/
mudtem/
mudtem/area/scripts/
mudtem/bin/
mudtem/log/
mudtem/player/
mudtem/slang/autoconf/
mudtem/slang/doc/
mudtem/slang/doc/OLD/help/
mudtem/slang/doc/internal/
mudtem/slang/doc/text/
mudtem/slang/doc/tm/tools/
mudtem/slang/examples/
mudtem/slang/modules/
mudtem/slang/slsh/
mudtem/slang/slsh/lib/
mudtem/slang/slsh/scripts/
mudtem/slang/src/mkfiles/
mudtem/slang/src/util/
mudtem/src/CVS/
mudtem/src/include/
mudtem/src/include/CVS/
mudtem/src/var/CVS/
    else if (gch->alignment > 500)  /* for goodie two shoes */
    {
	if (victim->alignment < -750)
	    xp = (base_exp *4)/3;

 	else if (victim->alignment < -500)
	    xp = (base_exp * 5)/4;

        else if (victim->alignment > 750)
	    xp = base_exp / 4;

   	else if (victim->alignment > 500)
	    xp = base_exp / 2;

        else if (victim->alignment > 250)
	    xp = (base_exp * 3)/4; 

	else
	    xp = base_exp;
    }

    else if (gch->alignment < -500) /* for baddies */
    {
	if (victim->alignment > 750)
	    xp = (base_exp * 4)/3;

  	else if (victim->alignment > 500)
	    xp = (base_exp * 5)/4;

   	else if (victim->alignment < -750)
	    xp = base_exp/2;

	else if (victim->alignment < -500)
	    xp = (base_exp * 3)/4;

	else if (victim->alignment < -250)
	    xp = (base_exp * 9)/10;

	else
	    xp = base_exp;
    }

    else if (gch->alignment > 200)  /* a little good */
    {
	if (victim->alignment < -500)
	    xp = (base_exp * 6)/5;

 	else if (victim->alignment > 750)
	    xp = base_exp/2;

	else if (victim->alignment > 0)
	    xp = (base_exp * 3)/4; 
	
	else
	    xp = base_exp;
    }

    else if (gch->alignment < -200) /* a little bad */
    {
	if (victim->alignment > 500)
	    xp = (base_exp * 6)/5;
 
	else if (victim->alignment < -750)
	    xp = base_exp/2;

	else if (victim->alignment < 0)
	    xp = (base_exp * 3)/4;

	else
	    xp = base_exp;
    }

    else /* neutral */
    {

	if (victim->alignment > 500 || victim->alignment < -500)
	    xp = (base_exp * 4)/3;

	else if (victim->alignment < 200 && victim->alignment > -200)
	    xp = base_exp/2;

 	else
	    xp = base_exp;
    }