/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
/* Types of ore */
#define ORE_BRONZE      1
#define ORE_IRON        2
#define ORE_SILVER      3
#define ORE_GOLD        4
#define ORE_PLATINUM    5
#define ORE_METEORIC    6
/* Room defines */
#define ROOM_BRONZE     1
#define ROOM_IRON       2
#define ROOM_SILVER     3
#define ROOM_GOLD       4
#define ROOM_PLATINUM   5
#define ROOM_METEORIC   6


char * return_ore       (int type);