/
mudtem/
mudtem/area/scripts/
mudtem/bin/
mudtem/log/
mudtem/player/
mudtem/slang/autoconf/
mudtem/slang/doc/
mudtem/slang/doc/OLD/help/
mudtem/slang/doc/internal/
mudtem/slang/doc/text/
mudtem/slang/doc/tm/tools/
mudtem/slang/examples/
mudtem/slang/modules/
mudtem/slang/slsh/
mudtem/slang/slsh/lib/
mudtem/slang/slsh/scripts/
mudtem/slang/src/mkfiles/
mudtem/slang/src/util/
mudtem/src/CVS/
mudtem/src/include/
mudtem/src/include/CVS/
mudtem/src/var/CVS/
struct	hometown_type
{
	char	*name;
	int	recall;
	int	school;
	int	morgue;
	int	death;
	int	mapa;
	int	pit;
};

// en pc_data
    sh_int		hometown;

#define MORGUE(ch)	(ch->clan ? get_clan_table(ch->clan)->death : (IS_NPC(ch) ? ROOM_VNUM_ALTAR : hometown_table[ch->pcdata->hometown].morgue))

const   struct  hometown_type   hometown_table  []      =
{
/*      {       "name",         recall, school, morgue, death,	mapa,	pit	}, */
	{       "Midgaard",     3001,   3700,   3036,   3054,	3162,	3054	},
	{       "New Thalos",   9506,   9506,   3036,   3054,	3167,	3054	},
	{       NULL,           3001,   3001,   3001,   3001,	0,	0	}
};