/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
#define CLASS_WIZARD        0
#define CLASS_PRIEST        1
#define CLASS_THIEF         2
#define CLASS_FIGHTER       3
#define CLASS_SWORDANGEL    4

void fix_weapon_damage  (OBJ_DATA * obj);
int fix_spell_damage    (int spell_level, int spell_hits);
int calculate_spellcost (int level, int mana_cost);
int level_char_hp       (CHAR_DATA * ch);
int level_char_mana     (CHAR_DATA * ch);
int level_char_move     (CHAR_DATA * ch);
int find_base_attack    (CHAR_DATA * ch);