/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/

/* Defines */
void bow_and_arrow      (CHAR_DATA * ch, CHAR_DATA * victim);
int critical_hit        (CHAR_DATA * ch, CHAR_DATA * victim, int dam);
int vital_point         (CHAR_DATA * ch, CHAR_DATA * victim, int dam);
void check_thief_disarm (CHAR_DATA * ch, CHAR_DATA * victim);