#AREA Torn Elkandu~ #VERSION 1 #AUTHOR Keolah~ #RANGES 2 20000 0 116 $ #RESETMSG Void~ #FLAGS 21 #ECONOMY 0 66681172 #CLIMATE 2 1 0 3 #NEIGHBOR Limbo~ #MOBILES #20000 %s wizard nexus~ Wizard %s~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 3312 100 0 100 100 1000 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2047 0 0 0 0 0 > act_prog p appears in the~ say Welcome home, $n. ~ > act_prog p has awakened~ if time($n) > 4 if time($n) < 12 say Good morning, $n. How are you today? else if time($n) < 17 say Good afternoon, $n. How are you today? else say Good evening, $n. How are you today? endif endif else yawn say I hate the graveyard shift. endif ~ > speech_prog p jaston!~ mea $n Tendrils of mist surround you, and you arrive in Jaston. mpat 17000 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 17000 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog p aymiaysia!~ mea $n Tendrils of mist surround you, and you arrive in Aymiaysia. mpat 19999 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 19999 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog sheenvale!~ mea $n Tendrils of mist surround you, and you arrive in Sheenvale. mpat 18304 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 18304 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog p city in the trees!~ mea $n Tendrils of mist surround you, and you arrive in City in the Trees. mpat 17725 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 17725 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog p sunmun!~ mea $n Tendrils of mist surround you, and you arrive in Sunmun. mpat 19191 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 19191 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog p hrackston!~ mea $n Tendrils of mist surround you, and you arrive in Hrackston. mpat 10000 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 10000 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog p tesfin!~ mea $n Tendrils of mist surround you, and you arrive in Tesfin. mpat 19200 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 19200 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog p veyrkaal!~ mea $n Tendrils of mist surround you, and you arrive in Veyrkaal. mpat 15234 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 15234 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog p watchyourstep!~ mea $n Tendrils of mist surround you, and you arrive in Watchyourstep. mpat 8219 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 8219 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog p corstad!~ mea $n Tendrils of mist surround you, and you arrive in Corstad. mpat 18700 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 18700 mpe Tendrils of mist fill the room, and $n is gone. ~ > act_prog traces~ frown mpe _blu $I has dispelled the room! say The delicate balance of magicks in the Nexus must not be disrupted. ~ > act_prog p prepared to defend~ mpforce $n guard say No need for that here, $n. ~ > speech_prog p weo shehfo!~ mea $n Tendrils of mist surround you, and you arrive in Weo Shehfo. mpat 6000 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 6000 mpe Tendrils of mist fill the room, and $n is gone. ~ > rand_prog 1~ ,examines the runes on the Nexus, making sure they're working properly. ~ > rand_prog 1~ say Where do you want to go today? ~ > rand_prog 1~ say I can sell you a map for 10 silver if you're lost. ~ > rand_prog 1~ say Read the sign for a list of places the Nexus can send you. ~ > speech_prog help? help~ say Type HELP and HELP START for some useful help files. ~ > speech_prog newbie? newbie~ say If you are new to the realms... mea $n _lbl You may wish to first visit the Plane of the Wilderness. mea $n _lbl You may find it through the portal to the west in Earth's Grove. ~ > speech_prog food? food~ say You can buy food in the bakery on Earth's Road. mea $n _lbl You can find it two west and one south. ~ > speech_prog water? water~ say You can get water in the spring in Water's Square mea $n _lbl You can find it to the northeast. ~ > speech_prog map? map~ say I can sell you a map of town. mea $n _lbl Just type: give 10 silver wizard ~ > death_prog 100~ mpe _cya A new Wizard comes in to replace $I. mpmload 20000 ~ > speech_prog school? academy?~ mea $n _lbl You can find it all northwest and all north from here. ~ > speech_prog scalyr!~ mea $n Tendrils of mist surround you, and you arrive in Scalyr. mpat 15860 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 15860 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog tinemocun!~ mea $n Tendrils of mist surround you, and you arrive in Tinemocun. mpat 13000 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 13000 mpe Tendrils of mist fill the room, and $n is gone. ~ > rand_prog 1~ ,absently points a finger at the trash can. mpe The contents of the trash can evaporate. mppurge trash mpoload 20007 drop trash ~ > speech_prog udon!~ mea $n Tendrils of mist surround you, an you arrive in Udon. mpat 11725 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 11725 mpe Tendrils of mist fill the room, and $n is gone. ~ > bribe_prog 10000~ mea $n Lightning cracks around you, and you arrive in the Iron City. mpat 5000 mpe Lightning cracks in the Nexus, and $n appears. mptrans $n 5000 mpe Lightning cracks in the room, and $n is gone. ~ > bribe_prog 1000~ mpoload 20099 give nexus $n say There you go, $n drop nexus mpjunk all ~ > speech_prog p torn elkandu!~ mea $n Lightning cracks in the Nexus, and you arrive in Torn Elkandu. mpat 20000 mpe Lightning cracks in the Nexus, and $n appears. mptrans $n 20000 mpe Lightning cracks in the Nexus, and $n is gone. ~ > speech_prog corellius!~ mea $n Tendrils of mist surround you, and you arrive in Corellius. mpat 18917 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 18917 mpe Tendrils of mist fill the room, and $n is gone. ~ > speech_prog fehndarlai!~ mea $n Tendrils of mist surround you, and you arrive in Fehndarlai. mpat 15400 mpe Tendrils of mist fill the room, revealing $n. mptrans $n 15400 mpe Tendrils of mist fill the room, and $n is gone. ~ | #20001 %s bartender~ %s the bartender~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 3312 100 0 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 3~ ,offers you a drink. ~ > rand_prog 3~ ,pours a drink for a customer. ~ > rand_prog 3~ ,wipes the bar. ~ > rand_prog 3~ say Can I pour you a drink? ~ > rand_prog 3~ ,chats with a customer. ~ > rand_prog 3~ mpe A customer comes in and sits down at the bar. ~ > rand_prog 3~ mpe A customer gets up and leaves. ~ > speech_prog ale?~ ,pours you a drink. say This one's on the house. mpoload 20088 give ale $n drop ale ~ | #20002 %s dealer~ %s the dealer~ ~ 71303171 4194816 0 C 0 0 0 0d0+0 0d0+0 0 0 3312 100 0 100 13 13 100 100 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 5~ ,glances around for guards. ~ > rand_prog 5~ ,shows you some products. ~ | #20004 %s marksman~ %s the marksman~ ~ 71303171 0 0 C 0 0 0 0d0+0 0d0+0 0 0 3212 100 0 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 5~ ,strings a bow. ~ > rand_prog 5~ ,polishes a pistol. ~ > rand_prog 5~ mpsellrand ~ > rand_prog 5~ mpmakeitem ~ | #20005 %s weaponsmith~ %s, the weaponsmith~ ~ 71303171 0 0 C 0 0 0 0d0+0 0d0+0 0 0 3212 100 0 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 5~ ,pounds on a piece of white-hot metal. mpasound You hear the clanging sounds of a forge. ~ > rand_prog 5~ ,pumps at the bellows. mpasound _red You feel the heat of a nearby forge. ~ > rand_prog 5~ mpsellrand ~ > rand_prog 5~ mpmakeitem ~ | #20050 pigeon~ a pigeon~ ~ 1 524288 0 C 0 0 0 0d0+0 0d0+0 0 0 3312 100 0 13 13 13 13 13 13 13 0 0 0 0 0 87 0 0 0 0 0 1 0 0 16811197 0 0 0 3 2 #20099 quest master questmaster~ the Questmaster~ If you have any Easter eggs, give them to me one at a time to redeem them. ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 3312 100 0 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog p gives you an~ if ovnumcarry(14197) > 0 say Good job, $n, you get 1 point for your reward. mpaddpoints $n 1 mpjunk all else say I don't want your junk, $n. drop all endif ~ | #0 #OBJECTS #20001 coffee cup~ a cup of coffee~ A hot, steaming cup of coffee sits here.~ ~ 10 0 8193 0 0 -1 59 -1 -1 -1 1 100 0 'refresh' 'hyperactivity' 'NONE' #20002 NyQuil~ &z&BNyQuil&w~ A bottle of NyQuil is sitting here.~ ~ 10 0 1 0 0 -1 92 97 1 100 0 'fatigue' 'sedate' 'sleep' #20007 trash can garbage waste basket~ trash can~ Why are you examining a trash can?~ ~ 15 131072 0 0 1000000 0 0 0 10000 0 0 #20008 veteran memorial wall~ the veterans memorial~ The veterans memorial wall stands here.~ ~ 13 0 0 0 0 0 0 0 10000 0 0 #20009 beer~ a bottle of beer~ A bottle of beer is sitting here.~ ~ 17 0 1 0 5 5 1 0 1 0 1 50 0 #20013 atm machine bank~ an atm machine~ An ATM machine is set into one wall.~ ~ 55 131072 0 0 0 0 0 0 10000 0 0 #20014 lever~ the trash compactor~ A lever is here to operate the trash compactor.~ ~ 37 131072 0 0 0 0 0 0 10000 0 0 > pull_prog 100~ mpe You hear a sickening crunch to the east. mpat 20163 mpe You are crushed in the trash compactor! mpat 20163 c shockwave mpat 20163 mppurge ~ | #20020 artu root~ an artu root~ A dark, chewy artu root lies here.~ ~ 26 0 1 0 0 -1 -1 -1 -1 -1 1 100 0 'fatigue' 'NONE' 'NONE' #20021 calluv grass~ some stalks of calluv grass~ Some stalks of yellow calluv grass lie here.~ ~ 26 0 1 0 0 -1 -1 -1 -1 -1 1 100 0 'fatigue' 'NONE' 'NONE' #20022 coffee beans~ some coffee beans~ Some coffee beans have been spilled here.~ ~ 19 0 1 0 0 0 0 0 5 100 0 #20023 sugar cane~ some sugar cane~ Some canes of sugar lie here.~ ~ 19 0 1 0 10 0 0 0 1 100 0 #20024 cocoa beans~ some cocoa beans~ Some cocoa beans were spilled here.~ ~ 19 0 1 0 0 0 0 0 1 100 0 #20025 a piece of chocolate~ a piece of chocolate~ A piece of delicious looking chocolate lies here.~ ~ 19 0 1 0 10 0 0 0 1 1000 0 #20026 yeast mold~ some yeast mold~ Some yeast mold is here.~ ~ 19 0 1 0 0 0 0 1 1 100 0 #20027 calluv flour~ some calluv flour~ Some calluv flour has been spilled here.~ ~ 19 0 1 0 0 0 0 0 1 100 0 #20028 mushroom spotted~ a spotted mushroom~ A spotted mushroom sits on the ground.~ ~ 19 0 1 0 0 0 0 0 1 100 0 #20029 milk jug~ a milk jug~ A milk jug is sitting here.~ ~ 17 0 1 0 20 20 10 0 1 100 0 #20030 lichen pink~ some pink lichen~ Some pink lichen lies here.~ ~ 19 0 1 0 0 0 0 1 1 100 0 #20031 berries worfberries~ some worfberries~ A handful of worfberries was dropped here.~ ~ 19 0 1 0 10 10 0 0 1 200 0 #20032 lern fruit~ a piece of lern fruit~ A piece of sour green lern fruit sits here.~ ~ 19 0 1 0 5 5 0 0 1 200 0 #20033 grapes~ a bunch of grapes~ A bunch of grapes is sitting here.~ ~ 19 0 1 0 5 5 0 0 1 100 0 #20034 algae red~ some red algae~ Some reddish colored algae lies here.~ ~ 19 0 1 0 0 0 0 5 1 100 0 #20050 cup espresso~ a cup of espresso~ A cup of hot steaming espresso sits here.~ ~ 10 0 1 0 0 -1 59 59 1 10000 0 'hyperactivity' 'hyperactivity' 'hyperactivity' #20051 cream~ a cup of cream~ A cup of rich cream sits here.~ ~ 10 0 1 0 0 -1 -1 -1 -1 -1 1 1000 0 'NONE' 'NONE' 'NONE' #20052 salve pink~ some pink salve~ A jar of pink salve sits here.~ ~ 60 0 1 0 0 5 5 16 -1 -1 1 5000 0 'cure blindness' 'NONE' #20053 potion pink~ a &Ppink potion&w~ A foamy pink potion sits here.~ ~ 10 0 1 0 0 -1 -1 -1 -1 -1 1 25000 0 'cat eyes' 'NONE' 'NONE' #20060 cup cappucino~ a cup of cappucino~ A cup of hot steaming cappucino sits here.~ ~ 10 0 1 0 0 -1 59 85 1 3000 0 'hyperactivity' 'hyperactivity' 'refresh' #20080 Green Pez~ &Ga piece of green pez&w~ A piece of pez lies here.~ ~ 19 0 1 0 0 0 0 0 1 0 0 #20081 pez dispenser~ a pez dispenser~ A pez dispenser lies on teh ground.~ ~ 1 0 4194305 128 30 30 30 86 1 0 0 > use_prog 100~ mea $n A piece of pez drops out of the dispenser. mer $n A piece of pez drops out of the dispenser mpoload 20080 1 20 give pez $n drop pez ~ | #20082 cup mocha~ a cup of mocha~ A cup of hot steaming mocha sits here.~ ~ 10 8192 1 0 0 -1 59 -1 -1 -1 1 2000 0 'hyperactivity' 'hyperactivity' 'NONE' #20083 cookie chocolate chip~ a chocolate-chip cookie~ A delicious looking chocolate chip cookie lies here.~ ~ 19 0 1 0 20 0 0 0 1 1000 0 #20084 tea cup artu~ a cup of artu-luv tea~ A steaming cup of tea lies here.~ ~ 10 0 1 0 0 -1 97 97 1 5000 0 'sedate' 'sleep' 'sleep' #20085 tea cup artu~ a cup of artu-luv tea~ A steaming cup of tea lies here.~ ~ 10 0 1 0 0 -1 -1 -1 -1 -1 1 5000 0 'sedate' 'NONE' 'NONE' #20086 salve white~ a cool white salve~ A jar of a cool white salve sits here.~ ~ 60 0 1 0 0 5 5 18 -1 -1 1 5000 0 'cure poison' 'NONE' #20087 chocolate milk glass~ a glass of chocolate milk~ A glass of chocolate milk sits here.~ ~ 17 0 1 0 5 5 10 0 1 1000 0 #20088 ale gnomish mug~ a mug of gnomish ale~ A mug of a filmy pink ale lies here.~ ~ 17 0 1 0 5 5 4 0 1 0 1 4000 0 #20089 salve blue~ a light blue salve~ A jar of a light blue salve sits here.~ ~ 60 0 1 0 0 5 5 16 -1 -1 1 5000 0 'regain strength' 'NONE' #20090 worfberry berry pie~ a worfberry pie~ A delicious looking worfberry pie sits here.~ ~ 19 0 1 0 20 20 0 0 1 2000 0 #20091 ice cream vanilla~ some vanilla ice cream~ A bowl of vanilla ice cream is sitting here.~ ~ 19 0 1 0 10 10 0 0 1 1000 0 #20092 ice cream chocolate~ some chocolate ice cream~ A bowl of chocolate ice cream is sitting here.~ ~ 19 0 1 0 10 10 0 0 1 2000 0 #20093 lernade cup~ a cup of lernade~ A cup of sweet green lernade sits here.~ ~ 10 0 1 0 0 -1 -1 -1 -1 -1 1 1000 0 'refresh' 'NONE' 'NONE' #20094 korlag fruitcake cake~ a korlag fruitcake~ A piece of heavy korlag fruitcake sits here.~ ~ 19 0 1 0 30 30 0 0 10 3000 0 #20095 salve green~ a pale green salve~ A jar of a pale green salve sits here.~ ~ 60 0 1 0 0 5 5 16 -1 -1 1 7500 0 'remove curse' 'NONE' #20096 cup juice worfberry~ a cup of worfberry juice~ A cup of dark red worfberry juice sits here.~ ~ 10 0 1 0 0 -1 -1 -1 -1 -1 1 1000 0 'refresh' 'NONE' 'NONE' #20097 ice cream worfberry~ some worfberry ice cream~ A bowl of worfberry ice cream is sitting here.~ ~ 19 0 1 0 10 10 0 0 1 2000 0 #20098 forge~ a forge~ A searing fire burns brightly on the smithy's forge~ ~ 34 131073 0 0 0 0 0 0 10000 0 0 #20099 map elkandu nexus~ a map of Torn Elkandu~ A rolled up map is laying on the floor.~ ~ 45 0 1 0 0 0 0 0 1 1000 0 E map elkandu~ ..........................Frost............................. ............................................................ ..........Thought......####[ ]#####......Water.............. ..................#####.....#......####..................... ...............[ ]..........#..........[ ]..In.............. ..............#.##..........#[S].......##.#...fi............ ............##....##........#........##....##...n........... ...........#........##...[C]#.[W]..##[S].....#...i.......... ..........#........[S]##....#.[S]##...........#...t......... .........#..............##..#..##[RP][W].......#..y......... .........#..[S]...........#####..[T][PO].......#............ ..Earth.[ ]################( )################[ ].Wind...... .........#.....[O].[S]....#####........[S].....#............ .........#..............##..#..##..............#............ ..........#...........##....#[$].##[A]........#............. ...........#.....[S]##[T]...#......##[S].....#.............. ............##....##........#[S].....##....##............... ..............#.##..........#..........##.#................. ...............[ ].......[S]#..........[ ].................. .........Soul....######.....#.....#####....Lightning........ .......................####[ ]####.......................... ............................................................ ..........................Fire.............................. There is a LEGEND at the bottom (look legend) ~ E legend~ ### - Road ( ) - The Nexus [ ] - a square [S] - a shop [$] - the bank [C] - The Council Hall [PO]- Post Office [T] - Temple [A] - Auction House [W] - a public restroom [RP]- Reflecting Pool (shows your talents) [O] - Ore Shop ~ #20100 flame tongue dagger~ &RFl&ra&Rm&re &RT&ro&Rng&rue&w~ A dagger whose blade seems to be a tongue of pure fire lies here.~ ~ 5 0&2 8193 0 0 1 10 2 2 2 3 1000000 0 A 19 30 A 18 20 > wear_prog 100~ mea $n _ora As you wield the dagger, it bursts into flame! mer $n _ora As $n wields the dagger, it bursts into flame! ~ > remove_prog 100~ mea $n _ora The flames die down as you sheathe the dagger. mer $n _ora The flames die down as $n sheathes the dagger. ~ > get_prog 100~ mea $n _ora This dagger is hot to the touch, it almost burns you! ~ > drop_prog 100~ mea $n _ora The dagger blackens the ground with heat as you drop it. mer $n _ora The dagger blackens the ground with heat as $n drops it. ~ | #20101 frozen viper~ &CFrozen Viper&w~ &CAn icy cold dagger sends a shiver up your spine.&w~ ~ 5 0&2 8193 0 5 1 10 11 4 2 3 1000000 0 E viper dagger frozen~ Forged in the time of the Dragon Wars, this icy dagger is a potent defense against dragons. ~ A 19 30 A 18 20 A 27 1 > wear_prog 100~ mea $n _lbl For a moment, everything seems to be blanketed in snow. mer $n _lbl A frigid mist swirls around $n. ~ > get_prog 100~ mpe _lbl A gust of ice and snow swirls around the frigid blade. ~ > remove_prog 100~ mpe _lbl A gust of warm air blows away the dagger's aura of cold. ~ > drop_prog 100~ mpe _lbl Ice swirls around the dagger, giving it an icy sheen. ~ | #20102 serpent tongue dagger~ &GS&ge&Grp&ge&Gnt&g's >&go&Gng&gue&w~ A wicked dagger shaped like a snake glistens with poison here.~ ~ 5 0&2 8193 0 0 1 10 2 1 2 3 1000000 0 A 19 30 A 18 20 > wear_prog 100~ if isevil($n) mea $n _gre The dagger seems to fit perfectly in your hand. mer $n _gre $n wields the dagger as if it were made for $m. else mea $n _gre The serpentine blade coils in protest, biting you! mer $n _gre The serpentine blade coils around and bites $n! mpdamage $n 100 c poison $n c poison $n c poison $n endif ~ > remove_prog 100~ if isevil($n) mea $n _gre Removing this blade feels like losing a hand. mer $n _gre $n wrenches the dagger out of $s hand. mpdamage $n 100 else mea $n _gre You feel relieved at sheathing this wicked dagger. endif ~ > get_prog 100~ if isevil($n) mea $n _gre The serpentine blade seems to hiss in welcome. mer $n _gre You hear a faint hissing sound from the blade. else mea $n _gre The tainted dagger seems to hiss in warning. mer $n _gre You hear a faint hissing sound from the blade. endif ~ > drop_prog 100~ if isevil($n) mea $n _gre You feel sad at the dagger's departure. else mea $n _gre Relief overcomes you at ridding yourself of the filthy dagger. endif ~ | #20103 khan fire ring~ &RKh&ra&Rn&r, the &RR&ri&Rng &rof &RF&ri&Rr&re&w~ A ring with a radiantly red ruby lies here.~ %s slides $p onto $s finger, the red stone glowing brightly.~ 9 64&2 3 128 0 0 0 0 1 1000000 0 A 28 1 A 26 33554432 A 32 30 > wear_prog 100~ mea $n _ora Mystical flames rise to enshroud you. mer $n _ora Mystical flames rise to enshroud $n. ~ > remove_prog 100~ mea $n _ora The mystical flames around you die. mer $n _ora The mystical flames around $n die. ~ > get_prog 100~ mea $n _ora This ring is hot to the touch, it almost burns you! ~ > drop_prog 100~ mea $n _ora The ring seems to shimmer with fiery light as you drop it. ~ | #20104 nyst frost ice ring~ &CN&Wy&Cst, the R&Wi&Cng of &WI&Cc&We&w~ A ring with a frigid glowing blue stone lies here.~ %s slide$q $p onto $s finger, and the white stone glows.~ 9 64&2 3 128 0 0 0 0 1 1000000 0 A 28 2 A 26 268435456 A 35 30 #20105 finn earth ring~ &GF&gi&Gnn&g, the &GR&gi&Gng&g of &GE&gar&Gth&w~ A ring with a glowing green emerald lies here.~ %s slide$q $p onto $s finger, and the green stone glows.~ 9 64&2 3 256 0 0 0 0 1 1000000 0 A 28 256 A 33 30 #20106 gyr water ring~ &BG&by&Br&b, the &BR&bi&Bng&b of &BW&ba&Bt&be&Br&w~ A ring with a swirling blue radiant stone lies here.~ %s slide$q $p onto $s finger and the blue stone glows.~ 9 64&2 3 256 0 0 0 0 1 1000000 0 A 28 128 A 26 134217728 A 26 -2147483648 A 37 30 #20107 zye speech ring~ &PZ&py&Pe&p, the &PR&pi&Png&P of &PSp&pee&Pch&w~ A ring with a glowing amethyst lies here.~ ~ 9 64&2 3 0 0 0 0 0 1 1000000 0 A 39 30 A 4 10 #20108 teeck time ring~ &CT&cee&Cck&c, the &CR&ci&Cng &cof &CT&ci&Cm&ce&w~ A ring set with a slowly turning glowing blue stone lies here.~ %s slide$q $p onto $s finger, and the blue stone glows.~ 9 64&2 3 256 0 0 0 0 1 1000000 0 A 43 30 A 18 10 #20109 ti wind air ring~ &CT&ci, the &CR&ci&Cng&c of &CW&ci&Cnd&w~ A ring with a glowing blue stone lies here.~ %s slide$p $p onto $s finger, and the blue stone glows.~ 9 64&2 3 128 0 0 0 0 1 1000000 0 A 26 524288 A 34 30 #20110 illyr motion ring~ &WI&Ylly&Wr, the R&Yin&Wg of M&Yotio&Wn&w~ A ring with a glowing pale yellow stone lies here.~ %s slide$q $p onto $s finger, and the yellow stone glows.~ 9 64&2 3 256 0 0 0 0 1 1000000 0 A 28 524288 A 44 30 #20111 fawnd seeking ring~ &GF&gaw&Gnd&g, the &GR&gi&Gng&g of &GS&gee&Gk&gi&Gng&w~ A ring with a glowing pale green stone lies here.~ ~ 9 1073741888&2 3 0 0 0 0 0 1 1000000 0 A 25 20 A 47 20 #20112 eryck security ring~ &CEr&cy&Cck&c, the &CR&ci&Cng&c of &CS&ce&Cc&cu&Cr&ci&Ct&cy&w~ A ring with a glowing turquoise gem lies here.~ ~ 9 64&2 3 0 0 0 0 0 1 1000000 0 A 26 8192 A 48 30 #20113 deluder cloak~ &za &ws&zh&wi&zf&wt&zi&wn&zg &wc&zl&wo&za&wk named '&wD&ze&wl&zu&wd&ze&wr&w'~ A cloak like a shifting shadow lies on the ground.~ ~ 9 0&2 9 32 0 0 0 0 0 1 1000000 0 A 46 30 A 2 10 #20114 phial galadriel~ the &YP&Whia&Yl of G&Wala&Yd&Wrie&Yl&w~ A radiantly glowing phial lies on the ground.~ ~ 1 1&2 4194305 0 0 0 0 0 1 1000000 0 A 40 30 A 25 10 #20115 mjollnir hammer~ &zM&cj&wo&Cll&wn&ci&zr&w~ A massive hammer crackles with lightning here.~ ~ 5 0&2 8193 0 0 10 10 8 5 5 30 1000000 0 A 36 30 A 18 20 A 19 20 #20116 arrow~ arrow~ Some god dropped a newly created arrow here.~ ~ 57 598016 0 0 0 0 0 0 0 8 1 100 0 #20117 bolt~ bolt~ Some god dropped a newly created bolt here.~ ~ 57 589824 0 0 0 0 0 0 0 9 1 300 0 #20118 bullet~ bullet~ Some god dropped a newly created bullet here.~ ~ 57 524288 0 0 0 0 0 0 0 7 1 500 0 #20119 lemon drop~ lemon drop~ Some god dropped a newly created lemon drop here.~ ~ 19 65 0 0 0 0 0 0 1 0 0 > use_prog 100~ mea $n You eat the glowing lemon drop and feel disoriented... mer $n $n eats a glowing lemon drop and $s form shimmers and fades... mpscatter $n 2000 19999 ~ | #20120 crystal ball~ the crystal ball~ A mystical crystal ball...~ ~ 1 65 0 0 0 0 0 0 1 10000 0 > exa_prog 100~ mea $n _blu You gaze into $O. mer $n _blu $n gazes into $O. if rand(10) mpe _lbl $O is clear, the outcome is true. else if rand(11) mpe _lbl $O is clear, the outcome is false. else if rand(12) mpe _lbl $O is cloudy.. else if rand(14) mpe _lbl $O is unclear. else if rand(16) mpe _whi $O shimmers a pristine white else if rand(20) mpe _blu $O shines a radiant blue. else if rand(25) mpe _gre $O glows a soft green. else if rand(33) mpe _red $O glows blood red. else if rand(50) mpe _cha $O becomes a mute grey. else mpe _dch $O goes dead black. endif endif endif endif endif endif endif endif endif ~ | #20121 mystic ball~ the mystic ball~ A mystical crystaline ball glowing with magic.~ ~ 1 65 0 0 0 0 0 0 1 100000 0 > exa_prog 100~ mea $n _blu You gaze into $O. mer $n _blu $n gazes into $O. if rand(10) mpe _lbl $O is clear, the outcome is true. else if rand(11) mpe _lbl $O is clear, the outcome is false. else if rand(12) mpe _lbl $O is cloudy, the outcome is unknown. else if rand(14) mpe _lbl $O is unclear, it may be so. else if rand(16) mpe _whi $O is bright, the outcome looks positive. else if rand(20) mpe _blu $O is blue, the outcome is good. else if rand(25) mpe _gre $O is green, it will be as you wish it. else if rand(33) mpe _red $O is red, the outcome is bad. else if rand(50) mpe _cha $O is grey, it may not be so. else mpe _dch $O is dark, the outcome looks negative. endif endif endif endif endif endif endif endif endif ~ | #20122 deck cards~ the deck of cards~ A deck of fortune telling cards.~ ~ 13 64 0 0 0 0 0 0 1 200000 0 > exa_prog 100~ mea $n _blu You shuffle the deck and pull out a card. mer $n _blu $n shuffles the deck and pulls out a card. if rand(8) mpe _red It is the Demon. else if rand(9) mpe _yel It is the Sun. else if rand(10) mpe _lbl It is the Gates of Time. else if rand(11) mpe _lbl It is the Sword. else if rand(12) mpe _bro It is the Dwarf. else if rand(14) mpe _lbl It is the Pixie. else if rand(16) mpe _whi It is the Angel. else if rand(20) mpe _blu It is the Mermaid. else if rand(25) mpe _gre It is the Tree. else if rand(33) mpe _red It is the Succubus. else if rand(50) mpe _ora It is the Dragon. else mpe _dch It is the Skull. endif endif endif endif endif endif endif endif endif endif endif ~ | #20199 Bleh the Object~ a newly created Bleh the Object~ Some god dropped a newly created Bleh the Object here.~ ~ 13 1073741824 0 0 0 0 0 0 1 0 0 #21001 portal~ a portal~ Some god dropped a newly created portal here.~ ~ 1 131137 0 0 0 0 0 0 10000 0 0 #0 #ROOMS #20000 the Nexus of Torn Elkandu~ An important sign hangs here telling how to get a map and how to use the Nexus. ~ 0 8 1 0 0 2304 80 80 0 0 0 0 0 0 D0 ~ ~ 0 -1 20001 D1 ~ ~ 0 -1 20007 D2 ~ ~ 0 -1 20004 D3 ~ ~ 0 -1 20010 D4 ~ ~ 64 -1 20080 D6 ~ ~ 0 -1 20013 D7 ~ ~ 0 -1 20022 D8 ~ ~ 0 -1 20016 D9 ~ ~ 0 -1 20019 E sign~ Welcome to the Nexus of Torn Elkandu. To use the Nexus, say to the wizard posted here the name of your destination, such say, say 'Jaston!' if you want to go to Jaston. Currently, the Nexus can take you to the following locations: Jaston, Sheenvale, Hrackston, Scalyr, Tinemocun, Fehndarlai (Lezaria) Aymiaysia (Sasherey), Tesfin (Hasaris), Corstad (Corstad) City in the Trees (Wilderplane) Sunmun (Glassandia), Udon (Veeden) Veyrkaal and Watchyourstep (Straegarx) Weo Shehfo, Corellius (Sea-Lake) Iron City (Mezulbryst) (give 1 gold wizard, if you wish to go here) NEWBIES: To buy a map, type: give 10 silver wizard ~ > act_prog p Tendrils of mist~ mpasound The Nexus seems to hum for a moment. ~ | S #20001 Frost's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20002 D2 ~ ~ 0 -1 20000 S #20002 Frost's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20003 D1 ~ ~ 0 -1 20196 D2 ~ ~ 0 -1 20001 D3 ~ ~ 0 -1 20199 S #20003 Frost's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20029 D1 ~ ~ 0 -1 20102 D2 ~ ~ 0 -1 20002 S #20004 Fire's Road~ ~ 0 0 1 0 20 0 0 0 0 0 0 D0 ~ ~ 0 -1 20000 D2 ~ ~ 0 -1 20005 S #20005 Fire's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20004 D1 ~ ~ 0 -1 20160 D2 ~ ~ 0 -1 20006 S #20006 Fire's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20005 D1 ~ ~ 0 -1 20047 D2 ~ ~ 0 -1 20033 S #20007 Wind's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20008 D3 ~ ~ 0 -1 20000 S #20008 Wind's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20009 D2 ~ ~ 0 -1 20181 D3 ~ ~ 0 -1 20007 S #20009 Wind's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20030 D2 ~ ~ 0 -1 20048 D3 ~ ~ 0 -1 20008 S #20010 Earth's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20000 D3 ~ ~ 0 -1 20011 S #20011 Earth's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20193 D1 ~ ~ 0 -1 20010 D2 ~ ~ 0 -1 20038 D3 ~ ~ 0 -1 20012 S #20012 Earth's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20182 D1 ~ ~ 0 -1 20011 D2 ~ ~ 0 -1 20167 D3 ~ ~ 0 -1 20035 S #20013 Water's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20039 D1 ~ ~ 0 -1 20177 D6 ~ ~ 0 -1 20014 D9 ~ ~ 0 -1 20000 S #20014 Water's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20037 D2 ~ ~ 0 -1 20177 D3 ~ ~ 0 -1 20039 D6 ~ ~ 0 -1 20015 D9 ~ ~ 0 -1 20013 S #20015 Water's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20184 D2 ~ ~ 0 -1 20037 D6 ~ ~ 0 -1 20031 D9 ~ ~ 0 -1 20014 S #20016 Lightning's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20179 D7 ~ ~ 0 -1 20000 D8 ~ ~ 0 -1 20017 S #20017 Lightning's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20147 D2 ~ ~ 0 -1 20148 D3 ~ ~ 0 -1 20179 D7 ~ ~ 0 -1 20016 D8 ~ ~ 0 -1 20018 S #20018 Lightning's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20147 D1 ~ ~ 0 -1 20050 D2 ~ ~ 0 -1 20194 D3 ~ ~ 0 -1 20148 D7 ~ ~ 0 -1 20017 D8 ~ ~ 0 -1 20032 S #20019 Soul's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20000 D9 ~ ~ 0 -1 20020 S #20020 Soul's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20026 D6 ~ ~ 0 -1 20019 D9 ~ ~ 0 -1 20021 S #20021 Soul's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20026 D2 ~ ~ 0 -1 20183 D3 ~ ~ 0 -1 20113 D6 ~ ~ 0 -1 20020 D9 ~ ~ 0 -1 20034 S #20022 Thought's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20195 D7 ~ ~ 0 -1 20023 D8 ~ ~ 0 -1 20000 S #20023 Thought's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20195 D3 ~ ~ 0 -1 20027 D7 ~ ~ 0 -1 20024 D8 ~ ~ 0 -1 20022 S #20024 Thought's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20192 D2 ~ ~ 0 -1 20027 D3 ~ ~ 0 -1 20197 D7 ~ ~ 0 -1 20028 D8 ~ ~ 0 -1 20023 S #20025 School of Thought~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 101 D2 ~ ~ 0 -1 20105 S #20026 Temple of Souls~ ~ 0 8 0 0 0 256 0 0 0 0 0 0 0 0 D0 ~ ~ 0 9748 20020 D3 ~ ~ 0 -1 20021 S #20027 Quills of Thought~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20024 D1 ~ ~ 0 -1 20023 S #20028 Thought's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20192 D2 ~ ~ 0 -1 20197 D7 ~ ~ 0 -1 20036 D8 ~ ~ 0 -1 20024 S #20029 Frost's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20042 D2 ~ ~ 0 -1 20003 S #20030 Wind's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20046 D2 ~ ~ 0 -1 20191 D3 ~ ~ 0 -1 20009 S #20031 Water's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 20184 D6 ~ ~ 0 -1 20040 D9 ~ ~ 0 -1 20015 S #20032 Lightning's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20050 D3 ~ ~ 0 -1 20194 D7 ~ ~ 0 -1 20018 D8 ~ ~ 0 -1 20045 S #20033 Fire's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20006 D1 ~ ~ 0 -1 20190 D2 ~ ~ 0 -1 20041 D3 ~ ~ 0 -1 20103 S #20034 Soul's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20113 D1 ~ ~ 0 -1 20183 D6 ~ ~ 0 -1 20021 D9 ~ ~ 0 -1 20043 S #20035 Earth's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20049 D1 ~ ~ 0 -1 20012 D2 ~ ~ 0 -1 20180 D3 ~ ~ 0 -1 20044 S #20036 Thought's Square~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20136 D7 ~ ~ 0 -1 20104 D8 ~ ~ 0 -1 20028 D9 ~ ~ 0 -1 20137 D10 ~ portal~ 131072 -1 20166 S #20037 Potions of Water~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20015 D3 ~ ~ 0 -1 20014 S #20038 Bread of Earth~ ~ 0 8 0 0 0 0 1 0 0 0 0 D0 ~ ~ 0 -1 20011 S #20039 Tavern of Water~ ~ 0 8 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20158 D1 ~ ~ 0 -1 20014 D2 ~ ~ 0 -1 20013 S #20040 Water's Square~ ~ 0 4 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20060 D7 ~ ~ 0 -1 20129 D8 ~ ~ 0 -1 20128 D9 ~ ~ 0 -1 20031 S #20041 Fire's Square~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20033 D1 ~ ~ 0 -1 20118 D2 ~ ~ 0 -1 20051 D3 ~ ~ 0 -1 20117 D10 ~ portal~ 131072 -1 20169 S #20042 Frost's Square~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20091 D1 ~ ~ 0 -1 20132 D2 ~ ~ 0 -1 20029 D3 ~ ~ 0 -1 20133 S #20043 Soul's Square~ ~ 0 0 1 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20149 D6 ~ ~ 0 -1 20034 D7 ~ ~ 0 -1 20144 D8 ~ ~ 0 -1 20114 D10 ~ portal~ 131072 -1 20145 S #20044 Earth's Square~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20140 D1 ~ ~ 0 -1 20035 D2 ~ ~ 0 -1 20141 D3 ~ ~ 0 -1 20081 S #20045 Lightning's Square~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20162 D6 ~ ~ 0 -1 20122 D7 ~ ~ 0 -1 20032 D9 ~ ~ 0 -1 20121 D10 ~ portal~ 131072 -1 20165 S #20046 Wind's Square~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20125 D1 ~ ~ 0 -1 20072 D2 ~ ~ 0 -1 20124 D3 ~ ~ 0 -1 20030 D10 ~ portal~ 131072 -1 20170 S #20047 Armor of Flame~ ~ 0 8 0 0 0 0 38 0 0 0 0 D2 ~ ~ 0 -1 20190 D3 ~ ~ 0 -1 20006 S #20048 Arrows of Wind~ ~ 0 8 0 0 40 0 0 0 0 0 0 D0 ~ ~ 0 -1 20009 D1 ~ ~ 0 -1 20191 S #20049 Used Ore~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20035 S #20050 Lights of Lightning~ ~ 0 8 1 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20032 D3 ~ ~ 0 -1 20018 S #20051 Outside Fire's Cavern~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20041 D2 ~ ~ 0 -1 20052 S #20052 Cave of Fire~ ~ 0 8 13 0 0 20 20 -100 -100 0 0 D0 ~ ~ 0 -1 20051 D5 ~ ~ 0 -1 20053 S #20053 Cave of Fire~ ~ 0 8 13 0 0 20 20 -100 -100 0 0 D2 ~ ~ 0 -1 20054 D3 ~ ~ 0 -1 20056 D4 ~ ~ 0 -1 20052 S #20054 Cave of Fire~ ~ 0 8 13 0 0 20 20 -100 -100 0 0 D0 ~ ~ 0 -1 20053 D1 ~ ~ 0 -1 20055 S #20055 Cave of Fire~ ~ 0 8 13 0 0 20 20 -100 -100 0 0 D3 ~ ~ 0 -1 20054 S #20056 Cave of Fire~ ~ 0 8 13 0 0 20 20 -100 -100 0 0 D1 ~ ~ 0 -1 20053 D5 ~ ~ 0 -1 20057 S #20057 Cave of Fire~ ~ 0 8 13 0 0 20 20 -100 -100 0 0 D3 ~ ~ 0 -1 20058 D4 ~ ~ 0 -1 20056 S #20058 Cave of Fire~ ~ 0 8 13 0 0 20 20 -100 -100 0 0 D1 ~ ~ 0 -1 20057 D2 ~ ~ 0 -1 20059 S #20059 Cave of Fire~ ~ 0 8 13 0 0 20 20 -100 -100 0 0 D0 ~ ~ 0 -1 20058 D10 ~ portal~ 131072 -1 20157 S #20060 Shore of Water's Lake~ ~ 0 4 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20061 D1 ~ ~ 0 -1 20062 D9 ~ ~ 0 -1 20040 S #20061 Surface of the Lake~ ~ 0 0 7 0 0 80 70 0 0 0 0 D1 ~ ~ 0 -1 20063 D2 ~ ~ 0 -1 20060 D5 ~ ~ 0 -1 20066 S #20062 Surface of the Lake~ ~ 0 0 7 0 0 80 80 0 0 0 0 D0 ~ ~ 0 -1 20063 D3 ~ ~ 0 -1 20060 D5 ~ ~ 0 -1 20070 S #20063 Surface of the Lake~ ~ 0 0 7 0 0 80 80 0 0 0 0 D0 ~ ~ 0 -1 20064 D1 ~ ~ 0 -1 20065 D2 ~ ~ 0 -1 20062 D3 ~ ~ 0 -1 20061 D5 ~ ~ 0 -1 20067 S #20064 Surface of the Lake~ ~ 0 0 7 0 0 80 80 0 0 0 0 D2 ~ ~ 0 -1 20063 D5 ~ ~ 0 -1 20068 S #20065 Surface of the Lake~ ~ 0 0 7 0 0 80 80 0 0 0 0 D3 ~ ~ 0 -1 20063 D5 ~ ~ 0 -1 20069 S #20066 Bottom of Water's Lake~ ~ 0 0 12 30 30 100 100 0 0 0 0 D1 ~ ~ 0 -1 20067 D4 ~ ~ 0 -1 20061 S #20067 Beneath Water's Lake~ ~ 0 8 8 0 0 100 100 0 0 0 0 D0 ~ ~ 0 -1 20068 D1 ~ ~ 0 -1 20069 D2 ~ ~ 0 -1 20070 D3 ~ ~ 0 -1 20066 D4 ~ ~ 0 -1 20063 D5 ~ ~ 0 -1 20071 S #20068 Bottom of Water's Lake~ ~ 0 0 12 30 30 100 100 0 0 0 0 D2 ~ ~ 0 -1 20067 D4 ~ ~ 0 -1 20064 S #20069 Bottom of Water's Lake~ ~ 0 0 12 30 30 100 100 0 0 0 0 D3 ~ ~ 0 -1 20067 D4 ~ ~ 0 -1 20065 S #20070 Bottom of Water's Lake~ ~ 0 0 12 30 30 100 100 0 0 0 0 D0 ~ ~ 0 -1 20067 D4 ~ ~ 0 -1 20062 S #20071 Center of Water's Lake~ ~ 0 8 12 30 30 100 100 0 0 0 0 D4 ~ ~ 0 -1 20067 D10 ~ portal~ 131072 -1 20154 S #20072 Beneath Wind's Clouds~ ~ 0 0 1 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 20046 D4 ~ ~ 64 -1 20073 D10 ~ portal~ 131072 -1 20168 S #20073 Wind's Air~ ~ 0 16777216 9 0 0 0 0 100 100 0 0 D4 ~ ~ 64 -1 20074 D5 ~ ~ 0 -1 20072 S #20074 Wind's Air~ ~ 0 16777216 9 0 0 0 0 100 100 0 0 D3 ~ ~ 0 -1 20075 D5 ~ ~ 0 -1 20073 D10 ~ portal~ 131072 -1 20159 S #20075 Wind's Clouds~ ~ 0 0 9 0 0 0 0 100 100 0 0 D1 ~ ~ 0 -1 20074 D9 ~ ~ 0 -1 20076 S #20076 Wind's Clouds~ ~ 0 0 9 0 0 0 0 100 100 0 0 D3 ~ ~ 0 -1 20077 D6 ~ ~ 0 -1 20075 S #20077 Wind's Clouds~ ~ 0 0 9 0 0 0 0 100 100 0 0 D1 ~ ~ 0 -1 20076 D7 ~ ~ 0 -1 20078 S #20078 Wind's Clouds~ ~ 0 0 9 0 0 0 0 100 100 0 0 D3 ~ ~ 0 -1 20079 D8 ~ ~ 0 -1 20077 S #20079 Wind's Air~ ~ 0 16777216 9 0 0 0 0 100 100 0 0 D1 ~ ~ 0 -1 20078 D5 ~ ~ 0 -1 20080 S #20080 Wind's Air~ ~ 0 0 9 0 0 0 0 100 100 0 0 D4 ~ ~ 64 -1 20079 D5 ~ ~ 0 -1 20000 0 200 5 S #20081 Outside Earth's Grove~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20044 D3 ~ ~ 0 -1 20082 S #20082 Path in Earth's Grove~ ~ 0 0 3 90 107 30 30 0 0 0 0 D0 ~ ~ 0 -1 20088 D1 ~ ~ 0 -1 20081 D2 ~ ~ 0 -1 20090 D3 ~ ~ 0 -1 20083 S #20083 Center of Earth's Grove~ ~ 0 0 3 90 90 30 30 0 0 0 0 D0 ~ ~ 0 -1 20086 D1 ~ ~ 0 -1 20082 D2 ~ ~ 0 -1 20085 D3 ~ ~ 0 -1 20084 D10 ~ portal~ 131072 -1 20155 S #20084 Grove of Earth~ ~ 0 0 3 90 90 30 30 0 0 0 0 D0 ~ ~ 0 -1 20087 D1 ~ ~ 0 -1 20083 D2 ~ ~ 0 -1 20089 S #20085 Grove of Earth~ ~ 0 0 3 90 90 30 30 0 0 0 0 D0 ~ ~ 0 -1 20083 D1 ~ ~ 0 -1 20090 D3 ~ ~ 0 -1 20089 S #20086 Grove of Earth~ ~ 0 0 3 90 90 30 30 0 0 0 0 D1 ~ ~ 0 -1 20088 D2 ~ ~ 0 -1 20083 D3 ~ ~ 0 -1 20087 S #20087 Grove of Earth~ ~ 0 0 3 90 90 30 30 0 0 0 0 D1 ~ ~ 0 -1 20086 D2 ~ ~ 0 -1 20084 S #20088 Grove of Earth~ ~ 0 0 3 90 90 30 30 0 0 0 0 D2 ~ ~ 0 -1 20082 D3 ~ ~ 0 -1 20086 S #20089 Grove of Earth~ ~ 0 0 3 90 90 30 30 0 0 0 0 D0 ~ ~ 0 -1 20084 D1 ~ ~ 0 -1 20085 S #20090 Grove of Earth~ ~ 0 0 3 90 90 30 30 0 0 0 0 D0 ~ ~ 0 -1 20082 D3 ~ ~ 0 -1 20085 S #20091 Gazing upon Frost's Mountain~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20092 D2 ~ ~ 0 -1 20042 S #20092 Foothills of Frost's Mountain~ ~ 0 0 4 30 30 0 0 30 30 0 0 D1 ~ ~ 0 -1 20094 D2 ~ ~ 0 -1 20091 D3 ~ ~ 0 -1 20093 D4 ~ ~ 65664 -1 20095 S #20093 Foothills of Frost's Mountain~ ~ 0 0 4 30 30 0 0 30 30 0 0 D1 ~ ~ 0 -1 20092 S #20094 Foothills of Frost's Mountain~ ~ 0 0 4 30 30 0 0 30 30 0 0 D3 ~ ~ 0 -1 20092 S #20095 Slope of Frost's Mountain~ ~ 0 0 5 20 20 0 0 70 70 0 0 D4 ~ ~ 65664 -1 20096 D5 ~ ~ 128 -1 20092 S #20096 Slope of Frost's Mountain~ ~ 0 0 5 20 20 0 0 70 70 0 0 D4 ~ ~ 65664 -1 20097 D5 ~ ~ 128 -1 20095 S #20097 Cliff on Frost's Mountain~ ~ 0 0 5 20 20 0 0 70 70 0 0 D4 ~ ~ 65664 -1 20098 D5 ~ ~ 128 -1 20096 S #20098 Ledge on Frost's Mountain~ ~ 0 0 5 20 20 0 0 70 70 0 0 D0 ~ ~ 0 -1 20099 D5 ~ ~ 128 -1 20097 S #20099 Rock Face on Frost's Mountain~ ~ 0 0 5 20 20 0 0 70 70 0 0 D2 ~ ~ 0 -1 20098 D4 ~ ~ 65664 -1 20100 S #20100 Near Frost's Peak~ ~ 0 0 5 20 20 0 0 70 70 0 0 D4 ~ ~ 65664 -1 20101 D5 ~ ~ 128 -1 20099 S #20101 Frost's Peak~ ~ 0 0 5 20 20 0 0 70 70 0 0 D5 ~ ~ 128 -1 20100 D10 ~ portal~ 131072 -1 20153 S #20102 Clothes of Frost~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20196 D3 ~ ~ 0 -1 20003 S #20103 Gems of Fire~ ~ 0 8 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20033 S #20104 Outside Thought's Hall~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20105 D8 ~ ~ 0 -1 20036 S #20105 Hall of Thought~ ~ 0 8 0 0 40 0 0 0 0 0 0 D0 ~ ~ 0 -1 20025 D1 ~ ~ 0 -1 20111 D2 ~ ~ 0 -1 20104 D3 ~ ~ 0 -1 20106 S #20106 Hall of Thought~ ~ 0 8 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20105 D3 ~ ~ 0 -1 20107 S #20107 Outside the Quest Chambers~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20108 D1 ~ ~ 0 -1 20106 D2 ~ ~ 0 -1 20146 S #20108 Trivia Question Chamber~ ~ 0 1057928 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20107 > act_prog p rings in on~ if isimmort($n) else mea $n Your podium lights up. mer $n $n's podium lights up. mptrans all 20109 endif save ~ > speech_prog p next question~ if isimmort($n) mpat 20110 mptrans all 20108 mpe The lights clear, ready for the next question. endif ~ | S #20109 Trivia Answer Chamber~ ~ 0 3155084 0 0 0 0 0 0 0 0 0 > act_prog p claps at~ if isimmort($n) mpforce $n say Correct, $t! mpe A bell rings happily! mpqpadd $t 1 mptrans all 20108 mpat 20110 mptrans all 20108 endif ~ > act_prog p head in response to~ if isimmort($n) mpforce $n say I'm sorry, $t, but that is incorrect. mpe A buzzer sounds loudly! mea $t A trapdoor opens beneath your feet, dumping you in a tank of water! mer $t $t falls through a trapdoor in the floor. mpe _cya *** SPLASH *** mptrans $t 20110 mptrans all 20108 endif ~ | S #20110 Trivia Dunk Tank~ ~ 0 15737988 1 50 20108 0 0 0 0 0 0 0 0 0 S #20111 Hall of Thought~ ~ 0 8 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20112 D3 ~ ~ 0 -1 20105 S #20112 Hall of Silence~ ~ 0 65544 0 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 20111 D10 ~ portal~ 131072 -1 20161 S #20113 Pills of Death~ ~ 0 8 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20021 D2 ~ ~ 0 -1 20034 S #20114 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D7 ~ ~ 0 -1 20043 D8 ~ ~ 0 -1 20115 S #20115 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D7 ~ ~ 0 -1 20114 D8 ~ ~ 0 -1 20116 S #20116 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20117 D7 ~ ~ 0 -1 20115 S #20117 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20041 D3 ~ ~ 0 -1 20116 S #20118 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20119 D3 ~ ~ 0 -1 20041 S #20119 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 20118 D6 ~ ~ 0 -1 20120 S #20120 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20121 D9 ~ ~ 0 -1 20119 S #20121 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20045 D9 ~ ~ 0 -1 20120 S #20122 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20123 D9 ~ ~ 0 -1 20045 S #20123 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20124 D9 ~ ~ 0 -1 20122 S #20124 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20046 D2 ~ ~ 0 -1 20123 S #20125 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20126 D2 ~ ~ 0 -1 20046 S #20126 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20125 D7 ~ ~ 0 -1 20127 S #20127 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D7 ~ ~ 0 -1 20128 D8 ~ ~ 0 -1 20126 S #20128 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D7 ~ ~ 0 -1 20040 D8 ~ ~ 0 -1 20127 S #20129 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D7 ~ ~ 0 -1 20130 D8 ~ ~ 0 -1 20040 S #20130 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D7 ~ ~ 0 -1 20131 D8 ~ ~ 0 -1 20129 S #20131 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 20132 D8 ~ ~ 0 -1 20130 S #20132 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20131 D3 ~ ~ 0 -1 20042 S #20133 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20042 D3 ~ ~ 0 -1 20134 S #20134 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20133 D9 ~ ~ 0 -1 20135 S #20135 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20134 D9 ~ ~ 0 -1 20136 S #20136 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20135 D9 ~ ~ 0 -1 20036 S #20137 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20036 D9 ~ ~ 0 -1 20138 S #20138 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D6 ~ ~ 0 -1 20137 D9 ~ ~ 0 -1 20139 S #20139 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20140 D6 ~ ~ 0 -1 20138 S #20140 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20139 D2 ~ ~ 0 -1 20044 S #20141 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20044 D2 ~ ~ 0 -1 20142 S #20142 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20141 D8 ~ ~ 0 -1 20143 S #20143 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D7 ~ ~ 0 -1 20142 D8 ~ ~ 0 -1 20144 S #20144 Infinity's Road~ ~ 0 0 1 0 0 0 0 0 0 0 0 D7 ~ ~ 0 -1 20143 D8 ~ ~ 0 -1 20043 S #20145 the Portal to Lezaria~ A sign hangs here. ~ 0 1073741828 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20043 E sign~ West - Valley of the Tatret - Lezaria North - Sunmun - Glassandia ~ S #20146 Torn Elkandu Questmaster~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20107 S #20147 Furniture of Lightning~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20018 D3 ~ ~ 0 -1 20017 S #20148 Catalysm Station~ ~ 0 12 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20017 D1 ~ ~ 0 -1 20018 S #20149 Entrance to the Cemetary~ ~ 0 1073741824 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20043 D2 ~ ~ 0 -1 20150 S #20150 Torn Elkandu Cemetary~ ~ 0 1073741824 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20149 D1 ~ ~ 0 -1 20151 D3 ~ ~ 0 -1 20152 S #20151 War Veterans Memorial~ ~ 0 0 1 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 20150 D10 ~ portal~ 131072 -1 20156 S #20152 Tomb of the Unknown Adventurer~ ~ 0 1073741824 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20150 S #20153 the Portal to Sasherey~ ~ 0 1073741956 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20101 S #20154 the Portal to Sea-Lake~ ~ 0 1073741836 8 0 0 100 100 0 0 0 0 D10 ~ portal~ 131072 -1 20071 S #20155 the Portal to Wilderplane~ A sign hangs here. ~ 0 1073741956 3 90 90 30 30 0 0 0 0 D10 ~ portal~ 131072 -1 20083 E sign~ West - Valkebaranvarres ~ S #20156 the Portal to Mezulbryst~ ~ 0 1073741956 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20151 S #20157 the Portal to Straegarx~ A sign hangs here. ~ 0 1073741836 13 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20059 E sign~ Down - Veyrynveynnes ~ S #20158 Public Restroom~ ~ 0 1073741832 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20039 S #20159 the Portal to Hasaris~ ~ 0 1090519172 9 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20074 S #20160 First Elkandu Bank~ ~ 0 8 1 0 0 256 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 20005 S #20161 the Portal to Corstad~ ~ 0 1073741956 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20112 S #20162 The Torn Elkandu Dump~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20164 D3 ~ ~ 0 -1 20045 S #20163 In the Trash Compactor~ ~ 0 1073741832 1 0 0 0 0 0 0 0 0 D4 ~ ~ 0 -1 20164 S #20164 Above the Trash Compactor~ ~ 0 16777216 1 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 20162 D5 ~ ~ 0 -1 20163 S #20165 the Portal to Glassandia~ ~ 0 1073741956 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20045 S #20166 the Portal to Terra~ ~ 0 132 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20036 S #20167 Ores of Earth~ ~ 0 1073741832 0 0 0 0 114 0 0 0 0 D0 ~ ~ 0 -1 20012 S #20168 Portal to Vestama~ ~ 0 1073741956 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20072 S #20169 Portal to Tenlands~ ~ 0 1073741824 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20041 S #20170 Portal to Veeden~ ~ 0 1073741956 1 0 0 0 0 0 0 0 0 D10 ~ portal~ 131072 -1 20046 S #20177 the Sanctuary of Torn Elkandu~ ~ 0 12 1 0 0 256 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20014 D3 ~ ~ 0 -1 20013 S #20179 Vehicles of Electricity~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20016 D1 ~ ~ 0 -1 20017 S #20180 Herbs of Nature~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20035 S #20181 Pipes of Breath~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20008 S #20182 Shovels of Earth~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20012 S #20183 Salves of Healing~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20021 D3 ~ ~ 0 -1 20034 S #20184 Cups of Water~ ~ 0 1073741832 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 20031 D2 ~ ~ 0 -1 20015 S #20190 Weapons of Fire~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20047 D3 ~ ~ 0 -1 20033 S #20191 Bows of Air~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20030 D3 ~ ~ 0 -1 20048 S #20192 Harps of Speech~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20024 D3 ~ ~ 0 -1 20028 S #20193 Boxes of Earth~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20011 S #20194 Radios of Lightning~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20018 D1 ~ ~ 0 -1 20032 S #20195 Scanners of Seeking~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20022 D3 ~ ~ 0 -1 20023 S #20196 Fabrics of Frost~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20102 D3 ~ ~ 0 -1 20002 S #20197 Books of Mind~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20028 D1 ~ ~ 0 -1 20024 S #20198 the Elkandu Council Meeting Room~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 20199 S #20199 the Elkandu Council Lobby~ ~ 0 12 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 20198 D1 ~ ~ 0 -1 20002 S #0 #RESETS M 1 20000 1 20000 O 1 20007 1 20000 M 1 17012 1 20025 M 1 17004 42 20026 M 1 18302 12 20027 O 1 21001 1 20036 O 1 21001 1 20043 O 1 21001 1 20045 O 1 21001 1 20059 O 1 21001 1 20071 O 1 21001 1 20074 O 1 21001 1 20083 O 1 21001 1 20101 M 1 18301 11 20103 O 1 21001 1 20112 M 1 17003 44 20113 O 1 21001 1 20145 M 1 20099 1 20146 O 1 21001 1 20151 O 1 21001 1 20153 O 1 21001 1 20154 O 1 21001 1 20155 O 1 21001 1 20156 O 1 21001 1 20157 O 1 17199 1 20158 O 1 21001 1 20159 O 1 20013 1 20160 O 1 21001 1 20161 O 1 35 1 20163 O 1 20001 1 20163 O 1 20088 1 20163 O 1 21001 1 20165 O 1 21001 1 20166 O 1 21001 1 20168 O 1 22 1 20040 O 1 20014 1 20162 O 1 201 1 20111 O 1 21001 1 20169 O 1 21001 1 20170 O 1 30 1 20041 O 1 21001 1 20041 O 1 9006 1 20177 M 1 17005 18 20102 M 1 18700 9 20148 M 1 17002 19 20047 O 1 20098 1 20047 M 1 19402 9 20183 M 1 17003 43 20050 O 1 21 1 20050 M 1 17006 9 20048 O 1 20118 1 20048 O 1 20116 1 20048 O 1 20117 1 20048 M 1 20002 7 20181 O 1 17110 1 20181 M 1 17001 16 20038 O 1 20 1 20038 M 1 17003 43 20182 O 1 52 1 20182 M 1 20002 7 20180 O 1 17100 1 20180 M 1 17003 43 20192 O 1 18701 1 20192 M 1 18302 13 20197 O 1 36 1 20197 M 1 19402 10 20037 G 1 19996 1 O 1 20001 1 20037 O 1 20002 1 20037 M 1 20001 18 20039 G 1 20001 1 O 1 20009 1 20039 O 1 20029 1 20039 M 1 20005 12 20190 O 1 20098 1 20190 M 1 20004 9 20191 M 1 17010 2 20147 M 1 17010 3 20193 M 1 17002 23 20179 M 1 17010 4 20184 M 1 17003 55 20195 S #SHOPS 20027 5 120 0 21 -1 Keolah~ 20037 5 120 600 10 -1 Keolah~ 20038 5 120 1992 19 -1 Keolah~ 20039 5 120 0 17 -1 Keolah~ 20047 5 120 43258852 9 19 Keolah~ 20048 5 120 -1169231 57 -1 Keolah~ 20049 5 120 0 8 19 Keolah~ 20050 5 120 658402 1 -1 Keolah~ 20102 5 120 16799879 9 18 Keolah~ 20103 5 120 438798 8 21 Keolah~ 20113 5 120 420 26 -1 Keolah~ 20147 5 120 881779 12 -1 Keolah~ 20179 5 120 5822446 54 -1 Keolah~ 20180 5 120 -400 32 -1 Keolah~ 20181 5 120 1200 30 -1 Keolah~ 20182 5 120 1328861 59 -1 Keolah~ 20183 5 120 0 60 -1 Keolah~ 20184 5 120 811114 17 -1 Keolah~ 20190 5 120 5212546 5 -1 Keolah~ 20191 5 120 5255648 56 -1 Keolah~ 20192 5 120 1382237 14 -1 Keolah~ 20193 5 120 560122 15 -1 Keolah~ 20194 5 120 664800 6 -1 Keolah~ 20195 5 120 0 7 -1 Keolah~ 20196 5 120 721 8 18 Keolah~ 20197 5 120 0 35 -1 Keolah~ 0 #SPECIALS S #$