/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>fight_prog 10~
if ispc($n)
	pmote blends into the darkness then blindsides $n!
	circle
endif
~
>death_prog 100~
at 78 load mob 10602
~

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