/* merc2.h * More Global stuff */ /* Global Aliases */ #define stc send_to_char #define DISABLED_FILE "../data/disabled.txt" /* Disabled Data */ #define CLASS_DIR "../data/class/" /* Class Directory */ #define WEB_SOCIAL "../data/socials.txt" #define WEB_COMMAND "../data/commands.txt" #define WEB_HELPS "../data/help/helps.txt" #define WEB_HELPS_LIST "../data/help/" #define END_MARKER "END" #define TIME_FILE "../data/time.txt" #define LAST_COMMAND "../data/last_command.txt" /* Global Macros */ #define larger(A,B) ( (A) > (B) ? (A):(B)) /* Returns the Larger */ #define smaller(A,B) ( (A) < (B) ? (A):(B)) /* Returns the smaller */ /* Well Known Vnums */ #define OBJ_VNUM_HERB 31 /* Herbs */ #define OBJ_VNUM_QUEST 32 /* The quest object */ extern char last_command[MAX_STRING_LENGTH]; /* Skill_trees.c */ int skill_tree_lookup args ((const char *name)); struct skill_tree_type { char * name; int number; }; extern const struct skill_tree_type skill_tree_table[]; /* act_info2.c */ #define XALIAIAX_NEW_MOON 0 #define XALIAIAX_WAXING_CRESCENT 1 #define XALIAIAX_FIRST_QUARTER 2 #define XALIAIAX_WAXING_GIBBOUS 3 #define XALIAIAX_FULL_MOON 4 #define XALIAIAX_WANING_GIBBOUS 5 #define XALIAIAX_LAST_QUARTER 6 #define XALIAIAX_WANING_CRESCENT 7 /* experience.c */ void advance_level_new args ((CHAR_DATA * ch)); int exp_needed_to_level args ((CHAR_DATA * ch)); int exp_total_for_level args ((CHAR_DATA * ch)); /* db.c */ void load_classes args( ( void ) ); void load_disabled args( ( void ) ); void save_disabled args( ( void ) ); /* handler2.c */ void setup_mobiles args( (CHAR_DATA * mob) ); char *return_current_quest args( (int quest) ); /* forage.c */ void reset_herbs args ( (ROOM_INDEX_DATA * pRoom) ); /* interp.c */ typedef struct disabled_data DISABLED_DATA; extern DISABLED_DATA * disabled_first; struct disabled_data { DISABLED_DATA *next; /* pointer to next node */ struct cmd_type const *command; /* pointer to the command struct*/ char *disabled_by; /* name of disabler */ sh_int level; /* level of disabler */ }; bool check_disabled args ((const struct cmd_type *command)); bool check_social args ((CHAR_DATA * ch, char *command, char *argument)); /* timer.c */ void event_update args( () ); char * nsprintf args( (char *, char *, ...) ); void wait_wait args( (CHAR_DATA *, int, int) ); void wait_printf args( (CHAR_DATA *, int, char *, ...) ); void wait_act args( (int, char *, void *, void *, void *, int) ); void wait_function args( (CHAR_DATA *ch,int delay, DO_FUN *do_fun, char *argument) ); typedef struct event_data EVENT_DATA; /* timed events */ #define PULSE_EVENT ( 2 * PULSE_PER_SECOND) extern EVENT_DATA *events; #define ACTION_PRINT 1 #define ACTION_FUNCTION 2 #define ACTION_WAIT 3 #define ACTION_ACT 4 struct event_data { int delay; CHAR_DATA * to; int action; DO_FUN * do_fun; char * args[5]; void * argv[5]; int argi[5]; EVENT_DATA * next; bool valid; }; void cmd_north (CHAR_DATA * ch, char *arg); void cmd_south (CHAR_DATA * ch, char *arg); void cmd_east (CHAR_DATA * ch, char *arg); void cmd_west (CHAR_DATA * ch, char *arg); int hit_gain args ((CHAR_DATA * ch)); int mana_gain args ((CHAR_DATA * ch)); int move_gain args ((CHAR_DATA * ch)); void mobile_update args ((void)); void weather_update args ((void)); void char_update args ((void)); void obj_update args ((void)); void aggr_update args ((void)); void update_casting( CHAR_DATA *ch ); void save_socialx_table(); CHAR_DATA *get_char_area( CHAR_DATA *ch, char *argument ); /* * fight3.c */ int random_kill_bonus (CHAR_DATA * ch, CHAR_DATA * mob, int experience);