# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;
Area {
Name "Dauntless Dungeon";
Plane "unfinished";
Builders "Belgarion";
LVnum 20400;
UVnum 20499;
Security 1;
Temp -15;
Economy 1043;
};
Mobile {
Vnum 20400;
Name "hellhound hell hound";
Short "a Hell hound";
Long "A Hell hound is here stalking you with fire red eyes\n";
Level 5;
Align -500;
Act (npc scavenger stay_area);
Affected (detect-hidden infrared sneak);
Race (Animal);
};
Mobile {
Vnum 20401;
Name "no name";
Short "( no short description )";
Long "( no long description )\n";
Level 0;
Affected (infrared sneak);
};
Object {
Vnum 20400;
Name "Sword of Glory";
Short "the sword of glory";
Long "A sword lays here, it's blade reflects the light like a mirror";
Level 0;
Cost 20000;
Weight 5;
Wear (take wield);
Extra (glow magic bless anti-evil);
Material (steel);
Required (weapon skill);
Values [0, 0, 0, 0];
};
Object {
Vnum 20401;
Name "swirling potion";
Short "a swirling potion";
Long "This potion looks like it was made by the gods";
Level 0;
Cost 2000;
Type (potion);
Wear (take);
Extra (glow anti-evil no-id);
Material (glass);
Values [1004, (fire breath), (fire breath), (fire breath)];
};
Room {
Vnum 20400;
Name "A Dog House";
Desc "You stand before a large Golden arch. Beyond you can see a Great Palace\n
of many colours. Do you dare pass the Warriors that stand guarding the\n
gates?\n";
Flags (no_recall no_portal);
Exit [ @(<dir> north) {
ToRoom 20401;
} ];
Resets {
# a Hell hound to room.
M 20400 5;
# a swirling potion to inventory.
G 20401;
# the sword of glory to room.
O 20400;
};
};
Room {
Vnum 20401;
Name "A Room";
Flags (no_recall no_portal);
Exit [ @(<dir> south) {
ToRoom 20400;
} ];
};
eof