<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <!-- ======================================================= --> <!-- Created by AbiWord, a free, Open Source wordprocessor. --> <!-- For more information visit http://www.abisource.com. --> <!-- ======================================================= --> <meta http-equiv="content-type" content="text/html;charset=UTF-8"> <title>VandDesign_Combat.html</title> <style type="text/css"> <!-- @media print, projection, embossed { body { padding-top:1in; padding-bottom:1in; padding-left:1in; padding-right:1in; } } body { text-indent:0in; text-align:left; font-weight:normal; text-decoration:none; font-variant:normal; color:#000000; font-size:12pt; font-style:normal; widows:2; font-family:'Times New Roman'; } table { } td { border-collapse:collapse; text-align:left; vertical-align:top; } p, h1, h2, h3, li { color:#000000; font-family:'Times New Roman'; font-size:12pt; text-align:left; vertical-align:normal; } --> </style> </head> <body> <div> <p style="text-align:center"><span style="font-size:24pt;text-decoration:underline">Combat</span></p> <p></p> <p> <span style="font-size:10pt">This document will be used to outline the combat system of Vandagard, including melee, ranged and magic, as well as object stats requirements to achieve the combat system.</span></p> <p></p> <p><span style="font-size:10pt"> </span><span style="text-decoration:underline">Melee:</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Melee works on a time based system. Depending on the weapon being used, it will determine how fast the player will attack with that object. For example, a dagger with a delay of 3, and a damage range of 1-3 will attack every 3 pulses for 1-3 damage. Whether or it hits is based on the player's stats. For this example, 'Short blade' sphere will be used, in combination with the Dexterity of the player (Short blade's primary stat).</span></p> <p style="margin-left:36pt"></p> <p style="margin-left:36pt"><span style="text-decoration:underline">Calculations for Melee TO-HIT:</span></p> <p style="margin-left:36pt"><span style="font-size:10pt">1. (ch->CTHAC0 + WeapSkill + Dex*2) vs (victim->armor_class + dex*2)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> -> If fail == MISS</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> -> if pass == Step 2</span></p> <p style="margin-left:36pt"><span style="font-size:10pt">2. (ch->WeapSkill + dex) vs (victim->WeapSkill + dex)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> -> if fail == Parried</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> -> if pass == Step 3</span></p> <p style="margin-left:36pt"><span style="font-size:10pt">3. (ch->WeapSkill + str) vs (victim->blockSkill + str)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> -> if fail == Blocked</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> -> if pass == Step 4</span></p> <p style="margin-left:36pt"><span style="font-size:10pt">4. (ch->str + WeaponDamage) vs (victim->hitLocation)</span></p> <p style="margin-left:36pt"></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Damage Calculations:</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> base damage == ch->str + WeaponDamage + (weaponskill * 2/100)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Addition Enhanced damage (+=25%)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Reduction armor's absorb value</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Reduction reduction_table[victim->constitution].percentage</span></p> <p style="margin-left:36pt"><span style="text-decoration:underline">Weapon Speeds:</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> </span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Dagger: Fast (2-4 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Shortsword: Fast (3-5 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Longsword: Medium (4-8 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Spears: Medium (5-7 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Hand Axes: Medium (4-7 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Twohand Axes: Slow (6-10 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> 1hand Hammers Medium (6-8 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> 2hand Hammers Slow (9-12 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Polearms Slow (10-14 Pulses)</span></p> <p style="margin-left:36pt"><span style="font-size:10pt"> Melee Fast (2-5 Pulses)</span></p> <p style="margin-left:36pt"></p> <p style="margin-left:36pt"> </p> </div> </body> </html>