# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;
Area {
Name "Preschool";
Plane "Koronin";
Builders "Sparhawk";
LVnum 2900;
UVnum 2999;
Security 5;
Flags (verbose);
Economy 212;
};
Mobile {
Vnum 2900;
Name "fluffy bunny toy";
Short "a fluffy bunny";
Long "A fluffy toy has been left here.\n";
Desc "This cute fluffy bunny rabbit is lying here. With a cute tail and button\n
eyes isn't it just adorable.\n";
Act (npc stay_area);
Affected (blind mute warp-flesh);
Race (Animal);
};
Mobile {
Vnum 2901;
Name "tonka wagon";
Short "a small play wagon";
Long "A small wagon is here. Probably some discarded play toy.\n";
Desc "This 2 wheeled wagon is made out of wood. The craftmanship is amazing.\n";
Level 5;
Act (npc scavenger stay_area);
Affected (blind warp-flesh);
Race (Object);
};
Mobile {
Vnum 2902;
Name "rubber bouncing ball";
Short "a bouncing ball";
Long "A rubber ball is here, bouncing. \"Boing\"\n";
Desc "This ball has pretty colours on it. It bounces well.\n";
Level 3;
Act (npc stay_area);
Affected (blind warp-flesh);
Race (Object);
};
Mobile {
Vnum 2903;
Name "dice die";
Short "a set of dice";
Long "A set of dice rolls around on the ground.\n";
Desc "A small set of dice. It even has 6 sides.\n";
Act (npc stay_area);
Affected (blind warp-flesh);
Race (Object);
};
Mobile {
Vnum 2904;
Name "bongo drum";
Short "a bongo drum";
Long "A bongo drum lies here.. BOM BOM BOM BOM.\n";
Desc "A bongo drum lies here.. BOM BOM BOM BOM\n";
Level 2;
Act (npc stay_area);
Affected (blind warp-flesh);
Race (Object);
};
Mobile {
Vnum 2905;
Name "baby doll";
Short "a baby doll";
Long "A baby wet-my-self doll has a yellow stain on her dress.\n";
Desc "Ieuuu. This doll just wet itself right there infront of you.. And it totaly\n
ruined its lovely dress.\n";
Level 4;
Act (npc stay_area);
Affected (warp-flesh);
};
Mobile {
Vnum 2906;
Name "caretaker woman";
Short "a caretaker";
Long "A child caretaker is showing the strain of looking after the babies.\n";
Desc "This tired woman you think has heard to many screaming babys..\n";
Level 3;
Act (npc stay_area);
Affected (warp-flesh);
Sex (female);
};
Mobile {
Vnum 2907;
Name "baby child";
Short "a small baby";
Long "A small drooling baby is lying here.\n";
Desc "A small drooling baby is lying here.\n";
Level 4;
Act (npc stay_area);
};
Room {
Vnum 2900;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (no_mob indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2901;
}, @(<dir> east) {
ToRoom 2907;
} ];
Resets {
# a baby doll to room.
M 2905 4;
# a bongo drum to room.
M 2904 4;
# a small play wagon to room.
M 2901 4;
};
};
Room {
Vnum 2901;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2902;
}, @(<dir> east) {
ToRoom 2906;
}, @(<dir> south) {
ToRoom 2900;
} ];
Resets {
# a caretaker to room.
M 2906 4;
# a bouncing ball to room.
M 2902 4;
};
};
Room {
Vnum 2902;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2903;
}, @(<dir> east) {
ToRoom 2905;
}, @(<dir> south) {
ToRoom 2901;
} ];
Resets {
# a small play wagon to room.
M 2901 4;
};
};
Room {
Vnum 2903;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> east) {
ToRoom 2904;
}, @(<dir> south) {
ToRoom 2902;
} ];
Resets {
# a fluffy bunny to room.
M 2900 4;
# a small baby to room.
M 2907 4;
# a small play wagon to room.
M 2901 4;
};
};
Room {
Vnum 2904;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> east) {
ToRoom 2911;
}, @(<dir> south) {
ToRoom 2905;
}, @(<dir> west) {
ToRoom 2903;
} ];
Resets {
# a caretaker to room.
M 2906 4;
# a bouncing ball to room.
M 2902 4;
};
};
Room {
Vnum 2905;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2904;
}, @(<dir> east) {
ToRoom 2910;
}, @(<dir> south) {
ToRoom 2906;
}, @(<dir> west) {
ToRoom 2902;
} ];
Resets {
# a baby doll to room.
M 2905 4;
# a bouncing ball to room.
M 2902 4;
};
};
Room {
Vnum 2906;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2905;
}, @(<dir> east) {
ToRoom 2909;
}, @(<dir> south) {
ToRoom 2907;
}, @(<dir> west) {
ToRoom 2901;
} ];
Resets {
# a caretaker to room.
M 2906 4;
# a bongo drum to room.
M 2904 4;
# a set of dice to room.
M 2903 4;
};
};
Room {
Vnum 2907;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2906;
}, @(<dir> east) {
ToRoom 2908;
}, @(<dir> west) {
ToRoom 2900;
} ];
Resets {
# a fluffy bunny to room.
M 2900 4;
# a small baby to room.
M 2907 4;
# a set of dice to room.
M 2903 4;
};
};
Room {
Vnum 2908;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2909;
}, @(<dir> east) {
ToRoom 2915;
}, @(<dir> west) {
ToRoom 2907;
} ];
Resets {
# a small baby to room.
M 2907 4;
# a caretaker to room.
M 2906 4;
# a bongo drum to room.
M 2904 4;
};
};
Room {
Vnum 2909;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2910;
}, @(<dir> east) {
ToRoom 2914;
}, @(<dir> south) {
ToRoom 2908;
}, @(<dir> west) {
ToRoom 2906;
} ];
Resets {
# a bouncing ball to room.
M 2902 4;
};
};
Room {
Vnum 2910;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2911;
}, @(<dir> east) {
ToRoom 2913;
}, @(<dir> south) {
ToRoom 2909;
}, @(<dir> west) {
ToRoom 2905;
} ];
Resets {
# a fluffy bunny to room.
M 2900 4;
# a small baby to room.
M 2907 4;
};
};
Room {
Vnum 2911;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> east) {
ToRoom 2912;
}, @(<dir> south) {
ToRoom 2910;
}, @(<dir> west) {
ToRoom 2904;
} ];
Resets {
# a baby doll to room.
M 2905 4;
};
};
Room {
Vnum 2912;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> south) {
ToRoom 2913;
}, @(<dir> west) {
ToRoom 2911;
} ];
Resets {
# a set of dice to room.
M 2903 4;
};
};
Room {
Vnum 2913;
Name "The Front of Daleken Preschool";
Desc "This is where the mothers of Daleken's children leave their children when\n
they are doing their shopping or entertaining the milkman, postman or\n
repairman.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2912;
}, @(<dir> east) {
ToRoom 3069;
}, @(<dir> south) {
ToRoom 2914;
}, @(<dir> west) {
ToRoom 2910;
} ];
Resets {
# a small play wagon to room.
M 2901 4;
};
};
Room {
Vnum 2914;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2913;
}, @(<dir> south) {
ToRoom 2915;
}, @(<dir> west) {
ToRoom 2909;
} ];
Resets {
# a baby doll to room.
M 2905 4;
# a set of dice to room.
M 2903 4;
};
};
Room {
Vnum 2915;
Name "In the Daleken Preschool";
Desc "This room is filled with babies all playing with different toys. Screams\n
fill the air and the floor is scattered with toys of all shapes and sizes.\n";
Flags (indoors no_portal cold);
Exit [ @(<dir> north) {
ToRoom 2914;
}, @(<dir> west) {
ToRoom 2908;
} ];
Resets {
# a fluffy bunny to room.
M 2900 3;
# a bongo drum to room.
M 2904 4;
};
};
eof