#define CLASS_WIZARD 0 #define CLASS_PRIEST 1 #define CLASS_THIEF 2 #define CLASS_FIGHTER 3 #define CLASS_SWORDANGEL 4 void fix_weapon_damage (OBJ_DATA * obj); int fix_spell_damage (int spell_level, int spell_hits); int calculate_spellcost (int level, int mana_cost); int level_char_hp (CHAR_DATA * ch); int level_char_mana (CHAR_DATA * ch); int level_char_move (CHAR_DATA * ch); int find_base_attack (CHAR_DATA * ch);