/
mudtem/
mudtem/area/scripts/
mudtem/bin/
mudtem/log/
mudtem/player/
mudtem/slang/autoconf/
mudtem/slang/doc/
mudtem/slang/doc/OLD/help/
mudtem/slang/doc/internal/
mudtem/slang/doc/text/
mudtem/slang/doc/tm/tools/
mudtem/slang/examples/
mudtem/slang/modules/
mudtem/slang/slsh/
mudtem/slang/slsh/lib/
mudtem/slang/slsh/scripts/
mudtem/slang/src/mkfiles/
mudtem/slang/src/util/
mudtem/src/CVS/
mudtem/src/include/
mudtem/src/include/CVS/
mudtem/src/var/CVS/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1996 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@efn.org)				   *
*	    Gabrielle Taylor						   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#if !defined(WIN32)
#include <sys/time.h>
#include <sys/resource.h>
#endif
#endif
#include <unistd.h>	// para unlink()

#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#if defined(ENVY_COMPAT)
#include "envy.h"
#endif
#include "special.h"
#include "events.h"
#include "tables.h"
#include "lookup.h"
#include "math.h"
#include "plist.h"
#include "arena.h"
#include "olc.h"
#include "auction.h"

#if !defined(macintosh)
extern	int	_filbuf		args( (FILE *) );
#endif

#if !defined(OLD_RAND)
#if !defined(linux)
long random(void);
#endif
int getpid(void);
time_t time(time_t *tloc);
#endif

#if !defined(OLD_RAND) && !defined(MSDOS) && !defined(WIN32)
void srandom(unsigned int);
#endif

/* externals for counting purposes */
extern	OBJ_DATA	*obj_free;
extern	CHAR_DATA	*char_free;
extern  DESCRIPTOR_DATA *descriptor_free;
extern	PC_DATA		*pcdata_free;
extern  AFFECT_DATA	*affect_free;

/*
 * Globals.
 */
HELP_DATA *		help_first;
HELP_DATA *		help_last;

HELP_AREA *		had_list;

SHOP_DATA *		shop_first;
SHOP_DATA *		shop_last;

REPAIR_DATA *		repair_first;
REPAIR_DATA *		repair_last;

NOTE_DATA *		note_free;

MPROG_CODE *		mprog_list;

char			bug_buf		[2*MAX_INPUT_LENGTH];
CHAR_DATA *		char_list;
char *			help_greeting;
char *			help_greeting2;
char *			help_greeting3;
char *			help_greeting4;
char *			help_bye;
char			log_buf		[2*MAX_INPUT_LENGTH];
KILL_DATA		kill_table	[MAX_LEVEL];
NOTE_DATA *		note_list;
OBJ_DATA *		object_list;
TIME_INFO_DATA		time_info;
WEATHER_DATA		weather_info;
AUCTION_DATA *		auction;
long			segundos_activo;
long			logins;
long			logins_previos;

void fread_room( ROOM_INDEX_DATA *room );
void room_fire_effect( EVENT * );

#define GSN(x)		sh_int x;
#include "gsn.h"

/*
 * Locals.
 */
MOB_INDEX_DATA *	mob_index_hash		[MAX_KEY_HASH];
OBJ_INDEX_DATA *	obj_index_hash		[MAX_KEY_HASH];
ROOM_INDEX_DATA *	room_index_hash		[MAX_KEY_HASH];
char *			string_hash		[MAX_KEY_HASH];

AREA_DATA *		area_first;
AREA_DATA *		area_last;
AREA_DATA *		current_area;
AREA_DATA *		laberinto;

char *			string_space;
char *			top_string;
char			str_empty	[1];

int			top_affect;
int			top_area;
int			top_ed;
int			top_exit;
int			top_help;
int			top_mob_index;
int			top_obj_index;
int			top_reset;
int			top_room;
int			top_shop;
int			top_repair;
int                     top_vnum_room;  /* OLC */
int                     top_vnum_mob;   /* OLC */
int                     top_vnum_obj;   /* OLC */
int 			mobile_count = 0;
int			newmobs = 0;
int			newobjs = 0;
int                     top_mprog_index;

int			RACE_VAMPIRE;
int			RACE_ZOMBIE;
int			RACE_HUMAN;
int			RACE_DRAGON;
int			RACE_TROLL;

/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.
 */
/*
#define			MAX_STRING	1413120
*/
#define			MAX_STRING	2500000
#define			MAX_PERM_BLOCK	131072
#define			MAX_MEM_LIST	11

void *			rgFreeList	[MAX_MEM_LIST];
const int		rgSizeList	[MAX_MEM_LIST]	=
{
    16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};

int			nAllocString;
int			sAllocString;
int			nAllocPerm;
int			sAllocPerm;

/*
 * Semi-locals.
 */
bool			fBootDb;
FILE *			fpArea;
char			strArea[MAX_INPUT_LENGTH];



/*
 * Local booting procedures.
*/
void    init_mm         args( ( void ) );
void	load_area	args( ( FILE *fp ) );
void    new_load_area   args( ( FILE *fp ) );   /* OLC */
void	load_helps	args( ( FILE *fp, char *fname ) );
#if defined(OLDSTYLE)
void	load_old_mob	args( ( FILE *fp ) );
void	load_old_obj	args( ( FILE *fp ) );
#endif
void 	load_mobiles	args( ( FILE *fp ) );
void 	load_objects	args( ( FILE *fp ) );
void	load_resets	args( ( FILE *fp ) );
void	load_rooms	args( ( FILE *fp ) );
void	load_shops	args( ( FILE *fp ) );
void	load_repairs	args( ( FILE *fp ) );
void	load_specials	args( ( FILE *fp ) );
void	load_games	args( ( FILE *fp ) );
void	load_notes	args( ( void ) );
void	load_bans	args( ( void ) );
void	load_mobprogs	args( ( FILE *fp ) );
void    load_bank       args( ( void ) );
#if defined(ENVY_COMPAT)
void	load_envy_mob	args( ( FILE *fp ) );
void	load_envy_obj	args( ( FILE *fp ) );
void	load_envy_res	args( ( FILE *fp ) );
#endif

void	fix_exits	args( ( void ) );
void    fix_mobprogs	args( ( void ) );

void	reset_area	args( ( AREA_DATA * pArea ) );

void	crear_tabla_hash_skills(void);
void	load_groups(void);
void	load_segundos(void);
void	save_segundos( EVENT * );
void	check_gsns(void);
void	crear_tabla_com(void);
void	crear_laberinto( FILE *, int, int, int );
#if defined(ENVY_COMPAT)
long	envy_to_rom_aff	( long envyaff );
#endif
int	mercweapon	( long mercwep );

// tablesave
void	cargar_comandos(void);
void	cargar_razas(void);
void	cargar_plist(void);
void	cargar_socials(void);
void	cargar_skills(void);

void load_segundos( void )
{
	FILE *fp = fopen( DATA_DIR "segundos", "r" );
	int blah;

	if ( !fp )
	{
		perror( "load_segundos : fopen" );
		segundos_activo = 0;
		generic_event_add( PULSE_SEGUNDOS, NULL, save_segundos );
		return;
	}

	blah = fscanf( fp, "%ld %ld\n", &segundos_activo, &logins );

	if ( blah != 2 )
	{
		perror( "load_segundos : fscanf" );
		exit(1);
	}

	fclose(fp);

	logins_previos = logins;

	generic_event_add( PULSE_SEGUNDOS, NULL, save_segundos );
}

void save_segundos( EVENT * ev )
{
	FILE *fp = fopen( DATA_DIR "segundos", "w" );

	if ( !fp )
	{
		perror( "save_segundos : fopen" );
		return;
	}

	segundos_activo += PULSE_SEGUNDOS / PULSE_PER_SECOND;

	fprintf( fp, "%ld %ld\n", segundos_activo, logins );

	fclose(fp);

	generic_event_add( PULSE_SEGUNDOS, NULL, save_segundos );
}

void set_razas( void )
{
    if ( (RACE_VAMPIRE = race_lookup( "vampire" )) == 0 )
    	bug( "Set_razas : RACE_VAMPIRE == 0", 0 );
    if ( (RACE_ZOMBIE  = race_lookup( "zombie" )) == 0 )
    	bug( "Set_razas : RACE_ZOMBIE == 0", 0 );
    if ( (RACE_HUMAN   = race_lookup( "human" )) == 0 )
    	bug( "Set_razas : RACE_HUMAN == 0", 0 );
    if ( (RACE_DRAGON  = race_lookup( "dragon" )) == 0 )
    	bug( "Set_razas : RACE_DRAGON == 0", 0 );
    if ( (RACE_TROLL   = race_lookup( "troll" )) == 0 )
    	bug( "Set_razas : RACE_TROLL == 0", 0 );
}

void check_grupos( void )
{
	int i,j;
	
	for ( i = 0; i < MAX_GROUP; ++i )
		for ( j = 0; j < MAX_IN_GROUP; ++j )
			if ( !IS_NULLSTR(group_table[i].spells[j])
			  &&  skill_lookup(group_table[i].spells[j]) == -1
			  &&  group_lookup(group_table[i].spells[j]) == -1 )
			  {
			  	bug( "Check grupos : skill %d no encontrado", j );
			  	bug( "Grupo %d.", i );
			  }
}



/*
 * Big mama top level function.
 */
void boot_db( void )
{
#if defined(MUD_FPL)
    extern void inicializar_fpl( void );
#endif
#if defined(MUD_SLANG)
    extern void inicializar_slang( void );
#endif

    unlink(DATA_DIR "materiales");
    unlink(DATA_DIR "badact");

    /*
     * Init some data space stuff.
     */
    {
	if ( ( string_space = mud_calloc( 1, MAX_STRING ) ) == NULL )
	{
	    bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
	    exit( 1 );
	}
	top_string	= string_space;
	fBootDb		= TRUE;
    }

    /*
     * Init random number generator.
     */
    {
        init_mm( );
    }

#if defined(MUD_FPL)
    inicializar_fpl();
#endif
#if defined(MUD_SLANG)
    inicializar_slang();
#endif

    /*
     * Set time and weather.
     */
    {
	long lhour, lday, lmonth;

	lhour		= (current_time - 650336715)
			/ (PULSE_TICK / PULSE_PER_SECOND);
	time_info.hour	= lhour  % 24;
	lday		= lhour  / 24;
	time_info.day	= lday   % 35;
	lmonth		= lday   / 35;
	time_info.month	= lmonth % 17;
	time_info.year	= lmonth / 17;

	     if ( time_info.hour <  5 ) weather_info.sunlight = SUN_DARK;
	else if ( time_info.hour <  6 ) weather_info.sunlight = SUN_RISE;
	else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
	else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
	else                            weather_info.sunlight = SUN_DARK;

	weather_info.change	= 0;
	weather_info.mmhg	= 960;
	if ( time_info.month >= 7 && time_info.month <=12 )
	    weather_info.mmhg += number_range( 1, 50 );
	else
	    weather_info.mmhg += number_range( 1, 80 );

	     if ( weather_info.mmhg <=  980 ) weather_info.sky = SKY_LIGHTNING;
	else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
	else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
	else                                  weather_info.sky = SKY_CLOUDLESS;

    }

    cargar_clanes();
    log_string("Cargando puntajes");
    cargar_puntajes();
    log_string("Cargando segundos");
    load_segundos();
    cargar_razas();
    set_razas();
    log_string("Cargando skills");
    cargar_skills();
    log_string("Creando tabla hash de skills");
    crear_tabla_hash_skills();
    log_string("Cargando grupos");
    load_groups();
    check_grupos();
    cargar_comandos();
    log_string("Creando tabla de acceso a comandos");
    crear_tabla_com();

    auction = (AUCTION_DATA *) mud_malloc (sizeof(AUCTION_DATA)); /* DOH!!! */
    if (auction == NULL)
    {
	bug ("malloc'ing AUCTION_DATA didn't give %d bytes",sizeof(AUCTION_DATA));
	exit (1);
    }

    auction->item = NULL; /* nothing is being sold */

    /*
     * Assign gsn's for skills which have them.
     */
    {
	int sn;

	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].pgsn != NULL )
	    {
	    	if (*skill_table[sn].pgsn != 0)
	    		bugf( "boot_db : sn %d ya asignado", sn );
		*skill_table[sn].pgsn = sn;
	    }
	}
	check_gsns();
    }

    /*
     * Creacion de un laberinto de 7x7
     */
    {
    	FILE *fp;
    	
    	if ( ( fp = fopen( AREA_DIR "lab.are", "w" ) ) )
    	{
		log_string( "Creando laberinto" );
    		crear_laberinto( fp, 31000, 7, 7 );
    		fclose(fp);
    	}
    }

    /*
     * Read in all the area files.
     */
    {
	FILE *fpList;

	log_string("Cargando areas");

	if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
	{
	    perror( AREA_LIST );
	    exit( 1 );
	}

	for ( ; ; )
	{
	    strcpy( strArea, fread_word( fpList ) );

	    if ( strArea[0] == '$' )
		break;

	    if ( strArea[0] == '-' )
	    {
		fpArea = stdin;
	    }
	    else
	    {
		char filename[128];

		sprintf( filename, "%s%s", AREA_DIR, strArea );

		if ( ( fpArea = fopen( filename, "r" ) ) == NULL )
		{
		    perror( strArea );
		    exit( 1 );
		}
	    }

	    current_area = NULL;

	    for ( ; ; )
	    {
		char *word;

		if ( fread_letter( fpArea ) != '#' )
		{
		    bug( "Boot_db: # not found.", 0 );
		    exit( 1 );
		}

		word = fread_word( fpArea );

		     if ( word[0] == '$'               )                 break;
		else if ( !str_cmp( word, "AREA"     ) ) load_area    (fpArea);
  /* OLC */     else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea);
		else if ( !str_cmp( word, "HELPS"    ) ) load_helps   (fpArea, strArea);
#if defined(OLDSTYLE)
		else if ( !str_cmp( word, "MOBOLD"   ) ) load_old_mob (fpArea);
		else if ( !str_cmp( word, "OBJOLD"   ) ) load_old_obj (fpArea);
#endif
		else if ( !str_cmp( word, "MOBILES"  ) ) load_mobiles (fpArea);
 		else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs(fpArea);
	  	else if ( !str_cmp( word, "OBJECTS"  ) ) load_objects (fpArea);
		else if ( !str_cmp( word, "RESETS"   ) ) load_resets  (fpArea);
		else if ( !str_cmp( word, "ROOMS"    ) ) load_rooms   (fpArea);
		else if ( !str_cmp( word, "SHOPS"    ) ) load_shops   (fpArea);
		else if	( !str_cmp( word, "REPAIRS"  ) ) load_repairs (fpArea);
		else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
		else if ( !str_cmp( word, "GAMES"    ) ) load_games   (fpArea);
#if defined(ENVY_COMPAT)
		else if ( !str_cmp( word, "ENVYMOB"  ) ) load_envy_mob(fpArea);
		else if ( !str_cmp( word, "ENVYOBJ"  ) ) load_envy_obj(fpArea);
		else if ( !str_cmp( word, "ENVYRES"  ) ) load_envy_res(fpArea);
#endif
		else
		{
		    bug( "Boot_db: bad section name.", 0 );
		    exit( 1 );
		}
	    }

	    if ( fpArea != stdin )
		fclose( fpArea );
	    fpArea = NULL;
	}
	fclose( fpList );
    }

    /*
     * Fix up exits.
     * Declare db booting over.
     * Reset all areas once.
     * Load up the songs, notes and ban files.
     */
    {
	fix_exits( );
 	fix_mobprogs( );
	fBootDb	= FALSE;
//      convert_objects( );	ya no es necesario
	area_update( );
	log_string ("Cargando notas");
	load_notes( );
	log_string ("Cargando comandos inhabilitados");
        load_disabled();
	log_string ("Cargando bans");
	load_bans();
 	cargar_socials();
	log_string ("Cargando valor de las acciones");
	load_bank( );
	log_string ("Cargando canciones");
	load_songs();
	cargar_peticiones();
	cargar_plist();
	generic_event_add( PULSE_SAVEPLIST, NULL, save_plist_event );
    }

    return;
}

/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */
void new_load_area( FILE *fp )
{
    AREA_DATA *pArea;
    char      *word;
    bool      fMatch;
    extern bool mob_recalc;

    pArea		= alloc_perm( sizeof(*pArea) );
    pArea->age		= 15;
    pArea->nplayer	= 0;
    pArea->file_name	= str_dup( strArea );
    pArea->vnum		= top_area;
    pArea->name		= str_dup( "New Area" );
    pArea->builders	= str_dup( "" );
    pArea->security	= 9;                    /* 9 -- Hugin */
    pArea->min_vnum	= 0;
    pArea->max_vnum	= 0;
    pArea->area_flags	= 0;
    pArea->version	= 0;

    if ( mob_recalc )
	SET_BIT(pArea->area_flags, AREA_RECALC);

    for ( ; ; )
    {
       word   = feof( fp ) ? "End" : fread_word( fp );
       fMatch = FALSE;

       switch ( UPPER(word[0]) )
       {
		case 'N':
		KEYS( "Name",		pArea->name,		fread_string( fp ) );
		break;

		case 'S':
		KEY( "Security",	pArea->security,	fread_number( fp ) );
		break;

		case 'V':
		if ( !str_cmp( word, "VNUMs" ) )
		{
			pArea->min_vnum = fread_number( fp );
			pArea->max_vnum = fread_number( fp );
		}
		KEY( "Version",		pArea->version,		fread_number(fp));
		break;

		case 'P':
		if ( !str_cmp( word, "Prototipo" ) )
			pArea->area_flags |= (AREA_PROTOTIPO * fread_number( fp ));
		break;

		case 'E':
		if ( !str_cmp( word, "End" ) )
		{
			if ( !str_cmp(pArea->name,"Laberinto") )
				laberinto = pArea;
			fMatch = TRUE;
			if ( area_first == NULL )
				area_first = pArea;
			if ( area_last  != NULL )
				area_last->next = pArea;
			area_last	= pArea;
			pArea->next	= NULL;
			current_area	= pArea;
			top_area++;
			return;
		}
		break;

		case 'B':
		KEYS( "Builders",	pArea->builders,	fread_string( fp ) );
		break;

		case 'C':
		KEYS( "Credits",	pArea->credits,		fread_string( fp ) );
		KEYS( "Clan",		pArea->clan,		fread_string( fp ) );
		break;

		case 'L':
		KEY( "Low",		pArea->low_range,	fread_number( fp ) );
		break;

		case 'H':
		KEY( "High",		pArea->high_range,	fread_number( fp ) );
		break;

		case 'R':
		if ( !str_cmp( word, "Recalc" ) )
			pArea->area_flags |= (AREA_RECALC * fread_number( fp ));
		break;
	} /* switch */
    } /* for */
}

/*
 * Snarf an 'area' header line.
 */
void load_area( FILE *fp )
{
    AREA_DATA *pArea;

    pArea		= alloc_perm( sizeof(*pArea) );
    pArea->file_name	= fread_string(fp);

    pArea->area_flags   = AREA_LOADING | AREA_ROM_OLD;	/* OLC */
    pArea->security     = 9;				/* OLC */ /* 9 -- Hugin */
    pArea->builders     = str_dup( "None" );		/* OLC */
    pArea->vnum         = top_area;			/* OLC */

    pArea->name		= fread_string( fp );
    pArea->credits	= fread_string( fp );
    pArea->min_vnum	= fread_number(fp);
    pArea->max_vnum	= fread_number(fp);
    pArea->age		= 15;
    pArea->nplayer	= 0;
    pArea->empty	= FALSE;

    if ( !area_first )
	area_first = pArea;
    if ( area_last )
    {
	area_last->next = pArea;
        REMOVE_BIT(area_last->area_flags, AREA_LOADING);        /* OLC */
    }
    area_last		= pArea;
    pArea->next		= NULL;
    current_area	= pArea;

    top_area++;
    return;
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum( int vnum )
{
    if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 )
        area_last->min_vnum = area_last->max_vnum = vnum;

    if ( vnum != URANGE( area_last->min_vnum, vnum, area_last->max_vnum ) )
    {
        if ( vnum < area_last->min_vnum )
            area_last->min_vnum = vnum;
        else
            area_last->max_vnum = vnum;
    }

    return;
}

/*
 * Snarf a help section.
 */
void load_helps( FILE *fp, char *fname )
{
    HELP_DATA *pHelp;
    int level;
    char * keyword;

    for ( ; ; )
    {
	HELP_AREA *had;

	level	= fread_number( fp );
	keyword	= fread_string( fp );

	if ( keyword[0] == '$' )
		break;

	if ( !had_list )
	{
		had			= new_had ();
		had->filename		= str_dup( fname );
		had->area		= current_area;
		if ( current_area )
			current_area->helps	= had;
		had_list		= had;
	}
	else
	if ( str_cmp( fname, had_list->filename ) )
	{
		had			= new_had ();
		had->filename		= str_dup( fname );
		had->area		= current_area;
		if ( current_area )
			current_area->helps	= had;
		had->next		= had_list;
		had_list		= had;
	}
	else
		had			= had_list;

	pHelp		= alloc_perm( sizeof(*pHelp) );
	pHelp->level	= level;
	pHelp->keyword	= keyword;
	pHelp->text	= fread_string( fp );
 
	if ( !str_cmp( pHelp->keyword, "GREETING" ) )
		help_greeting = pHelp->text;

	if ( !str_cmp( pHelp->keyword, "GREETING2" ) )
		help_greeting2 = pHelp->text;

	if ( !str_cmp( pHelp->keyword, "GREETING3" ) )
		help_greeting3 = pHelp->text;

	if ( !str_cmp( pHelp->keyword, "GREETING4" ) )
		help_greeting4 = pHelp->text;

	if ( !str_cmp( pHelp->keyword, "BYE" ) )
		help_bye = pHelp->text;

	if ( help_first == NULL )
	    help_first = pHelp;
	if ( help_last  != NULL )
	    help_last->next = pHelp;

	help_last	= pHelp;
	pHelp->next	= NULL;
	top_help++;

	if ( !had->first )
		had->first	= pHelp;
	if ( !had->last )
		had->last	= pHelp;

	had->last->next_area	= pHelp;
	had->last		= pHelp;
	pHelp->next_area	= NULL;
    }

    return;
}

#if defined(OLDSTYLE)
/*
 * Snarf a mob section.  old style 
 */
void load_old_mob( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;
    /* for race updating */
    int race;
    char name[MAX_STRING_LENGTH];

    if ( !area_last )   /* OLC */
    {
        bug( "Load_mobiles: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_mobiles: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_mob_index( vnum ) != NULL )
	{
	    bug( "Load_mobiles: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pMobIndex			= alloc_perm( sizeof(*pMobIndex) );
	pMobIndex->vnum			= vnum;
        pMobIndex->area                 = area_last;               /* OLC */
	pMobIndex->new_format		= FALSE;
	pMobIndex->player_name		= fread_string( fp );
	pMobIndex->short_descr		= fread_string( fp );
	pMobIndex->long_descr		= fread_string( fp );
	pMobIndex->description		= fread_string( fp );

	pMobIndex->long_descr[0]	= UPPER(pMobIndex->long_descr[0]);
	pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

	pMobIndex->act			= fread_flag( fp ) | ACT_IS_NPC;
	pMobIndex->affected_by		= fread_flag( fp );
	pMobIndex->pShop		= NULL;
	pMobIndex->pRepair		= NULL;
	pMobIndex->alignment		= fread_number( fp );
	letter				= fread_letter( fp );
	pMobIndex->level		= fread_number( fp );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
        pMobIndex->wealth               = fread_number( fp )/20;	
	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	pMobIndex->start_pos		= fread_number( fp );	/* Unused */
	pMobIndex->default_pos		= fread_number( fp );	/* Unused */

  	if (pMobIndex->start_pos < POS_SLEEPING)
	    pMobIndex->start_pos = POS_STANDING;
	if (pMobIndex->default_pos < POS_SLEEPING)
	    pMobIndex->default_pos = POS_STANDING;

	/*
	 * Back to meaningful values.
	 */
	pMobIndex->sex			= fread_number( fp );

    	/* compute the race BS */
   	one_argument(pMobIndex->player_name,name);
 
   	if (name[0] == '\0' || (race =  race_lookup(name)) == 0)
   	{
            /* fill in with blanks */
            pMobIndex->race		= RACE_HUMAN;
            pMobIndex->off_flags	= OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM;
            pMobIndex->imm_flags	= 0;
            pMobIndex->res_flags	= 0;
            pMobIndex->vuln_flags	= 0;
            pMobIndex->form		= FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL;
            pMobIndex->parts		= PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART|
					  PART_BRAINS|PART_GUTS;
    	}
    	else
    	{
            pMobIndex->race = race;
            pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE|
                                   race_table[race].off;
            pMobIndex->imm_flags = race_table[race].imm;
            pMobIndex->res_flags = race_table[race].res;
            pMobIndex->vuln_flags = race_table[race].vuln;
            pMobIndex->form = race_table[race].form;
            pMobIndex->parts = race_table[race].parts;
    	}

	if ( letter != 'S' )
	{
	    bug( "Load_mobiles: vnum %d non-S.", vnum );
	    exit( 1 );
	}

	convert_mobile( pMobIndex );                           /* ROM OLC */

	iHash			= vnum % MAX_KEY_HASH;
	pMobIndex->next		= mob_index_hash[iHash];
	mob_index_hash[iHash]	= pMobIndex;
	top_mob_index++;
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;  /* OLC */
        assign_area_vnum( vnum );                                  /* OLC */
	kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
    }

    return;
}

/*
 * Snarf an obj section.  old style 
 */
void load_old_obj( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;

    if ( !area_last )   /* OLC */
    {
        bug( "Load_objects: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_objects: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_obj_index( vnum ) != NULL )
	{
	    bug( "Load_objects: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pObjIndex			= alloc_perm( sizeof(*pObjIndex) );
	pObjIndex->vnum			= vnum;
        pObjIndex->area                 = area_last;            /* OLC */
	pObjIndex->new_format		= FALSE;
	pObjIndex->reset_num	 	= 0;
	pObjIndex->name			= fread_string( fp );
	pObjIndex->short_descr		= fread_string( fp );
	pObjIndex->description		= fread_string( fp );
	/* Action description */	  fread_string( fp );

	pObjIndex->short_descr[0]	= LOWER(pObjIndex->short_descr[0]);
	pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);

	pObjIndex->item_type		= fread_number( fp );
	pObjIndex->extra_flags		= fread_flag( fp );
	pObjIndex->wear_flags		= fread_flag( fp );
	pObjIndex->value[0]		= fread_number( fp );
	pObjIndex->value[1]		= fread_number( fp );
	pObjIndex->value[2]		= fread_number( fp );
	pObjIndex->value[3]		= fread_number( fp );
	pObjIndex->value[4]		= 0;
	pObjIndex->level		= 0;
	pObjIndex->condition 		= 100;
	pObjIndex->weight		= fread_number( fp );
	pObjIndex->cost			= fread_number( fp );	/* Unused */
	/* Cost per day */		  fread_number( fp );


	if (pObjIndex->item_type == ITEM_WEAPON)
	{
	        if (strstr(pObjIndex->name, "sword"))
	        	pObjIndex->value[0] = WEAPON_SWORD;
	        else
	        if (strstr(pObjIndex->name, "dagger") ||
	            strstr(pObjIndex->name, "knife"))
	        	pObjIndex->value[0] = WEAPON_DAGGER;
	        else
	        if (strstr(pObjIndex->name, "mace"))
	        	pObjIndex->value[0] = WEAPON_MACE;
	        else
	        if (strstr(pObjIndex->name, "whip"))
	        	pObjIndex->value[0] = WEAPON_WHIP;
	        else
		if (strstr(pObjIndex->name, "polearm"))
			pObjIndex->value[0] = WEAPON_POLEARM;
		else
	        if (strstr(pObjIndex->name, "axe"))
	        	pObjIndex->value[0] = WEAPON_AXE;
	        else
	        if (strstr(pObjIndex->name, "staff") ||
	            strstr(pObjIndex->name, "pole"))
	        	pObjIndex->value[0] = WEAPON_SPEAR;
		else
		if (strstr(pObjIndex->name, "flail"))
			pObjIndex->value[0] = WEAPON_FLAIL;

		if (pObjIndex->value[0] == 0)
		    pObjIndex->value[0]		= mercweapon( pObjIndex->value[3] );

	    if (is_name("two",pObjIndex->name) 
	    ||  is_name("two-handed",pObjIndex->name) 
	    ||  is_name("claymore",pObjIndex->name))
		SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS);
	}

	for ( ; ; )
	{
	    char letra;

	    letra = fread_letter( fp );

	    if ( letra == 'A' )
	    {
		AFFECT_DATA *paf;

		paf			= alloc_perm( sizeof(*paf) );
		paf->where		= TO_OBJECT;
		paf->type		= -1;
		paf->level		= 20; /* RT temp fix */
		paf->duration		= -1;
		paf->location		= fread_number( fp );
		paf->modifier		= fread_number( fp );
		paf->bitvector		= 0;
		paf->next		= pObjIndex->affected;
		pObjIndex->affected	= paf;
		top_affect++;
	    }

	    else if ( letra == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= alloc_perm( sizeof(*ed) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pObjIndex->extra_descr;
		pObjIndex->extra_descr	= ed;
		top_ed++;
	    }

	    else
	    {
		ungetc( letra, fp );
		break;
	    }
	}

        /* fix armors */
        if (pObjIndex->item_type == ITEM_ARMOR)
        {
            pObjIndex->value[1] = pObjIndex->value[0];
            pObjIndex->value[2] = pObjIndex->value[1];
        }

	/*
	 * Translate spell "slot numbers" to internal "skill numbers."
	 */
	switch ( pObjIndex->item_type )
	{
	case ITEM_PILL:
	case ITEM_POTION:
	case ITEM_SCROLL:
	    pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
	    pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
	    pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	    pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] );
	    break;

	case ITEM_STAFF:
	case ITEM_WAND:
	    pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	    break;
	}

	iHash			= vnum % MAX_KEY_HASH;
	pObjIndex->next		= obj_index_hash[iHash];
	obj_index_hash[iHash]	= pObjIndex;
	top_obj_index++;
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;   /* OLC */
        assign_area_vnum( vnum );                                   /* OLC */
    }

    return;
}
#endif

/*
 * Adds a reset to a room.  OLC
 * Similar to add_reset in olc.c
 */
void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
    RESET_DATA *pr;

    if ( !pR )
       return;

    pr = pR->reset_last;

    if ( !pr )
    {
        pR->reset_first = pReset;
        pR->reset_last  = pReset;
    }
    else
    {
        pR->reset_last->next = pReset;
        pR->reset_last       = pReset;
        pR->reset_last->next = NULL;
    }

    top_reset++;
    return;
}

/*
 * Snarf a reset section.
 */
void load_resets( FILE *fp )
{
    RESET_DATA *pReset;
    int         iLastRoom = 0;
    int         iLastObj  = 0;

    if ( !area_last )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	ROOM_INDEX_DATA *pRoomIndex;
	EXIT_DATA *pexit;
	char letter;
	OBJ_INDEX_DATA *temp_index;
	MOB_INDEX_DATA *temp_mob_index;

	if ( ( letter = fread_letter( fp ) ) == 'S' )
	    break;

	if ( letter == '*' )
	{
	    fread_to_eol( fp );
	    continue;
	}

	pReset		= new_reset_data();
	pReset->command	= letter;
	/* if_flag */	  fread_number( fp );
	pReset->arg1	= fread_number( fp );
	pReset->arg2	= fread_number( fp );
	pReset->arg3	= (letter == 'G' || letter == 'R')
			    ? 0 : fread_number( fp );
	pReset->arg4	= (letter == 'P' || letter == 'M')
			    ? fread_number(fp) : 0;
			  fread_to_eol( fp );

	/*
	 * Validate parameters.
	 * We're calling the index functions for the side effect.
	 */
	switch ( letter )
	{
	default:
	    bug( "Load_resets: bad command '%c'.", letter );
	    exit( 1 );
	    break;

	case 'M':
	    temp_mob_index = get_mob_index  ( pReset->arg1 );
	    temp_mob_index->reset_num++;
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastRoom = pReset->arg3;
            }
	    break;

	case 'O':
	    temp_index = get_obj_index  ( pReset->arg1 );
	    temp_index->reset_num++;
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = pReset->arg3;
            }
	    break;

	case 'P':
	    temp_index = get_obj_index  ( pReset->arg1 );
	    temp_index->reset_num++;
            if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
            {
                new_reset( pRoomIndex, pReset );
            }
	    break;

	case 'G':
	case 'E':
	    temp_index = get_obj_index  ( pReset->arg1 );
	    temp_index->reset_num++;
            if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = iLastRoom;
            }
	    break;

	case 'D':
	    pRoomIndex = get_room_index( pReset->arg1 );

	    if ( pReset->arg2 < 0
	    ||   pReset->arg2 >= MAX_DIR
            || !pRoomIndex
	    || !( pexit = exit_lookup(pRoomIndex, pReset->arg2) )
	    || !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
	    {
		bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
		exit( 1 );
	    }

            switch ( pReset->arg3 )
            {
                default:
                    bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
                case 0: break;
                case 1: SET_BIT( pexit->rs_flags, EX_CLOSED );
			SET_BIT( pexit->exit_info, EX_CLOSED ); break;
                case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED );
                	SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break;
            }

	    free_reset_data(pReset);
	    break;

	case 'R':
	    pRoomIndex		= get_room_index( pReset->arg1 );

	    if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR )
	    {
		bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
		exit( 1 );
	    }

            if ( pRoomIndex )
                new_reset( pRoomIndex, pReset );

	    break;
	}

    }

    return;
}



/*
 * Snarf a room section.
 */
void load_rooms( FILE *fp )
{
    ROOM_INDEX_DATA *pRoomIndex;
    int arl;

    if ( area_last == NULL )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int door;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_rooms: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_room_index( vnum ) != NULL )
	{
	    bug( "Load_rooms: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pRoomIndex			= alloc_perm( sizeof(*pRoomIndex) );
	pRoomIndex->owner		= &str_empty[0];
	pRoomIndex->people		= NULL;
	pRoomIndex->contents		= NULL;
	pRoomIndex->extra_descr		= NULL;
	pRoomIndex->area		= area_last;
	pRoomIndex->vnum		= vnum;
	pRoomIndex->name		= fread_string( fp );
	pRoomIndex->description		= fread_string( fp );
	/* Area number */		/*  fread_number( fp ); */

	pRoomIndex->tele_dest		= fread_number( fp ); 
        /* teleport destination room vnum */

	pRoomIndex->room_flags		= fread_flag( fp );

	if ( IS_SET(pRoomIndex->room_flags, ROOM_FLAMING) )
		room_event_add( pRoomIndex, 4*PULSE_PER_SECOND, 0, room_fire_effect );

        if (IS_SET(area_last->area_flags, AREA_PROTOTIPO))
           SET_BIT(pRoomIndex->room_flags, ROOM_PROTOTIPO);
        else
           REMOVE_BIT(pRoomIndex->room_flags, ROOM_PROTOTIPO);

	arl = arena_room_lookup(vnum);

	if ( IS_SET(pRoomIndex->room_flags, ROOM_ARENA)
	&&   arl == -1 )
		bugf( "load_rooms : room %d con ROOM_ARENA", vnum );
	else
	if ( arl != -1
	&&  ( !IS_SET(pRoomIndex->room_flags, ROOM_ARENA)
	  ||  !IS_SET(pRoomIndex->room_flags, ROOM_NO_RECALL) ) )
	{
		bugf( "load_rooms : room %d sin ROOM_ARENA", vnum );
		SET_BIT(pRoomIndex->room_flags, ROOM_ARENA );
		SET_BIT(pRoomIndex->room_flags, ROOM_NO_RECALL);
	}

        /* horrible hack */
  	if ( 3000 <= vnum && vnum < 3400)
	   SET_BIT(pRoomIndex->room_flags,ROOM_LAW);
	pRoomIndex->sector_type		= fread_number( fp );

	if (pRoomIndex->sector_type < 0 || pRoomIndex->sector_type >= SECT_MAX )
		bugf( "load_rooms : room %d con tipo de sector %d.", vnum, pRoomIndex->sector_type );

	pRoomIndex->light		= 0;
	pRoomIndex->exits		= NULL;

	/* defaults */
	pRoomIndex->heal_rate = 100;
	pRoomIndex->mana_rate = 100;

	for ( ; ; )
	{
	    letter = fread_letter( fp );

	    if ( letter == 'S' )
		break;

	    if ( letter == 'H') /* healing room */
	    {
		pRoomIndex->heal_rate = fread_number(fp);
		pRoomIndex->heal_rate = UMAX(0, pRoomIndex->heal_rate);

                if (pRoomIndex->heal_rate > 200
                && !IS_SET(pRoomIndex->room_flags, ROOM_IMP_ONLY)
                && !IS_SET(pRoomIndex->room_flags, ROOM_GODS_ONLY)
                && !IS_SET(pRoomIndex->room_flags, ROOM_HEROES_ONLY) )
                {
			bugf( "load_rooms : cuarto %d con heal_rate %d",
                                pRoomIndex->vnum, pRoomIndex->heal_rate );
			pRoomIndex->heal_rate = URANGE(0, pRoomIndex->heal_rate, 200);
		}
	    }

	    else if ( letter == 'M') /* mana room */
	    {
		pRoomIndex->mana_rate = fread_number(fp);
		pRoomIndex->mana_rate = UMAX(0, pRoomIndex->mana_rate);

                if (pRoomIndex->mana_rate > 200
                && !IS_SET(pRoomIndex->room_flags, ROOM_IMP_ONLY)
                && !IS_SET(pRoomIndex->room_flags, ROOM_GODS_ONLY)
                && !IS_SET(pRoomIndex->room_flags, ROOM_HEROES_ONLY) )
                {
			bugf( "load_rooms : cuarto %d con mana_rate %d",
                                pRoomIndex->vnum, pRoomIndex->mana_rate );
			pRoomIndex->mana_rate = URANGE(0, pRoomIndex->mana_rate, 200);
		}
	    }

	   else if ( letter == 'C' || letter == 'L' ) /* clan */
	   {
		if (pRoomIndex->clan)
	  	{
		    bug("Load_rooms: duplicate clan fields.",0);
		    exit(1);
		}
		pRoomIndex->clan = clan_lookup(letter == 'L' ? fread_word(fp) : fread_string(fp));
	    }

	    else if ( letter == 'D' )
	    {
		EXIT_DATA *pexit;
		int locks = 0;

		door = fread_number( fp );

		if ( door < 0 || door >= MAX_DIR )
		{
		    bug( "Fread_rooms: vnum %d has bad door number.", vnum );
		    exit( 1 );
		}

		pexit			= alloc_perm( sizeof(*pexit) );
		pexit->description	= fread_string( fp );
		pexit->keyword		= fread_string( fp );
		pexit->exit_info	= 0;
		pexit->direccion	= door;

		if (!IS_SET(area_last->area_flags,AREA_ENVY))
			pexit->rs_flags	= (sh_int) fread_flag( fp );
		else
			locks		= fread_number(fp);

		pexit->key		= fread_number( fp );
		pexit->u1.vnum		= fread_number( fp );
                pexit->orig_door        = door;                 /* OLC */

		if (IS_SET(area_last->area_flags,AREA_ENVY))
			switch( locks )
			{
				case 1: pexit->rs_flags = EX_ISDOOR;	break;
				case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;	break;
				case 3: pexit->rs_flags = EX_ISDOOR;	break;
				case 4: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;	break;
				case 5: pexit->rs_flags = EX_ISDOOR | EX_NOPASS;	break;
				case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_NOPASS;	break;
				case 7: pexit->rs_flags = EX_ISDOOR | EX_NOPASS;	break;
				case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_NOPASS;	break;
			}

		if (war == FALSE)
			pexit->exit_info	= pexit->rs_flags;

		exit_set(pRoomIndex, pexit);

		top_exit++;
	    }
	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= alloc_perm( sizeof(*ed) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pRoomIndex->extra_descr;
		pRoomIndex->extra_descr	= ed;
		top_ed++;
	    }

	    else if (letter == 'O')
	    {
		if (pRoomIndex->owner[0] != '\0')
		{
		    bug("Load_rooms: duplicate owner.",0);
		    exit(1);
		}

		pRoomIndex->owner = fread_string(fp);
	    }

	    else if (letter == 'A')
	    {
	    	AFFECT_DATA af;
	    	
	    	af.type		= skill_lookup(fread_word(fp));
	    	af.where	= fread_number(fp);
	    	af.level	= fread_number(fp);
	    	af.duration	= fread_number(fp);
	    	af.modifier	= fread_number(fp);
	    	af.location	= fread_number(fp);
	    	af.bitvector	= fread_number(fp);
	    	
	    	affect_to_room( pRoomIndex, &af );
	    }

	    else if ( letter == 'R' )
	    {
		MPROG_LIST *pMprog;
		char *word;
		int trigger = 0;

		pMprog              = alloc_perm(sizeof(*pMprog));
		word   		    = fread_word( fp );
		if ( (trigger = flag_lookup( word, rprog_flags )) == NO_FLAG )
		{
		    bug("ROOMProgs: invalid trigger.",0);
		    exit(1);
		}
		SET_BIT( pRoomIndex->mprog_flags, trigger );
		pMprog->trig_type   = trigger;
		pMprog->vnum        = fread_number( fp );
		pMprog->trig_phrase = fread_string( fp );
		pMprog->next        = pRoomIndex->mprogs;
		pRoomIndex->mprogs   = pMprog;
	    }

	    else
	    {
		bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
		exit( 1 );
	    }
	}

	iHash			= vnum % MAX_KEY_HASH;
	pRoomIndex->next	= room_index_hash[iHash];
	room_index_hash[iHash]	= pRoomIndex;
	top_room++;
        top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
        assign_area_vnum( vnum );                                    /* OLC */
    }

    return;
}



/*
 * Snarf a shop section.
 */
void load_shops( FILE *fp )
{
    SHOP_DATA *pShop;

    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	int iTrade, temp;

	temp = fread_number( fp );
	if ( temp == 0 )
		break;

	pShop			= alloc_perm( sizeof(*pShop) );
	pShop->keeper		= temp;
	for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
	    pShop->buy_type[iTrade]	= fread_number( fp );
	pShop->profit_buy	= fread_number( fp );
	pShop->profit_sell	= fread_number( fp );
	if (area_last->version >= 2)
	{
		pShop->profit_buy_actual = fread_number( fp );
		pShop->profit_sell_actual = fread_number( fp );
	}
	pShop->open_hour	= fread_number( fp );
	pShop->close_hour	= fread_number( fp );
				  fread_to_eol( fp );
	pMobIndex		= get_mob_index( pShop->keeper );
	pMobIndex->pShop	= pShop;

	if (!IS_NULLSTR(pMobIndex->area->clan))
		pMobIndex->clan = clan_lookup(pMobIndex->area->clan);

	if ( shop_first == NULL )
	    shop_first = pShop;
	if ( shop_last  != NULL )
	    shop_last->next = pShop;

	shop_last	= pShop;
	pShop->next	= NULL;
	top_shop++;
    }

    return;
}

/*
 * Snarf a repair section.
 */
void load_repairs( FILE *fp )
{
    REPAIR_DATA *pRepair;

    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	int iTrade, temp;

	temp = fread_number( fp );
	if ( temp == 0 )
		break;

	pRepair			= alloc_perm( sizeof(*pRepair) );
	pRepair->keeper		= temp;
	for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
	    pRepair->repair_type[iTrade]	= fread_number( fp );
	pRepair->open_hour	= fread_number( fp );
	pRepair->close_hour	= fread_number( fp );
				  fread_to_eol( fp );
	pMobIndex		= get_mob_index( pRepair->keeper );
	pMobIndex->pRepair	= pRepair;

	if ( repair_first == NULL )
	    repair_first = pRepair;
	if ( repair_last  != NULL )
	    repair_last->next = pRepair;

	repair_last	= pRepair;
	pRepair->next	= NULL;
	top_repair++;
    }

    return;
}

/*
 * Snarf spec proc declarations.
 */
void load_specials( FILE *fp )
{
    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	char letter;

	switch ( letter = fread_letter( fp ) )
	{
	default:
	    bug( "Load_specials: letter '%c' not *MS.", letter );
	    exit( 1 );

	case 'S':
	    return;

	case '*':
	    break;

	case 'M':
	    pMobIndex		= get_mob_index	( fread_number ( fp ) );
	    pMobIndex->spec_fun	= spec_lookup	( fread_word   ( fp ) );

#if defined(SPEC_FIX)
	    if ( pMobIndex->spec_fun == spec_cast_mage
	    &&  !IS_SET(pMobIndex->act, ACT_MAGE) )
	    {
		bug( "Load_specials : mob %d sin ACT_MAGE", pMobIndex->vnum );
		SET_BIT(pMobIndex->act, ACT_MAGE );
	    }
	    else
	    if ( pMobIndex->spec_fun == spec_cast_cleric
	    &&  !IS_SET(pMobIndex->act, ACT_CLERIC) )
	    {
		bug( "Load_specials : mob %d sin ACT_CLERIC", pMobIndex->vnum );
		SET_BIT(pMobIndex->act, ACT_CLERIC );
	    }
	    else
	    if ( ( pMobIndex->spec_fun == spec_thief
		|| pMobIndex->spec_fun == spec_assassin
		|| pMobIndex->spec_fun == spec_nasty )
	    &&    !IS_SET(pMobIndex->act, ACT_THIEF) )
	    {
		bug( "Load_specials : mob %d sin ACT_THIEF", pMobIndex->vnum );
		SET_BIT(pMobIndex->act, ACT_THIEF );
	    }
	    else
	    if ( pMobIndex->spec_fun == spec_cast_undead
	    &&  !IS_SET(pMobIndex->act, ACT_UNDEAD) )
	    {
		bug( "Load_specials : mob %d sin ACT_UNDEAD", pMobIndex->vnum );
		SET_BIT(pMobIndex->act, ACT_UNDEAD);
	    }
	    else
	    if ( pMobIndex->spec_fun == spec_cast_psionicist
	    &&  !IS_SET(pMobIndex->act, ACT_PSI) )
	    {
		bug( "Load_specials : mob %d sin ACT_PSI", pMobIndex->vnum );
		SET_BIT(pMobIndex->act, ACT_PSI);
	    }
#endif

	    if ( pMobIndex->spec_fun == 0 )
	    {
		bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
		exit( 1 );
	    }
	    break;
	}

	fread_to_eol( fp );
    }
}

/*
 * Snarf game proc declarations.
 */
void load_games( FILE *fp )
{
    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	char letter;

	switch ( letter = fread_letter( fp ) )
	{
	default:
	    bug( "Load_games: letter '%c' not *MS.", letter );
	    exit( 1 );

	case 'S':
	    return;

	case '*':
	    break;

	case 'M':
	    pMobIndex		= get_mob_index	( fread_number ( fp ) );
	    pMobIndex->game_fun	= game_lookup	( fread_word   ( fp ) );
	    if ( pMobIndex->game_fun == 0 )
	    {
		bug( "Load_games: 'M': vnum %d.", pMobIndex->vnum );
		exit( 1 );
	    }
	    break;
	}

	fread_to_eol( fp );
    }
}

/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits( void )
{
    extern const sh_int rev_dir [];
    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *pRoomIndex;
    ROOM_INDEX_DATA *to_room;
    EXIT_DATA *pexit;
    EXIT_DATA *pexit_rev;
    int iHash;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    bool fexit;

	    if (IS_SET(pRoomIndex->room_flags, ROOM_GRABADO))
		fread_room(pRoomIndex);

	    fexit = FALSE;
	    for ( pexit = pRoomIndex->exits; pexit; pexit = pexit->next )
	    {
		    if ( pexit->u1.vnum <= 0 
		    ||   get_room_index(pexit->u1.vnum) == NULL)
		    {
		    	bugf( "fix_exits : cuarto %d con salida %d invalida",
		    		pRoomIndex->vnum, pexit->direccion );
			pexit->u1.to_room = NULL;
		    }
		    else
		    {
		   	fexit = TRUE; 
			pexit->u1.to_room = get_room_index( pexit->u1.vnum );
			pexit->u1.to_room->reset_num++;
		    }
	    }
	    if (!fexit)
		SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB);
	}
    }

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    for ( pexit = pRoomIndex->exits; pexit; pexit = pexit->next )
	    {
		if ( ( to_room   = pexit->u1.to_room            ) != NULL
		&&   ( pexit_rev = exit_lookup(to_room, rev_dir[pexit->direccion]) ) != NULL
		&&   pexit_rev->u1.to_room != pRoomIndex
		&&   (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299))
		{
		    sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
			pRoomIndex->vnum, pexit->direccion,
			to_room->vnum,    rev_dir[pexit->direccion],
			(pexit_rev->u1.to_room == NULL)
			    ? 0 : pexit_rev->u1.to_room->vnum );
		    bug( buf, 0 );
		}
	    }
	}
    }

    return;
}

/*
 * Load the bank information (economy info)
 * By Maniac from Mythran Mud
 */
void load_bank( void )
{
    FILE *fp;
    int   number = 0;

    if ( !( fp = fopen( BANK_FILE, "r" ) ) )
        return;

    for ( ; ; )
    {
        char *word;
        char  letter;

        do
        {
            letter = getc( fp );
            if ( feof( fp ) )
            {
                fclose( fp );
                return;
            }
        }
        while ( isspace( letter ) );
        ungetc( letter, fp );

        word = fread_word( fp );

        if ( !str_cmp( word, "SHARE_VALUE" ) )
        {
            number = fread_number( fp );
            if ( number > 0 )
                share_value = number;
        }
    }
}

 /*
  * Load mobprogs section
  */
 void load_mobprogs( FILE *fp )
 {
     MPROG_CODE *pMprog;
 
     if ( area_last == NULL )
     {
 	bug( "Load_mobprogs: no #AREA seen yet.", 0 );
 	exit( 1 );
     }
 
     for ( ; ; )
     {
 	sh_int vnum;
 	char letter;
 
 	letter		  = fread_letter( fp );
 	if ( letter != '#' )
 	{
 	    bug( "Load_mobprogs: # not found.", 0 );
 	    exit( 1 );
 	}
 
 	vnum		 = fread_number( fp );
 	if ( vnum == 0 )
 	    break;
 
 	fBootDb = FALSE;
 	if ( get_mprog_index( vnum ) != NULL )
 	{
 	    bug( "Load_mobprogs: vnum %d duplicated.", vnum );
 	    exit( 1 );
 	}
 	fBootDb = TRUE;
 
 	pMprog		= alloc_perm( sizeof(*pMprog) );
 	pMprog->vnum  	= vnum;
	pMprog->descripcion = fread_string( fp );
 	pMprog->code  	= fread_string( fp );
 	if ( mprog_list == NULL )
 	    mprog_list = pMprog;
 	else
 	{
 	    pMprog->next = mprog_list;
 	    mprog_list 	= pMprog;
 	}
        top_mprog_index++;
     }
     return;
 }
 
 /*
  *  Translate mobprog vnums pointers to real code
  */
 void fix_mobprogs( void )
 {
     MOB_INDEX_DATA *pMobIndex;
     OBJ_INDEX_DATA *pObjIndex;
     ROOM_INDEX_DATA *pRoomIndex;
     MPROG_LIST        *list;
     MPROG_CODE        *prog;
     int iHash;
 
     for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
     {
	/* mobs */
 	for ( pMobIndex   = mob_index_hash[iHash];
 	      pMobIndex   != NULL;
 	      pMobIndex   = pMobIndex->next )
 	{
 	    for( list = pMobIndex->mprogs; list != NULL; list = list->next )
 	    {
		if ( (prog = pedir_prog(list->vnum)) != NULL )
 		    list->code = prog->code;
 		else
 		{
 		    bug( "Fix_mobprogs: code vnum %d not found.", list->vnum );
 		    exit( 1 );
 		}
 	    }
 	}

	/* objetos */
 	for ( pObjIndex   = obj_index_hash[iHash];
 	      pObjIndex   != NULL;
 	      pObjIndex   = pObjIndex->next )
 	{
 	    for( list = pObjIndex->mprogs; list != NULL; list = list->next )
 	    {
 		if ( ( prog = pedir_prog( list->vnum ) ) != NULL )
 		    list->code = prog->code;
 		else
 		{
 		    bug( "fix_objprogs: code vnum %d not found.", list->vnum );
 		    exit( 1 );
 		}
 	    }
 	}

	/* cuartos */
	for ( pRoomIndex	= room_index_hash[iHash];
	      pRoomIndex	!= NULL;
	      pRoomIndex	= pRoomIndex->next )
	{
 	    for( list = pRoomIndex->mprogs; list != NULL; list = list->next )
 	    {
 		if ( ( prog = pedir_prog( list->vnum ) ) != NULL )
 		    list->code = prog->code;
 		else
 		{
 		    bug( "fix_roomprogs: code vnum %d not found.", list->vnum );
 		    exit( 1 );
 		}
 	    }
	}
     }
}


/*
 * Repopulate areas periodically.
 */
void area_update( void )
{
    AREA_DATA *pArea;
    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *pRoomSchool = get_room_index( ROOM_VNUM_SCHOOL );

    for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
    {
	if ( ++pArea->age < 3 )
	    continue;

	/*
	 * Check age and reset.
	 * Note: Mud School resets every 3 minutes (not 15).
	 */
	if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
	||    pArea->age >= 31)
	{
	    reset_area( pArea );
	    sprintf(buf,"%s acaba de resetearse.",pArea->name);
	    wiznet(buf,NULL,NULL,WIZ_RESETS,0,0);

	    pArea->age = number_range( 0, 3 );
	    if ( pRoomSchool != NULL && pArea == pRoomSchool->area )
		pArea->age = 15 - 2;
	    else if (pArea->nplayer == 0) 
		pArea->empty = TRUE;
	}
    }

    return;
}

/* OLC
 * Reset one room.  Called by reset_area and olc.
 */
void reset_room( ROOM_INDEX_DATA *pRoom )
{
    RESET_DATA  *pReset;
    CHAR_DATA   *pMob;
    CHAR_DATA	*mob;
    OBJ_DATA    *pObj;
    CHAR_DATA   *LastMob = NULL;
    OBJ_DATA    *LastObj = NULL;
    EXIT_DATA *	pExit, * pRExit;
    int level = 0;
    bool last;

    if ( !pRoom || war == TRUE )
        return;

    pMob        = NULL;
    last        = FALSE;

    // resetear salidas
    for ( pExit = pRoom->exits; pExit; pExit = pExit->next )
    {
	pExit->exit_info = pExit->rs_flags;
	if ( pExit->u1.to_room
	&& ( ( pRExit = exit_lookup(pExit->u1.to_room, rev_dir[pExit->direccion]) ) ) )
		pRExit->exit_info = pRExit->rs_flags;
    }

    for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
    {
        MOB_INDEX_DATA  *pMobIndex;
        OBJ_INDEX_DATA  *pObjIndex;
        OBJ_INDEX_DATA  *pObjToIndex;
        ROOM_INDEX_DATA *pRoomIndex;
	int count,limit=0;

        switch ( pReset->command )
        {
        default:
                bug( "Reset_room: bad command %c.", pReset->command );
                break;

        case 'M':
            if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
                continue;
            }

	    if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
	    {
		bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
		continue;
	    }

            if ( pMobIndex->count >= pReset->arg2 )
            {
                last = FALSE;
                break;
            }

	    count = 0;

	    for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room)
		if (mob->pIndexData == pMobIndex)
		{
		    count++;
		    if (count >= pReset->arg4)
		    {
		    	last = FALSE;
		    	break;
		    }
		}

	    if (count >= pReset->arg4)
		break;

            pMob = create_mobile( pMobIndex );

            /*
             * Some more hard coding.
             */
            if ( room_is_dark( pRoom ) )
            {
                SET_BIT(pMob->affected_by, AFF_INFRARED);
                SET_BIT(pMob->affected_by, AFF_DARK_VISION);
            }

	    if ( IS_SET(pRoom->room_flags, ROOM_FLAMING) )
		SET_BIT(pMob->imm_flags, IMM_FIRE);

	    if ( pMob->race == RACE_VAMPIRE
	    &&  !ES_IMMUNE(pMob, IMM_LIGHT)
	    &&  !room_is_dark(pRoom) )
		SET_BIT(pMob->imm_flags, IMM_LIGHT);

	    if ( pMob->clan == 0
	    &&   pRoom->clan != 0 )
	    {
	    	bugf("reset_room : mob %d sin clan %s, room %d",
	    		pMob->pIndexData->vnum, get_clan_table(pMob->clan)->name, pRoom->vnum );
	    	pMob->clan = pRoom->clan;
	    }

            /*
             * Pet shop mobiles get ACT_PET set.
             */
            {
                ROOM_INDEX_DATA *pRoomIndexPrev;

                pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
                if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
                    SET_BIT( pMob->act, ACT_PET);
            }

            char_to_room( pMob, pRoom );
	    pMob->was_in_room = pRoom;

            LastMob	= pMob;
            level	= URANGE( 0, getNivelPr(pMob) - 2, LEVEL_HERO - 1 );
            last	= TRUE;
            break;

        case 'O':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bugf( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 );
                continue;
            }

            if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 );
                continue;
            }

            if ( (pRoom->area->nplayer > 0 && !IS_SET(pRoom->room_flags, ROOM_PROTOTIPO))
	    || count_obj_list( pObjIndex, pRoom->contents ) > 0
	    || (pObjIndex->max_count > 0 && get_count(pObjIndex) >= pObjIndex->max_count) )
	    {
		last = FALSE;
		break;
	    }

            pObj = create_object( pObjIndex,              /* UMIN - ROM OLC */
				  UMIN(number_fuzzy( level ), LEVEL_HERO -1) );
            pObj->cost = 0;
            obj_to_room( pObj, pRoom );
	    last = TRUE;
            break;

        case 'P':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
                continue;
            }

            if (pReset->arg2 > 50) /* old format */
                limit = 6;
            else if (pReset->arg2 == -1) /* no limit */
                limit = 999;
            else
                limit = pReset->arg2;

            if ( pRoom->area->nplayer > 0
              || ( LastObj = get_obj_type( pObjToIndex ) ) == NULL
              || ( LastObj->in_room == NULL && !last)
              || ( pObjIndex->count >= limit && number_range(0,4) != 0 )
              || ( pObjIndex->max_count > 0 && get_count(pObjIndex) >= pObjIndex->max_count )
              || ( count = count_obj_list( pObjIndex, LastObj->contains ) ) > pReset->arg4  )
	    {
		last = FALSE;
		break;
	    }

	    while (count < pReset->arg4)
	    {
 		pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) );
		obj_to_obj( pObj, LastObj );
		count++;
		if (pObjIndex->count >= limit)
			break;
	    }

	    /* fix object lock state! */
	    LastObj->value[1] = LastObj->pIndexData->value[1];
	    last = TRUE;
            break;

        case 'G':
        case 'E':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( last == FALSE )
		break;

            if ( LastMob == NULL )
            {
                bugf( "Reset_room: 'E' or 'G': null mob for vnum %d, room %d.",
                    pReset->arg1, pRoom->vnum );
                last = FALSE;
                break;
            }

            if ( LastMob->pIndexData->pShop )   /* Shop-keeper? */
            {
                int olevel=0,i,j;

		if (!pObjIndex->new_format)
                 switch ( pObjIndex->item_type )
                {
                default:                olevel = 0;                      break;
                case ITEM_PILL:
                case ITEM_POTION:
                case ITEM_SCROLL:
 		    olevel = 53;
		    for (i = 1; i < 5; i++)
		    {
			if (pObjIndex->value[i] > 0)
			{
		    	    for (j = 0; j < MAX_CLASS; j++)
			    {
				olevel = UMIN(olevel,
				         skill_table[pObjIndex->value[i]].
						     skill_level[j]);
			    }
			}
		    }

		    olevel = UMAX(0,(olevel * 3 / 4) - 2);
		    break;
		    
		case ITEM_WAND:         olevel = number_range( 10, 20 ); break;
		case ITEM_STAFF:        olevel = number_range( 15, 25 ); break;
		case ITEM_ARMOR:        olevel = number_range(  5, 15 ); break;
		/* ROM patch weapon, treasure */
		case ITEM_WEAPON:       olevel = number_range(  5, 15 ); break;
		case ITEM_TREASURE:     olevel = number_range( 10, 20 ); break;
		break;
                }

		if (pObjIndex->cost == 0)
			pObjIndex->cost = (pObjIndex->level ? pObjIndex->level : 1) * number_range(50,100);

		if ( LastMob->clan != 0
		&&   pObjIndex->clan == 0 )
			pObjIndex->clan = LastMob->clan;

                pObj = create_object( pObjIndex, olevel );
		SET_BIT( pObj->extra_flags, ITEM_INVENTORY );  /* ROM OLC */
            }
	    else
	    {
		int limite;

		if (pReset->arg2 > 50 )  /* old format */
		    limite = 6;
		else if ( pReset->arg2 == -1 || pReset->arg2 == 0 )  /* no limit */
		    limite = 999;
		else
		    limite = pReset->arg2;

		if ( pObjIndex->max_count > 0
		&&   pObjIndex->max_count <= get_count(pObjIndex) )
			break;

		if ( pObjIndex->count < limite || (number_range(0,4) == 0) )
		{
		    pObj = create_object( pObjIndex, 
			   UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) );
		    /* error message if it is too high */
		    if (pObj->level > getNivelPr(LastMob) + 3
		    ||  (pObj->item_type == ITEM_WEAPON 
		    &&   pReset->command == 'E' 
		    &&   pObj->level < getNivelPr(LastMob) - 8 && pObj->level < 45))
			fprintf(stderr,
			    "Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n",
			    pObj->short_descr,pObj->pIndexData->vnum,pObj->level,
			    LastMob->short_descr,LastMob->pIndexData->vnum,getNivelPr(LastMob));
		}
		else
		    break;
	    } // shopkeeper

            obj_to_char( pObj, LastMob );

            if ( pReset->command == 'E' )
                equip_char( LastMob, pObj, pReset->arg3 );

            last = TRUE;
            break;

        case 'D':
            break;

        case 'R':
            if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
                continue;
            }

            {
                EXIT_DATA * pNExit;
                int d0;
                int d1;

                for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
                {
		    pExit	= exit_lookup( pRoomIndex, d0 );
		    if ( pExit )
		    {
			d1                   = number_range( d0, pReset->arg2-1 );
			pNExit		     = exit_lookup( pRoomIndex, d1 );
			if ( pNExit )
			{
				pExit->direccion	= d1;
				pNExit->direccion	= d0;
			}
		    }
                }
            }
            break;
        }
    }

    return;
}

/* OLC
 * Reset one area.
 */
void reset_area( AREA_DATA *pArea )
{
    ROOM_INDEX_DATA *pRoom;
    int  vnum;

    if (war == TRUE)
    	return;

    for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ )
    {
        if ( ( pRoom = get_room_index(vnum) ) )
            reset_room(pRoom);
    }

    return;
}

/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
    CHAR_DATA *mob;
    int i;
    AFFECT_DATA af;
    MEM_DATA *mem;

    mobile_count++;

    if ( pMobIndex == NULL )
    {
	bug( "Create_mobile: NULL pMobIndex.", 0 );
	exit( 1 );
    }

    mob = new_char();

    mob->pIndexData	= pMobIndex;

    mob->name		= str_dup( pMobIndex->player_name );    /* OLC */
    mob->short_descr	= str_dup( pMobIndex->short_descr );    /* OLC */
    mob->long_descr	= str_dup( pMobIndex->long_descr );     /* OLC */
    mob->description	= str_dup( pMobIndex->description );    /* OLC */
    mob->id		= get_mob_id();
    mob->spec_fun	= pMobIndex->spec_fun;
    mob->game_fun	= pMobIndex->game_fun;
    mob->clan		= pMobIndex->clan;
    mob->mprog_target   = NULL;
    mob->random		= FALSE;
    mob->fall		= 0;
    mob->zone		= pMobIndex->area;

    if (pMobIndex->wealth == 0)
    {
	mob->silver = 0;
	mob->gold   = 0;
    }
    else
    {
	long wealth;

	wealth = number_range(pMobIndex->wealth/2, 3 * pMobIndex->wealth/2);
	mob->gold = number_range(wealth/200,wealth/100);
	mob->silver = wealth - (mob->gold * 100);
    } 

    if (pMobIndex->new_format)
    /* load in new style */
    {
	/* read from prototype */
 	mob->group		= pMobIndex->group;
	mob->act 		= pMobIndex->act;
	mob->comm		= COMM_NOCHANNELS|COMM_NOSHOUT|COMM_NOTELL;
	mob->affected_by	= pMobIndex->affected_by;
	mob->affected2_by	= pMobIndex->affected2_by;
	mob->alignment		= pMobIndex->alignment;
	setNivelPr(mob,pMobIndex->level);
	mob->hitroll		= pMobIndex->hitroll;
	mob->damroll		= pMobIndex->damage[DICE_BONUS];
	mob->max_hit		= dice(pMobIndex->hit[DICE_NUMBER],
				       pMobIndex->hit[DICE_TYPE])
				  + pMobIndex->hit[DICE_BONUS];
	mob->hit		= mob->max_hit;
	mob->max_mana		= dice(pMobIndex->mana[DICE_NUMBER],
				       pMobIndex->mana[DICE_TYPE])
				  + pMobIndex->mana[DICE_BONUS];
	mob->mana		= mob->max_mana;
	mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER];
	mob->damage[DICE_TYPE]	= pMobIndex->damage[DICE_TYPE];
	mob->dam_type		= pMobIndex->dam_type;

	for (i = 0; i < 4; i++)
	    mob->armor[i]	= pMobIndex->ac[i]; 
	mob->off_flags		= pMobIndex->off_flags;
	mob->imm_flags		= pMobIndex->imm_flags;
	mob->res_flags		= pMobIndex->res_flags;
	mob->vuln_flags		= pMobIndex->vuln_flags;
	mob->start_pos		= pMobIndex->start_pos;
	mob->default_pos	= pMobIndex->default_pos;
	mob->sex		= pMobIndex->sex;
        if (mob->sex == 3) /* random sex */
            mob->sex = number_range(1,2);
	mob->race		= pMobIndex->race;
	mob->true_race		= pMobIndex->race;
	mob->form		= pMobIndex->form;
	mob->parts		= pMobIndex->parts;
	mob->size		= pMobIndex->size;
	mob->material		= str_dup(pMobIndex->material);

	for ( mem = pMobIndex->memoria; mem; mem = mem->next )
	{
		MEM_DATA * xxx = new_mem_data();
		*xxx = *mem;
		xxx->next = mob->memory;
		mob->memory = xxx;
	}

	if (mob->dam_type == 0)
		mob->dam_type	= race_table[mob->race].dam_type;

	if (mob->dam_type == 0)
	{
		if ( IS_FORM(mob, FORM_ANIMAL) )
			switch(number_range(1,9))
			{
				case 1: mob->dam_type = attack_lookup( "shbite" );	break;
				case 2: mob->dam_type = attack_lookup( "flbite" );	break;
				case 3: mob->dam_type = attack_lookup( "frbite" );	break;
				case 4: mob->dam_type = attack_lookup( "acbite" );	break;
				case 5: mob->dam_type = attack_lookup( "claw" );	break;
				case 6: mob->dam_type = attack_lookup( "bite" );	break;
				case 7: mob->dam_type = attack_lookup( "scratch" );	break;
				case 8: mob->dam_type = attack_lookup( "slime" );	break;
				case 9: mob->dam_type = attack_lookup( "sting" );	break;
			}
		else
		if ( IS_MOB_CASTER(mob) )
			switch(number_range(1,10))
			{
				case 1: mob->dam_type = attack_lookup( "pound" );	break;
				case 2: mob->dam_type = attack_lookup( "wrath" );	break;
				case 3: mob->dam_type = attack_lookup( "magic" );	break;
				case 4: mob->dam_type = attack_lookup( "divine" );	break;
				case 5: mob->dam_type = attack_lookup( "drain" );	break;
				case 6: mob->dam_type = attack_lookup( "shock" );	break;
			}
		else
		if ( IS_SET(mob->act, ACT_THIEF) )
			switch(number_range(1,3))
			{
				case 1:	mob->dam_type = attack_lookup( "stab" );	break;
				case 2: mob->dam_type = attack_lookup( "pierce" );	break;
				case 3: mob->dam_type = attack_lookup( "peck" );	break;
			}
		else
		if ( IS_SET(mob->parts, PART_CLAWS) )
			switch( number_range(1,3) )
			{
				case 1: mob->dam_type = attack_lookup( "claw" );	break;
				case 2: mob->dam_type = attack_lookup( "bite" );	break;
				case 3: mob->dam_type = attack_lookup( "scratch" );	break;
			}
		else
			switch(number_range(1,7))
			{
				case 1: mob->dam_type = attack_lookup( "slash" );	break;
				case 2: mob->dam_type = attack_lookup( "pound" );	break;
				case 3: mob->dam_type = attack_lookup( "crush" );	break;
				case 4: mob->dam_type = attack_lookup( "punch" );	break;
				case 5: mob->dam_type = attack_lookup( "cleave" );	break;
				case 6: mob->dam_type = attack_lookup( "smash" );	break;
				case 7: mob->dam_type = attack_lookup( "thwack" );	break;
			}
	}

	/* computed on the spot */
    	for (i = 0; i < MAX_STATS; i ++)
            mob->perm_stat[i] = UMIN(25,13 + getNivelPr(mob)/4);

        if (IS_SET(mob->act,ACT_WARRIOR))
        {
            mob->perm_stat[STAT_STR] += 3;
            mob->perm_stat[STAT_INT] -= 1;
            mob->perm_stat[STAT_CON] += 2;
	    mob->perm_stat[STAT_DEX] += 1;
 	}

        if (IS_SET(mob->act,ACT_THIEF))
        {
            mob->perm_stat[STAT_DEX] += 3;
            mob->perm_stat[STAT_INT] += 1;
            mob->perm_stat[STAT_WIS] -= 1;
        }

        if (IS_SET(mob->act,ACT_CLERIC))
        {
            mob->perm_stat[STAT_WIS] += 3;
            mob->perm_stat[STAT_DEX] -= 1;
            mob->perm_stat[STAT_STR] += 1;
        }

        if (IS_SET(mob->act,ACT_MAGE))
        {
            mob->perm_stat[STAT_INT] += 3;
            mob->perm_stat[STAT_STR] -= 1;
            mob->perm_stat[STAT_DEX] += 1;
        }

	if (IS_SET(mob->act,ACT_PSI))
	{
	    mob->perm_stat[STAT_INT] += 4;
	    mob->perm_stat[STAT_STR] -= 2;
	}

        if (IS_SET(mob->off_flags,OFF_FAST))
            mob->perm_stat[STAT_DEX] += 2;

	if ( pMobIndex->clase < 0 ) // clase indefinida
	{
		if ( IS_SET(mob->act, ACT_THIEF) )
			setClasePr(mob, CLASS_THIEF, -1);
		else
		if ( IS_SET(mob->act, ACT_CLERIC) && IS_SET(mob->act, ACT_WARRIOR) )
			setClasePr(mob, CLASS_RANGER, -1);
		else
		if ( IS_SET(mob->act, ACT_CLERIC) )
			setClasePr(mob, CLASS_CLERIC, -1);
		else
		if ( IS_SET(mob->act, ACT_PSI) )
			setClasePr(mob, CLASS_PSI, -1);
		else
		if ( IS_SET(mob->act, ACT_WARRIOR) )
			setClasePr(mob, CLASS_WARRIOR, -1);
		else
		if ( IS_SET(mob->act, ACT_MAGE) )
			setClasePr(mob, CLASS_MAGE, -1);
		else // no tiene clase
		{
			int clase = CLASS_WARRIOR;
	
			if ( IS_SET(mob->form, FORM_SENTIENT) )
			{
				switch(number_range(0,5))
				{
					case 0:	clase = CLASS_WARRIOR;	break;
					case 1: clase = CLASS_RANGER;	break;
					case 2: clase = CLASS_CLERIC;	break;
					case 3: clase = CLASS_THIEF;	break;
					case 4: clase = CLASS_PSI;	break;
					case 5: clase = CLASS_MAGE;	break;
				}
			}
			else // animal tonto
			{
				switch(number_range(0,1))
				{
					case 0: clase = CLASS_WARRIOR;	break;
					case 1: clase = CLASS_THIEF;	break;
				}
			}
			setClasePr(mob, clase, -1);
		}
	}
	else
		setClasePr(mob, pMobIndex->clase, -1);

	mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
        mob->perm_stat[STAT_CON] += mob->size - SIZE_MEDIUM;

	/* let's get some spell action */
	if (IS_AFFECTED(mob,AFF_SANCTUARY))
	{
	    af.where	 = TO_AFFECTS;
	    af.type      = gsn_sanctuary;
	    af.level     = getNivelPr(mob);
	    af.duration  = -1;
	    af.location  = APPLY_NONE;
	    af.modifier  = 0;
	    af.bitvector = AFF_SANCTUARY;
	    af.caster_id = mob->id;
	    affect_to_char( mob, &af );
	}

	if (IS_AFFECTED(mob,AFF_HASTE))
	{
	    af.where	 = TO_AFFECTS;
	    af.type      = gsn_haste;
    	    af.level     = getNivelPr(mob);
      	    af.duration  = -1;
    	    af.location  = APPLY_DEX;
    	    af.modifier  = 1 + (getNivelPr(mob) >= 18) + (getNivelPr(mob) >= 25) + 
			   (getNivelPr(mob) >= 32);
    	    af.bitvector = AFF_HASTE;
    	    af.caster_id = mob->id;
    	    affect_to_char( mob, &af );
	}

	if (IS_AFFECTED(mob,AFF_PROTECT_EVIL))
	{
	    af.where	 = TO_AFFECTS;
	    af.type	 = gsn_protect_evil;
	    af.level	 = getNivelPr(mob);
	    af.duration	 = -1;
	    af.location	 = APPLY_SAVES;
	    af.modifier	 = -1;
	    af.bitvector = AFF_PROTECT_EVIL;
	    af.caster_id = mob->id;
	    affect_to_char(mob,&af);
	}

        if (IS_AFFECTED(mob,AFF_PROTECT_GOOD))
        {
	    af.where	 = TO_AFFECTS;
            af.type      = gsn_protect_good;
            af.level     = getNivelPr(mob);
            af.duration  = -1;
            af.location  = APPLY_SAVES;
            af.modifier  = -1;
            af.bitvector = AFF_PROTECT_GOOD;
            af.caster_id = mob->id;
            affect_to_char(mob,&af);
        }
    }
    else /* read in old format and convert */
    {
	mob->act		= pMobIndex->act;
	mob->affected_by	= pMobIndex->affected_by;
	mob->alignment		= pMobIndex->alignment;
	setNivelPr(mob,pMobIndex->level);
	mob->hitroll		= pMobIndex->hitroll;
	mob->damroll		= 0;
	mob->max_hit		= getNivelPr(mob) * 8 + number_range(
					getNivelPr(mob) * getNivelPr(mob)/4,
					getNivelPr(mob) * getNivelPr(mob));
	mob->max_hit		= (sh_int) (mob->max_hit * .9);
	mob->hit		= mob->max_hit;
	mob->max_mana		= 100 + dice(getNivelPr(mob),10);
	mob->mana		= mob->max_mana;
	switch(number_range(1,3))
	{
	    case (1): mob->dam_type = 3; 	break;  /* slash */
	    case (2): mob->dam_type = 7;	break;  /* pound */
	    case (3): mob->dam_type = 11;	break;  /* pierce */
	}
	for (i = 0; i < 3; i++)
	    mob->armor[i]	= interpolate(getNivelPr(mob),100,-100);
	mob->armor[3]		= interpolate(getNivelPr(mob),100,0);
	mob->race		= pMobIndex->race;
	mob->off_flags		= pMobIndex->off_flags;
	mob->imm_flags		= pMobIndex->imm_flags;
	mob->res_flags		= pMobIndex->res_flags;
	mob->vuln_flags		= pMobIndex->vuln_flags;
	mob->start_pos		= pMobIndex->start_pos;
	mob->default_pos	= pMobIndex->default_pos;
	mob->sex		= pMobIndex->sex;
	mob->form		= pMobIndex->form;
	mob->parts		= pMobIndex->parts;
	mob->size		= SIZE_MEDIUM;
	mob->material		= str_dup("none");

        for (i = 0; i < MAX_STATS; i ++)
            mob->perm_stat[i] = 11 + getNivelPr(mob)/4;
    }

    mob->position	= mob->start_pos;

    mob->exp		= exp_per_level(mob,10) * getNivelPr(mob);

    if ( IS_SET(mob->act, ACT_PET) )
    	mob->saving_throw	= 100;
    else
	mob->saving_throw	= 0;

    /* circle */
    if ((IS_SET(mob->off_flags,OFF_BACKSTAB) || IS_SET(mob->act, ACT_THIEF)) && (getNivelPr(mob) > 14) )
    {
	SET_BIT(mob->off_flags,OFF_CIRCLE);
	SET_BIT(mob->act,ACT_THIEF);
	if ( getNivelPr(mob) > 25 )
	{
		SET_BIT(mob->off_flags, OFF_DISARM);
		SET_BIT(mob->off_flags, OFF_DODGE);
		SET_BIT(mob->off_flags, OFF_PARRY);
	}
    }

    /* link the mob to the world list */
    mob->next		= char_list;
    char_list		= mob;
    pMobIndex->count++;

/*  if ( mob->pIndexData->pShop == NULL
    &&   mob->pIndexData->pRepair == NULL
    &&  !IS_SET(mob->act, ACT_TRAIN)
    &&  !IS_SET(mob->act, ACT_PRACTICE)
    &&  !IS_SET(mob->act, ACT_PROTOTIPO)
    &&  !IS_SET(mob->act, ACT_TEACHER)
    &&  !IS_SET(mob->act, ACT_IS_HEALER)
    &&  !IS_SET(mob->act, ACT_GAIN)
    &&  !IS_SET(mob->act, ACT_IS_CHANGER)
    &&  !IS_SET(mob->act, ACT_BANKER)
    &&   IS_SET(mob->act, ACT_AGGRESSIVE) )
	char_event_add( mob, PULSE_PER_SECOND/2, NULL, aggr_event ); */

    return mob;
}

/* duplicate a mobile exactly -- except inventory */
void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone)
{
    int i;
    AFFECT_DATA *paf;

    if ( parent == NULL || clone == NULL || !IS_NPC(parent))
	return;
    
    /* start fixing values */ 
    clone->name 	= str_dup(parent->name);
    clone->version	= parent->version;
    clone->short_descr	= str_dup(parent->short_descr);
    clone->long_descr	= str_dup(parent->long_descr);
    clone->description	= str_dup(parent->description);
    clone->group	= parent->group;
    clone->sex		= parent->sex;
    setClasePr(clone, getClasePr(parent), getNivelPr(parent));
    clone->race		= parent->race;
    clone->trust	= 0;
    clone->timer	= parent->timer;
    clone->wait		= parent->wait;
    clone->hit		= parent->hit;
    clone->max_hit	= parent->max_hit;
    clone->mana		= parent->mana;
    clone->max_mana	= parent->max_mana;
    clone->move		= parent->move;
    clone->max_move	= parent->max_move;
    clone->gold		= parent->gold;
    clone->silver	= parent->silver;
    clone->exp		= parent->exp;
    clone->act		= parent->act;
    clone->comm		= parent->comm;
    clone->imm_flags	= parent->imm_flags;
    clone->res_flags	= parent->res_flags;
    clone->vuln_flags	= parent->vuln_flags;
    clone->invis_level	= parent->invis_level;
    clone->affected_by	= parent->affected_by;
    clone->position	= parent->position;
    clone->practice	= parent->practice;
    clone->train	= parent->train;
    clone->saving_throw	= parent->saving_throw;
    clone->alignment	= parent->alignment;
    clone->hitroll	= parent->hitroll;
    clone->damroll	= parent->damroll;
    clone->wimpy	= parent->wimpy;
    clone->form		= parent->form;
    clone->parts	= parent->parts;
    clone->size		= parent->size;
    clone->material	= str_dup(parent->material);
    clone->off_flags	= parent->off_flags;
    clone->dam_type	= parent->dam_type;
    clone->start_pos	= parent->start_pos;
    clone->default_pos	= parent->default_pos;
    clone->spec_fun	= parent->spec_fun;
    clone->game_fun	= parent->game_fun;
    clone->clan		= parent->clan;
    
    for (i = 0; i < 4; i++)
    	clone->armor[i]	= parent->armor[i];

    for (i = 0; i < MAX_STATS; i++)
    {
	clone->perm_stat[i]	= parent->perm_stat[i];
	clone->mod_stat[i]	= parent->mod_stat[i];
    }

    for (i = 0; i < 3; i++)
	clone->damage[i]	= parent->damage[i];

    /* now add the affects */
    for (paf = parent->affected; paf != NULL; paf = paf->next)
        affect_to_char(clone,paf);
}

/*
 * Create an instance of an object.
 */
OBJ_DATA *new_create_object( OBJ_INDEX_DATA *pObjIndex, int level, bool giveid )
{
    AFFECT_DATA *paf;
    OBJ_DATA *obj;
    int i;

    if ( pObjIndex == NULL )
    {
	bug( "Create_object: NULL pObjIndex.", 0 );
	exit( 1 );
    }

    obj = new_obj();

    obj->pIndexData	= pObjIndex;
    obj->in_room	= NULL;
    obj->enchanted	= FALSE;

    if (pObjIndex->new_format)
	obj->level = pObjIndex->level;
    else
	obj->level		= UMAX(0,level);
    obj->wear_loc	= -1;

    obj->name		= str_dup( pObjIndex->name );           /* OLC */
    obj->short_descr	= str_dup( pObjIndex->short_descr );    /* OLC */
    obj->description	= str_dup( pObjIndex->description );    /* OLC */
    obj->material	= pObjIndex->material;
    obj->item_type	= pObjIndex->item_type;
    obj->extra_flags	= pObjIndex->extra_flags;

    if ( IS_SET(pObjIndex->area->area_flags, AREA_PROTOTIPO) )
    	SET_BIT( obj->extra_flags, ITEM_PROTOTIPO );

    obj->wear_flags	= pObjIndex->wear_flags;
    obj->value[0]	= pObjIndex->value[0];
    obj->value[1]	= pObjIndex->value[1];
    obj->value[2]	= pObjIndex->value[2];
    obj->value[3]	= pObjIndex->value[3];
    obj->value[4]	= pObjIndex->value[4];
    obj->weight		= pObjIndex->weight;
    obj->condition	= pObjIndex->condition;
    obj->clan		= pObjIndex->clan;

    if (giveid == TRUE)
	obj->id		= get_obj_id(obj);
    else
    	obj->id		= -1;

    if ( IS_TRAP(pObjIndex) )
    {
    	obj->trap		= new_trap();
    	obj->trap->trap_eff	= pObjIndex->trap->trap_eff;
    	obj->trap->trap_dam	= pObjIndex->trap->trap_dam;
    	obj->trap->trap_charge	= pObjIndex->trap->trap_charge;
    }
    else
    	obj->trap		= NULL;

    if (level == -1 || pObjIndex->new_format)
	obj->cost	= pObjIndex->cost;
    else
    	obj->cost	= number_fuzzy( 10 )
			* number_fuzzy( level ) * number_fuzzy( level );

    /*
     * Mess with object properties.
     */
    switch ( obj->item_type )
    {
    default:
	bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
	break;

    case ITEM_LIGHT:
	if (obj->value[2] == 999)
		obj->value[2] = -1;
	break;

    case ITEM_FURNITURE:
    case ITEM_TRASH:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_FOOD:
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
    case ITEM_MAP:
    case ITEM_CLOTHING:
    case ITEM_PORTAL:
    case ITEM_PEDERNAL:
	if (!pObjIndex->new_format)
	    obj->cost /= 5;
	break;

    case ITEM_TREASURE:
    case ITEM_WARP_STONE:
    case ITEM_ROOM_KEY:
    case ITEM_GEM:
    case ITEM_JEWELRY:
    case ITEM_FUMABLE:
	break;

    case ITEM_JUKEBOX:
	for (i = 0; i < 5; i++)
	   obj->value[i] = -1;
	break;

    case ITEM_SCROLL:
	if (level != -1 && !pObjIndex->new_format)
	    obj->value[0]	= number_fuzzy( obj->value[0] );
	break;

    case ITEM_WAND:
    case ITEM_STAFF:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[0]	= number_fuzzy( obj->value[0] );
	    obj->value[1]	= number_fuzzy( obj->value[1] );
	    obj->value[2]	= obj->value[1];
	}
	if (!pObjIndex->new_format)
	    obj->cost *= 2;
	break;

    case ITEM_WEAPON:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
	    obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
	}
	break;

    case ITEM_ARMOR:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[0]	= number_fuzzy( level / 5 + 3 );
	    obj->value[1]	= number_fuzzy( level / 5 + 3 );
	    obj->value[2]	= number_fuzzy( level / 5 + 3 );
	}
	break;

    case ITEM_POTION:
    case ITEM_PILL:
	if (level != -1 && !pObjIndex->new_format)
	    obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
	break;

    case ITEM_MONEY:
	if (!pObjIndex->new_format)
	    obj->value[0]	= obj->cost;
	break;
    }
  
    for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) 
	if ( paf->location == APPLY_SPELL_AFFECT )
	    affect_to_obj(obj,paf);
  
    obj->next		= object_list;
    object_list		= obj;
    pObjIndex->count++;

    return obj;
}

/* duplicate an object exactly -- except contents */
void clone_object(OBJ_DATA *parent, OBJ_DATA *clone)
{
    int i;
    AFFECT_DATA *paf;
    EXTRA_DESCR_DATA *ed,*ed_new;

    if (parent == NULL || clone == NULL)
	return;

    /* start fixing the object */
    clone->name 	= str_dup(parent->name);
    clone->short_descr 	= str_dup(parent->short_descr);
    clone->description	= str_dup(parent->description);
    clone->item_type	= parent->item_type;
    clone->extra_flags	= parent->extra_flags;
    clone->wear_flags	= parent->wear_flags;
    clone->weight	= parent->weight;
    clone->cost		= parent->cost;
    clone->level	= parent->level;
    clone->condition	= parent->condition;
    clone->material	= parent->material;
    clone->timer	= parent->timer;

    for (i = 0;  i < 5; i ++)
	clone->value[i]	= parent->value[i];

    /* affects */
    clone->enchanted	= parent->enchanted;
  
    for (paf = parent->affected; paf != NULL; paf = paf->next) 
	affect_to_obj(clone,paf);

    /* extended desc */
    for (ed = parent->extra_descr; ed != NULL; ed = ed->next)
    {
        ed_new                  = new_extra_descr();
        ed_new->keyword    	= str_dup( ed->keyword);
        ed_new->description     = str_dup( ed->description );
        ed_new->next           	= clone->extra_descr;
        clone->extra_descr  	= ed_new;
    }

}



/*
 * Clear a new character.
 */
void clear_char( CHAR_DATA *ch )
{
    static CHAR_DATA ch_zero;
    int i;

    *ch				= ch_zero;
    ch->name			= &str_empty[0];
    ch->short_descr		= &str_empty[0];
    ch->long_descr		= &str_empty[0];
    ch->description		= &str_empty[0];
    ch->logon			= current_time;
    for (i = 0; i < 4; i++)
    	ch->armor[i]		= 100;
    ch->position		= POS_STANDING;
    ch->hit			= 20;
    ch->max_hit			= 20;
    ch->mana			= 100;
    ch->max_mana		= 100;
    ch->move			= 100;
    ch->max_move		= 100;
    ch->on			= NULL;
    for (i = 0; i < MAX_STATS; i ++)
    {
	ch->perm_stat[i] = 13; 
	ch->mod_stat[i] = 0;
    }
    return;
}

/*
 * Get an extra description from a list.
 */
char *get_extra_descr( char *name, EXTRA_DESCR_DATA *ed )
{
    for ( ; ed != NULL; ed = ed->next )
    {
	if ( is_name( (char *) name, ed->keyword ) )
	    return ed->description;
    }
    return NULL;
}



/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index( int vnum )
{
    MOB_INDEX_DATA *pMobIndex;

    if (vnum < 0)
    	return NULL;

    for ( pMobIndex  = mob_index_hash[vnum % MAX_KEY_HASH];
	  pMobIndex != NULL;
	  pMobIndex  = pMobIndex->next )
    {
	if ( pMobIndex->vnum == vnum )
	    return pMobIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_mob_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
    OBJ_INDEX_DATA *pObjIndex;

    if (vnum < 0)
    	return NULL;

    for ( pObjIndex  = obj_index_hash[vnum % MAX_KEY_HASH];
	  pObjIndex != NULL;
	  pObjIndex  = pObjIndex->next )
    {
	if ( pObjIndex->vnum == vnum )
	    return pObjIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_obj_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index( int vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;

    for ( pRoomIndex  = room_index_hash[vnum % MAX_KEY_HASH];
	  pRoomIndex != NULL;
	  pRoomIndex  = pRoomIndex->next )
    {
	if ( pRoomIndex->vnum == vnum )
	    return pRoomIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_room_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}

 
 MPROG_CODE *get_mprog_index( int vnum )
 {
     MPROG_CODE *prg;
     for( prg = mprog_list; prg; prg = prg->next )
     {
     	if ( prg->vnum == vnum )
             return( prg );
     }
     return NULL;
 }    


/*
 * Read a letter from a file.
 */
char fread_letter( FILE *fp )
{
    char c;

    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    return c;
}



/*
 * Read a number from a file.
 */
int fread_number( FILE *fp )
{
    int number;
    bool sign;
    char c;

    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    number = 0;

    sign   = FALSE;
    if ( c == '+' )
    {
	c = getc( fp );
    }
    else if ( c == '-' )
    {
	sign = TRUE;
	c = getc( fp );
    }

    if ( !isdigit(c) )
    {
	bug( "Fread_number: bad format.", 0 );
	if (fBootDb)
		exit( 1 );
	else
		return 0;
    }

    while ( isdigit(c) )
    {
	number = number * 10 + c - '0';
	c      = getc( fp );
    }

    if ( sign )
	number = 0 - number;

    if ( c == '|' )
	number += fread_number( fp );
    else if ( c != ' ' )
	ungetc( c, fp );

    return number;
}

long fread_flag( FILE *fp)
{
    int number;
    char c;
    bool negative = FALSE;

    do
    {
	c = getc(fp);
    }
    while ( isspace(c));

    if (c == '-')
    {
	negative = TRUE;
	c = getc(fp);
    }

    number = 0;

    if (!isdigit(c))
    {
	while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
	{
	    number += flag_convert(c);
	    c = getc(fp);
	}
    }

    while (isdigit(c))
    {
	number = number * 10 + c - '0';
	c = getc(fp);
    }

    if (c == '|')
	number += fread_flag(fp);

    else if  ( c != ' ')
	ungetc(c,fp);

    if (negative)
	return -1 * number;

    return number;
}

long flag_convert(char letter )
{
    long bitsum = 0;
    char i;

    if ('A' <= letter && letter <= 'Z') 
    {
	bitsum = 1;
	for (i = letter; i > 'A'; i--)
	    bitsum *= 2;
    }
    else if ('a' <= letter && letter <= 'z')
    {
	bitsum = 67108864; /* 2^26 */
	for (i = letter; i > 'a'; i --)
	    bitsum *= 2;
    }

    return bitsum;
}




/*
 * Read and allocate space for a string from a file.
 * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 *   this function takes 40% to 50% of boot-up time.
 */
char *fread_string( FILE *fp )
{
    char *plast;
    char c;

    plast = top_string + sizeof(char *);
    if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
    {
	bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
	exit( 1 );
    }

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    if ( ( *plast++ = c ) == '~' )
	return &str_empty[0];

    for ( ;; )
    {
        /*
         * Back off the char type lookup,
         *   it was too dirty for portability.
         *   -- Furey
         */

	switch ( *plast = getc(fp) )
	{
        default:
            plast++;
            break;
 
        case EOF:
	/* temp fix */
            bug( "Fread_string: EOF", 0 );
	    return NULL;
            /* exit( 1 ); */
            break;
 
        case '\n':
            plast++;
            *plast++ = '\r';
            break;
 
        case '\r':
            break;
 
        case '~':
            plast++;
	    {
		union
		{
		    char *	pc;
		    char	rgc[sizeof(char *)];
		} u1;
		int ic;
		int iHash;
		char *pHash;
		char *pHashPrev;
		char *pString;

		plast[-1] = '\0';
		iHash     = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
		for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
		{
		    for ( ic = 0; ic < sizeof(char *); ic++ )
			u1.rgc[ic] = pHash[ic];
		    pHashPrev = u1.pc;
		    pHash    += sizeof(char *);

		    if ( top_string[sizeof(char *)] == pHash[0]
		    &&   !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
			return pHash;
		}

		if ( fBootDb )
		{
		    pString		= top_string;
		    top_string		= plast;
		    u1.pc		= string_hash[iHash];
		    for ( ic = 0; ic < sizeof(char *); ic++ )
			pString[ic] = u1.rgc[ic];
		    string_hash[iHash]	= pString;

		    nAllocString += 1;
		    sAllocString += top_string - pString;
		    return pString + sizeof(char *);
		}
		else
		{
		    return str_dup( top_string + sizeof(char *) );
		}
	    }
	}
    }
}

char *fread_string_eol( FILE *fp )
{
    static bool char_special[256-EOF];
    char *plast;
    char c;
 
    if ( char_special[EOF-EOF] != TRUE )
    {
        char_special[EOF -  EOF] = TRUE;
        char_special['\n' - EOF] = TRUE;
        char_special['\r' - EOF] = TRUE;
    }
 
    plast = top_string + sizeof(char *);
    if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
    {
        bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
        exit( 1 );
    }
 
    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
        c = getc( fp );
    }
    while ( isspace(c) );
 
    if ( ( *plast++ = c ) == '\n')
        return &str_empty[0];
 
    for ( ;; )
    {
        if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] )
            continue;
 
        switch ( plast[-1] )
        {
        default:
            break;
 
        case EOF:
            bug( "Fread_string_eol  EOF", 0 );
            exit( 1 );
            break;
 
        case '\n':  case '\r':
            {
                union
                {
                    char *      pc;
                    char        rgc[sizeof(char *)];
                } u1;
                int ic;
                int iHash;
                char *pHash;
                char *pHashPrev;
                char *pString;
 
                plast[-1] = '\0';
                iHash     = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
                for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
                {
                    for ( ic = 0; ic < sizeof(char *); ic++ )
                        u1.rgc[ic] = pHash[ic];
                    pHashPrev = u1.pc;
                    pHash    += sizeof(char *);
 
                    if ( top_string[sizeof(char *)] == pHash[0]
                    &&   !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
                        return pHash;
                }
 
                if ( fBootDb )
                {
                    pString             = top_string;
                    top_string          = plast;
                    u1.pc               = string_hash[iHash];
                    for ( ic = 0; ic < sizeof(char *); ic++ )
                        pString[ic] = u1.rgc[ic];
                    string_hash[iHash]  = pString;
 
                    nAllocString += 1;
                    sAllocString += top_string - pString;
                    return pString + sizeof(char *);
                }
                else
                {
                    return str_dup( top_string + sizeof(char *) );
                }
            }
        }
    }
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol( FILE *fp )
{
    char c;

    do
    {
	c = getc( fp );
    }
    while ( !feof(fp) && c != '\n' && c != '\r' );

    if (feof(fp))
    	return;

    do
    {
	c = getc( fp );
    }
    while ( c == '\n' || c == '\r' );

    ungetc( c, fp );
    return;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word( FILE *fp )
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;

    do
    {
	cEnd = getc( fp );
    }
    while ( isspace( cEnd ) && !feof(fp) );

    if ( cEnd == '\'' || cEnd == '"' )
    {
	pword   = word;
    }
    else
    {
	word[0] = cEnd;
	pword   = word+1;
	cEnd    = ' ';
    }

    for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
    {
	*pword = getc( fp );
	if ( (cEnd == ' ' ? isspace(*pword) : *pword == cEnd)
	||   feof(fp) )
	{
	    if ( cEnd == ' ' )
		ungetc( *pword, fp );
	    *pword = '\0';
	    return word;
	}
    }

    bug( "Fread_word: word too long.", 0 );
    bug( word, 0 );
    exit( 1 );
    return NULL;
}

/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
void *alloc_mem( int sMem )
{
    void *pMem;
    int *magic;
    int iList;

    sMem += sizeof(*magic);

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
        if ( sMem <= rgSizeList[iList] )
            break;
    }

    if ( iList == MAX_MEM_LIST )
    {
        bug( "Alloc_mem: size %d too large.", sMem );
        exit( 1 );
    }

    if ( rgFreeList[iList] == NULL )
    {
        pMem              = alloc_perm( rgSizeList[iList] );
    }
    else
    {
        pMem              = rgFreeList[iList];
        rgFreeList[iList] = * ((void **) rgFreeList[iList]);
    }

    magic = (int *) pMem;
    *magic = MAGIC_NUM;
/* #if defined(_AIX)
    pMem -= (void *) -sizeof(*magic);
#else */
#if !defined(WIN32)
    pMem += sizeof(*magic);
#else
	(long) pMem += sizeof(*magic);
#endif
/* #endif */
    return pMem;
}



/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void free_mem( void *pMem, int sMem )
{
    int iList;
    int *magic;

/* #if defined(_AIX)
    pMem -= (void *) sizeof(*magic);
#else */
#if !defined(WIN32)
    pMem -= sizeof(*magic);
#else
	(long) pMem -= sizeof(*magic);
#endif
/* #endif */
    magic = (int *) pMem;

    if (*magic != MAGIC_NUM)
    {
        bug("Attempt to recyle invalid memory of size %d.",sMem);
        bug((char*) pMem + sizeof(*magic),0);
        return;
    }

    *magic = 0;
    sMem += sizeof(*magic);

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
        if ( sMem <= rgSizeList[iList] )
            break;
    }

    if ( iList == MAX_MEM_LIST )
    {
        bug( "Free_mem: size %d too large.", sMem );
        exit( 1 );
    }

    * ((void **) pMem) = rgFreeList[iList];
    rgFreeList[iList]  = pMem;

    return;
}


/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm( int sMem )
{
    static char *pMemPerm;
    static int iMemPerm;
    void *pMem;

    while ( sMem % sizeof(long) != 0 )
	sMem++;
    if ( sMem > MAX_PERM_BLOCK )
    {
	bug( "Alloc_perm: %d too large.", sMem );
	exit( 1 );
    }

    if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
    {
	iMemPerm = 0;
	if ( ( pMemPerm = mud_calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
	{
	    perror( "Alloc_perm" );
	    exit( 1 );
	}
    }

    pMem        = pMemPerm + iMemPerm;
    iMemPerm   += sMem;
    nAllocPerm += 1;
    sAllocPerm += sMem;
    return pMem;
}



/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *str_dup( const char *str )
{
    char *str_new;

    if ( str[0] == '\0' )
	return &str_empty[0];

    if ( str >= string_space && str < top_string )
	return (char *) str;

    str_new = alloc_mem( strlen(str) + 1 );
    strcpy( str_new, str );
    return str_new;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void free_string( char *pstr )
{
    if ( pstr == NULL
    ||   pstr == &str_empty[0]
    || ( pstr >= string_space && pstr < top_string ) )
	return;

    free_mem( pstr, strlen(pstr) + 1 );
    return;
}



void do_areas( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    AREA_DATA *pArea1;
    AREA_DATA *pArea2;
    int iArea;
    int iAreaHalf;

    if (argument[0] != '\0')
    {
	send_to_char("No argument is used with this command.\n\r",ch);
	return;
    }

    iAreaHalf = (top_area + 1) / 2;
    pArea1    = area_first;
    pArea2    = area_first;
    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
	pArea2 = pArea2->next;

    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
    {
	sprintf( buf, "%-39s%-39s\n\r",
	    pArea1->credits, (pArea2 != NULL) ? pArea2->credits : "" );
	send_to_char( buf, ch );
	pArea1 = pArea1->next;
	if ( pArea2 != NULL )
	    pArea2 = pArea2->next;
    }

    return;
}



void do_memory( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern int maxSocial;

#define allocfunc(a,b)	extern int b ## _freed, b ## _allocated, b ## _created;
#define allocfunc_val allocfunc

#include "allocfunc.h"

#undef allocfunc

#if defined(linux)
#define allocfunc( estruct, nombre )							\
	sprintf( buf, "%-15s %5d %5d %6d %2d %6d\n\r",					\
		#estruct, nombre ## _created, nombre ## _allocated, nombre ## _freed,	\
		sizeof(estruct), sizeof(estruct) * nombre ## _allocated );		\
	send_to_char( buf, ch );
#else
#define allocfunc( estruct, nombre )							\
	sprintf( buf, "%-15s %5d %5d %6d %2ld %6ld\n\r",				\
		#estruct, nombre ## _created, nombre ## _allocated, nombre ## _freed,	\
		sizeof(estruct), sizeof(estruct) * nombre ## _allocated );		\
	send_to_char( buf, ch );
#endif

    sprintf( buf, "Affects #B%5d#b Areas   #B%5d#b ExDes   #B%5d#b Exits   #B%5d#b Helps   #B%5d#b\n\r", top_affect, top_area, top_ed, top_exit, top_help );
    send_to_char( buf, ch );
    sprintf( buf, "Resets  #B%5d#b Rooms   #B%5d#b Shops   #B%5d#b Repairs #B%5d#b Socials #B%5d#b\n\r", top_reset, top_room, top_shop, top_repair, maxSocial );
    send_to_char( buf, ch );
    send_to_char( "#UTipo            Creat Alloc Freed  Sz *     #u\n\r", ch );

#include "allocfunc.h"

#undef allocfunc
#undef allocfunc_val

    sprintf( buf, "Mobs    %5d(%d new format)\n\r", top_mob_index,newmobs ); 
    send_to_char( buf, ch );
    sprintf( buf, "(in use)%5d\n\r", mobile_count  ); send_to_char( buf, ch );
    sprintf( buf, "Objs    %5d(%d new format)\n\r", top_obj_index,newobjs ); 
    send_to_char( buf, ch );

    sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
	nAllocString, sAllocString, MAX_STRING );
    send_to_char( buf, ch );

    sprintf( buf, "Perms   %5d blocks  of %7d bytes.\n\r",
	nAllocPerm, sAllocPerm );
    send_to_char( buf, ch );

//  send_to_char( event_stats(), ch );

    return;
}

void do_dump( CHAR_DATA *ch, char *argument )
{
    int count,count2,num_pcs,aff_count;
    CHAR_DATA *fch;
    MOB_INDEX_DATA *pMobIndex;
    PC_DATA *pc;
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    ROOM_INDEX_DATA *room;
    DESCRIPTOR_DATA *d;
    AFFECT_DATA *af;
    FILE *fp;
    int vnum,nMatch = 0;

    /* open file */
    fclose(fpReserve);
    fp = fopen("mem.dmp","w");

    /* report use of data structures */
    
    num_pcs = 0;
    aff_count = 0;

    /* mobile prototypes */

#if defined(MSDOS) || defined(_AIX)
    fprintf(fp,"MobProt %4d (%8ld bytes)\n",
	top_mob_index, top_mob_index * (sizeof(*pMobIndex))); 
#else
    fprintf(fp,"MobProt %4d (%8d bytes)\n",
	top_mob_index, top_mob_index * (sizeof(*pMobIndex))); 
#endif

    /* mobs */
    count = 0;  count2 = 0;
    for (fch = char_list; fch != NULL; fch = fch->next)
    {
	count++;
	if (fch->pcdata != NULL)
	    num_pcs++;
	for (af = fch->affected; af != NULL; af = af->next)
	    aff_count++;
    }
    for (fch = char_free; fch != NULL; fch = fch->next)
	count2++;

#if defined(MSDOS) || defined(_AIX)
    fprintf(fp,"Mobs    %4d (%8ld bytes), %2d free (%ld bytes)\n",
	count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch)));
#else
    fprintf(fp,"Mobs    %4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch)));
#endif

    /* pcdata */
    count = 0;
    for (pc = pcdata_free; pc != NULL; pc = pc->next)
	count++; 

#if defined(MSDOS) || defined(_AIX)
    fprintf(fp,"Pcdata  %4d (%8ld bytes), %2d free (%ld bytes)\n",
	num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc)));
#else
    fprintf(fp,"Pcdata  %4d (%8d bytes), %2d free (%d bytes)\n",
	num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc)));
#endif

    /* descriptors */
    count = 0; count2 = 0;
    for (d = descriptor_list; d != NULL; d = d->next)
	count++;
    for (d= descriptor_free; d != NULL; d = d->next)
	count2++;

#if defined(MSDOS) || defined(_AIX)
    fprintf(fp, "Descs  %4d (%8ld bytes), %2d free (%ld bytes)\n",
	count, count * (sizeof(*d)), count2, count2 * (sizeof(*d)));
#else
    fprintf(fp, "Descs  %4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*d)), count2, count2 * (sizeof(*d)));
#endif

    /* object prototypes */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
        if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
        {
	    for (af = pObjIndex->affected; af != NULL; af = af->next)
		aff_count++;
            nMatch++;
        }

#if defined(MSDOS) || defined(_AIX)
    fprintf(fp,"ObjProt %4d (%8ld bytes)\n",
	top_obj_index, top_obj_index * (sizeof(*pObjIndex)));
#else
    fprintf(fp,"ObjProt %4d (%8d bytes)\n",
	top_obj_index, top_obj_index * (sizeof(*pObjIndex)));
#endif

    /* objects */
    count = 0;  count2 = 0;
    for (obj = object_list; obj != NULL; obj = obj->next)
    {
	count++;
	for (af = obj->affected; af != NULL; af = af->next)
	    aff_count++;
    }
    for (obj = obj_free; obj != NULL; obj = obj->next)
	count2++;

#if defined(MSDOS) || defined(_AIX)
    fprintf(fp,"Objs    %4d (%8ld bytes), %2d free (%ld bytes)\n",
	count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj)));
#else
    fprintf(fp,"Objs    %4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj)));
#endif

    /* affects */
    count = 0;
    for (af = affect_free; af != NULL; af = af->next)
	count++;

#if defined(MSDOS) || defined(_AIX)
    fprintf(fp,"Affects %4d (%8ld bytes), %2d free (%ld bytes)\n",
	aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af)));
#else
    fprintf(fp,"Affects %4d (%8d bytes), %2d free (%d bytes)\n",
	aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af)));
#endif

    /* rooms */
#if defined(MSDOS) || defined(_AIX)
    fprintf(fp,"Rooms   %4d (%8ld bytes)\n",
	top_room, top_room * (sizeof(*room)));
#else
    fprintf(fp,"Rooms   %4d (%8d bytes)\n",
	top_room, top_room * (sizeof(*room)));
#endif

     /* exits */
#if defined(MSDOS) || defined(_AIX)
    fprintf(fp,"Exits   %4d (%8ld bytes)\n",
	top_exit, top_exit * (sizeof(EXIT_DATA)));
#else
    fprintf(fp,"Exits   %4d (%8d bytes)\n",
	top_exit, top_exit * (sizeof(EXIT_DATA)));
#endif

    fclose(fp);

    /* start printing out mobile data */
    fp = fopen("mob.dmp","w");

    fprintf(fp,"\nMobile Analysis\n");
    fprintf(fp,  "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_mob_index; vnum++)
	if ((pMobIndex = get_mob_index(vnum)) != NULL)
	{
	    nMatch++;
	    fprintf(fp,"#%-4d %3d active %3d killed     %s\n",
		pMobIndex->vnum,pMobIndex->count,
		pMobIndex->killed,pMobIndex->short_descr);
	}
    fclose(fp);

    /* start printing out object data */
    fp = fopen("obj.dmp","w");

    fprintf(fp,"\nObject Analysis\n");
    fprintf(fp,  "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_obj_index; vnum++)
	if ((pObjIndex = get_obj_index(vnum)) != NULL)
	{
	    nMatch++;
	    fprintf(fp,"#%-4d %3d active %3d reset      %s\n",
		pObjIndex->vnum,pObjIndex->count,
		pObjIndex->reset_num,pObjIndex->short_descr);
	}

    /* close file */
    fclose(fp);
    fpReserve = fopen( NULL_FILE, "r" );
}



/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy( int number )
{
    switch ( number_bits( 2 ) )
    {
    case 0:  number -= 1; break;
    case 3:  number += 1; break;
    }

    return UMAX( 1, number );
}



/*
 * Generate a random number.
 */
int number_range( int from, int to )
{
    int power;
    int number;

    if (from == 0 && to == 0)
	return 0;

    if ( ( to = to - from + 1 ) <= 1 )
	return from;

    for ( power = 2; power < to; power <<= 1 )
	;

    while ( ( number = number_mm() & (power -1 ) ) >= to )
	;

    return from + number;
}



/*
 * Generate a percentile roll.
 */
int number_percent( void )
{
    int percent;

    while ( (percent = number_mm() & (128-1) ) > 99 )
	;

    return 1 + percent;
}



/*
 * Generate a random door.
 */
int number_door( void )
{
    int door;

    while ( ( door = number_mm() & (8-1) ) > (MAX_DIR - 1) )
	;

    return door;
}

int number_bits( int width )
{
    return number_mm( ) & ( ( 1 << width ) - 1 );
}




/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */

/* I noticed streaking with this random number generator, so I switched
   back to the system srandom call.  If this doesn't work for you, 
   define OLD_RAND to use the old system -- Alander */

#if defined (OLD_RAND)
static  int     rgiState[2+55];
#endif
 
void init_mm( )
{
#if defined (OLD_RAND)
    int *piState;
    int iState;
 
    piState     = &rgiState[2];
 
    piState[-2] = 55 - 55;
    piState[-1] = 55 - 24;
 
    piState[0]  = ((int) current_time) & ((1 << 30) - 1);
    piState[1]  = 1;
    for ( iState = 2; iState < 55; iState++ )
    {
        piState[iState] = (piState[iState-1] + piState[iState-2])
                        & ((1 << 30) - 1);
    }
#else
#if defined(WIN32)
	srand(time(NULL)^getpid());
#else
    srandom(time(NULL)^getpid());
#endif // WIN32
#endif
    return;
}
 
 
 
long number_mm( void )
{
#if defined (OLD_RAND)
    int *piState;
    int iState1;
    int iState2;
    int iRand;
 
    piState             = &rgiState[2];
    iState1             = piState[-2];
    iState2             = piState[-1];
    iRand               = (piState[iState1] + piState[iState2])
                        & ((1 << 30) - 1);
    piState[iState1]    = iRand;
    if ( ++iState1 == 55 )
        iState1 = 0;
    if ( ++iState2 == 55 )
        iState2 = 0;
    piState[-2]         = iState1;
    piState[-1]         = iState2;
    return iRand >> 6;
#else
#if defined(WIN32)
	return rand() >> 6;
#else
    return random() >> 6;
#endif // WIN32
#endif
}


/*
 * Roll some dice.
 */
int dice( int number, int size )
{
    int idice;
    int sum;

    switch ( size )
    {
    case 0: return 0;
    case 1: return number;
    }

    for ( idice = 0, sum = 0; idice < number; idice++ )
	sum += number_range( 1, size );

    return sum;
}



/*
 * Simple linear interpolation.
 */
int interpolate( int level, int value_00, int value_32 )
{
    return value_00 + level * (value_32 - value_00) / 32;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde( char *str )
{
    for ( ; *str != '\0'; str++ )
    {
	if ( *str == '~' )
	    *str = '-';
    }

    return;
}



/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Str_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Str_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr || *bstr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Strn_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Strn_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;

    if ( astr == NULL || bstr == NULL )
	return TRUE;

    if ( ( c0 = LOWER(astr[0]) ) == '\0' )
	return FALSE;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);

    for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
    {
	if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
	    return FALSE;
    }

    return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
	return FALSE;
    else
	return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize( const char *str )
{
    static char strcap[MAX_STRING_LENGTH];
    char prev = ' ';
    int i;
    bool first = TRUE;

    for ( i = 0; str[i] != '\0'; i++ )
    {
	if ( !isalpha(str[i]) || prev == '#' )
		strcap[i] = str[i];
	else
	{
		if ( first )
		{
			strcap[i] = toupper(str[i]);
			first = FALSE;
		}
		else
			strcap[i] = tolower(str[i]);
	}
	prev = str[i];
    }
    strcap[i] = '\0';

    return strcap;
}


/*
 * Append a string to a file.
 */
void append_file( CHAR_DATA *ch, char *file, char *str )
{
    FILE *fp;
    char *strtime;

    if ( (ch != NULL && IS_NPC(ch)) || str[0] == '\0' )
	return;

    strtime                    = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';

    fclose( fpReserve );
    if ( ( fp = fopen( file, "a" ) ) == NULL )
    {
	perror( file );
	if (ch)
		send_to_char( "Could not open the file!\n\r", ch );
    }
    else
    {
	if (ch)
		fprintf( fp, "[%5d] %s: %s\n",
			ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
	else
		fprintf( fp, "[%s] %s\n",
			strtime, str );
	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



/*
 * Reports a bug.
 */
void bug( const char *str, int param )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( fpArea != NULL )
    {
	int iLine;
	int iChar;

	if ( fpArea == stdin )
	{
	    iLine = 0;
	}
	else
	{
	    iChar = ftell( fpArea );
	    fseek( fpArea, 0, 0 );
	    for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
	    {
		while ( getc( fpArea ) != '\n' )
		    ;
	    }
	    fseek( fpArea, iChar, 0 );
	}

	sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
	log_string( buf );
/* RT removed because we don't want bugs shutting the mud 
	if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
	{
	    fprintf( fp, "[*****] %s\n", buf );
	    fclose( fp );
	}
*/
    }

    strcpy( buf, "[*****] BUG: " );
    sprintf( buf + strlen(buf), str, param );
    log_string( buf );

    for ( d = descriptor_list; d; d = d->next )
    	if ( d->connected == CON_PLAYING
    	&&   d->character
    	&&   IS_IMMORTAL(d->character)
    	&&   IS_WIZNET(d->character, WIZ_BUGS) )
    	{
		send_to_char( buf, d->character );
		send_to_char( "\n\r", d->character );
	}

/* RT removed due to bug-file spamming 
    fclose( fpReserve );
    if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
    {
	fprintf( fp, "%s\n", buf );
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
*/

    return;
}



/*
 * Writes a string to the log.
 */
void log_char( CHAR_DATA *ch, const char *str )
{
    char buf[MSL];
    char *strtime;
    FILE *fp;

    strtime                    = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';

    fclose( fpReserve );
    sprintf( buf, "%s%s", PLAYER_LOG_DIR, ch->name );
    if ( ( fp = fopen( buf, "a" ) ) != NULL )
    {
	fprintf( fp, "%s [%s]->%s\n", strtime,
		ch->in_room ? ch->in_room->name : "NULL",
		str );
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );

    return;
}

void log_string( const char *str )
{
    char *strtime;

    strtime                    = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';
    fprintf( stderr, "%s :: %s\n", strtime, str );
    return;
}


/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain( void )
{
    return;
}

#if defined(ENVY_COMPAT)
/*
 * Snarf a mob section.  old style 
 */
void load_envy_mob( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;
    /* for race updating */
    int race;

    if ( !area_last )   /* OLC */
    {
        bug( "Load_mobiles: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_mobiles: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_mob_index( vnum ) != NULL )
	{
	    bug( "Load_mobiles: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pMobIndex			= alloc_perm( sizeof(*pMobIndex) );
	pMobIndex->vnum			= vnum;
        pMobIndex->area                 = area_last;               /* OLC */
	pMobIndex->new_format		= FALSE;
	pMobIndex->player_name		= fread_string( fp );
	pMobIndex->short_descr		= fread_string( fp );
	pMobIndex->long_descr		= fread_string( fp );
	pMobIndex->description		= fread_string( fp );

	pMobIndex->long_descr[0]	= UPPER(pMobIndex->long_descr[0]);
	pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

	pMobIndex->act			= fread_flag( fp ) | ACT_IS_NPC | ACT_STAY_AREA;
	pMobIndex->affected_by		= envy_to_rom_aff( fread_flag( fp ) );
	pMobIndex->pShop		= NULL;
	pMobIndex->pRepair		= NULL;
	pMobIndex->alignment		= fread_number( fp );
	letter				= fread_letter( fp );
	pMobIndex->level		= number_fuzzy( fread_number( fp ) );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
        pMobIndex->wealth               = fread_number( fp )/20;	
	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	pMobIndex->start_pos		= fread_number( fp );	/* Unused */

	pMobIndex->default_pos		= pMobIndex->start_pos;	/* Unused */

  	if (pMobIndex->start_pos < POS_SLEEPING)
	    pMobIndex->start_pos = POS_STANDING;
	if (pMobIndex->default_pos < POS_SLEEPING)
	    pMobIndex->default_pos = POS_STANDING;

	/*
	 * Back to meaningful values.
	 */
	race                            = race_lookup( fread_string( fp ) );
	pMobIndex->sex			= fread_number( fp );

    	/* compute the race BS */
 
	pMobIndex->race = race;

   	if ( pMobIndex->race == 0 )
   	{
	    int temp = RACE_HUMAN;
            /* fill in with blanks */
	    bug( "Load_mobiles: vnum %d bad race.", vnum );
            pMobIndex->race		= temp;
            pMobIndex->off_flags	= OFF_BASH|OFF_KICK|OFF_PARRY|
            				  OFF_DODGE|OFF_DISARM|OFF_TRIP|
            				  ASSIST_VNUM;
            pMobIndex->imm_flags	= 0;
            pMobIndex->res_flags	= 0;
            pMobIndex->vuln_flags	= 0;
            pMobIndex->form		= race_table[temp].form;
            pMobIndex->parts		= race_table[temp].parts;
    	}
    	else
    	{
            pMobIndex->off_flags	= OFF_BASH|OFF_KICK|OFF_PARRY|
            				  OFF_DODGE|OFF_DISARM|OFF_TRIP|
            				  ASSIST_RACE|ASSIST_VNUM|
					  race_table[race].off;
            pMobIndex->imm_flags	= race_table[race].imm;
            pMobIndex->res_flags	= race_table[race].res;
            pMobIndex->vuln_flags	= race_table[race].vuln;
            pMobIndex->form		= race_table[race].form;
            pMobIndex->parts		= race_table[race].parts;
    	}

	if ( letter != 'S' )
	{
	    bug( "Load_mobiles: vnum %d non-S.", vnum );
	    exit( 1 );
	}

	convert_mobile( pMobIndex );                           /* ROM OLC */

	SET_BIT(area_last->area_flags,AREA_ENVY);

	iHash			= vnum % MAX_KEY_HASH;
	pMobIndex->next		= mob_index_hash[iHash];
	mob_index_hash[iHash]	= pMobIndex;
	top_mob_index++;
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;  /* OLC */
        assign_area_vnum( vnum );                                  /* OLC */
	kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
    }

    return;
}

/*
 * Snarf an obj section.  old style 
 */
void load_envy_obj( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;

    if ( !area_last )   /* OLC */
    {
        bug( "Load_objects: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	char *value[4];
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_objects: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_obj_index( vnum ) != NULL )
	{
	    bug( "Load_objects: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pObjIndex			= alloc_perm( sizeof(*pObjIndex) );
	pObjIndex->vnum			= vnum;
        pObjIndex->area                 = area_last;            /* OLC */
	pObjIndex->new_format		= FALSE;
	pObjIndex->reset_num	 	= 0;
	pObjIndex->name			= fread_string( fp );
	pObjIndex->short_descr		= fread_string( fp );
	pObjIndex->description		= fread_string( fp );
	/* Action description */	  fread_string( fp );

	pObjIndex->short_descr[0]	= LOWER(pObjIndex->short_descr[0]);
	pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);

	pObjIndex->item_type		= fread_number( fp );
	pObjIndex->extra_flags		= fread_number( fp );
	pObjIndex->wear_flags		= fread_number( fp );
	value[0]			= fread_string( fp );
	value[1]			= fread_string( fp );
	value[2]			= fread_string( fp );
	value[3]			= fread_string( fp );
	pObjIndex->value[4]		= 0;
	pObjIndex->level		= 0;
	pObjIndex->condition 		= 100;
	pObjIndex->weight		= fread_number( fp );
	pObjIndex->cost			= fread_number( fp );	/* Unused */
	/* Cost per day */		  fread_number( fp );


	if (pObjIndex->item_type == ITEM_WEAPON)
	{
	    if (is_name("two",pObjIndex->name) 
	    ||  is_name("two-handed",pObjIndex->name) 
	    ||  is_name("claymore",pObjIndex->name))
		SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS);
	}

	for ( ; ; )
	{
	    char letra;

	    letra = fread_letter( fp );

	    if ( letra == 'A' )
	    {
		AFFECT_DATA *paf;

		paf			= alloc_perm( sizeof(*paf) );
		paf->where		= TO_OBJECT;
		paf->type		= -1;
		paf->level		= 20; /* RT temp fix */
		paf->duration		= -1;
		paf->location		= fread_number( fp );
		paf->modifier		= fread_number( fp );
		paf->bitvector		= 0;
		paf->next		= pObjIndex->affected;
		pObjIndex->affected	= paf;
		top_affect++;
	    }

	    else if ( letra == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= alloc_perm( sizeof(*ed) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pObjIndex->extra_descr;
		pObjIndex->extra_descr	= ed;
		top_ed++;
	    }

	    else
	    {
		ungetc( letra, fp );
		break;
	    }
	}

	/*
	 * Translate spell "slot numbers" to internal "skill numbers."
	 */
	switch ( pObjIndex->item_type )
	{
	default:
	    pObjIndex->value[0] = atoi( value[0] );
	    pObjIndex->value[1] = atoi( value[1] );
	    pObjIndex->value[2] = atoi( value[2] );
	    pObjIndex->value[3] = atoi( value[3] );
	    break;

	case ITEM_WEAPON:
	        if (strstr(pObjIndex->name, "sword"))
	        	pObjIndex->value[0] = WEAPON_SWORD;
	        else
	        if (strstr(pObjIndex->name, "dagger") ||
	            strstr(pObjIndex->name, "knife"))
	        	pObjIndex->value[0] = WEAPON_DAGGER;
	        else
	        if (strstr(pObjIndex->name, "mace"))
	        	pObjIndex->value[0] = WEAPON_MACE;
	        else
	        if (strstr(pObjIndex->name, "whip"))
	        	pObjIndex->value[0] = WEAPON_WHIP;
	        else
		if (strstr(pObjIndex->name, "polearm"))
			pObjIndex->value[0] = WEAPON_POLEARM;
		else
	        if (strstr(pObjIndex->name, "axe"))
	        	pObjIndex->value[0] = WEAPON_AXE;
	        else
	        if (strstr(pObjIndex->name, "staff") ||
	            strstr(pObjIndex->name, "pole"))
	        	pObjIndex->value[0] = WEAPON_SPEAR;
		else
		if (strstr(pObjIndex->name, "flail"))
			pObjIndex->value[0] = WEAPON_FLAIL;

		if (pObjIndex->value[0] < 1 || pObjIndex->value[0] > 8)
		    pObjIndex->value[0]		= mercweapon( atoi(value[3]) );

	    pObjIndex->value[1] = atoi( value[1] );
	    pObjIndex->value[2] = atoi( value[2] );
	    pObjIndex->value[3] = atoi( value[3] );
	    break;
	    	
	case ITEM_PILL:
	case ITEM_POTION:
	case ITEM_SCROLL:
	    pObjIndex->value[0] = atoi( value[0] );
	    pObjIndex->value[1] = skill_lookup( value[1] );
	    pObjIndex->value[2] = skill_lookup( value[2] );
	    pObjIndex->value[3] = skill_lookup( value[3] );
	    break;

	case ITEM_STAFF:
	case ITEM_WAND:
	    pObjIndex->value[0] = atoi( value[0] );
	    pObjIndex->value[1] = atoi( value[1] );
	    pObjIndex->value[2] = atoi( value[2] );
	    pObjIndex->value[3] = skill_lookup( value[3] );
	    break;
	}

	iHash			= vnum % MAX_KEY_HASH;
	pObjIndex->next		= obj_index_hash[iHash];
	obj_index_hash[iHash]	= pObjIndex;
	top_obj_index++;
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;   /* OLC */
        assign_area_vnum( vnum );                                   /* OLC */
    }

    return;
}

/*
 * Snarf a reset section.
 */
void load_envy_res( FILE *fp )
{
    RESET_DATA *pReset;
    int         iLastRoom = 0;
    int         iLastObj  = 0;

    if ( !area_last )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	ROOM_INDEX_DATA *pRoomIndex;
	EXIT_DATA *pexit;
	char letter;

	if ( ( letter = fread_letter( fp ) ) == 'S' )
	    break;

	if ( letter == '*' )
	{
	    fread_to_eol( fp );
	    continue;
	}

	pReset		= alloc_perm( sizeof(*pReset) );
	pReset->command	= letter;
	/* if_flag */	  fread_number( fp );
	pReset->arg1	= fread_number( fp );
	pReset->arg2	= fread_number( fp );
	pReset->arg3	= (letter == 'G' || letter == 'R')
			    ? 0 : fread_number( fp );

	if ( letter == 'M' )
		pReset->arg4 = pReset->arg2;

	if ( letter == 'P' )
	{
		pReset->arg2 = -1;
		pReset->arg4 = 1;
	}		

        fread_to_eol( fp );

	/*
	 * Validate parameters.
	 * We're calling the index functions for the side effect.
	 */
	switch ( letter )
	{
	default:
	    bug( "Load_resets: bad command '%c'.", letter );
	    exit( 1 );
	    break;

	case 'M':
	    get_mob_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastRoom = pReset->arg3;
            }
	    break;

	case 'O':
	    get_obj_index ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = pReset->arg3;
            }
	    break;

	case 'P':
	    get_obj_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
            {
                new_reset( pRoomIndex, pReset );
            }
	    break;

	case 'G':
	case 'E':
	    get_obj_index (pReset->arg1);
            if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = iLastRoom;
            }
	    break;

	case 'D':
	    pRoomIndex = get_room_index( pReset->arg1 );

	    if ( pReset->arg2 < 0
	    ||   pReset->arg2 > (MAX_DIR - 1)
            || !pRoomIndex
	    || !( pexit = exit_lookup(pRoomIndex, pReset->arg2) )
	    || !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
	    {
		bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
		exit( 1 );
	    }

            switch ( pReset->arg3 )
            {
                default:
                    bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
                case 0: break;
                case 1: SET_BIT( pexit->rs_flags, EX_CLOSED );
			SET_BIT( pexit->exit_info, EX_CLOSED ); break;
                case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED );
                	SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break;
            }

	    break;

	case 'R':
	    pRoomIndex		= get_room_index( pReset->arg1 );

	    if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR )
	    {
		bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
		exit( 1 );
	    }

            if ( pRoomIndex )
                new_reset( pRoomIndex, pReset );

	    break;
	}

    }

    return;
}

long envy_to_rom_aff( long envyaff )
{
	int i = 0, temp = 0;
	
	while ( aff_change[i].envy != 0	)
		{
			if (IS_SET(envyaff,aff_change[i].envy))
				if (aff_change[i].rom)
					SET_BIT(temp,aff_change[i].rom);
			++i;
		}
		
	return temp;
}
#endif

#if defined(ENVY_COMPAT) || defined(OLDSTYLE)
int mercweapon( long mercwep )
{
	int i = 0;
	
	while ( mercwp[i].merc != 0 )
	{
		if ( mercwp[i].merc == mercwep )
			return weapon_type( mercwp[i].rom );
		++i;
	}

	return weapon_type( "exotic" );
}
#endif

void do_structsizes( CHAR_DATA *ch, char *argument )
{
	char buf[MSL];

#define TEMP(x)		sizeof(x), sizeof(x *)

	sprintf( buf, "CHAR_DATA         : %Zi(%Zi)\n\r"
		      "OBJ_DATA          : %Zi(%Zi)\n\r"
		      "ROOM_INDEX_DATA   : %Zi(%Zi)\n\r"
		      "MEM_DATA          : %Zi(%Zi)\n\r"
		      "MOB_INDEX_DATA    : %Zi(%Zi)\n\r"
		      "OBJ_INDEX_DATA    : %Zi(%Zi)\n\r"
		      "DESCRIPTOR_DATA   : %Zi(%Zi)\n\r"
		      "AFFECT_DATA       : %Zi(%Zi)\n\r"
		      "NOTE_DATA         : %Zi(%Zi)\n\r"
		      "AREA_DATA         : %Zi(%Zi)\n\r"
		      "PC_DATA           : %Zi(%Zi)\n\r"
		      "GEN_DATA          : %Zi(%Zi)\n\r"
		      "EVENT             : %Zi(%Zi)\n\r"
		      "SPEC_FUN *        : %Zi\n\r"
		      "GAME_FUN *        : %Zi\n\r"
		      "char              : %Zi(%Zi)\n\r"
		      "int               : %Zi(%Zi)\n\r"
		      "bool              : %Zi(%Zi)\n\r"
		      "time_t            : %Zi(%Zi)\n\r"
		      "sh_int            : %Zi(%Zi)\n\r"
		      "long              : %Zi(%Zi)\n\r",
		      TEMP(struct char_data),
		      TEMP(struct obj_data),
		      TEMP(struct room_index_data),
		      TEMP(struct mem_data),
		      TEMP(struct mob_index_data),
		      TEMP(struct obj_index_data),
		      TEMP(struct descriptor_data),
		      TEMP(struct affect_data),
		      TEMP(struct note_data),
		      TEMP(struct area_data),
		      TEMP(struct pc_data),
		      TEMP(struct gen_data),
		      TEMP(struct _event),
		      sizeof(SPEC_FUN *),
		      sizeof(GAME_FUN *),
		      TEMP(char),
		      TEMP(int),
		      TEMP(bool),
		      TEMP(time_t),
		      TEMP(sh_int),
		      TEMP(long) );
	send_to_char( buf, ch );
}

void * mud_malloc(size_t size)
{
static	size_t largo = 0;

	largo += size;

	return malloc(size);
}

void * mud_calloc(size_t nmemb, size_t size)
{
static	size_t largo = 0;

	largo += nmemb * size;

	if (nmemb*size > 131072)
		flog( "mud_calloc : pidiendo %Zd bytes", nmemb*size);

	return calloc(nmemb, size);
}