/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>entry_prog 10~
say Lovely day, isn't it?.
~
>rand_prog 3~
if rand(33)
	pmote moves about busily.
else
	if rand(50)
		say Val Miran is so lovely in the summertime.
		smile self
	else
		say I hear the King's new palace is finished!
		smile
	endif
endif
~
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