/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include <unistd.h> /* * Local functions. */ ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) ); void call_all args( ( CHAR_DATA *ch ) ); char buf [MAX_STRING_LENGTH]; char arg [MAX_INPUT_LENGTH]; bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) ); bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) ); void init_descriptor args ((DESCRIPTOR_DATA *dnew, int desc)); void do_resetarea(CHAR_DATA *ch, char *argument) { send_to_char("You patiently twiddle your thumbs, waiting for the reset.\n\r",ch); area_update(); } void do_tick(CHAR_DATA *ch, char *argument) { send_to_char("TICK! Now wasn't that fun for you.\n\r",ch); weather_update(); char_update(); obj_update(); area_update(); room_update(); update_pos(ch); } /* show linkdeads - code by Marlow */ void do_linkdead(CHAR_DATA *ch, char *argument) { CHAR_DATA *gch; char buf[MAX_STRING_LENGTH]; bool found = FALSE; for (gch = char_list; gch != NULL; gch = gch->next) { if (IS_NPC(gch) || gch->desc) continue; found = TRUE; sprintf(buf, "Name: %12s. (Room: %5d)\n\r", gch->name, gch->in_room == NULL ? : gch->in_room->vnum); send_to_char(buf,ch); } if(!found) send_to_char("No Linkdead Players found\n\r",ch); return; } void do_pset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char arg4 [MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int value; sprintf(buf,"%s: Pset %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); strcpy(arg4, argument); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "#7Syntax: pset <victim> <area> <field> <value>\n\r",ch ); send_to_char( "\n\r", ch ); send_to_char( "#7Area being one of:\n\r", ch ); send_to_char( " #3quest quest+ quest- weapon immune beast\n\r", ch ); send_to_char( " #3blue red yellow green purple \n\r", ch ); send_to_char( " #3mongoose crane crab viper bull mantis\n\r", ch ); send_to_char( " #3dragon tiger monkey swallow \n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "#7Field being one of:\n\r", ch ); send_to_char( "#3Weapon: slice stab slash whip claw blast\n\r", ch ); send_to_char( "#3Weapon: pound crush grep bite pierce suck \n\r", ch ); send_to_char( "#3Immune: slash stab smash animal misc charm\n\r", ch ); send_to_char( "#3Immune: heat cold acid summon voodoo \n\r", ch ); send_to_char( "#3Immune: hurl backstab shielded kick disarm\n\r", ch ); send_to_char( "#3Immune: steal sleep drain sunlight\n\r", ch ); send_to_char( "#3 all#n\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ if ( !str_cmp( arg2, "bitch")) { if(victim->flag4==1) { victim->flag4=0; send_to_char( "Whore removed.\n\r", ch); } else { victim->flag4=1; send_to_char( "Whore set!\n\r", ch); send_to_char( "You bitch!\n\r", victim); } return; } if ( !str_cmp( arg2, "beast" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 100 ) { send_to_char( "Beast range is 0 to 100.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->beast = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "quest" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 1 || value > 99999 ) { send_to_char( "Quest range is 1 to 99999.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->pcdata->quest = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "quest+" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 1 || value + victim->pcdata->quest > 99999 ) { send_to_char( "Quest range is 1 to 99999.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->pcdata->quest += value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "quest-" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( victim->pcdata->quest - value < 1 || value > 99999 ) { send_to_char( "Quest range is 1 to 99999.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->pcdata->quest -= value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "viper" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Viper range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_VIPER] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "crane" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Crane range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_CRANE] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "crab" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Crab range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_CRAB] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "mongoose" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Mongoose range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_MONGOOSE] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "bull" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Bull range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_BULL] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "mantis" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Mantis range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_MANTIS] = value; victim->stance[STANCE_CRANE] = 200; victim->stance[STANCE_VIPER] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "dragon" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Dragon range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_DRAGON] = value; victim->stance[STANCE_CRAB] = 200; victim->stance[STANCE_BULL] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "tiger" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Tiger range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_TIGER] = value; victim->stance[STANCE_BULL] = 200; victim->stance[STANCE_VIPER] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "monkey" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Monkey range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_MONKEY] = value; victim->stance[STANCE_MONGOOSE] = 200; victim->stance[STANCE_CRANE] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "swallow" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance Swallow range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SWALLOW] = value; victim->stance[STANCE_CRAB] = 200; victim->stance[STANCE_MONGOOSE] = 200; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "ss1" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance ss1 range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS1] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "ss2" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance ss2 range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS2] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "ss3" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance ss3 range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS3] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "ss4" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance ss4 range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS4] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "ss5" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char( "Stance ss5 range is 0 to 200.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS5] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "purple" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->spl[PURPLE_MAGIC] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "stances") ) { int i; if (IS_NPC(victim)) return; if (value > 200 || value < 0) return; for (i = 1; i < 18; i++) victim->stance[i] = value; return; } if ( !str_cmp( arg2, "spells" ) ) { if (IS_NPC(victim)) return; if (!IS_CREATOR(ch)) { do_pset(ch,""); return; } if (value > 32000 || value < -32000) return; victim->spl[RED_MAGIC] = value; victim->spl[PURPLE_MAGIC] = value; victim->spl[GREEN_MAGIC] = value; victim->spl[BLUE_MAGIC] = value; victim->spl[YELLOW_MAGIC] = value; return; } if ( !str_cmp( arg2, "red" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->spl[RED_MAGIC] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "blue" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->spl[BLUE_MAGIC] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "green" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->spl[GREEN_MAGIC] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "yellow" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->spl[YELLOW_MAGIC] = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "immune" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if (arg3 == '\0') { send_to_char( "pset <victim> immune <immunity>.\n\r", ch ); return; } if (IS_JUDGE(ch)) { if (!str_cmp(arg3, "voodoo")) { if (IS_SET(victim->immune, IMM_VOODOO)) { REMOVE_BIT(victim->immune, IMM_VOODOO); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_VOODOO); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "slash")) { if (IS_SET(victim->immune, IMM_SLASH)) { REMOVE_BIT(victim->immune, IMM_SLASH); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_SLASH); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "stab")) { if (IS_SET(victim->immune, IMM_STAB)) { REMOVE_BIT(victim->immune, IMM_STAB); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_STAB); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "smash")) { if (IS_SET(victim->immune, IMM_SMASH)) { REMOVE_BIT(victim->immune, IMM_SMASH); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_SMASH); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "anmial")) { if (IS_SET(victim->immune, IMM_ANIMAL)) { REMOVE_BIT(victim->immune, IMM_ANIMAL); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_ANIMAL); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "misc")) { if (IS_SET(victim->immune, IMM_MISC)) { REMOVE_BIT(victim->immune, IMM_MISC); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_MISC); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "charm")) { if (IS_SET(victim->immune, IMM_CHARM)) { REMOVE_BIT(victim->immune, IMM_CHARM); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_CHARM); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "heat")) { if (IS_SET(victim->immune, IMM_HEAT)) { REMOVE_BIT(victim->immune, IMM_HEAT); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_HEAT); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "cold")) { if (IS_SET(victim->immune, IMM_COLD)) { REMOVE_BIT(victim->immune, IMM_COLD); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_COLD); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "lightning")) { if (IS_SET(victim->immune, IMM_LIGHTNING)) { REMOVE_BIT(victim->immune, IMM_LIGHTNING); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_LIGHTNING); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "acid")) { if (IS_SET(victim->immune, IMM_ACID)) { REMOVE_BIT(victim->immune, IMM_ACID); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_ACID); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "shield")) { if (IS_SET(victim->immune, IMM_SHIELDED)) { REMOVE_BIT(victim->immune, IMM_SHIELDED); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_SHIELDED); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "hurl")) { if (IS_SET(victim->immune, IMM_HURL)) { REMOVE_BIT(victim->immune, IMM_HURL); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_HURL); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "backstab")) { if (IS_SET(victim->immune, IMM_BACKSTAB)) { REMOVE_BIT(victim->immune, IMM_BACKSTAB); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_BACKSTAB); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "kick")) { if (IS_SET(victim->immune, IMM_KICK)) { REMOVE_BIT(victim->immune, IMM_KICK); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_KICK); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "disarm")) { if (IS_SET(victim->immune, IMM_DISARM)) { REMOVE_BIT(victim->immune, IMM_DISARM); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_DISARM); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "steal")) { if (IS_SET(victim->immune, IMM_STEAL)) { REMOVE_BIT(victim->immune, IMM_STEAL); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_STEAL); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "sleep")) { if (IS_SET(victim->immune, IMM_SLEEP)) { REMOVE_BIT(victim->immune, IMM_SLEEP); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_SLEEP); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "sunlight")) { if (IS_SET(victim->immune, IMM_SUNLIGHT)) { REMOVE_BIT(victim->immune, IMM_SUNLIGHT); send_to_char("Ok Immunity Removed.\n\r",ch); return; } else { SET_BIT(victim->immune, IMM_SUNLIGHT); send_to_char("Ok Immunity Added.\n\r",ch); return; } } if (!str_cmp(arg3, "all")) { SET_BIT(victim->immune, IMM_DRAIN); SET_BIT(victim->immune, IMM_VOODOO); SET_BIT(victim->immune, IMM_SLASH); SET_BIT(victim->immune, IMM_STAB); SET_BIT(victim->immune, IMM_SMASH); SET_BIT(victim->immune, IMM_ANIMAL); SET_BIT(victim->immune, IMM_MISC); SET_BIT(victim->immune, IMM_CHARM); SET_BIT(victim->immune, IMM_HEAT); SET_BIT(victim->immune, IMM_COLD); SET_BIT(victim->immune, IMM_LIGHTNING); SET_BIT(victim->immune, IMM_ACID); SET_BIT(victim->immune, IMM_HURL); SET_BIT(victim->immune, IMM_BACKSTAB); SET_BIT(victim->immune, IMM_KICK); SET_BIT(victim->immune, IMM_DISARM); SET_BIT(victim->immune, IMM_STEAL); SET_BIT(victim->immune, IMM_SLEEP); send_to_char("Ok All Immunities Added.\n\r",ch); return; } send_to_char("No such immunity exists.\n\r",ch); return; } else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "weapon" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } argument = one_argument( argument, arg4 ); /* * Snarf the value (which need not be numeric). */ value = is_number( arg4 ) ? atoi( arg4 ) : -1; if (!IS_CREATOR(ch)) { if ( value < 0 || value > 1000 ) { send_to_char( "Weapon skill range is 0 to 1000.\n\r", ch ); return; } } if (IS_JUDGE(ch)) { if (!str_cmp(arg3, "unarmed")) { victim->wpn[0] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "slice")) { victim->wpn[1] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "stab")) { victim->wpn[2] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "slash")) { victim->wpn[3] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "whip")) { victim->wpn[4] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "claw")) { victim->wpn[5] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "blast")) { victim->wpn[6] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "pound")) { victim->wpn[7] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "crush")) { victim->wpn[8] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "grep")) { victim->wpn[9] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "bite")) { victim->wpn[10] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "pierce")) { victim->wpn[11] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "suck")) { victim->wpn[12] = value; send_to_char("Ok.\n\r",ch); return; } if (!str_cmp(arg3, "all")) { victim->wpn[0] = value; victim->wpn[1] = value; victim->wpn[2] = value; victim->wpn[3] = value; victim->wpn[4] = value; victim->wpn[5] = value; victim->wpn[6] = value; victim->wpn[7] = value; victim->wpn[8] = value; victim->wpn[8] = value; victim->wpn[9] = value; victim->wpn[10] = value; victim->wpn[11] = value; victim->wpn[12] = value; send_to_char("Ok.\n\r",ch); return; } send_to_char("No such weapon skill exists.\n\r",ch); return; } else send_to_char( "Sorry, no can do...\n\r", ch ); return; } /* * Generate usage message. */ do_pset( ch, "" ); return; } void do_paradox( CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Paradox whom?\n\r", ch ); return;} if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if (!IS_NPC(victim)) { paradox(victim); send_to_char("Done!\n\r", ch ); } else send_to_char("Not on NPCs.\n\r",ch); return; } void paradox( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; send_to_char("The sins of your past strike back!\n\r", ch); send_to_char("The paradox has come for your soul!\n\r", ch); if (ch->sex == SEX_MALE) sprintf(buf,"#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks his puny mortal body#n",ch->name); else sprintf(buf,"#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks her puny mortal body#n",ch->name); do_info(ch, buf); ch->hit = -10; ch->max_hit = (ch->max_hit * 90) /100; update_pos( ch ); do_escape(ch, ""); SET_BIT(ch->extra, TIED_UP); SET_BIT(ch->extra, GAGGED); SET_BIT(ch->extra, BLINDFOLDED); return; } void do_wizhelp( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level > LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) ) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } void do_bamfin( CHAR_DATA *ch, char *argument ) { if ( !IS_NPC(ch) ) { smash_tilde( argument ); free_string( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); } return; } void do_bamfout( CHAR_DATA *ch, char *argument ) { if ( !IS_NPC(ch) ) { smash_tilde( argument ); free_string( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); } return; } void do_nosummon( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if (IS_NPC(ch)) return; if ( arg[0] == '\0') { send_to_char( "Do you wish to switch summon ON or OFF?\n\r", ch ); return; } if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off")) { REMOVE_BIT(ch->immune, IMM_SUMMON); send_to_char("You now cant be the target of summon and portal.\n\r", ch); } else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off")) { send_to_char("But it is already off!\n\r", ch); return;} else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on")) { SET_BIT(ch->immune, IMM_SUMMON); send_to_char("You now can be the target of summon and portal.\n\r", ch); } else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on")) { send_to_char("But it is already on!\n\r", ch); return;} else send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch ); return; } void do_transport( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if (IS_NPC(ch)) return; if ( arg[0] == '\0') { send_to_char( "Do you wish to switch transport ON or OFF?\n\r", ch ); return; } if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off")) { REMOVE_BIT(ch->immune, IMM_TRANSPORT); send_to_char("You can no longer be the target of transport spells.\n\r", ch); } else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off")) { send_to_char("But it is already off!\n\r", ch); return;} else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on")) { SET_BIT(ch->immune, IMM_TRANSPORT); send_to_char("You can now be the target of transport spells.\n\r", ch); } else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on")) { send_to_char("But it is already on!\n\r", ch); return;} else send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch ); return; } void do_watcher( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); /* if (IS_NPC(ch) || !IS_SET(ch->act, PLR_WATCHER) || (ch->level > 6) || (ch->level < 2) || (ch->trust > 0) ) { send_to_char( "Huh?\n\r", ch ); return; } */ if ( arg[0] == '\0' ) { do_users(ch,""); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } /* if (ch == victim) { send_to_char( "Not on yourself.\n\r", ch ); return; } */ if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( victim->desc->snoop_by != NULL ) { send_to_char( "You better not, they are being snooped.\n\r", ch ); return; } if( IS_SET(victim->act, PLR_WATCHER)) { REMOVE_BIT(victim->act, PLR_WATCHER); act( "You remove $N's watcher status.",ch,NULL,victim,TO_CHAR); } else { SET_BIT(victim->act, PLR_WATCHER); act( "$n has made you a watcher.", ch, NULL, victim, TO_VICT ); act( "You make $N a watcher.", ch, NULL, victim, TO_CHAR ); } return; } void do_deny( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Deny whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } sprintf(buf,"%s: Deny %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } SET_BIT(victim->act, PLR_DENY); send_to_char( "You are denied access!\n\r", victim ); send_to_char( "OK.\n\r", ch ); victim->fight_timer = 0; victim->position = POS_STANDING; do_quit( victim, "" ); return; } void do_disconnect( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; sprintf(buf,"%s: Disconnect %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Disconnect whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d == victim->desc ) { close_socket( d ); send_to_char( "Ok.\n\r", ch ); return; } } bug( "Do_disconnect: desc not found.", 0 ); send_to_char( "Descriptor not found!\n\r", ch ); return; } void do_info( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_INFO) ) { send_to_char( "#C<- #RInfo #C->#n ",d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_watching( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && IS_SET(d->character->act, PLR_WATCHER) && !IS_SET(d->character->deaf, CHANNEL_INFO) ) { send_to_char( "Monitor -> ",d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void logchan( char *argument ) { CHAR_DATA *ch; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( ( ch = d->character ) == NULL ) continue; if ( (d->connected == CON_PLAYING) && IS_JUDGE(ch) && ch->level >= 12 && !IS_SET(ch->deaf,CHANNEL_LOG) ) { send_to_char( "[", ch ); send_to_char( argument, ch ); send_to_char( "]\n\r", ch ); } } return; } void do_echo( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Echo %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( argument[0] == '\0' ) { send_to_char( "Echo what?\n\r", ch ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING ) { send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_recho( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Recho %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( argument[0] == '\0' ) { send_to_char( "Recho what?\n\r", ch ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg ) { CHAR_DATA *victim; OBJ_DATA *obj; if ( is_number(arg) ) return get_room_index( atoi( arg ) ); if ( ( victim = get_char_world( ch, arg ) ) != NULL) if( can_see(ch, victim) ) return victim->in_room; if ( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL) return obj->in_room; if ( obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL) return obj->carried_by->in_room; if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL) return obj->in_obj->in_room; if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL) return obj->in_obj->carried_by->in_room; return NULL; } void do_transfer( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; CHAR_DATA *mount; sprintf(buf,"%s: Transfer %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Transfer whom (and where)?\n\r", ch ); return; } if ( !str_cmp( arg1, "all" ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "%s %s", d->character->name, arg2 ); do_transfer( ch, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location( ch, arg2 ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->in_room == NULL ) { send_to_char( "They are in limbo.\n\r", ch ); return; } if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM ); char_from_room( victim ); char_to_room( victim, location ); act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act( "$n has transferred you.", ch, NULL, victim, TO_VICT ); do_look( victim, "auto" ); send_to_char( "Ok.\n\r", ch ); if ( (mount = victim->mount) == NULL) return; char_from_room( mount ); char_to_room( mount, get_room_index(victim->in_room->vnum) ); if ( ch != mount ) act( "$n has transferred you.", ch, NULL, mount, TO_VICT ); do_look( mount, "auto" ); } void do_at( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; sprintf(buf,"%s: At %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "At where what?\n\r", ch ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } original = ch->in_room; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { char_from_room( ch ); char_to_room( ch, original ); break; } } return; } void do_goto( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *in_room; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Goto where?\n\r", ch ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { stc("No such location.\n\r",ch); return; } in_room = ch->in_room; if ( ch->fighting ) stop_fighting( ch, TRUE ); if ( !IS_SET(ch->act, PLR_WIZINVIS) ) act( "$n $T", ch, NULL, (ch->pcdata && ch->pcdata->bamfout[0] != '\0') ? ch->pcdata->bamfout : "leaves in a swirling mist.", TO_ROOM ); char_from_room( ch ); char_to_room( ch, location ); if ( !IS_SET(ch->act, PLR_WIZINVIS) ) act("$n $T", ch, NULL, (ch->pcdata && ch->pcdata->bamfin[0] != '\0') ? ch->pcdata->bamfin : "appears in a swirling mist.", TO_ROOM ); do_look( ch, "auto" ); if ( ch->in_room == in_room ) return; return; } void do_rstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg ); if ( location == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if ( ch->in_room != location && room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r", location->name, location->area->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d. Sector: %d. Light: %d.\n\r", location->vnum, location->sector_type, location->light ); send_to_char( buf, ch ); sprintf( buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description ); send_to_char( buf, ch ); if ( location->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = location->extra_descr; ed; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } send_to_char( "Characters:", ch ); for ( rch = location->people; rch; rch = rch->next_in_room ) { send_to_char( " ", ch ); one_argument( rch->name, buf ); send_to_char( buf, ch ); } send_to_char( ".\n\rObjects: ", ch ); for ( obj = location->contents; obj; obj = obj->next_content ) { send_to_char( " ", ch ); one_argument( obj->name, buf ); send_to_char( buf, ch ); } send_to_char( ".\n\r", ch ); for ( door = 0; door <= 5; door++ ) { EXIT_DATA *pexit; if ( ( pexit = location->exit[door] ) != NULL ) { sprintf( buf, "Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, pexit->to_room != NULL ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r" ); send_to_char( buf, ch ); } } return; } void do_ostat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char nm1[40]; char nm2[40]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Ostat what?\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) sprintf(nm1,obj->questmaker); else sprintf(nm1,"None"); if (obj->questowner != NULL && strlen(obj->questowner) > 1) sprintf(nm2,obj->questowner); else sprintf(nm2,"None"); sprintf( buf, "Name: %s.\n\r", obj->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d. Type: %s.\n\r", obj->pIndexData->vnum, item_type_name( obj ) ); send_to_char( buf, ch ); sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r", obj->short_descr, obj->description ); send_to_char( buf, ch ); sprintf( buf, "Object creator: %s. Object owner: %s. Quest points: %d.\n\r", nm1, nm2, obj->points ); send_to_char( buf, ch ); if (obj->quest != 0) { send_to_char( "Quest selections:", ch ); if (IS_SET(obj->quest,QUEST_STR)) send_to_char(" Str",ch); if (IS_SET(obj->quest,QUEST_DEX)) send_to_char(" Dex",ch); if (IS_SET(obj->quest,QUEST_INT)) send_to_char(" Int",ch); if (IS_SET(obj->quest,QUEST_WIS)) send_to_char(" Wis",ch); if (IS_SET(obj->quest,QUEST_CON)) send_to_char(" Con",ch); if (IS_SET(obj->quest,QUEST_HIT)) send_to_char(" Hp",ch); if (IS_SET(obj->quest,QUEST_MANA)) send_to_char(" Mana",ch); if (IS_SET(obj->quest,QUEST_MOVE)) send_to_char(" Move",ch); if (IS_SET(obj->quest,QUEST_HITROLL)) send_to_char(" Hit",ch); if (IS_SET(obj->quest,QUEST_DAMROLL)) send_to_char(" Dam",ch); if (IS_SET(obj->quest,QUEST_AC)) send_to_char(" Ac",ch); send_to_char( ".\n\r", ch ); } sprintf( buf, "Wear bits: %d. Extra bits: %s.\n\r", obj->wear_flags, extra_bit_name( obj->extra_flags ) ); send_to_char( buf, ch ); sprintf( buf, "Weight: %d/%d.\n\r", obj->weight, get_obj_weight( obj ) ); send_to_char( buf, ch ); sprintf( buf, "Cost: %d. Timer: %d. Level: %d.\n\r", obj->cost, obj->timer, obj->level ); send_to_char( buf, ch ); sprintf( buf, "In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : obj->carried_by->name, obj->wear_loc ); send_to_char( buf, ch ); sprintf( buf, "Values: %d %d %d %d.\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); send_to_char( buf, ch ); if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Affects %s by %d.\n\r", affect_loc_name( paf->location ), paf->modifier ); send_to_char( buf, ch ); } for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Affects %s by %d.\n\r", affect_loc_name( paf->location ), paf->modifier ); send_to_char( buf, ch ); } return; } void do_mstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mstat whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } sprintf( buf, "Name: %s.\n\r", victim->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d. Sex: %s. Room: %d.\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, victim->sex == SEX_MALE ? "male" : victim->sex == SEX_FEMALE ? "female" : "neutral", victim->in_room == NULL ? 0 : victim->in_room->vnum ); send_to_char( buf, ch ); sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r", get_curr_str(victim), get_curr_int(victim), get_curr_wis(victim), get_curr_dex(victim), get_curr_con(victim) ); send_to_char( buf, ch ); sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->practice ); send_to_char( buf, ch ); sprintf( buf, "Lv: %d. Align: %d. AC: %d. Gold: %d. Exp: %s.\n\r", victim->level, victim->alignment, char_ac(victim), victim->gold, show_exp_str(victim) ); send_to_char( buf, ch ); sprintf( buf, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r", char_hitroll(victim), char_damroll(victim), victim->position, victim->wimpy ); send_to_char( buf, ch ); sprintf( buf, "Fighting: %s.\n\r", victim->fighting ? victim->fighting->name : "(none)" ); send_to_char( buf, ch ); if ( !IS_NPC(victim) ) { sprintf( buf, "Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK], victim->saving_throw ); send_to_char( buf, ch ); if (IS_CLASS(victim, CLASS_VAMPIRE) || IS_CLASS(victim, CLASS_WEREWOLF)) { sprintf( buf, "Rage: %d. ", victim->rage); send_to_char( buf, ch ); if (IS_CLASS(victim, CLASS_VAMPIRE)) { sprintf( buf, "Beast: %d. ", victim->beast); send_to_char( buf, ch ); sprintf( buf, "Blood: %d.", victim->pcdata->condition[COND_THIRST]); send_to_char( buf, ch ); } send_to_char( "\n\r", ch ); } if (IS_CLASS(victim, CLASS_DEMON)) { sprintf( buf, "Demonic armor: %d pieces. ", victim->pcdata->stats[DEMON_POWER]); send_to_char( buf, ch ); sprintf( buf, "Power: %d (%d).", victim->pcdata->stats[DEMON_CURRENT], victim->pcdata->stats[DEMON_TOTAL]); send_to_char( buf, ch ); send_to_char( "\n\r", ch ); } } sprintf( buf, "Carry number: %d. Carry weight: %d.\n\r", victim->carry_number, victim->carry_weight ); send_to_char( buf, ch ); sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r", get_age( victim ), (int) victim->played, victim->timer, victim->act ); send_to_char( buf, ch ); sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", affect_bit_name( victim->affected_by ) ); send_to_char( buf, ch ); if ( !IS_NPC( victim ) ) /* OLC */ { sprintf( buf, "Security: %d.\n\r", victim->pcdata->security ); send_to_char( buf, ch ); } sprintf( buf, "Short description: %s.\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" ); send_to_char( buf, ch ); if ( IS_NPC(victim) && victim->spec_fun != 0 ) send_to_char( "Mobile has spec fun.\n\r", ch ); for ( paf = victim->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r", skill_table[(int) paf->type].name, affect_loc_name( paf->location ), paf->modifier, paf->duration, affect_bit_name( paf->bitvector ) ); send_to_char( buf, ch ); } return; } void do_mfind( CHAR_DATA *ch, char *argument ) { extern int top_mob_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mfind whom?\n\r", ch ); return; } fAll = FALSE; found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( arg, pMobIndex->player_name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\n\r", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) ); send_to_char( buf, ch ); } } } if ( !found ) send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } void do_ofind( CHAR_DATA *ch, char *argument ) { extern int top_obj_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Ofind what?\n\r", ch ); return; } fAll = FALSE; found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( arg, pObjIndex->name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\n\r", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) ); send_to_char( buf, ch ); } } } if ( !found ) send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } void do_mwhere( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mwhere whom?\n\r", ch ); return; } found = FALSE; for ( victim = char_list; victim != NULL; victim = victim->next ) { if ( IS_NPC(victim) && victim->in_room != NULL && is_name( arg, victim->name ) ) { found = TRUE; sprintf( buf, "[%5d] %-28s [%5d] %s\n\r", victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name ); send_to_char( buf, ch ); } } if ( !found ) act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR ); return; } void do_shutdow( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch ); return; } void do_shutdown( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; sprintf( buf, "Shutdown by %s.", ch->name ); append_file( ch, SHUTDOWN_FILE, buf ); strcat( buf, "\n\r" ); do_echo( ch, buf ); do_asave(ch,"changed"); do_forceauto(ch,"save"); do_autosave(ch,""); merc_down = TRUE; return; } void do_snoop( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; sprintf(buf,"%s: Snoop %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Snoop whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { send_to_char( "No descriptor to snoop.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Cancelling all snoops.\n\r", ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if ( victim->desc->snoop_by != NULL ) { send_to_char( "Busy already.\n\r", ch ); return; } if (IS_SET(victim->act, PLR_WATCHER)) { send_to_char( "Busy already.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( ch->desc != NULL ) { for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) { if ( d->character == victim || d->original == victim ) { send_to_char( "No snoop loops.\n\r", ch ); return; } } } victim->desc->snoop_by = ch->desc; send_to_char( "Ok.\n\r", ch ); return; } void do_oswitch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; CHAR_DATA *mount; sprintf(buf,"%s: Oswitch %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( IS_NPC(ch) ) return; if ( arg[0] == '\0' ) { send_to_char( "Switch into what?\n\r", ch ); return; } if ( IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch,LOST_HEAD) ) { send_to_char( "You are already oswitched.\n\r", ch ); return; } if ( IS_AFFECTED(ch, AFF_POLYMORPH) ) { send_to_char( "Not while polymorphed.\n\r", ch ); return; } if ( IS_NPC(ch) || IS_EXTRA(ch,EXTRA_SWITCH) ) { send_to_char( "Not while switched.\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( obj->chobj != NULL ) { send_to_char( "Object in use.\n\r", ch ); return; } if ( (mount = ch->mount) != NULL) do_dismount(ch,""); obj->chobj = ch; ch->pcdata->chobj = obj; SET_BIT(ch->affected_by, AFF_POLYMORPH); SET_BIT(ch->extra, EXTRA_OSWITCH); free_string(ch->morph); ch->morph = str_dup(obj->short_descr); send_to_char( "Ok.\n\r", ch ); return; } void do_oreturn( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; sprintf(buf,"%s: Oreturn",ch->name); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( IS_NPC(ch) ) return; if ( !IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch,LOST_HEAD) ) { send_to_char( "You are not oswitched.\n\r", ch ); return; } if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL; ch->pcdata->chobj = NULL; REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); REMOVE_BIT(ch->extra, EXTRA_OSWITCH); if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD); free_string(ch->morph); ch->morph = str_dup(""); char_from_room(ch); char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR)); send_to_char( "Ok.\n\r", ch ); return; } void do_switch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Switch %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Switch into whom?\n\r", ch ); return; } if ( ch->desc == NULL ) return; if ( ch->desc->original != NULL ) { send_to_char( "You are already switched.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Ok.\n\r", ch ); return; } if ( victim->desc != NULL ) { send_to_char( "Character in use.\n\r", ch ); return; } /* if ( !IS_NPC(victim)) { send_to_char( "Only on NPC's.\n\r", ch ); return; } */ SET_BIT(ch->extra, EXTRA_SWITCH); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; send_to_char( "Ok.\n\r", victim ); return; } void do_return( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Return %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( ch->desc == NULL ) return; if ( ch->desc->original == NULL ) { send_to_char( "You aren't switched.\n\r", ch ); return; } send_to_char( "You return to your original body.\n\r", ch ); REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } void do_mload( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; sprintf(buf,"%s: Mload %s",ch->name,argument); if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' || !is_number(arg) ) { send_to_char( "Syntax: mload <vnum>.\n\r", ch ); return; } if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL ) { send_to_char( "No mob has that vnum.\n\r", ch ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); act( "$n has created $N!", ch, NULL, victim, TO_ROOM ); act( "You have created $N!", ch, NULL, victim, TO_CHAR ); return; } void do_pload( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *in_room; bool fOld; if ( IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL ) return; if ( argument[0] == '\0' ) { send_to_char( "Syntax: pload <name>.\n\r", ch ); return; } if (!check_parse_name( argument )) { send_to_char( "Thats an illegal name.\n\r", ch ); return; } if ( !char_exists(FALSE,argument) ) { send_to_char( "That player doesn't exist.\n\r", ch ); return; } sprintf(buf,"%s: Pload %s",ch->name,argument); if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf); argument[0] = UPPER(argument[0]); sprintf(buf,"You transform into %s.\n\r",argument); send_to_char(buf,ch); sprintf(buf,"$n transforms into %s.",argument); act(buf,ch,NULL,NULL,TO_ROOM); d = ch->desc; do_autosave(ch,""); in_room = ch->in_room; extract_char(ch, TRUE); d->character = NULL; fOld = load_char_obj( d, argument ); ch = d->character; ch->next = char_list; char_list = ch; char_to_room(ch,in_room); return; } void do_preturn( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; bool fOld; if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;} if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;} sprintf(arg,ch->pload); if (strlen(arg) < 3 || strlen(arg) > 8) {send_to_char("Huh?\n\r",ch);return;} if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;} d = ch->desc; sprintf(buf,"You transform back into %s.\n\r",capitalize(ch->pload)); send_to_char(buf,ch); sprintf(buf,"$n transforms back into %s.",capitalize(ch->pload)); act(buf,ch,NULL,NULL,TO_ROOM); do_autosave(ch,""); if (ch != NULL && ch->desc != NULL) extract_char(ch,TRUE); else if (ch != NULL) extract_char(ch,TRUE); if (ch->desc) ch->desc->character = NULL; /* ch->next = char_list; char_list = ch; */ fOld = load_char_obj(d, capitalize(arg)); if (ch->in_room != NULL) char_to_room(ch,ch->in_room); else char_to_room(ch,get_room_index(3001)); free_string(ch->pload); ch->pload = str_dup(""); return; } void do_oload( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} sprintf(buf,"%s: Oload %s",ch->name,argument); if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } if ( arg2[0] == '\0' ) { level = get_trust( ch ); } else { /* * New feature from Alander. */ if ( !is_number( arg2 ) ) { send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } level = atoi( arg2 ); if ( level < 0 || level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); return; } } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { send_to_char( "No object has that vnum.\n\r", ch ); return; } obj = create_object( pObjIndex, level ); if ( CAN_WEAR(obj, ITEM_TAKE) ) { obj_to_char( obj, ch ); act( "$p appears in $n's hands!", ch, obj, NULL, TO_ROOM ); } else { obj_to_room( obj, ch->in_room ); act( "$n has created $p!", ch, obj, NULL, TO_ROOM ); } act( "You create $p.", ch, obj, NULL, TO_CHAR ); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } void do_purge( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *mount; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if (IS_NPC(victim) && victim->desc == NULL && (mount = victim->mount) == NULL) extract_char( victim, TRUE ); } act( "$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char( "Ok.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( victim->desc != NULL ) { send_to_char( "Not on switched players.\n\r", ch ); return; } act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char( victim, TRUE ); return; } void do_trust( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int level; sprintf(buf,"%s: Trust %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: trust <char> <trust>.\n\r", ch ); send_to_char( "Trust being one of: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( !str_cmp( arg2, "none" ) ) level = 0; else if ( !str_cmp( arg2, "builder" ) ) level = 7; else if ( !str_cmp( arg2, "questmaker" ) ) level = 8; else if ( !str_cmp( arg2, "enforcer" ) ) level = 9; else if ( !str_cmp( arg2, "judge" ) ) level = 10; else if ( !str_cmp( arg2, "highjudge" ) ) level = 11; else { send_to_char( "Please enter: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch ); return; } if ( level >= get_trust( ch ) ) { send_to_char( "Limited to below your trust.\n\r", ch ); return; } send_to_char("Ok.\n\r",ch); victim->trust = level; return; } void do_restore( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; DESCRIPTOR_DATA *d; sprintf(buf,"%s: Restore %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg,"all")) { /* cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC(victim)) continue; { if (IS_SET(victim->extra,TIED_UP)) REMOVE_BIT(victim->extra,TIED_UP); affect_strip(victim,gsn_drowfire); affect_strip(victim,gsn_poison); affect_strip(victim,gsn_blindness); affect_strip(victim,gsn_sleep); affect_strip(victim,gsn_curse); victim->loc_hp[0] = 0; victim->loc_hp[1] = 0; victim->loc_hp[2] = 0; victim->loc_hp[3] = 0; victim->loc_hp[4] = 0; victim->loc_hp[5] = 0; victim->loc_hp[6] = 0; update_pos( victim ); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim); if (victim->in_room != NULL) act("$n has restored you.",ch,NULL,victim,TO_VICT); } } send_to_char("All active players restored.\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->loc_hp[0] = 0; victim->loc_hp[1] = 0; victim->loc_hp[2] = 0; victim->loc_hp[3] = 0; victim->loc_hp[4] = 0; victim->loc_hp[5] = 0; victim->loc_hp[6] = 0; update_pos( victim ); act( "$n has restored you.", ch, NULL, victim, TO_VICT ); if (!IS_CLASS(ch, CLASS_ANGEL)) send_to_char( "Ok.\n\r", ch ); return; } void do_freeze( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Freeze %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Bitchslap whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_FREEZE) ) { REMOVE_BIT(victim->act, PLR_FREEZE); send_to_char( "You stop crying.\n\r", victim ); send_to_char( "Crybaby removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_FREEZE); send_to_char( "You recieve a BITCHSLAP, and start crying like the bitch you are!\n\r", victim ); send_to_char( "Crybaby set.\n\r", ch ); } save_char_obj( victim ); return; } void do_log( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Log %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Log whom?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { if ( fLogAll ) { fLogAll = FALSE; send_to_char( "Log ALL off.\n\r", ch ); } else { fLogAll = TRUE; send_to_char( "Log ALL on.\n\r", ch ); } return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET(victim->act, PLR_LOG) ) { REMOVE_BIT(victim->act, PLR_LOG); send_to_char( "LOG removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_LOG); send_to_char( "LOG set.\n\r", ch ); } return; } void do_undeny( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; char *oldname; CHAR_DATA *victim; DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *in_room; sprintf(buf,"%s: Undeny %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Undeny whom?", ch ); return; } if ((victim = get_char_world(ch, arg)) != NULL) { send_to_char("They are already online.\n\r", ch ); return;} if (!char_exists(FALSE,arg)) { send_to_char( "They aren't here.\n\r", ch ); return; } oldname = str_dup(ch->pcdata->switchname); d = ch->desc; do_autosave(ch,""); in_room = ch->in_room; extract_char(ch, TRUE); d->character = NULL; load_char_obj(d, arg); ch = d->character; ch->next = char_list; char_list = ch; char_to_room(ch,in_room); if ( IS_SET(ch->act, PLR_DENY) ) { REMOVE_BIT(ch->act, PLR_DENY); send_to_char( "DENY removed.\n\r", ch ); } else { send_to_char("They are not DENIED.\n\r", ch ); } d = ch->desc; do_autosave(ch,""); in_room = ch->in_room; extract_char(ch, TRUE); d->character = NULL; load_char_obj(d, oldname); ch = d->character; ch->next = char_list; char_list = ch; char_to_room(ch,in_room); return; } void do_silence( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; sprintf(buf,"%s: Silence %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Silence whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_SILENCE) ) { REMOVE_BIT(victim->act, PLR_SILENCE); // send_to_char( "You can use channels again.\n\r", victim ); send_to_char( "SILENCE removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_SILENCE); // send_to_char( "You can't use channels!\n\r", victim ); send_to_char( "SILENCE set.\n\r", ch ); } return; } void do_peace( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Peace %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( rch->fighting != NULL ) stop_fighting( rch, TRUE ); } if (!IS_CLASS(ch, CLASS_ANGEL)) send_to_char( "Ok.\n\r", ch ); return; } void do_ban( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char buf2[MAX_STRING_LENGTH]; BAN_DATA *pban; sprintf(buf2,"%s: Ban %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); if ( IS_NPC(ch) ) return; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { strcpy( buf, "Banned sites:\n\r" ); for ( pban = ban_list; pban != NULL; pban = pban->next ) { strcat( buf, pban->name ); strcat( buf, " ("); strcat( buf, pban->reason ); strcat( buf, ")\n\r" ); } send_to_char( buf, ch ); return; } for ( pban = ban_list; pban != NULL; pban = pban->next ) { if ( !str_cmp( arg, pban->name ) ) { send_to_char( "That site is already banned!\n\r", ch ); return; } } if ( ban_free == NULL ) { pban = alloc_perm( sizeof(*pban) ); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = str_dup( arg ); if (argument[0] == '\0') pban->reason = str_dup("no reason given"); else pban->reason = str_dup(argument); pban->next = ban_list; ban_list = pban; send_to_char( "Ok.\n\r", ch ); save_bans(); return; } void do_allow( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; BAN_DATA *prev; BAN_DATA *curr; sprintf(buf,"%s: Allow %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Remove which site from the ban list?\n\r", ch ); return; } prev = NULL; for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next ) { if ( !str_cmp( arg, curr->name ) ) { if ( prev == NULL ) ban_list = ban_list->next; else prev->next = curr->next; free_string( curr->name ); free_string( curr->reason ); curr->next = ban_free; ban_free = curr; send_to_char( "Ok.\n\r", ch ); save_bans(); return; } } send_to_char( "Site is not banned.\n\r", ch ); return; } void do_wizlock( CHAR_DATA *ch, char *argument ) { extern bool wizlock; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Wizlock %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); wizlock = !wizlock; if ( wizlock ) send_to_char( "Game wizlocked.\n\r", ch ); else send_to_char( "Game un-wizlocked.\n\r", ch ); return; } void do_closemud( CHAR_DATA *ch, char *argument ) { extern bool wizlock; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Wizlock %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); wizlock = !wizlock; if ( wizlock ) send_to_char( "Game wizlocked.\n\r", ch ); else send_to_char( "Game un-wizlocked.\n\r", ch ); return; } void do_slookup( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Slookup what?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } } else { if ( ( sn = skill_lookup( arg ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } return; } void do_sset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "#7Syntax: sset <victim> <skill> <value>\n\r", ch); send_to_char( "#7or: sset <victim> all <value>\n\r", ch); send_to_char( "#3Skill being any skill or spell.\n\r", ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } fAll = !str_cmp( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100 ) { send_to_char( "Value range is 0 to 100.\n\r", ch ); return; } if ( fAll ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL ) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } send_to_char("Ok.\n\r",ch); return; } void do_mset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int value; sprintf(buf,"%s: Mset %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "#7Syntax: mset <victim> <field> <value>\n\r", ch ); send_to_char( "#7or: mset <victim> <string> <value>\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "#7Field being one of:\n\r", ch ); send_to_char( "#3 str int wis dex con sex level exp\n\r", ch ); send_to_char( "#3 gold hp mana move primal align\n\r", ch ); send_to_char( "#3 thirst drunk full hit dam ac dp cp\n\r", ch ); send_to_char( "#3 security rune extra bounty hours\n\r", ch ); send_to_char( "#3 hpower origclass dage\n\r\n\r", ch ); send_to_char( "#7String being one of:\n\r", ch ); send_to_char( "#3 name short long description title spec clan#n\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ if( !str_cmp(arg2, "extra")) { if( IS_NPC(victim)) { stc( "Not on mobs.\n\r",ch); return; } if( !str_cmp(arg3,"pregnant")) { if( IS_EXTRA(victim,EXTRA_PREGNANT)) REMOVE_BIT(victim->extra, EXTRA_PREGNANT); else SET_BIT(victim->extra,EXTRA_PREGNANT); stc( "Ok.\n\r",ch); return; } else if( !str_cmp(arg3,"poly")) { if( IS_SET(victim->affected_by, AFF_POLYMORPH) ) REMOVE_BIT(victim->affected_by, AFF_POLYMORPH); else SET_BIT(victim->affected_by, AFF_POLYMORPH); stc( "Ok.\n\r",ch); return; } else if( !str_cmp(arg3,"zuloform")) { if( IS_SET(victim->polyaff, POLY_ZULOFORM)) REMOVE_BIT(victim->polyaff, POLY_ZULOFORM); else SET_BIT(victim->polyaff, POLY_ZULOFORM); stc("Ok.\n\r",ch); return; } else if( !str_cmp(arg3,"pdragon")) { if( IS_SET(victim->polyaff, POLY_DRAGON)) REMOVE_BIT(victim->polyaff, POLY_DRAGON); else SET_BIT(victim->polyaff, POLY_DRAGON); stc("Ok.\n\r",ch); return; } else if( !str_cmp(arg3,"dragon")) { if( IS_EXTRA(victim, EXTRA_DRAGON)) REMOVE_BIT(victim->extra, EXTRA_DRAGON); else SET_BIT(victim->extra,EXTRA_DRAGON); stc("Ok.\n\r",ch); return; } else { stc( "Pregnant, dragon, pdragon, zuloform, poly.\n\r",ch); return; } } if(!str_cmp(arg2,"bounty")) { if( IS_NPC(victim)) { stc( "Not on mobs.\n\r",ch); return; } if( value < 0) value = 0; victim->pcdata->bounty = value; sprintf(buf, "%s bounty is now at %d.\n\r",victim->name,victim->pcdata->bounty); stc(buf, ch); return; } else if (!str_cmp(arg2, "hours")) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 999 ) { send_to_char( "Value must be betwen 0 and 999.\n\r", ch ); return; } value *= 3600; victim->played = value; return; } if ( !str_cmp( arg2, "str" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 3 || value > 35 ) { send_to_char( "Strength range is 3 to 25.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_str = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "dp" )) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r",ch); return; } /* if (!IS_CLASS(victim, CLASS_DEMON)) { send_to_char("Only on Demons.\n\r",ch); return; } */ if ( value < 1 || value > 10000000 ) { send_to_char("Valid range is 1 to 10000000.\n\r",ch); return; } victim->pcdata->stats[DEMON_CURRENT] = value; victim->pcdata->stats[DEMON_TOTAL] = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "cp" )) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r",ch); return; } /* if (!IS_CLASS(victim, CLASS_DEMON)) { send_to_char("Only on Demons.\n\r",ch); return; } */ if ( value < 1 || value > 10000000 ) { send_to_char("Valid range is 1 to 10000000.\n\r",ch); return; } victim->pcdata->stats[DROID_POWER] = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "int" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 3 || value > 35 ) { send_to_char( "Intelligence range is 3 to 25.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_int = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "wis" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 3 || value > 35 ) { send_to_char( "Wisdom range is 3 to 25.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_wis = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "dex" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 3 || value > 35 ) { send_to_char( "Dexterity range is 3 to 25.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_dex = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "con" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 3 || value > 35 ) { send_to_char( "Constitution range is 3 to 25.\n\r", ch ); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_con = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "sex" ) ) { if ( value < 0 || value > 2 ) { send_to_char( "Sex range is 0 to 2.\n\r", ch ); return; } victim->sex = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "level" ) ) { if ( IS_NPC(victim) && ( value < 1 || value > 250 ) ) { send_to_char( "Level range is 1 to 250 for mobs.\n\r", ch ); return; } else if (!IS_JUDGE(ch)) { send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg3, "mortal" ) ) value = 2; else if ( !str_cmp( arg3, "avatar" ) ) value = 3; else if ( !str_cmp( arg3, "apprentice" ) ) value = 4; else if ( !str_cmp( arg3, "mage" ) ) value = 5; else if ( !str_cmp( arg3, "monk" ) ) value = 6; else if ( !str_cmp( arg3, "archmage" ) ) value = 6; else if ( !str_cmp( arg3, "builder" ) ) value = 7; else if ( !str_cmp( arg3, "questmaker" ) ) value = 8; else if ( !str_cmp( arg3, "enforcer" ) ) value = 9; else if ( !str_cmp( arg3, "judge" ) ) value = 10; else if ( !str_cmp( arg3, "highjudge" ) ) value = 11; else if (!IS_NPC(victim)) { send_to_char( "Level should be one of the following:\n\rMortal, Avatar, Apprentice, Mage, Archmage, Builder, Questmaker, Enforcer,\n\rJudge, or Highjudge.\n\r", ch ); return; } if (value >= ch->level && !IS_NPC(victim)) send_to_char( "Sorry, no can do...\n\r", ch ); else {victim->level = value; victim->trust = value; send_to_char("Ok.\n\r",ch);} return; } if ( !str_cmp( arg2, "hitroll" ) || !str_cmp(arg2, "hit" ) ) { if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) ) { send_to_char( "Hitroll range is 0 to 50.\n\r", ch ); return; } else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) ) { send_to_char( "Hitroll range is 0 to 250.\n\r", ch ); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char( "Sorry, no can do...\n\r", ch ); return; } victim->hitroll = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) ) { if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) ) { send_to_char( "Damroll range is 0 to 50.\n\r", ch ); return; } else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) ) { send_to_char( "Damroll range is 0 to 250.\n\r", ch ); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char( "Sorry, no can do...\n\r", ch ); return; } victim->damroll = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "Xhitroll" ) || !str_cmp( arg2, "hit" ) ) { if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) ) { send_to_char( "Xhitroll range is 0 to 50.\n\r", ch ); return; } else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) ) { send_to_char( "Xhitroll range is 0 to 250.\n\r", ch ); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char( "Sorry, no can do...\n\r", ch ); return; } victim->xhitroll = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "Xdamroll" ) || !str_cmp( arg2, "dam" ) ) { if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) ) { send_to_char( "Xdamroll range is 0 to 50.\n\r", ch ); return; } else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) ) { send_to_char( "Xdamroll range is 0 to 250.\n\r", ch ); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char( "Sorry, no can do...\n\r", ch ); return; } victim->xdamroll = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) ) { if ( !IS_NPC(victim) && ( value < -200 || value > 200 ) ) { send_to_char( "Armor class range is -200 to 200.\n\r", ch ); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char( "Sorry, no can do...\n\r", ch ); return; } victim->armor = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "exp" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 ) { send_to_char( "Exp must be at least 0.\n\r", ch ); return; } /* if ( value > 99000000 ) { send_to_char( "No more than 99000000 possible.\n\r", ch ); return; } */ if (IS_JUDGE(ch) || (ch == victim)) { victim->exp = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "gold" ) ) { if (value > 100000 && !IS_JUDGE(ch)) send_to_char("Don't be so damn greedy!\n\r",ch); else {victim->gold = value; send_to_char("Ok.\n\r",ch);} return; } if ( !str_cmp( arg2, "hp" ) ) { if ( value < 1 || value > 999999 ) { send_to_char( "Hp range is 1 to 999,999 hit points.\n\r", ch ); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) { victim->max_hit = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "mana" ) ) { if ( value < 0 || value > 999999 ) { send_to_char( "Mana range is 0 to 999,999 mana points.\n\r", ch ); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) { victim->max_mana = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "move" ) ) { if ( value < 0 || value > 999999 ) { send_to_char( "Move range is 0 to 999,999 move points.\n\r", ch ); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) { victim->max_move = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "primal" ) ) { if ( value < 0 ) { send_to_char( "Primal range is 0 to infinate.\n\r", ch ); return; } if (IS_JUDGE(ch) || (ch == victim)) { victim->practice = value; send_to_char("Ok.\n\r",ch);} else send_to_char( "Sorry, no can do...\n\r", ch ); return; } if ( !str_cmp( arg2, "align" ) ) { if ( value < -1000 || value > 1000 ) { send_to_char( "Alignment range is -1000 to 1000.\n\r", ch ); return; } victim->alignment = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "thirst" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 3000 ) { send_to_char( "Thirst range is 0 to 2000.\n\r", ch ); return; } victim->pcdata->condition[COND_THIRST] = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "drunk" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 100 ) { send_to_char( "Drunk range is 0 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_DRUNK] = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "full" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 1200 ) { send_to_char( "Full range is 0 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_FULL] = value; send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "name" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } free_string( victim->name ); victim->name = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "short" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } free_string( victim->short_descr ); victim->short_descr = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "long" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } free_string( victim->long_descr ); victim->long_descr = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "clan" ) ) { free_string( victim->clan ); victim->clan = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "title" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } set_title( victim, arg3 ); send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "spec" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 ) { send_to_char( "No such spec fun.\n\r", ch ); return; } send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "security" ) ) /* OLC */ { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value > ch->pcdata->security || value < 0 ) { if ( ch->pcdata->security != 0 ) { sprintf( buf, "Valid security is 0-%d.\n\r", ch->pcdata->security ); send_to_char( buf, ch ); send_to_char( buf, ch ); } else { send_to_char( "Valid security is 0 only.\n\r", ch ); } return; } victim->pcdata->security = value; return; } /* * Generate usage message. */ do_mset( ch, "" ); return; } void do_oset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; OBJ_DATA *morph; OBJ_INDEX_DATA *pObjIndex; int value; if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} sprintf(buf,"%s: Oset %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "#7Syntax: oset <object> <field> <value>\n\r", ch); send_to_char( "#7or: oset <object> <string> <value>\n\r", ch); send_to_char( "#7or: oset <object> <affect> <value>\n\r", ch); send_to_char( "\n\r", ch ); send_to_char( "#7Field being one of:\n\r", ch); send_to_char( "#3 value0 value1 value2 value3\n\r", ch); send_to_char( "#3 level weight cost timer morph\n\r", ch); send_to_char( "\n\r", ch ); send_to_char( "#7String being one of:\n\r", ch); send_to_char( "#3 name short long ed type extra wear owner\n\r",ch ); send_to_char( "\n\r", ch ); send_to_char( "#7Affect being one of:\n\r", ch); send_to_char( "#3 str dex int wis con quint\n\r", ch); send_to_char( "#3 hit dam ac hp mana move\n\r",ch ); stc(" #3attackgood\n\r",ch); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker))) { send_to_char("You don't have permission to change that item.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) { if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) { send_to_char("You are not authorised to create spell weapons.\n\r", ch); return;} /* else if (obj->item_type == ITEM_QUEST) { send_to_char("You cannot change a quest tokens value with oset.\n\r", ch); return;} else if (obj->item_type == ITEM_ARMOR && value > 15) obj->value[0] = 15;*/ else obj->value[0] = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) { /* if (obj->item_type == ITEM_WEAPON && value > 10) obj->value[1] = 10; else*/ obj->value[1] = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) { /* if (obj->item_type == ITEM_WEAPON && value > 20) obj->value[2] = 20; else*/ obj->value[2] = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) { if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch)) send_to_char("You are not authorised to create spell armour.\n\r", ch); else {obj->value[3] = value; send_to_char("Ok.\n\r",ch);} if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "morph" ) ) { int mnum; if ( IS_SET(obj->spectype, SITEM_MORPH) ) { send_to_char( "This item can already morph.\n\r", ch ); return; } if ( ( pObjIndex = get_obj_index( value ) ) == NULL ) { send_to_char( "No object has that vnum.\n\r", ch ); return; } morph = create_object( pObjIndex, obj->level ); if ( !CAN_WEAR(morph, ITEM_TAKE) ) SET_BIT(morph->wear_flags, ITEM_TAKE); if ( !IS_SET(obj->spectype, SITEM_MORPH) ) SET_BIT(obj->spectype, SITEM_MORPH); if ( !IS_SET(morph->spectype, SITEM_MORPH) ) SET_BIT(morph->spectype, SITEM_MORPH); obj_to_char( morph, ch ); act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM ); act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR ); mnum = obj->wear_loc; obj_from_char( obj ); obj_to_obj( obj, morph ); if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE ) equip_char( ch, morph, mnum ); if (morph->questmaker != NULL) free_string(morph->questmaker); morph->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "extra" ) ) { if ( !str_cmp( arg3, "glow" )) value = ITEM_GLOW; else if ( !str_cmp( arg3, "hum" )) value = ITEM_HUM; else if ( !str_cmp( arg3, "thrown" )) value = ITEM_THROWN; else if ( !str_cmp( arg3, "vanish" )) value = ITEM_VANISH; else if ( !str_cmp( arg3, "invis" )) value = ITEM_INVIS; else if ( !str_cmp( arg3, "magic" )) value = ITEM_MAGIC; else if ( !str_cmp( arg3, "nodrop" )) value = ITEM_NODROP; else if ( !str_cmp( arg3, "bless" )) value = ITEM_BLESS; else if ( !str_cmp( arg3, "anti-good" )) value = ITEM_ANTI_GOOD; else if ( !str_cmp( arg3, "anti-evil" )) value = ITEM_ANTI_EVIL; else if ( !str_cmp( arg3, "anti-neutral" )) value = ITEM_ANTI_NEUTRAL; else if ( !str_cmp( arg3, "noremove" )) value = ITEM_NOREMOVE; else if ( !str_cmp( arg3, "inventory" )) value = ITEM_INVENTORY; else if ( !str_cmp( arg3, "loyal" )) value = ITEM_LOYAL; else { send_to_char("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis, Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove, Inventory, Loyal.\n\r",ch); return;} /* Removing magic flag allows multiple enchants */ if (IS_SET(obj->extra_flags,value) && value == ITEM_MAGIC && !IS_JUDGE(ch)) {send_to_char("Sorry, no can do...\n\r",ch); return;} if (IS_SET(obj->extra_flags,value)) REMOVE_BIT(obj->extra_flags, value); else SET_BIT(obj->extra_flags, value); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "wear" ) ) { if ( !str_cmp( arg3, "none" ) || !str_cmp( arg3, "clear" )) { obj->wear_flags = 0; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } else if ( !str_cmp( arg3, "take" )) { if (IS_SET(obj->wear_flags,ITEM_TAKE)) REMOVE_BIT(obj->wear_flags, ITEM_TAKE); else SET_BIT(obj->wear_flags, ITEM_TAKE); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } else if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER; else if ( !str_cmp( arg3, "neck" )) value = ITEM_WEAR_NECK; else if ( !str_cmp( arg3, "body" )) value = ITEM_WEAR_BODY; else if ( !str_cmp( arg3, "head" )) value = ITEM_WEAR_HEAD; else if ( !str_cmp( arg3, "legs" )) value = ITEM_WEAR_LEGS; else if ( !str_cmp( arg3, "feet" )) value = ITEM_WEAR_FEET; else if ( !str_cmp( arg3, "hands" )) value = ITEM_WEAR_HANDS; else if ( !str_cmp( arg3, "arms" )) value = ITEM_WEAR_ARMS; else if ( !str_cmp( arg3, "about" )) value = ITEM_WEAR_ABOUT; else if ( !str_cmp( arg3, "waist" )) value = ITEM_WEAR_WAIST; else if ( !str_cmp( arg3, "wrist" )) value = ITEM_WEAR_WRIST; else if ( !str_cmp( arg3, "hold" )) value = ITEM_WIELD; else if ( !str_cmp( arg3, "face" )) value = ITEM_WEAR_FACE; else if ( !str_cmp( arg3, "float" )) value = ITEM_WEAR_FLOAT; else if ( !str_cmp( arg3, "medal" )) value = ITEM_WEAR_MEDAL; else if ( !str_cmp( arg3, "special" )) value = ITEM_WEAR_SPECIAL; else if ( !str_cmp( arg3, "bodyart" )) value = ITEM_WEAR_BODYART; else { send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs, Hands, Arms, About, Waist, Hold, Face.\n\r",ch); return;} if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1; obj->wear_flags = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "level" ) ) { if (value < 1) value = 1; else if (value > 200) value = 200; if (!IS_JUDGE(ch)) send_to_char("You are not authorised to change an items level.\n\r", ch); else {obj->level = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name);} return; } if ( !str_cmp( arg2, "weight" ) ) { obj->weight = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "cost" ) ) { if (value > 100000 && !IS_JUDGE(ch)) send_to_char("Don't be so damn greedy!\n\r",ch); else {obj->cost = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name);} return; } if ( !str_cmp( arg2, "timer" ) ) { obj->timer = value; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "attackgood" ) ) { SET_BIT(obj->extra_flags2, ITEM_ATTACK_GOOD); stc("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) ) {oset_affect(ch,obj,value,APPLY_HITROLL,FALSE);return;} else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) ) {oset_affect(ch,obj,value,APPLY_DAMROLL,FALSE);return;} else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) ) {oset_affect(ch,obj,value,APPLY_AC,FALSE);return;} else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) ) {oset_affect(ch,obj,value,APPLY_HIT,FALSE);return;} else if ( !str_cmp( arg2, "mana" ) ) {oset_affect(ch,obj,value,APPLY_MANA,FALSE);return;} else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) ) {oset_affect(ch,obj,value,APPLY_MOVE,FALSE);return;} else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) ) {oset_affect(ch,obj,value,APPLY_STR,FALSE);return;} else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) ) {oset_affect(ch,obj,value,APPLY_DEX,FALSE);return;} else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) ) {oset_affect(ch,obj,value,APPLY_INT,FALSE);return;} else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) ) {oset_affect(ch,obj,value,APPLY_WIS,FALSE);return;} else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) ) {oset_affect(ch,obj,value,APPLY_CON,FALSE);return;} if( !str_cmp( arg2, "quint") ) { if ( obj->item_type != ITEM_WEAPON ) { act("$p is not a weapon.",ch,obj,NULL,TO_CHAR); return; } if( !str_cmp(arg3, "off") ) { REMOVE_BIT(obj->extra_flags,ITEM_MENCHANT); stc( "Removed from weapon\n\r", ch); } else if(!str_cmp(arg3, "on") ) { SET_BIT(obj->extra_flags,ITEM_MENCHANT); stc( "Set on weapon\n\r", ch); } else { stc( "On or off please\n\r", ch); return; } return; } if ( !str_cmp( arg2, "type" ) ) { if (!IS_JUDGE(ch)) { send_to_char("You are not authorised to change an item type.\n\r", ch); return; } if (!str_cmp( arg3, "light")) obj->item_type = 1; else if (!str_cmp( arg3, "scroll")) obj->item_type = 2; else if (!str_cmp( arg3, "wand")) obj->item_type = 3; else if (!str_cmp( arg3, "staff")) obj->item_type = 4; else if (!str_cmp( arg3, "weapon")) obj->item_type = 5; else if (!str_cmp( arg3, "treasure")) obj->item_type = 8; else if (!str_cmp( arg3, "armor")) obj->item_type = 9; else if (!str_cmp( arg3, "armour")) obj->item_type = 9; else if (!str_cmp( arg3, "potion")) obj->item_type = 10; else if (!str_cmp( arg3, "furniture")) obj->item_type = 12; else if (!str_cmp( arg3, "trash")) obj->item_type = 13; else if (!str_cmp( arg3, "container")) obj->item_type = 15; else if (!str_cmp( arg3, "drink")) obj->item_type = 17; else if (!str_cmp( arg3, "key")) obj->item_type = 18; else if (!str_cmp( arg3, "food")) obj->item_type = 19; else if (!str_cmp( arg3, "money")) obj->item_type = 20; else if (!str_cmp( arg3, "boat")) obj->item_type = 22; else if (!str_cmp( arg3, "corpse")) obj->item_type = 23; else if (!str_cmp( arg3, "fountain")) obj->item_type = 25; else if (!str_cmp( arg3, "pill")) obj->item_type = 26; else if (!str_cmp( arg3, "instrument")) obj->item_type = ITEM_INSTRUMENT; else if (!str_cmp( arg3, "portal")) obj->item_type = 27; else if (!str_cmp( arg3, "stake")) obj->item_type = 30; else {send_to_char("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor, Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse, Fountain, Pill, Portal, Stake.\n\r", ch); return;} send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "owner" ) ) { if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch);return;} if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker))) {send_to_char("Someone else has already changed this item.\n\r",ch);return;} if ( ( victim = get_char_world( ch, arg3 ) ) == NULL ) {send_to_char("You cannot find any player by that name.\n\r",ch);return;} if (IS_NPC(victim)) {send_to_char("Not on NPC's.\n\r",ch);return;} if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->name); send_to_char("Ok.\n\r",ch); return; } if ( !str_cmp( arg2, "name" ) ) { free_string( obj->name ); obj->name = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "short" ) ) { free_string( obj->short_descr ); obj->short_descr = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "long" ) ) { free_string( obj->description ); obj->description = str_dup( arg3 ); send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if ( !str_cmp( arg2, "ed" ) ) { EXTRA_DESCR_DATA *ed; argument = one_argument( argument, arg3 ); if ( argument == NULL ) { send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r", ch ); return; } if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof(*ed) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = str_dup( arg3 ); ed->description = str_dup( argument ); ed->next = obj->extra_descr; obj->extra_descr = ed; send_to_char("Ok.\n\r",ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } /* * Generate usage message. */ do_oset( ch, "" ); return; } void do_rset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; int value; sprintf(buf,"%s: Rset %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "#7Syntax: rset <location> <field> value\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "#7Field being one of:\n\r", ch ); send_to_char( "#3 flags sector\n\r", ch ); return; } if ( ( location = find_location( ch, arg1 ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "flags" ) ) { location->room_flags = value; return; } if ( !str_cmp( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset( ch, "" ); return; } void do_omni(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (IS_NPC(ch)) return; sprintf(buf," Name |Level|Trust|Gen| Hit | Mana | Move | HR| DR| AC| Quest\n\r"); send_to_char(buf,ch); sprintf(buf,"--------------|-----|-----|---|------|------|------|----|----|-----|------\n\r"); send_to_char(buf,ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *wch; if (d->connected != CON_PLAYING) continue; wch = ( d->original != NULL) ? d->original : d->character; sprintf(buf,"%-14s|%5d|%5d|%3d|%6d|%6d|%6d|%4d|%4d|%5d|%6d\n\r", wch->pcdata->switchname, wch->level, wch->trust, wch->generation, wch->max_hit, wch->max_mana, wch->max_move, char_hitroll(wch), char_damroll(wch), char_ac(wch), wch->pcdata->quest ); send_to_char(buf,ch); } return; } void do_users( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; int count; char *st; count = 0; buf[0] = '\0'; for ( d = descriptor_list; d != NULL; d = d->next ) { if (d->lookup_status != STATUS_DONE) continue; if ( d->character != NULL && can_see( ch, d->character ) ) { count++; switch (d->connected) { case CON_PLAYING: st = "#1 PLAYING #n "; break; case CON_GET_NAME: st = "#3 Get Name #n "; break; case CON_GET_OLD_PASSWORD: st = "#3Get Old Passwd#n "; break; case CON_CONFIRM_NEW_NAME: st = "#3 Confirm Name #n "; break; case CON_GET_NEW_PASSWORD: st = "#3Get New Passwd#n "; break; case CON_CONFIRM_NEW_PASSWORD: st = "#3Confirm Passwd#n "; break; case CON_GET_NEW_SEX: st = "#3 Get New Sex #n "; break; case CON_GET_NEW_VT102: st = "#3 Picking VT102#n "; break; case CON_GET_NEW_ANSI: st = "#6 Picking ANSI #n "; break; case CON_READ_MOTD: st = "#7 Reading MOTD#n "; break; case CON_GET_NEW_CLASS: st = "#5 Picking Class#n "; break; case CON_NOT_PLAYING: st = "#2 *Not* Playing#n "; break; case CON_NOTE_TO: case CON_NOTE_SUBJECT: case CON_NOTE_EXPIRE: case CON_NOTE_TEXT: case CON_NOTE_FINISH: st = "#2 Writing Note #n "; break; default: st = "#4 !UNKNOWN!#n "; break; } if (strlen(d->character->lasthost) < 2) { sprintf( buf + strlen(buf), "#3[#7%3d %16s#3] #1%s#2@#3%s\n\r", d->descriptor, st, d->original ? d->original->pcdata->switchname : d->character ? d->character->pcdata->switchname : "(none)", d->host ); } else { sprintf( buf + strlen(buf), "#3[#7%3d %16s#3] #1%s#2@#3%s\n\r", d->descriptor, st, d->original ? d->original->pcdata->switchname : d->character ? d->character->pcdata->switchname : "(none)", d->character->lasthost ); } } } sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" ); send_to_char( buf2, ch ); send_to_char( buf, ch ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; sprintf(buf,"%s: Force %s",ch->name,argument); if (ch->level < NO_WATCH) do_watching(ch,buf); argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Force whom to do what?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 3) { send_to_char("Not at your level!\n\r",ch); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) ) { act( buf, ch, NULL, vch, TO_VICT ); interpret( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if ((get_trust( victim ) >= get_trust( ch )) && (ch->level < MAX_LEVEL)) { send_to_char( "Do it yourself!\n\r", ch ); return; } act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT ); interpret( victim, argument ); } send_to_char( "Ok.\n\r", ch ); return; } void do_forceauto( CHAR_DATA *ch, char *argument ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && vch != ch ) { act( "Autocommand: $t.", ch, argument, vch, TO_VICT ); interpret( vch, argument ); } } return; } /* * New routines by Dionysos. */ void do_invis( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( IS_SET(ch->act, PLR_WIZINVIS) ) { REMOVE_BIT(ch->act, PLR_WIZINVIS); act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly fade back into existence.\n\r", ch ); } else { act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); SET_BIT(ch->act, PLR_WIZINVIS); } return; } void do_holylight( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( IS_SET(ch->act, PLR_HOLYLIGHT) ) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "#3Holy light mode off.\n\r", ch ); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "#3Holy light mode on.\n\r", ch ); } return; } void do_safe( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) ) send_to_char( "You cannot be attacked by other players here.\n\r", ch ); else send_to_char( "You are not safe from player attacks in this room.\n\r", ch ); if (!IS_CLASS(ch, CLASS_VAMPIRE) ) return; if (ch->in_room->sector_type == SECT_INSIDE) { send_to_char( "You are inside, which means you are safe from sunlight.\n\r", ch ); return; } if (weather_info.sunlight == SUN_DARK) { send_to_char( "It is not yet light out, so you are safe from the sunlight...for now.\n\r", ch ); return; } if ( room_is_dark(ch->in_room) ) { send_to_char( "This room is dark, and will protect you from the sunlight.\n\r", ch ); return; } send_to_char( "This room will provide you no protection from the sunlight.\n\r", ch ); return; } void do_qstat( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char("Which item?\n\r",ch); return; } if ( ( obj = get_obj_carry( ch, arg) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } sprintf(buf,"Object %s.\n\r",obj->short_descr); send_to_char(buf,ch); sprintf(buf,"Owner when worn: %s\n\r",obj->chpoweron); send_to_char(buf,ch); sprintf(buf,"Other when worn: %s\n\r",obj->victpoweron); send_to_char(buf,ch); sprintf(buf,"Owner when removed: %s\n\r",obj->chpoweroff); send_to_char(buf,ch); sprintf(buf,"Other when removed: %s\n\r",obj->victpoweroff); send_to_char(buf,ch); sprintf(buf,"Owner when used: %s\n\r",obj->chpoweruse); send_to_char(buf,ch); sprintf(buf,"Other when used: %s\n\r",obj->victpoweruse); send_to_char(buf,ch); send_to_char("Type:",ch); if ( IS_SET(obj->spectype, SITEM_ACTIVATE)) send_to_char(" Activate",ch); if ( IS_SET(obj->spectype, SITEM_TWIST)) send_to_char(" Twist",ch); if ( IS_SET(obj->spectype, SITEM_PRESS)) send_to_char(" Press",ch); if ( IS_SET(obj->spectype, SITEM_PULL)) send_to_char(" Pull",ch); if ( IS_SET(obj->spectype, SITEM_TARGET)) send_to_char(" Target",ch); if ( IS_SET(obj->spectype, SITEM_SPELL)) send_to_char(" Spell",ch); if ( IS_SET(obj->spectype, SITEM_TRANSPORTER)) send_to_char(" Transporter",ch); if ( IS_SET(obj->spectype, SITEM_TELEPORTER)) send_to_char(" Teleporter",ch); if ( IS_SET(obj->spectype, SITEM_OBJECT)) send_to_char(" Object",ch); if ( IS_SET(obj->spectype, SITEM_MOBILE)) send_to_char(" Mobile",ch); if ( IS_SET(obj->spectype, SITEM_ACTION)) send_to_char(" Action",ch); if ( IS_SET(obj->spectype, SITEM_DELAY1)) send_to_char(" Delay1",ch); if ( IS_SET(obj->spectype, SITEM_DELAY2)) send_to_char(" Delay2",ch); if ( !IS_SET(obj->spectype, SITEM_ACTIVATE ) && !IS_SET(obj->spectype, SITEM_TWIST ) && !IS_SET(obj->spectype, SITEM_PRESS ) && !IS_SET(obj->spectype, SITEM_PULL ) && !IS_SET(obj->spectype, SITEM_TARGET ) && !IS_SET(obj->spectype, SITEM_SPELL ) && !IS_SET(obj->spectype, SITEM_TELEPORTER ) && !IS_SET(obj->spectype, SITEM_DELAY1 ) && !IS_SET(obj->spectype, SITEM_DELAY2 ) && !IS_SET(obj->spectype, SITEM_OBJECT ) && !IS_SET(obj->spectype, SITEM_MOBILE ) && !IS_SET(obj->spectype, SITEM_ACTION ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER ) ) send_to_char(" No flags set",ch); send_to_char(".\n\r",ch); sprintf(buf,"Power: %d.\n\r",obj->specpower); send_to_char(buf,ch); return; } void do_qset( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; int value; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' ) { send_to_char("You can change the following fields...\n\r", ch); send_to_char("chwear = Message to owner when item is worn.\n\r",ch); send_to_char("chrem = Message to owner when item is removed.\n\r",ch); send_to_char("chuse = Message to owner when item is used.\n\r",ch); send_to_char("victwear = Message to others in room when item is worn.\n\r",ch); send_to_char("victrem = Message to others in room when item is removed.\n\r",ch); send_to_char("victuse = Message to others in room when item is used.\n\r",ch); send_to_char("type activate = Item can be activated.\n\r",ch); send_to_char(" twist = Item can be twisted.\n\r",ch); send_to_char(" press = Item can be pressed.\n\r",ch); send_to_char(" pull = Item can be pulled.\n\r",ch); send_to_char(" target = Item can target people (for spell, etc).\n\r",ch); send_to_char(" spell = Item can cast spells.\n\r",ch); send_to_char(" transporter = Owner can transport freely between two locations.\n\r",ch); send_to_char(" teleporter = Owner can transport to target location at will.\n\r",ch); send_to_char(" object = Owner can create the specified object.\n\r",ch); send_to_char(" mobile = Owner can create the specified mobile.\n\r",ch); send_to_char(" action = Target must perform an action.\n\r",ch); send_to_char(" delay1 = Sets a delay of half a round on spell items.\n\r",ch); send_to_char(" delay2 = Sets a delay of one round on spell items.\n\r",ch); send_to_char("power <value> = Spell number/transporter room number.\n\r",ch); return; } if ( ( obj = get_obj_carry( ch, arg1) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } value = is_number( arg3 ) ? atoi( arg3 ) : -1; if (!str_cmp(arg2,"chwear") ) { if (obj->chpoweron != NULL) strcpy(buf,obj->chpoweron); if (!str_cmp(arg3,"clear")) { free_string( obj->chpoweron ); obj->chpoweron = str_dup( "(null)" ); } else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->chpoweron ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->chpoweron = str_dup( buf ); } } else { free_string( obj->chpoweron ); obj->chpoweron = str_dup( arg3 ); } } else if (!str_cmp(arg2,"chrem") ) { if (obj->chpoweroff != NULL) strcpy(buf,obj->chpoweroff); if (!str_cmp(arg3,"clear")) { free_string( obj->chpoweroff ); obj->chpoweroff = str_dup( "(null)" ); } else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->chpoweroff ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->chpoweroff = str_dup( buf ); } } else { free_string( obj->chpoweroff ); obj->chpoweroff = str_dup( arg3 ); } } else if (!str_cmp(arg2,"chuse") ) { if (obj->chpoweruse != NULL) strcpy(buf,obj->chpoweruse); if (!str_cmp(arg3,"clear")) { free_string( obj->chpoweruse ); obj->chpoweruse = str_dup( "(null)" ); } else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->chpoweruse ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->chpoweruse = str_dup( buf ); } } else { free_string( obj->chpoweruse ); obj->chpoweruse = str_dup( arg3 ); } } else if (!str_cmp(arg2,"victwear") ) { if (obj->victpoweron != NULL) strcpy(buf,obj->victpoweron); if (!str_cmp(arg3,"clear")) { free_string( obj->victpoweron ); obj->victpoweron = str_dup( "(null)" ); } else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->victpoweron ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->victpoweron = str_dup( buf ); } } else { free_string( obj->victpoweron ); obj->victpoweron = str_dup( arg3 ); } } else if (!str_cmp(arg2,"victrem") ) { if (obj->victpoweroff != NULL) strcpy(buf,obj->victpoweroff); if (!str_cmp(arg3,"clear")) { free_string( obj->victpoweroff ); obj->victpoweroff = str_dup( "(null)" ); } else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->victpoweroff ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->victpoweroff = str_dup( buf ); } } else { free_string( obj->victpoweroff ); obj->victpoweroff = str_dup( arg3 ); } } else if (!str_cmp(arg2,"victuse") ) { if (obj->victpoweruse != NULL) strcpy(buf,obj->victpoweruse); if (!str_cmp(arg3,"clear")) { free_string( obj->victpoweruse ); obj->victpoweruse = str_dup( "(null)" ); } else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)")) { if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4) { send_to_char("Line too long.\n\r",ch); return; } else { free_string( obj->victpoweruse ); strcat( buf, "\n\r" ); strcat( buf, arg3 ); obj->victpoweruse = str_dup( buf ); } } else { free_string( obj->victpoweruse ); obj->victpoweruse = str_dup( arg3 ); } } else if ( !str_cmp( arg2, "type" ) ) { if ( !str_cmp( arg3, "activate" ) && IS_SET(obj->spectype, SITEM_ACTIVATE) ) REMOVE_BIT(obj->spectype, SITEM_ACTIVATE); else if ( !str_cmp( arg3, "activate" ) && !IS_SET(obj->spectype, SITEM_ACTIVATE) ) SET_BIT(obj->spectype, SITEM_ACTIVATE); else if ( !str_cmp( arg3, "twist" ) && IS_SET(obj->spectype, SITEM_TWIST) ) REMOVE_BIT(obj->spectype, SITEM_TWIST); else if ( !str_cmp( arg3, "twist" ) && !IS_SET(obj->spectype, SITEM_TWIST) ) SET_BIT(obj->spectype, SITEM_TWIST); else if ( !str_cmp( arg3, "press" ) && IS_SET(obj->spectype, SITEM_PRESS) ) REMOVE_BIT(obj->spectype, SITEM_PRESS); else if ( !str_cmp( arg3, "press" ) && !IS_SET(obj->spectype, SITEM_PRESS) ) SET_BIT(obj->spectype, SITEM_PRESS); else if ( !str_cmp( arg3, "pull" ) && IS_SET(obj->spectype, SITEM_PULL) ) REMOVE_BIT(obj->spectype, SITEM_PULL); else if ( !str_cmp( arg3, "pull" ) && !IS_SET(obj->spectype, SITEM_PULL) ) SET_BIT(obj->spectype, SITEM_PULL); else if ( !str_cmp( arg3, "target" ) && IS_SET(obj->spectype, SITEM_TARGET) ) REMOVE_BIT(obj->spectype, SITEM_TARGET); else if ( !str_cmp( arg3, "target" ) && !IS_SET(obj->spectype, SITEM_TARGET) ) SET_BIT(obj->spectype, SITEM_TARGET); else if ( !str_cmp( arg3, "spell" ) && IS_SET(obj->spectype, SITEM_SPELL) ) REMOVE_BIT(obj->spectype, SITEM_SPELL); else if ( !str_cmp( arg3, "spell" ) && !IS_SET(obj->spectype, SITEM_SPELL) ) SET_BIT(obj->spectype, SITEM_SPELL); else if ( !str_cmp( arg3, "transporter" ) && IS_SET(obj->spectype, SITEM_TRANSPORTER) ) REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER); else if ( !str_cmp( arg3, "transporter" ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER) ) SET_BIT(obj->spectype, SITEM_TRANSPORTER); else if ( !str_cmp( arg3, "teleporter" ) && IS_SET(obj->spectype, SITEM_TELEPORTER) ) REMOVE_BIT(obj->spectype, SITEM_TELEPORTER); else if ( !str_cmp( arg3, "teleporter" ) && !IS_SET(obj->spectype, SITEM_TELEPORTER) ) SET_BIT(obj->spectype, SITEM_TELEPORTER); else if ( !str_cmp( arg3, "object" ) && IS_SET(obj->spectype, SITEM_OBJECT) ) REMOVE_BIT(obj->spectype, SITEM_OBJECT); else if ( !str_cmp( arg3, "object" ) && !IS_SET(obj->spectype, SITEM_OBJECT) ) SET_BIT(obj->spectype, SITEM_OBJECT); else if ( !str_cmp( arg3, "mobile" ) && IS_SET(obj->spectype, SITEM_MOBILE) ) REMOVE_BIT(obj->spectype, SITEM_MOBILE); else if ( !str_cmp( arg3, "mobile" ) && !IS_SET(obj->spectype, SITEM_MOBILE) ) SET_BIT(obj->spectype, SITEM_MOBILE); else if ( !str_cmp( arg3, "action" ) && IS_SET(obj->spectype, SITEM_ACTION) ) REMOVE_BIT(obj->spectype, SITEM_ACTION); else if ( !str_cmp( arg3, "action" ) && !IS_SET(obj->spectype, SITEM_ACTION) ) SET_BIT(obj->spectype, SITEM_ACTION); else if ( !str_cmp( arg3, "delay1" ) && IS_SET(obj->spectype, SITEM_DELAY1) ) REMOVE_BIT(obj->spectype, SITEM_DELAY1); else if ( !str_cmp( arg3, "delay1" ) && !IS_SET(obj->spectype, SITEM_DELAY1) ) SET_BIT(obj->spectype, SITEM_DELAY1); else if ( !str_cmp( arg3, "delay2" ) && IS_SET(obj->spectype, SITEM_DELAY2) ) REMOVE_BIT(obj->spectype, SITEM_DELAY2); else if ( !str_cmp( arg3, "delay2" ) && !IS_SET(obj->spectype, SITEM_DELAY2) ) SET_BIT(obj->spectype, SITEM_DELAY2); else { send_to_char("No such flag to set.\n\r",ch); return; } sprintf(buf,"%s flag toggled.\n\r",capitalize(arg3)); send_to_char(buf,ch); return; } else if ( !str_cmp( arg2, "power" ) ) obj->specpower = value; else { send_to_char("No such flag.\n\r",ch); return; } send_to_char("Ok.\n\r",ch); return; } void do_oclone( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; OBJ_DATA *obj2; AFFECT_DATA *paf; AFFECT_DATA *paf2; argument = one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Make a clone of what object?\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2)) { send_to_char("You can only clone your own creations.\n\r", ch); return; } pObjIndex = get_obj_index( obj->pIndexData->vnum); obj2 = create_object( pObjIndex, obj->level ); /* Copy any changed parts of the object. */ free_string(obj2->name); obj2->name=str_dup(obj->name); free_string(obj2->short_descr); obj2->short_descr=str_dup(obj->short_descr); free_string(obj2->description); obj2->description=str_dup(obj->description); if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) { free_string(obj2->questmaker); obj2->questmaker=str_dup(obj->questmaker); } if (obj->chpoweron != NULL) { free_string(obj2->chpoweron); obj2->chpoweron=str_dup(obj->chpoweron); } if (obj->chpoweroff != NULL) { free_string(obj2->chpoweroff); obj2->chpoweroff=str_dup(obj->chpoweroff); } if (obj->chpoweruse != NULL) { free_string(obj2->chpoweruse); obj2->chpoweruse=str_dup(obj->chpoweruse); } if (obj->victpoweron != NULL) { free_string(obj2->victpoweron); obj2->victpoweron=str_dup(obj->victpoweron); } if (obj->victpoweroff != NULL) { free_string(obj2->victpoweroff); obj2->victpoweroff=str_dup(obj->victpoweroff); } if (obj->victpoweruse != NULL) { free_string(obj2->victpoweruse); obj2->victpoweruse=str_dup(obj->victpoweruse); } obj2->item_type = obj->item_type; obj2->extra_flags = obj->extra_flags; obj2->wear_flags = obj->wear_flags; obj2->weight = obj->weight; obj2->spectype = obj->spectype; obj2->specpower = obj->specpower; obj2->condition = obj->condition; obj2->toughness = obj->toughness; obj2->resistance = obj->resistance; obj2->quest = obj->quest; obj2->points = obj->points; obj2->cost = obj->cost; obj2->value[0] = obj->value[0]; obj2->value[1] = obj->value[1]; obj2->value[2] = obj->value[2]; obj2->value[3] = obj->value[3]; /*****************************************/ obj_to_char(obj2,ch); if (obj->affected != NULL) { for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (affect_free == NULL) paf2 = alloc_perm( sizeof(*paf) ); else { paf2 = affect_free; affect_free = affect_free->next; } paf2->type = 0; paf2->duration = paf->duration; paf2->location = paf->location; paf2->modifier = paf->modifier; paf2->bitvector = 0; paf2->next = obj2->affected; obj2->affected = paf2; } } act( "You create a clone of $p.", ch, obj, NULL, TO_CHAR ); return; } void do_evileye( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int value; smash_tilde( argument ); argument = one_argument( argument, arg1 ); strcpy( arg2, argument ); if (ch->power[DISC_DAEM_DISC] < 2) { stc("You must obtain a level two Mastery of Discord.\n\r",ch); return; } if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Format is: evileye <option> <value>\n\r", ch ); send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch ); send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch ); send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch ); send_to_char( "Using actions that will cause players to quit, lose connection\n\r",ch); send_to_char( "or spend experience on anything (train commands)\n\r",ch); send_to_char( "is not allowed, and you will regret using such an evileye.\n\r\n\r",ch); if ( ch->poweraction != NULL) { sprintf(buf,"Current action: %s.\n\r",ch->poweraction); send_to_char(buf,ch);} if ( ch->powertype != NULL) { sprintf(buf,"Current message: %s.\n\r",ch->powertype); send_to_char(buf,ch);} send_to_char("Current flags:",ch); if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch); if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch); if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch); if (!IS_SET(ch->spectype,EYE_SPELL) && !IS_SET(ch->spectype,EYE_SELFACTION) && !IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch); send_to_char(".\n\r",ch); return; } value = is_number( arg2 ) ? atoi( arg2 ) : -1; if ( !str_cmp( arg1, "action" ) ) { free_string( ch->poweraction ); ch->poweraction = str_dup( arg2 ); return; } else if ( !str_cmp( arg1, "message" ) ) { free_string( ch->powertype ); ch->powertype = str_dup( arg2 ); return; } else if ( !str_cmp( arg1, "toggle" ) ) { if ( !str_cmp( arg2, "spell" ) && IS_SET(ch->spectype,EYE_SPELL)) REMOVE_BIT(ch->spectype,EYE_SPELL); else if ( !str_cmp( arg2, "spell" ) && !IS_SET(ch->spectype,EYE_SPELL)) SET_BIT(ch->spectype,EYE_SPELL); else if ( !str_cmp( arg2, "self" ) && IS_SET(ch->spectype,EYE_SELFACTION)) REMOVE_BIT(ch->spectype,EYE_SELFACTION); else if ( !str_cmp( arg2, "self" ) && !IS_SET(ch->spectype,EYE_SELFACTION)) SET_BIT(ch->spectype,EYE_SELFACTION); else if ( !str_cmp( arg2, "other" ) && IS_SET(ch->spectype,EYE_ACTION)) REMOVE_BIT(ch->spectype,EYE_ACTION); else if ( !str_cmp( arg2, "other" ) && !IS_SET(ch->spectype,EYE_ACTION)) SET_BIT(ch->spectype,EYE_ACTION); else { send_to_char("TOGGLE flag should be one of: spell, self, other.\n\r",ch); return;} sprintf(buf,"%s flag toggled.\n\r",capitalize(arg2)); send_to_char(buf,ch); return; } else { send_to_char( "Format is: evileye <option> <value>\n\r", ch ); send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch ); send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch ); send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch ); if ( ch->poweraction != NULL) { sprintf(buf,"Current action: %s.\n\r",ch->poweraction); send_to_char(buf,ch);} if ( ch->powertype != NULL) { sprintf(buf,"Current message: %s.\n\r",ch->powertype); send_to_char(buf,ch);} send_to_char("Current flags:",ch); if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch); if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch); if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch); if (!IS_SET(ch->spectype,EYE_SPELL) && !IS_SET(ch->spectype,EYE_SELFACTION) && !IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch); send_to_char(".\n\r",ch); } return; } void do_artifact( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} found = FALSE; for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !IS_SET(obj->quest, QUEST_ARTIFACT) ) continue; found = TRUE; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL ) { sprintf( buf, "%s carried by %s.\n\r", obj->short_descr, PERS(in_obj->carried_by, ch) ); } else { sprintf( buf, "%s in %s.\n\r", obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name ); } buf[0] = UPPER(buf[0]); send_to_char( buf, ch ); } if ( !found ) send_to_char( "There are no artifacts in the game.\n\r", ch ); return; } void do_locate( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} found = FALSE; for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !can_see_obj( ch, obj ) || obj->questowner == NULL || strlen(obj->questowner) < 2 || str_cmp( ch->pcdata->switchname, obj->questowner )) continue; found = TRUE; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL ) { sprintf( buf, "%s carried by %s.\n\r", obj->short_descr, PERS(in_obj->carried_by, ch) ); } else { sprintf( buf, "%s in %s.\n\r", obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name ); } buf[0] = UPPER(buf[0]); send_to_char( buf, ch ); } if ( !found ) send_to_char( "You cannot locate any items belonging to you.\n\r", ch ); return; } void do_claim( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; one_argument( argument, arg ); if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} if ( ch->exp < 500 && ch->expmult < 1 ) {send_to_char("It costs 500 exp to claim ownership of an item.\n\r",ch); return;} if ( arg[0] == '\0' ) { send_to_char( "What object do you wish to claim ownership of?\n\r", ch ); return; } if ( ( obj = get_obj_carry(ch, arg) ) == NULL ) {send_to_char("You are not carrying that item.\n\r",ch); return;} if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO || obj->item_type == ITEM_EGG || obj->item_type == ITEM_VOODOO || obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE || obj->item_type == ITEM_PAGE || IS_SET(obj->quest, QUEST_ARTIFACT)) { send_to_char( "You cannot claim that item.\n\r", ch ); return; } /* if (!IS_SET(obj->spectype, SITEM_ADAMANTITE) && !IS_SET(obj->spectype, SITEM_COPPER) && !IS_SET(obj->spectype, SITEM_IRON) && !IS_SET(obj->spectype, SITEM_STEEL)) { send_to_char("You can only claim items forged from a rare metal.\n\r",ch); return; } */ else if (obj->chobj != NULL && !IS_NPC(obj->chobj) && obj->chobj->pcdata->obj_vnum != 0) { send_to_char( "You cannot claim that item.\n\r", ch ); return; } if ( obj->questowner != NULL && strlen(obj->questowner) > 1 ) { if (!str_cmp(ch->pcdata->switchname,obj->questowner)) send_to_char("But you already own it!\n\r",ch); else send_to_char("Someone else has already claimed ownership to it.\n\r",ch); return; } gain_exp(ch, -500); if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(ch->pcdata->switchname); act("You are now the owner of $p.",ch,obj,NULL,TO_CHAR); act("$n is now the owner of $p.",ch,obj,NULL,TO_ROOM); return; } /* void do_gift( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} if ( ch->exp < 500 && ch->expmult < 1) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;} if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Make a gift of which object to whom?\n\r", ch ); return; } if ( ( obj = get_obj_carry(ch, arg1) ) == NULL ) {send_to_char("You are not carrying that item.\n\r",ch); return;} if ( ( victim = get_char_room( ch, arg2 ) ) == NULL ) {send_to_char("Nobody here by that name.\n\r",ch); return;} if ( IS_NPC(victim) ) { send_to_char("Not on NPC's.\n\r",ch); return; } if ( obj->questowner == NULL || strlen(obj->questowner) < 2 ) { send_to_char("That item has not yet been claimed.\n\r",ch); return; } if (str_cmp(ch->pcdata->switchname,obj->questowner)) { send_to_char("But you don't own it!\n\r",ch); return; } if (IS_SET(obj->quest, QUEST_RELIC) && ch->level < 7) { send_to_char("You can't gift relics.\n\r",ch); return; } if ( arg3[0] == '\0' ) { if ( str_cmp( arg1, "all" ) && str_prefix( "all.", arg1 ) ) { if ( ( obj = get_obj_carry(ch, arg1) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } if ( ( victim = get_char_room( ch, arg2 ) ) == NULL ) { send_to_char("Nobody here by that name.\n\r",ch); return; } if ( obj->questowner == NULL || strlen(obj->questowner) < 2 ) { send_to_char("That item has not yet been claimed.\n\r",ch); return; } if (str_cmp(ch->pcdata->switchname,obj->questowner)) { send_to_char("But you don't own it!\n\r",ch); return; } if (IS_SET(obj->quest, QUEST_RELIC) && ch->level < 7) { send_to_char("You can't gift relics.\n\r",ch); return; } if ( ch->exp < 500 && ch->expmult < 1 ) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;} gain-exp(ch, -500); if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->pcdata->switchname); act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR); act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT); act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT); } else { if ( ( obj = get_obj_carry(ch, arg1) ) == NULL ) {send_to_char("You are not carrying that item.\n\r",ch); return;} if ( ( victim = get_char_room( ch, arg2 ) ) == NULL ) {send_to_char("Nobody here by that name.\n\r",ch); return;} if ( obj->questowner == NULL || strlen(obj->questowner) < 2 ) { send_to_char("That item has not yet been claimed.\n\r",ch); return; } if (str_cmp(ch->pcdata->switchname,obj->questowner)) { send_to_char("But you don't own it!\n\r",ch); return; } if (IS_SET(obj->quest, QUEST_RELIC) && ch->level < 7) { send_to_char("You can't gift relics.\n\r",ch); return; } gain_exp(ch, -500); if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->pcdata->switchname); act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR); act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT); act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT); return; } } } */ void do_gift( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;} if ( ch->exp < 500 && ch->expmult < 1) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;} if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Make a gift of which object to whom?\n\r", ch ); return; } if ( ( obj = get_obj_carry(ch, arg1) ) == NULL ) {send_to_char("You are not carrying that item.\n\r",ch); return;} if ( ( victim = get_char_room( ch, arg2 ) ) == NULL ) {send_to_char("Nobody here by that name.\n\r",ch); return;} if ( IS_NPC(victim) ) { send_to_char("Not on NPC's.\n\r",ch); return; } if ( obj->questowner == NULL || strlen(obj->questowner) < 2 ) { send_to_char("That item has not yet been claimed.\n\r",ch); return; } if (str_cmp(ch->pcdata->switchname,obj->questowner)) { send_to_char("But you don't own it!\n\r",ch); return; } if (IS_SET(obj->quest, QUEST_RELIC) && ch->level < 7) { send_to_char("You can't gift relics.\n\r",ch); return; } gain_exp(ch, -500); if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->pcdata->switchname); act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR); act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT); act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT); return; } void do_create( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int itemtype = 13; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) itemtype = ITEM_TRASH; else if (!str_cmp(arg1,"light" )) itemtype = ITEM_LIGHT; else if (!str_cmp(arg1,"scroll" )) itemtype = ITEM_SCROLL; else if (!str_cmp(arg1,"wand" )) itemtype = ITEM_WAND; else if (!str_cmp(arg1,"staff" )) itemtype = ITEM_STAFF; else if (!str_cmp(arg1,"weapon" )) itemtype = ITEM_WEAPON; else if (!str_cmp(arg1,"treasure" )) itemtype = ITEM_TREASURE; else if (!str_cmp(arg1,"armor" )) itemtype = ITEM_ARMOR; else if (!str_cmp(arg1,"armour" )) itemtype = ITEM_ARMOR; else if (!str_cmp(arg1,"potion" )) itemtype = ITEM_POTION; else if (!str_cmp(arg1,"furniture")) itemtype = ITEM_FURNITURE; else if (!str_cmp(arg1,"trash" )) itemtype = ITEM_TRASH; else if (!str_cmp(arg1,"container")) itemtype = ITEM_CONTAINER; else if (!str_cmp(arg1,"drink" )) itemtype = ITEM_DRINK_CON; else if (!str_cmp(arg1,"key" )) itemtype = ITEM_KEY; else if (!str_cmp(arg1,"food" )) itemtype = ITEM_FOOD; else if (!str_cmp(arg1,"money" )) itemtype = ITEM_MONEY; else if (!str_cmp(arg1,"boat" )) itemtype = ITEM_BOAT; else if (!str_cmp(arg1,"corpse" )) itemtype = ITEM_CORPSE_NPC; else if (!str_cmp(arg1,"fountain" )) itemtype = ITEM_FOUNTAIN; else if (!str_cmp(arg1,"pill" )) itemtype = ITEM_PILL; else if (!str_cmp(arg1,"portal" )) itemtype = ITEM_PORTAL; else if (!str_cmp(arg1,"egg" )) itemtype = ITEM_EGG; else if (!str_cmp(arg1,"stake" )) itemtype = ITEM_STAKE; else if (!str_cmp(arg1,"missile" )) itemtype = ITEM_MISSILE; else itemtype = ITEM_TRASH; if ( arg2[0] == '\0' || !is_number( arg2 ) ) { level = 0; } else { level = atoi( arg2 ); if ( level < 1 || level > 50 ) { send_to_char( "Level should be within range 1 to 50.\n\r", ch ); return; } } if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL ) { send_to_char( "Error...missing object, please inform KaVir.\n\r", ch ); return; } obj = create_object( pObjIndex, level ); obj->level = level; obj->item_type = itemtype; obj_to_char(obj,ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR ); act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM ); return; } void do_token( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; CHAR_DATA *victim; int value; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( IS_NPC(ch) || (ch->pcdata->quest < 1 && !IS_JUDGE(ch)) ) { send_to_char("You are unable to make a quest token.\n\r",ch); return; } else if ( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char("Please specify a value for the quest token.\n\r",ch); return; } else { value = atoi( arg1 ); if ( value < 1 || value > 100000 ) { send_to_char( "Quest token should have a value between 1 and 100000.\n\r", ch ); return; } else if ( value > ch->pcdata->quest && !IS_JUDGE(ch) ) { sprintf(buf,"You only have %d quest points left to put into tokens.\n\r",ch->pcdata->quest); send_to_char( buf, ch ); return; } } victim = get_char_room( ch, arg2 ); if ( auction_info.owner == ch ) { send_to_char("You cannot make quest tokens while auctioning something.\n\r",ch); return; } if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL ) { send_to_char( "Error...missing object, please inform Trace.\n\r", ch ); return; } ch->pcdata->quest -= value; if (ch->pcdata->quest < 0) ch->pcdata->quest = 0; obj = create_object( pObjIndex, value ); obj->value[0] = value; obj->level = 1; obj->cost = value*1000; obj->item_type = ITEM_QUEST; obj_to_char(obj,ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); free_string( obj->name ); obj->name = str_dup( "quest token" ); sprintf(buf,"a %d point quest token",value); free_string( obj->short_descr ); obj->short_descr = str_dup( buf ); sprintf(buf,"A %d point quest token lies on the floor.",value); free_string( obj->description ); obj->description = str_dup( buf ); if (victim != NULL && victim != ch) { act( "You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR ); act( "$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT ); act( "$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT ); } else { act( "You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR ); act( "$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM ); } return; } void do_qtrust( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: qtrust <char> <on/off>.\n\r", ch ); return; } if ( arg2[0] == '\0' ) { send_to_char( "Do you wish to set qtrust ON or OFF?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if (str_cmp(arg2,"on") && str_cmp(arg2,"off")) { send_to_char( "Do you want to set their qtrust ON or OFF?\n\r", ch); return; } if (!str_cmp(arg2,"off")) { if (!IS_EXTRA(victim, EXTRA_TRUSTED)) { send_to_char("Their qtrust is already off.\n\r",ch); return; } REMOVE_BIT(victim->extra, EXTRA_TRUSTED); send_to_char("Quest trust OFF.\n\r",ch); send_to_char("You are no longer quest trusted.\n\r",victim); return; } else if (!str_cmp(arg2,"on")) { if (IS_EXTRA(victim, EXTRA_TRUSTED)) { send_to_char("Their qtrust is already on.\n\r",ch); return; } SET_BIT(victim->extra, EXTRA_TRUSTED); send_to_char("Quest trust ON.\n\r",ch); send_to_char("You are now quest trusted.\n\r",victim); return; } return; } void do_clearstats( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; OBJ_DATA *obj_next; // int hitdam; // int spawn, darrens, marcus, tothitdam; if (IS_NPC(ch)) return; if ((ch->in_room == NULL || ch->in_room->vnum != 3054)) { send_to_char("You can only clear your stats at the Temple Altar of Midgaard.\n\r",ch); return; } powerdown(ch); /* remove class shit - Jobo */ for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( obj->wear_loc != WEAR_NONE ) {obj_from_char(obj); obj_to_char(obj,ch);} } while ( ch->affected ) affect_remove( ch, ch->affected ); if (IS_SET(ch->affected_by, AFF_POLYMORPH)) REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); if (IS_SET(ch->affected_by, AFF_ETHEREAL)) REMOVE_BIT(ch->affected_by, AFF_ETHEREAL); if (IS_EXTRA(ch,EXTRA_DRAGON)) REMOVE_BIT(ch->extra, EXTRA_DRAGON); // spawn = ( ch->pcdata->shit[SPAWN] * 250); // marcus = ( ch->pcdata->shit[MARCUS] * 250); // darrens = ( ch->pcdata->shit[DARRENS] * 250); // tothitdam = spawn + marcus + darrens; ch->affected_by = 0; ch->armor = 100; ch->hit = UMAX( 1, ch->hit ); ch->mana = UMAX( 1, ch->mana ); ch->move = UMAX( 1, ch->move ); ch->hitroll = ( 50 * ch->pcdata->powers[19] ); ch->damroll = ( 50 * ch->pcdata->powers[18] ); ch->rage = 0; ch->form = 1048575; ch->saving_throw = 0; ch->pcdata->mod_str = 0; ch->pcdata->mod_int = 0; ch->pcdata->mod_wis = 0; ch->pcdata->mod_dex = 0; ch->pcdata->mod_con = 0; ch->pcdata->followers = 0; save_char_obj( ch ); send_to_char("Your stats have been cleared. Please rewear your equipment.\n\r",ch); return; } void do_otransfer( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; ROOM_INDEX_DATA *chroom; ROOM_INDEX_DATA *objroom; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Otransfer which object?\n\r", ch ); return; } if ( arg2[0] == '\0' ) victim = ch; else if ( ( victim = get_char_world( ch, arg2 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2)) { send_to_char("You don't have permission to otransfer that item.\n\r", ch); return; } if (obj->carried_by != NULL) { act("$p vanishes from your hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_CHAR); act("$p vanishes from $n's hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_ROOM); obj_from_char(obj); } else if (obj->in_obj != NULL) obj_from_obj(obj); else if (obj->in_room != NULL) { chroom = ch->in_room; objroom = obj->in_room; char_from_room(ch); char_to_room(ch,objroom); act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_ROOM); if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_CHAR); char_from_room(ch); char_to_room(ch,chroom); obj_from_room(obj); } else { send_to_char( "You were unable to get it.\n\r", ch ); return; } obj_to_char(obj,victim); act("$p appears in your hands in an explosion of energy.",victim,obj,NULL,TO_CHAR); act("$p appears in $n's hands in an explosion of energy.",victim,obj,NULL,TO_ROOM); return; } void bind_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *location; if ( IS_NPC(ch) || ch->pcdata->obj_vnum < 1 ) return; if ( ( pObjIndex = get_obj_index( ch->pcdata->obj_vnum ) ) == NULL ) return; if ( ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT ) { location = get_room_index(ROOM_VNUM_ALTAR); char_from_room(ch); char_to_room(ch,location); } else location = ch->in_room; obj = create_object( pObjIndex, 50 ); obj_to_room(obj,location); obj->chobj = ch; ch->pcdata->chobj = obj; SET_BIT(ch->affected_by, AFF_POLYMORPH); SET_BIT(ch->extra, EXTRA_OSWITCH); free_string(ch->morph); ch->morph = str_dup(obj->short_descr); send_to_char( "You reform yourself.\n\r", ch ); act("$p fades into existance on the floor.",ch,obj,NULL,TO_ROOM); do_look(ch,"auto"); return; } void do_bind( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: bind <player> <object>\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if (ch == victim) { send_to_char( "You can't do this to yourself.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char( "Not on NPC's.\n\r", ch); return; } else if (IS_AFFECTED(victim,AFF_POLYMORPH)) { send_to_char( "You cannot do this while they are polymorphed.\n\r", ch); return; } else if (IS_IMMORTAL(victim)) { send_to_char( "Only on mortals or avatars.\n\r", ch); return; } if ( ( obj = get_obj_carry( ch, arg2) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } if (obj->chobj != NULL) { send_to_char( "That item already has someone bound in it.\n\r", ch); return; } send_to_char("Ok.\n\r",ch); act("$n transforms into a white vapour and pours into $p.",victim,obj,NULL,TO_ROOM); act("You transform into a white vapour and pour into $p.",victim,obj,NULL,TO_CHAR); victim->pcdata->obj_vnum = obj->pIndexData->vnum; obj->chobj = victim; victim->pcdata->chobj = obj; SET_BIT(victim->affected_by, AFF_POLYMORPH); SET_BIT(victim->extra, EXTRA_OSWITCH); free_string(victim->morph); victim->morph = str_dup(obj->short_descr); return; } void do_release( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: release <object>\n\r", ch ); return; } if ( ( obj = get_obj_carry( ch, arg) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } if ( (victim = obj->chobj) == NULL) { send_to_char( "There is nobody bound in that item.\n\r", ch); return; } send_to_char("Ok.\n\r",ch); victim->pcdata->obj_vnum = 0; obj->chobj = NULL; victim->pcdata->chobj = NULL; REMOVE_BIT(victim->affected_by, AFF_POLYMORPH); REMOVE_BIT(victim->extra, EXTRA_OSWITCH); free_string(victim->morph); victim->morph = str_dup(""); act("A white vapour pours out of $p and forms into $n.",victim,obj,NULL,TO_ROOM); act("Your spirit floats out of $p and reforms its body.",victim,obj,NULL,TO_CHAR); return; } void do_contraception( CHAR_DATA *ch, char *argument) { if(IS_NPC(ch)) return; if( ch->sex != SEX_FEMALE) return; if( IS_SET(ch->affected_by2, AFF_CONTRACEPTION)) { stc( "You remove your contraception.\n\r", ch); REMOVE_BIT(ch->affected_by2, AFF_CONTRACEPTION); return; } else { stc( "You use your contraception.\n\r", ch); SET_BIT(ch->affected_by2, AFF_CONTRACEPTION); return; } return; } /*---------------------------------------------------------------- * functions for RELOAD command. --Zarniwoop@Dutch Mountains (4-28-97) * Snippet intended for Merc 2.0, 2.1 and 2.2 * * ready to go, except for two things: * 1. make the usual modifications for do_reload (merc.h, interp.c) * 2. in merc.h, after the declaration of help_first, declare help_last * so it is global. * * Bugs, comments: remmelt@kosterix.icce.rug.nl */ bool free_helps( CHAR_DATA *ch, char *arg ) { char buf[MAX_STRING_LENGTH]; HELP_DATA *h, *h_next; HELP_DATA *prev = NULL; bool found = FALSE; prev = help_first; for ( h = help_first; h; h = h_next ) { h_next = h->next; if ( !str_cmp( h->keyword, arg ) ) { free_string( h->keyword ); free_string( h->text ); if ( h == help_first ) help_first = h->next; else prev->next = h->next; if ( h == help_last ) help_last = prev; free_mem( h, sizeof(*h) ); found = TRUE; } prev = h; } if ( !found ) { sprintf( buf, "Help entry %s not found.\n\r", arg ); send_to_char( buf, ch ); return FALSE; } return TRUE; } bool read_entry( CHAR_DATA *ch, FILE *fp, char *filename, char *arg ) { char buf[MAX_STRING_LENGTH]; HELP_DATA *new; HELP_DATA *debug; char *test_keyword = 0; char *test_text = 0; int test_level = 0; if ( fread_letter( fp ) != '#' ) { sprintf( buf, "read_entry: # not in %s.\n\r", filename ); send_to_char( buf, ch ); return FALSE; } fread_word( fp ); /* read the word HELPS */ new = alloc_mem( sizeof(*new) ); new->next = NULL; for ( ; ; ) { test_level = fread_number( fp ); test_keyword = fread_string( fp ); if ( !str_cmp( test_keyword, "$" )) /* end of file */ { free_string( test_keyword ); free_string( test_text ); free_mem( new, sizeof(*new) ); return FALSE; } test_text = fread_string( fp ); if ( !str_cmp( test_keyword, arg )) /* match */ { new->keyword = test_keyword; new->level = test_level; new->text = test_text; debug = help_last; if ( help_last ) help_last->next = new; help_last = new; sprintf( buf, "entry %s updated.\n\r", new->keyword ); send_to_char( buf, ch ); return TRUE; } else { free_string( test_keyword ); free_string( test_text ); } } return FALSE; } void do_hreload( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; FILE *fp; bool found = FALSE; int i; /* in order of 'importance' */ char *helpfile[0] = { "../area/help.are", }; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Usage: reload <help-keyword>\n\r", ch ); return; } /* remove help entry from the list */ if ( !free_helps( ch, arg )) return; /* here we go */ fclose( fpReserve ); for ( i = 0; i < 9; i++ ) { if ( ( fp = fopen( helpfile[i], "r" ) ) == NULL ) { sprintf( buf, "do_reload: couldn't open %s.\n\r", helpfile[i] ); send_to_char( buf, ch ); } else { if ( ( found = read_entry( ch, fp, helpfile[i], arg ) ) == TRUE ) { fclose( fp ); break; } fclose( fp ); } } fpReserve = fopen( NULL_FILE, "r" ); return; } void do_resetpassword( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; char *pwdnew; if ( IS_NPC(ch) ) return; argument=one_argument( argument, arg1 ); argument=one_argument( argument, arg2 ); victim = get_char_world(ch, arg1); if ( ( ch->pcdata->pwd != '\0' ) && ( arg1[0] == '\0' || arg2[0] == '\0') ) { send_to_char( "Syntax: password <char> <new>.\n\r", ch ); return; } if( victim == '\0' ) { send_to_char( "That person isn't here, they have to be here to reset pwd's.\n\r", ch); return; } if ( IS_NPC( victim ) ) { send_to_char( "You cannot change the password of NPCs!\n\r",ch); return; } if (( victim->level > LEVEL_IMMORTAL ) || ( get_trust(victim) > LEVEL_IMMORTAL )) { send_to_char( "You can't change the password of that player.\n\r",ch); return; } if ( strlen(arg2) < 5 ) { send_to_char( "New password must be at least five characters long.\n\r", ch ); return; } pwdnew = crypt( arg2, victim->name ); free_string( victim->pcdata->pwd ); victim->pcdata->pwd = str_dup( pwdnew ); save_char_obj( victim ); send_to_char( "Ok.\n\r", ch ); sprintf( buf, "Your password has been changed to %s.", arg2 ); send_to_char( buf, victim); return; } #define CH(descriptor) ((descriptor)->original ? \ (descriptor)->original : (descriptor)->character) \ /* This file holds the copyover data */ #define COPYOVER_FILE "copyover.data" /* This is the executable file */ #define EXE_FILE "../src/eod" extern int port,control; /* db.c */ void do_copyover (CHAR_DATA *ch, char * argument) { FILE *fp; CHAR_DATA *gch; DESCRIPTOR_DATA *d, *d_next; extern int port,control; /* db.c */ char buf[100], buf2[100]; // bool isexpon = FALSE; // bool isqpon = FALSE; fp = fopen (COPYOVER_FILE, "w"); if (!fp) { send_to_char ("Copyover file not writeable, aborted.\n\r",ch); logf ("Could not write to copyover file: %s", COPYOVER_FILE); perror ("do_copyover:fopen"); return; } do_chsave(ch,"save"); do_restore(ch,"all"); do_force(ch,"all stand"); do_force(ch,"all call all"); do_force(ch,"all save"); do_asave(ch,"changed"); save_notes(); save_kingdoms(); /* Headform off - hmm, work on this*/ for (gch = char_list; gch != NULL; gch = gch->next) { if (!IS_NPC(gch) && (IS_HEAD(gch,LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH))) { if (IS_HEAD(gch,LOST_HEAD)) REMOVE_BIT(gch->loc_hp[0],LOST_HEAD); REMOVE_BIT(gch->affected_by,AFF_POLYMORPH); if (IS_SET(gch->extra, EXTRA_OSWITCH)) REMOVE_BIT(gch->extra,EXTRA_OSWITCH); // free_string(gch->morph); // not threadsafe. gch->morph = str_dup(""); if (gch->pcdata->chobj != NULL) gch->pcdata->chobj = NULL; if (gch->pcdata->obj_vnum != 0) gch->pcdata->obj_vnum = 0; char_from_room(gch); char_to_room(gch,get_room_index(ROOM_VNUM_ALTAR)); } } /* Have to disable compression when doing a copyover */ for (d = descriptor_list; d ; d = d->next) { if (d->lookup_status != STATUS_DONE) continue; if (d->character != NULL) gch = d->character; else continue; if (gch->desc->out_compress) { if (!compressEnd2(gch->desc)) send_to_char("Could not disable compression, you'll have to reconect in 5 seconds.\n", gch); } } sprintf (buf, "\n\r <*> It is a time of changes <*>\n\r"); /* For each playing descriptor, save its state */ for (d = descriptor_list; d ; d = d_next) { CHAR_DATA * och = CH (d); d_next = d->next; /* We delete from the list , so need to save this */ if (!d->character || d->connected != 0) /* drop those logging on */ { write_to_descriptor_2(d->descriptor, "\n\rSorry, we are rebooting. Come back in 30 seconds.\n\r", 0); close_socket (d); /* throw'em out */ } else { fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host); if (och->level == 1) { write_to_descriptor(d, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0); och->level++; /* Advance_level doesn't do that */ } save_char_obj (och); write_to_descriptor(d, buf, 0); } } fprintf (fp, "-1\n"); fclose (fp); /* Close reserve and other always-open files and release other resources */ fclose (fpReserve); /* recycle descriptors */ recycle_descriptors(); /* exec - descriptors are inherited */ sprintf (buf, "%d", port); sprintf (buf2, "%d", control); execl (EXE_FILE, "eod", buf, "copyover", buf2, (char *) NULL); /* Failed - sucessful exec will not return */ perror ("do_copyover: execl"); send_to_char ("Copyover FAILED!\n\r",ch); /* Here you might want to reopen fpReserve */ } /* Recover from a copyover - load players */ void copyover_recover () { CHAR_DATA *ch; DESCRIPTOR_DATA *d; FILE *fp; char name [100]; char host[MSL]; int desc; bool fOld; logf ("Copyover recovery initiated"); fp = fopen (COPYOVER_FILE, "r"); if (!fp) /* there are some descriptors open which will hang forever then ? */ { perror ("copyover_recover:fopen"); logf ("Copyover file not found. Exitting.\n\r"); exit (1); } unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf (fp, "%d %s %s\n", &desc, name, host); if (desc == -1) break; /* Write something, and check if it goes error-free */ if (!write_to_descriptor_2(desc, "\n\r <*> The world spins <*>\n\r",0)) { close (desc); /* nope */ continue; } d = alloc_perm (sizeof(DESCRIPTOR_DATA)); init_descriptor (d,desc); /* set up various stuff */ players_logged++; d->host = str_dup (host); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* Now, find the pfile */ fOld = load_char_obj (d, name); if (!fOld) /* Player file not found?! */ { write_to_descriptor_2(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); close_socket (d); } else /* ok! */ { write_to_descriptor_2(desc, "\n\r <*> And nothing will ever be the same again <*>\n\r",0); load_kingdoms(); load_best(); load_mks(); /* Just In Case */ if (!d->character->in_room) d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE); /* Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room (d->character, d->character->in_room); do_look (d->character, ""); act ("$n materializes!", d->character, NULL, NULL, TO_ROOM); d->connected = CON_PLAYING; d->lookup_status = STATUS_DONE; retell_mccp(d); global_exp = TRUE; pulse_doubleexp = -1; global_qp = TRUE; pulse_doubleqp = -1; do_chsave(ch,"load"); load_mks(); } } fclose (fp); } void do_implag(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Who you wanna lag?\n\r", ch); return; } if ((victim = get_char_world( ch, arg ) )==NULL ) { send_to_char("They aren't playing you dufus!\n\r", ch); return; } else { if (IS_NPC(victim)) { send_to_char("Not on NPC's!\n\r", ch); return; } else if (IS_AFF2(victim, PLR_IMPLAG)) { REMOVE_BIT(victim->affected_by2, PLR_IMPLAG); sprintf(buf, "You make %s's life better.\n\r", victim->name); send_to_char(buf, ch); sprintf(buf, "You suddenly look at the world normally.\n\r"); send_to_char(buf, victim); return; } else { SET_BIT(victim->affected_by2, PLR_IMPLAG); sprintf(buf, "You make %s's life totally suck.\n\r", victim->name); send_to_char(buf, ch); return; } } } void do_doublexp( CHAR_DATA *ch, char *argument ) { char arg[MIL]; char buf[MSL]; char arg2[MIL]; argument = one_argument( argument, arg ); argument = one_argument(argument, arg2); if (!strcmp(argument, "qp") && !strcmp(argument, "exp")) { send_to_char("Syntax: double <qp|exp> <on|off>.\n\r",ch); return; } if (!str_cmp(arg, "exp")) { if (!str_cmp(arg2, "on")) { if (global_exp) { send_to_char("Double exp is already in affect!\n\r",ch); return; } global_exp = TRUE; sprintf( buf, "#GH#Ra#Gp#Rp#Gy #GH#Ro#Gu#Rr #0(#7STARTED#0)#n"); do_info( ch, buf ); pulse_doubleexp = -1; return; } if (!str_cmp(arg2, "off")) { if (!global_exp) { send_to_char("Double exp isn't on\n\r",ch); return; } global_exp = FALSE; sprintf( buf, "#GH#Ra#Gp#Rp#Gy #GH#Ro#Gu#Rr #0(#7ENDED#0)#n"); do_info( ch, buf ); pulse_doubleexp = 0; return; }} if (!str_cmp(arg, "qp")) { if (!str_cmp(arg2, "on")) { if (global_qp==TRUE) { send_to_char("Double qp is already in affect!\n\r",ch); return; } global_qp = TRUE; sprintf( buf, "#GQ#RU#GE#RS#GT#RO#GR#RS #GD#RE#GL#RI#GG#RH#GT #0(#7STARTED#0)#n"); do_info( ch, buf ); pulse_doubleqp = -1; return; } if (!str_cmp(arg2, "off")) { if (global_qp==FALSE) { send_to_char("Double qps isn't on!\n\r",ch); return; } global_qp = FALSE; sprintf( buf, "#GQ#RU#GE#RS#GT#RO#GR#RS #GD#RE#GL#RI#GG#RH#GT #0(#7ENDED#0)#n"); do_info( ch, buf ); pulse_doubleqp = 0; return; }} }