/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>time_prog 100~
if istime (20) = 20
	pmote comes to life.
else
	if istime (4) = 4
		pmote turns into stone.
	endif
endif
~
>rand_prog 3~
if istime (20) = 4
	pmote yells a gargoyle war chant.
endif
~
>fight_prog 5~
load mob 1603
force angry murder $n
~
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