/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@efn.org) * * Gabrielle Taylor * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #if !defined(WIN32) #include <sys/time.h> #endif #endif #include <time.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <unistd.h> // para unlink() #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "events.h" #include "screen.h" #include "olc.h" #include "smart.h" #include "act_info.h" int close args( ( int fd ) ); #if defined(linux) int execl args( ( const char *path, const char *arg, ... ) ); #endif #if defined(WIN32) #include <process.h> #endif bool write_to_descriptor args( ( int desc, char *txt, int length ) ); /* command procedures needed */ DECLARE_DO_FUN(do_rstat ); DECLARE_DO_FUN(do_mstat ); DECLARE_DO_FUN(do_ostat ); DECLARE_DO_FUN(do_rset ); DECLARE_DO_FUN(do_mset ); DECLARE_DO_FUN(do_oset ); DECLARE_DO_FUN(do_sset ); DECLARE_DO_FUN(do_mfind ); DECLARE_DO_FUN(do_ofind ); DECLARE_DO_FUN(do_slookup ); DECLARE_DO_FUN(do_mload ); DECLARE_DO_FUN(do_oload ); DECLARE_DO_FUN(do_quit ); DECLARE_DO_FUN(do_look ); DECLARE_DO_FUN(do_stand ); DECLARE_DO_FUN(do_asave ); DECLARE_DO_FUN(do_puntajes ); DECLARE_DO_FUN(do_clans ); /* * Local functions. */ ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) ); bool fight_in_progress; void shutdown_mud_now(CHAR_DATA *); int shutdown_type = SHUTDOWN_NONE; void do_wiznet( CHAR_DATA *ch, char *argument ) { int flag; char buf[MAX_STRING_LENGTH]; if ( argument[0] == '\0' ) { if (IS_SET(ch->wiznet,WIZ_ON)) { send_to_char("Saliendo de Wiznet.\n\r",ch); REMOVE_BIT(ch->wiznet,WIZ_ON); } else { send_to_char("Bienvenido a Wiznet!\n\r",ch); SET_BIT(ch->wiznet,WIZ_ON); } return; } if (!str_prefix(argument,"on")) { send_to_char("Bienvenido a Wiznet!\n\r",ch); SET_BIT(ch->wiznet,WIZ_ON); return; } if (!str_prefix(argument,"off")) { send_to_char("Saliendo de Wiznet.\n\r",ch); REMOVE_BIT(ch->wiznet,WIZ_ON); return; } /* show wiznet status */ if (!str_prefix(argument,"status")) { buf[0] = '\0'; if (!IS_SET(ch->wiznet,WIZ_ON)) strcat(buf,"off "); for (flag = 0; wiznet_table[flag].name != NULL; flag++) if (IS_SET(ch->wiznet,wiznet_table[flag].flag)) { strcat(buf,wiznet_table[flag].name); strcat(buf," "); } strcat(buf,"\n\r"); send_to_char("Estado de Wiznet:\n\r",ch); send_to_char(buf,ch); return; } if (!str_prefix(argument,"show")) /* list of all wiznet options */ { buf[0] = '\0'; for (flag = 0; wiznet_table[flag].name != NULL; flag++) { if (wiznet_table[flag].level <= get_trust(ch)) { strcat(buf,wiznet_table[flag].name); strcat(buf," "); } } strcat(buf,"\n\r"); send_to_char("Opciones de Wiznet disponibles para ti son:\n\r",ch); send_to_char(buf,ch); return; } flag = wiznet_lookup(argument); if (flag == -1 || get_trust(ch) < wiznet_table[flag].level) { send_to_char("Opcion inexistente.\n\r",ch); return; } if (IS_SET(ch->wiznet,wiznet_table[flag].flag)) { sprintf(buf,"No veras mas %s en wiznet.\n\r", wiznet_table[flag].name); send_to_char(buf,ch); REMOVE_BIT(ch->wiznet,wiznet_table[flag].flag); return; } else { sprintf(buf,"Ahora veras %s en wiznet.\n\r", wiznet_table[flag].name); send_to_char(buf,ch); SET_BIT(ch->wiznet,wiznet_table[flag].flag); return; } } void wiznet(char *string, CHAR_DATA *ch, OBJ_DATA *obj, long flag, long flag_skip, int min_level) { DESCRIPTOR_DATA *d; char buf[20]; for ( d = descriptor_list; d != NULL; d = d->next ) { if (d->connected == CON_PLAYING && d->character != NULL && IS_IMMORTAL(d->character) && IS_SET(d->character->wiznet,WIZ_ON) && (!flag || IS_SET(d->character->wiznet,flag)) && (!flag_skip || !IS_SET(d->character->wiznet,flag_skip)) && get_trust(d->character) >= min_level && d->character != ch ) { if (IS_SET(d->character->wiznet,WIZ_PREFIX)) send_to_char("--> ",d->character); if (IS_SET(d->character->wiznet,WIZ_TIMESTAMP)) { strftime(buf, 20, "[#B%H#b:#B%M#b] ", localtime(¤t_time) ); send_to_char(buf, d->character); } act_new(string,d->character,objToEnt(obj),chToEnt(ch),TO_CHAR,POS_DEAD); } } return; } void do_guild( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int clan; int level = CLAN_GOMA; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if (arg3[0]) { if (arg3[0] != 0 && !str_prefix(arg3,"goma")) level = CLAN_GOMA; else if (arg3[0] != 0 && !str_prefix(arg3,"comandante")) level = CLAN_COMANDANTE; else if (arg3[0] != 0 && !str_prefix(arg3,"ministro")) level = CLAN_MINISTRO; else if (arg3[0] != 0 && !str_prefix(arg3,"senador")) level = CLAN_SENADOR; else if (arg3[0] != 0 && !str_prefix(arg3,"dictador")) level = CLAN_DICTADOR; else level = -1; } if ( arg1[0] == '\0' || arg2[0] == '\0' || level == -1) { send_to_char( "Syntax: guild <char> <cln name> [leader]\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't playing.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "No en NPC's.\n\r", ch ); return; } if (getNivelPr(victim) < 10) { send_to_char("Their level is too low to join a clan.\n\r", ch); return; } if (!str_prefix(arg2,"none")) { send_to_char("They are now clanless.\n\r",ch); send_to_char("You are now a member of no clan!\n\r",victim); victim->clan = 0; victim->pcdata->clan_status = 0; return; } if ((clan = clan_lookup(arg2)) == 0) { send_to_char("No such clan exists.\n\r",ch); return; } if (ES_INDEP(clan)) { sprintf(buf,"They are now a %s.\n\r", get_clan_table(clan)->name); send_to_char(buf,ch); sprintf(buf,"You are now a %s.\n\r", get_clan_table(clan)->name); send_to_char(buf,victim); } else { sprintf(buf,"They are now %s of clan %s.\n\r", lookup_clan_status(level), capitalize(get_clan_table(clan)->name)); send_to_char(buf,ch); sprintf(buf,"You are now %s of clan %s.\n\r", lookup_clan_status(level), capitalize(get_clan_table(clan)->name)); send_to_char(buf,victim); } victim->clan = clan; victim->pcdata->clan_status = level; } /* equips a character */ void do_outfit ( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; int i,sn,vnum; if (getNivelPr(ch) > 5 || IS_NPC(ch)) { send_to_char("Buscalos tu mismo!\n\r",ch); return; } if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL ) { obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_LIGHT ); } if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL ) { obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_BODY ); } if ( (ch->race == RACE_VAMPIRE) && (( obj = get_eq_char( ch, WEAR_LENTES ) ) == NULL) ) { obj = create_object( get_obj_index(OBJ_VNUM_LENTES), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_LENTES ); } /* do the weapon thing */ if ((obj = get_eq_char(ch,WEAR_WIELD)) == NULL) { sn = 0; vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */ for (i = 0; weapon_table[i].name != NULL; i++) { if (ch->pcdata->learned[sn] < ch->pcdata->learned[*weapon_table[i].gsn]) { sn = *weapon_table[i].gsn; vnum = weapon_table[i].vnum; } } obj = create_object(get_obj_index(vnum),0); obj->cost = 0; obj_to_char(obj,ch); equip_char(ch,obj,WEAR_WIELD); } if (((obj = get_eq_char(ch,WEAR_WIELD)) == NULL || !IS_WEAPON_STAT(obj,WEAPON_TWO_HANDS)) && (obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL ) { obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_SHIELD ); } send_to_char("Has sido equipado por Mota.\n\r",ch); } /* RT nochannels command, for those spammers */ void do_nochannels( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Nochannel a quien?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Fallaste.\n\r", ch ); return; } if ( IS_SET(victim->comm, COMM_NOCHANNELS) ) { REMOVE_BIT(victim->comm, COMM_NOCHANNELS); send_to_char( "Los Dioses han devuelto tus privilegios de uso de canales.\n\r", victim ); send_to_char( "NOCHANNELS removido.\n\r", ch ); sprintf(buf,"$N devuelve uso de canales a %s",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->comm, COMM_NOCHANNELS); send_to_char( "Los Dioses han anulado tus privilegios de uso de canales.\n\r", victim ); send_to_char( "NOCHANNELS activado.\n\r", ch ); sprintf(buf,"$N anula uso de canales a %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } return; } void do_smote(CHAR_DATA *ch, char *argument ) { CHAR_DATA *vch; char *letter,*name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; int matches = 0; if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "No puedes mostrar tus emociones.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Emote que?\n\r", ch ); return; } if (strstr(argument,ch->name) == NULL) { send_to_char("Debes incluir tu nombre en un smote.\n\r",ch); return; } send_to_char(argument,ch); send_to_char("\n\r",ch); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr(argument,vch->name)) == NULL) { send_to_char(argument,vch); send_to_char("\n\r",vch); continue; } strcpy(temp,argument); temp[strlen(argument) - strlen(letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen(vch->name)) { strcat(temp,"r"); continue; } if (*letter == 's' && matches == strlen(vch->name)) { matches = 0; continue; } if (matches == strlen(vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen(vch->name)) { strcat(temp,"you"); last[0] = '\0'; name = vch->name; continue; } strncat(last,letter,1); continue; } matches = 0; strcat(temp,last); strncat(temp,letter,1); last[0] = '\0'; name = vch->name; } send_to_char(temp,vch); send_to_char("\n\r",vch); } return; } void do_bamfin( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if ( !IS_NPC(ch) ) { if (argument[0] == '\0') { sprintf(buf,"Tu poofin es %s\n\r",ch->pcdata->bamfin); send_to_char(buf,ch); return; } if ( strstr(argument,ch->name) == NULL) { send_to_char("Debes incluir tu nombre.\n\r",ch); return; } free_string( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup( argument ); sprintf(buf,"Tu poofin es ahora %s\n\r",ch->pcdata->bamfin); send_to_char(buf,ch); } return; } void do_bamfout( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if ( !IS_NPC(ch) ) { if (argument[0] == '\0') { sprintf(buf,"Tu poofout es %s\n\r",ch->pcdata->bamfout); send_to_char(buf,ch); return; } if ( strstr(argument,ch->name) == NULL) { send_to_char("Debes incluir tu nombre.\n\r",ch); return; } free_string( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup( argument ); sprintf(buf,"Tu poofout es ahora %s\n\r",ch->pcdata->bamfout); send_to_char(buf,ch); } return; } void do_deny( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Deny a quien?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "No en NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Fallaste.\n\r", ch ); return; } SET_BIT(victim->act, PLR_DENY); send_to_char( "Se te nego el acceso!\n\r", victim ); sprintf(buf,"$N niega el acceso de %s",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); send_to_char( "OK.\n\r", ch ); save_char_obj(victim); stop_fighting(victim,TRUE); do_quit( victim, "" ); return; } void do_disconnect( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Desconectar a quien?\n\r", ch ); return; } if (is_number(arg)) { int desc; desc = atoi(arg); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->descriptor == desc ) { close_socket( d ); send_to_char( "Ok.\n\r", ch ); return; } } } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( victim->desc == NULL ) { act( "$N no tiene un descriptor.", ch, NULL, chToEnt(victim), TO_CHAR ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d == victim->desc ) { close_socket( d ); send_to_char( "Ok.\n\r", ch ); return; } } bug( "Do_disconnect: desc not found.", 0 ); send_to_char( "Descriptor no encontrado!\n\r", ch ); return; } void do_pardon( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Sintaxis: pardon <jugador> <killer|thief>.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "No en NPC's.\n\r", ch ); return; } if ( !str_cmp( arg2, "killer" ) ) { if ( IS_SET(victim->act, PLR_KILLER) ) { REMOVE_BIT( victim->act, PLR_KILLER ); send_to_char( "Killer flag removido.\n\r", ch ); send_to_char( "Ya no eres un ASESINO.\n\r", victim ); } return; } if ( !str_cmp( arg2, "thief" ) ) { if ( IS_SET(victim->act, PLR_THIEF) ) { REMOVE_BIT( victim->act, PLR_THIEF ); send_to_char( "Thief flag removido.\n\r", ch ); send_to_char( "Ya no eres un LADRON.\n\r", victim ); } return; } send_to_char( "Sintaxis: pardon <jugador> <killer|thief>.\n\r", ch ); return; } void do_echo( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { send_to_char( "Global echo que?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if (get_trust(d->character) >= get_trust(ch)) send_to_char( "\n*** ",d->character); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_act( CHAR_DATA *ch, char *argument ) { act( argument, ch, NULL, NULL, TO_ALL ); } void do_info( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MIL]; if (ch) { if ( IS_NPC(ch) ) return; if ( IS_NULLSTR(argument) ) { TOGGLE_BIT(ch->comm, COMM_NOINFO); printf_to_char( ch, "Canal de Informacion %s.\n\r", !IS_SET(ch->comm, COMM_NOINFO) ? "#BACTIVADO#b" : "desactivado" ); return; } if ( !IS_IMMORTAL(ch) ) { send_to_char( "Huh?\n\r", ch ); return; } } sprintf( buf, "\n\r[#BINFO#b] %s%s", argument, ch ? "\n\r" : "" ); for ( d = descriptor_list; d; d = d->next ) if ( d->connected == CON_PLAYING && d->character && !IS_SET(d->character->comm, COMM_NOINFO) ) { if ( ch == NULL ) write_to_buffer( d, buf, 0 ); // msgs importantes pasan directo else send_to_char( buf, d->character ); } } void do_recho( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { send_to_char( "Local echo que?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { if (get_trust(d->character) >= get_trust(ch)) send_to_char( "local> ",d->character); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_zecho(CHAR_DATA *ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("Zone echo que?\n\r",ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && ch->in_room != NULL && d->character->in_room->area == ch->in_room->area) { if (get_trust(d->character) >= get_trust(ch)) send_to_char("zone> ",d->character); send_to_char(argument,d->character); send_to_char("\n\r",d->character); } } } void do_pecho( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if ( argument[0] == '\0' || arg[0] == '\0' ) { send_to_char("Personal echo que?\n\r", ch); return; } if ( (victim = get_char_world(ch, arg) ) == NULL ) { send_to_char("Objetivo no encontrado.\n\r",ch); return; } if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL) send_to_char( "personal> ",victim); send_to_char(argument,victim); send_to_char("\n\r",victim); send_to_char( "personal> ",ch); send_to_char(argument,ch); send_to_char("\n\r",ch); } ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg ) { CHAR_DATA *victim; OBJ_DATA *obj; if ( is_number(arg) ) return (atoi(arg) < 0 ? NULL : get_room_index( atoi( arg ) ) ); if ( ( victim = get_char_world( ch, arg ) ) != NULL ) return victim->in_room; if ( ( obj = get_obj_world( ch, arg ) ) != NULL ) return obj->in_room; return NULL; } void do_transfer( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Transferir a quien (y donde)?\n\r", ch ); return; } if ( !str_cmp( arg1, "all" ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see( ch, d->character ) && getNivelPr(d->character) <= getNivelPr(ch) ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "%s %s", d->character->name, arg2 ); do_transfer( ch, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location( ch, arg2 ) ) == NULL ) { send_to_char( "No existe ese lugar.\n\r", ch ); return; } if ( !is_room_owner(ch,location) && room_is_private( location ) && get_trust(ch) < MAX_LEVEL) { send_to_char( "Ese cuarto es privado en este momento.\n\r", ch ); return; } } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( victim->in_room == NULL ) { send_to_char( "Esta en el limbo.\n\r", ch ); return; } if ( getNivelPr(victim) > getNivelPr(ch) ) { send_to_char( "No puedes transferir a un superior.\n\r", ch ); return; } if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); act( "$n es rodeado por una nube y desaparece.", victim, NULL, NULL, TO_ROOM ); char_from_room( victim ); char_to_room( victim, location ); act( "$n aparece desde una nube de humo.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act( "$n te ha transferido.", ch, NULL, chToEnt(victim), TO_VICT ); do_look( victim, "auto" ); send_to_char( "Ok.\n\r", ch ); } void do_at( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *on; CHAR_DATA *wch; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "At que donde?\n\r", ch ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { send_to_char( "No existe ese lugar.\n\r", ch ); return; } if (!is_room_owner(ch,location) && room_is_private( location ) && get_trust(ch) < MAX_LEVEL) { send_to_char( "Ese cuarto es privado en este momento.\n\r", ch ); return; } original = ch->in_room; on = ch->on; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { char_from_room( ch ); char_to_room( ch, original ); ch->on = on; break; } } return; } void do_goto( CHAR_DATA *ch, char *argument ) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; int count = 0; if ( argument[0] == '\0' ) { send_to_char( "Goto donde?\n\r", ch ); return; } if ( ( location = find_location( ch, argument ) ) == NULL ) { send_to_char( "No existe ese lugar.\n\r", ch ); return; } count = 0; for ( rch = location->people; rch != NULL; rch = rch->next_in_room ) count++; if (!is_room_owner(ch,location) && room_is_private(location) && (count > 1 || get_trust(ch) < MAX_LEVEL)) { send_to_char( "Ese cuarto es privado en este momento.\n\r", ch ); return; } if ( ch->fighting != NULL ) stop_fighting( ch, TRUE ); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act("$t",ch,strToEnt(ch->pcdata->bamfout,ch->in_room),chToEnt(rch),TO_VICT); else act("$n desaparece dentro de una nube de humo.",ch,NULL,chToEnt(rch),TO_VICT); } } char_from_room( ch ); char_to_room( ch, location ); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act("$t",ch,strToEnt(ch->pcdata->bamfin,ch->in_room),chToEnt(rch),TO_VICT); else act("$n aparece desde una nube de humo.",ch,NULL,chToEnt(rch),TO_VICT); } } do_look( ch, "auto" ); return; } void do_violate( CHAR_DATA *ch, char *argument ) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; if ( argument[0] == '\0' ) { send_to_char( "Goto donde?\n\r", ch ); return; } if ( ( location = find_location( ch, argument ) ) == NULL ) { send_to_char( "No existe ese lugar.\n\r", ch ); return; } if (!room_is_private( location )) { send_to_char( "Ese cuarto no es privado, usa goto.\n\r", ch ); return; } if ( ch->fighting != NULL ) stop_fighting( ch, TRUE ); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act("$t",ch,strToEnt(ch->pcdata->bamfout,ch->in_room),chToEnt(rch),TO_VICT); else act("$n desaparece dentro de una nube de humo.",ch,NULL,chToEnt(rch),TO_VICT); } } char_from_room( ch ); char_to_room( ch, location ); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act("$t",ch,strToEnt(ch->pcdata->bamfin,ch->in_room),chToEnt(rch),TO_VICT); else act("$n aparece desde una nube de humo.",ch,NULL,chToEnt(rch),TO_VICT); } } do_look( ch, "auto" ); return; } /* RT to replace the 3 stat commands */ void do_stat ( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char *string; OBJ_DATA *obj; ROOM_INDEX_DATA *location; CHAR_DATA *victim; string = one_argument(argument, arg); if ( arg[0] == '\0') { send_to_char("Sintaxus:\n\r",ch); send_to_char(" stat <nombre>\n\r",ch); send_to_char(" stat obj <nombre>\n\r",ch); send_to_char(" stat mob <nombre>\n\r",ch); send_to_char(" stat room <numero>\n\r",ch); send_to_char(" stat char <nombre>\n\r",ch); return; } if (!str_cmp(arg,"room")) { do_rstat(ch,string); return; } if (!str_cmp(arg,"obj")) { do_ostat(ch,string); return; } if(!str_cmp(arg,"char") || !str_cmp(arg,"mob")) { do_mstat(ch,string); return; } /* do it the old way */ obj = get_obj_world(ch,argument); if (obj != NULL) { do_ostat(ch,argument); return; } victim = get_char_world(ch,argument); if (victim != NULL) { do_mstat(ch,argument); return; } location = find_location(ch,argument); if (location != NULL) { do_rstat(ch,argument); return; } send_to_char("Nada con ese nombre en este lado de la realidad.\n\r",ch); } void do_rstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; AFFECT_DATA *pAf; EXIT_DATA *pexit; one_argument( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg ); if ( location == NULL ) { send_to_char( "No existe ese lugar.\n\r", ch ); return; } if (!is_room_owner(ch,location) && ch->in_room != location && room_is_private( location ) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char( "Ese cuarto es privado en este momento.\n\r", ch ); return; } sprintf( buf, "Nombre: '%s'\n\rArea: '%s'\n\r", location->name, location->area->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d Sector: %d Light: %d Healing: %d Mana: %d\n\r", location->vnum, location->sector_type, location->light, location->heal_rate, location->mana_rate ); send_to_char( buf, ch ); sprintf( buf, "Room flags: %s.\n\rDescripcion:\n\r%s", flag_string( room_flags, location->room_flags ), location->description ); send_to_char( buf, ch ); if ( location->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = location->extra_descr; ed; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } send_to_char( "Jugadores:", ch ); for ( rch = location->people; rch; rch = rch->next_in_room ) { if (can_see(ch,rch)) { send_to_char( " ", ch ); one_argument( rch->name, buf ); send_to_char( buf, ch ); } } send_to_char( ".\n\rObjetos: ", ch ); for ( obj = location->contents; obj; obj = obj->next_content ) { send_to_char( " ", ch ); one_argument( obj->name, buf ); send_to_char( buf, ch ); } send_to_char( ".\n\r", ch ); for ( pexit = location->exits; pexit; pexit = pexit->next ) { sprintf( buf, "Puerta: %d. Hacia: %d. Llave: %d. Exit flags: %d.\n\rKeyword: '%s'. Descripcion: %s", pexit->direccion, (pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum), pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(ninguna).\n\r" ); send_to_char( buf, ch ); } for ( pAf = location->affected; pAf; pAf = pAf->next ) { sprintf( buf, "#BRAff#b: Spell '%15s' Nivel:%2d Duracion:%2d Anade bit #B%s#b.\n\r", skill_table[pAf->type].name, pAf->level, pAf->duration, flag_string( room_flags, pAf->bitvector ) ); send_to_char( buf, ch ); } return; } void do_ostat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Stat que?\n\r", ch ); return; } obj = get_obj_world( ch, argument ); if (!obj) { OBJ_INDEX_DATA *temp; char *name = NULL; temp = get_obj_index( atoi(argument) ); if (temp) name = temp->name; if (name) obj = get_obj_world( ch, name ); } /* if ( ( obj = get_obj_world( ch, argument ) ) == NULL ) */ if ( !obj ) { send_to_char( "Nada como eso en el cielo, la tierra y el infierno.\n\r", ch ); return; } sprintf( buf, "Nombre(s): %s\n\r", obj->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d Format: %s Tipo: %s Resets: %d Material: %d\n\r", obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old", item_name(obj->item_type), obj->pIndexData->reset_num, obj->material ); send_to_char( buf, ch ); sprintf( buf, "Descripcion corta: %s\n\rDescription larga: %s\n\r", obj->short_descr, obj->description ); send_to_char( buf, ch ); sprintf( buf, "Wear bits: %s\n\r", flag_string( wear_flags, obj->wear_flags ) ); send_to_char( buf, ch ); sprintf( buf, "Extra bits: %s\n\r", flag_string( extra_flags, obj->extra_flags ) ); send_to_char( buf, ch ); sprintf( buf, "Numero: %d/%d Peso: %d/%d/%d (10th libras)\n\r", 1, get_obj_number( obj ), obj->weight, get_obj_weight( obj ),get_true_weight(obj) ); send_to_char( buf, ch ); sprintf( buf, "Nivel: %d Costo: %d Condicion: %d Timer: %d Owner: %s\n\r", obj->level, obj->cost, obj->condition, obj->timer, ( obj->owner ? obj->owner : "nadie" ) ); send_to_char( buf, ch ); sprintf( buf, "Count: Actual: %d Maximo: %d Detected: %s\n\r", obj->pIndexData->count, obj->pIndexData->max_count, print_flags(obj->detected) ); send_to_char( buf, ch ); sprintf( buf, "En cuarto: %d Dentro de: %s Llevado por: %s Wear_loc: %d\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(ninguno)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(nadie)" : can_see(ch,obj->carried_by) ? obj->carried_by->name : "alguien", obj->wear_loc ); send_to_char( buf, ch ); sprintf( buf, "Valores: %d %d %d %d %d\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); send_to_char( buf, ch ); /* now give out vital statistics as per identify */ switch ( obj->item_type ) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: sprintf( buf, "Spells de nivel %d de :", obj->value[0] ); send_to_char( buf, ch ); if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL ) { send_to_char( " '", ch ); send_to_char( skill_table[obj->value[1]].name, ch ); send_to_char( "'", ch ); } if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL ) { send_to_char( " '", ch ); send_to_char( skill_table[obj->value[2]].name, ch ); send_to_char( "'", ch ); } if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { send_to_char( " '", ch ); send_to_char( skill_table[obj->value[3]].name, ch ); send_to_char( "'", ch ); } if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL) { send_to_char(" '",ch); send_to_char(skill_table[obj->value[4]].name,ch); send_to_char("'",ch); } send_to_char( ".\n\r", ch ); break; case ITEM_WAND: case ITEM_STAFF: sprintf( buf, "Tiene %d(%d) cargas de nivel %d de", obj->value[1], obj->value[2], obj->value[0] ); send_to_char( buf, ch ); if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { send_to_char( " '", ch ); send_to_char( skill_table[obj->value[3]].name, ch ); send_to_char( "'", ch ); } send_to_char( ".\n\r", ch ); break; case ITEM_DRINK_CON: sprintf(buf,"Tiene %s de color %s.\n\r", liq_table[obj->value[2]].liq_name, liq_table[obj->value[2]].liq_color); send_to_char(buf,ch); break; case ITEM_WEAPON: send_to_char("Tipo de arma es ",ch); switch (obj->value[0]) { case(WEAPON_EXOTIC): send_to_char("exotica\n\r",ch); break; case(WEAPON_SWORD): send_to_char("espada\n\r",ch); break; case(WEAPON_DAGGER): send_to_char("daga\n\r",ch); break; case(WEAPON_SPEAR): send_to_char("lanza/vara\n\r",ch); break; case(WEAPON_MACE): send_to_char("mazo/club\n\r",ch); break; case(WEAPON_AXE): send_to_char("hacha\n\r",ch); break; case(WEAPON_FLAIL): send_to_char("flail\n\r",ch); break; case(WEAPON_WHIP): send_to_char("latigo\n\r",ch); break; case(WEAPON_POLEARM): send_to_char("polearm\n\r",ch); break; default: send_to_char("desconocida\n\r",ch); break; } if (obj->pIndexData->new_format) sprintf(buf,"Dano es %dd%d (promedio %d)\n\r", obj->value[1],obj->value[2], (1 + obj->value[2]) * obj->value[1] / 2); else sprintf( buf, "Dano es %d hasta %d (promedio %d)\n\r", obj->value[1], obj->value[2], ( obj->value[1] + obj->value[2] ) / 2 ); send_to_char( buf, ch ); sprintf(buf,"Verbo del dano es %s.\n\r", (obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE) ? attack_table[obj->value[3]].noun : "desconocido"); send_to_char(buf,ch); if (obj->value[4]) /* weapon flags */ { sprintf(buf,"Weapons flags: %s\n\r", flag_string( weapon_type2, obj->value[4] ) ); send_to_char(buf,ch); } break; case ITEM_ARMOR: sprintf( buf, "Clase de armadura es %d pierce, %d bash, %d slash, y %d vs. magic\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); send_to_char( buf, ch ); break; case ITEM_CONTAINER: sprintf(buf,"Capacidad: %d# Peso maximo: %d# flags: %s\n\r", obj->value[0], obj->value[3], flag_string( container_flags, obj->value[1] ) ); send_to_char(buf,ch); if (obj->value[4] != 100) { sprintf(buf,"Multiplicador de peso: %d%%\n\r", obj->value[4]); send_to_char(buf,ch); } break; } if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } send_to_char( "'\n\r", ch ); } if ( obj->enchanted ) send_to_char( "Objeto esta encantado.\n\r", ch ); for ( paf = obj->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Afecta %s por %d, nivel %d", affect_loc_name( paf->location ), paf->modifier,paf->level ); send_to_char(buf,ch); if ( paf->duration > -1) sprintf(buf,", %d horas.\n\r",paf->duration); else sprintf(buf,".\n\r"); send_to_char( buf, ch ); if (paf->bitvector) { switch(paf->where) { case TO_AFFECTS: sprintf(buf,"Adds %s affect.\n\r", flag_string( affect_flags, paf->bitvector ) ); break; case TO_AFFECTS2: sprintf(buf,"Adds %s extended affects.\n\r", flag_string( affect2_flags, paf->bitvector ) ); break; case TO_WEAPON: sprintf(buf,"Adds %s weapon flags.\n\r", flag_string( weapon_type2, paf->bitvector ) ); break; case TO_OBJECT: sprintf(buf,"Adds %s object flag.\n\r", flag_string( extra_flags, paf->bitvector ) ); break; case TO_IMMUNE: sprintf(buf,"Adds immunity to %s.\n\r", flag_string( imm_flags, paf->bitvector )); break; case TO_RESIST: sprintf(buf,"Adds resistance to %s.\n\r", flag_string( imm_flags, paf->bitvector )); break; case TO_VULN: sprintf(buf,"Adds vulnerability to %s.\n\r", flag_string( imm_flags, paf->bitvector )); break; case TO_PARTS: sprintf(buf,"Anade parte %s.\n\r", flag_string( part_flags, paf->bitvector )); break; default: sprintf(buf,"Unknown bit %d: %d\n\r", paf->where,paf->bitvector); break; } send_to_char(buf,ch); } } if (!obj->enchanted) for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "#B*#b Affects %s by %d, level %d.\n\r", affect_loc_name( paf->location ), paf->modifier,paf->level ); send_to_char( buf, ch ); if (paf->bitvector) { switch(paf->where) { case TO_AFFECTS: sprintf(buf,"Adds %s affect.\n\r", flag_string( affect_flags, paf->bitvector ) ); break; case TO_AFFECTS2: sprintf(buf,"Adds %s extended affects.\n\r", flag_string( affect2_flags, paf->bitvector ) ); break; case TO_OBJECT: sprintf(buf,"Adds %s object flag.\n\r", flag_string( extra_flags, paf->bitvector ) ); break; case TO_IMMUNE: sprintf(buf,"Adds immunity to %s.\n\r", flag_string( imm_flags, paf->bitvector )); break; case TO_RESIST: sprintf(buf,"Adds resistance to %s.\n\r", flag_string( res_flags, paf->bitvector )); break; case TO_VULN: sprintf(buf,"Adds vulnerability to %s.\n\r", flag_string( vuln_flags, paf->bitvector )); break; case TO_PARTS: sprintf(buf,"Anade parte %s.\n\r", flag_string( part_flags, paf->bitvector )); break; default: sprintf(buf,"Unknown bit %d: %d\n\r", paf->where,paf->bitvector); break; } send_to_char(buf,ch); } } if ( IS_TRAP(obj) ) { sprintf( buf, "Tipo de dano de la trampa es %s.\n\r", flag_string( trapd_flags, obj->trap->trap_dam) ); send_to_char( buf, ch ); sprintf( buf, "Efecto de la trampa es %s.\n\r", flag_string( trap_flags, obj->trap->trap_eff) ); send_to_char( buf, ch ); sprintf( buf, "Cargas de la trampa : %d.\n\r", obj->trap->trap_charge ); send_to_char( buf, ch ); } if ( obj->pIndexData->max_count > 0 ) { LIMIT_DATA * limit; int cnt = 1; for ( limit = obj->pIndexData->limit; limit; limit = limit->next ) { CHAR_DATA * temp = get_char_from_id(limit->carrier_id); sprintf( buf, "%d. %3d %ld(%s)\n\r", cnt++, limit->id, limit->carrier_id, temp ? temp->name : "" ); send_to_char( buf, ch ); } } return; } void do_mstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim, *blah; FIGHT_DATA * fd; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Stat whom?\n\r", ch ); return; } if ( str_cmp( arg, "id" ) ) { victim = get_char_world( ch, arg ); if (!victim) { MOB_INDEX_DATA *temp; char *name = NULL; temp = get_mob_index( atoi(arg) ); if (temp) name = temp->player_name; if (name) victim = get_char_world( ch, name ); } } else victim = get_char_from_id( atol(argument) ); if ( !victim ) { send_to_char( "No esta aqui.\n\r", ch ); return; } sprintf( buf, "Name: %s\n\r", victim->name); send_to_char( buf, ch ); sprintf( buf, "Vnum: %d Format: %s Race: %s(%s) Group: %d Sex: %s Room: %d\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->pIndexData->new_format ? "new" : "old" : "pc", race_table[victim->race].name, (victim->race == victim->true_race) ? "" : race_table[victim->true_race].name, IS_NPC(victim) ? victim->group : 0, sex_table[victim->sex].name, victim->in_room == NULL ? 0 : victim->in_room->vnum ); send_to_char( buf, ch ); if (IS_NPC(victim)) { sprintf(buf,"Count: %d Killed: %d Timer: %d Safe: %c Shop: %c Repair: %c\n\r", victim->pIndexData->count,victim->pIndexData->killed, victim->timer, is_mob_safe(victim) ? 's' : 'n', victim->pIndexData->pShop != NULL ? 's' : 'n', victim->pIndexData->pRepair != NULL ? 's' : 'n'); send_to_char(buf,ch); } sprintf( buf, "Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r", victim->perm_stat[STAT_STR], get_curr_stat(victim,STAT_STR), victim->perm_stat[STAT_INT], get_curr_stat(victim,STAT_INT), victim->perm_stat[STAT_WIS], get_curr_stat(victim,STAT_WIS), victim->perm_stat[STAT_DEX], get_curr_stat(victim,STAT_DEX), victim->perm_stat[STAT_CON], get_curr_stat(victim,STAT_CON) ); send_to_char( buf, ch ); sprintf( buf, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d Trains: %d\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, IS_NPC(ch) ? 0 : victim->practice, IS_NPC(ch) ? 0 : victim->train ); send_to_char( buf, ch ); sprintf( buf, "Lv: %d Class: %s Align: %d Gold: %ld Silver: %ld Exp: %d\n\r", getNivelPr(victim), IS_NPC(victim) ? "mobile" : class_table[getClasePr(victim)].name, victim->alignment, victim->gold, victim->silver, victim->exp ); send_to_char( buf, ch ); sprintf(buf,"Armor: pierce: %d bash: %d slash: %d magic: %d\n\r", GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH), GET_AC(victim,AC_SLASH), GET_AC(victim,AC_EXOTIC)); send_to_char(buf,ch); sprintf( buf, "Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r", GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name, victim->wimpy ); send_to_char( buf, ch ); if (IS_NPC(victim) && victim->pIndexData->new_format) { sprintf(buf, "Damage: %dd%d Message: %s\n\r", victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE], attack_table[victim->dam_type].noun); send_to_char(buf,ch); } sprintf( buf, "Wait: %d Daze: %d Clan: %d ClanSt: %d(%d/%d) Clase: %s\n\r", victim->wait, victim->daze, victim->clan, IS_NPC(victim) ? 0 : victim->pcdata->clan_status, IS_NPC(victim) ? 0 : victim->pcdata->min_clan_status, IS_NPC(victim) ? 0 : victim->pcdata->max_clan_status, class_table[getClasePr(victim)].name ); send_to_char( buf, ch ); sprintf( buf, "Fighting: %s On: %s\n\r", victim->fighting ? victim->fighting->name : "(none)", victim->on ? victim->on->name : "(none)" ); send_to_char( buf, ch ); if ( !IS_NPC(victim) ) { sprintf( buf, "Thirst: %d Hunger: %d Full: %d Drunk: %d Term: %s\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_HUNGER], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK], victim->desc ? term_table[victim->desc->term].name : "sin descriptor" ); send_to_char( buf, ch ); } sprintf( buf, "Carry number: %d Carry weight: %ld Luck: %d Aire: %d\n\r", victim->carry_number, get_carry_weight(victim) / 10, victim->luck, victim->aire ); send_to_char( buf, ch ); if (!IS_NPC(victim)) { sprintf( buf, "Age: %d Played: %d Last Level: %d Timer: %d Quaff: %d Corpse: %s\n\r", get_age(victim), (int) (victim->played + current_time - victim->logon) / 3600, victim->pcdata->last_level, victim->timer, victim->pcdata->quaff, victim->pcdata->corpse ? "S" : "N" ); send_to_char( buf, ch ); } sprintf(buf, "Act: %s\n\r", flag_string( IS_NPC(victim) ? act_flags : plr_flags, victim->act ) ); send_to_char(buf,ch); if (victim->comm) { sprintf(buf,"Comm: %s\n\r", flag_string( comm_flags, victim->comm ) ); send_to_char(buf,ch); } if (IS_NPC(victim) && victim->off_flags) { sprintf(buf, "Offense: %s\n\r", flag_string( off_flags, victim->off_flags )); send_to_char(buf,ch); } if (victim->imm_flags) { sprintf(buf, "Immune: %s\n\r", flag_string( imm_flags, victim->imm_flags )); send_to_char(buf,ch); } if (victim->res_flags) { sprintf(buf, "Resist: %s\n\r", flag_string( res_flags, victim->res_flags )); send_to_char(buf,ch); } if (victim->vuln_flags) { sprintf(buf, "Vulnerable: %s\n\r", flag_string( vuln_flags, victim->vuln_flags )); send_to_char(buf,ch); } sprintf(buf, "Form: %s\n\r", flag_string( form_flags, victim->form ) ); send_to_char(buf,ch); sprintf(buf, "Parts: %s\n\r", flag_string( part_flags, victim->parts) ); send_to_char(buf,ch); if (victim->affected_by) { sprintf(buf, "Affected by %s\n\r", flag_string( affect_flags, victim->affected_by ) ); send_to_char(buf,ch); } if (victim->affected2_by) { sprintf(buf, "Also affected by %s\n\r", flag_string( affect2_flags, victim->affected2_by ) ); send_to_char(buf,ch); } sprintf( buf, "Master: %s Leader: %s Pet: %s\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)"); send_to_char( buf, ch ); if (!IS_NPC(victim)) { struct prob_data *prob; BANK_DATA *bank; sprintf( buf, "Security: %d Qpoints: %d Qtimer: %d Qtype: %d Qestado: %d Qid: %ld\n\r", victim->pcdata->security, get_qpoints(victim), get_qtimer(victim), get_qtype(victim), get_qestado(victim), get_qid(victim) ); send_to_char( buf, ch ); /* OLC */ for ( prob = victim->pcdata->prohibido; prob; prob = prob->next ) { sprintf( buf, "Comando '%s' prohibido.\n\r", prob->comando ); send_to_char( buf, ch ); } for (bank = victim->pcdata->bank; bank; bank = bank->next ) { sprintf( buf, "Banco : Valor %8ld Tipo %2d Interes %1.3f Cuando: %s\n\r", bank->valor, bank->tipo, bank->interes, tformat(bank->when) ); send_to_char( buf, ch ); } } sprintf( buf, "Short description: %s\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" ); send_to_char( buf, ch ); if ( IS_NPC(victim) && victim->pIndexData->script ) { sprintf( buf, "Script %d, posicion %d, timer %d.\n\r", victim->pIndexData->script->vnum, victim->pIndexData->script->posicion, victim->pIndexData->script->timer ); send_to_char( buf, ch ); } if ( IS_NPC(victim) && victim->spec_fun != 0 ) { sprintf(buf,"Mobile has special procedure %s.\n\r", spec_name(victim->spec_fun)); send_to_char(buf,ch); } if ( IS_NPC(victim) && victim->game_fun != 0 ) { sprintf(buf,"Mobile tiene game_fun %s.\n\r", game_name(victim->game_fun)); send_to_char(buf,ch); } if ( victim->memory ) { MEM_DATA *memory = victim->memory; while ( memory ) { sprintf(buf, "Memoria: Id: %d (%s) Reaccion: %s Cuando: %s", memory->id, (blah = get_char_from_id( memory->id )) ? blah->name : "none", flag_string( mem_types, memory->reaction), ctime(&memory->when) ); send_to_char( buf, ch ); memory = memory->next; } } if ( IS_NPC(victim) && is_hunting(victim) ) { CHAR_DATA * temp = get_char_from_id( victim->hunt_data->id ); sprintf(buf, "Cazando victima: %s (%ld/%s) - Buscando cuarto: %d\n\r", victim->hunt_data->victima ? SELFPERS(victim->hunt_data->victima) : "*", victim->hunt_data->id, temp ? SELFPERS(temp) : "", huntroom(victim) ? huntroom(victim)->vnum : 0 ); send_to_char(buf,ch); } for ( paf = victim->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r", skill_table[(int) paf->type].name, affect_loc_name( paf->location ), paf->modifier, paf->duration, flag_string( paf->where != TO_AFFECTS2 ? affect_flags : affect2_flags, paf->bitvector ), paf->level ); send_to_char( buf, ch ); } for ( fd = victim->fdata; fd; fd = fd->next ) { sprintf( buf, "Fdata : Id %ld(%s) Dam %d When %s", fd->id, (blah = get_char_from_id(fd->id)) ? blah->name : "", fd->dam, ctime(&fd->when) ); send_to_char( buf, ch ); } show_event_list( ch, victim->events ); return; } /* ofind and mfind replaced with vnum, vnum skill also added */ void do_vnum(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *string; string = one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r",ch); send_to_char(" vnum obj <name>\n\r",ch); send_to_char(" vnum mob <name>\n\r",ch); send_to_char(" vnum skill <skill or spell>\n\r",ch); return; } if (!str_cmp(arg,"obj")) { do_ofind(ch,string); return; } if (!str_cmp(arg,"mob") || !str_cmp(arg,"char")) { do_mfind(ch,string); return; } if (!str_cmp(arg,"skill") || !str_cmp(arg,"spell")) { do_slookup(ch,string); return; } /* do both */ do_mfind(ch,argument); do_ofind(ch,argument); } void do_mfind( CHAR_DATA *ch, char *argument ) { extern int top_mob_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Find whom?\n\r", ch ); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( argument, pMobIndex->player_name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\n\r", pMobIndex->vnum, pMobIndex->short_descr ); send_to_char( buf, ch ); } } } if ( !found ) send_to_char( "No mobiles by that name.\n\r", ch ); return; } void do_ofind( CHAR_DATA *ch, char *argument ) { extern int top_obj_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Find what?\n\r", ch ); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( argument, pObjIndex->name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\n\r", pObjIndex->vnum, pObjIndex->short_descr ); send_to_char( buf, ch ); } } } if ( !found ) send_to_char( "No objects by that name.\n\r", ch ); return; } void do_owhere(CHAR_DATA *ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found, fArea = FALSE; int number = 0, max_found; char *oldarg; char arg[MIL]; found = FALSE; number = 0; max_found = 200; if (argument[0] == '\0') { send_to_char("Find what?\n\r",ch); return; } buffer = new_buf(); oldarg = argument; argument = one_argument( argument, arg ); if ( !str_cmp( arg, "area" ) ) fArea = TRUE; else argument = oldarg; for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name ) || (fArea && obj->pIndexData->area != ch->in_room->area) || getNivelPr(ch) < obj->level) continue; found = TRUE; number++; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by) && in_obj->carried_by->in_room != NULL) sprintf( buf, "%3d) %s(%d) is carried by %s(%d) [Room %d]\n\r", number, obj->short_descr, obj->level, PERS(in_obj->carried_by, ch), getNivelPr(in_obj->carried_by), in_obj->carried_by->in_room->vnum ); else if (in_obj->in_room != NULL && can_see_room(ch,in_obj->in_room)) sprintf( buf, "%3d) %s(%d) is in %s [Room %d]\n\r", number, obj->short_descr, obj->level, in_obj->in_room->name, in_obj->in_room->vnum); else sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr); buf[0] = UPPER(buf[0]); add_buf(buffer,buf); if (number >= max_found) break; } if ( !found ) send_to_char( "Nothing like that in heaven or earth.\n\r", ch ); else page_to_char(buf_string(buffer),ch); free_buf(buffer); } void do_mwhere( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0, act; char * temparg; temparg = one_argument(argument, buf); if ( !IS_NULLSTR(buf) && !str_cmp(buf, "act") ) act = flag_value( act_flags, temparg ); else act = -1; if ( argument[0] == '\0' ) { DESCRIPTOR_DATA *d; /* show characters logged */ buffer = new_buf(); for (d = descriptor_list; d != NULL; d = d->next) { if (d->character != NULL && d->connected == CON_PLAYING && d->character->in_room != NULL && can_see(ch,d->character) && can_see_room(ch,d->character->in_room)) { victim = d->character; count++; if (d->original != NULL) sprintf(buf,"%3d) %s (in the body of %s) is in %s [%d]\n\r", count, d->original->name,victim->short_descr, victim->in_room->name,victim->in_room->vnum); else sprintf(buf,"%3d) %s is in %s [%d]\n\r", count, victim->name,victim->in_room->name, victim->in_room->vnum); add_buf(buffer,buf); } } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } found = FALSE; buffer = new_buf(); for ( victim = char_list; victim != NULL; victim = victim->next ) { if ( victim->in_room != NULL && ( (act != -1 && IS_NPC(victim) && (victim->act & act) > 0) || is_name( argument, victim->name ) ) ) { found = TRUE; count++; sprintf( buf, "%3d) [%5d] %-28s [%5d] %s\n\r", count, IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name ); add_buf(buffer,buf); } } if ( !found ) act( "You didn't find any $T.", ch, NULL, strToEnt(argument,ch->in_room), TO_CHAR ); else page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } void do_reboo( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to REBOOT, spell it out.\n\r", ch ); return; } void do_reboot( CHAR_DATA *ch, char *argument ) { char arg[MIL]; extern void reboot_event( EVENT * ); /* update.c */ argument = one_argument( argument, arg ); if ( !str_cmp( arg, "en" ) ) { int value = atoi( argument ); if ( value < 1 || value > 30 ) { send_to_char( "Valores entre 1 y 30.\n\r", ch ); return; } shutdown_type = SHUTDOWN_REBOOT; generic_event_add( PULSE_PER_SECOND, (void *) (MINUTOS(value) + 1), reboot_event ); send_to_char( "Ok.\n\r", ch ); return; } if ( str_cmp( arg, "ahora" ) ) { send_to_char( "Sintaxis : reboot en [minutos]\n\r", ch ); send_to_char( " reboot ahora\n\r", ch ); return; } do_asave( ch, "changed" ); shutdown_type = SHUTDOWN_REBOOT; shutdown_mud_now(ch); return; } void do_shutdow( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch ); return; } void do_shutdown( CHAR_DATA *ch, char *argument ) { char arg[MIL]; extern void reboot_event( EVENT * ); /* update.c */ argument = one_argument( argument, arg ); if ( !str_cmp( arg, "en" ) ) { int value = atoi( argument ); if ( value < 1 || value > 30 ) { send_to_char( "Valores entre 1 y 30.\n\r", ch ); return; } shutdown_type = SHUTDOWN_NORMAL; generic_event_add( PULSE_PER_SECOND, (void *) (MINUTOS(value) + 1), reboot_event ); send_to_char( "Ok.\n\r", ch ); return; } if ( str_cmp( arg, "ahora" ) ) { send_to_char( "Sintaxis : shutdown en [minutos]\n\r", ch ); send_to_char( " shutdown ahora\n\r", ch ); return; } shutdown_type = SHUTDOWN_NORMAL; shutdown_mud_now(ch); return; } void do_protect( CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; if (argument[0] == '\0') { send_to_char("Protect whom from snooping?\n\r",ch); return; } if ((victim = get_char_world(ch,argument)) == NULL) { send_to_char("You can't find them.\n\r",ch); return; } if (IS_SET(victim->comm,COMM_SNOOP_PROOF)) { act_new("$N is no longer snoop-proof.",ch,NULL,chToEnt(victim),TO_CHAR,POS_DEAD); send_to_char("Your snoop-proofing was just removed.\n\r",victim); REMOVE_BIT(victim->comm,COMM_SNOOP_PROOF); } else { act_new("$N is now snoop-proof.",ch,NULL,chToEnt(victim),TO_CHAR,POS_DEAD); send_to_char("You are now immune to snooping.\n\r",victim); SET_BIT(victim->comm,COMM_SNOOP_PROOF); } } void do_snoop( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Snoop whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( victim->desc == NULL ) { send_to_char( "No descriptor to snoop.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Cancelling all snoops.\n\r", ch ); wiznet("$N stops being such a snoop.", ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch)); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if ( victim->desc->snoop_by != NULL ) { send_to_char( "Busy already.\n\r", ch ); return; } if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r",ch); return; } if ( get_trust( victim ) >= get_trust( ch ) || IS_SET(victim->comm,COMM_SNOOP_PROOF)) { send_to_char( "Fallaste.\n\r", ch ); return; } if ( ch->desc != NULL ) { for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) { if ( d->character == victim || d->original == victim ) { send_to_char( "No snoop loops.\n\r", ch ); return; } } } victim->desc->snoop_by = ch->desc; sprintf(buf,"$N starts snooping on %s", (IS_NPC(ch) ? victim->short_descr : victim->name)); wiznet(buf,ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch)); send_to_char( "Ok.\n\r", ch ); return; } void do_switch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Switch into whom?\n\r", ch ); return; } if ( ch->desc == NULL ) return; if ( ch->desc->original != NULL ) { send_to_char( "You are already switched.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Ok.\n\r", ch ); return; } if (!IS_NPC(victim)) { send_to_char("You can only switch into mobiles.\n\r",ch); return; } if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r",ch); return; } if ( victim->desc != NULL ) { send_to_char( "Character in use.\n\r", ch ); return; } sprintf(buf,"$N switches into %s",victim->short_descr); wiznet(buf,ch,NULL,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch)); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; /* change communications to match */ victim->comm = ch->comm; send_to_char( "Ok.\n\r", victim ); return; } void do_return( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if ( ch->desc == NULL ) return; if ( ch->desc->original == NULL ) { send_to_char( "You aren't switched.\n\r", ch ); return; } send_to_char( "You return to your original body. Type replay to see any missed tells.\n\r", ch ); if (!IS_NPC(ch) && ch->pcdata->prompt != NULL) { free_string(ch->pcdata->prompt); ch->pcdata->prompt = NULL; } sprintf(buf,"$N returns from %s.",ch->short_descr); wiznet(buf,ch->desc->original,0,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch)); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } /* trust levels for load and clone */ bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj) { if (IS_TRUSTED(ch,GOD) || (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 20 && obj->cost <= 1000) || (IS_TRUSTED(ch,DEMI) && obj->level <= 10 && obj->cost <= 500) || (IS_TRUSTED(ch,ANGEL) && obj->level <= 5 && obj->cost <= 250) || (IS_TRUSTED(ch,AVATAR) && obj->level == 0 && obj->cost <= 100)) return TRUE; else return FALSE; } /* for clone, to insure that cloning goes many levels deep */ void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone) { OBJ_DATA *c_obj, *t_obj; for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content) { if (obj_check(ch,c_obj)) { t_obj = create_object(c_obj->pIndexData,0); clone_object(c_obj,t_obj); obj_to_obj(t_obj,clone); recursive_clone(ch,c_obj,t_obj); } } } /* command that is similar to load */ void do_clone(CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char *rest; CHAR_DATA *mob; OBJ_DATA *obj; rest = one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Clone what?\n\r",ch); return; } if (!str_prefix(arg,"object")) { mob = NULL; obj = get_obj_here(ch,rest); if (obj == NULL) { send_to_char("You don't see that here.\n\r",ch); return; } } else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character")) { obj = NULL; mob = get_char_room(ch,rest); if (mob == NULL) { send_to_char("You don't see that here.\n\r",ch); return; } } else /* find both */ { mob = get_char_room(ch,argument); obj = get_obj_here(ch,argument); if (mob == NULL && obj == NULL) { send_to_char("You don't see that here.\n\r",ch); return; } } /* clone an object */ if (obj != NULL) { OBJ_DATA *clone; if (!obj_check(ch,obj)) { send_to_char( "Your powers are not great enough for such a task.\n\r",ch); return; } clone = create_object(obj->pIndexData,0); clone_object(obj,clone); if (obj->carried_by != NULL) obj_to_char(clone,ch); else obj_to_room(clone,ch->in_room); recursive_clone(ch,obj,clone); act("$n has created $p.",ch,objToEnt(clone),NULL,TO_ROOM); act("You clone $p.",ch,objToEnt(clone),NULL,TO_CHAR); wiznet("$N clones $p.",ch,clone,WIZ_LOAD,WIZ_SECURE,get_trust(ch)); return; } else if (mob != NULL) { CHAR_DATA *clone; OBJ_DATA *new_object; char buf[MAX_STRING_LENGTH]; if (!IS_NPC(mob)) { send_to_char("You can only clone mobiles.\n\r",ch); return; } if ((getNivelPr(mob) > 20 && !IS_TRUSTED(ch,GOD)) || (getNivelPr(mob) > 10 && !IS_TRUSTED(ch,IMMORTAL)) || (getNivelPr(mob) > 5 && !IS_TRUSTED(ch,DEMI)) || (getNivelPr(mob) > 0 && !IS_TRUSTED(ch,ANGEL)) || !IS_TRUSTED(ch,AVATAR)) { send_to_char( "Your powers are not great enough for such a task.\n\r",ch); return; } clone = create_mobile(mob->pIndexData); while ( clone->affected != NULL ) affect_strip( clone, clone->affected->type ); clone_mobile(mob,clone); for (obj = mob->carrying; obj != NULL; obj = obj->next_content) { if (obj_check(ch,obj)) { new_object = create_object(obj->pIndexData,0); clone_object(obj,new_object); recursive_clone(ch,obj,new_object); obj_to_char(new_object,clone); new_object->wear_loc = obj->wear_loc; } } char_to_room(clone,ch->in_room); act("$n has created $N.",ch,NULL,chToEnt(clone),TO_ROOM); act("You clone $N.",ch,NULL,chToEnt(clone),TO_CHAR); sprintf(buf,"$N clones %s.",clone->short_descr); wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch)); return; } } /* RT to replace the two load commands */ void do_load(CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r",ch); send_to_char(" load mob <vnum>\n\r",ch); send_to_char(" load obj <vnum> <level>\n\r",ch); send_to_char(" load clans\n\r", ch ); return; } if (!str_cmp(arg,"mob") || !str_cmp(arg,"char")) { do_mload(ch,argument); return; } if (!str_cmp(arg,"obj")) { do_oload(ch,argument); return; } if (!str_cmp(arg,"clans")) { borrar_clanes(); cargar_clanes(); do_clans(ch, NULL); return; } /* echo syntax */ do_load(ch,""); } void do_mload( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' || !is_number(arg) ) { send_to_char( "Syntax: load mob <vnum>.\n\r", ch ); return; } if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL ) { send_to_char( "No mob has that vnum.\n\r", ch ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); act( "$n has created $N!", ch, NULL, chToEnt(victim), TO_ROOM ); sprintf(buf,"$N loads %s.",victim->short_descr); wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch)); send_to_char( "Ok.\n\r", ch ); return; } void do_oload( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number(arg1)) { send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch ); return; } level = get_trust(ch); /* default */ if ( arg2[0] != '\0') /* load with a level */ { if (!is_number(arg2)) { send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } level = atoi(arg2); if (level < 0 || level > get_trust(ch)) { send_to_char( "Level must be be between 0 and your level.\n\r",ch); return; } } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { send_to_char( "No object has that vnum.\n\r", ch ); return; } obj = create_object( pObjIndex, level ); if ( CAN_WEAR(obj, ITEM_TAKE) ) obj_to_char( obj, ch ); else obj_to_room( obj, ch->in_room ); act( "$n has created $p!", ch, objToEnt(obj), NULL, TO_ROOM ); wiznet("$N loads $p.",ch,obj,WIZ_LOAD,WIZ_SECURE,get_trust(ch)); send_to_char( "Ok.\n\r", ch ); return; } void do_purge( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; OBJ_DATA *obj; DESCRIPTOR_DATA *d; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; if ( getNivelPr(ch) < GOD && !IS_BUILDER(ch, ch->in_room->area) ) { send_to_char( "No puedes hacerlo.\n\r", ch ); return; } for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE) && victim != ch /* safety precaution */ ) extract_char( victim, TRUE ); } for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if (!IS_OBJ_STAT(obj,ITEM_NOPURGE)) extract_obj( obj, TRUE ); } act( "$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char( "Ok.\n\r", ch ); return; } if ( (obj = get_obj_list( ch, arg, ch->carrying )) != NULL ) { if ( !IS_IMMORTAL(ch) && IS_OBJ_STAT(obj, ITEM_PROTOTIPO) ) { send_to_char( "No puedes hacerlo.\n\r", ch ); return; } if ( !IS_IMMORTAL(ch) && !IS_OBJ_STAT(obj, ITEM_NOPURGE) ) { act( "No puedes purgear $p.", ch, objToEnt(obj), NULL, TO_CHAR ); return; } act( "$p se desvanece.", ch, objToEnt(obj), NULL, TO_CHAR ); extract_obj(obj, TRUE); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( !IS_NPC(victim) ) { if (ch == victim) { send_to_char("Ho ho ho.\n\r",ch); return; } if (get_trust(ch) <= get_trust(victim)) { send_to_char("Maybe that wasn't a good idea...\n\r",ch); sprintf(buf,"%s tried to purge you!\n\r",ch->name); send_to_char(buf,victim); return; } act("$n disintegrates $N.",ch,0,chToEnt(victim),TO_NOTVICT); if (getNivelPr(victim) > 1) save_char_obj( victim ); d = victim->desc; extract_char( victim, TRUE ); if ( d != NULL ) close_socket( d ); return; } if ( getNivelPr(ch) < GOD && IS_NPC(victim) && !IS_SET(victim->act, ACT_PROTOTIPO) ) { send_to_char( "No puedes hacerlo.\n\r", ch ); return; } act( "$n purges $N.", ch, NULL, chToEnt(victim), TO_NOTVICT ); extract_char( victim, TRUE ); return; } void do_advance( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: advance <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ( level = atoi( arg2 ) ) < 1 || level > MAX_LEVEL ) { send_to_char( "Level must be 1 to 60.\n\r", ch ); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if ( level <= getNivelPr(victim) ) { int temp_prac; send_to_char( "Lowering a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim ); temp_prac = victim->practice; setNivelPr(victim,1); victim->exp = exp_per_level(victim,victim->pcdata->points); victim->max_hit = 10; victim->max_mana = 100; victim->max_move = 100; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level( victim, TRUE ); victim->practice = temp_prac; } else { send_to_char( "Raising a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim ); } for ( iLevel = getNivelPr(victim) ; iLevel < level; iLevel++ ) { setNivelPr(victim, getNivelPr(victim) + 1); advance_level( victim,TRUE); } sprintf(buf,"You are now level %d.\n\r",getNivelPr(victim)); send_to_char(buf,victim); victim->exp = exp_per_level(victim,victim->pcdata->points) * UMAX( 1, getNivelPr(victim) ); victim->trust = 0; save_char_obj(victim); return; } void do_trust( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: trust <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL ) { send_to_char( "Level must be 0 (reset) or 1 to 60.\n\r", ch ); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your trust.\n\r", ch ); return; } victim->trust = level; return; } void do_restore( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *vch; DESCRIPTOR_DATA *d; one_argument( argument, arg ); if (arg[0] == '\0' || !str_cmp(arg,"room")) { /* cure room */ for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { affect_strip(vch,gsn_plague); affect_strip(vch,gsn_poison); affect_strip(vch,gsn_blindness); affect_strip(vch,gsn_sleep); affect_strip(vch,gsn_curse); affect_strip(vch,gsn_amnesia); affect_strip(vch,gsn_mute); vch->hit = vch->max_hit; vch->mana = vch->max_mana; vch->move = vch->max_move; update_pos( vch); act("$n has restored you.",ch,NULL,chToEnt(vch),TO_VICT); } sprintf(buf,"$N restored room %d.",ch->in_room->vnum); wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch)); send_to_char("Room restored.\n\r",ch); return; } if ( get_trust(ch) >= MAX_LEVEL - 1 && !str_cmp(arg,"all")) { /* cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC(victim)) continue; affect_strip(victim,gsn_plague); affect_strip(victim,gsn_poison); affect_strip(victim,gsn_blindness); affect_strip(victim,gsn_sleep); affect_strip(victim,gsn_curse); affect_strip(victim,gsn_mute); affect_strip(victim,gsn_amnesia); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim); if (victim->in_room != NULL) act("$n has restored you.",ch,NULL,chToEnt(victim),TO_VICT); } send_to_char("All active players restored.\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } affect_strip(victim,gsn_plague); affect_strip(victim,gsn_poison); affect_strip(victim,gsn_blindness); affect_strip(victim,gsn_sleep); affect_strip(victim,gsn_curse); affect_strip(victim,gsn_mute); affect_strip(victim,gsn_amnesia); affect_strip(victim,skill_lookup("faerie fire")); affect_strip(victim,skill_lookup("estupidez")); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim ); act( "$n has restored you.", ch, NULL, chToEnt(victim), TO_VICT ); sprintf(buf,"$N restored %s", IS_NPC(victim) ? victim->short_descr : victim->name); wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch)); send_to_char( "Ok.\n\r", ch ); return; } void do_freeze( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Freeze whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Fallaste.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_FREEZE) ) { REMOVE_BIT(victim->act, PLR_FREEZE); send_to_char( "You can play again.\n\r", victim ); send_to_char( "FREEZE removed.\n\r", ch ); sprintf(buf,"$N thaws %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->act, PLR_FREEZE); send_to_char( "You can't do ANYthing!\n\r", victim ); send_to_char( "FREEZE set.\n\r", ch ); sprintf(buf,"$N puts %s in the deep freeze.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } save_char_obj( victim ); return; } void do_log( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Log whom?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { if ( fLogAll ) { fLogAll = FALSE; send_to_char( "Log ALL off.\n\r", ch ); } else { fLogAll = TRUE; send_to_char( "Log ALL on.\n\r", ch ); } return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET(victim->act, PLR_LOG) ) { REMOVE_BIT(victim->act, PLR_LOG); send_to_char( "LOG removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_LOG); send_to_char( "LOG set.\n\r", ch ); } return; } void do_noemote( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Noemote whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Fallaste.\n\r", ch ); return; } if ( IS_SET(victim->comm, COMM_NOEMOTE) ) { REMOVE_BIT(victim->comm, COMM_NOEMOTE); send_to_char( "You can emote again.\n\r", victim ); send_to_char( "NOEMOTE removed.\n\r", ch ); sprintf(buf,"$N restores emotes to %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->comm, COMM_NOEMOTE); send_to_char( "You can't emote!\n\r", victim ); send_to_char( "NOEMOTE set.\n\r", ch ); sprintf(buf,"$N revokes %s's emotes.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } return; } void do_noshout( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Noshout whom?\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Fallaste.\n\r", ch ); return; } if ( IS_SET(victim->comm, COMM_NOSHOUT) ) { REMOVE_BIT(victim->comm, COMM_NOSHOUT); send_to_char( "You can shout again.\n\r", victim ); send_to_char( "NOSHOUT removed.\n\r", ch ); sprintf(buf,"$N restores shouts to %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->comm, COMM_NOSHOUT); send_to_char( "You can't shout!\n\r", victim ); send_to_char( "NOSHOUT set.\n\r", ch ); sprintf(buf,"$N revokes %s's shouts.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } return; } void do_notell( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Notell whom?", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Fallaste.\n\r", ch ); return; } if ( IS_SET(victim->comm, COMM_NOTELL) ) { REMOVE_BIT(victim->comm, COMM_NOTELL); send_to_char( "You can tell again.\n\r", victim ); send_to_char( "NOTELL removed.\n\r", ch ); sprintf(buf,"$N restores tells to %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->comm, COMM_NOTELL); send_to_char( "You can't tell!\n\r", victim ); send_to_char( "NOTELL set.\n\r", ch ); sprintf(buf,"$N revokes %s's tells.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } return; } void do_peace( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( rch->fighting != NULL ) stop_fighting( rch, TRUE ); if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE)) REMOVE_BIT(rch->act,ACT_AGGRESSIVE); } send_to_char( "Ok.\n\r", ch ); return; } void do_wizlock( CHAR_DATA *ch, char *argument ) { extern bool wizlock; wizlock = !wizlock; if ( wizlock ) { wiznet("$N has wizlocked the game.",ch,NULL,0,0,0); send_to_char( "Game wizlocked.\n\r", ch ); } else { wiznet("$N removes wizlock.",ch,NULL,0,0,0); send_to_char( "Game un-wizlocked.\n\r", ch ); } return; } /* RT anti-newbie code */ void do_newlock( CHAR_DATA *ch, char *argument ) { extern bool newlock; newlock = !newlock; if ( newlock ) { wiznet("$N locks out new characters.",ch,NULL,0,0,0); send_to_char( "New characters have been locked out.\n\r", ch ); } else { wiznet("$N allows new characters back in.",ch,NULL,0,0,0); send_to_char( "Newlock removed.\n\r", ch ); } return; } void do_slookup( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Lookup which skill or spell?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } } else { if ( ( sn = skill_lookup( arg ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } return; } /* RT set replaces sset, mset, oset, and rset */ void do_set( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r",ch); send_to_char(" set mob <name> <field> <value>\n\r",ch); send_to_char(" set char <name> <field> <value>\n\r",ch); send_to_char(" set obj <name> <field> <value>\n\r",ch); send_to_char(" set room <room> <field> <value>\n\r",ch); send_to_char(" set skill <name> <spell or skill> <value>\n\r",ch); return; } if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character")) { do_mset(ch,argument); return; } if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell")) { do_sset(ch,argument); return; } if (!str_prefix(arg,"object")) { do_oset(ch,argument); return; } if (!str_prefix(arg,"room")) { do_rset(ch,argument); return; } /* echo syntax */ do_set(ch,""); } void do_sset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax:\n\r",ch); send_to_char( " set skill <name> <spell or skill> <value>\n\r", ch); send_to_char( " set skill <name> all <value>\n\r",ch); send_to_char(" (use the name of the skill, not the number)\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } fAll = !str_cmp( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100 ) { send_to_char( "Value range is 0 to 100.\n\r", ch ); return; } if ( fAll ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL ) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } return; } void do_mset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char *pArg; char cEnd; char buf[100]; CHAR_DATA *victim; int value,max; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); /* strcpy( arg3, argument ); */ /* * Can't use one_argument here because it smashes case. * So we just steal all its code. Bleagh. */ pArg = arg3; while ( isspace( *argument ) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *pArg++ = *argument++; } *pArg = '\0'; while ( isspace( *argument ) ) argument++; if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char("Syntax:\n\r",ch); send_to_char(" set char <name> <field> <value>\n\r",ch); send_to_char( " Field being one of:\n\r", ch ); send_to_char( " str int wis dex con sex class level\n\r", ch ); send_to_char( " race group gold silver hp mana move prac\n\r",ch); send_to_char( " align train thirst hunger drunk full\n\r",ch ); send_to_char( " learn hunt security whotext questpoints\n\r", ch); send_to_char( " timer truerace questtimer minclanst maxclanst\n\r", ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } /* clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ if ( !str_cmp( arg2, "str" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_STR) ) { sprintf(buf, "Strength range is 3 to %d.\n\r", get_max_train(victim,STAT_STR)); send_to_char(buf,ch); return; } victim->perm_stat[STAT_STR] = value; return; } if ( !str_cmp( arg2, "questpoints" ) ) { if ( value < 1 || value > 3000 ) { sprintf(buf, "Rango es entre 1 y 3000.\n\r"); send_to_char(buf,ch); return; } if (IS_NPC(victim)) { send_to_char("Victima debe ser un PC.\n\r",ch); return; } give_qpoints( victim, value ); return; } if ( !str_cmp( arg2, "questtimer" ) ) { if ( value < 1 || value > 30 ) { sprintf(buf, "Rango es entre 1 y 30.\n\r"); send_to_char(buf,ch); return; } if (IS_NPC(victim)) { send_to_char("Victima debe ser un PC.\n\r",ch); return; } set_qtimer( victim, value ); return; } if ( !str_cmp( arg2, "timer" ) ) { if ( value < 0 ) { send_to_char( "Solo valores positivos.\n\r", ch ); return; } if ( !IS_NPC(victim) ) { send_to_char( "Victima debe ser un NPC.\n\r", ch ); return; } victim->timer = value; return; } /* * Whotext by Canth, phule@xs4all.nl */ if ( !str_cmp( arg2, "whotext" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* If the string is longer than 17 chars, cut it off */ if ( strlen_color ( arg3 ) > 13 ) arg3[13] = '\0'; /* * Bugfix for resetting who_text by Chil (bbailey@mail.public.lib.ga.us) */ if ( !str_cmp( arg3, "@" ) ) { free_string(victim->pcdata->who_text); victim->pcdata->who_text = str_dup( "@" ); return; } /* add (17-length of word)/2 spaces behind arg3 */ /* This is needed to centre the text in the who listing */ /* If anyone's got a better way, I'm listening :) */ max = ( ( 13 - strlen_color(arg3) ) / 2 ); while ( max >=1 ) { strcat ( arg3, " " ); max--; } free_string ( victim->pcdata->who_text ); victim->pcdata->who_text = str_dup( arg3 ); return; } if ( !str_cmp( arg2, "learn" ) ) { if (IS_NPC(victim)) send_to_char("Not on mob's\n\r", ch); else victim->pcdata->learn = value; return; } if ( !str_cmp( arg2, "minclanst" ) ) { if (IS_NPC(victim)) send_to_char("Not on mob's\n\r", ch); else victim->pcdata->min_clan_status = value; return; } if ( !str_cmp( arg2, "maxclanst" ) ) { if ( IS_NPC(victim) ) send_to_char( "No en mobs.\n\r", ch ); else victim->pcdata->max_clan_status = value; return; } if ( !str_cmp( arg2, "security" ) ) /* OLC */ { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value > ch->pcdata->security || value < 0 ) { if ( ch->pcdata->security != 0 ) { sprintf( buf, "Valid security is 0-%d.\n\r", ch->pcdata->security ); send_to_char( buf, ch ); } else { send_to_char( "Valid security is 0 only.\n\r", ch ); } return; } victim->pcdata->security = value; return; } if ( !str_cmp( arg2, "int" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_INT) ) { sprintf(buf, "Intelligence range is 3 to %d.\n\r", get_max_train(victim,STAT_INT)); send_to_char(buf,ch); return; } victim->perm_stat[STAT_INT] = value; return; } if ( !str_cmp( arg2, "wis" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_WIS) ) { sprintf(buf, "Wisdom range is 3 to %d.\n\r",get_max_train(victim,STAT_WIS)); send_to_char( buf, ch ); return; } victim->perm_stat[STAT_WIS] = value; return; } if ( !str_cmp( arg2, "dex" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_DEX) ) { sprintf(buf, "Dexterity range is 3 to %d.\n\r", get_max_train(victim,STAT_DEX)); send_to_char( buf, ch ); return; } victim->perm_stat[STAT_DEX] = value; return; } if ( !str_cmp( arg2, "con" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_CON) ) { sprintf(buf, "Constitution range is 3 to %d.\n\r", get_max_train(victim,STAT_CON)); send_to_char( buf, ch ); return; } victim->perm_stat[STAT_CON] = value; return; } if ( !str_prefix( arg2, "sex" ) ) { if ( value < 0 || value > 2 ) { send_to_char( "Sex range is 0 to 2.\n\r", ch ); return; } victim->sex = value; if (!IS_NPC(victim)) victim->pcdata->true_sex = value; return; } if ( !str_prefix( arg2, "class" ) ) { int class; if (IS_NPC(victim)) { send_to_char("Mobiles have no class.\n\r",ch); return; } class = class_lookup(arg3); if ( class == -1 ) { char buf2[MAX_STRING_LENGTH]; strcpy( buf2, "Possible classes are: " ); for ( class = 0; class < MAX_CLASS; class++ ) { if ( class > 0 ) strcat( buf2, " " ); strcat( buf2, class_table[class].name ); } strcat( buf2, ".\n\r" ); send_to_char(buf2,ch); return; } setClasePr(victim, class, getNivelPr(victim)); return; } if ( !str_prefix( arg2, "level" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( value < 0 || value > MAX_LEVEL ) { send_to_char( "Level range is 0 to 60.\n\r", ch ); return; } setNivelPr(victim, value); return; } if ( !str_prefix( arg2, "gold" ) ) { victim->gold = value; return; } if ( !str_prefix(arg2, "silver" ) ) { victim->silver = value; return; } if ( !str_prefix( arg2, "hp" ) ) { if ( value < -10 || value > 30000 ) { send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch ); return; } victim->max_hit = value; if (!IS_NPC(victim)) victim->pcdata->perm_hit = value; return; } if ( !str_prefix( arg2, "mana" ) ) { if ( value < 0 || value > 30000 ) { send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch ); return; } victim->max_mana = value; if (!IS_NPC(victim)) victim->pcdata->perm_mana = value; return; } if ( !str_prefix( arg2, "move" ) ) { if ( value < 0 || value > 30000 ) { send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch ); return; } victim->max_move = value; if (!IS_NPC(victim)) victim->pcdata->perm_move = value; return; } if ( !str_prefix( arg2, "practice" ) ) { if ( value < 0 || value > 250 ) { send_to_char( "Practice range is 0 to 250 sessions.\n\r", ch ); return; } victim->practice = value; return; } if ( !str_prefix( arg2, "train" )) { if (value < 0 || value > 50 ) { send_to_char("Training session range is 0 to 50 sessions.\n\r",ch); return; } victim->train = value; return; } if ( !str_prefix( arg2, "align" ) ) { if ( value < -1000 || value > 1000 ) { send_to_char( "Alignment range is -1000 to 1000.\n\r", ch ); return; } victim->alignment = value; return; } if ( !str_prefix( arg2, "thirst" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char( "Thirst range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_THIRST] = value; return; } if ( !str_prefix( arg2, "drunk" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char( "Drunk range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if ( !str_prefix( arg2, "full" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char( "Full range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_FULL] = value; return; } if ( !str_prefix( arg2, "hunger" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char( "Full range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_HUNGER] = value; return; } if (!str_prefix( arg2, "race" ) ) { int race; race = race_lookup(arg3); if ( race == 0) { send_to_char("That is not a valid race.\n\r",ch); return; } if (!IS_NPC(victim) && !race_table[race].pc_race) { send_to_char("That is not a valid player race.\n\r",ch); return; } victim->race = race; return; } if (!str_prefix( arg2, "truerace" ) ) { int race; race = race_lookup(arg3); if ( race == 0) { send_to_char("That is not a valid race.\n\r",ch); return; } if (!race_table[race].pc_race) { send_to_char("That is not a valid player race.\n\r",ch); return; } victim->true_race = race; return; } /* Change their hunting status. */ if (!str_prefix(arg2, "hunt")) { CHAR_DATA *hunted = 0; if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } hunted = get_char_world( victim, arg3 ); if ( !hunted || !can_hunt(victim,hunted,TRUE) ) { send_to_char( "Nada sucede.\n\r", ch ); return; } set_hunt( victim, hunted, TRUE ); return; } if (!str_prefix(arg2,"group")) { if (!IS_NPC(victim)) { send_to_char("Only on NPCs.\n\r",ch); return; } victim->group = value; return; } /* * Generate usage message. */ do_mset( ch, "" ); return; } void do_string( CHAR_DATA *ch, char *argument ) { char type [MAX_INPUT_LENGTH]; char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; argument = one_argument( argument, type ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char("Syntax:\n\r",ch); send_to_char(" string char <name> <field> <string>\n\r",ch); send_to_char(" fields: name short long desc title spec\n\r",ch); send_to_char(" string obj <name> <field> <string>\n\r",ch); send_to_char(" fields: name short long extended owner\n\r",ch); return; } if (!str_prefix(type,"character") || !str_prefix(type,"mobile")) { if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( !IS_NPC(victim) && (get_trust(ch) < get_trust(victim)) ) { send_to_char( "No puedes hacer eso.\n\r", ch ); return; } /* clear zone for mobs */ victim->zone = NULL; /* string something */ if ( !str_prefix( arg2, "name" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } free_string( victim->name ); victim->name = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "description" ) ) { free_string(victim->description); victim->description = str_dup(arg3); return; } if ( !str_prefix( arg2, "short" ) ) { free_string( victim->short_descr ); victim->short_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "long" ) ) { free_string( victim->long_descr ); strcat(arg3,"\n\r"); victim->long_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "title" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } set_title( victim, arg3 ); return; } if ( !str_prefix( arg2, "spec" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 ) { send_to_char( "No such spec fun.\n\r", ch ); return; } return; } if ( !str_prefix( arg2, "game" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "No en PC's.\n\r", ch ); return; } if ( ( victim->game_fun = game_lookup( arg3 ) ) == 0 ) { send_to_char( "No existe ese game_fun.\n\r", ch ); return; } return; } } if (!str_prefix(type,"object")) { /* string an obj */ if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in heaven or earth.\n\r", ch ); return; } if ( !str_prefix( arg2, "name" ) ) { free_string( obj->name ); obj->name = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "short" ) ) { free_string( obj->short_descr ); obj->short_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "owner" ) ) { free_string( obj->owner ); obj->owner = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "long" ) ) { free_string( obj->description ); obj->description = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended")) { EXTRA_DESCR_DATA *ed; argument = one_argument( argument, arg3 ); if ( argument == NULL ) { send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r", ch ); return; } strcat(argument,"\n\r"); ed = new_extra_descr(); ed->keyword = str_dup( arg3 ); ed->description = str_dup( argument ); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* echo bad use message */ do_string(ch,""); } void do_oset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; OBJ_DATA *obj; int value; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char("Syntax:\n\r",ch); send_to_char(" set obj <object> <field> <value>\n\r",ch); send_to_char(" Field being one of:\n\r", ch ); send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch ); send_to_char(" extra wear level weight cost timer condition\n\r", ch ); send_to_char(" trapeff trapdam charges limit\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in heaven or earth.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) { obj->value[0] = UMIN(50,value); return; } if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) { obj->value[1] = value; return; } if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) { obj->value[2] = value; return; } if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) { obj->value[3] = value; return; } if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) ) { obj->value[4] = value; return; } if ( !str_cmp( arg2, "condition" ) ) { obj->condition = value; return; } if ( !str_cmp( arg2, "trapeff" ) && IS_TRAP(obj) ) { obj->trap->trap_eff = value; return; } if ( !str_cmp( arg2, "limit" ) ) { obj->pIndexData->max_count = value; return; } if ( !str_cmp( arg2, "trapdam" ) && IS_TRAP(obj) ) { obj->trap->trap_dam = value; return; } if ( !str_cmp( arg2, "charges" ) && IS_TRAP(obj) ) { obj->trap->trap_charge = value; return; } if ( !str_prefix( arg2, "extra" ) ) { obj->extra_flags = value; return; } if ( !str_prefix( arg2, "wear" ) ) { obj->wear_flags = value; return; } if ( !str_prefix( arg2, "level" ) ) { obj->level = value; return; } if ( !str_prefix( arg2, "weight" ) ) { obj->weight = value; return; } if ( !str_prefix( arg2, "cost" ) ) { obj->cost = value; return; } if ( !str_prefix( arg2, "timer" ) ) { obj->timer = value; return; } /* * Generate usage message. */ do_oset( ch, "" ); return; } void do_rset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; int value; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax:\n\r",ch); send_to_char( " set room <location> <field> <value>\n\r",ch); send_to_char( " Field being one of:\n\r", ch ); send_to_char( " flags sector\n\r", ch ); return; } if ( ( location = find_location( ch, arg1 ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if (!is_room_owner(ch,location) && ch->in_room != location && room_is_private(location) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char("That room is private right now.\n\r",ch); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); /* * Set something. */ if ( !str_prefix( arg2, "flags" ) ) { location->room_flags = value; return; } if ( !str_prefix( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset( ch, "" ); return; } void do_sockets( CHAR_DATA *ch, char *argument ) { char buf[2 * MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; int count; count = 0; buf[0] = '\0'; one_argument(argument,arg); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->character != NULL && can_see( ch, d->character ) && (arg[0] == '\0' || is_name(arg,d->character->name) || (d->original && is_name(arg,d->original->name)))) { char addr[MAX_STRING_LENGTH]; count++; if ( !str_cmp( d->ident, "???" ) ) strcpy( addr, d->host ); else sprintf( addr, "%s@%s", d->ident, d->host ); /* sprintf( buf + strlen(buf), "[%3d %2d] %s (#B%s#b)\n\r", */ sprintf( buf + strlen(buf), "[%3d %-14s] %s (#B%s#b)\n\r", d->descriptor, flag_string(con_table,d->connected), d->original ? d->original->name : d->character ? d->character->name : "(none)", addr ); } /* { count++; sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\n\r", d->descriptor, d->connected, d->original ? d->original->name : d->character ? d->character->name : "(none)", d->host ); } */ } if (count == 0) { send_to_char("No one by that name is connected.\n\r",ch); return; } sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" ); strcat(buf,buf2); page_to_char( buf, ch ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; extern bool forced_player; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Force whom to do what?\n\r", ch ); return; } one_argument(argument,arg2); if (!str_cmp(arg2,"delete") || !str_prefix(arg2,"mob")) { send_to_char("That will NOT be done.\n\r",ch); return; } sprintf( buf, "$n forces you to '%s'.", argument ); if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 3) { send_to_char("Not at your level!\n\r",ch); return; } forced_player = TRUE; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) ) { act( buf, ch, NULL, chToEnt(vch), TO_VICT ); interpret( vch, argument ); } } forced_player = FALSE; } else if (!str_cmp(arg,"players")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 2) { send_to_char("Not at your level!\n\r",ch); return; } forced_player = TRUE; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) && getNivelPr(vch) < LEVEL_HERO) { act( buf, ch, NULL, chToEnt(vch), TO_VICT ); interpret( vch, argument ); } } forced_player = FALSE; } else if (!str_cmp(arg,"gods")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 2) { send_to_char("Not at your level!\n\r",ch); return; } forced_player = TRUE; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) && getNivelPr(vch) >= LEVEL_HERO) { act( buf, ch, NULL, chToEnt(vch), TO_VICT ); interpret( vch, argument ); } } forced_player = FALSE; } else { CHAR_DATA *victim; if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if ( getNivelPr(ch) <= ANGEL && !IS_SET(victim->in_room->room_flags, ROOM_PROTOTIPO) ) { send_to_char( "No puedes hacerlo.\n\r", ch ); return; } if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r",ch); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Do it yourself!\n\r", ch ); return; } if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3) { send_to_char("Not at your level!\n\r",ch); return; } forced_player = TRUE; act( buf, ch, NULL, chToEnt(victim), TO_VICT ); interpret( victim, argument ); forced_player = FALSE; } send_to_char( "Ok.\n\r", ch ); return; } /* * New routines by Dionysos. */ void do_invis( CHAR_DATA *ch, char *argument ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* take the default path */ if ( ch->invis_level) { ch->invis_level = 0; act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly fade back into existence.\n\r", ch ); } else { ch->invis_level = get_trust(ch); act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); } } else /* do the level thing */ { level = atoi(arg); if (level < 2 || level > get_trust(ch)) { send_to_char("Invis level must be between 2 and your level.\n\r",ch); return; } else { ch->reply = NULL; ch->invis_level = level; act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); } } return; } void do_incognito( CHAR_DATA *ch, char *argument ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* take the default path */ if ( ch->incog_level) { ch->incog_level = 0; act( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You are no longer cloaked.\n\r", ch ); } else { ch->incog_level = get_trust(ch); act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You cloak your presence.\n\r", ch ); } } else /* do the level thing */ { level = atoi(arg); if (level < 2 || level > get_trust(ch)) { send_to_char("Incog level must be between 2 and your level.\n\r",ch); return; } else { ch->reply = NULL; ch->incog_level = level; act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You cloak your presence.\n\r", ch ); } } return; } void do_holylight( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( IS_SET(ch->act, PLR_HOLYLIGHT) ) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "Holy light mode off.\n\r", ch ); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "Holy light mode on.\n\r", ch ); } return; } /* prefix command: it will put the string typed on each line typed */ void do_prefi (CHAR_DATA *ch, char *argument) { send_to_char("You cannot abbreviate the prefix command.\r\n",ch); return; } void do_prefix (CHAR_DATA *ch, char *argument) { char buf[MAX_INPUT_LENGTH]; if ( IS_NPC(ch) ) { send_to_char( "No en NPC's.\n\r", ch ); return; } if (argument[0] == '\0') { if (ch->pcdata->prefix[0] == '\0') { send_to_char("You have no prefix to clear.\r\n",ch); return; } send_to_char("Prefix removed.\r\n",ch); free_string(ch->pcdata->prefix); ch->pcdata->prefix = str_dup(""); return; } if (ch->pcdata->prefix[0] != '\0') { sprintf(buf,"Prefix changed to %s.\r\n",argument); free_string(ch->pcdata->prefix); } else sprintf(buf,"Prefix set to %s.\r\n",argument); send_to_char( buf, ch ); ch->pcdata->prefix = str_dup(argument); } void do_olevel(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_INDEX_DATA *pObjIndex; int vnum, level, col = 0; bool found, fAll; argument=one_argument(argument, arg); if (!is_number(arg) ) { send_to_char("Syntax: olevel [level]\n\r",ch); return; } level=atoi(arg); buffer=new_buf(); found=FALSE; fAll = !str_cmp("all", argument); for(vnum=0;vnum<=top_vnum_obj;vnum++) { if ( (pObjIndex=get_obj_index(vnum)) == NULL) continue; if (level == pObjIndex->level && (fAll || pObjIndex->area == ch->in_room->area) ) { found=TRUE; sprintf(buf, "[%5d] %-17.16s ",pObjIndex->vnum, pObjIndex->short_descr); add_buf(buffer,buf); if ( ++col % 3 == 0 ) add_buf( buffer, "\n\r" ); } } if ( col % 3 ) add_buf( buffer, "\n\r" ); if (!found) send_to_char("No objects by that level.\n\r",ch); else page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } void do_mlevel(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BUFFER *buffer; MOB_INDEX_DATA *pMobIndex; int vnum, level, col = 0; bool found, fAll; argument=one_argument(argument, arg); if (!is_number(arg) ) { send_to_char("Syntax: mlevel [level]\n\r",ch); return; } fAll = !str_cmp("all", argument); level=atoi(arg); buffer=new_buf(); found=FALSE; for(vnum=0;vnum<=top_vnum_mob;vnum++) { if ( (pMobIndex=get_mob_index(vnum)) == NULL) continue; if (level == pMobIndex->level && (fAll || pMobIndex->area == ch->in_room->area) ) { found=TRUE; sprintf(buf, "[%5d] %-17.16s",pMobIndex->vnum, pMobIndex->short_descr); add_buf(buffer,buf); if ( ++col % 3 == 0 ) add_buf( buffer, "\n\r" ); } } if ( col % 3 ) add_buf( buffer, "\n\r" ); if (!found) send_to_char("No mobs by that level.\n\r",ch); else page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } void do_update( CHAR_DATA *ch, char *argument ) /* by Maniac */ { char arg[MAX_INPUT_LENGTH]; /* if ( !authorized( ch, "iscore" ) ) return; */ if ( argument[0] == '\0' ) /* No options ??? */ { send_to_char( "Update, call some game functions\n\r\n\r", ch ); send_to_char( "bank: Update the share_value.\n\r", ch ); return; } argument = one_argument(argument, arg); if (!str_prefix(arg, "bank" ) ) { bank_update ( ); send_to_char ("Ok...bank updated.\n\r", ch); return; } return; } void do_dog( CHAR_DATA *ch, char *argument ) { /* A real silly command which switches the (mortal) victim into * a mob. As the victim is mortal, they won't be able to use * return ;P So will have to be released by someone... * -S- */ ROOM_INDEX_DATA *location; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *mob; CHAR_DATA *victim; if ( argument[0] == '\0' ) { send_to_char( "Turn WHO into a little doggy?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, argument ) ) == NULL ) { send_to_char( "No esta aqui.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Cannot do this to mobs, only pcs.\n\r",ch); return; } if ( ( pMobIndex = get_mob_index( MOB_VNUM_FIDO ) ) == NULL ) { send_to_char( "Couldn't find the doggy's vnum!!\n\r", ch ); return; } if ( victim->desc == NULL ) { send_to_char( "Already switched, like.\n\r", ch ); return; } if ( get_trust(victim) >= get_trust(ch) ) { send_to_char( "You cannot dog your peer nor your superior.\n\r", ch ); return; } send_to_char( "You suddenly turn into a small doggy!\n\r", victim ); act( "$n is suddenly turned into a small doggy!!", victim, NULL, NULL, TO_ROOM ); mob = create_mobile( pMobIndex ); location = victim->in_room; /* Remember where to load doggy! */ char_from_room( victim ); char_to_room( victim, get_room_index( ROOM_VNUM_LIMBO ) ); char_to_room( mob, location ); /* Instead of calling do switch, just do the relevant bit here */ victim->desc->character = mob; victim->desc->original = victim; mob->desc = victim->desc; victim->desc = NULL; send_to_char( "Ok.\n\r", ch ); return; } /* This file holds the copyover data */ #define COPYOVER_FILE "copyover.data" /* Copyover - Original idea: Fusion of MUD++ * Adapted to Diku by Erwin S. Andreasen, <erwin@pip.dknet.dk> * http://pip.dknet.dk/~pip1773 * Changed into a ROM patch after seeing the 100th request for it :) */ void hacer_copyover (CHAR_DATA *ch) { FILE *fp; DESCRIPTOR_DATA *d, *d_next; char buf [100], buf2[100], buf3[100]; extern int puerto,cControl,ftp_control; /* db.c */ fp = fopen (COPYOVER_FILE, "w"); if (!fp) { if (ch) send_to_char ("Copyover file not writeable, aborted.\n\r",ch); flog ("Could not write to copyover file: %s", COPYOVER_FILE); perror ("do_copyover:fopen"); return; } /* Consider changing all saved areas here, if you use OLC */ do_asave (NULL, ""); /* autosave changed areas */ if (ch) sprintf (buf, "\n\r *** COPYOVER por %s - espera unos momentos.\n\r", ch->name); else sprintf (buf, "\n\r *** COPYOVER automatico - espera unos momentos.\n\r"); /* For each playing descriptor, save its state */ for (d = descriptor_list; d ; d = d_next) { CHAR_DATA * och = CH (d); d_next = d->next; /* We delete from the list , so need to save this */ if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */ { write_to_descriptor (d->descriptor, "\n\rLo lamento, pero estamos rebooteando. Vuelve en unos minutos.\n\r", 0); close_socket (d); /* throw'em out */ } else { fprintf (fp, "%d %s %s %s\n", d->descriptor, och->name, d->host, d->ident); if ( och->pcdata->corpse ) { save_corpse(och, FALSE); extract_obj(och->pcdata->corpse, FALSE); // salvemos el limit } save_char_obj (och); write_to_descriptor (d->descriptor, buf, 0); } } fprintf (fp, "-1\n"); fclose (fp); grabar_plist(); /* Close reserve and other always-open files and release other resources */ fclose (fpReserve); /* exec - descriptors are inherited */ sprintf (buf, "%d", puerto); sprintf (buf2, "%d", cControl); sprintf (buf3, "%d", ftp_control); if ( (fp = fopen( NEW_EXE_FILE, "r" )) != NULL ) { fclose(fp); rename( NEW_EXE_FILE, EXE_FILE ); } execl (EXE_FILE, EXE_FILE, buf, "copyover", buf2, buf3, (char *) NULL); /* Failed - sucessful exec will not return */ perror ("do_copyover: execl"); if (ch) send_to_char ("Copyover FAILED!\n\r",ch); /* Here you might want to reopen fpReserve */ fpReserve = fopen (NULL_FILE, "r"); } void do_copyover( CHAR_DATA *ch, char *argument ) { char arg[MIL]; extern void reboot_event( EVENT * ); /* update.c */ argument = one_argument( argument, arg ); if ( !str_cmp( arg, "en" ) ) { int value = atoi( argument ); if ( value < 1 || value > 30 ) { send_to_char( "Valores entre 1 y 30.\n\r", ch ); return; } shutdown_type = SHUTDOWN_COPYOVER; generic_event_add( PULSE_PER_SECOND, (void *) (MINUTOS(value) + 1), reboot_event ); send_to_char( "Ok.\n\r", ch ); return; } if ( str_cmp( arg, "ahora" ) ) { send_to_char( "Sintaxis : copyover en [minutos]\n\r", ch ); send_to_char( " copyover ahora\n\r", ch ); return; } hacer_copyover(ch); return; } /* Recover from a copyover - load players */ void copyover_recover () { DESCRIPTOR_DATA *d; extern void war_enter( DESCRIPTOR_DATA *, CHAR_DATA * ); FILE *fp; char name [100]; char host[MSL]; char ident [100]; int desc; bool fOld; flog ("Copyover recovery initiated"); fp = fopen (COPYOVER_FILE, "r"); if (!fp) /* there are some descriptors open which will hang forever then ? */ { perror ("copyover_recover:fopen"); flog ("Copyover file not found. Exitting.\n\r"); exit (1); } unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf (fp, "%d %s %s %s\n", &desc, name, host, ident ); if (desc == -1) break; /* Write something, and check if it goes error-free */ if (!write_to_descriptor (desc, "\n\rRestoring from copyover...\n\r",0)) { close (desc); /* nope */ continue; } d = new_descriptor(); d->descriptor = desc; d->host = str_dup (host); d->ident = str_dup (ident); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* Now, find the pfile */ fOld = load_char_obj (d, name); if (!fOld) /* Player file not found?! */ { write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); close_socket (d); } else /* ok! */ { write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0); /* Just In Case */ if (!d->character->was_in_room) d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE); else d->character->in_room = d->character->was_in_room; /* Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room (d->character, d->character->in_room); act ("$n materializes!", d->character, NULL, NULL, TO_ROOM); d->connected = CON_PLAYING; if (war == TRUE) war_enter(d, d->character); else if (d->character->pet != NULL) { char_to_room(d->character->pet,d->character->in_room); act("$n materializes!.",d->character->pet,NULL,NULL,TO_ROOM); } do_look (d->character, "auto"); } } fclose( fp ); } void shutdown_mud_now( CHAR_DATA *ch ) { extern bool merc_down; DESCRIPTOR_DATA *d,*d_next; CHAR_DATA *vch; char buf[MIL]; char *stype = NULL; switch(shutdown_type) { case SHUTDOWN_REBOOT: stype = "Reboot"; break; case SHUTDOWN_COPYOVER: stype = "Copyover"; break; case SHUTDOWN_NORMAL: stype = "Shutdown"; break; case SHUTDOWN_NONE: bugf( "shutdown_mud_now : shutdown_type == none" ); return; default: bugf( "shutdown_mud_now : shutdown_type = %d", shutdown_type ); shutdown_type = SHUTDOWN_NONE; return; } if ( ch && ch->invis_level < LEVEL_HERO ) sprintf( buf, "\n\r\n\r*** %s por %s.\n\r\n\r", stype, ch->name ); else sprintf( buf, "\n\r\n\r*** %s automatico.\n\r\n\r", stype ); if (shutdown_type == SHUTDOWN_NORMAL) { FILE *fp = fopen( SHUTDOWN_FILE, "w" ); if ( !fp ) bugf( "shutdown_mud_now : NULL fp" ); else { fprintf( fp, "Shutdown por %s.\n", ch ? ch->name : "alguien" ); fclose( fp ); } } do_asave( NULL, "" ); merc_down = TRUE; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; vch = d->original ? d->original : d->character; if (vch != NULL) { if ( vch->pcdata->corpse ) { save_corpse(vch, FALSE); extract_obj(vch->pcdata->corpse, FALSE); } save_char_obj(vch); } write_to_descriptor (d->descriptor, buf, 0); close_socket(d); } } void do_destruccion( CHAR_DATA *ch, char *argument ) { extern bool destruccion; char buf[MIL]; if (IS_NULLSTR(argument)) { sprintf( buf, "Modo #BDESTRUCCION#b : #B%s#b.\n\r", destruccion ? "ON" : "off" ); send_to_char( buf, ch ); return; } if (!str_cmp(argument, "on")) { sprintf( buf, "Modo #BDESTRUCCION#b : #BACTIVADO#b.\n\r" ); do_info( NULL, buf ); destruccion = TRUE; return; } if (!str_cmp(argument,"off")) { sprintf( buf, "Modo #BDESTRUCCION#b : #BDESACTIVADO#b.\n\r" ); if (destruccion) do_info( NULL, buf ); destruccion = FALSE; return; } send_to_char( "Sintaxis : destruccion [on/off]\n\r", ch ); return; }