/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
/*
 * class.h
 *
 * if it has to do with the class system. Its here.
 */
 
/* Declares */
void setup_class            (CHAR_DATA * ch);
int find_class_default      (const char *name);

/* The default table */
struct class_default_type
{
    char    * name;
    int       hp;
    int       mana;
    int       move;
    int       stats[MAX_STATS];
    int       multis[6];
    char    * default_weapon;
    char    * default_skill;
};

extern const struct class_default_type class_default_table [];