/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include "forge.h"


void cmd_prospect(CHAR_DATA * ch, char *arg)
{
    char buf[MAX_BUFFER];
    
    if ( ch->in_room->sector_type != SECT_MOUNTAIN)
    {
        stc("This is not a mountinous area, you cannot prospect here.\n", ch);
        return;
    }
    
    stc("You prospect the room...\n", ch);
    
    sprintf(buf, "You are likely to find %s here.\n", return_ore(ch->in_room->ore_type));
    stc(buf, ch);
    return;
    
}


char * return_ore(int type)
{
    switch(type)
    {   default:
            return "error";
            break;
        case ORE_BRONZE:
            return "{ybronze{x";
            break;
        case ORE_IRON:
            return "{Di{wro{Dn{x";
            break;
        case ORE_SILVER:
            return "{WS{wilve{Wr{x";
            break;
        case ORE_GOLD:
            return "{YG{yol{Yd{x";
            break;
        case ORE_PLATINUM:
            return "{DP{Wl{watin{Wu{Dm{x";
            break;
        case ORE_METEORIC:
            return "{CM{ce{Bt{beo{Br{ci{Cc{x";
            break;
    }
}