/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>rand_prog 3~
if rand(50)
	pmote looks around for some elves to kill.
else
	say The elves will never get Greginsham back.
	cackle
endif
~
>greet_prog 5~
if israce($n) == 2
	if isnghost ($n)
		murder $n
else
	say You're lucky you're not an elf.
	snarl $n
endif
endif
~
|