~
~
0 0 4
30 30 0 0 30 30 0 0
D3
~
~
0 -1 20092
S
#20095
Slope of Frost's Mountain~
~
0 0 5
20 20 0 0 70 70 0 0
D4
~
~
65664 -1 20096
D5
~
~
128 -1 20092
S
#20096
Slope of Frost's Mountain~
~
0 0 5
20 20 0 0 70 70 0 0
D4
~
~
65664 -1 20097
D5
~
~
128 -1 20095
S
#20097
Cliff on Frost's Mountain~
~
0 0 5
20 20 0 0 70 70 0 0
D4
~
~
65664 -1 20098
D5
~
~
128 -1 20096
S
#20098
Ledge on Frost's Mountain~
~
0 0 5
20 20 0 0 70 70 0 0
D0
~
~
0 -1 20099
D5
~
~
128 -1 20097
S
#20099
Rock Face on Frost's Mountain~
~
0 0 5
20 20 0 0 70 70 0 0
D2
~
~
0 -1 20098
D4
~
~
65664 -1 20100
S
#20100
Near Frost's Peak~
~
0 0 5
20 20 0 0 70 70 0 0
D4
~
~
65664 -1 20101
D5
~
~
128 -1 20099
S
#20101
Frost's Peak~
~
0 0 5
20 20 0 0 70 70 0 0
D5
~
~
128 -1 20100
D10
~
portal~
131072 -1 20153
S
#20102
Clothes of Frost~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20196
D3
~
~
0 -1 20003
S
#20103
Gems of Fire~
~
0 8 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20033
S
#20104
Outside Thought's Hall~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20105
D8
~
~
0 -1 20036
S
#20105
Hall of Thought~
~
0 8 0
0 40 0 0 0 0 0 0
D0
~
~
0 -1 20025
D1
~
~
0 -1 20111
D2
~
~
0 -1 20104
D3
~
~
0 -1 20106
S
#20106
Hall of Thought~
~
0 8 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20105
D3
~
~
0 -1 20107
S
#20107
Outside the Quest Chambers~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20108
D1
~
~
0 -1 20106
D2
~
~
0 -1 20146
S
#20108
Trivia Question Chamber~
~
0 1057928 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20107
> act_prog p rings in on~
if isimmort($n)
else
mea $n Your podium lights up.
mer $n $n's podium lights up.
mptrans all 20109
endif
save
~
> speech_prog p next question~
if isimmort($n)
mpat 20110 mptrans all 20108
mpe The lights clear, ready for the next question.
endif
~
|
S
#20109
Trivia Answer Chamber~
~
0 3155084 0
0 0 0 0 0 0 0 0
> act_prog p claps at~
if isimmort($n)
mpforce $n say Correct, $t!
mpe A bell rings happily!
mpqpadd $t 1
mptrans all 20108
mpat 20110 mptrans all 20108
endif
~
> act_prog p head in response to~
if isimmort($n)
mpforce $n say I'm sorry, $t, but that is incorrect.
mpe A buzzer sounds loudly!
mea $t A trapdoor opens beneath your feet, dumping you in a tank of water!
mer $t $t falls through a trapdoor in the floor.
mpe _cya *** SPLASH ***
mptrans $t 20110
mptrans all 20108
endif
~
|
S
#20110
Trivia Dunk Tank~
~
0 15737988 1 50 20108 0
0 0 0 0 0 0 0 0
S
#20111
Hall of Thought~
~
0 8 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20112
D3
~
~
0 -1 20105
S
#20112
Hall of Silence~
~
0 65544 0
0 0 0 0 0 0 0 0
D3
~
~
0 -1 20111
D10
~
portal~
131072 -1 20161
S
#20113
Pills of Death~
~
0 8 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20021
D2
~
~
0 -1 20034
S
#20114
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D7
~
~
0 -1 20043
D8
~
~
0 -1 20115
S
#20115
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D7
~
~
0 -1 20114
D8
~
~
0 -1 20116
S
#20116
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20117
D7
~
~
0 -1 20115
S
#20117
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20041
D3
~
~
0 -1 20116
S
#20118
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20119
D3
~
~
0 -1 20041
S
#20119
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D3
~
~
0 -1 20118
D6
~
~
0 -1 20120
S
#20120
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20121
D9
~
~
0 -1 20119
S
#20121
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20045
D9
~
~
0 -1 20120
S
#20122
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20123
D9
~
~
0 -1 20045
S
#20123
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20124
D9
~
~
0 -1 20122
S
#20124
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20046
D2
~
~
0 -1 20123
S
#20125
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20126
D2
~
~
0 -1 20046
S
#20126
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20125
D7
~
~
0 -1 20127
S
#20127
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D7
~
~
0 -1 20128
D8
~
~
0 -1 20126
S
#20128
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D7
~
~
0 -1 20040
D8
~
~
0 -1 20127
S
#20129
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D7
~
~
0 -1 20130
D8
~
~
0 -1 20040
S
#20130
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D7
~
~
0 -1 20131
D8
~
~
0 -1 20129
S
#20131
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D3
~
~
0 -1 20132
D8
~
~
0 -1 20130
S
#20132
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20131
D3
~
~
0 -1 20042
S
#20133
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20042
D3
~
~
0 -1 20134
S
#20134
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20133
D9
~
~
0 -1 20135
S
#20135
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20134
D9
~
~
0 -1 20136
S
#20136
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20135
D9
~
~
0 -1 20036
S
#20137
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20036
D9
~
~
0 -1 20138
S
#20138
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D6
~
~
0 -1 20137
D9
~
~
0 -1 20139
S
#20139
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20140
D6
~
~
0 -1 20138
S
#20140
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20139
D2
~
~
0 -1 20044
S
#20141
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20044
D2
~
~
0 -1 20142
S
#20142
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20141
D8
~
~
0 -1 20143
S
#20143
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D7
~
~
0 -1 20142
D8
~
~
0 -1 20144
S
#20144
Infinity's Road~
~
0 0 1
0 0 0 0 0 0 0 0
D7
~
~
0 -1 20143
D8
~
~
0 -1 20043
S
#20145
the Portal to Lezaria~
A sign hangs here.
~
0 1073741828 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20043
E
sign~
West - Valley of the Tatret - Lezaria
North - Sunmun - Glassandia
~
S
#20146
Torn Elkandu Questmaster~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20107
S
#20147
Furniture of Lightning~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20018
D3
~
~
0 -1 20017
S
#20148
Catalysm Station~
~
0 12 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20017
D1
~
~
0 -1 20018
S
#20149
Entrance to the Cemetary~
~
0 1073741824 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20043
D2
~
~
0 -1 20150
S
#20150
Torn Elkandu Cemetary~
~
0 1073741824 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20149
D1
~
~
0 -1 20151
D3
~
~
0 -1 20152
S
#20151
War Veterans Memorial~
~
0 0 1
0 0 0 0 0 0 0 0
D3
~
~
0 -1 20150
D10
~
portal~
131072 -1 20156
S
#20152
Tomb of the Unknown Adventurer~
~
0 1073741824 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20150
S
#20153
the Portal to Sasherey~
~
0 1073741956 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20101
S
#20154
the Portal to Sea-Lake~
~
0 1073741836 8
0 0 100 100 0 0 0 0
D10
~
portal~
131072 -1 20071
S
#20155
the Portal to Wilderplane~
A sign hangs here.
~
0 1073741956 3
90 90 30 30 0 0 0 0
D10
~
portal~
131072 -1 20083
E
sign~
West - Valkebaranvarres
~
S
#20156
the Portal to Mezulbryst~
~
0 1073741956 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20151
S
#20157
the Portal to Straegarx~
A sign hangs here.
~
0 1073741836 13
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20059
E
sign~
Down - Veyrynveynnes
~
S
#20158
Public Restroom~
~
0 1073741832 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20039
S
#20159
the Portal to Hasaris~
~
0 1090519172 9
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20074
S
#20160
First Elkandu Bank~
~
0 8 1 0 0 256
0 0 0 0 0 0 0 0
D3
~
~
0 -1 20005
S
#20161
the Portal to Corstad~
~
0 1073741956 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20112
S
#20162
The Torn Elkandu Dump~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20164
D3
~
~
0 -1 20045
S
#20163
In the Trash Compactor~
~
0 1073741832 1
0 0 0 0 0 0 0 0
D4
~
~
0 -1 20164
S
#20164
Above the Trash Compactor~
~
0 16777216 1
0 0 0 0 0 0 0 0
D3
~
~
0 -1 20162
D5
~
~
0 -1 20163
S
#20165
the Portal to Glassandia~
~
0 1073741956 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20045
S
#20166
the Portal to Terra~
~
0 132 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20036
S
#20167
Ores of Earth~
~
0 1073741832 0
0 0 0 114 0 0 0 0
D0
~
~
0 -1 20012
S
#20168
Portal to Vestama~
~
0 1073741956 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20072
S
#20169
Portal to Tenlands~
~
0 1073741824 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20041
S
#20170
Portal to Veeden~
~
0 1073741956 1
0 0 0 0 0 0 0 0
D10
~
portal~
131072 -1 20046
S
#20177
the Sanctuary of Torn Elkandu~
~
0 12 1 0 0 256
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20014
D3
~
~
0 -1 20013
S
#20179
Vehicles of Electricity~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20016
D1
~
~
0 -1 20017
S
#20180
Herbs of Nature~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20035
S
#20181
Pipes of Breath~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20008
S
#20182
Shovels of Earth~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20012
S
#20183
Salves of Healing~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20021
D3
~
~
0 -1 20034
S
#20184
Cups of Water~
~
0 1073741832 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 20031
D2
~
~
0 -1 20015
S
#20190
Weapons of Fire~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20047
D3
~
~
0 -1 20033
S
#20191
Bows of Air~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20030
D3
~
~
0 -1 20048
S
#20192
Harps of Speech~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20024
D3
~
~
0 -1 20028
S
#20193
Boxes of Earth~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20011
S
#20194
Radios of Lightning~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20018
D1
~
~
0 -1 20032
S
#20195
Scanners of Seeking~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20022
D3
~
~
0 -1 20023
S
#20196
Fabrics of Frost~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20102
D3
~
~
0 -1 20002
S
#20197
Books of Mind~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20028
D1
~
~
0 -1 20024
S
#20198
the Elkandu Council Meeting Room~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 20199
S
#20199
the Elkandu Council Lobby~
~
0 12 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 20198
D1
~
~
0 -1 20002
S
#0


#RESETS
M 1 20000 1 20000
O 1 20007 1 20000
M 1 17012 1 20025
M 1 17004 42 20026
M 1 18302 12 20027
O 1 21001 1 20036
O 1 21001 1 20043
O 1 21001 1 20045
O 1 21001 1 20059
O 1 21001 1 20071
O 1 21001 1 20074
O 1 21001 1 20083
O 1 21001 1 20101
M 1 18301 11 20103
O 1 21001 1 20112
M 1 17003 44 20113
O 1 21001 1 20145
M 1 20099 1 20146
O 1 21001 1 20151
O 1 21001 1 20153
O 1 21001 1 20154
O 1 21001 1 20155
O 1 21001 1 20156
O 1 21001 1 20157
O 1 17199 1 20158
O 1 21001 1 20159
O 1 20013 1 20160
O 1 21001 1 20161
O 1 35 1 20163
O 1 20001 1 20163
O 1 20088 1 20163
O 1 21001 1 20165
O 1 21001 1 20166
O 1 21001 1 20168
O 1 22 1 20040
O 1 20014 1 20162
O 1 201 1 20111
O 1 21001 1 20169
O 1 21001 1 20170
O 1 30 1 20041
O 1 21001 1 20041
O 1 9006 1 20177
M 1 17005 18 20102
M 1 18700 9 20148
M 1 17002 19 20047
O 1 20098 1 20047
M 1 19402 9 20183
M 1 17003 43 20050
O 1 21 1 20050
M 1 17006 9 20048
O 1 20118 1 20048
O 1 20116 1 20048
O 1 20117 1 20048
M 1 20002 7 20181
O 1 17110 1 20181
M 1 17001 16 20038
O 1 20 1 20038
M 1 17003 43 20182
O 1 52 1 20182
M 1 20002 7 20180
O 1 17100 1 20180
M 1 17003 43 20192
O 1 18701 1 20192
M 1 18302 13 20197
O 1 36 1 20197
M 1 19402 10 20037
G 1 19996 1
O 1 20001 1 20037
O 1 20002 1 20037
M 1 20001 18 20039
G 1 20001 1
O 1 20009 1 20039
O 1 20029 1 20039
M 1 20005 12 20190
O 1 20098 1 20190
M 1 20004 9 20191
M 1 17010 2 20147
M 1 17010 3 20193
M 1 17002 23 20179
M 1 17010 4 20184
M 1 17003 55 20195
S


#SHOPS
 20027   5 120 0 21 -1 Keolah~
 20037   5 120 600 10 -1 Keolah~
 20038   5 120 1992 19 -1 Keolah~
 20039   5 120 0 17 -1 Keolah~
 20047   5 120 43258852 9 19 Keolah~
 20048   5 120 -1169231 57 -1 Keolah~
 20049   5 120 0 8 19 Keolah~
 20050   5 120 658402 1 -1 Keolah~
 20102   5 120 16799879 9 18 Keolah~
 20103   5 120 438798 8 21 Keolah~
 20113   5 120 420 26 -1 Keolah~
 20147   5 120 881779 12 -1 Keolah~
 20179   5 120 5822446 54 -1 Keolah~
 20180   5 120 -400 32 -1 Keolah~
 20181   5 120 1200 30 -1 Keolah~
 20182   5 120 1328861 59 -1 Keolah~
 20183   5 120 0 60 -1 Keolah~
 20184   5 120 811114 17 -1 Keolah~
 20190   5 120 5212546 5 -1 Keolah~
 20191   5 120 5255648 56 -1 Keolah~
 20192   5 120 1382237 14 -1 Keolah~
 20193   5 120 560122 15 -1 Keolah~
 20194   5 120 664800 6 -1 Keolah~
 20195   5 120 0 7 -1 Keolah~
 20196   5 120 721 8 18 Keolah~
 20197   5 120 0 35 -1 Keolah~
0


#SPECIALS
S


#$