/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <time.h> #include "merc.h" /* * Attribute bonus tables. */ const struct str_app_type str_app [26] = { { -5, -4, 0, 0 }, /* 0 */ { -5, -4, 3, 1 }, /* 1 */ { -3, -2, 3, 2 }, { -3, -1, 10, 3 }, /* 3 */ { -2, -1, 25, 4 }, { -2, -1, 55, 5 }, /* 5 */ { -1, 0, 80, 6 }, { -1, 0, 90, 7 }, { 0, 0, 100, 8 }, { 0, 0, 100, 9 }, { 0, 0, 115, 10 }, /* 10 */ { 0, 0, 115, 11 }, { 0, 0, 140, 12 }, { 0, 0, 140, 13 }, /* 13 */ { 0, 1, 170, 14 }, { 1, 1, 170, 15 }, /* 15 */ { 1, 2, 195, 16 }, { 2, 3, 220, 22 }, { 2, 4, 250, 25 }, /* 18 */ { 3, 5, 400, 30 }, { 3, 6, 500, 35 }, /* 20 */ { 4, 7, 600, 40 }, { 5, 7, 700, 45 }, { 6, 8, 800, 50 }, { 8, 10, 900, 55 }, { 10, 12, 999, 60 } /* 25 */ }; const struct int_app_type int_app [26] = { { 1 }, /* 0 */ { 1 }, /* 1 */ { 1 }, { 1 }, /* 3 */ { 1 }, { 1 }, /* 5 */ { 1 }, { 1 }, { 1 }, { 1 }, { 1 }, /* 10 */ { 1 }, { 1 }, { 2 }, { 2 }, { 2 }, /* 15 */ { 2 }, { 3 }, { 3 }, /* 18 */ { 3 }, { 4 }, /* 20 */ { 4 }, { 4 }, { 6 }, { 6 }, { 5 } /* 25 */ }; const struct wis_app_type wis_app [26] = { { 0 }, /* 0 */ { 0 }, /* 1 */ { 0 }, { 0 }, /* 3 */ { 0 }, { 1 }, /* 5 */ { 1 }, { 1 }, { 1 }, { 2 }, { 2 }, /* 10 */ { 2 }, { 2 }, { 2 }, { 2 }, { 3 }, /* 15 */ { 3 }, { 4 }, { 5 }, /* 18 */ { 5 }, { 5 }, /* 20 */ { 6 }, { 6 }, { 6 }, { 6 }, { 7 } /* 25 */ }; const struct dex_app_type dex_app [26] = { { 60 }, /* 0 */ { 50 }, /* 1 */ { 50 }, { 40 }, { 30 }, { 20 }, /* 5 */ { 10 }, { 0 }, { 0 }, { 0 }, { 0 }, /* 10 */ { 0 }, { 0 }, { 0 }, { 0 }, { - 10 }, /* 15 */ { - 15 }, { - 20 }, { - 30 }, { - 40 }, { - 50 }, /* 20 */ { - 60 }, { - 75 }, { - 90 }, { -105 }, { -120 } /* 25 */ }; const struct con_app_type con_app [26] = { { -4, 20 }, /* 0 */ { -3, 25 }, /* 1 */ { -2, 30 }, { -2, 35 }, /* 3 */ { -1, 40 }, { -1, 45 }, /* 5 */ { -1, 50 }, { 0, 55 }, { 0, 60 }, { 0, 65 }, { 0, 70 }, /* 10 */ { 0, 75 }, { 0, 80 }, { 0, 85 }, { 0, 88 }, { 1, 90 }, /* 15 */ { 2, 95 }, { 2, 97 }, { 3, 99 }, /* 18 */ { 3, 99 }, { 4, 99 }, /* 20 */ { 4, 99 }, { 5, 99 }, { 6, 99 }, { 7, 99 }, { 8, 99 } /* 25 */ }; /* * Liquid properties. * Used in world.obj. */ const struct liq_type liq_table [LIQ_MAX] = { { "water", "clear", { 0, 1, 10 } }, /* 0 */ { "beer", "amber", { 3, 2, 5 } }, { "wine", "rose", { 5, 2, 5 } }, { "ale", "brown", { 2, 2, 5 } }, { "dark ale", "dark", { 1, 2, 5 } }, { "whisky", "golden", { 6, 1, 4 } }, /* 5 */ { "lemonade", "pink", { 0, 1, 8 } }, { "firebreather", "boiling", { 10, 0, 0 } }, { "local specialty", "everclear", { 3, 3, 3 } }, { "slime mold juice", "green", { 0, 4, -8 } }, { "milk", "white", { 0, 3, 6 } }, /* 10 */ { "tea", "tan", { 0, 1, 6 } }, { "coffee", "black", { 0, 1, 6 } }, { "blood", "red", { 0, 0, 5 } }, { "salt water", "clear", { 0, 1, -2 } }, { "cola", "cherry", { 0, 1, 5 } } /* 15 */ }; /* * The skill and spell table. * Slot numbers must never be changed as they appear in #OBJECTS sections. */ #define SLOT(n) n const struct skill_type skill_table [MAX_SKILL] = { /* * Magic spells. */ { "reserved", 99, 0, TAR_IGNORE, POS_STANDING, NULL, SLOT( 0), 0, 0, "", "" }, { "acid blast", 2, spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(70), 20, 12, "acid blast", "!Acid Blast!" }, { "armor", 1, spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT( 1), 5, 12, "", "You feel less protected." }, { "bless", 1, spell_bless, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT( 3), 5, 12, "", "You feel less righteous." }, { "blindness", 1, spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_blindness, SLOT( 4), 5, 12, "", "You can see again." }, { "burning hands", 2, spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT( 5), 15, 12, "burning hands", "!Burning Hands!" }, { "call lightning", 2, spell_call_lightning, TAR_IGNORE, POS_FIGHTING, NULL, SLOT( 6), 15, 12, "lightning bolt", "!Call Lightning!" }, { "cause critical", 2, spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(63), 20, 12, "spell", "!Cause Critical!" }, { "cause light", 2, spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(62), 15, 12, "spell", "!Cause Light!" }, { "cause serious", 2, spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(64), 17, 12, "spell", "!Cause Serious!" }, { "change sex", 2, spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(82), 15, 12, "", "Your body feels familiar again." }, { "charm person", 1, spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_charm_person, SLOT( 7), 5, 12, "", "You feel more self-confident." }, { "chill touch", 2, spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT( 8), 15, 12, "chilling touch", "You feel less cold." }, { "colour spray", 2, spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(10), 15, 12, "colour spray", "!Colour Spray!" }, { "continual light", 1, spell_continual_light, TAR_IGNORE, POS_STANDING, NULL, SLOT(57), 7, 12, "", "!Continual Light!" }, { "control weather", 2, spell_control_weather, TAR_IGNORE, POS_STANDING, NULL, SLOT(11), 25, 12, "", "!Control Weather!" }, { "create food", 1, spell_create_food, TAR_IGNORE, POS_STANDING, NULL, SLOT(12), 5, 12, "", "!Create Food!" }, { "create spring", 1, spell_create_spring, TAR_IGNORE, POS_STANDING, NULL, SLOT(80), 20, 12, "", "!Create Spring!" }, { "create water", 2, spell_create_water, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(13), 5, 12, "", "!Create Water!" }, { "cure blindness", 1, spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(14), 5, 12, "", "!Cure Blindness!" }, { "cure critical", 2, spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(15), 20, 12, "", "!Cure Critical!" }, { "cure light", 2, spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(16), 10, 12, "", "!Cure Light!" }, { "cure poison", 1, spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(43), 5, 12, "", "!Cure Poison!" }, { "cure serious", 2, spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(61), 15, 12, "", "!Cure Serious!" }, { "curse", 1, spell_curse, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_curse, SLOT(17), 20, 12, "curse", "The curse wears off." }, { "detect evil", 2, spell_detect_evil, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(18), 5, 12, "", "The red in your vision disappears." }, { "detect hidden", 1, spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(44), 5, 12, "", "You feel less aware of your suroundings." }, { "detect invis", 1, spell_detect_invis, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(19), 5, 12, "", "You no longer see invisible objects." }, { "detect magic", 2, spell_detect_magic, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(20), 5, 12, "", "The detect magic wears off." }, { "detect poison", 2, spell_detect_poison, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(21), 5, 12, "", "!Detect Poison!" }, { "dispel evil", 2, spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(22), 15, 12, "dispel evil", "!Dispel Evil!" }, { "dispel magic", 1, spell_dispel_magic, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(59), 15, 12, "", "!Dispel Magic!" }, { "earthquake", 2, spell_earthquake, TAR_IGNORE, POS_FIGHTING, NULL, SLOT(23), 15, 12, "earthquake", "!Earthquake!" }, { "enchant weapon", 1, spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(24), 100, 24, "", "!Enchant Weapon!" }, { "energy drain", 1, spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(25), 35, 12, "energy drain", "!Energy Drain!" }, { "faerie fire", 2, spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(72), 5, 12, "faerie fire", "The pink aura around you fades away." }, { "faerie fog", 2, spell_faerie_fog, TAR_IGNORE, POS_STANDING, NULL, SLOT(73), 12, 12, "faerie fog", "!Faerie Fog!" }, { "fireball", 1, spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(26), 15, 12, "fireball", "!Fireball!" }, /*mecha*/ { "burst", 13, spell_null, TAR_IGNORE, POS_STANDING, &gsn_burst, SLOT( 0), 0, 24, "rifle burst", "!Burst!" }, { "MechaSleep",99, spell_null,TAR_IGNORE,POS_STANDING, NULL,SLOT(0),0,0, "", "You feel more aware" }, { "clusterbomb", 65, spell_clusterbomb, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(32), 15, 4, "cluster bomb", "!Cluster Bomb!" }, /*end of mecha*/ { "flamestrike", 2, spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(65), 20, 12, "flamestrike", "!Flamestrike!" }, { "fly", 1, spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(56), 10, 18, "", "You slowly float to the ground." }, { "gate", 12, spell_gate, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(83), 50, 12, "", "!Gate!" }, { "giant strength", 1, spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(39), 20, 12, "", "You feel weaker." }, { "harm", 1, spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(27), 35, 12, "harm spell", "!Harm!" }, { "heal", 1, spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(28), 50, 12, "", "!Heal!" }, { "angelheal", 1, spell_angelheal, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT( 300), 50, 12, "", "!AngelHeal!" }, { "identify", 1, spell_identify, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(53), 12, 24, "", "!Identify!" }, { "infravision", 1, spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(77), 5, 18, "", "You no longer see in the dark." }, { "invis", 1, spell_invis, TAR_CHAR_DEFENSIVE, POS_STANDING, &gsn_invis, SLOT(29), 5, 12, "", "You are no longer invisible." }, { "know alignment", 2, spell_know_alignment, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(58), 9, 12, "", "!Know Alignment!" }, { "lightning bolt", 2, spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(30), 15, 12, "lightning bolt", "!Lightning Bolt!" }, { "locate object", 1, spell_locate_object, TAR_IGNORE, POS_STANDING, NULL, SLOT(31), 20, 18, "", "!Locate Object!" }, { "magic missile", 2, spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(32), 15, 4, "magic missile", "!Magic Missile!" }, { "mass invis", 1, spell_mass_invis, TAR_IGNORE, POS_STANDING, &gsn_mass_invis, SLOT(69), 20, 24, "", "!Mass Invis!" }, { "pass door", 1, spell_pass_door, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(74), 20, 12, "", "You feel solid again." }, { "poison", 1, spell_poison, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_poison, SLOT(33), 10, 12, "poison", "You feel less sick." }, { "protection", 1, spell_protection, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(34), 5, 12, "", "You feel less protected." }, { "refresh", 2, spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(81), 12, 18, "refresh", "!Refresh!" }, { "remove curse", 2, spell_remove_curse, TAR_IGNORE, POS_STANDING, NULL, SLOT(35), 5, 12, "", "!Remove Curse!" }, { "sanctuary", 1, spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(36), 75, 12, "", "The white aura around your body fades." }, { "shield", 1, spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(67), 12, 18, "", "Your force shield shimmers then fades away." }, { "shocking grasp", 2, spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(37), 15, 12, "shocking grasp", "!Shocking Grasp!" }, { "sleep", 2, spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_sleep, SLOT(38), 15, 12, "", "You feel less tired." }, { "stone skin", 1, spell_stone_skin, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(66), 12, 18, "", "Your skin feels soft again." }, { "summon", 2, spell_summon, TAR_IGNORE, POS_STANDING, NULL, SLOT(40), 50, 12, "", "!Summon!" }, { "teleport", 2, spell_teleport, TAR_CHAR_SELF, POS_FIGHTING, NULL, SLOT( 2), 35, 12, "", "!Teleport!" }, { "ventriloquate", 2, spell_ventriloquate, TAR_IGNORE, POS_STANDING, NULL, SLOT(41), 5, 12, "", "!Ventriloquate!" }, { "weaken", 2, spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(68), 20, 12, "spell", "You feel stronger." }, { "word of recall", 9, spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING, NULL, SLOT(42), 5, 12, "", "!Word of Recall!" }, /* * Dragon breath */ { "acid breath", 1, spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(200), 50, 12, "blast of acid", "!Acid Breath!" }, { "fire breath", 1, spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(201), 50, 12, "blast of flame", "!Fire Breath!" }, { "frost breath", 1, spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(202), 50, 12, "blast of frost", "!Frost Breath!" }, { "gas breath", 1, spell_gas_breath, TAR_IGNORE, POS_FIGHTING, NULL, SLOT(203), 50, 12, "blast of gas", "!Gas Breath!" }, { "lightning breath", 1, spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(204), 50, 12, "blast of lightning", "!Lightning Breath!" }, /* * Fighter and thief skills. */ { "backstab", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_backstab, SLOT( 0), 0, 24, "backstab", "!Backstab!" }, { "disarm", 1, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_disarm, SLOT( 0), 0, 24, "", "!Disarm!" }, { "hide", 1, spell_null, TAR_IGNORE, POS_RESTING, &gsn_hide, SLOT( 0), 0, 12, "", "!Hide!" }, { "hurl", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_hurl, SLOT( 0), 0, 24, "", "!Hurl!" }, { "kick", 1, spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_kick, SLOT( 0), 0, 8, "kick", "!Kick!" }, { "talon", 1, spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_talon, SLOT( 0), 0, 8, "talon", "!Talon!" }, { "peek", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_peek, SLOT( 0), 0, 0, "", "!Peek!" }, { "pick lock", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_pick_lock, SLOT( 0), 0, 12, "", "!Pick!" }, { "rescue", 1, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_rescue, SLOT( 0), 0, 12, "", "!Rescue!" }, { "sneak", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_sneak, SLOT( 0), 0, 12, "", "Your footsteps are no longer so quiet." }, { "steal", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_steal, SLOT( 0), 0, 24, "", "!Steal!" }, /* * Spells for mega1.are from Glop/Erkenbrand. */ { "general purpose", 7, spell_general_purpose, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(501), 0, 12, "general purpose ammo", "!General Purpose Ammo!" }, /* Disabled for Shiroken { "high explosive", 7, spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(502), 0, 12, "high explosive ammo", "!High Explosive Ammo!" }, */ /* Ninja Shiroken */ { "shiroken", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_shiroken, SLOT( 0), 0, 24, "shiroken", "!Shiroken!" }, /* * Spells added by KaVir. */ { "guardian", 1, spell_guardian, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(600), 100, 12, "", "!Guardian!" }, { "soulblade", 1, spell_soulblade, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(601), 100, 12, "", "!Soulblade!" }, { "mana", 1, spell_mana, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(602), 0, 12, "", "!Mana!" }, { "frenzy", 1, spell_frenzy, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(603), 20, 12, "", "Your bloodlust subsides." }, { "darkblessing", 1, spell_darkblessing, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(604), 20, 12, "", "You feel less wicked." }, { "portal", 1, spell_portal, TAR_IGNORE, POS_STANDING, NULL, SLOT(604), 50, 12, "", "!Portal!" }, { "energyflux", 2, spell_energyflux, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(605), 0, 12, "", "!EnergyFlux!" }, { "voodoo", 1, spell_voodoo, TAR_IGNORE, POS_STANDING, NULL, SLOT(606), 100, 12, "", "!Voodoo!" }, { "transport", 1, spell_transport, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(607), 12, 24, "", "!Transport!" }, { "regenerate", 1, spell_regenerate, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(608), 100, 12, "", "!Regenerate!" }, { "clot", 1, spell_clot, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(609), 50, 12, "", "!Clot!" }, { "mend", 1, spell_mend, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(610), 50, 12, "", "!Mend!" }, { "punch", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_punch, SLOT( 0), 0, 24, "punch", "!Punch!" }, { "elbow", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_elbow, SLOT( 0), 0, 24, "elbow", "!Elbow!" }, { "headbutt", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_headbutt, SLOT( 0), 0, 24, "headbutt", "!Headbutt!" }, { "tail", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_tail, SLOT( 0), 0, 24, "tail", "!Tail!" }, { "joust", 99, spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_joust, SLOT( 0), 0, 8, "joust", "!Joust!" }, { "sweep", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_sweep, SLOT( 0), 0, 24, "sweep", "!Sweep!" }, { "knee", 99, spell_null, TAR_IGNORE, POS_STANDING, &gsn_knee, SLOT( 0), 0, 24, "knee", "!Knee!" }, { "quest", 2, spell_quest, TAR_IGNORE, POS_STANDING, NULL, SLOT(611), 500, 12, "", "!Quest!" }, { "minor creation", 1, spell_minor_creation, TAR_IGNORE, POS_STANDING, NULL, SLOT(612), 500, 12, "", "!MinorCreation!" }, { "brew", 1, spell_brew, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(613), 100, 12, "", "!Brew!" }, { "scribe", 1, spell_scribe, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(614), 100, 12, "", "!Scribe!" }, { "carve", 1, spell_carve, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(615), 200, 12, "", "!Carve!" }, { "engrave", 1, spell_engrave, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(616), 300, 12, "", "!Engrave!" }, { "bake", 1, spell_bake, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(617), 100, 12, "", "!Bake!" }, { "mount", 2, spell_mount, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(618), 100, 12, "", "!Mount!" }, { "berserk", 2, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_berserk, SLOT( 0), 0, 24, "", "!Berserk!" }, { "fastdraw", 1, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fastdraw, SLOT( 0), 0, 0, "", "!Fastdraw!" }, { "scan", 1, spell_scan, TAR_IGNORE, POS_STANDING, NULL, SLOT(619), 6, 24, "", "!Scan!" }, { "repair", 2, spell_repair, TAR_IGNORE, POS_STANDING, NULL, SLOT(620), 100, 24, "", "!Repair!" }, { "spellproof", 2, spell_spellproof, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(621), 50, 12, "", "!Spellproof!" }, { "preserve", 2, spell_preserve, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(550), 12, 24, "", "!Preserve!" }, { "track", 1, spell_null, TAR_IGNORE, POS_STANDING, &gsn_track, SLOT( 0), 0, 0, "", "!Track!" }, { "major creation", 4, spell_major_creation, TAR_IGNORE, POS_STANDING, NULL, SLOT(551), 100, 12, "", "!MajorCreation!" }, { "copy", 4, spell_copy, TAR_IGNORE, POS_STANDING, NULL, SLOT(552), 100, 12, "", "!Copy!" }, { "insert page", 4, spell_insert_page, TAR_IGNORE, POS_STANDING, NULL, SLOT(553), 10, 12, "", "!InsertPage!" }, { "purple sorcery", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(554), 100, 12, "", "The purple spell on you fades away." }, { "red sorcery", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(555), 100, 12, "", "The red spell on you fades away." }, { "blue sorcery", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(556), 100, 12, "", "The blue spell on you fades away." }, { "green sorcery", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(557), 100, 12, "", "The green spell on you fades away." }, { "yellow sorcery", 99, spell_null, TAR_IGNORE, POS_STANDING, NULL, SLOT(558), 100, 12, "", "The yellow spell on you fades away." }, { "chaos blast", 99, spell_chaos_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(559), 20, 12, "chaos blast", "!Chaos Blast!" }, { "resistance", 1, spell_resistance, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(560), 50, 12, "", "!Resistance!" }, { "web", 99, spell_web, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_web, SLOT(561), 100, 12, "", "The web surrounding you breaks away." }, { "drowfire", 99, spell_drowfire, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_drowfire, SLOT(570), 100, 12, "", "The drowfire fades away." }, { "godbless", 99, spell_godbless, TAR_CHAR_SELF, POS_STANDING, &gsn_godbless, SLOT(580), 100, 12, "", "The blessing fades away." }, { "llothbless", 99, spell_llothbless, TAR_CHAR_SELF, POS_STANDING, &gsn_llothbless, SLOT(580), 100, 12, "", "The blessing fades away." }, { "polymorph", 4, spell_polymorph, TAR_IGNORE, POS_STANDING, &gsn_polymorph, SLOT(562), 50, 12, "", "You resume your normal form." }, { "birth control", 99, spell_contraception, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(563), 20, 12, "", "" }, { "remove page", 4, spell_remove_page, TAR_IGNORE, POS_STANDING, NULL, SLOT(564), 10, 12, "", "!RemovePage!" }, { "find familiar", 4, spell_find_familiar, TAR_IGNORE, POS_STANDING, NULL, SLOT(565), 100, 12, "", "" }, { "improve", 1, spell_improve, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(566), 1500, 12, "", "!Improve!" }, { "darkness", 99, spell_darkness, TAR_CHAR_SELF, POS_STANDING, &gsn_darkness, SLOT( 91), 5, 12, NULL, "Your globe of darkness fades." }, { "paradox", 10, spell_null, TAR_CHAR_SELF, POS_STANDING, &gsn_paradox, SLOT( 90), 5, 12, NULL, "Your paradox fades." }, { "drow poison", 10, spell_null, TAR_CHAR_OFFENSIVE, POS_STANDING, NULL, SLOT(92), 10, 12, "poison", "You feel less sick." }, { "levitation", 10, spell_null, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(93), 10, 12, "poison", "!Levitation!" } };