/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <malloc.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "religion.h" #include "gquest.h" #include "faction.h" extern int _filbuf args ((FILE *)); #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } /* * Reads */ #define IREAD(sKey, sPtr) \ { \ if (!str_cmp(sKey, word)) \ { \ int sValue = fread_number(fp); \ sPtr = sValue; \ fMatch = TRUE; \ break; \ } \ } #define SREAD(sKey, sPtr) \ { \ if (!str_cmp(sKey, word)) \ { \ sPtr = fread_string(fp); \ fMatch = TRUE; \ break; \ } \ } /* Some macros for save.c */ /* Your probably asking, wtf is with all these macros of un-reusable code Simple answer: I like to read crap clearly in my files. These help it make it readable. */ /* * ALIAS_READ(): Reads an alias from Pfile */ #define ALIAS_READ(sKey, sPtr) \ { \ if (!str_cmp (word, "Alia")) \ { \ if (count >= MAX_ALIAS) \ { \ fread_to_eol (fp); \ fMatch = TRUE; \ break; \ } \ ch->pcdata->alias[count] = str_dup (fread_word (fp)); \ ch->pcdata->alias_sub[count] = str_dup (fread_word (fp)); \ count++; \ fMatch = TRUE; \ break; \ }} /* ARMOR_READ(): Reads player's Armor classes.. defunct soon */ #define ARMOR_READ(sKey, sPtr) \ { \ if (!str_cmp (word, "ACs")) \ { \ int i; \ for (i = 0; i < 4; i++) \ ch->armor[i] = fread_number (fp); \ fMatch = TRUE; \ break; \ }} /* AFFECTEDBY(): Reads affected by data. */ #define AFFECTEDBY(sKey, sPtr) \ { \ if (!str_cmp (word, "AffD")) \ { \ AFFECT_DATA *paf; \ int sn; \ paf = new_affect (); \ sn = skill_lookup (fread_word (fp)); \ if (sn < 0) \ bug ("Fread_char: unknown skill.", 0); \ else \ paf->type = sn; \ paf->level = fread_number (fp); \ paf->duration = fread_number (fp); \ paf->modifier = fread_number (fp); \ paf->location = fread_number (fp); \ paf->bitvector = fread_number (fp); \ paf->next = ch->affected; \ ch->affected = paf; \ fMatch = TRUE; \ break; \ }} #define RESISTANCE(sKey, sPtr) \ { \ if (!str_cmp (word, "Resistance")) \ { \ int resi; \ resi = return_damtype(fread_word(fp)); \ ch->resistance[resi] = fread_number(fp); \ fMatch = TRUE; \ break; \ } \ } #define GQUEST(sKey, sPtr) \ { \ if (!str_cmp (word, "Gquest")) \ { \ int num; \ num = fread_number(fp); \ ch->gquest[num] = fread_number(fp); \ fMatch = TRUE; \ break; \ } \ } /* ATTRIBMOD(): Reads Modified Attributes */ #define ATTRIBMOD(sKey, sPtr) \ if (!str_cmp (word, "AttriMod")) { \ int stat; \ for (stat = 0; stat < MAX_STATS; stat++) \ ch->mod_stat[stat] = fread_number (fp); \ fMatch = TRUE; \ break; } /* ATTRIBPERM(): Reads Perm Attributes */ #define ATTRIBPERM(sKey, sPtr) \ if (!str_cmp (word, "Attributes")) { \ int stat; \ for (stat = 0; stat < MAX_STATS; stat++) \ ch->perm_stat[stat] = fread_number (fp);\ fMatch = TRUE; \ break; } /* BOARDS(): Reads message board data */ #define BOARDS(sKey, sPtr) \ if (!str_cmp(word, "Boards" )) { \ int i,num = fread_number (fp); \ char *boardname; \ for (; num ; num-- ){ \ boardname = fread_word (fp); \ i = board_lookup (boardname); \ if (i == BOARD_NOTFOUND){ \ log_string ("BOARDS"); \ fread_number (fp);} \ else \ ch->pcdata->last_note[i] = fread_number (fp);} \ fMatch = TRUE; \ break;} /* CONDITION(): Reads player's condition */ #define CONDITION(sKey, sPtr) \ if (!str_cmp (word, "Condition")){ \ ch->pcdata->condition[0] = fread_number (fp); \ ch->pcdata->condition[1] = fread_number (fp); \ ch->pcdata->condition[2] = fread_number (fp); \ fMatch = TRUE; \ break;} \ /* int rename(const char *oldfname, const char *newfname); viene en stdio.h */ char *print_flags (int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET (flag, 1 << count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_char args ((CHAR_DATA * ch, FILE * fp)); void fwrite_obj args ((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)); void fwrite_pet args ((CHAR_DATA * pet, FILE * fp)); void fread_char args ((CHAR_DATA * ch, FILE * fp)); void fread_pet args ((CHAR_DATA * ch, FILE * fp)); void fread_obj args ((CHAR_DATA * ch, FILE * fp)); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj (CHAR_DATA * ch) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if (IS_NPC (ch)) return; /* * Fix by Edwin. JR -- 10/15/00 * * Don't save if the character is invalidated. * This might happen during the auto-logoff of players. * (or other places not yet found out) */ if ( !IS_VALID(ch)) { bug("save_char_obj: Trying to save an invalidated character.\n",0); return; } if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; #if defined(unix) /* create god log */ if (IS_IMMORTAL (ch) || ch->level >= LEVEL_IMMORTAL) { fclose (fpReserve); sprintf (strsave, "%s%s", GOD_DIR, capitalize (ch->name)); if ((fp = fopen (strsave, "w")) == NULL) { bug ("Save_char_obj: fopen", 0); perror (strsave); } fprintf (fp, "Lev %2d Trust %2d %s%s\n", ch->level, get_trust (ch), ch->name, ch->pcdata->title); fclose (fp); fpReserve = fopen (NULL_FILE, "r"); } #endif fclose (fpReserve); sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name)); if ((fp = fopen (TEMP_FILE, "w")) == NULL) { bug ("Save_char_obj: fopen", 0); perror (strsave); } else { fwrite_char (ch, fp); if (ch->carrying != NULL) fwrite_obj (ch, ch->carrying, fp, 0); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet (ch->pet, fp); fprintf (fp, "#END\n"); } fclose (fp); rename (TEMP_FILE, strsave); fpReserve = fopen (NULL_FILE, "r"); return; } /* * Write the char. */ void fwrite_char (CHAR_DATA * ch, FILE * fp) { AFFECT_DATA *paf; int sn, gn, pos, i; if (IS_NPC(ch)) { log_string("Error: Tried to save a freaking mobile!\n"); return; } fprintf (fp, "#%s\n", "PLAYER"); /* whoami */ fprintf (fp, "Name %s~\n", ch->name); fprintf (fp, "Lastname %s~\n", ch->last_name); fprintf (fp, "Password %s~\n", ch->pcdata->pwd); fprintf (fp, "Title %s~\n", ch->pcdata->title); fprintf (fp, "ShortDescr %s~\n", ch->short_descr); fprintf (fp, "LongDescr %s~\n", ch->long_descr); fprintf (fp, "Desc %s~\n", ch->description); fprintf (fp, "Level %d\n", ch->level); fprintf (fp, "LastLev %d\n", ch->pcdata->last_level); fprintf (fp, "Trust %d\n", ch->trust); fprintf (fp, "Security %d\n", ch->pcdata->security); fprintf (fp, "TLocY %d\n", ch->y); fprintf (fp, "TLocX %d\n", ch->x); fprintf (fp, "Tonmap %d\n", ch->on_wild); /* Various config Stuff */ fprintf (fp, "Id %ld\n", ch->id); fprintf (fp, "LogO %ld\n", current_time); fprintf (fp, "Version %d\n", 6); fprintf (fp, "Prompt %s~\n", ch->prompt); fprintf (fp, "Played %d\n", ch->played + (int) (current_time - ch->logon)); fprintf (fp, "Scroll %d\n", ch->lines); /* Player stats */ fprintf (fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move); fprintf (fp, "HMVPerm %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf (fp, "Attributes %d %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS],ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON], ch->perm_stat[STAT_CHA]); fprintf (fp, "AttriMod %d %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON], ch->mod_stat[STAT_CHA]); fprintf (fp, "Multis %d %d %d %d %d %d\n", ch->multis[0], ch->multis[1], ch->multis[2], ch->multis[3], ch->multis[4], ch->multis[5]); fprintf (fp, "Regen %d %d %d %d\n", ch->regen[0], ch->regen[1], ch->regen[2], ch->regen[3]); fprintf (fp, "Race %s~\n", pc_race_table[ch->race].name); fprintf (fp, "Sex %d\n", ch->sex); fprintf (fp, "TrueSex %d\n", ch->pcdata->true_sex); fprintf (fp, "Class %d\n", ch->class); fprintf (fp, "Experience %d\n", ch->exp); fprintf (fp, "Practice %d\n", ch->practice); fprintf (fp, "Trains %d\n", ch->train); fprintf (fp, "Birthsign %d\n", ch->birthsign); fprintf (fp, "Eye %d\n", ch->eye); fprintf (fp, "Hair %d\n", ch->hair); fprintf (fp, "Height %d\n", ch->height); fprintf (fp, "Voice %d\n", ch->voice); fprintf (fp, "Weight %d\n", ch->weight); fprintf (fp, "AlignG %d\n", ch->align_ge); fprintf (fp, "AlignL %d\n", ch->align_lc); /* Combat, and Flags */ fprintf (fp, "ArmorClass %d\n", ch->armor_class); fprintf (fp, "Hitroll %d\n", ch->hitroll); fprintf (fp, "Damroll %d\n", ch->damroll); fprintf (fp, "BaseAtk %d\n", ch->base_attack); fprintf (fp, "SaveThrow %d\n", ch->saving_throw); fprintf (fp, "Wimpy %d\n", ch->wimpy); fprintf (fp, "Act %s\n", print_flags (ch->act)); fprintf (fp, "AfBy %s\n", print_flags (ch->affected_by)); fprintf (fp, "AfBy2 %s\n", print_flags (ch->affected2_by)); fprintf (fp, "AfBy3 %s\n", print_flags (ch->affected3_by)); fprintf (fp, "Newconfig %ld\n", ch->new_config); fprintf (fp, "Comm %s\n", print_flags (ch->comm)); fprintf (fp, "Wizn %s\n", print_flags (ch->wiznet)); fprintf (fp, "Room %d\n", (ch->in_room == get_room_index (ROOM_VNUM_LIMBO) && ch->was_in_room != NULL) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum); fprintf (fp, "Gold %ld\n", ch->gold); fprintf (fp, "Silver %ld\n", ch->silver); fprintf (fp, "Invis %d\n", ch->invis_level); fprintf (fp, "Incog %d\n", ch->incog_level); fprintf (fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position); fprintf (fp, "Bank %ld\n", ch->bank); fprintf (fp, "Bamfin %s~\n", ch->pcdata->bamfin); fprintf (fp, "Bamfout %s~\n", ch->pcdata->bamfout); fprintf (fp, "Points %d\n", ch->pcdata->points); fprintf (fp, "Conditon %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3]); fprintf (fp, "Religion %d\n", ch->religion); fprintf (fp, "Rank %d\n", ch->rank); /* Quest stuff */ fprintf (fp, "Quest_mob %d\n", ch->questmob); fprintf (fp, "Quest_obj %d\n", ch->questobj); fprintf (fp, "Quest_cnt %d\n", ch->countdown); fprintf (fp, "Quest_cur %d\n", ch->quest_curr); fprintf (fp, "Quest_acc %d\n", ch->quest_accum); fprintf (fp, "Bounty_Curr %d\n", ch->bountypnts); fprintf (fp, "Bounty_Acum %d\n", ch->bountypnts_accum); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf (fp, "Alias %s %s~\n", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } /* Save note board status */ /* Save number of boards in case that number changes */ fprintf (fp, "Boards %d ", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]); fprintf (fp, "\n"); int resi; for (resi = 0; resi < MAX_DAM; resi++) { fprintf(fp, "Resistance '%s'\t\t%d\n", resistance_table[resi].name, ch->resistance[resi]); } int q; for (q = 0; q < MAX_QUEST; q++) { fprintf(fp, "Gquest %d %d\n", q, ch->gquest[q]); } for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] >= 1) fprintf (fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name); } for (sn = 0; faction_table[sn].name != NULL; sn++) { if (faction_table[sn].name != NULL && ch->faction[sn] >= 1) fprintf (fp, "Faction %d '%s'\n", ch->faction[sn], faction_table[sn].name); } for (gn = 0; gn < MAX_GROUP; gn++) { if (group_table[gn].name != NULL && ch->pcdata->group_known[gn]) fprintf (fp, "Group '%s'\n", group_table[gn].name); } for (paf = ch->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf (fp, "AffC '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector); } fprintf (fp, "End\n\n"); return; } /* * Read in a char. */ void fread_char (CHAR_DATA * ch, FILE * fp) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int count = 0; int lastlogoff = current_time; int percent; sprintf (buf, "Loading %s.", ch->name); log_string (buf); for (;;) { word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", ch->act, fread_flag (fp)); KEY ("AffectedBy", ch->affected_by, fread_flag (fp)); KEY ("AfBy", ch->affected_by, fread_flag (fp)); KEY ("AfBy2", ch->affected2_by, fread_flag (fp)); KEY ("AfBy3", ch->affected3_by, fread_flag (fp)); IREAD ("Alignment", ch->alignment); IREAD ("AlignL", ch->align_ge); IREAD ("AlignG", ch->align_lc); ALIAS_READ ("Alias", ch); KEY ("ArmorClass", ch->armor_class, fread_number(fp)); AFFECTEDBY ("AffectedBy", ch); ATTRIBPERM ("Attributes", ch); ATTRIBMOD ("AttriMod", ch); if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } break; case 'B': IREAD ("BaseAtk", ch->base_attack); SREAD ("Bamfin", ch->pcdata->bamfin); SREAD ("Bamfout", ch->pcdata->bamfout); IREAD ("Bank", ch->bank); IREAD ("Birthsign", ch->birthsign); BOARDS ("Boards", ch); IREAD ("Bounty_Curr", ch->bountypnts); IREAD ("Bounty_Acum", ch->bountypnts_accum); break; case 'C': IREAD ("Class", ch->class); KEY ("Comm", ch->comm, fread_flag (fp)); CONDITION ("Condition", ch); break; case 'D': IREAD ("Damroll", ch->damroll); SREAD ("Desc", ch->description); SREAD ("Description", ch->description); break; case 'E': IREAD ("Experience", ch->exp); IREAD ("Eye", ch->eye); if (!str_cmp (word, "End")) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); percent = UMIN (percent, 100); if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON) && !IS_AFFECTED (ch, AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move) * percent / 100; } return; } break; case 'F': if (!str_cmp (word, "Faction")) { int sn; int value; char *temp; value = fread_number (fp); temp = fread_word (fp); sn = faction_lookup (temp); if (sn == -1) { fprintf (stderr, "%s", temp); bug ("Fread_char: unknown faction. ", 0); } else ch->faction[sn] = value; fMatch = TRUE; } break; case 'G': GQUEST("Gquest", ch); KEY ("Gold", ch->gold, fread_number (fp)); if (!str_cmp (word, "Group") || !str_cmp (word, "Gr")) { int gn; char *temp; temp = fread_word (fp); gn = group_lookup (temp); /* gn = group_lookup( fread_word( fp ) ); */ if (gn < 0) { fprintf (stderr, "%s", temp); bug ("Fread_char: unknown group. ", 0); } else gn_add (ch, gn); fMatch = TRUE; } break; case 'H': IREAD ("Hitroll", ch->hitroll); IREAD ("Hair", ch->hair); IREAD ("Height", ch->height); if (!str_cmp (word, "HMV")) { ch->hit = fread_number (fp); ch->max_hit = fread_number (fp); ch->mana = fread_number (fp); ch->max_mana = fread_number (fp); ch->move = fread_number (fp); ch->max_move = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "HMVPerm")) { ch->pcdata->perm_hit = fread_number (fp); ch->pcdata->perm_mana = fread_number (fp); ch->pcdata->perm_move = fread_number (fp); fMatch = TRUE; break; } break; case 'I': KEY ("Id", ch->id, fread_number (fp)); KEY ("Incog", ch->incog_level, fread_number (fp)); KEY ("Invis", ch->invis_level, fread_number (fp)); break; case 'L': KEY ("LastLev", ch->pcdata->last_level, fread_number (fp)); KEY ("Level", ch->level, fread_number (fp)); KEY ("LogO", lastlogoff, fread_number (fp)); KEY ("LongDescr", ch->long_descr, fread_string (fp)); SREAD ("Lastname", ch->last_name); break; case 'N': KEYS ("Name", ch->name, fread_string (fp)); KEY ("Newconfig", ch->new_config, fread_number (fp)); break; case 'M': if (!str_cmp (word, "Multis")) { ch->multis[0] = fread_number (fp); ch->multis[1] = fread_number (fp); ch->multis[2] = fread_number (fp); ch->multis[3] = fread_number (fp); ch->multis[4] = fread_number (fp); ch->multis[5] = fread_number (fp); fMatch = TRUE; break; } break; case 'P': KEY ("Password", ch->pcdata->pwd, fread_string (fp)); KEY ("Pass", ch->pcdata->pwd, fread_string (fp)); KEY ("Played", ch->played, fread_number (fp)); KEY ("Plyd", ch->played, fread_number (fp)); KEY ("Points", ch->pcdata->points, fread_number (fp)); KEY ("Pnts", ch->pcdata->points, fread_number (fp)); KEY ("Position", ch->position, fread_number (fp)); KEY ("Pos", ch->position, fread_number (fp)); KEY ("Practice", ch->practice, fread_number (fp)); KEY ("Prac", ch->practice, fread_number (fp)); KEYS ("Prompt", ch->prompt, fread_string (fp)); KEY ("Prom", ch->prompt, fread_string (fp)); break; case 'Q': KEY ("Quest_mob", ch->questmob, fread_number (fp)); KEY ("Quest_obj", ch->questobj, fread_number (fp)); KEY ("Quest_cnt", ch->countdown, fread_number (fp)); KEY ("Quest_cur", ch->quest_curr, fread_number (fp)); KEY ("Quest_acc", ch->quest_accum,fread_number (fp)); break; case 'R': IREAD ("Religion", ch->religion); IREAD ("Rank", ch->rank); RESISTANCE("Resistance", ch); if (!str_cmp (word, "Regen")) { ch->regen[0] = fread_number (fp); ch->regen[1] = fread_number (fp); ch->regen[2] = fread_number (fp); ch->regen[3] = fread_number (fp); fMatch = TRUE; break; } KEY ("Race", ch->race, race_lookup (fread_string (fp))); if (!str_cmp (word, "Room")) { ch->in_room = get_room_index (fread_number (fp)); if (ch->in_room == NULL) ch->in_room = get_room_index (ROOM_VNUM_LIMBO); fMatch = TRUE; break; } break; case 'S': KEY ("SaveThrow", ch->saving_throw, fread_number (fp)); KEY ("Scroll", ch->lines, fread_number (fp)); KEY ("Sex", ch->sex, fread_number (fp)); KEY ("ShortDescr", ch->short_descr, fread_string (fp)); KEY ("Security", ch->pcdata->security, fread_number (fp)); KEY ("Silver", ch->silver, fread_number (fp)); if (!str_cmp (word, "Skill")) { int sn; int value; char *temp; value = fread_number (fp); temp = fread_word (fp); sn = skill_lookup (temp); if (sn < 0) { fprintf (stderr, "%s", temp); bug ("Fread_char: unknown skill. ", 0); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY ("Trait0", ch->traits[0], fread_number(fp)); KEY ("Trait1", ch->traits[1], fread_number(fp)); KEY ("Trait2", ch->traits[2], fread_number(fp)); KEY ("Trait3", ch->traits[3], fread_number(fp)); KEY ("Trait4", ch->traits[4], fread_number(fp)); KEY ("Trait5", ch->traits[5], fread_number(fp)); KEY ("Trait6", ch->traits[6], fread_number(fp)); KEY ("Trait7", ch->traits[7], fread_number(fp)); KEY ("Trait8", ch->traits[8], fread_number(fp)); KEY ("Trait9", ch->traits[9], fread_number(fp)); KEY ("Trait10", ch->traits[10], fread_number(fp)); KEY ("Trait11", ch->traits[11], fread_number(fp)); KEY ("TLocX", ch->x, fread_number(fp)); KEY ("TLocY", ch->y, fread_number(fp)); KEY ("Tonmap", ch->on_wild, fread_number(fp)); KEY ("TrueSex", ch->pcdata->true_sex, fread_number (fp)); KEY ("Trains", ch->train, fread_number (fp)); KEY ("Trust", ch->trust, fread_number (fp)); if (!str_cmp (word, "Title")) { ch->pcdata->title = fread_string (fp); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf (buf, " %s", ch->pcdata->title); free_string (ch->pcdata->title); ch->pcdata->title = str_dup (buf); } fMatch = TRUE; break; } break; case 'V': KEY ("Version", ch->version, fread_number (fp)); KEY ("Vers", ch->version, fread_number (fp)); IREAD ("Voice", ch->voice); if (!str_cmp (word, "Vnum")) { ch->pIndexData = get_mob_index (fread_number (fp)); fMatch = TRUE; break; } break; case 'W': KEY ("Wizn", ch->wiznet, fread_flag (fp)); IREAD ("Wimpy", ch->wimpy); IREAD ("Weight", ch->weight); break; } if (!fMatch) { bug ("Fread_char: no match.", 0); bug (word, 0); fread_to_eol (fp); } } } /* load a pet from the forgotten reaches */ void fread_pet (CHAR_DATA * ch, FILE * fp) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; int vnum = 0; /* first entry had BETTER be the vnum or we barf */ word = feof (fp) ? "END" : fread_word (fp); if (!str_cmp (word, "Vnum")) { vnum = fread_number (fp); if (get_mob_index (vnum) == NULL) { bug ("Fread_pet: bad vnum %d.", vnum); pet = create_mobile (get_mob_index (MOB_VNUM_FIDO)); } else pet = create_mobile (get_mob_index (vnum)); } else { bug ("Fread_pet: no vnum in file.", 0); pet = create_mobile (get_mob_index (MOB_VNUM_FIDO)); } for (;;) { word = feof (fp) ? "END" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", pet->act, fread_flag (fp)); KEY ("AfBy", pet->affected_by, fread_flag (fp)); KEY ("AfBy2", pet->affected2_by, fread_flag (fp)); KEY ("AfBy3", pet->affected3_by, fread_flag (fp)); KEY ("Alig", pet->alignment, fread_number (fp)); /* Here for conversion */ if (!str_cmp (word, "ACs")) { fMatch = TRUE; break; } if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); /* Added here after Chris Litchfield (The Mage's Lair) * pointed out a bug with duplicating affects in saved * pets. -- JR 2002/01/31 */ if (!check_pet_affected(vnum,paf)) { paf->next = pet->affected; pet->affected = paf; } else{ free_affect(paf); } fMatch = TRUE; break; } if (!str_cmp (word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number (fp); fMatch = TRUE; break; } break; case 'C': KEY ("Clan", pet->clan, clan_lookup (fread_string (fp))); KEY ("Comm", pet->comm, fread_flag (fp)); break; case 'D': KEY ("Dam", pet->damroll, fread_number (fp)); KEY ("Desc", pet->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON) && !IS_AFFECTED (ch, AFF_PLAGUE)) { percent = UMIN (percent, 100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move) * percent / 100; } return; } KEY ("Exp", pet->exp, fread_number (fp)); break; case 'G': KEY ("Gold", pet->gold, fread_number (fp)); break; case 'H': KEY ("Hit", pet->hitroll, fread_number (fp)); if (!str_cmp (word, "HMV")) { pet->hit = fread_number (fp); pet->max_hit = fread_number (fp); pet->mana = fread_number (fp); pet->max_mana = fread_number (fp); pet->move = fread_number (fp); pet->max_move = fread_number (fp); fMatch = TRUE; break; } break; case 'L': KEY ("Levl", pet->level, fread_number (fp)); KEY ("LnD", pet->long_descr, fread_string (fp)); KEY ("LogO", lastlogoff, fread_number (fp)); break; case 'N': KEY ("Name", pet->name, fread_string (fp)); break; case 'P': KEY ("Pos", pet->position, fread_number (fp)); break; case 'R': KEY ("Race", pet->race, race_lookup (fread_string (fp))); break; case 'S': KEY ("Save", pet->saving_throw, fread_number (fp)); KEY ("Sex", pet->sex, fread_number (fp)); KEY ("ShD", pet->short_descr, fread_string (fp)); KEY ("Silv", pet->silver, fread_number (fp)); break; if (!fMatch) { bug ("Fread_pet: no match.", 0); fread_to_eol (fp); } } } } extern OBJ_DATA *obj_free; void fread_obj (CHAR_DATA * ch, FILE * fp) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof (fp) ? "End" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number (fp); if (get_obj_index (vnum) == NULL) { bug ("Fread_obj: bad vnum %d.", vnum); } else { obj = create_object (get_obj_index (vnum), -1); new_format = TRUE; } } if (obj == NULL) { /* either not found or old style */ obj = new_obj (); obj->name = str_dup (""); obj->short_descr = str_dup (""); obj->description = str_dup (""); } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_obj: unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_obj: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY ("Cond", obj->condition, fread_number (fp)); KEY ("Cost", obj->cost, fread_number (fp)); break; case 'D': KEY ("Description", obj->description, fread_string (fp)); KEY ("Desc", obj->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY ("ExtraFlags", obj->extra_flags, fread_number (fp)); KEY ("ExtF", obj->extra_flags, fread_number (fp)); if (!str_cmp (word, "ExtraDescr") || !str_cmp (word, "ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr (); ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if (!str_cmp (word, "End")) { if (!fNest || (fVnum && obj->pIndexData == NULL)) { bug ("Fread_obj: incomplete object.", 0); free_obj (obj); return; } else { if (!fVnum) { free_obj (obj); obj = create_object (get_obj_index (OBJ_VNUM_DUMMY), 0); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj (obj); obj = create_object (obj->pIndexData, 0); obj->wear_loc = wear; } if (iNest == 0 || rgObjNest[iNest] == NULL) obj_to_char (obj, ch); else obj_to_obj (obj, rgObjNest[iNest - 1]); return; } } break; case 'I': KEY ("ItemType", obj->item_type, fread_number (fp)); KEY ("Ityp", obj->item_type, fread_number (fp)); break; case 'L': KEY ("Level", obj->level, fread_number (fp)); KEY ("Lev", obj->level, fread_number (fp)); break; case 'N': KEY ("Name", obj->name, fread_string (fp)); if (!str_cmp (word, "Nest")) { iNest = fread_number (fp); if (iNest < 0 || iNest >= MAX_NEST) { bug ("Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if (!str_cmp (word, "Oldstyle")) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY ("ShortDescr", obj->short_descr, fread_string (fp)); KEY ("ShD", obj->short_descr, fread_string (fp)); if (!str_cmp (word, "Spell")) { int iValue; int sn; iValue = fread_number (fp); sn = skill_lookup (fread_word (fp)); if (iValue < 0 || iValue > 3) { bug ("Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { bug ("Fread_obj: unknown skill.", 0); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY ("Timer", obj->timer, fread_number (fp)); KEY ("Time", obj->timer, fread_number (fp)); break; case 'V': if (!str_cmp (word, "Values") || !str_cmp (word, "Vals")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp (word, "Val")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if ((obj->pIndexData = get_obj_index (vnum)) == NULL) bug ("Fread_obj: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY ("WearFlags", obj->wear_flags, fread_number (fp)); KEY ("WeaF", obj->wear_flags, fread_number (fp)); KEY ("WearLoc", obj->wear_loc, fread_number (fp)); KEY ("Wear", obj->wear_loc, fread_number (fp)); KEY ("Weight", obj->weight, fread_number (fp)); KEY ("Wt", obj->weight, fread_number (fp)); break; } if (!fMatch) { bug ("Fread_obj: no match.", 0); fread_to_eol (fp); } } } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj (DESCRIPTOR_DATA * d, char *name) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat; ch = new_char (); ch->pcdata = new_pcdata (); d->character = ch; ch->desc = d; ch->name = str_dup (name); ch->id = get_pc_id (); ch->race = race_lookup ("human"); ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->prompt = str_dup ("<%hhp %mm %vmv> "); ch->pcdata->confirm_delete = FALSE; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->pwd = str_dup (""); ch->pcdata->bamfin = str_dup (""); ch->pcdata->bamfout = str_dup (""); ch->pcdata->title = str_dup (""); for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->security = 0; /* OLC */ ch->pcdata->text[0] = (NORMAL); ch->pcdata->text[1] = (WHITE); ch->pcdata->text[2] = 0; ch->pcdata->auction[0] = (BRIGHT); ch->pcdata->auction[1] = (YELLOW); ch->pcdata->auction[2] = 0; ch->pcdata->auction_text[0] = (BRIGHT); ch->pcdata->auction_text[1] = (WHITE); ch->pcdata->auction_text[2] = 0; ch->pcdata->gossip[0] = (NORMAL); ch->pcdata->gossip[1] = (MAGENTA); ch->pcdata->gossip[2] = 0; ch->pcdata->gossip_text[0] = (BRIGHT); ch->pcdata->gossip_text[1] = (MAGENTA); ch->pcdata->gossip_text[2] = 0; ch->pcdata->music[0] = (NORMAL); ch->pcdata->music[1] = (RED); ch->pcdata->music[2] = 0; ch->pcdata->music_text[0] = (BRIGHT); ch->pcdata->music_text[1] = (RED); ch->pcdata->music_text[2] = 0; ch->pcdata->question[0] = (BRIGHT); ch->pcdata->question[1] = (YELLOW); ch->pcdata->question[2] = 0; ch->pcdata->question_text[0] = (BRIGHT); ch->pcdata->question_text[1] = (WHITE); ch->pcdata->question_text[2] = 0; ch->pcdata->answer[0] = (BRIGHT); ch->pcdata->answer[1] = (YELLOW); ch->pcdata->answer[2] = 0; ch->pcdata->answer_text[0] = (BRIGHT); ch->pcdata->answer_text[1] = (WHITE); ch->pcdata->answer_text[2] = 0; ch->pcdata->quote[0] = (NORMAL); ch->pcdata->quote[1] = (YELLOW); ch->pcdata->quote[2] = 0; ch->pcdata->quote_text[0] = (NORMAL); ch->pcdata->quote_text[1] = (GREEN); ch->pcdata->quote_text[2] = 0; ch->pcdata->immtalk_text[0] = (NORMAL); ch->pcdata->immtalk_text[1] = (CYAN); ch->pcdata->immtalk_text[2] = 0; ch->pcdata->immtalk_type[0] = (NORMAL); ch->pcdata->immtalk_type[1] = (YELLOW); ch->pcdata->immtalk_type[2] = 0; ch->pcdata->info[0] = (BRIGHT); ch->pcdata->info[1] = (YELLOW); ch->pcdata->info[2] = 1; ch->pcdata->say[0] = (NORMAL); ch->pcdata->say[1] = (GREEN); ch->pcdata->say[2] = 0; ch->pcdata->say_text[0] = (BRIGHT); ch->pcdata->say_text[1] = (GREEN); ch->pcdata->say_text[2] = 0; ch->pcdata->tell[0] = (NORMAL); ch->pcdata->tell[1] = (GREEN); ch->pcdata->tell[2] = 0; ch->pcdata->tell_text[0] = (BRIGHT); ch->pcdata->tell_text[1] = (GREEN); ch->pcdata->tell_text[2] = 0; ch->pcdata->reply[0] = (NORMAL); ch->pcdata->reply[1] = (GREEN); ch->pcdata->reply[2] = 0; ch->pcdata->reply_text[0] = (BRIGHT); ch->pcdata->reply_text[1] = (GREEN); ch->pcdata->reply_text[2] = 0; ch->pcdata->gtell_text[0] = (NORMAL); ch->pcdata->gtell_text[1] = (GREEN); ch->pcdata->gtell_text[2] = 0; ch->pcdata->gtell_type[0] = (NORMAL); ch->pcdata->gtell_type[1] = (RED); ch->pcdata->gtell_type[2] = 0; ch->pcdata->wiznet[0] = (NORMAL); ch->pcdata->wiznet[1] = (GREEN); ch->pcdata->wiznet[2] = 0; ch->pcdata->room_title[0] = (NORMAL); ch->pcdata->room_title[1] = (CYAN); ch->pcdata->room_title[2] = 0; ch->pcdata->room_text[0] = (NORMAL); ch->pcdata->room_text[1] = (WHITE); ch->pcdata->room_text[2] = 0; ch->pcdata->room_exits[0] = (NORMAL); ch->pcdata->room_exits[1] = (GREEN); ch->pcdata->room_exits[2] = 0; ch->pcdata->room_things[0] = (NORMAL); ch->pcdata->room_things[1] = (CYAN); ch->pcdata->room_things[2] = 0; ch->pcdata->prompt[0] = (NORMAL); ch->pcdata->prompt[1] = (CYAN); ch->pcdata->prompt[2] = 0; ch->pcdata->fight_death[0] = (BRIGHT); ch->pcdata->fight_death[1] = (RED); ch->pcdata->fight_death[2] = 0; ch->pcdata->fight_yhit[0] = (NORMAL); ch->pcdata->fight_yhit[1] = (GREEN); ch->pcdata->fight_yhit[2] = 0; ch->pcdata->fight_ohit[0] = (NORMAL); ch->pcdata->fight_ohit[1] = (YELLOW); ch->pcdata->fight_ohit[2] = 0; ch->pcdata->fight_thit[0] = (NORMAL); ch->pcdata->fight_thit[1] = (RED); ch->pcdata->fight_thit[2] = 0; ch->pcdata->fight_skill[0] = (BRIGHT); ch->pcdata->fight_skill[1] = (WHITE); ch->pcdata->fight_skill[2] = 0; int sn = 0; while (sn != MAX_SKILL) { ch->pcdata->learned[sn] = 0; sn++; } found = FALSE; fclose (fpReserve); #if defined(unix) /* decompress if .gz file exists */ sprintf (strsave, "%s%s%s", PLAYER_DIR, capitalize (name), ".gz"); if ((fp = fopen (strsave, "r")) != NULL) { fclose (fp); sprintf (buf, "gzip -dfq %s", strsave); system (buf); } #endif sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name)); if ((fp = fopen (strsave, "r")) != NULL) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char *word; letter = fread_letter (fp); if (letter == '*') { fread_to_eol (fp); continue; } if (letter != '#') { bug ("Load_char_obj: # not found.", 0); break; } word = fread_word (fp); if (!str_cmp (word, "PLAYER")) fread_char (ch, fp); else if (!str_cmp (word, "OBJECT")) fread_obj (ch, fp); else if (!str_cmp (word, "O")) fread_obj (ch, fp); else if (!str_cmp (word, "PET")) fread_pet (ch, fp); else if (!str_cmp (word, "END")) break; else { bug ("Load_char_obj: bad section.", 0); break; } } fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup ("human"); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add (ch, pc_race_table[ch->race].skills[i], FALSE); } ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } if (ch->religion < 0 || ch->religion >= MAX_RELIGIONS) check_religion(ch->name, -1, 0); else check_religion(ch->name, ch->religion, ch->rank); /* RT initialize skills */ if (found && ch->version < 2) { /* need to add the new skills */ group_add (ch, "rom basics", FALSE); } return found; } /* write a pet */ void fwrite_pet (CHAR_DATA * pet, FILE * fp) { AFFECT_DATA *paf; fprintf (fp, "#PET\n"); fprintf (fp, "Vnum %d\n", pet->pIndexData->vnum); fprintf (fp, "Name %s~\n", pet->name); fprintf (fp, "LogO %ld\n", current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf (fp, "ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf (fp, "LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf (fp, "Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf (fp, "Race %s~\n", race_table[pet->race].name); if (pet->clan) fprintf (fp, "Clan %s~\n", clan_table[pet->clan].name); fprintf (fp, "Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf (fp, "Levl %d\n", pet->level); fprintf (fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf (fp, "Gold %ld\n", pet->gold); if (pet->silver > 0) fprintf (fp, "Silv %ld\n", pet->silver); if (pet->exp > 0) fprintf (fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf (fp, "Act %s\n", print_flags (pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf (fp, "AfBy %s\n", print_flags (pet->affected_by)); if (pet->comm != 0) fprintf (fp, "Comm %s\n", print_flags (pet->comm)); fprintf (fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf (fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf (fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf (fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf (fp, "Dam %d\n", pet->damroll); fprintf (fp, "ArmorClass %d", pet->armor_class); fprintf (fp, "Attr %d %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON], pet->perm_stat[STAT_CHA]); fprintf (fp, "AMod %d %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON], pet->mod_stat[STAT_CHA]); for (paf = pet->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf (fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector); } fprintf (fp, "End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) fwrite_obj (ch, obj->next_content, fp, iNest); fprintf (fp, "#O\n"); fprintf (fp, "Vnum %d\n", obj->pIndexData->vnum); if (!obj->pIndexData->new_format) fprintf (fp, "Oldstyle\n"); if (obj->enchanted) fprintf (fp, "Enchanted\n"); fprintf (fp, "Nest %d\n", iNest); /* these data are only used if they do not match the defaults */ if (obj->name != obj->pIndexData->name) fprintf (fp, "Name %s~\n", obj->name); if (obj->short_descr != obj->pIndexData->short_descr) fprintf (fp, "ShD %s~\n", obj->short_descr); if (obj->description != obj->pIndexData->description) fprintf (fp, "Desc %s~\n", obj->description); if (obj->extra_flags != obj->pIndexData->extra_flags) fprintf (fp, "ExtF %d\n", obj->extra_flags); if (obj->wear_flags != obj->pIndexData->wear_flags) fprintf (fp, "WeaF %d\n", obj->wear_flags); if (obj->item_type != obj->pIndexData->item_type) fprintf (fp, "Ityp %d\n", obj->item_type); if (obj->weight != obj->pIndexData->weight) fprintf (fp, "Wt %d\n", obj->weight); if (obj->condition != obj->pIndexData->condition) fprintf (fp, "Cond %d\n", obj->condition); /* variable data */ fprintf (fp, "Wear %d\n", obj->wear_loc); if (obj->level != obj->pIndexData->level) fprintf (fp, "Lev %d\n", obj->level); if (obj->timer != 0) fprintf (fp, "Time %d\n", obj->timer); fprintf (fp, "Cost %d\n", obj->cost); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf (fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); switch (obj->item_type) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if (obj->value[1] > 0) { fprintf (fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name); } if (obj->value[2] > 0) { fprintf (fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name); } if (obj->value[3] > 0) { fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0) { fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; } for (paf = obj->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf (fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector); } for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { fprintf (fp, "ExDe %s~ %s~\n", ed->keyword, ed->description); } fprintf (fp, "End\n\n"); if (obj->contains != NULL) fwrite_obj (ch, obj->contains, fp, iNest + 1); return; }