/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@efn.org) * * Gabrielle Taylor * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #if !defined(WIN32) #include <sys/time.h> #include <sys/resource.h> #endif #endif #include <unistd.h> // para unlink() #include "merc.h" #include "db.h" #include "recycle.h" #include "music.h" #if defined(ENVY_COMPAT) #include "envy.h" #endif #include "special.h" #include "events.h" #include "tables.h" #include "lookup.h" #include "math.h" #include "plist.h" #include "arena.h" #include "olc.h" #include "auction.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif #if !defined(OLD_RAND) #if !defined(linux) long random(void); #endif int getpid(void); time_t time(time_t *tloc); #endif #if !defined(OLD_RAND) && !defined(MSDOS) && !defined(WIN32) void srandom(unsigned int); #endif /* externals for counting purposes */ extern OBJ_DATA *obj_free; extern CHAR_DATA *char_free; extern DESCRIPTOR_DATA *descriptor_free; extern PC_DATA *pcdata_free; extern AFFECT_DATA *affect_free; /* * Globals. */ HELP_DATA * help_first; HELP_DATA * help_last; HELP_AREA * had_list; SHOP_DATA * shop_first; SHOP_DATA * shop_last; REPAIR_DATA * repair_first; REPAIR_DATA * repair_last; NOTE_DATA * note_free; MPROG_CODE * mprog_list; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greeting; char * help_greeting2; char * help_greeting3; char * help_greeting4; char * help_bye; char log_buf [2*MAX_INPUT_LENGTH]; KILL_DATA kill_table [MAX_LEVEL]; NOTE_DATA * note_list; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; AUCTION_DATA * auction; long segundos_activo; long logins; long logins_previos; void fread_room( ROOM_INDEX_DATA *room ); void room_fire_effect( EVENT * ); #define GSN(x) sh_int x; #include "gsn.h" /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; AREA_DATA * area_first; AREA_DATA * area_last; AREA_DATA * current_area; AREA_DATA * laberinto; char * string_space; char * top_string; char str_empty [1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_repair; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int mobile_count = 0; int newmobs = 0; int newobjs = 0; int top_mprog_index; int RACE_VAMPIRE; int RACE_ZOMBIE; int RACE_HUMAN; int RACE_DRAGON; int RACE_TROLL; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ /* #define MAX_STRING 1413120 */ #define MAX_STRING 2500000 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList [MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void new_load_area args( ( FILE *fp ) ); /* OLC */ void load_helps args( ( FILE *fp, char *fname ) ); #if defined(OLDSTYLE) void load_old_mob args( ( FILE *fp ) ); void load_old_obj args( ( FILE *fp ) ); #endif void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_repairs args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_games args( ( FILE *fp ) ); void load_notes args( ( void ) ); void load_bans args( ( void ) ); void load_mobprogs args( ( FILE *fp ) ); void load_bank args( ( void ) ); #if defined(ENVY_COMPAT) void load_envy_mob args( ( FILE *fp ) ); void load_envy_obj args( ( FILE *fp ) ); void load_envy_res args( ( FILE *fp ) ); #endif void fix_exits args( ( void ) ); void fix_mobprogs args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); void crear_tabla_hash_skills(void); void load_groups(void); void load_segundos(void); void save_segundos( EVENT * ); void check_gsns(void); void crear_tabla_com(void); void crear_laberinto( FILE *, int, int, int ); #if defined(ENVY_COMPAT) long envy_to_rom_aff ( long envyaff ); #endif int mercweapon ( long mercwep ); // tablesave void cargar_comandos(void); void cargar_razas(void); void cargar_plist(void); void cargar_socials(void); void cargar_skills(void); void load_segundos( void ) { FILE *fp = fopen( DATA_DIR "segundos", "r" ); int blah; if ( !fp ) { perror( "load_segundos : fopen" ); segundos_activo = 0; generic_event_add( PULSE_SEGUNDOS, NULL, save_segundos ); return; } blah = fscanf( fp, "%ld %ld\n", &segundos_activo, &logins ); if ( blah != 2 ) { perror( "load_segundos : fscanf" ); exit(1); } fclose(fp); logins_previos = logins; generic_event_add( PULSE_SEGUNDOS, NULL, save_segundos ); } void save_segundos( EVENT * ev ) { FILE *fp = fopen( DATA_DIR "segundos", "w" ); if ( !fp ) { perror( "save_segundos : fopen" ); return; } segundos_activo += PULSE_SEGUNDOS / PULSE_PER_SECOND; fprintf( fp, "%ld %ld\n", segundos_activo, logins ); fclose(fp); generic_event_add( PULSE_SEGUNDOS, NULL, save_segundos ); } void set_razas( void ) { if ( (RACE_VAMPIRE = race_lookup( "vampire" )) == 0 ) bug( "Set_razas : RACE_VAMPIRE == 0", 0 ); if ( (RACE_ZOMBIE = race_lookup( "zombie" )) == 0 ) bug( "Set_razas : RACE_ZOMBIE == 0", 0 ); if ( (RACE_HUMAN = race_lookup( "human" )) == 0 ) bug( "Set_razas : RACE_HUMAN == 0", 0 ); if ( (RACE_DRAGON = race_lookup( "dragon" )) == 0 ) bug( "Set_razas : RACE_DRAGON == 0", 0 ); if ( (RACE_TROLL = race_lookup( "troll" )) == 0 ) bug( "Set_razas : RACE_TROLL == 0", 0 ); } void check_grupos( void ) { int i,j; for ( i = 0; i < MAX_GROUP; ++i ) for ( j = 0; j < MAX_IN_GROUP; ++j ) if ( !IS_NULLSTR(group_table[i].spells[j]) && skill_lookup(group_table[i].spells[j]) == -1 && group_lookup(group_table[i].spells[j]) == -1 ) { bug( "Check grupos : skill %d no encontrado", j ); bug( "Grupo %d.", i ); } } /* * Big mama top level function. */ void boot_db( void ) { #if defined(MUD_FPL) extern void inicializar_fpl( void ); #endif #if defined(MUD_SLANG) extern void inicializar_slang( void ); #endif unlink(DATA_DIR "materiales"); unlink(DATA_DIR "badact"); /* * Init some data space stuff. */ { if ( ( string_space = mud_calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } #if defined(MUD_FPL) inicializar_fpl(); #endif #if defined(MUD_SLANG) inicializar_slang(); #endif /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } cargar_clanes(); log_string("Cargando puntajes"); cargar_puntajes(); log_string("Cargando segundos"); load_segundos(); cargar_razas(); set_razas(); log_string("Cargando skills"); cargar_skills(); log_string("Creando tabla hash de skills"); crear_tabla_hash_skills(); log_string("Cargando grupos"); load_groups(); check_grupos(); cargar_comandos(); log_string("Creando tabla de acceso a comandos"); crear_tabla_com(); auction = (AUCTION_DATA *) mud_malloc (sizeof(AUCTION_DATA)); /* DOH!!! */ if (auction == NULL) { bug ("malloc'ing AUCTION_DATA didn't give %d bytes",sizeof(AUCTION_DATA)); exit (1); } auction->item = NULL; /* nothing is being sold */ /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) { if (*skill_table[sn].pgsn != 0) bugf( "boot_db : sn %d ya asignado", sn ); *skill_table[sn].pgsn = sn; } } check_gsns(); } /* * Creacion de un laberinto de 7x7 */ { FILE *fp; if ( ( fp = fopen( AREA_DIR "lab.are", "w" ) ) ) { log_string( "Creando laberinto" ); crear_laberinto( fp, 31000, 7, 7 ); fclose(fp); } } /* * Read in all the area files. */ { FILE *fpList; log_string("Cargando areas"); if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { char filename[128]; sprintf( filename, "%s%s", AREA_DIR, strArea ); if ( ( fpArea = fopen( filename, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } current_area = NULL; for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) load_area (fpArea); /* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea); else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea, strArea); #if defined(OLDSTYLE) else if ( !str_cmp( word, "MOBOLD" ) ) load_old_mob (fpArea); else if ( !str_cmp( word, "OBJOLD" ) ) load_old_obj (fpArea); #endif else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs(fpArea); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea); else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea); else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea); else if ( !str_cmp( word, "REPAIRS" ) ) load_repairs (fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea); else if ( !str_cmp( word, "GAMES" ) ) load_games (fpArea); #if defined(ENVY_COMPAT) else if ( !str_cmp( word, "ENVYMOB" ) ) load_envy_mob(fpArea); else if ( !str_cmp( word, "ENVYOBJ" ) ) load_envy_obj(fpArea); else if ( !str_cmp( word, "ENVYRES" ) ) load_envy_res(fpArea); #endif else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ { fix_exits( ); fix_mobprogs( ); fBootDb = FALSE; // convert_objects( ); ya no es necesario area_update( ); log_string ("Cargando notas"); load_notes( ); log_string ("Cargando comandos inhabilitados"); load_disabled(); log_string ("Cargando bans"); load_bans(); cargar_socials(); log_string ("Cargando valor de las acciones"); load_bank( ); log_string ("Cargando canciones"); load_songs(); cargar_peticiones(); cargar_plist(); generic_event_add( PULSE_SAVEPLIST, NULL, save_plist_event ); } return; } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; extern bool mob_recalc; pArea = alloc_perm( sizeof(*pArea) ); pArea->age = 15; pArea->nplayer = 0; pArea->file_name = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->security = 9; /* 9 -- Hugin */ pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->area_flags = 0; pArea->version = 0; if ( mob_recalc ) SET_BIT(pArea->area_flags, AREA_RECALC); for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'N': KEYS( "Name", pArea->name, fread_string( fp ) ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "VNUMs" ) ) { pArea->min_vnum = fread_number( fp ); pArea->max_vnum = fread_number( fp ); } KEY( "Version", pArea->version, fread_number(fp)); break; case 'P': if ( !str_cmp( word, "Prototipo" ) ) pArea->area_flags |= (AREA_PROTOTIPO * fread_number( fp )); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !str_cmp(pArea->name,"Laberinto") ) laberinto = pArea; fMatch = TRUE; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } break; case 'B': KEYS( "Builders", pArea->builders, fread_string( fp ) ); break; case 'C': KEYS( "Credits", pArea->credits, fread_string( fp ) ); KEYS( "Clan", pArea->clan, fread_string( fp ) ); break; case 'L': KEY( "Low", pArea->low_range, fread_number( fp ) ); break; case 'H': KEY( "High", pArea->high_range, fread_number( fp ) ); break; case 'R': if ( !str_cmp( word, "Recalc" ) ) pArea->area_flags |= (AREA_RECALC * fread_number( fp )); break; } /* switch */ } /* for */ } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof(*pArea) ); pArea->file_name = fread_string(fp); pArea->area_flags = AREA_LOADING | AREA_ROM_OLD; /* OLC */ pArea->security = 9; /* OLC */ /* 9 -- Hugin */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->name = fread_string( fp ); pArea->credits = fread_string( fp ); pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 ) area_last->min_vnum = area_last->max_vnum = vnum; if ( vnum != URANGE( area_last->min_vnum, vnum, area_last->max_vnum ) ) { if ( vnum < area_last->min_vnum ) area_last->min_vnum = vnum; else area_last->max_vnum = vnum; } return; } /* * Snarf a help section. */ void load_helps( FILE *fp, char *fname ) { HELP_DATA *pHelp; int level; char * keyword; for ( ; ; ) { HELP_AREA *had; level = fread_number( fp ); keyword = fread_string( fp ); if ( keyword[0] == '$' ) break; if ( !had_list ) { had = new_had (); had->filename = str_dup( fname ); had->area = current_area; if ( current_area ) current_area->helps = had; had_list = had; } else if ( str_cmp( fname, had_list->filename ) ) { had = new_had (); had->filename = str_dup( fname ); had->area = current_area; if ( current_area ) current_area->helps = had; had->next = had_list; had_list = had; } else had = had_list; pHelp = alloc_perm( sizeof(*pHelp) ); pHelp->level = level; pHelp->keyword = keyword; pHelp->text = fread_string( fp ); if ( !str_cmp( pHelp->keyword, "GREETING" ) ) help_greeting = pHelp->text; if ( !str_cmp( pHelp->keyword, "GREETING2" ) ) help_greeting2 = pHelp->text; if ( !str_cmp( pHelp->keyword, "GREETING3" ) ) help_greeting3 = pHelp->text; if ( !str_cmp( pHelp->keyword, "GREETING4" ) ) help_greeting4 = pHelp->text; if ( !str_cmp( pHelp->keyword, "BYE" ) ) help_bye = pHelp->text; if ( help_first == NULL ) help_first = pHelp; if ( help_last != NULL ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; if ( !had->first ) had->first = pHelp; if ( !had->last ) had->last = pHelp; had->last->next_area = pHelp; had->last = pHelp; pHelp->next_area = NULL; } return; } #if defined(OLDSTYLE) /* * Snarf a mob section. old style */ void load_old_mob( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; char name[MAX_STRING_LENGTH]; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->new_format = FALSE; pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_flag( fp ); pMobIndex->pShop = NULL; pMobIndex->pRepair = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ pMobIndex->wealth = fread_number( fp )/20; /* xp can't be used! */ fread_number( fp ); /* Unused */ pMobIndex->start_pos = fread_number( fp ); /* Unused */ pMobIndex->default_pos = fread_number( fp ); /* Unused */ if (pMobIndex->start_pos < POS_SLEEPING) pMobIndex->start_pos = POS_STANDING; if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ pMobIndex->sex = fread_number( fp ); /* compute the race BS */ one_argument(pMobIndex->player_name,name); if (name[0] == '\0' || (race = race_lookup(name)) == 0) { /* fill in with blanks */ pMobIndex->race = RACE_HUMAN; pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL; pMobIndex->parts = PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART| PART_BRAINS|PART_GUTS; } else { pMobIndex->race = race; pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE| race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } convert_mobile( pMobIndex ); /* ROM OLC */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. old style */ void load_old_obj( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_flag( fp ); pObjIndex->wear_flags = fread_flag( fp ); pObjIndex->value[0] = fread_number( fp ); pObjIndex->value[1] = fread_number( fp ); pObjIndex->value[2] = fread_number( fp ); pObjIndex->value[3] = fread_number( fp ); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Unused */ /* Cost per day */ fread_number( fp ); if (pObjIndex->item_type == ITEM_WEAPON) { if (strstr(pObjIndex->name, "sword")) pObjIndex->value[0] = WEAPON_SWORD; else if (strstr(pObjIndex->name, "dagger") || strstr(pObjIndex->name, "knife")) pObjIndex->value[0] = WEAPON_DAGGER; else if (strstr(pObjIndex->name, "mace")) pObjIndex->value[0] = WEAPON_MACE; else if (strstr(pObjIndex->name, "whip")) pObjIndex->value[0] = WEAPON_WHIP; else if (strstr(pObjIndex->name, "polearm")) pObjIndex->value[0] = WEAPON_POLEARM; else if (strstr(pObjIndex->name, "axe")) pObjIndex->value[0] = WEAPON_AXE; else if (strstr(pObjIndex->name, "staff") || strstr(pObjIndex->name, "pole")) pObjIndex->value[0] = WEAPON_SPEAR; else if (strstr(pObjIndex->name, "flail")) pObjIndex->value[0] = WEAPON_FLAIL; if (pObjIndex->value[0] == 0) pObjIndex->value[0] = mercweapon( pObjIndex->value[3] ); if (is_name("two",pObjIndex->name) || is_name("two-handed",pObjIndex->name) || is_name("claymore",pObjIndex->name)) SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS); } for ( ; ; ) { char letra; letra = fread_letter( fp ); if ( letra == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof(*paf) ); paf->where = TO_OBJECT; paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letra == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letra, fp ); break; } } /* fix armors */ if (pObjIndex->item_type == ITEM_ARMOR) { pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[1]; } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } #endif /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; OBJ_INDEX_DATA *temp_index; MOB_INDEX_DATA *temp_mob_index; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = new_reset_data(); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number( fp ); pReset->arg4 = (letter == 'P' || letter == 'M') ? fread_number(fp) : 0; fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': temp_mob_index = get_mob_index ( pReset->arg1 ); temp_mob_index->reset_num++; if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR || !pRoomIndex || !( pexit = exit_lookup(pRoomIndex, pReset->arg2) ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break; } free_reset_data(pReset); break; case 'R': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR ) { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( pRoomIndex ) new_reset( pRoomIndex, pReset ); break; } } return; } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; int arl; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof(*pRoomIndex) ); pRoomIndex->owner = &str_empty[0]; pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ /* fread_number( fp ); */ pRoomIndex->tele_dest = fread_number( fp ); /* teleport destination room vnum */ pRoomIndex->room_flags = fread_flag( fp ); if ( IS_SET(pRoomIndex->room_flags, ROOM_FLAMING) ) room_event_add( pRoomIndex, 4*PULSE_PER_SECOND, 0, room_fire_effect ); if (IS_SET(area_last->area_flags, AREA_PROTOTIPO)) SET_BIT(pRoomIndex->room_flags, ROOM_PROTOTIPO); else REMOVE_BIT(pRoomIndex->room_flags, ROOM_PROTOTIPO); arl = arena_room_lookup(vnum); if ( IS_SET(pRoomIndex->room_flags, ROOM_ARENA) && arl == -1 ) bugf( "load_rooms : room %d con ROOM_ARENA", vnum ); else if ( arl != -1 && ( !IS_SET(pRoomIndex->room_flags, ROOM_ARENA) || !IS_SET(pRoomIndex->room_flags, ROOM_NO_RECALL) ) ) { bugf( "load_rooms : room %d sin ROOM_ARENA", vnum ); SET_BIT(pRoomIndex->room_flags, ROOM_ARENA ); SET_BIT(pRoomIndex->room_flags, ROOM_NO_RECALL); } /* horrible hack */ if ( 3000 <= vnum && vnum < 3400) SET_BIT(pRoomIndex->room_flags,ROOM_LAW); pRoomIndex->sector_type = fread_number( fp ); if (pRoomIndex->sector_type < 0 || pRoomIndex->sector_type >= SECT_MAX ) bugf( "load_rooms : room %d con tipo de sector %d.", vnum, pRoomIndex->sector_type ); pRoomIndex->light = 0; pRoomIndex->exits = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'H') /* healing room */ { pRoomIndex->heal_rate = fread_number(fp); pRoomIndex->heal_rate = UMAX(0, pRoomIndex->heal_rate); if (pRoomIndex->heal_rate > 200 && !IS_SET(pRoomIndex->room_flags, ROOM_IMP_ONLY) && !IS_SET(pRoomIndex->room_flags, ROOM_GODS_ONLY) && !IS_SET(pRoomIndex->room_flags, ROOM_HEROES_ONLY) ) { bugf( "load_rooms : cuarto %d con heal_rate %d", pRoomIndex->vnum, pRoomIndex->heal_rate ); pRoomIndex->heal_rate = URANGE(0, pRoomIndex->heal_rate, 200); } } else if ( letter == 'M') /* mana room */ { pRoomIndex->mana_rate = fread_number(fp); pRoomIndex->mana_rate = UMAX(0, pRoomIndex->mana_rate); if (pRoomIndex->mana_rate > 200 && !IS_SET(pRoomIndex->room_flags, ROOM_IMP_ONLY) && !IS_SET(pRoomIndex->room_flags, ROOM_GODS_ONLY) && !IS_SET(pRoomIndex->room_flags, ROOM_HEROES_ONLY) ) { bugf( "load_rooms : cuarto %d con mana_rate %d", pRoomIndex->vnum, pRoomIndex->mana_rate ); pRoomIndex->mana_rate = URANGE(0, pRoomIndex->mana_rate, 200); } } else if ( letter == 'C' || letter == 'L' ) /* clan */ { if (pRoomIndex->clan) { bug("Load_rooms: duplicate clan fields.",0); exit(1); } pRoomIndex->clan = clan_lookup(letter == 'L' ? fread_word(fp) : fread_string(fp)); } else if ( letter == 'D' ) { EXIT_DATA *pexit; int locks = 0; door = fread_number( fp ); if ( door < 0 || door >= MAX_DIR ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->direccion = door; if (!IS_SET(area_last->area_flags,AREA_ENVY)) pexit->rs_flags = (sh_int) fread_flag( fp ); else locks = fread_number(fp); pexit->key = fread_number( fp ); pexit->u1.vnum = fread_number( fp ); pexit->orig_door = door; /* OLC */ if (IS_SET(area_last->area_flags,AREA_ENVY)) switch( locks ) { case 1: pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->rs_flags = EX_ISDOOR; break; case 4: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 5: pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break; case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_NOPASS; break; case 7: pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break; case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_NOPASS; break; } if (war == FALSE) pexit->exit_info = pexit->rs_flags; exit_set(pRoomIndex, pexit); top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'O') { if (pRoomIndex->owner[0] != '\0') { bug("Load_rooms: duplicate owner.",0); exit(1); } pRoomIndex->owner = fread_string(fp); } else if (letter == 'A') { AFFECT_DATA af; af.type = skill_lookup(fread_word(fp)); af.where = fread_number(fp); af.level = fread_number(fp); af.duration = fread_number(fp); af.modifier = fread_number(fp); af.location = fread_number(fp); af.bitvector = fread_number(fp); affect_to_room( pRoomIndex, &af ); } else if ( letter == 'R' ) { MPROG_LIST *pMprog; char *word; int trigger = 0; pMprog = alloc_perm(sizeof(*pMprog)); word = fread_word( fp ); if ( (trigger = flag_lookup( word, rprog_flags )) == NO_FLAG ) { bug("ROOMProgs: invalid trigger.",0); exit(1); } SET_BIT( pRoomIndex->mprog_flags, trigger ); pMprog->trig_type = trigger; pMprog->vnum = fread_number( fp ); pMprog->trig_phrase = fread_string( fp ); pMprog->next = pRoomIndex->mprogs; pRoomIndex->mprogs = pMprog; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade, temp; temp = fread_number( fp ); if ( temp == 0 ) break; pShop = alloc_perm( sizeof(*pShop) ); pShop->keeper = temp; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); if (area_last->version >= 2) { pShop->profit_buy_actual = fread_number( fp ); pShop->profit_sell_actual = fread_number( fp ); } pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if (!IS_NULLSTR(pMobIndex->area->clan)) pMobIndex->clan = clan_lookup(pMobIndex->area->clan); if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf a repair section. */ void load_repairs( FILE *fp ) { REPAIR_DATA *pRepair; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade, temp; temp = fread_number( fp ); if ( temp == 0 ) break; pRepair = alloc_perm( sizeof(*pRepair) ); pRepair->keeper = temp; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pRepair->repair_type[iTrade] = fread_number( fp ); pRepair->open_hour = fread_number( fp ); pRepair->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pRepair->keeper ); pMobIndex->pRepair = pRepair; if ( repair_first == NULL ) repair_first = pRepair; if ( repair_last != NULL ) repair_last->next = pRepair; repair_last = pRepair; pRepair->next = NULL; top_repair++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); #if defined(SPEC_FIX) if ( pMobIndex->spec_fun == spec_cast_mage && !IS_SET(pMobIndex->act, ACT_MAGE) ) { bug( "Load_specials : mob %d sin ACT_MAGE", pMobIndex->vnum ); SET_BIT(pMobIndex->act, ACT_MAGE ); } else if ( pMobIndex->spec_fun == spec_cast_cleric && !IS_SET(pMobIndex->act, ACT_CLERIC) ) { bug( "Load_specials : mob %d sin ACT_CLERIC", pMobIndex->vnum ); SET_BIT(pMobIndex->act, ACT_CLERIC ); } else if ( ( pMobIndex->spec_fun == spec_thief || pMobIndex->spec_fun == spec_assassin || pMobIndex->spec_fun == spec_nasty ) && !IS_SET(pMobIndex->act, ACT_THIEF) ) { bug( "Load_specials : mob %d sin ACT_THIEF", pMobIndex->vnum ); SET_BIT(pMobIndex->act, ACT_THIEF ); } else if ( pMobIndex->spec_fun == spec_cast_undead && !IS_SET(pMobIndex->act, ACT_UNDEAD) ) { bug( "Load_specials : mob %d sin ACT_UNDEAD", pMobIndex->vnum ); SET_BIT(pMobIndex->act, ACT_UNDEAD); } else if ( pMobIndex->spec_fun == spec_cast_psionicist && !IS_SET(pMobIndex->act, ACT_PSI) ) { bug( "Load_specials : mob %d sin ACT_PSI", pMobIndex->vnum ); SET_BIT(pMobIndex->act, ACT_PSI); } #endif if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Snarf game proc declarations. */ void load_games( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_games: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->game_fun = game_lookup ( fread_word ( fp ) ); if ( pMobIndex->game_fun == 0 ) { bug( "Load_games: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; if (IS_SET(pRoomIndex->room_flags, ROOM_GRABADO)) fread_room(pRoomIndex); fexit = FALSE; for ( pexit = pRoomIndex->exits; pexit; pexit = pexit->next ) { if ( pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) { bugf( "fix_exits : cuarto %d con salida %d invalida", pRoomIndex->vnum, pexit->direccion ); pexit->u1.to_room = NULL; } else { fexit = TRUE; pexit->u1.to_room = get_room_index( pexit->u1.vnum ); pexit->u1.to_room->reset_num++; } } if (!fexit) SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( pexit = pRoomIndex->exits; pexit; pexit = pexit->next ) { if ( ( to_room = pexit->u1.to_room ) != NULL && ( pexit_rev = exit_lookup(to_room, rev_dir[pexit->direccion]) ) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, pexit->direccion, to_room->vnum, rev_dir[pexit->direccion], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum ); bug( buf, 0 ); } } } } return; } /* * Load the bank information (economy info) * By Maniac from Mythran Mud */ void load_bank( void ) { FILE *fp; int number = 0; if ( !( fp = fopen( BANK_FILE, "r" ) ) ) return; for ( ; ; ) { char *word; char letter; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); word = fread_word( fp ); if ( !str_cmp( word, "SHARE_VALUE" ) ) { number = fread_number( fp ); if ( number > 0 ) share_value = number; } } } /* * Load mobprogs section */ void load_mobprogs( FILE *fp ) { MPROG_CODE *pMprog; if ( area_last == NULL ) { bug( "Load_mobprogs: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobprogs: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mprog_index( vnum ) != NULL ) { bug( "Load_mobprogs: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMprog = alloc_perm( sizeof(*pMprog) ); pMprog->vnum = vnum; pMprog->descripcion = fread_string( fp ); pMprog->code = fread_string( fp ); if ( mprog_list == NULL ) mprog_list = pMprog; else { pMprog->next = mprog_list; mprog_list = pMprog; } top_mprog_index++; } return; } /* * Translate mobprog vnums pointers to real code */ void fix_mobprogs( void ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *pRoomIndex; MPROG_LIST *list; MPROG_CODE *prog; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { /* mobs */ for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { for( list = pMobIndex->mprogs; list != NULL; list = list->next ) { if ( (prog = pedir_prog(list->vnum)) != NULL ) list->code = prog->code; else { bug( "Fix_mobprogs: code vnum %d not found.", list->vnum ); exit( 1 ); } } } /* objetos */ for ( pObjIndex = obj_index_hash[iHash]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { for( list = pObjIndex->mprogs; list != NULL; list = list->next ) { if ( ( prog = pedir_prog( list->vnum ) ) != NULL ) list->code = prog->code; else { bug( "fix_objprogs: code vnum %d not found.", list->vnum ); exit( 1 ); } } } /* cuartos */ for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for( list = pRoomIndex->mprogs; list != NULL; list = list->next ) { if ( ( prog = pedir_prog( list->vnum ) ) != NULL ) list->code = prog->code; else { bug( "fix_roomprogs: code vnum %d not found.", list->vnum ); exit( 1 ); } } } } } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomSchool = get_room_index( ROOM_VNUM_SCHOOL ); for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { if ( ++pArea->age < 3 ) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { reset_area( pArea ); sprintf(buf,"%s acaba de resetearse.",pArea->name); wiznet(buf,NULL,NULL,WIZ_RESETS,0,0); pArea->age = number_range( 0, 3 ); if ( pRoomSchool != NULL && pArea == pRoomSchool->area ) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; EXIT_DATA * pExit, * pRExit; int level = 0; bool last; if ( !pRoom || war == TRUE ) return; pMob = NULL; last = FALSE; // resetear salidas for ( pExit = pRoom->exits; pExit; pExit = pExit->next ) { pExit->exit_info = pExit->rs_flags; if ( pExit->u1.to_room && ( ( pRExit = exit_lookup(pExit->u1.to_room, rev_dir[pExit->direccion]) ) ) ) pRExit->exit_info = pRExit->rs_flags; } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; int count,limit=0; switch ( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } count = 0; for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; pMob = create_mobile( pMobIndex ); /* * Some more hard coding. */ if ( room_is_dark( pRoom ) ) { SET_BIT(pMob->affected_by, AFF_INFRARED); SET_BIT(pMob->affected_by, AFF_DARK_VISION); } if ( IS_SET(pRoom->room_flags, ROOM_FLAMING) ) SET_BIT(pMob->imm_flags, IMM_FIRE); if ( pMob->race == RACE_VAMPIRE && !ES_IMMUNE(pMob, IMM_LIGHT) && !room_is_dark(pRoom) ) SET_BIT(pMob->imm_flags, IMM_LIGHT); if ( pMob->clan == 0 && pRoom->clan != 0 ) { bugf("reset_room : mob %d sin clan %s, room %d", pMob->pIndexData->vnum, get_clan_table(pMob->clan)->name, pRoom->vnum ); pMob->clan = pRoom->clan; } /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET); } char_to_room( pMob, pRoom ); pMob->was_in_room = pRoom; LastMob = pMob; level = URANGE( 0, getNivelPr(pMob) - 2, LEVEL_HERO - 1 ); last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bugf( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 ); continue; } if ( (pRoom->area->nplayer > 0 && !IS_SET(pRoom->room_flags, ROOM_PROTOTIPO)) || count_obj_list( pObjIndex, pRoom->contents ) > 0 || (pObjIndex->max_count > 0 && get_count(pObjIndex) >= pObjIndex->max_count) ) { last = FALSE; break; } pObj = create_object( pObjIndex, /* UMIN - ROM OLC */ UMIN(number_fuzzy( level ), LEVEL_HERO -1) ); pObj->cost = 0; obj_to_room( pObj, pRoom ); last = TRUE; break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 ); continue; } if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if ( pRoom->area->nplayer > 0 || ( LastObj = get_obj_type( pObjToIndex ) ) == NULL || ( LastObj->in_room == NULL && !last) || ( pObjIndex->count >= limit && number_range(0,4) != 0 ) || ( pObjIndex->max_count > 0 && get_count(pObjIndex) >= pObjIndex->max_count ) || ( count = count_obj_list( pObjIndex, LastObj->contains ) ) > pReset->arg4 ) { last = FALSE; break; } while (count < pReset->arg4) { pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) ); obj_to_obj( pObj, LastObj ); count++; if (pObjIndex->count >= limit) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( last == FALSE ) break; if ( LastMob == NULL ) { bugf( "Reset_room: 'E' or 'G': null mob for vnum %d, room %d.", pReset->arg1, pRoom->vnum ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel=0,i,j; if (!pObjIndex->new_format) switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = 53; for (i = 1; i < 5; i++) { if (pObjIndex->value[i] > 0) { for (j = 0; j < MAX_CLASS; j++) { olevel = UMIN(olevel, skill_table[pObjIndex->value[i]]. skill_level[j]); } } } olevel = UMAX(0,(olevel * 3 / 4) - 2); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range( 5, 15 ); break; case ITEM_TREASURE: olevel = number_range( 10, 20 ); break; break; } if (pObjIndex->cost == 0) pObjIndex->cost = (pObjIndex->level ? pObjIndex->level : 1) * number_range(50,100); if ( LastMob->clan != 0 && pObjIndex->clan == 0 ) pObjIndex->clan = LastMob->clan; pObj = create_object( pObjIndex, olevel ); SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */ } else { int limite; if (pReset->arg2 > 50 ) /* old format */ limite = 6; else if ( pReset->arg2 == -1 || pReset->arg2 == 0 ) /* no limit */ limite = 999; else limite = pReset->arg2; if ( pObjIndex->max_count > 0 && pObjIndex->max_count <= get_count(pObjIndex) ) break; if ( pObjIndex->count < limite || (number_range(0,4) == 0) ) { pObj = create_object( pObjIndex, UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) ); /* error message if it is too high */ if (pObj->level > getNivelPr(LastMob) + 3 || (pObj->item_type == ITEM_WEAPON && pReset->command == 'E' && pObj->level < getNivelPr(LastMob) - 8 && pObj->level < 45)) fprintf(stderr, "Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n", pObj->short_descr,pObj->pIndexData->vnum,pObj->level, LastMob->short_descr,LastMob->pIndexData->vnum,getNivelPr(LastMob)); } else break; } // shopkeeper obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA * pNExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { pExit = exit_lookup( pRoomIndex, d0 ); if ( pExit ) { d1 = number_range( d0, pReset->arg2-1 ); pNExit = exit_lookup( pRoomIndex, d1 ); if ( pNExit ) { pExit->direccion = d1; pNExit->direccion = d0; } } } } break; } } return; } /* OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; if (war == TRUE) return; for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int i; AFFECT_DATA af; MEM_DATA *mem; mobile_count++; if ( pMobIndex == NULL ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } mob = new_char(); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); /* OLC */ mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */ mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup( pMobIndex->description ); /* OLC */ mob->id = get_mob_id(); mob->spec_fun = pMobIndex->spec_fun; mob->game_fun = pMobIndex->game_fun; mob->clan = pMobIndex->clan; mob->mprog_target = NULL; mob->random = FALSE; mob->fall = 0; mob->zone = pMobIndex->area; if (pMobIndex->wealth == 0) { mob->silver = 0; mob->gold = 0; } else { long wealth; wealth = number_range(pMobIndex->wealth/2, 3 * pMobIndex->wealth/2); mob->gold = number_range(wealth/200,wealth/100); mob->silver = wealth - (mob->gold * 100); } if (pMobIndex->new_format) /* load in new style */ { /* read from prototype */ mob->group = pMobIndex->group; mob->act = pMobIndex->act; mob->comm = COMM_NOCHANNELS|COMM_NOSHOUT|COMM_NOTELL; mob->affected_by = pMobIndex->affected_by; mob->affected2_by = pMobIndex->affected2_by; mob->alignment = pMobIndex->alignment; setNivelPr(mob,pMobIndex->level); mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; mob->dam_type = pMobIndex->dam_type; for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range(1,2); mob->race = pMobIndex->race; mob->true_race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = str_dup(pMobIndex->material); for ( mem = pMobIndex->memoria; mem; mem = mem->next ) { MEM_DATA * xxx = new_mem_data(); *xxx = *mem; xxx->next = mob->memory; mob->memory = xxx; } if (mob->dam_type == 0) mob->dam_type = race_table[mob->race].dam_type; if (mob->dam_type == 0) { if ( IS_FORM(mob, FORM_ANIMAL) ) switch(number_range(1,9)) { case 1: mob->dam_type = attack_lookup( "shbite" ); break; case 2: mob->dam_type = attack_lookup( "flbite" ); break; case 3: mob->dam_type = attack_lookup( "frbite" ); break; case 4: mob->dam_type = attack_lookup( "acbite" ); break; case 5: mob->dam_type = attack_lookup( "claw" ); break; case 6: mob->dam_type = attack_lookup( "bite" ); break; case 7: mob->dam_type = attack_lookup( "scratch" ); break; case 8: mob->dam_type = attack_lookup( "slime" ); break; case 9: mob->dam_type = attack_lookup( "sting" ); break; } else if ( IS_MOB_CASTER(mob) ) switch(number_range(1,10)) { case 1: mob->dam_type = attack_lookup( "pound" ); break; case 2: mob->dam_type = attack_lookup( "wrath" ); break; case 3: mob->dam_type = attack_lookup( "magic" ); break; case 4: mob->dam_type = attack_lookup( "divine" ); break; case 5: mob->dam_type = attack_lookup( "drain" ); break; case 6: mob->dam_type = attack_lookup( "shock" ); break; } else if ( IS_SET(mob->act, ACT_THIEF) ) switch(number_range(1,3)) { case 1: mob->dam_type = attack_lookup( "stab" ); break; case 2: mob->dam_type = attack_lookup( "pierce" ); break; case 3: mob->dam_type = attack_lookup( "peck" ); break; } else if ( IS_SET(mob->parts, PART_CLAWS) ) switch( number_range(1,3) ) { case 1: mob->dam_type = attack_lookup( "claw" ); break; case 2: mob->dam_type = attack_lookup( "bite" ); break; case 3: mob->dam_type = attack_lookup( "scratch" ); break; } else switch(number_range(1,7)) { case 1: mob->dam_type = attack_lookup( "slash" ); break; case 2: mob->dam_type = attack_lookup( "pound" ); break; case 3: mob->dam_type = attack_lookup( "crush" ); break; case 4: mob->dam_type = attack_lookup( "punch" ); break; case 5: mob->dam_type = attack_lookup( "cleave" ); break; case 6: mob->dam_type = attack_lookup( "smash" ); break; case 7: mob->dam_type = attack_lookup( "thwack" ); break; } } /* computed on the spot */ for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = UMIN(25,13 + getNivelPr(mob)/4); if (IS_SET(mob->act,ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->act,ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET(mob->act,ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(mob->act,ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->act,ACT_PSI)) { mob->perm_stat[STAT_INT] += 4; mob->perm_stat[STAT_STR] -= 2; } if (IS_SET(mob->off_flags,OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; if ( pMobIndex->clase < 0 ) // clase indefinida { if ( IS_SET(mob->act, ACT_THIEF) ) setClasePr(mob, CLASS_THIEF, -1); else if ( IS_SET(mob->act, ACT_CLERIC) && IS_SET(mob->act, ACT_WARRIOR) ) setClasePr(mob, CLASS_RANGER, -1); else if ( IS_SET(mob->act, ACT_CLERIC) ) setClasePr(mob, CLASS_CLERIC, -1); else if ( IS_SET(mob->act, ACT_PSI) ) setClasePr(mob, CLASS_PSI, -1); else if ( IS_SET(mob->act, ACT_WARRIOR) ) setClasePr(mob, CLASS_WARRIOR, -1); else if ( IS_SET(mob->act, ACT_MAGE) ) setClasePr(mob, CLASS_MAGE, -1); else // no tiene clase { int clase = CLASS_WARRIOR; if ( IS_SET(mob->form, FORM_SENTIENT) ) { switch(number_range(0,5)) { case 0: clase = CLASS_WARRIOR; break; case 1: clase = CLASS_RANGER; break; case 2: clase = CLASS_CLERIC; break; case 3: clase = CLASS_THIEF; break; case 4: clase = CLASS_PSI; break; case 5: clase = CLASS_MAGE; break; } } else // animal tonto { switch(number_range(0,1)) { case 0: clase = CLASS_WARRIOR; break; case 1: clase = CLASS_THIEF; break; } } setClasePr(mob, clase, -1); } } else setClasePr(mob, pMobIndex->clase, -1); mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += mob->size - SIZE_MEDIUM; /* let's get some spell action */ if (IS_AFFECTED(mob,AFF_SANCTUARY)) { af.where = TO_AFFECTS; af.type = gsn_sanctuary; af.level = getNivelPr(mob); af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SANCTUARY; af.caster_id = mob->id; affect_to_char( mob, &af ); } if (IS_AFFECTED(mob,AFF_HASTE)) { af.where = TO_AFFECTS; af.type = gsn_haste; af.level = getNivelPr(mob); af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + (getNivelPr(mob) >= 18) + (getNivelPr(mob) >= 25) + (getNivelPr(mob) >= 32); af.bitvector = AFF_HASTE; af.caster_id = mob->id; affect_to_char( mob, &af ); } if (IS_AFFECTED(mob,AFF_PROTECT_EVIL)) { af.where = TO_AFFECTS; af.type = gsn_protect_evil; af.level = getNivelPr(mob); af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_EVIL; af.caster_id = mob->id; affect_to_char(mob,&af); } if (IS_AFFECTED(mob,AFF_PROTECT_GOOD)) { af.where = TO_AFFECTS; af.type = gsn_protect_good; af.level = getNivelPr(mob); af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_GOOD; af.caster_id = mob->id; affect_to_char(mob,&af); } } else /* read in old format and convert */ { mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; setNivelPr(mob,pMobIndex->level); mob->hitroll = pMobIndex->hitroll; mob->damroll = 0; mob->max_hit = getNivelPr(mob) * 8 + number_range( getNivelPr(mob) * getNivelPr(mob)/4, getNivelPr(mob) * getNivelPr(mob)); mob->max_hit = (sh_int) (mob->max_hit * .9); mob->hit = mob->max_hit; mob->max_mana = 100 + dice(getNivelPr(mob),10); mob->mana = mob->max_mana; switch(number_range(1,3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 3; i++) mob->armor[i] = interpolate(getNivelPr(mob),100,-100); mob->armor[3] = interpolate(getNivelPr(mob),100,0); mob->race = pMobIndex->race; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = SIZE_MEDIUM; mob->material = str_dup("none"); for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = 11 + getNivelPr(mob)/4; } mob->position = mob->start_pos; mob->exp = exp_per_level(mob,10) * getNivelPr(mob); if ( IS_SET(mob->act, ACT_PET) ) mob->saving_throw = 100; else mob->saving_throw = 0; /* circle */ if ((IS_SET(mob->off_flags,OFF_BACKSTAB) || IS_SET(mob->act, ACT_THIEF)) && (getNivelPr(mob) > 14) ) { SET_BIT(mob->off_flags,OFF_CIRCLE); SET_BIT(mob->act,ACT_THIEF); if ( getNivelPr(mob) > 25 ) { SET_BIT(mob->off_flags, OFF_DISARM); SET_BIT(mob->off_flags, OFF_DODGE); SET_BIT(mob->off_flags, OFF_PARRY); } } /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; /* if ( mob->pIndexData->pShop == NULL && mob->pIndexData->pRepair == NULL && !IS_SET(mob->act, ACT_TRAIN) && !IS_SET(mob->act, ACT_PRACTICE) && !IS_SET(mob->act, ACT_PROTOTIPO) && !IS_SET(mob->act, ACT_TEACHER) && !IS_SET(mob->act, ACT_IS_HEALER) && !IS_SET(mob->act, ACT_GAIN) && !IS_SET(mob->act, ACT_IS_CHANGER) && !IS_SET(mob->act, ACT_BANKER) && IS_SET(mob->act, ACT_AGGRESSIVE) ) char_event_add( mob, PULSE_PER_SECOND/2, NULL, aggr_event ); */ return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone) { int i; AFFECT_DATA *paf; if ( parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->group = parent->group; clone->sex = parent->sex; setClasePr(clone, getClasePr(parent), getNivelPr(parent)); clone->race = parent->race; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->silver = parent->silver; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup(parent->material); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; clone->game_fun = parent->game_fun; clone->clan = parent->clan; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone,paf); } /* * Create an instance of an object. */ OBJ_DATA *new_create_object( OBJ_INDEX_DATA *pObjIndex, int level, bool giveid ) { AFFECT_DATA *paf; OBJ_DATA *obj; int i; if ( pObjIndex == NULL ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } obj = new_obj(); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; if (pObjIndex->new_format) obj->level = pObjIndex->level; else obj->level = UMAX(0,level); obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup( pObjIndex->description ); /* OLC */ obj->material = pObjIndex->material; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; if ( IS_SET(pObjIndex->area->area_flags, AREA_PROTOTIPO) ) SET_BIT( obj->extra_flags, ITEM_PROTOTIPO ); obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; obj->condition = pObjIndex->condition; obj->clan = pObjIndex->clan; if (giveid == TRUE) obj->id = get_obj_id(obj); else obj->id = -1; if ( IS_TRAP(pObjIndex) ) { obj->trap = new_trap(); obj->trap->trap_eff = pObjIndex->trap->trap_eff; obj->trap->trap_dam = pObjIndex->trap->trap_dam; obj->trap->trap_charge = pObjIndex->trap->trap_charge; } else obj->trap = NULL; if (level == -1 || pObjIndex->new_format) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level ); /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PORTAL: case ITEM_PEDERNAL: if (!pObjIndex->new_format) obj->cost /= 5; break; case ITEM_TREASURE: case ITEM_WARP_STONE: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: case ITEM_FUMABLE: break; case ITEM_JUKEBOX: for (i = 0; i < 5; i++) obj->value[i] = -1; break; case ITEM_SCROLL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; } if (!pObjIndex->new_format) obj->cost *= 2; break; case ITEM_WEAPON: if (level != -1 && !pObjIndex->new_format) { obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) ); } break; case ITEM_ARMOR: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy( level / 5 + 3 ); obj->value[1] = number_fuzzy( level / 5 + 3 ); obj->value[2] = number_fuzzy( level / 5 + 3 ); } break; case ITEM_POTION: case ITEM_PILL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: if (!pObjIndex->new_format) obj->value[0] = obj->cost; break; } for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) if ( paf->location == APPLY_SPELL_AFFECT ) affect_to_obj(obj,paf); obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA *parent, OBJ_DATA *clone) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed,*ed_new; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = parent->material; clone->timer = parent->timer; for (i = 0; i < 5; i ++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj(clone,paf); /* extended desc */ for (ed = parent->extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr(); ed_new->keyword = str_dup( ed->keyword); ed_new->description = str_dup( ed->description ); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->logon = current_time; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->on = NULL; for (i = 0; i < MAX_STATS; i ++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Get an extra description from a list. */ char *get_extra_descr( char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name( (char *) name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; if (vnum < 0) return NULL; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; if (vnum < 0) return NULL; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } MPROG_CODE *get_mprog_index( int vnum ) { MPROG_CODE *prg; for( prg = mprog_list; prg; prg = prg->next ) { if ( prg->vnum == vnum ) return( prg ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); if (fBootDb) exit( 1 ); else return 0; } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } long fread_flag( FILE *fp) { int number; char c; bool negative = FALSE; do { c = getc(fp); } while ( isspace(c)); if (c == '-') { negative = TRUE; c = getc(fp); } number = 0; if (!isdigit(c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = getc(fp); } } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (c == '|') number += fread_flag(fp); else if ( c != ' ') ungetc(c,fp); if (negative) return -1 * number; return number; } long flag_convert(char letter ) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i --) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc(fp) ) { default: plast++; break; case EOF: /* temp fix */ bug( "Fread_string: EOF", 0 ); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } char *fread_string_eol( FILE *fp ) { static bool char_special[256-EOF]; char *plast; char c; if ( char_special[EOF-EOF] != TRUE ) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '\n') return &str_empty[0]; for ( ;; ) { if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] ) continue; switch ( plast[-1] ) { default: break; case EOF: bug( "Fread_string_eol EOF", 0 ); exit( 1 ); break; case '\n': case '\r': { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( !feof(fp) && c != '\n' && c != '\r' ); if (feof(fp)) return; do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) && !feof(fp) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( (cEnd == ' ' ? isspace(*pword) : *pword == cEnd) || feof(fp) ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); bug( word, 0 ); exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int *magic; int iList; sMem += sizeof(*magic); for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( rgFreeList[iList] == NULL ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ((void **) rgFreeList[iList]); } magic = (int *) pMem; *magic = MAGIC_NUM; /* #if defined(_AIX) pMem -= (void *) -sizeof(*magic); #else */ #if !defined(WIN32) pMem += sizeof(*magic); #else (long) pMem += sizeof(*magic); #endif /* #endif */ return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; int *magic; /* #if defined(_AIX) pMem -= (void *) sizeof(*magic); #else */ #if !defined(WIN32) pMem -= sizeof(*magic); #else (long) pMem -= sizeof(*magic); #endif /* #endif */ magic = (int *) pMem; if (*magic != MAGIC_NUM) { bug("Attempt to recyle invalid memory of size %d.",sMem); bug((char*) pMem + sizeof(*magic),0); return; } *magic = 0; sMem += sizeof(*magic); for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; while ( sMem % sizeof(long) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( ( pMemPerm = mud_calloc( 1, MAX_PERM_BLOCK ) ) == NULL ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem( pstr, strlen(pstr) + 1 ); return; } void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if (argument[0] != '\0') { send_to_char("No argument is used with this command.\n\r",ch); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "%-39s%-39s\n\r", pArea1->credits, (pArea2 != NULL) ? pArea2->credits : "" ); send_to_char( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } void do_memory( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern int maxSocial; #define allocfunc(a,b) extern int b ## _freed, b ## _allocated, b ## _created; #define allocfunc_val allocfunc #include "allocfunc.h" #undef allocfunc #if defined(linux) #define allocfunc( estruct, nombre ) \ sprintf( buf, "%-15s %5d %5d %6d %2d %6d\n\r", \ #estruct, nombre ## _created, nombre ## _allocated, nombre ## _freed, \ sizeof(estruct), sizeof(estruct) * nombre ## _allocated ); \ send_to_char( buf, ch ); #else #define allocfunc( estruct, nombre ) \ sprintf( buf, "%-15s %5d %5d %6d %2ld %6ld\n\r", \ #estruct, nombre ## _created, nombre ## _allocated, nombre ## _freed, \ sizeof(estruct), sizeof(estruct) * nombre ## _allocated ); \ send_to_char( buf, ch ); #endif sprintf( buf, "Affects #B%5d#b Areas #B%5d#b ExDes #B%5d#b Exits #B%5d#b Helps #B%5d#b\n\r", top_affect, top_area, top_ed, top_exit, top_help ); send_to_char( buf, ch ); sprintf( buf, "Resets #B%5d#b Rooms #B%5d#b Shops #B%5d#b Repairs #B%5d#b Socials #B%5d#b\n\r", top_reset, top_room, top_shop, top_repair, maxSocial ); send_to_char( buf, ch ); send_to_char( "#UTipo Creat Alloc Freed Sz * #u\n\r", ch ); #include "allocfunc.h" #undef allocfunc #undef allocfunc_val sprintf( buf, "Mobs %5d(%d new format)\n\r", top_mob_index,newmobs ); send_to_char( buf, ch ); sprintf( buf, "(in use)%5d\n\r", mobile_count ); send_to_char( buf, ch ); sprintf( buf, "Objs %5d(%d new format)\n\r", top_obj_index,newobjs ); send_to_char( buf, ch ); sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); // send_to_char( event_stats(), ch ); return; } void do_dump( CHAR_DATA *ch, char *argument ) { int count,count2,num_pcs,aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; int vnum,nMatch = 0; /* open file */ fclose(fpReserve); fp = fopen("mem.dmp","w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ #if defined(MSDOS) || defined(_AIX) fprintf(fp,"MobProt %4d (%8ld bytes)\n", top_mob_index, top_mob_index * (sizeof(*pMobIndex))); #else fprintf(fp,"MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * (sizeof(*pMobIndex))); #endif /* mobs */ count = 0; count2 = 0; for (fch = char_list; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->affected; af != NULL; af = af->next) aff_count++; } for (fch = char_free; fch != NULL; fch = fch->next) count2++; #if defined(MSDOS) || defined(_AIX) fprintf(fp,"Mobs %4d (%8ld bytes), %2d free (%ld bytes)\n", count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch))); #else fprintf(fp,"Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch))); #endif /* pcdata */ count = 0; for (pc = pcdata_free; pc != NULL; pc = pc->next) count++; #if defined(MSDOS) || defined(_AIX) fprintf(fp,"Pcdata %4d (%8ld bytes), %2d free (%ld bytes)\n", num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc))); #else fprintf(fp,"Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc))); #endif /* descriptors */ count = 0; count2 = 0; for (d = descriptor_list; d != NULL; d = d->next) count++; for (d= descriptor_free; d != NULL; d = d->next) count2++; #if defined(MSDOS) || defined(_AIX) fprintf(fp, "Descs %4d (%8ld bytes), %2d free (%ld bytes)\n", count, count * (sizeof(*d)), count2, count2 * (sizeof(*d))); #else fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*d)), count2, count2 * (sizeof(*d))); #endif /* object prototypes */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { for (af = pObjIndex->affected; af != NULL; af = af->next) aff_count++; nMatch++; } #if defined(MSDOS) || defined(_AIX) fprintf(fp,"ObjProt %4d (%8ld bytes)\n", top_obj_index, top_obj_index * (sizeof(*pObjIndex))); #else fprintf(fp,"ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * (sizeof(*pObjIndex))); #endif /* objects */ count = 0; count2 = 0; for (obj = object_list; obj != NULL; obj = obj->next) { count++; for (af = obj->affected; af != NULL; af = af->next) aff_count++; } for (obj = obj_free; obj != NULL; obj = obj->next) count2++; #if defined(MSDOS) || defined(_AIX) fprintf(fp,"Objs %4d (%8ld bytes), %2d free (%ld bytes)\n", count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj))); #else fprintf(fp,"Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj))); #endif /* affects */ count = 0; for (af = affect_free; af != NULL; af = af->next) count++; #if defined(MSDOS) || defined(_AIX) fprintf(fp,"Affects %4d (%8ld bytes), %2d free (%ld bytes)\n", aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af))); #else fprintf(fp,"Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af))); #endif /* rooms */ #if defined(MSDOS) || defined(_AIX) fprintf(fp,"Rooms %4d (%8ld bytes)\n", top_room, top_room * (sizeof(*room))); #else fprintf(fp,"Rooms %4d (%8d bytes)\n", top_room, top_room * (sizeof(*room))); #endif /* exits */ #if defined(MSDOS) || defined(_AIX) fprintf(fp,"Exits %4d (%8ld bytes)\n", top_exit, top_exit * (sizeof(EXIT_DATA))); #else fprintf(fp,"Exits %4d (%8d bytes)\n", top_exit, top_exit * (sizeof(EXIT_DATA))); #endif fclose(fp); /* start printing out mobile data */ fp = fopen("mob.dmp","w"); fprintf(fp,"\nMobile Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d active %3d killed %s\n", pMobIndex->vnum,pMobIndex->count, pMobIndex->killed,pMobIndex->short_descr); } fclose(fp); /* start printing out object data */ fp = fopen("obj.dmp","w"); fprintf(fp,"\nObject Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d active %3d reset %s\n", pObjIndex->vnum,pObjIndex->count, pObjIndex->reset_num,pObjIndex->short_descr); } /* close file */ fclose(fp); fpReserve = fopen( NULL_FILE, "r" ); } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if (from == 0 && to == 0) return 0; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm() & (power -1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( (percent = number_mm() & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm() & (8-1) ) > (MAX_DIR - 1) ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ /* I noticed streaking with this random number generator, so I switched back to the system srandom call. If this doesn't work for you, define OLD_RAND to use the old system -- Alander */ #if defined (OLD_RAND) static int rgiState[2+55]; #endif void init_mm( ) { #if defined (OLD_RAND) int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } #else #if defined(WIN32) srand(time(NULL)^getpid()); #else srandom(time(NULL)^getpid()); #endif // WIN32 #endif return; } long number_mm( void ) { #if defined (OLD_RAND) int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; #else #if defined(WIN32) return rand() >> 6; #else return random() >> 6; #endif // WIN32 #endif } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( astr == NULL || bstr == NULL ) return TRUE; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; char prev = ' '; int i; bool first = TRUE; for ( i = 0; str[i] != '\0'; i++ ) { if ( !isalpha(str[i]) || prev == '#' ) strcap[i] = str[i]; else { if ( first ) { strcap[i] = toupper(str[i]); first = FALSE; } else strcap[i] = tolower(str[i]); } prev = str[i]; } strcap[i] = '\0'; return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; char *strtime; if ( (ch != NULL && IS_NPC(ch)) || str[0] == '\0' ) return; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); if (ch) send_to_char( "Could not open the file!\n\r", ch ); } else { if (ch) fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); else fprintf( fp, "[%s] %s\n", strtime, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); /* RT removed because we don't want bugs shutting the mud if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } */ } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string( buf ); for ( d = descriptor_list; d; d = d->next ) if ( d->connected == CON_PLAYING && d->character && IS_IMMORTAL(d->character) && IS_WIZNET(d->character, WIZ_BUGS) ) { send_to_char( buf, d->character ); send_to_char( "\n\r", d->character ); } /* RT removed due to bug-file spamming fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); */ return; } /* * Writes a string to the log. */ void log_char( CHAR_DATA *ch, const char *str ) { char buf[MSL]; char *strtime; FILE *fp; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fclose( fpReserve ); sprintf( buf, "%s%s", PLAYER_LOG_DIR, ch->name ); if ( ( fp = fopen( buf, "a" ) ) != NULL ) { fprintf( fp, "%s [%s]->%s\n", strtime, ch->in_room ? ch->in_room->name : "NULL", str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } #if defined(ENVY_COMPAT) /* * Snarf a mob section. old style */ void load_envy_mob( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->new_format = FALSE; pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC | ACT_STAY_AREA; pMobIndex->affected_by = envy_to_rom_aff( fread_flag( fp ) ); pMobIndex->pShop = NULL; pMobIndex->pRepair = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = number_fuzzy( fread_number( fp ) ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ pMobIndex->wealth = fread_number( fp )/20; /* xp can't be used! */ fread_number( fp ); /* Unused */ pMobIndex->start_pos = fread_number( fp ); /* Unused */ pMobIndex->default_pos = pMobIndex->start_pos; /* Unused */ if (pMobIndex->start_pos < POS_SLEEPING) pMobIndex->start_pos = POS_STANDING; if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ race = race_lookup( fread_string( fp ) ); pMobIndex->sex = fread_number( fp ); /* compute the race BS */ pMobIndex->race = race; if ( pMobIndex->race == 0 ) { int temp = RACE_HUMAN; /* fill in with blanks */ bug( "Load_mobiles: vnum %d bad race.", vnum ); pMobIndex->race = temp; pMobIndex->off_flags = OFF_BASH|OFF_KICK|OFF_PARRY| OFF_DODGE|OFF_DISARM|OFF_TRIP| ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = race_table[temp].form; pMobIndex->parts = race_table[temp].parts; } else { pMobIndex->off_flags = OFF_BASH|OFF_KICK|OFF_PARRY| OFF_DODGE|OFF_DISARM|OFF_TRIP| ASSIST_RACE|ASSIST_VNUM| race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } convert_mobile( pMobIndex ); /* ROM OLC */ SET_BIT(area_last->area_flags,AREA_ENVY); iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. old style */ void load_envy_obj( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; char *value[4]; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_number( fp ); pObjIndex->wear_flags = fread_number( fp ); value[0] = fread_string( fp ); value[1] = fread_string( fp ); value[2] = fread_string( fp ); value[3] = fread_string( fp ); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Unused */ /* Cost per day */ fread_number( fp ); if (pObjIndex->item_type == ITEM_WEAPON) { if (is_name("two",pObjIndex->name) || is_name("two-handed",pObjIndex->name) || is_name("claymore",pObjIndex->name)) SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS); } for ( ; ; ) { char letra; letra = fread_letter( fp ); if ( letra == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof(*paf) ); paf->where = TO_OBJECT; paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letra == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letra, fp ); break; } } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { default: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = atoi( value[3] ); break; case ITEM_WEAPON: if (strstr(pObjIndex->name, "sword")) pObjIndex->value[0] = WEAPON_SWORD; else if (strstr(pObjIndex->name, "dagger") || strstr(pObjIndex->name, "knife")) pObjIndex->value[0] = WEAPON_DAGGER; else if (strstr(pObjIndex->name, "mace")) pObjIndex->value[0] = WEAPON_MACE; else if (strstr(pObjIndex->name, "whip")) pObjIndex->value[0] = WEAPON_WHIP; else if (strstr(pObjIndex->name, "polearm")) pObjIndex->value[0] = WEAPON_POLEARM; else if (strstr(pObjIndex->name, "axe")) pObjIndex->value[0] = WEAPON_AXE; else if (strstr(pObjIndex->name, "staff") || strstr(pObjIndex->name, "pole")) pObjIndex->value[0] = WEAPON_SPEAR; else if (strstr(pObjIndex->name, "flail")) pObjIndex->value[0] = WEAPON_FLAIL; if (pObjIndex->value[0] < 1 || pObjIndex->value[0] > 8) pObjIndex->value[0] = mercweapon( atoi(value[3]) ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = atoi( value[3] ); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = skill_lookup( value[1] ); pObjIndex->value[2] = skill_lookup( value[2] ); pObjIndex->value[3] = skill_lookup( value[3] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = skill_lookup( value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a reset section. */ void load_envy_res( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof(*pReset) ); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number( fp ); if ( letter == 'M' ) pReset->arg4 = pReset->arg2; if ( letter == 'P' ) { pReset->arg2 = -1; pReset->arg4 = 1; } fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index (pReset->arg1); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > (MAX_DIR - 1) || !pRoomIndex || !( pexit = exit_lookup(pRoomIndex, pReset->arg2) ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR ) { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( pRoomIndex ) new_reset( pRoomIndex, pReset ); break; } } return; } long envy_to_rom_aff( long envyaff ) { int i = 0, temp = 0; while ( aff_change[i].envy != 0 ) { if (IS_SET(envyaff,aff_change[i].envy)) if (aff_change[i].rom) SET_BIT(temp,aff_change[i].rom); ++i; } return temp; } #endif #if defined(ENVY_COMPAT) || defined(OLDSTYLE) int mercweapon( long mercwep ) { int i = 0; while ( mercwp[i].merc != 0 ) { if ( mercwp[i].merc == mercwep ) return weapon_type( mercwp[i].rom ); ++i; } return weapon_type( "exotic" ); } #endif void do_structsizes( CHAR_DATA *ch, char *argument ) { char buf[MSL]; #define TEMP(x) sizeof(x), sizeof(x *) sprintf( buf, "CHAR_DATA : %Zi(%Zi)\n\r" "OBJ_DATA : %Zi(%Zi)\n\r" "ROOM_INDEX_DATA : %Zi(%Zi)\n\r" "MEM_DATA : %Zi(%Zi)\n\r" "MOB_INDEX_DATA : %Zi(%Zi)\n\r" "OBJ_INDEX_DATA : %Zi(%Zi)\n\r" "DESCRIPTOR_DATA : %Zi(%Zi)\n\r" "AFFECT_DATA : %Zi(%Zi)\n\r" "NOTE_DATA : %Zi(%Zi)\n\r" "AREA_DATA : %Zi(%Zi)\n\r" "PC_DATA : %Zi(%Zi)\n\r" "GEN_DATA : %Zi(%Zi)\n\r" "EVENT : %Zi(%Zi)\n\r" "SPEC_FUN * : %Zi\n\r" "GAME_FUN * : %Zi\n\r" "char : %Zi(%Zi)\n\r" "int : %Zi(%Zi)\n\r" "bool : %Zi(%Zi)\n\r" "time_t : %Zi(%Zi)\n\r" "sh_int : %Zi(%Zi)\n\r" "long : %Zi(%Zi)\n\r", TEMP(struct char_data), TEMP(struct obj_data), TEMP(struct room_index_data), TEMP(struct mem_data), TEMP(struct mob_index_data), TEMP(struct obj_index_data), TEMP(struct descriptor_data), TEMP(struct affect_data), TEMP(struct note_data), TEMP(struct area_data), TEMP(struct pc_data), TEMP(struct gen_data), TEMP(struct _event), sizeof(SPEC_FUN *), sizeof(GAME_FUN *), TEMP(char), TEMP(int), TEMP(bool), TEMP(time_t), TEMP(sh_int), TEMP(long) ); send_to_char( buf, ch ); } void * mud_malloc(size_t size) { static size_t largo = 0; largo += size; return malloc(size); } void * mud_calloc(size_t nmemb, size_t size) { static size_t largo = 0; largo += nmemb * size; if (nmemb*size > 131072) flog( "mud_calloc : pidiendo %Zd bytes", nmemb*size); return calloc(nmemb, size); }