struct hometown_type { char *name; int recall; int school; int morgue; int death; int mapa; int pit; }; // en pc_data sh_int hometown; #define MORGUE(ch) (ch->clan ? get_clan_table(ch->clan)->death : (IS_NPC(ch) ? ROOM_VNUM_ALTAR : hometown_table[ch->pcdata->hometown].morgue))