/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Local functions.
*/
ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );
void oset_affect args( ( CHAR_DATA *ch, OBJ_DATA *obj, int value, int affect, bool is_quest) );
void call_all args( ( CHAR_DATA *ch ) );
void quest_clone args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level > LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch ) )
{
snprintf( buf, MAX_STRING_LENGTH, "%-12s", cmd_table[cmd].name );
send_to_char_formatted( buf, ch );
if ( ++col % 6 == 0 )
send_to_char_formatted( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char_formatted( "\n\r", ch );
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_godless( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
one_argument( argument, arg, MAX_INPUT_LENGTH );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0')
{
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
if ( ( (ch->level > 3)
|| (ch->level < 2)
|| (ch->trust > 3) )
&& !IS_SET(ch->act, PLR_GODLESS))
{
send_to_char( "Sorry, you must be level 3.\n\r", ch );
return;
}
if (IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"off"))
{
REMOVE_BIT(ch->act, PLR_GODLESS);
send_to_char("You now obey the gods.\n\r", ch);
snprintf(buf, MAX_INPUT_LENGTH, "%s now follows the whims of the gods.",ch->name);
do_info(ch,buf);
}
else if (!IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"off")) {
send_to_char("But you already obey the gods!\n\r", ch);
return;}
else if (!IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"on"))
{
SET_BIT(ch->act, PLR_GODLESS);
send_to_char("You no longer obey the gods.\n\r", ch);
snprintf(buf, MAX_INPUT_LENGTH, "%s has rejected the gods.",ch->name);
do_info(ch,buf);
}
else if (IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"on")) {
send_to_char("But you have already rejected the gods!\n\r", ch);
return;}
else
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
void do_summon( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg, MAX_INPUT_LENGTH );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0')
{
send_to_char( "Do you wish to switch summon ON or OFF?\n\r", ch );
return;
}
if ( str_cmp(arg,"on") && str_cmp(arg,"off"))
{
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
if ( ch->position == POS_FIGHTING)
{
send_to_char( "You cannot do this while fighting.\n\r", ch);
return;
}
if ( !str_cmp(arg,"off"))
{
if ( IS_IMMUNE(ch,IMM_SUMMON))
{
REMOVE_BIT(ch->immune, IMM_SUMMON);
send_to_char("You can no longer be the target of summon and portal.\n\r", ch);
}
else
{
send_to_char("But it is already off!\n\r", ch);
}
}
else
{
if ( !IS_IMMUNE(ch,IMM_SUMMON))
{
SET_BIT(ch->immune, IMM_SUMMON);
send_to_char("You can now be the target of summon and portal.\n\r", ch);
}
else
{
send_to_char("But it is already on!\n\r", ch);
}
}
return;
}
void do_watcher( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if (!IS_SET(ch->act, PLR_WATCHER)
|| (ch->level > 3)
|| (ch->level < 2)
|| (ch->trust > 0) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( arg[0] == '\0' )
{
do_users(ch,"");
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (ch == victim)
{
send_to_char( "Not on yourself.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "You better not, they are being snooped.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_WATCHER);
act( "$n has made you a watcher.", ch, NULL, victim, TO_VICT );
act( "You make $N a watcher.", ch, NULL, victim, TO_CHAR );
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char buf[MAX_INPUT_LENGTH];
snprintf(buf, MAX_INPUT_LENGTH, "%s: Deny %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( argument[0] == '\0')
{
send_to_char( "You must provide a reason for denying that person\n", ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT( victim->act, PLR_DENY);
smash_tilde( argument );
free_string( victim->pcdata->bamfin );
victim->pcdata->bamfin = str_dup( argument );
send_to_char( "You are denied access!\n\r", victim );
send_to_char( "OK.\n\r", ch );
do_quit( victim, "" );
return;
}
void do_punt( CHAR_DATA *ch, char *argument )
{
char arg[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int to_punt;
if ( IS_NPC(ch))
return;
if ( *argument == '\0')
{
send_to_char( "Punt which connection number?\n\r", ch);
return;
}
argument = one_argument( argument, arg, MAX_STRING_LENGTH);
if ( !is_number(arg))
{
send_to_char( "Provide a number for a connection ID to punt.\n\r", ch);
return;
}
to_punt = atoi(arg);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->descriptor == to_punt )
{
if ( d->character && (d->character->level >= ch->level))
{
send_to_char( "No Way!\n\r", ch);
return;
}
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
send_to_char( "Connection ID not found.\n\r", ch);
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Disconnect %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
if (IS_SET(victim->act, PLR_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
void do_info( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
return;
}
if (!IS_NPC(ch) && IS_IMMORTAL(ch) && IS_SET(ch->act,PLR_WIZINVIS))
return;
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if( !IS_SET(d->character->extra, EXTRA_ORGYMEMBER) && !IS_SET(ch->extra, EXTRA_ORGYMEMBER))
{
send_to_char( "Info -> ",d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
if( (IS_SET(d->character->extra, EXTRA_ORGYMEMBER) && IS_SET(ch->extra, EXTRA_ORGYMEMBER)))
{
send_to_char( "Info -> ",d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
return;
}
void do_watching( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( (d->connected == CON_PLAYING) && (IS_SET(d->character->act, PLR_WATCHER)) )
{
send_to_char( "Monitor -> ",d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_INPUT_LENGTH];
snprintf(buf, MAX_INPUT_LENGTH, "%s: Echo %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( argument[0] == '\0' )
{
send_to_char( "Echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_INPUT_LENGTH];
snprintf(buf, MAX_INPUT_LENGTH, "%s: Recho %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( argument[0] == '\0' )
{
send_to_char( "Recho what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) && atoi(arg) != 30008 )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL)
return obj->in_room;
if ( obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL)
return obj->carried_by->in_room;
if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL)
return obj->in_obj->in_room;
if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL)
return obj->in_obj->carried_by->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
CHAR_DATA *mount;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Transfer %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
snprintf( buf, MAX_STRING_LENGTH, "%s %s", d->character->name, arg2 );
if (!IS_NPC(d->character))
{
if (IS_SET(d->character->act, PLR_GODLESS) && ch->level !=9)
return;
}
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\n\r", ch );
if ( (mount = victim->mount) == NULL) return;
char_from_room( mount );
char_to_room( mount, get_room_index(victim->in_room->vnum) );
if ( ch != mount )
act( "$n has transferred you.", ch, NULL, mount, TO_VICT );
do_look( mount, "auto" );
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
/* Archrip - CHAR_DATA *victim; */
snprintf(buf, MAX_INPUT_LENGTH, "%s: At %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *mount;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) && ch->level < LEVEL_CODER )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if ( (location->area_number == 270 ||
location->area_number == 110 ||
location->area_number == 111 ||
location->area_number == 220) &&
ch->level < LEVEL_CODER )
{
send_to_char( "You're not authorised to enter there.\n\r", ch);
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
{
act( "$T.", ch, NULL,
(ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "Someone tell this dolt to set their bamfout!", TO_ROOM );
}
char_from_room( ch );
char_to_room( ch, location );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
{
act( "$T.", ch, NULL,
(ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "Someone tell this dolt to set their bamfin!", TO_ROOM );
}
do_look( ch, "auto" );
if ( (mount = ch->mount) == NULL) return;
char_from_room( mount );
char_to_room( mount, get_room_index(ch->in_room->vnum) );
do_look( mount, "auto" );
return;
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg, MAX_INPUT_LENGTH );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( ch->in_room != location && room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
snprintf( buf, MAX_STRING_LENGTH, "Name: '%s.'\n\rArea: '%s'.\n\r",
location->name,
location->area->name );
send_to_char_formatted( buf, ch );
snprintf( buf, MAX_STRING_LENGTH,
"Vnum: %ld. Sector: %d. Light: %d.\n\r",
location->vnum,
location->sector_type,
location->light );
send_to_char_formatted( buf, ch );
snprintf(buf, MAX_STRING_LENGTH, "Area_number : %d Bomb count: %d.\n\r", location->area_number, location->bomb);
send_to_char_formatted( buf, ch);
snprintf( buf, MAX_STRING_LENGTH,
"Room flags: %ld.\n\rDescription:\n\r%s",
location->room_flags,
location->description );
send_to_char_formatted( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char_formatted( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char_formatted( "'.\n\r", ch );
}
send_to_char_formatted( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
send_to_char_formatted( " ", ch );
one_argument( rch->name, buf, MAX_STRING_LENGTH );
send_to_char_formatted( buf, ch );
}
send_to_char_formatted( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char_formatted( " ", ch );
one_argument( obj->name, buf, MAX_STRING_LENGTH );
send_to_char_formatted( buf, ch );
}
send_to_char_formatted( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
snprintf( buf, MAX_STRING_LENGTH,
"Door: %d. To: %ld. Key: %ld. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
pexit->to_room != NULL ? pexit->to_room->vnum : 0,
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
send_to_char_formatted( buf, ch );
}
}
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char nm1[40];
char nm2[40];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Ostat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
snprintf(nm1,40,obj->questmaker); else snprintf(nm1,40,"None");
if (obj->questowner != NULL && strlen(obj->questowner) > 1)
snprintf(nm2,40,obj->questowner); else snprintf(nm2,40,"None");
snprintf( buf, MAX_STRING_LENGTH, "Name: %s.\n\r",
obj->name );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Vnum: %ld. Type: %s.\n\r",
obj->pIndexData->vnum, item_type_name( obj ) );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Short description: %s.\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Object creator: %s. Object owner: %s. Quest points: %ld.\n\r", nm1, nm2, obj->points );
send_to_char( buf, ch );
if (obj->quest != 0)
{
send_to_char( "Quest selections:", ch );
if (IS_SET(obj->quest,QUEST_STR)) send_to_char(" Str",ch);
if (IS_SET(obj->quest,QUEST_DEX)) send_to_char(" Dex",ch);
if (IS_SET(obj->quest,QUEST_INT)) send_to_char(" Int",ch);
if (IS_SET(obj->quest,QUEST_WIS)) send_to_char(" Wis",ch);
if (IS_SET(obj->quest,QUEST_CON)) send_to_char(" Con",ch);
if (IS_SET(obj->quest,QUEST_HIT)) send_to_char(" Hp",ch);
if (IS_SET(obj->quest,QUEST_MANA)) send_to_char(" Mana",ch);
if (IS_SET(obj->quest,QUEST_MOVE)) send_to_char(" Move",ch);
if (IS_SET(obj->quest,QUEST_HITROLL)) send_to_char(" Hit",ch);
if (IS_SET(obj->quest,QUEST_DAMROLL)) send_to_char(" Dam",ch);
if (IS_SET(obj->quest,QUEST_AC)) send_to_char(" Ac",ch);
send_to_char( ".\n\r", ch );
}
snprintf( buf, MAX_STRING_LENGTH, "Wear bits: %ld. Extra bits: %s.\n\r",
obj->wear_flags, extra_bit_name( obj->extra_flags ) );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Weight: %ld/%d.\n\r",
obj->weight, get_obj_weight( obj ) );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Cost: %ld. Timer: %d. Level: %d.\n\r",
obj->cost, obj->timer, obj->level );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH,
"In room: %ld. In object: %s. Carried by: %s. Wear_loc: %d.\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" : obj->carried_by->name,
obj->wear_loc );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Values: %d %d %d %d.\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
send_to_char( buf, ch );
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
snprintf( buf, MAX_STRING_LENGTH, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
send_to_char( buf, ch );
}
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
snprintf( buf, MAX_STRING_LENGTH, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
send_to_char( buf, ch );
}
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Mstat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
if( ch->level < LEVEL_ORACLE && !IS_NPC(victim) )
{
send_to_char( "You can only mstat mobs!\n\r",ch);
return;
}
snprintf( buf, MAX_STRING_LENGTH, "Name: %s.\n\r",
victim->name );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Vnum: %ld. Sex: %s. Room: %ld.\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neutral",
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r",
get_curr_str(victim),
get_curr_int(victim),
get_curr_wis(victim),
get_curr_dex(victim),
get_curr_con(victim) );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
victim->practice );
send_to_char( buf, ch );
/* added by Joker */
if( !IS_NPC(victim) )
{
snprintf( buf, MAX_STRING_LENGTH, "Beast is at: %d.\n\r",
victim->beast);
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "No. of quest points: %d. ", victim->pcdata->quest);
send_to_char(buf, ch);
snprintf( buf, MAX_STRING_LENGTH, "Gold in bank: %ld\n\r", victim->bank);
send_to_char( buf, ch);
snprintf( buf, MAX_STRING_LENGTH, "Email address: %s\n\r", victim->pcdata->email);
send_to_char( buf,ch);
snprintf( buf, MAX_STRING_LENGTH, "HUNTING : %s ", victim->pcdata->hunting);
send_to_char( buf, ch);
snprintf( buf, MAX_STRING_LENGTH, "Password: %s \n\r", crypt(victim->pcdata->pwd, victim->name) );
send_to_char( buf, ch);
}
/* finished here */
if ( IS_SET( victim->act, PLR_VAMPIRE))
{
snprintf( buf, MAX_STRING_LENGTH, "Clan member of : %s clan.\n\r", victim->clan);
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Generation : %d.\n\r", victim->vampgen);
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Lineage : %s.\n\r", victim->lord);
send_to_char( buf, ch );
}
snprintf( buf, MAX_STRING_LENGTH,
"Lv: %d. Class: %d. Align: %d. AC: %d. Gold: %ld. Exp: %ld.\n\r",
victim->level, victim->class, victim->alignment,
GET_AC(victim), victim->gold, victim->exp );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r",
GET_HITROLL(victim), GET_DAMROLL(victim),
victim->position, victim->wimpy );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Fighting: %s.\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
send_to_char( buf, ch );
if ( !IS_NPC(victim) )
{
snprintf( buf, MAX_STRING_LENGTH,
"Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK],
victim->saving_throw );
send_to_char( buf, ch );
}
snprintf( buf, MAX_STRING_LENGTH, "Carry number: %d. Carry weight: %d.\n\r",
victim->carry_number, victim->carry_weight );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Age: %d. Played: %d. Timer: %d. Act: %ld.\n\r",
get_age( victim ), (int) victim->played, victim->timer, victim->act );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Master: %s. Leader: %s. Affected by: %s.\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
affect_bit_name( victim->affected_by ) );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Short description: %s.\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );
send_to_char( buf, ch );
snprintf( buf, MAX_STRING_LENGTH, "Player Lag Penalty: %d.\n\r", victim->lagpenalty);
send_to_char( buf, ch);
if ( IS_NPC(victim) && victim->spec_fun != 0 )
send_to_char( "Mobile has spec fun.\n\r", ch );
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
snprintf( buf, MAX_STRING_LENGTH,
"Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector )
);
send_to_char( buf, ch );
}
return;
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern int top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Mfind whom?\n\r", ch );
return;
}
fAll = !str_cmp( arg, "all" );
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( arg, pMobIndex->player_name ) )
{
found = TRUE;
snprintf( buf, MAX_STRING_LENGTH, "[%5ld] %s\n\r",
pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
send_to_char_formatted( buf, ch );
}
}
}
if ( !found )
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern int top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Ofind what?\n\r", ch );
return;
}
fAll = !str_cmp( arg, "all" );
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( arg, pObjIndex->name ) )
{
found = TRUE;
snprintf( buf, MAX_STRING_LENGTH, "[%5ld] %s\n\r",
pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
send_to_char_formatted( buf, ch );
}
}
}
if ( !found )
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
bool found;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Mwhere whom?\n\r", ch );
return;
}
/* Had problems when lots of gremlins existed - KaVir
if ( !str_cmp( arg, "gremlin" ) )
{
send_to_char( "Sorry, but in the interest of mud stability you cannot do that.\n\r", ch );
return;
}
*/
found = FALSE;
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( IS_NPC(victim)
&& victim->in_room != NULL
&& is_name( arg, victim->name ) )
{
found = TRUE;
snprintf( buf, MAX_STRING_LENGTH, "[%5ld] %-28s [%5ld] %s\n\r",
victim->pIndexData->vnum,
victim->short_descr,
victim->in_room->vnum,
victim->in_room->name );
send_to_char_formatted( buf, ch );
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
snprintf( buf, MAX_STRING_LENGTH, "Reboot by %s.", ch->name );
do_echo( ch, buf );
do_forceauto(ch,"save");
merc_down = TRUE;
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
snprintf( buf, MAX_STRING_LENGTH, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
do_echo( ch, buf );
do_forceauto(ch,"save");
merc_down = TRUE;
return;
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Snoop %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_WATCHER))
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oswitch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Oswitch %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( IS_NPC(ch) )
return;
if ( arg[0] == '\0' )
{
send_to_char( "Switch into what?\n\r", ch );
return;
}
if ( IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch,LOST_HEAD) )
{
send_to_char( "You are already oswitched.\n\r", ch );
return;
}
if ( IS_AFFECTED(ch, AFF_POLYMORPH) )
{
send_to_char( "Not while polymorphed.\n\r", ch );
return;
}
if ( IS_NPC(ch) || IS_EXTRA(ch,EXTRA_SWITCH) )
{
send_to_char( "Not while switched.\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( obj->chobj != NULL )
{
send_to_char( "Object in use.\n\r", ch );
return;
}
if ( ch->mount != NULL) do_dismount(ch,"");
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oreturn( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Oreturn",ch->name);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( IS_NPC(ch) )
return;
if ( !IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch,LOST_HEAD) )
{
send_to_char( "You are not oswitched.\n\r", ch );
return;
}
if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL;
ch->pcdata->chobj = NULL;
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);
free_string(ch->morph);
ch->morph = str_dup("");
char_from_room(ch);
char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Switch %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
if ( !IS_NPC(victim))
{
send_to_char( "Only on NPC's.\n\r", ch );
return;
}
SET_BIT(ch->extra, EXTRA_SWITCH);
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
send_to_char( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
snprintf(buf, MAX_INPUT_LENGTH, "%s: Return %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char( "You return to your original body.\n\r", ch );
REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH);
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Mload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: mload <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
act( "You have created $N!", ch, NULL, victim, TO_CHAR );
return;
}
void do_pload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
char name[40];
DESCRIPTOR_DATA *d;
bool fOld;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Pload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0' || is_number(arg) )
{
send_to_char( "Syntax: pload <name>.\n\r", ch );
return;
}
if (!str_cmp(ch->name,arg))
{
send_to_char( "But you are already that character!\n\r", ch );
return;
}
if (!(ch->pload == NULL || strlen(ch->pload) < 3))
{
send_to_char( "But you are already in another form!\n\r", ch );
return;
}
d = ch->desc;
snprintf(buf, MAX_INPUT_LENGTH, "You transform into %s.\n\r",capitalize(arg));
send_to_char(buf,ch);
snprintf(buf, MAX_INPUT_LENGTH, "$n transforms into %s.",capitalize(arg));
act(buf,ch,NULL,NULL,TO_ROOM);
snprintf(name,40,ch->name);
save_char_obj(ch);
if (ch != NULL && ch->desc != NULL)
extract_char(ch,TRUE);
else if (ch != NULL)
extract_char(ch,TRUE);
if (ch->desc) ch->desc->character = NULL;
ch->next = char_list;
char_list = ch;
fOld = load_char_obj(d, capitalize(arg));
if (ch->in_room != NULL)
char_to_room(ch,ch->in_room);
else
char_to_room(ch,get_room_index(3001));
free_string(ch->pload);
ch->pload = str_dup(name);
return;
}
void do_preturn( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
bool fOld;
if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;}
if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;}
snprintf(arg, MAX_INPUT_LENGTH, ch->pload);
if (strlen(arg) < 3 || strlen(arg) > 8)
{send_to_char("Huh?\n\r",ch);return;}
if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;}
d = ch->desc;
snprintf(buf, MAX_INPUT_LENGTH, "You transform back into %s.\n\r",capitalize(ch->pload));
send_to_char(buf,ch);
snprintf(buf, MAX_INPUT_LENGTH, "$n transforms back into %s.",capitalize(ch->pload));
act(buf,ch,NULL,NULL,TO_ROOM);
save_char_obj(ch);
if (ch != NULL && ch->desc != NULL)
extract_char(ch,TRUE);
else if (ch != NULL)
extract_char(ch,TRUE);
if (ch->desc) ch->desc->character = NULL;
/*
ch->next = char_list;
char_list = ch;
*/
fOld = load_char_obj(d, capitalize(arg));
if (ch->in_room != NULL)
char_to_room(ch,ch->in_room);
else
char_to_room(ch,get_room_index(3001));
free_string(ch->pload);
ch->pload = str_dup("");
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
snprintf(buf, MAX_INPUT_LENGTH, "%s: Oload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
level = get_trust( ch );
}
else
{
/*
* New feature from Alander.
*/
if ( !is_number( arg2 ) )
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR(obj, ITEM_TAKE) )
{
obj_to_char( obj, ch );
act( "$p appears in $n's hands!", ch, obj, NULL, TO_ROOM );
}
else
{
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
}
act( "You create $p.", ch, obj, NULL, TO_CHAR );
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if (IS_NPC(victim) && victim->desc == NULL && victim->mount == NULL)
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Trust %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: trust <char> <trust>.\n\r", ch );
send_to_char( "Trust being one of: None, Justicar, Elder, Seer, Oracle, or God.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( !str_cmp( arg2, "none" ) ) level = 0;
else if ( !str_cmp( arg2, "justicar" ) ) level = 4;
else if ( !str_cmp( arg2, "elder" ) ) level = 5;
else if ( !str_cmp( arg2, "seer" ) ) level = 6;
else if ( !str_cmp( arg2, "oracle" ) ) level = 7;
else if ( !str_cmp( arg2, "god" ) ) level = 8;
else
{
send_to_char( "Please enter: None, Justicar, Elder, Deity, Demigod, or God.\n\r", ch );
return;
}
if ( level >= get_trust( ch ) )
{
send_to_char( "Limited to below your trust.\n\r", ch );
return;
}
send_to_char("Ok.\n\r",ch);
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Restore %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Restore whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
victim->loc_hp[0] = 0;
victim->loc_hp[1] = 0;
victim->loc_hp[2] = 0;
victim->loc_hp[3] = 0;
victim->loc_hp[4] = 0;
victim->loc_hp[5] = 0;
victim->loc_hp[6] = 0;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Freeze %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Log %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
snprintf(buf,MAX_INPUT_LENGTH, "%s: Noemote %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NO_EMOTE) )
{
REMOVE_BIT(victim->act, PLR_NO_EMOTE);
send_to_char( "You can emote again.\n\r", victim );
send_to_char( "NO_EMOTE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_NO_EMOTE);
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NO_EMOTE set.\n\r", ch );
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Notell %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NO_TELL) )
{
REMOVE_BIT(victim->act, PLR_NO_TELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NO_TELL removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_NO_TELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NO_TELL set.\n\r", ch );
}
return;
}
void do_silence( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Silence %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Silence whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_SILENCE) )
{
REMOVE_BIT(victim->act, PLR_SILENCE);
send_to_char( "You can use channels again.\n\r", victim );
send_to_char( "SILENCE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_SILENCE);
send_to_char( "You can't use channels!\n\r", victim );
send_to_char( "SILENCE set.\n\r", ch );
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf[MAX_INPUT_LENGTH];
snprintf(buf, MAX_INPUT_LENGTH, "%s: Peace %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
}
send_to_char( "Ok.\n\r", ch );
return;
}
BAN_DATA * ban_free;
BAN_DATA * ban_list;
void do_ban( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char buf2[MAX_INPUT_LENGTH];
BAN_DATA *pban;
snprintf(buf2, MAX_INPUT_LENGTH, "%s: Ban %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( IS_NPC(ch) )
return;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
strncpy( buf, "Banned sites:\n\r", MAX_STRING_LENGTH );
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
strncat( buf, pban->name, MAX_STRING_LENGTH-strlen(buf) );
strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
}
send_to_char( buf, ch );
return;
}
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
if ( !str_cmp( arg, pban->name ) )
{
send_to_char( "That site is already banned!\n\r", ch );
return;
}
}
if ( ban_free == NULL )
{
pban = alloc_perm( sizeof(*pban) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
SET_BIT(ch->extra, EXTRA_BANNED);
pban->name = str_dup( arg );
pban->next = ban_list;
ban_list = pban;
save_siteban_info();
send_to_char( "Ok.\n\r", ch );
return;
}
void do_allow( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
BAN_DATA *prev;
BAN_DATA *curr;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Allow %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Remove which site from the ban list?\n\r", ch );
return;
}
prev = NULL;
for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
{
if ( !str_cmp( arg, curr->name ) )
{
if ( prev == NULL )
ban_list = ban_list->next;
else
prev->next = curr->next;
free_string( curr->name );
curr->next = ban_free;
ban_free = curr;
REMOVE_BIT(ch->extra, EXTRA_BANNED);
send_to_char( "Ok.\n\r", ch );
return;
}
}
send_to_char( "Site is not banned.\n\r", ch );
save_siteban_info();
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
char buf[MAX_INPUT_LENGTH];
snprintf(buf, MAX_INPUT_LENGTH, "%s: Wizlock %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Slookup what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
snprintf( buf, MAX_STRING_LENGTH, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
snprintf( buf, MAX_STRING_LENGTH, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Sset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg3, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: sset <victim> <skill> <value>\n\r", ch );
send_to_char( "or: sset <victim> all <value>\n\r", ch );
send_to_char( "Skill being any skill or spell.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
send_to_char("Ok.\n\r",ch);
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Mset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
strncpy( arg3, argument, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: mset <victim> <field> <value>\n\r", ch );
send_to_char( "or: mset <victim> <string> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " str int wis dex con sex level exp\n\r", ch );
send_to_char( " gold hp mana move primal align quest\n\r", ch );
send_to_char( " thirst drunk full hit dam ac beast gen\n\r", ch );
send_to_char( " status stance1 - 10 spell0 - 4 weapon0 - 12 \n\r",ch);
send_to_char( "\n\r", ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long description title spec\n\r", ch );
send_to_char( " lord clan password(Coder only)\n\r",ch);
send_to_char( "Toggle(on/off):\n\r",ch);
send_to_char( " godless godpass(Coder only)\n\r",ch);
send_to_char( "\n\r If you can think of any other useful ones, mail me!\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if( !IS_NPC(ch) && !IS_NPC(victim) && (ch->level <= victim->level) && ch!=victim )
{
send_to_char( "No way!! \n\r", ch);
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if( !str_cmp( arg2, "godless") && ch->level == LEVEL_CODER)
{
if(!str_cmp(arg3,"on"))
{
if( IS_SET(victim->act, PLR_GODLESS))
{
send_to_char( "It is already on.\n\r",ch);
}
else
{
SET_BIT(victim->act, PLR_GODLESS);
send_to_char( "Godless set to on\n\r",ch);
}
}
else
{
if( !IS_SET(victim->act, PLR_GODLESS))
{
send_to_char( "It is already off.\n\r",ch);
}
else
{
REMOVE_BIT(victim->act, PLR_GODLESS);
send_to_char( "Godless set to off\n\r",ch);
}
}
return;
}
if( !str_cmp( arg2, "godpass") && ch->level == LEVEL_CODER)
{
if(!str_cmp(arg3,"on"))
{
if( IS_SET(victim->act, PLR_GODPASS))
{
send_to_char( "It is already on.\n\r",ch);
}
else
{
SET_BIT(victim->act, PLR_GODPASS);
send_to_char( "Godpass granted.\n\r",ch);
}
}
else
{
if( !IS_SET(victim->act, PLR_GODPASS))
{
send_to_char( "It is already off.\n\r",ch);
}
else
{
REMOVE_BIT(victim->act, PLR_GODPASS);
send_to_char( "Godpass revoked.\n\r",ch);
}
}
return;
}
if ( !str_cmp( arg2, "str" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Strength range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_str = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Intelligence range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_int = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Wisdom range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_wis = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Dexterity range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_dex = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Constitution range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_con = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
send_to_char("Ok.\n\r",ch);
return;
}
/*
if ( !str_cmp( arg2, "class" ) )
{
if ( value < 0 || value >= MAX_CLASS )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Class range is 0 to %d.\n", MAX_CLASS-1 );
send_to_char( buf, ch );
return;
}
victim->class = value;
return;
}
*/
/* if ( !str_cmp( arg2, "kills" ) )
{
victim->race = value;
return;
}
*/
if ( !str_cmp( arg2, "level" ) && ch->level == LEVEL_CODER )
{
if ( IS_NPC(victim) && ( value < 1 || value > 1000 ) )
{
send_to_char( "Level range is 1 to 1000 for mobs.\n\r", ch );
return;
}
else if (!IS_JUDGE(ch))
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg3, "mortal" ) ) value = 2;
else if ( !str_cmp( arg3, "avatar" ) ) value = 3;
else if ( !str_cmp( arg3, "justicar" ) ) value = 4;
else if ( !str_cmp( arg3, "elder" ) ) value = 5;
else if ( !str_cmp( arg3, "seer" ) ) value = 6;
else if ( !str_cmp( arg3, "oracle" ) ) value = 7;
else if ( !str_cmp( arg3, "god" ) ) value = 8;
else if (!IS_NPC(victim))
{
send_to_char( "Level should be one of the following:\n\rMortal, Avatar, Justicar, Elder, Seer, Oracle, or God.\n\r", ch );
return;
}
if (value >= ch->level) send_to_char( "Sorry, no can do...\n\r", ch );
else {victim->level = value; send_to_char("Ok.\n\r",ch);}
return;
}
if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 500 ) )
{
send_to_char( "Hitroll range is 0 to 500.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 5000 ) )
{
send_to_char( "Hitroll range is 0 to 5000.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->hitroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 500 ) )
{
send_to_char( "Damroll range is 0 to 500.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 5000 ) )
{
send_to_char( "Damroll range is 0 to 5000.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->damroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
{
if ( !IS_NPC(victim) && ( value < -2000 || value > 2000 ) )
{
send_to_char( "Armor class range is -2000 to 2000.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->armor = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "exp" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 )
{
send_to_char( "Exp must be at least 0.\n\r", ch );
return;
}
if ( value > 5000000 )
{
send_to_char( "No more than 5000000 possible.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim)) {
victim->exp = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "gold" ) )
{
if (value > 1000000 && !IS_JUDGE(ch))
send_to_char("Don't be so damn greedy!\n\r",ch);
else
{victim->gold = value; send_to_char("Ok.\n\r",ch);}
return;
}
if ( !str_cmp( arg2, "hp" ) )
{
if ( value < 1 || value > 30000 )
{
send_to_char( "Hp range is 1 to 30,000 hit points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_hit = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_mana = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_move = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "primal" ) )
{
if ( value < 0 || value > 1000 )
{
send_to_char( "Primal range is 0 to 1000.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim)) {
victim->practice = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "quest" ) )
{
if( IS_NPC(victim))
{
send_to_char( "Not on mobs!\n\r", ch);
return;
}
if ( value < 0 || value > 100000 )
{
send_to_char( "Quest range is 0 to 100000.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim)) {
victim->pcdata->quest = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
else if( !str_cmp( arg3, "good"))
victim->alignment = 1000;
else if( !str_cmp( arg3, "neutral"))
victim->alignment = 0;
else if( !str_cmp( arg3, "evil"))
victim->alignment = -1000;
else
victim->alignment = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Thirst range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Drunk range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Full range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if( !str_cmp( arg2, "password") && ch->level == LEVEL_CODER)
{
free_string( victim->pcdata->pwd);
victim->pcdata->pwd = str_dup( crypt(arg3, victim->name ));
send_to_char("Ok.\n\r",ch);
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance1") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[1] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance2") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[2] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance3") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[3] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance4") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[4] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance5") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[5] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance6") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[6] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance7") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[7] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance8") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[8] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance9") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[9] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "stance10") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->stance[10] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "spell0") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->spl[0] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "spell1") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->spl[1] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "spell2") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->spl[2] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "spell3") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->spl[3] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "spell4") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->spl[4] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon0") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[0] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon1") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[1] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon2") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[2] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon3") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[3] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon4") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[4] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon5") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[5] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon6") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[6] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon7") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[7] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon8") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[8] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon9") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[9] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon10") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[10] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon11") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Value is out of range 0-200\n\r", ch);
return;
}
victim->wpn[11] = value;
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "weapon12") && ch->level >= LEVEL_GOD)
{
if(value < 0 || value > 200)
{
send_to_char("Valure is out of range 0-200\n\r",ch);
return;
}
victim->wpn[12] = value;
return;
}
if ( !str_cmp( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if( !IS_NPC(victim) && !str_cmp( arg2, "status") )
{
if( value >= 0 && value <= 100)
{
victim->race = value;
send_to_char("Ok.\n\r",ch);
}
else
send_to_char("Values between 0 and 100 please.\n\r", ch);
return;
}
if ( !str_cmp( arg2, "long" ) )
{
free_string( victim->long_descr );
strncat( arg3, "\n\r", MAX_INPUT_LENGTH - strlen(arg3));
victim->long_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "clan" ) && !IS_NPC( victim ) && ch->level == LEVEL_CODER)
{
if( !str_cmp(arg3, "clear") )
{
free_string( victim->clan );
victim->clan = str_dup( "");
}
else
{
free_string( victim->clan );
victim->clan = str_dup( arg3 );
}
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "lord" ) && !IS_NPC( victim ) && ch->level == LEVEL_CODER)
{
free_string( victim->lord );
victim->lord = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "title" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "spec" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
send_to_char("Ok.\n\r",ch);
return;
}
/* added by Joker */
if ( !str_cmp( arg2, "beast" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Beast range is 0 to 100.\n\r", ch );
return;
}
if (IS_JUDGE(ch))
{
victim->beast = value;
if(value == 0) SET_BIT(victim->immune, IMM_SUNLIGHT);
else if(value !=0 && IS_SET(victim->immune, IMM_SUNLIGHT)) REMOVE_BIT(victim->immune, IMM_SUNLIGHT);
send_to_char("Ok.\n\r",ch);
}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
/* finished here */
if ( !str_cmp( arg2, "gen" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 2 || value > 13 )
{
send_to_char( "Generation range is 2 to 13.\n\r", ch );
return;
}
victim->vampgen = value;
send_to_char ("Ok.\n\r", ch);
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
OBJ_DATA *morph;
OBJ_INDEX_DATA *pObjIndex;
int value;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
snprintf(buf, MAX_INPUT_LENGTH, "%s: Oset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
strncpy( arg3, argument, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: oset <object> <field> <value>\n\r", ch );
send_to_char( "or: oset <object> <string> <value>\n\r", ch );
send_to_char( "or: oset <object> <affect> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " value0 value1 value2 value3\n\r", ch );
send_to_char( " level weight cost timer morph\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long ed type extra wear owner\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Affect being one of:\n\r", ch );
send_to_char( " str dex int wis con\n\r", ch );
send_to_char( " hit dam ac hp mana move\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (obj->carried_by != NULL && !IS_NPC(obj->carried_by) &&
IS_SET(obj->carried_by->act, PLR_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
{
send_to_char("You don't have permission to change that item.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) {
send_to_char("You are not authorised to create spell weapons.\n\r", ch);
return;}
else if (obj->item_type == ITEM_QUEST) {
send_to_char("You cannot change a quest tokens value with oset.\n\r", ch);
return;}
else if (obj->item_type == ITEM_ARMOR && value > 15)
obj->value[0] = 15;
else
obj->value[0] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
if (obj->item_type == ITEM_WEAPON && value > 10)
obj->value[1] = 10;
else
obj->value[1] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
if (obj->item_type == ITEM_WEAPON && value > 20)
obj->value[2] = 20;
else
obj->value[2] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch))
send_to_char("You are not authorised to create spell armour.\n\r", ch);
else
{obj->value[3] = value; send_to_char("Ok.\n\r",ch);}
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "morph" ) )
{
int mnum;
if ( IS_SET(obj->spectype, SITEM_MORPH) )
{
send_to_char( "This item can already morph.\n\r", ch );
return;
}
if ( ( pObjIndex = get_obj_index( value ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
morph = create_object( pObjIndex, obj->level );
if ( !CAN_WEAR(morph, ITEM_TAKE) )
SET_BIT(morph->wear_flags, ITEM_TAKE);
if ( !IS_SET(obj->spectype, SITEM_MORPH) )
SET_BIT(obj->spectype, SITEM_MORPH);
if ( !IS_SET(morph->spectype, SITEM_MORPH) )
SET_BIT(morph->spectype, SITEM_MORPH);
obj_to_char( morph, ch );
act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );
act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );
mnum = obj->wear_loc;
obj_from_char( obj );
obj_to_obj( obj, morph );
if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )
equip_char( ch, morph, mnum );
if (morph->questmaker != NULL) free_string(morph->questmaker);
morph->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "extra" ) )
{
if ( !str_cmp( arg3, "glow" )) value = ITEM_GLOW;
else if ( !str_cmp( arg3, "hum" )) value = ITEM_HUM;
else if ( !str_cmp( arg3, "thrown" )) value = ITEM_THROWN;
else if ( !str_cmp( arg3, "vanish" )) value = ITEM_VANISH;
else if ( !str_cmp( arg3, "invis" )) value = ITEM_INVIS;
else if ( !str_cmp( arg3, "magic" )) value = ITEM_MAGIC;
else if ( !str_cmp( arg3, "nodrop" )) value = ITEM_NODROP;
else if ( !str_cmp( arg3, "bless" )) value = ITEM_BLESS;
else if ( !str_cmp( arg3, "anti-good" )) value = ITEM_ANTI_GOOD;
else if ( !str_cmp( arg3, "anti-evil" )) value = ITEM_ANTI_EVIL;
else if ( !str_cmp( arg3, "anti-neutral" )) value = ITEM_ANTI_NEUTRAL;
else if ( !str_cmp( arg3, "noremove" )) value = ITEM_NOREMOVE;
else if ( !str_cmp( arg3, "inventory" )) value = ITEM_INVENTORY;
else if ( !str_cmp( arg3, "loyal" )) value = ITEM_LOYAL;
else if ( !str_cmp( arg3, "silver" )) value = ITEM_SILVER;
else {
send_to_char("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis,
Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove,
Inventory, Loyal, Silver.\n\r",ch); return;}
/* Removing magic flag allows multiple enchants */
if (IS_SET(obj->extra_flags,value) && value == ITEM_MAGIC && !IS_JUDGE(ch))
{send_to_char("Sorry, no can do...\n\r",ch); return;}
if (IS_SET(obj->extra_flags,value))
REMOVE_BIT(obj->extra_flags, value);
else
SET_BIT(obj->extra_flags, value);
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
if ( !str_cmp( arg3, "none" ) || !str_cmp( arg3, "clear" ))
{
obj->wear_flags = 0;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
else if ( !str_cmp( arg3, "take" ))
{
if (IS_SET(obj->wear_flags,ITEM_TAKE))
REMOVE_BIT(obj->wear_flags, ITEM_TAKE);
else
SET_BIT(obj->wear_flags, ITEM_TAKE);
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
else if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;
else if ( !str_cmp( arg3, "neck" )) value = ITEM_WEAR_NECK;
else if ( !str_cmp( arg3, "body" )) value = ITEM_WEAR_BODY;
else if ( !str_cmp( arg3, "head" )) value = ITEM_WEAR_HEAD;
else if ( !str_cmp( arg3, "legs" )) value = ITEM_WEAR_LEGS;
else if ( !str_cmp( arg3, "feet" )) value = ITEM_WEAR_FEET;
else if ( !str_cmp( arg3, "hands" )) value = ITEM_WEAR_HANDS;
else if ( !str_cmp( arg3, "arms" )) value = ITEM_WEAR_ARMS;
else if ( !str_cmp( arg3, "about" )) value = ITEM_WEAR_ABOUT;
else if ( !str_cmp( arg3, "waist" )) value = ITEM_WEAR_WAIST;
else if ( !str_cmp( arg3, "wrist" )) value = ITEM_WEAR_WRIST;
else if ( !str_cmp( arg3, "hold" )) value = ITEM_WIELD;
else if ( !str_cmp( arg3, "face" )) value = ITEM_WEAR_FACE;
else {
send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs,
Hands, Arms, About, Waist, Hold, Face.\n\r",ch); return;}
if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;
obj->wear_flags = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "level" ) )
{
if (value < 1) value = 1; else if (value > 50) value = 50;
if (!IS_JUDGE(ch))
send_to_char("You are not authorised to change an items level.\n\r", ch);
else
{obj->level = value; send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);}
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
obj->weight = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "cost" ) )
{
if (value > 100000 && !IS_JUDGE(ch))
send_to_char("Don't be so damn greedy!\n\r",ch);
else
{obj->cost = value; send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);}
return;
}
if ( !str_cmp( arg2, "timer" ) )
{
obj->timer = value;
if (value > 0)
SET_BIT( obj->extra_flags, ITEM_SILENTVANISH );
else
REMOVE_BIT( obj->extra_flags, ITEM_SILENTVANISH );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
{oset_affect(ch,obj,value,APPLY_HITROLL,FALSE);return;}
else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
{oset_affect(ch,obj,value,APPLY_DAMROLL,FALSE);return;}
else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
{oset_affect(ch,obj,value,APPLY_AC,FALSE);return;}
else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )
{oset_affect(ch,obj,value,APPLY_HIT,FALSE);return;}
else if ( !str_cmp( arg2, "mana" ) )
{oset_affect(ch,obj,value,APPLY_MANA,FALSE);return;}
else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )
{oset_affect(ch,obj,value,APPLY_MOVE,FALSE);return;}
else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )
{oset_affect(ch,obj,value,APPLY_STR,FALSE);return;}
else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )
{oset_affect(ch,obj,value,APPLY_DEX,FALSE);return;}
else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )
{oset_affect(ch,obj,value,APPLY_INT,FALSE);return;}
else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )
{oset_affect(ch,obj,value,APPLY_WIS,FALSE);return;}
else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )
{oset_affect(ch,obj,value,APPLY_CON,FALSE);return;}
if ( !str_cmp( arg2, "type" ) )
{
if (!IS_JUDGE(ch))
{
send_to_char("You are not authorised to change an item type.\n\r", ch);
return;
}
if (!str_cmp( arg3, "light")) obj->item_type = 1;
else if (!str_cmp( arg3, "scroll")) obj->item_type = 2;
else if (!str_cmp( arg3, "wand")) obj->item_type = 3;
else if (!str_cmp( arg3, "staff")) obj->item_type = 4;
else if (!str_cmp( arg3, "weapon")) obj->item_type = 5;
else if (!str_cmp( arg3, "treasure")) obj->item_type = 8;
else if (!str_cmp( arg3, "armor")) obj->item_type = 9;
else if (!str_cmp( arg3, "armour")) obj->item_type = 9;
else if (!str_cmp( arg3, "potion")) obj->item_type = 10;
else if (!str_cmp( arg3, "furniture")) obj->item_type = 12;
else if (!str_cmp( arg3, "trash")) obj->item_type = 13;
else if (!str_cmp( arg3, "container")) obj->item_type = 15;
else if (!str_cmp( arg3, "drink")) obj->item_type = 17;
else if (!str_cmp( arg3, "key")) obj->item_type = 18;
else if (!str_cmp( arg3, "food")) obj->item_type = 19;
else if (!str_cmp( arg3, "money")) obj->item_type = 20;
else if (!str_cmp( arg3, "boat")) obj->item_type = 22;
else if (!str_cmp( arg3, "corpse")) obj->item_type = 23;
else if (!str_cmp( arg3, "fountain")) obj->item_type = 25;
else if (!str_cmp( arg3, "pill")) obj->item_type = 26;
else if (!str_cmp( arg3, "portal")) obj->item_type = 27;
else if (!str_cmp( arg3, "stake")) obj->item_type = 30;
else {send_to_char("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor,
Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse,
Fountain, Pill, Portal, Stake.\n\r", ch);
return;}
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "owner" ) )
{
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch);return;}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
{send_to_char("Someone else has already changed this item.\n\r",ch);return;}
if ( ( victim = get_char_world( ch, arg3 ) ) == NULL )
{send_to_char("You cannot find any player by that name.\n\r",ch);return;}
if (IS_NPC(victim)) {send_to_char("Not on NPC's.\n\r",ch);return;}
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(victim->name);
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "ed" ) )
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3, MAX_INPUT_LENGTH );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = ed->next;
}
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed; /* Joker's bug fix here */
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
snprintf(buf, MAX_INPUT_LENGTH, "%s: Rset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
strncpy( arg3, argument, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: rset <location> <field> value\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " bomb flags sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_cmp( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/* Added by Joker */
if ( !str_cmp( arg2, "bomb" ) )
{
location->bomb = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_users( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d, *d2;
int count, n, n2;
char multichar;
count = 0;
buf[0] = '\0';
for ( d = descriptor_list; d != NULL; d = d->next )
{
multichar = ' ';
if ( d->character != NULL && can_see( ch, d->character ) )
{
/* Is anyone else logged in from the same site? */
for ( d2 = descriptor_list; d2 != NULL; d2 = d2->next)
if ( d2->character != NULL && can_see( ch, d2->character) && (d2 != d) && (d->host_ip == d2->host_ip))
multichar = '*';
count++;
n = 1;
n += ((d->host_ip >> 24) & 0xFF) > 99 ? 0 : ((d->host_ip >> 24) & 0xFF) > 9 ? 1 : 2;
n += ((d->host_ip >> 16) & 0xFF) > 99 ? 0 : ((d->host_ip >> 16) & 0xFF) > 9 ? 1 : 2;
n += ((d->host_ip >> 8) & 0xFF) > 99 ? 0 : ((d->host_ip >> 8) & 0xFF) > 9 ? 1 : 2;
n += (d->host_ip & 0xFF) > 99 ? 0 : (d->host_ip & 0xFF) > 9 ? 1 : 2;
n2 = strlen(buf);
snprintf( buf + n2, MAX_STRING_LENGTH-n2, "[%3d %2d] %-12s %c[%d.%d.%d.%d] %*c%s\n\r",
d->descriptor,
d->connected,
d->original ? d->original->name : d->character ? d->character->name : "(
none)",
multichar,
(d->host_ip >> 24) & 0xFF,
(d->host_ip >> 16) & 0xFF,
(d->host_ip >> 8) & 0xFF,
d->host_ip & 0xFF,
n, ' ',
d->host );
}
}
snprintf( buf2, MAX_STRING_LENGTH, "%d user%s\n\r", count, count == 1 ? "" : "s" );
send_to_char_formatted( buf2, ch );
send_to_char_formatted( buf, ch );
return;
}
void do_connections( CHAR_DATA *ch, char *argument )
{
static char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int n;
static char *con_list[10] = { "PLAYING",
"GET_NAME",
"GET_OLD_PASSWORD",
"CONFIRM_NEW_NAME",
"GET_NEW_PASSWORD",
"CONFIRM_NEW_PASSWORD",
"GET_NEW_SEX",
"GET_NEW_CLASS",
"READ_MOTD",
"NOT_PLAYING"};
buf[0] = '\n';
buf[1] = '\r';
buf[2] = '\0';
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA* wch = (d->original != NULL) ? d->original : d->character;
if ( (d->connected == CON_PLAYING) && !can_see(ch,wch) ) continue;
n = strlen(buf);
snprintf( buf + n, MAX_STRING_LENGTH - n, "[%3d] %-12s %-20s %s\n\r",
d->descriptor,
d->original ? d->original->name : (d->character ? d->character->name : "-unknown-"),
con_list[d->connected],
d->host);
}
send_to_char_formatted( buf, ch);
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
snprintf(buf, MAX_INPUT_LENGTH, "%s: Force %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) && !IS_SET(vch->act, PLR_GODLESS) && ch->level == LEVEL_CODER )
{
act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\n\r", ch );
return;
}
void do_forceauto( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) )
{
if (vch == ch)
act( "Autocommand: $t.", ch, argument, vch, TO_CHAR );
else
act( "Autocommand: $t.", ch, argument, vch, TO_VICT );
interpret( vch, argument );
}
}
return;
}
void do_autosave(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for(vch=char_list; vch != NULL; vch_next=vch->next)
{
if( !IS_NPC(vch) && vch->level > 1)
{
do_save(vch, "");
}
}
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_WIZINVIS) )
{
REMOVE_BIT(ch->act, PLR_WIZINVIS);
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
SET_BIT(ch->act, PLR_WIZINVIS);
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
void do_safe( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )
send_to_char( "You cannot be attacked by other players here.\n\r", ch );
else
send_to_char( "You are not safe from player attacks in this room.\n\r", ch );
if (!IS_SET(ch->act, PLR_VAMPIRE) )
return;
if (ch->in_room->sector_type == SECT_INSIDE || IS_SET(ch->in_room->room_flags,ROOM_INDOORS))
{
send_to_char( "You are inside, which means you are safe from sunlight.\n\r", ch );
return;
}
if (weather_info.sunlight == SUN_DARK)
{
send_to_char( "It is not yet light out, so you are safe from the sunlight...for now.\n\r", ch );
return;
}
if ( room_is_dark(ch->in_room) )
{
send_to_char( "This room is dark, and will protect you from the sunlight.\n\r", ch );
return;
}
send_to_char( "This room will provide you no protection from the sunlight.\n\r", ch );
return;
}
void do_qstat( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char("Which item?\n\r",ch);
return;
}
if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
snprintf(buf, MAX_STRING_LENGTH, "Object %s.\n\r",obj->short_descr);
send_to_char(buf,ch);
snprintf(buf, MAX_STRING_LENGTH, "Owner when worn: %s\n\r",obj->chpoweron);
send_to_char(buf,ch);
snprintf(buf, MAX_STRING_LENGTH, "Other when worn: %s\n\r",obj->victpoweron);
send_to_char(buf,ch);
snprintf(buf, MAX_STRING_LENGTH, "Owner when removed: %s\n\r",obj->chpoweroff);
send_to_char(buf,ch);
snprintf(buf, MAX_STRING_LENGTH, "Other when removed: %s\n\r",obj->victpoweroff);
send_to_char(buf,ch);
snprintf(buf, MAX_STRING_LENGTH, "Owner when used: %s\n\r",obj->chpoweruse);
send_to_char(buf,ch);
snprintf(buf, MAX_STRING_LENGTH, "Other when used: %s\n\r",obj->victpoweruse);
send_to_char(buf,ch);
send_to_char("Type:",ch);
if ( IS_SET(obj->spectype, SITEM_ACTIVATE))
send_to_char(" Activate",ch);
if ( IS_SET(obj->spectype, SITEM_TWIST))
send_to_char(" Twist",ch);
if ( IS_SET(obj->spectype, SITEM_PRESS))
send_to_char(" Press",ch);
if ( IS_SET(obj->spectype, SITEM_PULL))
send_to_char(" Pull",ch);
if ( IS_SET(obj->spectype, SITEM_TARGET))
send_to_char(" Target",ch);
if ( IS_SET(obj->spectype, SITEM_SPELL))
send_to_char(" Spell",ch);
if ( IS_SET(obj->spectype, SITEM_TRANSPORTER))
send_to_char(" Transporter",ch);
if ( IS_SET(obj->spectype, SITEM_TELEPORTER))
send_to_char(" Teleporter",ch);
if ( IS_SET(obj->spectype, SITEM_OBJECT))
send_to_char(" Object",ch);
if ( IS_SET(obj->spectype, SITEM_MOBILE))
send_to_char(" Mobile",ch);
if ( IS_SET(obj->spectype, SITEM_ACTION))
send_to_char(" Action",ch);
if ( IS_SET(obj->spectype, SITEM_DELAY1))
send_to_char(" Delay1",ch);
if ( IS_SET(obj->spectype, SITEM_DELAY2))
send_to_char(" Delay2",ch);
if ( !IS_SET(obj->spectype, SITEM_ACTIVATE )
&& !IS_SET(obj->spectype, SITEM_TWIST )
&& !IS_SET(obj->spectype, SITEM_PRESS )
&& !IS_SET(obj->spectype, SITEM_PULL )
&& !IS_SET(obj->spectype, SITEM_TARGET )
&& !IS_SET(obj->spectype, SITEM_SPELL )
&& !IS_SET(obj->spectype, SITEM_TELEPORTER )
&& !IS_SET(obj->spectype, SITEM_DELAY1 )
&& !IS_SET(obj->spectype, SITEM_DELAY2 )
&& !IS_SET(obj->spectype, SITEM_OBJECT )
&& !IS_SET(obj->spectype, SITEM_MOBILE )
&& !IS_SET(obj->spectype, SITEM_ACTION )
&& !IS_SET(obj->spectype, SITEM_TRANSPORTER ) )
send_to_char(" No flags set",ch);
send_to_char(".\n\r",ch);
snprintf(buf, MAX_STRING_LENGTH, "Power: %d.\n\r",obj->specpower);
send_to_char(buf,ch);
return;
}
void do_qset( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
strncpy( arg3, argument, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' )
{
send_to_char("You can change the following fields...\n\r", ch);
send_to_char("chwear = Message to owner when item is worn.\n\r",ch);
send_to_char("chrem = Message to owner when item is removed.\n\r",ch);
send_to_char("chuse = Message to owner when item is used.\n\r",ch);
send_to_char("victwear = Message to others in room when item is worn.\n\r",ch);
send_to_char("victrem = Message to others in room when item is removed.\n\r",ch);
send_to_char("victuse = Message to others in room when item is used.\n\r",ch);
send_to_char("type activate = Item can be activated.\n\r",ch);
send_to_char(" twist = Item can be twisted.\n\r",ch);
send_to_char(" press = Item can be pressed.\n\r",ch);
send_to_char(" pull = Item can be pulled.\n\r",ch);
send_to_char(" target = Item can target people (for spell, etc).\n\r",ch);
send_to_char(" spell = Item can cast spells.\n\r",ch);
send_to_char(" transporter = Owner can transport freely between two locations.\n\r",ch);
send_to_char(" teleporter = Owner can transport to target location at will.\n\r",ch);
send_to_char(" object = Owner can create the specified object.\n\r",ch);
send_to_char(" mobile = Owner can create the specified mobile.\n\r",ch);
send_to_char(" action = Target must perform an action.\n\r",ch);
send_to_char(" delay1 = Sets a delay of half a round on spell items.\n\r",ch);
send_to_char(" delay2 = Sets a delay of one round on spell items.\n\r",ch);
send_to_char("power <value> = Spell number/transporter room number.\n\r",ch);
return;
}
if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
if (!str_cmp(arg2,"chwear") )
{
if (obj->chpoweron != NULL) strncpy(buf, obj->chpoweron, MAX_STRING_LENGTH);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweron );
obj->chpoweron = str_dup( "(null)" );
}
else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweron );
strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
strncat( buf, arg3, MAX_STRING_LENGTH-strlen(buf) );
obj->chpoweron = str_dup( buf );
}
}
else
{
free_string( obj->chpoweron );
obj->chpoweron = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"chrem") )
{
if (obj->chpoweroff != NULL) strncpy(buf, obj->chpoweroff, MAX_STRING_LENGTH);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweroff );
obj->chpoweroff = str_dup( "(null)" );
}
else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweroff );
strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
strncat( buf, arg3, MAX_STRING_LENGTH-strlen(buf) );
obj->chpoweroff = str_dup( buf );
}
}
else
{
free_string( obj->chpoweroff );
obj->chpoweroff = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"chuse") )
{
if (obj->chpoweruse != NULL) strncpy(buf, obj->chpoweruse, MAX_STRING_LENGTH);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweruse );
obj->chpoweruse = str_dup( "(null)" );
}
else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweruse );
strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
strncat( buf, arg3, MAX_STRING_LENGTH-strlen(buf) );
obj->chpoweruse = str_dup( buf );
}
}
else
{
free_string( obj->chpoweruse );
obj->chpoweruse = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victwear") )
{
if (obj->victpoweron != NULL) strncpy(buf, obj->victpoweron,MAX_STRING_LENGTH);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweron );
obj->victpoweron = str_dup( "(null)" );
}
else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweron );
strncat( buf, "\n\r" , MAX_STRING_LENGTH-strlen(buf));
strncat( buf, arg3 , MAX_STRING_LENGTH-strlen(buf));
obj->victpoweron = str_dup( buf );
}
}
else
{
free_string( obj->victpoweron );
obj->victpoweron = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victrem") )
{
if (obj->victpoweroff != NULL) strncpy(buf, obj->victpoweroff,MAX_STRING_LENGTH);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweroff );
obj->victpoweroff = str_dup( "(null)" );
}
else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweroff );
strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
strncat( buf, arg3, MAX_STRING_LENGTH-strlen(buf) );
obj->victpoweroff = str_dup( buf );
}
}
else
{
free_string( obj->victpoweroff );
obj->victpoweroff = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victuse") )
{
if (obj->victpoweruse != NULL) strncpy(buf, obj->victpoweruse,MAX_STRING_LENGTH);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweruse );
obj->victpoweruse = str_dup( "(null)" );
}
else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweruse );
strncat( buf, "\n\r" , MAX_STRING_LENGTH-strlen(buf));
strncat( buf, arg3 , MAX_STRING_LENGTH-strlen(buf));
obj->victpoweruse = str_dup( buf );
}
}
else
{
free_string( obj->victpoweruse );
obj->victpoweruse = str_dup( arg3 );
}
}
else if ( !str_cmp( arg2, "type" ) )
{
if ( !str_cmp( arg3, "activate" ) && IS_SET(obj->spectype, SITEM_ACTIVATE) )
REMOVE_BIT(obj->spectype, SITEM_ACTIVATE);
else if ( !str_cmp( arg3, "activate" ) && !IS_SET(obj->spectype, SITEM_ACTIVATE) )
SET_BIT(obj->spectype, SITEM_ACTIVATE);
else if ( !str_cmp( arg3, "twist" ) && IS_SET(obj->spectype, SITEM_TWIST) )
REMOVE_BIT(obj->spectype, SITEM_TWIST);
else if ( !str_cmp( arg3, "twist" ) && !IS_SET(obj->spectype, SITEM_TWIST) )
SET_BIT(obj->spectype, SITEM_TWIST);
else if ( !str_cmp( arg3, "press" ) && IS_SET(obj->spectype, SITEM_PRESS) )
REMOVE_BIT(obj->spectype, SITEM_PRESS);
else if ( !str_cmp( arg3, "press" ) && !IS_SET(obj->spectype, SITEM_PRESS) )
SET_BIT(obj->spectype, SITEM_PRESS);
else if ( !str_cmp( arg3, "pull" ) && IS_SET(obj->spectype, SITEM_PULL) )
REMOVE_BIT(obj->spectype, SITEM_PULL);
else if ( !str_cmp( arg3, "pull" ) && !IS_SET(obj->spectype, SITEM_PULL) )
SET_BIT(obj->spectype, SITEM_PULL);
else if ( !str_cmp( arg3, "target" ) && IS_SET(obj->spectype, SITEM_TARGET) )
REMOVE_BIT(obj->spectype, SITEM_TARGET);
else if ( !str_cmp( arg3, "target" ) && !IS_SET(obj->spectype, SITEM_TARGET) )
SET_BIT(obj->spectype, SITEM_TARGET);
else if ( !str_cmp( arg3, "spell" ) && IS_SET(obj->spectype, SITEM_SPELL) )
REMOVE_BIT(obj->spectype, SITEM_SPELL);
else if ( !str_cmp( arg3, "spell" ) && !IS_SET(obj->spectype, SITEM_SPELL) )
SET_BIT(obj->spectype, SITEM_SPELL);
else if ( !str_cmp( arg3, "transporter" ) && IS_SET(obj->spectype, SITEM_TRANSPORTER) )
REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER);
else if ( !str_cmp( arg3, "transporter" ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER) )
SET_BIT(obj->spectype, SITEM_TRANSPORTER);
else if ( !str_cmp( arg3, "teleporter" ) && IS_SET(obj->spectype, SITEM_TELEPORTER) )
REMOVE_BIT(obj->spectype, SITEM_TELEPORTER);
else if ( !str_cmp( arg3, "teleporter" ) && !IS_SET(obj->spectype, SITEM_TELEPORTER) )
SET_BIT(obj->spectype, SITEM_TELEPORTER);
else if ( !str_cmp( arg3, "object" ) && IS_SET(obj->spectype, SITEM_OBJECT) )
REMOVE_BIT(obj->spectype, SITEM_OBJECT);
else if ( !str_cmp( arg3, "object" ) && !IS_SET(obj->spectype, SITEM_OBJECT) )
SET_BIT(obj->spectype, SITEM_OBJECT);
else if ( !str_cmp( arg3, "mobile" ) && IS_SET(obj->spectype, SITEM_MOBILE) )
REMOVE_BIT(obj->spectype, SITEM_MOBILE);
else if ( !str_cmp( arg3, "mobile" ) && !IS_SET(obj->spectype, SITEM_MOBILE) )
SET_BIT(obj->spectype, SITEM_MOBILE);
else if ( !str_cmp( arg3, "action" ) && IS_SET(obj->spectype, SITEM_ACTION) )
REMOVE_BIT(obj->spectype, SITEM_ACTION);
else if ( !str_cmp( arg3, "action" ) && !IS_SET(obj->spectype, SITEM_ACTION) )
SET_BIT(obj->spectype, SITEM_ACTION);
else if ( !str_cmp( arg3, "delay1" ) && IS_SET(obj->spectype, SITEM_DELAY1) )
REMOVE_BIT(obj->spectype, SITEM_DELAY1);
else if ( !str_cmp( arg3, "delay1" ) && !IS_SET(obj->spectype, SITEM_DELAY1) )
SET_BIT(obj->spectype, SITEM_DELAY1);
else if ( !str_cmp( arg3, "delay2" ) && IS_SET(obj->spectype, SITEM_DELAY2) )
REMOVE_BIT(obj->spectype, SITEM_DELAY2);
else if ( !str_cmp( arg3, "delay2" ) && !IS_SET(obj->spectype, SITEM_DELAY2) )
SET_BIT(obj->spectype, SITEM_DELAY2);
else
{
send_to_char("No such flag to set.\n\r",ch);
return;
}
snprintf(buf, MAX_STRING_LENGTH, "%s flag toggled.\n\r",capitalize(arg3));
send_to_char(buf,ch);
return;
}
else if ( !str_cmp( arg2, "power" ) )
obj->specpower = value;
else
{
send_to_char("No such flag.\n\r",ch);
return;
}
send_to_char("Ok.\n\r",ch);
return;
}
void do_oclone( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
OBJ_DATA *obj2;
AFFECT_DATA *paf;
AFFECT_DATA *paf2;
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' )
{
send_to_char( "Make a clone of what object?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
{
send_to_char("You can only clone your own creations.\n\r", ch);
return;
}
pObjIndex = get_obj_index( obj->pIndexData->vnum);
obj2 = create_object( pObjIndex, obj->level );
/* Copy any changed parts of the object. */
free_string(obj2->name);
obj2->name=str_dup(obj->name);
free_string(obj2->short_descr);
obj2->short_descr=str_dup(obj->short_descr);
free_string(obj2->description);
obj2->description=str_dup(obj->description);
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
{
free_string(obj2->questmaker);
obj2->questmaker=str_dup(obj->questmaker);
}
if (obj->chpoweron != NULL)
{
free_string(obj2->chpoweron);
obj2->chpoweron=str_dup(obj->chpoweron);
}
if (obj->chpoweroff != NULL)
{
free_string(obj2->chpoweroff);
obj2->chpoweroff=str_dup(obj->chpoweroff);
}
if (obj->chpoweruse != NULL)
{
free_string(obj2->chpoweruse);
obj2->chpoweruse=str_dup(obj->chpoweruse);
}
if (obj->victpoweron != NULL)
{
free_string(obj2->victpoweron);
obj2->victpoweron=str_dup(obj->victpoweron);
}
if (obj->victpoweroff != NULL)
{
free_string(obj2->victpoweroff);
obj2->victpoweroff=str_dup(obj->victpoweroff);
}
if (obj->victpoweruse != NULL)
{
free_string(obj2->victpoweruse);
obj2->victpoweruse=str_dup(obj->victpoweruse);
}
obj2->item_type = obj->item_type;
obj2->extra_flags = obj->extra_flags;
obj2->wear_flags = obj->wear_flags;
obj2->weight = obj->weight;
obj2->spectype = obj->spectype;
obj2->specpower = obj->specpower;
obj2->condition = obj->condition;
obj2->toughness = obj->toughness;
obj2->resistance = obj->resistance;
obj2->quest = obj->quest;
obj2->points = obj->points;
obj2->cost = obj->cost;
obj2->value[0] = obj->value[0];
obj2->value[1] = obj->value[1];
obj2->value[2] = obj->value[2];
obj2->value[3] = obj->value[3];
/*****************************************/
obj_to_char(obj2,ch);
if (obj->affected != NULL)
{
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (affect_free == NULL)
paf2 = alloc_perm( sizeof(*paf) );
else
{
paf2 = affect_free;
affect_free = affect_free->next;
}
paf2->type = 0;
paf2->duration = paf->duration;
paf2->location = paf->location;
paf2->modifier = paf->modifier;
paf2->bitvector = 0;
paf2->next = obj2->affected;
obj2->affected = paf2;
}
}
act( "You create a clone of $p.", ch, obj, NULL, TO_CHAR );
return;
}
void do_evileye( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
strncpy( arg2, argument, MAX_INPUT_LENGTH );
/* Added by Joker */
if ( !strncmp( strlower(arg2), "look", 4 ) ||
!strncmp( strlower(arg2), "l", 1) ||
!strncmp( strlower(arg2), "q", 1) ||
!strncmp( strlower(arg2), "arm", 3))
{
send_to_char( "You cannot do that!!!\n\r", ch);
return;
}
if ( !strncmp( strlower(arg2) , "exa", 3 ) )
{
send_to_char( "You cannot do that!!!\n\r", ch);
return;
}
if ( !strncmp( strlower(arg2), "c loc", 5) ||
!strncmp( strlower(arg2), "ca loc", 6) ||
!strncmp( strlower(arg2), "cas loc", 7) ||
!strncmp( strlower(arg2), "cast loc", 8) )
{
send_to_char("That's not very sporting is it?? \n\r", ch);
return;
}
if (IS_NPC(ch) || !IS_VAMPAFF(ch,VAM_DOMINATE)) {
send_to_char("Huh?\n\r",ch);return;}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Format is: evileye <option> <value>\n\r", ch );
send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
if ( ch->poweraction != NULL) {
snprintf(buf, MAX_INPUT_LENGTH, "Current action: %s.\n\r",ch->poweraction);
send_to_char(buf,ch);}
if ( ch->powertype != NULL) {
snprintf(buf, MAX_INPUT_LENGTH, "Current message: %s.\n\r",ch->powertype);
send_to_char(buf,ch);}
send_to_char("Current flags:",ch);
if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
if (!IS_SET(ch->spectype,EYE_SPELL) &&
!IS_SET(ch->spectype,EYE_SELFACTION) &&
!IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
send_to_char(".\n\r",ch);
return;
}
value = is_number( arg2 ) ? atoi( arg2 ) : -1;
if ( !str_cmp( arg1, "action" ) )
{
free_string( ch->poweraction );
ch->poweraction = str_dup( arg2 );
return;
}
else if ( !str_cmp( arg1, "message" ) )
{
free_string( ch->powertype );
ch->powertype = str_dup( arg2 );
return;
}
else if ( !str_cmp( arg1, "toggle" ) )
{
if ( !str_cmp( arg2, "spell" ) && IS_SET(ch->spectype,EYE_SPELL))
REMOVE_BIT(ch->spectype,EYE_SPELL);
else if ( !str_cmp( arg2, "spell" ) && !IS_SET(ch->spectype,EYE_SPELL))
SET_BIT(ch->spectype,EYE_SPELL);
else if ( !str_cmp( arg2, "self" ) && IS_SET(ch->spectype,EYE_SELFACTION))
REMOVE_BIT(ch->spectype,EYE_SELFACTION);
else if ( !str_cmp( arg2, "self" ) && !IS_SET(ch->spectype,EYE_SELFACTION))
SET_BIT(ch->spectype,EYE_SELFACTION);
else if ( !str_cmp( arg2, "other" ) && IS_SET(ch->spectype,EYE_ACTION))
REMOVE_BIT(ch->spectype,EYE_ACTION);
else if ( !str_cmp( arg2, "other" ) && !IS_SET(ch->spectype,EYE_ACTION))
SET_BIT(ch->spectype,EYE_ACTION);
else {
send_to_char("TOGGLE flag should be one of: spell, self, other.\n\r",ch);
return;}
snprintf(buf, MAX_INPUT_LENGTH, "%s flag toggled.\n\r",capitalize(arg2));
send_to_char(buf,ch);
return;
}
else
{
send_to_char( "Format is: evileye <option> <value>\n\r", ch );
send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
if ( ch->poweraction != NULL) {
snprintf(buf, MAX_INPUT_LENGTH, "Current action: %s.\n\r",ch->poweraction);
send_to_char(buf,ch);}
if ( ch->powertype != NULL) {
snprintf(buf, MAX_INPUT_LENGTH, "Current message: %s.\n\r",ch->powertype);
send_to_char(buf,ch);}
send_to_char("Current flags:",ch);
if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
if (!IS_SET(ch->spectype,EYE_SPELL) &&
!IS_SET(ch->spectype,EYE_SELFACTION) &&
!IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
send_to_char(".\n\r",ch);
}
return;
}
void do_clearvam( CHAR_DATA *ch, char *argument )
{
if ( ch->trust < 8 )
send_to_char( "Huh?\n\r", ch );
else
send_to_char( "If you want to CLEARVAMP, spell it out.\n\r", ch );
return;
}
void do_clearvamp( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' || is_number(arg) )
{
send_to_char( "Clear who's clan?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && ch->level !=LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (IS_SET(victim->act,PLR_VAMPIRE)) do_mortalvamp(victim,"");
free_string(victim->lord); free_string(victim->clan);
free_string(victim->poweraction); free_string(victim->powertype);
victim->poweraction = str_dup("");
victim->powertype = str_dup("");
victim->spectype = 0;
victim->lord = str_dup("");
victim->clan = str_dup("");
victim->vampgen = 0;
victim->vampaff = 0;
victim->vamppass = 0;
/* victim->beast = 15;*/
send_to_char( "Ok.\n\r", ch );
return;
}
void oset_affect( CHAR_DATA *ch, OBJ_DATA *obj, int value, int affect, bool is_quest )
{
char buf [MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
int quest;
int range;
int cost;
int max;
if (IS_NPC(ch))
{
send_to_char("Switch back, smart ass.\n\r", ch);
return;
}
if (value == 0 )
{
send_to_char("Please enter a positive or negative amount.\n\r", ch);
return;
}
if (!IS_JOKER(ch) && (obj->questowner == NULL))
{
send_to_char("First you must set the owners name on the object.\n\r", ch);
return;
}
if (!IS_JOKER(ch) && (obj->questmaker == NULL ||
str_cmp(ch->name,obj->questmaker)) && !is_quest )
{
send_to_char("That item has already been oset by someone else.\n\r", ch);
return;
}
if ( affect == APPLY_STR ) {range = 3; cost = 20 ; quest = QUEST_STR;}
else if ( affect == APPLY_DEX ) {range = 3; cost = 20 ; quest = QUEST_DEX;}
else if ( affect == APPLY_INT ) {range = 3; cost = 20 ; quest = QUEST_INT;}
else if ( affect == APPLY_WIS ) {range = 3; cost = 20 ; quest = QUEST_WIS;}
else if ( affect == APPLY_CON ) {range = 3; cost = 20 ; quest = QUEST_CON;}
else if ( affect == APPLY_HIT ) {range = 25; cost = 10 ; quest = QUEST_HIT;}
else if ( affect == APPLY_MANA ) {range = 25; cost = 10 ; quest = QUEST_MANA;}
else if ( affect == APPLY_MOVE ) {range = 25; cost = 10 ; quest = QUEST_MOVE;}
else if ( affect == APPLY_HITROLL ) {range = 5; cost = 30 ; quest = QUEST_HITROLL;}
else if ( affect == APPLY_DAMROLL ) {range = 5; cost = 30 ; quest = QUEST_DAMROLL;}
else if ( affect == APPLY_AC ) {range = 25; cost = 20 ; quest = QUEST_AC;}
else return;
if ( obj->pIndexData->vnum == OBJ_VNUM_PROTOPLASM ) {range *= 2;
max = 1250 + ((ch->race+1) * 10);}
else
max = 750 + ((ch->race+1) * 10);
if ( ch->level < LEVEL_CODER && ((value > 0 && value > range) ||
(value < 0 && value < (range-range-range))) )
{
send_to_char("That is not within the acceptable range...\n\r", ch);
send_to_char("Str, Dex, Int, Wis, Con... max = 3 each, at 20 quest points per +1 stat.\n\r", ch);
send_to_char("Hp, Mana, Move............ max = 25 each, at 5 quest point per point.\n\r", ch);
send_to_char("Hitroll, Damroll.......... max = 5 each, at 30 quest points per point.\n\r", ch);
send_to_char("Ac........................ max = -25, at 20 points per point.\n\r", ch);
send_to_char("\n\rNote: Created items can have upto 2 times the above maximum.\n\r", ch);
return;
}
if ( quest >= QUEST_HIT && value < 0 ) cost *= (value - (value*2));
else cost *= value;
if ( cost < 0 ) cost = 0;
if (!IS_JOKER(ch) && IS_SET(obj->quest, quest) )
{
send_to_char("That affect has already been set on this object.\n\r", ch);
return;
}
if (!IS_JOKER(ch) && (obj->points + cost > max))
{
snprintf(buf, MAX_INPUT_LENGTH, "You are limited to %d quest points per item.\n\r",max);
send_to_char(buf, ch);
return;
}
if (is_quest && ch->pcdata->quest < cost)
{
snprintf(buf, MAX_INPUT_LENGTH, "That costs %d quest points, while you only have %d.\n\r",cost, ch->pcdata->quest);
send_to_char(buf, ch);
return;
}
if (!IS_SET(obj->quest, quest) ) SET_BIT(obj->quest,quest);
if (is_quest) ch->pcdata->quest -= cost;
obj->points += cost;
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = 0;
paf->duration = -1;
paf->location = affect;
paf->modifier = value;
paf->bitvector = 0;
paf->next = obj->affected;
obj->affected = paf;
send_to_char("Ok.\n\r",ch);
return;
}
void do_call( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
ROOM_INDEX_DATA *chroom;
ROOM_INDEX_DATA *objroom;
bool has_container;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if( IS_SET(ch->in_room->room_flags, ROOM_NO_CLAIMORCALL))
{
send_to_char("You cannot call your items from this room!\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "What object do you wish to call?\n\r", ch );
return;
}
act("Your eyes flicker with yellow energy.",ch,NULL,NULL,TO_CHAR);
act("$n's eyes flicker with yellow energy.",ch,NULL,NULL,TO_ROOM);
if (!str_cmp(arg,"all"))
{
call_all(ch);
if(!IS_NPC(ch))
{
save_char_obj(ch);
do_save(ch,"");
}
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (obj->questowner == NULL || str_cmp(obj->questowner,ch->name))
{
send_to_char( "Nothing happens.\n\r", ch );
return;
}
if (obj->carried_by != NULL && obj->carried_by != ch)
{
if(IS_NPC(obj->carried_by))
{
act("$p suddenly vanishes from your hands!",obj->carried_by,obj,NULL,TO_CHAR);
act("$p suddenly vanishes from $n's hands!",obj->carried_by,obj,NULL,TO_ROOM);
obj_from_char(obj);
}
else
{
if(obj->carried_by->desc == NULL) return;
if(obj->carried_by->desc != NULL &&
obj->carried_by->desc->connected == CON_PLAYING &&
obj->carried_by->desc->connected != CON_GET_OLD_PASSWORD &&
obj->carried_by->desc->connected != CON_READ_MOTD &&
obj->carried_by->desc->connected != CON_NOT_PLAYING)
{
act("$p suddenly vanishes from your hands!",obj->carried_by,obj,NULL,TO_CHAR);
act("$p suddenly vanishes from $n's hands!",obj->carried_by,obj,NULL,TO_ROOM);
obj_from_char(obj);
}
}
}
else if (obj->in_room != NULL)
{
chroom = get_room_index(ch->in_room->vnum);
objroom = get_room_index(obj->in_room->vnum);
char_from_room(ch);
char_to_room(ch,objroom);
act("$p vanishes from the ground!",ch,obj,NULL,TO_ROOM);
if (chroom == objroom) act("$p vanishes from the ground!",ch,obj,NULL,TO_CHAR);
char_from_room(ch);
char_to_room(ch,chroom);
obj_from_room(obj);
}
else if (obj->in_obj != NULL) obj_from_obj(obj);
else {send_to_char( "Nothing happens.\n\r", ch ); return;}
obj_to_char(obj,ch);
/* if (IS_SET(obj->extra_flags,ITEM_SHADOWPLANE))
REMOVE_BIT(obj->extra_flags,ITEM_SHADOWPLANE);*/
/* removed the above line, to stop equip losing it's shadowplane flag*/
act("$p materializes in your hands.",ch,obj,NULL,TO_CHAR);
act("$p materializes in $n's hands.",ch,obj,NULL,TO_ROOM);
/* only one container per player */
has_container = does_ch_have_a_container(ch);
if ( obj->item_type == ITEM_CONTAINER && has_container)
{
send_to_char( "You can only carry one container.\n\r", ch);
obj_from_char( obj );
obj_to_room( obj, ch->in_room );
/* Objects should only have a shadowplane flag when on the floor */
if (IS_AFFECTED(ch,AFF_SHADOWPLANE) && (!IS_SET(obj->extra_flags, ITEM_SHADOWPLANE) ) )
SET_BIT(obj->extra_flags, ITEM_SHADOWPLANE);
act( "$n drops $p.", ch, obj, NULL, TO_ROOM );
act( "You drop $p.", ch, obj, NULL, TO_CHAR );
return;
}
if(!IS_NPC(ch))
{
save_char_obj(ch);
do_save(ch,"");
}
return;
}
void call_all( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *in_obj;
ROOM_INDEX_DATA *chroom;
ROOM_INDEX_DATA *objroom;
bool found;
bool has_container;
found = FALSE;
has_container = does_ch_have_a_container(ch);
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( obj->questowner == NULL || str_cmp( ch->name, obj->questowner ) )
continue;
found = TRUE;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if (obj->carried_by != NULL && obj->carried_by != ch )
{
if(IS_NPC(obj->carried_by))
{
act("$p suddenly vanishes from your hands!",obj->carried_by,obj,NULL,TO_CHAR);
act("$p suddenly vanishes from $n's hands!",obj->carried_by,obj,NULL,TO_ROOM);
obj_from_char(obj);
}
else
{
if(obj->carried_by->desc==NULL) return;
if(obj->carried_by->desc->connected != CON_PLAYING) return;
if(obj->carried_by->desc != NULL &&
obj->carried_by->desc->connected == CON_PLAYING &&
obj->carried_by->desc->connected != CON_GET_OLD_PASSWORD &&
obj->carried_by->desc->connected != CON_READ_MOTD &&
obj->carried_by->desc->connected != CON_NOT_PLAYING)
{
act("$p suddenly vanishes from your hands!",obj->carried_by,obj,NULL,TO_CHAR);
act("$p suddenly vanishes from $n's hands!",obj->carried_by,obj,NULL,TO_ROOM);
obj_from_char(obj);
}
}
}
else if (obj->in_room != NULL)
{
chroom = get_room_index(ch->in_room->vnum);
objroom = get_room_index(obj->in_room->vnum);
char_from_room(ch);
char_to_room(ch,objroom);
act("$p vanishes from the ground!",ch,obj,NULL,TO_ROOM);
if (chroom == objroom) act("$p vanishes from the ground!",ch,obj,NULL,TO_CHAR);
char_from_room(ch);
char_to_room(ch,chroom);
obj_from_room(obj);
}
else if (obj->in_obj != NULL) obj_from_obj(obj);
else continue;
if(obj->carried_by !=NULL && obj->carried_by != ch)
{
if(IS_NPC(obj->carried_by))
{
obj_to_char(obj,ch);
/* if (IS_SET(obj->extra_flags,ITEM_SHADOWPLANE))
REMOVE_BIT(obj->extra_flags,ITEM_SHADOWPLANE);*/
/* remove here also, to stop a free shadowplane flag removal */
act("$p materializes in your hands.",ch,obj,NULL,TO_CHAR);
act("$p materializes in $n's hands.",ch,obj,NULL,TO_ROOM);
}
else
{
if(obj->carried_by->desc->connected != CON_PLAYING) return;
if(obj->carried_by->desc==NULL) return;
if(obj->carried_by->desc->connected == CON_PLAYING &&
obj->carried_by->desc->connected != CON_GET_OLD_PASSWORD &&
obj->carried_by->desc->connected != CON_READ_MOTD &&
obj->carried_by->desc->connected != CON_NOT_PLAYING)
{
obj_to_char(obj,ch);
/* if (IS_SET(obj->extra_flags,ITEM_SHADOWPLANE))
REMOVE_BIT(obj->extra_flags,ITEM_SHADOWPLANE);*/
/* and again */
act("$p materializes in your hands.",ch,obj,NULL,TO_CHAR);
act("$p materializes in $n's hands.",ch,obj,NULL,TO_ROOM);
}
}
}
else
{
obj_to_char(obj,ch);
/* if (IS_SET(obj->extra_flags,ITEM_SHADOWPLANE))
REMOVE_BIT(obj->extra_flags,ITEM_SHADOWPLANE);*/
/* and yet again */
act("$p materializes in your hands.",ch,obj,NULL,TO_CHAR);
act("$p materializes in $n's hands.",ch,obj,NULL,TO_ROOM);
}
/* only one container per player */
if ( obj->item_type == ITEM_CONTAINER && has_container)
{
send_to_char( "You can only carry one container.\n\r", ch);
obj_from_char( obj );
obj_to_room( obj, ch->in_room );
/* Objects should only have a shadowplane flag when on the floor */
if (IS_AFFECTED(ch,AFF_SHADOWPLANE) && (!IS_SET(obj->extra_flags, ITEM_SHADOWPLANE) ) )
SET_BIT(obj->extra_flags, ITEM_SHADOWPLANE);
act( "$n drops $p.", ch, obj, NULL, TO_ROOM );
act( "You drop $p.", ch, obj, NULL, TO_CHAR );
return;
}
if ( obj->item_type == ITEM_CONTAINER)
has_container = TRUE;
}
return;
}
void do_locate( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
found = FALSE;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || obj->questowner == NULL || str_cmp( ch->name, obj->questowner ) )
continue;
found = TRUE;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL )
{
snprintf( buf, MAX_INPUT_LENGTH, "%s carried by %s.\n\r",
obj->short_descr, PERS(in_obj->carried_by, ch) );
}
else
{
snprintf( buf, MAX_INPUT_LENGTH, "%s in %s.\n\r",
obj->short_descr, in_obj->in_room == NULL
? "somewhere" : in_obj->in_room->name );
}
buf[0] = UPPER(buf[0]);
send_to_char( buf, ch );
}
if ( !found )
send_to_char( "You cannot locate any items belonging to you.\n\r", ch );
return;
}
void do_claim( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
one_argument( argument, arg, MAX_INPUT_LENGTH );
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
if ( ch->exp < 5000 ) {send_to_char("It costs 5000 exp to claim ownership of an item.\n\r",ch); return;}
if( IS_SET(ch->in_room->room_flags, ROOM_NO_CLAIMORCALL))
{
send_to_char("You cannot claim your items from this room!\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "What object do you wish to claim ownership of?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry(ch, arg) ) == NULL )
{send_to_char("You are not carrying that item.\n\r",ch); return;}
if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO ||
obj->item_type == ITEM_EGG || obj->item_type == ITEM_VOODOO ||
obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE)
{
send_to_char( "You cannot claim that item.\n\r", ch );
return;
}
else if (obj->chobj != NULL && !IS_NPC(obj->chobj) &&
obj->chobj->pcdata->obj_vnum != 0)
{
send_to_char( "You cannot claim that item.\n\r", ch );
return;
}
if ( obj->questowner != NULL && strlen(obj->questowner) > 1 )
{
if (!str_cmp(ch->name,obj->questowner))
send_to_char("But you already own it!\n\r",ch);
else
send_to_char("Someone else has already claimed ownership to it.\n\r",ch);
return;
}
ch->exp -= 5000;
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(ch->name);
act("You are now the owner of $p.",ch,obj,NULL,TO_CHAR);
act("$n is now the owner of $p.",ch,obj,NULL,TO_ROOM);
return;
}
void do_gift( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Make a gift of which object to whom?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry(ch, arg1) ) == NULL )
{send_to_char("You are not carrying that item.\n\r",ch); return;}
if ( ( victim = get_char_room( ch, arg2 ) ) == NULL )
{send_to_char("Nobody here by that name.\n\r",ch); return;}
if ( IS_NPC(victim) )
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if ( obj->questowner == NULL || strlen(obj->questowner) < 2 )
{
send_to_char("That item has not yet been claimed.\n\r",ch);
return;
}
if (str_cmp(ch->name,obj->questowner))
{
send_to_char("But you don't own it!\n\r",ch);
return;
}
if (IS_SET(obj->quest,QUEST_INDEST))
{
send_to_char("You can't gift Indestructable items !\n\r",ch);
return;
}
if ( obj->points>0 && ch->level < 5 && victim->level < LEVEL_SEER)
{
send_to_char("You cannot gift an item to another player if any of \n\rthe following are quested on it:\n\r hp, mana, move, hit, dam, ac,\n\r str, dex, wis, int, or con.\n\r", ch);
return;
}
if ( obj->pIndexData->vnum==27000 /* Harpoon */
|| obj->pIndexData->vnum==22000 /* Sword of Io */
|| obj->pIndexData->vnum==9501 /* Ring of Power */
|| IS_SET(obj->extra_flags, ITEM_AUTOCLAIM)
)
{
send_to_char( "You cannot gift that item.\n\r", ch);
return;
}
ch->exp -= 500;
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(victim->name);
act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR);
act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT);
act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT);
if( !IS_NPC(ch))
{
do_save(ch, "");
save_char_obj(ch);
}
if( !IS_NPC(victim))
{
do_save(victim, "");
save_char_obj(victim);
}
return;
}
void do_create( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int itemtype = 13;
int level;
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' ) itemtype = ITEM_TRASH;
else if (!str_cmp(arg1,"light" )) itemtype = ITEM_LIGHT;
else if (!str_cmp(arg1,"scroll" )) itemtype = ITEM_SCROLL;
else if (!str_cmp(arg1,"wand" )) itemtype = ITEM_WAND;
else if (!str_cmp(arg1,"staff" )) itemtype = ITEM_STAFF;
else if (!str_cmp(arg1,"weapon" )) itemtype = ITEM_WEAPON;
else if (!str_cmp(arg1,"treasure" )) itemtype = ITEM_TREASURE;
else if (!str_cmp(arg1,"armor" )) itemtype = ITEM_ARMOR;
else if (!str_cmp(arg1,"armour" )) itemtype = ITEM_ARMOR;
else if (!str_cmp(arg1,"potion" )) itemtype = ITEM_POTION;
else if (!str_cmp(arg1,"furniture")) itemtype = ITEM_FURNITURE;
else if (!str_cmp(arg1,"trash" )) itemtype = ITEM_TRASH;
else if (!str_cmp(arg1,"container")) itemtype = ITEM_CONTAINER;
else if (!str_cmp(arg1,"drink" )) itemtype = ITEM_DRINK_CON;
else if (!str_cmp(arg1,"key" )) itemtype = ITEM_KEY;
else if (!str_cmp(arg1,"food" )) itemtype = ITEM_FOOD;
else if (!str_cmp(arg1,"money" )) itemtype = ITEM_MONEY;
else if (!str_cmp(arg1,"boat" )) itemtype = ITEM_BOAT;
else if (!str_cmp(arg1,"corpse" )) itemtype = ITEM_CORPSE_NPC;
else if (!str_cmp(arg1,"fountain" )) itemtype = ITEM_FOUNTAIN;
else if (!str_cmp(arg1,"pill" )) itemtype = ITEM_PILL;
else if (!str_cmp(arg1,"portal" )) itemtype = ITEM_PORTAL;
else if (!str_cmp(arg1,"egg" )) itemtype = ITEM_EGG;
else if (!str_cmp(arg1,"stake" )) itemtype = ITEM_STAKE;
else if (!str_cmp(arg1,"missile" )) itemtype = ITEM_MISSILE;
else itemtype = ITEM_TRASH;
if ( arg2[0] == '\0' || !is_number( arg2 ) )
{
level = 0;
}
else
{
level = atoi( arg2 );
if ( level < 1 || level > 50 )
{
send_to_char( "Level should be within range 1 to 50.\n\r", ch );
return;
}
}
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
obj->level = level;
obj->item_type = itemtype;
obj_to_char(obj,ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );
act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );
return;
}
void do_quest( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
int value;
int add;
int remove;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
smash_tilde( argument );
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
strncpy( arg3, argument, MAX_INPUT_LENGTH );
if ( arg1[0] != '\0' && !str_cmp( arg1, "create" ) && ch->pcdata->quest > 0 )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not allowed to create new objects.\n\r",ch);
return;
}
else if ( arg2[0] == '\0' )
{
send_to_char("Syntax: quest create <object> <field>\n\rObject being one of: Light (10 QP), Weapon <type> (50 QP), Armor (30 QP),\n\rContainer (10 QP), Boat (10 QP), Fountain <type> (10 QP), Stake (10 QP).\n\r",ch);
return;
}
if (!str_cmp(arg2,"light" )) {add = ITEM_LIGHT; value = 10;}
else if (!str_cmp(arg2,"weapon" )) {add = ITEM_WEAPON; value = 50;}
else if (!str_cmp(arg2,"armor" )) {add = ITEM_ARMOR; value = 20;}
else if (!str_cmp(arg2,"armour" )) {add = ITEM_ARMOR; value = 20;}
else if (!str_cmp(arg2,"container")) {add = ITEM_CONTAINER; value = 10;}
else if (!str_cmp(arg2,"boat" )) {add = ITEM_BOAT; value = 10;}
else if (!str_cmp(arg2,"fountain" )) {add = ITEM_FOUNTAIN; value = 10;}
else if (!str_cmp(arg2,"stake" )) {add = ITEM_STAKE; value = 10;}
else
{
send_to_char("Syntax: quest create <object> <field>\n\rObject being one of: Light (1 QP), Weapon <type> (5 QP), Armor (1 QP),\n\rContainer (1 QP), Boat (1 QP), Fountain <type> (1 QP), Stake (1 QP).\n\r",ch);
return;
}
if (ch->pcdata->quest < value)
{
snprintf(buf, MAX_INPUT_LENGTH, "You don't have the required %d quest points.\n\r",value);
send_to_char(buf,ch);
return;
}
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
return;
}
ch->pcdata->quest -= value;
obj = create_object( pObjIndex, 25 );
obj->weight = 1;
obj->cost = 1000;
obj->item_type = add;
if (add == ITEM_WEAPON)
{
if (arg3[0] == '\0')
{
send_to_char("Please specify weapon type: Slice, Stab, Slash, Whip, Claw, Blast, Pound,\n\rCrush, Pierce, or Suck.\n\r",ch);
return;
}
else if (!str_cmp(arg3,"slice" )) obj->value[3] = 1;
else if (!str_cmp(arg3,"stab" )) obj->value[3] = 2;
else if (!str_cmp(arg3,"slash" )) obj->value[3] = 3;
else if (!str_cmp(arg3,"whip" )) obj->value[3] = 4;
else if (!str_cmp(arg3,"claw" )) obj->value[3] = 5;
else if (!str_cmp(arg3,"blast" )) obj->value[3] = 6;
else if (!str_cmp(arg3,"pound" )) obj->value[3] = 7;
else if (!str_cmp(arg3,"crush" )) obj->value[3] = 8;
else if (!str_cmp(arg3,"pierce")) obj->value[3] = 11;
else if (!str_cmp(arg3,"suck" )) obj->value[3] = 12;
else {
send_to_char("Please specify weapon type: Slice, Stab, Slash, Whip, Claw, Blast, Pound,\n\rCrush, Pierce, or Suck.\n\r",ch);
return;}
obj->value[1] = 10;
obj->value[2] = 20;
obj->level = 50;
}
else if (add == ITEM_FOUNTAIN)
{
if (arg3[0] == '\0')
{
send_to_char("Please specify fountain contents: Water, Beer, Wine, Ale, Darkale, Whisky,\n\rFirebreather, Specialty, Slime, Milk, Tea, Coffee, Blood, Saltwater.\n\r",ch);
return;
}
else if (!str_cmp(arg3,"water" )) obj->value[2] = 0;
else if (!str_cmp(arg3,"beer" )) obj->value[2] = 1;
else if (!str_cmp(arg3,"wine" )) obj->value[2] = 2;
else if (!str_cmp(arg3,"ale" )) obj->value[2] = 3;
else if (!str_cmp(arg3,"darkale" )) obj->value[2] = 4;
else if (!str_cmp(arg3,"whisky" )) obj->value[2] = 5;
else if (!str_cmp(arg3,"firebreather" )) obj->value[2] = 7;
else if (!str_cmp(arg3,"specialty" )) obj->value[2] = 8;
else if (!str_cmp(arg3,"slime" )) obj->value[2] = 9;
else if (!str_cmp(arg3,"milk" )) obj->value[2] = 10;
else if (!str_cmp(arg3,"tea" )) obj->value[2] = 11;
else if (!str_cmp(arg3,"coffee" )) obj->value[2] = 12;
else if (!str_cmp(arg3,"blood" )) obj->value[2] = 13;
else if (!str_cmp(arg3,"saltwater" )) obj->value[2] = 14;
else {
send_to_char("Please specify fountain contents: Water, Beer, Wine, Ale, Darkale, Whisky,\n\rFirebreather, Specialty, Slime, Milk, Tea, Coffee, Blood, Saltwater.\n\r",ch);
return;}
obj->value[0] = 1000;
obj->value[1] = 1000;
}
else if (add == ITEM_CONTAINER)
obj->value[0] = 999;
else if (add == ITEM_LIGHT)
obj->value[2] = -1;
else if (add == ITEM_ARMOR)
obj->value[0] = 15;
obj_to_char(obj,ch);
SET_BIT(obj->quest,QUEST_FREENAME);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(ch->name);
act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );
act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char_formatted( "- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -\n\r", ch );
send_to_char_formatted( "Create: Creates a new personalized object, costing between 10 and 50 QP.\n\r",ch );
send_to_char_formatted( "Name/Short/Long: Rename the object. 1 QP for all three.\n\r",ch );
send_to_char_formatted( "Clone: Clones the object for original's cost (minimum of 5 QP).\n\r",ch );
send_to_char_formatted( "Armor: Protection, sets AC at 1 QP per point (-1).\n\r", ch );
send_to_char_formatted( "Weapons: Min/Max, sets min/max damage at 1 QP per point.\n\r", ch );
send_to_char_formatted( "Extra (add/remove): Glow(1/1), Hum(1/1), Invis(1/1), Anti-Good(1/10),\n\r",ch);
send_to_char_formatted( " Anti-Neutral(1/10), Anti-Evil(1/10), Loyal(10/1).\n\r",ch );
send_to_char_formatted( "Wear: Select location, costs 20 QP's.\n\r",ch );
send_to_char_formatted( "Power: Spell power for spell weapons. Costs 1 QP per power point.\n\r",ch );
send_to_char_formatted( "Spell: Spell weapons or affect (1 spell per item). Costs 50 QP.\n\r",ch );
send_to_char_formatted( "Weight: Set objects weight to 1. Costs 10 QP.\n\r",ch );
send_to_char_formatted( "Str, Dex, Int, Wis, Con... max = 3 each, at 20 quest points per +1 stat.\n\r", ch);
send_to_char_formatted( "Hp, Mana, Move............ max = 30 each, at 5 quest points per point.\n\r", ch);
send_to_char_formatted( "Hitroll, Damroll.......... max = 5 each, at 30 quest points per point.\n\r", ch);
send_to_char_formatted( "Ac........................ max = -25, at 20 points per point.\n\r", ch);
send_to_char_formatted( "Type 'quest <object> wear' to see wear locations.\n\r",ch );
send_to_char_formatted( "or type 'quest <object> spell' to see possible spells.\n\r",ch);
send_to_char_formatted( "- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
{
send_to_char( "You are not carrying that item.\n\r", ch );
return;
}
if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO ||
obj->item_type == ITEM_EGG || obj->item_type == ITEM_VOODOO ||
obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE || obj->item_type == ITEM_KEY)
{
send_to_char( "You cannot quest-change that item.\n\r", ch );
return;
}
if (!IS_JOKER(ch) && (obj->questowner == NULL || str_cmp(ch->name,obj->questowner)))
{
send_to_char("You can only change an item you own.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
if ( arg3[0] != '\0' ) value = atoi( arg3 );
else value = 0;
if ( !str_cmp( arg2, "protection" ) )
{
if ( arg3[0] == '\0')
{send_to_char("How much armor class?\n\r", ch); return;}
if ( value < 0 )
{send_to_char("Only positive values only please!\n\r", ch); return;}
if (obj->item_type != ITEM_ARMOR)
{
send_to_char("That item is not armor.\n\r", ch);
return;
}
else if (obj->item_type == ITEM_ARMOR && (value+obj->value[0]) > 15)
{
if (obj->value[0] < 15)
snprintf(buf, MAX_INPUT_LENGTH, "The armor class can be increased by %d.\n\r",(15 - obj->value[0]));
else
snprintf(buf, MAX_INPUT_LENGTH, "The armor class cannot be increased any further.\n\r");
send_to_char(buf, ch);
return;
}
else if (value > ch->pcdata->quest)
{
send_to_char("You don't have enough quest points.\n\r", ch);
return;
}
else
obj->value[0] += value;
send_to_char("Ok.\n\r",ch);
ch->pcdata->quest -= value;
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "min" ) )
{
if ( arg3[0] == '\0' )
{send_to_char("How much min damage?\n\r", ch); return;}
if (obj->item_type != ITEM_WEAPON)
{
send_to_char("That item is not a weapon.\n\r", ch);
return;
}
else if (obj->item_type == ITEM_WEAPON && (value+obj->value[1]) > 10)
{
if (obj->value[1] < 10)
snprintf(buf, MAX_INPUT_LENGTH, "The minimum damage can be increased by %d.\n\r",(10 - obj->value[1]));
else
snprintf(buf, MAX_INPUT_LENGTH, "The minimum damage cannot be increased any further.\n\r");
send_to_char(buf, ch);
return;
}
else if (value > ch->pcdata->quest)
{
send_to_char("You don't have enough quest points.\n\r", ch);
return;
}
else
{
if(value<0)
{
send_to_char("No negative values please.\n\r", ch);
return;
}
obj->value[1] += value;
}
send_to_char("Ok.\n\r",ch);
ch->pcdata->quest -= value;
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "max" ) )
{
if ( arg3[0] == '\0' )
{send_to_char("How much max damage?\n\r", ch); return;}
if (obj->item_type != ITEM_WEAPON)
{
send_to_char("That item is not a weapon.\n\r", ch);
return;
}
else if (obj->item_type == ITEM_WEAPON && (value+obj->value[2]) > 20)
{
if (obj->value[2] < 20)
snprintf(buf, MAX_INPUT_LENGTH, "The maximum damage can be increased by %d.\n\r",(20 - obj->value[2]));
else
snprintf(buf, MAX_INPUT_LENGTH, "The maximum damage cannot be increased any further.\n\r");
send_to_char(buf, ch);
return;
}
else if (value > ch->pcdata->quest)
{
send_to_char("You don't have enough quest points.\n\r", ch);
return;
}
else
{
if(value<0)
{
send_to_char("No negative values please.\n\r", ch);
return;
}
obj->value[2] += value;
}
send_to_char("Ok.\n\r",ch);
ch->pcdata->quest -= value;
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "extra" ) )
{
if ( arg3[0] == '\0' )
{
send_to_char("Enter one of: Glow, Hum, Invis, Anti-good, Anti-evil, Anti-neutral, Loyal.\n\r",ch);
return;
}
if ( !str_cmp( arg3, "glow" )) {value = ITEM_GLOW; add = 1; remove = 1;}
else if ( !str_cmp( arg3, "hum" )) {value = ITEM_HUM; add = 1; remove = 1;}
else if ( !str_cmp( arg3, "invis" )) {value = ITEM_INVIS; add = 1; remove = 1;}
else if ( !str_cmp( arg3, "anti-good" )) {value = ITEM_ANTI_GOOD; add = 1; remove = 10;}
else if ( !str_cmp( arg3, "anti-evil" )) {value = ITEM_ANTI_EVIL; add = 1; remove = 10;}
else if ( !str_cmp( arg3, "anti-neutral" )) {value = ITEM_ANTI_NEUTRAL; add = 1; remove = 10;}
else if ( !str_cmp( arg3, "loyal" )) {value = ITEM_LOYAL; add = 10; remove = 1;}
else
{
send_to_char("Enter one of: Glow, Hum, Invis, Anti-good, Anti-evil, Anti-neutral, Loyal.\n\r",ch);
return;
}
if (IS_SET(obj->extra_flags,value))
{
if (ch->pcdata->quest < remove)
{
snprintf(buf, MAX_INPUT_LENGTH, "Sorry, you need %d quest points to remove that flag.\n\r",remove);
send_to_char(buf,ch);return;
}
ch->pcdata->quest -= remove;
REMOVE_BIT(obj->extra_flags, value);
}
else
{
if (ch->pcdata->quest < add)
{
snprintf(buf, MAX_INPUT_LENGTH, "Sorry, you need %d quest points to remove that flag.\n\r",add);
send_to_char(buf,ch);return;
}
ch->pcdata->quest -= add;
SET_BIT(obj->extra_flags, value);
}
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not allowed to change object wear locations.\n\r",ch);
return;
}
if ( arg3[0] == '\0' )
{
send_to_char("Wear location can be from: Finger, Neck, Body, Head, Legs, Hands, Arms,\n\rAbout, Waist, Wrist, Hold, Face.\n\r",ch);
return;
}
if( obj->pIndexData->vnum != OBJ_VNUM_PROTOPLASM)
{
send_to_char("You can only change the wear location of something you have created\n\r", ch);
return;
}
if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;
else if ( !str_cmp( arg3, "neck" )) value = ITEM_WEAR_NECK;
else if ( !str_cmp( arg3, "body" )) value = ITEM_WEAR_BODY;
else if ( !str_cmp( arg3, "head" )) value = ITEM_WEAR_HEAD;
else if ( !str_cmp( arg3, "legs" )) value = ITEM_WEAR_LEGS;
else if ( !str_cmp( arg3, "feet" )) value = ITEM_WEAR_FEET;
else if ( !str_cmp( arg3, "hands" )) value = ITEM_WEAR_HANDS;
else if ( !str_cmp( arg3, "arms" )) value = ITEM_WEAR_ARMS;
else if ( !str_cmp( arg3, "about" )) value = ITEM_WEAR_ABOUT;
else if ( !str_cmp( arg3, "waist" )) value = ITEM_WEAR_WAIST;
else if ( !str_cmp( arg3, "wrist" )) value = ITEM_WEAR_WRIST;
else if ( !str_cmp( arg3, "hold" )) value = ITEM_WIELD;
else if ( !str_cmp( arg3, "face" )) value = ITEM_WEAR_FACE;
else {
send_to_char("Wear location can be from: Finger, Neck, Body, Head, Legs, Hands, Arms,
About, Waist, Wrist, Hold, Face.\n\r",ch); return;}
if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;
if (obj->wear_flags == value || obj->wear_flags == (value+1) )
{
act("But $p is already worn in that location!",ch,obj,NULL,TO_CHAR);
return;
}
else if ( (value != ITEM_WIELD && value != (ITEM_WIELD+1) )
&& obj->item_type == ITEM_WEAPON)
{
act("You can only HOLD a weapon.",ch,obj,NULL,TO_CHAR);
return;
}
else if (ch->pcdata->quest < 20 && obj->wear_flags == 1)
{
send_to_char("It costs 20 quest points to change a location.\n\r", ch);
return;
}
if ( obj->wear_flags == 1)
ch->pcdata->quest -= 20;
obj->wear_flags = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "spell" ) )
{
int weapon = 0;
int affect = 0;
if ( arg3[0] == '\0' )
{
send_to_char("Spell weapons: Acid, Dark, Holy, Vampiric, Flaming, Electrified, Poisonous.\n\r",ch);
send_to_char("Spell affects: Blind, Seeinvis, Fly, Infravision, Invis, Passdoor, Protection,\n\rSanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.\n\r",ch);
return;
}
if ( !str_cmp( arg3, "acid" )) weapon = 1;
else if ( !str_cmp( arg3, "dark" )) weapon = 4;
else if ( !str_cmp( arg3, "holy" )) weapon = 30;
else if ( !str_cmp( arg3, "vampiric" )) weapon = 34;
else if ( !str_cmp( arg3, "flaming" )) weapon = 37;
else if ( !str_cmp( arg3, "electrified" )) weapon = 48;
else if ( !str_cmp( arg3, "poisonous" )) weapon = 53;
else if ( !str_cmp( arg3, "infravision" )) affect = 1;
else if ( !str_cmp( arg3, "seeinvis" )) affect = 2;
else if ( !str_cmp( arg3, "fly" )) affect = 3;
else if ( !str_cmp( arg3, "blind" )) affect = 4;
else if ( !str_cmp( arg3, "invis" )) affect = 5;
else if ( !str_cmp( arg3, "passdoor" )) affect = 6;
else if ( !str_cmp( arg3, "protection" )) affect = 7;
else if ( !str_cmp( arg3, "sanct" )) affect = 8;
else if ( !str_cmp( arg3, "sneak" )) affect = 9;
else if ( !str_cmp( arg3, "shockshield" )) affect = 10;
else if ( !str_cmp( arg3, "fireshield" )) affect = 11;
else if ( !str_cmp( arg3, "iceshield" )) affect = 12;
else if ( !str_cmp( arg3, "acidshield" )) affect = 13;
else {
send_to_char("Spell weapons: Dark, Holy, Vampiric, Flaming, Electrified, Poisonous.\n\r",ch);
send_to_char("Spell affects: Blind, Seeinvis, Fly, Infravision, Invis, Passdoor, Protection,\n\rSanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.\n\r",ch);
return; }
if (obj->item_type != ITEM_WEAPON && weapon > 0)
{
send_to_char("You can only put that power on a weapon.\n\r", ch);
return;
}
else if (obj->item_type != ITEM_WEAPON && obj->item_type != ITEM_ARMOR && affect > 0)
{
send_to_char("You can only put that power on a weapon or a piece of armour.\n\r", ch);
return;
}
else if (ch->pcdata->quest < 50 )
{
send_to_char("It costs 50 quest points to create a spell weapon or affect.\n\r", ch);
return;
}
if (weapon > 0)
{
if (obj->value[0] >= 1000)
obj->value[0] = ((obj->value[0] / 1000) * 1000);
else obj->value[0] = 0;
obj->value[0] += weapon;
}
else if (affect > 0)
{
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000)
obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += (affect*1000);
}
else if (obj->item_type == ITEM_ARMOR)
obj->value[3] = affect;
}
ch->pcdata->quest -= 50;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "power" ) )
{
if ( arg3[0] == '\0' )
{
send_to_char("Please specify the amount of power.\n\r",ch);
return;
}
if (obj->item_type != ITEM_WEAPON)
{
send_to_char("Only weapons have a spell power.\n\r",ch);
return;
}
else if (obj->level >= 50)
{
send_to_char("This weapon can hold no more spell power.\n\r",ch);
return;
}
else if (value + obj->level > 50)
{
snprintf(buf, MAX_INPUT_LENGTH, "You can only add %d more spell power to this weapon.\n\r",(50 - obj->level));
send_to_char(buf,ch);
return;
}
else if (value > ch->pcdata->quest)
{
send_to_char("You don't have enough quest points to increase the spell power.\n\r",ch);
return;
}
if(value<0)
{
send_to_char("Only positive values please.\n\r", ch);
return;
}
obj->level += value;
ch->pcdata->quest -= value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
if (obj->weight < 2)
{
send_to_char("You cannot reduce the weight of this item any further.\n\r",ch);
return;
}
else if (ch->pcdata->quest < 10)
{
send_to_char("It costs 10 quest point to remove the weight of an object.\n\r",ch);
return;
}
obj->weight = 1;
ch->pcdata->quest -= 10;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "clone" ) )
{
value = obj->points;
if (value < 5) value = 5;
if (obj->item_type == ITEM_BOMB ||
obj->item_type == ITEM_QUEST ||
obj->item_type == ITEM_QUESTCARD ||
obj->pIndexData->vnum == 22000 ||
IS_SET(obj->extra_flags, ITEM_QUESTITEM) ||
IS_SET(obj->extra_flags, ITEM_CLANITEM))
{
send_to_char("I think not...\n\r",ch);
return;
}
else if (ch->level < LEVEL_GOD)
{
send_to_char("Higher beings only.\n\r",ch);
return;
}
else if (obj->questowner == NULL || str_cmp(obj->questowner,ch->name))
{
send_to_char("You can only clone something you own.\n\r",ch);
return;
}
else if (ch->pcdata->quest < value)
{
snprintf(buf, MAX_INPUT_LENGTH, "It will cost you %d quest points to clone %s.\n\r",
value,obj->short_descr);
send_to_char(buf,ch);
return;
}
ch->pcdata->quest -= value;
quest_clone(ch,obj);
return;
}
if ( !str_cmp( arg2, "indest" ) )
{
value = 500;
if ((ch->level < LEVEL_ORACLE) && (ch->race < 10))
{
send_to_char("You are not allowed to do that.... yet.\n\r",ch);
return;
}
if (IS_SET(obj->quest,QUEST_INDEST))
{
send_to_char("That effect is already on the item.\n\r",ch);
return;
}
if ( ch->pcdata->quest < value )
{
send_to_char("You don't have enough quest points.\n\r",ch);
return;
}
ch->pcdata->quest -= value;
if (!IS_SET(obj->quest,QUEST_SPELLPROOF))
SET_BIT(obj->quest,QUEST_SPELLPROOF);
SET_BIT(obj->quest,QUEST_INDEST);
send_to_char("The item is now INDESTRUCTABLE !\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( arg3[0] == '\0' )
{
send_to_char_formatted( "- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -\n\r", ch );
send_to_char_formatted( "Create: Creates a new personalized object, costing between 10 and 50 QP.\n\r",ch );
send_to_char_formatted( "Name/Short/Long: Rename the object. 1 QP for all three.\n\r",ch );
send_to_char_formatted( "Clone: Clones the object for original's cost (minimum of 5 QP).\n\r",ch );
send_to_char_formatted( "Armor: Protection, sets AC at 1 QP per point.\n\r", ch );
send_to_char_formatted( "Weapons: Min/Max, sets min/max damage at 1 QP per point.\n\r", ch );
send_to_char_formatted( "Extra (add/remove): Glow(1/1), Hum(1/1), Invis(1/1), Anti-Good(1/10),\n\r",ch);
send_to_char_formatted( " Anti-Neutral(1/10), Anti-Evil(1/10), Loyal(10/1).\n\r",ch );
send_to_char_formatted( "Wear: Select location, costs 20 QP's. Type 'quest <obj> wear' to see locations.\n\r",ch );
send_to_char_formatted( "Power: Spell power for spell weapons. Costs 1 QP per power point.\n\r",ch );
send_to_char_formatted( "Spell: Spell weapons or affect (1 per item).Costs 50 QP.\n\r",ch );
send_to_char_formatted( "Weight: Set objects weight to 1. Costs 10 QP.\n\r",ch );
send_to_char_formatted( "Str, Dex, Int, Wis, Con... max = 3 each, at 20 quest points per +1 stat.\n\r", ch);
send_to_char_formatted( "Hp, Mana, Move............ max = 30 each, at 5 quest points per point.\n\r", ch);
send_to_char_formatted( "Hitroll, Damroll.......... max = 5 each, at 30 quest points per point.\n\r", ch);
send_to_char_formatted( "Ac........................ max = -25, at 10 points per point.\n\r", ch);
send_to_char_formatted( "- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -\n\r", ch );
return;
}
if(value>0 || !str_cmp( arg2, "ac") || !str_cmp(arg2, "armor") || !str_cmp( arg2, "armour") )
{
if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
{oset_affect(ch,obj,value,APPLY_HITROLL,TRUE);return;}
else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
{oset_affect(ch,obj,value,APPLY_DAMROLL,TRUE);return;}
else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
{oset_affect(ch,obj,value,APPLY_AC,TRUE);return;}
else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )
{oset_affect(ch,obj,value,APPLY_HIT,TRUE);return;}
else if ( !str_cmp( arg2, "mana" ) )
{oset_affect(ch,obj,value,APPLY_MANA,TRUE);return;}
else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )
{oset_affect(ch,obj,value,APPLY_MOVE,TRUE);return;}
else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )
{oset_affect(ch,obj,value,APPLY_STR,TRUE);return;}
else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )
{oset_affect(ch,obj,value,APPLY_DEX,TRUE);return;}
else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )
{oset_affect(ch,obj,value,APPLY_INT,TRUE);return;}
else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )
{oset_affect(ch,obj,value,APPLY_WIS,TRUE);return;}
else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )
{oset_affect(ch,obj,value,APPLY_CON,TRUE);return;}
}
/* if ( !str_cmp( arg2, "armor" ) || !str_cmp(arg2, "ac") )
{
return;
}*/
if ( !str_cmp( arg2, "name" ) )
{
value = 1;
if (ch->level<LEVEL_CODER )
{
send_to_char("You are not allowed to rename objects.\n\r",ch);
return;
}
if (!IS_SET(obj->quest,QUEST_NAME) &&
(IS_SET(obj->quest,QUEST_SHORT) || IS_SET(obj->quest,QUEST_LONG)))
{
SET_BIT(obj->quest,QUEST_NAME);
value = 0;
}
else if (IS_SET(obj->quest,QUEST_NAME))
{
REMOVE_BIT(obj->quest,QUEST_SHORT);
REMOVE_BIT(obj->quest,QUEST_LONG);
}
else
SET_BIT(obj->quest,QUEST_NAME);
if (IS_SET(obj->quest,QUEST_FREENAME))
{
value = 0;
REMOVE_BIT(obj->quest,QUEST_FREENAME);
}
if (ch->pcdata->quest < value)
{
send_to_char("It costs 1 quest point to rename an object.\n\r",ch);
return;
}
ch->pcdata->quest -= value;
free_string( obj->name );
obj->name = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "short" ) )
{
value = 1;
if (!IS_EXTRA(ch,EXTRA_TRUSTED) && ch->race < 5)
{
send_to_char("You are not allowed to rename objects...yet.\n\r",ch);
return;
}
if (IS_SET(obj->extra_flags, ITEM_CLANITEM))
{
send_to_char("Clanitems cannot be renamed.\n\r",ch);
return;
}
if (!IS_SET(obj->quest,QUEST_SHORT) &&
(IS_SET(obj->quest,QUEST_NAME) || IS_SET(obj->quest,QUEST_LONG)))
{
SET_BIT(obj->quest,QUEST_SHORT);
value = 0;
}
else if (IS_SET(obj->quest,QUEST_SHORT))
{
REMOVE_BIT(obj->quest,QUEST_NAME);
REMOVE_BIT(obj->quest,QUEST_LONG);
}
else
SET_BIT(obj->quest,QUEST_SHORT);
if (IS_SET(obj->quest,QUEST_FREENAME))
{
value = 0;
REMOVE_BIT(obj->quest,QUEST_FREENAME);
}
if (ch->pcdata->quest < value)
{
send_to_char("It costs 1 quest point to rename an object.\n\r",ch);
return;
}
ch->pcdata->quest -= value;
free_string( obj->short_descr );
free_string( obj->name );
obj->short_descr = str_dup( arg3 );
obj->name = str_dup( arg3);
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "long" ) )
{
value = 1;
if (!IS_EXTRA(ch,EXTRA_TRUSTED) && ch->race < 5)
{
send_to_char("You are not allowed to rename objects...yet.\n\r",ch);
return;
}
if (IS_SET(obj->extra_flags, ITEM_CLANITEM))
{
send_to_char("Clanitems cannot be renamed.\n\r",ch);
return;
}
if (!IS_SET(obj->quest,QUEST_LONG) &&
(IS_SET(obj->quest,QUEST_NAME) ||
IS_SET(obj->quest,QUEST_SHORT)))
{
SET_BIT(obj->quest,QUEST_LONG);
value = 0;
}
else if (IS_SET(obj->quest,QUEST_LONG))
{
REMOVE_BIT(obj->quest,QUEST_NAME);
REMOVE_BIT(obj->quest,QUEST_SHORT);
}
else
SET_BIT(obj->quest,QUEST_LONG);
if (IS_SET(obj->quest,QUEST_FREENAME))
{
value = 0;
REMOVE_BIT(obj->quest,QUEST_FREENAME);
}
if (ch->pcdata->quest < value)
{
send_to_char("It costs 1 quest point to rename an object.\n\r",ch);
return;
}
ch->pcdata->quest -= value;
free_string( obj->description );
obj->description = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
return;
}
void do_token( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
CHAR_DATA *victim;
int value;
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( IS_NPC(ch) || (ch->pcdata->quest < 1 && !IS_JUDGE(ch)) )
{
send_to_char("You are unable to make a quest token.\n\r",ch);
return;
}
else if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char("Please specify a value for the quest token.\n\r",ch);
return;
}
else
{
value = atoi( arg1 );
if ( value < 1 || value > 50 )
{
send_to_char( "Quest token should have a value between 1 and 50.\n\r", ch );
return;
}
else if ( value > ch->pcdata->quest && !IS_JUDGE(ch) )
{
snprintf(buf, MAX_INPUT_LENGTH, "You only have %d quest points left to put into tokens.\n\r",ch->pcdata->quest);
send_to_char( buf, ch );
return;
}
}
victim = get_char_room( ch, arg2 );
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
return;
}
ch->pcdata->quest -= value;
if (ch->pcdata->quest < 0) ch->pcdata->quest = 0;
obj = create_object( pObjIndex, value );
obj->value[0] = value;
obj->level = 1;
obj->cost = value*1000;
obj->item_type = ITEM_QUEST;
obj_to_char(obj,ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
free_string( obj->name );
obj->name = str_dup( "quest token" );
snprintf(buf, MAX_INPUT_LENGTH, "a %d point quest token",value);
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
snprintf(buf, MAX_INPUT_LENGTH, "A %d point quest token lies on the floor.",value);
free_string( obj->description );
obj->description = str_dup( buf );
if (victim != NULL && victim != ch)
{
act( "You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR );
act( "$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT );
act( "$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT );
}
else
{
act( "You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR );
act( "$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM );
}
return;
}
void do_qtrust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: qtrust <char> <on/off>.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Do you wish to set qtrust ON or OFF?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (str_cmp(arg2,"on") && str_cmp(arg2,"off"))
{
send_to_char( "Do you want to set their qtrust ON or OFF?\n\r", ch);
return;
}
if (!str_cmp(arg2,"off"))
{
if (!IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their qtrust is already off.\n\r",ch);
return;
}
REMOVE_BIT(victim->extra, EXTRA_TRUSTED);
send_to_char("Quest trust OFF.\n\r",ch);
send_to_char("You are no longer quest trusted.\n\r",victim);
return;
}
else if (!str_cmp(arg2,"on"))
{
if (IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their qtrust is already on.\n\r",ch);
return;
}
SET_BIT(victim->extra, EXTRA_TRUSTED);
send_to_char("Quest trust ON.\n\r",ch);
send_to_char("You are now quest trusted.\n\r",victim);
return;
}
return;
}
void do_mclear( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Syntax: mclear <char>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char( "Not on NPC's.\n\r", ch);
return;
}
if (IS_SET(victim->act, PLR_GODLESS)&& ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
for ( obj = victim->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->wear_loc != WEAR_NONE ) unequip_char(ch, obj);
}
while ( victim->affected )
affect_remove( victim, victim->affected );
if (IS_AFFECTED(victim,AFF_POLYMORPH) && IS_AFFECTED(victim,AFF_ETHEREAL))
{
victim->affected_by = AFF_POLYMORPH + AFF_ETHEREAL;
}
else if (IS_AFFECTED(victim,AFF_POLYMORPH))
victim->affected_by = AFF_POLYMORPH;
else if (IS_AFFECTED(victim,AFF_ETHEREAL))
victim->affected_by = AFF_ETHEREAL;
else
victim->affected_by = 0;
victim->armor = 100;
victim->hit = UMAX( 1, victim->hit );
victim->mana = UMAX( 1, victim->mana );
victim->move = UMAX( 1, victim->move );
victim->hitroll = 0;
victim->damroll = 0;
victim->saving_throw = 0;
victim->pcdata->mod_str = 0;
victim->pcdata->mod_int = 0;
victim->pcdata->mod_wis = 0;
victim->pcdata->mod_dex = 0;
victim->pcdata->mod_con = 0;
save_char_obj( victim );
send_to_char("Your stats have been cleared. Please rewear your equipment.\n\r",victim);
send_to_char("Ok.\n\r",ch);
return;
}
void do_otransfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
ROOM_INDEX_DATA *chroom;
ROOM_INDEX_DATA *objroom;
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' )
{
send_to_char( "Otransfer which object?\n\r", ch );
return;
}
if ( arg2[0] == '\0' ) victim = ch;
else if ( ( victim = get_char_world( ch, arg2 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL ||
str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
{
send_to_char("You don't have permission to otransfer that item.\n\r", ch);
return;
}
if (obj->carried_by != NULL)
{
if (!IS_NPC(obj->carried_by) && IS_SET(obj->carried_by->act,PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char("You failed.\n\r",ch);
act("$p flickers briefly with energy.",obj->carried_by,obj,NULL,TO_CHAR);
return;
}
act("$p vanishes from your hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_CHAR);
act("$p vanishes from $n's hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_ROOM);
obj_from_char(obj);
}
else if (obj->in_obj != NULL) obj_from_obj(obj);
else if (obj->in_room != NULL)
{
chroom = get_room_index(ch->in_room->vnum);
objroom = get_room_index(obj->in_room->vnum);
char_from_room(ch);
char_to_room(ch,objroom);
act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_ROOM);
if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_CHAR);
char_from_room(ch);
char_to_room(ch,chroom);
obj_from_room(obj);
}
else
{
send_to_char( "You were unable to get it.\n\r", ch );
return;
}
obj_to_char(obj,victim);
act("$p appears in your hands in an explosion of energy.",victim,obj,NULL,TO_CHAR);
act("$p appears in $n's hands in an explosion of energy.",victim,obj,NULL,TO_ROOM);
return;
}
void quest_clone( CHAR_DATA *ch, OBJ_DATA *obj )
{
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj2;
AFFECT_DATA *paf;
AFFECT_DATA *paf2;
pObjIndex = get_obj_index( obj->pIndexData->vnum);
obj2 = create_object( pObjIndex, obj->level );
/* Copy any changed parts of the object. */
free_string(obj2->name);
obj2->name=str_dup(obj->name);
free_string(obj2->short_descr);
obj2->short_descr=str_dup(obj->short_descr);
free_string(obj2->description);
obj2->description=str_dup(obj->description);
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
{
free_string(obj2->questmaker);
obj2->questmaker=str_dup(obj->questmaker);
}
obj2->item_type = obj->item_type;
obj2->extra_flags = obj->extra_flags;
obj2->wear_flags = obj->wear_flags;
obj2->weight = obj->weight;
obj2->condition = obj->condition;
obj2->toughness = obj->toughness;
obj2->resistance = obj->resistance;
obj2->quest = obj->quest;
obj2->points = obj->points;
obj2->cost = obj->cost;
obj2->value[0] = obj->value[0];
obj2->value[1] = obj->value[1];
obj2->value[2] = obj->value[2];
obj2->value[3] = obj->value[3];
/*****************************************/
obj_to_char(obj2,ch);
if (obj->affected != NULL)
{
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (affect_free == NULL)
paf2 = alloc_perm( sizeof(*paf) );
else
{
paf2 = affect_free;
affect_free = affect_free->next;
}
paf2->type = 0;
paf2->duration = paf->duration;
paf2->location = paf->location;
paf2->modifier = paf->modifier;
paf2->bitvector = 0;
paf2->next = obj2->affected;
obj2->affected = paf2;
}
}
act( "$p splits into two identical objects.", ch, obj, NULL, TO_CHAR );
return;
}
void bind_char( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *location;
if ( IS_NPC(ch) || ch->pcdata->obj_vnum < 1 )
return;
if ( ( pObjIndex = get_obj_index( ch->pcdata->obj_vnum ) ) == NULL )
return;
if ( ch->in_room != NULL )
location = get_room_index(ch->in_room->vnum);
else
{
location = get_room_index(ROOM_VNUM_ALTAR);
char_from_room(ch);
char_to_room(ch,location);
}
obj = create_object( pObjIndex, 50 );
obj_to_room(obj,location);
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
send_to_char( "You reform yourself.\n\r", ch );
act("$p fades into existance on the floor.",ch,obj,NULL,TO_ROOM);
do_look(ch,"auto");
return;
}
void do_bind( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: bind <player> <object>\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (ch == victim)
{
send_to_char( "You can't do this to yourself.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char( "Not on NPC's.\n\r", ch);
return;
}
else if (IS_AFFECTED(victim,AFF_POLYMORPH))
{
send_to_char( "You cannot do this while they are polymorphed.\n\r", ch);
return;
}
else if (IS_IMMORTAL(victim))
{
send_to_char( "Only on mortals or avatars.\n\r", ch);
return;
}
else if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, arg2) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
{
send_to_char("You cannot bind someone into a modified item.\n\r",ch);
return;
}
if (obj->chobj != NULL)
{
send_to_char( "That item already has someone bound in it.\n\r", ch);
return;
}
send_to_char("Ok.\n\r",ch);
act("$n transforms into a white vapour and pours into $p.",victim,obj,NULL,TO_ROOM);
act("You transform into a white vapour and pour into $p.",victim,obj,NULL,TO_CHAR);
victim->pcdata->obj_vnum = obj->pIndexData->vnum;
obj->chobj = victim;
victim->pcdata->chobj = obj;
SET_BIT(victim->affected_by, AFF_POLYMORPH);
SET_BIT(victim->extra, EXTRA_OSWITCH);
free_string(victim->morph);
victim->morph = str_dup(obj->short_descr);
return;
}
void do_release( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
if ( arg[0] == '\0' )
{
send_to_char( "Syntax: release <object>\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
if ( (victim = obj->chobj) == NULL)
{
send_to_char( "There is nobody bound in that item.\n\r", ch);
return;
}
send_to_char("Ok.\n\r",ch);
victim->pcdata->obj_vnum = 0;
obj->chobj = NULL;
victim->pcdata->chobj = NULL;
REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);
REMOVE_BIT(victim->extra, EXTRA_OSWITCH);
free_string(victim->morph);
victim->morph = str_dup("");
act("A white vapour pours out of $p and forms into $n.",victim,obj,NULL,TO_ROOM);
act("Your spirit floats out of $p and reforms its body.",victim,obj,NULL,TO_CHAR);
return;
}
void do_morph( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *morph;
int mnum;
argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: morph <object> <form>\n\r", ch );
return;
}
if ( ( obj = get_obj_wear( ch, arg1) ) == NULL )
{
if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
}
if ( !IS_SET(obj->spectype, SITEM_MORPH) )
{
send_to_char("That item cannot morph.\n\r",ch);
return;
}
if ( arg2[0] == '\0' )
{
act("$p can morph into the following forms:",ch,obj,NULL,TO_CHAR);
show_list_to_char( obj->contains, ch, TRUE, TRUE );
return;
}
if ( ( morph = get_obj_list( ch, arg2, obj->contains ) ) == NULL )
{
send_to_char("It cannot assume that form.\n\r",ch);
return;
}
obj_from_obj( morph );
obj_to_char( morph, ch );
act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );
act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );
mnum = obj->wear_loc;
obj_from_char( obj );
obj_to_obj( obj, morph );
if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )
equip_char( ch, morph, mnum );
return;
}