/
mudtem/
mudtem/area/scripts/
mudtem/bin/
mudtem/log/
mudtem/player/
mudtem/slang/autoconf/
mudtem/slang/doc/
mudtem/slang/doc/OLD/help/
mudtem/slang/doc/internal/
mudtem/slang/doc/text/
mudtem/slang/doc/tm/tools/
mudtem/slang/examples/
mudtem/slang/modules/
mudtem/slang/slsh/
mudtem/slang/slsh/lib/
mudtem/slang/slsh/scripts/
mudtem/slang/src/mkfiles/
mudtem/slang/src/util/
mudtem/src/CVS/
mudtem/src/include/
mudtem/src/include/CVS/
mudtem/src/var/CVS/
#AREADATA
Name Midgaard~
Builders None~
VNUMs 3000 3399
Credits { All } Diku    Midgaard~
Security 9
Prototipo 0
Low 0
High 60
Version 2
End



#MOBILES
#3000
wizard mago~
el mago~
Un mago camina detras del mostrador, hablando solo.
~
El mago se ve viejo y senil, pero aun asi parece ser muy poderoso. Esta
vestido con finas ropas, y en sus manos y brazos se ven muchos anillos y
brazaletes.
~
'human'
ABRV D 0 900 0
23 11 4d10+360 23d12+800 2d8+5 magic
-5 -5 -5 -5
AFKU ABCD 0 0
stand stand male 15000
0 0 medium '0'
C 'mage'
#3001
baker panadero~
el panadero~
El panadero te mira tranquilamente, sacandose la harina de la cara.
~
Un panadero simpatico y gordo. Pero puedes ver que tiene muchas cicatrices
en su cuerpo.
~
'human'
ABTV 0 0 900 0
23 34 5d10+500 23d12+100 3d6+6 beating
-6 -6 -6 -4
CDEFIKLTU ABCD 0 0
stand stand male 500
0 0 medium '0'
C 'warrior'
M 'random' 3067 5~
M 'grall' 3001 100~
#3002
grocer vendedor~
el vendedor~
El vendedor esta aqui, mirandote con un poco de impaciencia.
~
Un vendedor grande, capaz de mover 200 libras de azucar sobre sus hombros. 
~
'human'
ABRV 0 0 900 0
23 11 4d10+360 23d12+800 2d8+5 beating
-5 -5 -5 -5
FKU ABCD 0 0
stand stand male 1300
0 0 medium '0'
C 'mage'
#3003
weaponsmith herrero~
el herrero~
El herrero esta aqui.
~
Un herrero joven, todavia tiene mucho por aprender.
~
'human'
ABTV 0 0 900 0
23 34 5d10+500 23d12+100 3d6+6 punch
-6 -6 -6 -4
CDEFIKLTU ABCD 0 0
stand stand male 23000
0 0 medium '0'
C 'warrior'
#3004
armourer armorer vendedor~
el vendedor de armaduras~
El vendedor de armaduras esta aqui.
~
Se ve viejo, pero parece ser muy fuerte. Ha fabricado mas armaduras en su
vida que todas las que tu has visto.
~
'human'
ABTV 0 0 900 0
23 34 5d10+500 23d12+100 3d6+6 punch
-6 -6 -6 -4
CDEFIKLTU ABCD 0 0
stand stand male 23000
0 0 medium '0'
C 'warrior'
#3005
thief ladron~
el ladron~
Un ladron, completamente vestido de negro.
~
CUENTA TU DINERO!!!
~
'human'
ACHS PQ 0 -100 0
8 5 2d6+85 8d11+100 1d8+1 punch
4 4 4 5
BFJNU 0 0 0
stand stand either 100
0 0 medium '0'
C 'thief'
#3006
captain capitan~
el capitan~
Un capitan retirado esta aqui, vendiendo botes.
~
Este capitan ha matado mas tiburones que los que tu puedes imaginar.
~
'human'
ABTV 0 0 900 0
23 34 5d10+500 23d12+100 3d6+6 beating
-6 -6 -6 -4
CDEFIKLTU ABCD 0 0
stand stand male 1300
0 0 medium '0'
C 'warrior'
#3007
sailor marinero~
el marinero~
Un marinero esta aqui, esperandote para entrenar.
~
Se ve musculoso.
~
'human'
ABJTV 0 0 900 0
23 34 5d10+500 23d12+100 3d6+6 beating
-6 -6 -6 -4
CDEFHIKLTU ABCD 0 0
stand stand male 58
0 0 medium '0'
C 'warrior'
#3008
boy nino vendedor~
el vendedor de mascotas~
Un nino esta aqui vendiendo mascotas.
~
Es joven y se ve feliz.
~
'human'
ABTV 0 0 900 0
23 34 5d10+500 23d12+100 3d6+6 punch
-6 -6 -6 -4
CDEFIKLTU ABCD 0 0
stand stand male 4000
0 0 medium '0'
C 'warrior'
#3009
jeweller joyero~
el joyero~
El joyero esta parado detras del mostrador.
~
Es gordo y te mira con cuidado.
~
'human'
ABTV 0 0 900 0
23 34 5d10+500 23d12+100 3d6+6 slap
-6 -6 -6 -4
ACDEFIKLTU ABCD 0 0
stand stand male 23000
0 0 medium '0'
C 'warrior'
#3010
leather worker talabartera~
la talabartera~
La talabartera esta sentada, cosiendo una chaqueta.
~
Parece ser una artesana honesta y trabajadora que solo gana lo suficiente
como para mantenerse.
~
'human'
ABQV 0 0 900 0
23 11 5d10+450 23d12+800 4d4+5 punch
-6 -6 -6 -5
AFIKU ABCD 0 0
stand stand female 4500
0 0 medium '0'
C 'cleric'
#3011
Hassan~
Hassan~
Hassan, el Ejecutor, esta aqui, esperando a hacer justicia.
~
Grande. Muy Grande.
Estupido. Increiblemente Estupido.

Hassan, el Guardian del Templo de Mota, te esta mirando.  Su estatura de
mas de 4 metros de pura fibra hacen que te veas ridiculo a su lado.  Seria
algo Realmente Estupido (MR) cometer un crimen en su presencia.  
~
'giant'
ABTV CDFJVZ F 1000 3000
55 62 1d1+9999 55d19+100 15d8+70 crush
-25 -25 -25 -16
ACDEFHKLNOTU ABP CD 0
stand stand male 0
0 0 huge '0'
C 'warrior'
F vul P
M 'random' 3011 2~
M 'random' 3014 2~
R
#3012
healer sanador~
el healer~
El healer esta aqui, vendiendo hechizos.
~
A pesar de haberse retirado de la accion, el healer todavia presta ropa.
Escribe 'heal' para la lista de hechizos que puedes comprar.
~
'human'
ABQVa DFH 0 1000 0
40 20 15d10+1850 40d15+1400 16d2+12 divine
-13 -13 -13 -13
FHIKTU ABCD 0 0
stand stand male 5000
0 0 medium '0'
C 'cleric'
M 'speech' 3015 fly~
M 'time' 3016 **12~
#3013
questmaster~
el questmaster~
Un questmaster esta aqui.
~
Es grande y malo. Le gusta hacer sufrir a la gente. No tiene compasion.
~
'elf'
ABQV DFH 0 -1000 0
40 20 15d10+1850 40d15+1400 16d2+12 divine
-13 -13 -13 -13
FHIKTU ABCD 0 0
stand stand male 5000
0 0 medium 'unknown'
C 'cleric'
#3014
taxi~
un taxi~
Un taxi esta aqui, esperando clientes.
~
~
'human'
ABLRUd U 0 0 0
40 20 10d10+1600 40d15+1400 8d4+12 suction
-13 -13 -13 -13
FHKTU 0 D 0
stand stand male 1000
EJc 0 medium 'fierro'
C 'mage'
#3015
caballo~
un caballo~
Un caballo esta aqui, mascando pasto.
~
~
'fox'
ABEU 0 0 1000 0
8 0 2d7+96 8d11+100 1d7+2 bite
3 3 3 5
SU 0 0 0
stand stand either 0
0 0 medium 'carne'
C 'thief'
F off F
#3016
ebrio curadito~
el ebrio~
Un curadito esta aqui.
~
Se parece sospechosamente a uno de tus amigos!
~
'human'
ABT 0 0 1000 0
4 6 2d6+60 4d10+100 1d5+1 pound
6 6 6 9
KLTU 0 0 0
sleep sleep male 10
0 0 medium 'carne'
C 'warrior'
#3017
taxi~
un taxi~
Un taxi esta aqui, esperando clientes.
~
~
'human'
ABLQUd U 0 0 0
30 15 6d12+853 30d13+1100 2d12+8 slash
-9 -9 -9 -8
FHIKTU 0 0 0
stand stand male 0
0 0 medium 'fierro'
C 'cleric'
#3018
centinela~
un centinela~
Un centinela esta aqui buscando criminales.
~
~
'human'
ABT 0 0 1000 0
30 35 6d12+928 30d15+100 8d6+20 punch
-9 -9 -9 -4
CDEFIKLTU 0 0 0
stand stand male 0
0 0 large 'carne'
C 'warrior'
S 3018
R
#3019
taxidermista~
el taxidermista~
El taxidermista esta aqui.
~
Te mira con cara de que con tu cuero podrias hacer un lindo bolso para
su coleccion personal.
~
'human'
ABCR 0 0 1000 0
40 20 10d10+1600 40d15+1400 8d4+12 smash
-13 -13 -13 -13
FKTU ABCD 0 0
stand stand none 100
0 0 large 'carne'
C 'mage'
#3020
guildmaster master maestra~
la maestra~
Tu maestra esta aqui.
~
A pesar de que se ve viejo y cansado, puedes ver claramente la vasta
cantidad de conocimiento que ella posee. Esta vestida con finas ropas magicas,
y puedes ver que un aura azul brillante la rodea.
~
'elf'
ABKRV DEFZ 0 1000 0
36 18 10d10+1200 36d14+1300 7d4+10 magic
-11 -11 -11 -11
FGKTU ABCD 0 0
stand stand female 0
0 0 medium '0'
C 'mage'
#3021
guildmaster master maestro~
el maestro~
Tu maestro esta aqui.
~
No tienes dudas de que tu maestro esta realmente cerca de tu dios; tiene
una mirada pacifica y relajada. Un aura blanca lo rodea.
~
'human'
ABKQV CDEFHZ 0 1000 0
36 18 10d10+1400 36d14+1300 5d6+10 divine
-12 -12 -12 -11
FHIKTU ABCD 0 0
stand stand male 0
0 0 medium '0'
C 'cleric'
#3022
guildmaster master maestra~
la maestra~
Tu maestra esta aqui.
~
A duras penas te das cuenta de que cuando tu maestra se mueve, no alcanzas
a notarlo: asi son los verdaderos ladrones. Esta vestida con harapos,
y tiene la apariencia de una mendiga.
~
'human'
ABKSV DFZ 0 1000 0
36 24 10d10+1300 36d14+100 6d5+11 punch
-11 -11 -11 -11
BEFHIJKNTUV ABCD 0 0
stand stand female 0
0 0 medium '0'
C 'thief'
#3023
guildmaster master maestro~
el maestro~
Tu maestro esta aqui.
~
Este es tu maestro. Un enano pequeno y fuerte, con musculos sobresalientes.
Muchas cicatrices prueban de que el estaba usando sus brazos antes de que tu
nacieras. Tiene una mirada tranquila.
~
'dwarf'
ABKTV DF 0 1000 0
36 54 10d10+1500 36d14+100 4d8+11 beating
-12 -12 -12 -11
ACDEFHIKLTU ABCD 0 0
stand stand male 0
0 0 medium '0'
C 'warrior'
#3024
sorcerer hechicero~
el hechicero~
Un hechicero esta resguardando la entrada.
~
El es un mago experimentado que se especializo en el campo del Combate Magico.
Esta aqui para proteger el Culto de los Magos y su conocimiento superior
de los hechizos tanto ofensivos como defensivos lo hacen un oponente
#BF#bormidable.
~
'elf'
ABTV BDH 0 800 0
30 45 6d12+928 30d13+100 4d6+8 magic
-9 -9 -9 -8
ACDEFGIKLTU AB CD 0
stand stand male 2000
0 0 medium '0'
C 'warrior'
#3025
templar knight caballero templario~
el caballero templario~
Un caballero templario esta cuidando la entrada.
~
Es un caballero especialmente entrenado, que pertenece a la orden militar de
la Esperanza. Su labor es protejer a los justos de la persecucion y ataques
de los infieles; su devocion religiosa combinada con sus habilidades
superiores lo hacen un oponente mortal.
~
'human'
ABQV DJ 0 800 0
30 15 6d12+853 30d13+1100 2d12+8 divine
-9 -9 -9 -8
FIKTU AB CD 0
stand stand male 2000
0 0 large '0'
C 'cleric'
#3026
assassin asesino~
el asesino~
Un asesino esta cuidando la entrada.
~
Es un ladron que se ha especializado en matar a otros lo mas
efectivamente posible, usando todo tipo de armas.  Su conocimiento superior
de como y donde usarlas, junto con su extraordinaria capacidad de pasar
desapercibido lo hace un oponente formidable.  
~
'human'
ABTV DFPQ 0 800 0
30 45 6d12+928 30d13+100 4d6+8 pierce
-9 -9 -9 -8
CDEFHIKLTU AB CD 0
stand stand male 2000
0 0 medium '0'
C 'warrior'
#3027
knight caballero~
el caballero~
Un caballero esta cuidando la entrada.
~
Es un guerrero experto que logro hacerse caballero gracias a incontables
actos de bondad. Su labor es protejer el Culto de los Guerreros y su
habilidad extrema combinada con su experiencia en la guerra lo hace un
oponente formidable.
~
'human'
ABTV DF 0 800 0
30 45 6d12+928 30d13+100 4d6+8 punch
-9 -9 -9 -8
ACDEFHIKLTU AB CD 0
stand stand male 2000
0 0 medium '0'
C 'warrior'
M 'grall' 3027 100~
#3040
bartender barman~
el barman~
El barman te mira con tranquilidad, mientras mezcla un trago con habilidad.
~
Un barman cansado que odia los problemas en su bar.
~
'human'
ABQV 0 0 900 0
23 11 5d10+450 23d12+800 4d4+5 beating
-6 -6 -6 -5
FHIKU AB CD 0
stand stand male 150
0 0 medium '0'
C 'cleric'
#3041
waiter mesera~
la mesera~
Una mesera va de un lugar a otr.
~
Se ve cansada.
~
'human'
ABRV 0 0 900 0
23 11 4d10+360 23d12+800 2d8+5 beating
-5 -5 -5 -5
FHKU AB CD 0
stand stand female 150
0 0 medium '0'
C 'mage'
#3042
waiter~
the waiter~
A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~
~
'human'
ABRV D 0 600 0
23 11 4d10+360 23d12+800 2d8+5 beating
-5 -5 -5 -5
FKU AB CD 0
stand stand male 150
0 0 medium '0'
C 'mage'
#3043
waiter~
the waiter~
A waiter who seems to have reached contact with God.
~
~
'human'
ABQV 0 0 600 0
23 11 5d10+450 23d12+800 4d4+5 beating
-6 -6 -6 -5
FHIKU AB CD 0
stand stand male 150
0 0 medium '0'
C 'cleric'
#3044
waiter~
the waiter~
A waiter who knows where all his customers keep their money.
~
~
'human'
ABSV 0 0 600 0
23 15 5d10+400 23d12+100 4d4+6 beating
-5 -5 -5 -4
BEFHIJKNUV AB CD 0
stand stand male 150
0 0 medium '0'
C 'thief'
#3045
waiter~
the waiter~
A waiter who easily could kill you, and still carry quite a few firebreathers.
~
~
'human'
ABSV 0 0 600 0
23 15 5d10+400 23d12+100 4d4+6 beating
-5 -5 -5 -4
BEFHIJKNTUV AB CD 0
stand stand male 150
0 0 medium '0'
C 'thief'
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.
~
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
'human'
ABSV 0 0 600 0
23 15 5d10+400 23d12+100 4d4+6 beating
-5 -5 -5 -4
BEFHIJKNUV AB CD 0
stand stand male 200
0 0 medium '0'
C 'thief'
#3060
cityguard guard midgaard~
the cityguard~
A cityguard stands here.
~
A big, strong, helpful, trustworthy guard.
~
'human'
ACGT 0 0 1000 3000
15 22 3d9+233 15d11+100 2d6+3 punch
-2 -2 -2 0
CEFIKLTU 0 C 0
stand stand either 150
0 0 medium '0'
C 'warrior'
M 'act' 3063 bursts~
M 'entry' 3060 15~
M 'greet' 3061 10~
M 'random' 3062 10~
#3061
janitor~
the janitor~
A janitor is walking around, cleaning up.
~
~
'human'
AGH 0 0 900 0
1 0 2d6+10 1d10+100 1d4+0 pound
9 9 9 9
U 0 0 C
stand stand either 10
0 0 medium '0'
C 'warrior'
M 'random' 3064 5~
M 'act' 3065 bota~
#3062
fido dog~
the beastly fido~
A beastly fido is here.
~
Fido is a small dog that has a foul smell and pieces of rotted meat hanging
around its teeth.
~
'fido'
AFGHU 0 0 -200 0
0 0 2d6+10 0d10+100 1d4+0 bite
9 9 9 10
0 0 0 0
stand stand either 0
0 0 small '0'
C 'warrior'
M 'random' 3007 3~
M 'random' 3007 3~
M 'random' 3009 3~
#3063
vagabond~
the vagabond~
A vagabond is here, looking for victims.
~
He looks pretty mean.
~
'human'
ACS 0 0 -200 0
5 3 2d7+46 5d10+100 1d5+1 punch
6 6 6 8
BFJNQU 0 0 C
stand stand male 18
0 0 medium '0'
C 'thief'
#3064
drunk~
the drunk~
A singing, happy drunk wanders around, singing about Moria.
~
A drunk who seems to be too happy, and to carry too much money.
~
'human'
AGT 0 0 400 0
2 3 2d6+35 2d10+100 1d5+0 beating
8 8 8 9
KLTU 0 0 C
stand stand male 65
0 0 medium '0'
C 'warrior'
#3065
beggar~
the beggar~
A beggar is here, asking for a few coins.
~
The beggar looks like she is fed up with life.
~
'human'
AB 0 0 400 0
1 0 2d6+10 1d10+100 1d4+0 beating
9 9 9 9
U 0 0 C
stand stand female 0
0 0 medium '0'
C 'thief'
M 'grall' 3012 50~
M 'bribe' 3013 10~
#3066
cat~
an alley cat~
An alley cat hisses at you.
~
The alley cat is half starved and more than a little feral.
~
'cat'
AFGHU 0 0 -200 0
0 1 2d6+10 0d10+100 1d4+0 scratch
9 9 9 9
DR 0 0 C
stand stand either 0
0 0 small '0'
C 'thief'
#3067
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
'human'
ABT 0 0 1000 3000
15 22 3d9+233 15d11+100 2d6+3 punch
-2 -2 -2 0
CEFIKLTU 0 C 0
stand stand either 150
0 0 medium '0'
C 'warrior'
M 'greet' 3068 100~
#3068
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
'human'
ABT 0 0 1000 3000
15 22 3d9+233 15d11+100 2d6+3 punch
-2 -2 -2 0
CEFIKLTU 0 C 0
stand stand either 150
0 0 medium '0'
C 'warrior'
M 'greet' 3066 80~
#3069
cityguard guard~
the cityguard~
A cityguard is here, guarding the mayor.
~
A big, strong, helpful, trustworthy guard.
~
'human'
ABT BQ 0 1000 3000
20 30 4d10+360 20d12+100 2d8+5 punch
-4 -4 -4 -3
CDEFHIKLTU 0 C 0
stand stand either 500
0 0 medium '0'
C 'warrior'
#3070
shopkeeper old man~
the ancient potion-brewer~
An old man eyes you greedily.
The old man says, 'Would you like to buy a nice love potion?'
~
He looks very dangerous.  I wouldn't try to rob him.
~
'human'
ABQV DEF 0 1000 0
32 16 10d10+1000 32d14+1100 4d6+8 magic
-10 -10 -10 -9
FGHIKTU ABCD 0 0
stand stand male 5000
0 0 medium '0'
C 'cleric'
#3071
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate alertly.
~
A big, strong, helpful, trustworthy guard.
~
'human'
ABT 0 0 1000 3000
15 22 3d9+233 15d11+100 2d6+3 punch
-2 -2 -2 0
CEFIKLTU 0 C 0
stand stand either 150
0 0 medium '0'
C 'warrior'
#3072
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.  He is half asleep.
~
A big, strong, helpful, trustworthy guard.
~
'human'
ABT 0 0 1000 3000
15 22 3d9+233 15d11+100 2d6+3 punch
-2 -2 -2 0
CEFIKLTU 0 C 0
stand stand either 150
0 0 medium '0'
C 'warrior'
#3073
basurero~
el basurero~
El Basurero esta aqui, durmiendo sobre un monton de basura.
~
No ves nada especial.
~
'human'
ABCD GHJOVc 0 1000 0
30 15 6d12+703 30d13+1100 2d12+8 wrath
-9 -9 -9 -9
FHIKTU 0 BCKLNS 0
sleep sleep male 1000
BI U huge 'carne'
C 'psicionist'
#3078
banquero~
el banquero~
Un banquero esta aqui, sacando cuentas.
~
El es grande y malo.No te gustaria que se molestara contigo.
~
'human'
ABCJTVde CDFH 0 1000 0
30 45 6d12+928 30d13+100 4d6+8 beating
-9 -9 -9 -8
ACDEFHIKLTU ABCD 0 0
stand stand male 0
0 0 medium 'carne'
C 'warrior'
M 'random' 3010 2~
#3079
pulento~
un pulento~
Un pulento esta aqui, jugando a los dados.
~
~
'human'
ACGHSd 0 0 0 0
10 6 2d6+110 10d11+100 1d8+2 pound
2 2 2 4
BFJNU 0 0 0
stand stand male 10
0 0 medium 'carne'
C 'thief'
#3090
kitten cat pet~
the kitten~
A small loyal kitten is here.
~
The kitten looks like a cute, little, fierce fighter.
~
'cat'
ABU 0 0 400 0
1 0 2d6+10 1d10+100 1d4+0 scratch
9 9 9 9
U 0 C 0
stand stand either 0
0 0 tiny '0'
C 'warrior'
F off F
#3091
puppy dog pet~
the puppy~
A small loyal puppy is here.
~
The puppy looks like a cute, little, fierce fighter.
~
'dog'
ABU F 0 400 0
3 0 2d6+35 3d10+100 1d6+0 bite
7 7 7 9
U 0 C 0
stand stand either 0
0 Q small '0'
C 'warrior'
#3092
beagle dog pet~
the beagle~
A small, quick, loyal beagle is here.
~
The beagle looks like a fierce fighter.
~
'dog'
ABU F 0 400 0
5 0 2d6+60 5d10+100 1d6+1 bite
5 5 5 8
U 0 C 0
stand stand either 0
0 Q small '0'
C 'warrior'
#3093
rottweiler dog pet~
the rottweiler~
A large, loyal rottweiler is here.
~
The rottweiler looks like a strong, fierce fighter.
~
'dog'
ABU F 0 400 0
7 0 2d6+85 7d10+100 1d8+1 bite
4 4 4 6
U 0 C 0
stand stand either 0
0 0 medium '0'
C 'thief'
#3094
wolf pet~
the wolf~
A large, trained wolf is here.
~
The wolf looks like a strong, fearless fighter.
~
'wolf'
ABU F 0 0 0
9 0 2d6+110 9d11+100 1d8+2 bite
2 2 2 4
U 0 C 0
stand stand either 0
0 0 medium '0'
C 'warrior'
F off F
#3095
eagle bird pet~
the eagle~
A loyal eagle circles overhead.
~
The eagle looks like a strong fierce fighter.
~
'song bird'
ABIU FZ 0 0 0
12 0 2d10+150 12d11+100 1d10+3 claw
0 0 0 2
N 0 C 0
stand stand either 0
0 U small '0'
C 'thief'
#3096
lion pet~
the lion~
A large, faithful lion is here.
~
The great lion looks very fierce.
~
'cat'
ABIU F 0 0 0
15 0 3d9+208 15d11+100 2d6+3 chomp
-2 -2 -2 0
C 0 C 0
stand stand either 0
0 0 medium '0'
C 'warrior'
#3097
tiger pet~
the tiger~
A great, loyal tiger is here.
~
The large, striped tiger looks like a savage fighter.
~
'cat'
ABIU F 0 0 0
20 0 3d9+333 20d12+100 2d8+5 claw
-4 -4 -4 -3
CN 0 C 0
stand stand either 0
0 0 medium '0'
C 'warrior'
#3100
maid~
the maid~
The maid is waiting for your order.
~
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
'human'
ABQV 0 0 1000 0
23 11 5d10+450 23d12+800 4d4+5 beating
-6 -6 -6 -5
FGIKU AB CD 0
stand stand female 180
0 0 medium '0'
C 'cleric'
#3120
sexton~
the sexton~
A sexton is sitting here, drinking hot tea.
~
The sexton looks like he is relaxing after another grave-digging job.
~
'human'
ABHQ 0 0 800 0
3 1 2d6+35 3d10+200 1d4+0 punch
7 7 7 9
U 0 0 C
sit sit male 75
0 0 medium '0'
C 'cleric'
#3121
swan~
the swan~
A swan is swimming around in the pond.
~
The white swan is very elegant.
~
'water fowl'
ABU 0 0 1000 0
1 0 2d6+10 1d10+100 1d4+0 peck
9 9 9 9
RU 0 0 C
stand stand either 0
0 0 small '0'
C 'warrior'
#3122
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
'water fowl'
ABU 0 0 1000 0
0 0 2d6+10 0d10+100 1d4+0 peckb
9 9 9 10
FR 0 0 C
stand stand either 0
0 0 tiny '0'
C 'thief'
#3123
sparrow~
the sparrow~
A sparrow is flapping around on the ground.
~
The sparrow looks like it is enjoying life.
~
'song bird'
AGHU 0 0 1000 0
0 0 2d6+10 0d10+100 1d4+0 peck
9 9 9 10
R 0 0 C
stand stand either 0
0 0 tiny '0'
C 'thief'
#3124
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat.  It looks like it is enjoying life.
~
'water fowl'
AGU 0 0 1000 0
1 0 2d6+10 1d10+100 1d4+0 peckb
9 9 9 9
RU 0 0 C
stand stand either 0
0 0 small '0'
C 'thief'
#3140
captain~
the captain~
The captain of the guard is looking very upset.
~
A big, strong, angry captain.
~
'human'
ABCFT D 0 1000 3000
17 25 3d9+283 17d12+100 3d4+4 punch
-3 -3 -3 -1
CEFHIKLTU 0 C 0
stand stand male 500
0 0 medium '0'
C 'warrior'
#3141
cityguard guard~
the cityguard~
A cityguard stands here, looking very upset.
~
A big, strong, angry guard.
~
'human'
ABCFT 0 0 1000 3000
15 22 3d9+233 15d11+100 2d6+3 punch
-2 -2 -2 0
CEFHIKLTU 0 C 0
stand stand either 150
0 0 medium '0'
C 'warrior'
#3142
secretary~
the secretary~
A secretary is sitting at the desk.
~
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
'human'
AB 0 0 900 0
12 6 2d10+150 12d11+500 1d10+3 slap
0 0 0 2
HU 0 0 0
sit sit female 100
0 0 medium '0'
C 'cleric'
#3143
mayor~
the mayor~
The mayor is here.  He shakes your hand.
~
He is a stocky, middle-aged man with thin, grey hair.
~
'human'
ABD N 0 900 3000
23 11 4d10+360 23d12+800 4d4+6 punch
-6 -6 -6 -5
FIKSU AB CD 0
sleep stand male 1000
0 0 medium '0'
C 'psicionist'
#3144
crier~
the town crier~
The town crier is here, weeping quietly.
~
He is very good at his job - completely dissolved in tears.
~
'human'
AH 0 0 900 0
1 0 2d6+10 1d10+100 1d4+0 slap
9 9 9 9
U 0 0 C
stand stand male 14
0 0 medium '0'
C 'warrior'
#3150
esme waitress~
Esme~
Esme the waitress hums to herself and wonders what you'd like to order.
~
Esme brushes a lock of dark hair away from her wire-rimmed glasess and
smiles warmly at you.
~
'human'
ABTV 0 0 900 0
25 37 5d10+600 25d13+100 2d10+7 slap
-7 -7 -7 -5
CDEFGIKLTU ABCD 0 0
stand stand male 1000
0 0 medium '0'
C 'warrior'
#3151
guildmaster psi~
el maestro psionico~
Una persona con vestiduras muy extranias esta levitando aqui.
~
~
'human'
ABJKTb T 0 1000 0
30 45 6d12+928 30d13+100 4d6+8 none
-9 -9 -9 -8
CDEFIKLTU ACDEFGO 0 0
stand stand none 1000
0 0 medium 'unknown'
C 'warrior'
#3160
Melancholy~
Melancholy~
Melancholy is here, digging through a pile of scrolls, papers, and maps.
~
Ragged brown hair frames a ghostly, pale face.  Puffy eyelids surround two
sky blue, haunting eyes.  An old, brown robe is wrapped around her frail 
frame.  She looks up from her pile of papers and maps and looks inquiringly
at you, smiling faintly.
~
'human'
ABQV 0 0 900 0
25 12 5d10+550 25d13+900 3d6+6 slap
-7 -7 -7 -6
FGIKU ABCD 0 0
stand stand male 1000
0 0 medium '0'
C 'cleric'
#3161
lister green tree snake~
Lister~
A green tree snake is sitting here on a pile of books.
~
This is Melancholy's pet tree snake, Lister.  Something seems odd about his 
jaw, almost as if he were smiling at you.  He's quite friendly, but don't
get him drunk.
~
'snake'
ABV D 0 200 0
15 0 3d9+208 15d11+100 2d6+3 bite
-2 -2 -2 0
HRU 0 F 0
stand stand male 0
0 0 small '0'
C 'thief'
#3162
otho money changer moneychanger~
Otho the Changer~
Otho the Money Changer sits behind his desk, waiting for your coins.
~
Otho is grotesquely fat man dressed in rich clothes.  Apparently the money
changing business pays quite well in this busy city, or possibly the rumors
of his fencing services are true...
~
'human'
ABRVd DF 0 900 0
25 12 5d10+450 25d13+900 4d4+6 slap
-6 -6 -6 -6
FGKU ABCD 0 0
stand stand male 1000
0 0 medium '0'
C 'mage'
#3163
thief~
the thief~
A thief, all dressed in black.
~
Well COUNT your money!
~
'human'
ACHS PQ 0 -100 0
30 20 6d12+778 30d13+100 2d12+8 stab
-9 -9 -9 -8
BEFHIJKNTUV 0 0 0
stand stand either 100
0 0 medium '0'
C 'thief'
#3164
profesor~
el profesor de idiomas~
Un anciano esta aqui sentado, leyendo un libro.
~
~
'human'
ABRZb H 0 1000 0
40 20 10d10+1600 40d15+1400 8d4+12 wrath
-13 -13 -13 -13
FKTU 0 0 0
stand stand male 0
0 0 medium 'carne'
C 'mage'
#0



#OBJECTS
#3000
barrel beer~
a barrel of beer~
A beer barrel has been left here.~
madera~
drink 0 A
300 300 'beer' 0 0
0 160 75 P
#3001
bottle beer~
a bottle of beer~
A beer bottle has been left here.~
vidrio~
drink 0 A
16 16 'beer' 0 0
17 10 5 P
#3002
bottle ale~
a bottle of ale~
A dark bottle of ale has been left here.~
vidrio~
drink 0 A
16 16 'ale' 0 0
0 20 6 P
#3003
bottle firebreather~
a bottle of firebreather~
A bottle of firebreather has been left here.~
vidrio~
drink 0 A
12 12 'firebreather' 0 0
0 10 25 P
#3004
bottle local~
a bottle of local specialty~
A dark bottle has been left here.~
vidrio~
drink 0 A
12 12 'local specialty' 0 0
0 10 11 P
#3005
scimitar blade~
Hassan's scimitar~
Hassan's scimitar lies upon the ground, waiting for its owner.~
adamantio~
weapon BI AN
sword 10 10 'cleave' DEF
55 450 5600 P
E
scimitar blade~
It is quite heavy.  The blade is made of some metal that you can't even
spell.  The edge of the blade looks as if it could cut through anything
or anyone.
~
#3006
stone~
A Clan Stone~
Somebody left their Clan Stone here.~
adamantio~
trash 0 A
ACDF ACDF 0 0 0
0 20 0 P
#3007
lentes~
un par de lentes~
Un par de lentes marca Ray-Ban estan aqui en el suelo.~
indef~
armor 0 AR
0 0 0 0 0
1 10 88 P
#3008
espada personalizada~
una espada personalizada~
Se supone que no deberias estar viendo esta descripcion!.~
acero~
weapon 0 AN
sword 1 5 'slice' 0
0 30 250 G
A
19 1
A
18 1
#3009
potpie pot pie~
a big pot pie~
A big pot pie has been left here.~
comida~
food 0 A
20 40 0 0 0
0 20 22 P
#3010
donation pit pozo~
el pozo de las donaciones~
El pozo de los sacrificios esta delante del Altar.~
indef~
container O 0
10000 0 0 1000 100
0 0 0 P
E
pit~
Aqui es donde puedes donar dinero y objetos para ayudar a Doz a expandir
este culto y convertir mas gente a las creencias de Mota, Senor de los
Dioses.  
~
#3011
bread~
a bread~
A loaf of bread is here. It doesn't look too stale.~
comida~
food 0 A
18 12 0 0 0
0 10 9 P
#3012
cinnamon roll~
a cinnamon roll~
A piping hot cinnamon roll is here. It looks delicious!~
comida~
food 0 A
4 8 0 0 0
0 10 16 P
#3013
cookies~
a batch of Sara's cookies~
A plate of chocolate chip cookies is here.~
comida~
food 0 A
8 10 0 0 0
0 10 11 P
#3014
danish blueberry~
a blueberry danish~
A scrumptious blueberry danish is here.~
comida~
food 0 A
8 6 0 0 0
0 10 5 P
#3015
tarro basura~
tarro de la basura~
Ves un tremendo tarro para guardar basura aqui.~
indef~
container O 0
10000 0 0 1000 100
0 0 0 P
E
tarro~
En este tarro se guardan los objetos del pit que son de nivel
MENOR que 10. Cada 3 dias el basurero va al pit a buscar mas objetos.
~
#3016
Wurlitzer~
un wurlitzer~
Un Wurlitzer viejo y desvencijado esta aqui.~
hierro~
jukebox O 0
0 0 0 0 0
10 100 100 P
E
cartel~
- Para ver la lista de canciones : 'play list'.
- Para tocar alguna de las canciones : 'play <cancion>'. La cancion
se escuchara solamente dentro de este cuarto.
- Para que todos escuchen la cancion : 'play loud <cancion>'. Se escuchara
en todo el mud. Para dejar de escuchar las canciones puedes desactivar
el canal de musica (pones 'music').
~
E
wurlitzer~
Hey! Este objeto no parece ser de esta dimension! Que diablos hace aqui?
Tiene un cartelito que te invita a que lo leas. (look cartel)
~
#3017
moneda~
una moneda de plata~
Una miserable moneda de plata.~
plata~
money A A
0 1 0 0 0
0 1 0 P
T 2 8 100
#3018
papiro papel~
un papiro~
Un pedazo de papel esta en el suelo.~
papel~
scroll G AO
1 '' '' '' ''
1 10 100 P
#3020
dagger~
a dagger~
A dagger with a long thin blade is here.~
acero~
weapon 0 AN
dagger 1 4 'stab' 0
0 10 157 G
#3021
sword small~
a small sword~
A small sword lies here.~
acero~
weapon 0 AN
sword 1 5 'slice' 0
0 30 250 G
#3022
sword long~
a long sword~
A long sword has been left here.~
acero~
weapon 0 AN
sword 2 5 'slash' 0
7 50 610 G
#3023
club~
a club~
A stout wooden club is here.~
madera~
weapon 0 AN
mace 1 7 'pound' 0
3 30 220 G
A
18 -1
#3024
mace heavy~
a mace~
A heavy iron mace is here.~
hierro~
weapon 0 AN
mace 2 4 'pound' 0
6 100 390 G
A
19 1
#3025
axe hand~
a hand axe~
A small hand axe lies forgotten on the floor.~
hierro~
weapon 0 AN
axe 1 6 'chop' 0
1 50 310 G
#3026
axe battle~
a battle axe~
A large steel axe rests on the ground.~
acero~
weapon 0 AN
axe 2 5 'chop' F
5 90 650 G
#3027
spear~
a spear~
A long spear leans against the wall.~
acero~
weapon 0 AN
staff 1 8 'pierce' 0
4 50 84 G
#3028
staff~
a wooden staff~
A stout wooden staff lies on the floor.~
madera~
weapon 0 AN
staff 1 8 'pound' F
9 40 580 G
A
17 -2
#3029
flail~
a flail~
A small iron flail is here.~
hierro~
weapon 0 AN
flail 1 7 'pound' 0
1 50 77 G
A
17 1
#3030
torch~
a torch~
A large torch.~
madera~
light 0 A
0 0 50 0 0
0 30 4 G
#3031
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
bronce~
light 0 A
0 0 250 0 0
0 40 75 P
E
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
E
letters~
They say, "Use 'hold lantern' to activate."
~
#3032
bag~
a bag~
A small bag.~
cuero~
container 0 A
50 0 0 5 100
0 10 9 G
#3033
box~
a box~
A small box.~
madera~
container 0 A
10 0 0 5 100
0 10 30 G
#3034
vial~
un vial~
Un vial no etiquetado esta tirado aqui.~
indef~
potion 0 AO
0 '' '' '' ''
10 10 100 P
#3035
estaca~
una estaca~
Una estaca esta clavada en el suelo.~
madera~
weapon 0 AN
exotic 3 5 'stab' 0
10 10 100 P
#3036
anillo~
un anillo de compromiso~
Un pequeno anillo de oro.~
indef~
jewelry AHMY AB
0 0 0 0 0
0 1 100 P
#3039
scroll cancellation~
a scroll of cancellation~
A rolled vellum scroll is here.~
papel~
scroll G AO
15 'cancellation' '' '' ''
9 10 1190 P
E
scroll~
Use this scroll to remove magical curses.
~
#3040
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
papel~
scroll G AO
12 'identify' '' '' ''
7 10 890 P
E
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
#3041
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
vidrio~
potion G AO
12 'detect invis' '' '' ''
0 10 220 P
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3042
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
papel~
scroll G AO
1 'word of recall' '' '' ''
1 20 500 P
E
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
#3043
ring protection~
a ring of protection~
an enchanted ring of protection sits on the floor.~
plata~
treasure G AB
0 0 0 0 0
8 10 640 P
A
17 -2
A
20 -1
E
ring~
It's a silver ring set with a gleaming moonstone.
~
#3044
wand magic missile missiles~
a wand of magic missiles~
a wooden stick lies on the ground.~
madera~
wand G AO
4 10 10 'magic missile' 0
2 10 320 P
E
wand~
It has a little note that says 'point this end at target'.
~
#3045
jacket scale mail~
a scale mail jacket~
A scale mail jacket is lying on the ground.~
acero~
armor 0 AD
3 4 4 0 2
5 160 850 G
#3046
bronze breast plate~
a bronze breast plate~
A bronze breast plate is lying on the ground.~
bronce~
armor 0 AD
6 5 7 0 5
15 200 2100 G
#3047
special bronze breast plate~
a special bronze breast plate~
A special bronze breast plate is lying on the ground.~
bronce~
armor 0 AD
7 6 7 2 5
18 200 2100 G
A
20 -2
#3050
raft~
a raft~
A raft has been left here.~
madera~
boat 0 A
0 0 0 0 0
0 750 400 A
E
raft~
The raft looks very primitive.
~
#3051
canoe~
a canoe~
A canoe has been left here.~
madera~
boat 0 A
0 0 0 0 0
0 320 900 G
E
canoe~
The canoe is fairly light.
~
#3052
bracer strong leather~
a leather bracer~
A strong leather bracer is here.~
cuero~
armor 0 AM
0 2 2 0 0
0 10 112 G
#3053
belt leather~
a leather belt~
A soft leather belt is here.~
cuero~
armor 0 AL
1 2 2 0 0
0 10 136 G
#3054
girdle leather~
a leather girdle~
A wide leather girdle is here.~
cuero~
armor 0 AL
1 3 3 0 1
0 20 220 G
#3060
jerkin leather~
a leather jerkin~
A leather jerkin is lying on the ground.~
cuero~
armor 0 AD
1 2 2 0 0
0 50 270 G
#3061
cap leather~
a leather cap~
A leather cap is lying on the ground.~
cuero~
armor 0 AE
1 2 2 0 0
0 10 136 G
#3062
pants leather~
a pair of leather pants~
A pair of leather pants is lying on the ground.~
cuero~
armor 0 AF
1 2 2 0 0
0 50 136 G
#3063
boots leather~
a pair of leather boots~
A pair of leather boots lies here.~
cuero~
armor 0 AG
1 2 2 0 0
0 30 136 G
#3064
gloves leather~
a pair of leather gloves~
A pair of leather gloves is lying on the ground.~
cuero~
armor 0 AH
1 2 2 0 0
0 10 136 G
#3065
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves is lying on the ground.~
cuero~
armor 0 AI
1 2 2 0 0
0 30 136 G
#3066
jerkin hard leather~
a hard leather jerkin~
A hard leather jerkin is lying on the ground.~
cuero~
armor 0 AD
1 3 3 0 1
0 80 430 G
#3067
cap hard leather~
a hard leather cap~
A hard leather cap is lying on the ground.~
cuero~
armor 0 AE
1 3 3 0 0
0 20 220 G
#3068
pants hard leather~
a pair of hard leather pants~
A pair of hard leather pants is lying on the ground.~
cuero~
armor 0 AF
1 3 3 0 1
0 70 220 G
#3069
boots hard leather~
a pair of hard leather boots~
A pair of hard leather boots lies here.~
cuero~
armor 0 AG
1 3 3 0 1
0 40 220 G
#3070
gloves hard leather~
a pair of hard leather gloves~
A pair of hard leather gloves is lying on the ground.~
cuero~
armor 0 AH
1 3 3 0 1
0 10 220 G
#3071
sleeves hard leather~
a pair of hard leather sleeves~
A pair of hard leather sleeves is lying on the ground.~
cuero~
armor 0 AI
1 3 3 0 1
0 40 220 G
#3072
jerkin scale mail~
a scale mail jerkin~
A scale mail jerkin is lying on the ground.~
acero~
armor 0 AD
3 4 4 0 2
5 140 850 P
#3073
coif scale mail~
a scale mail coif~
A scale mail coif is lying on the ground.~
acero~
armor 0 AE
3 4 4 0 1
5 40 420 P
#3074
skirt scale mail~
a long scale mail skirt~
A long scale mail skirt is lying on the ground.~
acero~
armor 0 AF
3 4 4 0 2
5 80 420 P
#3075
boots reinforced~
a pair of reinforced boots~
A pair of reinforced boots lies here.~
cuero~
armor 0 AG
3 4 4 0 2
5 40 420 P
#3076
gloves reinforced~
a pair of reinforced gloves~
A pair of reinforced gloves is lying on the ground.~
cuero~
armor 0 AH
3 4 4 0 2
5 20 420 P
#3077
sleeves scale mail~
a pair of scale mail sleeves~
A pair of scale mail sleeves is lying on the ground.~
acero~
armor 0 AI
3 4 4 0 2
5 60 420 P
#3078
atm cajero~
un cajero automatico~
Un #BC#bajero #BA#butomatico llama tu atencion.~
indef~
trash X 0
0 0 0 0 0
0 10000 0 P
E
cajero~
Al mirar esta maquina, te preguntas que diablos hace aqui.
~
#3080
potion heal healing~
a potion of healing~
A potion of healing is here.~
vidrio~
potion G AO
20 'heal' '' '' ''
11 10 800 P
#3081
potion sanct sanctuary~
a potion of sanctuary~
A potion of sanctuary is here.~
vidrio~
potion G AO
20 'sanctuary' '' '' ''
11 10 800 P
#3082
potion divine~
a potion of divine protection~
A potion of divine protection is here.~
cristal~
potion ABGI AO
35 'sanctuary' 'stone skin' 'armor' ''
16 10 1800 P
#3083
potion cure light~
a potion of cure light wounds~
A potion of cure light wounds is here.~
vidrio~
potion G AO
5 'cure light' '' '' ''
0 10 150 P
#3084
potion cure serious~
a potion of cure serious wounds~
A potion of cure serious wounds is here.~
vidrio~
potion G AO
10 'cure serious' '' '' ''
1 10 220 P
#3085
potion cure critical critic~
a potion of cure critical wounds~
A potion of cure critical wounds is here.~
vidrio~
potion G AO
15 'cure critical' '' '' ''
5 10 390 P
#3086
potion antidote bottle~
a bottle of antidote~
A bottle of antidote is here.~
greda~
potion G AO
14 'cure poison' 'cure light' 'cure disease' ''
8 10 550 P
#3087
potion cure blindness~
a potion of cure blindness~
A potion of cure blindness is here.~
vidrio~
potion G AO
13 'cure blindness' '' '' ''
0 10 230 P
#3088
vial holy water~
a vial of holy water~
A vial of holy water is here.~
cristal~
potion AGI AO
20 'bless' 'protection evil' 'remove curse' ''
10 10 720 P
#3089
potion armor~
a potion of armor~
A potion of armor is here.~
vidrio~
potion G AO
10 'armor' '' '' ''
0 10 200 P
#3090
potion negation~
a potion of negation~
A potion of negation is here.~
vidrio~
potion BG AO
35 'cancellation' '' '' ''
9 10 830 P
#3091
potion fly flying~
a potion of flying~
A potion of flying is here.~
vidrio~
potion G AO
9 'fly' '' '' ''
3 10 250 P
#3092
potion true sight~
a potion of true sight~
A potion of true sight is here.~
vidrio~
potion G AO
10 'detect invis' 'detect magic' 'detect hidden' ''
4 10 290 P
#3097
shield small metal~
a small metal shield~
A small metal shield is lying on the ground.~
acero~
armor 0 AJ
4 4 4 1 2
5 30 750 P
#3098
pedernal~
un pedernal~
Un pedernal de gran tamano.~
indef~
pedernal 0 A
0 0 0 0 0
0 20 100 P
#3099
silla~
una silla~
Una comoda silla espera a que te sientes.~
hierro~
furniture 0 0
1 100 E 20 0
0 0 0 P
#3100
tea cup~
a cup of tea~
A cup has been set here.~
agua~
drink 0 A
6 6 'tea' 0 0
0 10 8 P
E
cup~
It is a small simple cup.
~
#3101
coffee cup~
a cup of coffee~
A cup has been set here.~
agua~
drink 0 A
6 6 'coffee' 0 0
0 10 6 P
E
cup~
It is a small simple cup.
~
#3102
water cup~
a cup of water~
A cup has been set here.~
greda~
drink 0 A
10 10 'water' 0 0
0 10 1 P
E
cup~
It is a large simple cup.
~
#3105
bracer bronze~
a bronze bracer~
A bronze bracer is lying on the ground.~
bronce~
armor 0 AM
3 6 6 0 3
10 30 760 G
#3106
bracer iron~
an iron bracer~
An iron bracer is lying on the ground.~
hierro~
armor 0 AM
3 7 7 0 3
15 40 1020 G
#3110
shirt chain mail~
a chain mail shirt~
A chain mail shirt is lying on the ground.~
acero~
armor 0 AD
5 4 5 0 3
10 180 1320 P
#3111
coif chain mail~
a chain mail coif~
A chain mail coif is lying on the ground.~
acero~
armor 0 AE
5 4 5 0 2
10 50 660 P
#3112
skirt chain mail~
a long chain mail skirt~
A long chain mail skirt is lying on the ground.~
acero~
armor 0 AF
5 4 5 0 3
10 100 660 P
#3113
boots ironbound~
a pair of iron-bound boots~
A pair of iron-bound boots lies here.~
hierro~
armor 0 AG
5 4 5 0 3
10 60 660 P
#3114
gauntlets chain mail~
a pair of chain mail gauntlets~
A pair of chain mail gauntlets is lying on the ground.~
acero~
armor 0 AH
5 4 5 0 3
10 40 660 P
#3115
sleeves chain mail~
a pair of chain mail sleeves~
A pair of chain mail sleeves is lying on the ground.~
acero~
armor 0 AI
5 4 5 0 3
10 80 660 P
#3116
shield large metal~
a large metal shield~
A large metal shield is lying on the ground.~
acero~
armor 0 AJ
5 5 5 2 4
10 100 1190 P
#3117
shield small wooden~
a small wooden shield~
A small wooden shield is lying on the ground.~
madera~
armor 0 AJ
4 3 2 1 1
3 20 510 P
#3120
key iron~
a key~
An iron key has been left here.~
hierro~
key 0 A
0 0 0 0 0
0 10 0 G
E
key iron~
The iron key is not special.
~
#3121
key rusty~
a key~
A rusty key has been left here.~
hierro~
key 0 A
0 0 0 0 0
0 10 0 W
E
key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
#3122
key wooden~
a key~
A wooden key has been left here.~
madera~
key 0 A
0 0 0 0 0
0 10 0 G
E
key wooden~
The wooden key is not special.
~
#3123
key brass~
a key~
A brass key has been left here.~
bronce~
key 0 A
0 0 0 0 0
0 10 0 G
E
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
#3124
sword long~
a long sword~
A long sword has been left here.~
acero~
weapon 0 AN
sword 2 12 'slash' D
26 50 2000 P
E
sword long~
This is the ceremonial sword of the Mayor of Midgaard.
A
13 20
A
12 20
~
#3129
hand cuffs~
a pair of hand cuffs~
A pair of hand cuffs has been left here.~
hierro~
trash 0 AO
0 0 0 0 0
0 40 0 A
#3130
desk drawer~
the desk~
A desk is set against the western wall.~
madera~
container 0 0
34 ABCD 3122 20 100
0 0 0 G
E
desk~
The desk looks very sparse, there is a drawer on the left side.
~
E
drawer~
You notice a keyhole in the drawer.
~
#3131
safe~
the safe~
A safe is placed in a dark corner of the room.~
hierro~
container 0 0
34 ABCD 3123 20 100
0 0 0 G
E
safe~
The safe is very heavy.
~
#3132
silver coins~
the silver coins~
A lot of silver is here.~
plata~
money 0 A
1000 0 0 0 0
0 0 0 P
E
silver~
Looks like at least a thousand coins.
~
#3133
city key~
the City Key~
The very big City Key is lying here.~
oro~
key 0 A
0 0 0 0 0
0 250 100 G
E
city key~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Midgaard Coat of
Arms.
~
#3134
bench~
the Bench~
A white-painted wooden bench is standing here.~
madera~
furniture 0 0
3 250 DGJ 10 20
0 0 0 G
E
bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
#3135
fountain water fuente agua~
la fuente~
Una pequena fuente de marmol te salpica agua a los pies.~
marmol~
fountain 0 0
0 0 'water' 0 0
0 0 0 G
E
fountain~
Es muy linda. Hecha de marmol blanco.
~
#3136
coins~
a small pile of coins~
A small pile of coins lies here.~
plata~
money 0 A
20 0 0 0 0
0 0 0 P
#3137
key steel~
a steel key~
A large steel key has been left here.~
acero~
key 0 A
0 0 0 0 0
0 10 0 G
E
key steel~
A key of this size must fit a very strong lock.
~
#3138
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
cuero~
drink 0 A
64 64 'water' 0 0
0 40 24 G
#3139
letter resignation~
the receptionist's letter of resignation~
The receptionist's letter of resignation is taped to the wall.~
papel~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

        Merc Industries has installed a new no-rent save and quit
        system.  Apparently one can now save and quit at any time
        from anywhere inside a town or out.  My services here are
        no longer required.

    Diana the Receptionist
~
#3140
notice liquidation bank~
the bank's notice of liquidation~
The bank's notice of liquidation is taped to the wall.~
papel~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

        Merc Industries has charmed your money.  Apparently one's
        gold will remain close, even beyond death. We are closing
        down our offices and ATM machines.  Our services here are
        no longer required.

    Midgaard City Bank
~
#3150
coffee cup cinnamon~
a cup of cinnamon coffee~
A piping hot cup of cinnamon coffee is here.~
agua~
drink 0 A
6 6 'coffee' 0 0
0 10 12 P
E
coffee~
It's a nice flavorful blend, just right for late-night mudding sessions.
~
#3151
soup bowl~
a bowl of chicken noodle soup~
A nice hot bowl of chicken noodle soup is here.~
madera~
food 0 A
4 8 0 0 0
0 20 10 P
E
soup~
This looks like just the thing for a cold!
~
#3152
bowl beef stew~
a bowl of beef stew~
A bowl of nice thick beef stew, with lots of vegetables, steams here.~
comida~
food 0 A
25 25 0 0 0
0 30 14 P
E
stew bowl~
This is Kate's special stew, guaranteed to keep hunger pangs away for many
hours.  Care for a bite?
~
#3153
biscuit~
a biscuit~
A yummy biscuit, covered with butter, is here.~
comida~
food 0 A
4 3 0 0 0
0 10 5 P
E
biscuit~
A nice, soft biscuit with just enough butter.  Better buy two.
~
#3154
beer bottle killian irish red~
a bottle of George Killian's Irish Red~
A dark-tinted bottle of beer is here.~
vidrio~
drink 0 A
16 16 'beer' 0 0
0 20 20 P
E
beer bottle~
It's a fine beer for serious drinkers, complete with the famous horse head
logo.  Worth every penny.
~
#3161
key white~
a white key~
A white key has been left here.~
marfil~
key 0 AO
0 0 0 0 0
0 10 0 G
#3162
map midgaard~
a map of the city of Midgaard~
A rolled up map is here.~
papel~
map 0 A
A 0 0 0 0
0 10 500 P
E
map midgaard~
.
                        * * * MIDGAARD * * *
                         = = ========== = =
 
                                     Rainbow Bridge (Asgard and Valhalla)
                                    /
          North            Temple Altar   Mud School <--- ** NEWBIES **
            |   /Up        (Healer, Pit)      |           ** GO HERE **
            | /                  |       /Entrance to
     West---+---East             |     /  Mud School
          / |                 Temple of       |
    Down/   |                   Mota        Arena
          South               (Recall)
                                 |
                                 |   /In the Air   /Defunct Reception
                  Cleric         | /             /
       Northern   Guild----Temple Square---Grunting---Bar    Northern
       Midgaard              (Fountain)    Boar Inn          Midgaard
     (Clan Road) Magic           |                          (Clan Road)
           |     Shop   Bakery   |    Grocer    Weaponsmith     |
           |       |      |      |       |           |          |
To    <---West---Main-Street---Market----Main-Street-+--------East--->Cross
Shire,    Gate     |      |    Square    |           |        Gate    Roads
Forest of  |     Mage  Armoury   |     Jeweler    Warrior       |
Haon-Dor   |     Guild           |                 Guild     Wall Road
          Wall                   |                              |
          Road  Leather  Map     |    Grebe's  Pet   Apothecary |
           |     Shop    Shop    |    Tavern   Shop  (Potions)  |
           |      |       |    Common   |       |       |       |
          Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road
          Road    |       |      |      |       |       |       |
           |   Temple   Grubby   |   Thieves  Levee   Warehouse |
           |  Of Stupid  Inn     |    Guild   (Boats) (Sailor)  |
           |                    Dump            |               |
          Wall  Mob      Sewers/ |              |             Wall
          Road--Factory          |              |             Road
           |                   South         Midgaard           |         To the
         Bridge                Bridge         River---------> Bridge <--> Sands
           |                     |                              |           of
        Southern              Southern                       Southern     Sorrow
        Midgaard              Midgaard                       Midgaard
~
#3163
map thera~
a map of Thera~
A rolled up map is here.~
papel~
map 0 A
A 0 0 0 0
0 10 1500 P
E
map thera~
.
                         * * * Northern Thera  * * *
                          = = ================== = =
 
                                                   Moria
                             Olympus          New    |    Dwarven--Mines
Mage            Elven Valley    |     Ofcol--Ofcol   +----Kingdom
Tower                       \   |       |            |       |    \Catacombs
  |    Dragon Tower          Plains-----+            |   Day-Care
  |   /                         |       |            |             Void---Old
Shadow                      Northern  Stones of      |   Nirvana\    |   Thalos
Grove---Galaxy              Midgaard   G'harne       |            \Holy
  |                             |                    |     Smurf   Grove
   \  Arachnos    Shire  Asgard | In the Air         |    Village    |
     \   |          |         \ | /                  |       |       |    Check
      Forest Of-----+-------Midgaard---------------Cross---Eastern Road---Point
      Haon Dor              / | | | \              Roads             |
     /     |     Mob Factory  | | |  Machine            \        Gnome Village
  Old    Troll               /  | |  Dreams               \
 Marsh    Den           Sewer   |  \            Ruins of---Dwarf---Frigid Waste
                                |    \Midgaard   Thalos    Forest         |
       Redferne's---Chain---Southern    River                |  \      Keep of
       Residence            Midgaard         \       Wyvern--+  Drow   Mahn-tor
           |                  / | \          Sands of Tower  |  City
         Clouds      Gang Land  | Graveyard  Sorrow          |
        (Harpies)               |      \           \       Elemental
                            Miden'nir   Church   Mega-City  Canyon
                            (Goblins)  Catacombs    One
 
This map shows just about all the major areas on ROM.  This map is NOT drawn
to scale, some of the directions were changed to make everything fit.  This
map shows the GENERAL location of an area with respect to the other areas.
Type "areas" for a complete list with suggested levels and the authors.
~
#3164
map southern midgaard~
a map of southern Midgaard~
A rolled up map is here.~
papel~
map 0 A
A 0 0 0 0
0 10 1000 P
E
map southern midgaard~
.
                         * * * SOUTHERN MIDGAARD * * *
                          = = =================== = =
 
 West                          South             Kate's                   East
Bridge                         Bridge            Diner                   Bridge
  |                              |                 |                       |
Northwest                        |              Austral                Northeast
Concourse---Promenade--------Promenade----------Square-----------------Concourse
    |           |                |                 |                       |
    |           |                |                 |          Fountain     |
    |           |                |              Emerald           |        |
Concourse     Park              Park-----Park     Ave----Penny--Penny--Concourse
    |         Road            Entrance   Cafe      |     Lane   Lane       |
    |           |                |              Emerald                    |
    |           |                |                Ave                      |
    |           |                |                 |                       |
    |  Guard  Park     Park     The      Park   Emerald   Town             |
    |   HQ----Road---Entrance---Park---Entrance---Ave-----Hall             |
    |           |                                  |                       |
    |         Park              Emerald---------Emerald--------------Gang  |
    |         Road                Ave             Ave                |  |  |
    |           |                  |                                 |  |  |
    |         Park----------------Road----------Park            Elm--Land  |
    |         Road             /Crossing        Road           Street      |
    |                     Chain    |              |              |         |
Concourse                /         |            Park----Elm-----Elm----Concourse
    |       (Redferne's, Harpies)  |            Road   Street  Street      |
    |                              |              |              |         |
    |                Emerald--Emerald            Park        Graveyard     |
    |                  Ave      Ave             Road    (Church Catacombs) |
    |                   |                         |                        |
    |                Emerald                    Park                       |
    |                  Ave                      Road                       |
    |                   |                         |                        |
Concourse-----------Concourse------Inside-----Concourse----------------Concourse
                                 South Gate
                                     |
                                 Miden'Nir
                                 (Goblins)

~
#3165
map dwarven kingdom dwarf~
a map of the Dwarven Kingdom~
A rolled up map is here.~
papel~
map 0 A
A 0 0 0 0
0 10 750 P
E
map dwarven kingdom dwarf~
.
                         * * * The Dwarven Kingdom * * *
                          = = ===================== = =
 
                    Dwarven
                    Hospital
                       |                                              *Path to
         North of---Path by---Path by---Barracks     Guard--Door to----Castle
          Shops     Hospital  Barracks  Entrance     House  Kingdom  Strangelove
Granite     |                              |                   |
Head's---Path North                      First               Narrow
Bakery    of Shop                       Barracks              Path
            |                              |                   |
         Hide and    Turn               Back of     Bend in--Narrow
        Tooth Shop--in Road             Barracks     Path     Path
                       |                    \         |
                    Path to               Dwarven   Narrow
                    Village              Catacombs   Path
                       |                              |
             Store  *Inside    Entrance     Top of   Dark   *Mine
             Room---Entrance--To Mountain--Mountain--Path--Entrance
                \                             |                 \
               Wine                        Middle of          Dwarven
              Cellar                       Mountain            Mines
                  \                            |
                Dwarven                    Base of
               Catacombs    Moria          Mountain           North
                              |               |           Up\   |
                              |            Path to            \ |
                            Plains--Hills--Dwarven      West----+----East
                              |            Kingdom              | \
                              |               |                 |   \Down
              Midgaard <----Cross          Dwarven            South
                            Roads          Drop-off
                                          (Day-Care)
 
*key required
~
#3166
map moria first~
a map of the first level of Moria~
A rolled up map is here.~
papel~
map 0 A
A 0 0 0 0
0 10 1500 P
E
map moria first~
* * * MORIA - Map 1 * * *                                           To Mahn-Tor
 = = =============== = =                                                 |
Talk about a mess!                                                   Foothills
                                                                         |
This is as far as our courageous, noble, brave           Light Cave    Valley
and apparently quite deceased cartographers                   |           |
could get.  Perhaps more maps could be found             Smelly Tunnel  Cave
in the depths of Moria itself.                                |           |
                                                  Cave---Many Tunnels---Tunnel
                                                    |         |           |
         West End--Large Cave--East End           Cave      Tunnel      *Hole
            |          |                            |         |        (Map 2)
            |        Tunnel---------Tunnel--------Tunnel----Tunnel
            |                                       |
 *Hole----Damp----Damp  Tunnel--Tunnel--Tunnel    Tunnel
(Map 3)  Tunnel  Tunnel   |               |         |
                   |      |            (*Map 3)  The Cave
                   |      |                         |
                   |    Tunnel--Light--Maze      End of
                   |            Cave    |        The Path
                   |                  Light         |
                   |                  Cave      The Hills--> Dwarven Kingdom
                   |                    |           |
                 Tunnel----Tunnel-----Light     The Plains
                                      Cave          |
                                                 The Lane
                                                    |
                                      Midgaard <--Cross--> Eastern Road
                                                  Roads
                                                    |
                                               Dwarf Forest
~
#3167
map new thalos~
a map of New Thalos ~
A rolled up map is here.~
papel~
map 0 A
A 0 0 0 0
0 10 2500 P
E
map new thalos~
.
           * * * **************** New Thalos ***************** * * *
                   "Not Thalos or Old Thalos but New Thalos"
            = = =============================================== = =

                                   Plains
                                     |
Northwest--West Casbah-------------North-----------------Casbah--------Northeast
  Tower     |                       Gate                    |            Tower
          Alley                      |                      |              |
            |    Guard            Sultan's                  |  Library----Kali
          Alley  House              Walk                    |             Row
                   |                 |      Dancing         |              |
     Sultan's----Grand----Palace--Sultan's--Daemon          |   Dance-----Kali
      Palace    Entrance   Gate     Walk      Inn           |   Hall      Row
                   |                 |                      |
                 Guard               |         Bowyer--Guildsman's--Mason's
                 House               |         Guild       Row      Guild
 High                                |                      |
Priest                               |         Weaver--Guildsman's--Craftsman
Chamber  Altar                    Sultan's     Guild       Row        Guild
  |        |                        Walk                    |
Inside--Inside--Donation             |         Tanner--Guildsman's--Museum
Temple  Temple    Room               |         Guild       Row      of the
  |        |                         |                      |       Greater
Cleric     |                         |                 Guildsman's---Gods
Guild     /                          |                     Row
        /                            |                      |
     Temple             Ahkeem's  Sultan's  Vera's     Guildsman's         Mage
     Gates                Stuff     Walk   Veggies         Row             Tower
       |     Alley--Alley    |       |       |              |                |
     Temple    |           Market--Market--Market           | Witch's  Magic |
     Square  Alley   Bank--Square  Square  Square--Butchery |  Brew    Shop  |
       |       |             |       |       |              |    |      |    |
West--West---West---West---Market--Center--Market---East--East--East--East--East
Gate  Main   Main   Main   Square  Square  Square   Main  Main  Main  Main  Gate
  |    |       |             |       |       |              |    |
  |  Repair  Alley  Store--Market--Market--Market--Abdul's  | Mercenary--Thieves
  |   Shop     |           Square  Square  Sqaure   Armor   |   Guild     Guild
  |          Alley--Alley    |       |       |             Alley
Warrior's                  Bread   Medina  Igor's  Leather  |           Smuggler
  Guild                    Stand     |    Weapons   Shop---Alley--Alley---Inn
                                   Medina                        /
      Warehouse    Shipwright        |     Forge  Stables      /    Cass's  Dump
       |     |          |          Common    |       |        |       |      |
       +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+
                        |            |
                    Boat Ramp        |
                        |          South
===================Ishtar River====Bridge======================> To Dragon Sea
                                     |
                                   South
                                   Gate
~
#3168
map olympus~
a map of Olympus~
A rolled up map is here.~
papel~
map 0 A
A 0 0 0 0
0 10 2000 P
E
map olympus~
.
                               *****OLYMPUS*****
                               =================
 
                                   Bedroom
                                      |
                                   Northern
                                     Hall
                        Western       |         Eastern
              Bedroom----Hall----Second Floor----Hall----Bedroom
                                /     |
                         Stairway  Southern
                             |       Hall                    North
                        Throne Room   |                        |  /Up
                             |      Bedroom                    |/
                             |                          West---+---East
                  Kitchen    |     Stable                     /|
                     |       |       |                  Down/  |
        Guest     Western  Castle  Eastern   Guest           South
       Quarters----Wing----Entry----Wing----Quarters
                     |       |       |
                  Storage   Z|    Storage
                   Room     e|S    Room   Smithy
                            u|t             |
                            s+--Ares Street-+--Weapon
                    Mystery  |              |   Shop
                    Shop-----+           Armoury
                             |
                   Residence-+-Residence
                             |
                     Bakery--+
                             |
                       **Entrance**
                            /
                      Mountain
~
#3169
papel arrugado mapa underdark~
el mapa de Underdark~
Un papel muy arrugado esta en el suelo.~
papel~
trash 0 A
0 0 0 0 0
0 10 5000 P
E
mapa underdark~
.
    * * * UNDERDARK * * *
     Mapped by Twilight
   = = =============== = =

-----------------------------------------Wyrm------------
|                    |         |                        | 
|                    |         |                        |
|                    |         |                        |
|                    | (Gem-   |-(warehouse)            |
|                    |   stone)|                        |
|                    |------|--|                        |
|   (Jaded Hall)     |         |                        |
|--------|----Ruby---|         |        ---------       |
            |                  |        |       |       |
            |                  |---------Diamond--------|
            |                  |        |               |
            |                  |        |               |
            |                  |        |               |
            |                  |        |               |
            |                  |        |               |
            |                  |        |               |
  (houses)  |(Bodak's)         |        |(Floating Eye) |       
(---------------|---------Slaver's----------|---|-----------*up to*
         |  |               |  |               (Prisons)|    sewer
         |  |               |  |                        |
         |  |               |  |                        |
         |  |            ---|  |                  ------|
         |  |            |     |                  |  (cages)
(-----|---------SoTG-----|--|----------|          |
      |                  |(Shadow's    |          |  
Embsy-|                  |   Shadow)   |-(Prison)-|      (Eurandus')
      |                  |             |          |  FORGOTTEN
      |                  |             |          |--------------)
      |                  |             |          |    ALLEY      |
      |--Road-of-Shadows-|--------|------------|--|            CONNECT
      |                  |  (Thief Guild)      |  |  FORGOTTEN    |
      |                  |                     |-----------------)
      |                  |                     |       ALLEY
---Traveller's----       |                     |         (Assass-
|                |       |                     |            Guild)
|                |       |-(Thief Guild)       |
|                |       |                     |
|                |       |                     |
|                |       |                     |
|   (Trav's Den)-|       |                     |
|                |       |                     |
---  Crescent-----       ----Death's Lane------|
                                               |
                                               ---------|
                                                        |
                                                        *
                                                      Temple
                                                        in
                                                     Drow City
~
#3200
juke box music~
the juke~
A neon-lit juke box sits in the corner of the bar.~
vidrio~
jukebox 0 0
0 0 0 0 0
0 0 0 P
#3237
pit~
the donation pit~
A pit for sacrifices is in front of the altar.~
indef~
container O 0
10000 0 0 1000 100
0 0 0 P
#3238
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
cuero~
drink 0 A
64 64 'water' 0 0
0 40 3 G
#3240
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
papel~
scroll G AO
12 'identify' '' '' ''
7 10 890 P
E
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
#3241
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
vidrio~
potion G AO
12 'detect invis' '' '' ''
0 10 220 P
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3242
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
papel~
scroll G AO
20 'word of recall' '' '' ''
17 20 2900 P
E
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
#3280
potion heal healing~
a potion of healing~
A potion of healing is here.~
vidrio~
potion G AO
20 'heal' '' '' ''
11 10 800 P
#3281
potion sanct sanctuary~
a potion of sanctuary~
A potion of sanctuary is here.~
vidrio~
potion G AO
20 'sanctuary' '' '' ''
11 10 800 P
#3282
potion divine~
a potion of divine protection~
A potion of divine protection is here.~
cristal~
potion ABGI AO
35 'sanctuary' 'stone skin' 'armor' ''
16 10 1800 P
#3283
potion cure light~
a potion of cure light wounds~
A potion of cure light wounds is here.~
vidrio~
potion G AO
5 'cure light' '' '' ''
0 10 150 P
#3284
potion cure serious~
a potion of cure serious wounds~
A potion of cure serious wounds is here.~
vidrio~
potion G AO
10 'cure serious' '' '' ''
1 10 220 P
#3285
potion cure critical critic~
a potion of cure critical wounds~
A potion of cure critical wounds is here.~
vidrio~
potion G AO
15 'cure critical' '' '' ''
5 10 390 P
#3286
potion antidote bottle~
a bottle of antidote~
A bottle of antidote is here.~
greda~
potion G AO
14 'cure poison' 'cure light' 'cure disease' ''
8 10 550 P
#3287
potion cure blindness~
a potion of cure blindness~
A potion of cure blindness is here.~
vidrio~
potion G AO
13 'cure blindness' '' '' ''
0 10 230 P
#3288
vial holy water~
a vial of holy water~
A vial of holy water is here.~
cristal~
potion AGI AO
20 'bless' 'protection evil' 'remove curse' ''
10 10 720 P
#3289
potion armor~
a potion of armor~
A potion of armor is here.~
vidrio~
potion G AO
10 'armor' '' '' ''
0 10 200 P
#3290
potion negation~
a potion of negation~
A potion of negation is here.~
vidrio~
potion BG AO
35 'cancellation' '' '' ''
9 10 830 P
#3291
potion fly flying~
a potion of flying~
A potion of flying is here.~
vidrio~
potion G AO
9 'fly' '' '' ''
3 10 250 P
#3292
potion true sight~
a potion of true sight~
A potion of true sight is here.~
vidrio~
potion G AO
10 'detect invis' 'detect magic' 'detect hidden' ''
4 10 290 P
#3349
long sword~
a glowing long sword~
A glowing long sword is here.~
acero~
weapon 0 AN
sword 4 6 'slash' 0
29 50 3100 G
A
18 2
A
19 2
E
long sword~
It looks exceptionally sharp and well-balanced. Maybe you should keep it.
~
#3350
sword standard merc~
a standard issue sword~
You see a standard issue sword here.~
acero~
weapon G AN
sword 3 5 'slash' 0
16 50 1280 P
A
18 1
A
19 1
E
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3351
dagger standard merc~
a standard issue dagger~
You see a standard issue dagger here.~
acero~
weapon G AN
dagger 2 5 'pierce' 0
8 20 590 P
A
18 1
A
19 1
E
dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3352
mace standard merc~
a standard issue mace~
You see a standard issue mace here.~
hierro~
weapon G AN
mace 5 7 'pound' 0
30 100 620 P
A
18 1
A
19 2
E
mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3353
vest standard merc~
a standard issue vest~
You see a standard issue vest here.~
cuero~
armor 0 AD
4 4 3 1 1
5 50 900 P
E
vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Merc Industries
~
#3354
shield standard merc~
a standard issue shield~
You see a standard issue shield here.~
acero~
armor 0 AJ
4 4 4 2 2
5 30 810 P
E
shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3355
cloak standard merc~
a standard issue cloak~
You see a standard issue cloak here.~
tela~
armor 0 AC
3 5 4 1 1
5 40 510 P
E
cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3356
helmet standard merc~
a standard issue helmet~
You see a standard issue helmet here.~
cuero~
armor 0 AE
4 4 3 1 1
5 30 450 P
E
helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3357
leggings standard merc~
a pair of standard issue leggings~
You see a pair of standard issue leggings here.~
cuero~
armor 0 AF
4 4 3 1 1
5 30 450 P
E
leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3358
boots standard merc~
a pair of standard issue boots~
You see a pair of standard issue boots here.~
cuero~
armor 0 AG
4 4 3 1 1
5 30 450 P
E
boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3359
gloves standard merc~
a pair of standard issue gloves~
You see a pair of standard issue gloves here.~
cuero~
armor 0 AH
4 4 3 1 1
5 30 450 P
E
gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3360
sleeves standard merc~
a pair of standard issue sleeves~
You see a pair of standard issue sleeves here.~
cuero~
armor 0 AI
4 4 3 1 1
5 20 450 P
E
sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3361
cape standard merc~
a standard issue cape~
You see a standard issue cape here.~
tela~
armor 0 AK
3 4 3 1 1
3 20 380 P
E
cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3362
belt standard merc~
a standard issue belt~
You see a standard issue belt here.~
bronce~
armor 0 AL
4 4 3 1 1
5 20 450 P
E
belt standard merc~
You see a bronze belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3363
bracer standard merc~
a standard issue bracer~
You see a standard issue bracer here.~
bronce~
armor 0 AM
2 4 4 1 0
3 10 390 P
E
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3364
ring signet~
a city guard signet ring~
You see a ring with a strange symbol on the floor.~
cobre~
treasure G AB
0 0 0 0 0
16 10 1280 P
A
17 -4
A
20 -1
#3365
banner war merc~
a war banner~
A war banner is on the floor here.~
tela~
light AG A
0 0 500 0 0
8 10 640 P
A
20 -1
A
17 -2
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
#3371
ring diamond wedding~
a diamond wedding ring~
Vanya's diamond wedding ring has been left here.~
diamante~
treasure I AB
0 0 0 0 0
20 10 860 P
A
20 -2
E
ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
#3372
band gold wedding~
a gold wedding band~
House's gold wedding band has been left here.~
oro~
treasure I AB
0 0 0 0 0
20 10 860 P
A
20 -2
E
band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
#3373
pearl~
a small pearl~
A small but well-formed pearl lies here.~
perla~
gem W AO
0 0 0 0 0
0 1 1000 P
#3374
garnet gem~
a garnet~
A garnet catches your eye.~
gema~
gem W AO
0 0 0 0 0
0 1 500 P
#3375
emerald gem~
an emerald~
A deep green emerald winks at you.~
gema~
gem W AO
0 0 0 0 0
0 1 5000 P
#3376
ruby gem~
a ruby~
A beautiful, if small, ruby is here.~
gema~
gem W AO
0 0 0 0 0
0 1 6000 P
#3377
diamond gem~
a diamond~
A diamond catches and reflects the lighting.~
gema~
gem W AO
0 0 0 0 0
0 1 10000 P
#3378
opal~
an opal~
A lustrous opal reminds you of far-off places.~
gema~
gem W AO
0 0 0 0 0
0 1 2000 P
#3379
uniforme tasui~
un uniforme Tasui (MR)~
Un overol naranja esta en el suelo, esperando a que lo recojas.~
asbesto~
armor CY AD
7 12 10 3 0
30 80 13000 P
F
R 0 0 H
A
23 8
A
2 -1
A
13 10
#3381
pocion regeneracion~
pocion de regeneracion~
Una pocion fue descuidadamente dejada aqui.~
indef~
potion 0 AO
14 'regeneracion' '' '' ''
14 10 3000 P
#0



#ROOMS
#3099
#B#F#R#U//// EN CONSTRUCCION ////#n~
~
0 CS 0
S
#3100
Northwest end of Concourse~
You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
0 S 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The concourse continues south.
~
~
0 -1 3270
S
#3101
Promenade~
The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
0 S 1
D1
The promenade.
~
~
0 -1 3102
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
Promenade~
The river gently flows west just north of here.  The promenade continues
both east and west.  A rickety bridge crosses the river to the north, towards
the city dump (fortunately, the wind is blowing towards the dump today). 
South of here you see the entrance to the park, and a small building seems
to be just west of the entrance.  Austral Square, home of Kate's Diner, lies
to your east.
~
0 S 1
D0
A rickety old bridge crosses the river, heading towards the city dump.
~
~
0 -1 3254
D1
You see people moving in and out of Kate's Diner.
~
~
0 -1 3103
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
Austral Square~
The Promenade opens here onto Austral Square, on the south bank of the
Midgaard River.  All around you is the bustle of Southern Midgaard--
shopkeepers on break, a town gossip or two prattling away.  You hear the
river lapping at the pilings of the dock by Kate's Diner, which is to your
north.  Emerald Avenue begins to the south, the Promenade continues west,
and the concourse ends to your east.
~
0 S 1
D0
You smell the heavenly scents of Kate's Diner.
~
~
0 -1 3150
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
Northeast end of Concourse~
You are at the Concourse.  The city wall is just east and Austral Square,
home of Kate's Diner, is west.  Looking across the river you see an old  
warehouse.  A strong stone bridge crosses the river to the north, where the
concourse becomes wall road.  The Concourse continues south along the wall.
~
0 S 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
A strong stone bridge crosses the river.
~
~
0 -1 3253
D2
The Concourse continues south, towards an intersection with Penny Lane.
~
~
0 -1 3272
D3
You Austral Square.
~
~
0 -1 3103
S
#3105
Park Entrance~
You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
0 CS 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
0 DS 0
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
Small path through the park~
You are walking along a small path through the park.  The path continues
south and east.
~
0 S 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
Small path in the park~
You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
0 S 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
Small path in the park~
You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
0 S 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Cityguard Head Quarters~
You are inside a tidy office.  A big desk made from dark wood is standing
in the centre of the room.
~
0 DS 0
D1
You see Park Road.
~
door~
0 -1 3111
D3
You see a sign saying 'KEEP OUT'.
~
door~
ABC 3120 3142
S
#3111
Park Road~
The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
0 S 1
E
building door sign~
The sign on the door says:-

                 Cityguard Head Quarters
~
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.
~
door~
0 -1 3110
S
#3112
Western Park Entrance~
You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
0 CS 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A path in the park~
You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.
~
0 S 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
0 S 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A path in the park~
You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.
~
0 S 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
Eastern Park Entrance~
You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
0 CS 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
You are at Emerald Avenue which continues north and south.  To the west is
the park entrance and to the east is the not very big Town Hall of Midgaard.
~
0 S 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
You are on Park Road which leads north and south.
~
0 S 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3119
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads north and west.
To the east, you see some run-down slums...it looks like the bad part of
town.
~
0 S 1
D0
~
~
0 -1 3117
D1
You see some dangerous looking slums...just the right place for a gang.
~
~
0 -1 2101
D3
~
~
0 -1 3133
S
#3120
Road Crossing~
You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
0 S 1
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
E
chain~
The the chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
D4
The chain disappears in the clouds.~
~
0 -1 7914
S
#3121
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
0 S 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
You are on Park Road which leads south and north.  Elm Street is east of
here.
~
0 S 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
0 S 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
Elm Street~
You near the end of Elm Street.  An old elm tree grows here.  A heavy
iron grating is south, surrounding the city's graveyard.  You can see a sign
hanging on the grate.  The concourse joins Elm Street to the east, and the
street ends to the north near a run-down neighborhood.
~
0 S 1
E
grate grating~
Looks heavy.  A small sign is hanging on it.
~
E
sign~
The sign says :-
 
                          Graveyard of Midgaard
 
    Many brave adventurers have found their final resting place here.
          Please show respect and do not desecrate their tombs.
~
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
D0
You see the beginnings of Midgaard's bad neighborhoods.
~
~
0 -1 3144
D1
You see the concourse.
~
~
0 -1 3273
D2
Through the solid iron bars you see the graveyard.
~
grate~
ABC 3121 3600
D3
~
~
0 -1 3123
S
#3125
Emerald Avenue~
You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
0 S 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
You are on Park Road which continues north.  The Concourse is south of here.
~
0 S 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3127
On the Concourse~
You are at the southwest corner of the city wall.  The Concourse leads
both north and east.
~
0 S 1
D0
~
~
0 -1 3271
D1
~
~
0 -1 3128
S
#3128
On the Concourse~
You are walking around the scenic concourse as it continues its path around
the city of Midgaard.  The south gate of the city lies to your east, and the 
southwestern corner of the city wall is west.  Emerald Avenue stretches out
to the north.
~
0 S 1
D0
Emerald avenue lies to the north.
~
~
0 -1 3125
D1
You can see the heavily guarded southern gate of Midgaard.
~
~
0 -1 3255
D3
~
~
0 -1 3127
S
#3129
On the Concourse~
The concourse continues its path around the city.  The southern gates of the
city are west of here, and park road lies north.  The northeastern corner of
the city wall is east.
~
0 AS 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D3
You see the south gate of Midgaard.
~
~
0 -1 3255
S
#3130
On the Concourse~
You are at the southeast corner of the city wall.  The Concourse leads
both north and west.
~
0 S 1
D0
~
~
0 -1 3273
D3
~
~
0 -1 3129
S
#3131
Park Road~
You are at Park Road which continues north and south.
~
0 S 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
You are standing on the north end of Emerald Avenue.  To the north is 
Austral Square and Kate's Diner, to the east is the small street Penny Lane.
~
0 S 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
0 S 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
0 S 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.  To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
0 S 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
Park Road~
You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
0 S 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
The Waiting Room~
You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
0 DS 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
S
#3138
The Mayor's Office~
You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
0 DS 0
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
D3
The waiting room is to the west.
~
~
0 -1 3137
S
#3139
Penny Lane~
You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
0 S 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
You are on Penny Lane.  The narrow road continues north and west, and
the concourse intersects this street to the east.
~
0 S 1
D0
~
~
0 -1 3141
D1
You see the concourse.
~
~
0 -1 3272
D3
~
~
0 -1 3139
S
#3141
The end of Penny Lane~
You are at the end of Penny Lane.  The only exit appears to be south.
~
0 S 1
D2
~
~
0 -1 3140
S
#3142
Captain's Office~
You are in the Office of the Captain of the Guard.  The Midgaard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
~
0 DS 0
E
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
D1
You see the Cityguard Head Quarters.
~
door~
ABC 3120 3110
D2
You see the heavy steel door.
~
door~
ABC 3137 3143
S
#3143
The Jail~
You are in a dark and humid jail.  The dark stone walls are hard and cold
to the touch.  A heavy steel door is to the north.
~
0 DS 0
E
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE".
~
D0
You see the heavy steel door.
~
door~
ABC 3137 3142
S
#3144
The end of Elm Street~
Elm street ends here, next to a dangerous-looking run down neighborhood.
You can enter the slums to the east, or head towards the graveyard to the
south.  It occurs to you that this isn't the happiest section of town.
~
0 S 1
D1
You see a run-down slum neighborood.
~
~
0 -1 2160
D2
Elm street continues towards a graveyard.
~
~
0 -1 3124
S
#3150
Kate's Diner~
The smells of baking bread and simmering stew lead you dancing through
the doorway of the diner.  No greasy spoons to be seen here-- the
booth walls are covered in casual paisleys; the chairs are carved wood,
rescued from garage sales.  Most tables have chess or backgammon boards
carved and painted on their fingertip-smooth tops.  The refrain of some
musical or other from the 1930's blends with the dusty golden light and the
wonderful smells to put you completely at ease.  A huge picture window
looks out over the Midgaard River, and a doorway leads north onto the dock
and the South Bank river landing, while the main entrance to the south
returns you to Austral Square.
On most days you will find Kate here, testing a batch of stew or brewing
a special pot of cinnamon coffee, eerily just in time for your arrival
Pull up a chair, perhaps play a game, and take time out to talk.
~
0 DKS 0
E
window landing~
You can see a rickety bridge to your northwest, leading back into
Central Midgaard.  A rustic dock connects the Diner with the Midgaard
River, and a boat or two floats lazily past.  Across the river you can see
the Levee and the Guild of Thieves, but they seem very far away from all
of this...
~
D0
A small boat landing lets boats land at the diner.
~
~
0 -1 3203
D2
You see Austral Square.
~
~
0 -1 3103
D4
You see the far-off halls of Valhalla.
~
~
0 -1 1219
S
#3151
Bar del guild de los psionicos~
Has entrado en una inmensa torre ubicada en la parte Este de la ciudad.Tienes
una vista magnifica de los sectores que se ubican al Este de midgaard por una
pequenia abertura en la torre.
Desde arriba sientes un aura de poder que llena la torre.
~
0 CS 0
D4
~
~
0 0 3152
D5
~
~
0 0 3041
S
#3152
Al final de la Torre~
Estas en la parte mas alta de la torre de los psionicos.  Ves toda la
ciudad a tu alrededor y te sorprende encontrarte tan alto...  Un campo de
#F#BPODER#f#b esta alrededor de una persona con vestiduras muy simples.  
~
0 S 0
D5
~
~
0 0 3151
S
#3153
Academia de la Lengua~
Una escuelita de pueblo con bancos y pizarra.
~
0 DKS 0
D2
~
~
0 0 3315
S
#3160
Melancholy's Maps~
As you walk in, a sudden gust of wind enters the shop and sends several
scraps of paper fly around the room.  You blink as the dust you've stirred 
up stings your eyes, and take a look around the shop.  This shop is cluttered 
with old pieces of parchment, stacks of books, and odd scraps.  A desk with 
slightly less clutter than the rest of the shop is in front of you.  A scroll 
case full of scrolls is behind the desk.  A bookcase is to the right of you, 
and to the left is a window overlooking the Common Square.  A small door, 
half hidden by a stack of books, leads to a room in the back of the shop.
~
0 CS 0
E
bookcase~
You see many cartographer journals and topographical studies.  You also see
quite a few tomes written by someone named "Anson MacDonald".
~
E
window~
You peer out the window and see a cityguard beating up an old lady.
~
D0
A sign on the door says, "Unauthorized Personel Prohibited".
~
door~
ABCF 3161 3161
D2
To the south is the Poor Alley.  Across the alley, you see the Grubby Inn.
~
~
0 -1 3024
S
#3161
Melancholy's Room~
A faint smell of incense teases your nose as you enter this room.  You 
step onto a soft bearskin rug and look around.  A simple bed lies against
the far wall.  At the foot of it is a sturdy, ironbound chest, most likely
full of Melancholy's trappings from her adventuring days.  On a small table
under a window to the east is a vase with a single white rose.  Other than
that, the room is quite bare.  
~
0 BCJS 0
E
chest~
This chest is firmly locked, and the device by which it opens is beyond your
reckoning.
~
D2
A small door to the south leads out into the map shop.
~
door~
ABCF 3161 3160
D4
~
~
0 -1 1219
S
#3170
Temple Of Stupid~
As you enter the abandoned warehouse your eyes blink violently to
adjust to the almost total darkness.  You wonder where the windows are
as you step into a mud puddle in the middle of the floor.  As your eyes
adjust, you realize that there are mud puddles all around the room, and
this is some weird version of windows.  In a flash of revelation, you
realize that you've entered the Temple of Stupid.
~
0 DS 0
E
puddle puddles~
The puddles on the floor are filthy and exude a foul stench.
~
D0
Poor Alley is to the north.
~
~
0 -1 3044
D4
~
~
0 -1 1219
S
#3200
Under the Bridge~
The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
0 S 7
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
D1
~
~
0 -1 3201
D3
~
~
0 0 9772
S
#3201
On the River~
North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
0 S 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
On the River~
North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.  A bridge passes overhead, connecting the
dump to the promenade.
~
0 S 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
On the River~
The levee is directly north of here, and a small boat landing for Kate's
Diner is to the south.  The river flows in an east west direction.
~
0 CS 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D2
You see the landing in the back of Kate's Diner. 
~
~
0 -1 3150
D3
~
~
0 -1 3202
S
#3204
On the River~
You see the warehouse on the northern riverbank.  East of here the river
passes under the eastern bridge and through the city wall. The banks of the 
levee are west, in the direction of the current.
~
0 S 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
On the River~
The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall. Overhead
you can see the stone buttresses of the eastern bridge.
~
0 S 7
D1
The iron bars are broken, allowing passage through the hole in the wall.
Beyond the bars you see a dark tunnel.
bars~
~
0 -1 5001
D3
~
~
0 -1 3204
S
#3250
Wall Road~
Wall road extends north and south along the eastern walls of the city.
The east gate is north of you, south is an intersection with a dark alley. You
check to make sure you still have your wallet.
~
0 S 1
D0
The eastern gate of the city is north.
~
~
0 -1 3041
D2
You see an intersection with a dark alley.
~
~
0 -1 3251
S
#3251
Wall Road~
You are walking along the eastern wall of the city, on a road extending 
between the east gate and a bridge to the south.  A dark, dirty alley lies west 
of here.  You step carefully around a pool of liquid...who knows what it could 
be in a place this foul...
~
0 S 1
D0
Wall road continues to the north, heading towards the gate.
~
~
0 -1 3250
D2
Wall road continues to the south, towards a bridge over the Midgaard river.
~
~
0 -1 3252
D3
A dirty, unlight alley lies to the west...it looks like a perfect spot for a
mugging.
~
~
0 -1 3046
S
#3252
Wall Road~
The walls of Midgaard tower above you to the east, keeping the city safe
from its enemies...you hope.  An intersection with a dark alley lies north,
and a bridge over the Midgaard river is south.  Beyond the bridge wall road 
turns in the concourse.
~
0 S 1
D0
You see an intersection with a dark alley.
~
~
0 -1 3251
D2
The eastern bridge crosses the river to the south.
~
~
0 -1 3253
D3
~
~
0 0 3059
S
#3253
On the Bridge~
You are crossing a strong stone bridge, which spans the Midgaard river.
Below you, the river flows into an opening in the city wall, sealed with
strong metal bars.  North of you is wall road, south of here the concourse
loops around the inside of the city walls.
~
0 S 1
E
opening bars river~
Hmm...some of the bars have been ripped out of the wall.  Enough to pass a
good sized raft or canoe, or perhaps even a barge.  You wonder what sort of
beast had the strength to do this.
~
D0
Wall road continues to the north.
~
~
0 -1 3252
D2
The concourse stretches around the southern parts of Midgaard.
~
~
0 -1 3104
S
#3254
The South Bridge~
You are standing on a small, rickety bridge leading from the Midgaard
City Dump to the much more attractive promenade of the southern parts of 
Midgaard.  You can smell the stench of the dump to the north, the fresher
air of the promenade seems preferable.  Below you are the swift-moving 
currents of the Midgaard river.
~
0 S 1
D0
You can see the clutter of the City Dump.
~
~
0 0 3030
D2
The beautiful promenade lies along the river.  What a romantic place to visit!
~
~
0 -1 3102
S
#3255
Inside the South Gate of Midgaard~
Two strong stone towers surround a heavy wooden gate set into the city wall,
to guard against the goblins that lurk in the southern forests.  You can exit
the city to the south, if you dare, or walk down the concourse to the east
or west.
~
0 S 1
D1
The concourse heads east along the inside of the city wall.
~
~
0 -1 3129
D2
You see the southern gate.
~
~
0 3133 3256
D3
The concourse heads west along the inside of the city wall.
~
~
0 -1 3128
S
#3256
Outside the South Gate of Midgaard~
You are standing outside the strong wooden gate on the southern walls of
Midgaard.  Guards eye you suspiciously from the two towers on either side of
the gate, as they stand watch to protect the city from the goblins of this
forest.  The trees and goblins of the Miden'nir are south, the gate back to 
Migaard lies north.
~
0 S 3
D0
You see the southern gate.
~
~
0 3133 3255
D2
The green forests of the Miden'nir are south, hiding countless goblin warriors.
~
~
0 -1 3505
S
#3257
Wall Road~
You are walking along wall road, just north of the west gate of Midgaard.  
The road continues along the western wall to the north, towards an intersection
with a busy Clan street.
~
0 S 1
D0
You see an intersection between wall road and a busy Clan street.
~
~
0 -1 3258
D2
The west gate of the city lies south.
~
~
0 -1 3040
S
#3258
Wall Road~
Wall road intersects with a crowded Clan Road here, filled with shops and
artisans.  The street stretches off to the east, towards the far wall of the
city.  Wall road continues to the north and south.
~
0 S 1
D0
Wall road continues to the north, towards the northwestern corner of the wall.
~
~
0 -1 3259
D1
You see the shops and clan halls of Clan Road.
~
~
0 -1 3301
D2
Wall road continues alongside the western wall, heading towards the west gate.
~
~
0 -1 3257
S
#3259
Wall Road~
You are walking along wall road, which extends along the inside of the western
wall of Midgaard.  To the south, you can see an intersection with a crowded
Clan street.  The northwestern corner of the city wall lies ahead to the
north.
~
0 S 1
D0
You see the northwestern corner of the city wall.
~
~
0 -1 3260
D2
To the south, wall road intersects with a crowded Clan street.
~
~
0 -1 3258
S
#3260
The Northwest Corner~
You are standing beneath the northwestern corner of the city wall, on a turn
in wall road.  You can head south, towards the west gate, or east, to the 
north gate.
~
0 S 1
D1
Wall road continues along the northern wall of the city.
~
~
0 -1 3261
D2
Wall road continues along the western wall of the city.
~
~
0 -1 3259
S
#3261
Wall Road~
The city walls tower over you as walk down wall road, between the northwestern
corner of the wall to the west, and the northern gate of Midgaard to the east.
~
0 S 1
D1
Wall road continues to the east, towards the northern gate of Midgaard.
~
~
0 -1 3262
D3
You can see the northwest corner of the city wall to the west.
~
~
0 -1 3260
S
#3262
Inside the North Gate of Midgaard~
Two small towers surround a strong wooden gate, connected by a small stone
bridge set with murder holes.  This gate is not as heavily guarded as the 
others, as the plains outside are safe to travel.  You can leave midgaard to
the north, or continues along wall road to the west and east.  A teeming clan
street is visible to the south, and beyond that the graceful spires of the
Temple of Mota, but there is no way to reach them from here.
~
0 S 1
D0
The northern plains are visible through the gate.
~
~
0 3133 3268
D1
Wall road continues to the east, alongside the northern wall.
~
~
0 -1 3263
D3
Wall road continues to the west, alongside the northern wall.
~
~
0 -1 3261
S
#3263
Wall Road~
You are walking along wall road, between the northern gate of the city and the
northeastern corner of the city walls.  You can see bloodstains on the road...
better be on guard for thieves.
~
0 S 1
D1
You see the northeastern corner of the city walls.
~
~
0 -1 3264
D3
The northern gate of the city lies east.
~
~
0 -1 3262
S
#3264
The Northeast Corner~
Wall road turns the corner here, as you pass by the northeastern edge of the
city wall.  The north gate lies to your west, and the road south leads to the
eastern gate of Midgaard.
~
0 S 1
D2
Wall road continues to the south, along the eastern wall of the city.
~
~
0 -1 3265
D3
Wall road continues to the west, along the northern wall of the city.
~
~
0 -1 3263
S
#3265
Wall Road~
Just south of you is an intersection with a crowded clan street.  The 
eastern wall of Midgaard is beside you, and to the north you can see the 
northeast corner of the city wall.
~
0 S 1
D0
You can see the northeast corner of the city wall.
~
~
0 -1 3264
D2
You see an intersection with a crowded street.
~
~
0 -1 3266
S
#3266
Wall Road~
Here, wall road meets up with a busy clan street heading off towards the 
west, and the far wall of the city.  You can smell spices, perfume, freshly
cured hide, and other strange scents, all mingle together in one heady aroma.
Wall road continues to the north and south.
~
0 S 1
D0
Wall road continues to the north, along the eastern wall of the city.
~
~
0 -1 3265
D2
Wall road continues to the south, towards the east gate of Midgaard.
~
~
0 -1 3267
D3
You see a mass of people heading down Clan Road.
~
~
0 -1 3316
S
#3267
Wall Road~
You are near the center of wall road, just north of the east gate of the city.
To the north, you can see an intersection with a crowded clan street.
The guards at the gate eye you suspiciously from afar.
~
0 S 1
D0
You see an intersection with a busy clan street.
~
~
0 -1 3266
D2
You see the well-guarded east gate of Midgaard.
~
~
0 -1 3041
S
#3268
Outside the North Gate of Midgaard~
You stand outside the north gate of the walled city of Midgaard.  A dusty 
trail is visibile to the north, it stretches around the walls of the city.  
Further north are the wide expanses of the northern plains, leading to the 
village of Ofcol.  You can return to Midgaard to the south.
~
0 S 2
D0
You see a dusty trail leading around the city.
~
~
0 -1 3904
D2
You see the north gate of Midgaard.
~
~
0 3133 3262
S
#3270
On the Concourse~
The strong stone walls of Midgaard rise up to the west, keeping evil at bay.
The concourse heads towards a bridge to the north, and continues south 
alongside a beautiful park.
~
0 S 1
D0
The concourse continues to the north, along the city wall.
~
~
0 -1 3100
D2
The concourse heads south, passing by a beautiful park.
~
~
0 -1 3271
S
#3271
On the Concourse near the park~
You are walking down the Concoruse, along the western wall of Midgaard.  To
the north, the road passes by a beautiful park, to the south, you can see
the southwest corner of the city wall.
~
0 S 1
D0
The concourse heads north, passing by a beautiful park.
~
~
0 -1 3270
D2
You can see the southwest corner of the city wall.
~
~
0 -1 3127
S
#3272
On the Concourse at Penny Lane~
You are on a road leading around the inner walls of Midgaard.  To the north,
the concourse heads towards a bridge into northern Midgaard.  To the south, 
you can see an intersection with Elm Street.  The quaint paved streets of
Penny Lane lie west.
~
0 S 1
D0
The concourse continues to the north, towards the east bridge.
~
~
0 -1 3104
D2
The concourse continues south, towards an intersection with Elm Street.
~
~
0 -1 3273
D3
You see Penny Lane.
~
~
0 -1 3140
S
#3273
On the Concourse at Elm Street~
The air grows chill as you pass near the Elm Street graveyard.  The walls of
Midgaard are to the east, and the concourse continues to the north and south.
To your west, you see Elm Street at the graveyard entrance.
~
0 S 1
D0
The concourse continues to the north, towards an intersection with Penny Lane.
~
~
0 -1 3272
D2
The concourse continues to the south, towards the southeast corner of the wall.
~
~
0 -1 3130
D3
You see Elm Street and the graveyard entrance.
~
~
0 -1 3124
S
#3301
Clan Road~
You are standing on the western end of Clan Road.  The traffic here  
is light.  This is a quieter section of Midgaard.  You can hear the sound of
haggling coming from the east.
~
0 S 1
D0
~
~
0 0 18000
D1
Clan Road continues east.
~
~
0 -1 3302
D3
Wall Road is to the west.
~
~
0 -1 3258
R enter 3301 100~
S
#3302
Clan Road~
You are walking along Clan Road.  To the south of you is the money changer.  
Clan Road continues on to the east and the west.  
~
0 S 1
D1
Clan Road continues east.
~
~
0 -1 3303
D2
The money changer is to the south.
~
~
0 -1 3334
D3
Clan Road continues west.
~
~
0 -1 3301
S
#3303
Clan Road~
The shops on this stretch of Clan road are long-closed and boarded up.
Not much traffic passes through this part, as there is nothing to buy.  
~
0 S 1
D1
Clan Road continues to the east.
~
~
0 -1 3314
D3
Clan Road continues to the west.
~
~
0 -1 3302
S
#3314
Clan Road~
Noise and light abound on this part of Clan Road.  Clan road continues off
to the east and west.
~
0 S 1
D1
Clan Road continues to the east.
~
~
0 -1 3315
D3
Clan Road continues to the west.
~
~
0 -1 3303
S
#3315
Clan Road~
Clan Road seems to widen here slightly, allowing more traffic to 
travel through the area.  To the south is another entrance to the busy
pub.  This door is also open wide and spilling forth the sounds of
happy patrons.  Clan Road continues to the east and west.
~
0 S 1
D0
~
~
0 0 3153
D1
Clan Road continues to the east.
~
~
0 -1 3316
D2
A busy pub is to the south.
~
~
0 -1 3356
D3
Clan Road continues to the west.
~
~
0 -1 3314
S
#3316
Clan Road~
You are at the eastern end of Clan Road.  To the east of you, the  
tall wall around the city looms up before you and casts its shadow on
you.  Clan Road continues to the west.  
~
0 S 1
D1
Wall Road is east of here.
~
~
0 -1 3266
D3
Clan Road continues to the west.
~
~
0 -1 3315
S
#3334
A Money Changer's Room~
A few strategically placed lanterns keep this place well-lit in the 
absence of any windows.  The room is surprisingly well appointed with  
tapestries hanging on the walls.  You'd wager your life the moneylender's
guards are behind them, as there are none here.  The moneylender himself
works from behind a large desk, no doubt holding a fortune in gold and silver.
A smallish sign hangs on the wall, lettered in common.
~
0 DS 0
E
sign~
Give me your coins, and I shall change them for you, taking but 1 in 20 for
my fee.  --- Otho the Changer
~
E
tapestries walls~
You think about peeking behind the tapestries, but think better of it.
~
D0
Clan Road is to the north.
~
~
0 -1 3302
S
#3352
Grebe's Tavern~
Dive.  That's all you can say about this place; its a
dive.  You step carefully over the dead and/or drunk sailors
on the floor toward the center of the room.  There's no
decorations on the wall; they've all been ripped down in anger
or for use as weapons at one time or another.  Looking around,
you search vainly for a clean table to sit at, and then give up.
~
0 DS 0
E
table tables~
You find a table that's relatively vomit-free.
~
E
wall walls~
Bare, except for the holes.
~
D2
A dark alley is to the south.
~
~
0 0 3026
S
#3355
Andy's Pub~
The busy pub is filled with patrons.  People are laughing and singing.
A minstrel plays his lute in another part of the pub, and a few people
are even dancing.  Andy, the pubs owner, wanders around and checks to see
that the needs of his customers are met.  The bar is to your south.  East
of you is another section of the pub.  You know that there are rooms to
be had somewhere around here...
~
0 DS 0
D1
You see another room in the pub.
~
~
0 -1 3356
D2
The bar is to the south of you.
~
~
0 -1 3357
S
#3356
A Room in the Pub~
This part of the pub is filled with dancing and singing.  A wandering
minstrel is on a chair in a corner with his lute.  A busty red headed
woman is standing near him and singing a tale of comedic heroism. Drunk
men sit laughing at their tables and busy bar maids weave through the
crowd with full mugs and horns of ale and mead.  Another part of the pub
is located to your west. The bar is to the south.  A set of steps occupy
in a corner of the room.  They lead up to the inn section of this
prosperous establishment.
~
0 DS 0
D0
Clan Road is to the north.
~
~
0 -1 3315
D2
The bar is to your south.
~
~
0 -1 3358
D3
Another room in the pub is to your west.
~
~
0 -1 3355
D4
A set of stairs leads up to the reception area.
~
~
0 -1 3359
S
#3357
The Bar~
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly-looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
A sign is on the wall.
~
0 DS 0
E
sign~
The sign says: Don't forget our dinner menu.
~
D0
The pub proper is to the north.
~
~
0 -1 3355
S
#3358
The Bar~
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
~
0 DS 0
E
sign~
The sign says: Don't forget our dinner menu.
~
D0
The pub proper is to the north.
~
~
0 -1 3356
S
#3359
The Inn~
You are standing upstairs from Andy's Pub at Andy's Inn.  A few chairs
and a couple of end tables give the room a `homey' atmosphere.  A large
stone fireplace burns brightly against one wall and warms the room.  A
large oak desk is nestled in one corner of the room.  A small man with
wire-framed glasses sits behind the desk working dilligently on his books.
He looks up as you enter the room.  He looks at you quizzically.  He is
probably waiting for you to ask him for a room.
~
0 DS 0
D5
The stairs lead back down to the pub.
~
~
0 -1 3356
S
#3360
Esquina noroeste de la Arena~
Estas en la esquina noroeste de la Arena. Manchas de sangre adornan
los muros. Hay huesos y trozos podridos de carne por todos lados.
~
0 CNSX 0
D1
~
~
0 0 3361
D2
~
~
0 0 3363
S
#3361
Muro norte de la Arena~
Un muro de varios metros de altura esta delante tuyo. Parece ser lo
bastante solido como para intentar cualquier cosa.
~
0 CNSX 0
D1
~
~
0 0 3362
D2
~
~
0 0 3364
D3
~
~
0 0 3360
S
#3362
Esquina noreste de la Arena~
Mas y mas sangre por todos lados. Una brisa helada proveniente de una
pequena ventana a tu derecha te prepara para lo peor.
~
0 CNSX 0
D2
~
~
0 0 3365
D3
~
~
0 0 3361
S
#3363
Muro oeste de la Arena~
La cantidad de cadaveres en el suelo te impiden caminar bien. El hedor
a sangre y a carne putrefacta logra que te marees. No esperes salir
de aqui con vida.
~
0 CNSX 0
D0
~
~
0 0 3360
D1
~
~
0 0 3364
D2
~
~
0 0 3366
S
#3364
Centro de la Arena~
Estas en el centro de la arena. Miles de sangrientas batallas han ocurrido
en este lugar, y siempre es uno solo el que sobrevive. Ciertamente, tu
no lo haras. Un pequeno letrero esta aqui.
~
0 CNSX 0
E
letrero~
El letrero parece estar hecho de un material extrano...no lo puedes
determinar. Esta cubierto de sangre. Alguien escribio:
 
Esta arena fue hecha en un aburrido 24 de Febrero por Birdie.
~
D0
~
~
0 0 3361
D1
~
~
0 0 3365
D2
~
~
0 0 3367
D3
~
~
0 0 3363
S
#3365
Muro este de la Arena~
Un muro impasable esta a tu derecha. Hacia el norte, sur y oeste hay
salidas...que no evitaran tu muerte. No lo podras evitar.
~
0 CNSX 0
D0
~
~
0 0 3362
D2
~
~
0 0 3368
D3
~
~
0 0 3364
S
#3366
Esquina suroeste de la Arena~
Un lago de sangre esta aqui...miras hacia arriba, y ves decenas de
cuerpos mutilados, todavia frescos, desangrandose. Iras a acompanarlos?
~
0 CNSX 0
D0
~
~
0 0 3363
D1
~
~
0 0 3367
S
#3367
Muro sur de la Arena~
Un cadaver de un hombre que fue masacrado en este lugar esta siendo
devorado por las ratas. Te invade una extrana sensacion...debe de ser
aquella rata que subio por tu pierna hace unos instantes.
~
0 CNSX 0
D0
~
~
0 0 3364
D1
~
~
0 0 3368
D3
~
~
0 0 3366
S
#3368
Esquina sureste de la Arena~
Mas y mas sangre. Quisieras salir de este lugar maldito e inmundo...
intentalo. Un pequeno papel esta pegado en el muro.
~
0 CNSX 0
E
papel~
El papel, mas que pegado, parece ser parte del muro. Intentas descifrar
lo que dice:
 
#BMuere#b.
 
                                                            Birdie
~
D0
~
~
0 0 3365
D3
~
~
0 0 3367
S
#3370
Esquina noroeste de la Arena~
Estas en la esquina noroeste de la Arena.
~
0 NSX 0
D1
~
~
0 0 3371
D2
~
~
0 0 3372
S
#3371
Esquina noreste de la Arena~
Estas en la esquina noreste de la Arena.
~
0 NSX 0
D2
~
~
0 0 3373
D3
~
~
0 0 3370
S
#3372
Esquina suroeste de la Arena~
Estas en la esquina suroeste de la Arena.
~
0 NSX 0
D0
~
~
0 0 3370
D1
~
~
0 0 3373
S
#3373
Esquina sureste de la Arena~
Estas en la esquina sureste de la Arena.
~
0 NSX 0
D0
~
~
0 0 3371
D3
~
~
0 0 3372
S
#3001
El Templo de Mota~
Estas en la parte sur del salon del Templo de Mota.  El templo fue
construido con bloques de marmol gigantescos, eternos en apariencia, y
muchas de las paredes estan cubiertas con antiguas pinturas retratando
dioses, gigantes, y ciudadanos.  Grandes escalones te conducen hacia la gran
puerta del templo, descendiendo el gran monte que sostiene al templo y que
concluye hacia el sur en la plaza del templo.  Una escalera te conduce hacia
ARRIBA a traves de una pequena puerta hacia la entrada de la Escuela del
Mud.  Una pequena placa esta en el muro.  
~
0 CDS 0
E
plaque~
Este mundo fue completamente integrado, modificado, arreglado y mejorado
por Hatchet, Kahn, Furey de las Industrias MERC para poder aparecer en
cualquier Mud MERC o derivado. (17/12/1992)
Mejorado para ROM por Alander.
Traducido por Birdie y Gandalf.
~
D0
Hacia el norte del salon se ve un estatua y un gran altar.
~
~
0 -1 3054
D1
~
~
0 0 3036
D2
~
~
0 0 3005
D4
Ves la entrada de la Escuela del Mud.
~
~
0 0 3700
S
#3002
Dentro del Santuario de los Clerigos~
Estas dentro del santuario.  Una imagen de Mota cuelga en el muro, justo
sobre el altar que esta hacia el oeste.  Un pozo en el centro del cuarto
conduce hacia la oscuridad.  Olores nauseabundos llegan desde las
profundidades.  
~
0 CDS 0
D1
Ves tu lugar favorito, el bar.
~
~
0 -1 3003
D5
Imposible ver lo que hay hacia abajo, demasiado oscuro. Parece ser que seria
imposible volver hacia arriba.
~
~
0 -1 7026
S
#3003
Cleric's Bar~
Este bar es uno de los mejores de la ciudad, por suerte es solo para
miembros.  Muebles finos estan repartidos por el cuarto.  Un pequeno letrero
cuelga en el muro.  
~
0 CDS 0
E
letrero~
El letrero dice:
Instrucciones gratuitas...
 
buy  - Para comprar algo (algun trago).
list - La mesera te mostrara todos los diferentes tragos, y el precio de
       cada uno.
~
D2
Ves la entrada.
~
~
0 -1 3004
D3
Ves el santuario.
~
~
0 -1 3002
S
#3004
Entrada al Culto de los Clerigos~
El salon es un cuarto modesto, reflejando la naturaleza de los Clerigos. 
La salida al este conduce hacia la plaza del templo.  Una pequena entrada
hacia el bar esta en el muro norte.  
~
0 DS 0
D0
Ves el bar, lujosamente decorado con muebles muy finos.
~
~
0 -1 3003
D1
Ves la plaza del Templo.
~
~
0 -1 3005
S
#3005
La Plaza del Templo~
Estas parado en la plaza del templo.  Grandes escalones de marmol te
conducen hacia la puerta del templo.  La entrada al Culto de los Clerigos
esta hacia el oeste, y el viejo bar del Oso Bramador, esta al este.  Hacia
el sur ves la plaza del mercado, el centro de Midgaard.  
~
0 S 1
D0
Ves el templo.
~
~
0 0 3001
D1
Ves el viejo bar del Oso Bramador.
~
~
0 -1 3006
D2
Ves la plaza del mercado.
~
~
0 -1 3014
D3
Ves la entrada al Culto de los Clerigos.
~
~
0 -1 3004
D4
Ves el cielo.
~
~
0 -1 3057
D6
~
~
0 0 3058
S
#3006
Entrada a la Posada del Oso Bramador~
Estas parado en el salon de entrada a la posada del Oso Bramador.  El
cuarto ha sido sabiamente decorado con muebles simples pero funcionales. 
Una pequenia escalera hacia arriba te lleva hacia el Banco de Midgaard, y la
posada esta hacia el este.  
~
0 DS 0
D1
Sorpresa! Ves el bar.
~
~
0 -1 3007
D3
Ves la plaza del templo.
~
~
0 -1 3005
D4
Ves el Banco de Midgaard.
~
~
0 -1 3008
S
#3007
El Oso Bramador~
Estas dentro del bar.  La barra esta en el muro norte.  Escrituras
arcaicas y simbolos extranos la cubren.  Una chimenea fue construida en el
muro oeste, y por las ventanas que dan hacia el sureste puedes ver la plaza
del templo.  Este lugar te hace sentir como en casa.  Un pequeno letrero con
letras grandes esta colgado en la barra.  
~
0 DS 0
E
letrero~
El letrero dice:
Instrucciones gratuitas...
 
buy  - Comprar algo (algun trago)
list - El mesero te mostrara todos los tragos y sus precios.
~
E
escrituras~
A pesar de que es dificil de entender, parece que se trata de cerveza,
poemas acerca de la cerveza y jarros de cerveza.
~
D3
Ves la entrada.
~
~
0 -1 3006
S
#3008
El Banco de Midgaard~
Estas dentro del moderno Banco de Migaard. Hay varias sillas para que puedas
descansar de las enormes colas que se congregan a las horas peak. Las tipicas
plantitas de plastico se ven en los rincones donde no entran ni las aranas.
~
0 DS 0
D5
Ves las puertas automaticas de entrada al banco.
~
~
0 -1 3006
S
#3009
La Panaderia~
Estas dentro de la panaderia. Es pequena. Una aroma suave de finos dulces y
tortas llena el cuarto. La comida esta bien ordenada en los estantes, y
parece ser de la mejor calidad.
Hay un pequeno letrero en el mostrador.
~
0 DS 0
E
letrero~
Instrucciones de la tienda:
 
Buy  - Para comprar pan o pasteles.
List - El panadero te dira el precio y el tipo de comida que vende en
       su panaderia.
~
D2
Ves la calle principal.
~
~
0 -1 3013
S
#3010
La tienda~
Estas dentro de la tienda. Todo tipo de objetos estan en las vitrinas,
detras del mostrador, lejos de tu alcance.
Una pequena nota cuelga en el muro.
~
0 DS 0
E
nota~
La nota dice:
 
list   - Muestra los objetos que se venden en la tienda.
buy    - Compra un objeto.
value  - El vendedor te dira cuanto te pagaria por un objeto.
sell   - Vende un objeto.
~
D2
Ves la calle principal.
~
~
0 -1 3015
S
#3011
La Armeria~
Estas dentro de la armeria. Hay una pequena nota en el mostrador.
~
0 DS 0
E
nota~
La nota dice:
 
list   - Muestra los objetos que se venden aqui.
buy    - Compra un objeto.
value  - El vendedor te dira cuanto te pagaria por un objeto.
sell   - Vende un objeto.
~
D2
Ves la calle principal.
~
~
0 -1 3016
S
#3012
Calle Principal~
Estas en el final de la calle principal de Midgaard. Hacia el sur esta la
entrada al Culto de los Magos. La calle continua al este hacia la plaza del
mercado. La tienda de objetos magicos esta al norte y hacia el oeste estan
las puertas de la ciudad.
~
0 S 1
D0
Ves la tienda de objetos magicos.
~
~
0 -1 3033
D1
Ves la calle principal.
~
~
0 -1 3013
D2
Ves la entrada al culto de los Magos.
~
~
0 -1 3017
D3
Ves las puertas de la ciudad.
~
~
0 -1 3040
S
#3013
La Calle Principal~
Estas en la calle principal que atraviesa la Ciudad de Midgaard. Hacia el
sur esta la entrada del vendedor de armaduras, y la panaderia esta hacia el
norte. Hacia el este esta la plaza del mercado.
~
0 S 1
D0
Ves la panaderia.
~
~
0 -1 3009
D1
Ves la plaza del mercado.
~
~
0 -1 3014
D2
Ves la tienda del vendedor de armaduras.
~
~
0 -1 3020
D3
Ves la calle principal.
~
~
0 -1 3012
S
#3014
Plaza del Mercado~
Estas parado en la plaza del mercado, la famosa plaza de Midgaard.  Una
gran estatua esta en el medio de la plaza.  Hay caminos en todas
direcciones, hacia el norte esta la plaza del templo, hacia el sur la plaza
comun, hacia el este y al oeste esta la calle principal.  
~
0 S 1
E
estatua~
Lo que ves es el Gusano de Midgaard, arrastrandose afuera del Palacio de
Midgaard.  
~
D0
Ves la plaza del templo.
~
~
0 -1 3005
D1
Ves la calle principal.
~
~
0 -1 3015
D2
Ves la plaza comun.
~
~
0 -1 3025
D3
Ves la calle principal.
~
~
0 -1 3013
S
#3015
La Calle Principal~
Estas en la Calle Principal que atraviesa la ciudad. Hacia el norte esta
el almacen, y la calle continua hacia el este. Hacia el oeste ves y oyes
el mercado y hacia el sur esta la Joyeria.
~
0 S 1
D0
Ves el almacen.
~
~
0 -1 3010
D1
Ves la calle principal.
~
~
0 -1 3016
D2
Ves la joyeria.
~
~
0 -1 3034
D3
Ves la plaza del mercado.
~
~
0 -1 3014
S
#3016
La Calle Principal~
La calle principal. Hacia el norte esta la armeria y hacia el sur esta
el Culto de los Guerreros. Hacia el este sales de la ciudad y hacia el
oeste ves la plaza del mercado.
~
0 S 1
D0
Ves la armeria.
~
~
0 -1 3011
D1
Ves las puertas de la ciudad.
~
~
0 -1 3041
D2
Ves el culto de los Guerreros.
~
~
0 -1 3021
D3
Ves a lo lejos la plaza del mercado.
~
~
0 -1 3015
S
#3017
Entrada al Culto de los Magos~
La entrada es un cuarto pequenio y mal iluminado.
~
0 DS 0
D0
Ves la calle principal.
~
~
0 -1 3012
D2
Ves tu lugar favorito, el bar.
~
~
0 -1 3018
S
#3018
Bar de los Magos~
El bar es uno de los mas extranos de la ciudad. Imagenes misticas flotan
en el aire. Ilusiones de muebles finos llenan el cuarto.
~
0 CDS 0
D0
Ves la entrada.
~
~
0 -1 3017
D1
Ves el laboratorio.
~
~
0 -1 3019
S
#3019
El Laboratorio de los Magos~
Este es el Laboratorio de Experimentos Magicos. Piedras ennegrecidas por
el fuego se acumulan sobre numerosas mesas de madera, muchas de ellas
cubiertas con extranos tubos y frascos. El suelo esta cubierto por
pentagramas casi borrados y simbolos aun mas extranios, y un pizarron
parcialmente ocupado esta en una esquina oscura, con muchas letras
irreconocibles. Un pozo en el medio del cuarto conduce hacia las tinieblas.
~
0 CDS 0
D3
Ves el bar.
~
~
0 -1 3018
D5
No alcanzas a ver lo que hay hacia abajo, demasiado oscuro. Parece ser
que seria imposible volver hacia arriba.
~
~
0 -1 7017
S
#3020
La tienda de armaduras~
Armaduras relucientes cuelgan en los muros y en las ventanas. Ves todo tipo
de cascos, escudos, y cotas de malla. Hacia el norte esta la calle principal.
En el muro hay una pequena nota.
~
0 DS 0
E
note~
Puedes usar los siguientes comandos:
 
value   : para ver el precio de un objeto que tu tengas
sell    : para vender algo
buy     : para comprar algo
list    : para ver una lista del inventario de la tienda
 
NO DAMOS CREDITO Y NO ESPERAMOS RECIBIRLO.
~
D0
Ves la calle principal.
~
~
0 -1 3013
S
#3021
Entrada al Culto de los Guerreros~
La entrada al Culto de los Guerreros. Un lugar donde uno debe tener cuidado
de no decir algo equivocado. Hacia el este esta el bar y hacia el norte
esta la calle principal.
~
0 DS 0
D0
Ves la calle principal.
~
~
0 -1 3016
D1
Ves el bar de los guerreros, mucho ruido viene desde alli.
~
~
0 -1 3022
S
#3022
El Bar de los Guerreros~
El bar de los guerreros, que alguna vez estuviera bellamente decorado.
Ahora los muebles estan repartidos alrededor tuyo en pequenos pedacitos.
Hacia el sur esta el patio, y hacia el oeste esta el salon de entrada.
~
0 CDS 0
D2
Ves el patio de practicas.
~
~
0 -1 3023
D3
Ves el cuarto de entrada al Culto de los Guerreros.
~
~
0 -1 3021
S
#3023
El Patio de Entrenamiento~
El patio de practica de los guerreros. Hacia el norte esta el bar. Un pozo
te conduce hacia la oscuridad.
~
0 CDS 0
D0
Ves el bar.
~
~
0 -1 3022
D5
No alcanzas a ver lo que hay abajo, esta muy oscuro. Parece ser que seria
imposible volver hacia arriba.
~
~
0 -1 7048
S
#3024
Eastern End of Poor Alley~
You are at the poor alley. South of here is the Grubby Inn and to the
east you see common square. Melancholy's map shop is north. The alley continues 
further west.
~
0 S 1
D0
You see Melancholy's Map Shop
~
~
0 -1 3160
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
La plaza comun~
La plaza comun. Mucha gente da vueltas alrededor tuyo, hablando. Hacia el
oeste esta el callejon de los pobres y hacia el este se ve un callejon
oscuro. Hacia el norte, esta plaza se conecta con la plaza del mercado.
Sientes un olor asqueroso que viene del sur.
~
0 S 1
D0
Ves la plaza del mercado.
~
~
0 -1 3014
D1
Ves un callejon oscuro.
~
~
0 -1 3026
D2
Ves el basurero de la ciudad.
~
~
0 -1 3030
D3
Ves el callejon de los pobres.
~
~
0 -1 3024
S
#3026
El callejon oscuro~
El callejon oscuro. Hacia el oeste esta la plaza comun y hacia el sur esta
el Culto de los Ladrones. La Taverna de Grebe, preferencia de marineros,
esta al norte. El callejon continua al este.
~
0 S 1
E
culto~
Es el Culto de los Ladrones, no entres alli si te importan tu salud o tu dinero.
~
D0
Ves una taverna llena de marineros de bajo calibre.
~
~
0 -1 3352
D1
El callejon continua hacia el este.
~
~
0 -1 3045
D2
Ves la entrada al Culto de los Ladrones.
~
~
0 -1 3027
D3
Ves la plaza comun.
~
~
0 -1 3025
S
#3027
Entrance Hall to the Guild of Thieves~
The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
0 DS 0
D0
You see the alley.
~
~
0 -1 3026
D1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
S
#3028
The Thieves Bar~
The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
0 CDS 0
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
S
#3029
The Secret Yard~
The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
0 CDS 0
D0
You see the bar.
~
~
0 -1 3028
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7043
S
#3030
The Dump~
The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system.  South of here you see the river and to the north is the common
square.  A rickety old bridge leads south to the promenade.
~
0 CS 2
D0
You see the common square.
~
~
0 -1 3025
D2
You see a river between northern and southern Midgaard.  A small bridge
spans the flow.
~
~
0 -1 3254
D5
You see the sewers.
~
~
0 -1 7030
S
#3031
The Pet Shop~
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a sign on the wall.
~
0 DMS 0
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
D2
You see the Alley.
~
~
0 -1 3045
S
#3032
Pet Shop Store~
This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
0 CDS 0
S
#3033
The Magic Shop~
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
0 DS 0
E
jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
E
books~
Most of them appear to be very old and dusty.
~
E
scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
D2
You see the main street.
~
~
0 -1 3012
S
#3034
The Jeweller's Shop~
You are in a small, beautifully furnished room.  The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.
A small sign with golden letters stands on the desk.
~
0 DS 0
E
oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
E
desk~
Your face is reflected in its surface.
~
E
sign~
The golden letters say :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the jeweller evaluate an item.
~
D0
You see Main Street.
~
~
0 -1 3015
S
#3035
The Leather Shop~
An acrid smell fills this large room.  Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling fireplace
hangs a big iron pot with boiling water.  In the middle of the room is a
large oak table.
A wooden sign is hanging above the fireplace.
~
0 DS 0
E
fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
E
table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
E
pot~
Several large pieces of leather hide are boiling in the iron pot.
~
E
sign~
The wooden sign says :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the leather worker evaluate an item.
~
D2
You see the alley.
~
~
0 -1 3044
S
#3036
La morgue~
Aqui es donde aparecen los cuerpos de los caidos en combate.
~
0 S 0
D3
~
~
0 0 3001
S
#3037
En La Arena De Los Gladiadores~
Estas en Un lugar macabro.  Los miles de craneos y esqueletos que yacen
aqui te hacen dudar de Haber aceptado el reto......  La sangre de los
muertos pareciera clamar a tu apelacion, pero............................ 
YA es Tarde............  ->DEBES LUCHAR POR TU
VIDA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  -> Ademas ves una placa ensangrentada
flotando en el aire.  
~
0 CDJNSWX 0
E
placa~
La placa esta cubierta en sangre y dice:
-> Bienvenidos a la Arena , por haber aceptado el reto Mortal mereces lo mejor
de este lugar..........La MUERTE.....MMUUUAAAAHHhh..........
~
M 0 H 0
S
#3038
El cuarto de los PERDEDORES~
Acabas de perder la batalla en la arena....debil!
~
0 CS 0
M 200 H 150
S
#3039
El cuarto de los Ganadores~
Felicitaciones! acabas de derrotar a un duro enemigo...
~
0 CS 0
M 200 H 150
S
#3040
Inside the West Gate of Midgaard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads both north and south from here.
~
0 S 1
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
Wall road runs along the inner city wall to the north.
~
~
0 -1 3257
D1
You see Main Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
The city gate is to the west.
~
gate~
A 3133 3052
S
#3041
Dentro de la Puerta Este de Midgaard~
Estas debajo de dos pequenas torres que fueron construidas en los muros
de la ciudad.  Estan conectadas por un pequeno puente sobre un gran porton
de hierro.  La Calle Principal esta hacia el oeste.  La Calle del Muro cruza
la calle, hacia el norte y hacia el sur, junto a los muros de la ciudad. 
Hacia arriba ves la entrada al Culto de los Psionicos.  
~
0 S 1
E
muro~
Esta hecho de grandes bloques de piedra gris que fueron unidos con algun
tipo de cemento. Es poco probable que puedas escalarla.
~
E
torre~
Ambas torres estan hechas de grandes bloques de piedra gris que fueron
unidos con algun tipo de cemento, al igual que los muros de la ciudad.  
~
E
porton~
Son dos portones hechos de una madera muy dura. Se les anadieron laminas de 
metal para hacerlos mas duros todavia. Una de las puertas tiene un gran
cerrojo.
~
E
puente~
Esta muy alto como para alcanzarlo pero parece que es facil atravesar de
una torre hacia la otra a traves de el.
~
D0
El Camino del Muro va hacia el norte, junto con los muros de la ciudad.
~
~
0 -1 3267
D1
Ves el porton de la ciudad.
~
gate~
A 3133 3053
D2
El Camino del Muro va hacia el sector pobre de la ciudad.
~
~
0 0 3250
D3
Ves la calle principal.
~
~
0 -1 3016
D4
~
~
0 0 3151
S
#3042
Wall Road~
You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
0 S 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
S
#3043
Wall Road~
You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
0 S 1
E
letters~
It says 'Who watches the watchmen?'
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
The road continues further north.
~
~
0 -1 3042
D1
The alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
S
#3044
Poor Alley~
You are in narrow and dirty alley leading east and west.  The leather shop
is to the north.
~
0 S 1
D0
The leather shop is to the north.
~
~
0 -1 3035
D1
The alley leads east.
~
~
0 -1 3024
D2
There is an ornate doorway to the south.
~
~
0 -1 3170
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
Alley at Levee~
You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.
~
0 S 1
D0
You see, hear, and smell the pet shop.
~
~
0 0 3031
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
Eastern end of Alley~
You are standing at the eastern end of the alley,  near the city walls.  
Wall road loops around the city to your east, and you can see an old 
three-story warehouse to the south.  The Fountain of Youth Apothecary is 
north.
~
0 S 1
D0
You see a pricey-looking potion shop.
~
~
0 0 3056
D1
You see wall road, running a north-south loop around the city.
~
~
0 -1 3251
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
Wall Road~
You are standing on the road next to the western city wall which
continues north.  South of here is a bridge across the river.  To the east,
you see an odd looking building painted bright orange with purple trim...
it must be the Mob Factory!
~
0 S 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the road.
~
~
0 -1 3043
D1
You see the purple-and-orange Mob Factory.  Someone has no taste.
~
~
0 -1 9400
D2
You see the bridge.
~
~
0 -1 3051
S
#3048
Grubby Inn~
You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
0 DS 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
Levee~
You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.  Directly
across the river you can see a small boat landing built off of Kate's Diner.
~
0 S 1
D0
You see the Alley.
~
~
0 -1 3045
D2
You see the river flowing west.
~
~
0 -1 3203
S
#3050
Abandoned Warehouse~
You are inside the only room in the old warehouse.  The place is very dusty
and appears to have been unused for many years.  The skylight spills
violet-tinged light.
~
0 DS 0
D0
You see the alley.
~
~
0 -1 3046
D4
You see machine dreams and taste violet phosphor.
~
~
0 0 8604
S
#3051
On the Bridge~
You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
0 S 1
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
S
#3052
Outside the West Gate of Midgaard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest. A small dusty trail leads north along the
wall.
~
0 S 1
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
The trail continues around the City of Midgaard.
~
~
0 -1 3900
D1
The city gate is to the east.
~
gate~
A 3133 3040
D3
The forest edge is to the west.
~
~
0 -1 6000
S
#3053
Outside the East Gate of Midgaard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
~
0 S 1
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
The trail continues around the City of Midgaard.
~
~
0 -1 3908
D1
You see the plains.~
~
0 -1 3503
D2
~
~
0 0 4401
D3
You see the city gate.
~
gate~
A 3133 3041
S
#3054
En el Altar del Templo~
Estas en el Altar al norte del Templo de Mota.  Un gran altar de marmol
reluciente esta en frente de ti y detras de el hay una estatua de 10 metros
de altura de Odin, el Rey de los Dioses.  La parte trasera del altar se abre
hacia un hermoso puente, sobre el cual se ve un arcoiris.  
~
0 CDKSZ 0
E
altar~
A pesar de que el altar es de mas de 10 metros de largo, parece haber
sido hecho de un solo bloque de marmol virgen.  
~
E
estatua~
La estatua representa al Gran Dios Mota, sosteniendo una vara. Tiene cabellos
largos, grises, barba y una mirada amigable en su cara. En la punta de su vara
se ve un cubo pintado de 6 caras, cada una de las cuales representa uno
de los 6 aspectos de su poder.
~
D2
Ves la parte sur del Templo.
~
~
0 -1 3001
D4
Bifrost, el Puente del Arcoiris, cuelga magicamente en el cielo sobre ti.
~
~
0 -1 1215
M 150 H 150
S
#3056
The Fountain of Youth Apothecary~
An old man putters around behind the counter, making strange love potions
and curative philtres.  He turns as you enter, and looks on with avarice.
Judging from the furnishings, he's been made very wealthy by his trade.
~
0 DS 0
D2
You see the eastern end of alley.
~
~
0 -1 3046
S
#3057
In the air...~
WOW you can fly!  You are floating in the air above Temple Square of Midgaard.
~
0 CS 9
D4
More of the same.
~
~
0 0 1017
D5
Back down on the earth where you should be!
~
~
0 0 3005
S
#3058
Dentro de la fuente~
Te preguntas como pudiste tomar de esta agua alguna vez!  Es de color
cafe oscura, casi espesa...  A pesar de eso, la estructura de la fuente en
si es muy hermosa.  
~
0 CJS 6
D7
~
~
0 0 3005
S
#3059
La Tienda del Taxidermista~
El olor a cuero se siente en el ambiente...un mostrador de madera
te separa del vendedor. Un letrero te invita a que lo leas.
~
0 DS 0
E
letrero~
El letrero, con grandes letras amarillas sobre fondo verde, dice:
 
#BIMPORTANTE#b : para que te puedan vender algo debes darle un cuerpo.
~
D1
~
~
0 0 3252
S
#0



#SPECIALS
M 3073 spec_basura
M 3100 spec_cast_cleric
M 3120 spec_cast_cleric
M 3143 spec_mayor
M 3163 spec_nasty
M 3000 spec_cast_mage
M 3005 spec_thief
M 3011 spec_executioner
M 3012 spec_cast_adept
M 3013 spec_questmaster
M 3014 spec_taxi
M 3016 spec_drunk
M 3017 spec_taxi
M 3018 spec_guard
M 3019 spec_taxidermist
M 3020 spec_cast_mage
M 3021 spec_cast_cleric
M 3024 spec_cast_mage
M 3042 spec_cast_mage
M 3043 spec_cast_cleric
M 3060 spec_guard
M 3061 spec_janitor
M 3062 spec_fido
M 3067 spec_guard
M 3068 spec_guard
M 3069 spec_guard
S



#GAMES
M 3079 game_high_dice
S



#RESETS
D 0 3110 3 2
D 0 3124 2 2
D 0 3142 1 2
D 0 3142 2 2
D 0 3143 0 2
D 0 3160 0 2
D 0 3161 2 2
O 0 3134 0 3101
O 0 3134 0 3102
O 0 3134 0 3103
M 0 3100 1 3106 1
G 0 3100 0
G 0 3101 0
G 0 3102 0
M 0 3120 1 3106 1
G 0 3121 0
O 0 3200 0 3106
M 0 3123 1 3109 1
M 0 3060 18 3109 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
G 0 3120 0
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3124 2 3113 1
M 0 3121 1 3114 1
M 0 3122 1 3114 1
M 0 3124 2 3115 1
M 0 3060 18 3117 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3060 18 3120 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3144 1 3120 1
M 0 3060 18 3125 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3005 4 3128 2
E 0 3351 0 16
M 0 3142 1 3137 1
M 0 3143 1 3138 1
E 0 3124 0 16
G 0 3133 0
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
O 0 3135 0 3141
O 0 3136 0 3141
M 0 3140 1 3142 1
E 0 3350 0 16
G 0 3122 0
G 0 3137 0
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
O 0 3130 0 3142
P 0 3123 1 3130 1
O 0 3131 0 3142
P 0 3132 1 3131 1
M 0 3150 1 3150 1
G 0 3154 0
G 0 3152 0
G 0 3153 0
G 0 3151 0
G 0 1103 0
G 0 3150 0
G 0 3100 0
O 0 3200 0 3150
M 0 3151 3 3152 1
M 0 3164 1 3153 1
M 0 3160 1 3160 1
G 0 3168 0
G 0 3167 0
G 0 3166 0
G 0 3165 0
G 0 3164 0
G 0 3163 0
G 0 3162 0
G 0 3169 0
M 0 3161 1 3160 1
M 0 3071 2 3255 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3361 0 12
M 0 3071 2 3255 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3362 0 13
M 0 3072 1 3262 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3354 0 11
M 0 3162 1 3334 1
O 0 3200 0 3352
O 0 3200 0 3355
O 0 3200 0 3356
M 0 3011 1 3001 1
E 0 3005 0 16
M 0 3021 1 3002 1
M 0 3043 1 3003 1
G 0 3002 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3003
M 0 3025 1 3004 1
M 0 3060 18 3004 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3355 0 4
O 0 3135 0 3005
M 0 3017 1 3005 1
M 0 3061 5 3006 5
M 0 3040 1 3007 1
G 0 3000 0
G 0 3001 0
E 0 3022 0 16
M 0 3064 3 3007 3
O 0 3200 0 3007
M 0 3016 1 3007 1
M 0 3078 1 3008 1
O 0 3099 0 3008
M 0 3001 1 3009 1
G 0 3009 0
G 0 3011 0
G 0 3012 0
G 0 3013 0
G 0 3014 0
E 0 3022 0 16
M 0 3002 1 3010 1
G 0 3030 0
G 0 3031 0
G 0 3138 0
G 0 3032 0
G 0 3033 0
E 0 3022 0 16
G 0 3035 0
G 0 3007 0
M 0 3003 1 3011 1
G 0 3020 0
G 0 3021 0
G 0 3022 0
G 0 3023 0
G 0 3024 0
G 0 3025 0
G 0 3026 0
G 0 3027 0
G 0 3028 0
G 0 3029 0
E 0 3022 0 16
G 0 3098 0
M 0 3062 16 3012 4
M 0 3014 2 3014 1
M 0 3060 18 3014 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3356 0 6
M 0 3062 16 3016 4
M 0 3024 1 3017 1
M 0 3060 18 3017 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3357 0 7
M 0 3042 1 3018 1
G 0 3002 0
G 0 3003 0
E 0 3022 0 16
O 0 3200 0 3018
M 0 3020 1 3019 1
M 0 3004 1 3020 1
G 0 3072 0
G 0 3073 0
G 0 3074 0
G 0 3075 0
G 0 3076 0
G 0 3077 0
G 0 3110 0
G 0 3111 0
G 0 3112 0
G 0 3113 0
G 0 3114 0
G 0 3115 0
G 0 3116 0
G 0 3097 0
G 0 3117 0
E 0 3022 0 16
G 0 3106 0
G 0 3046 0
G 0 3047 0
M 0 3027 1 3021 1
E 0 3349 0 16
M 0 3060 18 3021 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3358 0 8
M 0 3045 1 3022 1
G 0 3002 0
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3022
M 0 3023 1 3023 1
M 0 3062 16 3024 4
O 0 3078 0 3025
M 0 3062 16 3025 4
M 0 3079 2 3025 1
M 0 3063 5 3026 5
E 0 3021 0 16
E 0 3066 0 5
E 0 3052 0 15
M 0 3066 1 3026 1
M 0 3026 1 3027 1
E 0 3349 0 16
M 0 3060 18 3027 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3359 0 9
M 0 3005 4 3027 2
E 0 3351 0 16
M 0 3044 1 3028 1
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3028
P 0 3001 1 3032 1
M 0 3022 1 3029 1
O 0 3015 0 3030
M 0 3073 1 3030 1
E 0 3379 0 5
M 0 3008 1 3031 1
M 0 3090 1 3032 1
M 0 3091 1 3032 1
M 0 3092 1 3032 1
M 0 3093 1 3032 1
M 0 3094 1 3032 1
M 0 3015 1 3032 1
M 0 3000 1 3033 1
G 0 3040 0
G 0 3041 0
G 0 3039 0
G 0 3042 0
G 0 3043 0
G 0 3044 0
G 0 3034 0
G 0 3018 0
M 0 3009 1 3034 1
G 0 3378 0
G 0 3377 0
G 0 3376 0
G 0 3375 0
G 0 3374 0
G 0 3373 0
M 0 3010 1 3035 1
G 0 3060 0
G 0 3061 0
G 0 3062 0
G 0 3063 0
G 0 3064 0
G 0 3065 0
G 0 3066 0
G 0 3067 0
G 0 3068 0
G 0 3069 0
G 0 3070 0
G 0 3071 0
G 0 3052 0
G 0 3053 0
G 0 3054 0
M 0 3068 2 3040 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3361 0 12
M 0 3068 2 3040 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3362 0 13
M 0 3018 1 3040 1
E 0 3352 0 16
M 0 3067 2 3041 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3360 0 10
M 0 3067 2 3041 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3354 0 11
M 0 3065 2 3044 1
M 0 3046 1 3048 1
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
M 0 3163 1 3048 1
M 0 3065 2 3048 1
M 0 3006 1 3049 1
G 0 3050 0
G 0 3051 0
M 0 3007 1 3050 1
O 0 3010 0 3054
M 0 3012 5 3054 1
M 0 3013 5 3054 1
O 0 3016 0 3054
M 0 3070 5 3056 1
G 0 3080 0
G 0 3081 0
G 0 3082 0
G 0 3083 0
G 0 3084 0
G 0 3085 0
G 0 3086 0
G 0 3087 0
G 0 3088 0
G 0 3089 0
G 0 3090 0
G 0 3091 0
G 0 3092 0
G 0 3381 0
O 0 3017 0 3058
M 0 3019 1 3059 1
S



#SHOPS
3100 0 0 0 0 0 110 90 110 90 6 23
3150 0 0 0 0 0 100 100 100 100 0 23
3160 0 0 0 0 0 100 100 100 100 0 23
3000 2 3 4 10 0 105 15 105 15 0 23
3001 0 0 0 0 0 110 100 110 100 0 23
3002 1 8 13 15 19 150 40 150 40 0 23
3003 5 6 7 0 0 120 40 120 40 0 23
3004 9 0 0 0 0 100 50 100 50 0 23
3006 22 0 0 0 0 120 90 120 90 6 22
3008 0 0 0 0 0 100 100 100 100 0 23
3009 8 30 32 33 0 110 100 110 100 0 23
3010 9 0 0 0 0 110 50 110 50 0 23
3019 0 0 0 0 0 100 100 100 100 0 23
3040 0 0 0 0 0 110 100 110 100 0 23
3042 0 0 0 0 0 100 100 100 100 0 23
3043 0 0 0 0 0 110 100 110 100 0 23
3044 0 0 0 0 0 170 100 170 100 0 23
3045 0 0 0 0 0 150 100 150 100 0 23
3046 0 0 0 0 0 100 90 100 90 0 23
3070 10 0 0 0 0 1000 100 1000 100 0 23
0



#REPAIRS
3002 1 15 8 0 0 0 23
3003 5 0 0 0 0 0 23
3004 9 0 0 0 0 0 23
3006 22 0 0 0 0 0 23
3009 33 32 8 0 0 0 23
3010 11 9 15 0 0 0 23
0



#HELPS
0 'mob opurge'~
sintaxis:
 
mob opurge char $* vnum
mob opurge room vnum
 
borra el objeto 'vnum' del jugador o del cuarto actual
~

-1 $~

#$