/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>rand_prog 3~
if rand(50)
	say Ok, here's the plan...
else
	say We attack Val Miran at dawn.
endif
~
>greet_prog 100~
say What are you doing here?
say Kill $k!
~
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