/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>greet_prog 5~
say Do not take anything, or face the consequences.
~
>rand_prog 3~
if rand(50)
	pmote watches $R carefully.
else
	grumble
endif
~
>get_prog 100~
if isnghost ($n)
setquest $n valley 1
yell Die $N, you fool!
murder $n
endif
~
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