/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
#if defined SKEY
#undef SKEY
#endif
#define SKEY( string, field ) \
if ( !str_cmp( word, string ) ) \
{ \
free_string( field ); \
field = fread_string( fp ); \
fMatch = TRUE; \
break; \
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
/*
* Local functions.
*/
void fwrite_char_old args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,
FILE *fp, int iNest ) );
void fread_char_old args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) );
void save_char_obj_finger args( ( CHAR_DATA *ch ) );
void convert_old_new args( ( CHAR_DATA *ch ) );
char * class_name args( ( int class ) );
void fix_artifact_pfile args( ( OBJ_DATA *obj, char * name, bool write ) );
char * status_level2 args( ( char *buf, int status, int class ) );
char * strip_cr args( ( char *str ) );
QUEST_DATA *quest_free;
void free_quest( QUEST_DATA *qq )
{
switch( qq->type )
{
case QUEST_NONE:
case QUEST_ITEM:
case QUEST_KILL:
break;
default:
bug( "Freeing a quest with unknown quest %d.", qq->type );
break;
}
qq->target = NULL;
qq->type = QUEST_NONE;
qq->time = 10;
qq->next = quest_free;
quest_free = qq;
}
QUEST_DATA *new_quest()
{
QUEST_DATA *qq;
if( quest_free )
{
qq = quest_free;
quest_free = quest_free->next;
}
else
{
qq = alloc_perm( sizeof( *qq ) );
}
qq->time = 35;
qq->target = NULL;
qq->type = QUEST_NONE;
return qq;
}
unsigned long do_addplayer( )
{
char strsave[MAX_INPUT_LENGTH];
FILE *fp;
unsigned long numinfile = 0;
fclose( fpReserve );
sprintf(strsave, "%sNumplayers", SITE_DIR);
if (*strsave)
{
if ((fp = fopen(strsave, "r+")) != NULL)
{
rewind( fp ); /* Df */
fscanf(fp, "%lu", &numinfile);
rewind( fp ); /* Df */
fprintf(fp, "%lu\n", numinfile+1);
fclose(fp);
}
}
fpReserve = fopen( NULL_FILE, "r" );
return numinfile;
}
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if ( IS_NPC(ch) || ch->level < 2 )
return;
if ( ch->desc != NULL && ch->desc->connected != CON_PLAYING )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
/*
save_char_obj_backup( ch );
*/
ch->save_time = current_time;
fclose( fpReserve );
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
if ( ch->class == -1 )
fwrite_char_old( ch, fp );
else
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
fprintf( fp, "#END\n" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
save_char_obj_finger( ch );
return;
}
void save_char_obj_backup( CHAR_DATA *ch )
{
char chlevel [15];
char buf [MAX_INPUT_LENGTH];
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if ( IS_NPC(ch) || ch->level < 2 )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
ch->save_time = current_time;
fclose( fpReserve );
sprintf( strsave, "%sstore/%s", PLAYER_DIR, capitalize(ch->name) );
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
if (ch->class == -1)
fwrite_char_old( ch, fp );
else
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
fprintf( fp, "#END\n" );
if (ch->level >= 11) sprintf(chlevel,"<Implementor>");
else if (ch->level == 10) sprintf(chlevel,"<High Judge>");
else if (ch->level == 9 ) sprintf(chlevel,"<Judge>");
else if (ch->level == 8 ) sprintf(chlevel,"<Enforcer>");
else if (ch->level == 7 ) sprintf(chlevel,"<Quest Maker>");
else if (ch->level == 6 ) sprintf(chlevel,"<Builder>");
else if (ch->level == 5 ) sprintf(chlevel,"<Avatar>");
else if (ch->level == 4 ) sprintf(chlevel,"<Avatar>");
else if (ch->level == 3 ) sprintf(chlevel,"<Avatar>");
else sprintf(chlevel,"<Mortal>");
if (strlen(ch->lasttime) > 1)
sprintf(buf,"%s Last logged in on %s.\n\r", chlevel, ch->lasttime);
else
sprintf(buf,"%s New player logged in on %s.\n\r", chlevel, ch->createtime);
fprintf( fp, buf);
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_char_obj_finger( CHAR_DATA *ch )
{
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if ( IS_NPC(ch) || ch->level < 2 )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
ch->save_time = current_time;
fclose( fpReserve );
sprintf( strsave, "%sbackup/%s", PLAYER_DIR, capitalize(ch->name) );
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
fprintf( fp, "%s~\n", ch->name );
fprintf( fp, "TTL %s~\n", ch->pcdata->title );
fprintf( fp, "LHS %s~\n", ch->lasthost );
fprintf( fp, "LTM %s~\n", ch->lasttime );
fprintf( fp, "EXT %d\n", ch->extra );
fprintf( fp, "SEX %d\n", ch->sex );
fprintf( fp, "CPT %s~\n", ch->pcdata->conception );
fprintf( fp, "CTM %s~\n", ch->createtime );
fprintf( fp, "LVL %d\n", ch->level );
fprintf( fp, "CLS %d\n", ch->class );
fprintf( fp, "KNG %d\n", ch->pcdata->kingdom );
fprintf( fp, "RAC %d\n", ch->race );
fprintf( fp, "PLY %d\n", ch->played + (int) (current_time - ch->logon));
fprintf( fp, "MRG %s~\n", ch->pcdata->marriage );
fprintf( fp, "KAD %d", ch->pkill );
fprintf( fp, " %d", ch->pdeath );
fprintf( fp, " %d", ch->mkill );
fprintf( fp, " %d", ch->mdeath );
fprintf( fp, " %d", ch->awins );
fprintf( fp, " %d\n", ch->alosses );
fprintf( fp, "EML %s~\n", ch->pcdata->email );
fprintf( fp, "End\n" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Write the char.
*/
void fwrite_char_old( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
int sn;
int i;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Version %d\n", ch->version );
fprintf( fp, "ShortDescr %s~\n", ch->short_descr );
fprintf( fp, "LongDescr %s~\n", ch->long_descr );
fprintf( fp, "ObjDesc %s~\n", ch->objdesc );
fprintf( fp, "Description %s~\n", strip_cr(ch->description));
fprintf( fp, "Lord %s~\n", ch->lord );
fprintf( fp, "Clan %s~\n", ch->clan );
fprintf( fp, "Kingdom %d\n", ch->pcdata->kingdom );
fprintf( fp, "Morph %s~\n", ch->morph );
fprintf( fp, "Createtime %s~\n", ch->createtime );
fprintf( fp, "Lasttime %s~\n", ch->lasttime );
fprintf( fp, "Lasthost %s~\n", ch->lasthost );
//fprintf( fp, "Lasthost Unknown~\n" );
fprintf( fp, "Poweraction %s~\n", ch->poweraction );
fprintf( fp, "Powertype %s~\n", ch->powertype );
fprintf( fp, "Prompt %s~\n", ch->prompt );
fprintf( fp, "Cprompt %s~\n", ch->cprompt );
fprintf( fp, "Prefix %s~\n", ch->prefix );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Race %d\n", ch->race );
fprintf( fp, "Immune %d\n", ch->immune );
fprintf( fp, "Polyaff %d\n", ch->polyaff );
fprintf( fp, "Itemaffect %d\n", ch->itemaffect );
fprintf( fp, "Spectype %d\n", ch->spectype );
fprintf( fp, "Specpower %d\n", ch->specpower );
fprintf( fp, "Home %d\n", ch->home );
fprintf( fp, "Level %d\n", ch->level );
fprintf( fp, "Trust %d\n", ch->trust );
fprintf( fp, "Security %d\n", ch->pcdata->security ); /*OLC*/
fprintf( fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1],
ch->paradox[2] );
fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon));
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room->vnum );
fprintf( fp, "PkPdMkMd %d %d %d %d\n",
ch->pkill, ch->pdeath, ch->mkill, ch->mdeath );
fprintf( fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
ch->wpn[10], ch->wpn[11], ch->wpn[12] );
fprintf( fp, "Spells %d %d %d %d %d\n",
ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4] );
fprintf( fp, "Combat %d %d %d %d %d %d %d %d\n",
ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7] );
fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11],
ch->stance[12], ch->stance[13], ch->stance[14], ch->stance[15] );
fprintf( fp, "Autostance %d\n", ch->pcdata->autostance );
fprintf( fp, "Locationhp %d %d %d %d %d %d %d\n",
ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6] );
fprintf( fp, "HpManaMove %ld %ld %ld %ld %ld %ld\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
fprintf( fp, "Gold %d\n", ch->gold );
if (IS_CLASS(ch, CLASS_DEMON))
{
fprintf( fp, "Warps %d\n", ch->warp );
fprintf( fp, "WarpCount %d\n", ch->warpcount );
}
fprintf( fp, "Monkstuff %d\n", ch->monkstuff );
fprintf( fp, "Monkcrap %d\n", ch->monkcrap );
fprintf( fp, "Chi %d %d\n", ch->chi[0], ch->chi[1] );
fprintf( fp, "Focus %d %d\n", ch->focus[0], ch->focus[1] );
fprintf( fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1], ch->monkab[2], ch->monkab[3] );
fprintf( fp, "Gifts %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n\r",
ch->gifts[0], ch->gifts[1], ch->gifts[2],
ch->gifts[3], ch->gifts[4], ch->gifts[5],
ch->gifts[6], ch->gifts[7], ch->gifts[8],
ch->gifts[9], ch->gifts[10], ch->gifts[11],
ch->gifts[12], ch->gifts[13], ch->gifts[14],
ch->gifts[15], ch->gifts[16], ch->gifts[17],
ch->gifts[18], ch->gifts[19], ch->gifts[20] );
fprintf( fp, "Lstatus %d\n", ch->lstatus );
fprintf( fp, "Gnosis %d %d\n", ch->gnosis[0], ch->gnosis[1] );
fprintf( fp, "Garou1 %d\n", ch->garou1 );
fprintf( fp, "Garou2 %d\n", ch->garou2 );
fprintf( fp, "Exp %d\n", ch->exp );
fprintf( fp, "Act %d\n", ch->act );
fprintf( fp, "Extra %d\n", ch->extra );
fprintf( fp, "AffectedBy %d\n", ch->affected_by );
fprintf( fp, "Aff2 %d\n", ch->flag2 );
fprintf( fp, "Spheres %d %d %d %d %d %d %d %d %d %d\n",
ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3],
ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7],
ch->spheres[8], ch->spheres[9] );
fprintf( fp, "Mflags %d\n", ch->mflags );
fprintf( fp, "Quint %d %d %d\n", ch->quint[0], ch->quint[1], ch->quint[2]);
fprintf( fp, "Awins %d\n", ch->awins );
fprintf( fp, "Alosses %d\n", ch->alosses );
fprintf( fp, "Imms %d %d %d\n", ch->imms[0], ch->imms[1], ch->imms[2] );
/* Bug fix from Alander */
fprintf( fp, "Position %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
fprintf( fp, "Practice %d\n", ch->practice );
fprintf( fp, "SavingThrow %d\n", ch->saving_throw );
fprintf( fp, "Alignment %d\n", ch->alignment );
fprintf( fp, "Hitroll %d\n", ch->hitroll );
fprintf( fp, "Damroll %d\n", ch->damroll );
fprintf( fp, "Armor %d\n", ch->armor );
fprintf( fp, "Wimpy %d\n", ch->wimpy );
fprintf( fp, "Deaf %d\n", ch->deaf );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
if ( !xIS_EMPTY(ch->pcdata->plr_flags) )
fprintf( fp, "PlrFlags %s\n",
print_bitvector(&ch->pcdata->plr_flags) );
fprintf( fp, "Entermsg %s~\n", ch->pcdata->entermsg );
fprintf( fp, "Exitmsg %s~\n", ch->pcdata->exitmsg );
fprintf( fp, "Password %s~\n", ch->pcdata->pwd );
fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin );
fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Title %s~\n", ch->pcdata->title );
fprintf( fp, "Bounty %d\n", ch->pcdata->bounty );
fprintf( fp, "Conception %s~\n", ch->pcdata->conception );
fprintf( fp, "Parents %s~\n", ch->pcdata->parents );
fprintf( fp, "Cparents %s~\n", ch->pcdata->cparents );
fprintf( fp, "Marriage %s~\n", ch->pcdata->marriage );
fprintf( fp, "Email %s~\n", ch->pcdata->email );
fprintf( fp, "AttrPerm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int,
ch->pcdata->perm_wis,
ch->pcdata->perm_dex,
ch->pcdata->perm_con );
/* ch->pcdata->perm_luk );*/
fprintf( fp, "AttrMod %d %d %d %d %d\n",
ch->pcdata->mod_str,
ch->pcdata->mod_int,
ch->pcdata->mod_wis,
ch->pcdata->mod_dex,
ch->pcdata->mod_con );
fprintf( fp, "AttrBase %d %d %d %d %d\n",
ch->pcdata->base_str,
ch->pcdata->base_int,
ch->pcdata->base_wis,
ch->pcdata->base_dex,
ch->pcdata->base_con );
fprintf( fp, "Quest %d\n", ch->pcdata->quest );
fprintf( fp, "Aquest %d\n",
PC(ch,aquest)->type != QUEST_NONE ?
10 : PC(ch,aquest)->time );
fprintf( fp, "Wolf %d\n", ch->pcdata->wolf );
fprintf( fp, "Rank %d\n", ch->pcdata->rank );
fprintf( fp, "Language %d %d\n",
ch->pcdata->language[0],
ch->pcdata->language[1] );
fprintf( fp, "Stage %d %d %d\n",
ch->pcdata->stage[0],
ch->pcdata->stage[1],
ch->pcdata->stage[2] );
fprintf( fp, "Wolfform %d %d\n",
ch->pcdata->wolfform[0],
ch->pcdata->wolfform[1] );
fprintf( fp, "Score %d %d %d %d %d %d\n",
ch->pcdata->score[0],
ch->pcdata->score[1],
ch->pcdata->score[2],
ch->pcdata->score[3],
ch->pcdata->score[4],
ch->pcdata->score[5]);
fprintf( fp, "Runes %d %d %d %d\n",
ch->pcdata->runes[0],
ch->pcdata->runes[1],
ch->pcdata->runes[2],
ch->pcdata->runes[3]);
fprintf( fp, "Disc %d %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->disc_a[0],
ch->pcdata->disc_a[1],
ch->pcdata->disc_a[2],
ch->pcdata->disc_a[3],
ch->pcdata->disc_a[4],
ch->pcdata->disc_a[5],
ch->pcdata->disc_a[6],
ch->pcdata->disc_a[7],
ch->pcdata->disc_a[8],
ch->pcdata->disc_a[9],
ch->pcdata->disc_a[10]);
fprintf( fp, "Genes %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->genes[0],
ch->pcdata->genes[1],
ch->pcdata->genes[2],
ch->pcdata->genes[3],
ch->pcdata->genes[4],
ch->pcdata->genes[5],
ch->pcdata->genes[6],
ch->pcdata->genes[7],
ch->pcdata->genes[8],
ch->pcdata->genes[9] );
fprintf( fp, "Power %d %d\n",
ch->pcdata->powers[0],
ch->pcdata->powers[1] );
fprintf( fp, "FakeCon %d %d %d %d %d %d %d %d\n",
ch->pcdata->fake_skill,
ch->pcdata->fake_stance,
ch->pcdata->fake_hit,
ch->pcdata->fake_dam,
ch->pcdata->fake_ac,
ch->pcdata->fake_hp,
ch->pcdata->fake_mana,
ch->pcdata->fake_move);
if (ch->pcdata->obj_vnum != 0)
fprintf( fp, "Objvnum %d\n", ch->pcdata->obj_vnum );
fprintf( fp, "Condition %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2] );
fprintf( fp, "StatAbility %d %d %d %d\n",
ch->pcdata->stat_ability[0],
ch->pcdata->stat_ability[1],
ch->pcdata->stat_ability[2],
ch->pcdata->stat_ability[3] );
fprintf( fp, "StatAmount %d %d %d %d\n",
ch->pcdata->stat_amount[0],
ch->pcdata->stat_amount[1],
ch->pcdata->stat_amount[2],
ch->pcdata->stat_amount[3] );
fprintf( fp, "StatDuration %d %d %d %d\n",
ch->pcdata->stat_duration[0],
ch->pcdata->stat_duration[1],
ch->pcdata->stat_duration[2],
ch->pcdata->stat_duration[3] );
fprintf( fp, "Exhaustion %d\n", ch->pcdata->exhaustion );
/* Save note board status */
/* Save number of boards in case that number changes */
fprintf (fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]);
fprintf (fp, "\n");
fprintf( fp, "Wizinvis %d\n", ch->pcdata->wizinvis );
fprintf( fp, "WNET %d\n", PC(ch,wiznet) );
fprintf( fp, "BaseDamCap %d\n", PC(ch,basedamcap) );
fprintf( fp, "Pagelen %d\n", PC(ch,pagelen) );
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Skill %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
/* Thx Alander */
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "AffectData '%s' %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
fprintf( fp, "End\n\n" );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
int sn;
int i;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYERS" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf(fp,"Version %d\n", ch->version);
fprintf( fp, "ShortDescr %s~\n", ch->short_descr );
fprintf( fp, "LongDescr %s~\n", ch->long_descr );
fprintf( fp, "ObjDesc %s~\n", ch->objdesc );
fprintf( fp, "Description %s~\n", strip_cr(ch->description) );
fprintf( fp, "Lord %s~\n", ch->lord );
fprintf( fp, "Clan %s~\n", ch->clan );
fprintf( fp, "Kingdom %d\n", ch->pcdata->kingdom);
fprintf( fp, "Class %d\n", ch->class );
fprintf( fp, "Morph %s~\n", ch->morph );
fprintf( fp, "Createtime %s~\n", ch->createtime );
fprintf( fp, "Lasttime %s~\n", ch->lasttime );
fprintf( fp, "Lasthost %s~\n", ch->lasthost );
//fprintf( fp, "Lasthost Unknown~\n" );
fprintf( fp, "Poweraction %s~\n", ch->poweraction );
fprintf( fp, "Powertype %s~\n", ch->powertype );
fprintf( fp, "Prompt %s~\n", ch->prompt );
fprintf( fp, "Cprompt %s~\n", ch->cprompt );
fprintf( fp, "Prefix %s~\n", ch->prefix );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Race %d\n", ch->race );
fprintf( fp, "Immune %d\n", ch->immune );
fprintf( fp, "Polyaff %d\n", ch->polyaff );
fprintf( fp, "Itemaffect %d\n", ch->itemaffect );
fprintf( fp, "Form %d\n", ch->form );
fprintf( fp, "Fatal %d\n", ch->fatal );
fprintf( fp, "Beast %d\n", ch->beast );
fprintf( fp, "Spectype %d\n", ch->spectype );
fprintf( fp, "Specpower %d\n", ch->specpower );
fprintf( fp, "Home %d\n", ch->home );
fprintf( fp, "Level %d\n", ch->level );
fprintf( fp, "Trust %d\n", ch->trust );
fprintf( fp, "Security %d\n", ch->pcdata->security ); /*OLC*/
fprintf( fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1],
ch->paradox[2] );
fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon));
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room->vnum );
fprintf( fp, "PkPdMkMd %d %d %d %d\n",
ch->pkill, ch->pdeath, ch->mkill, ch->mdeath );
fprintf( fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
ch->wpn[10], ch->wpn[11], ch->wpn[12] );
fprintf( fp, "Spells %d %d %d %d %d\n",
ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4] );
fprintf( fp, "Combat %d %d %d %d %d %d %d %d\n",
ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7] );
fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11],
ch->stance[12], ch->stance[13], ch->stance[14], ch->stance[15] );
fprintf(fp, "Autostance %d\n", ch->pcdata->autostance );
fprintf( fp, "Locationhp %d %d %d %d %d %d %d\n",
ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6] );
fprintf( fp, "HpManaMove %ld %ld %ld %ld %ld %ld\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
fprintf( fp, "Agg %d\n", ch->agg );
fprintf( fp, "Gold %d\n", ch->gold );
if (IS_CLASS(ch, CLASS_DEMON))
{
fprintf( fp, "Warps %d\n", ch->warp );
fprintf( fp, "WarpCount %d\n", ch->warpcount );
}
fprintf( fp, "Monkstuff %d\n", ch->monkstuff );
fprintf( fp, "Monkcrap %d\n", ch->monkcrap );
fprintf( fp, "Chi %d %d\n", ch->chi[0], ch->chi[1] );
fprintf( fp, "Focus %d %d\n", ch->focus[0], ch->focus[1] );
fprintf( fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1], ch->monkab[2], ch->monkab[3]);
fprintf( fp, "Gifts %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n\r",
ch->gifts[0], ch->gifts[1], ch->gifts[2],
ch->gifts[3], ch->gifts[4], ch->gifts[5],
ch->gifts[6], ch->gifts[7], ch->gifts[8],
ch->gifts[9], ch->gifts[10], ch->gifts[11],
ch->gifts[12], ch->gifts[13], ch->gifts[14],
ch->gifts[15], ch->gifts[16], ch->gifts[17],
ch->gifts[18], ch->gifts[19], ch->gifts[20] );
fprintf( fp, "Lstatus %d\n", ch->lstatus );
fprintf( fp, "Gnosis %d %d\n", ch->gnosis[0], ch->gnosis[1] );
fprintf( fp, "Garou1 %d\n", ch->garou1 );
fprintf( fp, "Garou2 %d\n", ch->garou2 );
fprintf( fp, "Exp %d\n", ch->exp );
fprintf( fp, "Act %d\n", ch->act );
fprintf( fp, "Special %d\n", ch->special );
fprintf( fp, "Newbits %d\n", ch->newbits );
fprintf( fp, "Extra %d\n", ch->extra );
fprintf( fp, "More %d\n", ch->more );
fprintf( fp, "AffectedBy %d\n", ch->affected_by );
fprintf( fp, "Aff2 %d\n", ch->flag2 );
fprintf( fp, "Spheres %d %d %d %d %d %d %d %d %d %d\n",
ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3],
ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7],
ch->spheres[8], ch->spheres[9] );
fprintf( fp, "Mflags %d\n", ch->mflags );
fprintf( fp, "Quint %d %d %d\n", ch->quint[0], ch->quint[1], ch->quint[2]);
fprintf( fp, "Awins %d\n", ch->awins );
fprintf( fp, "Alosses %d\n", ch->alosses );
fprintf( fp, "Imms %d %d %d\n", ch->imms[0], ch->imms[1], ch->imms[2] ); /* Bug fix from Alander */
fprintf( fp, "Position %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
fprintf( fp, "Practice %d\n", ch->practice );
fprintf( fp, "SavingThrow %d\n", ch->saving_throw );
fprintf( fp, "Alignment %d\n", ch->alignment );
fprintf( fp, "Hitroll %d\n", ch->hitroll );
fprintf( fp, "Damroll %d\n", ch->damroll );
fprintf( fp, "Armor %d\n", ch->armor );
fprintf( fp, "Wimpy %d\n", ch->wimpy );
fprintf( fp, "Deaf %d\n", ch->deaf );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
if ( !xIS_EMPTY(ch->pcdata->plr_flags) )
fprintf( fp, "PlrFlags %s\n",
print_bitvector(&ch->pcdata->plr_flags) );
fprintf( fp, "Entermsg %s~\n", ch->pcdata->entermsg );
fprintf( fp, "Exitmsg %s~\n", ch->pcdata->exitmsg );
fprintf( fp, "Password %s~\n", ch->pcdata->pwd );
fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin );
fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Title %s~\n", ch->pcdata->title );
fprintf( fp, "Bounty %d\n", ch->pcdata->bounty );
fprintf( fp, "Conception %s~\n", ch->pcdata->conception );
fprintf( fp, "Parents %s~\n", ch->pcdata->parents );
fprintf( fp, "Cparents %s~\n", ch->pcdata->cparents );
fprintf( fp, "Marriage %s~\n", ch->pcdata->marriage );
fprintf( fp, "Email %s~\n", ch->pcdata->email );
fprintf( fp, "Love %s~\n", ch->pcdata->love );
//fprintf( fp, "low4 %d\n", ch->low4 );
fprintf( fp, "AttrPerm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int,
ch->pcdata->perm_wis,
ch->pcdata->perm_dex,
ch->pcdata->perm_con );
/* ch->pcdata->perm_luk );*/
fprintf( fp, "AttrMod %d %d %d %d %d\n",
ch->pcdata->mod_str,
ch->pcdata->mod_int,
ch->pcdata->mod_wis,
ch->pcdata->mod_dex,
ch->pcdata->mod_con );
fprintf( fp, "AttrBase %d %d %d %d %d\n",
ch->pcdata->base_str,
ch->pcdata->base_int,
ch->pcdata->base_wis,
ch->pcdata->base_dex,
ch->pcdata->base_con );
fprintf( fp, "Quest %d\n", ch->pcdata->quest );
fprintf( fp, "Aquest %d\n",
PC(ch,aquest)->type != QUEST_NONE ?
10 : PC(ch,aquest)->time );
fprintf( fp, "Wolf %d\n", ch->pcdata->stats[UNI_RAGE]);
fprintf( fp, "Rank %d\n", ch->pcdata->rank );
fprintf( fp, "Language %d %d\n",
ch->pcdata->language[0],
ch->pcdata->language[1] );
fprintf( fp, "Stage %d %d %d\n",
ch->pcdata->stage[0],
ch->pcdata->stage[1],
ch->pcdata->stage[2] );
fprintf( fp, "Disc %d %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->disc_a[0],
ch->pcdata->disc_a[1],
ch->pcdata->disc_a[2],
ch->pcdata->disc_a[3],
ch->pcdata->disc_a[4],
ch->pcdata->disc_a[5],
ch->pcdata->disc_a[6],
ch->pcdata->disc_a[7],
ch->pcdata->disc_a[8],
ch->pcdata->disc_a[9],
ch->pcdata->disc_a[10]);
fprintf( fp, "Score %d %d %d %d %d %d\n",
ch->pcdata->score[0],
ch->pcdata->score[1],
ch->pcdata->score[2],
ch->pcdata->score[3],
ch->pcdata->score[4],
ch->pcdata->score[5]);
fprintf( fp, "Genes %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->genes[0],
ch->pcdata->genes[1],
ch->pcdata->genes[2],
ch->pcdata->genes[3],
ch->pcdata->genes[4],
ch->pcdata->genes[5],
ch->pcdata->genes[6],
ch->pcdata->genes[7],
ch->pcdata->genes[8],
ch->pcdata->genes[9] );
fprintf( fp, "Power ");
for (sn=0; sn < 20; sn++)
{
fprintf(fp, "%d ", ch->pcdata->powers[sn]);
}
fprintf(fp, "\n");
fprintf( fp, "Stats ");
for (sn=0; sn < 12; sn++)
{
fprintf(fp, "%d ", ch->pcdata->stats[sn]);
}
fprintf(fp, "\n");
fprintf( fp, "Willpower %d %d\n",
ch->pcdata->willpower[0],
ch->pcdata->willpower[1] );
fprintf( fp, "Resist %d %d %d %d %d\n",
ch->pcdata->resist[0],
ch->pcdata->resist[1],
ch->pcdata->resist[2],
ch->pcdata->resist[3],
ch->pcdata->resist[4] );
fprintf( fp, "FakeCon %d %d %d %d %d %d %d %d\n",
ch->pcdata->fake_skill,
ch->pcdata->fake_stance,
ch->pcdata->fake_hit,
ch->pcdata->fake_dam,
ch->pcdata->fake_ac,
ch->pcdata->fake_hp,
ch->pcdata->fake_mana,
ch->pcdata->fake_move);
if (ch->pcdata->obj_vnum != 0)
fprintf( fp, "Objvnum %d\n", ch->pcdata->obj_vnum );
fprintf( fp, "Condition %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2] );
fprintf( fp, "StatAbility %d %d %d %d\n",
ch->pcdata->stat_ability[0],
ch->pcdata->stat_ability[1],
ch->pcdata->stat_ability[2],
ch->pcdata->stat_ability[3] );
fprintf( fp, "StatAmount %d %d %d %d\n",
ch->pcdata->stat_amount[0],
ch->pcdata->stat_amount[1],
ch->pcdata->stat_amount[2],
ch->pcdata->stat_amount[3] );
fprintf( fp, "StatDuration %d %d %d %d\n",
ch->pcdata->stat_duration[0],
ch->pcdata->stat_duration[1],
ch->pcdata->stat_duration[2],
ch->pcdata->stat_duration[3] );
fprintf( fp, "Exhaustion %d\n", ch->pcdata->exhaustion );
fprintf (fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]);
fprintf (fp, "\n");
fprintf( fp, "Wizinvis %d\n", ch->pcdata->wizinvis );
fprintf( fp, "WNET %d\n", PC(ch,wiznet) );
fprintf( fp, "BaseDamCap %d\n", PC(ch,basedamcap) );
fprintf( fp, "Pagelen %d\n", PC(ch,pagelen) );
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Skill %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
/* Thx Alander */
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "AffectData '%s' %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
fprintf( fp, "End\n\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
int v2;
AFFECT_DATA *paf;
/*
int vnum = obj->pIndexData->vnum;
*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
*/
if( IS_OBJ_STAT( obj, ITEM_PRICELESS ) )
return;
if ( (obj->chobj != NULL && (!IS_NPC(obj->chobj) &&
obj->chobj->pcdata->obj_vnum != 0)) || obj->item_type == ITEM_KEY)
return;
fprintf( fp, "#OBJECT\n" );
fprintf( fp, "Nest %d\n", iNest );
fprintf( fp, "Name %s~\n", obj->name );
fprintf( fp, "ShortDescr %s~\n", obj->short_descr );
fprintf( fp, "Description %s~\n", obj->description );
if (obj->chpoweron != NULL && strlen(obj->chpoweron) > 1 && str_cmp(obj->chpoweron,"(null)") )
fprintf( fp, "Poweronch %s~\n", obj->chpoweron );
if (obj->chpoweroff != NULL && strlen(obj->chpoweroff) > 1 && str_cmp(obj->chpoweroff,"(null)"))
fprintf( fp, "Poweroffch %s~\n", obj->chpoweroff );
if (obj->chpoweruse != NULL && strlen(obj->chpoweruse) > 1 && str_cmp(obj->chpoweruse,"(null)"))
fprintf( fp, "Powerusech %s~\n", obj->chpoweruse );
if (obj->victpoweron != NULL && strlen(obj->victpoweron) > 1 && str_cmp(obj->victpoweron,"(null)"))
fprintf( fp, "Poweronvict %s~\n", obj->victpoweron );
if (obj->victpoweroff != NULL && strlen(obj->victpoweroff) > 1 && str_cmp(obj->victpoweroff,"(null)"))
fprintf( fp, "Poweroffvict %s~\n", obj->victpoweroff );
if (obj->victpoweruse != NULL && strlen(obj->victpoweruse) > 1 && str_cmp(obj->victpoweruse,"(null)"))
fprintf( fp, "Powerusevict %s~\n", obj->victpoweruse );
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
fprintf( fp, "Questmaker %s~\n", obj->questmaker );
if (obj->questowner != NULL && strlen(obj->questowner) > 1)
fprintf( fp, "Questowner %s~\n", obj->questowner );
/*
if ( vnum < 17 || ( vnum >= 30003 && vnum <= 30037 ) )
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
else
fprintf( fp, "Vnum 30041\n" );
*/
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
fprintf( fp, "ExtraFlags %d\n", obj->extra_flags );
fprintf( fp, "WearFlags %d\n", obj->wear_flags );
fprintf( fp, "WearLoc %d\n", obj->wear_loc );
fprintf( fp, "ItemType %d\n", obj->item_type );
fprintf( fp, "Weight %d\n", obj->weight );
if (obj->spectype != 0)
fprintf( fp, "Spectype %d\n", obj->spectype );
if (obj->specpower != 0)
fprintf( fp, "Specpower %d\n", obj->specpower );
fprintf( fp, "Condition %d\n", obj->condition );
fprintf( fp, "Toughness %d\n", obj->toughness );
fprintf( fp, "Resistance %d\n", obj->resistance );
if (obj->quest != 0)
fprintf( fp, "Quest %d\n", obj->quest );
if (obj->points != 0)
fprintf( fp, "Points %d\n", obj->points );
fprintf( fp, "Level %d\n", obj->level );
fprintf( fp, "Timer %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
fprintf( fp, "WeapFlags %d\n", obj->weapflags );
for( v2 = 0; v2 < MAX_OVALUE; v2++ )
fprintf( fp, "V %d %d\n", v2, obj->value[v2] );
switch ( obj->item_type )
{
case ITEM_POTION:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_SCROLL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
/*
if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;
*/
fprintf( fp, "AffectData %d %d %d\n",
paf->duration, paf->modifier, paf->location );
}
/*
if ( vnum >= 17 && ( vnum < 30003 || vnum > 30037 ) )
{
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
**
if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;
**
fprintf( fp, "AffectData %d %d %d\n",
paf->duration, paf->modifier, paf->location );
}
}
*/
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description );
}
/*
if ( vnum >= 17 && ( vnum < 30003 || vnum > 30037 ) )
{
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description );
}
}
*/
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
static PC_DATA pcdata_zero;
char strsave[MAX_STRING_LENGTH];
char *strtime;
CHAR_DATA *ch;
FILE *fp;
bool found;
int sn;
if ( char_free == NULL )
{
ch = alloc_perm( sizeof(*ch) );
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char(ch);
if ( pcdata_free == NULL )
{
ch->pcdata = alloc_perm( sizeof(*ch->pcdata) );
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
free_string( ch->name );
ch->name = str_dup( name );
ch->act = PLR_BLANK
| PLR_COMBINE
| PLR_PROMPT;
ch->extra = 0;
ch->more = 0;
ch->special = 0;
ch->newbits = 0;
ch->class = -1;
ch->version = 0;
ch->num_hits = -1;
ch->tot_dam = 0;
ch->pcdata->familiar = NULL;
ch->pcdata->partner = NULL;
ch->pcdata->propose = NULL;
ch->pcdata->chobj = NULL;
ch->pcdata->memorised = NULL;
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->pcdata->bounty = 0;
ch->pcdata->wizinvis = 0;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->conception = str_dup( "" );
ch->pcdata->parents = str_dup( "" );
ch->pcdata->cparents = str_dup( "" );
ch->pcdata->marriage = str_dup( "" );
ch->pcdata->email = str_dup( "" );
ch->pcdata->love = str_dup( "" );
ch->pcdata->entermsg = str_dup( "" );
ch->pcdata->exitmsg = str_dup( "" );
ch->pcdata->pagelen = 20;
ch->pcdata->clan = NULL;
ch->pcdata->clan_rank = RANK_EXILED;
ch->lord = str_dup( "" );
ch->clan = str_dup( "" );
ch->morph = str_dup( "" );
ch->pload = str_dup( "" );
ch->prompt = str_dup( "" );
ch->cprompt = str_dup( "" );
ch->prefix = str_dup( "" );
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(ch->lasttime);
ch->createtime = str_dup( strtime );
ch->lasttime = str_dup( "" );
ch->lasthost = str_dup( "" );
ch->poweraction = str_dup( "" );
ch->powertype = str_dup( "" );
ch->hunting = str_dup( "" );
ch->pcdata->followers = 0;
ch->spectype = 0;
ch->specpower = 0;
ch->mounted = 0;
ch->home = 3001;
ch->vampgen_a = 0;
ch->paradox[0] = 0; /* Total paradox */
ch->paradox[1] = 0; /* Current Paradox */
ch->paradox[2] = 0; /* Paradox Ticker */
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
ch->agg = 0;
ch->vampaff_a = 0;
ch->itemaffect = 0;
ch->vamppass_a = -1;
ch->polyaff = 0;
ch->immune = 0;
ch->fatal = 0;
ch->form = 32767;
ch->beast = 15;
for( sn=0; sn < 3; sn++ )
{
ch->mageshields[sn][mTIME] = 0;
ch->mageshields[sn][mON] = FALSE;
}
for( sn=0; sn < 10; sn++ )
ch->spheres[sn] = 0;
for( sn=0 ; sn < 7 ; sn ++ )
ch->loc_hp[sn] = 0;
for( sn=0 ; sn < 13 ; sn++ )
ch->wpn[sn] = 0;
for( sn=0 ; sn < 5 ; sn++ )
ch->spl[sn] = 0;
for( sn=0 ; sn < 8 ; sn++ )
ch->cmbt[sn] = 0;
for( sn=0 ; sn < 11 ; sn++ )
ch->cmbt[sn] = 0;
ch->pcdata->autostance = 0;
ch->pkill = 0;
ch->pdeath = 0;
ch->mkill = 0;
ch->mdeath = 0;
ch->class = -1;
ch->pcdata->followers = 0;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->base_str = 13;
ch->pcdata->base_int = 13;
ch->pcdata->base_wis = 13;
ch->pcdata->base_dex = 13;
ch->pcdata->base_con = 13;
ch->pcdata->quest = 0;
ch->pcdata->kingdom = 0;
ch->pcdata->wolf = 0;
ch->pcdata->rank = 0;
ch->pcdata->language[0] = 0;
ch->pcdata->language[1] = 0;
ch->pcdata->stage[0] = 0;
ch->pcdata->stage[1] = 0;
ch->pcdata->stage[2] = 0;
ch->pcdata->wolfform[0] = 1;
ch->pcdata->wolfform[1] = 1;
ch->pcdata->score[0] = 0;
ch->pcdata->score[1] = 0;
ch->pcdata->score[2] = 0;
ch->pcdata->score[3] = 0;
ch->pcdata->score[4] = 0;
ch->pcdata->score[5] = 0;
for( sn=0 ; sn < 10 ; sn++ )
ch->pcdata->genes[sn] = 0;
for ( sn=0 ; sn < 20 ; sn++)
ch->pcdata->powers[sn] = 0;
for ( sn=0 ; sn < 12 ; sn++)
ch->pcdata->stats[sn] = 0;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->willpower[0] = 50;
ch->pcdata->willpower[1] = 50;
ch->pcdata->resist[0] = 0;
ch->pcdata->resist[1] = 0;
ch->pcdata->resist[2] = 0;
ch->pcdata->resist[3] = 0;
ch->pcdata->resist[4] = 0;
ch->pcdata->fake_skill = 0;
ch->pcdata->fake_stance = 0;
ch->pcdata->fake_hit = 0;
ch->pcdata->fake_dam = 0;
ch->pcdata->fake_ac = 0;
ch->pcdata->fake_hp = 0;
ch->pcdata->fake_mana = 0;
ch->pcdata->fake_move = 0;
ch->pcdata->obj_vnum = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->stat_ability[STAT_STR] = 0;
ch->pcdata->stat_ability[STAT_END] = 0;
ch->pcdata->stat_ability[STAT_REF] = 0;
ch->pcdata->stat_ability[STAT_FLE] = 0;
ch->pcdata->stat_amount[STAT_STR] = 0;
ch->pcdata->stat_amount[STAT_END] = 0;
ch->pcdata->stat_amount[STAT_REF] = 0;
ch->pcdata->stat_amount[STAT_FLE] = 0;
ch->pcdata->stat_duration[STAT_STR] = 0;
ch->pcdata->stat_duration[STAT_END] = 0;
ch->pcdata->stat_duration[STAT_REF] = 0;
ch->pcdata->stat_duration[STAT_FLE] = 0;
ch->pcdata->exhaustion = 0;
ch->pcdata->aquest = new_quest();
xCLEAR_BITS(PC(ch,plr_flags));
ch->pcdata->wiznet = 0;
ch->pcdata->basedamcap = 0;
found = FALSE;
fclose( fpReserve );
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
logf( NULL, "Loading player %s", name );
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) )
{
fread_char_old ( ch, fp );
convert_old_new( ch );
}
else if ( !str_cmp( word, "PLAYERS" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
bool load_char_short( DESCRIPTOR_DATA *d, char *name )
{
static PC_DATA pcdata_zero;
char strsave[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *strtime;
FILE *fp;
bool found;
if ( char_free == NULL )
{
ch = alloc_perm( sizeof(*ch) );
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char( ch );
if ( pcdata_free == NULL )
{
ch->pcdata = alloc_perm( sizeof(*ch->pcdata) );
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->act = PLR_BLANK
| PLR_COMBINE
| PLR_PROMPT;
ch->extra = 0;
ch->more = 0;
ch->pcdata->familiar = NULL;
ch->pcdata->partner = NULL;
ch->pcdata->propose = NULL;
ch->pcdata->chobj = NULL;
ch->pcdata->memorised = NULL;
ch->pcdata->pwd = str_dup( "" );
ch->version = 0;
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->bounty = 0;
ch->pcdata->wizinvis = 0;
ch->pcdata->conception = str_dup( "" );
ch->pcdata->parents = str_dup( "" );
ch->pcdata->cparents = str_dup( "" );
ch->pcdata->marriage = str_dup( "" );
ch->pcdata->email = str_dup( "" );
ch->pcdata->love = str_dup( "" );
/*
if (ch->low4 == 1)
{
ch->low4 = 1;
}
*/
ch->lord = str_dup( "" );
ch->clan = str_dup( "" );
ch->morph = str_dup( "" );
ch->pload = str_dup( "" );
ch->prompt = str_dup( "" );
ch->cprompt = str_dup( "" );
ch->prefix = str_dup( "" );
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(ch->lasttime);
ch->createtime = str_dup( strtime );
ch->lasttime = str_dup( "" );
ch->lasthost = str_dup( "" );
ch->poweraction = str_dup( "" );
ch->powertype = str_dup( "" );
ch->hunting = str_dup( "" );
ch->spectype = 0;
ch->specpower = 0;
ch->mounted = 0;
ch->home = 3001;
ch->vampgen_a = 0;
ch->paradox[0] = 0; /* Total paradox */
ch->paradox[1] = 0; /* Current Paradox */
ch->paradox[2] = 0; /* Paradox Ticker */
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
ch->agg = 0;
ch->vampaff_a = 0;
ch->itemaffect = 0;
ch->vamppass_a = -1;
ch->polyaff = 0;
ch->immune = 0;
ch->fatal = 0;
ch->form = 32767;
ch->beast = 15;
ch->loc_hp[0] = 0;
ch->loc_hp[1] = 0;
ch->loc_hp[2] = 0;
ch->loc_hp[3] = 0;
ch->loc_hp[4] = 0;
ch->loc_hp[5] = 0;
ch->loc_hp[6] = 0;
ch->wpn[0] = 0;
ch->wpn[1] = 0;
ch->wpn[2] = 0;
ch->wpn[3] = 0;
ch->wpn[4] = 0;
ch->wpn[5] = 0;
ch->wpn[6] = 0;
ch->wpn[7] = 0;
ch->wpn[8] = 0;
ch->wpn[9] = 0;
ch->wpn[10] = 0;
ch->wpn[11] = 0;
ch->wpn[12] = 0;
ch->spl[0] = 4;
ch->spl[1] = 4;
ch->spl[2] = 4;
ch->spl[3] = 4;
ch->spl[4] = 4;
ch->cmbt[0] = 0;
ch->cmbt[1] = 0;
ch->cmbt[2] = 0;
ch->cmbt[3] = 0;
ch->cmbt[4] = 0;
ch->cmbt[5] = 0;
ch->cmbt[6] = 0;
ch->cmbt[7] = 0;
// if (ch->low4 == 1)
//{
ch->stance[0] = 0;
ch->stance[1] = 0;
ch->stance[2] = 0;
ch->stance[3] = 0;
ch->stance[4] = 0;
ch->stance[5] = 0;
ch->stance[6] = 0;
ch->stance[7] = 0;
ch->stance[8] = 0;
ch->stance[9] = 0;
ch->stance[10] = 0;
ch->stance[11] = 0;
ch->stance[12] = 0;
ch->stance[13] = 0;
ch->stance[14] = 0;
ch->stance[15] = 0;
// }
/*
if ( !ch->low4 )
{
ch->stance[0] = 0;
ch->stance[1] = 0;
ch->stance[2] = 0;
ch->stance[3] = 0;
ch->stance[4] = 0;
ch->stance[5] = 0;
ch->stance[6] = 0;
ch->stance[7] = 0;
ch->stance[8] = 0;
ch->stance[9] = 0;
ch->stance[10] = 0;
}
*/
ch->pcdata->autostance = 0;
ch->pkill = 0;
ch->pdeath = 0;
ch->mkill = 0;
ch->mdeath = 0;
ch->class = -1;
ch->pcdata->followers = 0;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
/* ch->pcdata->perm_luk = 0;*/
ch->pcdata->quest = 0;
ch->pcdata->kingdom = 0;
ch->pcdata->wolf = 0;
ch->pcdata->rank = 0;
ch->pcdata->language[0] = 0;
ch->pcdata->language[1] = 0;
ch->pcdata->stage[0] = 0;
ch->pcdata->stage[1] = 0;
ch->pcdata->stage[2] = 0;
ch->pcdata->wolfform[0] = 1;
ch->pcdata->wolfform[1] = 1;
ch->pcdata->score[0] = 0;
ch->pcdata->score[1] = 0;
ch->pcdata->score[2] = 0;
ch->pcdata->score[3] = 0;
ch->pcdata->score[4] = 0;
ch->pcdata->score[5] = 0;
ch->pcdata->runes[0] = 0;
ch->pcdata->runes[1] = 0;
ch->pcdata->runes[2] = 0;
ch->pcdata->runes[3] = 0;
ch->pcdata->disc_a[0] = 0;
ch->pcdata->disc_a[1] = 0;
ch->pcdata->disc_a[2] = 0;
ch->pcdata->disc_a[3] = 0;
ch->pcdata->disc_a[4] = 0;
ch->pcdata->disc_a[5] = 0;
ch->pcdata->disc_a[6] = 0;
ch->pcdata->disc_a[7] = 0;
ch->pcdata->disc_a[8] = 0;
ch->pcdata->disc_a[9] = 0;
ch->pcdata->disc_a[10] = 0;
ch->pcdata->genes[0] = 0;
ch->pcdata->genes[1] = 0;
ch->pcdata->genes[2] = 0;
ch->pcdata->genes[3] = 0;
ch->pcdata->genes[4] = 0;
ch->pcdata->genes[5] = 0;
ch->pcdata->genes[6] = 0;
ch->pcdata->genes[7] = 0;
ch->pcdata->genes[8] = 0;
ch->pcdata->genes[9] = 0;
ch->pcdata->powers[0] = 0;
ch->pcdata->powers[1] = 0;
ch->pcdata->willpower[0] = 50;
ch->pcdata->willpower[1] = 50;
ch->pcdata->resist[0] = 0;
ch->pcdata->resist[1] = 0;
ch->pcdata->resist[2] = 0;
ch->pcdata->resist[3] = 0;
ch->pcdata->resist[4] = 0;
ch->pcdata->fake_skill = 0;
ch->pcdata->fake_stance = 0;
ch->pcdata->fake_hit = 0;
ch->pcdata->fake_dam = 0;
ch->pcdata->fake_ac = 0;
ch->pcdata->fake_hp = 0;
ch->pcdata->fake_mana = 0;
ch->pcdata->fake_move = 0;
ch->pcdata->obj_vnum = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->stat_ability[STAT_STR] = 0;
ch->pcdata->stat_ability[STAT_END] = 0;
ch->pcdata->stat_ability[STAT_REF] = 0;
ch->pcdata->stat_ability[STAT_FLE] = 0;
ch->pcdata->stat_amount[STAT_STR] = 0;
ch->pcdata->stat_amount[STAT_END] = 0;
ch->pcdata->stat_amount[STAT_REF] = 0;
ch->pcdata->stat_amount[STAT_FLE] = 0;
ch->pcdata->stat_duration[STAT_STR] = 0;
ch->pcdata->stat_duration[STAT_END] = 0;
ch->pcdata->stat_duration[STAT_REF] = 0;
ch->pcdata->stat_duration[STAT_FLE] = 0;
ch->pcdata->exhaustion = 0;
ch->pcdata->aquest = new_quest();
xCLEAR_BITS(PC(ch,plr_flags));
found = FALSE;
fclose( fpReserve );
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char_old ( ch, fp );
if ( !str_cmp( word, "PLAYERS" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) break;
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char_old( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int dummy;
int aquest = 35;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
if( word[0] == '\0'
|| word == NULL )
word = "End";
switch ( UPPER(word[0]) )
{
default:
fMatch = TRUE;
fread_to_eol( fp );
break;
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Awins", ch->awins, fread_number( fp ) );
KEY( "Alosses", ch->alosses, fread_number( fp ) );
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Armor", ch->armor, fread_number( fp ) );
KEY( "Aff2", ch->flag2, fread_number( fp ) );
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if ( !str_cmp( word, "Affect" ) )
{
/* Obsolete 2.0 form. */
paf->type = fread_number( fp );
}
else
{
int sn;
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
}
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrBase" ) )
{
ch->pcdata->base_str = fread_number( fp );
ch->pcdata->base_int = fread_number( fp );
ch->pcdata->base_wis = fread_number( fp );
ch->pcdata->base_dex = fread_number( fp );
ch->pcdata->base_con = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) )
{
ch->pcdata->mod_str = fread_number( fp );
ch->pcdata->mod_int = fread_number( fp );
ch->pcdata->mod_wis = fread_number( fp );
ch->pcdata->mod_dex = fread_number( fp );
ch->pcdata->mod_con = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) )
{
ch->pcdata->perm_str = fread_number( fp );
ch->pcdata->perm_int = fread_number( fp );
ch->pcdata->perm_wis = fread_number( fp );
ch->pcdata->perm_dex = fread_number( fp );
ch->pcdata->perm_con = fread_number( fp );
if( ch->version < 2 )
{
PC(ch,base_str) = PC(ch,perm_str);
PC(ch,base_int) = PC(ch,perm_int);
PC(ch,base_wis) = PC(ch,perm_wis);
PC(ch,base_dex) = PC(ch,perm_dex);
PC(ch,base_con) = PC(ch,perm_con);
}
fMatch = TRUE;
break;
}
KEY( "Aquest", aquest, fread_number( fp ) );
KEY( "Autostance", ch->pcdata->autostance, fread_number( fp ) );
break;
case 'B':
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Beast", ch->beast, fread_number( fp ) );
KEY( "Bounty", ch->pcdata->bounty, fread_number(fp));
KEY( "BaseDamCap", ch->pcdata->basedamcap, fread_number(fp));
break;
case 'C':
KEY( "Clan", ch->clan, fread_string( fp )
);
KEY( "Class", dummy, fread_number( fp ) );
if ( !str_cmp( word, "Chi" ) )
{
ch->chi[0] = fread_number( fp );
ch->chi[1] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Combat" ) )
{
ch->cmbt[0] = fread_number( fp );
ch->cmbt[1] = fread_number( fp );
ch->cmbt[2] = fread_number( fp );
ch->cmbt[3] = fread_number( fp );
ch->cmbt[4] = fread_number( fp );
ch->cmbt[5] = fread_number( fp );
ch->cmbt[6] = fread_number( fp );
ch->cmbt[7] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Conception", ch->pcdata->conception, fread_string( fp ) );
if ( !str_cmp( word, "Condition" ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Cparents", ch->pcdata->cparents, fread_string( fp ) );
KEY( "Cprompt", ch->cprompt, fread_string( fp ) );
KEY( "Createtime", ch->createtime, fread_string( fp ) );
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Deaf", ch->deaf, fread_number( fp ) );
KEY( "Demonic", ch->pcdata->demonic_a, fread_number( fp ) );
KEY( "Description", ch->description, fread_string( fp ) );
if ( !str_cmp( word, "Disc" ) )
{
ch->pcdata->disc_a[0] = fread_number( fp );
ch->pcdata->disc_a[1] = fread_number( fp );
ch->pcdata->disc_a[2] = fread_number( fp );
ch->pcdata->disc_a[3] = fread_number( fp );
ch->pcdata->disc_a[4] = fread_number( fp );
ch->pcdata->disc_a[5] = fread_number( fp );
ch->pcdata->disc_a[6] = fread_number( fp );
ch->pcdata->disc_a[7] = fread_number( fp );
ch->pcdata->disc_a[8] = fread_number( fp );
ch->pcdata->disc_a[9] = fread_number( fp );
ch->pcdata->disc_a[10] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Drowaff", dummy, fread_number( fp ) ); /* Drow */
KEY( "Drowpwr", dummy, fread_number( fp ) ); /* Drow */
KEY( "Drowmag", dummy, fread_number( fp ) ); /* Drow */
break;
case 'E':
KEY( "Email", ch->pcdata->email, fread_string( fp ) );
SKEY( "EnterMsg", ch->pcdata->entermsg);
if ( !str_cmp( word, "End" ) )
{
if( PC(ch,aquest) )
PC(ch,aquest)->time = aquest;
return;
}
KEY( "Exhaustion", ch->pcdata->exhaustion, fread_number( fp ) );
SKEY( "ExitMsg", ch->pcdata->exitmsg)
KEY( "Exp", ch->exp, fread_number( fp ) );
KEY( "Extra", ch->extra, fread_number( fp ) );
break;
case 'F':
if ( !str_cmp( word, "Focus" ) )
{
ch->focus[0] = fread_number( fp );
ch->focus[1] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "FakeCon" ) )
{
ch->pcdata->fake_skill = fread_number( fp );
ch->pcdata->fake_stance = fread_number( fp );
ch->pcdata->fake_hit = fread_number( fp );
ch->pcdata->fake_dam = fread_number( fp );
ch->pcdata->fake_ac = fread_number( fp );
ch->pcdata->fake_hp = fread_number( fp );
ch->pcdata->fake_mana = fread_number( fp );
ch->pcdata->fake_move = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Fatal", ch->fatal, fread_number( fp ) );
KEY( "Form", ch->form, fread_number( fp ) );
break;
case 'G':
if ( !str_cmp( word, "Gifts" ) )
{
ch->gifts[0] = fread_number( fp );
ch->gifts[1] = fread_number( fp );
ch->gifts[2] = fread_number( fp );
ch->gifts[3] = fread_number( fp );
ch->gifts[4] = fread_number( fp );
ch->gifts[5] = fread_number( fp );
ch->gifts[6] = fread_number( fp );
ch->gifts[7] = fread_number( fp );
ch->gifts[8] = fread_number( fp );
ch->gifts[9] = fread_number( fp );
ch->gifts[10] = fread_number( fp );
ch->gifts[11] = fread_number( fp );
ch->gifts[12] = fread_number( fp );
ch->gifts[13] = fread_number( fp );
ch->gifts[14] = fread_number( fp );
ch->gifts[15] = fread_number( fp );
ch->gifts[16] = fread_number( fp );
ch->gifts[17] = fread_number( fp );
ch->gifts[18] = fread_number( fp );
ch->gifts[19] = fread_number( fp );
ch->gifts[20] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Gnosis" ) )
{
ch->gnosis[0] = fread_number( fp );
ch->gnosis[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Garou1", ch->garou1, fread_number( fp ) );
KEY( "Garou2", ch->garou2, fread_number( fp ) );
if ( !str_cmp( word, "Genes" ) )
{
ch->pcdata->genes[0] = fread_number( fp );
ch->pcdata->genes[1] = fread_number( fp );
ch->pcdata->genes[2] = fread_number( fp );
ch->pcdata->genes[3] = fread_number( fp );
ch->pcdata->genes[4] = fread_number( fp );
ch->pcdata->genes[5] = fread_number( fp );
ch->pcdata->genes[6] = fread_number( fp );
ch->pcdata->genes[7] = fread_number( fp );
ch->pcdata->genes[8] = fread_number( fp );
ch->pcdata->genes[9] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Gold", ch->gold, fread_number( fp ) );
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Home", ch->home, fread_number( fp ) );
if ( !str_cmp( word, "HpManaMove" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
if ( !str_cmp( word, "Imms" ) )
{
ch->imms[0] = fread_number( fp );
ch->imms[1] = fread_number( fp );
ch->imms[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Immune", ch->immune, fread_number( fp ) );
KEY( "Itemaffect", ch->itemaffect, fread_number( fp ) );
KEY ( "IMC", dummy, fread_number(fp));
KEY ( "IMCAllow", dummy, fread_number(fp));
KEY ( "IMCDeny", dummy,fread_number(fp));
if( !str_cmp(word, "ICEListen") )
{
char *p;
p =fread_string( fp);
free_string(p);
fMatch = TRUE;
}
break;
case 'K':
if(!strcmp(word,"Kingdom")&& ch->version < 1)
{
fread_to_eol(fp);
fMatch=TRUE;
break;
}
KEY("Kingdom", ch->pcdata->kingdom, fread_number( fp
));
break;
case 'L':
if ( !str_cmp( word, "Language" ) )
{
ch->pcdata->language[0] = fread_number( fp );
ch->pcdata->language[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Lstatus", ch->lstatus, fread_number(fp) );
KEY( "Lasthost", ch->lasthost, fread_string( fp ) );
KEY( "Lasttime", ch->lasttime, fread_string( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
if ( !str_cmp( word, "LocationXY" ) )
{
fread_number( fp );
fread_number( fp );
fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Locationhp" ) )
{
ch->loc_hp[0] = fread_number( fp );
ch->loc_hp[1] = fread_number( fp );
ch->loc_hp[2] = fread_number( fp );
ch->loc_hp[3] = fread_number( fp );
ch->loc_hp[4] = fread_number( fp );
ch->loc_hp[5] = fread_number( fp );
ch->loc_hp[6] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "LongDescr", ch->long_descr, fread_string( fp
) );
KEY( "Lord", ch->lord, fread_string( fp ) );
KEY( "Love", ch->pcdata->love, fread_string( fp ) );
// KEY( "low4", ch->low4, fread_number( fp) );
break;
case 'M':
if ( !str_cmp( word, "Monkab" ) )
{
ch->monkab[0] = fread_number( fp );
ch->monkab[1] = fread_number( fp );
ch->monkab[2] = fread_number( fp );
ch->monkab[3] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Monkstuff", ch->monkstuff, fread_number( fp ) );
KEY( "Monkcrap", ch->monkcrap, fread_number( fp ) );
KEY( "Marriage", ch->pcdata->marriage, fread_string( fp ) );
KEY( "More", ch->more, fread_number( fp ) );
KEY( "Mflags", ch->mflags, fread_number( fp ) );
KEY( "Morph", ch->morph, fread_string( fp ) );
break;
case 'N':
KEY( "Newbits", ch->newbits, fread_number( fp )
);
if ( !str_cmp( word, "Name" ) )
{
/*
* Name already set externally.
*/
fread_to_eol( fp );
fMatch = TRUE;
break;
}
break;
case 'O':
KEY( "Objvnum", ch->pcdata->obj_vnum, fread_number( fp ) );
KEY( "ObjDesc", ch->objdesc, fread_string( fp ) );
break;
case 'P':
if ( !str_cmp( word, "Paradox" ) )
{
ch->paradox[0] = fread_number( fp );
ch->paradox[1] = fread_number( fp );
ch->paradox[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) );
KEY( "Parents", ch->pcdata->parents, fread_string( fp ) );
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "PlrFlags", ch->pcdata->plr_flags,fread_bitvector(fp));
KEY( "Polyaff", ch->polyaff, fread_number( fp ) );
KEY( "Power_Point", dummy, fread_number( fp ) ); /* drow */
if ( !str_cmp( word, "Power" ) )
{
ch->pcdata->powers[0] = fread_number( fp );
ch->pcdata->powers[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Poweraction", ch->poweraction, fread_string( fp ) );
KEY( "Powertype", ch->powertype, fread_string( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
if ( !str_cmp( word, "PkPdMkMd" ) )
{
ch->pkill = fread_number( fp );
ch->pdeath = fread_number( fp );
ch->mkill = fread_number( fp );
ch->mdeath = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Prompt", ch->prompt, fread_string( fp ) );
KEY( "Prefix", ch->prefix, fread_string( fp ) );
break;
case 'Q':
if ( !str_cmp( word, "Quint" ) )
{
ch->quint[0] = fread_number( fp );
ch->quint[1] = fread_number( fp );
ch->quint[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Quest", ch->pcdata->quest, fread_number( fp ) );
break;
case 'R':
KEY( "Race", ch->race, fread_number( fp ) );
KEY( "Rank", ch->pcdata->rank, fread_number( fp ) );
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Runes" ) )
{
ch->pcdata->runes[0] = fread_number( fp );
ch->pcdata->runes[1] = fread_number( fp );
ch->pcdata->runes[2] = fread_number( fp );
ch->pcdata->runes[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Resist" ) )
{
ch->pcdata->resist[0] = fread_number( fp );
ch->pcdata->resist[1] = fread_number( fp );
ch->pcdata->resist[2] = fread_number( fp );
ch->pcdata->resist[3] = fread_number( fp );
ch->pcdata->resist[4] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Security", ch->pcdata->security, fread_number( fp ) );
if ( !str_cmp( word, "Score" ) )
{
ch->pcdata->score[0] = fread_number( fp );
ch->pcdata->score[1] = fread_number( fp );
ch->pcdata->score[2] = fread_number( fp );
ch->pcdata->score[3] = fread_number( fp );
ch->pcdata->score[4] = fread_number( fp );
ch->pcdata->score[5] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Spheres" ) )
{
ch->spheres[0] = fread_number( fp );
ch->spheres[1] = fread_number( fp );
ch->spheres[2] = fread_number( fp );
ch->spheres[3] = fread_number( fp );
ch->spheres[4] = fread_number( fp );
ch->spheres[5] = fread_number( fp );
ch->spheres[6] = fread_number( fp );
ch->spheres[7] = fread_number( fp );
ch->spheres[8] = fread_number( fp );
if( ch->version >= 3 )
ch->spheres[9] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "Security", ch->pcdata->security, fread_number( fp ) );
if ( !str_cmp( word, "Skill" ) )
{
int sn;
int value;
value = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
/*
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
ch->pcdata->learned[sn] = value;
*/
if ( sn >= 0 )
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
KEY( "Specpower", ch->specpower, fread_number( fp ) );
KEY( "Spectype", ch->spectype, fread_number( fp ) );
if ( !str_cmp( word, "Spells" ) )
{
ch->spl[0] = fread_number( fp );
ch->spl[1] = fread_number( fp );
ch->spl[2] = fread_number( fp );
ch->spl[3] = fread_number( fp );
ch->spl[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Stage" ) )
{
ch->pcdata->stage[0] = fread_number( fp );
ch->pcdata->stage[1] = fread_number( fp );
ch->pcdata->stage[2] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Stance" ) && ch->version >= 1)
{
ch->stance[0] = fread_number( fp );
ch->stance[1] = fread_number( fp );
ch->stance[2] = fread_number( fp );
ch->stance[3] = fread_number( fp );
ch->stance[4] = fread_number( fp );
ch->stance[5] = fread_number( fp );
ch->stance[6] = fread_number( fp );
ch->stance[7] = fread_number( fp );
ch->stance[8] = fread_number( fp );
ch->stance[9] = fread_number( fp );
ch->stance[10] = fread_number( fp );
ch->stance[11] = fread_number( fp );
ch->stance[12] = fread_number( fp );
ch->stance[13] = fread_number( fp );
ch->stance[14] = fread_number( fp );
ch->stance[15] = fread_number( fp );
fMatch = TRUE;
break;
}
else if ( !str_cmp( word, "Stance" ) && ch->version != 1 )
{
ch->stance[0] = fread_number( fp );
ch->stance[1] = fread_number( fp );
ch->stance[2] = fread_number( fp );
ch->stance[3] = fread_number( fp );
ch->stance[4] = fread_number( fp );
ch->stance[5] = fread_number( fp );
ch->stance[6] = fread_number( fp );
ch->stance[7] = fread_number( fp );
ch->stance[8] = fread_number( fp );
ch->stance[9] = fread_number( fp );
ch->stance[10] = fread_number( fp );
fMatch = TRUE;
break;
}
else if(!str_cmp(word,"Stance")){fread_to_eol(fp);break;}
if ( !str_cmp( word, "StatAbility" ) )
{
ch->pcdata->stat_ability[0] = fread_number( fp );
ch->pcdata->stat_ability[1] = fread_number( fp );
ch->pcdata->stat_ability[2] = fread_number( fp );
ch->pcdata->stat_ability[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "StatAmount" ) )
{
ch->pcdata->stat_amount[0] = fread_number( fp );
ch->pcdata->stat_amount[1] = fread_number( fp );
ch->pcdata->stat_amount[2] = fread_number( fp );
ch->pcdata->stat_amount[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "StatDuration" ) )
{
ch->pcdata->stat_duration[0] = fread_number( fp );
ch->pcdata->stat_duration[1] = fread_number( fp );
ch->pcdata->stat_duration[2] = fread_number( fp );
ch->pcdata->stat_duration[3] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Trust", ch->trust, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) )
{
ch->pcdata->title = fread_string( fp );
if ( isalpha(ch->pcdata->title[0])
|| isdigit(ch->pcdata->title[0]) )
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY( "Version",ch->version,fread_number(fp));
KEY( "Vampaff", ch->vampaff_a, fread_number( fp ) );
KEY( "Vampgen", ch->vampgen_a, fread_number( fp ) );
KEY( "Vamppass", ch->vamppass_a, fread_number( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Warps", ch->warp, fread_number( fp ) );
KEY( "WarpCount", ch->warpcount, fread_number( fp ) );
if ( !str_cmp( word, "Weapons" ) )
{
ch->wpn[0] = fread_number( fp );
ch->wpn[1] = fread_number( fp );
ch->wpn[2] = fread_number( fp );
ch->wpn[3] = fread_number( fp );
ch->wpn[4] = fread_number( fp );
ch->wpn[5] = fread_number( fp );
ch->wpn[6] = fread_number( fp );
ch->wpn[7] = fread_number( fp );
ch->wpn[8] = fread_number( fp );
ch->wpn[9] = fread_number( fp );
ch->wpn[10] = fread_number( fp );
ch->wpn[11] = fread_number( fp );
ch->wpn[12] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Willpower" ) )
{
ch->pcdata->willpower[0] = fread_number( fp );
ch->pcdata->willpower[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "WNET", PC(ch,wiznet), fread_number( fp ) );
KEY( "Wizinvis", ch->pcdata->wizinvis, fread_number( fp) );
KEY( "Wolf", ch->pcdata->wolf, fread_number( fp ) );
if ( !str_cmp( word, "Wolfform" ) )
{
ch->pcdata->wolfform[0] = fread_number( fp );
ch->pcdata->wolfform[1] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
}
if ( !fMatch )
{
sprintf(buf, "Fread_char: no match. WORD: %s", word);
bug( buf, 0 );
fread_to_eol( fp );
fMatch=TRUE;
break;
}
}
}
void fread_obj( CHAR_DATA *ch, FILE *fp )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
if ( obj_free == NULL )
{
obj = alloc_perm( sizeof(*obj) );
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
obj->chpoweron = str_dup( "(null)" );
obj->chpoweroff = str_dup( "(null)" );
obj->chpoweruse = str_dup( "(null)" );
obj->victpoweron = str_dup( "(null)" );
obj->victpoweroff = str_dup( "(null)" );
obj->victpoweruse = str_dup( "(null)" );
obj->questmaker = str_dup( "" );
obj->questowner = str_dup( "" );
obj->spectype = 0;
obj->specpower = 0;
obj->condition = 100;
obj->toughness = 0;
obj->resistance = 100;
obj->quest = 0;
obj->points = 0;
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
if( word[0] == '\0'
|| word == NULL )
word = "End";
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = 0;
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = 0;
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Condition", obj->condition, fread_number( fp ) );
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
break;
case 'E':
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) )
{
EXTRA_DESCR_DATA *ed;
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || !fVnum )
{
bug( "Fread_obj: incomplete object.", 0 );
free_string( obj->name );
free_string( obj->description );
free_string( obj->short_descr );
obj->next = obj_free;
obj_free = obj;
return;
}
else
{
if( IS_SET( obj->quest, QUEST_ARTIFACT ) )
fix_artifact_pfile( obj, capitalize(ch->name), FALSE );
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else
obj_to_obj( obj, rgObjNest[iNest-1] );
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'P':
KEY( "Points", obj->points, fread_number( fp ) );
KEY( "Poweronch", obj->chpoweron, fread_string( fp ) );
KEY( "Poweroffch", obj->chpoweroff, fread_string( fp ) );
KEY( "Powerusech", obj->chpoweruse, fread_string( fp ) );
KEY( "Poweronvict", obj->victpoweron, fread_string( fp ) );
KEY( "Poweroffvict",obj->victpoweroff, fread_string( fp ) );
KEY( "Powerusevict",obj->victpoweruse, fread_string( fp ) );
break;
case 'Q':
KEY( "Quest", obj->quest, fread_number( fp ) );
KEY( "Questmaker", obj->questmaker, fread_string( fp ) );
KEY( "Questowner", obj->questowner, fread_string( fp ) );
break;
case 'R':
KEY( "Resistance", obj->resistance, fread_number( fp ) );
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "Spectype", obj->spectype, fread_number( fp ) );
KEY( "Specpower", obj->specpower, fread_number( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
KEY( "Toughness", obj->toughness, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "V" ) )
{
int v2;
v2 = fread_number(fp);
if( v2 < 0 || v2 > MAX_OVALUE )
{
bugf( "Bad object value (%d)", v2 );
exit(1);
}
obj->value[v2] = fread_number( fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Values" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
{
vnum = 30041;
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
bug( "Fread_obj: bad vnum %d.", vnum );
else
fVnum = TRUE;
}
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WeapFlags", obj->weapflags, fread_number( fp ));
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bugf( "Fread_obj: no match WORD %s" );
fread_to_eol( fp );
// fMatch=TRUE;
break;
}
}
}
void fread_char( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int dummy;
int sn;
int aquest = 35;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
if( word[0] == '\0'
|| word == NULL )
word = "End";
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Awins", ch->awins, fread_number( fp ) );
KEY( "Alosses", ch->alosses, fread_number( fp ) );
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Armor", ch->armor, fread_number( fp ) );
KEY( "Aff2", ch->flag2, fread_number( fp ) );
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if ( !str_cmp( word, "Affect" ) )
{
/* Obsolete 2.0 form. */
paf->type = fread_number( fp );
}
else
{
int sn;
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
}
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
KEY( "Agg", ch->agg, fread_number( fp) );
if ( !str_cmp( word, "AttrBase" ) )
{
ch->pcdata->base_str = fread_number( fp );
ch->pcdata->base_int = fread_number( fp );
ch->pcdata->base_wis = fread_number( fp );
ch->pcdata->base_dex = fread_number( fp );
ch->pcdata->base_con = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) )
{
ch->pcdata->mod_str = fread_number( fp );
ch->pcdata->mod_int = fread_number( fp );
ch->pcdata->mod_wis = fread_number( fp );
ch->pcdata->mod_dex = fread_number( fp );
ch->pcdata->mod_con = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) )
{
ch->pcdata->perm_str = fread_number( fp );
ch->pcdata->perm_int = fread_number( fp );
ch->pcdata->perm_wis = fread_number( fp );
ch->pcdata->perm_dex = fread_number( fp );
ch->pcdata->perm_con = fread_number( fp );
/* ch->pcdata->perm_luk = fread_number( fp );*/
if( ch->version < 2 )
{
PC(ch,base_str) = PC(ch,perm_str);
PC(ch,base_int) = PC(ch,perm_int);
PC(ch,base_wis) = PC(ch,perm_wis);
PC(ch,base_dex) = PC(ch,perm_dex);
PC(ch,base_con) = PC(ch,perm_con);
}
fMatch = TRUE;
break;
}
KEY( "Autostance", ch->pcdata->autostance, fread_number( fp ) );
KEY( "Aquest", aquest, fread_number( fp ) );
break;
case 'B':
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "BaseDamCap", ch->pcdata->basedamcap, fread_number(fp));
KEY( "Beast", ch->beast, fread_number( fp ) );
KEY( "Bounty", ch->pcdata->bounty, fread_number(fp));
/* Read in board status */
if (!str_cmp(word, "Boards" ))
{
int i,num = fread_number (fp); /* number of boards saved */
char *boardname;
for (; num ; num-- ) /* for each of the board saved */
{
boardname = fread_word (fp);
i = board_lookup (boardname); /* find board number */
if (i == BOARD_NOTFOUND) /* Does board still exist ? */
{
sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname);
log_string (buf);
fread_number (fp); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] = fread_number (fp);
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
KEY( "Clan", ch->clan, fread_string( fp )
);
KEY( "Class", ch->class, fread_number( fp ) );
if ( !str_cmp( word, "Combat" ) )
{
ch->cmbt[0] = fread_number( fp );
ch->cmbt[1] = fread_number( fp );
ch->cmbt[2] = fread_number( fp );
ch->cmbt[3] = fread_number( fp );
ch->cmbt[4] = fread_number( fp );
ch->cmbt[5] = fread_number( fp );
ch->cmbt[6] = fread_number( fp );
ch->cmbt[7] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Chi" ) )
{
ch->chi[0] = fread_number( fp );
ch->chi[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Conception", ch->pcdata->conception, fread_string( fp ) );
if ( !str_cmp( word, "Condition" ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Cparents", ch->pcdata->cparents, fread_string( fp ) );
KEY( "Cprompt", ch->cprompt, fread_string( fp ) );
KEY( "Createtime", ch->createtime, fread_string( fp ) );
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Deaf", ch->deaf, fread_number( fp ) );
KEY( "Demonic", dummy, fread_number( fp ) );
KEY( "Description", ch->description, fread_string( fp ) );
if ( !str_cmp( word, "Disc" ) )
{
ch->pcdata->disc_a[0] = fread_number( fp );
ch->pcdata->disc_a[1] = fread_number( fp );
ch->pcdata->disc_a[2] = fread_number( fp );
ch->pcdata->disc_a[3] = fread_number( fp );
ch->pcdata->disc_a[4] = fread_number( fp );
ch->pcdata->disc_a[5] = fread_number( fp );
ch->pcdata->disc_a[6] = fread_number( fp );
ch->pcdata->disc_a[7] = fread_number( fp );
ch->pcdata->disc_a[8] = fread_number( fp );
ch->pcdata->disc_a[9] = fread_number( fp );
ch->pcdata->disc_a[10] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Drowaff", dummy, fread_number( fp ) ); /* Drow */
KEY( "Drowpwr", dummy, fread_number( fp ) ); /* Drow */
KEY( "Drowmag", dummy, fread_number( fp ) ); /* Drow */
break;
case 'E':
KEY( "Email", ch->pcdata->email, fread_string( fp ) );
SKEY( "EnterMsg", ch->pcdata->entermsg);
SKEY( "ExitMsg", ch->pcdata->exitmsg);
if ( !str_cmp( word, "End" ) )
{
if( ch->version < 3 )
{
if( ch->level == LEVEL_APPRENTICE ||
ch->level == LEVEL_MAGE )
ch->level = LEVEL_ARCHMAGE;
}
if( PC(ch,aquest) )
PC(ch,aquest)->time = aquest;
return;
}
KEY( "Exhaustion", ch->pcdata->exhaustion, fread_number( fp ) );
KEY( "Exp", ch->exp, fread_number( fp ) );
KEY( "Extra", ch->extra, fread_number( fp ) );
break;
case 'F':
if ( !str_cmp( word, "Focus" ) )
{
ch->focus[0] = fread_number( fp );
ch->focus[1] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "FakeCon" ) )
{
ch->pcdata->fake_skill = fread_number( fp );
ch->pcdata->fake_stance = fread_number( fp );
ch->pcdata->fake_hit = fread_number( fp );
ch->pcdata->fake_dam = fread_number( fp );
ch->pcdata->fake_ac = fread_number( fp );
ch->pcdata->fake_hp = fread_number( fp );
ch->pcdata->fake_mana = fread_number( fp );
ch->pcdata->fake_move = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Fatal", ch->fatal, fread_number( fp ) );
KEY( "Form", ch->form, fread_number( fp ) );
break;
case 'G':
if ( !str_cmp( word, "Genes" ) )
{
ch->pcdata->genes[0] = fread_number( fp );
ch->pcdata->genes[1] = fread_number( fp );
ch->pcdata->genes[2] = fread_number( fp );
ch->pcdata->genes[3] = fread_number( fp );
ch->pcdata->genes[4] = fread_number( fp );
ch->pcdata->genes[5] = fread_number( fp );
ch->pcdata->genes[6] = fread_number( fp );
ch->pcdata->genes[7] = fread_number( fp );
ch->pcdata->genes[8] = fread_number( fp );
ch->pcdata->genes[9] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Gifts" ) )
{
ch->gifts[0] = fread_number( fp );
ch->gifts[1] = fread_number( fp );
ch->gifts[2] = fread_number( fp );
ch->gifts[3] = fread_number( fp );
ch->gifts[4] = fread_number( fp );
ch->gifts[5] = fread_number( fp );
ch->gifts[6] = fread_number( fp );
ch->gifts[7] = fread_number( fp );
ch->gifts[8] = fread_number( fp );
ch->gifts[9] = fread_number( fp );
ch->gifts[10] = fread_number( fp );
ch->gifts[11] = fread_number( fp );
ch->gifts[12] = fread_number( fp );
ch->gifts[13] = fread_number( fp );
ch->gifts[14] = fread_number( fp );
ch->gifts[15] = fread_number( fp );
ch->gifts[16] = fread_number( fp );
ch->gifts[17] = fread_number( fp );
ch->gifts[18] = fread_number( fp );
ch->gifts[19] = fread_number( fp );
ch->gifts[20] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Gnosis" ) )
{
ch->gnosis[0] = fread_number( fp );
ch->gnosis[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Garou1", ch->garou1, fread_number( fp ) );
KEY( "Garou2", ch->garou2, fread_number( fp ) );
KEY( "Gold", ch->gold, fread_number( fp ) );
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Home", ch->home, fread_number( fp ) );
if ( !str_cmp( word, "HpManaMove" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
if ( !str_cmp( word, "Imms" ) )
{
ch->imms[0] = fread_number( fp );
ch->imms[1] = fread_number( fp );
ch->imms[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Immune", ch->immune, fread_number( fp ) );
KEY( "Itemaffect", ch->itemaffect, fread_number( fp ) );
break;
case 'K':
if(!strcmp(word,"Kingdom")&& ch->version < 1)
{fread_to_eol(fp);fMatch=TRUE;break;}
KEY("Kingdom", ch->pcdata->kingdom, fread_number( fp ));
break;
case 'L':
if ( !str_cmp( word, "Language" ) )
{
ch->pcdata->language[0] = fread_number( fp );
ch->pcdata->language[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Lstatus", ch->lstatus, fread_number(fp) );
KEY( "Lasthost", ch->lasthost, fread_string( fp ) );
KEY( "Lasttime", ch->lasttime, fread_string( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
if ( !str_cmp( word, "LocationXY" ) )
{
fread_number( fp );
fread_number( fp );
fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Locationhp" ) )
{
ch->loc_hp[0] = fread_number( fp );
ch->loc_hp[1] = fread_number( fp );
ch->loc_hp[2] = fread_number( fp );
ch->loc_hp[3] = fread_number( fp );
ch->loc_hp[4] = fread_number( fp );
ch->loc_hp[5] = fread_number( fp );
ch->loc_hp[6] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
KEY( "Lord", ch->lord, fread_string( fp ) );
KEY( "Love", ch->pcdata->love, fread_string( fp) );
//KEY( "low4", ch->low4, fread_number( fp) );
break;
case 'M':
if ( !str_cmp( word, "Monkab" ) )
{
ch->monkab[0] = fread_number( fp );
ch->monkab[1] = fread_number( fp );
ch->monkab[2] = fread_number( fp );
ch->monkab[3] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Monkstuff", ch->monkstuff, fread_number( fp ) );
KEY( "Monkcrap", ch->monkcrap, fread_number( fp ) );
KEY( "Marriage", ch->pcdata->marriage, fread_string( fp ) );
KEY( "Mflags", ch->mflags, fread_number( fp ) );
KEY( "Morph", ch->morph, fread_string( fp ) );
KEY( "More", ch->more, fread_number( fp ) );
break;
case 'N':
KEY( "Newbits", ch->newbits, fread_number( fp ) );
if ( !str_cmp( word, "Name" ) )
{
/*
* Name already set externally.
*/
fread_to_eol( fp );
fMatch = TRUE;
break;
}
break;
case 'O':
KEY( "Objvnum", ch->pcdata->obj_vnum, fread_number( fp ) );
KEY( "ObjDesc", ch->objdesc, fread_string( fp ) );
break;
case 'P':
if ( !str_cmp( word, "Paradox" ) )
{
ch->paradox[0] = fread_number( fp );
ch->paradox[1] = fread_number( fp );
ch->paradox[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) );
KEY( "Parents", ch->pcdata->parents, fread_string( fp ) );
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "PlrFlags", ch->pcdata->plr_flags,fread_bitvector(fp));
KEY( "Polyaff", ch->polyaff, fread_number( fp ) );
KEY( "Power_Point", dummy, fread_number( fp ) ); /* drow */
if ( !str_cmp( word, "Power" ) )
{
for ( sn = 0; sn < 20 ; sn++ )
ch->pcdata->powers[sn] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Poweraction", ch->poweraction, fread_string( fp ) );
KEY( "Powertype", ch->powertype, fread_string( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
if ( !str_cmp( word, "PkPdMkMd" ) )
{
ch->pkill = fread_number( fp );
ch->pdeath = fread_number( fp );
ch->mkill = fread_number( fp );
ch->mdeath = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Prompt", ch->prompt, fread_string( fp ) );
KEY( "Prefix", ch->prefix, fread_string( fp ) );
break;
case 'Q':
if ( !str_cmp( word, "Quint" ) )
{
ch->quint[0] = fread_number( fp );
ch->quint[1] = fread_number( fp );
ch->quint[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Quest", ch->pcdata->quest, fread_number( fp ) );
break;
case 'R':
KEY( "Race", ch->race, fread_number( fp ) );
KEY( "Rank", ch->pcdata->rank, fread_number( fp ) );
if ( !str_cmp( word, "Resist" ) )
{
ch->pcdata->resist[0] = fread_number( fp );
ch->pcdata->resist[1] = fread_number( fp );
ch->pcdata->resist[2] = fread_number( fp );
ch->pcdata->resist[3] = fread_number( fp );
ch->pcdata->resist[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Runes" ) )
{
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Security", ch->pcdata->security, fread_number(fp));
if ( !str_cmp( word, "Score" ) )
{
ch->pcdata->score[0] = fread_number( fp );
ch->pcdata->score[1] = fread_number( fp );
ch->pcdata->score[2] = fread_number( fp );
ch->pcdata->score[3] = fread_number( fp );
ch->pcdata->score[4] = fread_number( fp );
ch->pcdata->score[5] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Spheres" ) )
{
ch->spheres[0] = fread_number( fp );
ch->spheres[1] = fread_number( fp );
ch->spheres[2] = fread_number( fp );
ch->spheres[3] = fread_number( fp );
ch->spheres[4] = fread_number( fp );
ch->spheres[5] = fread_number( fp );
ch->spheres[6] = fread_number( fp );
ch->spheres[7] = fread_number( fp );
ch->spheres[8] = fread_number( fp );
if( ch->version >= 3 )
ch->spheres[9] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "Security", ch->pcdata->security, fread_number(fp));
if ( !str_cmp( word, "Skill" ) )
{
int sn;
int value;
value = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
/*
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
ch->pcdata->learned[sn] = value;
*/
if ( sn >= 0 )
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
KEY( "Specpower", ch->specpower, fread_number( fp ) );
KEY( "Spectype", ch->spectype, fread_number( fp ) );
KEY( "Special", ch->special, fread_number( fp ) );
if ( !str_cmp( word, "Spells" ) )
{
ch->spl[0] = fread_number( fp );
ch->spl[1] = fread_number( fp );
ch->spl[2] = fread_number( fp );
ch->spl[3] = fread_number( fp );
ch->spl[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Stage" ) )
{
ch->pcdata->stage[0] = fread_number( fp );
ch->pcdata->stage[1] = fread_number( fp );
ch->pcdata->stage[2] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Stance" )&& ch->version>= 1)
{
ch->stance[0] = fread_number( fp );
ch->stance[1] = fread_number( fp );
ch->stance[2] = fread_number( fp );
ch->stance[3] = fread_number( fp );
ch->stance[4] = fread_number( fp );
ch->stance[5] = fread_number( fp );
ch->stance[6] = fread_number( fp );
ch->stance[7] = fread_number( fp );
ch->stance[8] = fread_number( fp );
ch->stance[9] = fread_number( fp );
ch->stance[10] = fread_number( fp );
ch->stance[11] = fread_number( fp );
ch->stance[12] = fread_number( fp );
ch->stance[13] = fread_number( fp );
ch->stance[14] = fread_number( fp );
ch->stance[15] = fread_number( fp );
fMatch = TRUE;
break;
}
else if ( !str_cmp( word, "Stance" ) && ch->version < 1)
{
ch->stance[0] = fread_number( fp );
ch->stance[1] = fread_number( fp );
ch->stance[2] = fread_number( fp );
ch->stance[3] = fread_number( fp );
ch->stance[4] = fread_number( fp );
ch->stance[5] = fread_number( fp );
ch->stance[6] = fread_number( fp );
ch->stance[7] = fread_number( fp );
ch->stance[8] = fread_number( fp );
ch->stance[9] = fread_number( fp );
ch->stance[10] = fread_number( fp );
fMatch = TRUE;
break;
}
else if(!strcmp(word,"Stance")){fread_to_eol(fp);break;}
if ( !str_cmp( word, "StatAbility" ) )
{
ch->pcdata->stat_ability[0] = fread_number( fp );
ch->pcdata->stat_ability[1] = fread_number( fp );
ch->pcdata->stat_ability[2] = fread_number( fp );
ch->pcdata->stat_ability[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "StatAmount" ) )
{
ch->pcdata->stat_amount[0] = fread_number( fp );
ch->pcdata->stat_amount[1] = fread_number( fp );
ch->pcdata->stat_amount[2] = fread_number( fp );
ch->pcdata->stat_amount[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "StatDuration" ) )
{
ch->pcdata->stat_duration[0] = fread_number( fp );
ch->pcdata->stat_duration[1] = fread_number( fp );
ch->pcdata->stat_duration[2] = fread_number( fp );
ch->pcdata->stat_duration[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Stats" ) )
{
for ( sn = 0; sn < 12 ; sn++ )
ch->pcdata->stats[sn] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Trust", ch->trust, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) )
{
ch->pcdata->title = fread_string( fp );
if ( isalpha(ch->pcdata->title[0])
|| isdigit(ch->pcdata->title[0]) )
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY("Version",ch->version,fread_number(fp));
KEY( "Vampaff", dummy, fread_number( fp ) );
KEY( "Vampgen", dummy, fread_number( fp ) );
KEY( "Vamppass", dummy, fread_number( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Warps", ch->warp, fread_number( fp ) );
KEY( "WarpCount", ch->warpcount, fread_number( fp ) );
if ( !str_cmp( word, "Weapons" ) )
{
ch->wpn[0] = fread_number( fp );
ch->wpn[1] = fread_number( fp );
ch->wpn[2] = fread_number( fp );
ch->wpn[3] = fread_number( fp );
ch->wpn[4] = fread_number( fp );
ch->wpn[5] = fread_number( fp );
ch->wpn[6] = fread_number( fp );
ch->wpn[7] = fread_number( fp );
ch->wpn[8] = fread_number( fp );
ch->wpn[9] = fread_number( fp );
ch->wpn[10] = fread_number( fp );
ch->wpn[11] = fread_number( fp );
ch->wpn[12] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Willpower" ) )
{
ch->pcdata->willpower[0] = fread_number( fp );
ch->pcdata->willpower[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "WNET", PC(ch,wiznet), fread_number( fp ) );
KEY( "Wizinvis", ch->pcdata->wizinvis, fread_number( fp) );
KEY( "Wolf", dummy, fread_number( fp ) );
if ( !str_cmp( word, "Wolfform" ) )
{
dummy = fread_number( fp );
dummy = fread_number( fp );
fMatch = TRUE;
break;
}
break;
}
if ( !fMatch )
{
if( !word )
{
bugf( "fread_char: %s EOF?\n\r", ch->name );
SET_BIT(ch->act, PLR_DENY);
}
else
{
sprintf(buf, "Fread_char: no match. WORD: %s", word);
bug( buf, 0 );
}
fread_to_eol( fp );
// fMatch=TRUE;
break;
}
}
}
void convert_old_new( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
if (IS_SET( ch->act, OLD_PLR_DEMON ) || IS_SET(ch->act, OLD_PLR_CHAMPION))
{
ch->pcdata->stats[DEMON_CURRENT] = ch->pcdata->powers[0];
ch->pcdata->stats[DEMON_TOTAL] = ch->pcdata->powers[1];
ch->pcdata->stats[DEMON_POWER] = ch->pcdata->demonic_a;
ch->pcdata->powers[0] = ch->pcdata->disc_a[OLD_C_POWERS];
ch->pcdata->powers[1] = ch->pcdata->disc_a[OLD_C_CURRENT];
ch->pcdata->powers[2] = ch->pcdata->disc_a[OLD_C_HEAD];
ch->pcdata->powers[3] = ch->pcdata->disc_a[OLD_C_TAIL];
ch->pcdata->powers[4] = ch->pcdata->disc_a[10];
if ( IS_SET( ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MOVE) )
SET_BIT( ch->pcdata->stats[DEMON_TOTAL], DEM_MOVE);
if ( IS_SET( ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LEAP) )
SET_BIT( ch->pcdata->stats[DEMON_TOTAL], DEM_LEAP);
if ( IS_SET( ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MAGIC) )
SET_BIT( ch->pcdata->stats[DEMON_TOTAL], DEM_MAGIC);
if ( IS_SET( ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LIFESPAN) )
SET_BIT( ch->pcdata->stats[DEMON_TOTAL], DEM_LIFESPAN);
ch->class=CLASS_DEMON;
if (IS_SET(ch->act, OLD_PLR_DEMON))
REMOVE_BIT(ch->act, OLD_PLR_DEMON);
/*
if (!str_cmp(ch->name,"Antilles"))
SET_BIT(ch->special, SPC_DEMON_LORD);
*/
if (IS_SET(ch->act, OLD_PLR_CHAMPION))
{
REMOVE_BIT(ch->act, OLD_PLR_CHAMPION);
SET_BIT(ch->special, SPC_CHAMPION);
}
if (IS_SET(ch->extra, OLD_EXTRA_SIRE ))
{
REMOVE_BIT(ch->extra, OLD_EXTRA_SIRE);
SET_BIT(ch->special, SPC_SIRE );
}
if (IS_SET( ch->extra, OLD_EXTRA_PRINCE ))
{
REMOVE_BIT( ch->extra, OLD_EXTRA_PRINCE );
SET_BIT( ch->special, SPC_PRINCE );
}
sprintf( buf, "%s has been demon upgraded!", ch->name);
log_string( buf );
return;
}
if (IS_SET( ch->act, OLD_PLR_WEREWOLF ) || IS_SET(ch->act, OLD_PLR_WOLFMAN))
{
ch->pcdata->stats[UNI_GEN] = ch->vampgen_a;
ch->pcdata->stats[UNI_AFF] = ch->vampaff_a;
ch->pcdata->stats[UNI_CURRENT] = ch->vamppass_a;
ch->class=CLASS_WEREWOLF;
/*
* Convert totems :P
*/
ch->pcdata->powers[WPOWER_MANTIS] = ch->pcdata->disc_a[OLD_TOTEM_MANTIS];
ch->pcdata->powers[WPOWER_BEAR] = ch->pcdata->disc_a[OLD_TOTEM_BEAR];
ch->pcdata->powers[WPOWER_LYNX] = ch->pcdata->disc_a[OLD_TOTEM_LYNX];
ch->pcdata->powers[WPOWER_BOAR] = ch->pcdata->disc_a[OLD_TOTEM_BOAR];
ch->pcdata->powers[WPOWER_OWL] = ch->pcdata->disc_a[OLD_TOTEM_OWL];
ch->pcdata->powers[WPOWER_SPIDER] = ch->pcdata->disc_a[OLD_TOTEM_SPIDER];
ch->pcdata->powers[WPOWER_WOLF] = ch->pcdata->disc_a[OLD_TOTEM_WOLF];
ch->pcdata->powers[WPOWER_HAWK] = ch->pcdata->disc_a[OLD_TOTEM_HAWK];
ch->pcdata->powers[WPOWER_SILVER] = ch->pcdata->disc_a[OLD_TOTEM_SILVER];
ch->pcdata->stats[UNI_FORM0]=ch->pcdata->wolfform[0];
ch->pcdata->stats[UNI_FORM1]=ch->pcdata->wolfform[1];
ch->pcdata->stats[UNI_RAGE] =ch->pcdata->wolf;
if (IS_SET(ch->extra, OLD_EXTRA_PRINCE ))
{
REMOVE_BIT(ch->extra, OLD_EXTRA_PRINCE);
SET_BIT(ch->special, SPC_PRINCE );
}
if (IS_SET(ch->act, OLD_PLR_WEREWOLF))
REMOVE_BIT(ch->act, OLD_PLR_WEREWOLF);
if (IS_SET(ch->act, OLD_PLR_WOLFMAN))
{
REMOVE_BIT(ch->act, OLD_PLR_WOLFMAN);
SET_BIT(ch->special, SPC_WOLFMAN);
}
sprintf( buf, "%s has been werewolf upgraded!", ch->name);
log_string( buf );
return;
}
if (ch->trust >= 4 && ch->trust <=6)
{
/* Mage Converter */
ch->class=CLASS_MAGE;
ch->special=0;
ch->pcdata->powers[MPOWER_RUNE0] = ch->pcdata->runes[0];
ch->pcdata->powers[MPOWER_RUNE1] = ch->pcdata->runes[1];
ch->pcdata->powers[MPOWER_RUNE2] = ch->pcdata->runes[2];
ch->pcdata->powers[MPOWER_RUNE3] = ch->pcdata->runes[3];
sprintf( buf, "%s has been mage upgraded!", ch->name);
log_string( buf );
return;
}
if (IS_SET( ch->act, OLD_PLR_VAMPIRE ))
{
ch->pcdata->stats[UNI_GEN] = ch->vampgen_a;
ch->pcdata->stats[UNI_AFF] = ch->vampaff_a;
ch->pcdata->stats[UNI_CURRENT] = ch->vamppass_a;
ch->class=CLASS_VAMPIRE;
ch->pcdata->stats[UNI_FORM0]=ch->pcdata->wolfform[0];
ch->pcdata->stats[UNI_FORM1]=ch->pcdata->wolfform[1];
ch->pcdata->stats[UNI_RAGE] =ch->pcdata->wolf;
if (IS_SET(ch->extra, OLD_EXTRA_SIRE ))
{
REMOVE_BIT(ch->extra, OLD_EXTRA_SIRE);
SET_BIT(ch->special, SPC_SIRE );
}
if (IS_SET( ch->extra, OLD_EXTRA_PRINCE ))
{
REMOVE_BIT( ch->extra, OLD_EXTRA_PRINCE );
SET_BIT( ch->special, SPC_PRINCE );
}
if (IS_SET( ch->extra, OLD_EXTRA_ANARCH ))
{
REMOVE_BIT( ch->extra, OLD_EXTRA_ANARCH );
SET_BIT( ch->special, SPC_ANARCH );
}
if (IS_SET( ch->extra, OLD_EXTRA_INCONNU ))
{
REMOVE_BIT( ch->extra, OLD_EXTRA_INCONNU );
SET_BIT( ch->special, SPC_INCONNU );
}
if (IS_SET(ch->act, OLD_PLR_VAMPIRE))
REMOVE_BIT(ch->act, OLD_PLR_VAMPIRE);
sprintf( buf, "%s has been vampire upgraded!", ch->name);
log_string( buf );
return;
}
if (IS_SET( ch->extra, OLD_EXTRA_HIGHLANDER ))
{
ch->pcdata->stats[UNI_GEN] = ch->vampgen_a;
ch->pcdata->stats[UNI_AFF] = ch->vampaff_a;
ch->pcdata->stats[UNI_CURRENT] = ch->vamppass_a;
ch->class=CLASS_HIGHLANDER;
ch->pcdata->powers[HPOWER_WPNSKILL] = ch->pcdata->disc_a[0];
ch->pcdata->stats[UNI_FORM0]=ch->pcdata->wolfform[0];
ch->pcdata->stats[UNI_FORM1]=ch->pcdata->wolfform[1];
ch->pcdata->stats[UNI_RAGE] =ch->pcdata->wolf;
if (IS_SET(ch->extra, OLD_EXTRA_HIGHLANDER ))
REMOVE_BIT(ch->extra, OLD_EXTRA_HIGHLANDER);
if (IS_SET( ch->extra, OLD_EXTRA_PRINCE ))
{
REMOVE_BIT( ch->extra, OLD_EXTRA_PRINCE );
SET_BIT( ch->special, SPC_PRINCE );
}
if (IS_SET( ch->extra, OLD_EXTRA_ANARCH ))
{
REMOVE_BIT( ch->extra, OLD_EXTRA_ANARCH );
SET_BIT( ch->special, SPC_ANARCH );
}
if (IS_SET( ch->extra, OLD_EXTRA_INCONNU ))
{
REMOVE_BIT( ch->extra, OLD_EXTRA_INCONNU );
SET_BIT( ch->special, SPC_INCONNU );
}
if (IS_SET(ch->act, OLD_PLR_VAMPIRE))
REMOVE_BIT(ch->act, OLD_PLR_VAMPIRE);
sprintf( buf, "%s has been highlander upgraded!", ch->name);
log_string( buf );
return;
}
ch->class = 0;
sprintf( buf, "%s has been avatar upgraded!", ch->name);
log_string( buf );
return;
}
/*
* Get the char, ignoring abbreviations, vision, distance, etc
*/
CHAR_DATA *get_char_finger( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& !str_cmp( argument, CH(d)->name ) )
return CH(d);
}
return NULL;
}
void do_finger( CHAR_DATA *ch, char *argument )
{
char strsave[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
char letter;
CHAR_DATA *victim;
FILE *fp;
char *word;
bool fMatch;
bool drop_out = FALSE;
bool file = FALSE;
char *f_name = capitalize( argument );
char *f_title = "";
char *f_lasthost = "";
char *f_lasttime = "";
int f_extra = 0;
int f_sex = 0;
char *f_conception = "";
char *f_createtime = "";
int f_level = 0;
int f_race = 0;
char *f_marriage = "";
int f_pkill = 0;
int f_pdeath = 0;
int f_mkill = 0;
int f_mdeath = 0;
int f_awins = 0;
int f_alosses = 0;
char *f_email = "";
int f_played = 0;
int f_class = 0;
int f_kingdom = 0;
if ( IS_NPC(ch) ) return;
if (!check_parse_name( argument ))
{
send_to_char( "Thats an illegal name.\n\r", ch );
return;
}
if ( ( victim = get_char_finger( ch, argument ) ) != NULL )
{
/* Just point directly to the string, no str_dup needed */
f_title = victim->pcdata->title;
f_lasthost = victim->lasthost;
f_lasttime = victim->lasttime;
f_extra = victim->extra;
f_sex = victim->sex;
f_conception = victim->pcdata->conception;
f_createtime = victim->createtime;
f_level = victim->level;
f_race = victim->race;
f_marriage = victim->pcdata->marriage;
f_pkill = victim->pkill;
f_pdeath = victim->pdeath;
f_mkill = victim->mkill;
f_mdeath = victim->mdeath;
f_email = victim->pcdata->email;
f_played = victim->played;
f_awins = victim->awins;
f_alosses = victim->alosses;
f_class = victim->class;
f_kingdom = victim->pcdata->kingdom;
}
else
{
file = TRUE;
if ( !char_exists(TRUE,argument) )
{
send_to_char( "That player doesn't exist.\n\r", ch );
return;
}
fflush( fpReserve );
fclose( fpReserve );
sprintf( strsave, "%s/backup/%s", PLAYER_DIR, capitalize(argument) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
if ( ( letter = fread_letter( fp ) ) == EOF)
{
send_to_char("Their playerfile has been corrupted.\n\r",ch);
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
fread_to_eol( fp );
while ( !drop_out )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
default:
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "CLS", f_class, fread_number( fp ) );
KEY( "CTM", f_createtime, fread_string( fp ) );
KEY( "CPT", f_conception, fread_string( fp ) );
break;
case 'E':
KEY( "EML", f_email, fread_string( fp ) );
if ( !str_cmp( word, "End" ) ) drop_out = TRUE;
KEY( "EXT", f_extra, fread_number( fp ) );
break;
case 'K':
KEY( "KNG", f_kingdom, fread_number(fp));
if ( !str_cmp( word, "KAD" ) )
{
f_pkill = fread_number( fp );
f_pdeath = fread_number( fp );
f_mkill = fread_number( fp );
f_mdeath = fread_number( fp );
f_awins = fread_number( fp );
f_alosses = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'M':
KEY( "MRG", f_marriage, fread_string( fp ) );
break;
case 'L':
KEY( "LHS", f_lasthost, fread_string( fp ) );
KEY( "LTM", f_lasttime, fread_string( fp ) );
KEY( "LVL", f_level, fread_number( fp ) );
break;
case 'P':
KEY( "PLY", f_played, fread_number( fp ) );
break;
case 'R':
KEY( "RAC", f_race, fread_number( fp ) );
break;
case 'S':
KEY( "SEX", f_sex, fread_number( fp ) );
break;
case 'T':
if ( !str_cmp( word, "TTL" ) || !str_cmp( word, "Title" ) )
{
f_title = fread_string( fp );
if ( isalpha(ch->pcdata->title[0])
|| isdigit(ch->pcdata->title[0]) )
{
sprintf( buf, " %s", f_title );
free_string( f_title );
f_title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
}
if ( !fMatch ) fread_to_eol( fp );
}
}
else
{
bug( "Do_finger: fopen", 0 );
perror( strsave );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
}
send_to_char("{D--------------------------------------------------------------------------------\n\r",ch);
ch_printf( ch, "{c%s%s%s.\n\r", f_name, drop_out ? " ": "", f_title );
switch( f_level )
{
default:
send_to_char(status_level2( buf, f_race, f_class ),ch );
break;
case LEVEL_BUILDER:
send_to_char("{CBuilder",ch);
break;
case LEVEL_QUESTMAKER:
send_to_char("{CQuest Maker",ch);
break;
case LEVEL_ENFORCER:
send_to_char("{CEnforcer",ch);
break;
case LEVEL_JUDGE:
send_to_char("{CJudge",ch);
break;
case LEVEL_HIGHJUDGE:
send_to_char("{RHigh Judge",ch);
break;
case LEVEL_IMPLEMENTOR:
send_to_char("{RImplementor",ch);
break;
}
ch_printf(ch," {D:{C %s\n\r", king_table[f_kingdom].name);
send_to_char("{D--------------------------------------------------------------------------------\n\r",ch);
ch_printf( ch, "{cLast connected " );
if( IS_IMMORTAL(ch) )
ch_printf( ch, "{cfrom %s ",f_lasthost );
ch_printf( ch, " {cat %s.\n\r", f_lasttime );
send_to_char("{D--------------------------------------------------------------------------------\n\r",ch);
ch_printf( ch, "{cSex: %s. ",
f_sex == SEX_MALE ? "Male" : f_sex == SEX_FEMALE ? "Female" : "None");
other_age( ch, f_extra, FALSE, f_createtime );
if (f_played > 0)
f_played = (f_played / 3600);
else
f_played = 0; /* Avoid negative playing hours */
ch_printf( ch,"{cThey have been playing for %d hours.\n\r", f_played);
if (strlen(f_marriage) > 2)
{
if (IS_SET(f_extra, EXTRA_MARRIED))
ch_printf(ch,"{cThey are married to %s.\n\r",f_marriage);
else
ch_printf(ch,"{cThey are engaged to %s.\n\r",f_marriage);
}
ch_printf(ch,"{cPlayer kills: %d, Player Deaths: %d.\n\r",
f_pkill, f_pdeath);
ch_printf(ch,"{cMob kills: %d, Mob Deaths: %d.\n\r",
f_mkill, f_mdeath);
ch_printf(ch,"{cArena Wins: %d, Arena Losses: %d.\n\r",
f_awins, f_alosses );
send_to_char("{D--------------------------------------------------------------------------------\n\r",ch);
if (strlen(f_email) > 2 )
{
ch_printf(ch,"{cEmail: %s\n\r", f_email);
send_to_char("{D--------------------------------------------------------------------------------\n\r",ch);
}
if( file ) /* Only wanna free the strings if they are a file */
{
if( f_title[0] != '\0' )
free_string( f_title );
if( f_lasthost[0] != '\0' )
free_string( f_lasthost );
if( f_lasttime[0] != '\0' )
free_string( f_lasttime );
if( f_conception[0] != '\0' )
free_string( f_conception );
if( f_createtime[0] != '\0' )
free_string( f_createtime );
if( f_email[0] != '\0' )
free_string( f_email );
if( f_marriage[0] != '\0' )
free_string( f_marriage );
}
return;
}