/* The world file location */ #define WORLD_FILE "../data/world/the_world.gz" #define IMAGE_FILE "../data/world/images/untitled2.raw" #define WEXIT_FILE "../data/world/exits.txt" /* Arbitrary defines for X/Y size of the world */ #define MAX_WIDTH 160 #define MAX_HEIGHT 160 #define MAX_WILD_SECTOR 32 int map[MAX_WIDTH][MAX_HEIGHT]; /* Global defines, for backward compadibility with socketmud */ #define D_MOBILE CHAR_DATA #define D_M CHAR_DATA /* * wilderness table */ struct wilderness_type { char * name; char * char_sm; int sector; int red; /* RBG: raw image numbers for load/save */ int green; int blue; bool passable; int can_see_through; }; extern struct wilderness_type wilderness_table[]; typedef struct wexit_data { struct wexit_data * next; char * name; /* Name of exit, internal */ char * descr; /* Player seen description */ int x; /* Location X on map */ int y; /* Location Y on map */ int to_room; /* Vnum of room to enter */ } WEXIT; /* Declares */ void load_world_data (); void cmd_load_world (D_MOBILE * ch, char *arg); void cmd_save_world (D_MOBILE * ch, char *arg); void load_zworld (); void save_zworld (); void cmd_look (D_MOBILE * ch, char *arg); char *return_symbol (int location); int can_see_to (D_M * ch, int target_x, int target_y); void cmd_north (D_MOBILE * ch, char *arg); void cmd_south (D_MOBILE * ch, char *arg); void cmd_west (D_MOBILE * ch, char *arg); void cmd_east (D_MOBILE * ch, char *arg); bool check_move_ok (D_M * ch, int direction); void cmd_load_image (D_MOBILE * ch, char *arg); int return_sector_number (int r, int g, int b); void show_wild_chars (CHAR_DATA * list, CHAR_DATA * ch); void show_wild_objects (CHAR_DATA * ch); /* * world_move.c */ void load_wexit (); void save_wexit (); void do_wexits (CHAR_DATA * ch, char *argument); void check_wexit (CHAR_DATA * ch); bool check_wexit_move (CHAR_DATA * ch); void wdescr_set (CHAR_DATA * ch, char *argument); int return_direction (CHAR_DATA * ch, CHAR_DATA * victim); void cmd_hunt (CHAR_DATA * ch, char *argument); CHAR_DATA * can_see_wild (CHAR_DATA * ch, CHAR_DATA * victim); void cmd_enter (CHAR_DATA * ch, char * argument); WEXIT * get_wexit (CHAR_DATA * ch, char *argument);