/
mudtem/
mudtem/area/scripts/
mudtem/bin/
mudtem/log/
mudtem/player/
mudtem/slang/autoconf/
mudtem/slang/doc/
mudtem/slang/doc/OLD/help/
mudtem/slang/doc/internal/
mudtem/slang/doc/text/
mudtem/slang/doc/tm/tools/
mudtem/slang/examples/
mudtem/slang/modules/
mudtem/slang/slsh/
mudtem/slang/slsh/lib/
mudtem/slang/slsh/scripts/
mudtem/slang/src/mkfiles/
mudtem/slang/src/util/
mudtem/src/CVS/
mudtem/src/include/
mudtem/src/include/CVS/
mudtem/src/var/CVS/
void do_second (CHAR_DATA *ch, char *argument)
/* wear object as a secondary weapon */
{
    OBJ_DATA *obj;
    char buf[MAX_STRING_LENGTH]; /* overkill, but what the heck */

    if (argument[0] == '\0') /* empty */
    {
        send_to_char ("Usar que arma en tu mano secundaria?\n\r",ch);
        return;
    }

    if ( get_skill(ch,gsn_ambidiestro) == 0
    ||	 (!IS_NPC(ch)
    &&	  ch->level < skill_table[gsn_ambidiestro].skill_level[ch->class]))
    {
    	send_to_char ("No eres ambidiestro.\n\r", ch);
    	return;
    }

    obj = get_obj_carry (ch, argument, ch); /* find the obj withing ch's inventory */

    if (obj == NULL)
    {
        send_to_char ("No tienes eso en tu inventario.\n\r",ch);
        return;
    }

    if ( obj->item_type != ITEM_WEAPON )
    {
    	send_to_char( "Solo puedes esgrimir armas.\n\r", ch );
    	return;
    }

    /* check if the char is using a shield or a held weapon */

    if ( (get_eq_char (ch,WEAR_SHIELD) != NULL) ||
         (get_eq_char (ch,WEAR_HOLD)   != NULL) )
    {
        send_to_char ("No puedes usar un arma secundaria si estas usando un escudo o sosteniendo un item.\n\r",ch);
        return;
    }

    if ( IS_WEAPON_STAT (obj, WEAPON_TWO_HANDS) )
    {
    	send_to_char ("No puedes esgrimir un arma a dos manos en tu mano secundaria.\n\r", ch );
    	return;
    }

    if ( ch->level < obj->level )
    {
        sprintf( buf, "Debes ser nivel %d para usar este objeto.\n\r",
            obj->level );
        send_to_char( buf, ch );
        act( "$n intenta usar $p, pero no tiene suficiente experiencia.",
            ch, objToEnt(obj), NULL, TO_ROOM );
        return;
    }

/* check that the character is using a first weapon at all */
    if (get_eq_char (ch, WEAR_WIELD) == NULL) /* oops - != here was a bit wrong :) */
    {
        send_to_char ("Debes esgrimir un arma primaria, antes de usar una secundaria!\n\r",ch);
        return;
    }


/* check for str - secondary weapons have to be lighter */
/*    if ( get_obj_weight( obj ) > ( str_app[get_curr_stat(ch,STAT_STR)].wield * 2 ) )
    {
        send_to_char( "Esta arma es demasiado pesada para ti.\n\r", ch );
        return;
    } */

/* check if the secondary weapon is at least half as light as the primary weapon */
 /* if ( (get_obj_weight (obj)*2) > get_obj_weight(get_eq_char(ch,WEAR_WIELD)) )
    {
        send_to_char ("Tu arma secundaria debe ser considerablemente mas ligera que la primaria.\n\r",ch);
        return;
    } */


/* at last - the char uses the weapon */

    if (!remove_obj(ch, WEAR_SECONDARY, TRUE)) /* remove the current weapon if any */
        return;                                /* remove obj tells about any no_remove */

/* char CAN use the item! that didn't take long at aaall */

    act ("$n esgrime $p en su mano secundaria.",ch,objToEnt(obj),NULL,TO_ROOM);
    act ("Esgrimes $p en tu mano secundaria.",ch,objToEnt(obj),NULL,TO_CHAR);
    equip_char ( ch, obj, WEAR_SECONDARY);
    return;
}