#if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" #include "magic.h" #include "recycle.h" #include "tables.h" #include "lookup.h" /* * mobile_combat_action() * * Selects a varity of different moves for the mobile to do * during combat */ void mobile_combat_action(CHAR_DATA * mob) { /* Must be fighting.. */ if (mob->fighting == NULL) return; }