/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/ _/ *
* _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ *
***************************************************************************
* Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), *
* Additional credits are in the help file CODECREDITS *
* All Rights Reserved. *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include <unistd.h>
/*
* Local functions.
*/
ROOM_INDEX_DATA *find_location args((CHAR_DATA * ch, char *arg));
//char buf [MAX_STRING_LENGTH];
//char arg [MAX_INPUT_LENGTH];
void psycho_update args((void));
void init_descriptor args((DESCRIPTOR_DATA * dnew, int desc));
void do_wrlist(CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *room;
ROOM_INDEX_DATA *in_room;
MOB_INDEX_DATA *mob;
OBJ_INDEX_DATA *obj;
char arg[MAX_STRING_LENGTH];
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buf[MSL];
long uvnum;
long lvnum;
long MR = 0;
int type = -1;
argument = one_argument(argument, arg);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
uvnum = (is_number(arg2)) ? atoi(arg2) : 0;
lvnum = (is_number(arg1)) ? atoi(arg1) : 0;
if (!str_cmp(arg, "o"))
type = 2;
if (!str_cmp(arg, "m"))
type = 1;
if (!str_cmp(arg, "r"))
type = 0;
if (!str_cmp(arg, "n"))
type = 3;
if ((uvnum - lvnum) > 200)
{
send_to_char("{WThat range is too large.\n\r{x", ch);
return;
}
if (((uvnum == 0) && (lvnum == 0)) || (arg[0] == '\0')
|| (type == -1))
{
send_to_char("Syntax: wrlist [type] [lvnum] [uvnum]\n\r", ch);
send_to_char
("Types are (O)bjects, (M)obs, (R)esets and Room(N)ames\n\r",
ch);
return;
}
if (uvnum < 1 || lvnum < 1 || lvnum > uvnum)
{
send_to_char("#RInvalid level(s).\n\r#n", ch);
return;
}
in_room = ch->in_room;
if (type == 0)
{
char_from_room(ch);
}
for (MR = lvnum; MR <= uvnum; MR++)
{
if (type == 0)
{
if ((room = get_room_index(MR)))
{
xprintf(buf, "#R%-5d #w%-20s#n\n\r",
room->vnum, room->name);
send_to_char(buf, ch);
char_to_room(ch, room);
do_resets(ch, "");
char_from_room(ch);
}
}
if (type == 3)
{
if ((room = get_room_index(MR)))
{
xprintf(buf, "#R%-5d #w%-20s#n\n\r",
room->vnum, room->name);
send_to_char(buf, ch);
}
}
if (type == 2)
{
if ((obj = get_obj_index(MR)))
{
xprintf(buf, "#R%-5d #w%-20s#n\n\r",
obj->vnum, obj->name);
send_to_char(buf, ch);
}
}
if (type == 1)
{
if ((mob = get_mob_index(MR)))
{
xprintf(buf, "#R%-5d #w%-20s#n\n\r",
mob->vnum, mob->player_name);
send_to_char(buf, ch);
}
}
}
if (type == 0)
char_to_room(ch, in_room);
return;
}
void do_resetarea(CHAR_DATA * ch, char *argument)
{
send_to_char
("You patiently twiddle your thumbs, waiting for the reset.\n\r",
ch);
area_update();
}
void do_tick(CHAR_DATA * ch, char *argument)
{
send_to_char("TICK! Now wasn't that fun for you.\n\r", ch);
time_update();
char_update();
obj_update();
area_update();
room_update();
psycho_update();
update_pos(ch);
}
/* show linkdeads - code by Marlow, not Jobo */
void do_linkdead(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *gch;
char buf[MAX_STRING_LENGTH];
bool found = FALSE;
for (gch = char_list; gch != NULL; gch = gch->next)
{
if (IS_NPC(gch) || gch->desc)
continue;
found = TRUE;
xprintf(buf, "Name: %12s. (Room: %5d)\n\r", gch->name,
gch->in_room == NULL ? : gch->in_room->vnum);
send_to_char(buf, ch);
}
if (!found)
send_to_char("No Linkdead Players found\n\r", ch);
return;
}
void do_pset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char arg4[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument(argument, arg3);
strcpy(arg4, argument);
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char
("#wSyntax: pset <victim> <area> <field> <value>\n\r",
ch);
send_to_char("\n\r", ch);
send_to_char("#WArea being one of:\n\r", ch);
send_to_char(" #0weapon immune beast\n\r", ch);
send_to_char(" #0blue red yellow green purple \n\r", ch);
send_to_char(" #0mongoose crane crab viper bull mantis\n\r",
ch);
send_to_char(" #0dragon tiger monkey swallow shadowpts\n\r",
ch);
send_to_char
(" #0status tks tier ghoulpts genexp shadowpts faith\n\r",
ch);
send_to_char(" #0faithpts\n\r", ch);
send_to_char("#WField being one of:\n\r", ch);
send_to_char
("#PWeapon: #0slice stab slash whip claw blast\n\r",
ch);
send_to_char
("#PWeapon: #0pound crush grep bite pierce suck ALLW\n\r",
ch);
send_to_char
("#YImmune: #0slash stab smash animal misc charm\n\r",
ch);
send_to_char("#YImmune: #0heat cold acid summon\n\r", ch);
send_to_char
("#YImmune: #0hurl backstab shielded kick disarm\n\r",
ch);
send_to_char("#YImmune: #0steal sleep drain sunlight\n\r",
ch);
send_to_char("#Y #0all#n\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number(arg3) ? atoi(arg3) : -1;
/*
* Set something.
*/
if (!str_cmp(arg2, "status"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 300)
{
send_to_char("status range is 0 to 300.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->race = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if ( !str_cmp ( arg2, "allw" ) )
{
if ( IS_NPC(victim) )
{
stc( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 1000 )
{
stc( "Weapon range is 0 to 1000.\n\r", ch );
return;
}
victim->wpn[0] = value;
victim->wpn[1] = value;
victim->wpn[2] = value;
victim->wpn[3] = value;
victim->wpn[4] = value;
victim->wpn[5] = value;
victim->wpn[6] = value;
victim->wpn[7] = value;
victim->wpn[8] = value;
victim->wpn[9] = value;
victim->wpn[10] = value;
victim->wpn[11] = value;
victim->wpn[12] = value;
stc("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "allm" ) )
{
if ( IS_NPC(victim) )
{
stc( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 300 )
{
stc( "Spell range is 0 to 300.\n\r", ch );
return;
}
victim->spl[PURPLE_MAGIC] = value;
victim->spl[RED_MAGIC] = value;
victim->spl[BLUE_MAGIC] = value;
victim->spl[GREEN_MAGIC] = value;
victim->spl[YELLOW_MAGIC] = value;
// victim->spl[BLACK_MAGIC] = value;
// victim->spl[WHITE_MAGIC] = value;
stc("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "alls" ) )
{
if ( IS_NPC(victim) )
{
stc( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
stc( "Stance range is 0 to 200.\n\r", ch );
return;
}
victim->stance[STANCE_VIPER] = value;
victim->stance[STANCE_CRANE] = value;
victim->stance[STANCE_CRAB] = value;
victim->stance[STANCE_MONGOOSE] = value;
victim->stance[STANCE_PITBULL] = value;
victim->stance[STANCE_HAWK] = value;
victim->stance[STANCE_BADGER] = value;
victim->stance[STANCE_COUGAR] = value;
victim->stance[STANCE_WOLVERINE] = value;
victim->stance[STANCE_GRIZZLY] = value;
stc("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg2, "faith"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 1 || value > 50000)
{
send_to_char("Faith range is 1 to 50000.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->current_faith = value;
victim->pcdata->faith = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "genexp"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 2000000000)
{
send_to_char("genexp range is 0 to 2 bill.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->genexp = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "tier"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 10)
{
send_to_char("Tier Level Range is 0 to 10.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->tier = 0;
victim->tier = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "tks"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("TK Range is 0 to 200.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->tks = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "ghoulpts"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (!IS_CLASS(victim, CLASS_GHOUL))
{
send_to_char("They are not a ghoul.\n\r", ch);
return;
}
if (value < 1 || value > 1000000)
{
send_to_char("Ghoul Point range is 1 to 1000000.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->stats[GHOUL_PTS] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "faithpts"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (!IS_CLASS(victim, CLASS_PRIEST))
{
send_to_char("They are not a Priest.\n\r", ch);
return;
}
if (value < 1 || value > 1000000)
{
send_to_char("Faith Point range is 1 to 1000000.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->stats[FAITH_PTS] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "shadowpts"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (!IS_CLASS(victim, CLASS_SHADOW))
{
send_to_char("They are not a shadow.\n\r", ch);
return;
}
if (value < 1 || value > 1000000)
{
send_to_char
("Shadow Point range is 1 to 1000000.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->powers[SHADOW_POWER] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "viper"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Stance Viper range is 0 to 200.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_VIPER] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "crane"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Stance Crane range is 0 to 200.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_CRANE] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "crab"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Stance Crab range is 0 to 200.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_CRAB] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "mongoose"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Stance Mongoose range is 0 to 200.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_MONGOOSE] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if ( !str_cmp( arg2, "pitbull" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance PitBull range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_PITBULL] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "hawk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance hawk range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_HAWK] = value;
victim->stance[STANCE_CRANE] = 200;
victim->stance[STANCE_VIPER] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "badger" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance badger range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_BADGER] = value;
victim->stance[STANCE_CRAB] = 200;
victim->stance[STANCE_PITBULL] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "cougar" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance cougar range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_COUGAR] = value;
victim->stance[STANCE_PITBULL] = 200;
victim->stance[STANCE_VIPER] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "wolverine" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance wolverine range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_WOLVERINE] = value;
victim->stance[STANCE_MONGOOSE] = 200;
victim->stance[STANCE_CRANE] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "grizzly" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance grizzly range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_GRIZZLY] = value;
victim->stance[STANCE_CRAB] = 200;
victim->stance[STANCE_MONGOOSE] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if (!str_cmp(arg2, "ss1"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Stance ss1 range is 0 to 200.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_SS1] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "ss2"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Stance ss2 range is 0 to 200.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_SS2] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "ss3"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Stance ss3 range is 0 to 200.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_SS3] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "pizza"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Pizza stance range is 0 to 200.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_SS4] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "zarius"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 200)
{
send_to_char("Zarius stance range is 0 to 200.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->stance[STANCE_SS5] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "purple"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->spl[PURPLE_MAGIC] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "stances"))
{
int i;
if (IS_NPC(victim))
return;
if (value > 200 || value < 0)
return;
for (i = 1; i < 18; i++)
victim->stance[i] = value;
return;
}
if (!str_cmp(arg2, "spells"))
{
if (IS_NPC(victim))
return;
if (!IS_CREATOR(ch))
{
do_pset(ch, "");
return;
}
if (value > 32000 || value < -32000)
return;
victim->spl[RED_MAGIC] = value;
victim->spl[PURPLE_MAGIC] = value;
victim->spl[GREEN_MAGIC] = value;
victim->spl[BLUE_MAGIC] = value;
victim->spl[YELLOW_MAGIC] = value;
return;
}
if (!str_cmp(arg2, "red"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->spl[RED_MAGIC] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "blue"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->spl[BLUE_MAGIC] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "green"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->spl[GREEN_MAGIC] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "yellow"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->spl[YELLOW_MAGIC] = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "immune"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (arg3 == '\0')
{
send_to_char("pset <victim> immune <immunity>.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
if (!str_cmp(arg3, "voodoo"))
{
if (IS_SET(victim->immune, IMM_VOODOO))
{
REMOVE_BIT(victim->immune,
IMM_VOODOO);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_VOODOO);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "slash"))
{
if (IS_SET(victim->immune, IMM_SLASH))
{
REMOVE_BIT(victim->immune, IMM_SLASH);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SLASH);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "stab"))
{
if (IS_SET(victim->immune, IMM_STAB))
{
REMOVE_BIT(victim->immune, IMM_STAB);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_STAB);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "smash"))
{
if (IS_SET(victim->immune, IMM_SMASH))
{
REMOVE_BIT(victim->immune, IMM_SMASH);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SMASH);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "anmial"))
{
if (IS_SET(victim->immune, IMM_ANIMAL))
{
REMOVE_BIT(victim->immune,
IMM_ANIMAL);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_ANIMAL);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "misc"))
{
if (IS_SET(victim->immune, IMM_MISC))
{
REMOVE_BIT(victim->immune, IMM_MISC);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_MISC);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "charm"))
{
if (IS_SET(victim->immune, IMM_CHARM))
{
REMOVE_BIT(victim->immune, IMM_CHARM);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_CHARM);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "heat"))
{
if (IS_SET(victim->immune, IMM_HEAT))
{
REMOVE_BIT(victim->immune, IMM_HEAT);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_HEAT);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "cold"))
{
if (IS_SET(victim->immune, IMM_COLD))
{
REMOVE_BIT(victim->immune, IMM_COLD);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_COLD);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "lightning"))
{
if (IS_SET(victim->immune, IMM_LIGHTNING))
{
REMOVE_BIT(victim->immune,
IMM_LIGHTNING);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune,
IMM_LIGHTNING);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "acid"))
{
if (IS_SET(victim->immune, IMM_ACID))
{
REMOVE_BIT(victim->immune, IMM_ACID);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_ACID);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "shield"))
{
if (IS_SET(victim->immune, IMM_SHIELDED))
{
REMOVE_BIT(victim->immune,
IMM_SHIELDED);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SHIELDED);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "hurl"))
{
if (IS_SET(victim->immune, IMM_HURL))
{
REMOVE_BIT(victim->immune, IMM_HURL);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_HURL);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "backstab"))
{
if (IS_SET(victim->immune, IMM_BACKSTAB))
{
REMOVE_BIT(victim->immune,
IMM_BACKSTAB);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_BACKSTAB);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "kick"))
{
if (IS_SET(victim->immune, IMM_KICK))
{
REMOVE_BIT(victim->immune, IMM_KICK);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_KICK);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "disarm"))
{
if (IS_SET(victim->immune, IMM_DISARM))
{
REMOVE_BIT(victim->immune,
IMM_DISARM);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_DISARM);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "steal"))
{
if (IS_SET(victim->immune, IMM_STEAL))
{
REMOVE_BIT(victim->immune, IMM_STEAL);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_STEAL);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "sleep"))
{
if (IS_SET(victim->immune, IMM_SLEEP))
{
REMOVE_BIT(victim->immune, IMM_SLEEP);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SLEEP);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "sunlight"))
{
if (IS_SET(victim->immune, IMM_SUNLIGHT))
{
REMOVE_BIT(victim->immune,
IMM_SUNLIGHT);
send_to_char
("Ok Immunity Removed.\n\r",
ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SUNLIGHT);
send_to_char("Ok Immunity Added.\n\r",
ch);
return;
}
}
if (!str_cmp(arg3, "all"))
{
SET_BIT(victim->immune, IMM_DRAIN);
SET_BIT(victim->immune, IMM_VOODOO);
SET_BIT(victim->immune, IMM_SLASH);
SET_BIT(victim->immune, IMM_STAB);
SET_BIT(victim->immune, IMM_SMASH);
SET_BIT(victim->immune, IMM_ANIMAL);
SET_BIT(victim->immune, IMM_MISC);
SET_BIT(victim->immune, IMM_CHARM);
SET_BIT(victim->immune, IMM_HEAT);
SET_BIT(victim->immune, IMM_COLD);
SET_BIT(victim->immune, IMM_LIGHTNING);
SET_BIT(victim->immune, IMM_ACID);
SET_BIT(victim->immune, IMM_HURL);
SET_BIT(victim->immune, IMM_BACKSTAB);
SET_BIT(victim->immune, IMM_KICK);
SET_BIT(victim->immune, IMM_DISARM);
SET_BIT(victim->immune, IMM_STEAL);
SET_BIT(victim->immune, IMM_SLEEP);
send_to_char("Ok All Immunities Added.\n\r",
ch);
return;
}
send_to_char("No such immunity exists.\n\r", ch);
return;
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "weapon"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
argument = one_argument(argument, arg4);
/*
* Snarf the value (which need not be numeric).
*/
value = is_number(arg4) ? atoi(arg4) : -1;
if (value < 0 || value > 2000)
{
send_to_char("Weapon skill range is 0 to 2000.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
if (!str_cmp(arg3, "unarmed"))
{
victim->wpn[0] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "slice"))
{
victim->wpn[1] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "stab"))
{
victim->wpn[2] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "slash"))
{
victim->wpn[3] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "whip"))
{
victim->wpn[4] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "claw"))
{
victim->wpn[5] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "blast"))
{
victim->wpn[6] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "pound"))
{
victim->wpn[7] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "crush"))
{
victim->wpn[8] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "grep"))
{
victim->wpn[9] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "bite"))
{
victim->wpn[10] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "pierce"))
{
victim->wpn[11] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "suck"))
{
victim->wpn[12] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg3, "all"))
{
victim->wpn[0] = value;
victim->wpn[1] = value;
victim->wpn[2] = value;
victim->wpn[3] = value;
victim->wpn[4] = value;
victim->wpn[5] = value;
victim->wpn[6] = value;
victim->wpn[7] = value;
victim->wpn[8] = value;
victim->wpn[8] = value;
victim->wpn[9] = value;
victim->wpn[10] = value;
victim->wpn[11] = value;
victim->wpn[12] = value;
send_to_char("Ok.\n\r", ch);
return;
}
send_to_char("No such weapon skill exists.\n\r", ch);
return;
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
/*
* Generate usage message.
*/
do_pset(ch, "");
return;
}
void do_paradox(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Paradox whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (!IS_NPC(victim))
{
paradox(victim);
send_to_char("Done!\n\r", ch);
}
else
send_to_char("Not on NPCs.\n\r", ch);
return;
}
void do_unmaster(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("UnMaster whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (!IS_NPC(victim))
{
REMOVE_BIT(victim->newbits, NEW_MASTERY);
send_to_char("Done!\n\r", ch);
}
else
send_to_char("Not on NPCs.\n\r", ch);
return;
}
void paradox(CHAR_DATA * ch)
{
char buf[MAX_STRING_LENGTH];
send_to_char("The sins of your past strike back!\n\r", ch);
send_to_char("The paradox has come for your soul!\n\r", ch);
if (ch->sex == SEX_MALE)
xprintf(buf,
"#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks his puny mortal body#n",
ch->name);
else
xprintf(buf,
"#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks her puny mortal body#n",
ch->name);
do_info(ch, buf);
ch->hit = -10;
ch->max_move = (ch->max_move * 90) / 100;
ch->max_mana = (ch->max_mana * 90) / 100;
ch->combat = NULL;
update_pos(ch);
do_escape(ch, "");
SET_BIT(ch->extra, TIED_UP);
SET_BIT(ch->extra, GAGGED);
SET_BIT(ch->extra, BLINDFOLDED);
return;
}
void do_wizhelp(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
int level;
for (level = get_trust(ch); level >= LEVEL_IMMORTAL; level--)
{
xprintf(buf,
"#r----------------------------------- #WLevel %2d #r-----------------------------------#n\n\r",
level);
send_to_char(buf, ch);
col = 0;
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (cmd_table[cmd].level == level)
{
xprintf(buf, "%-12s", cmd_table[cmd].name);
send_to_char(buf, ch);
if (++col % 6 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 6 != 0)
send_to_char("\n\r", ch);
}
return;
}
void do_bamfin(CHAR_DATA * ch, char *argument)
{
if (!IS_NPC(ch))
{
smash_tilde(argument);
free_string(ch->pcdata->bamfin);
ch->pcdata->bamfin = str_dup(argument);
send_to_char("Ok.\n\r", ch);
}
return;
}
void do_bamfout(CHAR_DATA * ch, char *argument)
{
if (!IS_NPC(ch))
{
smash_tilde(argument);
free_string(ch->pcdata->bamfout);
ch->pcdata->bamfout = str_dup(argument);
send_to_char("Ok.\n\r", ch);
}
return;
}
void do_nosummon(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (IS_NPC(ch))
return;
if (arg[0] == '\0')
{
send_to_char("Do you wish to switch summon ON or OFF?\n\r",
ch);
return;
}
if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "off"))
{
REMOVE_BIT(ch->immune, IMM_SUMMON);
send_to_char
("You now cant be the target of summon and portal.\n\r",
ch);
}
else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "off"))
{
send_to_char("But it is already off!\n\r", ch);
return;
}
else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "on"))
{
SET_BIT(ch->immune, IMM_SUMMON);
send_to_char
("You now can be the target of summon and portal.\n\r",
ch);
}
else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "on"))
{
send_to_char("But it is already on!\n\r", ch);
return;
}
else
send_to_char("Do you wish to switch it ON or OFF?\n\r", ch);
return;
}
void do_transport(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (IS_NPC(ch))
return;
if (arg[0] == '\0')
{
send_to_char("Do you wish to switch transport ON or OFF?\n\r",
ch);
return;
}
if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "off"))
{
REMOVE_BIT(ch->immune, IMM_TRANSPORT);
send_to_char
("You can no longer be the target of transport spells.\n\r",
ch);
}
else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "off"))
{
send_to_char("But it is already off!\n\r", ch);
return;
}
else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "on"))
{
SET_BIT(ch->immune, IMM_TRANSPORT);
send_to_char
("You can now be the target of transport spells.\n\r",
ch);
}
else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "on"))
{
send_to_char("But it is already on!\n\r", ch);
return;
}
else
send_to_char("Do you wish to switch it ON or OFF?\n\r", ch);
return;
}
void do_deny(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
int days;
argument = one_argument(argument, arg);
one_argument(argument, arg2);
if (arg[0] == '\0')
{
send_to_char("Deny whom?\n\r", ch);
return;
}
days = atoi(arg2);
if (days < 1 || days > 10)
{
send_to_char("Between 1 and 10 days please.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch))
{
send_to_char("You failed.\n\r", ch);
return;
}
SET_BIT(victim->act, PLR_DENY);
victim->pcdata->denied = current_time + (days * 24L * 3600L);
xprintf(buf, "You have been denied access for %d days.\n\r", days);
send_to_char(buf, victim);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
send_to_char("OK.\n\r", ch);
victim->fight_timer = 0;
victim->position = POS_STANDING;
do_quit(victim, "");
return;
}
void do_wipe(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Wipe whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch))
{
send_to_char("You failed.\n\r", ch);
return;
}
SET_BIT(victim->act2, PLR_WIPED);
xprintf(buf, "$N wipes access to %s", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
send_to_char("OK.\n\r", ch);
save_char_obj(victim);
stop_fighting(victim, TRUE);
do_disconnect(ch, victim->name);
return;
}
void do_disconnect(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Disconnect whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim->desc == NULL)
{
act("$N doesn't have a descriptor.", ch, NULL, victim,
TO_CHAR);
return;
}
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d == victim->desc)
{
close_socket(d);
send_to_char("Ok.\n\r", ch);
return;
}
}
bug("Do_disconnect: desc not found.", 0);
send_to_char("Descriptor not found!\n\r", ch);
return;
}
void do_info(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
if (argument[0] == '\0')
{
return;
}
xprintf(buf, "#b-=#B[ #RInfo #B]#b=-#n #w%s#n\n\r", argument);
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING && d->character != NULL
&& !IS_SET(d->character->deaf, CHANNEL_INFO))
{
send_to_char(buf, d->character);
}
}
return;
}
void do_ainfo(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
if (argument[0] == '\0')
{
return;
}
xprintf(buf, "#C@#D[#yxxx#D]#w(#W>>>#BArena#W>>#r>#R> #w%s#n\n\r",
argument);
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING && d->character != NULL
&& !IS_SET(d->character->deaf, CHANNEL_INFO))
{
send_to_char(buf, d->character);
}
}
return;
}
void do_hint(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
if (argument[0] == '\0')
{
return;
}
xprintf(buf, "#P<- #GHint #P->#n %s\n\r", argument);
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING && d->character != NULL
&& !IS_SET(d->character->deaf, CHANNEL_HINT))
{
send_to_char(buf, d->character);
}
}
return;
}
void do_echo(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char("Echo what?\n\r", ch);
return;
}
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING)
{
send_to_char(argument, d->character);
send_to_char("\n\r", d->character);
}
}
return;
}
void do_recho(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char("Recho what?\n\r", ch);
return;
}
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room)
{
send_to_char(argument, d->character);
send_to_char("\n\r", d->character);
}
}
return;
}
ROOM_INDEX_DATA *find_location(CHAR_DATA * ch, char *arg)
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if (is_number(arg))
return get_room_index(atoi(arg));
if ((victim = get_char_world(ch, arg)) != NULL)
if (can_see(ch, victim))
return victim->in_room;
if ((obj = get_obj_world(ch, arg)) != NULL && obj->in_room != NULL)
return obj->in_room;
if (obj != NULL && obj->carried_by != NULL
&& obj->carried_by->in_room != NULL)
return obj->carried_by->in_room;
if (obj != NULL && obj->in_obj != NULL
&& obj->in_obj->in_room != NULL)
return obj->in_obj->in_room;
if (obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by
&& obj->in_obj->carried_by->in_room != NULL)
return obj->in_obj->carried_by->in_room;
return NULL;
}
void do_transfer(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
CHAR_DATA *mount;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0')
{
send_to_char("Transfer whom (and where)?\n\r", ch);
return;
}
if (!str_cmp(arg1, "all"))
{
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see(ch, d->character))
{
char buf[MAX_STRING_LENGTH];
xprintf(buf, "%s %s", d->character->name,
arg2);
do_transfer(ch, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0')
{
location = ch->in_room;
}
else
{
if ((location = find_location(ch, arg2)) == NULL)
{
send_to_char("No such location.\n\r", ch);
return;
}
if (room_is_private(location))
{
send_to_char("That room is private right now.\n\r",
ch);
return;
}
}
if ((victim = get_char_world(ch, arg1)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim->in_room == NULL)
{
send_to_char("They are in limbo.\n\r", ch);
return;
}
if (victim->fighting != NULL)
stop_fighting(victim, TRUE);
act("$n disappears in a mushroom cloud.", victim, NULL, NULL,
TO_ROOM);
char_from_room(victim);
char_to_room(victim, location);
act("$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM);
if (ch != victim)
act("$n has transferred you.", ch, NULL, victim, TO_VICT);
do_look(victim, "auto");
send_to_char("Ok.\n\r", ch);
if ((mount = victim->mount) == NULL)
return;
char_from_room(mount);
char_to_room(mount, get_room_index(victim->in_room->vnum));
if (ch != mount)
act("$n has transferred you.", ch, NULL, mount, TO_VICT);
do_look(mount, "auto");
}
void do_at(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
send_to_char("At where what?\n\r", ch);
return;
}
if ((location = find_location(ch, arg)) == NULL)
{
send_to_char("No such location.\n\r", ch);
return;
}
if (room_is_private(location))
{
send_to_char("That room is private right now.\n\r", ch);
return;
}
original = ch->in_room;
char_from_room(ch);
char_to_room(ch, location);
interpret(ch, argument);
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for (wch = char_list; wch != NULL; wch = wch->next)
{
if (wch == ch)
{
char_from_room(ch);
char_to_room(ch, original);
break;
}
}
return;
}
/*
void do_goto( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *in_room;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
stc("No such location.\n\r",ch);
return;
}
in_room = ch->in_room;
if ( ch->fighting )
stop_fighting( ch, TRUE );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
act( "$n $T", ch, NULL,
(ch->pcdata && ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "leaves in a swirling mist.", TO_ROOM );
char_from_room( ch );
char_to_room( ch, location );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
act("$n $T", ch, NULL,
(ch->pcdata && ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "appears in a swirling mist.", TO_ROOM );
do_look( ch, "auto" );
if ( ch->in_room == in_room )
return;
return;
}
*/
void do_goto(CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
char arg[MAX_INPUT_LENGTH];
char buf[MSL];
int count = 0;
if ((argument[0] == '\0') && (IS_NPC(ch)))
{
send_to_char("Goto where?\n\r", ch);
return;
}
if ((argument[0] == '\0') && (!ch->home))
{
send_to_char("Goto where?\n\r", ch);
return;
}
if ((argument[0] == '\0') && (ch->home))
{
xprintf(arg, "%d", ch->home);
}
else
{
xprintf(arg, "%s", argument);
}
if ((location = find_location(ch, arg)) == NULL)
{
send_to_char("No such location.\n\r", ch);
return;
}
count = 0;
for (rch = location->people; rch != NULL; rch = rch->next_in_room)
count++;
if (room_is_private(location) && (count > 1 || ch->level < MAX_LEVEL))
{
send_to_char("That room is private right now.\n\r", ch);
return;
}
if (ch->fighting != NULL)
stop_fighting(ch, TRUE);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if ((rch->level >= ch->invis_level)
&& (rch->level >= ch->ghost_level))
{
if (ch->pcdata != NULL
&& ch->pcdata->bamfout[0] != '\0')
{
act("$t", ch, ch->pcdata->bamfout, rch,
TO_VICT);
}
else
{
if (MOUNTED(ch))
xprintf(buf,
"$n leaves in a swirling mist mounted on %s.",
MOUNTED(ch)->short_descr);
else
xprintf(buf,
"$n leaves in a swirling mist.");
act(buf, ch, NULL, rch, TO_VICT);
}
}
}
char_from_room(ch);
char_to_room(ch, location);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if ((rch->level >= ch->invis_level)
&& (rch->level >= ch->ghost_level))
{
if (ch->pcdata != NULL
&& ch->pcdata->bamfin[0] != '\0')
act("$t", ch, ch->pcdata->bamfin, rch,
TO_VICT);
else
act("$n appears in a swirling mist.", ch,
NULL, rch, TO_VICT);
}
}
if (MOUNTED(ch))
{
char_from_room(MOUNTED(ch));
char_to_room(MOUNTED(ch), location);
send_to_char
("Your rider is a god, and did a goto. You went along for the ride.\n\r",
MOUNTED(ch));
}
do_look(ch, "auto");
return;
}
void do_rstat(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument(argument, arg);
location = (arg[0] == '\0') ? ch->in_room : find_location(ch, arg);
if (location == NULL)
{
send_to_char("No such location.\n\r", ch);
return;
}
if (ch->in_room != location && room_is_private(location))
{
send_to_char("That room is private right now.\n\r", ch);
return;
}
xprintf(buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
location->name, location->area->name);
send_to_char(buf, ch);
xprintf(buf,
"Vnum: %d. Sector: %d. Light: %d.\n\r",
location->vnum, location->sector_type, location->light);
send_to_char(buf, ch);
xprintf(buf,
"Room flags: %d.\n\rDescription:\n\r%s",
location->room_flags, location->description);
send_to_char(buf, ch);
if (location->extra_descr != NULL)
{
EXTRA_DESCR_DATA *ed;
send_to_char("Extra description keywords: '", ch);
for (ed = location->extra_descr; ed; ed = ed->next)
{
send_to_char(ed->keyword, ch);
if (ed->next != NULL)
send_to_char(" ", ch);
}
send_to_char("'.\n\r", ch);
}
send_to_char("Characters:", ch);
for (rch = location->people; rch; rch = rch->next_in_room)
{
send_to_char(" ", ch);
one_argument(rch->name, buf);
send_to_char(buf, ch);
}
send_to_char(".\n\rObjects: ", ch);
for (obj = location->contents; obj; obj = obj->next_content)
{
send_to_char(" ", ch);
one_argument(obj->name, buf);
send_to_char(buf, ch);
}
send_to_char(".\n\r", ch);
for (door = 0; door <= 5; door++)
{
EXIT_DATA *pexit;
if ((pexit = location->exit[door]) != NULL)
{
xprintf(buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
pexit->to_room !=
NULL ? pexit->to_room->vnum : 0, pexit->key,
pexit->exit_info, pexit->keyword,
pexit->description[0] !=
'\0' ? pexit->description : "(none).\n\r");
send_to_char(buf, ch);
}
}
return;
}
void do_ostat(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char nm1[40];
char nm2[40];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Ostat what?\n\r", ch);
return;
}
if ((obj = get_obj_world(ch, arg)) == NULL)
{
send_to_char
("Nothing like that in hell, earth, or heaven.\n\r",
ch);
return;
}
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
xprintf(nm1, obj->questmaker);
else
xprintf(nm1, "None");
if (obj->questowner != NULL && strlen(obj->questowner) > 1)
xprintf(nm2, obj->questowner);
else
xprintf(nm2, "None");
xprintf(buf, "Name: %s.\n\r", obj->name);
send_to_char(buf, ch);
xprintf(buf, "Vnum: %d. Type: %s.\n\r",
obj->pIndexData->vnum, item_type_name(obj));
send_to_char(buf, ch);
xprintf(buf, "Short description: %s.\n\rLong description: %s\n\r",
obj->short_descr, obj->description);
send_to_char(buf, ch);
xprintf(buf,
"Object creator: %s. Object owner: %s. Quest points: %d.\n\r",
nm1, nm2, obj->points);
send_to_char(buf, ch);
if (obj->quest != 0)
{
send_to_char("Quest selections:", ch);
if (IS_SET(obj->quest, QUEST_STR))
send_to_char(" Str", ch);
if (IS_SET(obj->quest, QUEST_DEX))
send_to_char(" Dex", ch);
if (IS_SET(obj->quest, QUEST_INT))
send_to_char(" Int", ch);
if (IS_SET(obj->quest, QUEST_WIS))
send_to_char(" Wis", ch);
if (IS_SET(obj->quest, QUEST_CON))
send_to_char(" Con", ch);
if (IS_SET(obj->quest, QUEST_HIT))
send_to_char(" Hp", ch);
if (IS_SET(obj->quest, QUEST_MANA))
send_to_char(" Mana", ch);
if (IS_SET(obj->quest, QUEST_MOVE))
send_to_char(" Move", ch);
if (IS_SET(obj->quest, QUEST_HITROLL))
send_to_char(" Hit", ch);
if (IS_SET(obj->quest, QUEST_DAMROLL))
send_to_char(" Dam", ch);
if (IS_SET(obj->quest, QUEST_AC))
send_to_char(" Ac", ch);
send_to_char(".\n\r", ch);
}
xprintf(buf, "Wear bits: %d. Extra bits: %s.\n\r",
obj->wear_flags, extra_bit_name(obj->extra_flags));
send_to_char(buf, ch);
xprintf(buf, "Other Quest Bits: %s.\n\r", quest_bit_name(obj->quest));
send_to_char(buf, ch);
xprintf(buf, "Weight: %d/%d. OwnerID : %d.\n\r", obj->weight,
get_obj_weight(obj), obj->ownerid);
send_to_char(buf, ch);
xprintf(buf, "Cost: %d. Timer: %d. Level: %d.\n\r",
obj->cost, obj->timer, obj->level);
send_to_char(buf, ch);
xprintf(buf,
"In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" : obj->carried_by->name,
obj->wear_loc);
send_to_char(buf, ch);
xprintf(buf, "Values: %d %d %d %d %d %d %d %d %d %d %d.\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4], obj->value[5], obj->value[6], obj->value[7],
obj->value[8], obj->value[9], obj->value[10]);
send_to_char(buf, ch);
if (obj->item_type == ITEM_FAMILIAR)
sprintf(buf, "Char Hit Message: %s \n\r", obj->hit_msg1);
send_to_char(buf, ch);
sprintf(buf, "Vict Hit Message: %s \n\r", obj->hit_msg2);
send_to_char(buf, ch);
if (obj->spectype == SITEM_SIGIL)
send_to_char
("Sigil Affects: AtkLvl | FireLvl | WaterLvl | LightningLvl | EarthLvl\n\r",
ch);
xprintf(buf,
"Sigil Levels : %d | %d | %d | %d | %d\n\r",
obj->attack_level, obj->fire_level, obj->water_level,
obj->lightning_level, obj->earth_level);
send_to_char(buf, ch);
xprintf(buf, "Number of Sigils Applied: %d.\n\r", obj->sigil_level);
send_to_char(buf, ch);
if (obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL)
{
EXTRA_DESCR_DATA *ed;
send_to_char("Extra description keywords: '", ch);
for (ed = obj->extra_descr; ed != NULL; ed = ed->next)
{
send_to_char(ed->keyword, ch);
if (ed->next != NULL)
send_to_char(" ", ch);
}
for (ed = obj->pIndexData->extra_descr; ed != NULL;
ed = ed->next)
{
send_to_char(ed->keyword, ch);
if (ed->next != NULL)
send_to_char(" ", ch);
}
send_to_char("'.\n\r", ch);
}
for (paf = obj->affected; paf != NULL; paf = paf->next)
{
xprintf(buf, "Affects %s by %d.\n\r",
affect_loc_name(paf->location), paf->modifier);
send_to_char(buf, ch);
}
for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next)
{
xprintf(buf, "Affects %s by %d.\n\r",
affect_loc_name(paf->location), paf->modifier);
send_to_char(buf, ch);
}
return;
}
void do_mstat(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Mstat whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
xprintf(buf, "Name: %s.\n\r", victim->name);
send_to_char(buf, ch);
xprintf(buf, "Vnum: %d. Sex: %s. Room: %d.\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neutral",
victim->in_room == NULL ? 0 : victim->in_room->vnum);
send_to_char(buf, ch);
xprintf(buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r",
get_curr_str(victim),
get_curr_int(victim),
get_curr_wis(victim),
get_curr_dex(victim), get_curr_con(victim));
send_to_char(buf, ch);
xprintf(buf,
"Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r",
victim->hit, victim->max_hit, victim->mana, victim->max_mana,
victim->move, victim->max_move, victim->practice);
send_to_char(buf, ch);
xprintf(buf, "Lv: %d. Align: %d. AC: %d. Exp: %ld.\n\r",
victim->level, victim->alignment, char_ac(victim),
victim->exp);
send_to_char(buf, ch);
xprintf(buf, "Generation: %d. Genexp %d.\n\r", victim->generation,
victim->genexp);
stc(buf, ch);
xprintf(buf,
"Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r",
char_hitroll(victim), char_damroll(victim), victim->position,
victim->wimpy);
send_to_char(buf, ch);
xprintf(buf, "Fighting: %s.\n\r",
victim->fighting ? victim->fighting->name : "(none)");
send_to_char(buf, ch);
if (!IS_NPC(victim))
{
xprintf(buf,
"Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK],
victim->saving_throw);
send_to_char(buf, ch);
if (IS_CLASS(victim, CLASS_VAMPIRE)
|| IS_CLASS(victim, CLASS_WEREWOLF))
{
xprintf(buf, "Rage: %d. ", victim->rage);
send_to_char(buf, ch);
if (IS_CLASS(victim, CLASS_VAMPIRE))
{
xprintf(buf, "Beast: %d. ", victim->beast);
send_to_char(buf, ch);
xprintf(buf, "Blood: %d.",
victim->pcdata->
condition[COND_THIRST]);
send_to_char(buf, ch);
}
send_to_char("\n\r", ch);
}
if (IS_CLASS(victim, CLASS_DEMON))
{
xprintf(buf, "Demonic armor: %d pieces. ",
victim->pcdata->stats[DEMON_POWER]);
send_to_char(buf, ch);
xprintf(buf, "Power: %d (%d).",
victim->pcdata->stats[DEMON_CURRENT],
victim->pcdata->stats[DEMON_TOTAL]);
send_to_char(buf, ch);
send_to_char("\n\r", ch);
}
}
xprintf(buf, "Carry number: %d. Carry weight: %d.\n\r",
victim->carry_number, victim->carry_weight);
send_to_char(buf, ch);
xprintf(buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r",
get_age(victim), (int) victim->played, victim->timer,
victim->act);
send_to_char(buf, ch);
xprintf(buf, "Master: %s. Leader: %s. Affected by: %s.\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
affect_bit_name(victim->affected_by));
send_to_char(buf, ch);
if (!IS_NPC(victim)) /* OLC */
{
xprintf(buf, "Security: %d.\n\r", victim->pcdata->security);
send_to_char(buf, ch);
}
xprintf(buf, "Short description: %s.\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] !=
'\0' ? victim->long_descr : "(none).\n\r");
send_to_char(buf, ch);
if (IS_NPC(victim) && victim->spec_fun != 0)
send_to_char("Mobile has spec fun.\n\r", ch);
for (paf = victim->affected; paf != NULL; paf = paf->next)
{
xprintf(buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name(paf->location),
paf->modifier,
paf->duration, affect_bit_name(paf->bitvector));
send_to_char(buf, ch);
}
return;
}
void do_mfind(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Mfind whom?\n\r", ch);
return;
}
fAll = FALSE;
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for (vnum = 0; nMatch < top_mob_index; vnum++)
{
if ((pMobIndex = get_mob_index(vnum)) != NULL)
{
nMatch++;
if (fAll || is_name(arg, pMobIndex->player_name))
{
found = TRUE;
xprintf(buf, "[%5d] %s\n\r", pMobIndex->vnum,
capitalize(pMobIndex->short_descr));
send_to_char(buf, ch);
}
}
}
if (!found)
send_to_char
("Nothing like that in hell, earth, or heaven.\n\r",
ch);
return;
}
void do_ofind(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Ofind what?\n\r", ch);
return;
}
fAll = FALSE;
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for (vnum = 0; nMatch < top_obj_index; vnum++)
{
if ((pObjIndex = get_obj_index(vnum)) != NULL)
{
nMatch++;
if (fAll || is_name(arg, pObjIndex->name))
{
found = TRUE;
xprintf(buf, "[%5d] %s\n\r",
pObjIndex->vnum,
capitalize(pObjIndex->short_descr));
send_to_char(buf, ch);
}
}
}
if (!found)
send_to_char
("Nothing like that in hell, earth, or heaven.\n\r",
ch);
return;
}
void do_owhere(CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
if (argument[0] == '\0')
{
send_to_char("Find what?\n\r", ch);
return;
}
for (obj = object_list; obj != NULL; obj = obj->next)
{
if (!can_see_obj(ch, obj) || !is_name(argument, obj->name)
|| ch->level < obj->level
|| (obj->carried_by != NULL
&& !can_see(ch, obj->carried_by)))
continue;
found = TRUE;
number++;
for (in_obj = obj; in_obj->in_obj != NULL;
in_obj = in_obj->in_obj)
;
if (in_obj->carried_by != NULL
&& can_see(ch, in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
xprintf(buf, "%3d) %s is carried by %s [Room %d]\n\r",
number, obj->short_descr,
PERS(in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum);
else if (in_obj->in_room != NULL)
xprintf(buf, "%3d) %s is in %s [Room %d]\n\r",
number, obj->short_descr,
in_obj->in_room->name, in_obj->in_room->vnum);
else
xprintf(buf, "%3d) %s is somewhere\n\r", number,
obj->short_descr);
send_to_char(buf, ch);
if (number >= max_found)
break;
}
if (!found)
send_to_char("Nothing like that in heaven or earth.\n\r", ch);
}
void do_mwhere(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
bool found;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Mwhere whom?\n\r", ch);
return;
}
found = FALSE;
for (victim = char_list; victim != NULL; victim = victim->next)
{
if (IS_NPC(victim)
&& victim->in_room != NULL && is_name(arg, victim->name))
{
found = TRUE;
xprintf(buf, "[%5d] %-28s [%5d] %s\n\r",
victim->pIndexData->vnum,
victim->short_descr,
victim->in_room->vnum, victim->in_room->name);
send_to_char(buf, ch);
}
}
if (!found)
act("You didn't find any $T.", ch, NULL, arg, TO_CHAR);
return;
}
void do_shutdow(CHAR_DATA * ch, char *argument)
{
send_to_char("If you want to SHUTDOWN, spell it out.\n\r", ch);
return;
}
void do_shutdown(CHAR_DATA * ch, char *argument)
{
extern bool merc_down;
CHAR_DATA *gch;
OBJ_DATA *obj;
char buf[MAX_STRING_LENGTH];
int i;
/*
* Store all mudwide data before doing anything else
*/
save_coreinfo();
/*
* Make sure all chars are ready for the shutdown
*/
do_restore(ch, "all");
for (gch = char_list; gch != NULL; gch = gch->next)
{
if (IS_NPC(gch))
continue;
/*
* Fix any possibly head/object forms
*/
if (IS_HEAD(gch, LOST_HEAD)
|| IS_SET(gch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
gch->morph = str_dup("");
gch->pcdata->chobj = NULL;
gch->pcdata->obj_vnum = 0;
char_from_room(gch);
char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR));
}
/*
* Take care of possibly artifacts
*/
for (i = 0; i < MAX_WEAR; i++)
{
if ((obj = get_eq_char(gch, i)) != NULL)
{
if (IS_SET(obj->quest, QUEST_ARTIFACT))
unequip_char(gch, obj);
}
}
/*
* Make sure the player is saved with all his eq
*/
do_stand(gch, "");
do_call(gch, "all");
save_char_obj(gch);
}
xprintf(buf, "Shutdown by %s.", ch->name);
append_file(ch, SHUTDOWN_FILE, buf);
strcat(buf, "\n\r");
do_echo(ch, buf);
do_asave(ch, "changed");
do_forceauto(ch, "save");
do_autosave(ch, "");
merc_down = TRUE;
return;
}
void do_snoop(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MSL];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Snoop whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim->desc == NULL)
{
send_to_char("No descriptor to snoop.\n\r", ch);
return;
}
if (victim == ch)
{
send_to_char("Cancelling all snoops.\n\r", ch);
if (ch->level < MAX_LEVEL)
{
wiznet("$N stops being such a snoop.",
ch, NULL, WIZ_SNOOPS, WIZ_SECURE,
get_trust(ch));
}
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->snoop_by == ch->desc)
d->snoop_by = NULL;
}
return;
}
if (victim->desc->snoop_by != NULL)
{
send_to_char("Busy already.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch))
{
send_to_char("You failed.\n\r", ch);
return;
}
if (ch->desc != NULL)
{
for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by)
{
if (d->character == victim || d->original == victim)
{
send_to_char("No snoop loops.\n\r", ch);
return;
}
}
}
victim->desc->snoop_by = ch->desc;
if (ch->level < MAX_LEVEL)
{
xprintf(buf, "$N starts snooping on %s",
(IS_NPC(ch) ? victim->short_descr : victim->name));
wiznet(buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust(ch));
}
send_to_char("Ok.\n\r", ch);
return;
}
void do_oswitch(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *mount;
one_argument(argument, arg);
if (IS_NPC(ch))
return;
if (arg[0] == '\0')
{
send_to_char("Switch into what?\n\r", ch);
return;
}
if (IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch, LOST_HEAD))
{
send_to_char("You are already oswitched.\n\r", ch);
return;
}
if (IS_AFFECTED(ch, AFF_POLYMORPH))
{
send_to_char("Not while polymorphed.\n\r", ch);
return;
}
if (IS_NPC(ch) || IS_EXTRA(ch, EXTRA_SWITCH))
{
send_to_char("Not while switched.\n\r", ch);
return;
}
if ((obj = get_obj_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (obj->chobj != NULL)
{
send_to_char("Object in use.\n\r", ch);
return;
}
if ((mount = ch->mount) != NULL)
do_dismount(ch, "");
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
send_to_char("Ok.\n\r", ch);
return;
}
void do_oreturn(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
one_argument(argument, arg);
if (IS_NPC(ch))
return;
if (!IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch, LOST_HEAD))
{
send_to_char("You are not oswitched.\n\r", ch);
return;
}
if ((obj = ch->pcdata->chobj) != NULL)
obj->chobj = NULL;
ch->pcdata->chobj = NULL;
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
if (IS_HEAD(ch, LOST_HEAD))
REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);
free_string(ch->morph);
ch->morph = str_dup("");
char_from_room(ch);
char_to_room(ch, get_room_index(ROOM_VNUM_ALTAR));
send_to_char("Ok.\n\r", ch);
return;
}
void do_switch(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MSL];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Switch into whom?\n\r", ch);
return;
}
if (ch->desc == NULL)
return;
if (ch->desc->original != NULL)
{
send_to_char("You are already switched.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim == ch)
{
send_to_char("Ok.\n\r", ch);
return;
}
if (victim->desc != NULL)
{
send_to_char("Character in use.\n\r", ch);
return;
}
xprintf(buf, "$N switches into %s", victim->short_descr);
wiznet(buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust(ch));
SET_BIT(ch->extra, EXTRA_SWITCH);
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
send_to_char("Ok.\n\r", victim);
return;
}
void do_return(CHAR_DATA * ch, char *argument)
{
char buf[MSL];
if (ch->desc == NULL)
return;
if (ch->desc->original == NULL)
{
send_to_char("You aren't switched.\n\r", ch);
return;
}
send_to_char("You return to your original body.\n\r", ch);
xprintf(buf, "$N returns from %s.", ch->short_descr);
wiznet(buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE,
get_trust(ch));
REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH);
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
void do_mload(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MSL];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0' || !is_number(arg))
{
send_to_char("Syntax: mload <vnum>.\n\r", ch);
return;
}
if ((pMobIndex = get_mob_index(atoi(arg))) == NULL)
{
send_to_char("No mob has that vnum.\n\r", ch);
return;
}
victim = create_mobile(pMobIndex);
char_to_room(victim, ch->in_room);
act("$n has created $N!", ch, NULL, victim, TO_ROOM);
act("You have created $N!", ch, NULL, victim, TO_CHAR);
xprintf(buf, "$N loads %s.", victim->short_descr);
wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch));
return;
}
void do_pload(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *in_room;
bool fOld;
if (IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL)
return;
if (argument[0] == '\0')
{
send_to_char("Syntax: pload <name>.\n\r", ch);
return;
}
if (!check_parse_name(argument))
{
send_to_char("Thats an illegal name.\n\r", ch);
return;
}
if (!char_exists(FALSE, argument))
{
send_to_char("That player doesn't exist.\n\r", ch);
return;
}
argument[0] = UPPER(argument[0]);
xprintf(buf, "You transform into %s.\n\r", argument);
send_to_char(buf, ch);
xprintf(buf, "$n transforms into %s.", argument);
act(buf, ch, NULL, NULL, TO_ROOM);
d = ch->desc;
do_autosave(ch, "");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
fOld = load_char_obj(d, argument);
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch, in_room);
return;
}
void do_preturn(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
bool fOld;
if (IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
if (ch->pload == NULL)
{
send_to_char("Huh?\n\r", ch);
return;
}
xprintf(arg, ch->pload);
if (strlen(arg) < 3 || strlen(arg) > 8)
{
send_to_char("Huh?\n\r", ch);
return;
}
if (!str_cmp(ch->name, arg))
{
send_to_char("Huh?\n\r", ch);
return;
}
d = ch->desc;
xprintf(buf, "You transform back into %s.\n\r",
capitalize(ch->pload));
send_to_char(buf, ch);
xprintf(buf, "$n transforms back into %s.", capitalize(ch->pload));
act(buf, ch, NULL, NULL, TO_ROOM);
do_autosave(ch, "");
if (ch != NULL && ch->desc != NULL)
extract_char(ch, TRUE);
else if (ch != NULL)
extract_char(ch, TRUE);
if (ch->desc)
ch->desc->character = NULL;
/*
ch->next = char_list;
char_list = ch;
*/
fOld = load_char_obj(d, capitalize(arg));
if (ch->in_room != NULL)
char_to_room(ch, ch->in_room);
else
char_to_room(ch, get_room_index(ROOM_VNUM_ALTAR));
free_string(ch->pload);
ch->pload = str_dup("");
return;
}
void do_load(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r", ch);
send_to_char(" load mob <vnum>\n\r", ch);
send_to_char(" load obj <vnum> <amount> <level>\n\r", ch);
if (IS_IMMORTAL(ch))
send_to_char(" load voodoo <player>\n\r", ch);
return;
}
if (!str_cmp(arg, "mob") || !str_cmp(arg, "char"))
{
do_mload(ch, argument);
return;
}
if (!str_cmp(arg, "obj"))
{
do_oload(ch, argument);
return;
}
if (!str_cmp(arg, "voodoo") && (ch->level >= LEVEL_IMMORTAL))
{
do_vload(ch, argument);
return;
}
/*
* echo syntax
*/
do_load(ch, "");
}
void do_vload(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
bool found = FALSE;
char *name;
argument = one_argument(argument, arg1);
if (arg1[0] == '\0')
{
send_to_char("Syntax: load voodoo <player>\n\r", ch);
return;
}
for (d = descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *wch;
if (d->connected != CON_PLAYING || !can_see(ch, d->character))
continue;
wch = (d->original != NULL) ? d->original : d->character;
if (!can_see(ch, wch))
continue;
if (!str_prefix(arg1, wch->name) && !found)
{
if (IS_NPC(wch))
continue;
if (wch->level > ch->level)
continue;
found = TRUE;
if ((pObjIndex =
get_obj_index(OBJ_VNUM_VOODOO_DOLL)) == NULL)
{
send_to_char
("Cannot find the voodoo doll vnum.\n\r",
ch);
return;
}
obj = create_object(pObjIndex, 0);
name = wch->name;
xprintf(buf, "%s voodoo doll", name);
free_string(obj->name);
obj->name = str_dup(buf);
xprintf(buf, "a voodoo doll of %s", name);
free_string(obj->short_descr);
obj->short_descr = str_dup(buf);
xprintf(buf, "A voodoo doll of %s lies here.", name);
free_string(obj->description);
obj->description = str_dup(buf);
if (CAN_WEAR(obj, ITEM_TAKE))
obj_to_char(obj, ch);
else
obj_to_room(obj, ch->in_room);
act("$n has created $p!", ch, obj, NULL, TO_ROOM);
wiznet("$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE,
get_trust(ch));
send_to_char("Ok.\n\r", ch);
return;
}
}
send_to_char("No one of that name is playing.\n\r", ch);
return;
}
void do_oload(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[MSL];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj = NULL;
int level, randmsg = 0;
int i = 0, j = 0;
randmsg = number_range(1, 5);
if (IS_NPC(ch))
{
send_to_char("Not while switched.\n\r", ch);
return;
}
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument(argument, arg3);
if (arg1[0] == '\0' || !is_number(arg1))
{
send_to_char("Syntax: oload <vnum> <amount> <level>.\n\r",
ch);
return;
}
if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL)
{
send_to_char("No object has that vnum.\n\r", ch);
return;
}
if (arg3[0] == '\0')
{
level = get_trust(ch);
}
else
{
level = atoi(arg3);
/*
* New feature from Alander.
*/
if (!is_number(arg3))
{
send_to_char
("Syntax: oload <vnum> <amount> <level>.\n\r",
ch);
return;
}
if (level < 0 || level > get_trust(ch))
{
send_to_char("Limited to your trust level.\n\r", ch);
return;
}
}
if (arg2[0] == '\0')
{
i = 1;
}
else
{
if (!is_number(arg2))
{
send_to_char
("Syntax: oload <vnum> <amount> <level>.\n\r",
ch);
return;
}
i = atoi(arg2);
if (i < 1 || i > 100)
{
send_to_char("Oh come on now, lets be real.\n\r", ch);
return;
}
if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL)
{
send_to_char("No object has that vnum.\n\r", ch);
return;
}
if (i > 1)
{
for (j = 0; j < i; j++)
{
obj = create_object(pObjIndex, level);
obj_to_char(obj, ch);
}
act("$n pull a whole bunch of $p from their ass!", ch,
obj, NULL, TO_ROOM);
act("You pull a whole bunch of $p out of your ass!.",
ch, obj, NULL, TO_CHAR);
xprintf(buf, "$N loads %d of %s.", i,
obj->short_descr);
wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE,
get_trust(ch));
return;
}
}
obj = create_object(pObjIndex, level);
if (CAN_WEAR(obj, ITEM_TAKE))
{
obj_to_char(obj, ch);
switch (randmsg)
{
default:
act("$n pulls $p out of their ass!", ch, obj, NULL,
TO_ROOM);
break;
case 1:
act("$n weaves their butthair into $p!", ch, obj,
NULL, TO_ROOM);
break;
case 2:
act("$n pulls $p out of their nose!", ch, obj, NULL,
TO_ROOM);
break;
case 3:
act("$n pulls $p out of their ear!", ch, obj, NULL,
TO_ROOM);
break;
case 4:
act("$n takes a crap and finds $p in the turd!", ch,
obj, NULL, TO_ROOM);
break;
}
}
else
{
obj_to_room(obj, ch->in_room);
switch (randmsg)
{
default:
act("$n drops $p out of their ass!", ch, obj, NULL,
TO_ROOM);
break;
case 1:
act("$n weaves their butthair into $p!", ch, obj,
NULL, TO_ROOM);
break;
case 2:
act("$n pulls $p out of their nose!", ch, obj, NULL,
TO_ROOM);
break;
case 3:
act("$n pulls $p out of their ear!", ch, obj, NULL,
TO_ROOM);
break;
case 4:
act("$n takes a crap and finds $p in the turd!", ch,
obj, NULL, TO_ROOM);
break;
}
}
switch (randmsg)
{
default:
act("You pull $p out of your ass!.", ch, obj, NULL, TO_CHAR);
break;
case 1:
act("You weave your butthair into $p!", ch, obj, NULL,
TO_CHAR);
break;
case 2:
act("You pull $p out of your nose!", ch, obj, NULL, TO_CHAR);
break;
case 3:
act("You pull $p out of your ear!", ch, obj, NULL, TO_CHAR);
break;
case 4:
act("You take a crap and find $p in the #yturd#n!", ch, obj,
NULL, TO_CHAR);
break;
}
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
xprintf(buf, "$N loads %s.", obj->short_descr);
wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch));
return;
}
void do_purge(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *mount;
OBJ_DATA *obj;
one_argument(argument, arg);
if (arg[0] == '\0')
{
/*
* 'purge'
*/
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = ch->in_room->people; victim != NULL;
victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC(victim) && victim->desc == NULL
&& (mount = victim->mount) == NULL)
extract_char(victim, TRUE);
}
for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
extract_obj(obj);
}
act("$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char("Ok.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (!IS_NPC(victim))
{
send_to_char("Not on PC's.\n\r", ch);
return;
}
if (victim->desc != NULL)
{
send_to_char("Not on switched players.\n\r", ch);
return;
}
act("$n purges $N.", ch, NULL, victim, TO_NOTVICT);
extract_char(victim, TRUE);
return;
}
void do_trust(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char("Syntax: trust <char> <trust>.\n\r", ch);
send_to_char
("Trust being one of: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r",
ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
{
send_to_char("That player is not here.\n\r", ch);
return;
}
if (!str_cmp(arg2, "none"))
level = 0;
else if (!str_cmp(arg2, "builder"))
level = 7;
else if (!str_cmp(arg2, "questmaker"))
level = 8;
else if (!str_cmp(arg2, "enforcer"))
level = 9;
else if (!str_cmp(arg2, "judge"))
level = 10;
else if (!str_cmp(arg2, "highjudge"))
level = 11;
else
{
send_to_char
("Please enter: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r",
ch);
return;
}
if (level >= get_trust(ch))
{
send_to_char("Limited to below your trust.\n\r", ch);
return;
}
send_to_char("Ok.\n\r", ch);
victim->trust = level;
return;
}
void do_restore(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MSL];
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
one_argument(argument, arg);
if (get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg, "all"))
{
/*
* cure all
*/
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
{
if (IS_SET(victim->extra, TIED_UP))
REMOVE_BIT(victim->extra, TIED_UP);
affect_strip(victim, gsn_drowfire);
affect_strip(victim, gsn_poison);
affect_strip(victim, gsn_blindness);
affect_strip(victim, gsn_sleep);
affect_strip(victim, gsn_curse);
victim->loc_hp[0] = 0;
victim->loc_hp[1] = 0;
victim->loc_hp[2] = 0;
victim->loc_hp[3] = 0;
victim->loc_hp[4] = 0;
victim->loc_hp[5] = 0;
victim->loc_hp[6] = 0;
update_pos(victim);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos(victim);
if (victim->in_room != NULL)
act("$n has restored you.", ch, NULL,
victim, TO_VICT);
}
}
send_to_char("All active players restored.\n\r", ch);
wiznet("All active players restored.\n\r", ch, NULL,
WIZ_RESTORE, WIZ_SECURE, get_trust(ch));
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
victim->loc_hp[0] = 0;
victim->loc_hp[1] = 0;
victim->loc_hp[2] = 0;
victim->loc_hp[3] = 0;
victim->loc_hp[4] = 0;
victim->loc_hp[5] = 0;
victim->loc_hp[6] = 0;
update_pos(victim);
act("$n has restored you.", ch, NULL, victim, TO_VICT);
xprintf(buf, "$N restored %s",
IS_NPC(victim) ? victim->short_descr : victim->name);
wiznet(buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust(ch));
if (!IS_CLASS(ch, CLASS_ANGEL))
send_to_char("Ok.\n\r", ch);
return;
}
void do_freeze(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MSL];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Bitchslap whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch))
{
send_to_char("You failed.\n\r", ch);
return;
}
if (IS_SET(victim->act, PLR_FREEZE))
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char("You stop crying.\n\r", victim);
send_to_char("Crybaby removed.\n\r", ch);
xprintf(buf, "$N thaws %s.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char
("You recieve a BITCHSLAP, and start crying like the bitch you are!\n\r",
victim);
send_to_char("Crybaby set.\n\r", ch);
xprintf(buf, "$N puts %s in the deep freeze.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
save_char_obj(victim);
return;
}
void do_log(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Log whom?\n\r", ch);
return;
}
if (!str_cmp(arg, "all"))
{
if (fLogAll)
{
fLogAll = FALSE;
send_to_char("Log ALL off.\n\r", ch);
}
else
{
fLogAll = TRUE;
send_to_char("Log ALL on.\n\r", ch);
}
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
/*
* No level check, gods can log anyone.
*/
if (IS_SET(victim->act, PLR_LOG))
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char("LOG removed.\n\r", ch);
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char("LOG set.\n\r", ch);
}
return;
}
void do_undeny(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *oldname;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *in_room;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Undeny whom?", ch);
return;
}
if ((victim = get_char_world(ch, arg)) != NULL)
{
send_to_char("They are already online.\n\r", ch);
return;
}
if (!char_exists(FALSE, arg))
{
send_to_char("They aren't here.\n\r", ch);
return;
}
oldname = str_dup(ch->pcdata->switchname);
d = ch->desc;
do_autosave(ch, "");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
load_char_obj(d, arg);
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch, in_room);
if (IS_SET(ch->act, PLR_DENY))
{
REMOVE_BIT(ch->act, PLR_DENY);
send_to_char("DENY removed.\n\r", ch);
}
else
{
send_to_char("They are not DENIED.\n\r", ch);
}
d = ch->desc;
do_autosave(ch, "");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
load_char_obj(d, oldname);
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch, in_room);
return;
}
void do_silence(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MSL];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Silence whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch))
{
send_to_char("You failed.\n\r", ch);
return;
}
if (IS_SET(victim->act, PLR_SILENCE))
{
REMOVE_BIT(victim->act, PLR_SILENCE);
// send_to_char( "You can use channels again.\n\r", victim );
send_to_char("SILENCE removed.\n\r", ch);
xprintf(buf, "$N has removed silence for %s", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
else
{
SET_BIT(victim->act, PLR_SILENCE);
// send_to_char( "You can't use channels!\n\r", victim );
send_to_char("SILENCE set.\n\r", ch);
xprintf(buf, "$N has silenced %s", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_peace(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *rch;
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (rch->fighting != NULL)
stop_fighting(rch, TRUE);
}
if (!IS_CLASS(ch, CLASS_ANGEL))
send_to_char("Ok.\n\r", ch);
return;
}
void do_ban(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
BAN_DATA *pban;
if (IS_NPC(ch))
return;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
strcpy(buf, "Banned sites:\n\r");
for (pban = ban_list; pban != NULL; pban = pban->next)
{
strcat(buf, pban->name);
strcat(buf, " (");
strcat(buf, pban->reason);
strcat(buf, ")\n\r");
}
send_to_char(buf, ch);
return;
}
for (pban = ban_list; pban != NULL; pban = pban->next)
{
if (!str_cmp(arg, pban->name))
{
send_to_char("That site is already banned!\n\r", ch);
return;
}
}
if (ban_free == NULL)
{
pban = alloc_perm(sizeof(*pban));
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = str_dup(arg);
if (argument[0] == '\0')
pban->reason = str_dup("no reason given");
else
pban->reason = str_dup(argument);
pban->next = ban_list;
ban_list = pban;
send_to_char("Ok.\n\r", ch);
save_bans();
return;
}
void do_allow(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
BAN_DATA *prev;
BAN_DATA *curr;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Remove which site from the ban list?\n\r", ch);
return;
}
prev = NULL;
for (curr = ban_list; curr != NULL; prev = curr, curr = curr->next)
{
if (!str_cmp(arg, curr->name))
{
if (prev == NULL)
ban_list = ban_list->next;
else
prev->next = curr->next;
free_string(curr->name);
free_string(curr->reason);
curr->next = ban_free;
ban_free = curr;
send_to_char("Ok.\n\r", ch);
save_bans();
return;
}
}
send_to_char("Site is not banned.\n\r", ch);
return;
}
void do_wizlock(CHAR_DATA * ch, char *argument)
{
extern bool wizlock;
wizlock = !wizlock;
if (wizlock)
{
send_to_char("Game wizlocked.\n\r", ch);
wiznet("$N has wizlocked the game.", ch, NULL, 0, 0, 0);
}
else
{
send_to_char("Game un-wizlocked.\n\r", ch);
wiznet("$N has unwizlocked the game.", ch, NULL, 0, 0, 0);
}
return;
}
void do_closemud(CHAR_DATA * ch, char *argument)
{
extern bool wizlock;
wizlock = !wizlock;
if (wizlock)
{
send_to_char("Game wizlocked.\n\r", ch);
wiznet("$N has wizlocked the game.", ch, NULL, 0, 0, 0);
}
else
{
send_to_char("Game un-wizlocked.\n\r", ch);
wiznet("$N has unwizlocked the game.", ch, NULL, 0, 0, 0);
}
return;
}
void do_slookup(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Slookup what?\n\r", ch);
return;
}
if (!str_cmp(arg, "all"))
{
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL)
break;
xprintf(buf,
"Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn,
skill_table[sn].slot, skill_table[sn].name);
send_to_char(buf, ch);
}
}
else
{
if ((sn = skill_lookup(arg)) < 0)
{
send_to_char("No such skill or spell.\n\r", ch);
return;
}
xprintf(buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name);
send_to_char(buf, ch);
}
return;
}
void do_sset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument(argument, arg3);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char("#wSyntax: sset <victim> <skill> <value>\n\r",
ch);
send_to_char("#wor: sset <victim> all <value>\n\r",
ch);
send_to_char("#YSkill being any skill or spell.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
fAll = !str_cmp(arg2, "all");
sn = 0;
if (!fAll && (sn = skill_lookup(arg2)) < 0)
{
send_to_char("No such skill or spell.\n\r", ch);
return;
}
/*
* Snarf the value.
*/
if (!is_number(arg3))
{
send_to_char("Value must be numeric.\n\r", ch);
return;
}
value = atoi(arg3);
if (value < 0 || value > 100)
{
send_to_char("Value range is 0 to 100.\n\r", ch);
return;
}
if (fAll)
{
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name != NULL)
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
send_to_char("Ok.\n\r", ch);
return;
}
void do_mset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char("#wSyntax: mset <victim> <field> <value>\n\r",
ch);
send_to_char("#wor: mset <victim> <string> <value>\n\r",
ch);
send_to_char("\n\r", ch);
send_to_char("#wField being one of:\n\r", ch);
send_to_char("#0 str int wis dex con sex level exp kingrank\n\r", ch);
send_to_char("#0 hp mana move primal align toughness\n\r",
ch);
send_to_char("#0 thirst drunk full hit dam ac dp cp\n\r",
ch);
send_to_char("#0 security extra bounty hours bones\n\r", ch);
send_to_char("#wString being one of:\n\r", ch);
send_to_char
("#0 name short long description title spec#n\n\r",
ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number(arg3) ? atoi(arg3) : -1;
/*
* Set something.
*/
if (!str_cmp(arg2, "extra"))
{
if (IS_NPC(victim))
{
stc("Not on mobs.\n\r", ch);
return;
}
if (!str_cmp(arg3, "pregnant"))
{
if (IS_EXTRA(victim, EXTRA_PREGNANT))
REMOVE_BIT(victim->extra, EXTRA_PREGNANT);
else
SET_BIT(victim->extra, EXTRA_PREGNANT);
stc("Ok.\n\r", ch);
return;
}
else if (!str_cmp(arg3, "poly"))
{
if (IS_SET(victim->affected_by, AFF_POLYMORPH))
REMOVE_BIT(victim->affected_by,
AFF_POLYMORPH);
else
SET_BIT(victim->affected_by, AFF_POLYMORPH);
stc("Ok.\n\r", ch);
return;
}
else if (!str_cmp(arg3, "zuloform"))
{
if (IS_SET(victim->polyaff, POLY_ZULOFORM))
REMOVE_BIT(victim->polyaff, POLY_ZULOFORM);
else
SET_BIT(victim->polyaff, POLY_ZULOFORM);
stc("Ok.\n\r", ch);
return;
}
else if (!str_cmp(arg3, "pdragon"))
{
if (IS_SET(victim->polyaff, POLY_DRAGON))
REMOVE_BIT(victim->polyaff, POLY_DRAGON);
else
SET_BIT(victim->polyaff, POLY_DRAGON);
stc("Ok.\n\r", ch);
return;
}
else if (!str_cmp(arg3, "dragon"))
{
if (IS_EXTRA(victim, EXTRA_DRAGON))
REMOVE_BIT(victim->extra, EXTRA_DRAGON);
else
SET_BIT(victim->extra, EXTRA_DRAGON);
stc("Ok.\n\r", ch);
return;
}
else
{
stc("Pregnant, dragon, pdragon, zuloform, poly.\n\r",
ch);
return;
}
}
if (!str_cmp(arg2, "bounty"))
{
if (IS_NPC(victim))
{
stc("Not on mobs.\n\r", ch);
return;
}
if (value < 0)
value = 0;
victim->pcdata->bounty = value;
xprintf(buf, "%s bounty is now at %d.\n\r", victim->name,
victim->pcdata->bounty);
stc(buf, ch);
return;
}
else if (!str_cmp(arg2, "toughness"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 50 || value > 100)
{
send_to_char("Toughness range is 50 to 100.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->damreduct = value;
victim->pcdata->damreductdec = 0;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
else if (!str_cmp(arg2, "hours"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (!is_number(arg3))
{
send_to_char("Value must be numeric.\n\r", ch);
return;
}
value = atoi(arg3);
if (value < 0 || value > 999)
{
send_to_char("Value must be betwen 0 and 999.\n\r",
ch);
return;
}
value *= 3600;
victim->played = value;
return;
}
if (!str_cmp(arg2, "str"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 3 || value > 110)
{
send_to_char("Strength range is 3 to 110.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->perm_str = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "dp"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 1 || value > 10000000)
{
send_to_char("Valid range is 1 to 10000000.\n\r", ch);
return;
}
victim->pcdata->stats[DEMON_CURRENT] = value;
victim->pcdata->stats[DEMON_TOTAL] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "cp"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 1 || value > 10000000)
{
send_to_char("Valid range is 1 to 10000000.\n\r", ch);
return;
}
if (IS_CLASS(ch, CLASS_CYBORG))
victim->pcdata->stats[CYBORG_POWER] = value;
if (IS_CLASS(ch, CLASS_DROID))
victim->pcdata->stats[DROID_POWER] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "int"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 3 || value > 110)
{
send_to_char("Intelligence range is 3 to 110.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->perm_int = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "wis"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 3 || value > 110)
{
send_to_char("Wisdom range is 3 to 110.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->perm_wis = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "bones"))
{
if (value > 100000 && !IS_JUDGE(ch))
send_to_char("Don't be so damn greedy!\n\r", ch);
else
{
victim->bones = value;
send_to_char("Ok.\n\r", ch);
}
return;
}
if (!str_cmp(arg2, "dex"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 3 || value > 110)
{
send_to_char("Dexterity range is 3 to 110.\n\r", ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->perm_dex = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "con"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 3 || value > 110)
{
send_to_char("Constitution range is 3 to 110.\n\r",
ch);
return;
}
if (IS_JUDGE(ch))
{
victim->pcdata->perm_con = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "sex"))
{
if (value < 0 || value > 2)
{
send_to_char("Sex range is 0 to 2.\n\r", ch);
return;
}
victim->sex = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "level"))
{
if (IS_NPC(victim) && (value < 1 || value > 5000))
{
send_to_char("Level range is 1 to 5000 for mobs.\n\r",
ch);
return;
}
else if (!IS_JUDGE(ch))
{
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg3, "mortal"))
value = 2;
else if (!str_cmp(arg3, "avatar"))
value = 3;
else if (!str_cmp(arg3, "apprentice"))
value = 4;
else if (!str_cmp(arg3, "mage"))
value = 5;
else if (!str_cmp(arg3, "monk"))
value = 6;
else if (!str_cmp(arg3, "archmage"))
value = 6;
else if (!str_cmp(arg3, "builder"))
value = 7;
else if (!str_cmp(arg3, "questmaker"))
value = 8;
else if (!str_cmp(arg3, "enforcer"))
value = 9;
else if (!str_cmp(arg3, "judge"))
value = 10;
else if (!str_cmp(arg3, "highjudge"))
value = 11;
else if (!IS_NPC(victim))
{
send_to_char
("Level should be one of the following:\n\rMortal, Avatar, Apprentice, Mage, Archmage, Builder, Questmaker, Enforcer,\n\rJudge, or Highjudge.\n\r",
ch);
return;
}
if (value >= ch->level && !IS_NPC(victim))
send_to_char("Sorry, no can do...\n\r", ch);
else
{
victim->level = value;
victim->trust = value;
if (victim->level > 10)
victim->pcdata->security = 9;
send_to_char("Ok.\n\r", ch);
if (victim->level > 6)
{
update_wizlist(victim, value);
}
}
return;
}
if (!str_cmp(arg2, "hitroll") || !str_cmp(arg2, "hit"))
{
if (!IS_NPC(victim) && (value < 0 || value > 50))
{
send_to_char("Hitroll range is 0 to 50.\n\r", ch);
return;
}
else if (IS_NPC(victim) && (value < 0 || value > 250))
{
send_to_char("Hitroll range is 0 to 250.\n\r", ch);
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
victim->hitroll = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "damroll") || !str_cmp(arg2, "dam"))
{
if (!IS_NPC(victim) && (value < 0 || value > 50))
{
send_to_char("Damroll range is 0 to 50.\n\r", ch);
return;
}
else if (IS_NPC(victim) && (value < 0 || value > 250))
{
send_to_char("Damroll range is 0 to 250.\n\r", ch);
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
victim->damroll = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "armor") || !str_cmp(arg2, "ac"))
{
if (!IS_NPC(victim) && (value < -200 || value > 200))
{
send_to_char("Armor class range is -200 to 200.\n\r",
ch);
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
victim->armor = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "kingrank"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (IS_JUDGE(ch) || (ch == victim))
{
victim->pcdata->kingrank = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "race"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value == "elf")
victim->pcRace = RACE_ELF;
return;
}
if (!str_cmp(arg2, "exp"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (IS_JUDGE(ch) || (ch == victim))
{
victim->exp = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "hp"))
{
if (value < 1 || value > 300000)
{
send_to_char
("Hp range is 1 to 300,000 hit points.\n\r",
ch);
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)))
{
victim->max_hit = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "mana"))
{
if (value < 0 || value > 300000)
{
send_to_char
("Mana range is 0 to 300,000 mana points.\n\r",
ch);
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)))
{
victim->max_mana = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "move"))
{
if (value < 0 || value > 300000)
{
send_to_char
("Move range is 0 to 300,000 move points.\n\r",
ch);
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)))
{
victim->max_move = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "primal"))
{
if (value < 0)
{
send_to_char("Primal range is 0 to infinate.\n\r",
ch);
return;
}
if (IS_JUDGE(ch) || (ch == victim))
{
victim->practice = value;
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (!str_cmp(arg2, "align"))
{
if (value < -1000 || value > 1000)
{
send_to_char("Alignment range is -1000 to 1000.\n\r",
ch);
return;
}
victim->alignment = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "thirst"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 3000)
{
send_to_char("Thirst range is 0 to 2000.\n\r", ch);
return;
}
victim->pcdata->condition[COND_THIRST] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "drunk"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 100)
{
send_to_char("Drunk range is 0 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "full"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 1200)
{
send_to_char("Full range is 0 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_FULL] = value;
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "name"))
{
if (!IS_NPC(victim))
{
send_to_char("Not on PC's.\n\r", ch);
return;
}
free_string(victim->name);
victim->name = str_dup(arg3);
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "short"))
{
if (!IS_NPC(victim))
{
send_to_char("Not on PC's.\n\r", ch);
return;
}
free_string(victim->short_descr);
victim->short_descr = str_dup(arg3);
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "long"))
{
if (!IS_NPC(victim))
{
send_to_char("Not on PC's.\n\r", ch);
return;
}
free_string(victim->long_descr);
victim->long_descr = str_dup(arg3);
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "clan"))
{
free_string(victim->clan);
victim->clan = str_dup(arg3);
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "title"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
set_title(victim, arg3);
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "spec"))
{
if (!IS_NPC(victim))
{
send_to_char("Not on PC's.\n\r", ch);
return;
}
if ((victim->spec_fun = spec_lookup(arg3)) == 0)
{
send_to_char("No such spec fun.\n\r", ch);
return;
}
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "security")) /* OLC */
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value > ch->pcdata->security || value < 0)
{
if (ch->pcdata->security != 0)
{
xprintf(buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security);
send_to_char(buf, ch);
}
else
{
send_to_char("Valid security is 0 only.\n\r",
ch);
}
return;
}
victim->pcdata->security = value;
return;
}
/*
* Generate usage message.
*/
do_mset(ch, "");
return;
}
void do_oset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
OBJ_DATA *morph;
OBJ_INDEX_DATA *pObjIndex;
int value;
if (IS_NPC(ch))
{
send_to_char("Not while switched.\n\r", ch);
return;
}
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char("#wSyntax: oset <object> <field> <value>\n\r",
ch);
send_to_char("#wor: oset <object> <string> <value>\n\r",
ch);
send_to_char("#wor: oset <object> <affect> <value>\n\r",
ch);
send_to_char("\n\r", ch);
send_to_char("#wField being one of:\n\r", ch);
send_to_char("#Y value0 value1 value2 value3\n\r", ch);
send_to_char("#Y level weight cost timer morph\n\r", ch);
send_to_char("\n\r", ch);
send_to_char("#wString being one of:\n\r", ch);
send_to_char
("#Y name short long ed type extra wear owner\n\r",
ch);
send_to_char("\n\r", ch);
send_to_char("#wAffect being one of:\n\r", ch);
send_to_char("#Y str dex int wis con quint\n\r", ch);
send_to_char("#Y hit dam ac hp mana move\n\r", ch);
stc(" #Yattackgood\n\r", ch);
return;
}
if ((obj = get_obj_world(ch, arg1)) == NULL)
{
send_to_char
("Nothing like that in hell, earth, or heaven.\n\r",
ch);
return;
}
if (!IS_JUDGE(ch)
&& (obj->questmaker == NULL
|| str_cmp(ch->name, obj->questmaker)))
{
send_to_char
("You don't have permission to change that item.\n\r",
ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi(arg3);
/*
* Set something.
*/
if (!str_cmp(arg2, "value0") || !str_cmp(arg2, "v0"))
{
if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch))
{
send_to_char
("You are not authorised to create spell weapons.\n\r",
ch);
return;
}
/* else if (obj->item_type == ITEM_QUEST) {
send_to_char("You cannot change a quest tokens value with oset.\n\r", ch);
return;}
else if (obj->item_type == ITEM_ARMOR && value > 15)
obj->value[0] = 15;*/
else
obj->value[0] = value;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "value1") || !str_cmp(arg2, "v1"))
{
/* if (obj->item_type == ITEM_WEAPON && value > 10)
obj->value[1] = 10;
else*/
obj->value[1] = value;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "value2") || !str_cmp(arg2, "v2"))
{
obj->value[2] = value;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "value3") || !str_cmp(arg2, "v3"))
{
if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch))
send_to_char
("You are not authorised to create spell armour.\n\r",
ch);
else
{
obj->value[3] = value;
send_to_char("Ok.\n\r", ch);
}
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "morph"))
{
int mnum;
if (IS_SET(obj->spectype, SITEM_MORPH))
{
send_to_char("This item can already morph.\n\r", ch);
return;
}
if ((pObjIndex = get_obj_index(value)) == NULL)
{
send_to_char("No object has that vnum.\n\r", ch);
return;
}
morph = create_object(pObjIndex, obj->level);
if (!CAN_WEAR(morph, ITEM_TAKE))
SET_BIT(morph->wear_flags, ITEM_TAKE);
if (!IS_SET(obj->spectype, SITEM_MORPH))
SET_BIT(obj->spectype, SITEM_MORPH);
if (!IS_SET(morph->spectype, SITEM_MORPH))
SET_BIT(morph->spectype, SITEM_MORPH);
obj_to_char(morph, ch);
act("$p morphs into $P in $n's hands!", ch, obj, morph,
TO_ROOM);
act("$p morphs into $P in your hands!", ch, obj, morph,
TO_CHAR);
mnum = obj->wear_loc;
obj_from_char(obj);
obj_to_obj(obj, morph);
if (morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE)
equip_char(ch, morph, mnum);
if (morph->questmaker != NULL)
free_string(morph->questmaker);
morph->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "extra"))
{
if (!str_cmp(arg3, "glow"))
value = ITEM_GLOW;
else if (!str_cmp(arg3, "hum"))
value = ITEM_HUM;
else if (!str_cmp(arg3, "thrown"))
value = ITEM_THROWN;
else if (!str_cmp(arg3, "vanish"))
value = ITEM_VANISH;
else if (!str_cmp(arg3, "invis"))
value = ITEM_INVIS;
else if (!str_cmp(arg3, "magic"))
value = ITEM_MAGIC;
else if (!str_cmp(arg3, "nodrop"))
value = ITEM_NODROP;
else if (!str_cmp(arg3, "bless"))
value = ITEM_BLESS;
else if (!str_cmp(arg3, "anti-good"))
value = ITEM_ANTI_GOOD;
else if (!str_cmp(arg3, "anti-evil"))
value = ITEM_ANTI_EVIL;
else if (!str_cmp(arg3, "anti-neutral"))
value = ITEM_ANTI_NEUTRAL;
else if (!str_cmp(arg3, "noremove"))
value = ITEM_NOREMOVE;
else if (!str_cmp(arg3, "inventory"))
value = ITEM_INVENTORY;
else if (!str_cmp(arg3, "loyal"))
value = ITEM_LOYAL;
else if (!str_cmp(arg3, "noclaim"))
value = ITEM_NOCLAIM;
else if (!str_cmp(arg3, "nolocate"))
value = ITEM_NOLOCATE;
else
{
send_to_char
("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis, Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove, Inventory, Loyal, Noclaim, Nolocate.\n\r",
ch);
return;
}
/*
* Removing magic flag allows multiple enchants
*/
if (IS_SET(obj->extra_flags, value) && value == ITEM_MAGIC
&& !IS_JUDGE(ch))
{
send_to_char("Sorry, no can do...\n\r", ch);
return;
}
if (IS_SET(obj->extra_flags, value))
REMOVE_BIT(obj->extra_flags, value);
else
SET_BIT(obj->extra_flags, value);
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "wear"))
{
if (!str_cmp(arg3, "none") || !str_cmp(arg3, "clear"))
{
obj->wear_flags = 0;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
else if (!str_cmp(arg3, "take"))
{
if (IS_SET(obj->wear_flags, ITEM_TAKE))
REMOVE_BIT(obj->wear_flags, ITEM_TAKE);
else
SET_BIT(obj->wear_flags, ITEM_TAKE);
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
else if (!str_cmp(arg3, "finger"))
value = ITEM_WEAR_FINGER;
else if (!str_cmp(arg3, "neck"))
value = ITEM_WEAR_NECK;
else if (!str_cmp(arg3, "body"))
value = ITEM_WEAR_BODY;
else if (!str_cmp(arg3, "head"))
value = ITEM_WEAR_HEAD;
else if (!str_cmp(arg3, "legs"))
value = ITEM_WEAR_LEGS;
else if (!str_cmp(arg3, "feet"))
value = ITEM_WEAR_FEET;
else if (!str_cmp(arg3, "hands"))
value = ITEM_WEAR_HANDS;
else if (!str_cmp(arg3, "arms"))
value = ITEM_WEAR_ARMS;
else if (!str_cmp(arg3, "about"))
value = ITEM_WEAR_ABOUT;
else if (!str_cmp(arg3, "waist"))
value = ITEM_WEAR_WAIST;
else if (!str_cmp(arg3, "wrist"))
value = ITEM_WEAR_WRIST;
else if (!str_cmp(arg3, "hold"))
value = ITEM_WIELD;
else if (!str_cmp(arg3, "face"))
value = ITEM_WEAR_FACE;
else if (!str_cmp(arg3, "float"))
value = ITEM_WEAR_FLOAT;
else if (!str_cmp(arg3, "medal"))
value = ITEM_WEAR_MEDAL;
else if (!str_cmp(arg3, "special"))
value = ITEM_WEAR_SPECIAL;
else if (!str_cmp(arg3, "bodyart"))
value = ITEM_WEAR_BODYART;
else if (!str_cmp(arg3, "familiar"))
value = ITEM_WEAR_FAMILIAR;
else
{
send_to_char
("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs, Hands, Arms, About, Waist, Hold, Face, Medal, Bodyart, Familiar.\n\r",
ch);
return;
}
if (IS_SET(obj->wear_flags, ITEM_TAKE))
value += 1;
obj->wear_flags = value;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "level"))
{
if (value < 1)
value = 1;
else if (value > 200)
value = 200;
if (!IS_JUDGE(ch))
send_to_char
("You are not authorised to change an items level.\n\r",
ch);
else
{
obj->level = value;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
}
return;
}
if (!str_cmp(arg2, "weight"))
{
obj->weight = value;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "cost"))
{
if (value > 100000 && !IS_JUDGE(ch))
send_to_char("Don't be so damn greedy!\n\r", ch);
else
{
obj->cost = value;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
}
return;
}
if (!str_cmp(arg2, "timer"))
{
obj->timer = value;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "attackgood"))
{
SET_BIT(obj->extra_flags2, ITEM_ATTACK_GOOD);
stc("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "hitroll") || !str_cmp(arg2, "hit"))
{
oset_affect(ch, obj, value, APPLY_HITROLL, FALSE);
return;
}
else if (!str_cmp(arg2, "damroll") || !str_cmp(arg2, "dam"))
{
oset_affect(ch, obj, value, APPLY_DAMROLL, FALSE);
return;
}
else if (!str_cmp(arg2, "armor") || !str_cmp(arg2, "ac"))
{
oset_affect(ch, obj, value, APPLY_AC, FALSE);
return;
}
else if (!str_cmp(arg2, "hitpoints") || !str_cmp(arg2, "hp"))
{
oset_affect(ch, obj, value, APPLY_HIT, FALSE);
return;
}
else if (!str_cmp(arg2, "mana"))
{
oset_affect(ch, obj, value, APPLY_MANA, FALSE);
return;
}
else if (!str_cmp(arg2, "move") || !str_cmp(arg2, "movement"))
{
oset_affect(ch, obj, value, APPLY_MOVE, FALSE);
return;
}
else if (!str_cmp(arg2, "str") || !str_cmp(arg2, "strength"))
{
oset_affect(ch, obj, value, APPLY_STR, FALSE);
return;
}
else if (!str_cmp(arg2, "dex") || !str_cmp(arg2, "dexterity"))
{
oset_affect(ch, obj, value, APPLY_DEX, FALSE);
return;
}
else if (!str_cmp(arg2, "int") || !str_cmp(arg2, "intelligence"))
{
oset_affect(ch, obj, value, APPLY_INT, FALSE);
return;
}
else if (!str_cmp(arg2, "wis") || !str_cmp(arg2, "wisdom"))
{
oset_affect(ch, obj, value, APPLY_WIS, FALSE);
return;
}
else if (!str_cmp(arg2, "con") || !str_cmp(arg2, "constitution"))
{
oset_affect(ch, obj, value, APPLY_CON, FALSE);
return;
}
if (!str_cmp(arg2, "quint"))
{
if (obj->item_type != ITEM_WEAPON)
{
act("$p is not a weapon.", ch, obj, NULL, TO_CHAR);
return;
}
if (!str_cmp(arg3, "off"))
{
REMOVE_BIT(obj->extra_flags, ITEM_MENCHANT);
stc("Removed from weapon\n\r", ch);
}
else if (!str_cmp(arg3, "on"))
{
SET_BIT(obj->extra_flags, ITEM_MENCHANT);
stc("Set on weapon\n\r", ch);
}
else
{
stc("On or off please\n\r", ch);
return;
}
return;
}
if (!str_cmp(arg2, "type"))
{
if (!IS_JUDGE(ch))
{
send_to_char
("You are not authorised to change an item type.\n\r",
ch);
return;
}
if (!str_cmp(arg3, "light"))
obj->item_type = 1;
else if (!str_cmp(arg3, "scroll"))
obj->item_type = 2;
else if (!str_cmp(arg3, "wand"))
obj->item_type = 3;
else if (!str_cmp(arg3, "staff"))
obj->item_type = 4;
else if (!str_cmp(arg3, "weapon"))
obj->item_type = 5;
else if (!str_cmp(arg3, "treasure"))
obj->item_type = 8;
else if (!str_cmp(arg3, "armor"))
obj->item_type = 9;
else if (!str_cmp(arg3, "armour"))
obj->item_type = 9;
else if (!str_cmp(arg3, "potion"))
obj->item_type = 10;
else if (!str_cmp(arg3, "furniture"))
obj->item_type = 12;
else if (!str_cmp(arg3, "trash"))
obj->item_type = 13;
else if (!str_cmp(arg3, "container"))
obj->item_type = 15;
else if (!str_cmp(arg3, "drink"))
obj->item_type = 17;
else if (!str_cmp(arg3, "key"))
obj->item_type = 18;
else if (!str_cmp(arg3, "food"))
obj->item_type = 19;
else if (!str_cmp(arg3, "money"))
obj->item_type = 20;
else if (!str_cmp(arg3, "boat"))
obj->item_type = 22;
else if (!str_cmp(arg3, "corpse"))
obj->item_type = 23;
else if (!str_cmp(arg3, "fountain"))
obj->item_type = 25;
else if (!str_cmp(arg3, "pill"))
obj->item_type = 26;
else if (!str_cmp(arg3, "grenade"))
obj->item_type = ITEM_GRENADE;
else if (!str_cmp(arg3, "portal"))
obj->item_type = 27;
else if (!str_cmp(arg3, "stake"))
obj->item_type = 30;
else
{
send_to_char
("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor, Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse, Fountain, Pill, Portal, Stake.\n\r",
ch);
return;
}
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "owner"))
{
if (IS_NPC(ch))
{
send_to_char("Not while switched.\n\r", ch);
return;
}
if (!IS_JUDGE(ch)
&& (obj->questmaker == NULL
|| str_cmp(ch->name, obj->questmaker)))
{
send_to_char
("Someone else has already changed this item.\n\r",
ch);
return;
}
if ((victim = get_char_world(ch, arg3)) == NULL)
{
send_to_char
("You cannot find any player by that name.\n\r",
ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
if (obj->questowner != NULL)
free_string(obj->questowner);
obj->questowner = str_dup(victim->name);
send_to_char("Ok.\n\r", ch);
return;
}
if (!str_cmp(arg2, "name"))
{
free_string(obj->name);
obj->name = str_dup(arg3);
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "short"))
{
free_string(obj->short_descr);
obj->short_descr = str_dup(arg3);
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "long"))
{
free_string(obj->description);
obj->description = str_dup(arg3);
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2, "ed"))
{
EXTRA_DESCR_DATA *ed;
argument = one_argument(argument, arg3);
if (argument == NULL)
{
send_to_char
("Syntax: oset <object> ed <keyword> <string>\n\r",
ch);
return;
}
if (extra_descr_free == NULL)
{
ed = alloc_perm(sizeof(*ed));
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = str_dup(arg3);
ed->description = str_dup(argument);
ed->next = obj->extra_descr;
obj->extra_descr = ed;
send_to_char("Ok.\n\r", ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
/*
* Generate usage message.
*/
do_oset(ch, "");
return;
}
void do_rset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char("#wSyntax: rset <location> <field> value\n\r",
ch);
send_to_char("\n\r", ch);
send_to_char("#wField being one of:\n\r", ch);
send_to_char("#Y flags sector\n\r", ch);
return;
}
if ((location = find_location(ch, arg1)) == NULL)
{
send_to_char("No such location.\n\r", ch);
return;
}
/*
* Snarf the value.
*/
if (!is_number(arg3))
{
send_to_char("Value must be numeric.\n\r", ch);
return;
}
value = atoi(arg3);
/*
* Set something.
*/
if (!str_cmp(arg2, "flags"))
{
location->room_flags = value;
return;
}
if (!str_cmp(arg2, "sector"))
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset(ch, "");
return;
}
void do_omni(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (IS_NPC(ch))
return;
xprintf(buf,
" Name |Level|Trust|Gen| Hit | Mana | Move | HR| DR| AC| Bones\n\r");
send_to_char(buf, ch);
xprintf(buf,
"--------------|-----|-----|---|------|------|------|----|----|-----|--------\n\r");
send_to_char(buf, ch);
for (d = descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *wch;
if (d->connected != CON_PLAYING)
continue;
wch = (d->original != NULL) ? d->original : d->character;
xprintf(buf,
"%-14s|%5d|%5d|%3d|%6d|%6d|%6d|%4d|%4d|%5d|%8d\n\r",
wch->pcdata->switchname, wch->level, wch->trust,
wch->generation, wch->max_hit, wch->max_mana,
wch->max_move, char_hitroll(wch), char_damroll(wch),
char_ac(wch), wch->bones);
send_to_char(buf, ch);
}
return;
}
void do_users(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int count;
char *st;
count = 0;
buf[0] = '\0';
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->lookup_status != STATUS_DONE)
continue;
if (d->character != NULL && can_see(ch, d->character))
{
count++;
switch (d->connected)
{
case CON_PLAYING:
st = "#Y PLAYING #n ";
break;
case CON_GET_NAME:
st = "#c Get Name #n ";
break;
case CON_GET_OLD_PASSWORD:
st = "#cGet Old Passwd#n ";
break;
case CON_CONFIRM_NEW_NAME:
st = "#c Confirm Name #n ";
break;
case CON_GET_NEW_PASSWORD:
st = "#cGet New Passwd#n ";
break;
case CON_CONFIRM_NEW_PASSWORD:
st = "#cConfirm Passwd#n ";
break;
case CON_GET_NEW_SEX:
st = "#c Get New Sex #n ";
break;
case CON_GET_NEW_ANSI:
st = "#c Picking ANSI #n ";
break;
case CON_READ_MOTD:
st = "#c Reading MOTD#n ";
break;
case CON_GET_NEW_CLASS:
st = "#c Picking Class#n ";
break;
case CON_NOT_PLAYING:
st = "#c *Not* Playing#n ";
break;
case CON_NOTE_TO:
case CON_NOTE_SUBJECT:
case CON_NOTE_EXPIRE:
case CON_NOTE_TEXT:
case CON_NOTE_FINISH:
st = "#2 Writing Note #n ";
break;
default:
st = "#4 !UNKNOWN!#n ";
break;
}
if (strlen(d->character->lasthost) < 2)
{
xcatf(buf,
"#Y[#w%3d %16s#Y] #R%s#G@#Y%s\n\r",
d->descriptor, st,
d->original ? d->original->pcdata->
switchname : d->character ? d->
character->pcdata->
switchname : "(none)", d->host);
}
else
{
xcatf(buf,
"#Y[#w%3d %16s#Y] #R%s#G@#Y%s\n\r",
d->descriptor, st,
d->original ? d->original->pcdata->
switchname : d->character ? d->
character->pcdata->
switchname : "(none)",
d->character->lasthost);
}
}
}
xprintf(buf2, "%d user%s\n\r", count, count == 1 ? "" : "s");
send_to_char(buf2, ch);
send_to_char(buf, ch);
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
bool afk;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
send_to_char("Force whom to do what?\n\r", ch);
return;
}
if (!str_cmp(arg, "all"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
char buf[MAX_STRING_LENGTH];
xprintf(buf, "%s force all : %s\n\r", ch->name, argument);
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r", ch);
return;
}
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch))
{
if (IS_SET(vch->extra, EXTRA_AFK))
afk = TRUE;
else
afk = FALSE;
act(buf, ch, NULL, vch, TO_VICT);
interpret(vch, argument);
if (afk)
SET_BIT(vch->extra, EXTRA_AFK);
}
}
}
else
{
CHAR_DATA *victim;
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim == ch)
{
send_to_char("Aye aye, right away!\n\r", ch);
return;
}
if ((get_trust(victim) >= get_trust(ch))
&& (ch->level < MAX_LEVEL))
{
send_to_char("Do it yourself!\n\r", ch);
return;
}
act("$n forces you to '$t'.", ch, argument, victim, TO_VICT);
interpret(victim, argument);
}
send_to_char("Ok.\n\r", ch);
return;
}
void do_forceauto(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (!IS_NPC(vch) && vch != ch)
{
act("Autocommand: $t.", ch, argument, vch, TO_VICT);
interpret(vch, argument);
}
}
return;
}
/*
* New routines by Dionysos.
*/
void do_invis(CHAR_DATA * ch, char *argument)
{
int level;
char arg[MAX_STRING_LENGTH];
/*
* RT code for taking a level argument
*/
one_argument(argument, arg);
if (arg[0] == '\0')
/*
* take the default path
*/
if (ch->invis_level)
{
ch->invis_level = 0;
if (!IS_TRUSTED(ch, LEVEL_IMPLEMENTOR))
{
act("$n slowly fades into existence.", ch,
NULL, NULL, TO_ROOM);
}
else
{
act("$n appears in a blinding #f#Wflash#n!",
ch, NULL, NULL, TO_ROOM);
}
send_to_char
("You slowly fade back into existence.\n\r",
ch);
}
else
{
if (!IS_TRUSTED(ch, LEVEL_IMPLEMENTOR))
{
act("$n slowly fades into thin air.", ch,
NULL, NULL, TO_ROOM);
}
else
{
act("A #Wblinding white light#n envelops $n, then #f#wvanishes#n.", ch, NULL, NULL, TO_ROOM);
}
send_to_char("You slowly vanish into thin air.\n\r",
ch);
ch->invis_level = get_trust(ch);
}
else
/*
* do the level thing
*/
{
level = atoi(arg);
if (level < 1 || level > get_trust(ch))
{
send_to_char
("Invis level must be between 1 and your level.\n\r",
ch);
return;
}
else
{
if (!IS_TRUSTED(ch, LEVEL_IMPLEMENTOR))
{
act("$n slowly fades into thin air.", ch,
NULL, NULL, TO_ROOM);
}
else
{
act("A #Wblinding white light#n envelops $n, then #f#0vanishes#n.", ch, NULL, NULL, TO_ROOM);
}
send_to_char("You slowly vanish into thin air.\n\r",
ch);
ch->reply = NULL;
ch->invis_level = level;
}
}
return;
}
void do_incognito(CHAR_DATA * ch, char *argument)
{
int level;
char arg[MAX_STRING_LENGTH];
/*
* RT code for taking a level argument
*/
one_argument(argument, arg);
if (arg[0] == '\0')
/*
* take the default path
*/
if (ch->incog_level)
{
ch->incog_level = 0;
act("$n is no longer cloaked.", ch, NULL, NULL,
TO_ROOM);
send_to_char("You are no longer cloaked.\n\r", ch);
}
else
{
ch->incog_level = get_trust(ch);
ch->ghost_level = 0;
act("$n cloaks $s presence.", ch, NULL, NULL,
TO_ROOM);
send_to_char("You cloak your presence.\n\r", ch);
}
else
/*
* do the level thing
*/
{
level = atoi(arg);
if (level < 1 || level > get_trust(ch))
{
send_to_char
("Incog level must be between 1 and your level.\n\r",
ch);
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
ch->ghost_level = 0;
act("$n cloaks $s presence.", ch, NULL, NULL,
TO_ROOM);
send_to_char("You cloak your presence.\n\r", ch);
}
}
return;
}
void do_ghost(CHAR_DATA * ch, char *argument)
{
int level;
char arg[MAX_STRING_LENGTH];
/*
* RT code for taking a level argument
*/
one_argument(argument, arg);
if (arg[0] == '\0')
/*
* take the default path
*/
if (ch->ghost_level)
{
ch->ghost_level = 0;
act("$n steps out from the mist.", ch, NULL, NULL,
TO_ROOM);
send_to_char("You step out from the mist.\n\r", ch);
}
else
{
ch->ghost_level = get_trust(ch);
ch->incog_level = 0;
act("$n vanishes into a mist.", ch, NULL, NULL,
TO_ROOM);
send_to_char("You vanish into a mist.\n\r", ch);
}
else
/*
* do the level thing
*/
{
level = atoi(arg);
if (level < 1 || level > get_trust(ch))
{
send_to_char
("Ghost level must be between 1 and your level.\n\r",
ch);
return;
}
else
{
ch->reply = NULL;
ch->ghost_level = level;
ch->incog_level = 0;
act("$n vanishes into a mist.", ch, NULL, NULL,
TO_ROOM);
send_to_char("You vanish into a mist.\n\r", ch);
}
}
return;
}
void do_holylight(CHAR_DATA * ch, char *argument)
{
if (IS_NPC(ch))
return;
if (IS_SET(ch->act, PLR_HOLYLIGHT))
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("#YHoly light mode off.\n\r", ch);
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("#YHoly light mode on.\n\r", ch);
}
return;
}
void do_safe(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (IS_SET(ch->in_room->room_flags, ROOM_SAFE))
send_to_char
("You cannot be attacked by other players here.\n\r",
ch);
else
send_to_char
("You are not safe from player attacks in this room.\n\r",
ch);
if (!IS_CLASS(ch, CLASS_VAMPIRE))
return;
if (ch->in_room->sector_type == SECT_INSIDE)
{
send_to_char
("You are inside, which means you are safe from sunlight.\n\r",
ch);
return;
}
if (weather_info.sunlight == SUN_DARK)
{
send_to_char
("It is not yet light out, so you are safe from the sunlight...for now.\n\r",
ch);
return;
}
if (room_is_dark(ch->in_room))
{
send_to_char
("This room is dark, and will protect you from the sunlight.\n\r",
ch);
return;
}
send_to_char
("This room will provide you no protection from the sunlight.\n\r",
ch);
return;
}
void do_qstat(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Which item?\n\r", ch);
return;
}
if ((obj = get_obj_carry(ch, arg, ch)) == NULL)
{
send_to_char("You are not carrying that item.\n\r", ch);
return;
}
xprintf(buf, "Object %s.\n\r", obj->short_descr);
send_to_char(buf, ch);
xprintf(buf, "Owner when worn: %s\n\r", obj->chpoweron);
send_to_char(buf, ch);
xprintf(buf, "Other when worn: %s\n\r", obj->victpoweron);
send_to_char(buf, ch);
xprintf(buf, "Owner when removed: %s\n\r", obj->chpoweroff);
send_to_char(buf, ch);
xprintf(buf, "Other when removed: %s\n\r", obj->victpoweroff);
send_to_char(buf, ch);
xprintf(buf, "Owner when used: %s\n\r", obj->chpoweruse);
send_to_char(buf, ch);
xprintf(buf, "Other when used: %s\n\r", obj->victpoweruse);
send_to_char(buf, ch);
send_to_char("Type:", ch);
// if (IS_SET(obj->spectype, SITEM_ACTIVATE))
// send_to_char(" Activate", ch);
// if (IS_SET(obj->spectype, SITEM_TWIST))
// send_to_char(" Twist", ch);
// if (IS_SET(obj->spectype, SITEM_PRESS))
// send_to_char(" Press", ch);
// if (IS_SET(obj->spectype, SITEM_PULL))
// send_to_char(" Pull", ch);
if (IS_SET(obj->spectype, SITEM_TARGET))
send_to_char(" Target", ch);
if (IS_SET(obj->spectype, SITEM_SPELL))
send_to_char(" Spell", ch);
if (IS_SET(obj->spectype, SITEM_TRANSPORTER))
send_to_char(" Transporter", ch);
if (IS_SET(obj->spectype, SITEM_TELEPORTER))
send_to_char(" Teleporter", ch);
if (IS_SET(obj->spectype, SITEM_OBJECT))
send_to_char(" Object", ch);
if (IS_SET(obj->spectype, SITEM_MOBILE))
send_to_char(" Mobile", ch);
if (IS_SET(obj->spectype, SITEM_ACTION))
send_to_char(" Action", ch);
if (IS_SET(obj->spectype, SITEM_DELAY1))
send_to_char(" Delay1", ch);
if (IS_SET(obj->spectype, SITEM_DELAY2))
send_to_char(" Delay2", ch);
// if (!IS_SET(obj->spectype, SITEM_ACTIVATE)
// && !IS_SET(obj->spectype, SITEM_TWIST)
// && !IS_SET(obj->spectype, SITEM_PRESS)
// && !IS_SET(obj->spectype, SITEM_PULL)
if (!IS_SET(obj->spectype, SITEM_TARGET)
&& !IS_SET(obj->spectype, SITEM_SPELL)
&& !IS_SET(obj->spectype, SITEM_TELEPORTER)
&& !IS_SET(obj->spectype, SITEM_DELAY1)
&& !IS_SET(obj->spectype, SITEM_DELAY2)
&& !IS_SET(obj->spectype, SITEM_OBJECT)
&& !IS_SET(obj->spectype, SITEM_MOBILE)
&& !IS_SET(obj->spectype, SITEM_ACTION)
&& !IS_SET(obj->spectype, SITEM_TRANSPORTER))
send_to_char(" No flags set", ch);
send_to_char(".\n\r", ch);
xprintf(buf, "Power: %d.\n\r", obj->specpower);
send_to_char(buf, ch);
return;
}
void do_qset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0')
{
send_to_char("You can change the following fields...\n\r",
ch);
send_to_char
("chwear = Message to owner when item is worn.\n\r",
ch);
send_to_char
("chrem = Message to owner when item is removed.\n\r",
ch);
send_to_char
("chuse = Message to owner when item is used.\n\r",
ch);
send_to_char
("victwear = Message to others in room when item is worn.\n\r",
ch);
send_to_char
("victrem = Message to others in room when item is removed.\n\r",
ch);
send_to_char
("victuse = Message to others in room when item is used.\n\r",
ch);
send_to_char
("type activate = Item can be activated.\n\r",
ch);
send_to_char
(" twist = Item can be twisted.\n\r",
ch);
send_to_char
(" press = Item can be pressed.\n\r",
ch);
send_to_char
(" pull = Item can be pulled.\n\r",
ch);
send_to_char
(" target = Item can target people (for spell, etc).\n\r",
ch);
send_to_char
(" spell = Item can cast spells.\n\r",
ch);
send_to_char
(" transporter = Owner can transport freely between two locations.\n\r",
ch);
send_to_char
(" teleporter = Owner can transport to target location at will.\n\r",
ch);
send_to_char
(" object = Owner can create the specified object.\n\r",
ch);
send_to_char
(" mobile = Owner can create the specified mobile.\n\r",
ch);
send_to_char
(" action = Target must perform an action.\n\r",
ch);
send_to_char
(" delay1 = Sets a delay of half a round on spell items.\n\r",
ch);
send_to_char
(" delay2 = Sets a delay of one round on spell items.\n\r",
ch);
send_to_char
("power <value> = Spell number/transporter room number.\n\r",
ch);
return;
}
if ((obj = get_obj_carry(ch, arg1, ch)) == NULL)
{
send_to_char("You are not carrying that item.\n\r", ch);
return;
}
value = is_number(arg3) ? atoi(arg3) : -1;
if (!str_cmp(arg2, "chwear"))
{
if (obj->chpoweron != NULL)
strcpy(buf, obj->chpoweron);
if (!str_cmp(arg3, "clear"))
{
free_string(obj->chpoweron);
obj->chpoweron = str_dup("(null)");
}
else if (obj->chpoweron != NULL && buf[0] != '\0'
&& str_cmp(buf, "(null)"))
{
if (strlen(buf) + strlen(arg3) >=
MAX_STRING_LENGTH - 4)
{
send_to_char("Line too long.\n\r", ch);
return;
}
else
{
free_string(obj->chpoweron);
strcat(buf, "\n\r");
strcat(buf, arg3);
obj->chpoweron = str_dup(buf);
}
}
else
{
free_string(obj->chpoweron);
obj->chpoweron = str_dup(arg3);
}
}
else if (!str_cmp(arg2, "chrem"))
{
if (obj->chpoweroff != NULL)
strcpy(buf, obj->chpoweroff);
if (!str_cmp(arg3, "clear"))
{
free_string(obj->chpoweroff);
obj->chpoweroff = str_dup("(null)");
}
else if (obj->chpoweroff != NULL && buf[0] != '\0'
&& str_cmp(buf, "(null)"))
{
if (strlen(buf) + strlen(arg3) >=
MAX_STRING_LENGTH - 4)
{
send_to_char("Line too long.\n\r", ch);
return;
}
else
{
free_string(obj->chpoweroff);
strcat(buf, "\n\r");
strcat(buf, arg3);
obj->chpoweroff = str_dup(buf);
}
}
else
{
free_string(obj->chpoweroff);
obj->chpoweroff = str_dup(arg3);
}
}
else if (!str_cmp(arg2, "chuse"))
{
if (obj->chpoweruse != NULL)
strcpy(buf, obj->chpoweruse);
if (!str_cmp(arg3, "clear"))
{
free_string(obj->chpoweruse);
obj->chpoweruse = str_dup("(null)");
}
else if (obj->chpoweruse != NULL && buf[0] != '\0'
&& str_cmp(buf, "(null)"))
{
if (strlen(buf) + strlen(arg3) >=
MAX_STRING_LENGTH - 4)
{
send_to_char("Line too long.\n\r", ch);
return;
}
else
{
free_string(obj->chpoweruse);
strcat(buf, "\n\r");
strcat(buf, arg3);
obj->chpoweruse = str_dup(buf);
}
}
else
{
free_string(obj->chpoweruse);
obj->chpoweruse = str_dup(arg3);
}
}
else if (!str_cmp(arg2, "victwear"))
{
if (obj->victpoweron != NULL)
strcpy(buf, obj->victpoweron);
if (!str_cmp(arg3, "clear"))
{
free_string(obj->victpoweron);
obj->victpoweron = str_dup("(null)");
}
else if (obj->victpoweron != NULL && buf[0] != '\0'
&& str_cmp(buf, "(null)"))
{
if (strlen(buf) + strlen(arg3) >=
MAX_STRING_LENGTH - 4)
{
send_to_char("Line too long.\n\r", ch);
return;
}
else
{
free_string(obj->victpoweron);
strcat(buf, "\n\r");
strcat(buf, arg3);
obj->victpoweron = str_dup(buf);
}
}
else
{
free_string(obj->victpoweron);
obj->victpoweron = str_dup(arg3);
}
}
else if (!str_cmp(arg2, "victrem"))
{
if (obj->victpoweroff != NULL)
strcpy(buf, obj->victpoweroff);
if (!str_cmp(arg3, "clear"))
{
free_string(obj->victpoweroff);
obj->victpoweroff = str_dup("(null)");
}
else if (obj->victpoweroff != NULL && buf[0] != '\0'
&& str_cmp(buf, "(null)"))
{
if (strlen(buf) + strlen(arg3) >=
MAX_STRING_LENGTH - 4)
{
send_to_char("Line too long.\n\r", ch);
return;
}
else
{
free_string(obj->victpoweroff);
strcat(buf, "\n\r");
strcat(buf, arg3);
obj->victpoweroff = str_dup(buf);
}
}
else
{
free_string(obj->victpoweroff);
obj->victpoweroff = str_dup(arg3);
}
}
else if (!str_cmp(arg2, "victuse"))
{
if (obj->victpoweruse != NULL)
strcpy(buf, obj->victpoweruse);
if (!str_cmp(arg3, "clear"))
{
free_string(obj->victpoweruse);
obj->victpoweruse = str_dup("(null)");
}
else if (obj->victpoweruse != NULL && buf[0] != '\0'
&& str_cmp(buf, "(null)"))
{
if (strlen(buf) + strlen(arg3) >=
MAX_STRING_LENGTH - 4)
{
send_to_char("Line too long.\n\r", ch);
return;
}
else
{
free_string(obj->victpoweruse);
strcat(buf, "\n\r");
strcat(buf, arg3);
obj->victpoweruse = str_dup(buf);
}
}
else
{
free_string(obj->victpoweruse);
obj->victpoweruse = str_dup(arg3);
}
}
else if (!str_cmp(arg2, "type"))
{
// if (!str_cmp(arg3, "activate")
// && IS_SET(obj->spectype, SITEM_ACTIVATE))
// REMOVE_BIT(obj->spectype, SITEM_ACTIVATE);
// else if (!str_cmp(arg3, "activate")
// && !IS_SET(obj->spectype, SITEM_ACTIVATE))
// SET_BIT(obj->spectype, SITEM_ACTIVATE);
// else if (!str_cmp(arg3, "twist")
// && IS_SET(obj->spectype, SITEM_TWIST))
// REMOVE_BIT(obj->spectype, SITEM_TWIST);
// else if (!str_cmp(arg3, "twist")
// && !IS_SET(obj->spectype, SITEM_TWIST))
// SET_BIT(obj->spectype, SITEM_TWIST);
// else if (!str_cmp(arg3, "press")
// && IS_SET(obj->spectype, SITEM_PRESS))
// REMOVE_BIT(obj->spectype, SITEM_PRESS);
// else if (!str_cmp(arg3, "press")
// && !IS_SET(obj->spectype, SITEM_PRESS))
// SET_BIT(obj->spectype, SITEM_PRESS);
// else if (!str_cmp(arg3, "pull")
// && IS_SET(obj->spectype, SITEM_PULL))
// REMOVE_BIT(obj->spectype, SITEM_PULL);
// else if (!str_cmp(arg3, "pull")
// && !IS_SET(obj->spectype, SITEM_PULL))
// SET_BIT(obj->spectype, SITEM_PULL);
if (!str_cmp(arg3, "target")
&& IS_SET(obj->spectype, SITEM_TARGET))
REMOVE_BIT(obj->spectype, SITEM_TARGET);
else if (!str_cmp(arg3, "target")
&& !IS_SET(obj->spectype, SITEM_TARGET))
SET_BIT(obj->spectype, SITEM_TARGET);
else if (!str_cmp(arg3, "spell")
&& IS_SET(obj->spectype, SITEM_SPELL))
REMOVE_BIT(obj->spectype, SITEM_SPELL);
else if (!str_cmp(arg3, "spell")
&& !IS_SET(obj->spectype, SITEM_SPELL))
SET_BIT(obj->spectype, SITEM_SPELL);
else if (!str_cmp(arg3, "transporter")
&& IS_SET(obj->spectype, SITEM_TRANSPORTER))
REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER);
else if (!str_cmp(arg3, "transporter")
&& !IS_SET(obj->spectype, SITEM_TRANSPORTER))
SET_BIT(obj->spectype, SITEM_TRANSPORTER);
else if (!str_cmp(arg3, "teleporter")
&& IS_SET(obj->spectype, SITEM_TELEPORTER))
REMOVE_BIT(obj->spectype, SITEM_TELEPORTER);
else if (!str_cmp(arg3, "teleporter")
&& !IS_SET(obj->spectype, SITEM_TELEPORTER))
SET_BIT(obj->spectype, SITEM_TELEPORTER);
else if (!str_cmp(arg3, "object")
&& IS_SET(obj->spectype, SITEM_OBJECT))
REMOVE_BIT(obj->spectype, SITEM_OBJECT);
else if (!str_cmp(arg3, "object")
&& !IS_SET(obj->spectype, SITEM_OBJECT))
SET_BIT(obj->spectype, SITEM_OBJECT);
else if (!str_cmp(arg3, "mobile")
&& IS_SET(obj->spectype, SITEM_MOBILE))
REMOVE_BIT(obj->spectype, SITEM_MOBILE);
else if (!str_cmp(arg3, "mobile")
&& !IS_SET(obj->spectype, SITEM_MOBILE))
SET_BIT(obj->spectype, SITEM_MOBILE);
else if (!str_cmp(arg3, "action")
&& IS_SET(obj->spectype, SITEM_ACTION))
REMOVE_BIT(obj->spectype, SITEM_ACTION);
else if (!str_cmp(arg3, "action")
&& !IS_SET(obj->spectype, SITEM_ACTION))
SET_BIT(obj->spectype, SITEM_ACTION);
else if (!str_cmp(arg3, "delay1")
&& IS_SET(obj->spectype, SITEM_DELAY1))
REMOVE_BIT(obj->spectype, SITEM_DELAY1);
else if (!str_cmp(arg3, "delay1")
&& !IS_SET(obj->spectype, SITEM_DELAY1))
SET_BIT(obj->spectype, SITEM_DELAY1);
else if (!str_cmp(arg3, "delay2")
&& IS_SET(obj->spectype, SITEM_DELAY2))
REMOVE_BIT(obj->spectype, SITEM_DELAY2);
else if (!str_cmp(arg3, "delay2")
&& !IS_SET(obj->spectype, SITEM_DELAY2))
SET_BIT(obj->spectype, SITEM_DELAY2);
else if ( !str_cmp( arg3, "basic" ) && !IS_SET(obj->spectype, SITEM_COMMON) )
SET_BIT(obj->spectype, SITEM_COMMON);
else if ( !str_cmp( arg3, "unid" ) && !IS_SET(obj->spectype, SITEM_UNID) )
SET_BIT(obj->spectype, SITEM_UNID);
else if ( !str_cmp( arg3, "rare" ) && !IS_SET(obj->spectype, SITEM_RARE) )
SET_BIT(obj->spectype, SITEM_RARE);
else if ( !str_cmp( arg3, "wrare" ) && !IS_SET(obj->spectype, SITEM_RAREWEAP) )
SET_BIT(obj->spectype, SITEM_RAREWEAP);
else if ( !str_cmp( arg3, "rune" ) && !IS_SET(obj->spectype, SITEM_RUNE) )
SET_BIT(obj->spectype, SITEM_RUNE);
else
{
send_to_char("No such flag to set.\n\r", ch);
return;
}
xprintf(buf, "%s flag toggled.\n\r", capitalize(arg3));
send_to_char(buf, ch);
return;
}
else if (!str_cmp(arg2, "power"))
obj->specpower = value;
else
{
send_to_char("No such flag.\n\r", ch);
return;
}
send_to_char("Ok.\n\r", ch);
return;
}
void do_oclone(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
OBJ_DATA *obj2;
AFFECT_DATA *paf;
AFFECT_DATA *paf2;
argument = one_argument(argument, arg1);
if (arg1[0] == '\0')
{
send_to_char("Make a clone of what object?\n\r", ch);
return;
}
if ((obj = get_obj_world(ch, arg1)) == NULL)
{
send_to_char
("Nothing like that in hell, earth, or heaven.\n\r",
ch);
return;
}
if (!IS_JUDGE(ch)
&& (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker)
|| strlen(obj->questmaker) < 2))
{
send_to_char("You can only clone your own creations.\n\r",
ch);
return;
}
pObjIndex = get_obj_index(obj->pIndexData->vnum);
obj2 = create_object(pObjIndex, obj->level);
/*
* Copy any changed parts of the object.
*/
free_string(obj2->name);
obj2->name = str_dup(obj->name);
free_string(obj2->short_descr);
obj2->short_descr = str_dup(obj->short_descr);
free_string(obj2->description);
obj2->description = str_dup(obj->description);
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
{
free_string(obj2->questmaker);
obj2->questmaker = str_dup(obj->questmaker);
}
if (obj->chpoweron != NULL)
{
free_string(obj2->chpoweron);
obj2->chpoweron = str_dup(obj->chpoweron);
}
if (obj->chpoweroff != NULL)
{
free_string(obj2->chpoweroff);
obj2->chpoweroff = str_dup(obj->chpoweroff);
}
if (obj->chpoweruse != NULL)
{
free_string(obj2->chpoweruse);
obj2->chpoweruse = str_dup(obj->chpoweruse);
}
if (obj->victpoweron != NULL)
{
free_string(obj2->victpoweron);
obj2->victpoweron = str_dup(obj->victpoweron);
}
if (obj->victpoweroff != NULL)
{
free_string(obj2->victpoweroff);
obj2->victpoweroff = str_dup(obj->victpoweroff);
}
if (obj->victpoweruse != NULL)
{
free_string(obj2->victpoweruse);
obj2->victpoweruse = str_dup(obj->victpoweruse);
}
obj2->item_type = obj->item_type;
obj2->extra_flags = obj->extra_flags;
obj2->wear_flags = obj->wear_flags;
obj2->weight = obj->weight;
obj2->spectype = obj->spectype;
obj2->specpower = obj->specpower;
obj2->condition = obj->condition;
obj2->toughness = obj->toughness;
obj2->resistance = obj->resistance;
obj2->quest = obj->quest;
obj2->points = obj->points;
obj2->cost = obj->cost;
obj2->value[0] = obj->value[0];
obj2->value[1] = obj->value[1];
obj2->value[2] = obj->value[2];
obj2->value[3] = obj->value[3];
/*****************************************/
obj_to_char(obj2, ch);
if (obj->affected != NULL)
{
for (paf = obj->affected; paf != NULL; paf = paf->next)
{
if (affect_free == NULL)
paf2 = alloc_perm(sizeof(*paf));
else
{
paf2 = affect_free;
affect_free = affect_free->next;
}
paf2->type = 0;
paf2->duration = paf->duration;
paf2->location = paf->location;
paf2->modifier = paf->modifier;
paf2->bitvector = 0;
paf2->next = obj2->affected;
obj2->affected = paf2;
}
}
act("You create a clone of $p.", ch, obj, NULL, TO_CHAR);
return;
}
void do_evileye(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
strcpy(arg2, argument);
if (!IS_CLASS(ch, CLASS_DEMON) || IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
if (ch->power[DISC_DAEM_DISC] < 2)
{
stc("You must obtain a level two Mastery of Discord.\n\r",
ch);
return;
}
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char("Format is: evileye <option> <value>\n\r", ch);
send_to_char
("Option ACTION is a text string action performed by you or the viewer.\n\r",
ch);
send_to_char
("Option MESSAGE is a text string shown to the person looking at you.\n\r",
ch);
send_to_char
("Option TOGGLE has values: spell, self, other.\n\r\n\r",
ch);
send_to_char
("Using actions that will cause players to quit, lose connection\n\r",
ch);
send_to_char
("or spend experience on anything (train commands)\n\r",
ch);
send_to_char
("is not allowed, and you will regret using such an evileye.\n\r\n\r",
ch);
if (ch->poweraction != NULL)
{
xprintf(buf, "Current action: %s.\n\r",
ch->poweraction);
send_to_char(buf, ch);
}
if (ch->powertype != NULL)
{
xprintf(buf, "Current message: %s.\n\r",
ch->powertype);
send_to_char(buf, ch);
}
send_to_char("Current flags:", ch);
if (IS_SET(ch->spectype, EYE_SPELL))
send_to_char(" Spell", ch);
if (IS_SET(ch->spectype, EYE_SELFACTION))
send_to_char(" Self", ch);
if (IS_SET(ch->spectype, EYE_ACTION))
send_to_char(" Other", ch);
if (!IS_SET(ch->spectype, EYE_SPELL) &&
!IS_SET(ch->spectype, EYE_SELFACTION) &&
!IS_SET(ch->spectype, EYE_ACTION))
send_to_char(" None", ch);
send_to_char(".\n\r", ch);
return;
}
value = is_number(arg2) ? atoi(arg2) : -1;
if (!str_cmp(arg1, "action"))
{
free_string(ch->poweraction);
ch->poweraction = str_dup(arg2);
return;
}
else if (!str_cmp(arg1, "message"))
{
free_string(ch->powertype);
ch->powertype = str_dup(arg2);
return;
}
else if (!str_cmp(arg1, "toggle"))
{
if (!str_cmp(arg2, "spell")
&& IS_SET(ch->spectype, EYE_SPELL))
REMOVE_BIT(ch->spectype, EYE_SPELL);
else if (!str_cmp(arg2, "spell")
&& !IS_SET(ch->spectype, EYE_SPELL))
SET_BIT(ch->spectype, EYE_SPELL);
else if (!str_cmp(arg2, "self")
&& IS_SET(ch->spectype, EYE_SELFACTION))
REMOVE_BIT(ch->spectype, EYE_SELFACTION);
else if (!str_cmp(arg2, "self")
&& !IS_SET(ch->spectype, EYE_SELFACTION))
SET_BIT(ch->spectype, EYE_SELFACTION);
else if (!str_cmp(arg2, "other")
&& IS_SET(ch->spectype, EYE_ACTION))
REMOVE_BIT(ch->spectype, EYE_ACTION);
else if (!str_cmp(arg2, "other")
&& !IS_SET(ch->spectype, EYE_ACTION))
SET_BIT(ch->spectype, EYE_ACTION);
else
{
send_to_char
("TOGGLE flag should be one of: spell, self, other.\n\r",
ch);
return;
}
xprintf(buf, "%s flag toggled.\n\r", capitalize(arg2));
send_to_char(buf, ch);
return;
}
else
{
send_to_char("Format is: evileye <option> <value>\n\r", ch);
send_to_char
("Option ACTION is a text string action performed by you or the viewer.\n\r",
ch);
send_to_char
("Option MESSAGE is a text string shown to the person looking at you.\n\r",
ch);
send_to_char
("Option TOGGLE has values: spell, self, other.\n\r\n\r",
ch);
if (ch->poweraction != NULL)
{
xprintf(buf, "Current action: %s.\n\r",
ch->poweraction);
send_to_char(buf, ch);
}
if (ch->powertype != NULL)
{
xprintf(buf, "Current message: %s.\n\r",
ch->powertype);
send_to_char(buf, ch);
}
send_to_char("Current flags:", ch);
if (IS_SET(ch->spectype, EYE_SPELL))
send_to_char(" Spell", ch);
if (IS_SET(ch->spectype, EYE_SELFACTION))
send_to_char(" Self", ch);
if (IS_SET(ch->spectype, EYE_ACTION))
send_to_char(" Other", ch);
if (!IS_SET(ch->spectype, EYE_SPELL) &&
!IS_SET(ch->spectype, EYE_SELFACTION) &&
!IS_SET(ch->spectype, EYE_ACTION))
send_to_char(" None", ch);
send_to_char(".\n\r", ch);
}
return;
}
void do_artifact(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
if (IS_NPC(ch))
{
send_to_char("Not while switched.\n\r", ch);
return;
}
found = FALSE;
for (obj = object_list; obj != NULL; obj = obj->next)
{
if (!IS_SET(obj->quest, QUEST_ARTIFACT))
continue;
found = TRUE;
for (in_obj = obj; in_obj->in_obj != NULL;
in_obj = in_obj->in_obj)
;
if (in_obj->carried_by != NULL)
{
xprintf(buf2, "%s", PERS(in_obj->carried_by, ch));
}
else
{
xprintf(buf2, "in %d", in_obj->in_room->vnum);
}
if (IS_IMMORTAL(ch))
{
xprintf(buf, "%5d | %20.20s | %-10.10s#n | %s\n\r",
obj->pIndexData->vnum, obj->name,
buf2, obj->short_descr);
}
else if (in_obj->carried_by != NULL)
{
xprintf(buf,
"%s, #0which has been discovered by #B%s#n.\n\r",
obj->short_descr, PERS(in_obj->carried_by,
ch));
}
else
{
xprintf(buf,
"%s, which has not yet been discovered.\n\r",
obj->short_descr);
}
buf[0] = UPPER(buf[0]);
send_to_char(buf, ch);
}
if (!found)
send_to_char("There are no artifacts in the game.\n\r", ch);
return;
}
void do_locate(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
if (IS_NPC(ch))
{
send_to_char("Not while switched.\n\r", ch);
return;
}
found = FALSE;
for (obj = object_list; obj != NULL; obj = obj->next)
{
if (!can_see_obj(ch, obj) || obj->questowner == NULL ||
strlen(obj->questowner) < 2
|| str_cmp(ch->pcdata->switchname, obj->questowner))
continue;
found = TRUE;
for (in_obj = obj; in_obj->in_obj != NULL;
in_obj = in_obj->in_obj)
;
if (in_obj->carried_by != NULL)
{
xprintf(buf, "%s carried by %s.\n\r",
obj->short_descr, PERS(in_obj->carried_by,
ch));
}
else
{
xprintf(buf, "%s in %s.\n\r",
obj->short_descr, in_obj->in_room == NULL
? "somewhere" : in_obj->in_room->name);
}
buf[0] = UPPER(buf[0]);
send_to_char(buf, ch);
}
if (!found)
send_to_char
("You cannot locate any items belonging to you.\n\r",
ch);
return;
}
void do_snatch(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim;
OBJ_DATA *obj;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument(argument, arg3);
if ((arg1[0] == '\0') || (arg2[0] == '\0'))
{
send_to_char("Syntax : snatch <object> <player>\n\r", ch);
return;
}
if (!(victim = get_char_world(ch, arg2)))
{
send_to_char("They are not here!\n\r", ch);
return;
}
if (!(obj = get_obj_list(ch, arg1, victim->carrying)))
{
send_to_char("They do not have that item.\n\r", ch);
return;
}
if (victim->level >= ch->level
&& str_cmp(ch->pcdata->switchname, "Zarius"))
{
send_to_char("You Failed.\r\n", ch);
return;
}
if (obj->wear_loc != WEAR_NONE)
unequip_char(victim, obj);
obj_from_char(obj);
obj_to_char(obj, ch);
act("You snatch $p from $N.", ch, obj, victim, TO_CHAR);
if (arg3[0] == '\0'
|| !str_cmp(arg3, "yes") || !str_cmp(arg3, "true"))
act("You no longer own $p.", ch, obj, victim, TO_VICT);
return;
}
void do_create(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int itemtype = 13;
int level;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0')
itemtype = ITEM_TRASH;
else if (!str_cmp(arg1, "light"))
itemtype = ITEM_LIGHT;
else if (!str_cmp(arg1, "scroll"))
itemtype = ITEM_SCROLL;
else if (!str_cmp(arg1, "wand"))
itemtype = ITEM_WAND;
else if (!str_cmp(arg1, "staff"))
itemtype = ITEM_STAFF;
else if (!str_cmp(arg1, "weapon"))
itemtype = ITEM_WEAPON;
else if (!str_cmp(arg1, "treasure"))
itemtype = ITEM_TREASURE;
else if (!str_cmp(arg1, "armor"))
itemtype = ITEM_ARMOR;
else if (!str_cmp(arg1, "armour"))
itemtype = ITEM_ARMOR;
else if (!str_cmp(arg1, "potion"))
itemtype = ITEM_POTION;
else if (!str_cmp(arg1, "furniture"))
itemtype = ITEM_FURNITURE;
else if (!str_cmp(arg1, "trash"))
itemtype = ITEM_TRASH;
else if (!str_cmp(arg1, "container"))
itemtype = ITEM_CONTAINER;
else if (!str_cmp(arg1, "drink"))
itemtype = ITEM_DRINK_CON;
else if (!str_cmp(arg1, "key"))
itemtype = ITEM_KEY;
else if (!str_cmp(arg1, "food"))
itemtype = ITEM_FOOD;
else if (!str_cmp(arg1, "money"))
itemtype = ITEM_MONEY;
else if (!str_cmp(arg1, "boat"))
itemtype = ITEM_BOAT;
else if (!str_cmp(arg1, "corpse"))
itemtype = ITEM_CORPSE_NPC;
else if (!str_cmp(arg1, "fountain"))
itemtype = ITEM_FOUNTAIN;
else if (!str_cmp(arg1, "pill"))
itemtype = ITEM_PILL;
else if (!str_cmp(arg1, "portal"))
itemtype = ITEM_PORTAL;
else if (!str_cmp(arg1, "egg"))
itemtype = ITEM_EGG;
else if (!str_cmp(arg1, "stake"))
itemtype = ITEM_STAKE;
else if (!str_cmp(arg1, "missile"))
itemtype = ITEM_MISSILE;
else
itemtype = ITEM_TRASH;
if (arg2[0] == '\0' || !is_number(arg2))
{
level = 0;
}
else
{
level = atoi(arg2);
if (level < 1 || level > 50)
{
send_to_char
("Level should be within range 1 to 50.\n\r",
ch);
return;
}
}
if ((pObjIndex = get_obj_index(OBJ_VNUM_PROTOPLASM)) == NULL)
{
send_to_char
("Error...missing object, please inform KaVir.\n\r",
ch);
return;
}
obj = create_object(pObjIndex, level);
obj->level = level;
obj->item_type = itemtype;
obj_to_char(obj, ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
act("You reach up into the air and draw out a ball of protoplasm.",
ch, obj, NULL, TO_CHAR);
act("$n reaches up into the air and draws out a ball of protoplasm.",
ch, obj, NULL, TO_ROOM);
return;
}
void do_token(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
CHAR_DATA *victim;
int value;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NPC(ch) || (ch->bones < 1 && !IS_JUDGE(ch)))
{
send_to_char("You are unable to make a bone token.\n\r", ch);
return;
}
else if (arg1[0] == '\0' || !is_number(arg1))
{
send_to_char("Please specify a value for the bone token.\n\r",
ch);
return;
}
else
{
value = atoi(arg1);
if (value < 1 || value > 100000)
{
send_to_char
("Bone tokens should have a value between 1 and 100000.\n\r",
ch);
return;
}
else if (value > ch->bones && !IS_JUDGE(ch))
{
xprintf(buf,
"You only have %d bones left to put into tokens.\n\r",
ch->bones);
send_to_char(buf, ch);
return;
}
}
victim = get_char_room(ch, NULL, arg2);
if ((pObjIndex = get_obj_index(OBJ_VNUM_PROTOPLASM)) == NULL)
{
send_to_char
("Error...missing object, please inform Trace.\n\r",
ch);
return;
}
ch->bones -= value;
if (ch->bones < 0)
ch->bones = 0;
obj = create_object(pObjIndex, value);
obj->value[0] = value;
obj->level = 1;
obj->cost = value * 1000;
obj->item_type = ITEM_QUEST;
obj_to_char(obj, ch);
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
free_string(obj->name);
obj->name = str_dup("bone token");
xprintf(buf, "a %d point bone token", value);
free_string(obj->short_descr);
obj->short_descr = str_dup(buf);
xprintf(buf, "A %d point bone token lies on the floor.", value);
free_string(obj->description);
obj->description = str_dup(buf);
if (victim != NULL && victim != ch)
{
act("You reach behind $N's ear and produce $p.", ch, obj,
victim, TO_CHAR);
act("$n reaches behind $N's ear and produces $p.", ch, obj,
victim, TO_NOTVICT);
act("$n reaches behind your ear and produces $p.", ch, obj,
victim, TO_VICT);
}
else
{
act("You snap your fingers and reveal $p.", ch, obj, NULL,
TO_CHAR);
act("$n snaps $s fingers and reveals $p.", ch, obj, NULL,
TO_ROOM);
}
return;
}
void do_qtrust(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0')
{
send_to_char("Syntax: qtrust <char> <on/off>.\n\r", ch);
return;
}
if (arg2[0] == '\0')
{
send_to_char("Do you wish to set qtrust ON or OFF?\n\r", ch);
return;
}
if ((victim = get_char_room(ch, NULL, arg1)) == NULL)
{
send_to_char("That player is not here.\n\r", ch);
return;
}
if (str_cmp(arg2, "on") && str_cmp(arg2, "off"))
{
send_to_char("Do you want to set their qtrust ON or OFF?\n\r",
ch);
return;
}
if (!str_cmp(arg2, "off"))
{
if (!IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their qtrust is already off.\n\r", ch);
return;
}
REMOVE_BIT(victim->extra, EXTRA_TRUSTED);
send_to_char("Quest trust OFF.\n\r", ch);
send_to_char("You are no longer quest trusted.\n\r", victim);
return;
}
else if (!str_cmp(arg2, "on"))
{
if (IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their qtrust is already on.\n\r", ch);
return;
}
SET_BIT(victim->extra, EXTRA_TRUSTED);
send_to_char("Quest trust ON.\n\r", ch);
send_to_char("You are now quest trusted.\n\r", victim);
return;
}
return;
}
void do_clearstats(CHAR_DATA * ch, char *argument)
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
if (IS_NPC(ch))
return;
if ((ch->in_room == NULL || ch->in_room->vnum != 3054))
{
send_to_char
("You can only clear your stats at the Temple Altar of Midgaard.\n\r",
ch);
return;
}
powerdown(ch); /* remove class shit - Jobo */
for (obj = ch->carrying; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (obj->wear_loc != WEAR_NONE)
{
obj_from_char(obj);
obj_to_char(obj, ch);
}
}
/* Dragon check */ //GryphonHawk
if (IS_CLASS(ch, CLASS_DRAGON) && IS_POLYAFF(ch, POLY_DRAGON)) do_drackform (ch, "");
while (ch->affected)
affect_remove(ch, ch->affected);
if (IS_SET(ch->affected_by, AFF_POLYMORPH))
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
if (IS_SET(ch->affected_by, AFF_ETHEREAL))
REMOVE_BIT(ch->affected_by, AFF_ETHEREAL);
if (IS_EXTRA(ch, EXTRA_DRAGON))
REMOVE_BIT(ch->extra, EXTRA_DRAGON);
if (IS_SET(ch->newbits2, NEW2_EAGLES))
REMOVE_BIT(ch->newbits2, NEW2_EAGLES);
if (IS_SET(ch->newbits2, NEW2_VVIGOR))
REMOVE_BIT(ch->newbits2, NEW2_VVIGOR);
if (IS_SET(ch->newbits, NEW_CLOUDBLESS))
REMOVE_BIT(ch->newbits, NEW_CLOUDBLESS);
if (IS_SET(ch->newbits2, NEW2_HAWKEYES))
REMOVE_BIT(ch->newbits2, NEW2_HAWKEYES);
if (IS_SET(ch->sohbits, SOH_TALONS))
{
stc("#rYour talons retract back into your fingers#n\n\r", ch);
REMOVE_BIT(ch->sohbits, SOH_TALONS);
ch->hitroll -= 50;
ch->damroll -= 50;
}
if (IS_SET(ch->newbits2, NEW2_ACIDBLOOD))
{
stc("#0The deadly #Gacidity #0fades from your blood.#n\n\r",
ch);
REMOVE_BIT(ch->newbits2, NEW2_ACIDBLOOD);
}
if (IS_SET(ch->newbits2, NEW2_SCALES))
{
stc("#GYour scales #7shimmer and vanish.#n\n\r", ch);
REMOVE_BIT(ch->newbits2, NEW2_SCALES);
ch->armor += 150;
}
if (!TIME_UP(ch, TIMER_SLOW) || IS_SET(ch->sohbits, SOH_SLOW))
{
SET_TIMER(ch, TIMER_SLOW, 0);
REMOVE_BIT(ch->sohbits, SOH_SLOW);
stc("#pYour movements return to normal speed.#n\n\r", ch);
}
if (!TIME_UP(ch, TIMER_HASTE) || IS_SET(ch->sohbits, SOH_HASTE))
{
SET_TIMER(ch, TIMER_HASTE, 0);
REMOVE_BIT(ch->sohbits, SOH_HASTE);
stc("#LYour movements return to normal speed.#n\n\r", ch);
}
if (!TIME_UP(ch, TIMER_ACCURACY) || IS_SET(ch->sohbits, SOH_ACCURACY))
{
SET_TIMER(ch, TIMER_ACCURACY, 0);
REMOVE_BIT(ch->sohbits, SOH_ACCURACY);
stc("#gThe #Ggreen #yglow #gabout you fades.#n\n\r", ch);
ch->hitroll -= 200;
}
if (!TIME_UP(ch, TIMER_REGEN) || IS_SET(ch->sohbits, SOH_REGEN))
{
SET_TIMER(ch, TIMER_REGEN, 0);
REMOVE_BIT(ch->sohbits, SOH_REGEN);
send_to_char
("#gThe soft #gg#Gree#gn #yglow #garound you fades.#n\n\r",
ch);
}
if (!TIME_UP(ch, TIMER_MIGHT) || IS_SET(ch->sohbits, SOH_MIGHT))
{
SET_TIMER(ch, TIMER_MIGHT, 0);
REMOVE_BIT(ch->sohbits, SOH_MIGHT);
send_to_char("#rThe #Rred #yglow #raround you fades.#n\n\r",
ch);
ch->damroll -= 200;
}
if (!TIME_UP(ch, TIMER_SHARDS) || IS_SET(ch->sohbits, SOH_SHARDS))
{
SET_TIMER(ch, TIMER_SHARDS, 0);
REMOVE_BIT(ch->sohbits, SOH_SHARDS);
send_to_char
("#CThe cr#7ys#Cta#7ll#Cine #cshield #Cabout you #cs#Ch#7a#Ct#ct#Ce#7r#Cs!#n\n\r",
ch);
ch->armor += 200;
}
ch->affected_by = 0;
ch->armor = 100;
ch->hit = UMAX(1, ch->hit);
ch->mana = UMAX(1, ch->mana);
ch->move = UMAX(1, ch->move);
ch->hitroll = 0;
ch->damroll = 0;
ch->rage = 0;
ch->form = 1048575;
ch->saving_throw = 0;
ch->pcdata->mod_str = 0;
ch->pcdata->mod_int = 0;
ch->pcdata->mod_wis = 0;
ch->pcdata->mod_dex = 0;
ch->pcdata->mod_con = 0;
if (IS_SET(ch->sohbits, SOH_SPELLREADY))
REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
if (IS_SET(ch->sohbits, SOH_SPELLTRUESIGHT))
REMOVE_BIT(ch->sohbits, SOH_SPELLTRUESIGHT);
if (IS_SET(ch->sohbits, SOH_SPELLSCRY))
REMOVE_BIT(ch->sohbits, SOH_SPELLSCRY);
if (IS_SET(ch->sohbits, SOH_SPELLTELEPORT))
REMOVE_BIT(ch->sohbits, SOH_SPELLTELEPORT);
if (IS_SET(ch->sohbits, SOH_SPELLSLOW))
REMOVE_BIT(ch->sohbits, SOH_SPELLSLOW);
if (IS_SET(ch->sohbits, SOH_SPELLHASTE))
REMOVE_BIT(ch->sohbits, SOH_SPELLHASTE);
if (IS_SET(ch->sohbits, SOH_SPELLACCURACY))
REMOVE_BIT(ch->sohbits, SOH_SPELLACCURACY);
if (IS_SET(ch->sohbits, SOH_SPELLMIGHT))
REMOVE_BIT(ch->sohbits, SOH_SPELLMIGHT);
if (IS_SET(ch->sohbits, SOH_SPELLSHARDS))
REMOVE_BIT(ch->sohbits, SOH_SPELLSHARDS);
if (IS_SET(ch->sohbits, SOH_SPELLHEAL))
REMOVE_BIT(ch->sohbits, SOH_SPELLHEAL);
if (IS_SET(ch->sohbits, SOH_SPELLREGEN))
REMOVE_BIT(ch->sohbits, SOH_SPELLREGEN);
if (IS_SET(ch->sohbits, SOH_SPELLSORC1))
REMOVE_BIT(ch->sohbits, SOH_SPELLSORC1);
if (IS_SET(ch->sohbits, SOH_SPELLSORC2))
REMOVE_BIT(ch->sohbits, SOH_SPELLSORC2);
if (IS_SET(ch->sohbits, SOH_SPELLSORC3))
REMOVE_BIT(ch->sohbits, SOH_SPELLSORC3);
if (IS_SET(ch->sohbits, SOH_SPELLSORC4))
REMOVE_BIT(ch->sohbits, SOH_SPELLSORC4);
if (IS_SET(ch->sohbits, SOH_SPELLSORC5))
REMOVE_BIT(ch->sohbits, SOH_SPELLSORC5);
if (IS_SET(ch->sohbits, SOH_SPELLENCHANT1))
REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT1);
if (IS_SET(ch->sohbits, SOH_SPELLENCHANT2))
REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT2);
if (IS_SET(ch->sohbits, SOH_SPELLENCHANT3))
REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT3);
if (IS_SET(ch->sohbits, SOH_SPELLENCHANT4))
REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT4);
if (IS_SET(ch->sohbits, SOH_SPELLENCHANT5))
REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT5);
save_char_obj(ch);
send_to_char
("Your stats have been cleared. Please rewear your equipment.\n\r",
ch);
return;
}
void do_otransfer(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
ROOM_INDEX_DATA *chroom;
ROOM_INDEX_DATA *objroom;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0')
{
send_to_char("Otransfer which object?\n\r", ch);
return;
}
if (arg2[0] == '\0')
victim = ch;
else if ((victim = get_char_world(ch, arg2)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if ((obj = get_obj_world(ch, arg1)) == NULL)
{
send_to_char
("Nothing like that in hell, earth, or heaven.\n\r",
ch);
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL ||
str_cmp(ch->name, obj->questmaker)
|| strlen(obj->questmaker) < 2))
{
send_to_char
("You don't have permission to otransfer that item.\n\r",
ch);
return;
}
if (obj->carried_by != NULL)
{
act("$p vanishes from your hands in an explosion of energy.",
obj->carried_by, obj, NULL, TO_CHAR);
act("$p vanishes from $n's hands in an explosion of energy.",
obj->carried_by, obj, NULL, TO_ROOM);
obj_from_char(obj);
}
else if (obj->in_obj != NULL)
obj_from_obj(obj);
else if (obj->in_room != NULL)
{
chroom = ch->in_room;
objroom = obj->in_room;
char_from_room(ch);
char_to_room(ch, objroom);
act("$p vanishes from the ground in an explosion of energy.",
ch, obj, NULL, TO_ROOM);
if (chroom == objroom)
act("$p vanishes from the ground in an explosion of energy.", ch, obj, NULL, TO_CHAR);
char_from_room(ch);
char_to_room(ch, chroom);
obj_from_room(obj);
}
else
{
send_to_char("You were unable to get it.\n\r", ch);
return;
}
obj_to_char(obj, victim);
act("$p appears in your hands in an explosion of energy.", victim,
obj, NULL, TO_CHAR);
act("$p appears in $n's hands in an explosion of energy.", victim,
obj, NULL, TO_ROOM);
return;
}
void bind_char(CHAR_DATA * ch)
{
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *location;
if (IS_NPC(ch) || ch->pcdata->obj_vnum < 1)
return;
if ((pObjIndex = get_obj_index(ch->pcdata->obj_vnum)) == NULL)
return;
if (ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
location = get_room_index(ROOM_VNUM_ALTAR);
char_from_room(ch);
char_to_room(ch, location);
}
else
location = ch->in_room;
obj = create_object(pObjIndex, 50);
obj_to_room(obj, location);
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
send_to_char("You reform yourself.\n\r", ch);
act("$p fades into existance on the floor.", ch, obj, NULL, TO_ROOM);
do_look(ch, "auto");
return;
}
void do_bind(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char("Syntax: bind <player> <object>\n\r", ch);
return;
}
if ((victim = get_char_room(ch, NULL, arg1)) == NULL)
{
send_to_char("That player is not here.\n\r", ch);
return;
}
if (ch == victim)
{
send_to_char("You can't do this to yourself.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
else if (IS_AFFECTED(victim, AFF_POLYMORPH))
{
send_to_char
("You cannot do this while they are polymorphed.\n\r",
ch);
return;
}
else if (IS_IMMORTAL(victim))
{
send_to_char("Only on mortals or avatars.\n\r", ch);
return;
}
if ((obj = get_obj_carry(ch, arg2, ch)) == NULL)
{
send_to_char("You are not carrying that item.\n\r", ch);
return;
}
if (obj->chobj != NULL)
{
send_to_char("That item already has someone bound in it.\n\r",
ch);
return;
}
send_to_char("Ok.\n\r", ch);
act("$n transforms into a white vapour and pours into $p.", victim,
obj, NULL, TO_ROOM);
act("You transform into a white vapour and pour into $p.", victim,
obj, NULL, TO_CHAR);
victim->pcdata->obj_vnum = obj->pIndexData->vnum;
obj->chobj = victim;
victim->pcdata->chobj = obj;
SET_BIT(victim->affected_by, AFF_POLYMORPH);
SET_BIT(victim->extra, EXTRA_OSWITCH);
free_string(victim->morph);
victim->morph = str_dup(obj->short_descr);
return;
}
void do_release(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Syntax: release <object>\n\r", ch);
return;
}
if ((obj = get_obj_carry(ch, arg, ch)) == NULL)
{
send_to_char("You are not carrying that item.\n\r", ch);
return;
}
if ((victim = obj->chobj) == NULL)
{
send_to_char("There is nobody bound in that item.\n\r", ch);
return;
}
send_to_char("Ok.\n\r", ch);
victim->pcdata->obj_vnum = 0;
obj->chobj = NULL;
victim->pcdata->chobj = NULL;
REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);
REMOVE_BIT(victim->extra, EXTRA_OSWITCH);
free_string(victim->morph);
victim->morph = str_dup("");
act("A white vapour pours out of $p and forms into $n.", victim, obj,
NULL, TO_ROOM);
act("Your spirit floats out of $p and reforms its body.", victim, obj,
NULL, TO_CHAR);
return;
}
void do_contraception(CHAR_DATA * ch, char *argument)
{
if (IS_NPC(ch))
return;
if (ch->sex != SEX_FEMALE)
return;
if (IS_SET(ch->affected_by2, AFF_CONTRACEPTION))
{
stc("You remove your contraception.\n\r", ch);
REMOVE_BIT(ch->affected_by2, AFF_CONTRACEPTION);
return;
}
else
{
stc("You use your contraception.\n\r", ch);
SET_BIT(ch->affected_by2, AFF_CONTRACEPTION);
return;
}
return;
}
/*----------------------------------------------------------------
* functions for RELOAD command. --Zarniwoop@Dutch Mountains (4-28-97)
* Snippet intended for Merc 2.0, 2.1 and 2.2
*
* ready to go, except for two things:
* 1. make the usual modifications for do_reload (merc.h, interp.c)
* 2. in merc.h, after the declaration of help_first, declare help_last
* so it is global.
*
* Bugs, comments: remmelt@kosterix.icce.rug.nl
*/
bool free_helps(CHAR_DATA * ch, char *arg)
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *h, *h_next;
HELP_DATA *prev = NULL;
bool found = FALSE;
prev = help_first;
for (h = help_first; h; h = h_next)
{
h_next = h->next;
if (!str_cmp(h->keyword, arg))
{
free_string(h->keyword);
free_string(h->text);
if (h == help_first)
help_first = h->next;
else
prev->next = h->next;
if (h == help_last)
help_last = prev;
free_mem(h, sizeof(*h));
found = TRUE;
}
prev = h;
}
if (!found)
{
xprintf(buf, "Help entry %s not found.\n\r", arg);
send_to_char(buf, ch);
return FALSE;
}
return TRUE;
}
bool read_entry(CHAR_DATA * ch, FILE * fp, char *filename, char *arg)
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *new;
HELP_DATA *debug;
char *test_keyword = 0;
char *test_text = 0;
int test_level = 0;
if (fread_letter(fp) != '#')
{
xprintf(buf, "read_entry: # not in %s.\n\r", filename);
send_to_char(buf, ch);
return FALSE;
}
fread_word(fp); /* read the word HELPS */
new = alloc_mem(sizeof(*new));
new->next = NULL;
for (;;)
{
test_level = fread_number(fp);
test_keyword = fread_string(fp);
if (!str_cmp(test_keyword, "$")) /* end of file */
{
free_string(test_keyword);
free_string(test_text);
free_mem(new, sizeof(*new));
return FALSE;
}
test_text = fread_string(fp);
if (!str_cmp(test_keyword, arg)) /* match */
{
new->keyword = test_keyword;
new->level = test_level;
new->text = test_text;
debug = help_last;
if (help_last)
help_last->next = new;
help_last = new;
xprintf(buf, "entry %s updated.\n\r", new->keyword);
send_to_char(buf, ch);
return TRUE;
}
else
{
free_string(test_keyword);
free_string(test_text);
}
}
return FALSE;
}
void do_hreload(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
FILE *fp;
bool found = FALSE;
int i;
/*
* in order of 'importance'
*/
char *helpfile[1] = {
"../area/help.are",
};
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Usage: reload <help-keyword>\n\r", ch);
return;
}
/*
* remove help entry from the list
*/
if (!free_helps(ch, arg))
return;
/*
* here we go
*/
fclose(fpReserve);
for (i = 0; i < 9; i++)
{
if ((fp = fopen(helpfile[i], "r")) == NULL)
{
xprintf(buf, "do_reload: couldn't open %s.\n\r",
helpfile[i]);
send_to_char(buf, ch);
}
else
{
if ((found =
read_entry(ch, fp, helpfile[i], arg)) == TRUE)
{
fclose(fp);
break;
}
fclose(fp);
}
}
fpReserve = fopen(NULL_FILE, "r");
return;
}
void do_resetpassword(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
char *pwdnew;
if (IS_NPC(ch))
return;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
victim = get_char_world(ch, arg1);
if ((ch->pcdata->pwd != '\0') && (arg1[0] == '\0' || arg2[0] == '\0'))
{
send_to_char("Syntax: password <char> <new>.\n\r", ch);
return;
}
if (victim == '\0')
{
send_to_char
("That person isn't here, they have to be here to reset pwd's.\n\r",
ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("You cannot change the password of NPCs!\n\r",
ch);
return;
}
if ((victim->level > LEVEL_IMMORTAL)
|| (get_trust(victim) > LEVEL_IMMORTAL))
{
send_to_char
("You can't change the password of that player.\n\r",
ch);
return;
}
if (strlen(arg2) < 5)
{
send_to_char
("New password must be at least five characters long.\n\r",
ch);
return;
}
pwdnew = crypt(arg2, victim->name);
free_string(victim->pcdata->pwd);
victim->pcdata->pwd = str_dup(pwdnew);
save_char_obj(victim);
send_to_char("Ok.\n\r", ch);
xprintf(buf, "Your password has been changed to %s.", arg2);
send_to_char(buf, victim);
return;
}
#define CH(descriptor) ((descriptor)->original ? \
(descriptor)->original : (descriptor)->character) \
/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"
/* This is the executable file */
#define EXE_FILE "../src/mcloud"
extern int port, control; /* db.c */
void copyover_update(void)
{
OBJ_DATA *obj;
FILE *fp;
CHAR_DATA *gch;
DESCRIPTOR_DATA *d, *d_next;
char buf[100], buf2[100], buf3[100];
int i;
/*
* Is it possibly to do a copyover ?
*/
if ((fp = fopen(COPYOVER_FILE, "w")) == NULL)
{
xlogf("Could not write to copyover file: %s", COPYOVER_FILE);
perror("do_copyover:fopen");
return;
}
/*
* Store all mudwide data before doing anything else
*/
save_coreinfo();
/*
* Make sure all chars are ready for the copyover
*/
for (gch = char_list; gch != NULL; gch = gch->next)
{
bool afk = FALSE;
if (IS_NPC(gch))
continue;
/*
* temporary, need a better place for this
*/
if (IS_CLASS(gch, CLASS_LICH))
{
REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON],
HAS_SUMMONED_FIRE);
REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON],
HAS_SUMMONED_IRON);
REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON],
HAS_SUMMONED_STONE);
REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON],
HAS_SUMMONED_CLAY);
}
/*
* Fix any possibly head/object forms
*/
if (IS_HEAD(gch, LOST_HEAD)
|| IS_SET(gch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
gch->morph = str_dup("");
gch->pcdata->chobj = NULL;
gch->pcdata->obj_vnum = 0;
char_from_room(gch);
char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR));
}
/*
* Take care of possibly artifacts
*/
for (i = 0; i < MAX_WEAR; i++)
{
if ((obj = get_eq_char(gch, i)) != NULL)
{
if (IS_SET(obj->quest, QUEST_ARTIFACT))
unequip_char(gch, obj);
}
}
/*
* Make sure the player is saved with all his eq
*/
if (IS_SET(gch->extra, EXTRA_AFK))
afk = TRUE;
do_stand(gch, "");
do_call(gch, "all");
if (afk)
SET_BIT(gch->extra, EXTRA_AFK);
save_char_obj(gch);
}
/*
* save all changed areas
*/
/*
* Have to disable compression when doing a copyover
*/
for (d = descriptor_list; d; d = d->next)
{
if (d->lookup_status != STATUS_DONE)
continue;
if (d->character != NULL)
gch = d->character;
else
continue;
if (gch->desc->out_compress)
{
if (!compressEnd2(gch->desc))
send_to_char
("Could not disable compression, you'll have to reconect in 5 seconds.\n",
gch);
}
}
xprintf(buf,
"\n\r <*> It is a time of changes <*>\n\r");
/*
* For each playing descriptor, save its state
*/
for (d = descriptor_list; d; d = d_next)
{
CHAR_DATA *och = CH(d);
d_next = d->next;
/*
* drop those that haven't logged in yet
*/
if (!d->character || d->connected != CON_PLAYING)
{
write_to_descriptor_2(d->descriptor,
"\n\rSorry, we are rebooting. Come back in 30 seconds.\n\r",
0);
close_socket(d);
}
else
{
fprintf(fp, "%d %s %s\n", d->descriptor, och->name,
d->host);
if (och->level == 1)
{
write_to_descriptor_2(d->descriptor,
"Since you are level one, and level one characters do not save, you gain a free level!\n\r",
0);
och->level++;
save_char_obj(och);
}
write_to_descriptor_2(d->descriptor, buf, 0);
}
}
fprintf(fp, "-1\n");
fclose(fp);
/*
* Close reserve and other always-open files and release other resources
*/
fclose(fpReserve);
/*
* recycle descriptors
*/
recycle_descriptors();
#ifdef I3
if (I3_is_connected())
{
I3_savechanlist();
I3_savemudlist();
I3_savehistory();
}
#endif
#ifdef IMC
imc_shutdown(FALSE);
#endif
/*
* exec - descriptors are inherited
*/
xprintf(buf, "%d", port);
xprintf(buf2, "%d", control);
#ifdef I3
snprintf(buf3, 100, "%d", I3_socket);
#else
strncpy(buf3, "-1", 100);
#endif
execl(EXE_FILE, "mcloud", buf, "copyover", buf2, buf3, (char *) NULL);
/*
* Failed - sucessful exec will not return
*/
perror("do_copyover: execl");
}
void do_copyover(CHAR_DATA * ch, char *argument)
{
OBJ_DATA *obj;
FILE *fp;
CHAR_DATA *gch;
DESCRIPTOR_DATA *d, *d_next;
char buf[100], buf2[100], buf3[100];
int i;
/*
* Is it possibly to do a copyover ?
*/
if ((fp = fopen(COPYOVER_FILE, "w")) == NULL)
{
send_to_char("Copyover file not writeable, aborted.\n\r", ch);
xlogf("Could not write to copyover file: %s", COPYOVER_FILE);
perror("do_copyover:fopen");
return;
}
/*
* Store all mudwide data before doing anything else
*/
save_coreinfo();
do_asave(ch, "changed");
save_classes();
/*
* Make sure all chars are ready for the copyover
*/
do_restore(ch, "all");
for (gch = char_list; gch != NULL; gch = gch->next)
{
bool afk = FALSE;
if (IS_NPC(gch))
continue;
/*
* temporary, need a better place for this
*/
if (IS_CLASS(gch, CLASS_LICH))
{
REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON],
HAS_SUMMONED_FIRE);
REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON],
HAS_SUMMONED_IRON);
REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON],
HAS_SUMMONED_STONE);
REMOVE_BIT(gch->pcdata->powers[GOLEMS_SUMMON],
HAS_SUMMONED_CLAY);
}
/*
* Fix any possibly head/object forms
*/
if (IS_HEAD(gch, LOST_HEAD)
|| IS_SET(gch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
gch->morph = str_dup("");
gch->pcdata->chobj = NULL;
gch->pcdata->obj_vnum = 0;
char_from_room(gch);
char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR));
}
/*
* Take care of possibly artifacts
*/
for (i = 0; i < MAX_WEAR; i++)
{
if ((obj = get_eq_char(gch, i)) != NULL)
{
if (IS_SET(obj->quest, QUEST_ARTIFACT))
unequip_char(gch, obj);
}
}
/*
* Make sure the player is saved with all his eq
*/
if (IS_SET(gch->extra, EXTRA_AFK))
afk = TRUE;
do_stand(gch, "");
do_call(gch, "all");
if (afk)
SET_BIT(gch->extra, EXTRA_AFK);
save_char_obj(gch);
}
/*
* save all changed areas
*/
do_asave(ch, "changed");
/*
* Have to disable compression when doing a copyover
*/
for (d = descriptor_list; d; d = d->next)
{
if (d->lookup_status != STATUS_DONE)
continue;
if (d->character != NULL)
gch = d->character;
else
continue;
if (gch->desc->out_compress)
{
if (!compressEnd2(gch->desc))
send_to_char
("Could not disable compression, you'll have to reconect in 5 seconds.\n",
gch);
}
}
xprintf(buf,
"\n\r <*> It is a time of changes <*>\n\r");
/*
* For each playing descriptor, save its state
*/
for (d = descriptor_list; d; d = d_next)
{
CHAR_DATA *och = CH(d);
d_next = d->next;
/*
* drop those that haven't logged in yet
*/
if (!d->character || d->connected != CON_PLAYING)
{
write_to_descriptor_2(d->descriptor,
"\n\rSorry, we are rebooting. Come back in 30 seconds.\n\r",
0);
close_socket(d);
}
else
{
fprintf(fp, "%d %s %s\n", d->descriptor, och->name,
d->host);
if (och->level == 1)
{
write_to_descriptor_2(d->descriptor,
"Since you are level one, and level one characters do not save, you gain a free level!\n\r",
0);
och->level++;
save_char_obj(och);
}
write_to_descriptor_2(d->descriptor, buf, 0);
}
}
fprintf(fp, "-1\n");
fclose(fp);
/*
* Close reserve and other always-open files and release other resources
*/
fclose(fpReserve);
/*
* recycle descriptors
*/
recycle_descriptors();
#ifdef I3
if (I3_is_connected())
{
I3_savechanlist();
I3_savemudlist();
I3_savehistory();
}
#endif
#ifdef IMC
imc_shutdown(FALSE);
#endif
/*
* exec - descriptors are inherited
*/
xprintf(buf, "%d", port);
xprintf(buf2, "%d", control);
#ifdef I3
snprintf(buf3, 100, "%d", I3_socket);
#else
strncpy(buf3, "-1", 100);
#endif
execl(EXE_FILE, "mcloud", buf, "copyover", buf2, buf3, (char *) NULL);
/*
* Failed - sucessful exec will not return
*/
perror("do_copyover: execl");
send_to_char("Copyover FAILED!\n\r", ch);
}
/* Recover from a copyover - load players */
void copyover_recover()
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name[100];
char host[MSL];
int desc;
bool fOld;
xlogf("Copyover recovery initiated");
fp = fopen(COPYOVER_FILE, "r");
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
perror("copyover_recover:fopen");
xlogf("Copyover file not found. Exitting.\n\r");
exit(1);
}
unlink(COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
for (;;)
{
fscanf(fp, "%d %s %s\n", &desc, name, host);
if (desc == -1)
break;
/*
* Write something, and check if it goes error-free
*/
if (!write_to_descriptor_2
(desc,
"\n\r <*> The world goes dark <*>\n\r",
0))
{
close(desc);
continue;
}
d = alloc_perm(sizeof(DESCRIPTOR_DATA));
init_descriptor(d, desc); /* set up various stuff */
players_logged++;
d->host = str_dup(host);
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/*
* Now, find the pfile
*/
fOld = load_char_obj(d, name);
if (!fOld) /* Player file not found?! */
{
write_to_descriptor_2(desc,
"\n\rSomehow, your character was lost in the copyover. Sorry.\n\r",
0);
close_socket(d);
}
else /* ok! */
{
write_to_descriptor_2(desc,
"\n\r <*> And nothing will ever be the same again <*>\n\r",
0);
/*
* Just In Case
*/
if (!d->character->in_room)
d->character->in_room =
get_room_index(ROOM_VNUM_TEMPLE);
/*
* Insert in the char_list
*/
d->character->next = char_list;
char_list = d->character;
char_to_room(d->character, d->character->in_room);
do_look(d->character, "");
act("$n materializes!", d->character, NULL, NULL,
TO_ROOM);
d->connected = CON_PLAYING;
d->lookup_status = STATUS_DONE;
retell_mccp(d);
}
}
fclose(fp);
}
void do_superlog(CHAR_DATA * ch, char *argument)
{
if (extra_log)
{
extra_log = FALSE;
send_to_char("Stopped Logging.\n\r", ch);
return;
}
extra_log = TRUE;
send_to_char("Started Logging.\n\r", ch);
return;
}
void do_implag(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Who you wanna lag?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
send_to_char("They aren't playing you dufus!\n\r", ch);
return;
}
else
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's!\n\r", ch);
return;
}
else if (IS_AFF2(victim, PLR_IMPLAG))
{
REMOVE_BIT(victim->affected_by2, PLR_IMPLAG);
xprintf(buf, "You make %s's life better.\n\r",
victim->name);
send_to_char(buf, ch);
xprintf(buf,
"You suddenly look at the world normally.\n\r");
send_to_char(buf, victim);
return;
}
else
{
SET_BIT(victim->affected_by2, PLR_IMPLAG);
xprintf(buf, "You make %s's life totally suck.\n\r",
victim->name);
send_to_char(buf, ch);
return;
}
}
}
void do_toggle(CHAR_DATA * ch, char *argument)
{
char arg[MIL];
char buf[MSL];
char arg2[MIL];
argument = one_argument(argument, arg);
argument = one_argument(argument, arg2);
if (!strcmp(argument, "qp") && !strcmp(argument, "chaos")
&& !strcmp(argument, "cp") && !strcmp(argument, "dt")
&& !strcmp(argument, "exp") && !strcmp(argument, "extra_log"))
{
send_to_char("Syntax: toggle <bones|exp|cp|dt|all> <on|off>.\n\r",
ch);
return;
}
if (!str_cmp(arg, "exp"))
{
if (!str_cmp(arg2, "on"))
{
if (global_exp)
{
send_to_char
("Double exp is already in affect!\n\r",
ch);
return;
}
global_exp = TRUE;
do_info(ch, "Double Experience is #G#fON#n!!!!");
return;
}
if (!str_cmp(arg2, "off"))
{
if (!global_exp)
{
send_to_char
("The global exp flag isn't on!.\n\r",
ch);
return;
}
global_exp = FALSE;
do_info(ch, "Double exp is now #R#fOFF#n");
return;
}
}
if (!str_cmp(arg, "extra_log"))
{
if (!str_cmp(arg2, "on"))
{
if (extra_log == TRUE)
{
send_to_char("Already on!\n\r", ch);
return;
}
extra_log = TRUE;
send_to_char("Logging as a little bastard!\n\r", ch);
return;
}
if (!str_cmp(arg2, "off"))
{
if (extra_log == FALSE)
{
send_to_char("Already of!\n\r", ch);
return;
}
extra_log = FALSE;
send_to_char("OK, stopped logging!\n\r", ch);
return;
}
}
if (!str_cmp(arg, "bones"))
{
if (!str_cmp(arg2, "on"))
{
if (global_qp == TRUE)
{
send_to_char
("Double bones is already in affect!\n\r",
ch);
return;
}
global_qp = TRUE;
xprintf(buf,
"%s has declared double bones for everyone \n\r",
ch->name);
do_info(ch, buf);
return;
}
if (!str_cmp(arg2, "off"))
{
if (global_qp == FALSE)
{
send_to_char("Double Bones isn't on!.\n\r",
ch);
return;
}
global_qp = FALSE;
xprintf(buf, "%s has removed double bones!\n\r",
ch->name);
do_info(ch, buf);
return;
}
}
if (!str_cmp(arg, "dt"))
{
if (!str_cmp(arg2, "on"))
{
if (global_dt == TRUE)
{
send_to_char
("Super Training is now in affect!\n\r",
ch);
return;
}
global_dt = TRUE;
xprintf(buf,
"#R#fSuper Training#n #wNOW in affect!\n\r");
do_info(ch, buf);
//send_to_char("Double qp is now in affect!\n\r",ch);
return;
}
if (!str_cmp(arg2, "off"))
{
if (global_dt == FALSE)
{
send_to_char
("The global dt flag isn't on!.\n\r",
ch);
return;
}
global_dt = FALSE;
xprintf(buf, "#RSUPER TRAINING #wmode off!\n\r");
do_info(ch, buf);
//send_to_char( "The double qp flag is now off!\n\r", ch );
return;
}
}
if (!str_cmp(arg, "cp"))
{
if (!str_cmp(arg2, "on"))
{
if (global_cp == TRUE)
{
send_to_char
("Double Class Points is already in affect!\n\r",
ch);
return;
}
global_cp = TRUE;
xprintf(buf,
"%s has declared double Class Points for everyone \n\r",
ch->name);
do_info(ch, buf);
return;
}
if (!str_cmp(arg2, "off"))
{
if (global_cp == FALSE)
{
send_to_char
("The global cp flag isn't on!.\n\r",
ch);
return;
}
global_cp = FALSE;
xprintf(buf,
"%s has removed double class points!\n\r",
ch->name);
do_info(ch, buf);
return;
}
}
if (!str_cmp(arg, "all"))
{
if (!str_cmp(arg2, "on"))
{
global_cp = TRUE;
global_exp = TRUE;
global_dt = TRUE;
global_qp = TRUE;
xprintf(buf,
"%s has turned on double Class Points, Quest Points, Exp, and Supertraining.\n\r",
ch->name);
do_info(ch, buf);
return;
}
if (!str_cmp(arg2, "off"))
{
global_cp = FALSE;
global_exp = FALSE;
global_dt = FALSE;
global_qp = FALSE;
xprintf(buf,
"%s has turned off double Class Points, Quest Points, Exp, and Supertraining.\n\r",
ch->name);
do_info(ch, buf);
return;
}
}
if (!str_cmp(arg, "chaos"))
{
if (!str_cmp(arg2, "on"))
{
if (global_chaos == TRUE)
{
send_to_char
("Chaos is already in affect!\n\r",
ch);
return;
}
global_chaos = TRUE;
xprintf(buf,
"%s throws the world into #sC#sH#sA#sO#sS#n\n\r",
ch->name);
do_info(ch, buf);
return;
}
if (!str_cmp(arg2, "off"))
{
if (global_chaos == FALSE)
{
send_to_char
("The global chaos flag isn't on!.\n\r",
ch);
return;
}
global_chaos = FALSE;
xprintf(buf,
"%s restores #YOrder#n to the world#n\n\r",
ch->name);
do_info(ch, buf);
return;
}
}
send_to_char("Syntax: toggle <exp|bones|cp|dt|chaos|all> <on|off>\n\r", ch);
}