/* */ #define ENVIRO_ALL 0 struct creature_type { char * name; /* Name of mob */ int level; /* Effective Level */ int hitdice[3]; /* 1d2+3 */ int speed; /* Speed */ int armor_class; /* Base AC */ int base_saves; /* Base Saves */ int base_attack; /* Base Attack */ int stock_atk[3]; /* 1d2+3 Base Dmg */ char * damage_noun; /* Damage Noun */ char * special_list; /* List of moves */ long affected_by; /* Affect list */ long affected2_by; /* Affect2 List */ int align[2]; /* Alignment */ int enviroment; /* Enviroment */ }; extern const struct creature_type creature_table[];