#define MAX_RANKS 10
struct faction_type
{
char * name; /* Internal Name */
char * plr_name; /* Player see Name */
char * display_name; /* Coloured Name */
int prime_guildhall; /* Primary Guild Hall */
char * ranks[MAX_RANKS]; /* Rank Names */
int advancement[MAX_RANKS]; /* Guild Points needed */
} FACTION;
extern const struct faction_type faction_table[];
/* Functions */
int faction_lookup (const char *name);
int faction_lookup2 (const char *name);