/
mudtem/
mudtem/area/scripts/
mudtem/bin/
mudtem/log/
mudtem/player/
mudtem/slang/autoconf/
mudtem/slang/doc/
mudtem/slang/doc/OLD/help/
mudtem/slang/doc/internal/
mudtem/slang/doc/text/
mudtem/slang/doc/tm/tools/
mudtem/slang/examples/
mudtem/slang/modules/
mudtem/slang/slsh/
mudtem/slang/slsh/lib/
mudtem/slang/slsh/scripts/
mudtem/slang/src/mkfiles/
mudtem/slang/src/util/
mudtem/src/CVS/
mudtem/src/include/
mudtem/src/include/CVS/
mudtem/src/var/CVS/
struct	hometown_type
{
	char	*name;
	int	recall;
	int	school;
	int	morgue;
	int	death;
	int	mapa;
	int	pit;
};

// en pc_data
    sh_int		hometown;

#define MORGUE(ch)	(ch->clan ? get_clan_table(ch->clan)->death : (IS_NPC(ch) ? ROOM_VNUM_ALTAR : hometown_table[ch->pcdata->hometown].morgue))