/*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@efn.org) * * Gabrielle Taylor * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <malloc.h> #include <math.h> #include <stdlib.h> #include <unistd.h> // para unlink() #include <errno.h> #include "merc.h" #include "recycle.h" #include "lookup.h" #include "screen.h" #include "tables.h" #include "plist.h" #if defined(CRC) #include "crc.h" #endif #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif #if !defined(_AIX) int rename(const char *oldfname, const char *newfname); #endif char *print_flags(int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET(flag,1<<count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, ROOM_INDEX_DATA *room ) ); void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp, OBJ_DATA *corpse, ROOM_INDEX_DATA *room ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; PLIST * pl; if ( IS_NPC(ch) || IS_SET(ch->act, PLR_NOSAVE) ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; update_player(ch); #if defined(unix) /* create god log */ if (IS_IMMORTAL(ch) || getNivelPr(ch) >= LEVEL_IMMORTAL) { fclose(fpReserve); sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name)); if ((fp = fopen(strsave,"w")) == NULL) { bug("Save_char_obj: fopen",0); perror(strsave); } else { fprintf(fp,"Lev %2d Trust %2d Sec %d %s%s\n", getNivelPr(ch), get_trust(ch), ch->pcdata->security,ch->name, ch->pcdata->title); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); } #endif fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0, NULL ); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet,fp); if (ch->pcdata->corpse) save_corpse(ch, TRUE); fprintf( fp, "#END\n" ); } fclose( fp ); rename(TEMP_FILE,strsave); pl = plist_lookup(ch->name); #if defined(CRC) if ( pl ) pl->crc = calcular_crc(strsave); #endif fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, gn, pos; LEVEL_DATA *lev; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Id %ld\n", ch->id ); #if !defined(MSDOS) fprintf( fp, "LogO %ld\n", current_time ); #else fprintf( fp, "LogO %d\n", current_time ); #endif fprintf( fp, "Vers %d\n", 5 ); if (ch->short_descr[0] != '\0') fprintf( fp, "ShD %s~\n", ch->short_descr ); if( ch->long_descr[0] != '\0') fprintf( fp, "LnD %s~\n", ch->long_descr ); if (ch->description[0] != '\0') fprintf( fp, "Desc %s~\n", ch->description ); fprintf( fp, "Race %s~\n", race_table[ch->race].name ); if (ch->clan) fprintf( fp, "Clan %s~\n",get_clan_table(ch->clan)->name); fprintf( fp, "Sex %d\n", ch->sex ); /* fprintf( fp, "Cla %d\n", getClasePr(ch) ); fprintf( fp, "Levl %d\n", getNivelPr(ch) ); */ for ( lev = ch->level_data; lev; lev = lev->next ) { if (lev->clase < 0 || lev->clase >= MAX_CLASS ) bugf("fwrite_char : char %s con lev->clase %d", ch->name, lev->clase ); if (lev->nivel < 1 || lev->nivel > MAX_LEVEL ) bugf("fwrite_char : char %s con lev->nivel %d", ch->name, lev->nivel ); fprintf( fp, "Nivel '%s' %d\n", ENTRE_I(0, lev->clase, MAX_CLASS - 1) ? class_table[lev->clase].name : "error", URANGE(1, lev->nivel, MAX_LEVEL) ); } if (ch->trust) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Luck %d\n", ch->luck ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum ); fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if (ch->gold > 0) fprintf( fp, "Gold %ld\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); if (ch->silver > 0) fprintf( fp, "Silv %ld\n",ch->silver ); else fprintf( fp, "Silv %d\n",0 ); fprintf( fp, "Exp %d\n", ch->exp ); if (ch->act != 0) fprintf( fp, "Act %s\n", print_flags(ch->act) ); if (ch->affected_by != 0) fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by) ); if (ch->affected2_by != 0) fprintf( fp, "Af2By %s\n", print_flags(ch->affected2_by) ); if (ch->res_flags != 0) fprintf( fp, "Res %s\n", print_flags(ch->res_flags) ); if (ch->vuln_flags != 0) fprintf( fp, "Vuln %s\n", print_flags(ch->vuln_flags) ); if (ch->imm_flags != 0) fprintf( fp, "Imm %s\n", print_flags(ch->imm_flags) ); fprintf( fp, "Comm %s\n", print_flags(ch->comm) ); if (ch->wiznet) fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet) ); if (ch->invis_level) fprintf( fp, "Invi %d\n", ch->invis_level ); if (ch->incog_level) fprintf(fp,"Inco %d\n",ch->incog_level); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if (ch->practice != 0) fprintf( fp, "Prac %d\n", ch->practice ); if (ch->train != 0) fprintf( fp, "Trai %d\n", ch->train ); if (ch->saving_throw != 0) fprintf( fp, "Save %d\n", ch->saving_throw); fprintf( fp, "Alig %d\n", ch->alignment ); if (ch->hitroll != 0) fprintf( fp, "Hit %d\n", ch->hitroll ); if (ch->damroll != 0) fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]); if (ch->wimpy !=0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] ); fprintf (fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { struct prob_data *prob; BANK_DATA *bank; MEM_DATA *mem; for ( mem = ch->memory; mem; mem = mem->next ) #if defined(MSDOS) fprintf( fp, "Mem %d %s %d\n", #else fprintf( fp, "Mem %ld %s %d\n", #endif mem->when, print_flags(mem->reaction), mem->id ); fprintf( fp, "Victorias %d\nDerrotas %d\n", ch->pcdata->victorias, ch->pcdata->derrotas ); if ( ch->pcdata->quaff ) fprintf( fp, "Quaff %d\n", ch->pcdata->quaff ); if ( ch->desc ) fprintf( fp, "Term %s~\n", term_table[ch->desc->term].name ); for ( prob = ch->pcdata->prohibido; prob; prob = prob->next ) fprintf( fp, "Prob %s~\n", prob->comando ); for ( bank = ch->pcdata->bank; bank; bank = bank->next ) if ( bank->valor > 0 ) #if defined(MSDOS) fprintf( fp, "NBank %ld %d %d %d %d\n", #else fprintf( fp, "NBank %ld %d %ld %ld %d\n", #endif bank->valor, bank->tipo, bank->when, bank->start, (int) (bank->interes * 100.0) ); if (ch->pcdata->prompt != NULL && str_cmp(ch->pcdata->prompt, PROMPT_ALL) ) fprintf( fp, "Prom %s~\n", ch->pcdata->prompt ); fprintf( fp, "Scro %d\n", ch->pcdata->lines ); fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if (!IS_NULLSTR(ch->pcdata->bamfin)) fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin); if (!IS_NULLSTR(ch->pcdata->bamfout)) fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout); if (!IS_NULLSTR(ch->pcdata->mensaje)) fprintf( fp, "Mensaje %s~\n", ch->pcdata->mensaje); #if !defined(MSDOS) fprintf( fp, "Not %ld %ld %ld %ld %ld\n", ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty, ch->pcdata->last_news,ch->pcdata->last_changes ); #else fprintf( fp, "Not %d %d %d %d %d\n", ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty, ch->pcdata->last_news,ch->pcdata->last_changes ); #endif if ( ch->pcdata->security != 0 ) fprintf( fp, "Sec %d\n", ch->pcdata->security ); fprintf( fp, "Learn %d\n", ch->pcdata->learn ); fprintf( fp, "Speak %d\n", ch->pcdata->speaking ); fprintf( fp, "ClanS %d\n", ch->pcdata->clan_status ); fprintf( fp, "MinClanS %d\n", ch->pcdata->min_clan_status ); fprintf( fp, "MaxClanS %d\n", ch->pcdata->max_clan_status ); if (ch->pcdata->color) fprintf( fp, "Color %d\n", ch->pcdata->color); for (sn = 0; sn< MAX_LANGUAGE; ++sn ) fprintf ( fp, "Lang %d %d\n",sn,ch->pcdata->language[sn]); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); fprintf( fp, "WhoTxt %s~\n", ch->pcdata->who_text ); fprintf( fp, "Pnts %d\n", ch->pcdata->points ); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "TAli %d\n", ch->pcdata->true_align ); fprintf( fp, "TRac %d\n", ch->true_race ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf( fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); fprintf( fp, "Incr %d\n", ch->pcdata->incarnations ); if (tiene_qdata(ch)) /* quests */ { fprintf( fp, "Qpoints %d\n", get_qpoints(ch) ); fprintf( fp, "Qid %ld\n", get_qid(ch) ); fprintf( fp, "Qtype %d\n", get_qtype(ch) ); fprintf( fp, "Qestado %d\n", get_qestado(ch) ); fprintf( fp, "Qtimer %d\n", get_qtimer(ch) ); } fprintf( fp, "Muertes %d\n", ch->pcdata->muertes); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } for (pos = 0; pos < MAX_IGNORE; pos++) if (!IS_NULLSTR(ch->pcdata->ignore[pos])) fprintf( fp, "Ignorar %s~\n", ch->pcdata->ignore[pos] ); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fprintf( fp, "Gr '%s'\n",group_table[gn].name); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type>= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet( CHAR_DATA *pet, FILE *fp) { AFFECT_DATA *paf; fprintf(fp,"#PET\n"); fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum); fprintf(fp,"Name %s~\n", pet->name); #if !defined(MSDOS) fprintf(fp,"LogO %ld\n", current_time); #else fprintf(fp,"LogO %d\n", current_time); #endif if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp,"ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp,"LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp,"Desc %s~\n", pet->description); if (pet->timer) fprintf(fp,"Timer %d\n", pet->timer); if (pet->race != pet->pIndexData->race) fprintf(fp,"Race %s~\n", race_table[pet->race].name); if (pet->clan) fprintf( fp, "Clan %s~\n",get_clan_table(pet->clan)->name); fprintf(fp,"Sex %d\n", pet->sex); if (getNivelPr(pet) != pet->pIndexData->level) fprintf(fp,"Levl %d\n", getNivelPr(pet)); fprintf(fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf(fp,"Gold %ld\n",pet->gold); if (pet->silver > 0) fprintf(fp,"Silv %ld\n",pet->silver); if (pet->exp > 0) fprintf(fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", print_flags(pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", print_flags(pet->comm)); fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf(fp,"End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, ROOM_INDEX_DATA *room ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest, room ); /* * Castrate storage characters. */ if ( (ch && (getNivelPr(ch) < obj->level - 2) && obj->item_type != ITEM_CONTAINER) || obj->item_type == ITEM_KEY || obj->item_type == ITEM_CORPSE_PC || IS_OBJ_STAT(obj, ITEM_PROTOTIPO) || (obj->item_type == ITEM_MAP && !obj->value[0])) return; /* if (room && IS_SET(room->room_flags, ROOM_GRABADO)) { RESET_DATA *reset; for (reset = room->reset_first; reset; reset = reset->next ) if (((reset->command == 'O') || (reset->command == 'P')) && (reset->arg1 == obj->pIndexData->vnum)) return; } */ fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if (!obj->pIndexData->new_format) fprintf( fp, "Oldstyle\n"); if (obj->enchanted) fprintf( fp,"Enchanted\n"); fprintf( fp, "Nest %d\n", iNest ); if (obj->pIndexData->max_count > 0) fprintf( fp, "Id %d\n", obj->id ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->owner && str_cmp(obj->owner,"")) fprintf( fp, "Owner %s~\n", obj->owner ); if ( obj->extra_flags != obj->pIndexData->extra_flags) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition) fprintf( fp, "Cond %d\n", obj->condition ); /* variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != obj->pIndexData->level) fprintf( fp, "Lev %d\n", obj->level ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); if (obj->detected > 0) fprintf( fp, "Detected %s\n", print_flags(obj->detected) ); fprintf( fp, "Cost %d\n", obj->cost ); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1, room ); return; } void fwrite_corpse( FILE *fp, CHAR_DATA * ch ) { fprintf( fp, "Where %d\n", obj_whereis_vnum(ch->pcdata->corpse) ); fwrite_obj( ch, ch->pcdata->corpse->contains, fp, 0, NULL ); fprintf( fp, "#END\n" ); } void save_corpse( CHAR_DATA *ch, bool bak ) { if ( ch->pcdata->corpse->contains ) { FILE *fp; char buf[MIL]; sprintf( buf, "%s%s", bak ? CORPSE_BAK_DIR : CORPSE_DIR, ch->name ); fp = fopen( buf, "w" ); if ( !fp ) { perror( "save_corpse" ); return; } fwrite_corpse( fp, ch ); fclose( fp ); } } bool fread_corpse( FILE *fp, CHAR_DATA *ch ) { OBJ_DATA *corpse; char buf[MIL]; ROOM_INDEX_DATA *location = NULL; int iNest, vnum; char *temp; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; temp = fread_word( fp ); if ( str_cmp( temp, "Where" ) ) { bugf( "Cuerpo %s : where no encontrado", ch->name ); return FALSE; } vnum = fread_number( fp ); if ( vnum != -1 && vnum != ROOM_VNUM_LIMBO ) location = get_room_index( vnum ); if ( location == NULL ) location = get_room_index( ROOM_VNUM_MORGUE ); corpse = create_object( get_obj_index( OBJ_VNUM_CORPSE_PC ), 0 ); sprintf( buf, "corpse cuerpo %s", ch->name ); free_string( corpse->name ); corpse->name = str_dup( buf ); sprintf( buf, "el cuerpo de %s", ch->name ); free_string( corpse->short_descr ); corpse->short_descr = str_dup( buf ); sprintf( buf, "El cuerpo de %s esta aqui.", ch->name ); free_string( corpse->description ); corpse->description = str_dup( buf ); free_string( corpse->owner ); corpse->owner = str_dup( ch->name ); ch->pcdata->corpse = corpse; obj_to_room( corpse, location ); for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Fread_corpse: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( NULL, fp, corpse, NULL ); else if ( !str_cmp( word, "O" ) ) fread_obj ( NULL, fp, corpse, NULL ); else if ( !str_cmp( word, "END" ) ) break; else { bugf( "Load_char_obj: bad section (%s)", word ); break; } } flog( "Cuerpo de %s cargado.", ch->name ); return TRUE; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { char strsave[MAX_INPUT_LENGTH]; PLIST * pl = plist_lookup(name); #if !defined(MSDOS) && defined(COMPRESS) char buf[100]; #endif CHAR_DATA *ch; FILE *fp; bool found, crcfail = FALSE; int i; sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); #if defined(CRC) if (pl && pl->crc > 0) { WORD crc; crc = calcular_crc(strsave); if (crc != pl->crc) { bugf("load_char_obj : %s con crc invalido!", name); crcfail = TRUE; } } #endif ch = new_char(); ch->pcdata = new_pcdata(); d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->id = get_pc_id(); set_char(ch,0); found = FALSE; fclose( fpReserve ); #if defined(unix) && defined(COMPRESS) /* decompress if .gz file exists */ sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz"); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { fclose(fp); sprintf(buf,"gzip -dfq %s",strsave); system(buf); } #endif if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp, NULL, NULL ); else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp, NULL, NULL ); else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } else if (errno != ENOENT) perror(strsave); fpReserve = fopen( NULL_FILE, "r" ); /* inicializar datos varios */ if (found) { MEM_DATA * mem; LEVEL_DATA * lev; if (crcfail == TRUE) SET_BIT(ch->act, PLR_DENY); if (pl == NULL) bugf("load_char_obj : jugador %s (nivel %d) no esta en la plist", ch->name, getNivelPr(ch) ); if (getNivelPr(ch) == 0) setNivelPr(ch,1); if (ch->race == 0) ch->race = RACE_HUMAN; if (ch->desc && ch->desc->term == -1) ch->desc->term = 0; if (ch->true_race == -1) ch->true_race = ch->race; ch->exp = UMAX(ch->exp, EXP_NIVEL(ch, getNivelPr(ch) - 1)); if ( ch->race != RACE_VAMPIRE && !IS_AFFECTED(ch, AFF_POLYMORPH) && ch->true_race != RACE_VAMPIRE && !IS_AFFECTED2(ch, AFF_VAMP_BITE) && (mem = mem_lookup( ch->memory, MEM_VAMPIRE )) ) { bugf( "load_char_obj : char %s raza %s con MEM_VAMP", ch->name, NOM_RAZA(ch->race) ); extract_mem( ch, mem ); } if ( ch->race == RACE_VAMPIRE && !IS_AFFECTED(ch, AFF_POLYMORPH) && ch->true_race != RACE_VAMPIRE && mem_lookup(ch->memory, MEM_VAMPIRE) == NULL ) { bugf( "load_char_obj : char %s vampiro sin memoria, race %d, true_race %d", ch->name, ch->race, ch->true_race ); polymorph( ch, ch->true_race ); } ch->size = race_table[ch->race].size; if ( ch->pcdata->min_clan_status == -1 ) ch->pcdata->min_clan_status = 0; if ( ch->pcdata->max_clan_status == -1 ) ch->pcdata->max_clan_status = CLAN_DICTADOR; if ( race_table[ch->race].dam_type > 0 ) ch->dam_type = race_table[ch->race].dam_type; else { if ( IS_SET(ch->parts, PART_CLAWS) ) ch->dam_type = attack_lookup( "claw" ); else ch->dam_type = attack_lookup( "punch" ); } for (i = 0; i < 5; i++) { if (race_table[ch->race].skills[i] == NULL) break; group_add(ch,race_table[ch->race].skills[i],FALSE); } group_add(ch,"rom basics",FALSE); for ( lev = ch->level_data; lev; lev = lev->next ) { group_add(ch,class_table[lev->clase].base_group,FALSE); group_add(ch,class_table[lev->clase].default_group,FALSE); // no subiremos los puntos de creacion (espero) } ch->affected_by = ch->affected_by|race_table[ch->race].aff; ch->affected2_by = ch->affected2_by|race_table[ch->race].aff2; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; ch->ent = chToEntidad(ch, TRUE); REMOVE_BIT(ch->act, PLR_NOPK); REMOVE_BIT(ch->act, PLR_NOAUCTION); } /* found? */ return found; } /* * Read in a char. */ void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int count = 0, igcount = 0; int lastlogoff = current_time; int percent; sprintf(buf,"Loading %s.",ch->name); log_string(buf); for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_flag( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) ); KEY( "AfBy", ch->affected_by, fread_flag( fp ) ); KEY( "Af2By", ch->affected2_by, fread_flag( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); if (!str_cmp( word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp( word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp( word, "AC") || !str_cmp(word,"Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat ++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': if ( !str_cmp( word, "Bank" ) ) { BANK_DATA *bank = new_bank(); bank->valor = fread_number(fp); bank->tipo = fread_number(fp); bank->when = (time_t) fread_number(fp); bank->start = current_time; bank->interes = (float) fread_number(fp) / 100.0; bank->next = ch->pcdata->bank; ch->pcdata->bank = bank; fMatch = TRUE; if ( bank->tipo == BANK_DEPOSITO && bank->interes != INTERES_DEPOSITO ) bank->interes = INTERES_DEPOSITO; break; } if ( !str_cmp(word, "Balance") ) { BANK_DATA *bank = new_bank(); bank->valor = fread_number(fp); bank->tipo = BANK_DEPOSITO; bank->when = current_time; bank->start = current_time; bank->interes = INTERES_DEPOSITO; bank->next = ch->pcdata->bank; ch->pcdata->bank = bank; fMatch = TRUE; break; } KEYS( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEYS( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEYS( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEYS( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); break; case 'C': KEY_DO( "Class", setClasePr(ch, fread_number(fp), -1) ); KEY_DO( "Cla", setClasePr(ch, fread_number(fp), -1) ); KEY( "Clan", ch->clan, clan_lookup(fread_string(fp))); KEY( "ClanS", ch->pcdata->clan_status, fread_number(fp) ); if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"Cnd")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_flag( fp ) ); KEY("Color", ch->pcdata->color, fread_number( fp ) ); break; case 'D': KEY( "Derrotas", ch->pcdata->derrotas, fread_number( fp ) ); KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEYS( "Description",ch->description, fread_string( fp ) ); KEYS( "Desc", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); percent = UMIN(percent,100); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move) * percent / 100; } return; } KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr")) { int gn; char *temp; temp = fread_word( fp ); gn = group_lookup( temp ); if ( gn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown group. ", 0 ); } else gn_add(ch,gn); fMatch = TRUE; } break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); KEY_IGNORE( "Hmtown", fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV")) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP")) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Id", ch->id, fread_number( fp ) ); KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Inco", ch->incog_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); KEY( "Incr", ch->pcdata->incarnations, fread_number(fp) ); KEY( "Imm", ch->imm_flags, fread_flag( fp ) ); if ( !str_cmp(word, "Ignore")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp( word, "Ignorar")) { if (igcount >= MAX_IGNORE) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->ignore[igcount] = str_dup(fread_string(fp)); igcount++; fMatch = TRUE; break; } break; case 'L': if ( !str_cmp( word, "Lang" ) ) { int gn; int temp; gn = fread_number( fp ) ; temp = fread_number ( fp ); if ( gn > MAX_LANGUAGE ) { fprintf(stderr,"%i",temp); bug( "Fread_char: unknown lang. ", 0 ); } else ch->pcdata->language[gn]=temp; fMatch = TRUE; } KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Learn", ch->pcdata->learn, fread_number( fp ) ); KEY_DO( "Level", setNivelPr(ch, fread_number(fp)) ); KEY_DO( "Lev", setNivelPr(ch, fread_number(fp)) ); KEY_DO( "Levl", setNivelPr(ch, fread_number(fp)) ); KEY( "LogO", lastlogoff, fread_number( fp ) ); KEYS( "LongDescr", ch->long_descr, fread_string( fp ) ); KEYS( "LnD", ch->long_descr, fread_string( fp ) ); KEY( "Luck", ch->luck, fread_number( fp ) ); break; case 'M': if ( !str_cmp( "Mem", word ) ) { time_t when; long id; int reaction; when = fread_number(fp); reaction = fread_flag(fp); id = fread_number(fp); give_mem_when( ch, when, reaction, id ); fMatch = TRUE; break; } KEY( "Muertes", ch->pcdata->muertes, fread_number( fp ) ); KEY_IGNORE( "Mental", fread_number( fp ) ); KEYS( "Mensaje", ch->pcdata->mensaje, fread_string( fp ) ); KEY( "MinClanS", ch->pcdata->min_clan_status, fread_number( fp ) ); KEY( "MaxClanS", ch->pcdata->max_clan_status, fread_number( fp ) ); break; case 'N': KEYS( "Name", ch->name, fread_string( fp ) ); KEY( "Note", ch->pcdata->last_note, fread_number( fp ) ); if (!str_cmp(word,"Nivel")) { char * blah = fread_word(fp); int bleh = fread_number(fp), bloh = class_lookup(blah); if (bloh == -1) bugf("fread_char : clase %s no encontrada", blah ); if (!ENTRE_I(1, bleh, MAX_LEVEL)) bugf("fread_char : nivel %d inexistente", bleh ); addClase(ch, bloh != -1 ? bloh : CLASS_WARRIOR, URANGE(1, bleh, MAX_LEVEL) ); fMatch = TRUE; break; } if (!str_cmp(word,"Not")) { ch->pcdata->last_note = fread_number(fp); ch->pcdata->last_idea = fread_number(fp); ch->pcdata->last_penalty = fread_number(fp); ch->pcdata->last_news = fread_number(fp); ch->pcdata->last_changes = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "NBank" ) ) { BANK_DATA *bank = new_bank(); bank->valor = fread_number(fp); bank->tipo = fread_number(fp); bank->when = (time_t) fread_number(fp); bank->start = (time_t) fread_number(fp); bank->interes = (float) fread_number(fp) / 100.0; bank->next = ch->pcdata->bank; ch->pcdata->bank = bank; fMatch = TRUE; if ( bank->tipo == BANK_DEPOSITO && bank->interes != INTERES_DEPOSITO ) bank->interes = INTERES_DEPOSITO; break; } break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); KEY( "Points", ch->pcdata->points, fread_number( fp ) ); KEY( "Pnts", ch->pcdata->points, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEYS( "Prompt", ch->pcdata->prompt, fread_string( fp ) ); KEYS( "Prom", ch->pcdata->prompt, fread_string( fp ) ); if ( !str_cmp( word, "Prob" ) ) { struct prob_data *prob; prob = mud_malloc( sizeof( struct prob_data ) ); prob->comando = fread_string( fp ); prob->next = ch->pcdata->prohibido; ch->pcdata->prohibido = prob; fMatch = TRUE; break; } break; case 'Q': KEY( "Quaff", ch->pcdata->quaff, fread_number( fp ) ); KEY_DO( "QuestPnts",give_qpoints( ch, fread_number(fp) ) ); KEY_DO( "Qpoints", give_qpoints( ch, fread_number(fp) ) ); KEY_DO( "Qtimer", set_qtimer( ch, fread_number(fp) ) ); KEY_DO( "Qid", set_qid( ch, fread_number(fp) ) ); KEY_DO( "Qestado", set_qestado( ch, fread_number(fp) ) ); KEY_DO( "Qtype", set_qtype( ch, fread_number(fp) ) ); KEY_IGNORE( "QuestNext", fread_number(fp) ); KEY_IGNORE( "QuestObj", fread_number(fp) ); KEY_IGNORE( "QuestMob", fread_number(fp) ); KEY_IGNORE( "QuestCount", fread_number(fp) ); KEY_IGNORE( "QuestWhere", fread_number(fp) ); break; case 'R': KEY( "Race", ch->race, race_lookup(fread_string( fp )) ); KEY( "Res", ch->res_flags, fread_flag( fp ) ); if ( !str_cmp( word, "Room" ) ) { /* !! */ ch->was_in_room = get_room_index( fread_number( fp ) ); if ( ch->was_in_room == NULL ) ch->was_in_room = get_room_index( ROOM_VNUM_LIMBO ); else if ( IS_SET(ch->was_in_room->room_flags, ROOM_ARENA) ) ch->was_in_room = get_room_index( ROOM_VNUM_ALTAR ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->pcdata->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); if ( !str_cmp(word, "Shares") ) { BANK_DATA *bank = new_bank(); bank->valor = fread_number( fp ); bank->tipo = BANK_ACCIONES; bank->when = current_time; bank->start = current_time; bank->interes = 1; bank->next = ch->pcdata->bank; ch->pcdata->bank = bank; fMatch = TRUE; break; } KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "ShD", ch->short_descr, fread_string( fp ) ); KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */ KEY( "Silv", ch->silver, fread_number( fp ) ); KEY( "Speak", ch->pcdata->speaking, fread_number( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk")) { int sn; int value; char *temp; value = fread_number( fp ); if ( value < 1 || value > 100 ) value = 0; temp = fread_word( fp ) ; sn = skill_lookup(temp); if ( !str_cmp(temp, "sobrecargar") ) { flog( "fread_char : dandole 4 trains y %d practicas a %s", value / 25, ch->name ); ch->train += 4; ch->practice += value / 10; } if ( sn < 0 ) bugf( "Fread_char: unknown skill (%s).", temp ); else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TAli", ch->pcdata->true_align, fread_number( fp ) ); KEY( "TRac", ch->true_race, fread_number( fp ) ); KEY( "Term", ch->desc->term, term_lookup( fread_string(fp) ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl")) { ch->pcdata->title = fread_string( fp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Victorias", ch->pcdata->victorias, fread_number ( fp ) ); KEY( "Version", ch->version, fread_number ( fp ) ); KEY( "Vers", ch->version, fread_number ( fp ) ); KEY( "Vuln", ch->vuln_flags, fread_flag( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "WhoTxt", ch->pcdata->who_text, fread_string( fp ) ); KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizn", ch->wiznet, fread_flag( fp ) ); break; } if ( !fMatch ) { bugf( "Fread_char: no match (%s)", word ); fread_to_eol( fp ); } if (feof(fp)) { bugf("fread_char : feof (jugador %s)", CHECKNULLSTR(ch->name) ); return; } } } /* load a pet from the forgotten reaches */ void fread_pet( CHAR_DATA *ch, FILE *fp ) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word,"Vnum")) { int vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.",vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.",0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for ( ; ; ) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY( "Act", pet->act, fread_flag(fp)); KEY( "AfBy", pet->affected_by, fread_flag(fp)); KEY( "Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY( "Clan", pet->clan, clan_lookup(fread_string(fp))); KEY( "Comm", pet->comm, fread_flag(fp)); break; case 'D': KEY( "Dam", pet->damroll, fread_number(fp)); KEY( "Desc", pet->description, fread_string(fp)); break; case 'E': if (!str_cmp(word,"End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { percent = UMIN(percent,100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move)* percent / 100; } return; } KEY( "Exp", pet->exp, fread_number(fp)); break; case 'G': KEY( "Gold", pet->gold, fread_number(fp)); break; case 'H': KEY( "Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word,"HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY_DO( "Levl", setNivelPr(pet, fread_number(fp)) ); KEY( "LnD", pet->long_descr, fread_string(fp)); KEY( "LogO", lastlogoff, fread_number(fp)); break; case 'N': KEY( "Name", pet->name, fread_string(fp)); break; case 'P': KEY( "Pos", pet->position, fread_number(fp)); break; case 'R': KEY( "Race", pet->race, race_lookup(fread_string(fp))); break; case 'S' : KEY( "Save", pet->saving_throw, fread_number(fp)); KEY( "Sex", pet->sex, fread_number(fp)); KEY( "ShD", pet->short_descr, fread_string(fp)); KEY( "Silv", pet->silver, fread_number( fp ) ); break; case 'T' : KEY( "Timer", pet->timer, fread_number(fp)); break; if ( !fMatch ) { bug("Fread_pet: no match.",0); fread_to_eol(fp); } } } } extern OBJ_DATA *obj_free; void fread_obj( CHAR_DATA *ch, FILE *fp, OBJ_DATA *corpse, ROOM_INDEX_DATA *room ) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { int vnum; OBJ_INDEX_DATA *pObj; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( (pObj = get_obj_index( vnum )) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); } else { if (pObj->max_count > 0) obj = new_create_object(pObj,-1,FALSE); else obj = new_create_object(pObj,-1,TRUE); new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); obj->owner = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; char *blah; int sn; paf = new_affect(); blah = fread_word(fp); sn = skill_lookup(blah); if (sn < 0) bugf("Fread_obj: unknown skill (%s).", blah); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEYS( "Description",obj->description, fread_string( fp ) ); KEYS( "Desc", obj->description, fread_string( fp ) ); KEY( "Detected", obj->detected, fread_flag( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug( "Fread_obj: incomplete object.", 0 ); free_obj(obj); rgObjNest[iNest] = NULL; return; } else { if ( !fVnum ) { free_obj( obj ); obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj, TRUE); obj = create_object(obj->pIndexData,0); obj->wear_loc = wear; } if (obj->clan == 0 && obj->pIndexData->clan != 0) obj->clan = obj->pIndexData->clan; if ( iNest == 0 || rgObjNest[iNest-1] == NULL ) { if ( corpse ) obj_to_obj( obj, corpse ); else if ( ch ) { if (obj->clan > 0 && obj->clan != ch->clan) { extract_obj(obj, TRUE); return; } else obj_to_char( obj, ch ); } else obj_to_room( obj, room ); } else obj_to_obj( obj, rgObjNest[iNest-1] ); if ( obj->id == -1 ) obj->id = get_obj_id(obj); if (es_obj_random(obj) && obj->timer == 0) obj->timer = number_range(50, 400); return; } } break; case 'I': KEY( "Id", obj->id, fread_number( fp ) ); KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEYS( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEYS( "Owner", obj->owner, fread_string( fp ) ); if ( !str_cmp( word,"Oldstyle" ) ) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEYS( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEYS( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals")) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } } void fread_room( ROOM_INDEX_DATA *room ) { FILE *fp; char cname[MIL]; int iNest; sprintf( cname, "%s%d", ROOM_DIR, room->vnum ); if ( ( fp = fopen( cname, "r" )) == NULL ) return; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Fread_room: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( NULL, fp, NULL, room ); else if ( !str_cmp( word, "O" ) ) fread_obj ( NULL, fp, NULL, room ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); unlink( cname ); } void fwrite_room( ROOM_INDEX_DATA *room ) { FILE *fp; char buf[MIL]; sprintf( buf, "%s%d", ROOM_DIR, room->vnum ); if (!room->contents) { unlink(buf); return; } if ( (fp = fopen( buf, "w" )) == NULL ) return; fwrite_obj( NULL, room->contents, fp, 0, room ); fprintf( fp, "#END\n" ); fclose( fp ); return; }