if (!IS_NPC(ch) && !IS_IMMORTAL(ch)) { ch->pcdata->quaff++; if ( ch->pcdata->quaff > 3 ) { send_to_char( "Uggghhh...no se siente muy bien.\n\r", ch ); if ( ch->pcdata->quaff > 4 ) { AFFECT_DATA af; af.where = TO_AFFECTS2; af.type = gsn_dolor_guata; af.level = getNivelPr(ch); af.duration = 3; af.modifier = 0; af.location = APPLY_NONE; af.bitvector = AFF_DOLOR_GUATA; affect_to_char( ch, &af ); send_to_char( "Tu estomago sufre.\n\r", ch ); return; } } }