/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * * * Based on MERC 2.2 MOBprograms by N'Atas-ha. * * Written and adapted to ROM 2.4 by * * Markku Nylander (markku.nylander@uta.fi) * * * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #if !defined(WIN32) #include <sys/time.h> #endif #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <ctype.h> #include <stdarg.h> #include "merc.h" #include "mob_cmds.h" #include "events.h" #include "lookup.h" #include "olc.h" #include "tables.h" DECLARE_DO_FUN( do_look ); DECLARE_DO_FUN( do_say ); DECLARE_DO_FUN( do_yell ); DECLARE_DO_FUN( do_tell ); extern ROOM_INDEX_DATA *find_location( CHAR_DATA *, char * ); #define CHECK_ENT(ch) \ if ( !entidadEsCh(ent) ) \ return fFAIL; \ else \ ch = entidadGetCh(ent); /* * Command table. */ const struct mob_cmd_type mob_cmd_table [] = { { "asound", do_mpasound }, { "gecho", do_mpgecho }, { "zecho", do_mpzecho }, { "kill", do_mpkill }, { "assist", do_mpassist }, { "junk", do_mpjunk }, { "echo", do_mpecho }, { "echoaround", do_mpechoaround }, { "echoat", do_mpechoat }, { "mload", do_mpmload }, { "oload", do_mpoload }, { "purge", do_mppurge }, { "goto", do_mpgoto }, { "at", do_mpat }, { "transfer", do_mptransfer }, { "gtransfer", do_mpgtransfer }, { "otransfer", do_mpotransfer }, { "force", do_mpforce }, { "gforce", do_mpgforce }, { "vforce", do_mpvforce }, { "cast", do_mpcast }, { "damage", do_mpdamage }, { "remember", do_mpremember }, { "forget", do_mpforget }, { "delay", do_mpdelay }, { "cancel", do_mpcancel }, { "call", do_mpcall }, { "flee", do_mpflee }, { "remove", do_mpremove }, { "follow", do_mpfollow }, { "yell", do_mpyell }, { "say", do_mpsay }, { "timer", do_mptimer }, { "hunt", do_mphunt }, { "roomhunt", do_mproomhunt }, { "slay", do_mpslay }, { "withdraw", do_mpwithdraw }, { "oremove", do_oremove }, { "odrop", do_odrop }, { "opurge", do_opurge }, { "tell", do_mptell }, { "", 0 } }; void do_mob( CHAR_DATA *ch, char *argument ) { /* * Security check! */ if ( ch->desc != NULL && get_trust(ch) < MAX_LEVEL ) return; mob_interpret( chToEnt(ch), argument ); } void mpbug( Entity * ent, char * fmt, ...) { char buf[2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); do_mpsay( ent, buf ); } /* * Mob command interpreter. Implemented separately for security and speed * reasons. A trivial hack of interpret() */ void mob_interpret( Entity * ent, char *argument ) { char command[MAX_INPUT_LENGTH]; int cmd; argument = one_argument( argument, command ); /* * Look for command in command table. */ for ( cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == mob_cmd_table[cmd].name[0] && !str_prefix( command, mob_cmd_table[cmd].name ) ) { (*mob_cmd_table[cmd].do_fun) ( ent, argument ); tail_chain( ); return; } } bugf( "Mob_interpret: comando invalido (%s), entidad %s", command, entidadToStringExt(ent) ); } #if !defined(USAR_MACROS) char *mprog_type_to_name( int type ) { switch ( type ) { case TRIG_ACT: return "ACT"; case TRIG_SPEECH: return "SPEECH"; case TRIG_NSPEECH: return "NSPEECH"; case TRIG_RANDOM: return "RANDOM"; case TRIG_FIGHT: return "FIGHT"; case TRIG_HPCNT: return "HPCNT"; case TRIG_DEATH: return "DEATH"; case TRIG_ENTRY: return "ENTRY"; case TRIG_GREET: return "GREET"; case TRIG_GRALL: return "GRALL"; case TRIG_GIVE: return "GIVE"; case TRIG_BRIBE: return "BRIBE"; case TRIG_KILL: return "KILL"; case TRIG_DELAY: return "DELAY"; case TRIG_SURR: return "SURRENDER"; case TRIG_EXIT: return "EXIT"; case TRIG_EXALL: return "EXALL"; case TRIG_ENTRYALL: return "ENTRYALL"; case TRIG_TIME: return "TIME"; default: return "ERROR"; } } char *oprog_type_to_name( int type ) { switch ( type ) { case TRIG_GET: return "GET"; case TRIG_PUT: return "PUT"; case TRIG_SAC: return "SAC"; case TRIG_WEAR: return "WEAR"; case TRIG_REMOVE: return "REMOVE"; case TRIG_HACER: return "HACER"; case OTRIG_DELAY: return "DELAY"; default: return "ERROR"; } } char *rprog_type_to_name( int type ) { switch ( type ) { case RTRIG_ENTER: return "ENTER"; case RTRIG_COMM: return "COMM"; case RTRIG_EXCOMM: return "EXCOMM"; case RTRIG_DELAY: return "DELAY"; case RTRIG_SPEECH: return "SPEECH"; default: return "ERROR"; } } #endif // USAR_MACROS /* * Displays MOBprogram triggers of a mobile * * Syntax: mpstat [name] */ void do_mpstat( CHAR_DATA *ch, char *argument ) { MPROG_LIST *progs; CHAR_DATA* victim; OBJ_DATA * obj = NULL; int i; if ( argument[0] == '\0' ) { send_to_char( "Mpstat whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, argument ) ) == NULL ) { if ( (obj = get_obj_world(ch, argument)) == NULL ) { send_to_char( "Mob/objeto inexistente.\n\r", ch ); return; } else progs = obj->pIndexData->mprogs; } else progs = victim->pIndexData->mprogs; if ( victim != NULL && !IS_NPC( victim ) ) { send_to_char( "That is not a mobile.\n\r", ch); return; } printf_to_char( ch, "%s #x%-6d [%s]\n\r", victim ? "Mob" : "Obj", victim ? victim->pIndexData->vnum : obj->pIndexData->vnum, victim ? victim->short_descr : obj->short_descr ); if ( victim ) printf_to_char( ch, "Target [%s]\n\r", victim->mprog_target == NULL ? "No target" : entGetName(victim->mprog_target) ); if ( progs == NULL ) { send_to_char( "[No programs set]\n\r", ch); return; } for ( i = 0; progs; progs = progs->next ) printf_to_char( ch, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r", ++i, victim ? mprog_type_to_name( progs->trig_type ) : oprog_type_to_name( progs->trig_type ), progs->vnum, progs->trig_phrase ); return; } /* * Displays the source code of a given MOBprogram * * Syntax: mpdump [vnum] */ void do_mpdump( CHAR_DATA *ch, char *argument ) { char buf[ MAX_INPUT_LENGTH ]; MPROG_CODE *mprg; one_argument( argument, buf ); if ( ( mprg = get_mprog_index( atoi(buf) ) ) == NULL ) { send_to_char( "No such MOBprogram.\n\r", ch ); return; } page_to_char( mprg->code, ch ); } /* * Prints the argument to all active players in the game * * Syntax: mob gecho [string] */ NEW_DO_FUN_DEC(do_mpgecho) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { bugf( "MpGEcho: argumento invalido de entidad %s", entidadToStringExt(ent) ); return fFAIL; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if ( IS_IMMORTAL(d->character) ) send_to_char( "Mob echo> ", d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return fOK; } /* * Prints the argument to all players in the same area as the mob * * Syntax: mob zecho [string] */ NEW_DO_FUN_DEC(do_mpzecho) { DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *room; if ( argument[0] == '\0' ) { bugf( "MpZEcho: argumento invalido de entidad %s", entidadToStringExt(ent) ); return fFAIL; } if ( (room = entWhereIs(ent)) == NULL ) return fFAIL; for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room != NULL && d->character->in_room->area == room->area ) { if ( IS_IMMORTAL(d->character) ) send_to_char( "Mob echo> ", d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return fOK; } /* * Prints the argument to all the rooms aroud the mobile * * Syntax: mob asound [string] */ NEW_DO_FUN_DEC(do_mpasound) { ROOM_INDEX_DATA *room; EXIT_DATA *pexit; if ( argument[0] == '\0' ) return fFAIL; room = entWhereIs(ent); for ( pexit = room->exits; pexit; pexit = pexit->next ) if ( pexit->u1.to_room != NULL && pexit->u1.to_room != room ) { MOBtrigger = FALSE; new_act( argument, roomToEnt(pexit->u1.to_room), NULL, NULL, TO_ROOM, POS_RESTING ); MOBtrigger = TRUE; } return fOK; } /* * Lets the mobile kill any player or mobile without murder * * Syntax: mob kill [victim] */ NEW_DO_FUN_DEC(do_mpkill) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; CHAR_DATA *ch; CHECK_ENT(ch) one_argument( argument, arg ); if ( arg[0] == '\0' ) return fFAIL; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return fFAIL; if ( victim == ch || ch->position == POS_FIGHTING ) return fFAIL; if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim ) { bug( "MpKill - Charmed mob attacking master from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } multi_hit( ch, victim, TYPE_UNDEFINED ); return fOK; } /* * Lets the mobile assist another mob or player * * Syntax: mob assist [character] */ NEW_DO_FUN_DEC(do_mpassist) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; CHAR_DATA *ch; CHECK_ENT(ch) one_argument( argument, arg ); if ( arg[0] == '\0' ) return fFAIL; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return fFAIL; if ( victim == ch || ch->fighting != NULL || victim->fighting == NULL ) return fFAIL; multi_hit( ch, victim->fighting, TYPE_UNDEFINED ); return fOK; } /* * Lets the mobile destroy an object in its inventory * it can also destroy a worn object and it can destroy * items using all.xxxxx or just plain all of them * * Syntax: mob junk [item] */ NEW_DO_FUN_DEC(do_mpjunk) { char arg[ MAX_INPUT_LENGTH ]; OBJ_DATA *obj; OBJ_DATA *obj_next; CHAR_DATA *ch; CHECK_ENT(ch) one_argument( argument, arg ); if ( arg[0] == '\0') return fFAIL; if ( str_cmp( arg, "all" ) && str_prefix( "all.", arg ) ) { if ( ( obj = get_obj_wear( ch, arg ) ) != NULL ) { unequip_char( ch, obj ); extract_obj( obj, TRUE ); return fOK; } if ( ( obj = get_obj_carry( ch, arg ,ch) ) == NULL ) return fFAIL; extract_obj( obj, TRUE ); } else for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( arg[3] == '\0' || is_name( &arg[4], obj->name ) ) { if ( obj->wear_loc != WEAR_NONE) unequip_char( ch, obj ); extract_obj( obj, TRUE ); } } return fOK; } /* * Prints the message to everyone in the room other than the mob and victim * * Syntax: mob echoaround [victim] [string] */ NEW_DO_FUN_DEC(do_mpechoaround) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) return fFAIL; if ( entidadEsCh(ent) ) victim = get_char_room( entidadGetCh(ent), arg ); else victim = alt_get_char_room( entWhereIs(ent), arg ); if ( victim == NULL ) return fFAIL; new_act( argument, ent, NULL, chToEnt(victim), TO_NOTVICT, POS_RESTING ); return fOK; } /* * Prints the message to only the victim * * Syntax: mob echoat [victim] [string] */ NEW_DO_FUN_DEC(do_mpechoat) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) return fFAIL; if ( entidadEsCh(ent) ) victim = get_char_world( entidadGetCh(ent), arg ); else victim = alt_get_char_world( arg ); if ( victim == NULL ) return fFAIL; new_act( argument, ent, NULL, chToEnt(victim), TO_VICT, POS_RESTING ); return fOK; } /* * Prints the message to the room at large * * Syntax: mpecho [string] */ NEW_DO_FUN_DEC(do_mpecho) { if ( argument[0] == '\0' ) return fFAIL; new_act( argument, ent, NULL, NULL, TO_ROOM, POS_RESTING ); return fOK; } /* * Lets the mobile load another mobile. * * Syntax: mob mload [vnum] */ NEW_DO_FUN_DEC(do_mpmload) { char arg[ MAX_INPUT_LENGTH ]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; int vnum; ROOM_INDEX_DATA *room; room = entWhereIs(ent); one_argument( argument, arg ); if ( room == NULL || arg[0] == '\0' || !is_number(arg) ) return fFAIL; vnum = atoi(arg); if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL ) { bugf( "Mpmload: indice inexistente (%d), entidad %s", vnum, entidadToStringExt(ent) ); return fFAIL; } victim = create_mobile( pMobIndex ); char_to_room( victim, room ); return fOK; } /* * Lets the mobile load an object * * Syntax: mob oload [vnum] [level] {R} */ NEW_DO_FUN_DEC(do_mpoload) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char arg3[ MAX_INPUT_LENGTH ]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; bool fToroom = FALSE, fWear = FALSE; ROOM_INDEX_DATA *room; if ( (room = entWhereIs(ent)) == NULL ) return fFAIL; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); one_argument( argument, arg3 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { bugf( "Mpoload - Sintaxis invalida, entidad %s.", entidadToStringExt(ent) ); return fFAIL; } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { bugf( "Mpoload - vnum invalido, entidad %s.", entidadToStringExt(ent) ); return fFAIL; } if ( arg2[0] == '\0' ) { if ( entidadEsCh(ent) ) level = get_trust( entidadGetCh(ent) ); else level = pObjIndex->level; } else { /* * New feature from Alander. */ if ( !is_number( arg2 ) ) { bugf( "Mpoload - Sintaxis invalida, entidad %s.", entidadToStringExt(ent) ); return fFAIL; } level = atoi( arg2 ); if ( level < 0 || (entidadEsCh(ent) && level > get_trust(entidadGetCh(ent))) ) { bugf( "Mpoload - Nivel invalido, entidad %s.", entidadToStringExt(ent) ); return fFAIL; } } /* * Added 3rd argument * omitted - load to mobile's inventory * 'R' - load to room * 'W' - load to mobile and force wear */ if ( arg3[0] == 'R' || arg3[0] == 'r' ) fToroom = TRUE; else if ( arg3[0] == 'W' || arg3[0] == 'w' ) fWear = TRUE; obj = create_object( pObjIndex, level ); if ( (fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE) ) { if ( entidadEsCh(ent) ) { obj_to_char( obj, entidadGetCh(ent) ); if ( fWear ) wear_obj( entidadGetCh(ent), obj, TRUE ); } else if ( entidadEsObj(ent) ) obj_to_obj( obj, entidadGetObj(ent) ); else if ( entidadEsRoom(ent) ) obj_to_room( obj, entidadGetRoom(ent) ); else { bugf( "do_mpoload : entidad %s invalida", entidadGetTipo(ent) ); return fFAIL; } } else { obj_to_room( obj, room ); } return fOK; } /* * Lets the mobile purge all objects and other npcs in the room, * or purge a specified object or mob in the room. The mobile cannot * purge itself for safety reasons. * * syntax mob purge {target} */ NEW_DO_FUN_DEC(do_mppurge) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *ch = entidadEsCh(ent) ? entidadGetCh(ent) : NULL; CHAR_DATA *victim = NULL; OBJ_DATA *obj; ROOM_INDEX_DATA *room; room = entWhereIs(ent); if ( room == NULL ) return fFAIL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC( victim ) && victim != ch && !IS_SET(victim->act, ACT_NOPURGE) ) extract_char( victim, TRUE ); } for ( obj = room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( !IS_SET(obj->extra_flags, ITEM_NOPURGE) ) extract_obj( obj, TRUE ); } return fOK; } if ( ch && ( victim = get_char_room( ch, arg ) ) == NULL ) { if ( ( obj = get_obj_here( ch, arg ) ) ) { extract_obj( obj, TRUE ); return fOK; } bugf( "Mppurge - Argumento invalido, entidad %s.", entidadToStringExt(ent) ); return fFAIL; } if ( victim == NULL ) return fFAIL; if ( !IS_NPC( victim ) ) { bugf( "Mppurge - Purgeando PC, entidad %s.", entidadToStringExt(ent) ); return fFAIL; } extract_char( victim, TRUE ); return fOK; } /* * Lets the mobile goto any location it wishes that is not private. * * Syntax: mob goto [location] */ NEW_DO_FUN_DEC(do_mpgoto) { char arg[ MAX_INPUT_LENGTH ]; ROOM_INDEX_DATA *location; CHAR_DATA *ch; CHECK_ENT(ch) one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "Mpgoto - No argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } if ( ( location = find_location( ch, arg ) ) == NULL ) { bug( "Mpgoto - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } if ( ch->fighting != NULL ) stop_fighting( ch, TRUE ); char_from_room( ch ); char_to_room( ch, location ); return fOK; } /* * Lets the mobile do a command at another location. * * Syntax: mob at [location] [commands] */ NEW_DO_FUN_DEC( do_mpat ) { char arg[ MAX_INPUT_LENGTH ]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; OBJ_DATA *on; CHAR_DATA *ch; CHECK_ENT(ch) argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "Mpat - Bad argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } if ( ( location = find_location( ch, arg ) ) == NULL ) { bug( "Mpat - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } original = ch->in_room; on = ch->on; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { char_from_room( ch ); char_to_room( ch, original ); ch->on = on; break; } } return fOK; } /* * Lets the mobile transfer people. The 'all' argument transfers * everyone in the current room to the specified location * * Syntax: mob transfer [target|'all'] [location] */ NEW_DO_FUN_DEC(do_mptransfer) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { bugf( "Mptransfer - Bad syntax from entidad %s.", entToStringExt(ent) ); return fFAIL; } if ( !str_cmp( arg1, "all" ) ) { CHAR_DATA *victim_next; for ( victim = entGetPeopleRoom(ent); victim != NULL; victim = victim_next ) { victim_next = victim->next_in_room; if ( !IS_NPC(victim) ) { sprintf( buf, "%s %s", victim->name, arg2 ); do_mptransfer( ent, buf ); } } return fOK; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = entWhereIs(ent); } else { if ( !str_cmp( arg2, "random" ) ) location = get_random_room( ent ); else if ( ( location = ent_find_location( ent, arg2 ) ) == NULL ) { bugf( "Mptransfer - No such location from vnum %d.", entToStringExt(ent) ); return fFAIL; } if ( room_is_private( location ) ) return fFAIL; } if ( ( victim = ent_get_char_world( ent, arg1 ) ) == NULL ) return fFAIL; if ( victim->in_room == NULL ) return fFAIL; if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); char_from_room( victim ); char_to_room( victim, location ); do_look( victim, "auto" ); return fOK; } /* * Lets the mobile transfer all chars in same group as the victim. * * Syntax: mob gtransfer [victim] [location] */ NEW_DO_FUN_DEC(do_mpgtransfer) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *who, *victim, *victim_next; CHAR_DATA *ch; CHECK_ENT(ch) argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { bug( "Mpgtransfer - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } if ( (who = get_char_room( ch, arg1 )) == NULL ) return fFAIL; for ( victim = ch->in_room->people; victim; victim = victim_next ) { victim_next = victim->next_in_room; if( is_same_group( who,victim ) ) { sprintf( buf, "%s %s", victim->name, arg2 ); do_mptransfer( ent, buf ); } } return fOK; } /* * Lets the mobile force someone to do something. Must be mortal level * and the all argument only affects those in the room with the mobile. * * Syntax: mob force [victim] [commands] */ NEW_DO_FUN_DEC(do_mpforce) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *ch; CHECK_ENT(ch) argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "Mpforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( vch->in_room == ch->in_room && get_trust( vch ) < get_trust( ch ) && can_see( ch, vch ) ) { interpret( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return fFAIL; if ( victim == ch ) return fFAIL; interpret( victim, argument ); } return fOK; } /* * Lets the mobile force a group something. Must be mortal level. * * Syntax: mob gforce [victim] [commands] */ NEW_DO_FUN_DEC(do_mpgforce) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim, *vch, *vch_next; CHAR_DATA *ch; CHECK_ENT(ch) argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "MpGforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return fFAIL; if ( victim == ch ) return fFAIL; for ( vch = victim->in_room->people; vch != NULL; vch = vch_next ) { vch_next = vch->next_in_room; if ( is_same_group(victim,vch) ) { interpret( vch, argument ); } } return fOK; } /* * Forces all mobiles of certain vnum to do something (except ch) * * Syntax: mob vforce [vnum] [commands] */ NEW_DO_FUN_DEC(do_mpvforce) { CHAR_DATA *victim, *victim_next; char arg[ MAX_INPUT_LENGTH ]; int vnum; CHAR_DATA *ch; CHECK_ENT(ch) argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "MpVforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } if ( !is_number( arg ) ) { bug( "MpVforce - Non-number argument vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } vnum = atoi( arg ); for ( victim = char_list; victim; victim = victim_next ) { victim_next = victim->next; if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum && ch != victim && victim->fighting == NULL ) interpret( victim, argument ); } return fOK; } /* * Lets the mobile cast spells -- * Beware: this does only crude checking on the target validity * and does not account for mana etc., so you should do all the * necessary checking in your mob program before issuing this cmd! * * Syntax: mob cast [spell] {target} */ NEW_DO_FUN_DEC(do_mpcast) { CHAR_DATA *vch; OBJ_DATA *obj; Entity * entvictim = NULL; char spell[ MAX_INPUT_LENGTH ], target[ MAX_INPUT_LENGTH ]; int sn; argument = one_argument( argument, spell ); one_argument( argument, target ); if ( spell[0] == '\0' ) { bugf( "MpCast - Bad syntax from entidad %s.", entToStringExt(ent) ); return fFAIL; } if ( ( sn = skill_lookup( spell ) ) < 0 ) { bugf( "MpCast - No such spell (%s) from entidad %s.", spell, entToStringExt(ent) ); return fFAIL; } vch = ent_get_char_room( ent, target ); obj = ent_get_obj_here( ent, target ); switch ( skill_table[sn].target ) { default: return fFAIL; case TAR_IGNORE: break; case TAR_CHAR_OFFENSIVE: if ( vch == NULL || entComparar(ent, chToEnt(vch)) ) return fFAIL; entvictim = chToEnt(vch); break; case TAR_CHAR_DEFENSIVE: entvictim = (vch == NULL) ? ent : chToEnt(vch); break; case TAR_CHAR_SELF: entvictim = ent; break; case TAR_OBJ_CHAR_DEF: case TAR_OBJ_CHAR_OFF: case TAR_OBJ_INV: if ( obj == NULL ) return fFAIL; entvictim = objToEnt(obj); } return (*skill_table[sn].spell_fun)( sn, entGetNivel(ent), ent, entvictim, skill_table[sn].target ); } /* * Lets mob cause unconditional damage to someone. Nasty, use with caution. * Also, this is silent, you must show your own damage message... * * Syntax: mob damage [victim] [min] [max] {kill} */ NEW_DO_FUN_DEC(do_mpdamage) { CHAR_DATA *victim = NULL, *victim_next; char target[ MAX_INPUT_LENGTH ], min[ MAX_INPUT_LENGTH ], max[ MAX_INPUT_LENGTH ]; int low, high; bool fAll = FALSE, fKill = FALSE; ROOM_INDEX_DATA *room; CHAR_DATA *ch = entidadEsCh(ent) ? entidadGetCh(ent) : NULL; room = entWhereIs(ent); if ( room == NULL ) return fFAIL; argument = one_argument( argument, target ); argument = one_argument( argument, min ); argument = one_argument( argument, max ); if ( target[0] == '\0' ) { bugf( "MpDamage - Bad syntax from entidad %s.", entidadToStringExt(ent) ); return fFAIL; } if( !str_cmp( target, "all" ) ) fAll = TRUE; else if( ( victim = ent_get_char_room( ent, target ) ) == NULL ) return fFAIL; if ( is_number( min ) ) low = atoi( min ); else { bugf( "MpDamage - Bad damage min entidad %s.", entidadToStringExt(ent) ); return fFAIL; } if ( is_number( max ) ) high = atoi( max ); else { bugf( "MpDamage - Bad damage max entidad %s.", entidadToStringExt(ent) ); return fFAIL; } one_argument( argument, target ); /* * If kill parameter is omitted, this command is "safe" and will not * kill the victim. */ if ( target[0] != '\0' ) fKill = TRUE; if ( fAll ) { for( victim = room->people; victim; victim = victim_next ) { victim_next = victim->next_in_room; if ( ch == NULL || (victim != ch) ) damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); } } else return damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); return fOK; } /* * Lets the mobile to remember a target. The target can be referred to * with $q and $Q codes in MOBprograms. See also "mob forget". * * Syntax: mob remember [victim] */ NEW_DO_FUN_DEC(do_mpremember) { CHAR_DATA *victim; if ( IS_NULLSTR(argument) ) { mpbug( ent, "do_mpremember : argumento nulo" ); return fERROR; } victim = ent_get_char_room(ent, argument); if (victim == NULL) { mpbug( ent, "do_mpremember : char %s no esta en cuarto", argument ); return fERROR; } switch(ent->tipo) { case ENT_CH: entSetTarget(ent, chToEnt(victim) ); break; case ENT_ROOM: if ( mem_lookup_id( victim->memory, entGetVnum(ent) ) != NULL ) { mpbug( ent, "do_mpremember : char %s ya recuerda a ent %s", victim->name, entToStringExt(ent) ); return fERROR; } give_mem( victim, MEM_ROOM, entGetVnum(ent) ); break; default: mpbug( ent, "do_mpremember : ent %s invalida", entToStringExt(ent) ); return fERROR; } return fOK; } /* * Reverse of "mob remember". * * Syntax: mob forget */ NEW_DO_FUN_DEC(do_mpforget) { CHAR_DATA *victim; MEM_DATA *mem; switch(ent->tipo) { case ENT_CH: entSetTarget(ent, NULL); break; case ENT_ROOM: if ( IS_NULLSTR(argument) ) { mpbug( ent, "do_mpforget : argumento nulo" ); return fERROR; } if ( (victim = ent_get_char_room(ent, argument)) == NULL ) { mpbug( ent, "do_mpforget : char %s no esta en cuarto", argument ); return fERROR; } if ( (mem = mem_lookup_react_id(victim->memory, MEM_ROOM, entGetVnum(ent))) == NULL ) { mpbug( ent, "do_mpforget : char %s no recuerda a ent %s", victim->name, entToStringExt(ent) ); return fERROR; } extract_mem( victim, mem ); break; default: mpbug( ent, "do_mpforget : ent %s invalida", entToStringExt(ent) ); return fERROR; } return fOK; } /* * Sets a delay for MOBprogram execution. When the delay time expires, * the mobile is checked for a MObprogram with DELAY trigger, and if * one is found, it is executed. Delay is counted in PULSE_MOBILE * * Syntax: mob delay [pulses] */ NEW_DO_FUN_DEC(do_mpdelay) { if ( !is_number( argument ) ) { bugf( "MpDelay: invalid arg from vnum %d.", entToStringExt(ent) ); return fFAIL; } switch(ent->tipo) { case ENT_CH: char_event_add( entGetCh(ent), PULSE_PER_SECOND * atoi(argument), (void *) ENT_CH, ent_timer ); break; case ENT_ROOM: room_event_add( entGetRoom(ent), PULSE_PER_SECOND * atoi(argument), (void *) ENT_ROOM, ent_timer ); break; case ENT_OBJ: obj_event_add( entGetObj(ent), PULSE_PER_SECOND * atoi(argument), (void *) ENT_OBJ, ent_timer ); break; default: bugf( "do_mpdelay : ent tipo %d invalida", ent->tipo ); return fFAIL; } return fOK; } /* * Reverse of "mob delay", deactivates the timer. * * Syntax: mob cancel */ NEW_DO_FUN_DEC(do_mpcancel) { EVENT * ev, * evlist; switch(ent->tipo) { case ENT_CH: evlist = entGetCh(ent)->events; break; case ENT_OBJ: evlist = entGetObj(ent)->events; break; case ENT_ROOM: evlist = entGetRoom(ent)->events; break; default: return fFAIL; } if ( (ev = event_pending(evlist, ent_timer)) != NULL ) { event_delete(ev); return fOK; } return fFAIL; } /* * Lets the mobile to call another MOBprogram withing a MOBprogram. * This is a crude way to implement subroutines/functions. Beware of * nested loops and unwanted triggerings... Stack usage might be a problem. * Characters and objects referred to must be in the same room with the * mobile. * * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] * */ NEW_DO_FUN_DEC(do_mpcall) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *vch; OBJ_DATA *obj1, *obj2; MPROG_CODE *prg; extern void program_flow( sh_int, char *, Entity *, Entity *, Entity *, Entity * ); argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { bugf( "MpCall: missing arguments from entity %s.", entToStringExt(ent) ); return fFAIL; } if ( ( prg = get_mprog_index( atoi(arg) ) ) == NULL ) { bugf( "MpCall: invalid prog from entity %s.", entToStringExt(ent) ); return fFAIL; } vch = NULL; obj1 = obj2 = NULL; argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) vch = ent_get_char_room( ent, arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) obj1 = ent_get_obj_here( ent, arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) obj2 = ent_get_obj_here( ent, arg ); program_flow( prg->vnum, prg->code, ent, chToEnt(vch), objToEnt(obj1), objToEnt(obj2) ); return fOK; } /* * Forces the mobile to flee. * * Syntax: mob flee * */ NEW_DO_FUN_DEC(do_mpflee) { ROOM_INDEX_DATA *was_in; EXIT_DATA *pexit; int door, attempt; CHAR_DATA *ch; CHECK_ENT(ch) if ( ch->fighting != NULL ) return fFAIL; if ( (was_in = ch->in_room) == NULL ) return fFAIL; for ( attempt = 0; attempt < MAX_DIR; attempt++ ) { door = number_door( ); if ( ( pexit = exit_lookup(was_in, door) ) == NULL || pexit->u1.to_room == NULL || IS_SET(pexit->exit_info, EX_CLOSED) || ( IS_NPC(ch) && IS_SET(pexit->u1.to_room->room_flags, ROOM_NO_MOB) ) ) continue; move_char( ch, door, FALSE ); if ( ch->in_room != was_in ) return fOK; } return fFAIL; } /* * Lets the mobile to transfer an object. The object must be in the same * room with the mobile. * * Syntax: mob otransfer [item name] [location] */ NEW_DO_FUN_DEC(do_mpotransfer) { OBJ_DATA *obj; ROOM_INDEX_DATA *location; char arg[ MAX_INPUT_LENGTH ]; char buf[ MAX_INPUT_LENGTH ]; CHAR_DATA *ch; CHECK_ENT(ch) argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "MpOTransfer - Missing argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } one_argument( argument, buf ); if ( ( location = find_location( ch, buf ) ) == NULL ) { bug( "MpOTransfer - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } if ( (obj = get_obj_here( ch, arg )) == NULL ) return fFAIL; if ( obj->carried_by == NULL ) obj_from_room( obj ); else { if ( obj->wear_loc != WEAR_NONE ) unequip_char( ch, obj ); obj_from_char( obj ); } obj_to_room( obj, location ); return fOK; } /* * Lets the mobile to strip an object or all objects from the victim. * Useful for removing e.g. quest objects from a character. * * Syntax: mob remove [victim] [object vnum|'all'] */ NEW_DO_FUN_DEC(do_mpremove) { CHAR_DATA *victim; OBJ_DATA *obj, *obj_next; sh_int vnum = 0; bool fAll = FALSE; char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *ch; CHECK_ENT(ch) argument = one_argument( argument, arg ); if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return fFAIL; one_argument( argument, arg ); if ( !str_cmp( arg, "all" ) ) fAll = TRUE; else if ( !is_number( arg ) ) { bug ( "MpRemove: Invalid object from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return fFAIL; } else vnum = atoi( arg ); for ( obj = victim->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( fAll || obj->pIndexData->vnum == vnum ) { unequip_char( ch, obj ); obj_from_char( obj ); extract_obj( obj, TRUE ); } } return fOK; } NEW_DO_FUN_DEC(do_mpfollow) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *ch; CHECK_ENT(ch) one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Follow whom?\n\r", ch ); return fFAIL; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return fFAIL; } if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL ) { act( "But you'd rather follow $N!", ch, NULL, chToEnt(ch->master), TO_CHAR ); return fFAIL; } if ( victim == ch ) { if ( ch->master == NULL ) { send_to_char( "You already follow yourself.\n\r", ch ); return fFAIL; } stop_follower( ch ); return fOK; } if ( ch->master != NULL ) stop_follower( ch ); add_follower( ch, victim ); return fOK; } NEW_DO_FUN_DEC(do_mpyell) { CHAR_DATA *ch; CHECK_ENT(ch) REMOVE_BIT( ch->comm, COMM_NOSHOUT ); do_yell( ch, argument ); return fOK; } NEW_DO_FUN_DEC(do_mpsay) { CHAR_DATA *ch; switch(ent->tipo) { case ENT_CH: ch = entGetCh(ent); REMOVE_BIT( ch->comm, COMM_NOCHANNELS ); do_say( ch, argument ); return fOK; case ENT_OBJ: case ENT_STRING: case ENT_ROOM: nact( "$n dice '$t'", ent, strToEnt(argument, entWhereIs(ent)), NULL, TO_ROOM ); return fOK; } return fFAIL; } NEW_DO_FUN_DEC(do_mptimer) { CHAR_DATA *ch; CHECK_ENT(ch) if ( ch->pIndexData->script == NULL ) { bug( "Do_mptimer : mob %d con script NULL.", ch->pIndexData->vnum ); return fFAIL; } ch->pIndexData->script->timer = atoi( argument ); return fOK; } NEW_DO_FUN_DEC(do_mphunt) { CHAR_DATA *victim; CHAR_DATA *ch; CHECK_ENT(ch) if ( is_hunting(ch) ) { send_to_char( "Ya estas cazando.\n\r", ch ); return fFAIL; } if ( (victim = get_char_world(ch, argument)) == NULL ) { send_to_char( "No lo encuentras.\n\r", ch ); return fFAIL; } if ( !can_hunt(ch, victim, TRUE) ) { send_to_char( "No puedes cazarlo.\n\r", ch ); return fFAIL; } send_to_char( "Ok.\n\r", ch ); set_hunt(ch, victim, TRUE); return fOK; } NEW_DO_FUN_DEC(do_mproomhunt) { int vnum = atoi( argument ); ROOM_INDEX_DATA *room; CHAR_DATA *ch; CHECK_ENT(ch) if ( (vnum < 1) || (room = get_room_index(vnum)) == NULL ) return fFAIL; if ( !can_hunt_room(ch, room) ) { send_to_char( "No puedes cazar ese cuarto.\n\r", ch ); return fFAIL; } if ( ch->pIndexData && ch->pIndexData->script ) ch->pIndexData->script->timer = -1; /* para que se detenga */ set_hunt_room( ch, room ); return fOK; } void raw_kill( Entity *, CHAR_DATA *, int ); NEW_DO_FUN_DEC(do_mpslay) { CHAR_DATA *victim; CHAR_DATA *ch; CHECK_ENT(ch) if ( (victim = get_char_room( ch, argument )) == NULL ) return fFAIL; if ( ch == victim ) return fFAIL; raw_kill( chToEntidad(victim, FALSE), victim, DAM_SLASH ); return fOK; } NEW_DO_FUN_DEC(do_mpwithdraw) { CHAR_DATA *victim; char arg[MIL]; CHAR_DATA *ch; CHECK_ENT(ch) argument = one_argument( argument, arg ); if ( (victim = get_char_room( ch, arg )) == NULL ) return fFAIL; deduct_cost( victim, atoi(argument) ); return fOK; } NEW_DO_FUN_DEC(do_oremove) { CHAR_DATA *victim; OBJ_DATA *obj = NULL; int posic; char arg[MIL]; ROOM_INDEX_DATA *room = entWhereIs(ent); if ( room == NULL ) return fFAIL; argument = one_argument( argument, arg ); if ( (victim = alt_get_char_room(room, arg)) == NULL ) { mpbug( ent, "No esta aqui." ); return fFAIL; } one_argument( argument, arg ); // ahora para la posicion if ( is_number(arg) ) // vnum obj = get_obj_vnum_list(victim->carrying, atoi(arg) ); if ( obj == NULL && (obj = alt_get_obj_carry(victim, arg)) == NULL ) { if ( (posic = flag_value( wear_loc_strings, arg )) == NO_FLAG ) { mpbug( ent, "Posicion inexistente." ); return fFAIL; } if ( (obj = get_eq_char( victim, posic )) == NULL ) { mpbug( ent, "No lleva nada en esa posicion." ); return fFAIL; } } unequip_char( victim, obj ); return fOK; } NEW_DO_FUN_DEC(do_odrop) { char arg[MIL]; CHAR_DATA *victim; OBJ_DATA *obj; ROOM_INDEX_DATA *room = entWhereIs(ent); if ( !room ) return fFAIL; argument = one_argument( argument, arg ); if ( (victim = alt_get_char_room(room, arg)) == NULL ) { mpbug( ent, "No esta aqui." ); return fFAIL; } if ( (obj = alt_get_obj_carry(victim, argument)) == NULL ) { mpbug( ent, "No lleva eso." ); return fFAIL; } obj_from_char(obj); obj_to_room(obj, victim->in_room); return fOK; } void ent_timer( EVENT * ev ) { CHAR_DATA *ch; OBJ_DATA *obj; ROOM_INDEX_DATA *room; switch((int) ev->param) { case ENT_CH: ch = ev->item.ch; if ( HAS_TRIGGER(ch, TRIG_DELAY) ) mp_percent_trigger( chToEnt(ch), NULL, NULL, NULL, TRIG_DELAY ); break; case ENT_OBJ: obj = ev->item.obj; if ( HAS_TRIGGER(obj, OTRIG_DELAY) ) mp_percent_trigger( objToEnt(obj), NULL, NULL, NULL, OTRIG_DELAY ); break; case ENT_ROOM: room = ev->item.room; if ( HAS_ROOM_TRIGGER(room, RTRIG_DELAY) ) mp_percent_trigger( roomToEnt(room), NULL, NULL, NULL, RTRIG_DELAY ); break; } } void recursive_obj_delete( OBJ_DATA * lista, int vnum ) { if ( lista == NULL ) return; if ( lista->next_content ) recursive_obj_delete( lista->next_content, vnum ); if ( lista->contains ) recursive_obj_delete( lista->contains, vnum ); if ( lista->pIndexData->vnum != vnum ) return; extract_obj( lista, TRUE ); } NEW_DO_FUN_DEC(do_opurge) { ROOM_INDEX_DATA * room = entWhereIs(ent); char arg[MIL]; int vnum; OBJ_DATA * lista; if ( room == NULL ) { bugf( "do_opurge : room nulo, ent %s", entToStringExt(ent) ); return fERROR; } argument = one_argument( argument, arg ); if ( !str_cmp( arg, "room" ) ) lista = room->contents; else if ( !str_cmp( arg, "char" ) ) { CHAR_DATA * ch; argument = one_argument( argument, arg ); ch = ent_get_char_room( ent, arg ); if ( ch == NULL ) { mpbug( ent, "do_opurge : char %s no encontrado", arg ); return fERROR; } lista = ch->carrying; } else { mpbug( ent, "do_opurge : arg %s invalido", arg ); return fERROR; } if ( !is_number(argument) ) { mpbug( ent, "do_opurge : vnum %s invalido", argument ); return fERROR; } vnum = atoi(argument); recursive_obj_delete(lista, vnum); return fOK; } NEW_DO_FUN_DEC( do_mptell ) { CHAR_DATA *victim; char arg[MIL]; char * oldarg = argument; argument = one_argument( argument, arg ); victim = ent_get_char_world( ent, arg ); if (victim == NULL) { mpbug( ent, "do_mptell : victima %s no encontrada, ent %s", arg, entToStringExt(ent) ); return fERROR; } switch(ent->tipo) { case ENT_CH: REMOVE_BIT(entGetCh(ent)->comm, COMM_NOTELL); do_tell( entGetCh(ent), oldarg ); return fOK; case ENT_ROOM: case ENT_OBJ: nact( "$n te dice '$t'", ent, strToEnt(argument, victim->in_room), chToEnt(victim), TO_VICT ); return fOK; } mpbug( ent, "do_mptell : entidad %s invalida, argumento %s", entToStringExt(ent), oldarg ); return fERROR; } NEW_DO_FUN_DEC( do_mpclosedoor ) { char arg[MIL]; ROOM_INDEX_DATA *room; int dir; EXIT_DATA * pExit; extern int find_door( Entity *, char * ); if ( IS_NULLSTR(argument) ) { mpbug( ent, "do_mpclosedoor : argumento nulo" ); return fERROR; } argument = one_argument( argument, arg ); if ( !is_number(arg) || (room = get_room_index(atoi(arg))) == NULL ) { mpbug( ent, "do_mpclosedoor : arg %s no es vnum", arg ); return fERROR; } argument = one_argument( argument, arg ); dir = find_door( ent, arg ); if ( dir == -1 ) { mpbug( ent, "do_mpclosedoor : direccion invalida" ); return fERROR; } pExit = exit_lookup(room, dir); if ( pExit == NULL ) { mpbug( ent, "do_mpclosedoor : exit NULL, room %d, dir %d", room->vnum, dir ); return fERROR; } SET_BIT(pExit->exit_info, EX_CLOSED); return fOK; }