/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/

>all_greet_prog 100~
if ispc($n)
murder $n
endif
~

>act_prog p pops into existence.~
murder $n
~

>act_prog p has arrived through a gate.~
murder $n
~

>entry_prog 100~
if ispc($n)
trip $n
murder $n
endif
~
>rand_prog 3~
if rand(50)
  mpasound Water drips in the darkness.....
else
  mpasound Somebody screams in the distance.
endif
~

>fight_prog 20~
pmote ducks the attack and plunges a dagger into $n's back!
circle 
~
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