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#AREA	Shade   Crypt of Chaos~


#MOBILES
#420
Necromancer~
Necromancer~
A necromancer stands at a pulpit, commanding his undead minions.
~
A man clad in black robes stands here. He grins slyly from the corner of
his mouth, turns and begins reading again, a passage from the unholy book
of the dead.
~
2 8|32|128|512|8192 -1000 S
130 0 0 0d0+0 0d0+0
0 0
8 8 1
#421
animated skeleton~
An Animated Skeleton~
A skeleton stands up and moves as if animated by some evil spell.
~
What do you expect to see? Its a skeleton... all there is to see are bones!
~
32|64 8|32|128|512|8192 -500 S
125 0 0 0d0+0 0d0+0
0 0
8 8 0
#422
Sheik~
Sheik~
Sheik the "Slick Handed" stands here behind a counter.
~
Sheik is a former member of a secret group of assassins that used to use
these crypts as a hideout... that was until they were all killed by the
undead minions of the catacombs.
~
2 8|32|128|512 0 S
150 0 0 0d0+0 0d0+0
0 0
8 8 1
#423
Big Dawg~
Big Dawg~
A huge dog rests here, around its neck is a collar with the inscription
"Dawg".
~
A large dog named "Dawg"? Now this dog is huge, but who would actually
name their dog, Dawg?
~
2 8|32|128|512 -700 S
145 0 0 0d0+0 0d0+0
0 0
8 8 1
#424
purple worm~
a Purple Worm~
A large purple worm emerges from a hole in the floor.
~
Well, you've probably sen a worm... make it purple, multiply it by 1000,
add a large mouth full of razor sharp teeth, and a really bad case of bad
breath and thats what you've got on your hands.
~
4|32|64 8|32|128|512 -200 S
140 0 0 0d0+0 0d0+0
0 0
8 8 0
#425
sun demon~
the Sun Demon~
A Demon floats around the room, glowing bright as the sun itself.
~
This is the spirit of the previously named "Warrior of the Sun", he
obviously didn't like you disturbing his eternal rest.
~
2 8|32|128|512 -1000 S
150 0 0 0d0+0 0d0+0
0 0
8 8 1
#426
flame demon~
the Flame Demon~
A demon floats around the room, it is completely engulfed in flames.
~
The spirit of the deceased "Warrior of Flames" doesn't seem to notice
you, maybe he's got alot on his mind...
~
2 8|32|128|512 -1000 S
150 0 0 0d0+0 0d0+0
0 0
8 8 1
#427
rotting zombie~
a Rotting Zombie~
A rotting corpse is walking around the room.
~
A mindless, rotting corpse. These zombies are under the control of the
spell of some evil sorcerer.
~
2|32 8|32|128|512 -200 S
135 0 0 0d0+0 0d0+0
0 0
8 8 2
#428
vampire assassin~
a Vampire Assassin~
A cloaked assassin stalks around the shadows.
~
A vampire with a sly personallity... this guy is a pretty energetic foe.
~
2|32 8|32|128|512|32768|65536 -400 S
145 0 0 0d0+0 0d0+0
0 0
8 8 1
#429
giant troll~
a Giant Troll~
A giant troll stands on the bridge, blocking access to the other side.
~
This troll looks to have been cross-bread with a giant. It is three times
the size of a normal troll, and looks at least ten times as dangerous.
~
2|32 8|32|128|512 -1000 S
150 0 0 0d0+0 0d0+0
0 0
8 8 1
#430
dan'aar~
Dan'aar~
A shadowy figure booms in a great voice, "I am Dan'aar, Warrior of Power!".
~
Dan'aar, warrior of Power was the greatest of the spiritual warriors to
ever perish. He does not look happy.
~
2|32 8|32|128|512 -1000 S
150 0 0 0d0+0 0d0+0
0 0
8 8 1
#0


#OBJECTS
#420
small golden pin~
a small golden pin~
A small golden pin lies here, obviously dropped by someone with no brain.~
~
18 32 1
0 1 6 11 
1 0 0
#421
golden chest~
a golden chest~
A golden treasure chest lies in the center of the room.~
~
15 0 0
0 1 6 11 
0 0 0
#422
sunbeam~
a Sunbeam~
A beam of pure sunlight lays here in the form of a key.~
~
18 1 1
0 1 6 11 
1 0 0
#423
sun sabre~
the Sun Sabre~
A sabre forged with the light and the heat of the sun lies here burning
brightly.~
~
5 1 1|8192
0 1 6 3 
15 0 0
A
1 0
#424
sun chest~
the Sun Chest~
A chest in the center of the floor shines as bright as the sun.~
~
15 1 0
1000000 14 9902 11 
0 0 0
#425
green flame~
a Green Flame~
A green flame floats around, its in the shape of a key.~
~
18 1 1
0 1 6 11 
5 0 0
#426
jar o' fireflies~
a Jar o' Fireflies~
A jar rests on the floor, fireflies of eternal life have been placed inside.~
~
1 1 1
0 1 -9 11 
10 0 0
A
13 0
#427
shadow crystal~
a Shadow Crystal~
A crystal bound with the plague of darkness floats here.~
~
18 1 1
0 1 6 11 
5 0 0
#428
shadow band~
a Shadow Band~
A small band about the size of a bracelet rests here, it glows with a
shadowy aura.~
~
9 1 1|4096
0 1 6 11 
3 0 0
A
18 10
A
19 10
#429
dusty bone key~
a Dusty Bone Key~
A key made of bone lies here, it is caked with a thick layer of dust.~
~
18 1 1
0 1 6 11 
1 0 0
#430
dan'aars key~
dan'aars Key~
A key lies here, engraved with the words "Dan'aar".~
~
18 1 1
0 1 6 11 
20 0 0
#431
dan'aars force field~
dan'aars Force Field~
A field radiating abundant magic hovers here.~
~
9 1 1|1024
0 1 6 11 
30 0 0
A
12 200
A
13 200
A
14 200
#0


#ROOMS
#420
Entrance to the Crypts~
You stand at the entrance of the crypts. Huge stone statues tower high
above the cracked walls. Something scurries off into a fissure near the
door, one that serves as another way to gain entry for smaller creatures
whom require access to these crypts to replenish their famished bodies. A
small plaque hangs above the old and rusty door.
~
0 4 1
D0
Before you stands a huge rusty iron door,
screams can be heard comming from behind
it... hey wait... aren't crypts for the
dead?~
Rusty Rust Rus Ru R Door Doo Do D~
1 -1 421
D4
~
~
0 0 4773
E
plaque plaqu plaq pla pl p~
This zone was created and built in August of 1999 by Shade. It is an all
original area, and was strictly drawn from the mind of the builder, no
where else.~
S
#421
Hallway into the Crypts~
This dark, damp hallway is lit only by a very few torches scattered
around the walls of the hallway. A few sets of red eyes stare at you from
the shadowy cracks and hallow cavities in the walls.
~
0 1|8 0
D0
~
~
0 -1 422
D2
Before you stands a huge rusty iron door,
screams can be heard comming from behind
it... hey wait... aren't crypts for the
dead?~
Rusty Rust Rus Ru R Door Doo Do D~
1 -1 420
S
#422
A Dark Chapel~
You emerge in a lit up room, fairly larger than the hallways you used to
get here. Large pews, and a pulpit set high above the pews are set very
neatly among he room. Looks like you've reached a dead end.
~
0 1|8 0
D2
~
~
0 -1 421
D5
~
pulpit pulpi pulp pul pu p~
2 420 423
E
pulpit pulpi pulp pul pu p~
A small wooden pulpit is set high above the pews, the only thing out of
the ordinary is a small pin hole set in the senter of a golden symbol.~
S
#423
Below the Pulpit~
As you decend the ladder into the emense darkness of the hole below you,
you can feel things randomly brush up against your body, some hairy, some
slimy, but none that you are able to see.
~
0 1|4|8 0
D4
~
pulpit pulpi pulp pul pu p~
2 420 422
D5
~
~
0 -1 424
S
#424
The Bottom of the Climb~
Apon reaching the bottom of the ladder you feel the crunching of
something under your feet. As you look down, you notice the floor is
covered by giant bones... ones that look like they were gnawed on.
~
0 1|8 0
D0
~
~
0 -1 425
D4
~
~
0 -1 423
S
#425
A Large Smelly Dump~
Yuck! This place smells horrible! Trash and decomposing limbs make up the
floor of this gross dump. Howls can be heard from all directions, the
north, south, east, and the west, wonder what could be making all that
noise.
~
0 1|8 0
D0
~
~
0 -1 432
D1
~
~
0 -1 429
D2
~
~
0 -1 424
D3
~
~
0 -1 426
D5
~
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0 -1 435
S
#426
A Bright Corridor~
You walk along a well lit path, there are no torches, or any man made
light sources, only moss covering the walls that glows as brightly as the
sun. It is almost blinding.
~
0 1|8 0
D1
~
~
0 -1 425
D3
~
~
0 -1 427
S
#427
The Sun Room~
You stand in a room lit up by more of the glowing moss. It is so bright
you can barely stand to keep your eyes open. There seems to be alot of
heat radiating from the moss in this room. A tall tombstone sits in the
center of the room.
~
0 1|8 0
D1
~
~
0 -1 426
D5
A symbol of the sun is here on the floor,
a ring can be seen in the center of it. ~
sun symbol~
2 422 428
S
#428
Below the Sun Room~
You have destroyed the Sun Demon, and now it is time to claim his
treasure... step forth and claim your prize. You are now the new owner
of... well, i'm not going to give it away! Get it! Get it!
~
0 1|8 0
D4
A symbol of the sun is here on the floor,
a ring can be seen in the center of it. ~
sun symbol~
2 422 427
S
#429
A Hot Corridor~
Flames border the walls of this thin hall. You have to be extra careful
not you burn yourself. You can feel the extreme heat sear any hair you
might still have left on your body.
~
0 1|8 0
D1
~
~
0 -1 430
D3
~
~
0 -1 425
S
#430
The Fire Room~
You stand in the room of the previously named "Warrior of Flames". Flames
scale the walls of this room, and the heat is just too much to stand. A
large, red tombstone sits in the center of the room.
~
0 1|8 0
D3
~
~
0 -1 429
D5
The symbol of the flame is etched onto the
floor, you notice a small ring in the
center.~
flame symbol~
2 425 431
S
#431
Below the Fire Room~
You have defeated the Flame Demon... claim your prize! Take it! Take it!
Come on, you know you want to!
~
0 1|8 0
D4
The symbol of the flame is etched onto the
floor, you notice a small ring in the
center.~
flame symbol~
2 425 430
S
#432
A Shadowy Corridor~
You stand in a corridor that is completely dark. Only your light allows
you to view even the slightest part of it. Towards the north you can see
something moving, though your not sure because its so dark.
~
0 1|8 0
D0
~
~
0 -1 433
D2
~
~
0 -1 425
S
#433
The Shadow Room~
Your darkened crusade hasn't ended yet... this room is just as dark and
shadowy as the previous one. The form of a tombstone can be made out
through the emense darkness that plagues this room.
~
0 1|8 0
D2
~
~
0 -1 432
D5
~
shadow symbol~
2 -1 434
S
#434
Below the Shadow Room~
Yeah! You did it! You defeated the Shadow
Demon! Now you deserve to take his treasure! Go on! Its yours now!
~
0 1|8 0
D4
~
shadow symbol~
2 427 433
S
#435
Descent to the Tombs~
You are now making your way down a ladder, glowing moss covers the sides
of the ladder making the descent easier. Down below the floor is lit up
with a bluish color, and steam rises from it.
~
0 1|8 0
D4
~
~
0 -1 425
D5
~
~
0 -1 436
S
#436
The Tombs~
Rotting corpses, skeletons, and coffins line the room. The floor is made
of ice, which slows the deterioration process, and keeps the corpses
fresher longer. The steam rising from the floor makes it fairly hard to
see, but you can still make out most of the things around the room.
~
0 1|8 0
D3
~
~
0 -1 437
D4
~
~
0 -1 435
S
#437
The Pit of Despair~
As you emerge from the casket, the room opens up into a large pit. It
seems the only way across is to take a small rope bridge to the opposite
side. Wonder just how sturdy this bridge is.
~
0 1|4|8 0
D0
~
~
0 -1 438
D1
~
~
0 -1 436
S
#438
End of the Bridge~
Now that you've finally crossed the bridge, you can feel at least a
little bit safer. No longer is the ground beneath your feet unstable. A
dusty door blocks the only way forward.
~
0 1|8 0
D0
~
dusty door~
2 429 439
D2
~
~
0 -1 437
S
#439
Chamber of Dan'aar~
Candles surround a tombstone made of the finest marble. Roses have been
placed near the foot of the carved stone. There is an engraving on the
stone grave marker, they are old and barely readable anymore. under the
tombstone, you notice a small opening.
~
0 1|8 0
D2
~
dusty door~
2 429 438
D5
~
tombstone tomb stone~
2 430 440
E
tombstone tombston tombsto tombst tombs tomb tom to t stone ston sto st s~
"Rest in peace
              our galliant
              hero Dan'aar"


~
S
#440
Below Dan'aars Tomb~
You have descended to one of the deepest parts of Dan'aars tomb. Below you
you see the end of the crypts, the end of your perilous journey.
~
0 1|8 0
D0
~
~
0 -1 441
D4
~
tombstone tomb stone~
2 430 439
S
#441
Shiek's Place~
You are now standing in the store of a rogue assassin. Shiek has quite a
history, but somehow managed to get a holyman to bless a spot for her to
set up her shop.
~
0 1|4|8|1024 0
D2
~
~
0 -1 440
S
#0


#RESETS
*
M 1 420 1 422			Necromancer to A Dark Chapel
G 1 420 100
D 1 422 5 2			; A Dark Chapel Lock Down
*
M 1 421 10 422			An Animated Skeleton to A Dark Chapel
*
M 1 424 5 425			a Purple Worm to A Large Smelly Dump
*
M 1 423 1 424			Big Dawg to The Bottom of the Climb
*
M 1 425 1 427			the Sun Demon to The Sun Room
G 1 422 100
O 1 421 100 428			a golden chest to Below the Sun Room
P 1 421 100 421			the Sun Sabre to container golden chest
O 1 424 100 428			the Sun Chest to Below the Sun Room
P 1 424 100 424			the Sun Sabre to container sun chest
D 1 427 5 2			; The Sun Room Lock Down
O 1 424 100 428			the Sun Chest to Below the Sun Room
D 1 427 5 2			; The Sun Room Lock Down
O 1 423 100 428			the Sun Sabre to Below the Sun Room
*
M 1 426 1 430			the Flame Demon to The Fire Room
G 1 425 100
O 1 426 100 431			a Jar o' Fireflies to Below the Fire Room
D 1 430 5 2			; The Fire Room Lock Down
D 1 434 4 2			; Below the Shadow Room Lock Up
O 1 428 100 434			a Shadow Band to Below the Shadow Room
*
M 1 427 5 436			a Rotting Zombie to The Tombs
*
M 1 428 5 436			a Vampire Assassin to The Tombs
*
M 1 429 1 437			a Giant Troll to The Pit of Despair
*
M 1 430 1 439			Dan'aar to Chamber of Dan'aar
G 1 430 100
D 1 438 0 2			; End of the Bridge Lock North
D 1 440 4 2			; Below Dan'aars Tomb Lock Up
O 1 431 100 440			Dan'aars Force Field to Below Dan'aars Tomb
*
M 1 422 1 441			Sheik to Shiek's Place
*
M 1 427 3 421			a Rotting Zombie to Hallway into the Crypts
S


#SHOPS
422 5 9 10 2 15 125 100 0 23			(mobile is from another zone)
0


#SPECIALS
M  420 spec_cast_undead			Necromancer
M  421 spec_thief			An Animated Skeleton
M  422 spec_cast_adept			Sheik
M  423 spec_fido			Big Dawg
M  424 spec_fido			a Purple Worm
M  425 spec_breath_fire			the Sun Demon
M  426 spec_breath_fire			the Flame Demon
M  427 spec_fido			a Rotting Zombie
M  428 spec_thief			a Vampire Assassin
M  430 spec_breath_any			Dan'aar
S


#$