#AREA Shade Crypt of Chaos~ #MOBILES #420 Necromancer~ Necromancer~ A necromancer stands at a pulpit, commanding his undead minions. ~ A man clad in black robes stands here. He grins slyly from the corner of his mouth, turns and begins reading again, a passage from the unholy book of the dead. ~ 2 8|32|128|512|8192 -1000 S 130 0 0 0d0+0 0d0+0 0 0 8 8 1 #421 animated skeleton~ An Animated Skeleton~ A skeleton stands up and moves as if animated by some evil spell. ~ What do you expect to see? Its a skeleton... all there is to see are bones! ~ 32|64 8|32|128|512|8192 -500 S 125 0 0 0d0+0 0d0+0 0 0 8 8 0 #422 Sheik~ Sheik~ Sheik the "Slick Handed" stands here behind a counter. ~ Sheik is a former member of a secret group of assassins that used to use these crypts as a hideout... that was until they were all killed by the undead minions of the catacombs. ~ 2 8|32|128|512 0 S 150 0 0 0d0+0 0d0+0 0 0 8 8 1 #423 Big Dawg~ Big Dawg~ A huge dog rests here, around its neck is a collar with the inscription "Dawg". ~ A large dog named "Dawg"? Now this dog is huge, but who would actually name their dog, Dawg? ~ 2 8|32|128|512 -700 S 145 0 0 0d0+0 0d0+0 0 0 8 8 1 #424 purple worm~ a Purple Worm~ A large purple worm emerges from a hole in the floor. ~ Well, you've probably sen a worm... make it purple, multiply it by 1000, add a large mouth full of razor sharp teeth, and a really bad case of bad breath and thats what you've got on your hands. ~ 4|32|64 8|32|128|512 -200 S 140 0 0 0d0+0 0d0+0 0 0 8 8 0 #425 sun demon~ the Sun Demon~ A Demon floats around the room, glowing bright as the sun itself. ~ This is the spirit of the previously named "Warrior of the Sun", he obviously didn't like you disturbing his eternal rest. ~ 2 8|32|128|512 -1000 S 150 0 0 0d0+0 0d0+0 0 0 8 8 1 #426 flame demon~ the Flame Demon~ A demon floats around the room, it is completely engulfed in flames. ~ The spirit of the deceased "Warrior of Flames" doesn't seem to notice you, maybe he's got alot on his mind... ~ 2 8|32|128|512 -1000 S 150 0 0 0d0+0 0d0+0 0 0 8 8 1 #427 rotting zombie~ a Rotting Zombie~ A rotting corpse is walking around the room. ~ A mindless, rotting corpse. These zombies are under the control of the spell of some evil sorcerer. ~ 2|32 8|32|128|512 -200 S 135 0 0 0d0+0 0d0+0 0 0 8 8 2 #428 vampire assassin~ a Vampire Assassin~ A cloaked assassin stalks around the shadows. ~ A vampire with a sly personallity... this guy is a pretty energetic foe. ~ 2|32 8|32|128|512|32768|65536 -400 S 145 0 0 0d0+0 0d0+0 0 0 8 8 1 #429 giant troll~ a Giant Troll~ A giant troll stands on the bridge, blocking access to the other side. ~ This troll looks to have been cross-bread with a giant. It is three times the size of a normal troll, and looks at least ten times as dangerous. ~ 2|32 8|32|128|512 -1000 S 150 0 0 0d0+0 0d0+0 0 0 8 8 1 #430 dan'aar~ Dan'aar~ A shadowy figure booms in a great voice, "I am Dan'aar, Warrior of Power!". ~ Dan'aar, warrior of Power was the greatest of the spiritual warriors to ever perish. He does not look happy. ~ 2|32 8|32|128|512 -1000 S 150 0 0 0d0+0 0d0+0 0 0 8 8 1 #0 #OBJECTS #420 small golden pin~ a small golden pin~ A small golden pin lies here, obviously dropped by someone with no brain.~ ~ 18 32 1 0 1 6 11 1 0 0 #421 golden chest~ a golden chest~ A golden treasure chest lies in the center of the room.~ ~ 15 0 0 0 1 6 11 0 0 0 #422 sunbeam~ a Sunbeam~ A beam of pure sunlight lays here in the form of a key.~ ~ 18 1 1 0 1 6 11 1 0 0 #423 sun sabre~ the Sun Sabre~ A sabre forged with the light and the heat of the sun lies here burning brightly.~ ~ 5 1 1|8192 0 1 6 3 15 0 0 A 1 0 #424 sun chest~ the Sun Chest~ A chest in the center of the floor shines as bright as the sun.~ ~ 15 1 0 1000000 14 9902 11 0 0 0 #425 green flame~ a Green Flame~ A green flame floats around, its in the shape of a key.~ ~ 18 1 1 0 1 6 11 5 0 0 #426 jar o' fireflies~ a Jar o' Fireflies~ A jar rests on the floor, fireflies of eternal life have been placed inside.~ ~ 1 1 1 0 1 -9 11 10 0 0 A 13 0 #427 shadow crystal~ a Shadow Crystal~ A crystal bound with the plague of darkness floats here.~ ~ 18 1 1 0 1 6 11 5 0 0 #428 shadow band~ a Shadow Band~ A small band about the size of a bracelet rests here, it glows with a shadowy aura.~ ~ 9 1 1|4096 0 1 6 11 3 0 0 A 18 10 A 19 10 #429 dusty bone key~ a Dusty Bone Key~ A key made of bone lies here, it is caked with a thick layer of dust.~ ~ 18 1 1 0 1 6 11 1 0 0 #430 dan'aars key~ dan'aars Key~ A key lies here, engraved with the words "Dan'aar".~ ~ 18 1 1 0 1 6 11 20 0 0 #431 dan'aars force field~ dan'aars Force Field~ A field radiating abundant magic hovers here.~ ~ 9 1 1|1024 0 1 6 11 30 0 0 A 12 200 A 13 200 A 14 200 #0 #ROOMS #420 Entrance to the Crypts~ You stand at the entrance of the crypts. Huge stone statues tower high above the cracked walls. Something scurries off into a fissure near the door, one that serves as another way to gain entry for smaller creatures whom require access to these crypts to replenish their famished bodies. A small plaque hangs above the old and rusty door. ~ 0 4 1 D0 Before you stands a huge rusty iron door, screams can be heard comming from behind it... hey wait... aren't crypts for the dead?~ Rusty Rust Rus Ru R Door Doo Do D~ 1 -1 421 D4 ~ ~ 0 0 4773 E plaque plaqu plaq pla pl p~ This zone was created and built in August of 1999 by Shade. It is an all original area, and was strictly drawn from the mind of the builder, no where else.~ S #421 Hallway into the Crypts~ This dark, damp hallway is lit only by a very few torches scattered around the walls of the hallway. A few sets of red eyes stare at you from the shadowy cracks and hallow cavities in the walls. ~ 0 1|8 0 D0 ~ ~ 0 -1 422 D2 Before you stands a huge rusty iron door, screams can be heard comming from behind it... hey wait... aren't crypts for the dead?~ Rusty Rust Rus Ru R Door Doo Do D~ 1 -1 420 S #422 A Dark Chapel~ You emerge in a lit up room, fairly larger than the hallways you used to get here. Large pews, and a pulpit set high above the pews are set very neatly among he room. Looks like you've reached a dead end. ~ 0 1|8 0 D2 ~ ~ 0 -1 421 D5 ~ pulpit pulpi pulp pul pu p~ 2 420 423 E pulpit pulpi pulp pul pu p~ A small wooden pulpit is set high above the pews, the only thing out of the ordinary is a small pin hole set in the senter of a golden symbol.~ S #423 Below the Pulpit~ As you decend the ladder into the emense darkness of the hole below you, you can feel things randomly brush up against your body, some hairy, some slimy, but none that you are able to see. ~ 0 1|4|8 0 D4 ~ pulpit pulpi pulp pul pu p~ 2 420 422 D5 ~ ~ 0 -1 424 S #424 The Bottom of the Climb~ Apon reaching the bottom of the ladder you feel the crunching of something under your feet. As you look down, you notice the floor is covered by giant bones... ones that look like they were gnawed on. ~ 0 1|8 0 D0 ~ ~ 0 -1 425 D4 ~ ~ 0 -1 423 S #425 A Large Smelly Dump~ Yuck! This place smells horrible! Trash and decomposing limbs make up the floor of this gross dump. Howls can be heard from all directions, the north, south, east, and the west, wonder what could be making all that noise. ~ 0 1|8 0 D0 ~ ~ 0 -1 432 D1 ~ ~ 0 -1 429 D2 ~ ~ 0 -1 424 D3 ~ ~ 0 -1 426 D5 ~ ~ 0 -1 435 S #426 A Bright Corridor~ You walk along a well lit path, there are no torches, or any man made light sources, only moss covering the walls that glows as brightly as the sun. It is almost blinding. ~ 0 1|8 0 D1 ~ ~ 0 -1 425 D3 ~ ~ 0 -1 427 S #427 The Sun Room~ You stand in a room lit up by more of the glowing moss. It is so bright you can barely stand to keep your eyes open. There seems to be alot of heat radiating from the moss in this room. A tall tombstone sits in the center of the room. ~ 0 1|8 0 D1 ~ ~ 0 -1 426 D5 A symbol of the sun is here on the floor, a ring can be seen in the center of it. ~ sun symbol~ 2 422 428 S #428 Below the Sun Room~ You have destroyed the Sun Demon, and now it is time to claim his treasure... step forth and claim your prize. You are now the new owner of... well, i'm not going to give it away! Get it! Get it! ~ 0 1|8 0 D4 A symbol of the sun is here on the floor, a ring can be seen in the center of it. ~ sun symbol~ 2 422 427 S #429 A Hot Corridor~ Flames border the walls of this thin hall. You have to be extra careful not you burn yourself. You can feel the extreme heat sear any hair you might still have left on your body. ~ 0 1|8 0 D1 ~ ~ 0 -1 430 D3 ~ ~ 0 -1 425 S #430 The Fire Room~ You stand in the room of the previously named "Warrior of Flames". Flames scale the walls of this room, and the heat is just too much to stand. A large, red tombstone sits in the center of the room. ~ 0 1|8 0 D3 ~ ~ 0 -1 429 D5 The symbol of the flame is etched onto the floor, you notice a small ring in the center.~ flame symbol~ 2 425 431 S #431 Below the Fire Room~ You have defeated the Flame Demon... claim your prize! Take it! Take it! Come on, you know you want to! ~ 0 1|8 0 D4 The symbol of the flame is etched onto the floor, you notice a small ring in the center.~ flame symbol~ 2 425 430 S #432 A Shadowy Corridor~ You stand in a corridor that is completely dark. Only your light allows you to view even the slightest part of it. Towards the north you can see something moving, though your not sure because its so dark. ~ 0 1|8 0 D0 ~ ~ 0 -1 433 D2 ~ ~ 0 -1 425 S #433 The Shadow Room~ Your darkened crusade hasn't ended yet... this room is just as dark and shadowy as the previous one. The form of a tombstone can be made out through the emense darkness that plagues this room. ~ 0 1|8 0 D2 ~ ~ 0 -1 432 D5 ~ shadow symbol~ 2 -1 434 S #434 Below the Shadow Room~ Yeah! You did it! You defeated the Shadow Demon! Now you deserve to take his treasure! Go on! Its yours now! ~ 0 1|8 0 D4 ~ shadow symbol~ 2 427 433 S #435 Descent to the Tombs~ You are now making your way down a ladder, glowing moss covers the sides of the ladder making the descent easier. Down below the floor is lit up with a bluish color, and steam rises from it. ~ 0 1|8 0 D4 ~ ~ 0 -1 425 D5 ~ ~ 0 -1 436 S #436 The Tombs~ Rotting corpses, skeletons, and coffins line the room. The floor is made of ice, which slows the deterioration process, and keeps the corpses fresher longer. The steam rising from the floor makes it fairly hard to see, but you can still make out most of the things around the room. ~ 0 1|8 0 D3 ~ ~ 0 -1 437 D4 ~ ~ 0 -1 435 S #437 The Pit of Despair~ As you emerge from the casket, the room opens up into a large pit. It seems the only way across is to take a small rope bridge to the opposite side. Wonder just how sturdy this bridge is. ~ 0 1|4|8 0 D0 ~ ~ 0 -1 438 D1 ~ ~ 0 -1 436 S #438 End of the Bridge~ Now that you've finally crossed the bridge, you can feel at least a little bit safer. No longer is the ground beneath your feet unstable. A dusty door blocks the only way forward. ~ 0 1|8 0 D0 ~ dusty door~ 2 429 439 D2 ~ ~ 0 -1 437 S #439 Chamber of Dan'aar~ Candles surround a tombstone made of the finest marble. Roses have been placed near the foot of the carved stone. There is an engraving on the stone grave marker, they are old and barely readable anymore. under the tombstone, you notice a small opening. ~ 0 1|8 0 D2 ~ dusty door~ 2 429 438 D5 ~ tombstone tomb stone~ 2 430 440 E tombstone tombston tombsto tombst tombs tomb tom to t stone ston sto st s~ "Rest in peace our galliant hero Dan'aar" ~ S #440 Below Dan'aars Tomb~ You have descended to one of the deepest parts of Dan'aars tomb. Below you you see the end of the crypts, the end of your perilous journey. ~ 0 1|8 0 D0 ~ ~ 0 -1 441 D4 ~ tombstone tomb stone~ 2 430 439 S #441 Shiek's Place~ You are now standing in the store of a rogue assassin. Shiek has quite a history, but somehow managed to get a holyman to bless a spot for her to set up her shop. ~ 0 1|4|8|1024 0 D2 ~ ~ 0 -1 440 S #0 #RESETS * M 1 420 1 422 Necromancer to A Dark Chapel G 1 420 100 D 1 422 5 2 ; A Dark Chapel Lock Down * M 1 421 10 422 An Animated Skeleton to A Dark Chapel * M 1 424 5 425 a Purple Worm to A Large Smelly Dump * M 1 423 1 424 Big Dawg to The Bottom of the Climb * M 1 425 1 427 the Sun Demon to The Sun Room G 1 422 100 O 1 421 100 428 a golden chest to Below the Sun Room P 1 421 100 421 the Sun Sabre to container golden chest O 1 424 100 428 the Sun Chest to Below the Sun Room P 1 424 100 424 the Sun Sabre to container sun chest D 1 427 5 2 ; The Sun Room Lock Down O 1 424 100 428 the Sun Chest to Below the Sun Room D 1 427 5 2 ; The Sun Room Lock Down O 1 423 100 428 the Sun Sabre to Below the Sun Room * M 1 426 1 430 the Flame Demon to The Fire Room G 1 425 100 O 1 426 100 431 a Jar o' Fireflies to Below the Fire Room D 1 430 5 2 ; The Fire Room Lock Down D 1 434 4 2 ; Below the Shadow Room Lock Up O 1 428 100 434 a Shadow Band to Below the Shadow Room * M 1 427 5 436 a Rotting Zombie to The Tombs * M 1 428 5 436 a Vampire Assassin to The Tombs * M 1 429 1 437 a Giant Troll to The Pit of Despair * M 1 430 1 439 Dan'aar to Chamber of Dan'aar G 1 430 100 D 1 438 0 2 ; End of the Bridge Lock North D 1 440 4 2 ; Below Dan'aars Tomb Lock Up O 1 431 100 440 Dan'aars Force Field to Below Dan'aars Tomb * M 1 422 1 441 Sheik to Shiek's Place * M 1 427 3 421 a Rotting Zombie to Hallway into the Crypts S #SHOPS 422 5 9 10 2 15 125 100 0 23 (mobile is from another zone) 0 #SPECIALS M 420 spec_cast_undead Necromancer M 421 spec_thief An Animated Skeleton M 422 spec_cast_adept Sheik M 423 spec_fido Big Dawg M 424 spec_fido a Purple Worm M 425 spec_breath_fire the Sun Demon M 426 spec_breath_fire the Flame Demon M 427 spec_fido a Rotting Zombie M 428 spec_thief a Vampire Assassin M 430 spec_breath_any Dan'aar S #$