/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>rand_prog 1~
if rand (50)
	pmote watches $R closely.
else
	say You better not cause any trouble in my town, $N
endif
~
>greet_prog 1~
if isevil($n)
	tip $n
else
	if isgood($n)
		say What the hell is a Lightwalker doing in this town!?
		murder $n
	else
		exa $n
	endif
endif
~
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