/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
#define MAX_RANKS       10

struct faction_type
{
    char        * name;                     /* Internal Name        */
    char        * plr_name;                 /* Player see Name      */
    char        * display_name;             /* Coloured Name        */
    int           prime_guildhall;          /* Primary Guild Hall   */
    char        * ranks[MAX_RANKS];         /* Rank Names           */
    int           advancement[MAX_RANKS];   /* Guild Points needed  */
} FACTION;

extern const struct faction_type faction_table[];

/* Functions */
int faction_lookup          (const char *name);
int faction_lookup2         (const char *name);