Add this object to limbo.are. If vnum is taken already then give it a new vnum and look in merc.h for DUMMY_OBJECT_VNUM and change it to the vnum you assign this dummy object. This object is used in OLC to ensure that a player will boot if they get an item that has been created but not saved and the game crashes before the object gets put into the database. #OBJECTS #1 dummy object~ a dummy object~ Dummy object is used for loading non-existant objects~ ~ 13 0 0 0~ 0~ 0~ 0~ 0 0 0