/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * **************************************************************************/ /* QuickMUD - The Lazy Man's ROM - $Id: act_wiz.c,v 1.3 2000/12/01 10:48:33 ring0 Exp $ */ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <unistd.h> /* For execl in copyover() */ #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "skill_trees.h" #include "religion.h" #include "rig.h" #include "world.h" /* * Stolen from save.c for reading in QuickMUD config stuff */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* * Local functions. */ ROOM_INDEX_DATA *find_location args ((CHAR_DATA * ch, char *arg)); void do_wiznet (CHAR_DATA * ch, char *argument) { int flag; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0') { if (IS_SET (ch->wiznet, WIZ_ON)) { send_to_char ("Signing off of Wiznet.\n\r{x", ch); REMOVE_BIT (ch->wiznet, WIZ_ON); } else { send_to_char ("Welcome to Wiznet!\n\r{x", ch); SET_BIT (ch->wiznet, WIZ_ON); } return; } if (!str_prefix (argument, "on")) { send_to_char ("Welcome to Wiznet!\n\r{x", ch); SET_BIT (ch->wiznet, WIZ_ON); return; } if (!str_prefix (argument, "off")) { send_to_char ("Signing off of Wiznet.\n\r{x", ch); REMOVE_BIT (ch->wiznet, WIZ_ON); return; } /* show wiznet status */ if (!str_prefix (argument, "status")) { buf[0] = '\0'; if (!IS_SET (ch->wiznet, WIZ_ON)) strcat (buf, "off "); for (flag = 0; wiznet_table[flag].name != NULL; flag++) if (IS_SET (ch->wiznet, wiznet_table[flag].flag)) { strcat (buf, wiznet_table[flag].name); strcat (buf, " "); } strcat (buf, "\n\r{x"); send_to_char ("Wiznet status:\n\r{x", ch); send_to_char (buf, ch); return; } if (!str_prefix (argument, "show")) /* list of all wiznet options */ { buf[0] = '\0'; for (flag = 0; wiznet_table[flag].name != NULL; flag++) { if (wiznet_table[flag].level <= get_trust (ch)) { strcat (buf, wiznet_table[flag].name); strcat (buf, " "); } } strcat (buf, "\n\r{x"); send_to_char ("Wiznet options available to you are:\n\r{x", ch); send_to_char (buf, ch); return; } flag = wiznet_lookup (argument); if (flag == -1 || get_trust (ch) < wiznet_table[flag].level) { send_to_char ("No such option.\n\r{x", ch); return; } if (IS_SET (ch->wiznet, wiznet_table[flag].flag)) { sprintf (buf, "You will no longer see %s on wiznet.\n\r{x", wiznet_table[flag].name); send_to_char (buf, ch); REMOVE_BIT (ch->wiznet, wiznet_table[flag].flag); return; } else { sprintf (buf, "You will now see %s on wiznet.\n\r{x", wiznet_table[flag].name); send_to_char (buf, ch); SET_BIT (ch->wiznet, wiznet_table[flag].flag); return; } } void wiznet (char *string, CHAR_DATA * ch, OBJ_DATA * obj, long flag, long flag_skip, int min_level) { DESCRIPTOR_DATA *d; for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && IS_IMMORTAL (d->character) && IS_SET (d->character->wiznet, WIZ_ON) && (!flag || IS_SET (d->character->wiznet, flag)) && (!flag_skip || !IS_SET (d->character->wiznet, flag_skip)) && get_trust (d->character) >= min_level && d->character != ch) { if (IS_SET (d->character->wiznet, WIZ_PREFIX)) send_to_char ("{Z--> ", d->character); else send_to_char ("{Z", d->character); act_new (string, d->character, obj, ch, TO_CHAR, POS_DEAD); send_to_char ("{x", d->character); } } return; } void do_guild (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int clan; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char ("Syntax: guild <char> <cln name>\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("They aren't playing.\n\r{x", ch); return; } if (!str_prefix (arg2, "none")) { send_to_char ("They are now clanless.\n\r{x", ch); send_to_char ("You are now a member of no clan!\n\r{x", victim); victim->clan = 0; return; } if ((clan = clan_lookup (arg2)) == 0) { send_to_char ("No such clan exists.\n\r{x", ch); return; } if (clan_table[clan].independent) { sprintf (buf, "They are now a %s.\n\r{x", clan_table[clan].name); send_to_char (buf, ch); sprintf (buf, "You are now a %s.\n\r{x", clan_table[clan].name); send_to_char (buf, victim); } else { sprintf (buf, "They are now a member of clan %s.\n\r{x", capitalize (clan_table[clan].name)); send_to_char (buf, ch); sprintf (buf, "You are now a member of clan %s.\n\r{x", capitalize (clan_table[clan].name)); } victim->clan = clan; } /* equips a character */ void do_outfit (CHAR_DATA * ch, char *argument) { OBJ_DATA *obj; char buf[MSL]; if (ch->level > 5 || IS_NPC (ch)) { send_to_char ("Find it yourself!\n\r{x", ch); return; } if ((obj = get_eq_char (ch, WEAR_LIGHT)) == NULL) { obj = create_object (get_obj_index (OBJ_VNUM_SCHOOL_BANNER), 0); obj->cost = 0; obj_to_char (obj, ch); equip_char (ch, obj, WEAR_LIGHT); } sprintf(buf, "newbie_%s", class_table[ch->class].name); mob_outfit(ch, buf); send_to_char ("You have been equipped by Mota.\n\r{x", ch); } /* RT nochannels command, for those spammers */ void do_nochannels (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Nochannel whom?", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch)) { send_to_char ("You failed.\n\r{x", ch); return; } if (IS_SET (victim->comm, COMM_NOCHANNELS)) { REMOVE_BIT (victim->comm, COMM_NOCHANNELS); send_to_char ("The gods have restored your channel priviliges.\n\r{x", victim); send_to_char ("NOCHANNELS removed.\n\r{x", ch); sprintf (buf, "$N restores channels to %s", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->comm, COMM_NOCHANNELS); send_to_char ("The gods have revoked your channel priviliges.\n\r{x", victim); send_to_char ("NOCHANNELS set.\n\r{x", ch); sprintf (buf, "$N revokes %s's channels.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_smote (CHAR_DATA * ch, char *argument) { CHAR_DATA *vch; char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; int matches = 0; if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE)) { send_to_char ("You can't show your emotions.\n\r{x", ch); return; } if (argument[0] == '\0') { send_to_char ("Emote what?\n\r{x", ch); return; } if (strstr (argument, ch->name) == NULL) { send_to_char ("You must include your name in an smote.\n\r{x", ch); return; } send_to_char (argument, ch); send_to_char ("\n\r{x", ch); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr (argument, vch->name)) == NULL) { send_to_char (argument, vch); send_to_char ("\n\r{x", vch); continue; } strcpy (temp, argument); temp[strlen (argument) - strlen (letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen (vch->name)) { strcat (temp, "r"); continue; } if (*letter == 's' && matches == strlen (vch->name)) { matches = 0; continue; } if (matches == strlen (vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen (vch->name)) { strcat (temp, "you"); last[0] = '\0'; name = vch->name; continue; } strncat (last, letter, 1); continue; } matches = 0; strcat (temp, last); strncat (temp, letter, 1); last[0] = '\0'; name = vch->name; } send_to_char (temp, vch); send_to_char ("\n\r{x", vch); } return; } void do_bamfin (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (!IS_NPC (ch)) { smash_tilde (argument); if (argument[0] == '\0') { sprintf (buf, "Your poofin is %s\n\r{x", ch->pcdata->bamfin); send_to_char (buf, ch); return; } if (strstr (argument, ch->name) == NULL) { send_to_char ("You must include your name.\n\r{x", ch); return; } free_string (ch->pcdata->bamfin); ch->pcdata->bamfin = str_dup (argument); sprintf (buf, "Your poofin is now %s\n\r{x", ch->pcdata->bamfin); send_to_char (buf, ch); } return; } void do_bamfout (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (!IS_NPC (ch)) { smash_tilde (argument); if (argument[0] == '\0') { sprintf (buf, "Your poofout is %s\n\r{x", ch->pcdata->bamfout); send_to_char (buf, ch); return; } if (strstr (argument, ch->name) == NULL) { send_to_char ("You must include your name.\n\r{x", ch); return; } free_string (ch->pcdata->bamfout); ch->pcdata->bamfout = str_dup (argument); sprintf (buf, "Your poofout is now %s\n\r{x", ch->pcdata->bamfout); send_to_char (buf, ch); } return; } void do_deny (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Deny whom?\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch)) { send_to_char ("You failed.\n\r{x", ch); return; } SET_BIT (victim->act, PLR_DENY); send_to_char ("You are denied access!\n\r{x", victim); sprintf (buf, "$N denies access to %s", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); send_to_char ("OK.\n\r{x", ch); save_char_obj (victim); stop_fighting (victim, TRUE); do_function (victim, &do_quit, ""); return; } void do_disconnect (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Disconnect whom?\n\r{x", ch); return; } if (is_number (arg)) { int desc; desc = atoi (arg); for (d = descriptor_list; d != NULL; d = d->next) { if (d->descriptor == desc) { close_socket (d); send_to_char ("Ok.\n\r{x", ch); return; } } } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (victim->desc == NULL) { act ("$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d == victim->desc) { close_socket (d); send_to_char ("Ok.\n\r{x", ch); return; } } bug ("Do_disconnect: desc not found.", 0); send_to_char ("Descriptor not found!\n\r{x", ch); return; } void do_pardon (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char ("Syntax: pardon <character> <killer|thief>.\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (!str_cmp (arg2, "killer")) { if (IS_SET (victim->act, PLR_KILLER)) { REMOVE_BIT (victim->act, PLR_KILLER); send_to_char ("Killer flag removed.\n\r{x", ch); send_to_char ("You are no longer a KILLER.\n\r{x", victim); } return; } if (!str_cmp (arg2, "thief")) { if (IS_SET (victim->act, PLR_THIEF)) { REMOVE_BIT (victim->act, PLR_THIEF); send_to_char ("Thief flag removed.\n\r{x", ch); send_to_char ("You are no longer a THIEF.\n\r{x", victim); } return; } send_to_char ("Syntax: pardon <character> <killer|thief>.\n\r{x", ch); return; } void do_echo (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char ("Global echo what?\n\r{x", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING) { if (get_trust (d->character) >= get_trust (ch)) send_to_char ("global> ", d->character); send_to_char (argument, d->character); send_to_char ("\n\r{x", d->character); } } return; } void do_recho (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char ("Local echo what?\n\r{x", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room == ch->in_room) { if (get_trust (d->character) >= get_trust (ch)) send_to_char ("local> ", d->character); send_to_char (argument, d->character); send_to_char ("\n\r{x", d->character); } } return; } void do_zecho (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char ("Zone echo what?\n\r{x", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && ch->in_room != NULL && d->character->in_room->area == ch->in_room->area) { if (get_trust (d->character) >= get_trust (ch)) send_to_char ("zone> ", d->character); send_to_char (argument, d->character); send_to_char ("\n\r{x", d->character); } } } void do_pecho (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument (argument, arg); if (argument[0] == '\0' || arg[0] == '\0') { send_to_char ("Personal echo what?\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("Target not found.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch) && get_trust (ch) != MAX_LEVEL) send_to_char ("personal> ", victim); send_to_char (argument, victim); send_to_char ("\n\r{x", victim); send_to_char ("personal> ", ch); send_to_char (argument, ch); send_to_char ("\n\r{x", ch); } ROOM_INDEX_DATA *find_location (CHAR_DATA * ch, char *arg) { CHAR_DATA *victim; OBJ_DATA *obj; if (is_number (arg)) return get_room_index (atoi (arg)); if ((victim = get_char_world (ch, arg)) != NULL) return victim->in_room; if ((obj = get_obj_world (ch, arg)) != NULL) return obj->in_room; return NULL; } void do_transfer (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0') { send_to_char ("Transfer whom (and where)?\n\r{x", ch); return; } if (!str_cmp (arg1, "all")) { for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see (ch, d->character)) { char buf[MAX_STRING_LENGTH]; sprintf (buf, "%s %s", d->character->name, arg2); do_function (ch, &do_transfer, buf); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if (arg2[0] == '\0') { location = ch->in_room; } else { if ((location = find_location (ch, arg2)) == NULL) { send_to_char ("No such location.\n\r{x", ch); return; } if (!is_room_owner (ch, location) && room_is_private (location) && get_trust (ch) < MAX_LEVEL) { send_to_char ("That room is private right now.\n\r{x", ch); return; } } if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (victim->in_room == NULL) { send_to_char ("They are in limbo.\n\r{x", ch); return; } if (victim->fighting != NULL) stop_fighting (victim, TRUE); act ("$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM); char_from_room (victim); char_to_room (victim, location); act ("$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM); if (ch != victim) act ("$n has transferred you.", ch, NULL, victim, TO_VICT); do_function (victim, &do_look, "auto"); send_to_char ("Ok.\n\r{x", ch); } void do_at (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *on; CHAR_DATA *wch; argument = one_argument (argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char ("At where what?\n\r{x", ch); return; } if ((location = find_location (ch, arg)) == NULL) { send_to_char ("No such location.\n\r{x", ch); return; } if (!is_room_owner (ch, location) && room_is_private (location) && get_trust (ch) < MAX_LEVEL) { send_to_char ("That room is private right now.\n\r{x", ch); return; } original = ch->in_room; on = ch->on; char_from_room (ch); char_to_room (ch, location); interpret (ch, argument); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for (wch = char_list; wch != NULL; wch = wch->next) { if (wch == ch) { char_from_room (ch); char_to_room (ch, original); ch->on = on; break; } } return; } void do_goto (CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; int count = 0; if (argument[0] == '\0') { send_to_char ("Goto where?\n\r{x", ch); return; } if ((location = find_location (ch, argument)) == NULL) { send_to_char ("No such location.\n\r{x", ch); return; } count = 0; for (rch = location->people; rch != NULL; rch = rch->next_in_room) count++; if (!is_room_owner (ch, location) && room_is_private (location) && (count > 1 || get_trust (ch) < MAX_LEVEL)) { send_to_char ("That room is private right now.\n\r{x", ch); return; } if (ch->fighting != NULL) stop_fighting (ch, TRUE); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust (rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act ("$t", ch, ch->pcdata->bamfout, rch, TO_VICT); else act ("$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT); } } char_from_room (ch); char_to_room (ch, location); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust (rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act ("$t", ch, ch->pcdata->bamfin, rch, TO_VICT); else act ("$n appears in a swirling mist.", ch, NULL, rch, TO_VICT); } } do_function (ch, &do_look, "auto"); return; } void do_violate (CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; if (argument[0] == '\0') { send_to_char ("Goto where?\n\r{x", ch); return; } if ((location = find_location (ch, argument)) == NULL) { send_to_char ("No such location.\n\r{x", ch); return; } if (!room_is_private (location)) { send_to_char ("That room isn't private, use goto.\n\r{x", ch); return; } if (ch->fighting != NULL) stop_fighting (ch, TRUE); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust (rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act ("$t", ch, ch->pcdata->bamfout, rch, TO_VICT); else act ("$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT); } } char_from_room (ch); char_to_room (ch, location); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust (rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act ("$t", ch, ch->pcdata->bamfin, rch, TO_VICT); else act ("$n appears in a swirling mist.", ch, NULL, rch, TO_VICT); } } do_function (ch, &do_look, "auto"); return; } /* RT to replace the 3 stat commands */ void do_stat (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *string; OBJ_DATA *obj; ROOM_INDEX_DATA *location; CHAR_DATA *victim; string = one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" stat <name>\n\r{x", ch); send_to_char (" stat obj <name>\n\r{x", ch); send_to_char (" stat mob <name>\n\r{x", ch); send_to_char (" stat room <number>\n\r{x", ch); return; } if (!str_cmp (arg, "room")) { do_function (ch, &do_rstat, string); return; } if (!str_cmp (arg, "obj")) { do_function (ch, &do_ostat, string); return; } if (!str_cmp (arg, "char") || !str_cmp (arg, "mob")) { do_function (ch, &do_mstat, string); return; } /* do it the old way */ obj = get_obj_world (ch, argument); if (obj != NULL) { do_function (ch, &do_ostat, argument); return; } victim = get_char_world (ch, argument); if (victim != NULL) { do_function (ch, &do_mstat, argument); return; } location = find_location (ch, argument); if (location != NULL) { do_function (ch, &do_rstat, argument); return; } send_to_char ("Nothing by that name found anywhere.\n\r{x", ch); } void do_rstat (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument (argument, arg); location = (arg[0] == '\0') ? ch->in_room : find_location (ch, arg); if (location == NULL) { send_to_char ("No such location.\n\r{x", ch); return; } if (!is_room_owner (ch, location) && ch->in_room != location && room_is_private (location) && !IS_TRUSTED (ch, IMPLEMENTOR)) { send_to_char ("That room is private right now.\n\r{x", ch); return; } sprintf (buf, "Name: '%s'\n\rArea: '%s'\n\r{x", location->name, location->area->name); send_to_char (buf, ch); sprintf (buf, "Vnum: %d Sector: %d Light: %d Healing: %d Mana: %d\n\r{x", location->vnum, location->sector_type, location->light, location->heal_rate, location->mana_rate); send_to_char (buf, ch); sprintf (buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description); send_to_char (buf, ch); if (location->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; send_to_char ("Extra description keywords: '", ch); for (ed = location->extra_descr; ed; ed = ed->next) { send_to_char (ed->keyword, ch); if (ed->next != NULL) send_to_char (" ", ch); } send_to_char ("'.\n\r{x", ch); } send_to_char ("Characters:", ch); for (rch = location->people; rch; rch = rch->next_in_room) { if (can_see (ch, rch)) { send_to_char (" ", ch); one_argument (rch->name, buf); send_to_char (buf, ch); } } send_to_char (".\n\rObjects: ", ch); for (obj = location->contents; obj; obj = obj->next_content) { send_to_char (" ", ch); one_argument (obj->name, buf); send_to_char (buf, ch); } send_to_char (".\n\r{x", ch); for (door = 0; door <= 5; door++) { EXIT_DATA *pexit; if ((pexit = location->exit[door]) != NULL) { sprintf (buf, "Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, (pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum), pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r{x"); send_to_char (buf, ch); } } return; } void do_ostat (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Stat what?\n\r{x", ch); return; } if ((obj = get_obj_world (ch, argument)) == NULL) { send_to_char ("Nothing like that in hell, earth, or heaven.\n\r{x", ch); return; } sprintf (buf, "Name(s): %s\n\r{x", obj->name); send_to_char (buf, ch); sprintf (buf, "Vnum: %d Format: %s Type: %s Resets: %d\n\r{x", obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old", item_name (obj->item_type), obj->pIndexData->reset_num); send_to_char (buf, ch); sprintf (buf, "Short description: %s\n\rLong description: %s\n\r{x", obj->short_descr, obj->description); send_to_char (buf, ch); sprintf(buf, "Material: %s\n", obj->material); stc(buf, ch); sprintf (buf, "Wear bits: %s\n\rExtra bits: %s\n\r{x", wear_bit_name (obj->wear_flags), extra_bit_name (obj->extra_flags)); send_to_char (buf, ch); sprintf (buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r{x", 1, get_obj_number (obj), obj->weight, get_obj_weight (obj), get_true_weight (obj)); send_to_char (buf, ch); sprintf (buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r{x", obj->level, obj->cost, obj->condition, obj->timer); send_to_char (buf, ch); sprintf(buf, "X = %d\n\rY = %d\n\r{x", obj->x, obj->y); stc(buf, ch); sprintf (buf, "In room: %d In object: %s Carried by: %s Wear_loc: %d\n\r{x", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : can_see (ch, obj->carried_by) ? obj->carried_by->name : "someone", obj->wear_loc); send_to_char (buf, ch); sprintf (buf, "Values: %d %d %d %d %d\n\r{x", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); send_to_char (buf, ch); /* now give out vital statistics as per identify */ switch (obj->item_type) { case ITEM_SCROLL: case ITEM_WIZ_SCROLL: case ITEM_PRI_SCROLL: case ITEM_FGT_SCROLL: case ITEM_THI_SCROLL: case ITEM_POTION: case ITEM_PILL: sprintf (buf, "Level %d spells of:", obj->value[0]); send_to_char (buf, ch); if (obj->value[1] >= 0 && obj->value[1] < MAX_SKILL) { send_to_char (" '", ch); send_to_char (skill_table[obj->value[1]].name, ch); send_to_char ("'", ch); } if (obj->value[2] >= 0 && obj->value[2] < MAX_SKILL) { send_to_char (" '", ch); send_to_char (skill_table[obj->value[2]].name, ch); send_to_char ("'", ch); } if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL) { send_to_char (" '", ch); send_to_char (skill_table[obj->value[3]].name, ch); send_to_char ("'", ch); } if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL) { send_to_char (" '", ch); send_to_char (skill_table[obj->value[4]].name, ch); send_to_char ("'", ch); } send_to_char (".\n\r{x", ch); break; case ITEM_WAND: case ITEM_STAFF: sprintf (buf, "Has %d(%d) charges of level %d", obj->value[1], obj->value[2], obj->value[0]); send_to_char (buf, ch); if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL) { send_to_char (" '", ch); send_to_char (skill_table[obj->value[3]].name, ch); send_to_char ("'", ch); } send_to_char (".\n\r{x", ch); break; case ITEM_DRINK_CON: sprintf (buf, "It holds %s-colored %s.\n\r{x", liq_table[obj->value[2]].liq_color, liq_table[obj->value[2]].liq_name); send_to_char (buf, ch); break; case ITEM_WEAPON: send_to_char ("Weapon type is ", ch); switch (obj->value[0]) { case (WEAPON_EXOTIC): send_to_char ("exotic\n\r{x", ch); break; case (WEAPON_SWORD): send_to_char ("sword\n\r{x", ch); break; case (WEAPON_DAGGER): send_to_char ("dagger\n\r{x", ch); break; case (WEAPON_SPEAR): send_to_char ("spear/staff\n\r{x", ch); break; case (WEAPON_MACE): send_to_char ("mace/club\n\r{x", ch); break; case (WEAPON_AXE): send_to_char ("axe\n\r{x", ch); break; case (WEAPON_FLAIL): send_to_char ("flail\n\r{x", ch); break; case (WEAPON_WHIP): send_to_char ("whip\n\r{x", ch); break; case (WEAPON_POLEARM): send_to_char ("polearm\n\r{x", ch); break; default: send_to_char ("unknown\n\r{x", ch); break; } if (obj->pIndexData->new_format) sprintf (buf, "Damage is %dd%d (average %d)\n\r{x", obj->value[1], obj->value[2], (1 + obj->value[2]) * obj->value[1] / 2); else sprintf (buf, "Damage is %d to %d (average %d)\n\r{x", obj->value[1], obj->value[2], (obj->value[1] + obj->value[2]) / 2); send_to_char (buf, ch); sprintf (buf, "Damage noun is %s.\n\r{x", (obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE) ? attack_table[obj->value[3]].noun : "undefined"); send_to_char (buf, ch); if (obj->value[4]) { /* weapon flags */ sprintf (buf, "Weapons flags: %s\n\r{x", weapon_bit_name (obj->value[4])); send_to_char (buf, ch); } break; case ITEM_ARMOR: sprintf (buf, "Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r{x", obj->value[0], obj->value[1], obj->value[2], obj->value[3]); send_to_char (buf, ch); if (obj->value[4]) { /* weapon flags */ sprintf (buf, "Armor flags: %s\n\r{x", armor_bit_name (obj->value[4])); send_to_char (buf, ch); } break; case ITEM_CONTAINER: sprintf (buf, "Capacity: %d# Maximum weight: %d# flags: %s\n\r{x", obj->value[0], obj->value[3], cont_bit_name (obj->value[1])); send_to_char (buf, ch); if (obj->value[4] != 100) { sprintf (buf, "Weight multiplier: %d%%\n\r{x", obj->value[4]); send_to_char (buf, ch); } break; } if (obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; send_to_char ("Extra description keywords: '", ch); for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { send_to_char (ed->keyword, ch); if (ed->next != NULL) send_to_char (" ", ch); } for (ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next) { send_to_char (ed->keyword, ch); if (ed->next != NULL) send_to_char (" ", ch); } send_to_char ("'\n\r{x", ch); } for (paf = obj->affected; paf != NULL; paf = paf->next) { sprintf (buf, "Affects %s by %d, level %d", affect_loc_name (paf->location), paf->modifier, paf->level); send_to_char (buf, ch); if (paf->duration > -1) sprintf (buf, ", %d hours.\n\r{x", paf->duration); else sprintf (buf, ".\n\r{x"); send_to_char (buf, ch); if (paf->bitvector) { switch (paf->where) { case TO_AFFECTS: sprintf (buf, "Adds %s affect.\n", affect_bit_name (paf->bitvector)); break; case TO_AFFECTS2: sprintf (buf, "Adds %s affect2.\n", affect2_bit_name (paf->bitvector)); break; case TO_AFFECTS3: sprintf (buf, "Adds %s affect3.\n", affect3_bit_name (paf->bitvector)); break; case TO_WEAPON: sprintf (buf, "Adds %s weapon flags.\n", weapon_bit_name (paf->bitvector)); break; case TO_OBJECT: sprintf (buf, "Adds %s object flag.\n", extra_bit_name (paf->bitvector)); break; case TO_IMMUNE: sprintf (buf, "Adds immunity to %s.\n", imm_bit_name (paf->bitvector)); break; case TO_RESIST: sprintf (buf, "Adds resistance to %s.\n\r{x", imm_bit_name (paf->bitvector)); break; case TO_VULN: sprintf (buf, "Adds vulnerability to %s.\n\r{x", imm_bit_name (paf->bitvector)); break; default: sprintf (buf, "Unknown bit %d: %d\n\r{x", paf->where, paf->bitvector); break; } send_to_char (buf, ch); } } if (!obj->enchanted) for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next) { sprintf (buf, "Affects %s by %d, level %d.\n\r{x", affect_loc_name (paf->location), paf->modifier, paf->level); send_to_char (buf, ch); if (paf->bitvector) { switch (paf->where) { case TO_AFFECTS: sprintf (buf, "Adds %s affect.\n", affect_bit_name (paf->bitvector)); break; case TO_OBJECT: sprintf (buf, "Adds %s object flag.\n", extra_bit_name (paf->bitvector)); break; case TO_IMMUNE: sprintf (buf, "Adds immunity to %s.\n", imm_bit_name (paf->bitvector)); break; case TO_RESIST: sprintf (buf, "Adds resistance to %s.\n\r{x", imm_bit_name (paf->bitvector)); break; case TO_VULN: sprintf (buf, "Adds vulnerability to %s.\n\r{x", imm_bit_name (paf->bitvector)); break; default: sprintf (buf, "Unknown bit %d: %d\n\r{x", paf->where, paf->bitvector); break; } send_to_char (buf, ch); } } return; } void do_mstat (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Stat whom?\n\r{x", ch); return; } if ((victim = get_char_world (ch, argument)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } sprintf (buf, "Name: %s\n\r{x", victim->name); send_to_char (buf, ch); sprintf (buf, "Vnum: {G%d{x Format: {G%s{x {GRace:{x %s Group: {G%d{x Sex:{G %s{x Room:{G %d{x\n\r{x", IS_NPC (victim) ? victim->pIndexData->vnum : 0, IS_NPC (victim) ? victim-> pIndexData->new_format ? "new" : "old" : "pc", race_table[victim->race].name, IS_NPC (victim) ? victim->group : 0, sex_table[victim->sex].name, victim->in_room == NULL ? 0 : victim->in_room->vnum); send_to_char (buf, ch); sprintf(buf, "X = %d\n\rY = %d\n\r{x", victim->x, victim->y); stc(buf, ch); if (IS_NPC (victim)) { sprintf (buf, "Count: %d Killed: %d\n\r{x", victim->pIndexData->count, victim->pIndexData->killed); send_to_char (buf, ch); } sprintf (buf, "Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r{x", victim->perm_stat[STAT_STR], get_curr_stat (victim, STAT_STR), victim->perm_stat[STAT_INT], get_curr_stat (victim, STAT_INT), victim->perm_stat[STAT_WIS], get_curr_stat (victim, STAT_WIS), victim->perm_stat[STAT_DEX], get_curr_stat (victim, STAT_DEX), victim->perm_stat[STAT_CON], get_curr_stat (victim, STAT_CON)); send_to_char (buf, ch); sprintf (buf, "Hp: {G%d{x/{G%d{x Mana: {G%d{x/{G%d{x Move: {G%d{x/{G%d{x Practices: {G%d{x\n\r{x", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, IS_NPC (ch) ? 0 : victim->practice); send_to_char (buf, ch); sprintf (buf, "Lv: {w%d{x Class: {w%s{x Align: {B%d{x Gold: %ld Silver: %ld Exp: %d\n\r{x", victim->level, IS_NPC (victim) ? "mobile" : class_table[victim->class].name, victim->alignment, victim->gold, victim->silver, victim->exp); send_to_char (buf, ch); sprintf (buf, "Armor Class: %d\n", victim->armor_class); send_to_char (buf, ch); sprintf (buf, "Hit: {R%d{x Dam: {R%d{x Saves: {W%d{x Size: {W%s{x Position: {b%s{x Wimpy: {B%d{x\n\r{x", GET_HITROLL (victim), GET_DAMROLL (victim), victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name, victim->wimpy); send_to_char (buf, ch); printf_to_char(ch, "Base Attack: {w%d{x\n", victim->base_attack); if (IS_NPC (victim) && victim->pIndexData->new_format) { sprintf (buf, "Damage: %dd%d Message: %s\n\r{x", victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE], attack_table[victim->dam_type].noun); send_to_char (buf, ch); } sprintf (buf, "Fighting: %s\n\r{x", victim->fighting ? victim->fighting->name : "(none)"); send_to_char (buf, ch); if (!IS_NPC (victim)) { sprintf (buf, "Thirst: %d Hunger: %d Full: %d Drunk: %d\n\r{x", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_HUNGER], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK]); send_to_char (buf, ch); } sprintf (buf, "Carry number: %d Carry weight: %ld\n\r{x", victim->carry_number, get_carry_weight (victim) / 10); send_to_char (buf, ch); if (!IS_NPC (victim)) { sprintf (buf, "Age: %d Played: %d Last Level: %d Timer: %d\n\r{x", get_age (victim), (int) (victim->played + current_time - victim->logon) / 3600, victim->pcdata->last_level, victim->timer); send_to_char (buf, ch); } sprintf (buf, "Act: {B%s\n\r{x", act_bit_name (victim->act)); send_to_char (buf, ch); if (victim->comm) { sprintf (buf, "Comm:{B %s\n\r{x", comm_bit_name (victim->comm)); send_to_char (buf, ch); } if (IS_NPC (victim) && victim->off_flags) { sprintf (buf, "Offense: {B%s\n\r{x", off_bit_name (victim->off_flags)); send_to_char (buf, ch); } if (victim->imm_flags) { sprintf (buf, "Immune: {B%s\n\r{x", imm_bit_name (victim->imm_flags)); send_to_char (buf, ch); } if (victim->res_flags) { sprintf (buf, "Resist: {B%s\n\r{x", imm_bit_name (victim->res_flags)); send_to_char (buf, ch); } if (victim->vuln_flags) { sprintf (buf, "Vulnerable: {B%s\n\r{x", imm_bit_name (victim->vuln_flags)); send_to_char (buf, ch); } sprintf (buf, "Form: {B%s{x\n\rParts: {B%s\n\r{x", form_bit_name (victim->form), part_bit_name (victim->parts)); send_to_char (buf, ch); if (victim->affected_by) { sprintf (buf, "Affected by {w%s\n\r{x", affect_bit_name (victim->affected_by)); send_to_char (buf, ch); } if (victim->affected2_by) { sprintf (buf, "Affected2 by {W%s\n\r{x", affect2_bit_name (victim->affected2_by)); send_to_char (buf, ch); } if (victim->affected3_by) { sprintf (buf, "Affected3 by {D%s\n\r{x", affect3_bit_name (victim->affected3_by)); send_to_char (buf, ch); } sprintf (buf, "Master: %s Leader: %s Pet: %s\n\r{x", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)"); send_to_char (buf, ch); if (!IS_NPC (victim)) { sprintf (buf, "Security: %d.\n\r{x", victim->pcdata->security); /* OLC */ send_to_char (buf, ch); /* OLC */ } sprintf (buf, "Short description: %s\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r{x"); send_to_char (buf, ch); if (IS_NPC (victim) && victim->spec_fun != 0) { sprintf (buf, "Mobile has special procedure %s.\n\r{x", spec_name (victim->spec_fun)); send_to_char (buf, ch); } for (paf = victim->affected; paf != NULL; paf = paf->next) { sprintf (buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r{x", skill_table[(int) paf->type].name, affect_loc_name (paf->location), paf->modifier, paf->duration, affect_bit_name (paf->bitvector), paf->level); send_to_char (buf, ch); } return; } /* ofind and mfind replaced with vnum, vnum skill also added */ void do_vnum (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *string; string = one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" vnum obj <name>\n\r{x", ch); send_to_char (" vnum mob <name>\n\r{x", ch); send_to_char (" vnum skill <skill or spell>\n\r{x", ch); return; } if (!str_cmp (arg, "obj")) { do_function (ch, &do_ofind, string); return; } if (!str_cmp (arg, "mob") || !str_cmp (arg, "char")) { do_function (ch, &do_mfind, string); return; } if (!str_cmp (arg, "skill") || !str_cmp (arg, "spell")) { do_function (ch, &do_slookup, string); return; } /* do both */ do_function (ch, &do_mfind, argument); do_function (ch, &do_ofind, argument); } void do_mfind (CHAR_DATA * ch, char *argument) { extern int top_mob_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Find whom?\n\r{x", ch); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_mob_index; vnum++) { if ((pMobIndex = get_mob_index (vnum)) != NULL) { nMatch++; if (fAll || is_name (argument, pMobIndex->player_name)) { found = TRUE; sprintf (buf, "[%5d] %s\n\r{x", pMobIndex->vnum, pMobIndex->short_descr); send_to_char (buf, ch); } } } if (!found) send_to_char ("No mobiles by that name.\n\r{x", ch); return; } void do_ofind (CHAR_DATA * ch, char *argument) { extern int top_obj_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Find what?\n\r{x", ch); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_obj_index; vnum++) { if ((pObjIndex = get_obj_index (vnum)) != NULL) { nMatch++; if (fAll || is_name (argument, pObjIndex->name)) { found = TRUE; sprintf (buf, "[%5d] %s\n\r{x", pObjIndex->vnum, pObjIndex->short_descr); send_to_char (buf, ch); } } } if (!found) send_to_char ("No objects by that name.\n\r{x", ch); return; } void do_owhere (CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; buffer = new_buf (); if (argument[0] == '\0') { send_to_char ("Find what?\n\r{x", ch); return; } for (obj = object_list; obj != NULL; obj = obj->next) { if (!can_see_obj (ch, obj) || !is_name (argument, obj->name) || ch->level < obj->level) continue; found = TRUE; number++; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj); if (in_obj->carried_by != NULL && can_see (ch, in_obj->carried_by) && in_obj->carried_by->in_room != NULL) sprintf (buf, "%3d) %s is carried by %s [Room %d]\n\r{x", number, obj->short_descr, PERS (in_obj->carried_by, ch), in_obj->carried_by->in_room->vnum); else if (in_obj->in_room != NULL && can_see_room (ch, in_obj->in_room)) sprintf (buf, "%3d) %s is in %s [Room %d]\n\r{x", number, obj->short_descr, in_obj->in_room->name, in_obj->in_room->vnum); else sprintf (buf, "%3d) %s is somewhere\n\r{x", number, obj->short_descr); buf[0] = UPPER (buf[0]); add_buf (buffer, buf); if (number >= max_found) break; } if (!found) send_to_char ("Nothing like that in heaven or earth.\n\r{x", ch); else page_to_char (buf_string (buffer), ch); free_buf (buffer); } void do_mwhere (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0; if (argument[0] == '\0') { DESCRIPTOR_DATA *d; /* show characters logged */ buffer = new_buf (); for (d = descriptor_list; d != NULL; d = d->next) { if (d->character != NULL && d->connected == CON_PLAYING && d->character->in_room != NULL && can_see (ch, d->character) && can_see_room (ch, d->character->in_room)) { victim = d->character; count++; if (d->original != NULL) sprintf (buf, "%3d) %s (in the body of %s) is in %s [%d]\n\r{x", count, d->original->name, victim->short_descr, victim->in_room->name, victim->in_room->vnum); else sprintf (buf, "%3d) %s is in %s [%d]\n\r{x", count, victim->name, victim->in_room->name, victim->in_room->vnum); add_buf (buffer, buf); } } page_to_char (buf_string (buffer), ch); free_buf (buffer); return; } found = FALSE; buffer = new_buf (); for (victim = char_list; victim != NULL; victim = victim->next) { if (victim->in_room != NULL && is_name (argument, victim->name)) { found = TRUE; count++; sprintf (buf, "%3d) [%5d] %-28s [%5d] %s\n\r{x", count, IS_NPC (victim) ? victim->pIndexData->vnum : 0, IS_NPC (victim) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name); add_buf (buffer, buf); } } if (!found) act ("You didn't find any $T.", ch, NULL, argument, TO_CHAR); else page_to_char (buf_string (buffer), ch); free_buf (buffer); return; } void do_reboo (CHAR_DATA * ch, char *argument) { send_to_char ("If you want to REBOOT, spell it out.\n\r{x", ch); return; } void do_reboot (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; if (ch->invis_level < LEVEL_HERO) { sprintf (buf, "Reboot by %s.", ch->name); do_function (ch, &do_echo, buf); } merc_down = TRUE; for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; vch = d->original ? d->original : d->character; if (vch != NULL) save_char_obj (vch); close_socket (d); } return; } void do_shutdow (CHAR_DATA * ch, char *argument) { send_to_char ("If you want to SHUTDOWN, spell it out.\n\r{x", ch); return; } void do_shutdown (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; if (ch->invis_level < LEVEL_HERO) sprintf (buf, "Shutdown by %s.", ch->name); append_file (ch, SHUTDOWN_FILE, buf); strcat (buf, "\n\r{x"); if (ch->invis_level < LEVEL_HERO) { do_function (ch, &do_echo, buf); } merc_down = TRUE; for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; vch = d->original ? d->original : d->character; if (vch != NULL) save_char_obj (vch); close_socket (d); } return; } void do_protect (CHAR_DATA * ch, char *argument) { CHAR_DATA *victim; if (argument[0] == '\0') { send_to_char ("Protect whom from snooping?\n\r{x", ch); return; } if ((victim = get_char_world (ch, argument)) == NULL) { send_to_char ("You can't find them.\n\r{x", ch); return; } if (IS_SET (victim->comm, COMM_SNOOP_PROOF)) { act_new ("$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD); send_to_char ("Your snoop-proofing was just removed.\n\r{x", victim); REMOVE_BIT (victim->comm, COMM_SNOOP_PROOF); } else { act_new ("$N is now snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD); send_to_char ("You are now immune to snooping.\n\r{x", victim); SET_BIT (victim->comm, COMM_SNOOP_PROOF); } } void do_snoop (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Snoop whom?\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (victim->desc == NULL) { send_to_char ("No descriptor to snoop.\n\r{x", ch); return; } if (victim == ch) { send_to_char ("Cancelling all snoops.\n\r{x", ch); wiznet ("$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust (ch)); for (d = descriptor_list; d != NULL; d = d->next) { if (d->snoop_by == ch->desc) d->snoop_by = NULL; } return; } if (victim->desc->snoop_by != NULL) { send_to_char ("Busy already.\n\r{x", ch); return; } if (!is_room_owner (ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private (victim->in_room) && !IS_TRUSTED (ch, IMPLEMENTOR)) { send_to_char ("That character is in a private room.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch) || IS_SET (victim->comm, COMM_SNOOP_PROOF)) { send_to_char ("You failed.\n\r{x", ch); return; } if (ch->desc != NULL) { for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by) { if (d->character == victim || d->original == victim) { send_to_char ("No snoop loops.\n\r{x", ch); return; } } } victim->desc->snoop_by = ch->desc; sprintf (buf, "$N starts snooping on %s", (IS_NPC (ch) ? victim->short_descr : victim->name)); wiznet (buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust (ch)); send_to_char ("Ok.\n\r{x", ch); return; } void do_switch (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Switch into whom?\n\r{x", ch); return; } if (ch->desc == NULL) return; if (ch->desc->original != NULL) { send_to_char ("You are already switched.\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (victim == ch) { send_to_char ("Ok.\n\r{x", ch); return; } if (!IS_NPC (victim)) { send_to_char ("You can only switch into mobiles.\n\r{x", ch); return; } if (!is_room_owner (ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private (victim->in_room) && !IS_TRUSTED (ch, IMPLEMENTOR)) { send_to_char ("That character is in a private room.\n\r{x", ch); return; } if (victim->desc != NULL) { send_to_char ("Character in use.\n\r{x", ch); return; } sprintf (buf, "$N switches into %s", victim->short_descr); wiznet (buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust (ch)); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; /* change communications to match */ if (ch->prompt != NULL) victim->prompt = str_dup (ch->prompt); victim->comm = ch->comm; victim->lines = ch->lines; send_to_char ("Ok.\n\r{x", victim); return; } void do_return (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (ch->desc == NULL) return; if (ch->desc->original == NULL) { send_to_char ("You aren't switched.\n\r{x", ch); return; } send_to_char ("You return to your original body. Type replay to see any missed tells.\n\r{x", ch); if (ch->prompt != NULL) { free_string (ch->prompt); ch->prompt = NULL; } sprintf (buf, "$N returns from %s.", ch->short_descr); wiznet (buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE, get_trust (ch)); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } /* trust levels for load and clone */ bool obj_check (CHAR_DATA * ch, OBJ_DATA * obj) { if (IS_TRUSTED (ch, GOD) || (IS_TRUSTED (ch, IMMORTAL) && obj->level <= 20 && obj->cost <= 1000) || (IS_TRUSTED (ch, DEMI) && obj->level <= 10 && obj->cost <= 500) || (IS_TRUSTED (ch, ANGEL) && obj->level <= 5 && obj->cost <= 250) || (IS_TRUSTED (ch, AVATAR) && obj->level == 0 && obj->cost <= 100)) return TRUE; else return FALSE; } /* for clone, to insure that cloning goes many levels deep */ void recursive_clone (CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone) { OBJ_DATA *c_obj, *t_obj; for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content) { if (obj_check (ch, c_obj)) { t_obj = create_object (c_obj->pIndexData, 0); clone_object (c_obj, t_obj); obj_to_obj (t_obj, clone); recursive_clone (ch, c_obj, t_obj); } } } /* command that is similar to load */ void do_clone (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *rest; CHAR_DATA *mob; OBJ_DATA *obj; rest = one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Clone what?\n\r{x", ch); return; } if (!str_prefix (arg, "object")) { mob = NULL; obj = get_obj_here (ch, rest); if (obj == NULL) { send_to_char ("You don't see that here.\n\r{x", ch); return; } } else if (!str_prefix (arg, "mobile") || !str_prefix (arg, "character")) { obj = NULL; mob = get_char_room (ch, rest); if (mob == NULL) { send_to_char ("You don't see that here.\n\r{x", ch); return; } } else { /* find both */ mob = get_char_room (ch, argument); obj = get_obj_here (ch, argument); if (mob == NULL && obj == NULL) { send_to_char ("You don't see that here.\n\r{x", ch); return; } } /* clone an object */ if (obj != NULL) { OBJ_DATA *clone; if (!obj_check (ch, obj)) { send_to_char ("Your powers are not great enough for such a task.\n\r{x", ch); return; } clone = create_object (obj->pIndexData, 0); clone_object (obj, clone); if (obj->carried_by != NULL) obj_to_char (clone, ch); else obj_to_room (clone, ch->in_room); recursive_clone (ch, obj, clone); act ("$n has created $p.", ch, clone, NULL, TO_ROOM); act ("You clone $p.", ch, clone, NULL, TO_CHAR); wiznet ("$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE, get_trust (ch)); return; } else if (mob != NULL) { CHAR_DATA *clone; OBJ_DATA *new_obj; char buf[MAX_STRING_LENGTH]; if (!IS_NPC (mob)) { send_to_char ("You can only clone mobiles.\n\r{x", ch); return; } if ((mob->level > 20 && !IS_TRUSTED (ch, GOD)) || (mob->level > 10 && !IS_TRUSTED (ch, IMMORTAL)) || (mob->level > 5 && !IS_TRUSTED (ch, DEMI)) || (mob->level > 0 && !IS_TRUSTED (ch, ANGEL)) || !IS_TRUSTED (ch, AVATAR)) { send_to_char ("Your powers are not great enough for such a task.\n\r{x", ch); return; } clone = create_mobile (mob->pIndexData); clone_mobile (mob, clone); for (obj = mob->carrying; obj != NULL; obj = obj->next_content) { if (obj_check (ch, obj)) { new_obj = create_object (obj->pIndexData, 0); clone_object (obj, new_obj); recursive_clone (ch, obj, new_obj); obj_to_char (new_obj, clone); new_obj->wear_loc = obj->wear_loc; } } char_to_room (clone, ch->in_room); act ("$n has created $N.", ch, NULL, clone, TO_ROOM); act ("You clone $N.", ch, NULL, clone, TO_CHAR); sprintf (buf, "$N clones %s.", clone->short_descr); wiznet (buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust (ch)); return; } } /* RT to replace the two load commands */ void do_load (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; argument = one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" load mob <vnum>\n\r{x", ch); send_to_char (" load obj <vnum> <level>\n\r{x", ch); return; } if (!str_cmp (arg, "mob") || !str_cmp (arg, "char")) { do_function (ch, &do_mload, argument); return; } if (!str_cmp (arg, "obj")) { do_function (ch, &do_oload, argument); return; } /* echo syntax */ do_function (ch, &do_load, ""); } void do_mload (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument (argument, arg); if (arg[0] == '\0' || !is_number (arg)) { send_to_char ("Syntax: load mob <vnum>.\n\r{x", ch); return; } if ((pMobIndex = get_mob_index (atoi (arg))) == NULL) { send_to_char ("No mob has that vnum.\n\r{x", ch); return; } victim = create_mobile (pMobIndex); if (ch->on_wild) { victim->on_wild = TRUE; victim->x = ch->x; victim->y = ch->y; } char_to_room (victim, ch->in_room); act ("$n has created $N!", ch, NULL, victim, TO_ROOM); sprintf (buf, "$N loads %s.", victim->short_descr); wiznet (buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust (ch)); send_to_char ("Ok.\n\r{x", ch); return; } void do_oload (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; argument = one_argument (argument, arg1); one_argument (argument, arg2); if (arg1[0] == '\0' || !is_number (arg1)) { send_to_char ("Syntax: load obj <vnum> <level>.\n\r{x", ch); return; } level = get_trust (ch); /* default */ if (arg2[0] != '\0') { /* load with a level */ if (!is_number (arg2)) { send_to_char ("Syntax: oload <vnum> <level>.\n\r{x", ch); return; } level = atoi (arg2); if (level < 0 || level > get_trust (ch)) { send_to_char ("Level must be be between 0 and your level.\n\r{x", ch); return; } } if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL) { send_to_char ("No object has that vnum.\n\r{x", ch); return; } obj = create_object (pObjIndex, level); if (CAN_WEAR (obj, ITEM_TAKE)) obj_to_char (obj, ch); else obj_to_room (obj, ch->in_room); act ("$n has created $p!", ch, obj, NULL, TO_ROOM); wiznet ("$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust (ch)); send_to_char ("Ok.\n\r{x", ch); return; } void do_purge (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; OBJ_DATA *obj; DESCRIPTOR_DATA *d; one_argument (argument, arg); if (arg[0] == '\0') { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for (victim = ch->in_room->people; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IS_NPC (victim) && !IS_SET (victim->act, ACT_NOPURGE) && victim != ch /* safety precaution */ ) extract_char (victim, TRUE); } for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (!IS_OBJ_STAT (obj, ITEM_NOPURGE)) extract_obj (obj); } act ("$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char ("Ok.\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (!IS_NPC (victim)) { if (ch == victim) { send_to_char ("Ho ho ho.\n\r{x", ch); return; } if (get_trust (ch) <= get_trust (victim)) { send_to_char ("Maybe that wasn't a good idea...\n\r{x", ch); sprintf (buf, "%s tried to purge you!\n\r{x", ch->name); send_to_char (buf, victim); return; } act ("$n disintegrates $N.", ch, 0, victim, TO_NOTVICT); if (victim->level > 1) save_char_obj (victim); d = victim->desc; extract_char (victim, TRUE); if (d != NULL) close_socket (d); return; } act ("$n purges $N.", ch, NULL, victim, TO_NOTVICT); extract_char (victim, TRUE); return; } void do_advance (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0' || !is_number (arg2)) { send_to_char ("Syntax: advance <char> <level>.\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("That player is not here.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if ((level = atoi (arg2)) < 1 || level > MAX_LEVEL) { sprintf (buf, "Level must be 1 to %d.\n\r{x", MAX_LEVEL); send_to_char (buf, ch); return; } if (level > get_trust (ch)) { send_to_char ("Limited to your trust level.\n\r{x", ch); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if (level <= victim->level) { int temp_prac; send_to_char ("Lowering a player's level!\n\r{x", ch); send_to_char ("**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r{x", victim); temp_prac = victim->practice; victim->level = 1; victim->exp = exp_per_level (victim, victim->pcdata->points); victim->max_hit = 10; victim->max_mana = 100; victim->max_move = 100; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level (victim, TRUE); victim->practice = temp_prac; } else { send_to_char ("Raising a player's level!\n\r{x", ch); send_to_char ("**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r{x", victim); } for (iLevel = victim->level; iLevel < level; iLevel++) { victim->level += 1; advance_level (victim, TRUE); } sprintf (buf, "You are now level %d.\n\r{x", victim->level); send_to_char (buf, victim); victim->exp = exp_per_level (victim, victim->pcdata->points) * UMAX (1, victim->level); victim->trust = 0; save_char_obj (victim); return; } void do_trust (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0' || !is_number (arg2)) { send_to_char ("Syntax: trust <char> <level>.\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("That player is not here.\n\r{x", ch); return; } if ((level = atoi (arg2)) < 0 || level > MAX_LEVEL) { sprintf (buf, "Level must be 0 (reset) or 1 to %d.\n\r{x", MAX_LEVEL); send_to_char (buf, ch); return; } if (level > get_trust (ch)) { send_to_char ("Limited to your trust.\n\r{x", ch); return; } victim->trust = level; return; } void do_restore (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *vch; DESCRIPTOR_DATA *d; one_argument (argument, arg); if (arg[0] == '\0' || !str_cmp (arg, "room")) { /* cure room */ for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { affect_strip (vch, gsn_plague); affect_strip (vch, gsn_poison); affect_strip (vch, gsn_blindness); affect_strip (vch, gsn_sleep); affect_strip (vch, gsn_curse); vch->hit = vch->max_hit; vch->mana = vch->max_mana; vch->move = vch->max_move; update_pos (vch); act ("$n has restored you.", ch, NULL, vch, TO_VICT); } sprintf (buf, "$N restored room %d.", ch->in_room->vnum); wiznet (buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust (ch)); send_to_char ("Room restored.\n\r{x", ch); return; } if (get_trust (ch) >= MAX_LEVEL - 1 && !str_cmp (arg, "all")) { /* cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC (victim)) continue; affect_strip (victim, gsn_plague); affect_strip (victim, gsn_poison); affect_strip (victim, gsn_blindness); affect_strip (victim, gsn_sleep); affect_strip (victim, gsn_curse); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos (victim); if (victim->in_room != NULL) act ("$n has restored you.", ch, NULL, victim, TO_VICT); } send_to_char ("All active players restored.\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } affect_strip (victim, gsn_plague); affect_strip (victim, gsn_poison); affect_strip (victim, gsn_blindness); affect_strip (victim, gsn_sleep); affect_strip (victim, gsn_curse); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos (victim); act ("$n has restored you.", ch, NULL, victim, TO_VICT); sprintf (buf, "$N restored %s", IS_NPC (victim) ? victim->short_descr : victim->name); wiznet (buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust (ch)); send_to_char ("Ok.\n\r{x", ch); return; } void do_freeze (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Freeze whom?\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch)) { send_to_char ("You failed.\n\r{x", ch); return; } if (IS_SET (victim->act, PLR_FREEZE)) { REMOVE_BIT (victim->act, PLR_FREEZE); send_to_char ("You can play again.\n\r{x", victim); send_to_char ("FREEZE removed.\n\r{x", ch); sprintf (buf, "$N thaws %s.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->act, PLR_FREEZE); send_to_char ("You can't do ANYthing!\n\r{x", victim); send_to_char ("FREEZE set.\n\r{x", ch); sprintf (buf, "$N puts %s in the deep freeze.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } save_char_obj (victim); return; } void do_log (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Log whom?\n\r{x", ch); return; } if (!str_cmp (arg, "all")) { if (fLogAll) { fLogAll = FALSE; send_to_char ("Log ALL off.\n\r{x", ch); } else { fLogAll = TRUE; send_to_char ("Log ALL on.\n\r{x", ch); } return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } /* * No level check, gods can log anyone. */ if (IS_SET (victim->act, PLR_LOG)) { REMOVE_BIT (victim->act, PLR_LOG); send_to_char ("LOG removed.\n\r{x", ch); } else { SET_BIT (victim->act, PLR_LOG); send_to_char ("LOG set.\n\r{x", ch); } return; } void do_noemote (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Noemote whom?\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch)) { send_to_char ("You failed.\n\r{x", ch); return; } if (IS_SET (victim->comm, COMM_NOEMOTE)) { REMOVE_BIT (victim->comm, COMM_NOEMOTE); send_to_char ("You can emote again.\n\r{x", victim); send_to_char ("NOEMOTE removed.\n\r{x", ch); sprintf (buf, "$N restores emotes to %s.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->comm, COMM_NOEMOTE); send_to_char ("You can't emote!\n\r{x", victim); send_to_char ("NOEMOTE set.\n\r{x", ch); sprintf (buf, "$N revokes %s's emotes.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_noshout (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Noshout whom?\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch)) { send_to_char ("You failed.\n\r{x", ch); return; } if (IS_SET (victim->comm, COMM_NOSHOUT)) { REMOVE_BIT (victim->comm, COMM_NOSHOUT); send_to_char ("You can shout again.\n\r{x", victim); send_to_char ("NOSHOUT removed.\n\r{x", ch); sprintf (buf, "$N restores shouts to %s.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->comm, COMM_NOSHOUT); send_to_char ("You can't shout!\n\r{x", victim); send_to_char ("NOSHOUT set.\n\r{x", ch); sprintf (buf, "$N revokes %s's shouts.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_notell (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Notell whom?", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch)) { send_to_char ("You failed.\n\r{x", ch); return; } if (IS_SET (victim->comm, COMM_NOTELL)) { REMOVE_BIT (victim->comm, COMM_NOTELL); send_to_char ("You can tell again.\n\r{x", victim); send_to_char ("NOTELL removed.\n\r{x", ch); sprintf (buf, "$N restores tells to %s.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->comm, COMM_NOTELL); send_to_char ("You can't tell!\n\r{x", victim); send_to_char ("NOTELL set.\n\r{x", ch); sprintf (buf, "$N revokes %s's tells.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_peace (CHAR_DATA * ch, char *argument) { CHAR_DATA *rch; for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->fighting != NULL) stop_fighting (rch, TRUE); if (IS_NPC (rch) && IS_SET (rch->act, ACT_AGGRESSIVE)) REMOVE_BIT (rch->act, ACT_AGGRESSIVE); } send_to_char ("Ok.\n\r{x", ch); return; } void do_wizlock (CHAR_DATA * ch, char *argument) { extern bool wizlock; wizlock = !wizlock; if (wizlock) { wiznet ("$N has wizlocked the game.", ch, NULL, 0, 0, 0); send_to_char ("Game wizlocked.\n\r{x", ch); } else { wiznet ("$N removes wizlock.", ch, NULL, 0, 0, 0); send_to_char ("Game un-wizlocked.\n\r{x", ch); } return; } /* RT anti-newbie code */ void do_newlock (CHAR_DATA * ch, char *argument) { extern bool newlock; newlock = !newlock; if (newlock) { wiznet ("$N locks out new characters.", ch, NULL, 0, 0, 0); send_to_char ("New characters have been locked out.\n\r{x", ch); } else { wiznet ("$N allows new characters back in.", ch, NULL, 0, 0, 0); send_to_char ("Newlock removed.\n\r{x", ch); } return; } void do_slookup (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Lookup which skill or spell?\n\r{x", ch); return; } if (!str_cmp (arg, "all")) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name == NULL) break; sprintf (buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r{x", sn, skill_table[sn].slot, skill_table[sn].name); send_to_char (buf, ch); } } else { if ((sn = skill_lookup (arg)) < 0) { send_to_char ("No such skill or spell.\n\r{x", ch); return; } sprintf (buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r{x", sn, skill_table[sn].slot, skill_table[sn].name); send_to_char (buf, ch); } return; } /* RT set replaces sset, mset, oset, and rset */ void do_set (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; int i; argument = one_argument (argument, arg); if (arg[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" set mob <name> <field> <value>\n\r{x", ch); send_to_char (" set character <name> <field> <value>\n\r{x", ch); send_to_char (" set obj <name> <field> <value>\n\r{x", ch); send_to_char (" set room <room> <field> <value>\n\r{x", ch); send_to_char (" set skill <name> <spell or skill> <value>\n\r{x", ch); send_to_char (" set skilltree <name> <skill tree> <value>\n\r{x", ch); send_to_char (" set savesocial - Saves socials!\n\r{x", ch); send_to_char (" set tick - forces a full tick\n\r{x", ch); send_to_char (" set webdump - Forces a webdump of all help files\n\r", ch); send_to_char (" set rel_make - Remakes religion files\n", ch); return; } if (!str_prefix(arg, "test1")) { skill_table[skill_lookup("knock")].min_mana = 6000; return; } if (!str_prefix( arg, "rel_make")) { for (i = 0; i <= MAX_RELIGIONS; i++) { save_religion(i); } stc("Done.\n", ch); return; } if (!str_prefix (arg, "webdump")) { print_all_helps(); stc("Dumping helps\n", ch); return; } if (!str_prefix (arg, "mobile") || !str_prefix (arg, "character")) { do_function (ch, &do_mset, argument); return; } if (!str_prefix (arg, "tick")) { weather_update (); char_update (); obj_update (); violence_update (); magic_update (); mobile_update (); event_update(); area_update (); quest_update(); stc("Forced a tick!\n\r{x", ch); return; } if (!str_prefix (arg, "savesocial")) { save_socialx_table(); stc("Socials saved baby!\n", ch); return; } if (!str_prefix (arg, "skill") || !str_prefix (arg, "spell")) { do_function (ch, &do_sset, argument); return; } if (!str_prefix (arg, "skilltree") || !str_prefix (arg, "st")) { do_function (ch, &do_stset, argument); return; } if (!str_prefix (arg, "object")) { do_function (ch, &do_oset, argument); return; } if (!str_prefix (arg, "room")) { do_function (ch, &do_rset, argument); return; } /* echo syntax */ do_function (ch, &do_set, ""); } void do_sset (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); argument = one_argument (argument, arg3); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" set skill <name> <spell or skill> <value>\n\r{x", ch); send_to_char (" set skill <name> all <value>\n\r{x", ch); send_to_char (" (use the name of the skill, not the number)\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } fAll = !str_cmp (arg2, "all"); sn = 0; if (!fAll && (sn = skill_lookup (arg2)) < 0) { send_to_char ("No such skill or spell.\n\r{x", ch); return; } value = atoi (arg3); /* * Snarf the value. */ if (!is_number (arg3)) { send_to_char ("Value must be numeric.\n\r{x", ch); return; } if (value < 0 || value > 101) { send_to_char ("Value range is 0 to 100.\n\r{x", ch); return; } if (fAll) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL) { if (value == 101) victim->pcdata->learned[sn] = number_range(1, 100); else victim->pcdata->learned[sn] = value; } else {} } } else { victim->pcdata->learned[sn] = value; } stc("Done.\n\r{x", ch); return; } void do_stset (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); argument = one_argument (argument, arg3); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" set skilltree <name> <skill tree> <value>\n\r{x", ch); send_to_char (" set skilltree <name> all <value>\n\r{x", ch); send_to_char (" (Note, all will give the player *ALL* possible trees)\n\r{x", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } fAll = !str_cmp (arg2, "all"); sn = 0; if (!fAll && (sn = skill_lookup (arg2)) < 0) { send_to_char ("No such skill tree.\n\r{x", ch); return; } /* * Snarf the value. */ if (!is_number (arg3)) { send_to_char ("Value must be numeric.\n\r{x", ch); return; } value = atoi (arg3); if (value < 0 || value > 100) { send_to_char ("Value range is 0 to 100.\n\r{x", ch); return; } if (fAll) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } stc("Done.\n\r{x", ch); return; } void do_mset (CHAR_DATA * ch, char *argument) { char arg1[MIL]; char arg2[MIL]; char arg3[MIL]; char buf[100]; CHAR_DATA *victim; int value; smash_tilde (argument); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" set char <name> <field> <value>\n\r{x", ch); send_to_char (" Field being one of:\n\r{x", ch); send_to_char (" str int wis dex con cha sex class level\n\r{x", ch); send_to_char (" race group gold silver hp mana move prac\n\r{x", ch); send_to_char (" align train thirst hunger drunk full\n\r{x", ch); send_to_char (" security hours religion rank weight height birthsign\n\r{x", ch); send_to_char (" hair eye voice align_lc align_ge\n\r", ch); send_to_char (" force intuition luck speed resilience command\n\r", ch); send_to_char (" title lastname\n\r", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } /* clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = is_number (arg3) ? atoi (arg3) : -1; /* * Set something. */ if (!str_cmp (arg2, "religion")) { if (value >= MAX_RELIGIONS) { stc("Invalid religion number!\n", ch); return; } victim->religion = value; sprintf(buf, "%s's religion has been set to %s\n", victim->name, religion_table[value].name_of_church); stc(buf, ch); if (ch->religion < 0 || ch->religion >= MAX_RELIGIONS) check_religion(ch->name, -1, 0); else check_religion(ch->name, ch->religion, ch->rank); return; } if (!str_cmp (arg2, "experience")) { gain_exp(victim, value); stc("Done.\n\r", ch); return; } if (!str_cmp (arg2, "rank")) { if (value >= 6) { stc("Invalid Rank number!\n", ch); return; } victim->rank = value; sprintf(buf, "%s's rank has been set to %d\n", victim->name, value); stc(buf, ch); if (ch->religion < 0 || ch->religion >= MAX_RELIGIONS) check_religion(ch->name, -1, 0); else check_religion(ch->name, ch->religion, ch->rank); return; } if (!str_cmp (arg2, "armorclass")) { victim->armor_class = value; return; } if (!str_cmp (arg2, "str")) { if (value < 3 || value > get_max_train (victim, STAT_STR)) { sprintf (buf, "Strength range is 3 to %d\n\r.", get_max_train (victim, STAT_STR)); send_to_char (buf, ch); return; } victim->perm_stat[STAT_STR] = value; return; } if (!str_cmp (arg2, "security")) { /* OLC */ if (IS_NPC (ch)) { send_to_char ("NPC's can't set this value.\n\r{x", ch); return; } if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (value > ch->pcdata->security || value < 0) { if (ch->pcdata->security != 0) { sprintf (buf, "Valid security is 0-%d.\n\r{x", ch->pcdata->security); send_to_char (buf, ch); } else { send_to_char ("Valid security is 0 only.\n\r{x", ch); } return; } victim->pcdata->security = value; return; } if (!str_cmp (arg2, "int")) { if (value < 3 || value > get_max_train (victim, STAT_INT)) { sprintf (buf, "Intelligence range is 3 to %d.\n\r{x", get_max_train (victim, STAT_INT)); send_to_char (buf, ch); return; } victim->perm_stat[STAT_INT] = value; return; } if (!str_cmp (arg2, "wis")) { if (value < 3 || value > get_max_train (victim, STAT_WIS)) { sprintf (buf, "Wisdom range is 3 to %d.\n\r{x", get_max_train (victim, STAT_WIS)); send_to_char (buf, ch); return; } victim->perm_stat[STAT_WIS] = value; return; } if (!str_cmp (arg2, "cha")) { if (value < 3 || value > get_max_train (victim, STAT_CHA)) { sprintf (buf, "Charisma range is 3 to %d.\n\r{x", get_max_train (victim, STAT_CHA)); send_to_char (buf, ch); return; } victim->perm_stat[STAT_CHA] = value; return; } if (!str_cmp (arg2, "dex")) { if (value < 3 || value > get_max_train (victim, STAT_DEX)) { sprintf (buf, "Dexterity range is 3 to %d.\n\r{x", get_max_train (victim, STAT_DEX)); send_to_char (buf, ch); return; } victim->perm_stat[STAT_DEX] = value; return; } if (!str_cmp (arg2, "con")) { if (value < 3 || value > get_max_train (victim, STAT_CON)) { sprintf (buf, "Constitution range is 3 to %d.\n\r{x", get_max_train (victim, STAT_CON)); send_to_char (buf, ch); return; } victim->perm_stat[STAT_CON] = value; return; } if (!str_prefix (arg2, "force")) { if (value < 0 || value > 100) { send_to_char ("force range is between 0 and 100.\n\r{x", ch); return; } victim->multis[0] = value; return; } if (!str_prefix (arg2, "intuition")) { if (value < 0 || value > 100) { send_to_char ("intuition range is between 0 and 100.\n\r{x", ch); return; } victim->multis[1] = value; return; } if (!str_prefix (arg2, "luck")) { if (value < 0 || value > 100) { send_to_char ("luck range is between 0 and 100.\n\r{x", ch); return; } victim->multis[2] = value; return; } if (!str_prefix (arg2, "speed")) { if (value < 0 || value > 100) { send_to_char ("speed range is between 0 and 100.\n\r{x", ch); return; } victim->multis[3] = value; return; } if (!str_prefix (arg2, "resilience")) { if (value < 0 || value > 100) { send_to_char ("resilience range is between 0 and 100.\n\r{x", ch); return; } victim->multis[4] = value; return; } if (!str_prefix (arg2, "command")) { if (value < 0 || value > 100) { send_to_char ("command range is between 0 and 100.\n\r{x", ch); return; } victim->multis[5] = value; return; } if (!str_prefix (arg2, "sex")) { if (value < 0 || value > 2) { send_to_char ("Sex range is 0 to 2.\n\r{x", ch); return; } victim->sex = value; if (!IS_NPC (victim)) victim->pcdata->true_sex = value; return; } if (!str_prefix (arg2, "class")) { int class; if (IS_NPC (victim)) { send_to_char ("Mobiles have no class.\n\r{x", ch); return; } class = class_lookup (arg3); if (class == -1) { char buf[MAX_STRING_LENGTH]; strcpy (buf, "Possible classes are: "); for (class = 0; class < MAX_CLASS; class++) { if (class > 0) strcat (buf, " "); strcat (buf, class_table[class].name); } strcat (buf, ".\n\r{x"); send_to_char (buf, ch); return; } victim->class = class; return; } if (!str_prefix (arg2, "lastname")) { free_string(ch->last_name); smash_tilde (arg3); smash_dollar(arg3); ch->last_name = str_dup(arg3); return; } if (!str_prefix (arg2, "title")) { if (IS_NPC(victim)) { stc("Mobiles have no titles. You trying to crash my mud?\n\r", ch); return; } free_string(ch->pcdata->title); smash_tilde (arg3); smash_dollar(arg3); ch->pcdata->title = str_dup(arg3); return; } if (!str_prefix (arg2, "level")) { if (!IS_NPC (victim)) { send_to_char ("Not on PC's.\n\r{x", ch); return; } if (value < 0 || value > MAX_LEVEL) { sprintf (buf, "Level range is 0 to %d.\n\r{x", MAX_LEVEL); send_to_char (buf, ch); return; } victim->level = value; return; } if (!str_prefix (arg2, "align_lc")) { victim->align_lc = value; return; } if (!str_prefix (arg2, "align_ge")) { victim->align_ge = value; return; } if (!str_prefix (arg2, "weight")) { victim->weight = value; return; } if (!str_prefix (arg2, "height")) { victim->height = value; return; } if (!str_prefix (arg2, "voice")) { victim->voice = value; return; } if (!str_prefix (arg2, "hair")) { victim->hair = value; return; } if (!str_prefix (arg2, "eye")) { victim->eye = value; return; } if (!str_prefix (arg2, "birthsign")) { victim->birthsign = value; return; } if (!str_prefix (arg2, "gold")) { victim->gold = value; return; } if (!str_prefix (arg2, "silver")) { victim->silver = value; return; } if (!str_prefix (arg2, "hp")) { if (value < -10 || value > 30000) { send_to_char ("Hp range is -10 to 30,000 hit points.\n\r{x", ch); return; } victim->max_hit = value; if (!IS_NPC (victim)) victim->pcdata->perm_hit = value; return; } if (!str_prefix (arg2, "mana")) { if (value < 0 || value > 30000) { send_to_char ("Mana range is 0 to 30,000 mana points.\n\r{x", ch); return; } victim->max_mana = value; if (!IS_NPC (victim)) victim->pcdata->perm_mana = value; return; } if (!str_prefix (arg2, "move")) { if (value < 0 || value > 30000) { send_to_char ("Move range is 0 to 30,000 move points.\n\r{x", ch); return; } victim->max_move = value; if (!IS_NPC (victim)) victim->pcdata->perm_move = value; return; } if (!str_prefix (arg2, "practice")) { if (value < 0 || value > 250) { send_to_char ("Practice range is 0 to 250 sessions.\n\r{x", ch); return; } victim->practice = value; return; } if (!str_prefix (arg2, "train")) { if (value < 0 || value > 50) { send_to_char ("Training session range is 0 to 50 sessions.\n\r{x", ch); return; } victim->train = value; return; } if (!str_prefix (arg2, "align")) { if (value < -1000 || value > 1000) { send_to_char ("Alignment range is -1000 to 1000.\n\r{x", ch); return; } victim->alignment = value; return; } if (!str_prefix (arg2, "thirst")) { if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (value < -1 || value > 100) { send_to_char ("Thirst range is -1 to 100.\n\r{x", ch); return; } victim->pcdata->condition[COND_THIRST] = value; return; } if (!str_prefix (arg2, "drunk")) { if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (value < -1 || value > 100) { send_to_char ("Drunk range is -1 to 100.\n\r{x", ch); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if (!str_prefix (arg2, "full")) { if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (value < -1 || value > 100) { send_to_char ("Full range is -1 to 100.\n\r{x", ch); return; } victim->pcdata->condition[COND_FULL] = value; return; } if (!str_prefix (arg2, "hunger")) { if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (value < -1 || value > 100) { send_to_char ("Full range is -1 to 100.\n\r{x", ch); return; } victim->pcdata->condition[COND_HUNGER] = value; return; } if (!str_prefix (arg2, "race")) { int race; race = race_lookup (arg3); if (race == 0) { send_to_char ("That is not a valid race.\n\r{x", ch); return; } if (!IS_NPC (victim) && !race_table[race].pc_race) { send_to_char ("That is not a valid player race.\n\r{x", ch); return; } victim->race = race; return; } if (!str_prefix (arg2, "group")) { if (!IS_NPC (victim)) { send_to_char ("Only on NPCs.\n\r{x", ch); return; } victim->group = value; return; } if (!str_prefix (arg2, "hours")) { if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } if (!is_number (arg3)) { send_to_char ("Value must be numeric.\n\r{x", ch); return; } value = atoi (arg3); if (value < 0 || value > 999) { send_to_char ("Value must be between 0 and 999.\n\r{x", ch); return; } victim->played = ( value * 3600 ); printf_to_char(ch, "%s's hours set to %d.", victim->name, value); return; } /* * Generate usage message. */ do_function (ch, &do_mset, ""); return; } void do_string (CHAR_DATA * ch, char *argument) { char type[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; smash_tilde (argument); argument = one_argument (argument, type); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" string char <name> <field> <string>\n\r{x", ch); send_to_char (" fields: name short long desc title spec\n\r{x", ch); send_to_char (" string obj <name> <field> <string>\n\r{x", ch); send_to_char (" fields: name short long extended\n\r{x", ch); return; } if (!str_prefix (type, "character") || !str_prefix (type, "mobile")) { if ((victim = get_char_world (ch, arg1)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } /* clear zone for mobs */ victim->zone = NULL; /* string something */ if (!str_prefix (arg2, "name")) { if (!IS_NPC (victim)) { send_to_char ("Not on PC's.\n\r{x", ch); return; } free_string (victim->name); victim->name = str_dup (arg3); return; } if (!str_prefix (arg2, "description")) { free_string (victim->description); victim->description = str_dup (arg3); return; } if (!str_prefix (arg2, "short")) { free_string (victim->short_descr); victim->short_descr = str_dup (arg3); return; } if (!str_prefix (arg2, "long")) { free_string (victim->long_descr); strcat (arg3, "\n\r{x"); victim->long_descr = str_dup (arg3); return; } if (!str_prefix (arg2, "title")) { if (IS_NPC (victim)) { send_to_char ("Not on NPC's.\n\r{x", ch); return; } set_title (victim, arg3); return; } if (!str_prefix (arg2, "spec")) { if (!IS_NPC (victim)) { send_to_char ("Not on PC's.\n\r{x", ch); return; } if ((victim->spec_fun = spec_lookup (arg3)) == 0) { send_to_char ("No such spec fun.\n\r{x", ch); return; } return; } } if (!str_prefix (type, "object")) { /* string an obj */ if ((obj = get_obj_world (ch, arg1)) == NULL) { send_to_char ("Nothing like that in heaven or earth.\n\r{x", ch); return; } if (!str_prefix (arg2, "name")) { free_string (obj->name); obj->name = str_dup (arg3); return; } if (!str_prefix (arg2, "short")) { free_string (obj->short_descr); obj->short_descr = str_dup (arg3); return; } if (!str_prefix (arg2, "long")) { free_string (obj->description); obj->description = str_dup (arg3); return; } if (!str_prefix (arg2, "ed") || !str_prefix (arg2, "extended")) { EXTRA_DESCR_DATA *ed; argument = one_argument (argument, arg3); if (argument == NULL) { send_to_char ("Syntax: oset <object> ed <keyword> <string>\n\r{x", ch); return; } strcat (argument, "\n\r{x"); ed = new_extra_descr (); ed->keyword = str_dup (arg3); ed->description = str_dup (argument); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* echo bad use message */ do_function (ch, &do_string, ""); } void do_restring (CHAR_DATA * ch, char *argument) { char type[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_DATA *obj; smash_tilde (argument); argument = one_argument (argument, type); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" restring obj <name> <field> <string>\n\r{x", ch); send_to_char (" fields: name short long extended\n\r{x", ch); send_to_char (" example: restring obj sword short A sword of Killing!\n\r{x", ch); return; } if (!str_prefix (type, "object")) { /* string an obj */ if ((obj = get_obj_carry (ch, arg1, ch)) == NULL) { send_to_char ("You carry nothing like that.\n\r{x", ch); return; } if (!str_prefix (arg2, "name")) { free_string (obj->name); obj->name = str_dup (arg3); return; } if (!str_prefix (arg2, "short")) { free_string (obj->short_descr); obj->short_descr = str_dup (arg3); return; } if (!str_prefix (arg2, "long")) { free_string (obj->description); obj->description = str_dup (arg3); return; } if (!str_prefix (arg2, "ed") || !str_prefix (arg2, "extended")) { EXTRA_DESCR_DATA *ed; argument = one_argument (argument, arg3); if (argument == NULL) { send_to_char ("Syntax: oset <object> ed <keyword> <string>\n\r{x", ch); return; } strcat (argument, "\n\r{x"); ed = new_extra_descr (); ed->keyword = str_dup (arg3); ed->description = str_dup (argument); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* echo bad use message */ do_function (ch, &do_restring, ""); } void do_oset (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_DATA *obj; int value; smash_tilde (argument); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" set obj <object> <field> <value>\n\r{x", ch); send_to_char (" Field being one of:\n\r{x", ch); send_to_char (" value0 value1 value2 value3 value4 (v1-v4)\n\r{x", ch); send_to_char (" extra wear level weight cost timer\n\r{x", ch); return; } if ((obj = get_obj_world (ch, arg1)) == NULL) { send_to_char ("Nothing like that in heaven or earth.\n\r{x", ch); return; } /* * Snarf the value (which need not be numeric). */ value = atoi (arg3); /* * Set something. */ if (!str_cmp (arg2, "value0") || !str_cmp (arg2, "v0")) { obj->value[0] = UMIN (50, value); return; } if (!str_cmp (arg2, "value1") || !str_cmp (arg2, "v1")) { obj->value[1] = value; return; } if (!str_cmp (arg2, "value2") || !str_cmp (arg2, "v2")) { obj->value[2] = value; return; } if (!str_cmp (arg2, "cryptloot")) { stc("Doing doing..\n\r", ch); generate_crypt_loot(obj); stc("Done.\n\r", ch); return; } if (!str_cmp (arg2, "value3") || !str_cmp (arg2, "v3")) { obj->value[3] = value; return; } if (!str_cmp (arg2, "value4") || !str_cmp (arg2, "v4")) { obj->value[4] = value; return; } if (!str_prefix (arg2, "extra")) { obj->extra_flags = value; return; } if (!str_prefix (arg2, "wear")) { obj->wear_flags = value; return; } if (!str_prefix (arg2, "level")) { obj->level = value; return; } if (!str_prefix (arg2, "weight")) { obj->weight = value; return; } if (!str_prefix (arg2, "cost")) { obj->cost = value; return; } if (!str_prefix (arg2, "timer")) { obj->timer = value; return; } /* * Generate usage message. */ do_function (ch, &do_oset, ""); return; } void do_rset (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; int value; smash_tilde (argument); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char ("Syntax:\n\r{x", ch); send_to_char (" set room <location> <field> <value>\n\r{x", ch); send_to_char (" Field being one of:\n\r{x", ch); send_to_char (" flags sector\n\r{x", ch); return; } if ((location = find_location (ch, arg1)) == NULL) { send_to_char ("No such location.\n\r{x", ch); return; } if (!is_room_owner (ch, location) && ch->in_room != location && room_is_private (location) && !IS_TRUSTED (ch, IMPLEMENTOR)) { send_to_char ("That room is private right now.\n\r{x", ch); return; } /* * Snarf the value. */ if (!is_number (arg3)) { send_to_char ("Value must be numeric.\n\r{x", ch); return; } value = atoi (arg3); /* * Set something. */ if (!str_prefix (arg2, "flags")) { location->room_flags = value; return; } if (!str_prefix (arg2, "sector")) { location->sector_type = value; return; } /* * Generate usage message. */ do_function (ch, &do_rset, ""); return; } void do_sockets (CHAR_DATA * ch, char *argument) { char buf[2 * MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; int count; count = 0; buf[0] = '\0'; one_argument (argument, arg); for (d = descriptor_list; d != NULL; d = d->next) { if (d->character != NULL && can_see (ch, d->character) && (arg[0] == '\0' || is_name (arg, d->character->name) || (d->original && is_name (arg, d->original->name)))) { count++; sprintf (buf + strlen (buf), "[%3d %2d] %s@%s\n\r{x", d->descriptor, d->connected, d->original ? d->original->name : d->character ? d->character->name : "(none)", d->host); } } if (count == 0) { send_to_char ("No one by that name is connected.\n\r{x", ch); return; } sprintf (buf2, "%d user%s\n\r{x", count, count == 1 ? "" : "s"); strcat (buf, buf2); page_to_char (buf, ch); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; argument = one_argument (argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char ("Force whom to do what?\n\r{x", ch); return; } one_argument (argument, arg2); if (!str_cmp (arg2, "delete") || !str_prefix (arg2, "mob")) { send_to_char ("That will NOT be done.\n\r{x", ch); return; } sprintf (buf, "$n forces you to '%s'.", argument); /* Replaced original block with code by Edwin to keep from * corrupting pfiles in certain pet-infested situations. * JR -- 10/15/00 */ if ( !str_cmp( arg, "all" ) ) { DESCRIPTOR_DATA *desc,*desc_next; if (get_trust(ch) < MAX_LEVEL - 3) { send_to_char("Not at your level!\n\r{x",ch); return; } for ( desc = descriptor_list; desc != NULL; desc = desc_next ) { desc_next = desc->next; if (desc->connected==CON_PLAYING && get_trust( desc->character ) < get_trust( ch ) ) { act( buf, ch, NULL, desc->character, TO_VICT ); interpret( desc->character, argument ); } } } else if (!str_cmp (arg, "players")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust (ch) < MAX_LEVEL - 2) { send_to_char ("Not at your level!\n\r{x", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC (vch) && get_trust (vch) < get_trust (ch) && vch->level < LEVEL_HERO) { act (buf, ch, NULL, vch, TO_VICT); interpret (vch, argument); } } } else if (!str_cmp (arg, "gods")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust (ch) < MAX_LEVEL - 2) { send_to_char ("Not at your level!\n\r{x", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC (vch) && get_trust (vch) < get_trust (ch) && vch->level >= LEVEL_HERO) { act (buf, ch, NULL, vch, TO_VICT); interpret (vch, argument); } } } else { CHAR_DATA *victim; if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't here.\n\r{x", ch); return; } if (victim == ch) { send_to_char ("Aye aye, right away!\n\r{x", ch); return; } if (!is_room_owner (ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private (victim->in_room) && !IS_TRUSTED (ch, IMPLEMENTOR)) { send_to_char ("That character is in a private room.\n\r{x", ch); return; } if (get_trust (victim) >= get_trust (ch)) { send_to_char ("Do it yourself!\n\r{x", ch); return; } if (!IS_NPC (victim) && get_trust (ch) < MAX_LEVEL - 3) { send_to_char ("Not at your level!\n\r{x", ch); return; } act (buf, ch, NULL, victim, TO_VICT); interpret (victim, argument); } send_to_char ("Ok.\n\r{x", ch); return; } /* * New routines by Dionysos. */ void do_invis (CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument (argument, arg); if (arg[0] == '\0') /* take the default path */ if (ch->invis_level) { ch->invis_level = 0; act ("$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM); send_to_char ("You slowly fade back into existence.\n\r{x", ch); } else { ch->invis_level = get_trust (ch); act ("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); send_to_char ("You slowly vanish into thin air.\n\r{x", ch); } else /* do the level thing */ { level = atoi (arg); if (level < 2 || level > get_trust (ch)) { send_to_char ("Invis level must be between 2 and your level.\n\r{x", ch); return; } else { ch->reply = NULL; ch->invis_level = level; act ("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); send_to_char ("You slowly vanish into thin air.\n\r{x", ch); } } return; } void do_incognito (CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument (argument, arg); if (arg[0] == '\0') /* take the default path */ if (ch->incog_level) { ch->incog_level = 0; act ("$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM); send_to_char ("You are no longer cloaked.\n\r{x", ch); } else { ch->incog_level = get_trust (ch); act ("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM); send_to_char ("You cloak your presence.\n\r{x", ch); } else /* do the level thing */ { level = atoi (arg); if (level < 2 || level > get_trust (ch)) { send_to_char ("Incog level must be between 2 and your level.\n\r{x", ch); return; } else { ch->reply = NULL; ch->incog_level = level; act ("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM); send_to_char ("You cloak your presence.\n\r{x", ch); } } return; } void do_holylight (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) return; if (IS_SET (ch->act, PLR_HOLYLIGHT)) { REMOVE_BIT (ch->act, PLR_HOLYLIGHT); send_to_char ("Holy light mode off.\n\r{x", ch); } else { SET_BIT (ch->act, PLR_HOLYLIGHT); send_to_char ("Holy light mode on.\n\r{x", ch); } return; } void do_shadowsight (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) return; if (IS_SET (ch->affected2_by, AFF2_SHADOWSIGHT)) { REMOVE_BIT (ch->affected2_by, AFF2_SHADOWSIGHT); send_to_char ("Shadowsight off.\n\r{x", ch); } else { SET_BIT (ch->affected2_by, AFF2_SHADOWSIGHT); send_to_char ("Shadowsight on.\n\r{x", ch); } return; } /* prefix command: it will put the string typed on each line typed */ void do_prefi (CHAR_DATA * ch, char *argument) { send_to_char ("You cannot abbreviate the prefix command.\r\n", ch); return; } void do_prefix (CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; if (argument[0] == '\0') { if (ch->prefix[0] == '\0') { send_to_char ("You have no prefix to clear.\r\n", ch); return; } send_to_char ("Prefix removed.\r\n", ch); free_string (ch->prefix); ch->prefix = str_dup (""); return; } if (ch->prefix[0] != '\0') { sprintf (buf, "Prefix changed to %s.\r\n", argument); free_string (ch->prefix); } else { sprintf (buf, "Prefix set to %s.\r\n", argument); } ch->prefix = str_dup (argument); } /* This file holds the copyover data */ #define COPYOVER_FILE "copyover.data" /* This is the executable file */ #define EXE_FILE "../src/rom" /* Copyover - Original idea: Fusion of MUD++ * Adapted to Diku by Erwin S. Andreasen, <erwin@pip.dknet.dk> * http://pip.dknet.dk/~pip1773 * Changed into a ROM patch after seeing the 100th request for it :) */ void do_copyover (CHAR_DATA * ch, char *argument) { FILE *fp; DESCRIPTOR_DATA *d, *d_next; char buf[100], buf2[100]; extern int port, control; /* db.c */ fp = fopen (COPYOVER_FILE, "w"); if (!fp) { send_to_char ("Copyover file not writeable, aborted.\n\r{x", ch); logf ("Could not write to copyover file: %s", COPYOVER_FILE); perror ("do_copyover:fopen"); return; } /* Consider changing all saved areas here, if you use OLC */ /* do_asave (NULL, ""); - autosave changed areas */ /* save_stats_file(); Save Random item generator stats */ sprintf (buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r", ch->name); /* For each playing descriptor, save its state */ for (d = descriptor_list; d; d = d_next) { CHAR_DATA *och = CH (d); d_next = d->next; /* We delete from the list , so need to save this */ if (!d->character || d->connected > CON_PLAYING) { /* drop those logging on */ write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r{x", 0); close_socket (d); /* throw'em out */ } else { fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host); #if 0 /* This is not necessary for ROM */ if (och->level == 1) { write_to_descriptor (d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r{x", 0); advance_level (och); och->level++; /* Advance_level doesn't do that */ } #endif save_char_obj (och); write_to_descriptor (d->descriptor, buf, 0); } } fprintf (fp, "-1\n"); fclose (fp); /* Close reserve and other always-open files and release other resources */ fclose (fpReserve); /* exec - descriptors are inherited */ sprintf (buf, "%d", port); sprintf (buf2, "%d", control); execl (EXE_FILE, "rom", buf, "copyover", buf2, (char *) NULL); /* Failed - sucessful exec will not return */ perror ("do_copyover: execl"); send_to_char ("Copyover FAILED!\n\r{x", ch); /* Here you might want to reopen fpReserve */ fpReserve = fopen (NULL_FILE, "r"); } /* Recover from a copyover - load players */ void copyover_recover () { DESCRIPTOR_DATA *d; FILE *fp; char name[100]; char host[MSL]; int desc; bool fOld; logf ("Copyover recovery initiated"); fp = fopen (COPYOVER_FILE, "r"); if (!fp) { /* there are some descriptors open which will hang forever then ? */ perror ("copyover_recover:fopen"); logf ("Copyover file not found. Exitting.\n\r{x"); exit (1); } unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf (fp, "%d %s %s\n", &desc, name, host); if (desc == -1) break; /* Write something, and check if it goes error-free */ if (!write_to_descriptor (desc, "\n\rRestoring from copyover...\n\r{x", 0)) { close (desc); /* nope */ continue; } d = new_descriptor (); d->descriptor = desc; d->host = str_dup (host); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* Now, find the pfile */ fOld = load_char_obj (d, name); if (!fOld) { /* Player file not found?! */ write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r{x", 0); close_socket (d); } else { /* ok! */ write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r{x", 0); /* Just In Case */ if (!d->character->in_room) d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE); /* Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room (d->character, d->character->in_room); do_look (d->character, "auto"); act ("$n materializes!", d->character, NULL, NULL, TO_ROOM); d->connected = CON_PLAYING; reset_char (d->character); if (d->character->pet != NULL) { char_to_room (d->character->pet, d->character->in_room); act ("$n materializes!.", d->character->pet, NULL, NULL, TO_ROOM); } } } fclose (fp); } /* This _should_ encompass all the QuickMUD config commands */ /* -- JR 11/24/00 */ void do_qmconfig (CHAR_DATA * ch, char * argument) { extern int mud_ansiprompt; extern int mud_ansicolor; extern int mud_telnetga; extern char *mud_ipaddress; char arg1[MSL]; char arg2[MSL]; if (IS_NPC(ch)) return; if (argument[0] == '\0') { printf_to_char(ch, "Valid qmconfig options are:\n\r{x"); printf_to_char(ch, " show (shows current status of toggles)\n\r{x"); printf_to_char(ch, " ansiprompt [on|off]\n\r{x"); printf_to_char(ch, " ansicolor [on|off]\n\r{x"); printf_to_char(ch, " telnetga [on|off]\n\r{x"); printf_to_char(ch, " read\n\r{x"); return; } argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (!str_prefix(arg1, "read")) { qmconfig_read(); return; } if (!str_prefix(arg1, "show")) { printf_to_char(ch, "ANSI prompt: %s", mud_ansiprompt ? "{GON{x\n\r{x" : "{ROFF{x\n\r{x"); printf_to_char(ch, "ANSI color : %s", mud_ansicolor ? "{GON{x\n\r{x" : "{ROFF{x\n\r{x"); printf_to_char(ch, "IP Address : %s\n\r{x", mud_ipaddress); printf_to_char(ch, "Telnet GA : %s", mud_telnetga ? "{GON{x\n\r{x" : "{ROFF{x\n\r{x"); return; } if (!str_prefix(arg1, "ansiprompt")) { if (!str_prefix(arg2, "on")) { mud_ansiprompt=TRUE; printf_to_char(ch, "New logins will now get an ANSI color prompt.\n\r{x"); return; } else if(!str_prefix(arg2, "off")) { mud_ansiprompt=FALSE; printf_to_char(ch, "New logins will not get an ANSI color prompt.\n\r{x"); return; } printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r{x"); return; } if (!str_prefix(arg1, "ansicolor")) { if (!str_prefix(arg2, "on")) { mud_ansicolor=TRUE; printf_to_char(ch, "New players will have color enabled.\n\r{x"); return; } else if (!str_prefix(arg2, "off")) { mud_ansicolor=FALSE; printf_to_char(ch, "New players will not have color enabled.\n\r{x"); return; } printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r{x"); return; } if (!str_prefix(arg1, "telnetga")) { if (!str_prefix(arg2, "on")) { mud_telnetga=TRUE; printf_to_char(ch, "Telnet GA will be enabled for new players.\n\r{x"); return; } else if (!str_prefix(arg2, "off")) { mud_telnetga=FALSE; printf_to_char(ch, "Telnet GA will be disabled for new players.\n\r{x"); return; } printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r{x"); return; } printf_to_char(ch, "I have no clue what you are trying to do...\n\r{x"); return; } void qmconfig_read (void) { FILE *fp; bool fMatch; char *word; extern int mud_ansiprompt, mud_ansicolor, mud_telnetga; logf("*** Configuration *** Load"); fp = fopen("../data/qmconfig.txt","r"); if (!fp) { logf("qmconfig.txt not found. Using compiled-in defaults."); return; } for(;;) { word = feof (fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '#': /* This is a comment line! */ fMatch = TRUE; fread_to_eol (fp); break; case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Ansicolor", mud_ansicolor, fread_number(fp)); KEY ("Ansiprompt", mud_ansiprompt, fread_number(fp)); break; case 'E': if (!str_cmp(word, "END")) return; break; case 'T': KEY ("Telnetga", mud_telnetga, fread_number(fp)); break; } if (!fMatch) { logf("qmconfig_read: no match for %s!", word); fread_to_eol(fp); } } logf("Settings have been read from ../data/qmconfig.txt"); exit(0); } void cmd_knowledge(CHAR_DATA * ch, char *arg) { char buf[MAX_BUFFER]; char arg1[MAX_BUFFER]; int gn, cn, x, y; one_argument(arg, arg1); if (arg1[0] == '\0') { stc("What group do you wish knowledge on?\n", ch); return; } cn = 0; gn = group_lookup (arg1); if (gn != -1) { sprintf(buf, "{CSkills and spells the group %s grants...{x\n", group_table[gn].name); stc(buf, ch); for (x = 0; x < 99; x++) { if (group_table[gn].spells[x] == NULL) continue; y = skill_lookup(group_table[gn].spells[x]); if (y != -1) sprintf(buf, "{W%-20s{x ", group_table[gn].spells[x]); else sprintf(buf, "{D%-20s{x ", group_table[gn].spells[x]); stc(buf, ch); cn++; if (cn == 3) { stc("\n", ch); cn = 0; } } stc("\n\r{x", ch); } else { cmd_knowledge(ch, ""); } return; } void print_all_helps() { HELP_DATA * p; for (p = help_first; p != NULL; p = p->next) { if ( !str_cmp( p->keyword, "PROMPT" ) ) continue; print_help(p); } } void print_help(HELP_DATA *p) { /* FILE * fp; char buf[MSL]; sprintf(buf, "../web/%s.html", p->keyword); if (!(fp = fopen (buf, "w"))) { log_string ("creation of new web help failed"); } fprintf(fp, "<html>\n"); fprintf(fp, "<head>%s</head>\n", p->keyword); fprintf(fp, p->text); fprintf(fp, "\n<\html>\n"); fclose(fp); */ } void ht_colourconv args (( char *buffer, const char *txt, CHAR_DATA *ch )); void group_table_update args ((void)); /* * do_immortal * All purpose immortal command. * Can dump helps, socials, etc */ void do_immortal (CHAR_DATA * ch, char * argument) { char arg1[MAX_INPUT_LENGTH]; argument = one_argument (argument, arg1); if (arg1[0] == '\0') { stc("Syntax is: immortal <function>\n\r", ch); stc("Valid functions are:\n\r", ch); stc("Webdump - Dumps all various into web format\n\r", ch); stc("Webwho - Dumps who to ht\n\r", ch); stc("save_class - Saves all Class data\n\r", ch); stc("Group_update - Updates the Group table.\n\r", ch); return; } if ( !str_prefix (arg1, "save_class")) { do_save_class(ch, argument); stc("Saving Class Data!\n\r", ch); return; } else if ( !str_prefix (arg1, "group")) { group_table_update(); stc("Updating group table.\n\r", ch); return; } else { stc("Syntax is: immortal <function>\n\r", ch); stc("Valid functions are:\n\r", ch); stc("Webdump - Dumps all various into web format\n\r", ch); stc("Webwho - Dumps who to ht\n\r", ch); stc("save_class - Saves all Class data\n\r", ch); return; } } void do_arealinks(CHAR_DATA *ch, char *argument) { FILE *fp; BUFFER *buffer; AREA_DATA *parea; EXIT_DATA *pexit; ROOM_INDEX_DATA *to_room; ROOM_INDEX_DATA *from_room; char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int vnum = 0; /* To provide a convenient way to translate door numbers to words */ static char * const dir_name[] = {"north","east","south","west","up","down"}; int iHash, door; bool found = FALSE; buffer = new_buf(); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); /* First, the 'all' option */ if (!str_cmp(arg1,"all")) { /* * If a filename was provided, try to open it for writing * If that fails, just spit output to the screen. */ if (arg2[0] != '\0') { fclose(fpReserve); if( (fp = fopen(arg2, "w")) == NULL) { send_to_char("Error opening file, printing to screen.\n\r",ch); fclose(fp); fpReserve = fopen(NULL_FILE, "r"); fp = NULL; } } else fp = NULL; /* Open a buffer if it's to be output to the screen */ if (!fp) buffer = new_buf(); /* Loop through all the areas */ for (parea = area_first; parea != NULL; parea = parea->next) { /* First things, add area name and vnums to the buffer */ sprintf(buf, "*** %s (%d to %d) ***\n\r", parea->name, parea->min_vnum, parea->max_vnum); fp ? fprintf(fp, buf) : add_buf(buffer, buf); /* Now let's start looping through all the rooms. */ found = FALSE; for(iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for( from_room = room_index_hash[iHash]; from_room != NULL; from_room = from_room->next ) { /* * If the room isn't in the current area, * then skip it, not interested. */ if ( from_room->vnum < parea->min_vnum || from_room->vnum > parea->max_vnum ) continue; /* Aha, room is in the area, lets check all directions */ for (door = 0; door < 5; door++) { /* Does an exit exist in this direction? */ if( (pexit = from_room->exit[door]) != NULL ) { to_room = pexit->u1.to_room; /* * If the exit links to a different area * then add it to the buffer/file */ if( to_room != NULL && (to_room->vnum < parea->min_vnum || to_room->vnum > parea->max_vnum) ) { found = TRUE; sprintf(buf, " (%d) links %s to %s (%d)\n\r", from_room->vnum, dir_name[door], to_room->area->name, to_room->vnum); /* Add to either buffer or file */ if(fp == NULL) add_buf(buffer, buf); else fprintf(fp, buf); } } } } } /* Informative message for areas with no external links */ if (!found) add_buf(buffer, " No links to other areas found.\n\r"); } /* Send the buffer to the player */ if (!fp) { page_to_char(buf_string(buffer), ch); free_buf(buffer); } /* Or just clean up file stuff */ else { fclose(fp); fpReserve = fopen(NULL_FILE, "r"); } return; } /* No argument, let's grab the char's current area */ if(arg1[0] == '\0') { parea = ch->in_room ? ch->in_room->area : NULL; /* In case something wierd is going on, bail */ if (parea == NULL) { send_to_char("You aren't in an area right now, funky.\n\r",ch); return; } } /* Room vnum provided, so lets go find the area it belongs to */ else if(is_number(arg1)) { vnum = atoi(arg1); /* Hah! No funny vnums! I saw you trying to break it... */ if (vnum <= 0 || vnum > 65536) { send_to_char("The vnum must be between 1 and 65536.\n\r",ch); return; } /* Search the areas for the appropriate vnum range */ for (parea = area_first; parea != NULL; parea = parea->next) { if(vnum >= parea->min_vnum && vnum <= parea->max_vnum) break; } /* Whoops, vnum not contained in any area */ if (parea == NULL) { send_to_char("There is no area containing that vnum.\n\r",ch); return; } } /* Non-number argument, must be trying for an area name */ else { /* Loop the areas, compare the name to argument */ for(parea = area_first; parea != NULL; parea = parea->next) { if(!str_prefix(arg1, parea->name)) break; } /* Sorry chum, you picked a goofy name */ if (parea == NULL) { send_to_char("There is no such area.\n\r",ch); return; } } /* Just like in all, trying to fix up the file if provided */ if (arg2[0] != '\0') { fclose(fpReserve); if( (fp = fopen(arg2, "w")) == NULL) { send_to_char("Error opening file, printing to screen.\n\r",ch); fclose(fp); fpReserve = fopen(NULL_FILE, "r"); fp = NULL; } } else fp = NULL; /* And we loop the rooms */ for(iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for( from_room = room_index_hash[iHash]; from_room != NULL; from_room = from_room->next ) { /* Gotta make sure the room belongs to the desired area */ if ( from_room->vnum < parea->min_vnum || from_room->vnum > parea->max_vnum ) continue; /* Room's good, let's check all the directions for exits */ for (door = 0; door < 5; door++) { if( (pexit = from_room->exit[door]) != NULL ) { to_room = pexit->u1.to_room; /* Found an exit, does it lead to a different area? */ if( to_room != NULL && (to_room->vnum < parea->min_vnum || to_room->vnum > parea->max_vnum) ) { found = TRUE; sprintf(buf, "%s (%d) links %s to %s (%d)\n\r", parea->name, from_room->vnum, dir_name[door], to_room->area->name, to_room->vnum); /* File or buffer output? */ if(fp == NULL) send_to_char(buf, ch); else fprintf(fp, buf); } } } } } /* Informative message telling you it's not externally linked */ if(!found) { send_to_char("No links to other areas found.\n\r",ch); /* Let's just delete the file if no links found */ if (fp) unlink(arg2); return; } /* Close up and clean up file stuff */ if(fp) { fclose(fp); fpReserve = fopen(NULL_FILE, "r"); } } void do_print_skills (CHAR_DATA * ch, char* argument) { group_table_update(); send_to_char("print_skills done.\n\r", ch); } void group_table_update (void) { FILE *fp; char buf[MAX_STRING_LENGTH]; int i = MAX_SKILL - 1; fclose(fpReserve); if ( (fp = fopen("../src/group.c", "w") ) == NULL) { bug( "group.c: fopen", 0 ); perror( "group.c" ); } else { fprintf(fp, "#if defined(macintosh)\n"); fprintf(fp, "#include <types.h>\n"); fprintf(fp, "#else\n"); fprintf(fp, "#include <sys/types.h>\n"); fprintf(fp, "#endif\n"); fprintf(fp, "#include <stdio.h>\n"); fprintf(fp, "#include <time.h>\n"); fprintf(fp, "#include \"merc.h\"\n"); fprintf(fp, "#include \"magic.h\"\n"); fprintf(fp, "#include \"interp.h\"\n\n"); fprintf(fp, "/* Generated by Thri */\n\n\n"); fprintf(fp, "const struct group_type group_table[MAX_GROUP] = { // Begin Table\n\n"); fprintf(fp, " \n"); fprintf(fp, " { \n"); fprintf(fp, " \"rom basics\", 1, \n"); fprintf(fp, " { /* Start Skills */ \n"); while (i != 0) { sprintf(buf, " \"%s\", // Skill Number: %d\n", skill_table[i].name, i); fprintf(fp, buf); i--; } fprintf(fp, " }, // End Skills\n"); fprintf(fp, " } // End Table\n"); fprintf(fp, "}; // End file \n"); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); } } /* * do_save_class() * Saves all the classes's data, should only be * called once. */ void do_save_class( CHAR_DATA *ch, char *argument ) { FILE *fp; char buf[MAX_STRING_LENGTH]; int i,sn; for( i = 0; i < MAX_CLASS; i++ ) { sprintf( buf, "../data/class/%s.class", class_table[i].name ); fp = fopen( buf, "w" ); fprintf( fp, "#CLASS\n" ); fprintf( fp, "Name %s~\n", class_table[i].name ); fprintf( fp, "WhoN %s\n", class_table[i].who_name ); fprintf( fp, "Prime %d\n", class_table[i].attr_prime ); fprintf( fp, "Weapon %d\n", class_table[i].weapon ); fprintf( fp, "Guild1 %d\n", class_table[i].guild[0] ); fprintf( fp, "Guild2 %d\n", class_table[i].guild[1] ); fprintf( fp, "Skill %d\n", class_table[i].skill_adept ); fprintf( fp, "Thac00 %d\n", class_table[i].thac0_00 ); fprintf( fp, "Thac32 %d\n", class_table[i].thac0_32 ); fprintf( fp, "HPMin %d\n", class_table[i].hp_min ); fprintf( fp, "HPMax %d\n", class_table[i].hp_max ); fprintf( fp, "FMana %d\n", class_table[i].fMana ); fprintf( fp, "Base %s~\n", class_table[i].base_group ); fprintf( fp, "Default %s~\n", class_table[i].default_group ); fprintf( fp, "End\n" ); fprintf( fp, "#SKILLS\n" ); for( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; if ( skill_table[sn].skill_level[i] < LEVEL_IMMORTAL ) { fprintf( fp, "%s~\n%d %d\n", skill_table[sn].name, skill_table[sn].skill_level[i], skill_table[sn].rating[i] ); } } fprintf( fp, "End~\n" ); fprintf( fp, "#END\n" ); fclose( fp ); } send_to_char( "Ok.\n\r", ch ); } /* save_classes */ bool check_parse_name (char* name); /* comm.c */ char *initial( const char *str ); /* comm.c */ void do_rename(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; FILE *fp; char strsave[MAX_INPUT_LENGTH]; char *name; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; char playerfile[MAX_INPUT_LENGTH]; if (!IS_IMMORTAL(ch)) { send_to_char("You don't have the power to do that.\n\r",ch); return; } argument = one_argument(argument,arg1); argument = one_argument(argument,arg2); if (arg1[0] == '\0') { send_to_char("Rename who?\n\r",ch); return; } if (arg2[0] == '\0') { send_to_char("What should their new name be?\n\r",ch); return; } arg2[0] = UPPER(arg2[0]); if ((victim = get_char_world(ch,arg1)) == NULL) { send_to_char("They aren't connected.\n\r",ch); return; } if (IS_NPC(victim)) { send_to_char("Use string for NPC's.\n\r",ch); return; } if (!check_parse_name(arg2)) { sprintf(buf,"The name {c%s{x is {Rnot allowed{x.\n\r",arg2); send_to_char(buf,ch); return; } sprintf(playerfile, "%s%s", PLAYER_DIR, capitalize(arg2)); if ((fp = fopen(playerfile, "r")) != NULL) { sprintf(buf,"There is already someone named %s.\n\r",capitalize(arg2)); send_to_char(buf,ch); fclose(fp); return; } if ((victim->level >= ch->level) && (victim->level >= ch->trust) &&((ch->level != IMPLEMENTOR) || (ch->trust != IMPLEMENTOR)) &&(ch != victim)) { send_to_char("I don't think that's a good idea.\n\r",ch); return; } if (victim->position == POS_FIGHTING) { send_to_char("They are fighting right now.\n\r",ch); return; } name = str_dup(victim->name); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize(victim->name)); arg2[0] = UPPER(arg2[0]); free_string(victim->name); victim->name = str_dup(arg2); save_char_obj(victim); unlink(strsave); #if defined(unix) if (IS_IMMORTAL(victim)) { sprintf(strsave,"%s%s", GOD_DIR, capitalize(name)); unlink(strsave); } #endif if (victim != ch) { sprintf(buf,"{YNOTICE: {xYou have been renamed to {c%s{x.\n\r",arg2); send_to_char(buf,victim); } send_to_char("Done.\n\r",ch); return; } void do_relevel (CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; /* Max levels */ if ( !str_cmp(ch->name,"Thri")) { ch->level = MAX_LEVEL; ch->trust = MAX_LEVEL; ch->pcdata->security = 9; sprintf(buf, "%s has been restored to max level.\n\r", ch->name); send_to_char(buf, ch); return; } else { send_to_char("Huh?\n\r", ch); return; } return; } void do_delevel (CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; char arg1[MAX_STRING_LENGTH]; int level; argument = one_argument (argument, arg1); if (arg1[0] == '\0' || !is_number (arg1)) { send_to_char ("Syntax: delevel <level>.\n\r", ch); return; } if ((level = atoi (arg1)) < 1 || level > 20) { sprintf (buf, "Level must be 1 to %d.\n\r", 20); send_to_char (buf, ch); return; } ch->level = level; ch->trust = level; ch->pcdata->security = 0; sprintf(buf, "%s has been restored to level %d.\n\r", ch->name, level); send_to_char(buf, ch); send_to_char("Your security has been removed.\n\r", ch); return; } void do_setskill (CHAR_DATA * ch, char *argument) { char class_name[MAX_INPUT_LENGTH], skill_name[MAX_INPUT_LENGTH], buf[MSL]; int level, class_no, sn; argument = one_argument (argument, class_name); argument = one_argument (argument, skill_name); if (!argument[0]) { send_to_char ("Syntax is: SKILL <class> <skill> <level>.\n\r",ch); return; } level = atoi (argument); if (!is_number(argument) || level < 0 || level > MAX_LEVEL) { sprintf (buf, "Level range is from 0 to %d\n\r", MAX_LEVEL); send_to_char(buf,ch); return; } if ( (sn = skill_lookup (skill_name)) == -1) { sprintf (buf, "There is no such spell/skill as '%s'.\n\r", skill_name); send_to_char(buf,ch); return; } for (class_no = 0; class_no < MAX_CLASS; class_no++) if (!str_cmp(class_name, class_table[class_no].who_name)) break; if (class_no == MAX_CLASS) { sprintf (buf, "No class named '%s' exists. Use the 3-letter WHO names\n\r", class_name); send_to_char(buf,ch); return; } skill_table[sn].skill_level[class_no] = level; sprintf (buf, "OK, %ss will now gain %s at level %d%s.\n\r", class_table[class_no].name, skill_table[sn].name, level, level == MAX_LEVEL ? " (i.e. never)" : ""); send_to_char(buf,ch); do_save_class(ch, ""); } void do_gotowild (CHAR_DATA * ch, char *argument) { char arg1[MSL]; char arg2[MSL]; int x, y; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { stc("Syntax: xgoto <x> <y>\n", ch); return; } if (arg1[0] == 't') { for (y = 0; y < MAX_WIDTH; y++) { for (x = 0; x < MAX_HEIGHT; x++) { if (map[y][x] == 19) { ch->x = x; ch->y = y; do_look(ch, ""); return; } } } stc("Sorry, not found...\n", ch); return; } x = atoi(arg1); y = atoi(arg2); ch->x = x; ch->y = y; do_look(ch, ""); return; } void do_set_area_affect(CHAR_DATA *ch, char *argument) { int i; if ( argument[0] == '\0' ) { send_to_char( "What room flag would you like to set in this area??\n\r", ch ); return; } for(i = 0; room_flags[i].name != NULL; i++) { if(is_exact_name(argument, room_flags[i].name)) { int x; ROOM_INDEX_DATA *pRoom; // Parse through the list. for(x = ch->in_room->area->min_vnum; x != ch->in_room->area->max_vnum; x++) { if((pRoom = get_room_index(x)) != NULL) { // Set the room flag if(!IS_SET(pRoom->room_flags, room_flags[i].bit)) SET_BIT(pRoom->room_flags, room_flags[i].bit); } } send_to_char("Flags set in this area area!\n\r",ch); do_asave(ch, "area"); return; } } send_to_char("That flag does not exist!\n\r",ch); return; }