/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
/* */

#define ENVIRO_ALL      0

struct creature_type
{
    char        * name;             /* Name of mob      */
    int           level;            /* Effective Level  */
    int           hitdice[3];       /* 1d2+3            */
    int           speed;            /* Speed            */
    int           armor_class;      /* Base AC          */
    int           base_saves;       /* Base Saves       */
    int           base_attack;      /* Base Attack      */
    int           stock_atk[3];     /* 1d2+3 Base Dmg   */
    char        * damage_noun;      /* Damage Noun      */
    char        * special_list;     /* List of moves    */
    long          affected_by;      /* Affect list      */
    long          affected2_by;     /* Affect2 List     */
    int           align[2];         /* Alignment        */
    int           enviroment;       /* Enviroment       */
};

extern const struct creature_type creature_table[];