/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/ _/ *
* _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ *
***************************************************************************
* Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), *
* Additional credits are in the help file CODECREDITS *
* All Rights Reserved. *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#include <sys/types.h>
#include <sys/time.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h> // we need these to call wait()
#include <execinfo.h> // internal backtraces.
#include "merc.h"
#include "interp.h"
#include "olc.h"
#include "recycle.h"
#include "memwatch.h"
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args((int));
extern int malloc_verify args((void));
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix) || defined(WIN32)
#include <signal.h>
#if !defined(WIN32)
#include <unistd.h>
#include <sys/resource.h> /* for RLIMIT_NOFILE */
#endif
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str[] = { '\0' };
const char echo_on_str[] = { '\0' };
const char go_ahead_str[] = { '\0' };
const char compress_will[] = { '\0' };
const char compress_do[] = { '\0' };
const char compress_dont[] = { '\0' };
const char compress_start[] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str[] = { IAC, GA, '\0' };
const char compress_will[] = { IAC, WILL, TELOPT_COMPRESS, '\0' };
const char compress_do[] = { IAC, DO, TELOPT_COMPRESS, '\0' };
const char compress_dont[] = { IAC, DONT, TELOPT_COMPRESS, '\0' };
void show_string args((DESCRIPTOR_DATA * d, char *input));
int num_changes args((void));
#endif
#if defined( WIN32 )
const char echo_off_str[] = { '\0' };
const char echo_on_str[] = { '\0' };
const char go_ahead_str[] = { '\0' };
void gettimeofday args((struct timeval * tp, void *tzp));
void show_string args((DESCRIPTOR_DATA * d, char *input));
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args((int s, struct sockaddr * addr, int *addrlen));
int bind args((int s, struct sockaddr * name, int namelen));
void bzero args((char *b, int length));
int getpeername args((int s, struct sockaddr * name, int *namelen));
int getsockname args((int s, struct sockaddr * name, int *namelen));
int gettimeofday args((struct timeval * tp, struct timezone * tzp));
int listen args((int s, int backlog));
int setsockopt args((int s, int level, int optname, void *optval,
int optlen));
int socket args((int domain, int type, int protocol));
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args((char *b, int length));
#endif
#if defined(__hpux)
int accept args((int s, void *addr, int *addrlen));
int bind args((int s, const void *addr, int addrlen));
void bzero args((char *b, int length));
int getpeername args((int s, void *addr, int *addrlen));
int getsockname args((int s, void *name, int *addrlen));
int gettimeofday args((struct timeval * tp, struct timezone * tzp));
int listen args((int s, int backlog));
int setsockopt args((int s, int level, int optname,
const void *optval, int optlen));
int socket args((int domain, int type, int protocol));
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fcntl.h>
#endif
#if defined(linux)
//int close args( ( int fd ) );
//int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
//int select args( ( int width, fd_set *readfds, fd_set *writefds,
// fd_set *exceptfds, struct timeval *timeout ) );
//int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys[4];
int gettimeofday args((struct timeval * tp, void *tzp));
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args((struct timeval * tp, void *tzp));
int kbhit args((void));
#endif
#if defined(NeXT)
int close args((int fd));
int fcntl args((int fd, int cmd, int arg));
#if !defined(htons)
u_short htons args((u_short hostshort));
#endif
#if !defined(ntohl)
u_long ntohl args((u_long hostlong));
#endif
int read args((int fd, char *buf, int nbyte));
int select args((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
int write args((int fd, char *buf, int nbyte));
#endif
#if defined(sequent)
int accept args((int s, struct sockaddr * addr, int *addrlen));
int bind args((int s, struct sockaddr * name, int namelen));
int close args((int fd));
int fcntl args((int fd, int cmd, int arg));
int getpeername args((int s, struct sockaddr * name, int *namelen));
int getsockname args((int s, struct sockaddr * name, int *namelen));
int gettimeofday args((struct timeval * tp, struct timezone * tzp));
#if !defined(htons)
u_short htons args((u_short hostshort));
#endif
int listen args((int s, int backlog));
#if !defined(ntohl)
u_long ntohl args((u_long hostlong));
#endif
int read args((int fd, char *buf, int nbyte));
int select args((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
int setsockopt args((int s, int level, int optname, caddr_t optval,
int optlen));
int socket args((int domain, int type, int protocol));
int write args((int fd, char *buf, int nbyte));
#endif
/*
* This includes Solaris SYSV as well.
*/
#if defined(sun)
int accept args((int s, struct sockaddr * addr, int *addrlen));
int bind args((int s, struct sockaddr * name, int namelen));
void bzero args((char *b, int length));
int close args((int fd));
int getpeername args((int s, struct sockaddr * name, int *namelen));
int getsockname args((int s, struct sockaddr * name, int *namelen));
int gettimeofday args((struct timeval * tp, struct timezone * tzp));
int listen args((int s, int backlog));
int read args((int fd, char *buf, int nbyte));
int select args((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
#if defined(SYSV)
int setsockopt args((int s, int level, int optname,
const char *optval, int optlen));
#else
int setsockopt args((int s, int level, int optname, void *optval,
int optlen));
#endif
int socket args((int domain, int type, int protocol));
int write args((int fd, char *buf, int nbyte));
#endif
#if defined(ultrix)
int accept args((int s, struct sockaddr * addr, int *addrlen));
int bind args((int s, struct sockaddr * name, int namelen));
void bzero args((char *b, int length));
int close args((int fd));
int getpeername args((int s, struct sockaddr * name, int *namelen));
int getsockname args((int s, struct sockaddr * name, int *namelen));
int gettimeofday args((struct timeval * tp, struct timezone * tzp));
int listen args((int s, int backlog));
int read args((int fd, char *buf, int nbyte));
int select args((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
int setsockopt args((int s, int level, int optname, void *optval,
int optlen));
int socket args((int domain, int type, int protocol));
int write args((int fd, char *buf, int nbyte));
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA *descriptor_free; /* Free list for descriptors */
DESCRIPTOR_DATA *descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */
FILE *fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
char str_boot_time[MAX_INPUT_LENGTH];
char crypt_pwd[MAX_INPUT_LENGTH];
time_t current_time; /* Time of this pulse */
int arena;
bool quest; /* Is there a quest running? */
bool auto_quest; /* Quests start on their own? */
CHAR_DATA *quest_mob; /* Mob which started quest */
CHAR_DATA *quest_target; /* Target of the quest */
OBJ_DATA *aquest_object; /* Object to recover */
int quest_timer; /* Time left to get object */
int quest_wait = 0; /* Min time until next quest */
sh_int quest_personality; /* mob's crusade personality :) */
bool MOBtrigger = TRUE; /* act() switch */
/* Colour scale char list - Calamar */
char *scale[SCALE_COLS] = {
L_RED,
YELLOW,
L_GREEN,
L_BLUE
};
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args((void));
bool read_from_descriptor args((DESCRIPTOR_DATA * d));
bool write_to_descriptor args((DESCRIPTOR_DATA * d, char *txt, int length));
bool write_to_descriptor_2 args((int desc, char *txt, int length));
#endif
#if defined(unix) || defined( WIN32 )
void game_loop_unix args((int control));
int init_socket args((int port));
void new_descriptor args((int control));
bool read_from_descriptor args((DESCRIPTOR_DATA * d));
#endif
/*
* Other local functions (OS-independent).
*/
bool check_reconnect args((DESCRIPTOR_DATA * d, char *name, bool fConn));
bool check_kickoff args((DESCRIPTOR_DATA * d, char *name, bool fConn));
bool check_playing args((DESCRIPTOR_DATA * d, char *name));
int main args((int argc, char **argv));
void nanny args((DESCRIPTOR_DATA * d, char *argument));
bool process_output args((DESCRIPTOR_DATA * d, bool fPrompt));
void read_from_buffer args((DESCRIPTOR_DATA * d));
void stop_idling args((CHAR_DATA * ch));
void bust_a_prompt args((DESCRIPTOR_DATA * d));
void bust_a_header args((DESCRIPTOR_DATA * d));
void lookup_address args((DUMMY_ARG * dummyarg)); // Only threaded calls, please.
bool check_banned args((DESCRIPTOR_DATA * dnew)); // Ban check
bool check_newbiebanned args((DESCRIPTOR_DATA * dnew)); // Ban check
int proc_pid;
int port, control;
int main(int argc, char **argv)
{
struct timeval now_time;
bool fCopyOver = FALSE;
char buf[MSL];
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug(2);
#endif
#ifdef RLIMIT_NOFILE
#ifndef min
# define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
{
struct rlimit rlp;
(void) getrlimit(RLIMIT_NOFILE, &rlp);
rlp.rlim_cur = min(rlp.rlim_max, FD_SETSIZE);
(void) setrlimit(RLIMIT_NOFILE, &rlp);
}
#endif
/*
* Crash recovery by Mandrax
*/
signal(SIGSEGV, crashrecov);
/* signal(SIGSEGV, iBacktrace); */
signal(SIGTERM, panic_shutdown);
proc_pid = getpid();
/*
* Init time and encryption.
*/
gettimeofday(&now_time, NULL);
current_time = (time_t) now_time.tv_sec;
strcpy(str_boot_time, ctime(¤t_time));
xprintf(crypt_pwd, "Don't bother.");
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow(stdout);
csetmode(C_RAW, stdin);
cecho2file("log file", 1, stderr);
#endif
/*
* Reserve one channel for our use.
*/
if ((fpReserve = fopen(NULL_FILE, "r")) == NULL)
{
perror(NULL_FILE);
exit(1);
}
/*
* Get the port number.
*/
port = 4000;
if (argc > 1)
{
if (!is_number(argv[1]))
{
fprintf(stderr, "Usage: %s [port #]\n", argv[0]);
exit(1);
}
else if ((port = atoi(argv[1])) <= 1024)
{
fprintf(stderr, "Port number must be above 1024.\n");
exit(1);
}
}
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
#ifdef I3
I3_socket = atoi(argv[4]);
#endif
}
else
fCopyOver = FALSE;
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db();
log_string(LOG_GAME, "Mindcloud is ready to rock.");
game_loop_mac_msdos();
#endif
#if defined(unix) || defined(WIN32)
#ifdef I3
I3_main(FALSE, port, fCopyOver);
#endif
#ifdef IMC
imc_startup(FALSE); // FALSE arg, so the autoconnect setting can govern it.
#endif
if (!fCopyOver) /* We have already the port if copyover'ed */
control = init_socket(port);
boot_db(fCopyOver);
xprintf(buf, "Mindcloud is ready to rock on port %d.", port);
wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0);
log_string(LOG_GAME, buf);
game_loop_unix(control);
#if !defined( WIN32 )
close(control);
#ifdef I3
I3_shutdown(0);
#endif
#ifdef IMC
imc_shutdown(FALSE);
#endif
#else
closesocket(control);
WSACleanup();
#endif
#endif
// endchat();
/*
* That's all, folks.
*/
log_string(LOG_GAME, "Normal termination of game.");
xprintf_2(buf, "Normal termination of game.");
wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0);
exit(0);
return 0;
}
int init_socket(int sport)
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ((fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
perror("Init_socket: socket");
exit(1);
}
if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &x, sizeof(int)) < 0)
{
perror("Init_socket: SO_REUSEADDR");
close(fd);
exit(1);
}
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons(sport);
if (bind(fd, (struct sockaddr *) &sa, sizeof(sa)) < 0)
{
perror("Init_socket: bind");
close(fd);
exit(1);
}
if (listen(fd, 3) < 0)
{
perror("Init_socket: listen");
close(fd);
exit(1);
}
return fd;
}
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos(void)
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday(&last_time, NULL);
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup("localhost");
dcon.outsize = 2000;
dcon.outbuf = alloc_mem(dcon.outsize);
dcon.next = descriptor_list;
descriptor_list = &dcon;
/*
* Send the greeting.
*/
/*
* {
* extern char * help_greeting;
* if ( help_greeting[0] == '.' )
* write_to_buffer( &dcon, help_greeting+1, 0 );
* else
* write_to_buffer( &dcon, help_greeting , 0 );
* }
*/
/*
* Send the greeting.
*/
{
extern char *help_greetinga;
extern char *help_greetingb;
switch (number_range(0, 2))
{
default:
if (help_greetinga[0] == '.')
write_to_buffer(dnew, help_greetinga + 1, 0);
else
write_to_buffer(dnew, help_greetinga, 0);
break;
case 0:
if (help_greetinga[0] == '.')
write_to_buffer(dnew, help_greetinga + 1, 0);
else
write_to_buffer(dnew, help_greetinga, 0);
break;
case 1:
if (help_greetingb[0] == '.')
write_to_buffer(dnew, help_greetingb + 1, 0);
else
write_to_buffer(dnew, help_greetingb, 0);
break;
case 2:
if (help_greetingb[0] == '.')
write_to_buffer(dnew, help_greetingb + 1, 0);
else
write_to_buffer(dnew, help_greetingb, 0);
break;
}
}
/*
* Main loop
*/
while (!merc_down)
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for (d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if (kbhit())
#endif
{
if (d->character != NULL)
d->character->timer = 0;
if (!read_from_descriptor(d))
{
if (d->character != NULL)
save_char_obj(d->character);
d->outtop = 0;
close_socket(d);
continue;
}
}
if (d->character != NULL && d->character->wait > 0)
{
--d->character->wait;
continue;
}
read_from_buffer(d);
if (d->incomm[0] != '\0')
{
d->fcommand = TRUE;
stop_idling(d->character);
/*
* OLC
*/
if (d->showstr_point)
show_string(d, d->incomm);
else if (d->pString)
string_add(d->character, d->incomm);
else
switch (d->connected)
{
default:
nanny(d, d->incomm);
break;
case CON_PLAYING:
if (!run_olc_editor(d))
interpret(d->
character,
d->incomm);
break;
case CON_EDITING:
edit_buffer(d->character,
d->incomm);
break;
case CON_PFILE:
jope_interp(d->character,
d->incomm);
break;
}
d->incomm[0] = '\0';
}
}
#ifdef I3
I3_loop();
#endif
/*
* Autonomous game motion.
*/
update_handler();
/*
* Output.
*/
for (d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
if ((d->fcommand || d->outtop > 0 || d->out_compress)
&& FD_ISSET(d->descriptor, &out_set)
if (!process_output(d, TRUE))
{
bool ok = TRUE;
if (d->fcommand || d->outtop > 0)
ok = process_output(d, TRUE);
if (ok && d->out_compress)
ok = processCompressed(d); if (!ok)
{
if (d->character != NULL)
save_char_obj(d->character);
d->outtop = 0; close_socket(d);}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time; for (;;)
{
int delta;
#if defined(MSDOS)
if (kbhit())
#endif
{
if (dcon.character != NULL)
dcon.character->timer = 0;
if (!read_from_descriptor(&dcon))
{
if (dcon.character != NULL)
save_char_obj(d->character);
dcon.outtop = 0; close_socket(&dcon);}
#if defined(MSDOS)
break;
#endif
}
gettimeofday(&now_time, NULL);
delta =
(now_time.tv_sec -
last_time.tv_sec) * 1000 * 1000 +
(now_time.tv_usec - last_time.tv_usec);
if (delta >= 1000000 / PULSE_PER_SECOND) break;}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;}
return;}
#endif
#if defined(unix) || defined(WIN32)
void excessive_cpu(int blx)
{
CHAR_DATA * vch;
CHAR_DATA * vch_next;
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next; if (!IS_NPC(vch))
{
send_to_char
("Mud frozen: Autosave and quit. The mud will reboot in 2 seconds.\n\r",
vch); interpret(vch, "quit");}
}
exit(1);}
void game_loop_unix(int gcontrol)
{
static struct timeval null_time;
struct timeval last_time;
#if !defined(WIN32)
signal(SIGPIPE, SIG_IGN);
#endif
gettimeofday(&last_time, NULL);
current_time = (time_t) last_time.tv_sec;
/*
* Main loop
*/
while (!merc_down)
{
fd_set in_set;
fd_set out_set;
fd_set exc_set; DESCRIPTOR_DATA * d; int maxdesc;
#if defined(MALLOC_DEBUG)
if (malloc_verify() != 1) abort();
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO(&in_set);
FD_ZERO(&out_set);
FD_ZERO(&exc_set);
FD_SET(control, &in_set);
maxdesc = gcontrol;
for (d = descriptor_list; d != NULL; d = d->next)
{
maxdesc = UMAX(maxdesc, d->descriptor);
FD_SET(d->descriptor, &in_set);
FD_SET(d->descriptor, &out_set);
FD_SET(d->descriptor, &exc_set);}
if (select
(maxdesc + 1, &in_set, &out_set, &exc_set,
&null_time) < 0)
{
perror("Game_loop: select: poll"); exit(1);}
/*
* New connection?
*/
if (FD_ISSET(gcontrol, &in_set))
new_descriptor(gcontrol);
/*
* Kick out the freaky folks.
*/
for (d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
if (FD_ISSET(d->descriptor, &exc_set))
{
FD_CLR(d->descriptor, &in_set);
FD_CLR(d->descriptor, &out_set);
if (d->character)
save_char_obj(d->character);
d->outtop = 0; close_socket(d);}
}
/*
* Process input.
*/
for (d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
d->fcommand = FALSE;
if (FD_ISSET(d->descriptor, &in_set))
{
if (d->character != NULL)
d->character->timer = 0;
if (!read_from_descriptor(d))
{
FD_CLR(d->descriptor, &out_set);
if (d->character != NULL)
save_char_obj(d->character);
d->outtop = 0; close_socket(d); continue;}
}
if (d->character != NULL
&& d->character->wait > 0)
{
--d->character->wait; continue;}
read_from_buffer(d); if (d->incomm[0] != '\0')
{
d->fcommand = TRUE; stop_idling(d->character);
/*
* OLC
*/
if (d->showstr_point) show_string(d, d->incomm);
else
if (d->pString)
string_add(d->character, d->incomm);
else
switch (d->connected)
{
default:
nanny(d, d->incomm); break; case CON_PLAYING:
if (!run_olc_editor(d)) interpret(d->character, d->incomm); break; case CON_EDITING:
edit_buffer(d->character, d->incomm); break; case CON_PFILE:
jope_interp(d->character, d->incomm); break;}
d->incomm[0] = '\0';}
}
#ifdef I3
I3_loop();
#endif
#ifdef IMC
imc_loop();
#endif
/*
* Autonomous game motion.
*/
update_handler();
//mud_recv_message();
/*
* Output.
*/
for (d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
if ((d->fcommand || d->outtop > 0)
&& FD_ISSET(d->descriptor, &out_set))
{
if (!process_output(d, TRUE))
{
if (d->character != NULL)
save_char_obj(d->character);
d->outtop = 0; close_socket(d);}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
#if !defined(WIN32)
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday(&now_time, NULL);
usecDelta =
((int) last_time.tv_usec) -
((int) now_time.tv_usec) +
1000000 / PULSE_PER_SECOND;
secDelta =
((int) last_time.tv_sec) -
((int) now_time.tv_sec); while (usecDelta < 0)
{
usecDelta += 1000000; secDelta -= 1;}
while (usecDelta >= 1000000)
{
usecDelta -= 1000000; secDelta += 1;}
if (secDelta > 0
|| (secDelta == 0 && usecDelta > 0))
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if (select(0, NULL, NULL, NULL, &stall_time) < 0)
{
perror("Game_loop: select: stall"); exit(1);}
}
}
#else
{
int times_up;
int nappy_time;
struct _timeb start_time;
struct _timeb end_time;
_ftime(&start_time);
times_up = 0; while (times_up == 0)
{
_ftime(&end_time);
if ((nappy_time =
(int) (1000 *
(double) ((end_time.time -
start_time.time) +
((double)
(end_time.millitm -
start_time.millitm) /
1000.0)))) >=
(double) (1000 / PULSE_PER_SECOND)) times_up =
1;
else
{
Sleep((int) ((double) (1000 / PULSE_PER_SECOND) -
(double) nappy_time)); times_up = 1;}
}
}
#endif
gettimeofday(&last_time, NULL);
current_time = (time_t) last_time.tv_sec;}
return;}
#endif
void init_descriptor(DESCRIPTOR_DATA * dnew,
int desc)
{
static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->character = NULL; dnew->connected = CON_GET_NAME; dnew->lookup_status = STATUS_LOOKUP; dnew->showstr_head = str_dup(""); dnew->showstr_point = 0; dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outsize = 2000;
dnew->outbuf = alloc_mem(dnew->outsize);}
#if defined(unix) || defined(WIN32)
void new_descriptor(int dcontrol)
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA * dnew;
struct sockaddr_in sock;
int desc;
int size;
pthread_attr_t attr;
pthread_t thread_lookup;
DUMMY_ARG * dummyarg;
bool DOS_ATTACK = FALSE;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr,
PTHREAD_CREATE_DETACHED);
/*
* New Dummy Argument
*/
if (dummy_free == NULL)
{
dummyarg = alloc_perm(sizeof(*dummyarg));}
else
{
dummyarg = dummy_free;
dummy_free = dummy_free->next;}
dummyarg->status = 1;
dummyarg->next = dummy_list;
dummy_list = dummyarg;
size = sizeof(sock);
getsockname(dcontrol, (struct sockaddr *) &sock,
&size);
if ((desc =
accept(dcontrol, (struct sockaddr *) &sock,
&size)) < 0)
{
perror("New_descriptor: accept"); return;}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
#if !defined(WIN32)
if (fcntl(desc, F_SETFL, FNDELAY) == -1)
{
perror("New_descriptor: fcntl: FNDELAY"); return;}
#endif
/*
* Cons a new descriptor.
*/
if (descriptor_free == NULL)
{
dnew = alloc_perm(sizeof(*dnew));}
else
{
dnew = descriptor_free;
descriptor_free = descriptor_free->next;}
init_descriptor(dnew, desc);
size = sizeof(sock);
if (getpeername
(desc, (struct sockaddr *) &sock, &size) < 0)
{
perror("New_descriptor: getpeername");
dnew->host = str_dup("(unknown)");}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr; addr = ntohl(sock.sin_addr.s_addr); xprintf(buf, "%d.%d.%d.%d", (addr >> 24) & 0xFF, (addr >> 16) & 0xFF, (addr >> 8) & 0xFF, (addr) & 0xFF); dnew->host = str_dup(buf); // set the temporary ip as the host.
/*
* we do a hostlookup on everyone but localhost
*/
if (str_cmp(dnew->host, "127.0.0.1"))
{
/*
* Set up the dummyarg for use in lookup_address
*/
dummyarg->buf = str_dup((char *) &sock.sin_addr); dummyarg->d = dnew; if (thread_count < 50) /* should be more than plenty */
{
/*
* just use the ip, then make the thread do the lookup
*/
pthread_create(&thread_lookup, &attr,
(void *) &lookup_address,
(void *) dummyarg);}
else
DOS_ATTACK = TRUE;}
else
dnew->lookup_status++;}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew; if (DOS_ATTACK)
{
write_to_buffer(dnew,
"Sorry, currently under attack, try again later.\n\r",
0); close_socket(dnew); return;}
/*
* mccp: tell the client we support compression
*/
write_to_buffer(dnew, compress_will, 0);
/*
* send greeting
*/
//{
//extern char * help_greeting;
//if ( help_greeting[0] == '.' )
// write_to_buffer( dnew, help_greeting+1, 0 );
//else
// write_to_buffer( dnew, help_greeting , 0 );
//}
/*
* Send the greeting.
*/
{
extern char *help_greetinga;
extern char *help_greetingb;
switch (number_range(0, 2))
{
default:
if (help_greetinga[0] == '.')
write_to_buffer(dnew, help_greetinga + 1, 0);
else
write_to_buffer(dnew, help_greetinga, 0); break; case 0:
if (help_greetinga[0] == '.')
write_to_buffer(dnew, help_greetinga + 1, 0);
else
write_to_buffer(dnew, help_greetinga, 0); break; case 1:
if (help_greetingb[0] == '.')
write_to_buffer(dnew, help_greetingb + 1, 0);
else
write_to_buffer(dnew, help_greetingb, 0); break; case 2:
if (help_greetingb[0] == '.')
write_to_buffer(dnew, help_greetingb + 1, 0);
else
write_to_buffer(dnew, help_greetingb, 0); break;}
}
if (DOS_ATTACK)
{
write_to_buffer(dnew,
"Sorry, currently under attack, try again later.\n\r",
0); close_socket(dnew);}
return;}
#endif
void lookup_address(DUMMY_ARG * darg)
{
struct hostent * from = 0; struct hostent ent; char buf[16384]; // enough ??
int err; thread_count++;
/*
* Removed for cygwin
*/
gethostbyaddr_r(darg->buf, sizeof(darg->buf),
AF_INET, &ent, buf, 16384, &from,
&err); if (from && from->h_name)
{
free_string(darg->d->host);
darg->d->host = str_dup(from->h_name);}
/*
* Brilliant system there Mr. Jobo
*/
darg->d->lookup_status++;
free_string(darg->buf);
darg->status = 0;
thread_count--; pthread_exit(0);}
bool check_banned(DESCRIPTOR_DATA * dnew)
{
BAN_DATA * pban;
for (pban = ban_list; pban != NULL;
pban =
pban->next) if (!str_suffix(pban->name,
dnew->
host)) return
TRUE; return FALSE;}
bool check_newbiebanned(DESCRIPTOR_DATA * dnew)
{
BAN_DATA * pban;
for (pban = newbieban_list; pban != NULL;
pban =
pban->next) if (!str_suffix(pban->name,
dnew->
host)) return
TRUE; return FALSE;}
void close_socket(DESCRIPTOR_DATA * dclose)
{
CHAR_DATA * ch;
char buf[MSL];
if (dclose->lookup_status > STATUS_DONE) return;
dclose->lookup_status += 2;
if (dclose->outtop > 0) process_output(dclose,
FALSE);
if (dclose->snoop_by !=
NULL) write_to_buffer(dclose->snoop_by,
"Your victim has left the game.\n\r",
0);
if (dclose->character != NULL
&& (dclose->connected == CON_PLAYING
|| dclose->connected == CON_EDITING)
&& IS_NPC(dclose->
character)) do_return(dclose->
character,
"");
if (dclose->connected ==
CON_PFILE) jope_done(dclose->character, "");
/*
* Clear snoops
*/
{
DESCRIPTOR_DATA * d;
for (d = descriptor_list; d != NULL; d = d->next)
if (d->snoop_by == dclose) d->snoop_by = NULL;}
/*
* Loose link or free char
*/
if ((ch = dclose->character) != NULL)
{
xprintf(buf, "Closing link to %s.", ch->name);
log_string(LOG_CONNECT, buf);
wiznet(buf, ch, NULL, WIZ_LINKS, 0,
get_trust(ch));
/*
* If ch is writing note or playing, just lose link otherwise clear char
*/
if ((dclose->connected == CON_PLAYING)
|| ((dclose->connected >= CON_NOTE_TO)
&& (dclose->connected <=
CON_NOTE_FINISH)))
{
if (IS_SET(ch->extra, EXTRA_AFK)) REMOVE_BIT(ch->
extra,
EXTRA_AFK);
if (IS_SET(ch->extra, EXTRA_OSWITCH))
do_humanform(ch, ""); do_call(ch, "all");
act("$n has lost $s link.", ch, NULL, NULL,
TO_ROOM);
wiznet("Net death has claimed $N.", ch, NULL,
WIZ_LINKS, 0, get_trust(ch));
ch->desc = NULL;}
else
{
free_char(dclose->character);}
}
if (d_next == dclose) d_next = d_next->next;
dclose->connected = CON_NOT_PLAYING; return;}
/* For a better kickoff message :) KaVir */
void close_socket2(DESCRIPTOR_DATA * dclose,
bool kickoff)
{
CHAR_DATA * ch;
if (dclose->lookup_status > STATUS_DONE) return;
dclose->lookup_status += 2;
if (dclose->outtop > 0) process_output(dclose,
FALSE);
if (dclose->snoop_by !=
NULL) write_to_buffer(dclose->snoop_by,
"Your victim has left the game.\n\r",
0);
if (dclose->character != NULL
&& (dclose->connected == CON_PLAYING
|| dclose->connected == CON_EDITING)
&& IS_NPC(dclose->
character)) do_return(dclose->
character,
"");
if (dclose->connected ==
CON_PFILE) jope_done(dclose->character, "");
/*
* Clear snoops
*/
{
DESCRIPTOR_DATA * d;
for (d = descriptor_list; d != NULL; d = d->next)
if (d->snoop_by == dclose) d->snoop_by = NULL;}
if ((ch = dclose->character) != NULL)
{
if (dclose->connected == CON_PLAYING
|| dclose->connected == CON_EDITING)
{
if (kickoff)
act
("$n doubles over in agony and $s eyes roll up into $s head.",
ch, NULL, NULL, TO_ROOM); save_char_obj(ch);
ch->desc = NULL;}
else
{
free_char(dclose->character);}
}
if (d_next == dclose) d_next = d_next->next;
dclose->connected = CON_NOT_PLAYING; return;}
bool read_from_descriptor(DESCRIPTOR_DATA * d)
{
int iStart; char buf[MSL];
/*
* Hold horses if pending command already.
*/
if (d->incomm[0] != '\0') return TRUE;
/*
* one dirty patch to avoid spams of EOF's
*/
if (d->connected == CON_NOT_PLAYING) return TRUE;
/*
* Check for overflow.
*/
iStart = strlen(d->inbuf);
if (iStart >= sizeof(d->inbuf) - 10)
{
if (d != NULL && d->character != NULL)
{
xprintf(buf, "%s input overflow!",
d->character->lasthost);
wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0);
log_string(LOG_COMMAND, buf);}
else
if (d->lookup_status != STATUS_LOOKUP)
{
xprintf(buf, "%s input overflow!", d->host);
wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0);
log_string(LOG_COMMAND, buf);}
write_to_descriptor(d,
"\n\r*** PUT A LID ON IT!!! ***\n\r",
0); return FALSE;}
/*
* Snarf input.
*/
#if defined(macintosh)
for (;;)
{
int c;
c = getc(stdin);
if (c == '\0' || c == EOF)
break;
putc(c, stdout);
if (c == '\r')
putc('\n', stdout);
d->inbuf[iStart++] = c;
if (iStart > sizeof(d->inbuf) - 10) break;}
#endif
#if defined(MSDOS) || defined(unix) || defined(WIN32)
for (;;)
{
int nRead;
#if !defined(WIN32)
nRead = read(d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart);
#else
nRead = recv(d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart, 0);
#endif
if (nRead > 0)
{
iStart += nRead;
if (d->inbuf[iStart - 1] == '\n'
|| d->inbuf[iStart - 1] == '\r') break;}
else
if (nRead == 0)
{
return FALSE;}
#if !defined(WIN32)
else
if (errno == EWOULDBLOCK) break;
#endif
#if defined( WIN32 )
else
if (WSAGetLastError() == WSAEWOULDBLOCK
|| errno == EAGAIN) break;
#endif
else
{
perror("Read_from_descriptor"); return FALSE;}
}
#endif
d->inbuf[iStart] = '\0'; return TRUE;}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer(DESCRIPTOR_DATA * d)
{
int i, j, k; char buf[MSL];
/*
* Hold horses if pending command already.
*/
if (d->incomm[0] != '\0') return;
/*
* Look for at least one new line.
*/
for (i = 0;
d->inbuf[i] != '\n' && d->inbuf[i] != '\r';
i++)
{
if (d->inbuf[i] == '\0') return;}
/*
* Canonical input processing.
*/
for (i = 0, k = 0;
d->inbuf[i] != '\n' && d->inbuf[i] != '\r';
i++)
{
if (k >= MAX_INPUT_LENGTH - 2)
{
write_to_descriptor(d, "Line too long.\n\r", 0);
/*
* skip the rest of the line
*/
for (; d->inbuf[i] != '\0'; i++)
{
if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
break;}
d->inbuf[i] = '\n'; d->inbuf[i + 1] = '\0'; break;}
if (d->inbuf[i] == '\b' && k > 0)-- k;
else
if (isascii(d->inbuf[i]) && isprint(d->inbuf[i]))
d->incomm[k++] = d->inbuf[i];
/*
* handling vt100 feedback
*/
else
if (d->inbuf[i] == '\e')
{
char xbuf[30]; // plenty
char *xptr;
int xk = 1; xbuf[0] = '\0'; xptr = xbuf;
/*
* first we scan to see if this is really a reply to our request
*/
while (d->inbuf[i + xk] != 'R' && xk < 10) xk++;
/*
* I'm sure most screens use at most 999x999 chars
*/
if (xk < 10)
{
i += 2; xk = 0;
while (d->inbuf[i] != ';' && d->inbuf[i] != '\0'
&& ++xk < 30)
{
*xptr = d->inbuf[i]; xptr++; i++;}
*xptr = '\0'; init_vt100(d, xbuf);}
}
else
if (d->inbuf[i] == (signed char) IAC)
{
if (!memcmp
(&d->inbuf[i], compress_do,
strlen(compress_do)))
{
i += strlen(compress_do) - 1; compressStart(d);}
else
if (!memcmp
(&d->inbuf[i], compress_dont,
strlen(compress_dont)))
{
i += strlen(compress_dont) - 1; compressEnd(d);}
}
}
/*
* Finish off the line.
*/
if (k == 0)
d->incomm[k++] = ' '; d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if (k > 1 || d->incomm[0] == '!')
{
if (d->incomm[0] != '!'
&& strcmp(d->incomm, d->inlast))
{
d->repeat = 0;}
else
{
if (++d->repeat >= 40)
{
if (d != NULL && d->character != NULL)
{
xprintf(buf, "%s input overflow!",
d->character->lasthost);
wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0);
log_string(LOG_COMMAND, buf);}
else
if (d->lookup_status != STATUS_LOOKUP)
{
xprintf(buf, "%s input overflow!", d->host);
wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0);
log_string(LOG_COMMAND, buf);}
write_to_descriptor(d,
"\n\r*** PUT A LID ON IT!!! ***\n\r",
0);
xprintf_2(d->incomm, "quit");}
}
}
/*
* Do '!' substitution.
*/
if (d->incomm[0] == '!')
strcpy(d->incomm, d->inlast);
else
strcpy(d->inlast, d->incomm);
/*
* Shift the input buffer.
*/
while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
i++;
for (j = 0;
(d->inbuf[j] = d->inbuf[i + j]) != '\0';
j++); return;}
#define COPYOVER_FILE "copyover.data"
#define EXE_FILE "../src/mcloud"
void panic_shutdown(int iSignal)
{
DESCRIPTOR_DATA * d;
CHAR_DATA * gch;
FILE * fp;
char buf[200];
xprintf_2(buf,
"\n\rServer reboot, saving and doing a panic shutdown.");
/*
* We really don't want to lose this info
*/
save_coreinfo();
/*
* save all connected players
*/
for (d = descriptor_list; d; d = d->next)
{
if ((gch = d->character) == NULL) continue;
call_all(gch);
save_char_obj(gch);
write_to_descriptor_2(d->descriptor, buf, 0);}
/*
* create a bug message so it's easy to know what happended
*/
bug("Server Rebooted, handling it safely.", 0);
/*
* shutdown file - probably not needed, but hey
*/
if ((fp = fopen(SHUTDOWN_FILE, "w")) != NULL)
{
fprintf(fp, "Server Reboot\n"); fclose(fp);}
/*
* and we die
*/
exit(0);}
/*
* To do internal backtracs at crashes
*/
void iBacktrace(int iSignal)
{
void *aTrace[10]; char **tString; char buf[400]; //plenty
int size, i, j, k;
size = backtrace(aTrace, 10);
printf("%s\n", (char *) aTrace[1]);
tString = backtrace_symbols(aTrace, size);
for (i = 0; i < size; i++)
{
bool found = FALSE;
printf("%s\n", tString[i]);
for (j = 0; tString[i][j] != '\0' && !found; j++)
{
if (tString[i][j] == '[')
{
j++;
found = TRUE;
for (k = j;
tString[i][j] != '\0'
&& tString[i][j] != ']'; j++)
{
buf[j - k] = tString[i][j];}
buf[j - k] = '\0';}
}
printf("%s translates to : %s\n", buf,
(char *) strtol(buf, NULL, 16));}
exit(1);}
/*
* Crash recovery system written by Mandrax, based on copyover
* Includes call to signal() in main.
* Mostly copied from copyover.
*/
void crashrecov(int iSignal)
{
CHAR_DATA * gch;
OBJ_DATA * obj; FILE * fp; DESCRIPTOR_DATA * d;
//DESCRIPTOR_DATA *d_next;
char buf[200], buf2[100];
int pid;
int iFork; int i; FILE * fReturn; FILE * fCrash;
/*
* unlock memory mutex - prevent lockups
*/
pthread_mutex_unlock(&memory_mutex);
/*
* An attempt to avoid spam crashes
*/
if ((fReturn =
fopen(CRASH_TEMP_FILE, "r")) != NULL)
{
signal(SIGSEGV, SIG_IGN); raise(SIGSEGV); return;}
fCrash = fopen(CRASH_TEMP_FILE, "w");
fprintf(fCrash, "0"); fclose(fCrash);
//save_polls();
dump_last_command();
/*
* This will cause a core dump, even though the signal was handled
*/
iFork = fork();
wait(NULL); if ((pid = getpid()) != proc_pid)
{
signal(SIGSEGV, SIG_IGN); raise(SIGSEGV); return;}
fp = fopen(COPYOVER_FILE, "w"); if (!fp)
{
perror("crashrecov:fopen"); return;}
/*
* save and stuff
*/
for (gch = char_list; gch != NULL;
gch = gch->next)
{
if (IS_NPC(gch)) continue;
/*
* Fix any possibly head/object forms
*/
if (IS_HEAD(gch, LOST_HEAD)
|| IS_SET(gch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
gch->morph = str_dup("");
gch->pcdata->chobj = NULL;
gch->pcdata->obj_vnum = 0;
char_from_room(gch);
char_to_room(gch,
get_room_index(ROOM_VNUM_ALTAR));}
/*
* Take care of possibly artifacts
*/
for (i = 0; i < MAX_WEAR; i++)
{
if ((obj = get_eq_char(gch, i)) != NULL)
{
if (IS_SET(obj->quest, QUEST_ARTIFACT))
unequip_char(gch, obj);}
}
gch->hit = gch->max_hit;
gch->position = POS_STANDING;
do_call(gch, "all"); save_char_obj(gch);}
xprintf_2(buf,
"\n\r <*> Mindcloud 2 has crashed <*>\n\r\n\r"
" <*> Attempting to restore last savefile <*>\n\r");
/*
* For each playing descriptor, save its state
*/
for (d = descriptor_list; d; d = d_next)
{
CHAR_DATA * och = d->character; compressEnd2(d); d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected != 0) /* drop those logging on */
{
write_to_descriptor_2(d->descriptor, "\n\rSorry, the mud has crashed.\n\rPlease log on another char and report this, your char MAY be bugged.\n\r", 0); close_socket2(d, FALSE); /* throw'em out */
}
else
{
fprintf(fp, "%d %s %s\n", d->descriptor,
och->name, d->host);
write_to_descriptor_2(d->descriptor, buf, 0);}
}
fprintf(fp, "-1\n");
fclose(fp); fclose(fpReserve);
/*
* recycle descriptors
*/
recycle_descriptors();
/*
* exec - descriptors are inherited
*/
xprintf(buf, "%d", port);
xprintf(buf2, "%d", control);
execl(EXE_FILE, "mcloud", buf, "crashrecov", buf2,
(char *) NULL);
/*
* Failed - sucessful exec will not return
*/
perror("crashrecov: execl");
log_string(LOG_ERR, "Crash recovery FAILED!\n\r");
wiznet("Crash recovery FAILED!\n\r", NULL, NULL,
WIZ_DEBUG, 0, 0);
/*
* The least we can do is exit gracefully :P
*/
exit(1);}
void retell_mccp(DESCRIPTOR_DATA * d)
{
write_to_buffer(d, compress_will, 0); return;}
bool process_output(DESCRIPTOR_DATA * d,
bool fPrompt)
{
//extern bool merc_down;
/*
* Bust a prompt.
*/
//if ( d->showstr_point )
// write_to_buffer ( d, "[Hit Return to continue]\n\r", 0 );
if (d->showstr_point)
{
char buf[MSL];
const char *ptr;
int shown = 0;
int total = 0;
for (ptr = d->showstr_head;
ptr != d->showstr_point;
ptr++) if (*ptr == '\n') shown++;
total = shown; for (ptr = d->showstr_point;
*ptr != '\0';
ptr++) if (*ptr ==
'\n') total++;
xprintf(buf,
"\n\rPlease type (R)efresh, (H)elp, (B)ack or (C)ontinue or ENTER (%d%%)\n\r",
100 * shown / total);
write_to_buffer(d, buf, 0);}
if (fPrompt && !merc_down
&& (d->connected == CON_PLAYING
|| d->connected == CON_PFILE))
{
char buf[MSL]; //more than plenty
CHAR_DATA * ch;
CHAR_DATA * victim;
ch = d->original ? d->original : d->character;
if (IS_SET(ch->act, PLR_BRIEF5))
{
if (ch->amount_attacks_dealt > 0)
{
xprintf(buf,
"#wYou've dealt #Y%d #wattacks causing #R%d #wdamage. #0(#Y%d #Gaverage#0)#n\n\r",
ch->amount_attacks_dealt,
ch->amount_damage_dealt,
ch->amount_damage_dealt /
ch->amount_attacks_dealt);
send_to_char(buf, ch);}
if (ch->amount_attacks_recieved > 0)
{
xprintf(buf,
"#wYou've been struck by #Y%d #wattacks, causing #R%d #wdamage. #0(#Y%d #Gaverage#0)#n\n\r",
ch->amount_attacks_recieved,
ch->amount_damage_recieved,
ch->amount_damage_recieved /
ch->amount_attacks_recieved);
send_to_char(buf, ch);}
if ((ch->total_exp_gained > 0)
&& (ch->total_kills > 0))
{
xprintf(buf,"#wYou've killed #Y%d #wthings and gained a total of #R%d#w exp#n\n\r",
ch->total_kills, ch->total_exp_gained);
send_to_char(buf, ch);}
else
if (ch->total_exp_gained > 0)
{
xprintf(buf,
"#wYou've gained a total of #Y%d #wexp#n\n\r",
ch->total_exp_gained);
send_to_char(buf, ch);}
if (ch->total_disc_gained > 0)
{
xprintf(buf,
"#wYou've gained a total of #G%d #wdiscipline points#n\n\r",
ch->total_disc_gained);
send_to_char(buf, ch);}
if (ch->total_cp_gained > 0)
{
xprintf(buf,
"#wYou've gained a total of #P%d #wclass points#n\n\r",
ch->total_cp_gained);
send_to_char(buf, ch);}
ch->amount_damage_dealt = 0;
ch->amount_damage_recieved = 0;
ch->amount_attacks_dealt = 0;
ch->amount_attacks_recieved = 0;
ch->total_exp_gained = 0;
ch->total_disc_gained = 0;
ch->total_kills = 0; ch->total_cp_gained = 0;}
if (!IS_NPC(ch)
&& IS_SET(ch->pcdata->tempflag, TEMP_VT100))
{
xprintf(buf, "%s\e[%d;1H", VT_SAVECURSOR,
ch->pcdata->vt100_size);
write_to_buffer(d, buf, 0);}
write_to_buffer(d, "\n\r", 2);
if (IS_SET(ch->act, PLR_PROMPT)
&& IS_EXTRA(ch,
EXTRA_PROMPT)) bust_a_prompt(d);
else
if (IS_SET(ch->act, PLR_PROMPT))
{
//char buf[MAX_STRING_LENGTH];
char cond[MAX_INPUT_LENGTH];
char hit_str[MAX_INPUT_LENGTH];
char mana_str[MAX_INPUT_LENGTH];
char move_str[MAX_INPUT_LENGTH];
char exp_str[MAX_INPUT_LENGTH];
ch = d->character;
if (IS_HEAD(ch, LOST_HEAD)
|| IS_EXTRA(ch, EXTRA_OSWITCH))
{
xprintf(exp_str, "%2.0f", ch->exp);
xprintf(buf,
"#n<[#C%sX#n] [#C?#bH #C?#bM #C?#bV#n]> ",
exp_str);}
else
if (ch->position == POS_FIGHTING)
{
victim = ch->fighting; if (victim == NULL)
{
xprintf(cond, "NA"); ADD_COLOUR(ch, cond, L_RED);}
if ((victim->hit * 100 / victim->max_hit) < 25)
{
xprintf(cond, "#0[#R* #0]#n");}
else
if ((victim->hit * 100 / victim->max_hit) < 50)
{
xprintf(cond, "#0[#r** #0]#n");}
else
if ((victim->hit * 100 / victim->max_hit) < 75)
{
xprintf(cond, "#0[#Y*** #0]#n");}
else
if ((victim->hit * 100 / victim->max_hit) < 100)
{
xprintf(cond, "#0[#g**** #0]#n");}
else
if ((victim->hit * 100 / victim->max_hit) >= 100)
{
xprintf(cond, "#0[#G*****#0]#n");}
xprintf(hit_str, "%s", commanum(ch->hit));
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
xprintf(mana_str, "%s", commanum(ch->mana));
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
xprintf(move_str, "%s", commanum(ch->move));
COL_SCALE(move_str, ch, ch->move, ch->max_move);
xprintf(buf,
"#0-=#n%s#0=- -=#n%s#Rhp #n%s#Rm #n%s#Rmv#0=- #n",
cond, hit_str, mana_str, move_str);}
else
{
xprintf(hit_str, "%s", commanum(ch->hit));
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
xprintf(mana_str, "%s", commanum(ch->mana));
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
xprintf(move_str, "%s", commanum(ch->move));
COL_SCALE(move_str, ch, ch->move, ch->max_move);
xprintf(exp_str, "%2.0f", ch->exp);
xprintf(buf,
"#0-=#n%s#Rxp#0=- -=#n%s#Rhp #n%s#Rm #n%s#Rmv#0=- #n",
exp_str, hit_str, mana_str, move_str);}
write_to_buffer(d, buf, 0);}
if (!IS_NPC(ch)
&& IS_SET(ch->pcdata->tempflag, TEMP_VT100))
{
write_to_buffer(d, VT_RESTORECURSOR, 0);}
if (IS_SET(ch->act, PLR_TELNET_GA))
write_to_buffer(d, go_ahead_str, 0);}
/*
* Short-circuit if nothing to write.
*/
if (d->outtop == 0) return TRUE;
/*
* Snoop-o-rama.
*/
if (d->snoop_by != NULL)
{
write_to_buffer(d->snoop_by, "% ", 2);
write_to_buffer(d->snoop_by, d->outbuf,
d->outtop);}
/*
* OS-dependent output.
*/
if (!write_to_descriptor(d, d->outbuf, d->outtop))
{
d->outtop = 0; return FALSE;}
else
{
d->outtop = 0; return TRUE;}
}
void write_to_buffer(DESCRIPTOR_DATA * d,
const char *txt, int length)
{
char tb[32000], ccode;
int i, j;
bool ansi;
if (length <= 0)
length = strlen(txt);
if (length >= MAX_STRING_LENGTH)
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem(d->outsize); d->outtop = 2;
//send_to_char("#1Too much text to show, clearing...#n",d->character);
//logf("Too much text to show, clearing..... (%s)",d->character->name);
return;}
if (d->character == NULL ||
(d->connected != CON_PLAYING)) ansi = FALSE;
else
ansi =
(IS_SET(d->character->act, PLR_ANSI)) ? TRUE :
FALSE;
if (d->connected == CON_GET_NAME) ansi = TRUE;
if (d->outtop == 0 && !d->fcommand)
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r'; d->outtop = 2;}
j = 0;
ccode = '3';
tb[0] = '\0'; for (i = 0; i < length; i++)
{
if (txt[i] == '#' && txt[i + 1] != 'I'
&& txt[i + 1] != 'N')
{
i++; ccode = '3'; switch (txt[i])
{
default:
tb[j++] = '#'; tb[j++] = txt[i]; break; case '-':
tb[j++] = '~'; break;
//case '+': tb[j++] = '%'; break;
case '#':
tb[j++] = '#'; break; case 'I':
case 'i':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = 'm'; break; case 'f':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = 'm'; break; case 'u':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] = 'm'; break; case 'd':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = '1'; break; case 'N':
case 'n':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; break; case 'B':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'L':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '0':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 'D':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case '1':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case '2':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case '3':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case '4':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '5':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case '6':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case '7':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case '8':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 'w':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 'W':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case '9':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = ';'; tb[j++] = '4'; tb[j++] = '1'; tb[j++] = 'm'; break; case 'r':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'R':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'g':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'G':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'o':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'y':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'Y':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'l':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'b':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'p':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'P':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'c':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'C':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'e':
if (!ansi) continue; switch (number_range(1, 3))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7';
tb[j++] = 'm'; break;}
break; case 'k':
if (!ansi) continue; switch (number_range(1, 6))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0';
tb[j++] = 'm'; break;}
break; case 'q':
if (!ansi) continue; switch (number_range(1, 6))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0';
tb[j++] = 'm'; break;}
break; case 'a':
if (!ansi) continue; switch (number_range(1, 6))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0';
tb[j++] = 'm'; break;}
break; case 'h':
if (!ansi) continue; switch (number_range(1, 6))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0';
tb[j++] = 'm'; break;}
break; case 'x':
if (!ansi) continue; switch (number_range(1, 8))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 7:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 8:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4';
tb[j++] = 'm'; break;}
break; case '*':
switch (number_range(1, 3))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6';
tb[j++] = 'm'; break;}
break; case '+':
if (!ansi) continue; switch (number_range(1, 6))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0';
tb[j++] = 'm'; break;;}
break; case 'v':
if (!ansi) continue; switch (number_range(1, 6))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0';
tb[j++] = 'm'; break;}
break; case 'z':
switch (number_range(1, 6))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7';
tb[j++] = 'm'; break;}
break; case 't':
if (!ansi) continue; switch (number_range(1, 6))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3';
tb[j++] = 'm'; break;}
break; case 's':
if (!ansi) continue; switch (number_range(1, 15))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 7:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case W:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 9:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 10:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 11:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 12:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 13:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 14:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 15:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6';
tb[j++] = 'm'; break;}
break;}
}
else
if (txt[i] == '{' && txt[i + 1] != '#')
{
i++; ccode = '4'; switch (txt[i])
{
default:
tb[j++] = '{'; tb[j++] = txt[i]; break; case '{':
tb[j++] = txt[i]; break; case 'N':
case 'n':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; break; case '0':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case '1':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case '2':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case '3':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case '4':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '5':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case '6':
if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case '7':
if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1';
tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7';
tb[j++] = 'm'; break;}
}
else
tb[j++] = txt[i];}
tb[j] = '\0';
length = j; if (length >= MAX_STRING_LENGTH)
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem(d->outsize);
d->outtop = 2;
xprintf(tb,
"Too much text to show, clearing....");
length = strlen(tb);
//logf("Too much text to show, clearing..... (%s)",d->character->name);
}
if (d->outtop + length >= 32000)
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem(d->outsize);
d->outtop = 2;
xprintf(tb,
"Too much text to show, clearing....");
length = strlen(tb);
//logf("Too much text to show, clearing..... (%s)",d->character->name);
}
while (d->outtop + length >= d->outsize)
{
char *outbuf;
outbuf = alloc_mem(2 * d->outsize);
strncpy(outbuf, d->outbuf, d->outtop);
free_mem(d->outbuf, d->outsize);
d->outbuf = outbuf; d->outsize *= 2;}
/*
* Copy.
*/
strncpy(d->outbuf + d->outtop, tb, length);
d->outtop += length; return;}
/*
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length)
{
static char output[32000];
char *ptr;
int i = 0;
output[0] = '\0';
ptr = output;
if (length <= 0)
length = strlen(txt);
//if (length >= MAX_STRING_LENGTH )
//{
// bug( "Write_to_buffer: Way too big. Closing.", 0 );
// return;
//}
if ( length >= MAX_STRING_LENGTH )
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
send_to_char("#1Too much text to show, clearing...#n",d->character);
logf("Too much text to show, clearing..... (%s)",d->character->name);
return;
}
// initial linebreak
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
if (d->character == NULL ||
(d->connected != CON_PLAYING))
ansi = FALSE;
else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE;
if (d->connected == CON_GET_NAME) ansi = TRUE;
while (*txt != '\0' && i++ < length)
{
switch(*txt)
{
default:
*ptr++ = *txt++;
break;
case '#':
i++;
switch (*++txt)
{
default:
txt++;
break;
case '#':
*ptr++ = '#';
txt++;
break;
case '-':
*ptr++ = '~';
txt++;
break;
case '+':
*ptr++ = '%';
txt++;
break;
case 'i': // bold
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '7';
*ptr++ = 'm'; txt++; break;
case 'f': // flash
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '5';
*ptr++ = 'm'; txt++; break;
case 'u': // underline
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '4';
*ptr++ = 'm'; txt++; break;
case 'n': // stock color
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = 'm'; txt++; break;
case 'w':
case '7': // White
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
txt++; break;
case '8': // Black
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
txt++; break;
case 'W':
case '9': // White 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
txt++; break;
case 'D':
case '0': // Black 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
txt++; break;
case 'r': // Red
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
txt++; break;
case '1':
case 'R': // red 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
txt++; break;
case 'g': // Green
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
txt++; break;
case '2':
case 'G': // Green 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
txt++; break;
case 'y':
case 'o': // Yellow (Brown)
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
txt++; break;
case 'Y':
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
txt++; break;
case 'b':
case 'l': // Blue
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
txt++; break;
case '4':
case 'B':
case 'L': // Blue 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
txt++; break;
case 'p': // Purple
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
txt++; break;
case '5':
case 'P': // Purple 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
txt++; break;
case 'c': // Cyan
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
txt++; break;
case '6':
case 'C': // Cyan 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
txt++; break;
case 's':
switch(number_range(1,15))
{
case 1: // White
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
break;
case 2: // Black
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
break;
case 3: // Black 2
case 4: // Red
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
break;
case 5: // red 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
break;
case 6: // Green
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
break;
case 7: // Green 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
break;
case 8: // Yellow (Brown)
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
break;
case 9: // Yellow 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
break;
case 10: // Blue
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
break;
case 11: // Blue 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
break;
case 12: // Purple
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
break;
case 13: // Purple 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
break;
case 14: // Cyan
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
case 15: // Cyan 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
break;
}
txt++;
break;
}
}
}
// and terminate it with the standard color
*ptr++ = '\e'; *ptr++ = '[';
*ptr++ = '0'; *ptr++ = 'm';
// terminate
*ptr = '\0';
length = strlen(output);
if ( length >= MAX_STRING_LENGTH )
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
xprintf(output,"Too much text to show, clearing....");
length=strlen(output);
logf("Too much text to show, clearing..... (%s)",d->character->name);
}
if (d->outtop + length >= 32000)
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
xprintf(output,"Too much text to show, clearing....");
length=strlen(output);
logf("Too much text to show, clearing..... (%s)",d->character->name);
}
// Expand the buffer as needed.
while (d->outtop + length >= d->outsize)
{
char *obuf;
// There is a limit to our patience
//if (d->outsize >= 32000)
//{
// bug("Buffer overflow. Closing.",0);
// close_socket(d);
// return;
//}
obuf = alloc_mem(2 * d->outsize);
strncpy(obuf, d->outbuf, d->outtop);
free_mem(d->outbuf, d->outsize);
d->outbuf = obuf;
d->outsize *= 2;
}
// Copy.
strncpy(d->outbuf + d->outtop, output, length);
d->outtop += length;
return;
}
*/
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor_2(int desc, char *txt,
int length)
{
int iStart; int nWrite; int nBlock;
#if defined(macintosh) || defined(MSDOS)
if (desc == 0) desc = 1;
#endif
if (length <= 0)
length = strlen(txt);
increase_total_output(length);
for (iStart = 0; iStart < length;
iStart += nWrite)
{
nBlock = UMIN(length - iStart, 4096);
#if !defined(WIN32)
if ((nWrite =
write(desc, txt + iStart, nBlock)) < 0)
#else
if ((nWrite =
send(desc, txt + iStart, nBlock, 0)) < 0)
#endif
{
perror("Write_to_descriptor"); return FALSE;}
}
return TRUE;}
/* mccp: write_to_descriptor wrapper */
bool write_to_descriptor(DESCRIPTOR_DATA * d,
char *txt, int length)
{
if (d->out_compress)
return writeCompressed(d, txt, length);
else
return write_to_descriptor_2(d->descriptor, txt,
length);}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny(DESCRIPTOR_DATA * d, char *argument)
{
char buf[MAX_STRING_LENGTH];
char kav[MAX_STRING_LENGTH];
CHAR_DATA * ch;
OBJ_DATA * obj;
char *pwdnew;
char *p;
char *strtime;
int char_age = 17;
bool fOld;
int i;
if (d->connected != CON_NOTE_TEXT)
while (isspace(*argument))
argument++;
ch = d->character; switch (d->connected)
{
default:
bug("Nanny: bad d->connected %d.", d->connected); close_socket(d); return; case CON_NOT_PLAYING:
break; case CON_GET_NAME:
if (argument[0] == '\0')
{
close_socket(d); return;}
if (d->lookup_status != STATUS_DONE)
{
write_to_buffer(d,
"Making a dns lookup, please have patience.\n\rWhat be thy name? ",
0); return;}
if (check_banned(d))
{
write_to_buffer(d,
" Your site has been banned from this mud\n\r",
0); close_socket(d); return;}
argument[0] = UPPER(argument[0]);
if (!check_parse_name(argument))
{
write_to_buffer(d,
" Illegal name, try another.\n\r Enter thy name brave traveler: ",
0); return;}
xprintf(kav, "%s trying to connect.", argument);
log_string(LOG_CONNECT, kav);
wiznet(kav, ch, NULL, WIZ_LINKS, 0, 0);
fOld = load_char_short(d, argument);
ch = d->character;
char_age = years_old(ch);
if (IS_SET(ch->act, PLR_DENY))
{
if (ch->pcdata->denied > current_time)
{
xprintf(kav, "Denying access to %s@%s.", argument,
ch->lasthost);
wiznet(kav, ch, NULL, WIZ_SECURE, WIZ_PENALTIES,
get_trust(ch));
log_string(LOG_SECURITY, kav);
write_to_buffer(d, " You are denied access.\n\r",
0); close_socket(d); return;}
}
else
if (IS_EXTRA(ch, EXTRA_BORN) && char_age < 15)
{
char agebuf[MAX_INPUT_LENGTH];
if (char_age == 14)
xprintf_2(agebuf,
"You cannot play for another year.\n\r");
else
xprintf(agebuf,
"You cannot play for another %d years.\n\r",
(15 - years_old(ch)));
write_to_buffer(d, agebuf, 0); close_socket(d);
return;}
if (IS_SET(ch->act2, PLR_WIPED))
{
close_socket(d); return;}
if (check_reconnect(d, argument, FALSE))
{
fOld = TRUE;}
else
{
/*
* Check max number of players - KaVir
*/
DESCRIPTOR_DATA * dcheck;
DESCRIPTOR_DATA * dcheck_next;
int countdesc = 0;
int max_players = 150;
for (dcheck = descriptor_list; dcheck != NULL;
dcheck = dcheck_next)
{
dcheck_next = dcheck->next; countdesc++;}
if (countdesc > max_players && !IS_IMMORTAL(ch))
{
write_to_buffer(d,
" Too many players connected, please try again in a couple of minutes.\n\r",
0); close_socket(d); return;}
if (wizlock && !IS_IMMORTAL(ch))
{
write_to_buffer(d, " Currenly wizlocked.\n\r", 0);
close_socket(d); return;}
}
if (fOld)
{
/*
* Old player
*/
write_to_buffer(d, " Please enter password: ", 0);
write_to_buffer(d, echo_off_str, 0);
d->connected = CON_GET_OLD_PASSWORD; return;}
else
{
/*
* New player
*/
if (check_newbiebanned(d))
{
write_to_buffer(d,
"Your site is not allowed to create new chars on this mud\n\r",
0); close_socket(d); return;}
xprintf(buf,
"Reminder: If you have chosen a name which isn't suitable, you'll get deleted.\n\r");
write_to_buffer(d, buf, 0);
xprintf(buf,
"Your sure that you want %s engraved on your tombstone (Y/N)? ",
argument); write_to_buffer(d, buf, 0);
d->connected = CON_CONFIRM_NEW_NAME; return;}
break; case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer(d, "\n\r", 2);
#endif
if (ch == NULL || (!IS_EXTRA(ch, EXTRA_NEWPASS) &&
strcmp(argument,
ch->pcdata->pwd)
&&
strcmp(crypt
(argument,
ch->pcdata->pwd),
ch->pcdata->pwd)))
{
write_to_buffer(d, " Wrong password.\n\r", 0);
close_socket(d); return;}
else
if (ch == NULL || (IS_EXTRA(ch, EXTRA_NEWPASS) &&
strcmp(crypt
(argument,
ch->pcdata->pwd),
ch->pcdata->pwd)))
{
write_to_buffer(d, " Wrong password.\n\r", 0);
close_socket(d); return;}
write_to_buffer(d, echo_on_str, 0);
if (check_reconnect(d, GET_PC_NAME(ch), TRUE))
return;
if (check_playing(d, GET_PC_NAME(ch)))
return; if (ch->level > 1)
{
xprintf(kav, ch->pcdata->switchname);
free_char(d->character);
d->character = NULL;
fOld = load_char_obj(d, kav);
ch = d->character; if (IS_SET(ch->act, PLR_DENY))
{
if (ch->pcdata->denied < current_time)
{
REMOVE_BIT(ch->act, PLR_DENY);
xprintf(kav, "Removing deny flag on %s.",
ch->name);
wiznet(kav, ch, NULL, WIZ_PENALTIES, WIZ_SECURE,
get_trust(ch));
log_string(LOG_SECURITY, kav);}
}
}
if (!IS_EXTRA(ch, EXTRA_NEWPASS)
&& strlen(argument) > 1)
{
xprintf(kav, "%s %s", argument, argument);
do_password(ch, kav);}
if (ch->lasthost !=
NULL) free_string(ch->lasthost);
if (ch->desc != NULL && ch->desc->host != NULL)
{
ch->lasthost = str_dup(ch->desc->host);}
else
{
ch->lasthost = str_dup("(unknown)");}
strtime = ctime(¤t_time);
strtime[strlen(strtime) - 1] = '\0';
free_string(ch->lasttime);
ch->lasttime = str_dup(strtime);
xprintf(kav, "%s@%s has connected.", ch->name,
ch->lasthost);
wiznet(kav, ch, NULL, WIZ_SITES, 0,
get_trust(ch));
log_string(LOG_CONNECT, kav);
/*
* In case we have level 4+ players from another merc mud, or
* * players who have somehow got file access and changed their pfiles.
*/
if (ch->level < 4 && ch->trust < 4)
ch->trust = 0;
if (ch->level > 3 && ch->trust == 0)
ch->level = 3;
else
{
if (ch->level > MAX_LEVEL)
ch->level = MAX_LEVEL;
if (ch->trust > MAX_LEVEL) ch->trust = MAX_LEVEL;}
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING; if (IS_IMMORTAL(ch))
{
write_to_buffer(d,
"#cWould you like to login #W(#BW#W)#cizinvis, #W(#BI#W)#cncognito, or #W(#BN#W)#cormal?#n",
0); d->connected = CON_WIZ;}
else
{
do_help(ch, "motd");
if (!IS_IMMORTAL(ch))
d->connected = CON_CONTLOGIN;}
break; case CON_WIZ:
write_to_buffer(d, "\n\r", 2); switch (*argument)
{
case 'w':
case 'W':
(ch->invis_level = ch->level); do_help(ch, "motd"); d->connected = CON_CONTLOGIN; break; case 'i':
case 'I':
(ch->incog_level = ch->level); do_help(ch, "motd"); d->connected = CON_CONTLOGIN; break; case 'n':
case 'N':
(ch->incog_level = 0); (ch->invis_level = 0); do_help(ch, "motd"); d->connected = CON_CONTLOGIN; break; default:
write_to_buffer(d,
"#WI#wnvalid #Ychoice#w, entering in #cnormal#w mode.#n\n\r\n\r",
0);
do_help(ch, "motd");
d->connected = CON_CONTLOGIN; break;}
break; case CON_CONTLOGIN:
/*
* simply saving it in the pfile would be smarter - Jobo
*/
d->connected = CON_PLAYING;
if (IS_CLASS(ch, CLASS_WEREWOLF))
{
ch->gnosis[GCURRENT] = ch->gnosis[GMAXIMUM] - 5;
if (ch->gnosis[GCURRENT] <
0) ch->gnosis[GCURRENT] = 0;}
if (ch->mounted == IS_RIDING) do_dismount(ch, ""); send_to_char("\n\r", ch); // blank line to char
if (!IS_SET(ch->extra, EXTRA_TRUSTED))
SET_BIT(ch->extra, EXTRA_TRUSTED);
if (ch->level == 0)
{
ch->pcdata->awins = 0; /* arena wins */
ch->pcdata->alosses = 0; /* arena losses */
ch->pcdata->board = &boards[0];
ch->challenger = NULL;
ch->level = 1;
ch->exp = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->special = 0;
set_switchname(ch, ch->name);
char_to_room(ch,
get_room_index(ROOM_VNUM_SCHOOL));
do_look(ch, "auto");}
else
if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL) char_to_room(ch,
ch->
in_room);
else
char_to_room(ch,
get_room_index(ROOM_VNUM_SCHOOL));
bind_char(ch); break;}
else
if (ch->in_room != NULL)
{
char_to_room(ch, ch->in_room);
do_look(ch, "auto");}
else
{
char_to_room(ch,
get_room_index(ROOM_VNUM_TEMPLE));
do_look(ch, "auto");}
ch->pcdata->time_tick = 0; // resets on a _true_ login
ch->pcdata->safe_counter = 5; // a few good ticks.
if (ch->level < 7) ch->pcdata->logout_counter = 15; // Can't logout until this expires
do_board(ch, ""); players_logged++; if (IS_IMMORTAL(ch)); /* no info */
else
if (IS_SET(ch->pcdata->jflags, JFLAG_SETLOGIN))
login_message(ch);
else
{
if (!ragnarok)
{
if (ch->class == CLASS_NINJA) xprintf(kav,
"#R%s #0steps out of the shadows.#n",
ch->name);
else
if (ch->class == CLASS_MAGE) xprintf(kav,
"#R%s #7gates into the realm.#n",
ch->name);
else
if (ch->class == CLASS_GHOUL) xprintf(kav,
"#c%s #Gstaggers in, hungry for human flesh.#n",
ch->name);
else
if (ch->class == CLASS_SKYBLADE) xprintf(kav,
"#L%s #Cleaps down from the #Wclouds#C.#n",
ch->
name);
else
if (ch->class == CLASS_DEMON) xprintf(kav,
"#r%s #Rreturns, ready to capture more #ysouls!#n",
ch->name);
else
if (ch->class == CLASS_LICH) xprintf(kav,
"#0%s #Pappears in an explosion of #Cm#Pa#pg#Pi#Cc!#n",
ch->name);
else
if (ch->class == CLASS_VAMPIRE) xprintf(kav,
"#g%s #Gstalks in, eyes #Rbu#yrni#Rng #Gwith #rb#Rloodlus#rt!#n",
ch->name);
else
if (ch->class == CLASS_SAMURAI) xprintf(kav,
"#B%s #cbrandishes their swords, awaiting another battle!#n",
ch->name);
else
if (ch->class == CLASS_ANGEL) xprintf(kav,
"#W%s #Yfloats down from #CHeaven.#n",
ch->name);
else
if (ch->class == CLASS_SHAPESHIFTER) xprintf(kav,
"#l%s #oshifts into being from nowhere.#n",
ch->
name);
else
if (ch->class == CLASS_MONK) xprintf(kav,
"#r%s #breturns to complete their #wmartial arts #bstudies.#n",
ch->name);
else
if (ch->class == CLASS_DROID) xprintf(kav,
"#0%s #woils up their joints and returns for battle.#n",
ch->name);
else
if (ch->class == CLASS_TANARRI) xprintf(kav,
"#Y%s #RRises from hell looking for fresh meat.#n",
ch->name);
else
if (ch->class == CLASS_CYBORG) xprintf(kav,
"#0%s #wis done charging their batteries and returns for battle.#n",
ch->name);
else
if (ch->class == CLASS_THIEF) xprintf(kav,
"#0%s #wsteps from the shadows picking their teeth with a dagger.#n",
ch->name);
else
{
switch (number_range(0, 5))
{
default:
xprintf(kav, "#w%s becomes part of the collective", ch->name); break; case 0:
xprintf(kav, "#w%s wanders in looking for the restroom.", ch->name); break; case 1:
xprintf(kav, "#wYou hear a loud #Y-=THUD=- #was %s is dropped from the #Csky.#n", ch->name); break; case 2:
xprintf(kav, "#wYou notice %s picking their butt as they enter.", ch->name); break; case 3:
xprintf(kav, "#w%s trips over the '#RWelcome#w' sign, while entering.", ch->name); break; case 4:
xprintf(kav, "#wWhile entering, %s gets wacked over the head with a blackjack.", ch->name); break; case 5:
xprintf(kav,
"#0%s joins the collective and is assimilated'.#n",
ch->name); break;}
}
enter_info(kav);}
else
{
xprintf(kav,
"#G%s #wenters #R%s #Y(#0Ragnarok#Y).#n",
ch->name, MUDNAME); enter_info(kav);}
}
if (ch->pcdata->bounty > 0 && !IS_IMMORTAL(ch))
{
xprintf(kav,
"#W%s #0has a bounty of #Y%d #0bones on their #RHead#0.#n",
ch->name, ch->pcdata->bounty);
enter_info(kav);}
ch->fight_timer = 0; if (ch->pcdata->quest > 0)
{
xprintf(kav,
"#RYour #W%d #RQP has been converted to #W%d #yBONES#n\n\r",
ch->pcdata->quest, ch->pcdata->quest * 5);
stc(kav, ch); ch->bones += ch->pcdata->quest * 5;
ch->pcdata->quest = 0;}
update_revision(ch); // changed the pfile structure ?
act("$n has entered the game.", ch, NULL, NULL,
TO_ROOM); ch->pcdata->buffer = new_buf();
if (IS_HEAD(ch, LOST_HEAD)
|| IS_SET(ch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
ch->morph = str_dup("");
ch->pcdata->chobj = NULL;
ch->pcdata->obj_vnum = 0;
char_from_room(ch);
char_to_room(ch,
get_room_index(ROOM_VNUM_ALTAR));}
if (in_arena(ch) || in_fortress(ch))
{
char_from_room(ch);
char_to_room(ch,
get_room_index(ROOM_VNUM_ALTAR));}
clear_buf(ch->pcdata->buffer);
i = num_changes(); if (i > 0)
{
xprintf(kav,
"#R+++ #WThere were #R#f%d #n#Wchanges made to the mud today type #GCHANGES#W to view #R+++#n\n\r",
i); stc(kav, ch);}
if (!IS_NPC(ch))
{
for (obj = ch->carrying; obj != NULL;
obj = obj->next_content)
{
int value = 0; if (obj->item_type == ITEM_WEAPON)
{
value = obj->value[0]; if (value >= 1000)
{
int temp = value / 1000;
temp = temp * 1000; value -= temp;}
if (value == 81)
{
do_remove(ch, obj->name); extract_obj(obj);}
}
}
}
room_text(ch, ">ENTER<");
for (i = 0; i < MAX_DISCIPLINES; i++)
{
if (ch->power[i] > 10
&& !IS_SET(ch->extra, EXTRA_FLASH)
&& !IS_SET(ch->extra,
EXTRA_BAAL)) ch->power[i] = 10;}
if( !IS_CLASS(ch, CLASS_DROW) && !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_DROW_ARAC] = -2;
ch->power[DISC_DROW_JELL] = -2;
ch->power[DISC_DROW_RODE] = -2;
ch->power[DISC_DROW_BAT] = -2;
ch->power[DISC_DROW_CAME] = -2;
ch->power[DISC_DROW_RAVE] = -2;
ch->power[DISC_DROW_PIRA] = -2;
ch->power[DISC_DROW_LOBS] = -2;
ch->power[DISC_DROW_HOG] = -2;
ch->power[DISC_DROW_LION] = -2;
}
if (!IS_CLASS(ch, CLASS_DEMON) && !IS_IMMORTAL(ch)
&& ch->level > 2)
{
ch->power[DISC_DAEM_ATTA] = -2;
ch->power[DISC_DAEM_IMMU] = -2;
ch->power[DISC_DAEM_TEMP] = -2;
ch->power[DISC_DAEM_CORR] = -2;
ch->power[DISC_DAEM_HELL] = -2;
ch->power[DISC_DAEM_GELU] = -2;
ch->power[DISC_DAEM_MORP] = -2;
ch->power[DISC_DAEM_NETH] = -2;
ch->power[DISC_DAEM_DISC] = -2;}
if (!IS_CLASS(ch, CLASS_WEREWOLF)
&& !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_WERE_BEAR] = -2;
ch->power[DISC_WERE_LYNX] = -2;
ch->power[DISC_WERE_BOAR] = -2;
ch->power[DISC_WERE_OWL] = -2;
ch->power[DISC_WERE_SPID] = -2;
ch->power[DISC_WERE_WOLF] = -2;
ch->power[DISC_WERE_HAWK] = -2;
ch->power[DISC_WERE_MANT] = -2;
ch->power[DISC_WERE_RAPT] = -2;
ch->power[DISC_WERE_LUNA] = -2;
ch->power[DISC_WERE_PAIN] = -2;
ch->power[DISC_WERE_CONG] = -2;}
if (!IS_CLASS(ch, CLASS_VAMPIRE)
&& !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_VAMP_FORT] = -2;
ch->power[DISC_VAMP_CELE] = -2;
ch->power[DISC_VAMP_OBTE] = -2;
ch->power[DISC_VAMP_PRES] = -2;
ch->power[DISC_VAMP_QUIE] = -2;
ch->power[DISC_VAMP_THAU] = -2;
ch->power[DISC_VAMP_AUSP] = -2;
ch->power[DISC_VAMP_DOMI] = -2;
ch->power[DISC_VAMP_OBFU] = -2;
ch->power[DISC_VAMP_POTE] = -2;
ch->power[DISC_VAMP_PROT] = -2;
ch->power[DISC_VAMP_SERP] = -2;
ch->power[DISC_VAMP_VICI] = -2;
ch->power[DISC_VAMP_DAIM] = -2;
ch->power[DISC_VAMP_ANIM] = -2;
ch->power[DISC_VAMP_CHIM] = -2;
ch->power[DISC_VAMP_MELP] = -2;
ch->power[DISC_VAMP_NECR] = -2;
ch->power[DISC_VAMP_THAN] = -2;
ch->power[DISC_VAMP_OBEA] = -2;}
if (!IS_CLASS(ch, CLASS_FAE) && ch->level > 2)
{
ch->power[DISC_FAE_NATURE] = -2;
ch->power[DISC_FAE_ARCANE] = -2;}
ch->embraced = NULL;
ch->embracing = NULL; if (multicheck(ch))
{
send_to_char
("\n\r#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",
ch);
send_to_char
("You have connected from the same\n\r", ch);
send_to_char
("IP as someone who is already on the\n\r", ch);
send_to_char
("mud. Multiplaying is illegal, and\n\r", ch);
send_to_char
("your actions will be monitored.\n\r", ch);
send_to_char
("#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",
ch);}
break; case CON_CONFIRM_NEW_NAME:
switch (*argument)
{
case 'y':
case 'Y':
xprintf(kav, " New character.\n\r Give me a password for %s: %s", ch->name, echo_off_str); write_to_buffer(d, kav, 0); d->connected = CON_GET_NEW_PASSWORD; break; case 'n':
case 'N':
write_to_buffer(d, " Ok, what IS it, then? ", 0); free_char(d->character); d->character = NULL; d->connected = CON_GET_NAME; break; default:
write_to_buffer(d, " Please type Yes or No? ", 0);
break;}
break; case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer(d, "\n\r", 2);
#endif
if (strlen(argument) < 5)
{
write_to_buffer(d,
" Password must be at least five characters long.\n\r Password: ",
0); return;}
pwdnew = crypt(argument, ch->name);
for (p = pwdnew; *p != '\0'; p++)
{
if (*p == '~')
{
write_to_buffer(d,
"New password not acceptable, try again.\n\rPassword: ",
0); return;}
}
free_string(ch->pcdata->pwd); ch->pcdata->pwd = str_dup(pwdnew); write_to_buffer(d, " Please retype password: ", 0); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer(d, "\n\r", 2);
#endif
if (strcmp
(crypt(argument, ch->pcdata->pwd),
ch->pcdata->pwd))
{
write_to_buffer(d,
" Passwords don't match.\n\r Retype password: ",
0);
d->connected = CON_GET_NEW_PASSWORD; return;}
write_to_buffer(d, echo_on_str, 0); write_to_buffer(d, " What is your sex (M/F)? ", 0); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX:
switch (argument[0])
{
case 'm':
case 'M':
ch->sex = SEX_MALE; break; case 'f':
case 'F':
ch->sex = SEX_FEMALE; break; default:
write_to_buffer(d,
" That's not a sex.\n\r What IS your sex? ",
0); return;}
write_to_buffer(d, echo_on_str, 0); write_to_buffer(d, " Do you wish to use ANSI color (y/n)? ", 0); d->connected = CON_GET_NEW_ANSI; break; case CON_GET_NEW_ANSI:
switch (argument[0])
{
case 'y':
case 'Y':
SET_BIT(ch->act, PLR_ANSI); break; case 'n':
case 'N':
break; default:
write_to_buffer(d,
" Do you wish to use ANSI (y/n)? ",
0); return;}
ch->pcdata->perm_str = number_range(10, 16); ch->pcdata->perm_int = number_range(10, 16); ch->pcdata->perm_wis = number_range(10, 16); ch->pcdata->perm_dex = number_range(10, 16); ch->pcdata->perm_con = number_range(10, 16); ch->class = 0; set_learnable_disciplines(ch); xprintf(kav, "%s@%s new player.", ch->name, d->host); wiznet(kav, ch, NULL, WIZ_NEWBIE, 0, 0); xlogf(kav); write_to_buffer(d, "\n\r", 2); do_help(ch, "motd"); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD:
write_to_buffer(d,
"\n\r#0**#WWelcome to #RMindcloud Mud #0**\n\r\n\r#0**#WWhere #0Death#W is a part of #CLife#0**#n\n\r",
0); ch->next = char_list;
char_list = ch; d->connected = CON_PLAYING;
if (IS_CLASS(ch, CLASS_WEREWOLF))
{
ch->gnosis[GCURRENT] = ch->gnosis[GMAXIMUM] - 5;
if (ch->gnosis[GCURRENT] <
0) ch->gnosis[GCURRENT] = 0;}
if (ch->mounted == IS_RIDING) do_dismount(ch, "");
if (!IS_SET(ch->extra, EXTRA_TRUSTED))
SET_BIT(ch->extra, EXTRA_TRUSTED);
if (ch->level == 0)
{
ch->pcdata->awins = 0; /* arena wins */
ch->pcdata->alosses = 0; /* arena losses */
ch->pcdata->board = &boards[0];
ch->challenger = NULL;
ch->level = 1;
ch->generation = 6;
ch->stance[19] = -1;
ch->stance[20] = -1;
ch->stance[21] = -1;
ch->stance[22] = -1;
ch->stance[23] = -1;
ch->exp = 0;
ch->max_hit = 1000;
ch->max_mana = 1000;
ch->max_move = 1000;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->special = 0;
set_switchname(ch, ch->name);
char_to_room(ch,
get_room_index(ROOM_VNUM_SCHOOL));
do_look(ch, "auto"); do_newbiepack(ch, "");
ch->pcdata->buffer = new_buf();
clear_buf(ch->pcdata->buffer);}
else
if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL) char_to_room(ch,
ch->
in_room);
else
char_to_room(ch,
get_room_index(ROOM_VNUM_SCHOOL));
bind_char(ch); break;}
else
if (ch->in_room != NULL)
{
char_to_room(ch, ch->in_room);
do_look(ch, "auto");}
else
{
char_to_room(ch,
get_room_index(ROOM_VNUM_TEMPLE));
do_look(ch, "auto");}
do_board(ch, ""); players_logged++;
xprintf(kav,
"#0A #RNEW #0victim#w named #G%s #0is born to #W%s.#n",
ch->name, MUDNAME); enter_info(kav);
xprintf(kav, "A newbie named %s is born to %s.",
ch->name, MUDNAME);
wiznet(kav, ch, NULL, WIZ_NEWBIE, 0, 0);
ch->fight_timer = 0; ch->pcdata->safe_counter = 0;
ch->pcdata->revision = CURRENT_REVISION;
act("$n has entered the game.", ch, NULL, NULL,
TO_ROOM);
//clear_stats(ch);
do_wear(ch, "all"); if (!IS_NPC(ch))
{
for (obj = ch->carrying; obj != NULL;
obj = obj->next_content)
{
int value = 0;
if (IS_SET(obj->quest, QUEST_ARTIFACT))
{
extract_obj(obj);}
if (obj->item_type == ITEM_WEAPON)
{
value = obj->value[0]; if (value >= 1000)
{
int temp = value / 1000;
temp = temp * 1000; value -= temp;}
if (value == 81)
{
do_remove(ch, obj->name); extract_obj(obj);}
}
}
}
room_text(ch, ">ENTER<");
for (i = 0; i < MAX_DISCIPLINES; i++)
{
if (ch->power[i] > 10) ch->power[i] = 10;}
if( !IS_CLASS(ch, CLASS_DROW) && !IS_IMMORTAL(ch))
{
ch->power[DISC_DROW_ARAC] = -2;
ch->power[DISC_DROW_JELL] = -2;
ch->power[DISC_DROW_RODE] = -2;
ch->power[DISC_DROW_BAT] = -2;
ch->power[DISC_DROW_CAME] = -2;
ch->power[DISC_DROW_RAVE] = -2;
ch->power[DISC_DROW_PIRA] = -2;
ch->power[DISC_DROW_LOBS] = -2;
ch->power[DISC_DROW_HOG] = -2;
ch->power[DISC_DROW_LION] = -2;
}
if (!IS_CLASS(ch, CLASS_DEMON)
&& !IS_IMMORTAL(ch))
{
ch->power[DISC_DAEM_ATTA] = -2;
ch->power[DISC_DAEM_IMMU] = -2;
ch->power[DISC_DAEM_TEMP] = -2;
ch->power[DISC_DAEM_CORR] = -2;
ch->power[DISC_DAEM_HELL] = -2;
ch->power[DISC_DAEM_GELU] = -2;
ch->power[DISC_DAEM_MORP] = -2;
ch->power[DISC_DAEM_NETH] = -2;
ch->power[DISC_DAEM_DISC] = -2;}
if (!IS_CLASS(ch, CLASS_WEREWOLF)
&& !IS_IMMORTAL(ch))
{
ch->power[DISC_WERE_BEAR] = -2;
ch->power[DISC_WERE_LYNX] = -2;
ch->power[DISC_WERE_BOAR] = -2;
ch->power[DISC_WERE_OWL] = -2;
ch->power[DISC_WERE_SPID] = -2;
ch->power[DISC_WERE_WOLF] = -2;
ch->power[DISC_WERE_HAWK] = -2;
ch->power[DISC_WERE_MANT] = -2;
ch->power[DISC_WERE_RAPT] = -2;
ch->power[DISC_WERE_LUNA] = -2;
ch->power[DISC_WERE_PAIN] = -2;
ch->power[DISC_WERE_CONG] = -2;}
if (!IS_CLASS(ch, CLASS_VAMPIRE)
&& !IS_IMMORTAL(ch))
{
ch->power[DISC_VAMP_FORT] = -2;
ch->power[DISC_VAMP_CELE] = -2;
ch->power[DISC_VAMP_OBTE] = -2;
ch->power[DISC_VAMP_PRES] = -2;
ch->power[DISC_VAMP_QUIE] = -2;
ch->power[DISC_VAMP_THAU] = -2;
ch->power[DISC_VAMP_AUSP] = -2;
ch->power[DISC_VAMP_DOMI] = -2;
ch->power[DISC_VAMP_OBFU] = -2;
ch->power[DISC_VAMP_POTE] = -2;
ch->power[DISC_VAMP_PROT] = -2;
ch->power[DISC_VAMP_SERP] = -2;
ch->power[DISC_VAMP_VICI] = -2;
ch->power[DISC_VAMP_DAIM] = -2;
ch->power[DISC_VAMP_ANIM] = -2;
ch->power[DISC_VAMP_CHIM] = -2;
ch->power[DISC_VAMP_MELP] = -2;
ch->power[DISC_VAMP_NECR] = -2;
ch->power[DISC_VAMP_THAN] = -2;
ch->power[DISC_VAMP_OBEA] = -2;}
if (!IS_CLASS(ch, CLASS_FAE) && ch->level > 2)
{
ch->power[DISC_FAE_NATURE] = -2;
ch->power[DISC_FAE_ARCANE] = -2;}
ch->embraced = NULL;
ch->embracing = NULL; if (multicheck(ch))
{
send_to_char
("\n\r#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",
ch);
send_to_char
("You have connected from the same\n\r", ch);
send_to_char
("IP as someone who is already on the\n\r", ch);
send_to_char
("mud. Multiplaying is illegal, and\n\r", ch);
send_to_char
("your actions will be monitored.\n\r", ch);
send_to_char
("#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",
ch);}
break;
/*
* states for new note system, (c)1995-96 erwin@pip.dknet.dk
*/
/*
* ch MUST be PC here; have nwrite check for PC status!
*/
case CON_NOTE_TO:
handle_con_note_to(d, argument); break; case CON_NOTE_SUBJECT:
handle_con_note_subject(d, argument); break; /* subject */
case CON_NOTE_EXPIRE:
handle_con_note_expire(d, argument); break; case CON_NOTE_TEXT:
handle_con_note_text(d, argument); break; case CON_NOTE_FINISH:
handle_con_note_finish(d, argument); break;}
return;}
/*
* Parse a name for acceptability.
*/
bool check_parse_name(char *name)
{
/*
* Reserved words.
*/
if (is_name
(name,
"all wtf auto immortal self someone gaia none save quit why who noone"))
return FALSE;
if (is_contained("jobo", name)
&& str_cmp(name, "jobo")) return FALSE;
else
if (is_contained("dracknuur", name)
&& str_cmp(name, "dracknuur")) return FALSE;
else
if (is_contained("vladd", name)
&& str_cmp(name, "vladd")) return FALSE;
else
if (is_contained("tarasque", name)
&& str_cmp(name, "tarasque")) return FALSE;
else
if (is_contained("fuck", name)
|| is_contained("bitch", name)
|| is_contained("whore", name)) return FALSE;
/*
* Length restrictions.
*/
if (strlen(name) < 3)
return FALSE; if (strlen(name) > 12) return FALSE;
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE; for (pc = name; *pc != '\0'; pc++)
{
if (!isalpha(*pc))
return FALSE;
if (LOWER(*pc) != 'i' && LOWER(*pc) != 'l')
fIll = FALSE;}
if (fIll) return FALSE;}
/*
* Prevent players from naming themselves after mobs.
*/
{
MOB_INDEX_DATA * pMobIndex;
int iHash;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next)
{
if (is_name(name, pMobIndex->player_name))
return FALSE;}
}
}
return TRUE;}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect(DESCRIPTOR_DATA * d,
char *name, bool fConn)
{
CHAR_DATA * ch;
char buf[MSL];
for (ch = char_list; ch != NULL; ch = ch->next)
{
if (!IS_NPC(ch) && !IS_EXTRA(ch, EXTRA_SWITCH)
&& (!fConn || ch->desc == NULL)
&& !str_cmp(GET_PC_NAME(d->character),
GET_PC_NAME(ch)))
{
if (fConn == FALSE)
{
free_string(d->character->pcdata->pwd);
d->character->pcdata->pwd =
str_dup(ch->pcdata->pwd);}
else
{
free_char(d->character);
d->character = ch;
ch->desc = d; ch->timer = 0; if (ch->tells)
{
xprintf(buf,
"Reconnecting. You have #R%d#n tells waiting.\n\r",
ch->tells); send_to_char(buf, ch);
send_to_char("Type 'replay' to see tells.\n\r",
ch);}
else
{
send_to_char
("Reconnecting. You have no tells waiting.\n\r",
ch);}
if (IS_NPC(ch)
|| ch->pcdata->obj_vnum ==
0) act("$n has reconnected.", ch, NULL, NULL,
TO_ROOM);
xprintf(buf, "%s@%s reconnected.", ch->name,
ch->lasthost);
log_string(LOG_CONNECT, buf);
wiznet(buf, ch, NULL, WIZ_SITES, 0,
get_trust(ch)); d->connected = CON_PLAYING;
/*
* Inform the character of a note in progress and the possbility of continuation!
*/
if (ch->pcdata->in_progress)
send_to_char
("You have a note in progress. Type NWRITE to continue it.\n\r",
ch);}
return TRUE;}
}
return FALSE;}
/*
* Kick off old connection. KaVir.
*/
bool check_kickoff(DESCRIPTOR_DATA * d,
char *name, bool fConn)
{
CHAR_DATA * ch;
char buf[MSL];
for (ch = char_list; ch != NULL; ch = ch->next)
{
if (!IS_NPC(ch)
&& (!fConn || ch->desc == NULL)
&& !str_cmp(GET_PC_NAME(d->character),
GET_PC_NAME(ch)))
{
if (fConn == FALSE)
{
free_string(d->character->pcdata->pwd);
d->character->pcdata->pwd =
str_dup(ch->pcdata->pwd);}
else
{
free_char(d->character);
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char
("You take over your body, which was already in use.\n\r",
ch);
act
("...$n's body has been taken over by another spirit!",
ch, NULL, NULL, TO_ROOM);
xprintf(buf, "%s@%s kicking off old link.",
ch->name, ch->lasthost);
log_string(LOG_CONNECT, buf);
wiznet(buf, ch, NULL, WIZ_LINKS, 0,
get_trust(ch));
d->connected = CON_PLAYING;}
return TRUE;}
}
return FALSE;}
/*
* Check if already playing - KaVir.
* Using kickoff code from Malice, as mine is v. dodgy.
*/
bool check_playing(DESCRIPTOR_DATA * d,
char *name)
{
DESCRIPTOR_DATA * dold;
for (dold = descriptor_list; dold != NULL;
dold = dold->next)
{
if (dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp(name, dold->original
? GET_PC_NAME(dold->
original) :
GET_PC_NAME(dold->character)))
{
char buf[MAX_STRING_LENGTH];
if (d->character != NULL)
{
free_char(d->character); d->character = NULL;}
send_to_char("This body has been taken over!\n\r", dold->character); d->connected = CON_PLAYING; d->character = dold->character; d->character->desc = d; send_to_char("You take over your body, which was already in use.\n\r", d->character); act("$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM); act("...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM); dold->character = NULL; xprintf(buf, "Kicking off old connection %s@%s", d->character->name, d->host); log_string(LOG_CONNECT, buf); close_socket(dold); /*Slam the old connection into the ether */
return TRUE;}
}
return FALSE;}
void stop_idling(CHAR_DATA * ch)
{
if (ch == NULL
|| ch->desc == NULL
|| (ch->desc->connected != CON_PLAYING
&& ch->desc->connected != CON_EDITING)
|| ch->was_in_room == NULL
|| ch->in_room !=
get_room_index(ROOM_VNUM_LIMBO)) return;
ch->timer = 0; char_from_room(ch);
char_to_room(ch, ch->was_in_room);
ch->was_in_room = NULL;
act("$n has returned from the void.", ch, NULL,
NULL, TO_ROOM); return;}
void stc(const char *txt, CHAR_DATA * ch)
{
if (txt != NULL && ch->desc != NULL)
write_to_buffer(ch->desc, txt, strlen(txt));
return;}
void sta(const char *txt, AREA_DATA * area)
{
CHAR_DATA * rch;
for (rch = char_list; rch != NULL;
rch = rch->next)
{
if (rch->in_room->area == area) stc(txt, rch);}
}
int col_str_len(char *txt)
{
int pos, len;
len = 0; for (pos = 0; txt[pos] != '\0'; pos++)
{
if (txt[pos] != '#')
{
len++; continue;}
pos++;
if (txt[pos] == '\0') return len;
if (txt[pos] == '#' || txt[pos] == '-') len++;}
return len;}
void cent_to_char(char *txt, CHAR_DATA * ch)
{
int len, pos;
char buf[MAX_STRING_LENGTH];
len = (80 - col_str_len(txt)) / 2;
for (pos = 0; pos < len; pos++)
{
buf[pos] = ' ';}
buf[pos] = '\0';
send_to_char(buf, ch);
send_to_char(txt, ch); send_to_char("\n\r", ch);}
void divide_to_char(CHAR_DATA * ch)
{
send_to_char
("-------------------------------------------------------------------------------\r\n",
ch);}
void divide2_to_char(CHAR_DATA * ch)
{
send_to_char
("-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n",
ch);}
void divide3_to_char(CHAR_DATA * ch)
{
send_to_char
("#w===============================================================================#n\r\n",
ch);}
void divide4_to_char(CHAR_DATA * ch)
{
send_to_char
("#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-\r\n",
ch);}
void divide5_to_char(CHAR_DATA * ch)
{
cent_to_char
("#w-=[#b***********#w]=-------------=[#b***********#w]=-#n",
ch);}
void divide6_to_char(CHAR_DATA * ch)
{
cent_to_char
("#0- - - - - -#w- ---====#W*#w====--- -#0- - - - - -",
ch);}
void banner_to_char(char *txt, CHAR_DATA * ch)
{
char buf[MAX_STRING_LENGTH];
int loop, wdth, ln; ln = strlen(txt); if (ln > 16)
{
xprintf(buf,
"#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[ #w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-#n");
wdth = (17 - ln) / 2 + 20;}
else
{
xprintf(buf,
"#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[ ]#w=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-#n");
wdth = (11 - ln) / 2 + 32;}
for (loop = 0; loop < ln; loop++)
buf[loop + wdth + 22] = txt[loop];
cent_to_char(buf, ch);}
void banner2_to_char(char *txt, CHAR_DATA * ch)
{
char buf[MAX_STRING_LENGTH];
int loop, wdth, ln; ln = strlen(txt); if (ln > 16)
{
xprintf(buf,
"#0 - - - - -#w- ---===#W #w===--- -#0- - - - -\r\n");
wdth = (31 - ln) / 2 + 24;}
else
{
xprintf(buf,
"#0 - - - - - -#w- ---====#W #w====--- -#0- - - - - -\r\n");
wdth = (16 - ln) / 2 + 32;}
for (loop = 0; loop < ln;
loop++) buf[loop + wdth + 6] = txt[loop];
send_to_char(buf, ch);}
/*
* Write to one char.
*/
void send_to_char(const char *txt, CHAR_DATA * ch)
{
CHAR_DATA * wizard;
CHAR_DATA * familiar;
if (ch->desc == NULL && IS_NPC(ch)
&& (wizard = ch->wizard) != NULL)
{
if (!IS_NPC(wizard)
&& (familiar =
wizard->pcdata->familiar) != NULL
&& familiar == ch
&& ch->in_room != wizard->in_room)
{
send_to_char("[ ", wizard);
if (txt != NULL && wizard->desc != NULL)
write_to_buffer(wizard->desc, txt, strlen(txt));}
}
if (txt != NULL && ch->desc != NULL)
write_to_buffer(ch->desc, txt, strlen(txt));
return;}
/* source: EOD, by John Booth */
void printf_to_char(CHAR_DATA * ch, char *fmt,
...)
{
char buf[MAX_STRING_LENGTH];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args); send_to_char(buf, ch);}
/*
* The colour version of the act_new( ) function, -Lope
*/
void act_new(const char *format, CHAR_DATA * ch,
void *arg1, void *arg2, int type)
{
static char *const he_she[] =
{
"it", "he", "she"}; static char *const him_her[] =
{
"it", "him", "her"};
static char *const his_her[] =
{
"its", "his", "her"};
CHAR_DATA * to;
CHAR_DATA * vch = (CHAR_DATA *) arg2;
OBJ_DATA * obj1 = (OBJ_DATA *) arg1;
OBJ_DATA * obj2 = (OBJ_DATA *) arg2;
BUFFER * buffer_struct;
const char *str;
char *i = NULL;
char *point;
char *pbuff;
char buffer[MAX_STRING_LENGTH * 2];
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
/*
* Discard null and zero-length messages.
*/
if (!format || !*format) return;
/*
* discard null rooms and chars
*/
if (!ch || !ch->in_room)
return;
to = ch->in_room->people; if (type == TO_VICT)
{
if (!vch)
{
bug("Act: null vch with TO_VICT.", 0); return;}
if (!vch->in_room)
return; to = vch->in_room->people;}
for (; to; to = to->next_in_room)
{
if ((!IS_NPC(to) && to->desc == NULL)
|| (IS_NPC(to)
&& !HAS_TRIGGER_MOB(to, TRIG_ACT))
|| to->position < POS_STANDING) continue;
if ((type == TO_CHAR) && to != ch) continue;
if (type == TO_VICT
&& (to != vch || to == ch)) continue;
if (type == TO_ROOM && to == ch) continue;
if (type == TO_NOTVICT
&& (to == ch || to == vch)) continue;
point = buf; str = format; while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++; continue;}
++str;
i = " <@@@> ";
if (!arg2 && *str >= 'A' && *str <= 'Z')
{
bug("Act: missing arg2 for code %d.", *str);
i = " <@@@> ";}
else
{
switch (*str)
{
default:
bug("Act: bad code %d.", *str);
i = " <@@@> "; break;
/*
* Thx alex for 't' idea
*/
case 't':
i = (char *) arg1; break; case 'T':
i = (char *) arg2; break; case 'n':
i = PERS(ch, to); break; case 'N':
i = PERS(vch, to); break; case 'e':
i = he_she[URANGE(0, ch->sex, 2)]; break; case 'E':
i = he_she[URANGE(0, vch->sex, 2)]; break; case 'm':
i = him_her[URANGE(0, ch->sex, 2)]; break; case 'M':
i = him_her[URANGE(0, vch->sex, 2)]; break; case 's':
i = his_her[URANGE(0, ch->sex, 2)]; break; case 'S':
i = his_her[URANGE(0, vch->sex, 2)]; break; case 'p':
i = can_see_obj(to, obj1) ? obj1->short_descr : "something"; break; case 'P':
i = can_see_obj(to, obj2) ? obj2->short_descr : "something"; break; case 'd':
if (arg2 == NULL || ((char *) arg2)[0] == '\0')
{
i = "door";}
else
{
one_argument((char *) arg2, fname); i = fname;}
break;}
}
++str; while ((*point = *i) != '\0')++ point, ++i;}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER(buf[0]);
pbuff = buffer;
buffer_struct = new_buf(); if (to->desc != NULL)
{
add_buf(buffer_struct, buffer);
/*
* write_to_buffer( to->desc, buffer, 0 );
*/
pager_to_char(buf_string(buffer_struct), to);
free_buf(buffer_struct);}
else
if (MOBtrigger)
p_act_trigger(buf, to, NULL, NULL, ch, arg1, arg2,
TRIG_ACT);}
if (type == TO_ROOM || type == TO_NOTVICT)
{
OBJ_DATA * obj, *obj_next;
CHAR_DATA * tch, *tch_next;
point = buf; str = format; while (*str != '\0')
{
*point++ = *str++;}
*point = '\0';
for (obj = ch->in_room->contents; obj;
obj = obj_next)
{
obj_next = obj->next_content;
if (HAS_TRIGGER_OBJ(obj, TRIG_ACT))
p_act_trigger(buf, NULL, obj, NULL, ch, NULL,
NULL, TRIG_ACT);}
for (tch = ch; tch; tch = tch_next)
{
tch_next = tch->next_in_room;
for (obj = tch->carrying; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (HAS_TRIGGER_OBJ(obj, TRIG_ACT))
p_act_trigger(buf, NULL, obj, NULL, ch, NULL,
NULL, TRIG_ACT);}
}
if (HAS_TRIGGER_ROOM(ch->in_room, TRIG_ACT))
p_act_trigger(buf, NULL, NULL, ch->in_room, ch,
NULL, NULL, TRIG_ACT);}
return;}
/*
* The primary output interface for formatted output.
*/
void act(const char *format, CHAR_DATA * ch,
void *arg1, void *arg2, int type)
{
static char *const he_she[] =
{
"it", "he", "she"}; static char *const him_her[] =
{
"it", "him", "her"};
static char *const his_her[] =
{
"its", "his", "her"};
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA * to;
CHAR_DATA * to_old;
CHAR_DATA * vch = (CHAR_DATA *) arg2;
CHAR_DATA * familiar = NULL;
CHAR_DATA * wizard = NULL;
//BUFFER *buffer_struct;
OBJ_DATA * obj1 = (OBJ_DATA *) arg1;
OBJ_DATA * obj2 = (OBJ_DATA *) arg2;
//char *pbuff;
//char buffer[ MAX_STRING_LENGTH*2 ];
const char *str;
const char *i;
char *point; bool is_fam; bool is_ok;
/*
* Discard null and zero-length messages.
*/
if (format == NULL || format[0] == '\0') return;
/* Skummel crash bug, tror dette check spiser buggen, vi faar se */
if (ch == NULL || ch->in_room == NULL)
{
return;}
to = ch->in_room->people; if (type == TO_VICT)
{
if (vch == NULL || vch->in_room == NULL)
{
/* bug( "Act: null vch with TO_VICT.", 0 );*/
return;}
to = vch->in_room->people;}
for (; to != NULL; to = to->next_in_room)
{
is_fam = FALSE;
to_old = to;
if ((!IS_NPC(to) && to->desc == NULL)
|| (IS_NPC(to)
&& !HAS_TRIGGER_MOB(to,
TRIG_ACT))) continue;
if (type == TO_CHAR && to != ch) continue;
if (type == TO_VICT
&& (to != vch || to == ch)) continue;
if (type == TO_ROOM && to == ch) continue;
if (type == TO_NOTVICT
&& (to == ch || to == vch)) continue;
if (to->desc == NULL && IS_NPC(to)
&& (wizard = to->wizard) != NULL)
{
if (!IS_NPC(wizard)
&& ((familiar = wizard->pcdata->familiar) !=
NULL) && familiar == to)
{
if (to->in_room == ch->in_room &&
wizard->in_room != to->in_room)
{
to = wizard; is_fam = TRUE;}
}
}
if (to->desc == NULL || !IS_AWAKE(to))
{
if (is_fam) to = to_old; continue;}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room) is_ok = TRUE;
else
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj ==
to->pcdata->chobj->in_obj) is_ok = TRUE;
else
is_ok = FALSE; if (!is_ok)
{
if (is_fam) to = to_old; continue;}
}
point = buf; str = format; while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++; continue;}
++str;
if (arg2 == NULL && *str >= 'A' && *str <= 'Z')
{
/* bug( "Act: missing arg2 for code %d.", *str );*/
i = " <@@@> ";}
else
{
switch (*str)
{
default:
bug("Act: bad code %d.", *str);
i = " <@@@> "; break;
/*
* Thx alex for 't' idea
*/
#ifdef I3
case '$':
i = "$"; break;
#endif
case 't':
i = (char *) arg1; break; case 'T':
i = (char *) arg2; break; case 'n':
i = PERS(ch, to); break; case 'N':
i = PERS(vch, to); break; case 'e':
i = he_she[URANGE(0, ch->sex, 2)]; break; case 'E':
i = he_she[URANGE(0, vch->sex, 2)]; break; case 'm':
i = him_her[URANGE(0, ch->sex, 2)]; break; case 'M':
i = him_her[URANGE(0, vch->sex, 2)]; break; case 's':
i = his_her[URANGE(0, ch->sex, 2)]; break; case 'S':
i = his_her[URANGE(0, vch->sex, 2)]; break; case 'p':
i = can_see_obj(to, obj1) ? ((obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'P':
i = can_see_obj(to, obj2) ? ((obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; break; case 'd':
if (arg2 == NULL || ((char *) arg2)[0] == '\0')
{
i = "door";}
else
{
one_argument((char *) arg2, fname); i = fname;}
break;}
}
++str; while ((*point = *i) != '\0')++ point, ++i;}
*point++ = '\n'; *point++ = '\r';
//*point = '\0';
buf[0] = UPPER(buf[0]);
//pbuff = buffer;
if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL
&& familiar->in_room ==
ch->in_room) send_to_char("[ ", to);
else
{
to = to_old; continue;}
}
//buffer_struct = new_buf();
//if ( to->desc != NULL )
//{
// add_buf(buffer_struct,buffer);
// /*write_to_buffer( to->desc, buffer, 0 );*/
// pager_to_char(buf_string(buffer_struct),to);
// free_buf(buffer_struct);
//}
// else
// if ( MOBtrigger )
// p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
buf[0] = UPPER(buf[0]); if (to->desc != NULL)
{
if (to->desc
&& (to->desc->connected ==
CON_PLAYING)) write_to_buffer(to->desc,
buf,
point -
buf);}
else
if (MOBtrigger)
p_act_trigger(buf, to, NULL, NULL, ch, arg1, arg2,
TRIG_ACT);
if (type == TO_ROOM || type == TO_NOTVICT)
{
OBJ_DATA * obj, *obj_next;
CHAR_DATA * tch, *tch_next;
point = buf; str = format; while (*str != '\0')
{
*point++ = *str++;}
*point = '\0';
for (obj = ch->in_room->contents; obj;
obj = obj_next)
{
obj_next = obj->next_content;
if (HAS_TRIGGER_OBJ(obj, TRIG_ACT))
p_act_trigger(buf, NULL, obj, NULL, ch, NULL,
NULL, TRIG_ACT);}
for (tch = ch; tch; tch = tch_next)
{
tch_next = tch->next_in_room;
for (obj = tch->carrying; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (HAS_TRIGGER_OBJ(obj, TRIG_ACT))
p_act_trigger(buf, NULL, obj, NULL, ch, NULL,
NULL, TRIG_ACT);}
}
if (HAS_TRIGGER_ROOM(ch->in_room, TRIG_ACT))
p_act_trigger(buf, NULL, NULL, ch->in_room, ch,
NULL, NULL, TRIG_ACT);}
//buf[0] = UPPER(buf[0]);
//if (to->desc && (to->desc->connected == CON_PLAYING))
//write_to_buffer( to->desc, buf, point - buf );
//else
// if ( MOBtrigger )
// p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
if (is_fam) to = to_old;}
return;}
void act2(const char *format, CHAR_DATA * ch,
void *arg1, void *arg2, int type)
{
static char *const he_she[] =
{
"it", "he", "she"}; static char *const him_her[] =
{
"it", "him", "her"};
static char *const his_her[] =
{
"its", "his", "her"};
char buf[MAX_STRING_LENGTH];
CHAR_DATA * to;
CHAR_DATA * to_old;
CHAR_DATA * vch = (CHAR_DATA *) arg2;
CHAR_DATA * familiar = NULL;
CHAR_DATA * wizard = NULL;
OBJ_DATA * obj1 = (OBJ_DATA *) arg1;
OBJ_DATA * obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point; bool is_fam; bool is_ok;
/*
* Discard null and zero-length messages.
*/
if (format == NULL || format[0] == '\0')
return;
to = ch->in_room->people; if (type == TO_VICT)
{
if (vch == NULL || vch->in_room == NULL)
{
bug("Act: null vch with TO_VICT.", 0); return;}
to = vch->in_room->people;}
for (; to != NULL; to = to->next_in_room)
{
is_fam = FALSE;
to_old = to;
if ((!IS_NPC(to) && to->desc == NULL)
|| (IS_NPC(to)
&& !HAS_TRIGGER_MOB(to,
TRIG_ACT))) continue;
if (type == TO_CHAR && to != ch) continue;
if (type == TO_VICT
&& (to != vch || to == ch)) continue;
if (type == TO_ROOM && to == ch) continue;
if (type == TO_NOTVICT
&& (to == ch || to == vch)) continue;
if (to->desc == NULL && IS_NPC(to)
&& (wizard = to->wizard) != NULL)
{
if (!IS_NPC(wizard)
&& ((familiar = wizard->pcdata->familiar) !=
NULL) && familiar == to)
{
if (to->in_room == ch->in_room &&
wizard->in_room != to->in_room)
{
to = wizard; is_fam = TRUE;}
}
}
if (to->desc == NULL || !IS_AWAKE(to))
{
if (is_fam) to = to_old; continue;}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room) is_ok = TRUE;
else
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj ==
to->pcdata->chobj->in_obj) is_ok = TRUE;
else
is_ok = FALSE; if (!is_ok)
{
if (is_fam) to = to_old; continue;}
}
point = buf; str = format; while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++; continue;}
++str;
if (arg2 == NULL && *str >= 'A' && *str <= 'Z')
{
/* bug( "Act: missing arg2 for code %d.", *str );
*/
i = " <@@@> ";}
else
{
switch (*str)
{
default:
i = " "; break; case 'n':
if (ch != NULL) i = PERS(ch, to);
else
i = " "; break; case 'N':
if (vch != NULL) i = PERS(vch, to);
else
i = " "; break; case 'e':
if (ch != NULL) i = he_she[URANGE(0, ch->sex, 2)];
else
i = " "; break; case 'E':
if (vch != NULL) i =
he_she[URANGE(0, vch->sex, 2)];
else
i = " "; break; case 'm':
if (ch != NULL) i =
him_her[URANGE(0, ch->sex, 2)];
else
i = " "; break; case 'M':
if (vch != NULL) i =
him_her[URANGE(0, vch->sex, 2)];
else
i = " "; break; case 's':
if (ch != NULL) i =
his_her[URANGE(0, ch->sex, 2)];
else
i = " "; break; case 'S':
if (vch != NULL) i =
his_her[URANGE(0, vch->sex, 2)];
else
i = " "; break; case 'p':
if (obj1 != NULL)
{
i = can_see_obj(to, obj1)
? ((obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr) : "something";}
else
i = " "; break; case 'P':
if (obj2 != NULL)
{
i = can_see_obj(to, obj2)
? ((obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr) : "something";}
else
i = " "; break;}
}
++str; while ((*point = *i) != '\0')++ point, ++i;}
*point++ = '\n'; *point++ = '\r'; if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL
&& familiar->in_room ==
ch->in_room) send_to_char("[ ", to);
else
{
to = to_old; continue;}
}
buf[0] = UPPER(buf[0]);
if (to->desc
&& (to->desc->connected ==
CON_PLAYING)) write_to_buffer(to->desc,
buf,
point -
buf);
else
if (MOBtrigger)
p_act_trigger(buf, to, NULL, NULL, ch, arg1, arg2,
TRIG_ACT); if (is_fam) to = to_old;}
return;}
void act_brief(const char *format, CHAR_DATA * ch,
void *arg1, void *arg2, int type,
int iBrief)
{
static char *const he_she[] =
{
"it", "he", "she"}; static char *const him_her[] =
{
"it", "him", "her"};
static char *const his_her[] =
{
"its", "his", "her"};
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA * to;
CHAR_DATA * to_old;
CHAR_DATA * vch = (CHAR_DATA *) arg2;
CHAR_DATA * familiar = NULL;
CHAR_DATA * wizard = NULL;
OBJ_DATA * obj1 = (OBJ_DATA *) arg1;
OBJ_DATA * obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point; bool is_fam; bool is_ok;
/*
* Discard null and zero-length messages.
*/
if (format == NULL || format[0] == '\0')
return;
if (ch == NULL || ch->in_room == NULL) return;
to = ch->in_room->people; if (type == TO_VICT)
{
if (vch == NULL || vch->in_room == NULL) return;
to = vch->in_room->people;}
for (; to != NULL; to = to->next_in_room)
{
is_fam = FALSE;
to_old = to;
if (type == TO_CHAR && to != ch) continue;
if (type == TO_VICT
&& (to != vch || to == ch)) continue;
if (type == TO_ROOM && to == ch) continue;
if (type == TO_NOTVICT
&& (to == ch || to == vch)) continue;
if (to->desc == NULL && IS_NPC(to)
&& (wizard = to->wizard) != NULL)
{
if (!IS_NPC(wizard)
&& ((familiar = wizard->pcdata->familiar) !=
NULL) && familiar == to)
{
if (to->in_room == ch->in_room &&
wizard->in_room != to->in_room)
{
to = wizard; is_fam = TRUE;}
}
}
if (to->desc == NULL || !IS_AWAKE(to))
{
if (is_fam) to = to_old; continue;}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room) is_ok = TRUE;
else
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj ==
to->pcdata->chobj->in_obj) is_ok = TRUE;
else
is_ok = FALSE; if (!is_ok)
{
if (is_fam) to = to_old; continue;}
}
/*
* Checking for brief
*/
if (!IS_NPC(to)
&& IS_SET(to->act, iBrief)) continue;
point = buf; str = format; while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++; continue;}
++str;
if (arg2 == NULL && *str >= 'A'
&& *str <= 'Z') i = " <@@@> ";
else
{
switch (*str)
{
default:
bug("Act: bad code %d.", *str);
i = " <@@@> "; break;
/*
* Thx alex for 't' idea
*/
#ifdef I3
case '$':
i = "$"; break;
#endif
case 't':
i = (char *) arg1; break; case 'T':
i = (char *) arg2; break; case 'n':
i = PERS(ch, to); break; case 'N':
i = PERS(vch, to); break; case 'e':
i = he_she[URANGE(0, ch->sex, 2)]; break; case 'E':
i = he_she[URANGE(0, vch->sex, 2)]; break; case 'm':
i = him_her[URANGE(0, ch->sex, 2)]; break; case 'M':
i = him_her[URANGE(0, vch->sex, 2)]; break; case 's':
i = his_her[URANGE(0, ch->sex, 2)]; break; case 'S':
i = his_her[URANGE(0, vch->sex, 2)]; break; case 'p':
i = can_see_obj(to, obj1) ? ((obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'P':
i = can_see_obj(to, obj2) ? ((obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; break; case 'd':
if (arg2 == NULL || ((char *) arg2)[0] == '\0')
{
i = "door";}
else
{
one_argument((char *) arg2, fname); i = fname;}
break;}
}
++str; while ((*point = *i) != '\0')++ point, ++i;}
*point++ = '\n'; *point++ = '\r'; if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL
&& familiar->in_room ==
ch->in_room) send_to_char("[ ", to);
else
{
to = to_old; continue;}
}
buf[0] = UPPER(buf[0]);
if (to->desc
&& (to->desc->connected ==
CON_PLAYING)) write_to_buffer(to->desc,
buf,
point -
buf);
if (is_fam) to = to_old;}
return;}
void kavitem(const char *format, CHAR_DATA * ch,
void *arg1, void *arg2, int type)
{
static char *const he_she[] =
{
"it", "he", "she"}; static char *const him_her[] =
{
"it", "him", "her"};
static char *const his_her[] =
{
"its", "his", "her"};
char buf[MAX_STRING_LENGTH];
char kav[MAX_INPUT_LENGTH];
CHAR_DATA * to;
CHAR_DATA * vch = (CHAR_DATA *) arg2;
OBJ_DATA * obj1 = (OBJ_DATA *) arg1;
const char *str;
const char *i; char *point; bool is_ok;
/*
* Discard null and zero-length messages.
*/
if (format == NULL || format[0] == '\0')
return;
to = ch->in_room->people; if (type == TO_VICT)
{
if (vch == NULL)
{
bug("Act: null vch with TO_VICT.", 0); return;}
to = vch->in_room->people;}
for (; to != NULL; to = to->next_in_room)
{
if (to->desc == NULL || !IS_AWAKE(to))
continue;
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room) is_ok = TRUE;
else
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj ==
to->pcdata->chobj->in_obj) is_ok = TRUE;
else
is_ok = FALSE; if (!is_ok) continue;}
if (type == TO_CHAR && to != ch)
continue;
if (type == TO_VICT && (to != vch || to == ch))
continue;
if (type == TO_ROOM && to == ch)
continue;
if (type == TO_NOTVICT && (to == ch || to == vch))
continue;
point = buf; str = format; while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++; continue;}
++str;
if (arg2 == NULL && *str >= 'A' && *str <= 'Z')
i = "";
else
{
switch (*str)
{
default:
i = ""; break; case 'n':
i = PERS(ch, to); break; case 'e':
i = he_she[URANGE(0, ch->sex, 2)]; break; case 'm':
i = him_her[URANGE(0, ch->sex, 2)]; break; case 's':
i = his_her[URANGE(0, ch->sex, 2)]; break; case 'p':
i = can_see_obj(to, obj1) ? ((obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'o':
if (obj1 != NULL) xprintf(kav, "%s's",
obj1->short_descr);
i =
can_see_obj(to,
obj1) ? ((obj1->chobj != NULL
&& obj1->chobj ==
to) ? "your" : kav) :
"something's"; break;}
}
++str; while ((*point = *i) != '\0')++ point, ++i;}
*point++ = '\n';
*point++ = '\r';
buf[0] = UPPER(buf[0]);
write_to_buffer(to->desc, buf, point - buf);}
return;}
void bust_a_header(DESCRIPTOR_DATA * d)
{
char class[MAX_STRING_LENGTH];
char class2[MAX_STRING_LENGTH];
char header[MAX_STRING_LENGTH];
char header1[MAX_STRING_LENGTH];
char blanklin[MAX_STRING_LENGTH];
CHAR_DATA * ch;
char cls[MAX_STRING_LENGTH];
xprintf(cls, " ");
ch = d->character;
if (ch == NULL) return;
ADD_COLOUR(ch, cls, NORMAL);
if (IS_CLASS(ch, CLASS_VAMPIRE)) xprintf(class,
"Vampire");
else
if (IS_CLASS(ch, CLASS_DEMON)) xprintf(class,
"Demon");
else
if (IS_CLASS(ch, CLASS_WEREWOLF)) xprintf(class,
"Werewolf");
else
xprintf(class, "Classless");
xprintf(class2, "%s the %s", ch->name, class);
xprintf(blanklin, " ");
xprintf(header1, "%-30s Align:%-4d", class2,
ch->alignment);
xprintf(header,
"\0337\033[1;1H\033[1;44m\033[1;37m%-79s%s\0338",
header1, cls); send_to_char(header, ch);
return;}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt(DESCRIPTOR_DATA * d)
{
CHAR_DATA * ch;
CHAR_DATA * victim;
CHAR_DATA * tank;
OBJ_DATA * obj;
const char *str;
const char *i;
char *point;
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
bool is_fighting = TRUE;
int members = 0;
if ((ch = d->character) == NULL) return;
if (ch->pcdata == NULL)
{
send_to_char("\n\r\n\r", ch); return;}
if (ch->position == POS_FIGHTING
&& ch->cprompt[0] == '\0')
{
if (ch->prompt[0] == '\0')
{
send_to_char("\n\r\n\r", ch); return;}
is_fighting = FALSE;}
else
if (ch->position != POS_FIGHTING
&& ch->prompt[0] == '\0')
{
send_to_char("\n\r\n\r", ch); return;}
point = buf;
if (ch->position == POS_FIGHTING && is_fighting)
str =
d->original ? d->original->cprompt : d->
character->cprompt;
else
str =
d->original ? d->original->prompt : d->character->
prompt; while (*str != '\0')
{
if (*str != '%')
{
*point++ = *str++; continue;}
++str; switch (*str)
{
default:
i = " "; break; case 'h':
xprintf(buf2, "%d", ch->hit); COL_SCALE(buf2, ch, ch->hit, ch->max_hit); i = buf2; break; case 'H':
xprintf(buf2, "%d", ch->max_hit); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'm':
xprintf(buf2, "%d", ch->mana); COL_SCALE(buf2, ch, ch->mana, ch->max_mana); i = buf2; break; case 'M':
xprintf(buf2, "%d", ch->max_mana); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'v':
xprintf(buf2, "%d", ch->move); COL_SCALE(buf2, ch, ch->move, ch->max_move); i = buf2; break; case 'V':
xprintf(buf2, "%d", ch->max_move); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'x':
xprintf(buf2, "%2.0f", ch->exp); //COL_SCALE(buf2, ch, ch->exp, 1000); i = buf2; break; case 'X':
xprintf(buf2, "\n\r"); i = buf2; break; case 'q':
xprintf(buf2, "%d", ch->bones); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'Q':
if (!IS_NPC(ch))
xprintf(buf2, "%d",
ch->pcdata->stats[SHADOW_POWER]);
else
xprintf(buf2, " "); i = buf2; break; case 'f':
if ((victim = ch->fighting) == NULL)
{
xprintf(buf2, "N/A");
ADD_COLOUR(ch, buf2, L_CYAN);}
else
{
if ((victim->hit * 100 / victim->max_hit) < 25)
{
xprintf(buf2, "Awful");
ADD_COLOUR(ch, buf2, L_RED);}
else
if ((victim->hit * 100 / victim->max_hit) < 35)
{
xprintf(buf2, "Hurting");
ADD_COLOUR(ch, buf2, D_RED);}
else
if ((victim->hit * 100 / victim->max_hit) < 50)
{
xprintf(buf2, "Poor");
ADD_COLOUR(ch, buf2, D_RED);}
else
if ((victim->hit * 100 / victim->max_hit) < 75)
{
xprintf(buf2, "Wounded");
ADD_COLOUR(ch, buf2, BROWN);}
else
if ((victim->hit * 100 / victim->max_hit) < 85)
{
xprintf(buf2, "Bruised");
ADD_COLOUR(ch, buf2, YELLOW);}
else
if ((victim->hit * 100 / victim->max_hit) < 100)
{
xprintf(buf2, "Good");
ADD_COLOUR(ch, buf2, D_GREEN);}
else
if ((victim->hit * 100 / victim->max_hit) >= 100)
{
xprintf(buf2, "Perfect");
ADD_COLOUR(ch, buf2, L_GREEN);}
}
i = buf2; break; case 'F':
if ((victim = ch->fighting) == NULL)
{
xprintf(buf2, "N/A");
ADD_COLOUR(ch, buf2, L_CYAN);}
else
if ((tank = victim->fighting) == NULL)
{
xprintf(buf2, "N/A");
ADD_COLOUR(ch, buf2, L_CYAN);}
else
{
if ((tank->hit * 100 / tank->max_hit) < 25)
{
xprintf(buf2, "Awful");
ADD_COLOUR(ch, buf2, L_RED);}
else
if ((tank->hit * 100 / tank->max_hit) < 50)
{
xprintf(buf2, "Poor");
ADD_COLOUR(ch, buf2, L_BLUE);}
else
if ((tank->hit * 100 / tank->max_hit) < 75)
{
xprintf(buf2, "Fair");
ADD_COLOUR(ch, buf2, L_GREEN);}
else
if ((tank->hit * 100 / tank->max_hit) < 100)
{
xprintf(buf2, "Good");
ADD_COLOUR(ch, buf2, YELLOW);}
else
if ((tank->hit * 100 / tank->max_hit) >= 100)
{
xprintf(buf2, "Perfect");
ADD_COLOUR(ch, buf2, L_CYAN);}
}
i = buf2; break; case 'n':
if ((victim = ch->fighting) == NULL)
xprintf(buf2, "N/A");
else
{
if (IS_AFFECTED(victim, AFF_POLYMORPH))
strcpy(buf2, victim->morph);
else
if (IS_NPC(victim))
strcpy(buf2, victim->short_descr);
else
strcpy(buf2, victim->name);
buf2[0] = UPPER(buf2[0]);}
i = buf2; break; case 'N':
if ((victim = ch->fighting) == NULL)
xprintf(buf2, "N/A");
else
if ((tank = victim->fighting) == NULL)
xprintf(buf2, "N/A");
else
{
if (ch == tank) xprintf(buf2, "You");
else
if (IS_AFFECTED(tank, AFF_POLYMORPH))
strcpy(buf2, tank->morph);
else
if (IS_NPC(victim))
strcpy(buf2, tank->short_descr);
else
strcpy(buf2, tank->name);
buf2[0] = UPPER(buf2[0]);}
i = buf2; break; case 't':
xprintf(buf2, "%d", ch->fight_timer); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'T':
switch (ch->stance[0])
{
case 1:
xprintf(buf2, "Viper"); break; case 2:
xprintf(buf2, "Crane"); break; case 3:
xprintf(buf2, "Crab"); break; case 4:
xprintf(buf2, "Mongoose"); break; case 5:
xprintf(buf2, "Bull"); break; case 6:
xprintf(buf2, "Mantis"); break; case 7:
xprintf(buf2, "Dragon"); break; case 8:
xprintf(buf2, "Tiger"); break; case 9:
xprintf(buf2, "Monkey"); break; case 10:
xprintf(buf2, "Swallow"); break; case 11:
xprintf(buf2, "Wolf"); break; case 13:
xprintf(buf2, "SS1"); break; case 14:
xprintf(buf2, "SS2"); break; case 15:
xprintf(buf2, "SS3"); break; case 16:
xprintf(buf2, "Pizza"); break; case 17:
xprintf(buf2, "Zarius"); break; default:
xprintf(buf2, "N/A"); break;}
i = buf2; break; case 'A':
if (!ch->fighting) xprintf(buf2, "N/A");
else
{
xprintf(buf2, "*");
if (ch->fighting->max_hit != 0)
{
CHAR_DATA * och = ch->fighting;
int k; for (k = 1; k < 10; k++)
{
if (och->hit > (och->max_hit * k / 10))
strcat(buf2, "*");
else
strcat(buf2, " ");}
}
else
strcat(buf2, " ");}
i = buf2; break; case 'a':
if (!ch->fighting) xprintf(buf2, "N/A");
else
{
if ((ch->fighting->hit * 100 /
ch->fighting->max_hit) < 25) xprintf(buf2,
"#R*");
else
if ((ch->fighting->hit * 100 /
ch->fighting->max_hit) < 50) xprintf(buf2,
"#L*");
else
if ((ch->fighting->hit * 100 /
ch->fighting->max_hit) < 75) xprintf(buf2,
"#G*");
else
if ((ch->fighting->hit * 100 /
ch->fighting->max_hit) < 100) xprintf(buf2,
"#Y*");
else
xprintf(buf2, "#C*");
if (ch->fighting->max_hit != 0)
{
CHAR_DATA * och = ch->fighting;
int k; for (k = 1; k < 10; k++)
{
if (och->hit > (och->max_hit * k / 10))
strcat(buf2, "*");
else
strcat(buf2, " ");}
strcat(buf2, "#n");}
else
strcat(buf2, " ");}
i = buf2; break; case 'c':
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d",
ch->pcdata->powers[FAE_ENERGY_TICK]);}
else
if (IS_CLASS(ch, CLASS_NINJA) && !IS_NPC(ch))
{
if (IS_SET
(ch->pcdata->powers[SHADOW_BITS],
NPOWER_BLOODRAGE)) xprintf(buf2, "on");
else
xprintf(buf2, "off"); i = buf2; break;}
else
xprintf(buf2, "N/A"); i = buf2; break; case 'C':
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d",
ch->pcdata->powers[FAE_WILL_TICK]);}
else
if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch))
{
if (IS_SET
(ch->pcdata->powers[SHADOW_BITS],
NPOWER_SHADOWFORM)) xprintf(buf2, "on");
else
xprintf(buf2, "off"); i = buf2; break;}
else
xprintf(buf2, "N/A"); i = buf2; break; case 'k':
if (IS_CLASS(ch, CLASS_SHAPESHIFTER)
&& !IS_NPC(ch))
{
xprintf(buf2, "%d",
ch->pcdata->powers[SHAPE_COUNTER]);
ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d",
ch->pcdata->powers[FAE_PLASMA_TICK]);
i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_DRONE) && !IS_NPC(ch))
{
xprintf(buf2, "%s",
TIME_UP(ch,
TIMER_DRONE_DISTORT) ? "ready" :
"charging"); i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_UNDEAD_KNIGHT)
&& !IS_NPC(ch))
{
xprintf(buf2, "%s",
(ch->pcdata->powers[POWER_TICK] ==
0) ? "ready" : "charging"); i = buf2;
break;}
else
if (IS_CLASS(ch, CLASS_HOBBIT) && !IS_NPC(ch))
{
if ((obj = get_eq_char(ch, WEAR_SPECIAL)))
{
if (obj->item_type != ITEM_COOKINGPOT)
{
xprintf(buf2, "No Pot");}
else
{
xprintf(buf2, "%s", flag_string(hobbit_dishes,
obj->value[0] +
obj->value[1] +
obj->value[2] +
obj->value[3]));}
}
else
xprintf(buf2, "No Pot"); i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_MONK) && !IS_NPC(ch))
{
xprintf(buf2, "%s",
flag_string(monk_combos, ch->monkcrap));
i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_LICH) && !IS_NPC(ch))
{
for (tank = ch->in_room->people; tank;
tank = tank->next_in_room)
{
if (!IS_NPC(tank)) continue;
if (tank->pIndexData->vnum < MOB_VNUM_FIRE
|| tank->pIndexData->vnum >
MOB_VNUM_CLAY) continue;
if (is_same_group(tank, ch)) members++;}
xprintf(buf2, "%d", members); i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_SAMURAI) && !IS_NPC(ch))
{
xprintf(buf2, "%d",
ch->pcdata->powers[SAMURAI_FOCUS]);
i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch))
{
if (IS_SET
(ch->pcdata->powers[SHADOW_BITS],
NPOWER_KNIFESHIELD)) xprintf(buf2, "on");
else
xprintf(buf2, "off"); i = buf2; break;}
else
{
xprintf(buf2, "N/A"); i = buf2; break;}
case 'K':
if (IS_CLASS(ch, CLASS_DROID) && !IS_NPC(ch))
{
xprintf(buf2, "%d",
ch->pcdata->powers[DROID_ROCKET]);
i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d",
ch->pcdata->powers[FAE_MATTER_TICK]);
i = buf2; break;}
else
if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch))
{
if (IS_SET
(ch->pcdata->powers[SHADOW_BITS],
NPOWER_BLUR)) xprintf(buf2, "on");
else
xprintf(buf2, "off"); i = buf2; break;}
else
{
xprintf(buf2, "N/A"); i = buf2; break;}
case 'y':
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d",
ch->pcdata->powers[FAE_SHIELD]);}
else
xprintf(buf2, "N/A"); i = buf2; break; case 'Y': // not used yet
xprintf(buf2, "N/A"); i = buf2; break; case 'r':
if (ch->in_room)
xprintf(buf2, "%s", ch->in_room->name);
else
xprintf(buf2, " "); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'R':
if (!IS_NPC(ch) && (IS_CLASS(ch, CLASS_WEREWOLF)
|| IS_CLASS(ch, CLASS_VAMPIRE)
|| IS_CLASS(ch, CLASS_SHADOW)
|| IS_CLASS(ch, CLASS_NINJA)
|| IS_CLASS(ch, CLASS_DEMON)))
{
xprintf(buf2, "%d", ch->rage);
ADD_COLOUR(ch, buf2, D_RED);}
else
xprintf(buf2, "0"); i = buf2; break; case 'b':
xprintf(buf2, "%d", ch->beast); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'B':
if (!IS_NPC(ch) && IS_CLASS(ch, CLASS_VAMPIRE))
{
xprintf(buf2, "%d",
ch->pcdata->condition[COND_THIRST]);
ADD_COLOUR(ch, buf2, D_RED);}
else
if (!IS_NPC(ch)
&& IS_CLASS(ch, CLASS_SHAPESHIFTER))
{
xprintf(buf2, "%d",
ch->pcdata->condition[COND_FULL]);
ADD_COLOUR(ch, buf2, D_RED);}
else
xprintf(buf2, "0"); i = buf2; break; case 'p':
xprintf(buf2, "%d", char_hitroll(ch)); COL_SCALE(buf2, ch, char_hitroll(ch), 200); i = buf2; break; case 'P':
xprintf(buf2, "%d", char_damroll(ch)); COL_SCALE(buf2, ch, char_damroll(ch), 200); i = buf2; break; case '%':
xprintf(buf2, "%%"); i = buf2; break;}
++str; while ((*point = *i) != '\0')++ point, ++i;}
write_to_buffer(d, buf, point - buf); return;}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday(struct timeval *tp, void *tzp)
{
tp->tv_sec = time(NULL); tp->tv_usec = 0;}
#endif
/*
int len(char s)
{
int l = 0;
int x;
if (s[0] == '\0') return 0;
for (x = 0; x < length(s); x++)
{
if (s[x] == '#')
{
if s[x+1
}
}
return l;
}
*/
/*
* Send a page to one char.
*/
void pager_to_char(const char *txt,
CHAR_DATA * ch)
{
if (IS_NPC(ch))
{
send_to_char(txt, ch); return;}
if (txt == NULL || ch == NULL || ch->desc == NULL)
return; if ((ch->pcdata->pagelen == 0))
{
send_to_char(txt, ch); return;}
ch->desc->showstr_head =
alloc_mem(strlen(txt) + 1);
strcpy(ch->desc->showstr_head, txt);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string(ch->desc, "");}
/* string pager
void show_string_new(struct descriptor_data *d, char *input)
{
char buffer[4*MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument(input,buf);
if (buf[0] != '\0')
{
if (d->showstr_head)
{
free_mem(d->showstr_head,STRLEN(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if (d->character)
show_lines = d->character->lines;
else
show_lines = 0;
for (scan = buffer; ; scan++, d->showstr_point++)
{
if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
&& (toggle = -toggle) < 0)
lines++;
else if (!*scan || (show_lines > 0 && lines >= show_lines))
{
*scan = '\0';
write_to_buffer(d,buffer,STRLEN(buffer));
for (chk = d->showstr_point; isspace(*chk); chk++);
{
if (!*chk)
{
if (d->showstr_head)
{
free_mem(d->showstr_head,STRLEN(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
*/
/* OLC, new pager for editing long descriptions. */
/* ========================================================================= */
/* - The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom for porting */
/* this SillyMud code for MERC 2.0 and laying down the groundwork. */
/* - Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which the improvements*/
/* to the pager was modeled from. - Kahn */
/* - Safer, allows very large pagelen now, and allows to page while switched */
/* Zavod of jcowan.reslife.okstate.edu 4000. */
/* ========================================================================= */
void show_string(DESCRIPTOR_DATA * d, char *input)
{
char *start, *end;
char arg[MAX_INPUT_LENGTH];
int lines = 0, pagelen;
pagelen =
d->original ? d->original->pcdata->pagelen : d->
character->pcdata->pagelen;
one_argument(input, arg); switch (UPPER(*arg))
{
case '\0':
case 'C':
lines = 0; break; case 'B':
lines = -2 * pagelen; break; case 'H':
write_to_buffer(d, "B - Scroll back one page.\n\r", 0); write_to_buffer(d, "C - Continue scrolling.\n\r", 0); write_to_buffer(d, "H - This help menu.\n\r", 0); write_to_buffer(d, "R - Refresh the current page.\n\r", 0); write_to_buffer(d, "Enter - Continue Scrolling.\n\r", 0); return; case 'R':
lines = -1 - pagelen; break; default:
free_string(d->showstr_head);
d->showstr_head = NULL;
d->showstr_point = NULL; return;}
if (lines < 0)
{
for (start = d->showstr_point;
start > d->showstr_head && lines < 0;
start--) if (*start == '\r') lines++;}
else
start = d->showstr_point;
lines = 0;
for (end = start; *end && lines < pagelen; end++)
if (*end == '\r')
lines++;
d->showstr_point = end;
if (end - start)
write_to_buffer(d, start, end - start);
for (; isspace(*end); end++); if (!*end)
{
free_string(d->showstr_head);
d->showstr_head = NULL; d->showstr_point = NULL;}
return;}
#if defined( WIN32 )
void gettimeofday(struct timeval *tp, void *tzp)
{
tp->tv_sec = time(NULL); tp->tv_usec = 0;}
#endif
void xlogf(char *fmt, ...)
{
char buf[2 * MSL];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args); log_string(LOG_BUG, buf);}
void ch_printf(CHAR_DATA * ch, char *fmt, ...)
{
char buf[MAX_STRING_LENGTH];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args); stc(buf, ch); return;}