Rune's Mage Documents
This document SHOULD help you create mage spellbooks and a little on how
mage spells and skills work.
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CHAPTER 1---------------------------------------------------------Basics
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This chapter is the basics on the How-to's of mageing.
Spells:
Polymorph: allows you to transform into certain animals [c 'poly'
<type of animal>]
Find Familiar: allows you to create a certain animal and command
it around. [c 'find familiar' <type of animal>]
Major Creation: allows you to create books, pages, pens, and
runes. [c 'maj' book] [c 'maj' page] [c 'maj' pen] [c 'maj' rune
<type of rune>]
Insert Page: cast to insert a page into a book. [c 'ins' <page>
<book>]
Remove Page: cast to remove the page that your turned to in your
book. [c 'remove page' <book>]
Copy: use to copy a rune to a page, all pages must have a rune
copied to it. [c 'copy' <rune> <page>]
Wizpowers:
Fcommand ( [ ): use this to command your familiar. [ [ <familiar>
<command>]
Chant: mages dont cast spells, they chant from their books [chant
<book> <target>]
Unpolymorph: type to turn yourself back into a mage after casting
polymorph
Tips:
All pages must have a rune copied to it, the 'rune of mastery' for
most spells. There must be a period ( . ) after every message
line. For create object or mob spells, be sure to spell
everything perfect or it won't work.
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CHAPTER 2-----------------------------------------------Damage Spells
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Global:
c 'maj' page
c 'maj' rune mastery (if you already have one, don't cast this)
c 'copy' mastery page
write page title <title> (ex. Deathray)
write page line start.damage.spell
write page line victim.target
write page line global.target
write page line min.damage: <minimum damage> (ex. 100)
write page line max.damage: <maximum damage> (ex. 500)
write page line message.1: <name of spell.> (ex. Deathray.)
write page line message.2: <message to caster.> (ex. You send a giant Deathray at $N.)
write page line message.3: <message to everyone else in the room> (ex. Chunk sends a Deathray at $N.)
write page line next.page
write page line end.spell
Congradulations, just write about four of that spell then skip the
next.page line, and insert into a book, your first spellbook!
Local:
Same as global spells, just drop the global.target line. (spell will only
work in the room you're in)
Area Affect:
Same as global, just drop the victim.target and the global.target.
add in:
write page line area.affect
write page line no.players (won't touch any human player), or
not.caster
(will hurt anyone or thing in the room your in, but not the caster)
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CHAPTER 3--------------------------------------Teleport and Summon
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Teleport Mob or Player:
start.action.spell
victim.target
global.target
move
message.1: You vanish in a puff of smoke.
message.2: $n vanishes in a puff of smoke.
message.3: $n appears in a puff of smoke.
end.spell
Teleport Object:
Same as teleport mob or player, just substitute victim.target for
object.target.
Summon Mob or Player:
start.action.spell
victim.target
global.target
move
reversed
message.1: You vanish in a puff of smoke.
message.2: $N vanishes in a puff of smoke.
message.3: $N appears in a puff of smoke.
end.spell
Summon Object:
Same as summon mob or player, just substitute victim.target for
object.target.
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CHAPTER 4---------------------------Trains, Heals, and Boost Spells
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Train:
This will lower a players hit, mana, and movement for training purposes.
Train:
start.affect.spell
victim.target
global.target
apply: hp
apply: mana
apply: move
bonus: 100
reversed
duration: 5
message.1: Train.
message.2: Train.
message.3: Train.
end.spell
Super-Train:
Same as Train, just substitute bonus: 100 for bonus: 500.
Boost:
start.affect.spell
victim.target
global.target
apply: hp
apply: mana
apply: move
apply: hit
apply: dam
apply: ac
bonus: 100
duration: 50
message.1: Boost.
message.2: Boost.
message.3: Boost.
end.spell
Super-Boost:
Same as Boost, just substitute bonus: 100 for bonus: 500.
Heal:
start.damage.spell
victim.target
global.target
min.damage: 100
max.damage: 100
reversed
message.1: Heal.
message.2: Heal.
message.3: Heal.
end.spell
Tip: You can put color in your messages :-)
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CHAPTER 5--------------------------------------------------Misc. Spells
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Still:
start.affect.spell
victim.target
affect: curse
affect: web
affect: blind
apply: hit
apply: dam
bonus: 100
reversed
duration: 10
message.1: you 'still' $N
message.2: you feel weaker
message.3: $n stills $N
end.spell
Sight:
start.affect.spell
victim.target
global.target
affect: detect.invis
affect: detect.hidden
affect: detect.evil
affect: infravision
affect: shadowsight
duration: 100
message.1: Sight.
message.2: Sight.
message.3: Sight.
end.spell
Create:
start.action.spell
object.target
object: a Cybertronic Defense Band
message.1: A gift appears.
message.2: A gift appears.
message.3: A gift appears.
end.spell
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CHAPTER 6---------------------------------------------------Commands
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start.damage.spell = damage spell
start.affect.spell = affect spell
start.action.spell = action spell
area.affect = affects the whole room
victim.target = target is a player or mob
object.target = target is an object
global.target = target can be anywhere except a safe room
not.caster = spell does not affect the caster
no.players = spell does not affect any players
second.victim = second parameter is another victim
second.object = second parameter is another object
move = spell moves something
reversed = spell has reverse affect
min.damage: <num> = minimum damage spell does
max.damage: <num> = maximum damage spell does
mob: <short desc.> = short description of mob being created
object: <short desc.> = short description of object being created
apply: <str/ dex/ wis/ int/ con/ hit/ dam/ ac/ hp/ mana/ move/ save>
affect: <blind/ invis/ detect.invis/ detect.magic/ detect.hidden/
detect.evil/ shadowplane/ sanct/ faerie.fire/ infravision/ curse/
fly/ passdoor/ shadowsight/ web/ contraception>
bonus: <num> = how great the apply text works
duration: <num> = how long the spell lasts
message.1: <text>
message.2: <text>
message.3: <text>
spell.first = performs the next page before the spell
next.page = the spell on the next page is automatically cast after
end.spell = the spell ends
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CHAPTER 7------------------------------------------Message Meanings
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Damage Spells:
message.1: damage type. (ex. fireball, lightning bolt, etc. )
message.2: message to caster.
message.3: message to everyone else in the room.
Affect Spells:
message.1: message to caster.
message.2: message to victim.
message.3: message to everyone else.
Action Spells:
message.1: message to caster.
message.2: message to others.
message.3: message to others at destination. (for move spells)
$n = your name
$N = their name
$e = he or she
$s = his or her
$m = him or her
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CHAPTER 8---------------------------------------------------Rune Spells
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*--------------------------------------------------------*
| Rune | Glyph | Sigil |
*--------------------------------------------------------*
EARTH DESTRUCTION AREA
AIR DESTRUCTION AREA
MIND CONTROL TARGETING
WATER PROTECTION SELF
SPIRIT TRANSPORTATION SELF
SPIRIT PROTECTION OBJECT
LIGHT CREATION AREA
DARK ENHANCEMENT TARGETING
MIND ENHANCEMENT TARGETING
SPIRIT ENHANCEMENT TARGETING
LIFE SUMMONING AREA
FIRE DESTRUCTION TARGETING
LIFE ENHANCEMENT TARGETING
DEATH SUMMONING AREA
MIND INFORMATION OBJECT
MIND INFORMATION OBJECT
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These are the combos for rune spells. Guess and test.