/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /* * Spell functions. * Defined in magic.c. */ DECLARE_SPELL_FUN( spell_null ); DECLARE_SPELL_FUN( spell_acid_blast ); DECLARE_SPELL_FUN( spell_armor ); DECLARE_SPELL_FUN( spell_bless ); DECLARE_SPELL_FUN( spell_blindness ); DECLARE_SPELL_FUN( spell_burning_hands ); DECLARE_SPELL_FUN( spell_call_lightning ); DECLARE_SPELL_FUN( spell_calm ); DECLARE_SPELL_FUN( spell_cancellation ); DECLARE_SPELL_FUN( spell_cause_critical ); DECLARE_SPELL_FUN( spell_cause_light ); DECLARE_SPELL_FUN( spell_cause_serious ); DECLARE_SPELL_FUN( spell_change_sex ); DECLARE_SPELL_FUN( spell_chain_lightning ); DECLARE_SPELL_FUN( spell_charm_person ); DECLARE_SPELL_FUN( spell_chill_touch ); DECLARE_SPELL_FUN( spell_colour_spray ); DECLARE_SPELL_FUN( spell_continual_light ); DECLARE_SPELL_FUN( spell_control_weather ); DECLARE_SPELL_FUN( spell_create_food ); DECLARE_SPELL_FUN( spell_create_rose ); DECLARE_SPELL_FUN( spell_create_spring ); DECLARE_SPELL_FUN( spell_create_water ); DECLARE_SPELL_FUN( spell_cure_blindness ); DECLARE_SPELL_FUN( spell_cure_critical ); DECLARE_SPELL_FUN( spell_cure_disease ); DECLARE_SPELL_FUN( spell_cure_light ); DECLARE_SPELL_FUN( spell_cure_poison ); DECLARE_SPELL_FUN( spell_cure_serious ); DECLARE_SPELL_FUN( spell_curse ); DECLARE_SPELL_FUN( spell_demonfire ); DECLARE_SPELL_FUN( spell_detect_evil ); DECLARE_SPELL_FUN( spell_detect_good ); DECLARE_SPELL_FUN( spell_detect_hidden ); DECLARE_SPELL_FUN( spell_detect_invis ); DECLARE_SPELL_FUN( spell_detect_magic ); DECLARE_SPELL_FUN( spell_detect_poison ); DECLARE_SPELL_FUN( spell_dispel_evil ); DECLARE_SPELL_FUN( spell_dispel_good ); DECLARE_SPELL_FUN( spell_dispel_magic ); DECLARE_SPELL_FUN( spell_earthquake ); DECLARE_SPELL_FUN( spell_enchant_armor ); DECLARE_SPELL_FUN( spell_enchant_weapon ); DECLARE_SPELL_FUN( spell_energy_drain ); DECLARE_SPELL_FUN( spell_faerie_fire ); DECLARE_SPELL_FUN( spell_faerie_fog ); DECLARE_SPELL_FUN( spell_farsight ); DECLARE_SPELL_FUN( spell_fireball ); DECLARE_SPELL_FUN( spell_fireproof ); DECLARE_SPELL_FUN( spell_flamestrike ); DECLARE_SPELL_FUN( spell_floating_disc ); DECLARE_SPELL_FUN( spell_fly ); DECLARE_SPELL_FUN( spell_frenzy ); DECLARE_SPELL_FUN( spell_gate ); DECLARE_SPELL_FUN( spell_giant_strength ); DECLARE_SPELL_FUN( spell_harm ); DECLARE_SPELL_FUN( spell_haste ); DECLARE_SPELL_FUN( spell_heal ); DECLARE_SPELL_FUN( spell_heat_metal ); DECLARE_SPELL_FUN( spell_holy_word ); DECLARE_SPELL_FUN( spell_identify ); DECLARE_SPELL_FUN( spell_infravision ); DECLARE_SPELL_FUN( spell_invis ); DECLARE_SPELL_FUN( spell_know_alignment ); DECLARE_SPELL_FUN( spell_lightning_bolt ); DECLARE_SPELL_FUN( spell_locate_object ); DECLARE_SPELL_FUN( spell_magic_missile ); DECLARE_SPELL_FUN( spell_mass_healing ); DECLARE_SPELL_FUN( spell_mass_invis ); DECLARE_SPELL_FUN( spell_nexus ); DECLARE_SPELL_FUN( spell_pass_door ); DECLARE_SPELL_FUN( spell_plague ); DECLARE_SPELL_FUN( spell_poison ); DECLARE_SPELL_FUN( spell_portal ); DECLARE_SPELL_FUN( spell_protection_evil ); DECLARE_SPELL_FUN( spell_protection_good ); DECLARE_SPELL_FUN( spell_ray_of_truth ); DECLARE_SPELL_FUN( spell_recharge ); DECLARE_SPELL_FUN( spell_refresh ); DECLARE_SPELL_FUN( spell_remove_curse ); DECLARE_SPELL_FUN( spell_sanctuary ); DECLARE_SPELL_FUN( spell_shocking_grasp ); DECLARE_SPELL_FUN( spell_shield ); DECLARE_SPELL_FUN( spell_sleep ); DECLARE_SPELL_FUN( spell_slow ); DECLARE_SPELL_FUN( spell_stone_skin ); DECLARE_SPELL_FUN( spell_summon ); DECLARE_SPELL_FUN( spell_teleport ); DECLARE_SPELL_FUN( spell_ventriloquate ); DECLARE_SPELL_FUN( spell_weaken ); DECLARE_SPELL_FUN( spell_word_of_recall ); DECLARE_SPELL_FUN( spell_acid_breath ); DECLARE_SPELL_FUN( spell_fire_breath ); DECLARE_SPELL_FUN( spell_frost_breath ); DECLARE_SPELL_FUN( spell_gas_breath ); DECLARE_SPELL_FUN( spell_lightning_breath ); DECLARE_SPELL_FUN( spell_general_purpose ); DECLARE_SPELL_FUN( spell_high_explosive ); DECLARE_SPELL_FUN( spell_restoration ); DECLARE_SPELL_FUN( spell_sacred_flame ); DECLARE_SPELL_FUN( spell_scared_cloak ); DECLARE_SPELL_FUN( spell_sanctify ); DECLARE_SPELL_FUN( spell_replenish ); DECLARE_SPELL_FUN( spell_grudge ); DECLARE_SPELL_FUN( spell_speak_with_animal ); DECLARE_SPELL_FUN( spell_calm_animal ); DECLARE_SPELL_FUN( spell_death_ritual ); DECLARE_SPELL_FUN( spell_toxic_cloud ); DECLARE_SPELL_FUN( spell_torment ); DECLARE_SPELL_FUN( spell_supression ); DECLARE_SPELL_FUN( spell_nightfall ); DECLARE_SPELL_FUN( spell_erode ); DECLARE_SPELL_FUN( spell_hand_of_death ); DECLARE_SPELL_FUN( spell_death_touch ); /* Wizard spells */ DECLARE_SPELL_FUN( spell_anti_magic_shell ); DECLARE_SPELL_FUN( spell_fear ); DECLARE_SPELL_FUN( spell_wizard_eye ); DECLARE_SPELL_FUN( spell_knock ); DECLARE_SPELL_FUN( spell_power_word_kill ); DECLARE_SPELL_FUN( spell_counterspell ); DECLARE_SPELL_FUN( spell_power_word_blind ); DECLARE_SPELL_FUN( spell_power_word_stun ); DECLARE_SPELL_FUN( spell_meteor_swarm ); DECLARE_SPELL_FUN( spell_force_spike ); DECLARE_SPELL_FUN( spell_juxtapose ); DECLARE_SPELL_FUN( spell_mana_shield ); /* Priest spells */ DECLARE_SPELL_FUN( spell_adept ); DECLARE_SPELL_FUN( spell_holy_sight ); DECLARE_SPELL_FUN( spell_rejuvination ); DECLARE_SPELL_FUN( spell_suppression ); DECLARE_SPELL_FUN( spell_word_of_god ); DECLARE_SPELL_FUN( spell_fire_storm ); DECLARE_SPELL_FUN( spell_bark_skin ); DECLARE_SPELL_FUN( spell_brushfire ); DECLARE_SPELL_FUN( spell_hurricane ); DECLARE_SPELL_FUN( spell_wall_of_ice ); DECLARE_SPELL_FUN( spell_divinity ); DECLARE_SPELL_FUN( spell_sun_ritual ); DECLARE_SPELL_FUN( spell_malady ); /* Wizard Destruction Spells */ DECLARE_SPELL_FUN( spell_fire_crush ); DECLARE_SPELL_FUN( spell_fire_furry ); DECLARE_SPELL_FUN( spell_rain_of_flame ); DECLARE_SPELL_FUN( spell_immolate ); /* NEW Priest Spells */ /* Circle 1 */ DECLARE_SPELL_FUN( spell_1_cure_light ); DECLARE_SPELL_FUN( spell_1_cause_light ); DECLARE_SPELL_FUN( spell_1_bane ); DECLARE_SPELL_FUN( spell_1_bless ); /* NEW Wizard Spells */ /* Circle 1 */ DECLARE_SPELL_FUN( spell_1_magic_missile ); /* */ DECLARE_SPELL_FUN( spell_1_wizard_fire ); /* */ DECLARE_SPELL_FUN( spell_1_wizard_frost ); /* */ DECLARE_SPELL_FUN( spell_1_wizard_spark ); /* */ DECLARE_SPELL_FUN( spell_1_continual_light ); /* */ DECLARE_SPELL_FUN( spell_1_mend ); /* */ DECLARE_SPELL_FUN( spell_1_orc_strength ); /* */ DECLARE_SPELL_FUN( spell_1_lesser_invis ); /* */ /* Circle 2 */ DECLARE_SPELL_FUN( spell_2_shock ); DECLARE_SPELL_FUN( spell_2_leech_strength ); DECLARE_SPELL_FUN( spell_2_shield ); DECLARE_SPELL_FUN( spell_2_prot_evil ); DECLARE_SPELL_FUN( spell_2_prot_good ); DECLARE_SPELL_FUN( spell_2_detect_hidden ); DECLARE_SPELL_FUN( spell_2_detect_invis ); DECLARE_SPELL_FUN( spell_2_flight ); /* Circle 3 */ DECLARE_SPELL_FUN( spell_3_wiz_fireball ); DECLARE_SPELL_FUN( spell_3_ice_bolt ); DECLARE_SPELL_FUN( spell_3_lightning ); DECLARE_SPELL_FUN( spell_3_wizard_eye ); DECLARE_SPELL_FUN( spell_3_haste );