/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/ _/ *
* _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ *
***************************************************************************
* Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), *
* Additional credits are in the help file CODECREDITS *
* All Rights Reserved. *
***************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "recycle.h"
#if !defined(macintosh)
extern int _filbuf args((FILE *));
#endif
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
char *top_string;
/*
* Local functions.
*/
void fwrite_char args((CHAR_DATA * ch, FILE * fp));
void fwrite_obj args((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest));
void fread_char args((CHAR_DATA * ch, FILE * fp));
void fread_obj args((CHAR_DATA * ch, FILE * fp));
void save_char_obj_finger args((CHAR_DATA * ch));
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj(CHAR_DATA * ch)
{
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if (IS_NPC(ch) || ch->level < 2)
return;
/*
* A new player saved for the first time
*/
if (ch->pcdata->playerid == 0)
ch->pcdata->playerid = get_next_playerid();
if (ch->desc != NULL && ch->desc->connected != CON_PLAYING)
return;
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
check_leaderboard(ch);
update_top_board(ch);
ch->save_time = current_time;
fclose(fpReserve);
xprintf(strsave, "%s%s", PLAYER_DIR,
capitalize(ch->pcdata->switchname));
if ((fp = fopen(strsave, "w")) == NULL)
{
bug("Save_char_obj: fopen", 0);
perror(strsave);
}
else
{
fwrite_char(ch, fp);
if (ch->carrying != NULL)
fwrite_obj(ch, ch->carrying, fp, 0);
fprintf(fp, "#END\n");
}
fflush(fp);
fclose(fp);
fpReserve = fopen(NULL_FILE, "r");
save_char_obj_finger(ch);
return;
}
void save_char_obj_finger(CHAR_DATA * ch)
{
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if (IS_NPC(ch) || ch->level < 2)
return;
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
ch->save_time = current_time;
fclose(fpReserve);
xprintf(strsave, "%sbackup/%s", PLAYER_DIR,
capitalize(ch->pcdata->switchname));
if ((fp = fopen(strsave, "w")) == NULL)
{
bug("Save_char_obj: fopen", 0);
perror(strsave);
}
else
{
fprintf(fp, "%s~\n", ch->name);
fprintf(fp, "%s~\n", ch->pcdata->title);
fprintf(fp, "%s~\n", ch->lasthost);
fprintf(fp, "%s~\n", ch->lasttime);
fprintf(fp, "%d\n", ch->extra);
fprintf(fp, "%d\n", ch->sex);
fprintf(fp, "%s~\n", ch->pcdata->conception);
fprintf(fp, "%s~\n", ch->createtime);
fprintf(fp, "%d\n", ch->level);
fprintf(fp, "%d\n",
ch->played + (int) (current_time - ch->logon));
fprintf(fp, "%s~\n", ch->pcdata->marriage);
fprintf(fp, "%d\n", ch->pkill);
fprintf(fp, "%d\n", ch->pdeath);
fprintf(fp, "%d\n", ch->pcdata->awins);
fprintf(fp, "%d\n", ch->pcdata->alosses);
fprintf(fp, "%d\n", ch->mkill);
fprintf(fp, "%d\n", ch->mdeath);
fprintf(fp, "%d\n", ch->class);
fprintf(fp, "%d\n", ch->race);
fprintf(fp, "%d\n", ch->pcdata->kingdom);
fprintf(fp, "%d\n", ch->pcdata->religion);
}
fflush(fp);
fclose(fp);
fpReserve = fopen(NULL_FILE, "r");
return;
}
/*
* Write the char.
*/
void fwrite_char(CHAR_DATA * ch, FILE * fp)
{
AFFECT_DATA *paf;
AFFECT2_DATA *paf2;
ALIAS_DATA *ali;
QUEST_DATA *quest;
int sn;
int i;
int l;
fprintf(fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYERS");
fprintf(fp, "Name %s~\n", ch->name);
fprintf(fp, "Switchname %s~\n", ch->pcdata->switchname);
fprintf(fp, "PlayerID %d\n", ch->pcdata->playerid);
fprintf(fp, "ShortDescr %s~\n", ch->short_descr);
fprintf(fp, "LongDescr %s~\n", ch->long_descr);
fprintf(fp, "ObjDesc %s~\n", ch->objdesc);
fprintf(fp, "Description %s~\n", ch->description);
fprintf(fp, "Lord %s~\n", ch->lord);
fprintf(fp, "Religion %d\n", ch->pcdata->religion);
fprintf(fp, "Kingdom %d\n", ch->pcdata->kingdom);
fprintf(fp, "KingRank %d\n", ch->pcdata->kingrank);
fprintf(fp,
"CPower %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->power[0], ch->power[1], ch->power[2], ch->power[3],
ch->power[4], ch->power[5], ch->power[6], ch->power[7],
ch->power[8], ch->power[9], ch->power[10], ch->power[11],
ch->power[12], ch->power[13], ch->power[14], ch->power[15],
ch->power[16], ch->power[17], ch->power[18], ch->power[19],
ch->power[20], ch->power[21], ch->power[22], ch->power[23],
ch->power[24], ch->power[25], ch->power[26], ch->power[27],
ch->power[28], ch->power[29], ch->power[30], ch->power[31],
ch->power[32], ch->power[33], ch->power[34], ch->power[35],
ch->power[36], ch->power[37], ch->power[38], ch->power[39],
ch->power[40], ch->power[41], ch->power[42], ch->power[43],
ch->power[44], ch->power[45], ch->power[46], ch->power[47],
ch->power[48], ch->power[49], ch->power[50], ch->power[51],
ch->power[52], ch->power[53]);
fprintf(fp, "DiscRese %d\n", ch->pcdata->disc_research);
fprintf(fp, "DiscPoin %d\n", ch->pcdata->disc_points);
fprintf(fp, "Class %d\n", ch->class);
fprintf(fp, "Morph %s~\n", ch->morph);
fprintf(fp, "Createtime %s~\n", ch->createtime);
fprintf(fp, "Lasttime %s~\n", ch->lasttime);
fprintf(fp, "Lasthost %s~\n", ch->lasthost);
fprintf(fp, "Poweraction %s~\n", ch->poweraction);
fprintf(fp, "Powertype %s~\n", ch->powertype);
fprintf(fp, "Prompt %s~\n", ch->prompt);
fprintf(fp, "Cprompt %s~\n", ch->cprompt);
fprintf(fp, "Decapmessage %s~\n", ch->pcdata->decapmessage);
fprintf(fp, "Loginmessage %s~\n", ch->pcdata->loginmessage);
fprintf(fp, "Logoutmessage %s~\n", ch->pcdata->logoutmessage);
fprintf(fp, "Avatarmessage %s~\n", ch->pcdata->avatarmessage);
fprintf(fp, "Tiemessage %s~\n", ch->pcdata->tiemessage);
fprintf(fp, "Jflags %d\n", ch->pcdata->jflags);
fprintf(fp, "Sex %d\n", ch->sex);
fprintf(fp, "Timetick %d\n", ch->pcdata->time_tick);
fprintf(fp, "Race %d\n", ch->race);
fprintf(fp, "TCol %d\n", ch->talkcolor);
fprintf(fp, "Relrank %d\n", ch->pcdata->relrank);
fprintf(fp, "Aggcounter %d\n", ch->pcdata->agg_counter);
fprintf(fp, "Bullypoints %d\n", ch->pcdata->bully_points);
fprintf(fp, "Bullycounter %d\n", ch->pcdata->bully_counter);
fprintf(fp, "Aggresstowards %d\n", ch->pcdata->aggress_towards);
fprintf(fp, "Aggressfrom %d\n", ch->pcdata->aggress_from);
fprintf(fp, "Runecount %d\n", ch->pcdata->rune_count);
fprintf(fp, "Revision %d\n", ch->pcdata->revision);
fprintf(fp, "Pagelen %d\n", ch->pcdata->pagelen);
if (ch->pcdata->damreduct > 100 || ch->pcdata->damreduct < 50)
{
ch->pcdata->damreduct = 100;
ch->pcdata->damreductdec = 0;
}
if (ch->pcdata->damreductdec != 0)
{
if (ch->pcdata->damreductdec > 9
|| ch->pcdata->damreductdec < 1)
ch->pcdata->damreductdec = 0;
}
fprintf(fp, "DamRed %d %d\n", ch->pcdata->damreduct,
ch->pcdata->damreductdec);
if (ch->pcdata->membership > 4 || ch->pcdata->membership < 0)
ch->pcdata->membership = 0;
fprintf(fp, "BankMem %d\n", ch->pcdata->membership);
fprintf(fp, "Faith %d\n", ch->pcdata->faith);
fprintf(fp, "Currentfaith %d\n", ch->pcdata->current_faith);
fprintf(fp, "Relpowers %d\n", ch->pcdata->rel_powers);
fprintf(fp, "Immune %d\n", ch->immune);
fprintf(fp, "Polyaff %d\n", ch->polyaff);
fprintf(fp, "PlayerRank %d\n", ch->pRank);
fprintf(fp, "PlayerRace %d\n", ch->pcRace);
fprintf(fp, "PlayerRaceLevel %d\n", ch->pcRaceLevel);
fprintf(fp, "PcPractice %d\n", ch->pcpractice);
fprintf(fp, "Pcwpnprof %d\n", ch->pcwpnprof);
fprintf(fp, "Pcmaxwpnprof %d\n", ch->pcmaxwpnprof);
/* Dh Crap */
fprintf(fp, "Gnosis %d\n", ch->gnosis[GMAXIMUM]);
fprintf(fp, "Clan %s~\n", ch->clan);
fprintf(fp, "Rage %d\n", ch->rage);
fprintf(fp, "Generation %d\n", ch->generation);
fprintf(fp, "Genexp %d\n", ch->genexp);
fprintf(fp, "Flag2 %d\n", ch->flag2);
fprintf(fp, "Flag3 %d\n", ch->flag3);
fprintf(fp, "Flag4 %d\n", ch->flag4);
fprintf(fp, "SilTol %d\n", ch->siltol);
fprintf(fp, "Souls %d\n", ch->pcdata->souls);
/* Lala */
fprintf(fp, "Itemaffect %d\n", ch->itemaffect);
fprintf( fp, "Chakra %d\n", ch->chakra );
fprintf(fp, "Form %d\n", ch->form);
fprintf(fp, "Beast %d\n", ch->beast);
fprintf(fp, "Spectype %d\n", ch->spectype);
fprintf(fp, "Specpower %d\n", ch->specpower);
fprintf(fp, "Home %d\n", ch->home);
fprintf(fp, "Level %d\n", ch->level);
fprintf(fp, "Trust %d\n", ch->trust);
fprintf(fp, "Security %d\n", ch->pcdata->security); /* OLC */
fprintf(fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1],
ch->paradox[2]);
fprintf(fp, "Played %d\n",
ch->played + (int) (current_time - ch->logon));
fprintf(fp, "Room %d\n",
(ch->in_room == get_room_index(ROOM_VNUM_LIMBO)
&& ch->was_in_room != NULL)
? ch->was_in_room->vnum : ch->in_room->vnum);
fprintf(fp, "PkPdMkMd %d %d %d %d\n",
ch->pkill, ch->pdeath, ch->mkill, ch->mdeath);
fprintf(fp, "Alos %d\n", ch->pcdata->alosses);
fprintf(fp, "Awin %d\n", ch->pcdata->awins);
fprintf(fp, "Bank %d\n", ch->pcdata->bank);
fprintf(fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
ch->wpn[10], ch->wpn[11], ch->wpn[12]);
fprintf(fp, "Spells %d %d %d %d %d\n",
ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]);
fprintf(fp, "Combat %d %d %d %d %d %d %d %d\n",
ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]);
fprintf(fp, "Stance %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]);
fprintf(fp, "Stance2 %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[12], ch->stance[13], ch->stance[14],
ch->stance[15], ch->stance[16], ch->stance[17],
ch->stance[18], ch->stance[19], ch->stance[20],
ch->stance[21], ch->stance[22], ch->stance[23]);
fprintf(fp, "Locationhp %d %d %d %d %d %d %d\n", ch->loc_hp[0],
ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3], ch->loc_hp[4],
ch->loc_hp[5], ch->loc_hp[6]);
fprintf(fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit,
ch->mana, ch->max_mana, ch->move, ch->max_move);
if (ch->class == CLASS_DEMON)
{
fprintf(fp, "Warps %d\n", ch->warp);
fprintf(fp, "WarpCount %d\n", ch->warpcount);
}
fprintf(fp, "Monkstuff %d\n", ch->monkstuff);
fprintf(fp, "Monkcrap %d\n", ch->monkcrap);
fprintf(fp, "Chi %d %d\n", ch->chi[0], ch->chi[1]);
fprintf(fp, "Focus %d %d\n", ch->focus[0], ch->focus[1]);
fprintf(fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1],
ch->monkab[2], ch->monkab[3]);
fprintf(fp,
"Gifts %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3],
ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7],
ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11],
ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15],
ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19],
ch->gifts[20]);
fprintf(fp, "Tier %d\n", ch->tier);
fprintf(fp, "Tks %d\n", ch->tks);
fprintf(fp, "Garou1 %d\n", ch->garou1);
fprintf(fp, "Explevel %d\n", ch->explevel);
fprintf(fp, "Expgained %d\n", ch->expgained);
fprintf(fp, "Exp %2.0f\n", ch->exp);
fprintf(fp, "Act %d\n", ch->act);
fprintf(fp, "Act2 %d\n", ch->act2);
if (ch->wiznet)
fprintf(fp, "Wiznet %ld\n", ch->wiznet);
fprintf(fp, "Special %d\n", ch->special);
fprintf(fp, "Bones %d\n", ch->bones);
fprintf(fp, "Newbits %d\n", ch->newbits);
fprintf(fp, "Newbits2 %d\n", ch->newbits2);
fprintf(fp, "Sohbits %d\n", ch->sohbits);
fprintf(fp, "Extra %d\n", ch->extra);
fprintf(fp, "AffectedBy %d\n", ch->affected_by);
fprintf(fp, "AffectedBy2 %d\n", ch->affected_by2);
if (ch->invis_level)
fprintf(fp, "Invi %d\n", ch->invis_level);
if (ch->incog_level)
fprintf(fp, "Inco %d\n", ch->incog_level);
if (ch->ghost_level)
fprintf(fp, "Ghos %d\n", ch->ghost_level);
fprintf(fp, "Position %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
fprintf(fp, "Practice %d\n", ch->practice);
fprintf(fp, "SavingThrow %d\n", ch->saving_throw);
fprintf(fp, "Alignment %d\n", ch->alignment);
fprintf(fp, "Hitroll %d\n", ch->hitroll);
fprintf(fp, "Damroll %d\n", ch->damroll);
fprintf(fp, "Armor %d\n", ch->armor);
fprintf(fp, "Wimpy %d\n", ch->wimpy);
fprintf(fp, "Deaf %d\n", ch->deaf);
fprintf(fp, "WpnResist ");
for (l=0; l < MAX_WPN; l++)
{
fprintf(fp, "%d ", ch->wpn_res[l]);
}
fprintf(fp, "\n");
fprintf(fp, "MagResist ");
for (l=0; l < MAX_MAGIC; l++)
{
fprintf(fp, "%d ", ch->magic_res[l]);
}
fprintf(fp, "\n");
if (IS_NPC(ch))
{
fprintf(fp, "Vnum %d\n", ch->pIndexData->vnum);
}
else
{
fprintf(fp, "Password %s~\n", ch->pcdata->pwd);
fprintf(fp, "Bamfin %s~\n", ch->pcdata->bamfin);
fprintf(fp, "Bamfout %s~\n", ch->pcdata->bamfout);
fprintf(fp, "Lastdecap1 %s~\n",
ch->pcdata->last_decap[0]);
fprintf(fp, "Lastdecap2 %s~\n",
ch->pcdata->last_decap[1]);
fprintf(fp, "Retaliation %s~\n", ch->pcdata->retaliation);
fprintf(fp, "Questsrun %d\n", ch->pcdata->questsrun);
fprintf(fp, "Queststotal %d\n", ch->pcdata->questtotal);
fprintf(fp, "Title %s~\n", ch->pcdata->title);
fprintf(fp, "Bounty %d\n", ch->pcdata->bounty);
fprintf(fp, "Conception %s~\n", ch->pcdata->conception);
fprintf(fp, "Parents %s~\n", ch->pcdata->parents);
fprintf(fp, "Cparents %s~\n", ch->pcdata->cparents);
fprintf(fp, "Marriage %s~\n", ch->pcdata->marriage);
fprintf(fp, "AttrPerm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int,
ch->pcdata->perm_wis,
ch->pcdata->perm_dex, ch->pcdata->perm_con);
fprintf(fp, "AttrMod %d %d %d %d %d\n",
ch->pcdata->mod_str,
ch->pcdata->mod_int,
ch->pcdata->mod_wis,
ch->pcdata->mod_dex, ch->pcdata->mod_con);
fprintf(fp, "Quest %d\n", ch->pcdata->quest);
fprintf(fp, "Wolf %d\n", ch->rage);
fprintf(fp, "Rank %d\n", ch->pcdata->rank);
fprintf(fp, "Stage %d %d %d\n",
ch->pcdata->stage[0],
ch->pcdata->stage[1], ch->pcdata->stage[2]);
fprintf(fp, "Score %d %d %d %d %d %d\n",
ch->pcdata->score[0],
ch->pcdata->score[1],
ch->pcdata->score[2],
ch->pcdata->score[3],
ch->pcdata->score[4], ch->pcdata->score[5]);
fprintf(fp, "Genes %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->genes[0],
ch->pcdata->genes[1],
ch->pcdata->genes[2],
ch->pcdata->genes[3],
ch->pcdata->genes[4],
ch->pcdata->genes[5],
ch->pcdata->genes[6],
ch->pcdata->genes[7],
ch->pcdata->genes[8], ch->pcdata->genes[9]);
fprintf(fp, "Power ");
for (sn = 0; sn < 20; sn++)
{
fprintf(fp, "%d ", ch->pcdata->powers[sn]);
}
fprintf(fp, "\n");
fprintf(fp, "Stats ");
for (sn = 0; sn < 12; sn++)
{
fprintf(fp, "%d ", ch->pcdata->stats[sn]);
}
fprintf(fp, "\n");
fprintf(fp, "FakeCon %d %d %d %d %d %d %d %d\n",
ch->pcdata->fake_skill,
ch->pcdata->fake_stance,
ch->pcdata->fake_hit,
ch->pcdata->fake_dam,
ch->pcdata->fake_ac,
ch->pcdata->fake_hp,
ch->pcdata->fake_mana, ch->pcdata->fake_move);
if (ch->pcdata->obj_vnum != 0)
fprintf(fp, "Objvnum %d\n",
ch->pcdata->obj_vnum);
fprintf(fp, "Condition %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1], ch->pcdata->condition[2]);
fprintf(fp, "Denied %ld\n", ch->pcdata->denied);
fprintf(fp, "StatAbility %d %d %d %d\n",
ch->pcdata->stat_ability[0],
ch->pcdata->stat_ability[1],
ch->pcdata->stat_ability[2],
ch->pcdata->stat_ability[3]);
fprintf(fp, "StatAmount %d %d %d %d\n",
ch->pcdata->stat_amount[0],
ch->pcdata->stat_amount[1],
ch->pcdata->stat_amount[2],
ch->pcdata->stat_amount[3]);
fprintf(fp, "StatDuration %d %d %d %d\n",
ch->pcdata->stat_duration[0],
ch->pcdata->stat_duration[1],
ch->pcdata->stat_duration[2],
ch->pcdata->stat_duration[3]);
fprintf( fp, "KdefectTimer %ld\n", ch->pcdata->KdefectTimer );
fprintf(fp, "Exhaustion %d\n", ch->pcdata->exhaustion);
/*
* Save note board status
*/
/*
* Save number of boards in case that number changes
*/
fprintf(fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf(fp, "%s %ld ", boards[i].short_name,
ch->pcdata->last_note[i]);
fprintf(fp, "\n");
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name != NULL
&& ch->pcdata->learned[sn] > 0)
{
fprintf(fp, "Skill %d '%s'\n",
ch->pcdata->learned[sn],
skill_table[sn].name);
}
}
for (ali = ch->pcdata->alias; ali; ali = ali->next)
{
fprintf(fp, "Alias %s~ %s~\n", ali->short_n,
ali->long_n);
}
for (quest = ch->pcdata->quests; quest; quest = quest->next)
{
fprintf(fp, "QuestData %d %d %d %d %d %d %d\n",
quest->time, quest->type, quest->giver,
quest->vnums[0], quest->vnums[1],
quest->vnums[2], quest->vnums[3]);
}
}
for (paf = ch->affected; paf != NULL; paf = paf->next)
{
/*
* Thx Alander
*/
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf(fp, "AffectData '%s' %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->duration,
paf->modifier, paf->location, paf->bitvector);
}
for (paf2 = ch->affected2; paf2 != NULL; paf2 = paf2->next)
{
/*
* Thx Alander
*/
if (paf2->type < 0 || paf2->type >= MAX_SKILL)
continue;
fprintf(fp, "AffectData2 '%s' %3d %3d %3d %10d\n",
skill_table[paf2->type].name,
paf2->duration,
paf2->modifier, paf2->location, paf2->bitvector);
}
fprintf(fp, "End\n\n");
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if (obj->next_content != NULL)
fwrite_obj(ch, obj->next_content, fp, iNest);
/*
* Castrate storage characters.
*/
if ((obj->chobj != NULL && (!IS_NPC(obj->chobj) &&
obj->chobj->pcdata->obj_vnum != 0))
|| obj->item_type == ITEM_KEY)
return;
fprintf(fp, "#OBJECT\n");
fprintf(fp, "Nest %d\n", iNest);
fprintf(fp, "Name %s~\n", obj->name);
fprintf(fp, "OwnerID %d\n", obj->ownerid);
fprintf(fp, "ShortDescr %s~\n", obj->short_descr);
fprintf(fp, "Description %s~\n", obj->description);
if (obj->chpoweron != NULL && strlen(obj->chpoweron) > 1
&& str_cmp(obj->chpoweron, "(null)"))
fprintf(fp, "Poweronch %s~\n", obj->chpoweron);
if (obj->chpoweroff != NULL && strlen(obj->chpoweroff) > 1
&& str_cmp(obj->chpoweroff, "(null)"))
fprintf(fp, "Poweroffch %s~\n", obj->chpoweroff);
if (obj->chpoweruse != NULL && strlen(obj->chpoweruse) > 1
&& str_cmp(obj->chpoweruse, "(null)"))
fprintf(fp, "Powerusech %s~\n", obj->chpoweruse);
if (obj->victpoweron != NULL && strlen(obj->victpoweron) > 1
&& str_cmp(obj->victpoweron, "(null)"))
fprintf(fp, "Poweronvict %s~\n", obj->victpoweron);
if (obj->victpoweroff != NULL && strlen(obj->victpoweroff) > 1
&& str_cmp(obj->victpoweroff, "(null)"))
fprintf(fp, "Poweroffvict %s~\n", obj->victpoweroff);
if (obj->victpoweruse != NULL && strlen(obj->victpoweruse) > 1
&& str_cmp(obj->victpoweruse, "(null)"))
fprintf(fp, "Powerusevict %s~\n", obj->victpoweruse);
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
fprintf(fp, "Questmaker %s~\n", obj->questmaker);
if (obj->questowner != NULL && strlen(obj->questowner) > 1)
fprintf(fp, "Questowner %s~\n", obj->questowner);
fprintf(fp, "Vnum %d\n", obj->pIndexData->vnum);
fprintf(fp, "ExtraFlags %d\n", obj->extra_flags);
fprintf(fp, "ExtraFlags2 %d\n", obj->extra_flags2);
fprintf(fp, "WeapFlags %d\n", obj->weapflags);
fprintf(fp, "WearFlags %d\n", obj->wear_flags);
fprintf(fp, "WearLoc %d\n", obj->wear_loc);
fprintf(fp, "ItemType %d\n", obj->item_type);
fprintf(fp, "Weight %d\n", obj->weight);
if (obj->spectype != 0)
fprintf(fp, "Spectype %d\n", obj->spectype);
if (obj->specpower != 0)
fprintf(fp, "Specpower %d\n", obj->specpower);
fprintf(fp, "Condition %d\n", obj->condition);
fprintf(fp, "Toughness %d\n", obj->toughness);
fprintf(fp, "Resistance %d\n", obj->resistance);
if (obj->hit_msg1 == NULL || obj->hit_msg2 == NULL)
{
obj->hit_msg1 = str_dup("none");
obj->hit_msg2 = str_dup("none");
}
fprintf(fp, "2VictHitMsg %s~\n", obj->hit_msg2);
fprintf(fp, "2CharHitMsg %s~\n", obj->hit_msg1);
if (obj->quest != 0)
fprintf(fp, "Quest %d\n", obj->quest);
if (obj->quest2 != 0)
fprintf(fp, "Quest2 %d\n", obj->quest2);
if (obj->points != 0)
fprintf(fp, "Points %d\n", obj->points);
fprintf(fp, "Level %d\n", obj->level);
fprintf(fp, "Timer %d\n", obj->timer);
fprintf(fp, "Cost %d\n", obj->cost);
fprintf(fp, "AttackLvL %d\n", obj->attack_level);
fprintf(fp, "FireLvL %d\n", obj->fire_level);
fprintf(fp, "WaterLvL %d\n", obj->water_level);
fprintf(fp, "LightningLvL %d\n", obj->lightning_level);
fprintf(fp, "EarthLvL %d\n", obj->earth_level);
fprintf(fp, "SigilLvL %d\n", obj->sigil_level);
fprintf(fp, "Values %d %d %d %d",
obj->value[0], obj->value[1], obj->value[2], obj->value[3]);
//Print extra values for some items
switch (obj->item_type)
{
case ITEM_FAMILIAR:
fprintf(fp, " %d %d %d %d",
obj->value[4], obj->value[5], obj->value[6],
obj->value[7]);
break;
case ITEM_SIGIL:
fprintf(fp, " %d %d %d %d %d",
obj->value[4], obj->value[5], obj->value[6],
obj->value[7], obj->value[8]);
break;
}
fprintf(fp, "\n");
switch (obj->item_type)
{
case ITEM_POTION:
if (obj->value[1] > 0)
{
fprintf(fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name);
}
if (obj->value[2] > 0)
{
fprintf(fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name);
}
if (obj->value[3] > 0)
{
fprintf(fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name);
}
break;
case ITEM_SCROLL:
if (obj->value[1] > 0)
{
fprintf(fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name);
}
if (obj->value[2] > 0)
{
fprintf(fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name);
}
if (obj->value[3] > 0)
{
fprintf(fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name);
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if (obj->value[3] > 0)
{
fprintf(fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name);
}
break;
}
for (paf = obj->affected; paf != NULL; paf = paf->next)
{
fprintf(fp, "AffectData %d %d %d\n",
paf->duration, paf->modifier, paf->location);
}
for (ed = obj->extra_descr; ed != NULL; ed = ed->next)
{
fprintf(fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description);
}
fprintf(fp, "End\n\n");
if (obj->contains != NULL)
fwrite_obj(ch, obj->contains, fp, iNest + 1);
return;
}
bool load_char_short(DESCRIPTOR_DATA * d, char *name)
{
static PC_DATA pcdata_zero;
char strsave[MAX_STRING_LENGTH];
char *strtime;
CHAR_DATA *ch;
FILE *fp;
bool found;
int sn;
if (char_free == NULL)
{
ch = alloc_perm(sizeof(*ch));
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char(ch);
if (pcdata_free == NULL)
{
ch->pcdata = alloc_perm(sizeof(*ch->pcdata));
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup(name);
ch->pcdata->switchname = str_dup(name);
ch->act = PLR_COMBINE | PLR_PROMPT | PLR_MAP;
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->pcdata->history = generate_history();
ch->triggers = NULL; // mobiles only.
ch->extra = 0;
ch->deaf = 0;
ch->special = 0;
ch->newbits = 0;
ch->newbits2 = 0;
ch->sohbits = 0;
ch->class = 0;
ch->invis_level = 0;
ch->incog_level = 0;
ch->ghost_level = 0;
ch->amount_attacks_dealt = 0;
ch->amount_attacks_recieved = 0;
ch->amount_damage_dealt = 0;
ch->amount_damage_recieved = 0;
ch->pcdata->familiar = NULL;
ch->pcdata->pfile = NULL;
ch->pcdata->partner = NULL;
ch->pcdata->propose = NULL;
ch->pcdata->chobj = NULL;
ch->pcdata->safe_counter = 0;
ch->pcdata->time_tick = 0;
ch->pcdata->relrank = 0;
ch->pcdata->log_count = 0;
ch->pcdata->agg_counter = 0;
ch->pcdata->bully_points = 0;
ch->pcdata->bully_counter = 0;
ch->pcdata->aggress_towards = 0;
ch->pcdata->aggress_from = 0;
ch->pcdata->betting_char = 0;
ch->pcdata->betting_amount = 0;
ch->pcdata->tempflag = 0; // always 0 at login, never saved
ch->pcdata->denied = current_time;
ch->pcdata->playerid = 0;
ch->pcdata->rune_count = 0;
ch->pcdata->revision = 0;
ch->pcdata->faith = 0;
ch->pcdata->current_faith = 0;
ch->pcdata->membership = 0;
ch->pcdata->damreduct = 100;
ch->pcdata->damreductdec = 0;
ch->pcdata->rel_powers = 0;
ch->pcdata->jflags = 0;
ch->pcdata->decapmessage = str_dup("");
ch->pcdata->logoutmessage = str_dup("");
ch->pcdata->avatarmessage = str_dup("");
ch->pcdata->loginmessage = str_dup("");
ch->pcdata->tiemessage = str_dup("");
ch->pcdata->last_global = str_dup("");
ch->pcdata->soultarget = str_dup("");
ch->pcdata->pwd = str_dup("");
ch->pcdata->bamfin = str_dup("");
ch->pcdata->last_decap[0] = str_dup("");
ch->pcdata->last_decap[1] = str_dup("");
ch->pcdata->retaliation = str_dup("");
ch->pcdata->bamfout = str_dup("");
ch->pcdata->title = str_dup("");
ch->pcdata->bounty = 0;
ch->pcdata->conception = str_dup("");
ch->pcdata->parents = str_dup("");
ch->pcdata->cparents = str_dup("");
ch->pcdata->marriage = str_dup("");
ch->pcdata->disc_research = -1;
ch->lord = str_dup("");
ch->morph = str_dup("");
ch->pload = str_dup("");
ch->prompt = str_dup("");
ch->cprompt = str_dup("");
strtime = ctime(¤t_time);
strtime[strlen(strtime) - 1] = '\0';
free_string(ch->lasttime);
ch->createtime = str_dup(strtime);
ch->lasttime = str_dup("");
ch->lasthost = str_dup("");
ch->poweraction = str_dup("");
ch->powertype = str_dup("");
ch->hunting = str_dup("");
ch->pcdata->followers = 0;
ch->spectype = 0;
ch->specpower = 0;
ch->mounted = 0;
ch->home = ROOM_VNUM_TEMPLE;
ch->vampgen_a = 0;
ch->paradox[0] = 0; /* Total paradox */
ch->paradox[1] = 0; /* Current Paradox */
ch->paradox[2] = 0; /* Paradox Ticker */
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
ch->vampaff_a = 0;
ch->itemaffect = 0;
ch->chakra = 0;
ch->polyaff = 0;
ch->immune = IMM_TRAVEL;
ch->pRank = 1;
ch->pcRace = 0;
ch->pcRaceLevel = 0;
ch->pcpractice = 0;
ch->pcwpnprof = 0;
ch->pcmaxwpnprof = 0;
ch->form = 1048575;
ch->beast = 15;
for (sn = 0; sn < 7; sn++)
ch->loc_hp[sn] = 0;
for (sn = 0; sn < 13; sn++)
ch->wpn[sn] = 0;
for (sn = 0; sn < 5; sn++)
ch->spl[sn] = 0;
for (sn = 0; sn < 8; sn++)
ch->cmbt[sn] = 0;
for (sn = 0; sn < 11; sn++)
ch->cmbt[sn] = 0;
for (sn = 0; sn < MAX_IGNORE; sn++)
ch->pcdata->ignore[sn] = -1;
ch->pkill = 0;
ch->pdeath = 0;
ch->mkill = 0;
ch->mdeath = 0;
ch->class = 0;
ch->amount_attacks_dealt = 0;
ch->amount_attacks_recieved = 0;
ch->amount_damage_dealt = 0;
ch->amount_damage_recieved = 0;
ch->pcdata->followers = 0;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->quest = 0;
ch->pcdata->kingdom = 0;
ch->pcdata->kingrank = 0;
ch->pcdata->religion = 0;
ch->pcdata->wolf = 0;
ch->pcdata->rank = 0;
ch->pcdata->stage[0] = 0;
ch->pcdata->stage[1] = 0;
ch->pcdata->stage[2] = 0;
ch->pcdata->wolfform[0] = 1;
ch->pcdata->wolfform[1] = 1;
ch->pcdata->score[0] = 0;
ch->pcdata->score[1] = 0;
ch->pcdata->score[2] = 0;
ch->pcdata->score[3] = 0;
ch->pcdata->score[4] = 0;
ch->pcdata->score[5] = 0;
for (sn = 0; sn < 11; sn++)
ch->pcdata->disc_a[sn] = 0;
for (sn = 0; sn < 10; sn++)
ch->pcdata->genes[sn] = 0;
for (sn = 0; sn < 20; sn++)
ch->pcdata->powers[sn] = 0;
for (sn = 0; sn < 12; sn++)
ch->pcdata->stats[sn] = 0;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->fake_skill = 0;
ch->pcdata->fake_stance = 0;
ch->pcdata->fake_hit = 0;
ch->pcdata->fake_dam = 0;
ch->pcdata->fake_ac = 0;
ch->pcdata->fake_hp = 0;
ch->pcdata->fake_mana = 0;
ch->pcdata->fake_move = 0;
ch->pcdata->obj_vnum = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->stat_ability[STAT_STR] = 0;
ch->pcdata->stat_ability[STAT_END] = 0;
ch->pcdata->stat_ability[STAT_REF] = 0;
ch->pcdata->stat_ability[STAT_FLE] = 0;
ch->pcdata->stat_amount[STAT_STR] = 0;
ch->pcdata->stat_amount[STAT_END] = 0;
ch->pcdata->stat_amount[STAT_REF] = 0;
ch->pcdata->stat_amount[STAT_FLE] = 0;
ch->pcdata->stat_duration[STAT_STR] = 0;
ch->pcdata->stat_duration[STAT_END] = 0;
ch->pcdata->stat_duration[STAT_REF] = 0;
ch->pcdata->stat_duration[STAT_FLE] = 0;
ch->pcdata->exhaustion = 0;
found = FALSE;
fclose(fpReserve);
xprintf(strsave, "%s%s", PLAYER_DIR, capitalize(name));
if ((fp = fopen(strsave, "r")) != NULL)
{
int iNest;
for (iNest = 0; iNest < MAX_NEST; iNest++)
rgObjNest[iNest] = NULL;
found = TRUE;
for (;;)
{
char letter;
char *word;
letter = fread_letter(fp);
if (letter == '*')
{
fread_to_eol(fp);
continue;
}
if (letter != '#')
{
bug("Load_char_obj: # not found.", 0);
break;
}
word = fread_word(fp);
if (!str_cmp(word, "PLAYERS"))
fread_char(ch, fp);
else if (!str_cmp(word, "OBJECT"))
break;
else if (!str_cmp(word, "END"))
break;
else
{
bug("Load_char_obj: bad section.", 0);
break;
}
}
fclose(fp);
}
fpReserve = fopen(NULL_FILE, "r");
return found;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj(DESCRIPTOR_DATA * d, char *name)
{
static PC_DATA pcdata_zero;
char strsave[MAX_STRING_LENGTH];
char *strtime;
CHAR_DATA *ch;
FILE *fp;
bool found;
int sn;
if (char_free == NULL)
{
ch = alloc_perm(sizeof(*ch));
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char(ch);
/*
* set create time just in case this is a new char
*/
strtime = ctime(¤t_time);
strtime[strlen(strtime) - 1] = '\0';
ch->createtime = str_dup(strtime);
if (pcdata_free == NULL)
{
ch->pcdata = alloc_perm(sizeof(*ch->pcdata));
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup(name);
ch->pcdata->switchname = str_dup(name);
ch->act = PLR_COMBINE | PLR_PROMPT | PLR_MAP;
/*
* every characters starts at default board from login.. this board
* should be read_level == 0 !
*/
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->pcdata->history = generate_history();
ch->triggers = NULL; // mobiles only.
ch->extra = 0;
ch->deaf = 0;
ch->special = 0;
ch->newbits = 0;
ch->newbits2 = 0;
ch->invis_level = 0;
ch->incog_level = 0;
ch->ghost_level = 0;
ch->class = 0;
ch->pcdata->familiar = NULL;
ch->pcdata->pfile = NULL;
ch->pcdata->partner = NULL;
ch->pcdata->propose = NULL;
ch->pcdata->chobj = NULL;
ch->pcdata->safe_counter = 0;
ch->pcdata->relrank = 0;
ch->pcdata->rune_count = 0;
ch->pcdata->log_count = 0;
ch->pcdata->agg_counter = 0;
ch->pcdata->bully_points = 0;
ch->pcdata->bully_counter = 0;
ch->pcdata->aggress_towards = 0;
ch->pcdata->aggress_from = 0;
ch->pcdata->betting_char = 0;
ch->pcdata->betting_amount = 0;
ch->pcdata->betting_char = 0;
ch->pcdata->tempflag = 0; // always 0 at login, never saved
ch->pcdata->denied = current_time;
ch->pcdata->playerid = 0;
ch->pcdata->time_tick = 0;
ch->pcdata->revision = 0;
ch->pcdata->faith = 0;
ch->pcdata->current_faith = 0;
ch->pcdata->membership = 0;
ch->pcdata->damreduct = 100;
ch->pcdata->damreductdec = 0;
ch->pcdata->rel_powers = 0;
ch->pcdata->jflags = 0;
ch->pcdata->decapmessage = str_dup("");
ch->pcdata->avatarmessage = str_dup("");
ch->pcdata->logoutmessage = str_dup("");
ch->pcdata->loginmessage = str_dup("");
ch->pcdata->tiemessage = str_dup("");
ch->pcdata->last_global = str_dup("");
ch->pcdata->soultarget = str_dup("");
ch->pcdata->pwd = str_dup("");
ch->pcdata->bamfin = str_dup("");
ch->pcdata->bamfout = str_dup("");
ch->pcdata->last_decap[0] = str_dup("");
ch->pcdata->last_decap[1] = str_dup("");
ch->pcdata->retaliation = str_dup("");
ch->pcdata->title = str_dup("");
ch->pcdata->bounty = 0;
ch->pcdata->conception = str_dup("");
ch->pcdata->parents = str_dup("");
ch->pcdata->cparents = str_dup("");
ch->pcdata->marriage = str_dup("");
ch->pcdata->disc_research = -1;
ch->pcdata->buffer = new_buf();
ch->lord = str_dup("");
ch->morph = str_dup("");
ch->pload = str_dup("");
ch->prompt = str_dup("");
ch->cprompt = str_dup("");
strtime = ctime(¤t_time);
strtime[strlen(strtime) - 1] = '\0';
free_string(ch->lasttime);
ch->createtime = str_dup(strtime);
ch->lasttime = str_dup("");
ch->lasthost = str_dup("");
ch->poweraction = str_dup("");
ch->powertype = str_dup("");
ch->hunting = str_dup("");
ch->pcdata->followers = 0;
ch->spectype = 0;
ch->specpower = 0;
ch->mounted = 0;
ch->home = ROOM_VNUM_TEMPLE;
ch->vampgen_a = 0;
ch->paradox[0] = 0; /* Total paradox */
ch->paradox[1] = 0; /* Current Paradox */
ch->paradox[2] = 0; /* Paradox Ticker */
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
ch->vampaff_a = 0;
ch->itemaffect = 0;
ch->chakra = 0;
ch->polyaff = 0;
ch->immune = IMM_TRAVEL;
ch->pRank = 1;
ch->pcRace = 0;
ch->pcRaceLevel = 0;
ch->pcpractice = 0;
ch->pcwpnprof = 0;
ch->pcmaxwpnprof = 0;
ch->form = 1048575;
ch->beast = 15;
for (sn = 0; sn < 7; sn++)
ch->loc_hp[sn] = 0;
for (sn = 0; sn < 13; sn++)
ch->wpn[sn] = 0;
for (sn = 0; sn < 5; sn++)
ch->spl[sn] = 0;
for (sn = 0; sn < 8; sn++)
ch->cmbt[sn] = 0;
for (sn = 0; sn < 11; sn++)
ch->cmbt[sn] = 0;
for (sn = 0; sn < MAX_IGNORE; sn++)
ch->pcdata->ignore[sn] = -1;
ch->pkill = 0;
ch->pdeath = 0;
ch->mkill = 0;
ch->mdeath = 0;
ch->class = 0;
ch->pcdata->followers = 0;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->quest = 0;
ch->pcdata->kingdom = 0;
ch->pcdata->kingrank = 0;
ch->pcdata->religion = 0;
ch->pcdata->wolf = 0;
ch->pcdata->rank = 0;
ch->pcdata->stage[0] = 0;
ch->pcdata->stage[1] = 0;
ch->pcdata->stage[2] = 0;
ch->pcdata->wolfform[0] = 1;
ch->pcdata->wolfform[1] = 1;
ch->pcdata->score[0] = 0;
ch->pcdata->score[1] = 0;
ch->pcdata->score[2] = 0;
ch->pcdata->score[3] = 0;
ch->pcdata->score[4] = 0;
ch->pcdata->score[5] = 0;
for (sn = 0; sn < 11; sn++)
ch->pcdata->disc_a[sn] = 0;
for (sn = 0; sn < 10; sn++)
ch->pcdata->genes[sn] = 0;
for (sn = 0; sn < 20; sn++)
ch->pcdata->powers[sn] = 0;
for (sn = 0; sn < MAX_IGNORE; sn++)
ch->pcdata->ignore[sn] = -1;
for (sn = 0; sn < 12; sn++)
ch->pcdata->stats[sn] = 0;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->fake_skill = 0;
ch->pcdata->fake_stance = 0;
ch->pcdata->fake_hit = 0;
ch->pcdata->fake_dam = 0;
ch->pcdata->fake_ac = 0;
ch->pcdata->fake_hp = 0;
ch->pcdata->fake_mana = 0;
ch->pcdata->fake_move = 0;
ch->pcdata->obj_vnum = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->stat_ability[STAT_STR] = 0;
ch->pcdata->stat_ability[STAT_END] = 0;
ch->pcdata->stat_ability[STAT_REF] = 0;
ch->pcdata->stat_ability[STAT_FLE] = 0;
ch->pcdata->stat_amount[STAT_STR] = 0;
ch->pcdata->stat_amount[STAT_END] = 0;
ch->pcdata->stat_amount[STAT_REF] = 0;
ch->pcdata->stat_amount[STAT_FLE] = 0;
ch->pcdata->stat_duration[STAT_STR] = 0;
ch->pcdata->stat_duration[STAT_END] = 0;
ch->pcdata->stat_duration[STAT_REF] = 0;
ch->pcdata->stat_duration[STAT_FLE] = 0;
ch->pcdata->exhaustion = 0;
found = FALSE;
fclose(fpReserve);
xprintf(strsave, "%s%s", PLAYER_DIR, capitalize(name));
if ((fp = fopen(strsave, "r")) != NULL)
{
int iNest;
for (iNest = 0; iNest < MAX_NEST; iNest++)
rgObjNest[iNest] = NULL;
found = TRUE;
for (;;)
{
char letter;
char *word;
letter = fread_letter(fp);
if (letter == '*')
{
fread_to_eol(fp);
continue;
}
if (letter != '#')
{
bug("Load_char_obj: # not found.", 0);
break;
}
word = fread_word(fp);
if (!str_cmp(word, "PLAYERS"))
fread_char(ch, fp);
else if (!str_cmp(word, "OBJECT"))
fread_obj(ch, fp);
else if (!str_cmp(word, "END"))
break;
else
{
bug("Load_char_obj: bad section.", 0);
break;
}
}
fclose(fp);
}
fpReserve = fopen(NULL_FILE, "r");
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ){field = value;fMatch = TRUE;break;}
void fread_obj(CHAR_DATA * ch, FILE * fp)
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
if (obj_free == NULL)
{
obj = alloc_perm(sizeof(*obj));
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->name = str_dup("");
obj->short_descr = str_dup("");
obj->description = str_dup("");
obj->chpoweron = str_dup("(null)");
obj->chpoweroff = str_dup("(null)");
obj->chpoweruse = str_dup("(null)");
obj->victpoweron = str_dup("(null)");
obj->victpoweroff = str_dup("(null)");
obj->victpoweruse = str_dup("(null)");
obj->questmaker = str_dup("");
obj->questowner = str_dup("");
obj->spectype = 0;
obj->specpower = 0;
obj->condition = 100;
obj->toughness = 0;
obj->resistance = 100;
obj->quest = 0;
obj->quest2 = 0;
obj->points = 0;
obj->ownerid = 0;
obj->value[0] = 0;
obj->value[1] = 0;
obj->value[2] = 0;
obj->value[3] = 0;
obj->value[4] = 0;
obj->value[5] = 0;
obj->value[6] = 0;
obj->value[7] = 0;
obj->value[8] = 0;
obj->value[9] = 0;
obj->value[10] = 0;
obj->attack_level = 0;
obj->fire_level = 0;
obj->water_level = 0;
obj->lightning_level = 0;
obj->earth_level = 0;
obj->sigil_level = 0;
//Familiar stuff - Zarius
obj->hit_msg1 = str_dup("none");
obj->hit_msg2 = str_dup("none");
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for (;;)
{
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case '2':
KEY("2CharHitMsg", obj->hit_msg1, fread_string(fp));
KEY("2VictHitMsg", obj->hit_msg2, fread_string(fp));
break;
case 'A':
if (!str_cmp(word, "Affect")
|| !str_cmp(word, "AffectData"))
{
AFFECT_DATA *paf;
if (affect_free == NULL)
{
paf = alloc_perm(sizeof(*paf));
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = 0;
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = 0;
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
KEY("AttackLvl", obj->attack_level, fread_number(fp));
break;
case 'C':
KEY("Condition", obj->condition, fread_number(fp));
KEY("Cost", obj->cost, fread_number(fp));
break;
case 'D':
KEY("Description", obj->description,
fread_string(fp));
break;
case 'E':
KEY("EarthLvL", obj->earth_level, fread_number(fp));
KEY("ExtraFlags", obj->extra_flags, fread_number(fp));
KEY("ExtraFlags2", obj->extra_flags2,
fread_number(fp));
if (!str_cmp(word, "ExtraDescr"))
{
EXTRA_DESCR_DATA *ed;
if (extra_descr_free == NULL)
{
ed = alloc_perm(sizeof(*ed));
}
else
{
ed = extra_descr_free;
extra_descr_free =
extra_descr_free->next;
}
ed->keyword = fread_string(fp);
ed->description = fread_string(fp);
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if (!str_cmp(word, "End"))
{
if (!fNest || !fVnum)
{
bug("Fread_obj: incomplete object.",
0);
free_string(obj->name);
free_string(obj->description);
free_string(obj->short_descr);
obj->next = obj_free;
obj_free = obj;
return;
}
else
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
if (iNest == 0
|| rgObjNest[iNest] == NULL)
obj_to_char(obj, ch);
else
obj_to_obj(obj,
rgObjNest[iNest -
1]);
return;
}
}
break;
case 'F':
KEY("FireLvL", obj->fire_level, fread_number(fp));
break;
case 'I':
KEY("ItemType", obj->item_type, fread_number(fp));
break;
case 'L':
KEY("Level", obj->level, fread_number(fp));
KEY("LightningLvL", obj->lightning_level,
fread_number(fp));
break;
case 'N':
KEY("Name", obj->name, fread_string(fp));
if (!str_cmp(word, "Nest"))
{
iNest = fread_number(fp);
if (iNest < 0 || iNest >= MAX_NEST)
{
bug("Fread_obj: bad nest %d.", iNest);
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
KEY("OwnerID", obj->ownerid, fread_number(fp));
break;
case 'P':
KEY("Points", obj->points, fread_number(fp));
KEY("Poweronch", obj->chpoweron, fread_string(fp));
KEY("Poweroffch", obj->chpoweroff, fread_string(fp));
KEY("Powerusech", obj->chpoweruse, fread_string(fp));
KEY("Poweronvict", obj->victpoweron,
fread_string(fp));
KEY("Poweroffvict", obj->victpoweroff,
fread_string(fp));
KEY("Powerusevict", obj->victpoweruse,
fread_string(fp));
break;
case 'Q':
KEY("Quest", obj->quest, fread_number(fp));
KEY("Quest2", obj->quest2, fread_number(fp));
KEY("Questmaker", obj->questmaker, fread_string(fp));
KEY("Questowner", obj->questowner, fread_string(fp));
break;
case 'R':
KEY("Resistance", obj->resistance, fread_number(fp));
break;
case 'S':
KEY("ShortDescr", obj->short_descr, fread_string(fp));
KEY("SigilLvL", obj->sigil_level, fread_number(fp));
KEY("Spectype", obj->spectype, fread_number(fp));
KEY("Specpower", obj->specpower, fread_number(fp));
if (!str_cmp(word, "Spell"))
{
int iValue;
int sn;
iValue = fread_number(fp);
sn = skill_lookup(fread_word(fp));
if (iValue < 0 || iValue > 3)
{
bug("Fread_obj: bad iValue %d.",
iValue);
}
else if (sn < 0)
{
bug("Fread_obj: unknown skill.", 0);
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY("Timer", obj->timer, fread_number(fp));
KEY("Toughness", obj->toughness, fread_number(fp));
break;
case 'V':
if (!str_cmp(word, "Values"))
{
obj->value[0] = fread_number(fp);
obj->value[1] = fread_number(fp);
obj->value[2] = fread_number(fp);
obj->value[3] = fread_number(fp);
switch (obj->item_type)
{
case ITEM_FAMILIAR:
obj->value[4] = fread_number(fp);
obj->value[5] = fread_number(fp);
obj->value[6] = fread_number(fp);
obj->value[7] = fread_number(fp);
break;
case ITEM_SIGIL:
obj->value[4] = fread_number(fp);
obj->value[5] = fread_number(fp);
obj->value[6] = fread_number(fp);
obj->value[7] = fread_number(fp);
obj->value[8] = fread_number(fp);
break;
}
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Vnum")) /* OLC */
{
int vnum;
vnum = fread_number(fp);
if (!(obj->pIndexData = get_obj_index(vnum)))
obj->pIndexData =
get_obj_index(OBJ_VNUM_DUMMY);
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY("WaterLvL", obj->water_level, fread_number(fp));
KEY("WeapFlags", obj->weapflags, fread_number(fp));
KEY("WearFlags", obj->wear_flags, fread_number(fp));
KEY("WearLoc", obj->wear_loc, fread_number(fp));
KEY("Weight", obj->weight, fread_number(fp));
break;
}
if (!fMatch)
{
bug("Fread_obj: no match.", 0);
fread_to_eol(fp);
}
}
}
void fread_char(CHAR_DATA * ch, FILE * fp)
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int dummy;
int tempint;
int sn = 0;
for (;;)
{
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY("Act", ch->act, fread_number(fp));
KEY("Act2", ch->act2, fread_number(fp));
KEY("AffectedBy", ch->affected_by, fread_number(fp));
KEY("AffectedBy2", ch->affected_by2,
fread_number(fp));
KEY("Aggcounter", ch->pcdata->agg_counter,
fread_number(fp));
KEY("Aggresstowards", ch->pcdata->aggress_towards,
fread_number(fp));
KEY("Aggressfrom", ch->pcdata->aggress_from,
fread_number(fp));
KEY("Alignment", ch->alignment, fread_number(fp));
KEY("Armor", ch->armor, fread_number(fp));
KEY("Avatarmessage", ch->pcdata->avatarmessage,
fread_string(fp));
KEY("Awin", ch->pcdata->awins, fread_number(fp));
KEY("Alos", ch->pcdata->alosses, fread_number(fp));
if (!str_cmp(word, "Affect")
|| !str_cmp(word, "AffectData"))
{
AFFECT_DATA *paf;
if (affect_free == NULL)
{
paf = alloc_perm(sizeof(*paf));
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if (!str_cmp(word, "Affect"))
{
/*
* Obsolete 2.0 form.
*/
paf->type = fread_number(fp);
}
else
{
int snum;
snum = skill_lookup(fread_word(fp));
if (snum < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = snum;
}
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affect2")
|| !str_cmp(word, "AffectData2"))
{
AFFECT2_DATA *paf2;
if (affect2_free == NULL)
{
paf2 = alloc_perm(sizeof(*paf2));
}
else
{
paf2 = affect2_free;
affect2_free = affect2_free->next;
}
if (!str_cmp(word, "Affect2"))
{
/*
* Obsolete 2.0 form.
*/
paf2->type = fread_number(fp);
}
else
{
int snum;
snum = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf2->type = snum;
}
paf2->duration = fread_number(fp);
paf2->modifier = fread_number(fp);
paf2->location = fread_number(fp);
paf2->bitvector = fread_number(fp);
paf2->next = ch->affected2;
ch->affected2 = paf2;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AttrMod"))
{
ch->pcdata->mod_str = fread_number(fp);
ch->pcdata->mod_int = fread_number(fp);
ch->pcdata->mod_wis = fread_number(fp);
ch->pcdata->mod_dex = fread_number(fp);
ch->pcdata->mod_con = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AttrPerm"))
{
ch->pcdata->perm_str = fread_number(fp);
ch->pcdata->perm_int = fread_number(fp);
ch->pcdata->perm_wis = fread_number(fp);
ch->pcdata->perm_dex = fread_number(fp);
ch->pcdata->perm_con = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Alias"))
{
ALIAS_DATA *ali;
if (alias_free == NULL)
{
ali = alloc_perm(sizeof(*ali));
}
else
{
ali = alias_free;
alias_free = alias_free->next;
}
ali->short_n = fread_string(fp);
ali->long_n = fread_string(fp);
ali->next = ch->pcdata->alias;
ch->pcdata->alias = ali;
ch->pcdata->alias_count++;
fMatch = TRUE;
}
break;
case 'B':
KEY("Bones", ch->bones, fread_number(fp));
KEY("Bamfin", ch->pcdata->bamfin, fread_string(fp));
KEY("Bank", ch->pcdata->bank, fread_number(fp));
KEY("Bamfout", ch->pcdata->bamfout, fread_string(fp));
KEY("Beast", ch->beast, fread_number(fp));
KEY("Bounty", ch->pcdata->bounty, fread_number(fp));
KEY("bullycounter", ch->pcdata->bully_counter,
fread_number(fp));
KEY("bullypoints", ch->pcdata->bully_points,
fread_number(fp));
KEY("BankMem", ch->pcdata->membership,
fread_number(fp));
if (!str_cmp(word, "Breath1"))
{
fMatch = TRUE;
fread_string(fp);
break;
}
if (!str_cmp(word, "Breath2"))
{
fMatch = TRUE;
fread_string(fp);
break;
}
if (!str_cmp(word, "Breath3"))
{
fMatch = TRUE;
fread_string(fp);
break;
}
if (!str_cmp(word, "Breath4"))
{
fMatch = TRUE;
fread_string(fp);
break;
}
if (!str_cmp(word, "Breath5"))
{
fMatch = TRUE;
fread_string(fp);
break;
}
/*
* Read in board status
*/
if (!str_cmp(word, "Boards"))
{
int i, num = fread_number(fp); /* number of boards saved */
char *boardname;
for (; num; num--) /* for each of the board saved */
{
boardname = fread_word(fp);
i = board_lookup(boardname); /* find board number */
if (i == BOARD_NOTFOUND) /* Does board still exist ? */
{
xprintf(buf,
"fread_char: %s had unknown board name: %s. Skipped.",
ch->name, boardname);
log_string(LOG_ERR, buf);
fread_number(fp); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] =
fread_number(fp);
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
KEY("Chakra", ch->chakra, fread_number( fp ) );
KEY("Clan", ch->clan, fread_string(fp));
KEY("Class", ch->class, fread_number(fp));
KEY("Currentfaith", ch->pcdata->current_faith,
fread_number(fp));
if (!str_cmp(word, "Combat"))
{
ch->cmbt[0] = fread_number(fp);
ch->cmbt[1] = fread_number(fp);
ch->cmbt[2] = fread_number(fp);
ch->cmbt[3] = fread_number(fp);
ch->cmbt[4] = fread_number(fp);
ch->cmbt[5] = fread_number(fp);
ch->cmbt[6] = fread_number(fp);
ch->cmbt[7] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Chi"))
{
ch->chi[0] = fread_number(fp);
ch->chi[1] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Conception", ch->pcdata->conception,
fread_string(fp));
if (!str_cmp(word, "Condition"))
{
ch->pcdata->condition[0] = fread_number(fp);
ch->pcdata->condition[1] = fread_number(fp);
ch->pcdata->condition[2] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "CPower"))
{
ch->power[0] = fread_number(fp);
ch->power[1] = fread_number(fp);
ch->power[2] = fread_number(fp);
ch->power[3] = fread_number(fp);
ch->power[4] = fread_number(fp);
ch->power[5] = fread_number(fp);
ch->power[6] = fread_number(fp);
ch->power[7] = fread_number(fp);
ch->power[8] = fread_number(fp);
ch->power[9] = fread_number(fp);
ch->power[10] = fread_number(fp);
ch->power[11] = fread_number(fp);
ch->power[12] = fread_number(fp);
ch->power[13] = fread_number(fp);
ch->power[14] = fread_number(fp);
ch->power[15] = fread_number(fp);
ch->power[16] = fread_number(fp);
ch->power[17] = fread_number(fp);
ch->power[18] = fread_number(fp);
ch->power[19] = fread_number(fp);
ch->power[20] = fread_number(fp);
ch->power[21] = fread_number(fp);
ch->power[22] = fread_number(fp);
ch->power[23] = fread_number(fp);
ch->power[24] = fread_number(fp);
ch->power[25] = fread_number(fp);
ch->power[26] = fread_number(fp);
ch->power[27] = fread_number(fp);
ch->power[28] = fread_number(fp);
ch->power[29] = fread_number(fp);
ch->power[30] = fread_number(fp);
ch->power[31] = fread_number(fp);
ch->power[32] = fread_number(fp);
ch->power[33] = fread_number(fp);
ch->power[34] = fread_number(fp);
ch->power[35] = fread_number(fp);
ch->power[36] = fread_number(fp);
ch->power[37] = fread_number(fp);
ch->power[38] = fread_number(fp);
ch->power[39] = fread_number(fp);
ch->power[40] = fread_number(fp);
ch->power[41] = fread_number(fp);
ch->power[42] = fread_number(fp);
ch->power[43] = fread_number(fp);
ch->power[44] = fread_number(fp);
ch->power[45] = fread_number(fp);
ch->power[46] = fread_number(fp);
ch->power[47] = fread_number(fp);
ch->power[48] = fread_number(fp);
ch->power[49] = fread_number(fp);
ch->power[50] = fread_number(fp);
ch->power[51] = fread_number(fp);
ch->power[52] = fread_number(fp);
ch->power[53] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Cparents", ch->pcdata->cparents,
fread_string(fp));
KEY("Cprompt", ch->cprompt, fread_string(fp));
KEY("Createtime", ch->createtime, fread_string(fp));
break;
case 'D':
KEY("Damroll", ch->damroll, fread_number(fp));
KEY("Deaf", ch->deaf, fread_number(fp));
if (!str_cmp(word, "DamRed"))
{
ch->pcdata->damreduct = fread_number(fp);
ch->pcdata->damreductdec = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Decapmessage", ch->pcdata->decapmessage,
fread_string(fp));
KEY("Demonic", dummy, fread_number(fp));
KEY("Denied", ch->pcdata->denied, fread_number(fp));
KEY("Description", ch->description, fread_string(fp));
KEY("DiscRese", ch->pcdata->disc_research,
fread_number(fp));
KEY("DiscPoin", ch->pcdata->disc_points,
fread_number(fp));
KEY("Dragonaff", dummy, fread_number(fp)); /*dragons */
KEY("Dragonage", dummy, fread_number(fp)); /*dragons */
if (!str_cmp(word, "Disc"))
{
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Drowaff", dummy, fread_number(fp)); /* Drow */
KEY("Drowpwr", dummy, fread_number(fp)); /* Drow */
KEY("Drowmag", dummy, fread_number(fp)); /* Drow */
break;
case 'E':
if (!str_cmp(word, "Email"))
{
fMatch = TRUE;
fread_string(fp);
break;
}
if (!str_cmp(word, "End"))
return;
KEY("Exhaustion", ch->pcdata->exhaustion,
fread_number(fp));
KEY("Exp", ch->exp, fread_double(fp));
KEY("Explevel", ch->explevel, fread_number(fp));
KEY("Expgained", ch->expgained, fread_number(fp));
KEY("Extra", ch->extra, fread_number(fp));
break;
case 'F':
KEY("Faith", ch->pcdata->faith, fread_number(fp));
if (!str_cmp(word, "FakeCon"))
{
ch->pcdata->fake_skill = fread_number(fp);
ch->pcdata->fake_stance = fread_number(fp);
ch->pcdata->fake_hit = fread_number(fp);
ch->pcdata->fake_dam = fread_number(fp);
ch->pcdata->fake_ac = fread_number(fp);
ch->pcdata->fake_hp = fread_number(fp);
ch->pcdata->fake_mana = fread_number(fp);
ch->pcdata->fake_move = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Focus"))
{
ch->focus[0] = fread_number(fp);
ch->focus[1] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Flag2", ch->flag2, fread_number(fp));
KEY("Flag3", ch->flag3, fread_number(fp));
KEY("Flag4", ch->flag4, fread_number(fp));
KEY("Form", ch->form, fread_number(fp));
break;
case 'G':
KEY("Generation", ch->generation, fread_number(fp));
KEY("Ghos", ch->ghost_level, fread_number(fp));
KEY("Genexp", ch->genexp, fread_number(fp));
KEY("Gnosis", ch->gnosis[GMAXIMUM], fread_number(fp));
if (!str_cmp(word, "Genes"))
{
ch->pcdata->genes[0] = fread_number(fp);
ch->pcdata->genes[1] = fread_number(fp);
ch->pcdata->genes[2] = fread_number(fp);
ch->pcdata->genes[3] = fread_number(fp);
ch->pcdata->genes[4] = fread_number(fp);
ch->pcdata->genes[5] = fread_number(fp);
ch->pcdata->genes[6] = fread_number(fp);
ch->pcdata->genes[7] = fread_number(fp);
ch->pcdata->genes[8] = fread_number(fp);
ch->pcdata->genes[9] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Garou1", ch->garou1, fread_number(fp));
if (!str_cmp(word, "Gifts"))
{
ch->gifts[0] = fread_number(fp);
ch->gifts[1] = fread_number(fp);
ch->gifts[2] = fread_number(fp);
ch->gifts[3] = fread_number(fp);
ch->gifts[4] = fread_number(fp);
ch->gifts[5] = fread_number(fp);
ch->gifts[6] = fread_number(fp);
ch->gifts[7] = fread_number(fp);
ch->gifts[8] = fread_number(fp);
ch->gifts[9] = fread_number(fp);
ch->gifts[10] = fread_number(fp);
ch->gifts[11] = fread_number(fp);
ch->gifts[12] = fread_number(fp);
ch->gifts[13] = fread_number(fp);
ch->gifts[14] = fread_number(fp);
ch->gifts[15] = fread_number(fp);
ch->gifts[16] = fread_number(fp);
ch->gifts[17] = fread_number(fp);
ch->gifts[18] = fread_number(fp);
ch->gifts[19] = fread_number(fp);
ch->gifts[20] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'H':
KEY("Hitroll", ch->hitroll, fread_number(fp));
KEY("Home", ch->home, fread_number(fp));
KEY("Hatch", dummy, fread_number(fp));
if (!str_cmp(word, "HpManaMove"))
{
ch->hit = fread_number(fp);
ch->max_hit = fread_number(fp);
ch->mana = fread_number(fp);
ch->max_mana = fread_number(fp);
ch->move = fread_number(fp);
ch->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'I':
KEY("Immune", ch->immune, fread_number(fp));
KEY("Itemaffect", ch->itemaffect, fread_number(fp));
KEY("Invi", ch->invis_level, fread_number(fp));
KEY("Inco", ch->incog_level, fread_number(fp));
break;
case 'J':
KEY("Jflags", ch->pcdata->jflags, fread_number(fp));
break;
case 'K':
KEY("KdefectTimer",ch->pcdata->KdefectTimer, fread_number(fp));
KEY("Kingdom", ch->pcdata->kingdom, fread_number(fp));
KEY("KingRank", ch->pcdata->kingrank, fread_number(fp));
break;
case 'L':
KEY("Lasthost", ch->lasthost, fread_string(fp));
KEY("Lastdecap1", ch->pcdata->last_decap[0],
fread_string(fp));
KEY("Lastdecap2", ch->pcdata->last_decap[1],
fread_string(fp));
KEY("Lasttime", ch->lasttime, fread_string(fp));
KEY("Level", ch->level, fread_number(fp));
if (!str_cmp(word, "Locationhp"))
{
ch->loc_hp[0] = fread_number(fp);
ch->loc_hp[1] = fread_number(fp);
ch->loc_hp[2] = fread_number(fp);
ch->loc_hp[3] = fread_number(fp);
ch->loc_hp[4] = fread_number(fp);
ch->loc_hp[5] = fread_number(fp);
ch->loc_hp[6] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Loginmessage", ch->pcdata->loginmessage,
fread_string(fp));
KEY("Logoutmessage", ch->pcdata->logoutmessage,
fread_string(fp));
KEY("LongDescr", ch->long_descr, fread_string(fp));
if (!str_cmp(word, "Lord"))
{
fread_string(fp);
fMatch = TRUE;
break;
}
break;
case 'M':
KEY("MageFlags", tempint, fread_number(fp));
if (!str_cmp(word, "Monkab"))
{
ch->monkab[0] = fread_number(fp);
ch->monkab[1] = fread_number(fp);
ch->monkab[2] = fread_number(fp);
ch->monkab[3] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Monkstuff", ch->monkstuff, fread_number(fp));
KEY("Monkcrap", ch->monkcrap, fread_number(fp));
if ( !str_cmp( word, "MagResist" ) )
{
int i;
for ( i = 0; i < MAX_MAGIC; i++ )
ch->magic_res[i] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY("Marriage", ch->pcdata->marriage,
fread_string(fp));
KEY("Morph", ch->morph, fread_string(fp));
break;
case 'N':
KEY("Newbits", ch->newbits, fread_number(fp));
KEY("Newbits2", ch->newbits2, fread_number(fp));
if (!str_cmp(word, "Name"))
{
/*
* Name already set externally.
*/
fread_to_eol(fp);
fMatch = TRUE;
break;
}
break;
case 'O':
KEY("Objvnum", ch->pcdata->obj_vnum,
fread_number(fp));
KEY("ObjDesc", ch->objdesc, fread_string(fp));
break;
case 'P':
if (!str_cmp(word, "Paradox"))
{
ch->paradox[0] = fread_number(fp);
ch->paradox[1] = fread_number(fp);
ch->paradox[2] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("PlayerRank", ch->pRank, fread_number( fp ) );
KEY("PlayerRace", ch->pcRace, fread_number( fp ) );
KEY("PlayerRaceLevel", ch->pcRaceLevel, fread_number( fp ) );
KEY("PcPractice", ch->pcpractice, fread_number( fp ) );
KEY("Pcwpnprof", ch->pcwpnprof, fread_number( fp ) );
KEY("Pcmaxwpnprof", ch->pcmaxwpnprof, fread_number( fp ) );
KEY("Parents", ch->pcdata->parents, fread_string(fp));
KEY("Password", ch->pcdata->pwd, fread_string(fp));
KEY("Played", ch->played, fread_number(fp));
KEY("PlayerID", ch->pcdata->playerid,
fread_number(fp));
KEY("Polyaff", ch->polyaff, fread_number(fp));
KEY("Pagelen", ch->pcdata->pagelen, fread_number(fp));
if (!str_cmp(word, "Power"))
{
for (sn = 0; sn < 20; sn++)
ch->pcdata->powers[sn] =
fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Poweraction", ch->poweraction, fread_string(fp));
KEY("Powertype", ch->powertype, fread_string(fp));
KEY("Position", ch->position, fread_number(fp));
KEY("Practice", ch->practice, fread_number(fp));
if (!str_cmp(word, "PkPdMkMd"))
{
ch->pkill = fread_number(fp);
ch->pdeath = fread_number(fp);
ch->mkill = fread_number(fp);
ch->mdeath = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Prompt", ch->prompt, fread_string(fp));
break;
case 'Q':
KEY("Quest", ch->pcdata->quest, fread_number(fp));
KEY("Questsrun", ch->pcdata->questsrun,
fread_number(fp));
KEY("Queststotal", ch->pcdata->questtotal,
fread_number(fp));
if (!str_cmp(word, "QuestData"))
{
QUEST_DATA *quest;
if (quest_free == NULL)
{
quest = alloc_perm(sizeof(*quest));
}
else
{
quest = quest_free;
quest_free = quest_free->next;
}
quest->time = fread_number(fp);
quest->type = fread_number(fp);
quest->giver = fread_number(fp);
quest->vnums[0] = fread_number(fp);
quest->vnums[1] = fread_number(fp);
quest->vnums[2] = fread_number(fp);
quest->vnums[3] = fread_number(fp);
quest->next = ch->pcdata->quests;
ch->pcdata->quests = quest;
fMatch = TRUE;
break;
}
break;
case 'R':
KEY("Race", ch->race, fread_number(fp));
KEY("Rage", ch->rage, fread_number(fp));
KEY("Rank", ch->pcdata->rank, fread_number(fp));
KEY("Religion", ch->pcdata->religion,
fread_number(fp));
KEY("Relrank", ch->pcdata->relrank, fread_number(fp));
KEY("Relpowers", ch->pcdata->rel_powers,
fread_number(fp));
KEY("Retaliation", ch->pcdata->retaliation,
fread_string(fp));
KEY("Revision", ch->pcdata->revision,
fread_number(fp));
KEY("Runecount", ch->pcdata->rune_count,
fread_number(fp));
if (!str_cmp(word, "Room"))
{
ch->in_room =
get_room_index(fread_number(fp));
if (ch->in_room == NULL)
ch->in_room =
get_room_index
(ROOM_VNUM_LIMBO);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Runes"))
{
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
dummy = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'S':
if (!str_cmp(word, "Smite"))
{
fMatch = TRUE;
fread_string(fp);
break;
}
KEY("SavingThrow", ch->saving_throw,
fread_number(fp));
KEY("Switchname", ch->pcdata->switchname,
fread_string(fp));
KEY("SilTol", ch->siltol, fread_number(fp));
KEY("Sohbits", ch->sohbits, fread_number(fp));
KEY("Souls", ch->pcdata->souls, fread_number(fp));
if (!str_cmp(word, "Score"))
{
ch->pcdata->score[0] = fread_number(fp);
ch->pcdata->score[1] = fread_number(fp);
ch->pcdata->score[2] = fread_number(fp);
ch->pcdata->score[3] = fread_number(fp);
ch->pcdata->score[4] = fread_number(fp);
ch->pcdata->score[5] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Sex", ch->sex, fread_number(fp));
KEY("ShortDescr", ch->short_descr, fread_string(fp));
KEY("Security", ch->pcdata->security,
fread_number(fp));
if (!str_cmp(word, "Skill"))
{
int snum;
int value;
value = fread_number(fp);
snum = skill_lookup(fread_word(fp));
if (snum >= 0)
ch->pcdata->learned[snum] = value;
fMatch = TRUE;
}
KEY("Specpower", ch->specpower, fread_number(fp));
KEY("Spectype", ch->spectype, fread_number(fp));
KEY("Special", ch->special, fread_number(fp));
if (!str_cmp(word, "Spells"))
{
ch->spl[0] = fread_number(fp);
ch->spl[1] = fread_number(fp);
ch->spl[2] = fread_number(fp);
ch->spl[3] = fread_number(fp);
ch->spl[4] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Stage"))
{
ch->pcdata->stage[0] = fread_number(fp);
ch->pcdata->stage[1] = fread_number(fp);
ch->pcdata->stage[2] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Stance"))
{
ch->stance[0] = fread_number(fp);
ch->stance[1] = fread_number(fp);
ch->stance[2] = fread_number(fp);
ch->stance[3] = fread_number(fp);
ch->stance[4] = fread_number(fp);
ch->stance[5] = fread_number(fp);
ch->stance[6] = fread_number(fp);
ch->stance[7] = fread_number(fp);
ch->stance[8] = fread_number(fp);
ch->stance[9] = fread_number(fp);
ch->stance[10] = fread_number(fp);
ch->stance[11] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Stance2"))
{
ch->stance[12] = fread_number(fp);
ch->stance[13] = fread_number(fp);
ch->stance[14] = fread_number(fp);
ch->stance[15] = fread_number(fp);
ch->stance[16] = fread_number(fp);
ch->stance[17] = fread_number(fp);
ch->stance[18] = fread_number(fp);
ch->stance[19] = fread_number(fp);
ch->stance[20] = fread_number(fp);
ch->stance[21] = fread_number(fp);
ch->stance[22] = fread_number(fp);
ch->stance[23] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "StatAbility"))
{
ch->pcdata->stat_ability[0] =
fread_number(fp);
ch->pcdata->stat_ability[1] =
fread_number(fp);
ch->pcdata->stat_ability[2] =
fread_number(fp);
ch->pcdata->stat_ability[3] =
fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "StatAmount"))
{
ch->pcdata->stat_amount[0] = fread_number(fp);
ch->pcdata->stat_amount[1] = fread_number(fp);
ch->pcdata->stat_amount[2] = fread_number(fp);
ch->pcdata->stat_amount[3] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "StatDuration"))
{
ch->pcdata->stat_duration[0] =
fread_number(fp);
ch->pcdata->stat_duration[1] =
fread_number(fp);
ch->pcdata->stat_duration[2] =
fread_number(fp);
ch->pcdata->stat_duration[3] =
fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Stats"))
{
for (sn = 0; sn < 12; sn++)
ch->pcdata->stats[sn] =
fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'T':
KEY("Tiemessage", ch->pcdata->tiemessage,
fread_string(fp));
KEY("Trust", ch->trust, fread_number(fp));
KEY("Timetick", ch->pcdata->time_tick,
fread_number(fp));
KEY("Tier", ch->tier, fread_number(fp));
KEY("Tks", ch->tks, fread_number(fp));
KEY("TCol", ch->talkcolor, fread_number(fp));
if (!str_cmp(word, "Title"))
{
ch->pcdata->title = fread_string(fp);
if (isalpha(ch->pcdata->title[0])
|| isdigit(ch->pcdata->title[0]))
{
xprintf(buf, " %s",
ch->pcdata->title);
free_string(ch->pcdata->title);
ch->pcdata->title = str_dup(buf);
}
fMatch = TRUE;
break;
}
break;
case 'U':
break;
case 'V':
KEY("Vampaff", dummy, fread_number(fp));
KEY("Vampgen", dummy, fread_number(fp));
if (!str_cmp(word, "Vnum"))
{
ch->pIndexData =
get_mob_index(fread_number(fp));
fMatch = TRUE;
break;
}
break;
case 'W':
KEY("Warps", ch->warp, fread_number(fp));
KEY("WarpCount", ch->warpcount, fread_number(fp));
if (!str_cmp(word, "Weapons"))
{
ch->wpn[0] = fread_number(fp);
ch->wpn[1] = fread_number(fp);
ch->wpn[2] = fread_number(fp);
ch->wpn[3] = fread_number(fp);
ch->wpn[4] = fread_number(fp);
ch->wpn[5] = fread_number(fp);
ch->wpn[6] = fread_number(fp);
ch->wpn[7] = fread_number(fp);
ch->wpn[8] = fread_number(fp);
ch->wpn[9] = fread_number(fp);
ch->wpn[10] = fread_number(fp);
ch->wpn[11] = fread_number(fp);
ch->wpn[12] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Wimpy", ch->wimpy, fread_number(fp));
KEY("Wolf", dummy, fread_number(fp));
KEY("Wiznet", ch->wiznet, fread_number(fp));
if (!str_cmp(word, "Wolfform"))
{
dummy = fread_number(fp);
dummy = fread_number(fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "WpnResist" ) )
{
int i;
for ( i = 0; i < MAX_WPN; i++ )
ch->wpn_res[i] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'X':
break;
}
if (!fMatch)
{
xprintf(buf, "Fread_char: no match. WORD: %s", word);
bug(buf, 0);
fread_to_eol(fp);
}
}
}
double fread_double (FILE * fp)
{
double number;
bool sign;
char *ptr;
int c;
ptr = top_string + sizeof (char *);
do
{
c = getc (fp);
*ptr = c;
}
while (isspace (c));
number = 0;
sign = FALSE;
if (c == '+')
{
c = getc (fp);
*ptr = c;
}
else if (c == '-')
{
sign = TRUE;
c = getc (fp);
*ptr = c;
}
if (!isdigit (c))
{
bug ("Fread_number: bad format. save.c", 0);
return 1;
}
while (isdigit (c))
{
number = number * 10 + c - '0';
c = getc (fp);
*ptr = c;
}
if (sign)
number = 0 - number;
if (c == '|')
number += fread_number (fp);
else if (c != ' ')
ungetc (c, fp);
return number;
}