/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************
* Combat commands by Jobo *
***************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
void do_pkcall(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *gch;
if (IS_NPC(ch)) return;
if (needed(ch) < 2500)
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->fighting == NULL)
{
send_to_char("Your not engaged in combat.\n\r",ch);
return;
}
do_say(ch,"TO ARMS!!! TO ARMS!!!!");
for (gch=ch->in_room->people;gch!=NULL;gch = gch->next_in_room)
{
if (!IS_NPC(gch)) continue;
if (gch == ch->fighting) continue;
if (gch->fighting != NULL) continue;
if (gch->level > ch->status/2)
{
do_say(gch,"Fight your own fights you pansy.\n\r");
continue;
}
/*
* If the player was fighting a mob, it could actually be dead.
*/
if (ch->fighting == NULL) return;
if (number_range(1,100) > 33)
{
do_say(gch,"To arms brothers, tonight we will feast in the halls of midgaard");
multi_hit(gch,ch->fighting,TYPE_UNDEFINED);
}
}
WAIT_STATE(ch,12);
return;
}
void do_pkmind(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch)) return;
if (needed(ch) < 3500)
{
send_to_char("Huh?\n\r",ch);
return;
}
if (IS_SET(ch->newbits, NEW_IRONMIND))
{
send_to_char("Your already focusing your mental powers.\n\r",ch);
return;
}
SET_BIT(ch->newbits, NEW_IRONMIND);
send_to_char("You focus your concentration on absorbing damage.\n\r",ch);
WAIT_STATE(ch, 6);
return;
}
/* Genstealing is in :-) */
void do_gensteal(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
ROOM_INDEX_DATA *location;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg);
if (IS_NPC(ch)) return;
if (ch->in_room != NULL)
{
if (IS_SET (ch->in_room->room_flags, ROOM_ARENA))
{
send_to_char("Your in the arena.\n\r",ch);
return;
}
if (IS_SET (ch->in_room->room_flags, ROOM_CHALLENGE))
{
send_to_char("Not while in the challenge arena.\n\r",ch);
return;
}
if (IS_SET (ch->in_room->room_flags, ROOM_MAZE))
{
send_to_char("Not while in the maze.\n\r",ch);
return;
}
}
if (ragnarok)
{
send_to_char("Not while ragnarok is running.\n\r",ch);
return;
}
if (arg[0] == '\0')
{
send_to_char("Gensteal whom?\n\r",ch);
return;
}
if ((victim=get_char_room(ch,arg))==NULL)
{
send_to_char("They aren't here.\n\r",ch);
return;
}
if (ch == victim)
{
send_to_char("How stupid are you?!?\n\r",ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on the mobs.\n\r",ch);
return;
}
/*
if (ch->class != victim->class)
{
send_to_char("Only on people of the same class as yourself.\n\r",ch);
return;
}
*/
if (victim->position > 1)
{
send_to_char("He resists your attempt to gensteal.\n\r",ch);
return;
}
if (ch->generation < victim->generation)
{
send_to_char("Sorry, you are already a higher generation than they are.\n\r",ch);
return;
}
if (victim->generation > 7)
{
send_to_char("They are worthless.\n\r",ch);
return;
}
if (ch->generation == 1)
{
send_to_char("You are the highest possibly generation.\n\r",ch);
return;
}
if (is_safe(ch,victim)) return;
act("Lightning flows through your body as you steal the powers of $N.\n\r", ch, NULL, victim, TO_CHAR);
act("$n puts his hands on $N's head and lightning cowers his body.\n\r", ch, NULL, victim, TO_NOTVICT);
send_to_char("Your generation has been stolen.\n\r",victim);
sprintf(buf, "#G%s #ohas beaten #L%s #oin combat, and has stolen their generation!#n",ch->pcdata->switchname,
victim->pcdata->switchname);
do_info(ch,buf);
ch->generation -= 1;
victim->generation += 1;
ch->fight_timer +=5;
victim->hit = 1;
update_pos(victim);
WAIT_STATE(ch, 12);
if ((location = get_room_index(ROOM_VNUM_ALTAR)) == NULL)
return;
char_from_room(victim);
char_to_room(victim, location);
victim->fight_timer = 0;
players_gstolen++;
return;
}
void do_combatswitch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument,arg);
if (IS_NPC(ch)) return;
if (ch->fighting == NULL)
{
send_to_char("Ah, but your not really fighting anyone!\n\r",ch);
return;
}
if ((victim=get_char_room(ch,arg))==NULL)
{
send_to_char("They aren't here.\n\r",ch);
return;
}
if (ch == victim)
{
send_to_char("How stupid are you?!?\n\r",ch);
return;
}
if (ch->fighting == victim)
{
send_to_char("Maybe you should just continue fighting them.\n\r",ch);
return;
}
if (victim->fighting == NULL || victim->fighting != ch)
{
send_to_char("You failed.\n\r",ch);
return;
}
if (number_range(1,3) == 1)
{
send_to_char("You failed.\n\r",ch);
WAIT_STATE(ch, 12);
return;
}
ch->fighting = victim;
send_to_char("Hehe, bet they didn't expect that to happen...\n\r",ch);
WAIT_STATE(ch,6);
return;
}